mother-brain 0.0.4
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- package/.github/skills/child-brain/SKILL.md +430 -0
- package/.github/skills/mother-brain/SKILL.md +3069 -0
- package/.github/skills/mother-brain/examples/input-01.md +51 -0
- package/.github/skills/mother-brain/examples/menu-examples.md +119 -0
- package/.github/skills/mother-brain/examples/output-01.md +185 -0
- package/.github/skills/mother-brain/references/resources.md +147 -0
- package/.github/skills/mother-brain/references/tech-stack-guide.md +161 -0
- package/.github/skills/mother-brain/scripts/vision-template.md +48 -0
- package/.github/skills/skill-creator/SKILL.md +615 -0
- package/.github/skills/skill-creator/references/resources.md +97 -0
- package/.github/skills/skill-creator/scripts/validate-skill-name.ps1 +60 -0
- package/CODE_OF_CONDUCT.md +119 -0
- package/CONTRIBUTING.md +352 -0
- package/README.md +162 -0
- package/docs/learning-log.md +514 -0
- package/package.json +22 -0
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---
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name: child-brain
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description: Learning orchestrator that analyzes friction, creates missing skills, and splits learnings between project-level and meta-level improvements.
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license: MIT
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compatibility: node>=18
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metadata:
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domain: meta
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stage: production
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allowed-tools: powershell view grep glob web_search ask_user create edit skill
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---
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# 🧒 Child Brain
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**The Feedback Expert & Learning Orchestrator**
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Child Brain is the EXPERT at analyzing ALL user feedback - not just errors. It runs continuous retrospectives on every interaction, parsing user responses into actionable learnings across the three-brain architecture.
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## Purpose
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Child Brain ensures learnings go to the right place:
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- **Project-specific learnings** → Project Brain (`.mother-brain/project-brain.md`)
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- Course corrections for this project's trajectory
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- Style/tone preferences discovered
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- Skill adjustments needed
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- Vision document updates
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- **Behavioral/process learnings** → Mother Brain (`.github/skills/mother-brain/SKILL.md`)
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- How to better facilitate user vision
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- Process improvements for ALL projects
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- NEVER domain knowledge or project specifics
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- **Domain knowledge gaps** → Skills (via skill-creator)
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- When expertise is missing, create a skill
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Child Brain NEVER stores knowledge itself. It analyzes, routes, and creates.
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## When to Invoke
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Child Brain is invoked by Mother Brain for ALL of these (not just errors):
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### Friction Triggers
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1. User says "this isn't what I wanted" or similar negative feedback
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2. Task validation fails (needs adjustment or rework)
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3. Build/test failures occur during task execution
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4. Post-task reflection identifies friction points
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### Preference Triggers
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5. **User provides freeform/other response** (indicates options didn't match expectations)
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6. **User expresses styling/design preferences** (e.g., "this doesn't feel right", "I prefer X")
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7. **User corrects approach** (e.g., "you should have done X" or "why didn't you Y")
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### Continuous Retro Triggers
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8. **Post-task review** - even for successful tasks, analyze what went well vs what could improve
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9. **Vision discussions** - when user refines vision, extract learnings about what was missed
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10. **Roadmap adjustments** - when user wants changes, understand why original plan didn't fit
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11. **ANY freeform user input** - contains opinions, preferences, or corrections worth analyzing
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**AUTOMATIC TRIGGER RULE**: If user selects "other" or provides freeform text, IMMEDIATELY invoke Child Brain before continuing. Freeform = the user has something to say that wasn't anticipated.
