modwright 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +35 -0
- package/README.md +212 -0
- package/assets/claude/agents/mw-explore.md +46 -0
- package/assets/claude/agents/mw-fixture.md +33 -0
- package/assets/claude/agents/mw-rule-author.md +51 -0
- package/assets/claude/agents/mw-scaffold-author.md +48 -0
- package/assets/claude/skills/mw-author.md +59 -0
- package/assets/claude/skills/mw-new-item.md +51 -0
- package/assets/claude/skills/mw-new-spell.md +50 -0
- package/assets/claude/skills/mw-scaffold.md +59 -0
- package/assets/claude/skills/mw-ship.md +57 -0
- package/assets/claude/skills/mw-validate.md +51 -0
- package/assets/claude/skills/mw-verify.md +59 -0
- package/assets/nivalisnights/extract_resources.py +177 -0
- package/bridges/bg3-se/Mods/ModWrightBridge/ScriptExtender/Config.json +5 -0
- package/bridges/bg3-se/Mods/ModWrightBridge/ScriptExtender/Lua/BootstrapClient.lua +55 -0
- package/bridges/bg3-se/Mods/ModWrightBridge/ScriptExtender/Lua/BootstrapServer.lua +81 -0
- package/bridges/bg3-se/Mods/ModWrightBridge/ScriptExtender/Lua/ModWrightBridge/Log.lua +96 -0
- package/bridges/bg3-se/Mods/ModWrightBridge/ScriptExtender/Lua/ModWrightBridge/Probes.lua +1038 -0
- package/bridges/bg3-se/Mods/ModWrightBridge/ScriptExtender/Lua/ModWrightBridge/ProbesClient.lua +74 -0
- package/bridges/bg3-se/Mods/ModWrightBridge/ScriptExtender/Lua/ModWrightBridge/Protocol.lua +985 -0
- package/bridges/bg3-se/Mods/ModWrightBridge/ScriptExtender/Lua/ModWrightBridge/Watch.lua +175 -0
- package/bridges/bg3-se/Mods/ModWrightBridge/meta.lsx +45 -0
- package/bridges/bg3-se/README.md +99 -0
- package/bridges/bg3-se/bridge.json +68 -0
- package/bridges/cp2077-cet/ModWrightBridge/init.lua +375 -0
- package/bridges/cp2077-cet/ModWrightBridge/probes.lua +1104 -0
- package/bridges/cp2077-cet/ModWrightBridge/protocol.lua +1306 -0
- package/bridges/cp2077-cet/README.md +165 -0
- package/bridges/cp2077-cet/bridge.json +53 -0
- package/dist/core/bridge/arm.js +175 -0
- package/dist/core/bridge/cet-console.js +26 -0
- package/dist/core/bridge/cet-log.js +362 -0
- package/dist/core/bridge/index.js +11 -0
- package/dist/core/bridge/locate.js +35 -0
- package/dist/core/bridge/paths.js +34 -0
- package/dist/core/bridge/pending.js +89 -0
- package/dist/core/bridge/poll.js +155 -0
- package/dist/core/bridge/stage.js +100 -0
- package/dist/core/bridge/status.js +97 -0
- package/dist/core/bridge/types.js +145 -0
- package/dist/core/bridge/validate.js +107 -0
- package/dist/core/build/index.js +6 -0
- package/dist/core/build/manifest.js +47 -0
- package/dist/core/build/paths.js +32 -0
- package/dist/core/build/run.js +342 -0
- package/dist/core/build/stage.js +265 -0
- package/dist/core/build/steps/bg3.js +129 -0
- package/dist/core/build/steps/core.js +195 -0
- package/dist/core/build/steps/cyberpunk.js +95 -0
- package/dist/core/build/steps/listing.js +35 -0
- package/dist/core/build/types.js +13 -0
- package/dist/core/build/zip.js +148 -0
- package/dist/core/compat/check.js +113 -0
- package/dist/core/compat/pe.js +220 -0
- package/dist/core/compat/types.js +1 -0
- package/dist/core/compat/version.js +70 -0
- package/dist/core/deploy/guards.js +292 -0
- package/dist/core/deploy/index.js +5 -0
- package/dist/core/deploy/plan.js +696 -0
- package/dist/core/deploy/reload-apply.js +361 -0
- package/dist/core/deploy/reload.js +358 -0
- package/dist/core/deploy/sources.js +169 -0
- package/dist/core/deploy/types.js +1 -0
- package/dist/core/epic.js +54 -0
- package/dist/core/fsutil.js +191 -0
- package/dist/core/home.js +70 -0
- package/dist/core/knowledge/facts.js +229 -0
- package/dist/core/knowledge/index.js +4 -0
- package/dist/core/knowledge/search.js +112 -0
- package/dist/core/knowledge/store.js +123 -0
- package/dist/core/knowledge/types.js +1 -0
- package/dist/core/ledger/check.js +42 -0
- package/dist/core/ledger/hooks.js +80 -0
- package/dist/core/ledger/index.js +7 -0
- package/dist/core/ledger/query.js +17 -0
- package/dist/core/ledger/record.js +84 -0
- package/dist/core/ledger/status.js +53 -0
- package/dist/core/ledger/store.js +98 -0
- package/dist/core/ledger/types.js +108 -0
- package/dist/core/logs/index.js +4 -0
- package/dist/core/logs/registry.js +50 -0
- package/dist/core/logs/scan.js +195 -0
- package/dist/core/logs/triage.js +160 -0
- package/dist/core/logs/types.js +1 -0
