moorhen 0.0.1 → 0.6.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +142 -0
- package/baby-gru/CootWorker.js +1 -1071
- package/baby-gru/CootWorker.ts +1064 -0
- package/baby-gru/monomers/h/HIS.cif +5 -5
- package/baby-gru/moorhen.css +280 -0
- package/baby-gru/pixmaps/{map.svg → map-grey.svg} +38 -28
- package/baby-gru/pixmaps/moorhen-ligand.svg +213 -0
- package/baby-gru/pixmaps/secondary-structure-grey.svg +158 -0
- package/baby-gru/wasm/RDKit_minimal.js +1 -21
- package/baby-gru/wasm/RDKit_minimal.wasm +0 -0
- package/baby-gru/wasm/cif_pdb_worker.js +1 -33
- package/baby-gru/wasm/coot_env_web.js +1 -5
- package/baby-gru/wasm/crystallography_worker.js +1 -610
- package/baby-gru/wasm/mini_rsr_worker.js +1 -72
- package/baby-gru/wasm/monid_to_pdb_worker.js +1 -253
- package/baby-gru/wasm/moorhen.data +2580 -739
- package/baby-gru/wasm/moorhen.js +1 -21
- package/baby-gru/wasm/moorhen.wasm +0 -0
- package/baby-gru/wasm/moorhen.worker.js +1 -1
- package/baby-gru/wasm/mtz_arraybuffer_worker.js +1 -59
- package/baby-gru/wasm/mtz_worker.js +1 -45
- package/baby-gru/wasm/nma_worker.js +1 -103
- package/baby-gru/wasm/papaparse.min.js +2 -7
- package/baby-gru/wasm/papaparse.min.js.LICENSE.txt +6 -0
- package/baby-gru/wasm/pdb_worker.js +1 -282
- package/baby-gru/wasm/smiles_to_pdb_worker.js +1 -252
- package/baby-gru/wasm/superpose_worker.js +1 -144
- package/baby-gru/wasm/web_example.js +1 -21
- package/baby-gru/wasm/web_example.wasm +0 -0
- package/moorhen.css +1 -276
- package/moorhen.js +86 -0
- package/moorhen.js.LICENSE.txt +101 -0
- package/package.json +72 -51
- package/types/emscriptem.d.ts +25 -0
- package/types/gemmi.d.ts +115 -0
- package/types/index.d.ts +18 -0
- package/types/libcoot.d.ts +450 -0
- package/types/main.d.ts +428 -0
- package/types/mgWebGL.d.ts +398 -0
- package/types/moorhen.d.ts +815 -0
- package/baby-gru/pixmaps/diff-map.png +0 -0
- package/baby-gru/tutorials/legend.html +0 -3
- /package/baby-gru/{keyboard-blank.svg → pixmaps/keyboard-blank.svg} +0 -0
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import React from 'react';
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import { moorhen } from "./moorhen";
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import * as vec3 from 'gl-matrix/vec3';
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import * as vec4 from 'gl-matrix/vec4';
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import * as quat4 from 'gl-matrix/quat';
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import * as mat4 from 'gl-matrix/mat4';
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import * as mat3 from 'gl-matrix/mat3';
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export namespace webGL {
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interface MGWebGL extends React.Component {
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isWebGL2() : boolean;
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lerp(a:number, b:number, f:number) : number;
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initializeSSAOBuffers() : void;
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bindSSAOBuffers() : void;
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createColourBuffer(tri: number[]) : void;
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createIndexBuffer(tri: number[]) : void;
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createSizeBuffer(tri: number[]) : void;
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addSupplementaryInfo(info: any, name: string) : void;
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createInstanceSizesBuffer(tri: number[]) : void;
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createVertexBuffer(tri: number[]) : void;
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createRealNormalBuffer(tri: number[]) : void;
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createNormalBuffer(tri: number[]) : void;
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createInstanceOriginsBuffer(tri: number[]) : void;
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createInstanceOrientationsBuffer(tri: number[]) : void;
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makeCircleCanvas(text: string, width: number, height: number, circleColour: string) : void;
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makeTextCanvas(text:string, width:number, height:number, textColour:string, font?:string) : [number,CanvasRenderingContext2D];
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calculate3DVectorFrom2DVector(inp: number[]) : vec3;
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mouseMoveAnimateTrack(force: boolean,count: number) : void;
