modern-canvas 0.7.3 → 0.7.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +15 -59
- package/dist/index.d.cts +4 -8
- package/dist/index.d.mts +4 -8
- package/dist/index.d.ts +4 -8
- package/dist/index.js +30 -40
- package/dist/index.mjs +15 -59
- package/package.json +1 -1
package/dist/index.cjs
CHANGED
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@@ -2405,25 +2405,6 @@ class WebGLBatch2DModule extends WebGLModule {
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_drawCallUid = 0;
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_defaultModulate = 4294967295;
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_defaultBackgroundColor = 0;
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-
_defaultColorMatrixOffset = [0, 0, 0, 0];
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_defaultColorMatrix = [
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1,
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0,
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0,
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0,
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0,
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1,
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0,
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0,
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0,
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0,
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1,
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0,
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0,
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0,
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0,
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1
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];
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_batchables = [];
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_vertexCount = 0;
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_indexCount = 0;
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@@ -2441,14 +2422,10 @@ class WebGLBatch2DModule extends WebGLModule {
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// 1
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aBackgroundColor: { size: 4, normalized: true, type: "unsigned_byte" },
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// 1
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aDisableWrapMode: { size: 4, normalized: true, type: "
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//
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aColorMatrixOffset: { size: 4, normalized: false, type: "float" },
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// 4 TODO bug
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aColorMatrix: { size: 4, normalized: false, type: "float" }
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// 16 TODO bug
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aDisableWrapMode: { size: 4, normalized: true, type: "unsigned_byte" }
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// 1
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};
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_vertexSize = 1 + 2 + 2 + 1 + 1 +
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_vertexSize = 1 + 2 + 2 + 1 + 1 + 1;
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_getShader(maxTextureUnits) {
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let shader = this._shaders.get(maxTextureUnits);
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if (!shader) {
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@@ -2465,8 +2442,6 @@ attribute vec2 aPosition;
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attribute vec2 aUv;
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attribute vec4 aModulate;
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attribute vec4 aBackgroundColor;
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attribute mat4 aColorMatrix;
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attribute vec4 aColorMatrixOffset;
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attribute vec4 aDisableWrapMode;
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uniform mat3 projectionMatrix;
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@@ -2477,8 +2452,6 @@ varying float vTextureId;
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varying vec2 vUv;
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varying vec4 vModulate;
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varying vec4 vBackgroundColor;
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varying mat4 vColorMatrix;
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varying vec4 vColorMatrixOffset;
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varying vec4 vDisableWrapMode;
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void main(void) {
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@@ -2493,8 +2466,6 @@ void main(void) {
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vUv = aUv;
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vModulate = aModulate * modulate;
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vBackgroundColor = aBackgroundColor;
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vColorMatrix = aColorMatrix;
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vColorMatrixOffset = aColorMatrixOffset;
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vDisableWrapMode = aDisableWrapMode;
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}`,
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frag: `precision highp float;
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@@ -2502,8 +2473,6 @@ varying float vTextureId;
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varying vec2 vUv;
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varying vec4 vModulate;
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varying vec4 vBackgroundColor;
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varying mat4 vColorMatrix;
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varying vec4 vColorMatrixOffset;
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varying vec4 vDisableWrapMode;
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uniform sampler2D samplers[${maxTextureUnits}];
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@@ -2536,8 +2505,6 @@ void main(void) {
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color += (1.0 - color.a) * vBackgroundColor;
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if (color.a > 0.0) {
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color *= vModulate;
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color = vColorMatrix * color;
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color += vColorMatrixOffset;
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}
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gl_FragColor = color;
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}`
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@@ -2640,12 +2607,9 @@ void main(void) {
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texture: texture2,
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modulate = this._defaultModulate,
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backgroundColor = this._defaultBackgroundColor,
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colorMatrix = this._defaultColorMatrix,
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colorMatrixOffset = this._defaultColorMatrixOffset,
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blendMode = WebGLBlendMode.NORMAL,
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disableWrapMode = false
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} = batchables[i];
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const textureLocation = (texture2 ? textureLocationMap.get(texture2) : -1) ?? -1;
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if (start < i && drawCall.blendMode !== blendMode) {
