moorhen 0.0.1 → 0.6.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (43) hide show
  1. package/README.md +142 -0
  2. package/baby-gru/CootWorker.js +1 -1071
  3. package/baby-gru/CootWorker.ts +1064 -0
  4. package/baby-gru/monomers/h/HIS.cif +5 -5
  5. package/baby-gru/moorhen.css +280 -0
  6. package/baby-gru/pixmaps/{map.svg → map-grey.svg} +38 -28
  7. package/baby-gru/pixmaps/moorhen-ligand.svg +213 -0
  8. package/baby-gru/pixmaps/secondary-structure-grey.svg +158 -0
  9. package/baby-gru/wasm/RDKit_minimal.js +1 -21
  10. package/baby-gru/wasm/RDKit_minimal.wasm +0 -0
  11. package/baby-gru/wasm/cif_pdb_worker.js +1 -33
  12. package/baby-gru/wasm/coot_env_web.js +1 -5
  13. package/baby-gru/wasm/crystallography_worker.js +1 -610
  14. package/baby-gru/wasm/mini_rsr_worker.js +1 -72
  15. package/baby-gru/wasm/monid_to_pdb_worker.js +1 -253
  16. package/baby-gru/wasm/moorhen.data +2580 -739
  17. package/baby-gru/wasm/moorhen.js +1 -21
  18. package/baby-gru/wasm/moorhen.wasm +0 -0
  19. package/baby-gru/wasm/moorhen.worker.js +1 -1
  20. package/baby-gru/wasm/mtz_arraybuffer_worker.js +1 -59
  21. package/baby-gru/wasm/mtz_worker.js +1 -45
  22. package/baby-gru/wasm/nma_worker.js +1 -103
  23. package/baby-gru/wasm/papaparse.min.js +2 -7
  24. package/baby-gru/wasm/papaparse.min.js.LICENSE.txt +6 -0
  25. package/baby-gru/wasm/pdb_worker.js +1 -282
  26. package/baby-gru/wasm/smiles_to_pdb_worker.js +1 -252
  27. package/baby-gru/wasm/superpose_worker.js +1 -144
  28. package/baby-gru/wasm/web_example.js +1 -21
  29. package/baby-gru/wasm/web_example.wasm +0 -0
  30. package/moorhen.css +1 -276
  31. package/moorhen.js +86 -0
  32. package/moorhen.js.LICENSE.txt +101 -0
  33. package/package.json +72 -51
  34. package/types/emscriptem.d.ts +25 -0
  35. package/types/gemmi.d.ts +115 -0
  36. package/types/index.d.ts +18 -0
  37. package/types/libcoot.d.ts +450 -0
  38. package/types/main.d.ts +428 -0
  39. package/types/mgWebGL.d.ts +398 -0
  40. package/types/moorhen.d.ts +815 -0
  41. package/baby-gru/pixmaps/diff-map.png +0 -0
  42. package/baby-gru/tutorials/legend.html +0 -3
  43. /package/baby-gru/{keyboard-blank.svg → pixmaps/keyboard-blank.svg} +0 -0
@@ -0,0 +1,398 @@
1
+ import React from 'react';
2
+
3
+ import { moorhen } from "./moorhen";
4
+
5
+ import * as vec3 from 'gl-matrix/vec3';
6
+ import * as vec4 from 'gl-matrix/vec4';
7
+ import * as quat4 from 'gl-matrix/quat';
8
+ import * as mat4 from 'gl-matrix/mat4';
9
+ import * as mat3 from 'gl-matrix/mat3';
10
+
11
+ export namespace webGL {
12
+ interface MGWebGL extends React.Component {
13
+ isWebGL2() : boolean;
14
+ lerp(a:number, b:number, f:number) : number;
15
+ initializeSSAOBuffers() : void;
16
+ bindSSAOBuffers() : void;
17
+ createColourBuffer(tri: number[]) : void;
18
+ createIndexBuffer(tri: number[]) : void;
19
+ createSizeBuffer(tri: number[]) : void;
20
+ addSupplementaryInfo(info: any, name: string) : void;
21
+
22
+ createInstanceSizesBuffer(tri: number[]) : void;
23
+ createVertexBuffer(tri: number[]) : void;
24