- package/dist/core/lsx.js +10 -0
- package/dist/core/lz4.js +66 -0
- package/dist/core/mods.js +229 -0
- package/dist/core/process.js +49 -0
- package/dist/core/project/build-steps.js +83 -0
- package/dist/core/project/describe.js +74 -0
- package/dist/core/project/index.js +5 -0
- package/dist/core/project/load.js +146 -0
- package/dist/core/project/schema.js +264 -0
- package/dist/core/project/types.js +3 -0
- package/dist/core/prompts.js +72 -0
- package/dist/core/registry.js +35 -0
- package/dist/core/safety/backup.js +206 -0
- package/dist/core/safety/execute.js +188 -0
- package/dist/core/safety/index.js +5 -0
- package/dist/core/safety/plan.js +122 -0
- package/dist/core/safety/restore.js +172 -0
- package/dist/core/safety/types.js +1 -0
- package/dist/core/scaffold/bootstrap.js +7 -0
- package/dist/core/scaffold/catalog.js +28 -0
- package/dist/core/scaffold/claude-assets.js +271 -0
- package/dist/core/scaffold/collisions.js +64 -0
- package/dist/core/scaffold/emit.js +356 -0
- package/dist/core/scaffold/engine.js +680 -0
- package/dist/core/scaffold/ids.js +78 -0
- package/dist/core/scaffold/index.js +10 -0
- package/dist/core/scaffold/jsonpath.js +121 -0
- package/dist/core/scaffold/load.js +81 -0
- package/dist/core/scaffold/render.js +85 -0
- package/dist/core/scaffold/sequence.js +396 -0
- package/dist/core/scaffold/types.js +309 -0
- package/dist/core/steam.js +63 -0
- package/dist/core/surfaceutil.js +36 -0
- package/dist/core/testplan/check.js +67 -0
- package/dist/core/testplan/index.js +5 -0
- package/dist/core/testplan/load.js +100 -0
- package/dist/core/testplan/registry.js +317 -0
- package/dist/core/testplan/run.js +389 -0
- package/dist/core/testplan/types.js +82 -0
- package/dist/core/text/converters/bg3.js +50 -0
- package/dist/core/text/converters/cyberpunk.js +36 -0
- package/dist/core/text/converters/index.js +261 -0
- package/dist/core/text/diff/cr2w.js +180 -0
- package/dist/core/text/diff/index.js +16 -0
- package/dist/core/text/diff/loca.js +43 -0
- package/dist/core/text/diff/lsx.js +126 -0
- package/dist/core/text/handles.js +86 -0
- package/dist/core/text/index.js +6 -0
- package/dist/core/text/json.js +46 -0
- package/dist/core/text/templates/cache.js +71 -0
- package/dist/core/text/templates/index.js +3 -0
- package/dist/core/text/templates/library.js +245 -0
- package/dist/core/text/templates/types.js +51 -0
- package/dist/core/text/toolchain.js +16 -0
- package/dist/core/text/types.js +1 -0
- package/dist/core/text/validate.js +149 -0
- package/dist/core/text/xml.js +58 -0
- package/dist/core/toolchain/datafetch.js +151 -0
- package/dist/core/toolchain/env.js +63 -0
- package/dist/core/toolchain/features.js +170 -0
- package/dist/core/toolchain/index.js +8 -0
- package/dist/core/toolchain/install.js +191 -0
- package/dist/core/toolchain/locate.js +275 -0
- package/dist/core/toolchain/remember.js +84 -0
- package/dist/core/toolchain/run.js +318 -0
- package/dist/core/toolchain/specs.js +351 -0
- package/dist/core/toolchain/types.js +1 -0
- package/dist/core/types.js +1 -0
- package/dist/core/userconfig.js +66 -0
- package/dist/core/validate/context.js +139 -0
- package/dist/core/validate/index.js +5 -0
- package/dist/core/validate/registry.js +58 -0
- package/dist/core/validate/run.js +131 -0
- package/dist/core/validate/suppressions.js +91 -0
- package/dist/core/validate/types.js +2 -0
- package/dist/core/yamledit.js +51 -0
- package/dist/index.js +389 -0
- package/dist/server.js +1914 -0
- package/dist/surfaces/baldursgate3/compat.js +164 -0
- package/dist/surfaces/baldursgate3/identity.js +110 -0
- package/dist/surfaces/baldursgate3/index/build.js +331 -0
- package/dist/surfaces/baldursgate3/index/index.js +17 -0
- package/dist/surfaces/baldursgate3/index/info.js +40 -0
- package/dist/surfaces/baldursgate3/index/parsers/loca.js +41 -0
- package/dist/surfaces/baldursgate3/index/parsers/lsx.js +137 -0
- package/dist/surfaces/baldursgate3/index/parsers/stats.js +45 -0
- package/dist/surfaces/baldursgate3/index/parsers/treasuretable.js +57 -0
- package/dist/surfaces/baldursgate3/index/parsers/xmlutil.js +142 -0
- package/dist/surfaces/baldursgate3/index/queries.js +327 -0
- package/dist/surfaces/baldursgate3/index/schema.js +62 -0
- package/dist/surfaces/baldursgate3/index.js +3 -0
- package/dist/surfaces/baldursgate3/logs.js +278 -0