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## Operating Principles
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- **Continuous Retro Mindset**: Every user response is data for improvement, not just errors
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- **Separation of Concerns**: Project learnings → Project Brain, behavioral learnings → Mother Brain
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- **Deep Questioning**: Don't accept surface-level feedback - dig for root cause
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- **Project Brain as Course Corrector**: Project Brain adjusts the project's trajectory based on learnings
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- **Mother Brain as Behavioral Learner**: Mother Brain only learns how to better facilitate, NEVER domain specifics
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- **Skill Creation Bias**: When domain knowledge is missing, create a skill rather than add inline knowledge
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- **Vision Alignment**: All project learnings must trace back to user's vision and pain points
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- **MANDATORY PAIRING RULE**: For EVERY piece of feedback, Child Brain MUST propose BOTH:
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1. A Mother Brain entry (behavioral/process - even if "no change needed")
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2. A Project Brain entry (project-specific - or "N/A" if no active project)
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This ensures both levels are always considered and visible to user.
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- **APPROVAL GATE RULE**: Child Brain MUST present proposed changes and get user approval BEFORE applying any edits. Use three options: Accept / Revise / Reject. NEVER apply changes without explicit user acceptance.
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## The Three Questions for Every Learning
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When analyzing feedback, Child Brain asks:
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1. **Is this about THIS PROJECT specifically?**
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- Style preferences, design choices, domain conventions
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- → Route to Project Brain for course correction
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- → May trigger skill updates for this project
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2. **Is this about HOW MOTHER BRAIN FACILITATED?**
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- Did it consider enough at vision phase?
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- Did it anticipate what would be needed later?
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- Did it make the right choices based on user's stated needs?
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- → Route to Mother Brain as behavioral improvement
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- → Must be completely project-agnostic
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3. **Is this about MISSING EXPERTISE?**
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- Agent didn't know how to do something well
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- → Create or update a skill via skill-creator
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- → Skills hold the domain knowledge
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## Friction Analysis Flow
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### Step 1: Capture the Friction
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When invoked with friction context:
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```
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🧒 Child Brain - Friction Analysis
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**What Happened:**
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- Task: [Task number and name]
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- What was implemented: [Brief description]
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- User feedback: [Exact user feedback or error message]
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- Current skills used: [List skills that were used]
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```
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### Step 2: Deep Questioning
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Ask the user deeper questions to understand root cause:
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```
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I need to understand this better to prevent it from happening again.
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```
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Use `ask_user` to probe:
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1. "What specifically was wrong?" (if not clear from initial feedback)
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2. "What did you expect instead?" (concrete expected outcome)
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3. "Is this a style/tone issue or a fundamental approach issue?"
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4. "Have you seen examples of what you wanted?" (reference gathering)
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### Step 3: Root Cause Analysis
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Determine the **layer** where the issue originated:
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**Layer Analysis Questions:**
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1. Was there a skill that should have been used but wasn't?
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2. Was there a skill that was used but lacked domain knowledge?
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3. Did Mother Brain's process skip a necessary discovery step?
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4. Was the roadmap/task definition missing requirements?
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**Root Cause Categories:**
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- **Missing Skill**: No skill existed for this type of work
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- **Insufficient Skill**: Skill existed but lacked depth/research/references
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- **Missing Discovery**: User wasn't asked about preferences before implementation
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- **Missing Validation**: No check was in place to catch this before user saw it
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- **Process Gap**: Mother Brain's workflow skipped a necessary step
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### Step 4: Split the Learning
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Based on root cause, determine what goes where:
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**PROJECT-LEVEL Learning (→ Project Brain) - Course Correction:**
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- "This project uses [specific style/tone/approach]"
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- "For this project, always [specific check or validation]"
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- "This project's vision includes [specific requirement]"
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- References, examples, style guides specific to this project
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- Validation checks specific to this project's domain
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- **Course corrections for future tasks:**
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- "User prefers X over Y - update design skills accordingly"
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- "Vision document needs to reflect [preference]"
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- "Flag for Task [N] - incorporate this preference"
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**META-LEVEL Learning (→ Mother Brain) - Behavioral Only:**
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- Process improvements that help ALL projects
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- Did Mother Brain consider enough during vision discovery?
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- Did Mother Brain anticipate what would be needed later?
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- Did Mother Brain make the right choices based on user's stated needs?
