motion 10.3.2 → 10.5.0-alpha.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +0 -19
- package/dist/main.cjs.js +11 -13
- package/dist/main.es.js +7 -6
- package/dist/motion.min.js +1 -1
- package/dist/motion.umd.js +412 -16
- package/dist/react.cjs.js +7 -2
- package/dist/react.es.js +1 -1
- package/dist/size-index.js +1 -0
- package/lib/index.js +5 -0
- package/lib/index.js.map +1 -0
- package/lib/react.js +2 -0
- package/lib/react.js.map +1 -0
- package/lib/vue.js +2 -0
- package/lib/vue.js.map +1 -0
- package/package.json +16 -134
- package/react/package.json +1 -1
- package/types/index.d.ts +3 -7
- package/types/index.d.ts.map +1 -0
- package/types/react.d.ts +2 -0
- package/types/react.d.ts.map +1 -0
- package/types/vue.d.ts +2 -0
- package/types/vue.d.ts.map +1 -0
- package/CHANGELOG.md +0 -97
- package/dist/size-animate-dom.js +0 -1
- package/dist/size-animate-style.js +0 -1
- package/dist/size-react.js +0 -1
- package/dist/size-spring.js +0 -1
- package/dist/size-timeline-dom.js +0 -1
- package/dist/size-webpack-animate.js +0 -1
- package/dist/targets/dom/animate-style.cjs.js +0 -182
- package/dist/targets/dom/animate-style.es.js +0 -178
- package/dist/targets/dom/animate.cjs.js +0 -42
- package/dist/targets/dom/animate.es.js +0 -38
- package/dist/targets/dom/data.cjs.js +0 -18
- package/dist/targets/dom/data.es.js +0 -14
- package/dist/targets/dom/style.cjs.js +0 -22
- package/dist/targets/dom/style.es.js +0 -18
- package/dist/targets/dom/timeline/index.cjs.js +0 -174
- package/dist/targets/dom/timeline/index.es.js +0 -169
- package/dist/targets/dom/timeline/utils/calc-time.cjs.js +0 -23
- package/dist/targets/dom/timeline/utils/calc-time.es.js +0 -19
- package/dist/targets/dom/timeline/utils/edit.cjs.js +0 -36
- package/dist/targets/dom/timeline/utils/edit.es.js +0 -31
- package/dist/targets/dom/timeline/utils/sort.cjs.js +0 -14
- package/dist/targets/dom/timeline/utils/sort.es.js +0 -10
- package/dist/targets/dom/utils/apply.cjs.js +0 -9
- package/dist/targets/dom/utils/apply.es.js +0 -4
- package/dist/targets/dom/utils/controls.cjs.js +0 -59
- package/dist/targets/dom/utils/controls.es.js +0 -54
- package/dist/targets/dom/utils/css-var.cjs.js +0 -29
- package/dist/targets/dom/utils/css-var.es.js +0 -23
- package/dist/targets/dom/utils/defaults.cjs.js +0 -13
- package/dist/targets/dom/utils/defaults.es.js +0 -9
- package/dist/targets/dom/utils/easing.cjs.js +0 -18
- package/dist/targets/dom/utils/easing.es.js +0 -10
- package/dist/targets/dom/utils/feature-detection.cjs.js +0 -31
- package/dist/targets/dom/utils/feature-detection.es.js +0 -27
- package/dist/targets/dom/utils/get-style-name.cjs.js +0 -13
- package/dist/targets/dom/utils/get-style-name.es.js +0 -9
- package/dist/targets/dom/utils/keyframes.cjs.js +0 -16
- package/dist/targets/dom/utils/keyframes.es.js +0 -11
- package/dist/targets/dom/utils/options.cjs.js +0 -13
- package/dist/targets/dom/utils/options.es.js +0 -9
- package/dist/targets/dom/utils/resolve-elements.cjs.js +0 -22
- package/dist/targets/dom/utils/resolve-elements.es.js +0 -18
- package/dist/targets/dom/utils/stop-animation.cjs.js +0 -19
- package/dist/targets/dom/utils/stop-animation.es.js +0 -15
- package/dist/targets/dom/utils/time.cjs.js +0 -7
- package/dist/targets/dom/utils/time.es.js +0 -3
- package/dist/targets/dom/utils/transforms.cjs.js +0 -85
- package/dist/targets/dom/utils/transforms.es.js +0 -74
- package/dist/targets/js/NumberAnimation.cjs.js +0 -144
- package/dist/targets/js/NumberAnimation.es.js +0 -140
- package/dist/targets/js/easing/cubic-bezier.cjs.js +0 -57
- package/dist/targets/js/easing/cubic-bezier.es.js +0 -53
- package/dist/targets/js/easing/glide/generator.cjs.js +0 -99
- package/dist/targets/js/easing/glide/generator.es.js +0 -95
- package/dist/targets/js/easing/glide/index.cjs.js +0 -10
- package/dist/targets/js/easing/glide/index.es.js +0 -6
- package/dist/targets/js/easing/spring/generator.cjs.js +0 -64
- package/dist/targets/js/easing/spring/generator.es.js +0 -57
- package/dist/targets/js/easing/spring/index.cjs.js +0 -10
- package/dist/targets/js/easing/spring/index.es.js +0 -6
- package/dist/targets/js/easing/steps.cjs.js +0 -15
- package/dist/targets/js/easing/steps.es.js +0 -11
- package/dist/targets/js/easing/utils/create-generator-easing.cjs.js +0 -71
- package/dist/targets/js/easing/utils/create-generator-easing.es.js +0 -67
- package/dist/targets/js/easing/utils/get-function.cjs.js +0 -37
- package/dist/targets/js/easing/utils/get-function.es.js +0 -33
- package/dist/targets/js/easing/utils/has-reached-target.cjs.js +0 -10
- package/dist/targets/js/easing/utils/has-reached-target.es.js +0 -6
- package/dist/targets/js/easing/utils/pregenerate-keyframes.cjs.js +0 -34
- package/dist/targets/js/easing/utils/pregenerate-keyframes.es.js +0 -30
- package/dist/targets/js/utils/get-easing.cjs.js +0 -14
- package/dist/targets/js/utils/get-easing.es.js +0 -10
- package/dist/targets/js/utils/interpolate.cjs.js +0 -35
- package/dist/targets/js/utils/interpolate.es.js +0 -31
- package/dist/targets/js/utils/offset.cjs.js +0 -22
- package/dist/targets/js/utils/offset.es.js +0 -17
- package/dist/targets/react/animated.cjs.js +0 -126
- package/dist/targets/react/animated.es.js +0 -101
- package/dist/targets/react/context.cjs.js +0 -9