- package/dist/surfaces/baldursgate3/modsettings.js +115 -0
- package/dist/surfaces/baldursgate3/pak.js +153 -0
- package/dist/surfaces/baldursgate3/settings.js +49 -0
- package/dist/surfaces/baldursgate3/surface.js +232 -0
- package/dist/surfaces/baldursgate3/validators/bridge.js +7 -0
- package/dist/surfaces/baldursgate3/validators/files.js +476 -0
- package/dist/surfaces/baldursgate3/validators/items.js +1001 -0
- package/dist/surfaces/baldursgate3/validators/progression.js +734 -0
- package/dist/surfaces/baldursgate3/validators/stats.js +1076 -0
- package/dist/surfaces/baldursgate3/validators/story.js +790 -0
- package/dist/surfaces/baldursgate3/validators/templates.js +7 -0
- package/dist/surfaces/cyberpunk2077/compat.js +223 -0
- package/dist/surfaces/cyberpunk2077/index/build.js +231 -0
- package/dist/surfaces/cyberpunk2077/index/index.js +17 -0
- package/dist/surfaces/cyberpunk2077/index/info.js +51 -0
- package/dist/surfaces/cyberpunk2077/index/model.js +52 -0
- package/dist/surfaces/cyberpunk2077/index/parsers/tweak.js +483 -0
- package/dist/surfaces/cyberpunk2077/index/parsers/tweakxl-yaml.js +183 -0
- package/dist/surfaces/cyberpunk2077/index/queries.js +504 -0
- package/dist/surfaces/cyberpunk2077/index/resource.js +135 -0
- package/dist/surfaces/cyberpunk2077/index/schema.js +90 -0
- package/dist/surfaces/cyberpunk2077/index.js +3 -0
- package/dist/surfaces/cyberpunk2077/logs.js +742 -0
- package/dist/surfaces/cyberpunk2077/paths.js +12 -0
- package/dist/surfaces/cyberpunk2077/surface.js +218 -0
- package/dist/surfaces/cyberpunk2077/validators/bridge.js +7 -0
- package/dist/surfaces/cyberpunk2077/validators/cr2w.js +349 -0
- package/dist/surfaces/cyberpunk2077/validators/garments.js +1181 -0
- package/dist/surfaces/cyberpunk2077/validators/mesh.js +338 -0
- package/dist/surfaces/cyberpunk2077/validators/modsettings.js +120 -0
- package/dist/surfaces/cyberpunk2077/validators/packaging.js +463 -0
- package/dist/surfaces/cyberpunk2077/validators/red4ext.js +318 -0
- package/dist/surfaces/cyberpunk2077/validators/redscript.js +193 -0
- package/dist/surfaces/cyberpunk2077/validators/templates.js +7 -0
- package/dist/surfaces/cyberpunk2077/validators/tweaks.js +768 -0
- package/dist/surfaces/cyberpunk2077/validators/vehicles.js +531 -0
- package/dist/surfaces/cyberpunk2077/validators/xl.js +308 -0
- package/dist/surfaces/eldenring/binders.js +111 -0
- package/dist/surfaces/eldenring/compat.js +166 -0
- package/dist/surfaces/eldenring/dcx.js +49 -0
- package/dist/surfaces/eldenring/index.js +13 -0
- package/dist/surfaces/eldenring/loaders.js +132 -0
- package/dist/surfaces/eldenring/logs.js +67 -0
- package/dist/surfaces/eldenring/paramdef.js +256 -0
- package/dist/surfaces/eldenring/params.js +129 -0
- package/dist/surfaces/eldenring/surface.js +121 -0
- package/dist/surfaces/eldenring/tools.js +52 -0
- package/dist/surfaces/eldenring/validators/binders.js +193 -0
- package/dist/surfaces/eldenring/validators/packages.js +159 -0
- package/dist/surfaces/eldenring/validators/params.js +334 -0
- package/dist/surfaces/eldenring/validators/profiles.js +287 -0
- package/dist/surfaces/index.js +34 -0
- package/dist/surfaces/nivalisnights/compat.js +229 -0
- package/dist/surfaces/nivalisnights/index/build.js +310 -0
- package/dist/surfaces/nivalisnights/index/index.js +5 -0
- package/dist/surfaces/nivalisnights/index/queries.js +231 -0
- package/dist/surfaces/nivalisnights/index.js +4 -0
- package/dist/surfaces/nivalisnights/logs.js +473 -0
- package/dist/surfaces/nivalisnights/surface.js +195 -0
- package/dist/surfaces/skyrimse/archives.js +229 -0
- package/dist/surfaces/skyrimse/compat.js +163 -0
- package/dist/surfaces/skyrimse/index.js +12 -0
- package/dist/surfaces/skyrimse/loadorder.js +174 -0
- package/dist/surfaces/skyrimse/logs.js +241 -0
- package/dist/surfaces/skyrimse/plugins.js +149 -0
- package/dist/surfaces/skyrimse/records.js +94 -0
- package/dist/surfaces/skyrimse/surface.js +240 -0
- package/dist/surfaces/skyrimse/validators/archive-records.js +165 -0
- package/dist/surfaces/skyrimse/validators/archives.js +110 -0
- package/dist/surfaces/skyrimse/validators/plugins.js +374 -0
- package/dist/surfaces/skyrimse/validators/records.js +117 -0
- package/dist/surfaces/stardewvalley/compat.js +190 -0
- package/dist/surfaces/stardewvalley/config.js +42 -0