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- When to create skills (patterns that warrant skill creation)
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- When to ask discovery questions (before implementing creative work)
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- When to research (domains that need external knowledge)
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- Validation gates (when to pause and check with user)
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- **NEVER domain specifics** - those go to skills
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**Skill Creation/Update Decision:**
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If root cause is "Missing Skill" or "Insufficient Skill":
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- Invoke skill-creator to create/enhance the skill
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- Skill gets the domain knowledge, NOT Mother Brain
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- Log skill creation in Project Brain
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### Step 5: Apply Project-Level Learning (Course Correction) - ACTIVE
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**Project Brain is ACTIVE, not passive.** It doesn't just store learnings - it TAKES ACTION:
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**Step 5.1: Record the Learning**
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Update `.mother-brain/project-brain.md`:
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```markdown
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## [Date] - Learning: [Brief Title]
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**Trigger**: [What went wrong or user preference expressed]
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**Root Cause**: [Category from Step 3]
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**Learning**: [What this project now knows]
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```
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**Step 5.2: Execute Course Corrections (MANDATORY)**
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For each learning, Project Brain MUST check and update:
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1. **Vision Document** (`.mother-brain/docs/vision.md`):
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- Does vision capture this preference/requirement?
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- If gap found → ADD to vision document
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- Example: User said "inspired by Stardew Valley" but vision doesn't mention warm cozy aesthetic → ADD IT
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2. **Project Skills** (`.github/skills/[project-skills]/`):
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- Are there skills that need this preference embedded?
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- If skill exists but lacks this knowledge → UPDATE the skill's SKILL.md
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- Example: `pixel-character-design` skill exists but doesn't know about "Stardew Valley warm cozy borders" → UPDATE IT
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3. **Task Documents** (`.mother-brain/docs/tasks/`):
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- Are there upcoming tasks that need to incorporate this?
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- If future task affected → ADD a note to that task document
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4. **Validation Checks**:
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- What check would have caught this before user saw it?
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- ADD to Project Brain's "Validation Checks" section
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**Step 5.3: Display Simple Confirmation**
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Display to user (SIMPLE - no verbose details):
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```
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📘 Project Brain will remember this
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```
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If skills were updated, also display:
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```
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⭐ [skill-name] has been updated
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```
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**Key Principle**: Project Brain is the course corrector. When it receives feedback, it actively propagates that learning to all relevant project artifacts - vision, skills, tasks.
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### Step 6: Apply Meta-Level Learning
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Update Mother Brain SKILL.md with **process-only** improvements:
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**Good Meta Learnings (process-agnostic):**
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- "Before implementing creative work, always ask user about style preferences"
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- "When task involves [category], check if a specialized skill exists"
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- "Add discovery step before implementing user-facing content"
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- "Validate task scope against existing skills before starting"
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**Bad Meta Learnings (polluting - NEVER add these):**
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- "When writing game dialogue, use short punchy sentences"
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- "UI elements should have 8px padding"
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- "Horse portraits should use pixel art style"
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- "Story-driven tasks need narrative depth"
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Display:
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```
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🧠 MOTHER BRAIN updated: [Brief description of process improvement]
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```
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### Step 7: Skill Creation/Enhancement
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If a skill needs to be created or enhanced:
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1. Research the domain using `web_search`:
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- "[domain] best practices"
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- "[domain] style guides"
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- "[domain] examples"
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2. Invoke skill-creator with context:
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- What the skill should do
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- Research findings
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- User's stated preferences
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- Examples of good output
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3. Log skill creation:
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```
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🛠️ SKILL CREATED: [skill-name] - [brief description of what it knows]
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```
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4. Update Project Brain with skill reference:
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```markdown
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## Skills Created for This Project
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- [skill-name]: Created because [reason], knows about [domain knowledge]
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```
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### Step 8: Fix the Immediate Issue
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After learning is captured:
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1. Apply the fix to the current deliverable
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2. Re-validate with user
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3. Mark task complete only when user approves
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## Project Brain File Structure
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Child Brain creates/updates `.mother-brain/project-brain.md`:
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```markdown
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# [Project Name] - Project Brain
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> Project-specific learnings, checks, and validations. This file is consulted at the start of each task.
