mons-web 0.1.7 → 0.1.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/mons_rust.d.ts +107 -10
- package/mons_rust.js +182 -29
- package/mons_rust_bg.wasm +0 -0
- package/package.json +1 -1
package/mons_rust.d.ts
CHANGED
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@@ -1,10 +1,6 @@
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/* tslint:disable */
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/* eslint-disable */
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/**
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* @returns {string}
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*/
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export function hello(): string;
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/**
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* @param {string} fen_w
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* @param {string} fen_b
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* @param {string} flat_moves_string_w
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@@ -14,6 +10,29 @@ export function hello(): string;
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export function winner(fen_w: string, fen_b: string, flat_moves_string_w: string, flat_moves_string_b: string): string;
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/**
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*/
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export enum AvailableMoveKind {
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MonMove = 0,
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ManaMove = 1,
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Action = 2,
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Potion = 3,
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}
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/**
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*/
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export enum MonKind {
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Demon = 0,
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Drainer = 1,
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Angel = 2,
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Spirit = 3,
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Mystic = 4,
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}
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/**
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*/
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export enum Color {
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White = 0,
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Black = 1,
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}
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/**
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*/
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export enum Modifier {
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SelectPotion = 0,
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SelectBomb = 1,
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@@ -21,37 +40,115 @@ export enum Modifier {
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}
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/**
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*/
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export enum
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-
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export enum Consumable {
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Potion = 0,
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Bomb = 1,
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BombOrPotion = 2,
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}
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/**
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*/
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export enum NextInputKind {
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MonMove = 0,
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ManaMove = 1,
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MysticAction = 2,
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DemonAction = 3,
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DemonAdditionalStep = 4,
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SpiritTargetCapture = 5,
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SpiritTargetMove = 6,
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SelectConsumable = 7,
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BombAttack = 8,
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}
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/**
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*/
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export class Location {
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free(): void;
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/**
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* @param {number} i
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* @param {number} j
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*/
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constructor(i: number, j: number);
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/**
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*/
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i: number;
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j: number;
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}
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/**
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*/
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export class Mon {
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free(): void;
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/**
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* @param {MonKind} kind
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* @param {Color} color
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* @param {number} cooldown
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* @returns {Mon}
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*/
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static new(kind: MonKind, color: Color, cooldown: number): Mon;
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/**
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* @returns {boolean}
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*/
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is_fainted(): boolean;
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/**