- package/dist/surfaces/stardewvalley/contentpatcher.js +203 -0
- package/dist/surfaces/stardewvalley/index/index.js +229 -0
- package/dist/surfaces/stardewvalley/index/wiki.js +190 -0
- package/dist/surfaces/stardewvalley/index.js +12 -0
- package/dist/surfaces/stardewvalley/logs.js +307 -0
- package/dist/surfaces/stardewvalley/mods.js +182 -0
- package/dist/surfaces/stardewvalley/surface.js +244 -0
- package/dist/surfaces/stardewvalley/validators/content.js +321 -0
- package/dist/surfaces/stardewvalley/validators/fields.js +147 -0
- package/dist/surfaces/stardewvalley/validators/loadorder.js +69 -0
- package/dist/surfaces/stardewvalley/validators/manifest.js +221 -0
- package/dist/surfaces/subnautica2/compat.js +138 -0
- package/dist/surfaces/subnautica2/index.js +5 -0
- package/dist/surfaces/subnautica2/logs.js +129 -0
- package/dist/surfaces/subnautica2/paks.js +173 -0
- package/dist/surfaces/subnautica2/surface.js +151 -0
- package/dist/surfaces/subnautica2/validators/packaging.js +298 -0
- package/dist/surfaces/valheim/compat.js +171 -0
- package/dist/surfaces/valheim/index/index.js +301 -0
- package/dist/surfaces/valheim/index/tables.js +103 -0
- package/dist/surfaces/valheim/index.js +11 -0
- package/dist/surfaces/valheim/logs.js +197 -0
- package/dist/surfaces/valheim/packaging.js +131 -0
- package/dist/surfaces/valheim/plugins.js +270 -0
- package/dist/surfaces/valheim/references.js +121 -0
- package/dist/surfaces/valheim/surface.js +223 -0
- package/dist/surfaces/valheim/validators/packaging.js +218 -0
- package/dist/surfaces/valheim/validators/plugins.js +287 -0
- package/dist/surfaces/valheim/validators/references.js +169 -0
- package/knowledge/baldursgate3/animations.gr2.yaml +166 -0
- package/knowledge/baldursgate3/audio.voice.yaml +182 -0
- package/knowledge/baldursgate3/audio.wwise.yaml +104 -0
- package/knowledge/baldursgate3/charactercreation.heads-hair.yaml +193 -0
- package/knowledge/baldursgate3/communitylibrary.shared-content.yaml +129 -0
- package/knowledge/baldursgate3/compatibilityframework.api.yaml +176 -0
- package/knowledge/baldursgate3/crash.causes.yaml +90 -0
- package/knowledge/baldursgate3/dialogue.dialogbank.yaml +120 -0
- package/knowledge/baldursgate3/dialogue.files.yaml +236 -0
- package/knowledge/baldursgate3/dialogue.osiris-goals.yaml +386 -0
- package/knowledge/baldursgate3/dialogue.yaml +122 -0
- package/knowledge/baldursgate3/feats.classes.yaml +164 -0
- package/knowledge/baldursgate3/items.cloth-physics.yaml +167 -0
- package/knowledge/baldursgate3/items.roottemplates.yaml +320 -0
- package/knowledge/baldursgate3/items.visualbank.yaml +628 -0
- package/knowledge/baldursgate3/journal.quests.yaml +214 -0
- package/knowledge/baldursgate3/loadorder.modsettings.yaml +128 -0
- package/knowledge/baldursgate3/localization.handles.yaml +92 -0
- package/knowledge/baldursgate3/misc.encoding-and-practice.yaml +111 -0
- package/knowledge/baldursgate3/origins.companions.yaml +144 -0
- package/knowledge/baldursgate3/osiris.signatures.yaml +211 -0
- package/knowledge/baldursgate3/packaging.meta.yaml +155 -0
- package/knowledge/baldursgate3/packaging.paks.yaml +79 -0
- package/knowledge/baldursgate3/process.launch.yaml +34 -0
- package/knowledge/baldursgate3/progressions.yaml +92 -0
- package/knowledge/baldursgate3/publishing.modio-nexus.yaml +170 -0
- package/knowledge/baldursgate3/publishing.toolkit-modio.yaml +135 -0
- package/knowledge/baldursgate3/races.progression.yaml +228 -0
- package/knowledge/baldursgate3/scriptextender.console.yaml +257 -0
- package/knowledge/baldursgate3/scriptextender.yaml +252 -0
- package/knowledge/baldursgate3/stats.boosts.yaml +293 -0
- package/knowledge/baldursgate3/stats.equipment-kits.yaml +69 -0
- package/knowledge/baldursgate3/stats.interrupts.yaml +45 -0
- package/knowledge/baldursgate3/stats.itemcombos.yaml +65 -0
- package/knowledge/baldursgate3/stats.spells.yaml +293 -0
- package/knowledge/baldursgate3/stats.weapons.yaml +210 -0
- package/knowledge/baldursgate3/toolchain.divine.yaml +179 -0
- package/knowledge/baldursgate3/toolchain.lslib-formats.yaml +242 -0
- package/knowledge/baldursgate3/toolkit.levels.yaml +177 -0
- package/knowledge/baldursgate3/ui.icons-atlas.yaml +78 -0
- package/knowledge/baldursgate3/ui.icons.yaml +412 -0
- package/knowledge/baldursgate3/ui.mcm.yaml +161 -0
- package/knowledge/baldursgate3/vfx.materials.yaml +174 -0