+ createRealNormalBuffer(tri: number[]) : void;
25
+ createNormalBuffer(tri: number[]) : void;
26
+ createInstanceOriginsBuffer(tri: number[]) : void;
27
+ createInstanceOrientationsBuffer(tri: number[]) : void;
28
+ makeCircleCanvas(text: string, width: number, height: number, circleColour: string) : void;
29
+ makeTextCanvas(text:string, width:number, height:number, textColour:string, font?:string) : [number,CanvasRenderingContext2D];
30
+ calculate3DVectorFrom2DVector(inp: number[]) : vec3;
31
+ mouseMoveAnimateTrack(force: boolean,count: number) : void;
32
+ drawTextOverlays(invMat: number[]) : void;
33
+ drawAxes(invMat: number[]) : void;
34
+ drawCrosshairs(invMat: number[]) : void;
35
+ drawMouseTrack() : void;
36
+ reContourMaps() : void;
37
+ drawSceneDirty() : void;
38
+ drawSceneIfDirty() : void;
39
+ drawFPSMeter() : void;
40
+ linesToThickLines(axesVertices: number[], axesColours: number[], size: number) : any;
41
+ linesToThickLinesWithIndicesAndNormals(axesVertices: number[], axesNormals: number[], axesColours: number[], axesIndices: number[], size: number) : any;
42
+ linesToThickLinesWithIndices(axesVertices: number[], axesColours: number[], axesIndices: number[], size: number, axesNormals_old? : number) : any;
43
+ doWheel(event: Event) : void;
44
+ doHover(event: Event, self: any) : void;
45
+ handleKeyUp(event: Event, self: any) : void;
46
+ handleKeyDown(event: Event, self: any) : void;
47
+ doMiddleClick(event: Event, self: any) : void;
48
+ doMouseDown(event: Event, self: any) : void;
49
+ doMouseMove(event: Event, self: any) : void;
50
+ doDoubleClick(event: Event, self: any) : void;
51
+ doMouseUp(event: Event, self: any) : void;
52
+ getAtomFomMouseXY(event: Event, self: any) : number[];
53
+ updateLabels(): void;
54
+ doRightClick(event: Event, self: any): void;
55
+ doClick(event: Event, self: any): void;
56
+ drawAtomLabels(up: vec3, right: vec3, labelledAtoms: any, textColour: string, textTextureDirty: boolean) : void;
57
+ drawDistancesAndLabels(up: vec3, right: vec3) : void;
58
+ drawCircles(up: vec3, right: vec3) : void;
59
+ drawTextLabels(up: vec3, right: vec3) : void;
60
+ drawTriangles(calculatingShadowMap: boolean, invMat: mat4) : void;
61
+ drawImagesAndText(invMat: mat4) : void;
62
+ drawTransparent(theMatrix: mat4) : void;
63
+ bindFramebufferDrawBuffers() : void;
64
+ GLrender(calculatingShadowMap: boolean) : mat4;
65
+ drawTransformMatrixInteractivePMV(transformMatrix:number[], transformOrigin:number[], buffer:any, shader:any, vertexType:number, bufferIdx:number) : any;
66
+ drawTransformMatrixPMV(transformMatrix:number[], buffer:any, shader:any, vertexType:number, bufferIdx:number) : any;
67
+ setupModelViewTransformMatrixInteractive(transformMatrix:number[], transformOrigin:number[], buffer: any, shader: MGWebGLShader, vertexType: number, bufferIdx: number, specialDrawBuffer: any) : void;
68
+ drawTransformMatrix(transformMatrix:number[], buffer:any, shader:any, vertexType:number, bufferIdx:number, specialDrawBuffer?:any) : void;
69
+ drawBuffer(theBuffer:any,theShaderIn:MGWebGLShader|ShaderTrianglesInstanced,j:number,vertexType:number,specialDrawBuffer?:any) : void;