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drawTextOverlays(invMat: number[]) : void;
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drawAxes(invMat: number[]) : void;
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drawCrosshairs(invMat: number[]) : void;
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drawMouseTrack() : void;
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reContourMaps() : void;
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drawSceneDirty() : void;
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drawSceneIfDirty() : void;
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drawFPSMeter() : void;
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linesToThickLines(axesVertices: number[], axesColours: number[], size: number) : any;
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linesToThickLinesWithIndicesAndNormals(axesVertices: number[], axesNormals: number[], axesColours: number[], axesIndices: number[], size: number) : any;
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linesToThickLinesWithIndices(axesVertices: number[], axesColours: number[], axesIndices: number[], size: number, axesNormals_old? : number) : any;
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doWheel(event: Event) : void;
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doHover(event: Event, self: any) : void;
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handleKeyUp(event: Event, self: any) : void;
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handleKeyDown(event: Event, self: any) : void;
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doMiddleClick(event: Event, self: any) : void;
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doMouseDown(event: Event, self: any) : void;
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doMouseMove(event: Event, self: any) : void;
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doDoubleClick(event: Event, self: any) : void;
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doMouseUp(event: Event, self: any) : void;
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getAtomFomMouseXY(event: Event, self: any) : number[];
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updateLabels(): void;
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doRightClick(event: Event, self: any): void;
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doClick(event: Event, self: any): void;
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drawAtomLabels(up: vec3, right: vec3, labelledAtoms: any, textColour: string, textTextureDirty: boolean) : void;
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drawDistancesAndLabels(up: vec3, right: vec3) : void;
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drawCircles(up: vec3, right: vec3) : void;
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drawTextLabels(up: vec3, right: vec3) : void;
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drawTriangles(calculatingShadowMap: boolean, invMat: mat4) : void;
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drawImagesAndText(invMat: mat4) : void;
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drawTransparent(theMatrix: mat4) : void;
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bindFramebufferDrawBuffers() : void;
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GLrender(calculatingShadowMap: boolean) : mat4;
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drawTransformMatrixInteractivePMV(transformMatrix:number[], transformOrigin:number[], buffer:any, shader:any, vertexType:number, bufferIdx:number) : any;
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drawTransformMatrixPMV(transformMatrix:number[], buffer:any, shader:any, vertexType:number, bufferIdx:number) : any;
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setupModelViewTransformMatrixInteractive(transformMatrix:number[], transformOrigin:number[], buffer: any, shader: MGWebGLShader, vertexType: number, bufferIdx: number, specialDrawBuffer: any) : void;
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drawTransformMatrix(transformMatrix:number[], buffer:any, shader:any, vertexType:number, bufferIdx:number, specialDrawBuffer?:any) : void;
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drawBuffer(theBuffer:any,theShaderIn:MGWebGLShader|ShaderTrianglesInstanced,j:number,vertexType:number,specialDrawBuffer?:any) : void;
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drawTransformMatrixInteractive(transformMatrix:number[], transformOrigin:number[], buffer:any, shader:MGWebGLShader, vertexType:number, bufferIdx:number, specialDrawBuffer?:number) : void;