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drawCall.count = iIndex - drawCall.first;
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drawCalls.push(drawCall);
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@@ -2655,24 +2619,17 @@ void main(void) {
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drawCall.first = iIndex;
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}
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const iIndexStart = aIndex / this._vertexSize;
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const textureLocation = (texture2 ? textureLocationMap.get(texture2) : 255) ?? 255;
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const disableWrapModeInt = disableWrapMode ? 1 : 0;
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for (let len2 = vertices.length, i2 = 0; i2 < len2; i2 += 2) {
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float32View[aIndex++] = textureLocation;
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float32View[aIndex++] = vertices[i2];
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float32View[aIndex++] = vertices[i2 + 1];
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float32View[aIndex++] = uvs[i2]
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float32View[aIndex++] = uvs[i2 + 1]
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float32View[aIndex++] = uvs[i2];
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float32View[aIndex++] = uvs[i2 + 1];
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uint32View[aIndex++] = modulate;
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uint32View[aIndex++] = backgroundColor;
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-
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float32View[aIndex++] = 0;
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float32View[aIndex++] = 0;
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float32View[aIndex++] = 0;
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for (let i3 = 0; i3 < 4; i3++) {
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float32View[aIndex++] = colorMatrixOffset[i3] ?? 0;
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}
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for (let i3 = 0; i3 < 16; i3++) {
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float32View[aIndex++] = colorMatrix[i3] ?? 0;
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}
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uint32View[aIndex++] = disableWrapModeInt;
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}
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for (let len2 = indices.length, i2 = 0; i2 < len2; i2++) {
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indexBuffer[iIndex++] = iIndexStart + indices[i2];
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@@ -5604,9 +5561,9 @@ class CanvasContext extends modernPath2d.Path2D {
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}
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this.buildUvs(0, vertices, uvs, current.texture, current.uvTransform);
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batchables.push({
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vertices,
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indices,
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uvs,
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vertices: new Float32Array(vertices),
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indices: new Float32Array(indices),
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uvs: new Float32Array(uvs),
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texture: current.texture,
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type: current.type,
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disableWrapMode: current.disableWrapMode,
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@@ -7061,7 +7018,7 @@ class SceneTree extends MainLoop {
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}
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}
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__decorateClass$L([
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modernIdoc.property({ fallback: false })
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modernIdoc.property({ protected: true, fallback: false })
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], SceneTree.prototype, "processPaused");
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__decorateClass$L([
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modernIdoc.property()
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@@ -9990,12 +9947,11 @@ exports.BaseElement2D = class BaseElement2D extends exports.Node2D {
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_drawContent() {
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}
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_repaint(batchables) {
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const colorMatrix = parseCSSFilter(this.style.filter);
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return super._repaint(batchables).map((batchable) => {
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return {
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...batchable
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colorMatrix: colorMatrix.toMatrix4().toArray(true),
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colorMatrixOffset: colorMatrix.toVector4().toArray()
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...batchable
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// colorMatrix: colorMatrix.toMatrix4().toArray(true),
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// colorMatrixOffset: colorMatrix.toVector4().toArray(),
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};
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});
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}
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package/dist/index.d.cts
CHANGED
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@@ -916,14 +916,12 @@ declare class WebGLStateModule extends WebGLModule {
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}
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interface Batchable2D {
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vertices:
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indices:
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uvs?:
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vertices: Float32Array;
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indices: Float32Array;
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uvs?: Float32Array;
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texture?: WebGLTexture;
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backgroundColor?: number;
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modulate?: number;
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colorMatrix?: ArrayLike<number>;
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colorMatrixOffset?: ArrayLike<number>;
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blendMode?: WebGLBlendMode;
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disableWrapMode?: boolean;
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}
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@@ -938,8 +936,6 @@ declare class WebGLBatch2DModule extends WebGLModule {
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protected _drawCallUid: number;
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protected _defaultModulate: number;
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protected _defaultBackgroundColor: number;
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protected _defaultColorMatrixOffset: number[];
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protected _defaultColorMatrix: number[];
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protected _batchables: Batchable2D[];