70
+ drawTransformMatrixInteractive(transformMatrix:number[], transformOrigin:number[], buffer:any, shader:MGWebGLShader, vertexType:number, bufferIdx:number, specialDrawBuffer?:number) : void;
71
+ applySymmetryMatrix(theShader: MGWebGLShader,symmetryMatrix: number[],tempMVMatrix: number[],tempMVInvMatrix: number[]) : void;
72
+ setMatrixUniforms(program: MGWebGLShader) : void;
73
+ setLightUniforms(program: MGWebGLShader) : void;
74
+ quatDotProduct(q1: quat, q2: quat) : number;
75
+ quatSlerp(q1: quat, q2: quat, h: number) : quat;
76
+ centreOn(idx: number) : void;
77
+ initTextBuffersBuffer(any) : void;
78
+ initTextBuffers() : void;
79
+ initInstancedOutlineShaders(vertexShaderOutline : string, fragmentShaderOutline : string) : void;
80
+ initInstancedShadowShaders(vertexShaderShadow : string, fragmentShaderShadow : string) : void;
81
+ initShadowShaders(vertexShaderShadow : string, fragmentShaderShadow : string) : void;
82
+ initBlurXShader(vertexShaderBlurX : string, fragmentShaderBlurX : string) : void;
83
+ initSSAOShader(vertexShaderBlurX : string, fragmentShaderBlurX : string) : void;
84
+ initBlurYShader(vertexShaderBlurY : string, fragmentShaderBlurY : string) : void;
85
+ initSimpleBlurXShader(vertexShaderBlurX : string, fragmentShaderBlurX : string) : void;
86
+ initSimpleBlurYShader(vertexShaderBlurX : string, fragmentShaderBlurX : string) : void;
87
+ initOverlayShader(vertexShaderOverlay : string, fragmentShaderOverlay : string) : void;
88
+ initRenderFrameBufferShaders(vertexShaderRenderFrameBuffer : string, fragmentShaderRenderFrameBuffer : string) : void;
89
+ initCirclesShaders(vertexShader : string, fragmentShader : string) : void;
90
+ initTextInstancedShaders(vertexShader : string, fragmentShader : string) : void;
91
+ initTextBackgroundShaders(vertexShaderTextBackground : string, fragmentShaderTextBackground : string) : void;
92
+ initOutlineShaders(vertexShader : string, fragmentShader : string) : void;
93
+ initShaders(vertexShader : string, fragmentShader : string) : void;
94
+ initGBufferShaders(vertexShader : string, fragmentShader : string) : void;
95
+ initGBufferShadersInstanced(vertexShader : string, fragmentShader : string) : void;
96
+ initGBufferShadersPerfectSphere(vertexShader : string, fragmentShader : string) : void;
97
+ initGBufferThickLineNormalShaders(vertexShader : string, fragmentShader : string) : void;
98
+ initShadersInstanced(vertexShader : string, fragmentShader : string) : void;
99
+ initThickLineNormalShaders(vertexShader : string, fragmentShader : string) : void;
100
+ initThickLineShaders(vertexShader : string, fragmentShader : string) : void;
101
+ initLineShaders(vertexShader : string, fragmentShader : string) : void;
102
+ initDepthShadowPerfectSphereShaders(vertexShader : string, fragmentShader : string) : void;
103
+ initPerfectSphereOutlineShaders(vertexShader : string, fragmentShader : string) : void;
104
+ initPerfectSphereShaders(vertexShader : string, fragmentShader : string) : void;
105