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applySymmetryMatrix(theShader: MGWebGLShader,symmetryMatrix: number[],tempMVMatrix: number[],tempMVInvMatrix: number[]) : void;
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setMatrixUniforms(program: MGWebGLShader) : void;
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setLightUniforms(program: MGWebGLShader) : void;
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quatDotProduct(q1: quat, q2: quat) : number;
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quatSlerp(q1: quat, q2: quat, h: number) : quat;
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centreOn(idx: number) : void;
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initTextBuffersBuffer(any) : void;
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initTextBuffers() : void;
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initInstancedOutlineShaders(vertexShaderOutline : string, fragmentShaderOutline : string) : void;
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initInstancedShadowShaders(vertexShaderShadow : string, fragmentShaderShadow : string) : void;
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initShadowShaders(vertexShaderShadow : string, fragmentShaderShadow : string) : void;
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initBlurXShader(vertexShaderBlurX : string, fragmentShaderBlurX : string) : void;
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initSSAOShader(vertexShaderBlurX : string, fragmentShaderBlurX : string) : void;
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initBlurYShader(vertexShaderBlurY : string, fragmentShaderBlurY : string) : void;
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initSimpleBlurXShader(vertexShaderBlurX : string, fragmentShaderBlurX : string) : void;
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initSimpleBlurYShader(vertexShaderBlurX : string, fragmentShaderBlurX : string) : void;
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initOverlayShader(vertexShaderOverlay : string, fragmentShaderOverlay : string) : void;
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initRenderFrameBufferShaders(vertexShaderRenderFrameBuffer : string, fragmentShaderRenderFrameBuffer : string) : void;
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initCirclesShaders(vertexShader : string, fragmentShader : string) : void;
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initTextInstancedShaders(vertexShader : string, fragmentShader : string) : void;
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initTextBackgroundShaders(vertexShaderTextBackground : string, fragmentShaderTextBackground : string) : void;
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initOutlineShaders(vertexShader : string, fragmentShader : string) : void;
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initShaders(vertexShader : string, fragmentShader : string) : void;
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initGBufferShaders(vertexShader : string, fragmentShader : string) : void;
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initGBufferShadersInstanced(vertexShader : string, fragmentShader : string) : void;
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initGBufferShadersPerfectSphere(vertexShader : string, fragmentShader : string) : void;
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initGBufferThickLineNormalShaders(vertexShader : string, fragmentShader : string) : void;
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initShadersInstanced(vertexShader : string, fragmentShader : string) : void;
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initThickLineNormalShaders(vertexShader : string, fragmentShader : string) : void;
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initThickLineShaders(vertexShader : string, fragmentShader : string) : void;
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initLineShaders(vertexShader : string, fragmentShader : string) : void;
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initDepthShadowPerfectSphereShaders(vertexShader : string, fragmentShader : string) : void;
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initPerfectSphereOutlineShaders(vertexShader : string, fragmentShader : string) : void;
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initPerfectSphereShaders(vertexShader : string, fragmentShader : string) : void;
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initImageShaders(vertexShader : string, fragmentShader : string) : void;
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initTwoDShapesShaders(vertexShader : string, fragmentShader : string) : void;
