motion 10.5.0-beta.1 → 10.6.0-rc.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +18 -0
- package/dist/animate.cjs.js +17 -0
- package/dist/animate.es.js +12 -0
- package/dist/main.cjs.js +21 -5
- package/dist/main.es.js +2 -1
- package/dist/motion.min.js +1 -1
- package/dist/motion.umd.js +239 -622
- package/dist/size-index.js +1 -1
- package/lib/animate.js +10 -0
- package/lib/animate.js.map +1 -0
- package/lib/index.js +2 -1
- package/lib/index.js.map +1 -1
- package/package.json +9 -7
- package/types/animate.d.ts +6 -0
- package/types/animate.d.ts.map +1 -0
- package/types/index.d.ts +2 -1
- package/types/index.d.ts.map +1 -1
package/dist/motion.umd.js
CHANGED
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@@ -25,9 +25,62 @@
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index > -1 && arr.splice(index, 1);
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}
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const clamp = (min, max, v) => Math.min(Math.max(v, min), max);
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const defaults$1 = {
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duration: 0.3,
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delay: 0,
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endDelay: 0,
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repeat: 0,
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easing: "ease",
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};
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const isNumber = (value) => typeof value === "number";
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const isEasingGenerator = (easing) => typeof easing === "object" &&
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Boolean(easing.createAnimation);
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const isCubicBezier = (easing) => Array.isArray(easing) && isNumber(easing[0]);
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const isEasingList = (easing) => Array.isArray(easing) && !isNumber(easing[0]);
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const mix = (min, max, progress) => -progress * min + progress * max + min;
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const noop = () => { };
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const noopReturn = (v) => v;
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const progress = (min, max, value) => max - min === 0 ? 1 : (value - min) / (max - min);
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function fillOffset(offset, remaining) {
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const min = offset[offset.length - 1];
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for (let i = 1; i <= remaining; i++) {
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const offsetProgress = progress(0, remaining, i);
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offset.push(mix(min, 1, offsetProgress));
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}
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}
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function defaultOffset(length) {
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const offset = [0];
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fillOffset(offset, length - 1);
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return offset;
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}
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const time = {
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ms: (seconds) => seconds * 1000,
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s: (milliseconds) => milliseconds / 1000,
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};
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/*
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Convert velocity into velocity per second
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@param [number]: Unit per frame
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@param [number]: Frame duration in ms
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*/
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function velocityPerSecond(velocity, frameDuration) {
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return frameDuration ? velocity * (1000 / frameDuration) : 0;
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}
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const wrap = (min, max, v) => {
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const rangeSize = max - min;
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return ((((v - min) % rangeSize) + rangeSize) % rangeSize) + min;
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};
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/**
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* A list of all transformable axes. We'll use this list to generated a version
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* of each axes for each transform.
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@@ -117,51 +170,6 @@
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catch (e) { }
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}
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const ms = (seconds) => seconds * 1000;
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-
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const isNumber = (value) => typeof value === "number";
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-
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const isCubicBezier = (easing) => Array.isArray(easing) && isNumber(easing[0]);
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const isEasingList = (easing) => Array.isArray(easing) && !isNumber(easing[0]);
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const isCustomEasing = (easing) => typeof easing === "object" &&
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Boolean(easing.createAnimation);
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const convertEasing = (easing) => isCubicBezier(easing) ? cubicBezierAsString(easing) : easing;
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const cubicBezierAsString = ([a, b, c, d]) => `cubic-bezier(${a}, ${b}, ${c}, ${d})`;
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-
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const testAnimation = (keyframes) => document.createElement("div").animate(keyframes, { duration: 0.001 });
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const featureTests = {
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cssRegisterProperty: () => typeof CSS !== "undefined" &&
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Object.hasOwnProperty.call(CSS, "registerProperty"),
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waapi: () => Object.hasOwnProperty.call(Element.prototype, "animate"),
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partialKeyframes: () => {
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try {
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testAnimation({ opacity: [1] });
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}
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catch (e) {
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return false;
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}
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return true;
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},
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finished: () => Boolean(testAnimation({ opacity: [0, 1] }).finished),
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};
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const results = {};
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const supports = {};
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for (const key in featureTests) {
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supports[key] = () => {
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if (results[key] === undefined)
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results[key] = featureTests[key]();
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return results[key];
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};
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}
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-
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const defaults = {
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duration: 0.3,
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delay: 0,
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endDelay: 0,
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repeat: 0,
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easing: "ease",
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};
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-
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/*
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Bezier function generator
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@@ -212,11 +220,11 @@
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return (t) => t === 0 || t === 1 ? t : calcBezier(getTForX(t), mY1, mY2);
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}
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const clamp = (min, max, v) => Math.min(Math.max(v, min), max);
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-
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const steps = (steps, direction = "end") => (progress) => {
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progress =
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direction === "end"
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direction === "end"
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? Math.min(progress, 0.999)
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: Math.max(progress, 0.001);
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const expanded = progress * steps;
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const rounded = direction === "end" ? Math.floor(expanded) : Math.ceil(expanded);
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return clamp(0, 1, rounded / steps);
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@@ -249,71 +257,14 @@
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}
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return noopReturn;
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}
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-
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/*
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Value in range from progress
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-
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Given a lower limit and an upper limit, we return the value within
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that range as expressed by progress (usually a number from 0 to 1)
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So progress = 0.5 would change
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from -------- to
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to
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from ---- to
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E.g. from = 10, to = 20, progress = 0.5 => 15
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@param [number]: Lower limit of range
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@param [number]: Upper limit of range
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@param [number]: The progress between lower and upper limits expressed 0-1
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@return [number]: Value as calculated from progress within range (not limited within range)
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*/
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const mix = (from, to, progress) => -progress * from + progress * to + from;
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-
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/*
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Progress within given range
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Given a lower limit and an upper limit, we return the progress
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(expressed as a number 0-1) represented by the given value.
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@param [number]: Lower limit
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@param [number]: Upper limit
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@param [number]: Value to find progress within given range
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@return [number]: Progress of value within range as expressed 0-1
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*/
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const progress = (from, to, value) => {
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return to - from === 0 ? 1 : (value - from) / (to - from);
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};
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const wrap = (min, max, v) => {
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const rangeSize = max - min;
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return ((((v - min) % rangeSize) + rangeSize) % rangeSize) + min;
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};
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function getEasingForSegment(easing, i) {
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return isEasingList(easing)
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? easing[wrap(0, easing.length, i)]
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: easing;
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}
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function fillOffset(offset, remaining) {
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const min = offset[offset.length - 1];
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for (let i = 1; i <= remaining; i++) {
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const offsetProgress = progress(0, remaining, i);
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offset.push(mix(min, 1, offsetProgress));
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}
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}
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function defaultOffset(length) {
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const offset = [0];
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fillOffset(offset, length - 1);
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return offset;
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}
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const clampProgress = (p) => Math.min(1, Math.max(p, 0));
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function
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function interpolate(output, input = defaultOffset(output.length), easing = noopReturn) {
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const length = output.length;
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/**
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* If the input length is lower than the output we
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};
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}
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class
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constructor(output, keyframes = [0, 1], { easing = defaults.easing, duration = defaults.duration, delay = defaults.delay, endDelay = defaults.endDelay, repeat = defaults.repeat, offset, direction = "normal", } = {}) {
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class Animation {
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constructor(output, keyframes = [0, 1], { easing = defaults$1.easing, duration = defaults$1.duration, delay = defaults$1.delay, endDelay = defaults$1.endDelay, repeat = defaults$1.repeat, offset, direction = "normal", } = {}) {
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this.startTime = 0;
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this.rate = 1;
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this.t = 0;
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});
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const totalDuration = duration * (repeat + 1);
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/**
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* We don't currently support custom easing (spring, glide etc) in
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* We don't currently support custom easing (spring, glide etc) in Animation
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* (although this is completely possible), so this will have been hydrated by
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* animateStyle.
