modern-canvas 0.8.1 → 0.8.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.mts CHANGED
@@ -260,7 +260,7 @@ interface CoreObject {
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  }
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  declare class CoreObject extends EventEmitter implements Required<ReactiveObject> {
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  readonly instanceId: number;
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- protected _customPropertyAccessor?: CustomPropertyAccessor;
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+ protected _propertyAccessor?: CustomPropertyAccessor;
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  protected _properties: Map<string, unknown>;
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  protected _updatedProperties: Map<string, unknown>;
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  protected _changedProperties: Set<string>;
@@ -335,6 +335,7 @@ declare class Color {
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  toHslString(): string;
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  toHsv(): HsvaColor;
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  toArgb(alpha?: number, applyToRGB?: boolean): number;
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+ toInt8Array(): [number, number, number, number];
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  toArray(): [number, number, number, number];
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  }
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@@ -893,7 +894,7 @@ declare class WebGLRenderer extends Renderer {
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  reset(): void;
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  flush(): void;
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  free(): void;
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- toPixels(x?: number, y?: number, width?: number, height?: number): Uint8ClampedArray;
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+ toPixels(x?: number, y?: number, width?: number, height?: number): Uint8ClampedArray<ArrayBuffer>;
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  }
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  interface Renderable {
@@ -979,13 +980,13 @@ interface Batchable2D {
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  indices: Float32Array;
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  uvs?: Float32Array;
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  texture?: WebGLTexture;
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- backgroundColor?: number;
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- modulate?: number;
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+ backgroundColor?: number[];
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+ modulate?: number[];
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  blendMode?: WebGLBlendMode;
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  disableWrapMode?: boolean;
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  }
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  interface Shader {
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- update: (attributeBuffer: ArrayBuffer, indexBuffer: Uint16Array) => void;
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+ update: (attributeBuffer: ArrayBuffer, indexBuffer: Uint16Array<ArrayBuffer>) => void;
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  draw: (options?: WebGLDrawOptions) => void;
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  }
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  declare class WebGLBatch2DModule extends WebGLModule {
@@ -993,13 +994,13 @@ declare class WebGLBatch2DModule extends WebGLModule {
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  protected _state: WebGLState;
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  protected _batchSize: number;
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  protected _drawCallUid: number;
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- protected _defaultModulate: number;
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- protected _defaultBackgroundColor: number;
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+ protected _defaultModulate: number[];
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+ protected _defaultBackgroundColor: number[];
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  protected _batchables: Batchable2D[];
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  protected _vertexCount: number;
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  protected _indexCount: number;
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  protected _attributeBuffer: ArrayBuffer[];
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- protected _indexBuffers: Uint16Array[];
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+ protected _indexBuffers: Uint16Array<ArrayBuffer>[];
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  protected _shaders: Map<number, Shader>;
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  protected _attributes: Record<string, Partial<WebGLVertexAttrib>>;
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  protected _vertexSize: number;
@@ -1019,7 +1020,7 @@ declare class WebGLBatch2DModule extends WebGLModule {
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  * @param size - minimum required capacity
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  * @returns - buffer that can fit `size` indices.
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  */
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- protected _getIndexBuffer(size: number): Uint16Array;
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+ protected _getIndexBuffer(size: number): Uint16Array<ArrayBuffer>;
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  }
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  /**
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  * Rounds to next power of two.