- package/knowledge/baldursgate3/visuals.characterfix.yaml +73 -0
- package/knowledge/cyberpunk2077/animations.anims.yaml +118 -0
- package/knowledge/cyberpunk2077/anims.archivexl.yaml +163 -0
- package/knowledge/cyberpunk2077/anims.authoring.yaml +579 -0
- package/knowledge/cyberpunk2077/anims.encoder.yaml +156 -0
- package/knowledge/cyberpunk2077/anims.graph.yaml +629 -0
- package/knowledge/cyberpunk2077/anims.method.yaml +360 -0
- package/knowledge/cyberpunk2077/anims.pipeline.yaml +352 -0
- package/knowledge/cyberpunk2077/anims.roundtrip.yaml +222 -0
- package/knowledge/cyberpunk2077/anims.sets.yaml +176 -0
- package/knowledge/cyberpunk2077/archivexl.bodytypes.yaml +149 -0
- package/knowledge/cyberpunk2077/archivexl.dynamic-appearances.yaml +218 -0
- package/knowledge/cyberpunk2077/archivexl.manifest.yaml +214 -0
- package/knowledge/cyberpunk2077/audio.events.yaml +168 -0
- package/knowledge/cyberpunk2077/audio.sounds.yaml +164 -0
- package/knowledge/cyberpunk2077/audio.voicesets.yaml +146 -0
- package/knowledge/cyberpunk2077/cet.sandbox.yaml +219 -0
- package/knowledge/cyberpunk2077/clothing.garments.yaml +283 -0
- package/knowledge/cyberpunk2077/clothing.refits.yaml +215 -0
- package/knowledge/cyberpunk2077/codeware.overview.yaml +111 -0
- package/knowledge/cyberpunk2077/codeware.systems.yaml +192 -0
- package/knowledge/cyberpunk2077/drones.combat.yaml +416 -0
- package/knowledge/cyberpunk2077/drones.control.yaml +552 -0
- package/knowledge/cyberpunk2077/entities.appearance.yaml +166 -0
- package/knowledge/cyberpunk2077/equipmentex.slots.yaml +151 -0
- package/knowledge/cyberpunk2077/fx.effects.yaml +246 -0
- package/knowledge/cyberpunk2077/fx.lights.yaml +171 -0
- package/knowledge/cyberpunk2077/hair.modding.yaml +145 -0
- package/knowledge/cyberpunk2077/items.wiring.yaml +246 -0
- package/knowledge/cyberpunk2077/loadorder.archives.yaml +71 -0
- package/knowledge/cyberpunk2077/mesh.blender.yaml +209 -0
- package/knowledge/cyberpunk2077/nativedb.dump.yaml +98 -0
- package/knowledge/cyberpunk2077/npc.appearance.yaml +275 -0
- package/knowledge/cyberpunk2077/npc.behaviour.yaml +128 -0
- package/knowledge/cyberpunk2077/npc.locomotion.yaml +490 -0
- package/knowledge/cyberpunk2077/packaging.deploy.yaml +175 -0
- package/knowledge/cyberpunk2077/packaging.variants.yaml +176 -0
- package/knowledge/cyberpunk2077/player.control.yaml +918 -0
- package/knowledge/cyberpunk2077/process.assetbuild.yaml +154 -0
- package/knowledge/cyberpunk2077/process.lessons.yaml +276 -0
- package/knowledge/cyberpunk2077/quests.minor.yaml +46 -0
- package/knowledge/cyberpunk2077/quests.scenes.yaml +282 -0
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- package/knowledge/cyberpunk2077/redhottools.hotreload.yaml +245 -0
- package/knowledge/cyberpunk2077/redscript.compile-log.yaml +76 -0
- package/knowledge/cyberpunk2077/redscript.modules.yaml +118 -0
- package/knowledge/cyberpunk2077/toolchain.wolvenkit.yaml +163 -0
- package/knowledge/cyberpunk2077/tweakdb.loot-recipes.yaml +184 -0
- package/knowledge/cyberpunk2077/tweakdb.melee.yaml +352 -0
- package/knowledge/cyberpunk2077/tweakdb.weapons.yaml +325 -0
- package/knowledge/cyberpunk2077/tweakxl.hotreload.yaml +151 -0
- package/knowledge/cyberpunk2077/tweakxl.yaml-syntax.yaml +208 -0
- package/knowledge/cyberpunk2077/ui.icons.yaml +259 -0
- package/knowledge/cyberpunk2077/ui.inkatlas.yaml +81 -0
- package/knowledge/cyberpunk2077/ui.modsettings.yaml +204 -0
- package/knowledge/cyberpunk2077/vehicles.control.yaml +475 -0
- package/knowledge/cyberpunk2077/vehicles.dashboard-ui.yaml +203 -0
- package/knowledge/cyberpunk2077/vehicles.entities.yaml +195 -0
- package/knowledge/cyberpunk2077/vehicles.wiring.yaml +137 -0
- package/knowledge/cyberpunk2077/wolvenkit.cli.yaml +167 -0
- package/knowledge/cyberpunk2077/workspot.system.yaml +55 -0
- package/knowledge/cyberpunk2077/world.interactions.yaml +41 -0
- package/knowledge/cyberpunk2077/world.loot-container.yaml +167 -0
- package/knowledge/cyberpunk2077/world.sectors.yaml +233 -0
- package/knowledge/eldenring/formats.binders.yaml +237 -0
- package/knowledge/eldenring/launcher.me3.yaml +230 -0
- package/knowledge/eldenring/launcher.modengine2.yaml +119 -0
- package/knowledge/eldenring/params.paramdef.yaml +149 -0
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- package/knowledge/eldenring/toolchain.cli.yaml +256 -0