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initPointSpheresShadowShaders(vertexShader : string, fragmentShader : string) : void;
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initPointSpheresShaders(vertexShader : string, fragmentShader : string) : void;
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setDraggableMolecule(molecule: moorhen.Molecule): void;
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setOrigin(o: [number, number, number], doDrawScene=true, dispatchEvent=true) : void;
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buildBuffers(): void;
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drawScene() : void;
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textureBlur(width: number,height: number,inputTexture: WebGLTexture) : void;
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depthBlur() : void;
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appendOtherData(jsondata: any, skipRebuild?: boolean, name?: string) : any;
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setZoom(z: number, drawScene?: boolean);
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setOriginOrientationAndZoomAnimated(o: number[],q: quat4,z: number) : void;
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setOriginAnimated(o: number[], doDrawScene=true) : void;
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initTextureFramebuffer() : void;
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clearMeasureCylinderBuffers() : void;
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getFrontAndBackPos(event: KeyboardEvent) : [number[], number[], number, number];
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render(): any;
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draw(): void;
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startSpinTest(): void;
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stopSpinTest(): void;
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doSpinTestFrame(): void;
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componentDidUpdate(oldProps:any) : void;
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componentDidMount() : void;
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setSpinTestState(doSpin:boolean): void;
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setDiffuseLightNoUpdate(r:number, g:number, b:number) : void;
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setAmbientLightNoUpdate(r:number, g:number, b:number) : void;
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setSpecularLightNoUpdate(r:number, g:number, b:number) : void;
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setSpecularPowerNoUpdate(p:number) : void;
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setLightPositionNoUpdate(x:number, y:number, z:number) : void;
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setDiffuseLight(r:number, g:number, b:number) : void;
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setAmbientLight(r:number, g:number, b:number) : void;
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setSpecularLight(r:number, g:number, b:number) : void;
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setSpecularPower(p:number) : void;
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setLightPosition(x:number, y:number, z:number) : void;
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set_fog_range(fogStart: number, fogEnd: number, update?: boolean) : void;
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set_clip_range(clipStart: number, clipEnd: number, update?: boolean) : void;
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resize(width: number, height: number) : void;
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setShadowDepthDebug(doShadowDepthDebug: boolean): void;
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setShadowsOn(doShadow: boolean): void;
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setSSAOOn(doSSAO: boolean): void;
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setOccludeDiffuse(doOccludeDiffuse: boolean): void;
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setOutlinesOn(doOutline: boolean): void;
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setSpinTestState(doSpinTest: boolean): void;
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setBlurSize(blurSize: number): void;
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setSSAORadius(radius: number): void;
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setSSAOBias(bias: number): void;
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setTextFont(family: string,size: number) : void;