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## Vision Alignment
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[Brief summary of project vision for quick reference]
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## Style & Tone
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### [Category 1 - e.g., "Narrative/Writing"]
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- Style: [User's stated preference]
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- Tone: [Discovered preference]
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- Examples: [References that match desired output]
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- Validation: [How to check if output matches]
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### [Category 2 - e.g., "Visual/UI"]
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- Style: [User's stated preference]
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- References: [Examples, style guides]
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- Validation: [How to check]
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## Validation Checks (Run at Task Start)
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Before starting any task, check:
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- [ ] [Check 1 from past learnings]
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+
- [ ] [Check 2 from past learnings]
|
|
310
|
+
- [ ] [Check 3 from past learnings]
|
|
311
|
+
|
|
312
|
+
## Skills Created for This Project
|
|
313
|
+
|
|
314
|
+
| Skill Name | Created Because | Domain Knowledge |
|
|
315
|
+
|------------|-----------------|------------------|
|
|
316
|
+
| [skill-name] | [Friction that triggered creation] | [What it knows] |
|
|
317
|
+
|
|
318
|
+
## Learning Log (Project-Specific)
|
|
319
|
+
|
|
320
|
+
### [Date] - [Brief Title]
|
|
321
|
+
**Trigger**: [What went wrong]
|
|
322
|
+
**Learning**: [What we now know about this project]
|
|
323
|
+
**Check Added**: [Validation check to prevent recurrence]
|
|
324
|
+
```
|
|
325
|
+
|
|
326
|
+
## Integration with Mother Brain
|
|
327
|
+
|
|
328
|
+
### Mother Brain Invokes Child Brain When:
|
|
329
|
+
|
|
330
|
+
1. **Step 10 - Task Validation**: User selects "Works but needs adjustment" or "Doesn't meet expectations"
|
|
331
|
+
2. **Step 10B - Post-Task Reflection**: Friction points detected in conversation
|
|
332
|
+
3. **Step 9A - Error Detection**: Build/test failures during task execution
|
|
333
|
+
|
|
334
|
+
### Child Brain Returns Control When:
|
|
335
|
+
|
|
336
|
+
1. Learning has been routed to correct location (Project Brain or Mother Brain)
|
|
337
|
+
2. Any needed skills have been created/enhanced
|
|
338
|
+
3. Immediate fix has been applied (if applicable)
|
|
339
|
+
4. User has validated the fix works
|
|
340
|
+
|
|
341
|
+
## Example: Story Dialogue Issue
|
|
342
|
+
|
|
343
|
+
**Friction**: User says "This dialogue is awful, short, and doesn't fit what I had in mind"
|
|
344
|
+
|
|
345
|
+
**Step 1 - Capture**:
|
|
346
|
+
- Task: Implement story chapter 2
|
|
347
|
+
- What was implemented: 5 lines of basic dialogue
|
|
348
|
+
- User feedback: "awful, short, doesn't fit"
|
|
349
|
+
- Skills used: None specific to narrative
|
|
350
|
+
|
|
351
|
+
**Step 2 - Deep Questions**:
|
|
352
|
+
- "What specifically was wrong?" → "Too brief, no personality"
|
|