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*/
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if (
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if (isEasingGenerator(easing))
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easing = "ease";
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const interpolate =
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const interpolate$1 = interpolate(keyframes, offset, isEasingList(easing)
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? easing.map(getEasingFunction)
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: getEasingFunction(easing));
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this.tick = (timestamp) => {
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(direction === "alternate-reverse" && !iterationIsOdd)) {
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iterationProgress = 1 - iterationProgress;
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}
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const latest = interpolate(t >= totalDuration ? 1 : Math.min(iterationProgress, 1));
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const latest = interpolate$1(t >= totalDuration ? 1 : Math.min(iterationProgress, 1));
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output(latest);
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const isAnimationFinished = this.playState === "finished" || t >= totalDuration + endDelay;
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if (isAnimationFinished) {
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}
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}
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const convertEasing = (easing) => isCubicBezier(easing) ? cubicBezierAsString(easing) : easing;
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const cubicBezierAsString = ([a, b, c, d]) => `cubic-bezier(${a}, ${b}, ${c}, ${d})`;
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const testAnimation = (keyframes) => document.createElement("div").animate(keyframes, { duration: 0.001 });
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const featureTests = {
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cssRegisterProperty: () => typeof CSS !== "undefined" &&
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Object.hasOwnProperty.call(CSS, "registerProperty"),
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waapi: () => Object.hasOwnProperty.call(Element.prototype, "animate"),
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partialKeyframes: () => {
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try {
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testAnimation({ opacity: [1] });
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}
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catch (e) {
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return false;
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}
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return true;
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},
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finished: () => Boolean(testAnimation({ opacity: [0, 1] }).finished),
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};
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const results = {};
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const supports = {};
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for (const key in featureTests) {
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supports[key] = () => {
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if (results[key] === undefined)
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results[key] = featureTests[key]();
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return results[key];
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};
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}
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function hydrateKeyframes(keyframes, readInitialValue) {
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for (let i = 0; i < keyframes.length; i++) {
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if (keyframes[i] === null) {
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function animateStyle(element, key, keyframesDefinition, options = {}) {
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let animation;
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let { duration = defaults.duration, delay = defaults.delay, endDelay = defaults.endDelay, repeat = defaults.repeat, easing = defaults.easing, direction, offset, allowWebkitAcceleration = false, } = options;
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let { duration = defaults$1.duration, delay = defaults$1.delay, endDelay = defaults$1.endDelay, repeat = defaults$1.repeat, easing = defaults$1.easing, direction, offset, allowWebkitAcceleration = false, } = options;
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const data = getAnimationData(element);
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let canAnimateNatively = supports.waapi();
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const valueIsTransform = isTransform(key);
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* it from the DOM if it's the first keyframe.
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*/
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let keyframes = hydrateKeyframes(keyframesList(keyframesDefinition), readInitialValue);
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if (
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if (isEasingGenerator(easing)) {
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const custom = easing.createAnimation(keyframes, readInitialValue, valueIsTransform, name, data);
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easing = custom.easing;
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if (custom.keyframes !== undefined)
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keyframes.unshift(readInitialValue());
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}
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const animationOptions = {
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delay: ms(delay),
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duration: ms(duration),
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endDelay: ms(endDelay),
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delay: time.ms(delay),
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duration: time.ms(duration),
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endDelay: time.ms(endDelay),
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easing: !isEasingList(easing) ? convertEasing(easing) : undefined,
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direction,
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iterations: repeat + 1,
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|
latest = definition.toDefaultUnit(latest);
|
|
662
642
|
style.set(element, name, latest);
|
|
663
643
|
};
|
|
664
|
-
animation = new
|
|
644
|
+
animation = new Animation(render, keyframes, Object.assign(Object.assign({}, options), { duration,
|
|
665
645
|
easing }));
|
|
666
646
|
}
|
|
667
647
|
else {
|
|
@@ -709,7 +689,7 @@
|
|
|
709
689
|
}
|
|
710
690
|
|
|
711
691
|
const createAnimation = (factory) => factory();
|
|
712
|
-
const
|
|
692
|
+
const wrapAnimationWithControls = (animationFactory, duration = defaults$1.duration) => new Proxy({
|
|
713
693
|
animations: animationFactory.map(createAnimation).filter(Boolean),
|
|
714
694
|
duration,
|
|
715
695
|
}, controls);
|
|
@@ -744,7 +724,7 @@
|
|
|
744
724
|
set: (target, key, value) => {
|
|
745
725
|
switch (key) {
|
|
746
726
|
case "currentTime":
|
|
747
|
-
value = ms(value);
|
|
727
|
+
value = time.ms(value);
|
|
748
728
|
case "currentTime":
|
|
749
729
|
case "playbackRate":
|
|
750
730
|
for (let i = 0; i < target.animations.length; i++) {
|
|
@@ -785,8 +765,7 @@
|
|
|
785
765
|
: option;
|
|
786
766
|
}
|
|
787
767
|
|
|
788
|
-
function animate(elements, keyframes, options = {}) {
|
|
789
|
-
var _a;
|
|
768
|
+
function animate$1(elements, keyframes, options = {}) {
|
|
790
769
|
elements = resolveElements(elements);
|
|
791
770
|
const numElements = elements.length;
|
|
792
771
|
/**
|
|
@@ -802,7 +781,7 @@
|
|
|
802
781
|
animationFactories.push(animation);
|
|
803
782
|
}
|
|
804
783
|
}
|
|
805
|
-
return
|
|
784
|
+
return wrapAnimationWithControls(animationFactories,
|
|
806
785
|
/**
|
|
807
786
|
* TODO:
|
|
808
787
|
* If easing is set to spring or glide, duration will be dynamically
|
|
@@ -812,7 +791,7 @@
|
|
|
812
791
|
* to Proxy animations returned from animateStyle that has duration
|
|
813
792
|
* as a getter.
