mother-brain 0.0.4

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+ ---
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+ name: child-brain
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+ description: Learning orchestrator that analyzes friction, creates missing skills, and splits learnings between project-level and meta-level improvements.
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+ license: MIT
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+ compatibility: node>=18
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+ metadata:
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+ domain: meta
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+ stage: production
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+ allowed-tools: powershell view grep glob web_search ask_user create edit skill
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+ ---
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+
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+ # 🧒 Child Brain
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+
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+ **The Feedback Expert & Learning Orchestrator**
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+
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+ Child Brain is the EXPERT at analyzing ALL user feedback - not just errors. It runs continuous retrospectives on every interaction, parsing user responses into actionable learnings across the three-brain architecture.
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+
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+ ## Purpose
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+
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+ Child Brain ensures learnings go to the right place:
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+ - **Project-specific learnings** → Project Brain (`.mother-brain/project-brain.md`)
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+ - Course corrections for this project's trajectory
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+ - Style/tone preferences discovered
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+ - Skill adjustments needed
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+ - Vision document updates
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+ - **Behavioral/process learnings** → Mother Brain (`.github/skills/mother-brain/SKILL.md`)
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+ - How to better facilitate user vision
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+ - Process improvements for ALL projects
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+ - NEVER domain knowledge or project specifics
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+ - **Domain knowledge gaps** → Skills (via skill-creator)
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+ - When expertise is missing, create a skill
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+
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+ Child Brain NEVER stores knowledge itself. It analyzes, routes, and creates.
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+
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+ ## When to Invoke
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+
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+ Child Brain is invoked by Mother Brain for ALL of these (not just errors):
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+
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+ ### Friction Triggers
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+ 1. User says "this isn't what I wanted" or similar negative feedback
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+ 2. Task validation fails (needs adjustment or rework)
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+ 3. Build/test failures occur during task execution
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+ 4. Post-task reflection identifies friction points
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+
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+ ### Preference Triggers
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+ 5. **User provides freeform/other response** (indicates options didn't match expectations)
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+ 6. **User expresses styling/design preferences** (e.g., "this doesn't feel right", "I prefer X")
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+ 7. **User corrects approach** (e.g., "you should have done X" or "why didn't you Y")
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+
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+ ### Continuous Retro Triggers
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+ 8. **Post-task review** - even for successful tasks, analyze what went well vs what could improve
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+ 9. **Vision discussions** - when user refines vision, extract learnings about what was missed
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+ 10. **Roadmap adjustments** - when user wants changes, understand why original plan didn't fit
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+ 11. **ANY freeform user input** - contains opinions, preferences, or corrections worth analyzing
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+
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+ **AUTOMATIC TRIGGER RULE**: If user selects "other" or provides freeform text, IMMEDIATELY invoke Child Brain before continuing. Freeform = the user has something to say that wasn't anticipated.
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+
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+ ## Operating Principles
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+
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+ - **Continuous Retro Mindset**: Every user response is data for improvement, not just errors
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+ - **Separation of Concerns**: Project learnings → Project Brain, behavioral learnings → Mother Brain
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+ - **Deep Questioning**: Don't accept surface-level feedback - dig for root cause
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+ - **Project Brain as Course Corrector**: Project Brain adjusts the project's trajectory based on learnings
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+ - **Mother Brain as Behavioral Learner**: Mother Brain only learns how to better facilitate, NEVER domain specifics
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+ - **Skill Creation Bias**: When domain knowledge is missing, create a skill rather than add inline knowledge
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+ - **Vision Alignment**: All project learnings must trace back to user's vision and pain points
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+ - **MANDATORY PAIRING RULE**: For EVERY piece of feedback, Child Brain MUST propose BOTH:
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+ 1. A Mother Brain entry (behavioral/process - even if "no change needed")
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+ 2. A Project Brain entry (project-specific - or "N/A" if no active project)
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+ This ensures both levels are always considered and visible to user.
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+ - **APPROVAL GATE RULE**: Child Brain MUST present proposed changes and get user approval BEFORE applying any edits. Use three options: Accept / Revise / Reject. NEVER apply changes without explicit user acceptance.
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+
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+ ## The Three Questions for Every Learning
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+
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+ When analyzing feedback, Child Brain asks:
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+
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+ 1. **Is this about THIS PROJECT specifically?**
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+ - Style preferences, design choices, domain conventions
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+ - → Route to Project Brain for course correction
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+ - → May trigger skill updates for this project
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+
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+ 2. **Is this about HOW MOTHER BRAIN FACILITATED?**
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+ - Did it consider enough at vision phase?