+ initImageShaders(vertexShader : string, fragmentShader : string) : void;
106
+ initTwoDShapesShaders(vertexShader : string, fragmentShader : string) : void;
107
+ initPointSpheresShadowShaders(vertexShader : string, fragmentShader : string) : void;
108
+ initPointSpheresShaders(vertexShader : string, fragmentShader : string) : void;
109
+ setDraggableMolecule(molecule: moorhen.Molecule): void;
110
+ setOrigin(o: [number, number, number], doDrawScene=true, dispatchEvent=true) : void;
111
+ buildBuffers(): void;
112
+ drawScene() : void;
113
+ textureBlur(width: number,height: number,inputTexture: WebGLTexture) : void;
114
+ depthBlur() : void;
115
+ appendOtherData(jsondata: any, skipRebuild?: boolean, name?: string) : any;
116
+ setZoom(z: number, drawScene?: boolean);
117
+ setOriginOrientationAndZoomAnimated(o: number[],q: quat4,z: number) : void;
118
+ setOriginAnimated(o: number[], doDrawScene=true) : void;
119
+ initTextureFramebuffer() : void;
120
+ clearMeasureCylinderBuffers() : void;
121
+ getFrontAndBackPos(event: KeyboardEvent) : [number[], number[], number, number];
122
+ render(): any;
123
+ draw(): void;
124
+ startSpinTest(): void;
125
+ stopSpinTest(): void;
126
+ doSpinTestFrame(): void;
127
+ componentDidUpdate(oldProps:any) : void;
128
+ componentDidMount() : void;
129
+ setSpinTestState(doSpin:boolean): void;
130
+ setDiffuseLightNoUpdate(r:number, g:number, b:number) : void;
131
+ setAmbientLightNoUpdate(r:number, g:number, b:number) : void;
132
+ setSpecularLightNoUpdate(r:number, g:number, b:number) : void;
133
+ setSpecularPowerNoUpdate(p:number) : void;
134
+ setLightPositionNoUpdate(x:number, y:number, z:number) : void;
135
+ setDiffuseLight(r:number, g:number, b:number) : void;
136
+ setAmbientLight(r:number, g:number, b:number) : void;
137
+ setSpecularLight(r:number, g:number, b:number) : void;
138
+ setSpecularPower(p:number) : void;
139
+ setLightPosition(x:number, y:number, z:number) : void;
140
+ set_fog_range(fogStart: number, fogEnd: number, update?: boolean) : void;
141
+ set_clip_range(clipStart: number, clipEnd: number, update?: boolean) : void;
142
+ resize(width: number, height: number) : void;
143
+ setShadowDepthDebug(doShadowDepthDebug: boolean): void;
144
+ setShadowsOn(doShadow: boolean): void;
145
+ setSSAOOn(doSSAO: boolean): void;
146
+ setOccludeDiffuse(doOccludeDiffuse: boolean): void;
147
+ setOutlinesOn(doOutline: boolean): void;
148
+ setSpinTestState(doSpinTest: boolean): void;
149
+ setBlurSize(blurSize: number): void;
150
+ setSSAORadius(radius: number): void;
151
+ setSSAOBias(bias: number): void;
152
+ setTextFont(family: string,size: number) : void;
153
+ setBackground(col: [number, number, number, number]) : void;
154
+ setActiveMolecule(molecule: moorhen.Molecule) : void;
155
+ setQuat(q: quat4) : void;
156
+ setOrientationFrame(qOld: quat4, qNew: quat4, iframe: number) : void;
157
+ setOrientationAndZoomFrame(qOld: quat4, qNew: quat4, oldZoom: number, zoomDelta: number, iframe: number) : void;
158
+ setOrientationAndZoomAnimated(q: quat4,z: number) : void;
159
+ setOrientationAnimated(q: quat4) : void;