|
|
814
793
|
*/
|
|
815
|
-
|
|
794
|
+
options.duration);
|
|
816
795
|
}
|
|
817
796
|
|
|
818
797
|
/*! *****************************************************************************
|
|
@@ -903,7 +882,7 @@
|
|
|
903
882
|
}
|
|
904
883
|
|
|
905
884
|
function timeline(definition, options = {}) {
|
|
906
|
-
var _a
|
|
885
|
+
var _a;
|
|
907
886
|
const animationDefinitions = createAnimationsFromTimeline(definition, options);
|
|
908
887
|
/**
|
|
909
888
|
* Create and start animations
|
|
@@ -911,9 +890,9 @@
|
|
|
911
890
|
const animationFactories = animationDefinitions
|
|
912
891
|
.map((definition) => animateStyle(...definition))
|
|
913
892
|
.filter(Boolean);
|
|
914
|
-
return
|
|
893
|
+
return wrapAnimationWithControls(animationFactories,
|
|
915
894
|
// Get the duration from the first animation definition
|
|
916
|
-
(
|
|
895
|
+
(_a = animationDefinitions[0]) === null || _a === void 0 ? void 0 : _a[3].duration);
|
|
917
896
|
}
|
|
918
897
|
function createAnimationsFromTimeline(definition, _a = {}) {
|
|
919
898
|
var { defaultOptions = {} } = _a, timelineOptions = __rest(_a, ["defaultOptions"]);
|
|
@@ -956,8 +935,8 @@
|
|
|
956
935
|
const valueSequence = getValueSequence(key, elementSequence);
|
|
957
936
|
let valueKeyframes = keyframesList(keyframes[key]);
|
|
958
937
|
const valueOptions = getOptions(options, key);
|
|
959
|
-
let { duration = defaultOptions.duration || defaults.duration, easing = defaultOptions.easing || defaults.easing, } = valueOptions;
|
|
960
|
-
if (
|
|
938
|
+
let { duration = defaultOptions.duration || defaults$1.duration, easing = defaultOptions.easing || defaults$1.easing, } = valueOptions;
|
|
939
|
+
if (isEasingGenerator(easing)) {
|
|
961
940
|
const valueIsTransform = isTransform(key);
|
|
962
941
|
invariant(valueKeyframes.length === 2 || !valueIsTransform, "spring must be provided 2 keyframes within timeline");
|
|
963
942
|
const custom = easing.createAnimation(valueKeyframes,
|
|
@@ -1028,7 +1007,7 @@
|
|
|
1028
1007
|
const { at, value, easing } = valueSequence[i];
|
|
1029
1008
|
keyframes.push(value);
|
|
1030
1009
|
valueOffset.push(progress(0, totalDuration, at));
|
|
1031
|
-
valueEasing.push(easing || defaults.easing);
|
|
1010
|
+
valueEasing.push(easing || defaults$1.easing);
|
|
1032
1011
|
}
|
|
1033
1012
|
/**
|
|
1034
1013
|
* If the first keyframe doesn't land on offset: 0
|
|
@@ -1069,34 +1048,34 @@
|
|
|
1069
1048
|
return sequences[name];
|
|
1070
1049
|
}
|
|
1071
1050
|
|
|
1072
|
-
|
|
1073
|
-
|
|
1074
|
-
|
|
1075
|
-
|
|
1076
|
-
@param [number]: Frame duration in ms
|
|
1077
|
-
*/
|
|
1078
|
-
function velocityPerSecond(velocity, frameDuration) {
|
|
1079
|
-
return frameDuration ? velocity * (1000 / frameDuration) : 0;
|
|
1051
|
+
const sampleT = 5; // ms
|
|
1052
|
+
function calcGeneratorVelocity(resolveValue, t, current) {
|
|
1053
|
+
const prevT = Math.max(t - sampleT, 0);
|
|
1054
|
+
return velocityPerSecond(current - resolveValue(prevT), 5);
|
|
1080
1055
|
}
|
|
1081
1056
|
|
|
1057
|
+
const defaults = {
|
|
1058
|
+
stiffness: 100.0,
|
|
1059
|
+
damping: 10.0,
|
|
1060
|
+
mass: 1.0,
|
|
1061
|
+
};
|
|
1062
|
+
|
|
1063
|
+
const calcDampingRatio = (stiffness = defaults.stiffness, damping = defaults.damping, mass = defaults.mass) => damping / (2 * Math.sqrt(stiffness * mass));
|
|
1064
|
+
const calcAngularFreq = (undampedFreq, dampingRatio) => undampedFreq * Math.sqrt(1 - dampingRatio * dampingRatio);
|
|
1065
|
+
|
|
1082
1066
|
function hasReachedTarget(origin, target, current) {
|
|
1083
1067
|
return ((origin < target && current >= target) ||
|
|
1084
1068
|
(origin > target && current <= target));
|
|
1085
1069
|
}
|
|
1086
1070
|
|
|
1087
|
-
const
|
|
1088
|
-
|
|
1089
|
-
const defaultMass = 1.0;
|
|
1090
|
-
const calcDampingRatio = (stiffness = defaultStiffness, damping = defaultDamping, mass = defaultMass) => damping / (2 * Math.sqrt(stiffness * mass));
|
|
1091
|
-
const calcAngularFreq = (undampedFreq, dampingRatio) => undampedFreq * Math.sqrt(1 - dampingRatio * dampingRatio);
|
|
1092
|
-
const createSpringGenerator = ({ stiffness = defaultStiffness, damping = defaultDamping, mass = defaultMass, from = 0, to = 1, velocity = 0.0, restSpeed = 2, restDistance = 0.5, } = {}) => {
|
|
1093
|
-
velocity = velocity ? velocity / 1000 : 0.0;
|
|
1071
|
+
const spring$1 = ({ stiffness = defaults.stiffness, damping = defaults.damping, mass = defaults.mass, from = 0, to = 1, velocity = 0.0, restSpeed = 2, restDistance = 0.5, } = {}) => {
|
|
1072
|
+
velocity = velocity ? time.s(velocity) : 0.0;
|
|
1094
1073
|
const state = {
|
|
1095
1074
|
done: false,
|
|
1096
|
-
|
|
1075
|
+
hasReachedTarget: false,
|
|
1076
|
+
current: from,
|
|
1097
1077
|
target: to,
|
|
1098
1078
|
velocity,
|
|
1099
|
-
hasReachedTarget: false,
|
|
1100
1079
|
};
|
|
1101
1080
|
const dampingRatio = calcDampingRatio(stiffness, damping, mass);
|
|
1102
1081
|
const initialDelta = to - from;
|
|
@@ -1118,35 +1097,119 @@
|
|
|
1118
1097
|
Math.exp(-undampedAngularFreq * t) *
|
|
1119
1098
|
(initialDelta + (velocity + undampedAngularFreq * initialDelta) * t);
|
|
1120
1099
|
}
|
|
1121
|
-
return {
|
|
1122
|
-
|
|
1123
|
-
|
|
1124
|
-
|
|
1125
|
-
|
|
1126
|
-
|
|
1127
|
-
|
|
1128
|