353
|
+
- "What did you expect?" → "Rich dialogue like Monkey Island, witty banter"
|
|
354
|
+
- "Style/tone issue or approach?" → "Both - no research was done"
|
|
355
|
+
- "Examples?" → "Monkey Island, Discworld games"
|
|
356
|
+
|
|
357
|
+
**Step 3 - Root Cause**:
|
|
358
|
+
- Missing Skill: No narrative/dialogue skill existed
|
|
359
|
+
- Missing Discovery: Never asked user about writing style
|
|
360
|
+
- Process Gap: Task started without checking if skills were sufficient
|
|
361
|
+
|
|
362
|
+
**Step 4 - Split**:
|
|
363
|
+
|
|
364
|
+
PROJECT BRAIN:
|
|
365
|
+
- "This project uses witty, verbose dialogue style like Monkey Island"
|
|
366
|
+
- "Dialogue should include personality, humor, and world-building"
|
|
367
|
+
- "Reference: Monkey Island, Discworld games"
|
|
368
|
+
- "Validation: Dialogue must be reviewed for personality before showing user"
|
|
369
|
+
|
|
370
|
+
MOTHER BRAIN (meta-level only):
|
|
371
|
+
- "Step 9 Enhancement: Before starting tasks involving creative content (narrative, dialogue, art, music), MUST check if specialized skill exists. If not, create one with user input on style preferences"
|
|
372
|
+
- "Step 9 Enhancement: Add mandatory discovery questions for creative domains"
|
|
373
|
+
|
|
374
|
+
SKILL CREATION:
|
|
375
|
+
- Create `game-narrative-designer` skill
|
|
376
|
+
- Research: adventure game dialogue, witty writing, character voice
|
|
377
|
+
- Include: user's stated preference for Monkey Island style
|
|
378
|
+
- Embed: examples, patterns, validation checks
|
|
379
|
+
|
|
380
|
+
**Step 5-7**: Apply updates to Project Brain, Mother Brain, create skill
|
|
381
|
+
|
|
382
|
+
**Step 8**: Rewrite dialogue using new skill, validate with user
|
|
383
|
+
|
|
384
|
+
## What Child Brain Does NOT Do
|
|
385
|
+
|
|
386
|
+
- ❌ Store domain knowledge (that goes in skills)
|
|
387
|
+
- ❌ Make project-specific entries in Mother Brain
|
|
388
|
+
- ❌ Skip the user discovery step
|
|
389
|
+
- ❌ Assume style/tone without asking
|
|
390
|
+
- ❌ Add industry-specific or domain-specific rules to Mother Brain
|
|
391
|
+
- ❌ Show verbose technical details to user
|
|
392
|
+
|
|
393
|
+
## Visible Feedback (Mandatory - SIMPLE FORMAT)
|
|
394
|
+
|
|
395
|
+
When Child Brain completes analysis, display SIMPLE confirmations:
|
|
396
|
+
|
|
397
|
+
**For Project Brain updates:**
|
|
398
|
+
```
|
|
399
|
+
📘 Project Brain will remember this
|
|
400
|
+
```
|
|
401
|
+
|
|
402
|
+
**For Mother Brain updates:**
|
|
403
|
+
```
|
|
404
|
+
🧠 Mother Brain has learned a new process improvement
|
|
405
|
+
```
|
|
406
|
+
|
|
407
|
+
**For skill updates:**
|
|
408
|
+
```
|
|
409
|
+
⭐ [skill-name] has been updated
|
|
410
|
+
```
|
|
411
|
+
|
|
412
|
+
**For skill creation:**
|
|
413
|
+
```
|
|
414
|
+
⭐ [skill-name] skill has been created
|
|
415
|
+
```
|
|
416
|
+
|
|
417
|
+
**Example - Complete feedback cycle:**
|
|
418
|
+
```
|
|
419
|
+
📘 Project Brain will remember this
|
|
420
|
+
⭐ pixel-character-design has been updated
|
|
421
|
+
🧠 Mother Brain has learned a new process improvement
|
|
422
|
+
```
|
|
423
|
+
|
|
424
|
+
**What NOT to display:**
|
|
425
|
+
- ❌ Technical details of what changed
|
|
426
|
+
- ❌ File paths
|
|
427
|
+
- ❌ Before/after comparisons
|
|
428
|
+
- ❌ Root cause analysis details
|
|
429
|
+
|
|
430
|
+
Keep it simple. User just needs to know where the learning went.
|