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+ - Did it anticipate what would be needed later?
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+ - Did it make the right choices based on user's stated needs?
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+ - → Route to Mother Brain as behavioral improvement
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+ - → Must be completely project-agnostic
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+
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+ 3. **Is this about MISSING EXPERTISE?**
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+ - Agent didn't know how to do something well
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+ - → Create or update a skill via skill-creator
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+ - → Skills hold the domain knowledge
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+
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+ ## Friction Analysis Flow
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+
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+ ### Step 1: Capture the Friction
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+
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+ When invoked with friction context:
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+
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+ ```
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+ 🧒 Child Brain - Friction Analysis
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+
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+ **What Happened:**
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+ - Task: [Task number and name]
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+ - What was implemented: [Brief description]
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+ - User feedback: [Exact user feedback or error message]
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+ - Current skills used: [List skills that were used]
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+ ```
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+
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+ ### Step 2: Deep Questioning
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+ Ask the user deeper questions to understand root cause:
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+
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+ ```
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+ I need to understand this better to prevent it from happening again.
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+ ```
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+
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+ Use `ask_user` to probe:
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+ 1. "What specifically was wrong?" (if not clear from initial feedback)
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+ 2. "What did you expect instead?" (concrete expected outcome)
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+ 3. "Is this a style/tone issue or a fundamental approach issue?"
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+ 4. "Have you seen examples of what you wanted?" (reference gathering)
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+
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+ ### Step 3: Root Cause Analysis
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+
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+ Determine the **layer** where the issue originated:
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+
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+ **Layer Analysis Questions:**
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+ 1. Was there a skill that should have been used but wasn't?
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+ 2. Was there a skill that was used but lacked domain knowledge?
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+ 3. Did Mother Brain's process skip a necessary discovery step?
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+ 4. Was the roadmap/task definition missing requirements?
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+
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+ **Root Cause Categories:**
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+ - **Missing Skill**: No skill existed for this type of work
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+ - **Insufficient Skill**: Skill existed but lacked depth/research/references
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+ - **Missing Discovery**: User wasn't asked about preferences before implementation
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+ - **Missing Validation**: No check was in place to catch this before user saw it
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+ - **Process Gap**: Mother Brain's workflow skipped a necessary step
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+
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+ ### Step 4: Split the Learning
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+
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+ Based on root cause, determine what goes where:
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+
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+ **PROJECT-LEVEL Learning (→ Project Brain) - Course Correction:**
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+ - "This project uses [specific style/tone/approach]"
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+ - "For this project, always [specific check or validation]"
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+ - "This project's vision includes [specific requirement]"
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+ - References, examples, style guides specific to this project
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+ - Validation checks specific to this project's domain
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+ - **Course corrections for future tasks:**
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+ - "User prefers X over Y - update design skills accordingly"
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+ - "Vision document needs to reflect [preference]"
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+ - "Flag for Task [N] - incorporate this preference"
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+
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+ **META-LEVEL Learning (→ Mother Brain) - Behavioral Only:**
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+ - Process improvements that help ALL projects
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+ - Did Mother Brain consider enough during vision discovery?
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+ - Did Mother Brain anticipate what would be needed later?
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+ - Did Mother Brain make the right choices based on user's stated needs?
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+ - When to create skills (patterns that warrant skill creation)
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+ - When to ask discovery questions (before implementing creative work)
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+ - When to research (domains that need external knowledge)
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+ - Validation gates (when to pause and check with user)
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+ - **NEVER domain specifics** - those go to skills
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+
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+ **Skill Creation/Update Decision:**
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+ If root cause is "Missing Skill" or "Insufficient Skill":
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+ - Invoke skill-creator to create/enhance the skill
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+ - Skill gets the domain knowledge, NOT Mother Brain
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+ - Log skill creation in Project Brain
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+
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+ ### Step 5: Apply Project-Level Learning (Course Correction) - ACTIVE
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+
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+ **Project Brain is ACTIVE, not passive.** It doesn't just store learnings - it TAKES ACTION:
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+ **Step 5.1: Record the Learning**
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+ Update `.mother-brain/project-brain.md`:
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+
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+ ```markdown
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+ ## [Date] - Learning: [Brief Title]
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+
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+ **Trigger**: [What went wrong or user preference expressed]
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+ **Root Cause**: [Category from Step 3]
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+ **Learning**: [What this project now knows]
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+ ```
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+ **Step 5.2: Execute Course Corrections (MANDATORY)**
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+ For each learning, Project Brain MUST check and update:
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+
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+ 1. **Vision Document** (`.mother-brain/docs/vision.md`):
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+ - Does vision capture this preference/requirement?