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*/
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faint(): void;
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/**
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*/
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decrease_cooldown(): void;
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/**
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*/
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color: Color;
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/**
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*/
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cooldown: number;
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/**
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*/
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kind: MonKind;
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}
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/**
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*/
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export class MonsGameModel {
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free(): void;
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/**
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* @param {string} fen
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* @returns {MonsGameModel | undefined}
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*/
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static from_fen(fen: string): MonsGameModel | undefined;
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/**
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* @returns {string}
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*/
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fen(): string;
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}
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export type InitInput = RequestInfo | URL | Response | BufferSource | WebAssembly.Module;
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export interface InitOutput {
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readonly memory: WebAssembly.Memory;
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readonly winner: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => void;
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readonly __wbg_mon_free: (a: number) => void;
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readonly __wbg_get_mon_kind: (a: number) => number;
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readonly __wbg_set_mon_kind: (a: number, b: number) => void;
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readonly __wbg_get_mon_color: (a: number) => number;
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readonly __wbg_set_mon_color: (a: number, b: number) => void;
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readonly __wbg_get_mon_cooldown: (a: number) => number;
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readonly __wbg_set_mon_cooldown: (a: number, b: number) => void;
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readonly mon_new: (a: number, b: number, c: number) => number;
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readonly mon_is_fainted: (a: number) => number;
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readonly mon_faint: (a: number) => void;
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readonly mon_decrease_cooldown: (a: number) => void;
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readonly __wbg_monsgamemodel_free: (a: number) => void;
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readonly monsgamemodel_from_fen: (a: number, b: number) => number;
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readonly monsgamemodel_fen: (a: number, b: number) => void;
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readonly __wbg_location_free: (a: number) => void;
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readonly __wbg_get_location_i: (a: number) => number;
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readonly __wbg_set_location_i: (a: number, b: number) => void;
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readonly __wbg_get_location_j: (a: number) => number;
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readonly __wbg_set_location_j: (a: number, b: number) => void;
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readonly
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readonly winner: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => void;
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readonly location_new: (a: number, b: number) => number;
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readonly __wbindgen_add_to_stack_pointer: (a: number) => number;
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readonly __wbindgen_free: (a: number, b: number, c: number) => void;
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readonly __wbindgen_malloc: (a: number, b: number) => number;
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readonly __wbindgen_realloc: (a: number, b: number, c: number, d: number) => number;
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readonly __wbindgen_free: (a: number, b: number, c: number) => void;
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}
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export type SyncInitInput = BufferSource | WebAssembly.Module;
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package/mons_rust.js
CHANGED
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@@ -18,34 +18,6 @@ function getStringFromWasm0(ptr, len) {
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return cachedTextDecoder.decode(getUint8Memory0().subarray(ptr, ptr + len));
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}
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let cachedInt32Memory0 = null;
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function getInt32Memory0() {
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if (cachedInt32Memory0 === null || cachedInt32Memory0.byteLength === 0) {
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cachedInt32Memory0 = new Int32Array(wasm.memory.buffer);
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}
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return cachedInt32Memory0;
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}
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/**
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* @returns {string}
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*/
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export function hello() {