- package/dist/targets/react/context.es.js +0 -5
- package/dist/targets/react/hooks/use-animation.cjs.js +0 -47
- package/dist/targets/react/hooks/use-animation.es.js +0 -43
- package/dist/targets/react/hooks/use-exit.cjs.js +0 -27
- package/dist/targets/react/hooks/use-exit.es.js +0 -23
- package/dist/targets/react/hooks/use-gesture-state.cjs.js +0 -17
- package/dist/targets/react/hooks/use-gesture-state.es.js +0 -13
- package/dist/targets/react/hooks/use-hover.cjs.js +0 -24
- package/dist/targets/react/hooks/use-hover.es.js +0 -20
- package/dist/targets/react/hooks/use-press.cjs.js +0 -25
- package/dist/targets/react/hooks/use-press.es.js +0 -21
- package/dist/targets/react/hooks/use-viewport.cjs.js +0 -37
- package/dist/targets/react/hooks/use-viewport.es.js +0 -33
- package/dist/targets/react/index.cjs.js +0 -17
- package/dist/targets/react/index.es.js +0 -13
- package/dist/targets/react/utils/has-changed.cjs.js +0 -24
- package/dist/targets/react/utils/has-changed.es.js +0 -19
- package/dist/targets/react/utils/keyframes.cjs.js +0 -38
- package/dist/targets/react/utils/keyframes.es.js +0 -34
- package/dist/targets/react/utils/poses.cjs.js +0 -14
- package/dist/targets/react/utils/poses.es.js +0 -10
- package/dist/targets/react/utils/update-target.cjs.js +0 -20
- package/dist/targets/react/utils/update-target.es.js +0 -16
- package/dist/utils/array.cjs.js +0 -14
- package/dist/utils/array.es.js +0 -9
- package/dist/utils/clamp.cjs.js +0 -7
- package/dist/utils/clamp.es.js +0 -3
- package/dist/utils/is-number.cjs.js +0 -7
- package/dist/utils/is-number.es.js +0 -3
- package/dist/utils/mix.cjs.js +0 -28
- package/dist/utils/mix.es.js +0 -24
- package/dist/utils/noop.cjs.js +0 -9
- package/dist/utils/noop.es.js +0 -4
- package/dist/utils/progress.cjs.js +0 -20
- package/dist/utils/progress.es.js +0 -16
- package/dist/utils/stagger.cjs.js +0 -38
- package/dist/utils/stagger.es.js +0 -32
- package/dist/utils/velocity-per-second.cjs.js +0 -15
- package/dist/utils/velocity-per-second.es.js +0 -11
- package/dist/utils/wrap.cjs.js +0 -10
- package/dist/utils/wrap.es.js +0 -6
- package/types/react-entry.d.ts +0 -2
- package/types/targets/dom/animate-style.d.ts +0 -2
- package/types/targets/dom/animate.d.ts +0 -2
- package/types/targets/dom/data.d.ts +0 -2
- package/types/targets/dom/style.d.ts +0 -3
- package/types/targets/dom/timeline/index.d.ts +0 -15
- package/types/targets/dom/timeline/types.d.ts +0 -13
- package/types/targets/dom/timeline/utils/calc-time.d.ts +0 -2
- package/types/targets/dom/timeline/utils/edit.d.ts +0 -4
- package/types/targets/dom/timeline/utils/sort.d.ts +0 -2
- package/types/targets/dom/types.d.ts +0 -114
- package/types/targets/dom/utils/apply.d.ts +0 -3
- package/types/targets/dom/utils/controls.d.ts +0 -12
- package/types/targets/dom/utils/css-var.d.ts +0 -3
- package/types/targets/dom/utils/defaults.d.ts +0 -8
- package/types/targets/dom/utils/easing.d.ts +0 -6
- package/types/targets/dom/utils/feature-detection.d.ts +0 -8
- package/types/targets/dom/utils/get-style-name.d.ts +0 -1
- package/types/targets/dom/utils/keyframes.d.ts +0 -3
- package/types/targets/dom/utils/options.d.ts +0 -2
- package/types/targets/dom/utils/resolve-elements.d.ts +0 -4
- package/types/targets/dom/utils/stop-animation.d.ts +0 -6
- package/types/targets/dom/utils/time.d.ts +0 -1
- package/types/targets/dom/utils/transforms.d.ts +0 -20
- package/types/targets/js/NumberAnimation.d.ts +0 -24
- package/types/targets/js/easing/cubic-bezier.d.ts +0 -1
- package/types/targets/js/easing/glide/generator.d.ts +0 -5
- package/types/targets/js/easing/glide/index.d.ts +0 -2
- package/types/targets/js/easing/glide/types.d.ts +0 -14
- package/types/targets/js/easing/spring/generator.d.ts +0 -6
- package/types/targets/js/easing/spring/index.d.ts +0 -2
- package/types/targets/js/easing/spring/types.d.ts +0 -10
- package/types/targets/js/easing/steps.d.ts +0 -3
- package/types/targets/js/easing/utils/create-generator-easing.d.ts +0 -3
- package/types/targets/js/easing/utils/get-function.d.ts +0 -3
- package/types/targets/js/easing/utils/has-reached-target.d.ts +0 -1
- package/types/targets/js/easing/utils/pregenerate-keyframes.d.ts +0 -7
- package/types/targets/js/types.d.ts +0 -12
- package/types/targets/js/utils/get-easing.d.ts +0 -1
- package/types/targets/js/utils/interpolate.d.ts +0 -2
- package/types/targets/js/utils/offset.d.ts +0 -2
- package/types/targets/react/animated.d.ts +0 -3
- package/types/targets/react/context.d.ts +0 -3
- package/types/targets/react/hooks/use-animation.d.ts +0 -4
- package/types/targets/react/hooks/use-exit.d.ts +0 -3
- package/types/targets/react/hooks/use-gesture-state.d.ts +0 -4
- package/types/targets/react/hooks/use-hover.d.ts +0 -4
- package/types/targets/react/hooks/use-press.d.ts +0 -4
- package/types/targets/react/hooks/use-viewport.d.ts +0 -4
- package/types/targets/react/index.d.ts +0 -2
- package/types/targets/react/types.d.ts +0 -108
- package/types/targets/react/utils/has-changed.d.ts +0 -2
- package/types/targets/react/utils/keyframes.d.ts +0 -3
- package/types/targets/react/utils/poses.d.ts +0 -2
- package/types/targets/react/utils/supported-elements.d.ts +0 -8
- package/types/targets/react/utils/update-target.d.ts +0 -3
- package/types/utils/array.d.ts +0 -2