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setBackground(col: [number, number, number, number]) : void;
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setActiveMolecule(molecule: moorhen.Molecule) : void;
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setQuat(q: quat4) : void;
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setOrientationFrame(qOld: quat4, qNew: quat4, iframe: number) : void;
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setOrientationAndZoomFrame(qOld: quat4, qNew: quat4, oldZoom: number, zoomDelta: number, iframe: number) : void;
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setOrientationAndZoomAnimated(q: quat4,z: number) : void;
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setOrientationAnimated(q: quat4) : void;
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setOriginOrientationAndZoomFrame(oo: number[],d:number[],qOld:quat4, qNew:quat4, oldZoom:number, zoomDelta:number, iframe:number) : void;
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setViewAnimated(o: number[],q: quat4,z: number) : void;
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drawOriginFrame(oo: number[],d: number, iframe: number) : void;
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setWheelContour(contourFactor:number, drawScene:boolean) : void;
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setShowAxes(a: boolean) : void;
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setFog(fog: number[]);
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setSlab(slab: number[]);
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clearTextPositionBuffers(): void;
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recreateSilhouetteBuffers() : void;
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createSSAOFramebufferBuffer() : void;
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recreateOffScreeenBuffers(width: number, height: number) : void;
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createSimpleBlurOffScreeenBuffers() : void;
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draggableMolecule: moorhen.Molecule
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activeMolecule: moorhen.Molecule
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specularPower: number;
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atomLabelDepthMode: boolean;
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clipCapPerfectSpheres: boolean;
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useOffScreenBuffers: boolean;
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blurSize: number;
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blurDepth:number;
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myQuat: quat4;
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gl_fog_start: null | number;
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doDrawClickedAtomLines: boolean;
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gl_clipPlane0: null | Float32Array;
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gl_clipPlane1: null | Float32Array;
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fogClipOffset: number;
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zoom: number;
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gl_fog_end: number;
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//light_colours_specular: Float32Array;
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//light_colours_diffuse: Float32Array;
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//light_positions: Float32Array;
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//light_colours_ambient: Float32Array;
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light_colours_specular: any;
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light_colours_diffuse: any;
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light_positions: any;
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light_colours_ambient: any;
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background_colour: [number, number, number, number];
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origin: [number, number, number];
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labelledAtoms: clickAtom[][];
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measuredAtoms: clickAtom[][];
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pixel_data: Uint8Array;
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screenshotBuffersReady: boolean;
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save_pixel_data: boolean;