160
+ setOriginOrientationAndZoomFrame(oo: number[],d:number[],qOld:quat4, qNew:quat4, oldZoom:number, zoomDelta:number, iframe:number) : void;
161
+ setViewAnimated(o: number[],q: quat4,z: number) : void;
162
+ drawOriginFrame(oo: number[],d: number, iframe: number) : void;
163
+ setWheelContour(contourFactor:number, drawScene:boolean) : void;
164
+ setShowAxes(a: boolean) : void;
165
+ setFog(fog: number[]);
166
+ setSlab(slab: number[]);
167
+ clearTextPositionBuffers(): void;
168
+ recreateSilhouetteBuffers() : void;
169
+ createSSAOFramebufferBuffer() : void;
170
+ recreateOffScreeenBuffers(width: number, height: number) : void;
171
+ createSimpleBlurOffScreeenBuffers() : void;
172
+ draggableMolecule: moorhen.Molecule
173
+ activeMolecule: moorhen.Molecule
174
+ specularPower: number;
175
+ atomLabelDepthMode: boolean;
176
+ clipCapPerfectSpheres: boolean;
177
+ useOffScreenBuffers: boolean;
178
+ blurSize: number;
179
+ blurDepth:number;
180
+ myQuat: quat4;
181
+ gl_fog_start: null | number;
182
+ doDrawClickedAtomLines: boolean;
183
+ gl_clipPlane0: null | Float32Array;
184
+ gl_clipPlane1: null | Float32Array;
185
+ fogClipOffset: number;
186
+ zoom: number;
187
+ gl_fog_end: number;
188
+ //light_colours_specular: Float32Array;
189
+ //light_colours_diffuse: Float32Array;
190
+ //light_positions: Float32Array;
191
+ //light_colours_ambient: Float32Array;
192
+ light_colours_specular: any;
193
+ light_colours_diffuse: any;
194
+ light_positions: any;
195
+ light_colours_ambient: any;
196
+ background_colour: [number, number, number, number];
197
+ origin: [number, number, number];
198
+ labelledAtoms: clickAtom[][];
199
+ measuredAtoms: clickAtom[][];
200
+ pixel_data: Uint8Array;
201
+ screenshotBuffersReady: boolean;
202
+ save_pixel_data: boolean;
203
+ renderToTexture: boolean;
204
+ showShortCutHelp: string[];
205
+ WEBGL2: boolean;
206
+ doRedraw: boolean;
207
+ circleCanvasInitialized: boolean;
208
+ textCanvasInitialized: boolean;
209
+ currentlyDraggedAtom: null | {atom: {charge: number, tempFactor: number, x: number, y: number, z: number, symbol: string, label:string}, buffer: DisplayBuffer};
210
+ gl_cursorPos: Float32Array;
211
+ textCtx: CanvasRenderingContext2D;
212
+ circleCtx: CanvasRenderingContext2D;
213
+ canvas: HTMLCanvasElement;
214
+ rttFramebuffer: MGWebGLFrameBuffer;
215
+ doPerspectiveProjection: boolean;
216
+ labelsTextCanvasTexture: TextCanvasTexture;
217
+ currentBufferIdx: number;
218
+ atom_span: number;
219
+ axesColourBuffer: WebGLBuffer;
220
+ axesIndexBuffer: WebGLBuffer;
221
+ axesNormalBuffer: WebGLBuffer;
222
+ axesPositionBuffer: WebGLBuffer;
223
+ axesTextColourBuffer: WebGLBuffer;
224
+ axesTextIndexesBuffer: WebGLBuffer;
225
+ axesTextNormalBuffer: WebGLBuffer;
226
+ axesTextPositionBuffer: WebGLBuffer;
227
+ axesTextTexCoordBuffer: WebGLBuffer;
228
+ backColour: string | number[];
229
+ blurXTexture: WebGLTexture;
230
+ blurYTexture: WebGLTexture;
231
+ simpleBlurXTexture: WebGLTexture;
232
+ simpleBlurYTexture: WebGLTexture;
233
+ calculatingShadowMap: boolean;
234