-
|
|
1129
|
-
|
|
1100
|
+
return (t) => {
|
|
1101
|
+
state.current = resolveSpring(t);
|
|
1102
|
+
state.velocity =
|
|
1103
|
+
t === 0
|
|
1104
|
+
? velocity
|
|
1105
|
+
: calcGeneratorVelocity(resolveSpring, t, state.current);
|
|
1106
|
+
const isBelowVelocityThreshold = Math.abs(state.velocity) <= restSpeed;
|
|
1107
|
+
const isBelowDisplacementThreshold = Math.abs(to - state.current) <= restDistance;
|
|
1108
|
+
state.done = isBelowVelocityThreshold && isBelowDisplacementThreshold;
|
|
1109
|
+
state.hasReachedTarget = hasReachedTarget(from, to, state.current);
|
|
1110
|
+
return state;
|
|
1111
|
+
};
|
|
1112
|
+
};
|
|
1113
|
+
|
|
1114
|
+
const glide$1 = ({ from = 0, velocity = 0.0, power = 0.8, decay = 0.325, bounceDamping, bounceStiffness, changeTarget, min, max, restDistance = 0.5, restSpeed, }) => {
|
|
1115
|
+
decay = time.ms(decay);
|
|
1116
|
+
const state = {
|
|
1117
|
+
hasReachedTarget: false,
|
|
1118
|
+
done: false,
|
|
1119
|
+
current: from,
|
|
1120
|
+
target: from,
|
|
1121
|
+
velocity,
|
|
1122
|
+
};
|
|
1123
|
+
const isOutOfBounds = (v) => (min !== undefined && v < min) || (max !== undefined && v > max);
|
|
1124
|
+
const nearestBoundary = (v) => {
|
|
1125
|
+
if (min === undefined)
|
|
1126
|
+
return max;
|
|
1127
|
+
if (max === undefined)
|
|
1128
|
+
return min;
|
|
1129
|
+
return Math.abs(min - v) < Math.abs(max - v) ? min : max;
|
|
1130
|
+
};
|
|
1131
|
+
let amplitude = power * velocity;
|
|
1132
|
+
const ideal = from + amplitude;
|
|
1133
|
+
const target = changeTarget === undefined ? ideal : changeTarget(ideal);
|
|
1134
|
+
state.target = target;
|
|
1135
|
+
/**
|
|
1136
|
+
* If the target has changed we need to re-calculate the amplitude, otherwise
|
|
1137
|
+
* the animation will start from the wrong position.
|
|
1138
|
+
*/
|
|
1139
|
+
if (target !== ideal)
|
|
1140
|
+
amplitude = target - from;
|
|
1141
|
+
const calcDelta = (t) => -amplitude * Math.exp(-t / decay);
|
|
1142
|
+
const calcLatest = (t) => target + calcDelta(t);
|
|
1143
|
+
const applyFriction = (t) => {
|
|
1144
|
+
const delta = calcDelta(t);
|
|
1145
|
+
const latest = calcLatest(t);
|
|
1146
|
+
state.done = Math.abs(delta) <= restDistance;
|
|
1147
|
+
state.current = state.done ? target : latest;
|
|
1148
|
+
state.velocity =
|
|
1149
|
+
t === 0 ? velocity : calcGeneratorVelocity(calcLatest, t, state.current);
|
|
1150
|
+
};
|
|
1151
|
+
/**
|
|
1152
|
+
* Ideally this would resolve for t in a stateless way, we could
|
|
1153
|
+
* do that by always precalculating the animation but as we know
|
|
1154
|
+
* this will be done anyway we can assume that spring will
|
|
1155
|
+
* be discovered during that.
|
|
1156
|
+
*/
|
|
1157
|
+
let timeReachedBoundary;
|
|
1158
|
+
let spring$1$1;
|
|
1159
|
+
const checkCatchBoundary = (t) => {
|
|
1160
|
+
if (!isOutOfBounds(state.current))
|
|
1161
|
+
return;
|
|
1162
|
+
timeReachedBoundary = t;
|
|
1163
|
+
spring$1$1 = spring$1({
|
|
1164
|
+
from: state.current,
|
|
1165
|
+
to: nearestBoundary(state.current),
|
|
1166
|
+
velocity: state.velocity,
|
|
1167
|
+
damping: bounceDamping,
|
|
1168
|
+
stiffness: bounceStiffness,
|
|
1169
|
+
restDistance,
|
|
1170
|
+
restSpeed,
|
|
1171
|
+
});
|
|
1172
|
+
};
|
|
1173
|
+
checkCatchBoundary(0);
|
|
1174
|
+
return (t) => {
|
|
1175
|
+
/**
|
|
1176
|
+
* We need to resolve the friction to figure out if we need a
|
|
1177
|
+
* spring but we don't want to do this twice per frame. So here
|
|
1178
|
+
* we flag if we updated for this frame and later if we did
|
|
1179
|
+
* we can skip doing it again.
|
|
1180
|
+
*/
|
|
1181
|
+
let hasUpdatedFrame = false;
|
|
1182
|
+
if (!spring$1$1 && timeReachedBoundary === undefined) {
|
|
1183
|
+
hasUpdatedFrame = true;
|
|
1184
|
+
applyFriction(t);
|
|
1185
|
+
checkCatchBoundary(t);
|
|
1186
|
+
}
|
|
1187
|
+
/**
|
|
1188
|
+
* If we have a spring and the provided t is beyond the moment the friction
|
|
1189
|
+
* animation crossed the min/max boundary, use the spring.
|
|
1190
|
+
*/
|
|
1191
|
+
if (timeReachedBoundary !== undefined && t > timeReachedBoundary) {
|
|
1192
|
+
state.hasReachedTarget = true;
|
|
1193
|
+
return spring$1$1(t - timeReachedBoundary);
|
|
1194
|
+
}
|
|
1195
|
+
else {
|
|
1196
|
+
state.hasReachedTarget = false;
|
|
1197
|
+
!hasUpdatedFrame && applyFriction(t);
|
|
1130
1198
|
return state;
|
|
1131
|
-
}
|
|
1199
|
+
}
|
|
1132
1200
|
};
|
|
1133
1201
|
};
|
|
1134
|
-
const sampleT = 5; // ms
|
|
1135
|
-
function calcVelocity(resolveValue, t, current) {
|
|
1136
|
-
const prevT = Math.max(t - sampleT, 0);
|
|
1137
|
-
return velocityPerSecond(current - resolveValue(prevT), 5);
|
|
1138
|
-
}
|
|
1139
1202
|
|
|
1140
1203
|
const timeStep = 10;
|
|
1141
1204
|
const maxDuration = 10000;
|
|
1142
1205
|
function pregenerateKeyframes(generator) {
|
|
1143
1206
|
let overshootDuration = undefined;
|
|
1144
1207
|
let timestamp = timeStep;
|
|
1145
|
-
let state = generator
|
|
1146
|
-
const keyframes = [state.
|
|
1208
|
+
let state = generator(0);
|
|
1209
|
+
const keyframes = [state.current];
|
|
1147
1210
|
while (!state.done && timestamp < maxDuration) {
|
|
1148
|
-
state = generator
|
|
1149
|
-
keyframes.push(state.done ? state.target : state.