- package/types/utils/clamp.d.ts +0 -1
- package/types/utils/interpolate.d.ts +0 -0
- package/types/utils/is-number.d.ts +0 -1
- package/types/utils/mix.d.ts +0 -1
- package/types/utils/noop.d.ts +0 -2
- package/types/utils/progress.d.ts +0 -1
- package/types/utils/stagger.d.ts +0 -12
- package/types/utils/value-types.d.ts +0 -0
- package/types/utils/velocity-per-second.d.ts +0 -1
- package/types/utils/wrap.d.ts +0 -1
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import { defaults } from '../dom/utils/defaults.es.js';
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import { isCustomEasing, isEasingList } from '../dom/utils/easing.es.js';
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class NumberAnimation {
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constructor(output, keyframes = [0, 1], { easing = defaults.easing, duration = defaults.duration, delay = defaults.delay, endDelay = defaults.endDelay, repeat = defaults.repeat, offset, direction = "normal", } = {}) {
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/**
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? easing.map(getEasingFunction)
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: getEasingFunction(easing));
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timestamp = this.pauseTime;
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}
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this.cancelTimestamp = performance.now();
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get currentTime() {
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}
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set currentTime(t) {
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this.startTime = performance.now() - t / this.rate;
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}
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}
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get playbackRate() {
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return this.rate;
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}
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set playbackRate(rate) {
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this.rate = rate;
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}
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}
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/*
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Bezier function generator
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This has been modified from Gaëtan Renaudeau's BezierEasing
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I also removed the lookup table, as for the added bundle size and loop we're
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only cutting ~4 or so subdivision iterations. I bumped the max iterations up
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to 12 to compensate and this still tended to be faster for no perceivable
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loss in accuracy.
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Usage
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const calcBezier = (t, a1, a2) => (((1.0 - 3.0 * a2 + 3.0 * a1) * t + (3.0 * a2 - 6.0 * a1)) * t + 3.0 * a1) * t;
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const subdivisionPrecision = 0.0000001;
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do {
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} while (Math.abs(currentX) > subdivisionPrecision &&
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return currentT;
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}
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function cubicBezier(mX1, mY1, mX2, mY2) {
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if (mX1 === mY1 && mX2 === mY2)
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return noop.noopReturn;
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const getTForX = (aX) => binarySubdivide(aX, 0, 1, mX1, mX2);
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// If animation is at start/end, return t without easing
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return (t) => t === 0 || t === 1 ? t : calcBezier(getTForX(t), mY1, mY2);
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exports.cubicBezier = cubicBezier;
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import { noopReturn } from '../../../utils/noop.es.js';
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/*
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Bezier function generator
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This has been modified from Gaëtan Renaudeau's BezierEasing
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https://github.com/gre/bezier-easing/blob/master/src/index.js
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https://github.com/gre/bezier-easing/blob/master/LICENSE
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I've removed the newtonRaphsonIterate algo because in benchmarking it
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wasn't noticiably faster than binarySubdivision, indeed removing it
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usually improved times, depending on the curve.