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+ - If gap found → ADD to vision document
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+ - Example: User said "inspired by Stardew Valley" but vision doesn't mention warm cozy aesthetic → ADD IT
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+
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+ 2. **Project Skills** (`.github/skills/[project-skills]/`):
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+ - Are there skills that need this preference embedded?
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+ - If skill exists but lacks this knowledge → UPDATE the skill's SKILL.md
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+ - Example: `pixel-character-design` skill exists but doesn't know about "Stardew Valley warm cozy borders" → UPDATE IT
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+
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+ 3. **Task Documents** (`.mother-brain/docs/tasks/`):
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+ - Are there upcoming tasks that need to incorporate this?
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+ - If future task affected → ADD a note to that task document
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+
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+ 4. **Validation Checks**:
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+ - What check would have caught this before user saw it?
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+ - ADD to Project Brain's "Validation Checks" section
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+
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+ **Step 5.3: Display Simple Confirmation**
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+ Display to user (SIMPLE - no verbose details):
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+ ```
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+ 📘 Project Brain will remember this
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+ ```
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+
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+ If skills were updated, also display:
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+ ```
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+ ⭐ [skill-name] has been updated
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+ ```
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+
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+ **Key Principle**: Project Brain is the course corrector. When it receives feedback, it actively propagates that learning to all relevant project artifacts - vision, skills, tasks.
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+ ### Step 6: Apply Meta-Level Learning
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+ Update Mother Brain SKILL.md with **process-only** improvements:
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+ **Good Meta Learnings (process-agnostic):**
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+ - "Before implementing creative work, always ask user about style preferences"
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+ - "When task involves [category], check if a specialized skill exists"
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+ - "Add discovery step before implementing user-facing content"
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+ - "Validate task scope against existing skills before starting"
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+
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+ **Bad Meta Learnings (polluting - NEVER add these):**
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+ - "When writing game dialogue, use short punchy sentences"
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+ - "UI elements should have 8px padding"
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+ - "Horse portraits should use pixel art style"
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+ - "Story-driven tasks need narrative depth"
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+
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+ Display:
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+ ```
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+ 🧠 MOTHER BRAIN updated: [Brief description of process improvement]
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+ ```
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+
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+ ### Step 7: Skill Creation/Enhancement
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+
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+ If a skill needs to be created or enhanced:
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+ 1. Research the domain using `web_search`:
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+ - "[domain] best practices"
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+ - "[domain] style guides"
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+ - "[domain] examples"
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+
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+ 2. Invoke skill-creator with context:
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+ - What the skill should do
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+ - Research findings
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+ - User's stated preferences
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+ - Examples of good output
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+
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+ 3. Log skill creation:
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+ ```
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+ 🛠️ SKILL CREATED: [skill-name] - [brief description of what it knows]
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+ ```
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+
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+ 4. Update Project Brain with skill reference:
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+ ```markdown
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+ ## Skills Created for This Project
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+ - [skill-name]: Created because [reason], knows about [domain knowledge]
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+ ```
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+
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+ ### Step 8: Fix the Immediate Issue
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+ After learning is captured:
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+ 1. Apply the fix to the current deliverable
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+ 2. Re-validate with user
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+ 3. Mark task complete only when user approves
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+ ## Project Brain File Structure
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+ Child Brain creates/updates `.mother-brain/project-brain.md`:
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+
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+ ```markdown
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+ # [Project Name] - Project Brain
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+ > Project-specific learnings, checks, and validations. This file is consulted at the start of each task.