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renderToTexture: boolean;
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showShortCutHelp: string[];
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WEBGL2: boolean;
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doRedraw: boolean;
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circleCanvasInitialized: boolean;
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textCanvasInitialized: boolean;
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currentlyDraggedAtom: null | {atom: {charge: number, tempFactor: number, x: number, y: number, z: number, symbol: string, label:string}, buffer: DisplayBuffer};
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gl_cursorPos: Float32Array;
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textCtx: CanvasRenderingContext2D;
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circleCtx: CanvasRenderingContext2D;
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canvas: HTMLCanvasElement;
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rttFramebuffer: MGWebGLFrameBuffer;
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doPerspectiveProjection: boolean;
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labelsTextCanvasTexture: TextCanvasTexture;
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currentBufferIdx: number;
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atom_span: number;
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axesColourBuffer: WebGLBuffer;
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+
axesIndexBuffer: WebGLBuffer;
|
|
221
|
+
axesNormalBuffer: WebGLBuffer;
|
|
222
|
+
axesPositionBuffer: WebGLBuffer;
|
|
223
|
+
axesTextColourBuffer: WebGLBuffer;
|
|
224
|
+
axesTextIndexesBuffer: WebGLBuffer;
|
|
225
|
+
axesTextNormalBuffer: WebGLBuffer;
|
|
226
|
+
axesTextPositionBuffer: WebGLBuffer;
|
|
227
|
+
axesTextTexCoordBuffer: WebGLBuffer;
|
|
228
|
+
backColour: string | number[];
|
|
229
|
+
blurXTexture: WebGLTexture;
|
|
230
|
+
blurYTexture: WebGLTexture;
|
|
231
|
+
simpleBlurXTexture: WebGLTexture;
|
|
232
|
+
simpleBlurYTexture: WebGLTexture;
|
|
233
|
+
calculatingShadowMap: boolean;
|
|
234
|
+
cancelMouseTrack: boolean;
|
|
235
|
+
circleTex: WebGLTexture;
|
|
236
|
+
clipChangedEvent: Event;
|
|
237
|
+
context: CanvasRenderingContext2D;
|
|
238
|
+
diskBuffer: DisplayBuffer;
|
|
239
|
+
diskVertices: number[];
|
|
240
|
+
doShadow: boolean;
|
|
241
|
+
doSSAO: boolean;
|
|
242
|
+
occludeDiffuse: boolean;
|
|
243
|
+
doShadowDepthDebug: boolean;
|
|
244
|
+
doSpin: boolean;
|
|
245
|
+
doStenciling: boolean;
|
|
246
|
+
doneEvents: boolean;
|
|
247
|
+
dx: number;
|
|
248
|
+
dy: number;
|
|
249
|
+
fogChangedEvent: Event;
|
|
250
|
+
fpsText: string;
|
|
251
|
+
framebufferDrawBuffersReady: boolean;
|
|
252
|
+
framebufferDrawIndexesBuffer: WebGLBuffer;
|
|
253
|
+
framebufferDrawPositionBuffer: WebGLBuffer;
|
|
254
|
+
framebufferDrawTexCoordBuffer: WebGLBuffer;
|
|
255
|
+
glTextFont: string;
|
|
256
|
+
gl_clipPlane2: Float32Array;
|
|
257
|
+
gl_clipPlane3: Float32Array;
|
|
258
|
+
gl_clipPlane4: Float32Array;
|
|
259
|
+
gl_clipPlane5: Float32Array;
|
|
260
|
+
gl_clipPlane6: Float32Array;
|
|
261
|
+
gl_clipPlane7: Float32Array;
|
|
262
|
+
gl_nClipPlanes: number;
|
|
263
|
+
hitchometerColourBuffer: WebGLBuffer;
|
|
264
|
+
hitchometerIndexBuffer: WebGLBuffer;
|
|
265
|
+
hitchometerNormalBuffer: WebGLBuffer;
|
|
266
|
+
hitchometerPositionBuffer: WebGLBuffer;
|
|
267
|
+
ids: string[];
|
|
268
|
+
imageBuffer: DisplayBuffer;
|
|
269
|
+
imageVertices: number[];
|
|
270
|
+
init_x: number;
|
|
271
|
+
init_y: number;
|
|
272
|
+
mapLineWidth: number;
|
|
273
|
+
measureCylinderBuffers: DisplayBuffer[];
|
|
274
|
+
measureTextCanvasTexture: TextCanvasTexture;
|
|
275
|
+
mouseDown: boolean;
|
|
276
|
+
mouseDown_x: number;
|
|
277
|
+
mouseDown_y: number;
|
|
278
|
+
mouseDownedAt: number;
|
|
279
|
+
mouseMoved: boolean;
|
|
280
|
+
mouseTrackColourBuffer: WebGLBuffer;
|
|
281
|
+
mouseTrackIndexBuffer: WebGLBuffer;
|
|
282
|
+
mouseTrackNormalBuffer: WebGLBuffer;
|
|
283
|
+
mouseTrackPoints: number[][];
|
|
284
|
+
mouseTrackPositionBuffer: WebGLBuffer;
|
|
285
|
+
moveFactor: number;
|
|
286
|
+
mspfArray: number[];
|
|
287
|
+
mvInvMatrix: Float32Array;
|
|
288
|
+
mvMatrix: Float32Array;
|
|
289
|
+
nAnimationFrames: number;
|
|
290
|
+
nFrames: number;
|
|
291
|
+
nPrevFrames: number;
|
|
292
|
+
offScreenDepthTexture: WebGLTexture;
|
|
293
|
+
ssaoFramebuffer: MGWebGLFrameBuffer;
|
|
294
|
+
gFramebuffer: MGWebGLFrameBuffer;
|
|
295
|
+
gBufferRenderbufferNormal: WebGLRenderbuffer;
|
|
296
|
+