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|
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I also removed the lookup table, as for the added bundle size and loop we're
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only cutting ~4 or so subdivision iterations. I bumped the max iterations up
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to 12 to compensate and this still tended to be faster for no perceivable
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loss in accuracy.
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Usage
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const easeOut = cubicBezier(.17,.67,.83,.67);
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const x = easeOut(0.5); // returns 0.627...
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*/
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// Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.
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const calcBezier = (t, a1, a2) => (((1.0 - 3.0 * a2 + 3.0 * a1) * t + (3.0 * a2 - 6.0 * a1)) * t + 3.0 * a1) * t;
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const subdivisionPrecision = 0.0000001;
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const subdivisionMaxIterations = 12;
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function binarySubdivide(x, lowerBound, upperBound, mX1, mX2) {
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do {
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currentT = lowerBound + (upperBound - lowerBound) / 2.0;
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currentX = calcBezier(currentT, mX1, mX2) - x;
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lowerBound = currentT;
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} while (Math.abs(currentX) > subdivisionPrecision &&
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return currentT;
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}
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function cubicBezier(mX1, mY1, mX2, mY2) {
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// If this is a linear gradient, return linear easing
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if (mX1 === mY1 && mX2 === mY2)
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return noopReturn;
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const getTForX = (aX) => binarySubdivide(aX, 0, 1, mX1, mX2);
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// If animation is at start/end, return t without easing
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return (t) => t === 0 || t === 1 ? t : calcBezier(getTForX(t), mY1, mY2);
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}
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export { cubicBezier };
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Object.defineProperty(exports, '__esModule', { value: true });
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var generator = require('../spring/generator.cjs.js');
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var time = require('../../../dom/utils/time.cjs.js');
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const createGlideGenerator = ({ from = 0, velocity = 0.0, power = 0.8, decay = 0.325, bounceDamping, bounceStiffness, changeTarget, min, max, restDistance = 0.5, restSpeed, }) => {
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decay = time.ms(decay);
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const state = {
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value: from,
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target: from,
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velocity,
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hasReachedTarget: false,
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done: false,
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};
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const isOutOfBounds = (v) => (min !== undefined && v < min) || (max !== undefined && v > max);
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const nearestBoundary = (v) => {
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if (min === undefined)
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return max;
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if (max === undefined)
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return min;
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return Math.abs(min - v) < Math.abs(max - v) ? min : max;
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};
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let amplitude = power * velocity;
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const ideal = from + amplitude;
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const target = changeTarget === undefined ? ideal : changeTarget(ideal);
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state.target = target;
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/**
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* If the target has changed we need to re-calculate the amplitude, otherwise
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* the animation will start from the wrong position.