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protected _vertexCount: number;
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protected _indexCount: number;
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@@ -1892,7 +1888,7 @@ declare class Node2D extends CanvasItem {
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getTransform(cb?: (transform: Transform2D) => void): Transform2D;
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updateTransform(): void;
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updateGlobalTransform(): void;
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protected _transformVertices(vertices:
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+
protected _transformVertices(vertices: Float32Array, vertTransform?: VertTransform): Float32Array;
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protected _relayout(batchables: CanvasBatchable[]): CanvasBatchable[];
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protected _process(delta: number): void;
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}
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package/dist/index.d.mts
CHANGED
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@@ -916,14 +916,12 @@ declare class WebGLStateModule extends WebGLModule {
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}
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interface Batchable2D {
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vertices:
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indices:
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uvs?:
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vertices: Float32Array;
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indices: Float32Array;
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uvs?: Float32Array;
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texture?: WebGLTexture;
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backgroundColor?: number;
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modulate?: number;
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colorMatrix?: ArrayLike<number>;
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colorMatrixOffset?: ArrayLike<number>;
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blendMode?: WebGLBlendMode;
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disableWrapMode?: boolean;
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}
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@@ -938,8 +936,6 @@ declare class WebGLBatch2DModule extends WebGLModule {
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protected _drawCallUid: number;
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protected _defaultModulate: number;
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protected _defaultBackgroundColor: number;
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protected _defaultColorMatrixOffset: number[];
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protected _defaultColorMatrix: number[];
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protected _batchables: Batchable2D[];
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protected _vertexCount: number;
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protected _indexCount: number;
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@@ -1892,7 +1888,7 @@ declare class Node2D extends CanvasItem {
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getTransform(cb?: (transform: Transform2D) => void): Transform2D;
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updateTransform(): void;
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updateGlobalTransform(): void;
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-
protected _transformVertices(vertices:
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+
protected _transformVertices(vertices: Float32Array, vertTransform?: VertTransform): Float32Array;
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protected _relayout(batchables: CanvasBatchable[]): CanvasBatchable[];
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protected _process(delta: number): void;
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}
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package/dist/index.d.ts
CHANGED
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@@ -916,14 +916,12 @@ declare class WebGLStateModule extends WebGLModule {
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}
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interface Batchable2D {
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vertices:
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indices:
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uvs?:
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+
vertices: Float32Array;
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920
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indices: Float32Array;
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uvs?: Float32Array;
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texture?: WebGLTexture;
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backgroundColor?: number;
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modulate?: number;
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925
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-
colorMatrix?: ArrayLike<number>;
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-
colorMatrixOffset?: ArrayLike<number>;
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blendMode?: WebGLBlendMode;
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disableWrapMode?: boolean;
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|
929
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}
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@@ -938,8 +936,6 @@ declare class WebGLBatch2DModule extends WebGLModule {
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|
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protected _drawCallUid: number;
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protected _defaultModulate: number;
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protected _defaultBackgroundColor: number;
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protected _defaultColorMatrixOffset: number[];
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protected _defaultColorMatrix: number[];
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protected _batchables: Batchable2D[];
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protected _vertexCount: number;
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protected _indexCount: number;
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@@ -1892,7 +1888,7 @@ declare class Node2D extends CanvasItem {
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getTransform(cb?: (transform: Transform2D) => void): Transform2D;
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updateTransform(): void;
|
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1894
1890
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updateGlobalTransform(): void;
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|
1895
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-
protected _transformVertices(vertices:
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|
1891
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+
protected _transformVertices(vertices: Float32Array, vertTransform?: VertTransform): Float32Array;
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|
1896
1892
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protected _relayout(batchables: CanvasBatchable[]): CanvasBatchable[];
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1897
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protected _process(delta: number): void;
|
|
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}
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