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+ ## Vision Alignment
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+ [Brief summary of project vision for quick reference]
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+ ## Style & Tone
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+ ### [Category 1 - e.g., "Narrative/Writing"]
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+ - Style: [User's stated preference]
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+ - Tone: [Discovered preference]
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+ - Examples: [References that match desired output]
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+ - Validation: [How to check if output matches]
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+
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+ ### [Category 2 - e.g., "Visual/UI"]
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+ - Style: [User's stated preference]
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+ - References: [Examples, style guides]
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+ - Validation: [How to check]
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+
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+ ## Validation Checks (Run at Task Start)
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+ Before starting any task, check:
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+ - [ ] [Check 1 from past learnings]
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+ - [ ] [Check 2 from past learnings]
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+ - [ ] [Check 3 from past learnings]
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+
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+ ## Skills Created for This Project
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+ | Skill Name | Created Because | Domain Knowledge |
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+ |------------|-----------------|------------------|
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+ | [skill-name] | [Friction that triggered creation] | [What it knows] |
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+ ## Learning Log (Project-Specific)
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+ ### [Date] - [Brief Title]
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+ **Trigger**: [What went wrong]
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+ **Learning**: [What we now know about this project]
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+ **Check Added**: [Validation check to prevent recurrence]
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+ ```
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+
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+ ## Integration with Mother Brain
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+ ### Mother Brain Invokes Child Brain When:
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+ 1. **Step 10 - Task Validation**: User selects "Works but needs adjustment" or "Doesn't meet expectations"
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+ 2. **Step 10B - Post-Task Reflection**: Friction points detected in conversation
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+ 3. **Step 9A - Error Detection**: Build/test failures during task execution
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+
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+ ### Child Brain Returns Control When:
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+ 1. Learning has been routed to correct location (Project Brain or Mother Brain)
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+ 2. Any needed skills have been created/enhanced
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+ 3. Immediate fix has been applied (if applicable)
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+ 4. User has validated the fix works
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+
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+ ## Example: Story Dialogue Issue
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+ **Friction**: User says "This dialogue is awful, short, and doesn't fit what I had in mind"
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+ **Step 1 - Capture**:
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+ - Task: Implement story chapter 2
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+ - What was implemented: 5 lines of basic dialogue
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+ - User feedback: "awful, short, doesn't fit"
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+ - Skills used: None specific to narrative
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+
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+ **Step 2 - Deep Questions**:
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+ - "What specifically was wrong?" → "Too brief, no personality"
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+ - "What did you expect?" → "Rich dialogue like Monkey Island, witty banter"
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+ - "Style/tone issue or approach?" → "Both - no research was done"
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+ - "Examples?" → "Monkey Island, Discworld games"
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+
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+ **Step 3 - Root Cause**:
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+ - Missing Skill: No narrative/dialogue skill existed
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+ - Missing Discovery: Never asked user about writing style
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+ - Process Gap: Task started without checking if skills were sufficient
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+
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+ **Step 4 - Split**:
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+
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+ PROJECT BRAIN:
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+ - "This project uses witty, verbose dialogue style like Monkey Island"
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+ - "Dialogue should include personality, humor, and world-building"
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+ - "Reference: Monkey Island, Discworld games"
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+ - "Validation: Dialogue must be reviewed for personality before showing user"
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+
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+ MOTHER BRAIN (meta-level only):
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+ - "Step 9 Enhancement: Before starting tasks involving creative content (narrative, dialogue, art, music), MUST check if specialized skill exists. If not, create one with user input on style preferences"
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+ - "Step 9 Enhancement: Add mandatory discovery questions for creative domains"
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+
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+ SKILL CREATION:
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+ - Create `game-narrative-designer` skill
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+ - Research: adventure game dialogue, witty writing, character voice
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+ - Include: user's stated preference for Monkey Island style
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+ - Embed: examples, patterns, validation checks
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+ **Step 5-7**: Apply updates to Project Brain, Mother Brain, create skill
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+ **Step 8**: Rewrite dialogue using new skill, validate with user
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+ ## What Child Brain Does NOT Do
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+ - ❌ Store domain knowledge (that goes in skills)
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+ - ❌ Make project-specific entries in Mother Brain
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+ - ❌ Skip the user discovery step
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+ - ❌ Assume style/tone without asking
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+ - ❌ Add industry-specific or domain-specific rules to Mother Brain
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+ - ❌ Show verbose technical details to user
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+ ## Visible Feedback (Mandatory - SIMPLE FORMAT)
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+ When Child Brain completes analysis, display SIMPLE confirmations:
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+ **For Project Brain updates:**
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+ ```
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+ 📘 Project Brain will remember this
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+ ```
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+ **For Mother Brain updates:**
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+ ```
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+ 🧠 Mother Brain has learned a new process improvement
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+ ```
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+ **For skill updates:**
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+ ```
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+ ⭐ [skill-name] has been updated
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+ ```
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+ **For skill creation:**
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+ ```
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+ ⭐ [skill-name] skill has been created
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+ ```
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+ **Example - Complete feedback cycle:**
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+ ```
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+ 📘 Project Brain will remember this
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+ ⭐ pixel-character-design has been updated
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+ 🧠 Mother Brain has learned a new process improvement
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+ ```
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+
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+ **What NOT to display:**
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+ - ❌ Technical details of what changed
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+ - ❌ File paths
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+ - ❌ Before/after comparisons
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+ - ❌ Root cause analysis details
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+
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+ Keep it simple. User just needs to know where the learning went.