|
|
1211
|
+
state = generator(timestamp);
|
|
1212
|
+
keyframes.push(state.done ? state.target : state.current);
|
|
1150
1213
|
if (overshootDuration === undefined && state.hasReachedTarget) {
|
|
1151
1214
|
overshootDuration = timestamp;
|
|
1152
1215
|
}
|
|
@@ -1158,7 +1221,7 @@
|
|
|
1158
1221
|
* generate a second keyframe so we have an origin and target.
|
|
1159
1222
|
*/
|
|
1160
1223
|
if (keyframes.length === 1)
|
|
1161
|
-
keyframes.push(state.
|
|
1224
|
+
keyframes.push(state.current);
|
|
1162
1225
|
return {
|
|
1163
1226
|
keyframes,
|
|
1164
1227
|
duration: duration / 1000,
|
|
@@ -1204,7 +1267,7 @@
|
|
|
1204
1267
|
const unresolvedOrigin = numKeyframes === 1 ? null : keyframes[0];
|
|
1205
1268
|
const origin = unresolvedOrigin === null
|
|
1206
1269
|
? prevMotionState
|
|
1207
|
-
? prevMotionState.
|
|
1270
|
+
? prevMotionState.current
|
|
1208
1271
|
: parseFloat(getOrigin())
|
|
1209
1272
|
: unresolvedOrigin;
|
|
1210
1273
|
generator = getGenerator(origin, target, velocity, name === null || name === void 0 ? void 0 : name.includes("scale"));
|
|
@@ -1220,7 +1283,7 @@
|
|
|
1220
1283
|
};
|
|
1221
1284
|
}
|
|
1222
1285
|
// TODO Add test for this
|
|
1223
|
-
if (
|
|
1286
|
+
if (data && name) {
|
|
1224
1287
|
data.generators[name] = generator;
|
|
1225
1288
|
}
|
|
1226
1289
|
return settings;
|
|
@@ -1230,466 +1293,20 @@
|
|
|
1230
1293
|
}
|
|
1231
1294
|
const isNumberOrNull = (value) => typeof value !== "string";
|
|
1232
1295
|
|
|
1233
|
-
const spring = createGeneratorEasing(
|
|
1234
|
-
|
|
1235
|
-
const createGlideGenerator = ({ from = 0, velocity = 0.0, power = 0.8, decay = 0.325, bounceDamping, bounceStiffness, changeTarget, min, max, restDistance = 0.5, restSpeed, }) => {
|
|
1236
|
-
decay = ms(decay);
|
|
1237
|
-
const state = {
|
|
1238
|
-
value: from,
|
|
1239
|
-
target: from,
|
|
1240
|
-
velocity,
|
|
1241
|
-
hasReachedTarget: false,
|
|
1242
|
-
done: false,
|
|
1243
|
-
};
|
|
1244
|
-
const isOutOfBounds = (v) => (min !== undefined && v < min) || (max !== undefined && v > max);
|
|
1245
|
-
const nearestBoundary = (v) => {
|
|
1246
|
-
if (min === undefined)
|
|
1247
|
-
return max;
|
|
1248
|
-
if (max === undefined)
|
|
1249
|
-
return min;
|
|
1250
|
-
return Math.abs(min - v) < Math.abs(max - v) ? min : max;
|
|
1251
|
-
};
|
|
1252
|
-
let amplitude = power * velocity;
|
|
1253
|
-
const ideal = from + amplitude;
|
|
1254
|
-
const target = changeTarget === undefined ? ideal : changeTarget(ideal);
|
|
1255
|
-
state.target = target;
|
|
1256
|
-
/**
|
|
1257
|
-
* If the target has changed we need to re-calculate the amplitude, otherwise
|
|
1258
|
-
* the animation will start from the wrong position.
|
|
1259
|
-
*/
|
|
1260
|
-
if (target !== ideal)
|
|
1261
|
-
amplitude = target - from;
|
|
1262
|
-
const calcDelta = (t) => -amplitude * Math.exp(-t / decay);
|
|
1263
|
-
const calcLatest = (t) => target + calcDelta(t);
|
|
1264
|
-
const applyFriction = (t) => {
|
|
1265
|
-
const delta = calcDelta(t);
|
|
1266
|
-
const latest = calcLatest(t);
|
|
1267
|
-
state.done = Math.abs(delta) <= restDistance;
|
|
1268
|
-
state.value = state.done ? target : latest;
|
|
1269
|
-
state.velocity =
|
|
1270
|
-
t === 0 ? velocity : calcVelocity(calcLatest, t, state.value);
|
|
1271
|
-
};
|
|
1272
|
-
/**
|
|
1273
|
-
* Ideally this would resolve for t in a stateless way, we could
|
|
1274
|
-
* do that by always precalculating the animation but as we know
|
|
1275
|
-
* this will be done anyway we can assume that spring will
|
|
1276
|
-
* be discovered during that.
|
|
1277
|
-
*/
|
|
1278
|
-
let timeReachedBoundary;
|
|
1279
|
-
let spring;
|
|
1280
|
-
const checkCatchBoundary = (t) => {
|
|
1281
|
-
if (!isOutOfBounds(state.value))
|
|
1282
|
-
return;
|
|
1283
|
-
timeReachedBoundary = t;
|
|
1284
|
-
spring = createSpringGenerator({
|
|
1285
|
-
from: state.value,
|
|
1286
|
-
to: nearestBoundary(state.value),
|
|
1287
|
-
velocity: state.velocity,
|
|
1288
|
-
damping: bounceDamping,
|
|
1289
|
-
stiffness: bounceStiffness,
|
|
1290
|
-
restDistance,
|
|
1291
|
-
restSpeed,
|
|
1292
|
-
});
|
|
1293
|
-
};
|
|
1294
|
-
checkCatchBoundary(0);
|
|
1295
|
-
return {
|
|
1296
|
-
next: (t) => {
|
|
1297
|
-
/**
|
|
1298
|
-
* We need to resolve the friction to figure out if we need a
|
|
1299
|
-
* spring but we don't want to do this twice per frame. So here
|
|
1300
|
-
* we flag if we updated for this frame and later if we did
|
|
1301
|
-
* we can skip doing it again.
|
|
1302
|
-
*/
|
|
1303
|
-
let hasUpdatedFrame = false;
|
|
1304
|
-
if (!spring && timeReachedBoundary === undefined) {
|
|
1305
|
-
hasUpdatedFrame = true;
|
|
1306
|
-
applyFriction(t);
|
|
1307
|
-
checkCatchBoundary(t);
|
|
1308
|
-
}
|
|
1309
|
-
/**
|
|
1310
|
-
* If we have a spring and the provided t is beyond the moment the friction
|
|
1311
|
-
* animation crossed the min/max boundary, use the spring.