- package/knowledge/nivalisnights/modding.runtime.yaml +157 -0
- package/knowledge/skyrimse/archives.bsa.yaml +212 -0
- package/knowledge/skyrimse/install.detection.yaml +41 -0
- package/knowledge/skyrimse/loadorder.files.yaml +242 -0
- package/knowledge/skyrimse/plugins.esl.yaml +189 -0
- package/knowledge/skyrimse/plugins.format.yaml +224 -0
- package/knowledge/skyrimse/skse.runtime.yaml +283 -0
- package/knowledge/skyrimse/toolchain.xedit-spriggit.yaml +336 -0
- package/knowledge/stardewvalley/contentpatcher.format.yaml +338 -0
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- package/knowledge/stardewvalley/game.versions.yaml +202 -0
- package/knowledge/stardewvalley/install.layout.yaml +277 -0
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- package/knowledge/subnautica2/game.build.yaml +331 -0
- package/knowledge/subnautica2/modding.state.yaml +210 -0
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- package/knowledge/valheim/install.layout.yaml +216 -0
- package/knowledge/valheim/jotunn.library.yaml +334 -0
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- package/scaffolds/baldursgate3/new-status.yaml +119 -0
- package/scaffolds/baldursgate3/sequences/subclass-kit.yaml +50 -0
- package/scaffolds/cyberpunk2077/edit-tweak.yaml +70 -0
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- package/scaffolds/cyberpunk2077/new-entity-patch.yaml +255 -0
- package/scaffolds/cyberpunk2077/new-garment-refit.yaml +279 -0
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- package/scaffolds/cyberpunk2077/new-vehicle-livery.yaml +148 -0
- package/scaffolds/cyberpunk2077/new-workspot-entity.yaml +177 -0
- package/scaffolds/cyberpunk2077/sequences/iconic-weapon.yaml +72 -0
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game: cyberpunk2077
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topic: anims.encoder
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title: what the WolvenKit .anims encoder does to authored channels
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facts:
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- id: cp2077.anims.encoder.damage-scoped-to-reauthored-clips-not-untouched-ones
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claim: The "1.3-3.3 degree rotation damage on gun-space/IK bones" finding applies only to
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RE-AUTHORED clips. On the 43 untouched vanilla attack clips shipped as-is (no data changed),
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the worst measured shipped-vs-vanilla damage is 0.171 mm / 0.074 degrees on drawn bones and
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0.149 mm / 0.069 degrees in gun space — near the measurement floor, not a real defect.
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status: inferred
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source: ModWright research
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tags:
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- encoder
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- rotation
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- untouched-clips
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- reauthored-clips
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- scoping
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detail: An earlier blanket phrasing of the encoder rule ("the encoder butchers rotations on
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gun-space/IK bones") needed the qualifier "in RE-AUTHORED clips, whose constant channels the
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pipeline collapses to zero" — see
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cp2077.anims.encoder.reauthoring-collapses-constant-channels. This fact SCOPES
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cp2077.anims.roundtrip.encoder-rotation-noise, which carries the per-bone damage measurement
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itself.
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- id: cp2077.anims.encoder.reauthoring-collapses-constant-channels
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claim: "Re-authoring a clip (even an identity-delta edit) collapses its numConstAnimKeys count to 0