gBufferRenderbufferPosition: WebGLRenderbuffer;
|
|
297
|
+
gBufferPositionTexture: WebGLTexture;
|
|
298
|
+
gBufferDepthTexture: WebGLTexture;
|
|
299
|
+
gBufferNormalTexture: WebGLTexture;
|
|
300
|
+
ssaoTexture: WebGLTexture;
|
|
301
|
+
ssaoRadius: number;
|
|
302
|
+
ssaoBias: number;
|
|
303
|
+
offScreenFramebuffer: MGWebGLFrameBuffer;
|
|
304
|
+
offScreenFramebufferBlurX: MGWebGLFrameBuffer;
|
|
305
|
+
offScreenFramebufferBlurY: MGWebGLFrameBuffer;
|
|
306
|
+
offScreenFramebufferSimpleBlurX: MGWebGLFrameBuffer;
|
|
307
|
+
offScreenFramebufferSimpleBlurY: MGWebGLFrameBuffer;
|
|
308
|
+
offScreenFramebufferColor: MGWebGLFrameBuffer;
|
|
309
|
+
offScreenReady: boolean;
|
|
310
|
+
offScreenRenderbufferColor: WebGLRenderbuffer;
|
|
311
|
+
offScreenRenderbufferDepth: WebGLRenderbuffer;
|
|
312
|
+
offScreenTexture: WebGLTexture;
|
|
313
|
+
pMatrix: Float32Array;
|
|
314
|
+
pmvMatrix: Float32Array;
|
|
315
|
+
prevTime: number;
|
|
316
|
+
radius: number;
|
|
317
|
+
reContourMapOnlyOnMouseUp: boolean;
|
|
318
|
+
ready: boolean;
|
|
319
|
+
renderSilhouettesToTexture: boolean;
|
|
320
|
+
rttFramebufferColor: MGWebGLFrameBuffer;
|
|
321
|
+
rttFramebufferDepth: MGWebGLFrameBuffer;
|
|
322
|
+
rttTexture: WebGLTexture;
|
|
323
|
+
rttTextureDepth: WebGLTexture;
|
|
324
|
+
rttDepthTexture: WebGLTexture;
|
|
325
|
+
screenZ: number;
|
|
326
|
+
shaderProgram: ShaderTriangles;
|
|
327
|
+
shaderProgramGBuffers: ShaderGBuffersTriangles;
|
|
328
|
+
shaderProgramGBuffersInstanced: ShaderGBuffersTrianglesInstanced;
|
|
329
|
+
shaderProgramGBuffersPerfectSpheres: ShaderGBuffersPerfectSpheres;
|
|
330
|
+
shaderProgramGBuffersThickLinesNormal: ShaderGBuffersThickLinesNormal;
|
|
331
|
+
shaderProgramSSAO: ShaderSSAO;
|
|
332
|
+
shaderProgramBlurX: ShaderBlurX;
|
|
333
|
+
shaderProgramBlurY: ShaderBlurY;
|
|
334
|
+
shaderProgramSimpleBlurX: ShaderSimpleBlurX;
|
|
335
|
+
shaderProgramSimpleBlurY: ShaderSimpleBlurY;
|
|
336
|
+
shaderProgramCircles: ShaderCircles;
|
|
337
|
+
shaderProgramImages: ShaderImages;
|
|
338
|
+
shaderProgramInstanced: ShaderTrianglesInstanced;
|
|
339
|
+
shaderProgramInstancedOutline: ShaderTrianglesInstanced;
|
|
340
|
+
shaderProgramInstancedShadow: ShaderTrianglesInstanced;
|
|
341
|
+
shaderProgramLines: MGWebGLShader;
|
|
342
|
+
shaderProgramOutline: ShaderOutLine;
|
|
343
|
+
shaderProgramOverlay: ShaderOverlay;
|
|
344
|
+
shaderProgramPerfectSpheres: ShaderPerfectSpheres;
|
|
345
|
+
shaderProgramPerfectSpheresOutline: ShaderPerfectSpheres;
|
|
346
|
+
shaderProgramPointSpheres: ShaderPointSpheres;
|
|
347
|
+
shaderProgramPointSpheresShadow: ShaderPointSpheres;
|
|
348
|
+
shaderProgramRenderFrameBuffer: ShaderFrameBuffer;
|
|
349
|
+
shaderProgramShadow: MGWebGLShader;
|
|
350
|
+
shaderProgramTextBackground: ShaderTextBackground;
|
|
351
|
+
shaderProgramTextInstanced: ShaderTextInstanced;
|
|
352
|
+
shaderProgramThickLines: ShaderThickLines;
|
|
353
|
+
shaderProgramThickLinesNormal: ShaderThickLinesNormal;
|
|
354
|
+
shaderProgramTwoDShapes: ShaderTwodShapes;
|
|
355
|
+
shaderDepthShadowProgramPerfectSpheres: ShaderPerfectSpheres;
|
|
356
|
+
shinyBack: boolean;
|
|
357
|
+
showAxes: boolean;
|
|
358
|
+
showCrosshairs: boolean;
|
|
359
|
+
showFPS: boolean;
|
|
360
|
+
silhouetteBufferReady: boolean;
|
|
361
|
+
silhouetteDepthTexture: WebGLTexture;
|
|
362
|
+
silhouetteFramebuffer: MGWebGLFrameBuffer;
|
|
363
|
+
silhouetteRenderbufferColor: WebGLRenderbuffer;
|
|
364
|
+
silhouetteRenderbufferDepth: WebGLRenderbuffer;
|
|
365
|
+
silhouetteTexture: WebGLTexture;
|
|
366
|
+
sphereBuffer: DisplayBuffer;
|
|
367
|
+
state: {width: number, height: number };
|
|
368
|
+
statusChangedEvent: Event;
|
|
369
|
+
stencilPass: boolean;
|
|
370
|
+
stenciling: boolean;
|
|
371
|
+
textHeightScaling: number;
|
|
372
|
+
textTex: WebGLTexture;
|
|
373
|
+
ssaoNoiseTexture: WebGLTexture;
|
|
374
|
+
blurUBOBuffer: WebGLBuffer;
|
|
375
|
+
ssaoKernelBuffer: WebGLBuffer;
|
|
376
|
+
ssaoKernel: number[];
|
|
377
|
+
trackMouse: boolean;
|
|
378
|
+
viewChangedEvent: Event;
|
|
379
|
+
props: MGWebGLPropsInterface;
|
|
380
|
+
extraFontCtxs: Dictionary<HTMLCanvasElement>;
|
|
381
|
+
mouseDownButton: number;
|
|
382
|
+
keysDown: Dictionary<number>;
|
|
383
|
+
|
|
384
|
+
textLegends: any;
|
|
385
|
+
textureMatrix: mat4;
|
|
386
|
+
displayBuffers: any[];
|
|
387
|
+
gl: any;
|
|
388
|
+
canvasRef: any;
|
|
389
|
+
depth_texture: any;
|
|
390
|
+
frag_depth_ext: any;
|
|
391
|
+
drawBuffersExt: any;
|
|
392
|
+
instanced_ext: any;
|
|
393
|
+
ext: any;
|
|
394
|
+
newTextLabels: any;
|
|
395
|
+
drawingGBuffers: boolean;
|
|
396
|
+
|
|
397
|
+
}
|
|
398
|
+
}
|