motion-v 1.0.0 → 1.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/cjs/index.js
CHANGED
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@@ -6733,7 +6733,6 @@ class AnimationFeature extends Feature {
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const prevTarget = this.state.target;
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this.state.target = { ...this.state.baseTarget };
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let animationOptions = {};
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6736
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-
const transition = { ...this.state.options.transition };
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animationOptions = this.resolveStateAnimation({
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controlActiveState,
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directAnimate,
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@@ -6745,7 +6744,7 @@ class AnimationFeature extends Feature {
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factories,
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getChildAnimations,
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childAnimations,
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-
transition,
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+
transition: animationOptions,
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controlActiveState,
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isExit
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});
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@@ -8467,8 +8466,9 @@ class MotionState {
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this.target = {};
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}
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// Update visual element with new options
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-
updateOptions() {
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+
updateOptions(options) {
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var _a;
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this.options = options;
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(_a = this.visualElement) == null ? void 0 : _a.update({
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...this.options,
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whileTap: this.options.whilePress,
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@@ -8489,8 +8489,7 @@ class MotionState {
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"Animation state must be mounted with valid Element"
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);
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this.element = element;
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-
this.options
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-
this.updateOptions();
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+
this.updateOptions(options);
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this.featureManager.mount();
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if (!notAnimate && this.options.animate) {
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if (this.type === "svg") {
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@@ -8539,12 +8538,9 @@ class MotionState {
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mountedStates.delete(this.element);
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this.featureManager.unmount();
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(_c = this.visualElement) == null ? void 0 : _c.unmount();
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+
this.clearAnimation();
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};
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-
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Promise.resolve().then(unmountState);
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-
} else {
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-
unmountState();
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-
}
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+
shouldDelay ? Promise.resolve().then(unmountState) : unmountState();
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};
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unmount();
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}
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@@ -8558,8 +8554,7 @@ class MotionState {
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// Update motion state with new options
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update(options) {
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const hasAnimateChange = isAnimateChanged(this.options, options);
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-
this.options
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this.updateOptions();
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this.updateOptions(options);
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this.featureManager.update();
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if (hasAnimateChange) {
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this.startAnimation();
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@@ -27,7 +27,6 @@ class AnimationFeature extends Feature {
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const prevTarget = this.state.target;
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this.state.target = { ...this.state.baseTarget };
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let animationOptions = {};
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-
const transition = { ...this.state.options.transition };
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animationOptions = this.resolveStateAnimation({
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controlActiveState,
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directAnimate,
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@@ -39,7 +38,7 @@ class AnimationFeature extends Feature {
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factories,
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getChildAnimations,
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childAnimations,
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-
transition,
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+
transition: animationOptions,
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controlActiveState,
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isExit
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});
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@@ -40,7 +40,7 @@ export declare class MotionState {
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private _context;
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get context(): MotionStateContext;
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private initTarget;
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-
updateOptions(): void;
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+
updateOptions(options: Options): void;
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beforeMount(): void;
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mount(element: HTMLElement, options: Options, notAnimate?: boolean): void;
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clearAnimation(): void;
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@@ -58,8 +58,9 @@ class MotionState {
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this.target = {};
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}
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// Update visual element with new options
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updateOptions() {
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updateOptions(options) {
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var _a;
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this.options = options;
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(_a = this.visualElement) == null ? void 0 : _a.update({
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...this.options,
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whileTap: this.options.whilePress,
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@@ -80,8 +81,7 @@ class MotionState {
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"Animation state must be mounted with valid Element"
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);
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this.element = element;
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-
this.options
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this.updateOptions();
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this.updateOptions(options);
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this.featureManager.mount();
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if (!notAnimate && this.options.animate) {
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if (this.type === "svg") {
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@@ -130,12 +130,9 @@ class MotionState {
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mountedStates.delete(this.element);
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this.featureManager.unmount();
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(_c = this.visualElement) == null ? void 0 : _c.unmount();
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this.clearAnimation();
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};
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-
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-
Promise.resolve().then(unmountState);
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136
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-
} else {
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unmountState();
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-
}
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shouldDelay ? Promise.resolve().then(unmountState) : unmountState();
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};
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unmount();
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}
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@@ -149,8 +146,7 @@ class MotionState {
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// Update motion state with new options
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update(options) {
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const hasAnimateChange = isAnimateChanged(this.options, options);
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this.options
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this.updateOptions();
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this.updateOptions(options);
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this.featureManager.update();
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if (hasAnimateChange) {
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this.startAnimation();
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