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*/
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if (target !== ideal)
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amplitude = target - from;
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const calcDelta = (t) => -amplitude * Math.exp(-t / decay);
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const calcLatest = (t) => target + calcDelta(t);
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const applyFriction = (t) => {
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const delta = calcDelta(t);
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const latest = calcLatest(t);
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state.done = Math.abs(delta) <= restDistance;
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state.value = state.done ? target : latest;
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state.velocity =
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t === 0 ? velocity : generator.calcVelocity(calcLatest, t, state.value);
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};
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/**
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* Ideally this would resolve for t in a stateless way, we could
|
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* do that by always precalculating the animation but as we know
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* this will be done anyway we can assume that spring will
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* be discovered during that.
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*/
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let timeReachedBoundary;
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let spring;
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const checkCatchBoundary = (t) => {
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if (!isOutOfBounds(state.value))
|
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return;
|
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|
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timeReachedBoundary = t;
|
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|
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spring = generator.createSpringGenerator({
|
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|
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from: state.value,
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|
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to: nearestBoundary(state.value),
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|
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velocity: state.velocity,
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damping: bounceDamping,
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|
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stiffness: bounceStiffness,
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|
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restDistance,
|
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|
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restSpeed,
|
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});
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};
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|
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checkCatchBoundary(0);
|
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|
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return {
|
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|
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next: (t) => {
|
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|
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/**
|
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71
|
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* We need to resolve the friction to figure out if we need a
|
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72
|
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* spring but we don't want to do this twice per frame. So here
|
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* we flag if we updated for this frame and later if we did
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* we can skip doing it again.
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*/
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|
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let hasUpdatedFrame = false;
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|
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if (!spring && timeReachedBoundary === undefined) {
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|
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hasUpdatedFrame = true;
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|
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applyFriction(t);
|
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|
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checkCatchBoundary(t);
|
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|
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}
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|
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/**
|
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* If we have a spring and the provided t is beyond the moment the friction
|
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|
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* animation crossed the min/max boundary, use the spring.
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*/
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|
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if (timeReachedBoundary !== undefined && t > timeReachedBoundary) {
|
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|
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state.hasReachedTarget = true;
|
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|
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return spring.next(t - timeReachedBoundary);
|
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|
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}
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|
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else {
|
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state.hasReachedTarget = false;
|
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!hasUpdatedFrame && applyFriction(t);
|
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|
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return state;
|
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|
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}
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|
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},
|
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|
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};
|
|
97
|
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};
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|
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|
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|
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99
|
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exports.createGlideGenerator = createGlideGenerator;
|
|
@@ -1,95 +0,0 @@
|
|
|
1
|
-
import { calcVelocity, createSpringGenerator } from '../spring/generator.es.js';
|
|
2
|
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import { ms } from '../../../dom/utils/time.es.js';
|
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3
|
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|
|
4
|
-
const createGlideGenerator = ({ from = 0, velocity = 0.0, power = 0.8, decay = 0.325, bounceDamping, bounceStiffness, changeTarget, min, max, restDistance = 0.5, restSpeed, }) => {
|
|
5
|
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decay = ms(decay);
|
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6
|
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const state = {
|
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7
|
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value: from,
|
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8
|
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target: from,
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9
|
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velocity,
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hasReachedTarget: false,
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done: false,
|
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};
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|
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const isOutOfBounds = (v) => (min !== undefined && v < min) || (max !== undefined && v > max);
|
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|
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const nearestBoundary = (v) => {
|
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15
|
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if (min === undefined)
|
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return max;
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|
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if (max === undefined)
|
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|
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return min;
|
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|
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return Math.abs(min - v) < Math.abs(max - v) ? min : max;
|
|
20
|
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};
|
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|
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let amplitude = power * velocity;
|
|
22
|
-
const ideal = from + amplitude;
|
|
23
|
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const target = changeTarget === undefined ? ideal : changeTarget(ideal);
|
|
24
|
-
state.target = target;
|
|
25
|
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/**
|
|
26
|
-
* If the target has changed we need to re-calculate the amplitude, otherwise
|
|
27
|
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* the animation will start from the wrong position.