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let deferred1_0;
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let deferred1_1;
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try {
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const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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wasm.hello(retptr);
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var r0 = getInt32Memory0()[retptr / 4 + 0];
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var r1 = getInt32Memory0()[retptr / 4 + 1];
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deferred1_0 = r0;
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deferred1_1 = r1;
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return getStringFromWasm0(r0, r1);
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} finally {
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wasm.__wbindgen_add_to_stack_pointer(16);
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wasm.__wbindgen_free(deferred1_0, deferred1_1, 1);
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}
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}
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let WASM_VECTOR_LEN = 0;
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const cachedTextEncoder = (typeof TextEncoder !== 'undefined' ? new TextEncoder('utf-8') : { encode: () => { throw Error('TextEncoder not available') } } );
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WASM_VECTOR_LEN = offset;
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return ptr;
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}
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let cachedInt32Memory0 = null;
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function getInt32Memory0() {
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if (cachedInt32Memory0 === null || cachedInt32Memory0.byteLength === 0) {
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cachedInt32Memory0 = new Int32Array(wasm.memory.buffer);
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}
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return cachedInt32Memory0;
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}
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/**
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* @param {string} fen_w
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* @param {string} fen_b
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@@ -135,10 +116,22 @@ export function winner(fen_w, fen_b, flat_moves_string_w, flat_moves_string_b) {
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/**
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export const
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export const AvailableMoveKind = Object.freeze({ MonMove:0,"0":"MonMove",ManaMove:1,"1":"ManaMove",Action:2,"2":"Action",Potion:3,"3":"Potion", });
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/**
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*/
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export const MonKind = Object.freeze({ Demon:0,"0":"Demon",Drainer:1,"1":"Drainer",Angel:2,"2":"Angel",Spirit:3,"3":"Spirit",Mystic:4,"4":"Mystic", });
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/**
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export const Color = Object.freeze({ White:0,"0":"White",Black:1,"1":"Black", });
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/**
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*/
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export const Modifier = Object.freeze({ SelectPotion:0,"0":"SelectPotion",SelectBomb:1,"1":"SelectBomb",Cancel:2,"2":"Cancel", });
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/**
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*/
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export const Consumable = Object.freeze({ Potion:0,"0":"Potion",Bomb:1,"1":"Bomb",BombOrPotion:2,"2":"BombOrPotion", });
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/**
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*/
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export const NextInputKind = Object.freeze({ MonMove:0,"0":"MonMove",ManaMove:1,"1":"ManaMove",MysticAction:2,"2":"MysticAction",DemonAction:3,"3":"DemonAction",DemonAdditionalStep:4,"4":"DemonAdditionalStep",SpiritTargetCapture:5,"5":"SpiritTargetCapture",SpiritTargetMove:6,"6":"SpiritTargetMove",SelectConsumable:7,"7":"SelectConsumable",BombAttack:8,"8":"BombAttack", });
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const LocationFinalization = (typeof FinalizationRegistry === 'undefined')
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? { register: () => {}, unregister: () => {} }
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@@ -184,6 +177,166 @@ export class Location {
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set j(arg0) {
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wasm.__wbg_set_location_j(this.__wbg_ptr, arg0);
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}
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/**
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* @param {number} i
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* @param {number} j
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*/
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constructor(i, j) {
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const ret = wasm.location_new(i, j);
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this.__wbg_ptr = ret >>> 0;
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return this;
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}
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}
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const MonFinalization = (typeof FinalizationRegistry === 'undefined')
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? { register: () => {}, unregister: () => {} }
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: new FinalizationRegistry(ptr => wasm.__wbg_mon_free(ptr >>> 0));
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/**
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*/
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export class Mon {
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static __wrap(ptr) {
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ptr = ptr >>> 0;
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const obj = Object.create(Mon.prototype);
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obj.__wbg_ptr = ptr;
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MonFinalization.register(obj, obj.__wbg_ptr, obj);