@@ -1472,7 +1473,7 @@ interface CanvasBatchable extends Batchable2D {
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  interface StrokeDraw extends Partial<CanvasBatchable> {
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  type: 'stroke';
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  path: Path2D;
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- style: LineStyle;
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+ lineStyle: LineStyle;
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  uvTransform?: UvTransform;
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  }
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  interface FillDraw extends Partial<CanvasBatchable> {
@@ -1490,9 +1491,11 @@ declare class CanvasContext extends Path2D {
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  miterLimit?: number;
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  uvTransform?: UvTransform;
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  vertTransform?: VertTransform;
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- protected _defaultStyle: Texture2D<Texture2DSource>;
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  protected _draws: (StrokeDraw | FillDraw)[];
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- protected _toTexture(source: Color$1 | Texture2D): Texture2D;
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+ protected _parseDrawStyle(source?: Color$1 | Texture2D): {
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+ texture?: Texture2D;
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+ backgroundColor?: number[];
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+ };
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  stroke(options?: Partial<StrokeDraw>): void;
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  fillRect(x: number, y: number, width: number, height: number): void;
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  strokeRect(x: number, y: number, width: number, height: number): void;
@@ -2012,10 +2015,6 @@ declare class BaseElement2DFill extends CoreObject {
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  loadTexture(): Promise<Texture2D | undefined>;
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  protected _updateTexture(): Promise<void>;
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  canDraw(): boolean;
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- protected _getDrawOptions(): {
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- disableWrapMode: boolean;
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- uvTransform: Transform2D;
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- };
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  draw(): void;
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  }
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@@ -2095,9 +2094,12 @@ declare class BaseElement2DText extends CoreObject {
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  fonts: Text['fonts'];
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  readonly base: Text;
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  measureResult?: MeasureResult;
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+ protected _textures: (Texture2D | undefined)[];
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  constructor(parent: BaseElement2D);
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  setProperties(properties?: Text$1): this;
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  protected _updateProperty(key: string, value: any, oldValue: any, declaration?: PropertyDeclaration): void;
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+ protected _updateTexture(index: number, fill: NormalizedFill): Promise<void>;
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+ protected _loadTexture(fill: NormalizedFill): Promise<Texture2D | undefined>;
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  setContent(content: TextContent): void;
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  measure(): MeasureResult;
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  updateMeasure(): this;
@@ -3366,7 +3368,7 @@ declare class Engine extends SceneTree {
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  render(delta?: number): void;
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  start(): Promise<void>;
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  free(): void;
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- toPixels(): Uint8ClampedArray;
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+ toPixels(): Uint8ClampedArray<ArrayBuffer>;
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  toImageData(): ImageData;
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  toCanvas2D(): HTMLCanvasElement;
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  }
package/dist/index.d.ts CHANGED
@@ -260,7 +260,7 @@ interface CoreObject {
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  }
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  declare class CoreObject extends EventEmitter implements Required<ReactiveObject> {
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  readonly instanceId: number;
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- protected _customPropertyAccessor?: CustomPropertyAccessor;
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+ protected _propertyAccessor?: CustomPropertyAccessor;
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  protected _properties: Map<string, unknown>;
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  protected _updatedProperties: Map<string, unknown>;
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  protected _changedProperties: Set<string>;
@@ -335,6 +335,7 @@ declare class Color {
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  toHslString(): string;
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  toHsv(): HsvaColor;
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  toArgb(alpha?: number, applyToRGB?: boolean): number;
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+ toInt8Array(): [number, number, number, number];
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  toArray(): [number, number, number, number];
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  }
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@@ -893,7 +894,7 @@ declare class WebGLRenderer extends Renderer {
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  reset(): void;
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  flush(): void;
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  free(): void;
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- toPixels(x?: number, y?: number, width?: number, height?: number): Uint8ClampedArray;
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+ toPixels(x?: number, y?: number, width?: number, height?: number): Uint8ClampedArray<ArrayBuffer>;
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  }
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  interface Renderable {
@@ -979,13 +980,13 @@ interface Batchable2D {
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  indices: Float32Array;
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  uvs?: Float32Array;
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  texture?: WebGLTexture;
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- backgroundColor?: number;
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- modulate?: number;
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+ backgroundColor?: number[];
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+ modulate?: number[];
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  blendMode?: WebGLBlendMode;
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  disableWrapMode?: boolean;
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  }
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  interface Shader {
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- update: (attributeBuffer: ArrayBuffer, indexBuffer: Uint16Array) => void;
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+ update: (attributeBuffer: ArrayBuffer, indexBuffer: Uint16Array<ArrayBuffer>) => void;
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  draw: (options?: WebGLDrawOptions) => void;
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  }
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  declare class WebGLBatch2DModule extends WebGLModule {
@@ -993,13 +994,13 @@ declare class WebGLBatch2DModule extends WebGLModule {
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  protected _state: WebGLState;
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  protected _batchSize: number;
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  protected _drawCallUid: number;
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- protected _defaultModulate: number;
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- protected _defaultBackgroundColor: number;
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+ protected _defaultModulate: number[];
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+ protected _defaultBackgroundColor: number[];
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  protected _batchables: Batchable2D[];
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  protected _vertexCount: number;
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  protected _indexCount: number;
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  protected _attributeBuffer: ArrayBuffer[];
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- protected _indexBuffers: Uint16Array[];
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+ protected _indexBuffers: Uint16Array<ArrayBuffer>[];
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  protected _shaders: Map<number, Shader>;
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  protected _attributes: Record<string, Partial<WebGLVertexAttrib>>;
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  protected _vertexSize: number;
@@ -1019,7 +1020,7 @@ declare class WebGLBatch2DModule extends WebGLModule {
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  * @param size - minimum required capacity
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  * @returns - buffer that can fit `size` indices.