|
|
28
|
-
*/
|
|
29
|
-
if (target !== ideal)
|
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30
|
-
amplitude = target - from;
|
|
31
|
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const calcDelta = (t) => -amplitude * Math.exp(-t / decay);
|
|
32
|
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const calcLatest = (t) => target + calcDelta(t);
|
|
33
|
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const applyFriction = (t) => {
|
|
34
|
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const delta = calcDelta(t);
|
|
35
|
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const latest = calcLatest(t);
|
|
36
|
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state.done = Math.abs(delta) <= restDistance;
|
|
37
|
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state.value = state.done ? target : latest;
|
|
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|
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state.velocity =
|
|
39
|
-
t === 0 ? velocity : calcVelocity(calcLatest, t, state.value);
|
|
40
|
-
};
|
|
41
|
-
/**
|
|
42
|
-
* Ideally this would resolve for t in a stateless way, we could
|
|
43
|
-
* do that by always precalculating the animation but as we know
|
|
44
|
-
* this will be done anyway we can assume that spring will
|
|
45
|
-
* be discovered during that.
|
|
46
|
-
*/
|
|
47
|
-
let timeReachedBoundary;
|
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48
|
-
let spring;
|
|
49
|
-
const checkCatchBoundary = (t) => {
|
|
50
|
-
if (!isOutOfBounds(state.value))
|
|
51
|
-
return;
|
|
52
|
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timeReachedBoundary = t;
|
|
53
|
-
spring = createSpringGenerator({
|
|
54
|
-
from: state.value,
|
|
55
|
-
to: nearestBoundary(state.value),
|
|
56
|
-
velocity: state.velocity,
|
|
57
|
-
damping: bounceDamping,
|
|
58
|
-
stiffness: bounceStiffness,
|
|
59
|
-
restDistance,
|
|
60
|
-
restSpeed,
|
|
61
|
-
});
|
|
62
|
-
};
|
|
63
|
-
checkCatchBoundary(0);
|
|
64
|
-
return {
|
|
65
|
-
next: (t) => {
|
|
66
|
-
/**
|
|
67
|
-
* We need to resolve the friction to figure out if we need a
|
|
68
|
-
* spring but we don't want to do this twice per frame. So here
|
|
69
|
-
* we flag if we updated for this frame and later if we did
|
|
70
|
-
* we can skip doing it again.
|
|
71
|
-
*/
|
|
72
|
-
let hasUpdatedFrame = false;
|
|
73
|
-
if (!spring && timeReachedBoundary === undefined) {
|
|
74
|
-
hasUpdatedFrame = true;
|
|
75
|
-
applyFriction(t);
|
|
76
|
-
checkCatchBoundary(t);
|
|
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|
-
}
|
|
78
|
-
/**
|
|
79
|
-
* If we have a spring and the provided t is beyond the moment the friction
|
|
80
|
-
* animation crossed the min/max boundary, use the spring.