+ cancelMouseTrack: boolean;
235
+ circleTex: WebGLTexture;
236
+ clipChangedEvent: Event;
237
+ context: CanvasRenderingContext2D;
238
+ diskBuffer: DisplayBuffer;
239
+ diskVertices: number[];
240
+ doShadow: boolean;
241
+ doSSAO: boolean;
242
+ occludeDiffuse: boolean;
243
+ doShadowDepthDebug: boolean;
244
+ doSpin: boolean;
245
+ doStenciling: boolean;
246
+ doneEvents: boolean;
247
+ dx: number;
248
+ dy: number;
249
+ fogChangedEvent: Event;
250
+ fpsText: string;
251
+ framebufferDrawBuffersReady: boolean;
252
+ framebufferDrawIndexesBuffer: WebGLBuffer;
253
+ framebufferDrawPositionBuffer: WebGLBuffer;
254
+ framebufferDrawTexCoordBuffer: WebGLBuffer;
255
+ glTextFont: string;
256
+ gl_clipPlane2: Float32Array;
257
+ gl_clipPlane3: Float32Array;
258
+ gl_clipPlane4: Float32Array;
259
+ gl_clipPlane5: Float32Array;
260
+ gl_clipPlane6: Float32Array;
261
+ gl_clipPlane7: Float32Array;
262
+ gl_nClipPlanes: number;
263
+ hitchometerColourBuffer: WebGLBuffer;
264
+ hitchometerIndexBuffer: WebGLBuffer;
265
+ hitchometerNormalBuffer: WebGLBuffer;
266
+ hitchometerPositionBuffer: WebGLBuffer;
267
+ ids: string[];
268
+ imageBuffer: DisplayBuffer;
269
+ imageVertices: number[];
270
+ init_x: number;
271
+ init_y: number;
272
+ mapLineWidth: number;
273
+ measureCylinderBuffers: DisplayBuffer[];
274
+ measureTextCanvasTexture: TextCanvasTexture;
275
+ mouseDown: boolean;
276
+ mouseDown_x: number;
277
+ mouseDown_y: number;
278
+ mouseDownedAt: number;
279
+ mouseMoved: boolean;
280
+ mouseTrackColourBuffer: WebGLBuffer;
281
+ mouseTrackIndexBuffer: WebGLBuffer;
282
+ mouseTrackNormalBuffer: WebGLBuffer;
283
+ mouseTrackPoints: number[][];
284
+ mouseTrackPositionBuffer: WebGLBuffer;
285
+ moveFactor: number;
286
+ mspfArray: number[];
287
+ mvInvMatrix: Float32Array;
288
+ mvMatrix: Float32Array;
289
+ nAnimationFrames: number;
290
+ nFrames: number;
291
+ nPrevFrames: number;
292
+ offScreenDepthTexture: WebGLTexture;
293
+ ssaoFramebuffer: MGWebGLFrameBuffer;
294
+ gFramebuffer: MGWebGLFrameBuffer;
295
+ gBufferRenderbufferNormal: WebGLRenderbuffer;
296
+ gBufferRenderbufferPosition: WebGLRenderbuffer;
297
+ gBufferPositionTexture: WebGLTexture;
298
+ gBufferDepthTexture: WebGLTexture;
299
+ gBufferNormalTexture: WebGLTexture;
300
+ ssaoTexture: WebGLTexture;
301
+ ssaoRadius: number;
302
+ ssaoBias: number;
303
+ offScreenFramebuffer: MGWebGLFrameBuffer;
304
+ offScreenFramebufferBlurX: MGWebGLFrameBuffer;
305
+ offScreenFramebufferBlurY: MGWebGLFrameBuffer;
306
+ offScreenFramebufferSimpleBlurX: MGWebGLFrameBuffer;
307
+ offScreenFramebufferSimpleBlurY: MGWebGLFrameBuffer;
308
+ offScreenFramebufferColor: MGWebGLFrameBuffer;
309
+ offScreenReady: boolean;
310
+ offScreenRenderbufferColor: WebGLRenderbuffer;
311
+ offScreenRenderbufferDepth: WebGLRenderbuffer;
312
+ offScreenTexture: WebGLTexture;
313
+ pMatrix: Float32Array;
314
+ pmvMatrix: Float32Array;
315
+ prevTime: number;
316
+ radius: number;
317
+ reContourMapOnlyOnMouseUp: boolean;
318
+ ready: boolean;
319
+ renderSilhouettesToTexture: boolean;
320