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return obj;
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}
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__destroy_into_raw() {
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const ptr = this.__wbg_ptr;
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this.__wbg_ptr = 0;
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MonFinalization.unregister(this);
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return ptr;
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}
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free() {
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const ptr = this.__destroy_into_raw();
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wasm.__wbg_mon_free(ptr);
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}
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/**
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* @returns {MonKind}
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*/
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get kind() {
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const ret = wasm.__wbg_get_mon_kind(this.__wbg_ptr);
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return ret;
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}
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/**
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* @param {MonKind} arg0
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*/
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set kind(arg0) {
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wasm.__wbg_set_mon_kind(this.__wbg_ptr, arg0);
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}
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/**
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* @returns {Color}
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*/
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get color() {
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const ret = wasm.__wbg_get_mon_color(this.__wbg_ptr);
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return ret;
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}
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/**
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* @param {Color} arg0
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*/
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set color(arg0) {
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wasm.__wbg_set_mon_color(this.__wbg_ptr, arg0);
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}
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/**
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* @returns {number}
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*/
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get cooldown() {
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const ret = wasm.__wbg_get_mon_cooldown(this.__wbg_ptr);
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return ret;
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}
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/**
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* @param {number} arg0
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*/
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set cooldown(arg0) {
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wasm.__wbg_set_mon_cooldown(this.__wbg_ptr, arg0);
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}
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/**
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* @param {MonKind} kind
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* @param {Color} color
|
|
259
|
+
* @param {number} cooldown
|
|
260
|
+
* @returns {Mon}
|
|
261
|
+
*/
|
|
262
|
+
static new(kind, color, cooldown) {
|
|
263
|
+
const ret = wasm.mon_new(kind, color, cooldown);
|
|
264
|
+
return Mon.__wrap(ret);
|
|
265
|
+
}
|
|
266
|
+
/**
|
|
267
|
+
* @returns {boolean}
|
|
268
|
+
*/
|
|
269
|
+
is_fainted() {
|
|
270
|
+
const ret = wasm.mon_is_fainted(this.__wbg_ptr);
|
|
271
|
+
return ret !== 0;
|
|
272
|
+
}
|
|
273
|
+
/**
|
|
274
|
+
*/
|
|
275
|
+
faint() {
|
|
276
|
+
wasm.mon_faint(this.__wbg_ptr);
|
|
277
|
+
}
|
|
278
|
+
/**
|
|
279
|
+
*/
|
|
280
|
+
decrease_cooldown() {
|
|
281
|
+
wasm.mon_decrease_cooldown(this.__wbg_ptr);
|
|
282
|
+
}
|
|
283
|
+
}
|
|
284
|
+
|
|
285
|
+
const MonsGameModelFinalization = (typeof FinalizationRegistry === 'undefined')
|
|
286
|
+
? { register: () => {}, unregister: () => {} }
|
|
287
|
+
: new FinalizationRegistry(ptr => wasm.__wbg_monsgamemodel_free(ptr >>> 0));
|
|
288
|
+
/**
|
|
289
|
+
*/
|
|
290
|
+
export class MonsGameModel {
|
|
291
|
+
|
|
292
|
+
static __wrap(ptr) {
|
|
293
|
+
ptr = ptr >>> 0;
|
|
294
|
+
const obj = Object.create(MonsGameModel.prototype);
|
|
295
|
+
obj.__wbg_ptr = ptr;
|
|
296
|
+
MonsGameModelFinalization.register(obj, obj.__wbg_ptr, obj);
|
|
297
|
+
return obj;
|
|
298
|
+
}
|
|
299
|
+
|
|
300
|
+
__destroy_into_raw() {
|
|
301
|
+
const ptr = this.__wbg_ptr;
|
|
302
|
+
this.__wbg_ptr = 0;
|
|
303
|
+
MonsGameModelFinalization.unregister(this);
|
|
304
|
+
return ptr;
|
|
305
|
+
}
|
|
306
|
+
|
|
307
|
+
free() {
|
|
308
|
+
const ptr = this.__destroy_into_raw();
|
|
309
|
+
wasm.__wbg_monsgamemodel_free(ptr);
|
|
310
|
+
}
|
|
311
|
+
/**
|
|
312
|
+
* @param {string} fen
|
|
313
|
+
* @returns {MonsGameModel | undefined}
|
|
314
|
+
*/
|
|
315
|
+
static from_fen(fen) {
|
|
316
|
+
const ptr0 = passStringToWasm0(fen, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
|
|
317
|
+
const len0 = WASM_VECTOR_LEN;
|
|
318
|
+
const ret = wasm.monsgamemodel_from_fen(ptr0, len0);
|
|
319
|
+
return ret === 0 ? undefined : MonsGameModel.__wrap(ret);
|
|
320
|
+
}
|
|
321
|
+
/**
|
|
322
|
+
* @returns {string}
|
|
323
|
+
*/
|
|
324
|
+
fen() {
|
|
325
|
+
let deferred1_0;
|
|
326
|
+
let deferred1_1;
|
|
327
|
+
try {
|
|
328
|
+
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
|
|
329
|
+
wasm.monsgamemodel_fen(retptr, this.__wbg_ptr);
|
|
330
|
+
var r0 = getInt32Memory0()[retptr / 4 + 0];
|
|
331
|
+
var r1 = getInt32Memory0()[retptr / 4 + 1];
|
|
332
|
+
deferred1_0 = r0;
|
|
333
|
+
deferred1_1 = r1;
|
|
334
|
+
return getStringFromWasm0(r0, r1);
|
|
335
|
+
} finally {
|
|
336
|
+
wasm.__wbindgen_add_to_stack_pointer(16);
|
|
337
|
+
wasm.__wbindgen_free(deferred1_0, deferred1_1, 1);
|
|
338
|
+
}
|
|
339
|
+
}
|
|
187
340
|
}
|
|
188
341
|
|
|
189
342
|
async function __wbg_load(module, imports) {
|
package/mons_rust_bg.wasm
CHANGED
|
Binary file
|