|
|
1312
|
-
*/
|
|
1313
|
-
if (timeReachedBoundary !== undefined && t > timeReachedBoundary) {
|
|
1314
|
-
state.hasReachedTarget = true;
|
|
1315
|
-
return spring.next(t - timeReachedBoundary);
|
|
1316
|
-
}
|
|
1317
|
-
else {
|
|
1318
|
-
state.hasReachedTarget = false;
|
|
1319
|
-
!hasUpdatedFrame && applyFriction(t);
|
|
1320
|
-
return state;
|
|
1321
|
-
}
|
|
1322
|
-
},
|
|
1323
|
-
};
|
|
1324
|
-
};
|
|
1325
|
-
|
|
1326
|
-
const glide = createGeneratorEasing(createGlideGenerator);
|
|
1327
|
-
|
|
1328
|
-
function hasChanged(a, b) {
|
|
1329
|
-
if (typeof a !== typeof b)
|
|
1330
|
-
return true;
|
|
1331
|
-
if (Array.isArray(a) && Array.isArray(b))
|
|
1332
|
-
return !shallowCompare(a, b);
|
|
1333
|
-
return a !== b;
|
|
1334
|
-
}
|
|
1335
|
-
function shallowCompare(next, prev) {
|
|
1336
|
-
const prevLength = prev.length;
|
|
1337
|
-
if (prevLength !== next.length)
|
|
1338
|
-
return false;
|
|
1339
|
-
for (let i = 0; i < prevLength; i++) {
|
|
1340
|
-
if (prev[i] !== next[i])
|
|
1341
|
-
return false;
|
|
1342
|
-
}
|
|
1343
|
-
return true;
|
|
1344
|
-
}
|
|
1345
|
-
|
|
1346
|
-
function isVariant(definition) {
|
|
1347
|
-
return typeof definition === "object";
|
|
1348
|
-
}
|
|
1349
|
-
|
|
1350
|
-
function resolveVariant(definition, variants) {
|
|
1351
|
-
if (isVariant(definition)) {
|
|
1352
|
-
return definition;
|
|
1353
|
-
}
|
|
1354
|
-
else if (definition && variants) {
|
|
1355
|
-
return variants[definition];
|
|
1356
|
-
}
|
|
1357
|
-
}
|
|
1358
|
-
|
|
1359
|
-
let scheduled = undefined;
|
|
1360
|
-
function processScheduledAnimations() {
|
|
1361
|
-
if (!scheduled)
|
|
1362
|
-
return;
|
|
1363
|
-
const generators = scheduled.sort(compareByDepth).map(fireAnimateUpdates);
|
|
1364
|
-
generators.forEach(fireNext);
|
|
1365
|
-
generators.forEach(fireNext);
|
|
1366
|
-
scheduled = undefined;
|
|
1367
|
-
}
|
|
1368
|
-
function scheduleAnimation(state) {
|
|
1369
|
-
if (!scheduled) {
|
|
1370
|
-
scheduled = [state];
|
|
1371
|
-
requestAnimationFrame(processScheduledAnimations);
|
|
1372
|
-
}
|
|
1373
|
-
else {
|
|
1374
|
-
addUniqueItem(scheduled, state);
|
|
1375
|
-
}
|
|
1376
|
-
}
|
|
1377
|
-
function unscheduleAnimation(state) {
|
|
1378
|
-
scheduled && removeItem(scheduled, state);
|
|
1379
|
-
}
|
|
1380
|
-
const compareByDepth = (a, b) => a.getDepth() - b.getDepth();
|
|
1381
|
-
const fireAnimateUpdates = (state) => state.animateUpdates();
|
|
1382
|
-
const fireNext = (iterator) => iterator.next();
|
|
1383
|
-
|
|
1384
|
-
const motionEvent = (name, target) => new CustomEvent(name, { detail: { target } });
|
|
1385
|
-
function dispatchPointerEvent(element, name, event) {
|
|
1386
|
-
element.dispatchEvent(new CustomEvent(name, { detail: { originalEvent: event } }));
|
|
1387
|
-
}
|
|
1388
|
-
function dispatchViewEvent(element, name, entry) {
|
|
1389
|
-
element.dispatchEvent(new CustomEvent(name, { detail: { originalEntry: entry } }));
|
|
1390
|
-
}
|
|
1296
|
+
const spring = createGeneratorEasing(spring$1);
|
|
1391
1297
|
|
|
1392
|
-
|
|
1393
|
-
* TODO: Support viewport options
|
|
1394
|
-
*/
|
|
1395
|
-
const inView = {
|
|
1396
|
-
isActive: (options) => Boolean(options.inView),
|
|
1397
|
-
subscribe: (element, { enable, disable }) => {
|
|
1398
|
-
let isVisible = false;
|
|
1399
|
-
if (typeof IntersectionObserver !== "undefined") {
|
|
1400
|
-
const observer = new IntersectionObserver(([entry]) => {
|
|
1401
|
-
if (!isVisible && entry.isIntersecting) {
|
|
1402
|
-
enable();
|
|
1403
|
-
dispatchViewEvent(element, "viewenter", entry);
|
|
1404
|
-
}
|
|
1405
|
-
else if (isVisible && !entry.isIntersecting) {
|
|
1406
|
-
disable();
|
|
1407
|
-
dispatchViewEvent(element, "viewleave", entry);
|
|
1408
|
-
}
|
|
1409
|
-
isVisible = entry.isIntersecting;
|
|
1410
|
-
});
|
|
1411
|
-
observer.observe(element);
|
|
1412
|
-
return () => {
|
|
1413
|
-
observer.unobserve(element);
|
|
1414
|
-
observer.disconnect();
|
|
1415
|
-
};
|
|
1416
|
-
}
|
|
1417
|
-
else {
|
|
1418
|
-
enable();
|
|
1419
|
-
return () => { };
|
|
1420
|
-
}
|
|
1421
|
-
},
|
|
1422
|
-
};
|
|
1423
|
-
|
|
1424
|
-
const mouseEvent = (element, name, action) => (event) => {
|
|
1425
|
-
if (event.pointerType && event.pointerType !== "mouse")
|
|
1426
|
-
return;
|
|
1427
|
-
action();
|
|
1428
|
-
dispatchPointerEvent(element, name, event);
|
|
1429
|
-
};
|
|
1430
|
-
const hover = {
|
|
1431
|
-
isActive: (options) => Boolean(options.hover),
|
|
1432
|
-
subscribe: (element, { enable, disable }) => {
|
|
1433
|
-
const onEnter = mouseEvent(element, "hoverstart", enable);
|
|
1434
|
-
const onLeave = mouseEvent(element, "hoverend", disable);
|
|
1435
|
-
element.addEventListener("pointerenter", onEnter);
|
|
1436
|
-
element.addEventListener("pointerleave", onLeave);
|
|
1437
|
-
return () => {
|
|
1438
|
-
element.removeEventListener("pointerenter", onEnter);
|
|
1439
|
-
element.removeEventListener("pointerleave", onLeave);
|
|
1440
|
-
};
|
|
1441
|
-
},
|
|
1442
|
-
};
|
|
1443
|
-
|
|
1444
|
-
const press = {
|
|
1445
|
-
isActive: (options) => Boolean(options.press),
|
|
1446
|
-
subscribe: (element, { enable, disable }) => {
|
|
1447
|
-
const onPointerUp = (event) => {
|
|
1448
|
-
disable();
|
|
1449
|
-
dispatchPointerEvent(element, "pressend", event);
|
|
1450
|
-
window.removeEventListener("pointerup", onPointerUp);
|
|
1451
|
-
};
|
|
1452
|
-
const onPointerDown = (event) => {
|
|
1453
|
-
enable();
|
|
1454
|
-
dispatchPointerEvent(element, "pressstart", event);
|
|
1455
|
-
window.addEventListener("pointerup", onPointerUp);
|
|
1456
|
-
};
|
|
1457
|
-
element.addEventListener("pointerdown", onPointerDown);
|
|
1458
|
-
return () => {
|
|
1459
|
-
element.removeEventListener("pointerdown", onPointerDown);
|
|
1460
|
-
window.removeEventListener("pointerup", onPointerUp);
|
|
1461
|
-
};
|
|
1462
|
-
},
|
|
1463
|
-
};
|
|
1464
|
-
|
|
1465
|
-
const gestures = { inView, hover, press };
|
|
1466
|
-
/**
|
|
1467
|
-
* A list of state types, in priority order. If a value is defined in
|
|
1468
|
-
* a righter-most type, it will override any definition in a lefter-most.