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on every touched bone (measured: block 284 -> 0, melee_idlepose 246 -> 0), removing the
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constant-channel encoding that would otherwise protect a non-moving bone from rotation
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quantization noise; an untouched clip instead keeps or even gains constant keys (measured
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example: combo_attack_01 219 -> 438 after an unrelated round trip)."
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status: inferred
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source: ModWright research
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tags:
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- numconstankeys
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- constant-channel
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- encoder
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- reauthoring
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- collapse
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detail: This is the mechanism-level reason re-authored clips are more vulnerable to encoder rotation
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noise than untouched ones, and it is the basis of the mitigation in
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cp2077.anims.encoder.constant-channel-restoration-mitigation.
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- id: cp2077.anims.encoder.phantom-turn-mechanism
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claim: The encoder's rotation noise on arms_gun_space pivots the drawn weapon about the gun-space
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origin (near the right fist); at the left grip point this produces an error vector whose
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magnitude depends on the noise angle and the base pose's own left-grip offset from gun space,
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measured per base as 13.4 mm (melee_idlepose), 12.4 mm (block), 12.8 mm (melee_crouchpose),
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12.9 mm (melee_safepose), rising to about 22 mm in the combat-additive variant.
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status: inferred
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source: ModWright research
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tags:
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- phantom-turn
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- gun-space
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- encoder
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- left-grip
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- base-pose
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detail: This explains why the block state (12.4 mm) could read as perfect to the user while the idle
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(13.4-16 mm) read as broken from the same underlying per-bone rotation damage — the number
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that separates "reads fine" from "reads broken" is a visibility threshold tied to framing and
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attention, not a difference in clip content, which is why the chosen fix removes the phantom
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turn everywhere rather than trying to explain the threshold.
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- id: cp2077.anims.encoder.sway-gunrot-const-fix-verified-in-game
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claim: "SWAY_GUNROT_CONST (a build-script switch, default ON): author the four ambient sway additive
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clips with an identity ROTATION delta on the whole gun-space chain, both ik-target chains, and
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the four Torso hand-IK JNT bones, leaving TRANSLATION untouched. Because constant channels
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encode through the .anims round trip exactly, this removes the encoder's phantom weapon turn
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at the source; the fix was confirmed in game as a clear improvement."