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  */
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- protected _getIndexBuffer(size: number): Uint16Array;
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+ protected _getIndexBuffer(size: number): Uint16Array<ArrayBuffer>;
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  }
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  /**
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  * Rounds to next power of two.
@@ -1472,7 +1473,7 @@ interface CanvasBatchable extends Batchable2D {
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  interface StrokeDraw extends Partial<CanvasBatchable> {
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  type: 'stroke';
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  path: Path2D;
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- style: LineStyle;
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+ lineStyle: LineStyle;
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  uvTransform?: UvTransform;
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  }
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  interface FillDraw extends Partial<CanvasBatchable> {
@@ -1490,9 +1491,11 @@ declare class CanvasContext extends Path2D {
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  miterLimit?: number;
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  uvTransform?: UvTransform;
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  vertTransform?: VertTransform;
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- protected _defaultStyle: Texture2D<Texture2DSource>;
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  protected _draws: (StrokeDraw | FillDraw)[];
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- protected _toTexture(source: Color$1 | Texture2D): Texture2D;
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+ protected _parseDrawStyle(source?: Color$1 | Texture2D): {
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+ texture?: Texture2D;
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+ backgroundColor?: number[];
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+ };
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  stroke(options?: Partial<StrokeDraw>): void;
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  fillRect(x: number, y: number, width: number, height: number): void;
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  strokeRect(x: number, y: number, width: number, height: number): void;
@@ -2012,10 +2015,6 @@ declare class BaseElement2DFill extends CoreObject {
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  loadTexture(): Promise<Texture2D | undefined>;
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  protected _updateTexture(): Promise<void>;
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  canDraw(): boolean;
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- protected _getDrawOptions(): {
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- disableWrapMode: boolean;
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- uvTransform: Transform2D;
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- };
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  draw(): void;
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  }
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@@ -2095,9 +2094,12 @@ declare class BaseElement2DText extends CoreObject {
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  fonts: Text['fonts'];
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  readonly base: Text;
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  measureResult?: MeasureResult;
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+ protected _textures: (Texture2D | undefined)[];
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  constructor(parent: BaseElement2D);
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  setProperties(properties?: Text$1): this;
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  protected _updateProperty(key: string, value: any, oldValue: any, declaration?: PropertyDeclaration): void;
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+ protected _updateTexture(index: number, fill: NormalizedFill): Promise<void>;
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+ protected _loadTexture(fill: NormalizedFill): Promise<Texture2D | undefined>;
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  setContent(content: TextContent): void;
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  measure(): MeasureResult;
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  updateMeasure(): this;
@@ -3366,7 +3368,7 @@ declare class Engine extends SceneTree {
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  render(delta?: number): void;
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  start(): Promise<void>;
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  free(): void;
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- toPixels(): Uint8ClampedArray;
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+ toPixels(): Uint8ClampedArray<ArrayBuffer>;
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  toImageData(): ImageData;
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  toCanvas2D(): HTMLCanvasElement;
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  }