|
|
1469
|
-
*/
|
|
1470
|
-
const stateTypes = ["initial", "animate", ...Object.keys(gestures), "exit"];
|
|
1471
|
-
/**
|
|
1472
|
-
* A global store of all generated motion states. This can be used to lookup
|
|
1473
|
-
* a motion state for a given Element.
|
|
1474
|
-
*/
|
|
1475
|
-
const mountedStates = new WeakMap();
|
|
1476
|
-
function createMotionState(options = {}, parent) {
|
|
1477
|
-
/**
|
|
1478
|
-
* The element represented by the motion state. This is an empty reference
|
|
1479
|
-
* when we create the state to support SSR and allow for later mounting
|
|
1480
|
-
* in view libraries.
|
|
1481
|
-
*
|
|
1482
|
-
* @ts-ignore
|
|
1483
|
-
*/
|
|
1484
|
-
let element;
|
|
1485
|
-
/**
|
|
1486
|
-
* Calculate a depth that we can use to order motion states by tree depth.
|
|
1487
|
-
*/
|
|
1488
|
-
let depth = parent ? parent.getDepth() + 1 : 0;
|
|
1489
|
-
/**
|
|
1490
|
-
* Track which states are currently active.
|
|
1491
|
-
*/
|
|
1492
|
-
const activeStates = { initial: true, animate: true };
|
|
1493
|
-
/**
|
|
1494
|
-
* A map of functions that, when called, will remove event listeners for
|
|
1495
|
-
* a given gesture.
|
|
1496
|
-
*/
|
|
1497
|
-
const gestureSubscriptions = {};
|
|
1498
|
-
/**
|
|
1499
|
-
* Initialise a context to share through motion states. This
|
|
1500
|
-
* will be populated by variant names (if any).
|
|
1501
|
-
*/
|
|
1502
|
-
const context = {};
|
|
1503
|
-
for (const name of stateTypes) {
|
|
1504
|
-
context[name] =
|
|
1505
|
-
typeof options[name] === "string"
|
|
1506
|
-
? options[name]
|
|
1507
|
-
: parent === null || parent === void 0 ? void 0 : parent.getContext()[name];
|
|
1508
|
-
}
|
|
1509
|
-
/**
|
|
1510
|
-
* If initial is set to false we use the animate prop as the initial
|
|
1511
|
-
* animation state.
|
|
1512
|
-
*/
|
|
1513
|
-
const initialVariantSource = options.initial === false ? "animate" : "initial";
|
|
1514
|
-
/**
|
|
1515
|
-
* Destructure an initial target out from the resolved initial variant.
|
|
1516
|
-
*/
|
|
1517
|
-
let _a = resolveVariant(options[initialVariantSource] || context[initialVariantSource], options.variants) || {}, target = __rest(_a, ["transition"]);
|
|
1518
|
-
/**
|
|
1519
|
-
* The base target is a cached map of values that we'll use to animate
|
|
1520
|
-
* back to if a value is removed from all active state types. This
|
|
1521
|
-
* is usually the initial value as read from the DOM, for instance if
|
|
1522
|
-
* it hasn't been defined in initial.
|
|
1523
|
-
*/
|
|
1524
|
-
const baseTarget = Object.assign({}, target);
|
|
1525
|
-
/**
|
|
1526
|
-
* A generator that will be processed by the global animation scheduler.
|
|
1527
|
-
* This yeilds when it switches from reading the DOM to writing to it
|
|
1528
|
-
* to prevent layout thrashing.
|
|
1529
|
-
*/
|
|
1530
|
-
function* animateUpdates() {
|
|
1531
|
-
var _a, _b;
|
|
1532
|
-
const prevTarget = target;
|
|
1533
|
-
target = {};
|
|
1534
|
-
const resolvedVariants = {};
|
|
1535
|
-
const enteringInto = {};
|
|
1536
|
-
const animationOptions = {};
|
|
1537
|
-
for (const name of stateTypes) {
|
|
1538
|
-
if (!activeStates[name])
|
|
1539
|
-
continue;
|
|
1540
|
-
const variant = resolveVariant(options[name]);
|
|
1541
|
-
if (!variant)
|
|
1542
|
-
continue;
|
|
1543
|
-
resolvedVariants[name] = variant;
|
|
1544
|
-
for (const key in variant) {
|
|
1545
|
-
if (key === "transition")
|
|
1546
|
-
continue;
|
|
1547
|
-
target[key] = variant[key];
|
|
1548
|
-
animationOptions[key] = getOptions((_b = (_a = variant.transition) !== null && _a !== void 0 ? _a : options.transition) !== null && _b !== void 0 ? _b : {}, key);
|
|
1549
|
-
/**
|
|
1550
|
-
* Mark which state type this value is animating into.