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status: verified
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source: ModWright field verification
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tags:
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- sway-gunrot-const
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- encoder
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- constant-channel
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- phantom-turn
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- fix
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supersedes: cp2077.anims.authoring.sway-damp-gain-tuning-superseded
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detail: "Pre-encoder slip measured by _sway_sweep_ik.py on add_melee_idle: melee_idlepose 0.0147 m
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-> 0.0000 m, block 0.0119 m -> 0.0035 m, melee_crouchpose 0.0116 m -> 0.0033 m, melee_safepose
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0.0323 m -> 0.0164 m. The predicted shipped floor after import was ~2-4 mm everywhere the
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weapon is visible (LeftArm's own residual 0.28 degrees over an arm length); the in-game
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verdict confirmed the fix resolved the visible defect."
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- id: cp2077.anims.encoder.sway-fix-costs-orientation-breathing
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claim: The SWAY_GUNROT_CONST fix removes the ambient sway's roughly 2 degrees of weapon orientation
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"breathing"; the additive becomes pure translation, and the ratio between vanilla's own
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left/right sway travel (about 1.2) collapses to 1.0 in the fixed build.
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status: inferred
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source: ModWright research
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tags:
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- sway-gunrot-const
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- cost
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- orientation
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- translation-only
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detail: Recorded as an accepted trade-off alongside the fix, not separately judged in game on its
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own terms.
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- id: cp2077.anims.encoder.rotation-compression-hints-match-vanilla
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claim: "The shipped file's rotation-compression settings (maxRotationCompression: 1) are identical
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to vanilla's own encoding hints, so the measured rotation damage is not the result of a wrong
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encoder setting on the mod's side — it is inherent to how a re-authored, genuinely-varying
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rotation channel gets quantized."
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status: inferred
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source: ModWright research
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tags:
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- encoder
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- compression-hints
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- maxrotationcompression
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- quantization
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detail: Ruled out early in the investigation, before the constant-channel mechanism was understood,
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as a way of eliminating "we configured something wrong" as the explanation.
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- id: cp2077.anims.encoder.fast-reauthored-clips-survive-encoder-clean
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claim: "A fast, genuinely rotating re-authored attack clip can survive the encoder essentially
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exactly: combo_attack_01's drawn-weapon turn measured authored 98.089 degrees, matching the
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shipped re-export at 98.089 degrees, with 0.000 degree / 0.00 mm worst-bone damage —
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reproduced consistently across several rebuilds of that clip."
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status: inferred
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source: ModWright research
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tags:
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- encoder
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- fast-clip
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- drawn-weapon-turn
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- reauthored
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- exact
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detail: This overturned an earlier fear (see
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cp2077.anims.encoder.fast-swing-noise-invisible-old-belief) that fast swing content would also
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suffer heavy encoder rotation damage; only NEAR-STILL frames (windup hold, dwell plateau,
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terminal settle) turned out to be the dangerous regime.
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supersedes: cp2077.anims.encoder.fast-swing-noise-invisible-old-belief
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- id: cp2077.anims.encoder.fast-swing-noise-invisible-old-belief
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claim: An earlier project note assumed that 2 degrees of encoder rotation noise is invisible inside
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a fast swing, so gun-space rotation-const protection was not needed for attack clips (only for
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the ambient sway).
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status: contradicted
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source: ModWright research
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tags:
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- encoder
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- fast-swing
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- dead-belief
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- near-still-frames
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detail: "The source calls the old note WRONG-WAY-ROUND: the dangerous frames of an attack clip are
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the NEAR-STILL ones (wind-up hold, dwell plateau, terminal settle) — exactly the regime that
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produced the sway phantom-turn bug — not the fast-motion frames the note assumed needed
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protecting. The reviewer's instruction was to treat \"2 deg is invisible inside a fast swing\"
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as a fallback, never as the plan."
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- id: cp2077.anims.encoder.constant-channel-restoration-mitigation
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claim: The general mitigation for a re-authored attack clip is to snap gun-space rotation channels
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to exactly constant across any window where the authored rotation varies by less than about
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0.5 degrees (a dwell plateau or terminal settle), and to restore constant channels on any bone
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that does not move, rather than relying on fast motion alone to mask encoder noise.
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status: inferred
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source: ModWright research
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tags:
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- constant-channel
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- mitigation
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- dwell
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- terminal-settle
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- restoration
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detail: This generalizes the SWAY_GUNROT_CONST fix (built for the four ambient sway clips) into a
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rule for the attack-chain builder, which authors many more clips with their own
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windup/dwell/terminal phases.
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