|
|
81
|
-
*/
|
|
82
|
-
if (timeReachedBoundary !== undefined && t > timeReachedBoundary) {
|
|
83
|
-
state.hasReachedTarget = true;
|
|
84
|
-
return spring.next(t - timeReachedBoundary);
|
|
85
|
-
}
|
|
86
|
-
else {
|
|
87
|
-
state.hasReachedTarget = false;
|
|
88
|
-
!hasUpdatedFrame && applyFriction(t);
|
|
89
|
-
return state;
|
|
90
|
-
}
|
|
91
|
-
},
|
|
92
|
-
};
|
|
93
|
-
};
|
|
94
|
-
|
|
95
|
-
export { createGlideGenerator };
|
|
@@ -1,10 +0,0 @@
|
|
|
1
|
-
'use strict';
|
|
2
|
-
|
|
3
|
-
Object.defineProperty(exports, '__esModule', { value: true });
|
|
4
|
-
|
|
5
|
-
var generator = require('./generator.cjs.js');
|
|
6
|
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var createGeneratorEasing = require('../utils/create-generator-easing.cjs.js');
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const glide = createGeneratorEasing.createGeneratorEasing(generator.createGlideGenerator);
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exports.glide = glide;
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@@ -1,64 +0,0 @@
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'use strict';
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Object.defineProperty(exports, '__esModule', { value: true });
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var velocityPerSecond = require('../../../../utils/velocity-per-second.cjs.js');
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var hasReachedTarget = require('../utils/has-reached-target.cjs.js');
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const defaultStiffness = 100.0;
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const defaultDamping = 10.0;
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const defaultMass = 1.0;
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const calcDampingRatio = (stiffness = defaultStiffness, damping = defaultDamping, mass = defaultMass) => damping / (2 * Math.sqrt(stiffness * mass));
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const calcAngularFreq = (undampedFreq, dampingRatio) => undampedFreq * Math.sqrt(1 - dampingRatio * dampingRatio);
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const createSpringGenerator = ({ stiffness = defaultStiffness, damping = defaultDamping, mass = defaultMass, from = 0, to = 1, velocity = 0.0, restSpeed = 2, restDistance = 0.5, } = {}) => {
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velocity = velocity ? velocity / 1000 : 0.0;
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const state = {
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done: false,
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value: from,
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target: to,
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velocity,
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hasReachedTarget: false,
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};
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const dampingRatio = calcDampingRatio(stiffness, damping, mass);
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const initialDelta = to - from;
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const undampedAngularFreq = Math.sqrt(stiffness / mass) / 1000;
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const angularFreq = calcAngularFreq(undampedAngularFreq, dampingRatio);
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let resolveSpring;
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if (dampingRatio < 1) {
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// Underdamped spring (bouncy)
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resolveSpring = (t) => to -
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Math.exp(-dampingRatio * undampedAngularFreq * t) *
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(((-velocity + dampingRatio * undampedAngularFreq * initialDelta) /
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angularFreq) *
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Math.sin(angularFreq * t) +
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initialDelta * Math.cos(angularFreq * t));
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}
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else {
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// Critically damped spring
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resolveSpring = (t) => to -
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Math.exp(-undampedAngularFreq * t) *
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(initialDelta + (velocity + undampedAngularFreq * initialDelta) * t);
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}
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return {
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next: (t) => {
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state.value = resolveSpring(t);
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state.velocity =
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t === 0 ? velocity : calcVelocity(resolveSpring, t, state.value);
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const isBelowVelocityThreshold = Math.abs(state.velocity) <= restSpeed;
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const isBelowDisplacementThreshold = Math.abs(to - state.value) <= restDistance;
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state.done = isBelowVelocityThreshold && isBelowDisplacementThreshold;
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state.hasReachedTarget = hasReachedTarget.hasReachedTarget(from, to, state.value);
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return state;
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},
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};
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};
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const sampleT = 5; // ms
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function calcVelocity(resolveValue, t, current) {
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const prevT = Math.max(t - sampleT, 0);
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return velocityPerSecond.velocityPerSecond(current - resolveValue(prevT), 5);
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}
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exports.calcAngularFreq = calcAngularFreq;
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exports.calcDampingRatio = calcDampingRatio;
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exports.calcVelocity = calcVelocity;
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exports.createSpringGenerator = createSpringGenerator;
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@@ -1,57 +0,0 @@
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import { velocityPerSecond } from '../../../../utils/velocity-per-second.es.js';
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import { hasReachedTarget } from '../utils/has-reached-target.es.js';
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const defaultStiffness = 100.0;
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const defaultDamping = 10.0;
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const defaultMass = 1.0;
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const calcDampingRatio = (stiffness = defaultStiffness, damping = defaultDamping, mass = defaultMass) => damping / (2 * Math.sqrt(stiffness * mass));
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const calcAngularFreq = (undampedFreq, dampingRatio) => undampedFreq * Math.sqrt(1 - dampingRatio * dampingRatio);