+ rttFramebufferColor: MGWebGLFrameBuffer;
321
+ rttFramebufferDepth: MGWebGLFrameBuffer;
322
+ rttTexture: WebGLTexture;
323
+ rttTextureDepth: WebGLTexture;
324
+ rttDepthTexture: WebGLTexture;
325
+ screenZ: number;
326
+ shaderProgram: ShaderTriangles;
327
+ shaderProgramGBuffers: ShaderGBuffersTriangles;
328
+ shaderProgramGBuffersInstanced: ShaderGBuffersTrianglesInstanced;
329
+ shaderProgramGBuffersPerfectSpheres: ShaderGBuffersPerfectSpheres;
330
+ shaderProgramGBuffersThickLinesNormal: ShaderGBuffersThickLinesNormal;
331
+ shaderProgramSSAO: ShaderSSAO;
332
+ shaderProgramBlurX: ShaderBlurX;
333
+ shaderProgramBlurY: ShaderBlurY;
334
+ shaderProgramSimpleBlurX: ShaderSimpleBlurX;
335
+ shaderProgramSimpleBlurY: ShaderSimpleBlurY;
336
+ shaderProgramCircles: ShaderCircles;
337
+ shaderProgramImages: ShaderImages;
338
+ shaderProgramInstanced: ShaderTrianglesInstanced;
339
+ shaderProgramInstancedOutline: ShaderTrianglesInstanced;
340
+ shaderProgramInstancedShadow: ShaderTrianglesInstanced;
341
+ shaderProgramLines: MGWebGLShader;
342
+ shaderProgramOutline: ShaderOutLine;
343
+ shaderProgramOverlay: ShaderOverlay;
344
+ shaderProgramPerfectSpheres: ShaderPerfectSpheres;
345
+ shaderProgramPerfectSpheresOutline: ShaderPerfectSpheres;
346
+ shaderProgramPointSpheres: ShaderPointSpheres;
347
+ shaderProgramPointSpheresShadow: ShaderPointSpheres;
348
+ shaderProgramRenderFrameBuffer: ShaderFrameBuffer;
349
+ shaderProgramShadow: MGWebGLShader;
350
+ shaderProgramTextBackground: ShaderTextBackground;
351
+ shaderProgramTextInstanced: ShaderTextInstanced;
352
+ shaderProgramThickLines: ShaderThickLines;
353
+ shaderProgramThickLinesNormal: ShaderThickLinesNormal;
354
+ shaderProgramTwoDShapes: ShaderTwodShapes;
355
+ shaderDepthShadowProgramPerfectSpheres: ShaderPerfectSpheres;
356
+ shinyBack: boolean;
357
+ showAxes: boolean;
358
+ showCrosshairs: boolean;
359
+ showFPS: boolean;
360
+ silhouetteBufferReady: boolean;
361
+ silhouetteDepthTexture: WebGLTexture;
362
+ silhouetteFramebuffer: MGWebGLFrameBuffer;
363
+ silhouetteRenderbufferColor: WebGLRenderbuffer;
364
+ silhouetteRenderbufferDepth: WebGLRenderbuffer;
365
+ silhouetteTexture: WebGLTexture;
366
+ sphereBuffer: DisplayBuffer;
367
+ state: {width: number, height: number };
368
+ statusChangedEvent: Event;
369
+ stencilPass: boolean;
370
+ stenciling: boolean;
371
+ textHeightScaling: number;
372
+ textTex: WebGLTexture;
373
+ ssaoNoiseTexture: WebGLTexture;
374
+ blurUBOBuffer: WebGLBuffer;
375
+ ssaoKernelBuffer: WebGLBuffer;
376
+ ssaoKernel: number[];
377
+ trackMouse: boolean;
378
+ viewChangedEvent: Event;
379
+ props: MGWebGLPropsInterface;
380
+ extraFontCtxs: Dictionary<HTMLCanvasElement>;
381
+ mouseDownButton: number;
382
+ keysDown: Dictionary<number>;
383
+
384
+ textLegends: any;
385
+ textureMatrix: mat4;
386
+ displayBuffers: any[];
387
+ gl: any;
388
+ canvasRef: any;
389
+ depth_texture: any;
390
+ frag_depth_ext: any;
391
+ drawBuffersExt: any;
392
+ instanced_ext: any;
393
+ ext: any;
394
+ newTextLabels: any;
395
+ drawingGBuffers: boolean;
396
+
397
+ }
398
+ }