modern-canvas 0.7.3 → 0.7.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +12 -56
- package/dist/index.d.cts +0 -4
- package/dist/index.d.mts +0 -4
- package/dist/index.d.ts +0 -4
- package/dist/index.js +30 -40
- package/dist/index.mjs +12 -56
- package/package.json +1 -1
package/dist/index.mjs
CHANGED
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@@ -2399,25 +2399,6 @@ class WebGLBatch2DModule extends WebGLModule {
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_drawCallUid = 0;
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_defaultModulate = 4294967295;
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_defaultBackgroundColor = 0;
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_defaultColorMatrixOffset = [0, 0, 0, 0];
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_defaultColorMatrix = [
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1,
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0,
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0,
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0,
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0,
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1,
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0,
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0,
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0,
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0,
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1,
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0,
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0,
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0,
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0,
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1
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];
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_batchables = [];
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_vertexCount = 0;
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_indexCount = 0;
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@@ -2435,14 +2416,10 @@ class WebGLBatch2DModule extends WebGLModule {
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// 1
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aBackgroundColor: { size: 4, normalized: true, type: "unsigned_byte" },
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// 1
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aDisableWrapMode: { size: 4, normalized: true, type: "
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//
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aColorMatrixOffset: { size: 4, normalized: false, type: "float" },
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// 4 TODO bug
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aColorMatrix: { size: 4, normalized: false, type: "float" }
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// 16 TODO bug
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aDisableWrapMode: { size: 4, normalized: true, type: "unsigned_byte" }
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// 1
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};
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_vertexSize = 1 + 2 + 2 + 1 + 1 +
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_vertexSize = 1 + 2 + 2 + 1 + 1 + 1;
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_getShader(maxTextureUnits) {
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let shader = this._shaders.get(maxTextureUnits);
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if (!shader) {
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@@ -2459,8 +2436,6 @@ attribute vec2 aPosition;
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attribute vec2 aUv;
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attribute vec4 aModulate;
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attribute vec4 aBackgroundColor;
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attribute mat4 aColorMatrix;
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attribute vec4 aColorMatrixOffset;
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attribute vec4 aDisableWrapMode;
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uniform mat3 projectionMatrix;
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@@ -2471,8 +2446,6 @@ varying float vTextureId;
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varying vec2 vUv;
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varying vec4 vModulate;
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varying vec4 vBackgroundColor;
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varying mat4 vColorMatrix;
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varying vec4 vColorMatrixOffset;
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varying vec4 vDisableWrapMode;
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void main(void) {
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@@ -2487,8 +2460,6 @@ void main(void) {
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vUv = aUv;
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vModulate = aModulate * modulate;
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vBackgroundColor = aBackgroundColor;
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vColorMatrix = aColorMatrix;
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vColorMatrixOffset = aColorMatrixOffset;
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vDisableWrapMode = aDisableWrapMode;
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}`,
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frag: `precision highp float;
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@@ -2496,8 +2467,6 @@ varying float vTextureId;
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varying vec2 vUv;
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varying vec4 vModulate;
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varying vec4 vBackgroundColor;
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varying mat4 vColorMatrix;
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varying vec4 vColorMatrixOffset;
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varying vec4 vDisableWrapMode;
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uniform sampler2D samplers[${maxTextureUnits}];
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@@ -2530,8 +2499,6 @@ void main(void) {
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color += (1.0 - color.a) * vBackgroundColor;
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if (color.a > 0.0) {
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color *= vModulate;
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color = vColorMatrix * color;
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color += vColorMatrixOffset;
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}
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gl_FragColor = color;
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}`
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@@ -2634,12 +2601,9 @@ void main(void) {
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texture: texture2,
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modulate = this._defaultModulate,
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backgroundColor = this._defaultBackgroundColor,
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colorMatrix = this._defaultColorMatrix,
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colorMatrixOffset = this._defaultColorMatrixOffset,
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blendMode = WebGLBlendMode.NORMAL,
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disableWrapMode = false
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} = batchables[i];
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const textureLocation = (texture2 ? textureLocationMap.get(texture2) : -1) ?? -1;
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if (start < i && drawCall.blendMode !== blendMode) {
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drawCall.count = iIndex - drawCall.first;
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drawCalls.push(drawCall);
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@@ -2649,24 +2613,17 @@ void main(void) {
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drawCall.first = iIndex;
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}
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const iIndexStart = aIndex / this._vertexSize;
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const textureLocation = (texture2 ? textureLocationMap.get(texture2) : 255) ?? 255;
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const disableWrapModeInt = disableWrapMode ? 1 : 0;
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for (let len2 = vertices.length, i2 = 0; i2 < len2; i2 += 2) {
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float32View[aIndex++] = textureLocation;
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float32View[aIndex++] = vertices[i2];
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float32View[aIndex++] = vertices[i2 + 1];
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float32View[aIndex++] = uvs[i2]
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float32View[aIndex++] = uvs[i2 + 1]
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float32View[aIndex++] = uvs[i2];
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float32View[aIndex++] = uvs[i2 + 1];
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uint32View[aIndex++] = modulate;
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uint32View[aIndex++] = backgroundColor;
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float32View[aIndex++] = 0;
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float32View[aIndex++] = 0;
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float32View[aIndex++] = 0;
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for (let i3 = 0; i3 < 4; i3++) {
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float32View[aIndex++] = colorMatrixOffset[i3] ?? 0;
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}
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for (let i3 = 0; i3 < 16; i3++) {
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float32View[aIndex++] = colorMatrix[i3] ?? 0;
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}
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uint32View[aIndex++] = disableWrapModeInt;
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}
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for (let len2 = indices.length, i2 = 0; i2 < len2; i2++) {
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indexBuffer[iIndex++] = iIndexStart + indices[i2];
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@@ -7055,7 +7012,7 @@ class SceneTree extends MainLoop {
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}
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}
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__decorateClass$L([
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property({ fallback: false })
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property({ protected: true, fallback: false })
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], SceneTree.prototype, "processPaused");
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__decorateClass$L([
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property()
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@@ -9984,12 +9941,11 @@ let BaseElement2D = class extends Node2D {
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_drawContent() {
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}
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_repaint(batchables) {
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const colorMatrix = parseCSSFilter(this.style.filter);
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return super._repaint(batchables).map((batchable) => {
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return {
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...batchable
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colorMatrix: colorMatrix.toMatrix4().toArray(true),
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colorMatrixOffset: colorMatrix.toVector4().toArray()
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...batchable
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// colorMatrix: colorMatrix.toMatrix4().toArray(true),
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// colorMatrixOffset: colorMatrix.toVector4().toArray(),
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};
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});
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}
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