|
|
1551
|
-
*/
|
|
1552
|
-
enteringInto[key] = name;
|
|
1553
|
-
}
|
|
1554
|
-
}
|
|
1555
|
-
const allTargetKeys = new Set([
|
|
1556
|
-
...Object.keys(target),
|
|
1557
|
-
...Object.keys(prevTarget),
|
|
1558
|
-
]);
|
|
1559
|
-
const animationFactories = [];
|
|
1560
|
-
allTargetKeys.forEach((key) => {
|
|
1561
|
-
var _a;
|
|
1562
|
-
if (target[key] === undefined) {
|
|
1563
|
-
target[key] = baseTarget[key];
|
|
1564
|
-
}
|
|
1565
|
-
if (hasChanged(prevTarget[key], target[key])) {
|
|
1566
|
-
(_a = baseTarget[key]) !== null && _a !== void 0 ? _a : (baseTarget[key] = style.get(element, key));
|
|
1567
|
-
animationFactories.push(animateStyle(element, key, target[key], animationOptions[key]));
|
|
1568
|
-
}
|
|
1569
|
-
});
|
|
1570
|
-
// Wait for all animation states to read from the DOM
|
|
1571
|
-
yield;
|
|
1572
|
-
const animations = animationFactories
|
|
1573
|
-
.map((factory) => factory())
|
|
1574
|
-
.filter(Boolean);
|
|
1575
|
-
if (!animations.length)
|
|
1576
|
-
return;
|
|
1577
|
-
const animationTarget = target;
|
|
1578
|
-
element.dispatchEvent(motionEvent("motionstart", animationTarget));
|
|
1579
|
-
Promise.all(animations.map((animation) => animation.finished))
|
|
1580
|
-
.then(() => {
|
|
1581
|
-
element.dispatchEvent(motionEvent("motioncomplete", animationTarget));
|
|
1582
|
-
})
|
|
1583
|
-
.catch(noop);
|
|
1584
|
-
}
|
|
1585
|
-
const setGesture = (name, isActive) => () => {
|
|
1586
|
-
activeStates[name] = isActive;
|
|
1587
|
-
scheduleAnimation(state);
|
|
1588
|
-
};
|
|
1589
|
-
const updateGestureSubscriptions = () => {
|
|
1590
|
-
for (const name in gestures) {
|
|
1591
|
-
const isGestureActive = gestures[name].isActive(options);
|
|
1592
|
-
const remove = gestureSubscriptions[name];
|
|
1593
|
-
if (isGestureActive && !remove) {
|
|
1594
|
-
gestureSubscriptions[name] = gestures[name].subscribe(element, {
|
|
1595
|
-
enable: setGesture(name, true),
|
|
1596
|
-
disable: setGesture(name, false),
|
|
1597
|
-
});
|
|
1598
|
-
}
|
|
1599
|
-
else if (!isGestureActive && remove) {
|
|
1600
|
-
remove();
|
|
1601
|
-
delete gestureSubscriptions[name];
|
|
1602
|
-
}
|
|
1603
|
-
}
|
|
1604
|
-
};
|
|
1605
|
-
const state = {
|
|
1606
|
-
update: (newOptions) => {
|
|
1607
|
-
if (!element)
|
|
1608
|
-
return;
|
|
1609
|
-
options = newOptions;
|
|
1610
|
-
updateGestureSubscriptions();
|
|
1611
|
-
scheduleAnimation(state);
|
|
1612
|
-
},
|
|
1613
|
-
setActive: (name, isActive) => {
|
|
1614
|
-
if (!element)
|
|
1615
|
-
return;
|
|
1616
|
-
activeStates[name] = isActive;
|
|
1617
|
-
scheduleAnimation(state);
|
|
1618
|
-
},
|
|
1619
|
-
animateUpdates,
|
|
1620
|
-
getDepth: () => depth,
|
|
1621
|
-
getTarget: () => target,
|
|
1622
|
-
getOptions: () => options,
|
|
1623
|
-
getContext: () => context,
|
|
1624
|
-
mount: (newElement) => {
|
|
1625
|
-
invariant(Boolean(newElement), "Animation state must be mounted with valid Element");
|
|
1626
|
-
element = newElement;
|
|
1627
|
-
mountedStates.set(element, state);
|
|
1628
|
-
updateGestureSubscriptions();
|
|
1629
|
-
return () => {
|
|
1630
|
-
mountedStates.delete(element);
|
|
1631
|
-
unscheduleAnimation(state);
|
|
1632
|
-
for (const key in gestureSubscriptions) {
|
|
1633
|
-
gestureSubscriptions[key]();
|
|
1634
|
-
}
|
|
1635
|
-
};
|
|
1636
|
-
},
|
|
1637
|
-
isMounted: () => Boolean(element),
|
|
1638
|
-
};
|
|
1639
|
-
return state;
|
|
1640
|
-
}
|
|
1298
|
+
const glide = createGeneratorEasing(glide$1);
|
|
1641
1299
|
|
|
1642
|
-
function
|
|
1643
|
-
|
|
1644
|
-
const transformKeys = [];
|
|
1645
|
-
for (let key in keyframes) {
|
|
1646
|
-
const value = keyframes[key];
|
|
1647
|
-
if (isTransform(key)) {
|
|
1648
|
-
if (transformAlias[key])
|
|
1649
|
-
key = transformAlias[key];
|
|
1650
|
-
transformKeys.push(key);
|
|
1651
|
-
key = asTransformCssVar(key);
|
|
1652
|
-
}
|
|
1653
|
-
let initialKeyframe = Array.isArray(value) ? value[0] : value;
|
|
1654
|
-
/**
|
|
1655
|
-
* If this is a number and we have a default value type, convert the number
|
|
1656
|
-
* to this type.
|
|
1657
|
-
*/
|
|
1658
|
-
const definition = transformDefinitions.get(key);
|
|
1659
|
-
if (definition) {
|
|
1660
|
-
initialKeyframe = isNumber(value)
|
|
1661
|
-
? definition.toDefaultUnit(value)
|
|
1662
|
-
: value;
|
|
1663
|
-
}
|
|
1664
|
-
initialKeyframes[key] = initialKeyframe;
|
|
1665
|
-
}
|
|
1666
|
-
if (transformKeys.length) {
|
|
1667
|
-
initialKeyframes.transform = buildTransformTemplate(transformKeys);
|
|
1668
|
-
}
|
|
1669
|
-
return initialKeyframes;
|
|
1300
|
+
function animateProgress(target, options) {
|
|
1301
|
+
return wrapAnimationWithControls([() => new Animation(target, [0, 1], options)], options === null || options === void 0 ? void 0 : options.duration);
|
|
1670
1302
|
}
|
|
1671
|
-
|
|
1672
|
-
|
|
1673
|
-
|
|
1674
|
-
function createStyleString(target = {}) {
|
|
1675
|
-
const styles = createStyles(target);
|
|
1676
|
-
let style = "";
|
|
1677
|
-
for (const key in styles) {
|
|
1678
|
-
style += key.startsWith("--") ? key : camelToPipeCase(key);
|
|
1679
|
-
style += `: ${styles[key]}; `;
|
|
1680
|
-
}
|
|
1681
|
-
return style;
|
|
1303
|
+
function animate(target, keyframesOrOptions, options) {
|
|
1304
|
+
const animationFunction = typeof target === "function" ? animateProgress : animate$1;
|
|
1305
|
+
return animationFunction(target, keyframesOrOptions, options);
|
|
1682
1306
|
}
|
|
1683
1307
|
|
|
1684
1308
|
exports.animate = animate;
|
|
1685
|
-
exports.animateStyle = animateStyle;
|
|
1686
|
-
exports.createMotionState = createMotionState;
|
|
1687
|
-
exports.createStyleString = createStyleString;
|
|
1688
|
-
exports.createStyles = createStyles;
|
|
1689
|
-
exports.getAnimationData = getAnimationData;
|
|
1690
|
-
exports.getStyleName = getStyleName;
|
|
1691
1309
|
exports.glide = glide;
|
|
1692
|
-
exports.mountedStates = mountedStates;
|
|
1693
1310
|
exports.spring = spring;
|
|
1694
1311
|
exports.stagger = stagger;
|
|
1695
1312
|
exports.style = style;
|