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9
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const createSpringGenerator = ({ stiffness = defaultStiffness, damping = defaultDamping, mass = defaultMass, from = 0, to = 1, velocity = 0.0, restSpeed = 2, restDistance = 0.5, } = {}) => {
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velocity = velocity ? velocity / 1000 : 0.0;
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const state = {
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done: false,
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value: from,
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target: to,
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velocity,
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hasReachedTarget: false,
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};
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|
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const dampingRatio = calcDampingRatio(stiffness, damping, mass);
|
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19
|
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const initialDelta = to - from;
|
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20
|
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const undampedAngularFreq = Math.sqrt(stiffness / mass) / 1000;
|
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21
|
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const angularFreq = calcAngularFreq(undampedAngularFreq, dampingRatio);
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22
|
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let resolveSpring;
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23
|
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if (dampingRatio < 1) {
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|
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// Underdamped spring (bouncy)
|
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25
|
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resolveSpring = (t) => to -
|
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Math.exp(-dampingRatio * undampedAngularFreq * t) *
|
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(((-velocity + dampingRatio * undampedAngularFreq * initialDelta) /
|
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28
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angularFreq) *
|
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Math.sin(angularFreq * t) +
|
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30
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initialDelta * Math.cos(angularFreq * t));
|
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31
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}
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32
|
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else {
|
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33
|
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// Critically damped spring
|
|
34
|
-
resolveSpring = (t) => to -
|
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35
|
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Math.exp(-undampedAngularFreq * t) *
|
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36
|
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(initialDelta + (velocity + undampedAngularFreq * initialDelta) * t);
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37
|
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}
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|
38
|
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return {
|
|
39
|
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next: (t) => {
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40
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state.value = resolveSpring(t);
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41
|
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state.velocity =
|
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42
|
-
t === 0 ? velocity : calcVelocity(resolveSpring, t, state.value);
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43
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const isBelowVelocityThreshold = Math.abs(state.velocity) <= restSpeed;
|
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44
|
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const isBelowDisplacementThreshold = Math.abs(to - state.value) <= restDistance;
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45
|
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state.done = isBelowVelocityThreshold && isBelowDisplacementThreshold;
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46
|
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state.hasReachedTarget = hasReachedTarget(from, to, state.value);
|
|
47
|
-
return state;
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48
|
-
},
|
|
49
|
-
};
|
|
50
|
-
};
|
|
51
|
-
const sampleT = 5; // ms
|
|
52
|
-
function calcVelocity(resolveValue, t, current) {
|
|
53
|
-
const prevT = Math.max(t - sampleT, 0);
|
|
54
|
-
return velocityPerSecond(current - resolveValue(prevT), 5);
|
|
55
|
-
}
|
|
56
|
-
|
|
57
|
-
export { calcAngularFreq, calcDampingRatio, calcVelocity, createSpringGenerator };
|
|
@@ -1,10 +0,0 @@
|
|
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1
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'use strict';
|
|
2
|
-
|
|
3
|
-
Object.defineProperty(exports, '__esModule', { value: true });
|
|
4
|
-
|
|
5
|
-
var generator = require('./generator.cjs.js');
|
|
6
|
-
var createGeneratorEasing = require('../utils/create-generator-easing.cjs.js');
|
|
7
|
-
|
|
8
|
-
const spring = createGeneratorEasing.createGeneratorEasing(generator.createSpringGenerator);
|
|
9
|
-
|
|
10
|
-
exports.spring = spring;
|
|
@@ -1,15 +0,0 @@
|
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1
|
-
'use strict';
|
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2
|
-
|
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3
|
-
Object.defineProperty(exports, '__esModule', { value: true });
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4
|
-
|
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5
|
-
var clamp = require('../../../utils/clamp.cjs.js');
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6
|
-
|
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7
|
-
const steps = (steps, direction = "end") => (progress) => {
|
|
8
|
-
progress =
|
|
9
|
-
direction === "end" ? Math.min(progress, 0.999) : Math.max(progress, 0.001);
|
|
10
|
-
const expanded = progress * steps;
|
|
11
|
-
const rounded = direction === "end" ? Math.floor(expanded) : Math.ceil(expanded);
|
|
12
|
-
return clamp.clamp(0, 1, rounded / steps);
|
|
13
|
-
};
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|
14
|
-
|
|
15
|
-
exports.steps = steps;
|
|
@@ -1,11 +0,0 @@
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1
|
-
import { clamp } from '../../../utils/clamp.es.js';
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2
|
-
|
|
3
|
-
const steps = (steps, direction = "end") => (progress) => {
|
|
4
|
-
progress =
|
|
5
|
-
direction === "end" ? Math.min(progress, 0.999) : Math.max(progress, 0.001);
|
|
6
|
-
const expanded = progress * steps;
|
|
7
|
-
const rounded = direction === "end" ? Math.floor(expanded) : Math.ceil(expanded);
|
|
8
|
-
return clamp(0, 1, rounded / steps);
|
|
9
|
-
};
|
|
10
|
-
|
|
11
|
-
export { steps };
|