modern-canvas 0.7.14 → 0.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.cjs CHANGED
@@ -5,7 +5,6 @@ const colord = require('colord');
5
5
  const namesPlugin = require('colord/plugins/names');
6
6
  const modernPath2d = require('modern-path2d');
7
7
  const modernText = require('modern-text');
8
- const load = require('yoga-layout/load');
9
8
 
10
9
  function _interopDefaultCompat (e) { return e && typeof e === 'object' && 'default' in e ? e.default : e; }
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10
 
@@ -1746,7 +1745,7 @@ class Matrix3 extends Matrix {
1746
1745
  constructor(array) {
1747
1746
  super(3, 3, array);
1748
1747
  }
1749
- invert() {
1748
+ affineInvert() {
1750
1749
  const [
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1750
  n11,
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1751
  n21,
@@ -2198,10 +2197,10 @@ class Transform2D extends Matrix3 {
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2197
  newPos.y = b * x + d * y + ty;
2199
2198
  return newPos;
2200
2199
  }
2201
- inverse() {
2202
- return this.clone().invert();
2200
+ affineInverse() {
2201
+ return this.clone().affineInvert();
2203
2202
  }
2204
- applyInverse(pos, newPos) {
2203
+ applyAffineInverse(pos, newPos) {
2205
2204
  newPos = newPos || new Vector2();
2206
2205
  const { a, b, c, d, tx, ty } = this.toObject();
2207
2206
  const id = 1 / (a * d + c * -b);
@@ -2580,8 +2579,10 @@ attribute vec4 aBackgroundColor;
2580
2579
  attribute vec4 aDisableWrapMode;
2581
2580
 
2582
2581
  uniform mat3 projectionMatrix;
2583
- uniform mat3 worldTransformMatrix;
2582
+ uniform mat3 viewMatrix;
2584
2583
  uniform vec4 modulate;
2584
+ uniform float canvasWidth;
2585
+ uniform float canvasHeight;
2585
2586
 
2586
2587
  varying float vTextureId;
2587
2588
  varying vec2 vUv;
@@ -2589,6 +2590,10 @@ varying vec4 vModulate;
2589
2590
  varying vec4 vBackgroundColor;
2590
2591
  varying vec4 vDisableWrapMode;
2591
2592
 
2593
+ vec2 roundPixels(vec2 position, vec2 targetSize) {
2594
+ return (floor(((position * 0.5 + 0.5) * targetSize) + 0.5) / targetSize) * 2.0 - 1.0;
2595
+ }
2596
+
2592
2597
  void main(void) {
2593
2598
  mat3 modelMatrix = mat3(
2594
2599
  1.0, 0.0, 0.0,
@@ -2596,8 +2601,9 @@ void main(void) {
2596
2601
  0.0, 0.0, 1.0
2597
2602
  );
2598
2603
  vTextureId = aTextureId;
2599
- mat3 modelViewProjectionMatrix = projectionMatrix * worldTransformMatrix * modelMatrix;
2600
- gl_Position = vec4((modelViewProjectionMatrix * vec3(aPosition, 1.0)).xy, 0.0, 1.0);
2604
+ vec3 pos = projectionMatrix * viewMatrix * modelMatrix * vec3(aPosition, 1.0);
2605
+ gl_Position = vec4(roundPixels(pos.xy, vec2(canvasWidth, canvasHeight)), 0.0, 1.0);
2606
+
2601
2607
  vUv = aUv;
2602
2608
  vModulate = aModulate * modulate;
2603
2609
  vBackgroundColor = aBackgroundColor;
@@ -2682,6 +2688,8 @@ void main(void) {
2682
2688
  renderer2.program.updateUniforms(program, {
2683
2689
  samplers,
2684
2690
  modulate: [1, 1, 1, 1],
2691
+ canvasWidth: renderer2.gl.drawingBufferWidth,
2692
+ canvasHeight: renderer2.gl.drawingBufferHeight,
2685
2693
  ...renderer2.program.uniforms
2686
2694
  });
2687
2695
  renderer2.vertexArray.bind(vao ?? vertexArray);
@@ -3327,7 +3335,7 @@ class WebGLProgramModule extends WebGLModule {
3327
3335
  boundProgram = null;
3328
3336
  uniforms = {
3329
3337
  projectionMatrix: [1, 0, 0, 0, 1, 0, 0, 0, 1],
3330
- worldTransformMatrix: [1, 0, 0, 0, 1, 0, 0, 0, 1]
3338
+ viewMatrix: [1, 0, 0, 0, 1, 0, 0, 0, 1]
3331
3339
  };
3332
3340
  create(options) {
3333
3341
  const program = this.gl.createProgram();
@@ -3531,7 +3539,7 @@ ${gl.getShaderInfoLog(shader)}`);
3531
3539
  this.boundProgram = null;
3532
3540
  this.uniforms = {
3533
3541
  projectionMatrix: [1, 0, 0, 0, 1, 0, 0, 0, 1],
3534
- worldTransformMatrix: [1, 0, 0, 0, 1, 0, 0, 0, 1]
3542
+ viewMatrix: [1, 0, 0, 0, 1, 0, 0, 0, 1]
3535
3543
  };
3536
3544
  }
3537
3545
  free() {
@@ -3625,8 +3633,8 @@ class WebGLScissorModule extends WebGLModule {
3625
3633
  use() {
3626
3634
  const renderer = this._renderer;
3627
3635
  const { pixelRatio, mask, viewport, screen, gl, program } = renderer;
3628
- const { worldTransformMatrix } = program.uniforms;
3629
- const rect = transformRectToAABB(worldTransformMatrix, mask.last.mask);
3636
+ const { viewMatrix } = program.uniforms;
3637
+ const rect = transformRectToAABB(viewMatrix, mask.last.mask);
3630
3638
  const { x, y, width, height } = rect;
3631
3639
  let scissorY;
3632
3640
  if (viewport.boundViewport) {
@@ -6565,7 +6573,7 @@ exports.Viewport = class Viewport extends exports.Node {
6565
6573
  this.projection.flipY(flipY);
6566
6574
  }
6567
6575
  projection = new Projection2D();
6568
- worldTransform = new Transform2D();
6576
+ canvasTransform = new Transform2D();
6569
6577
  _framebufferIndex = 0;
6570
6578
  _framebuffers = [
6571
6579
  { texture: new ViewportTexture(), needsUpload: false },
@@ -6680,7 +6688,7 @@ exports.Viewport = class Viewport extends exports.Node {
6680
6688
  render(renderer, next) {
6681
6689
  const oldViewport = this._tree?.getCurrentViewport();
6682
6690
  renderer.program.uniforms.projectionMatrix = this.projection.toArray(true);
6683
- renderer.program.uniforms.worldTransformMatrix = this.worldTransform.toArray(true);
6691
+ renderer.program.uniforms.viewMatrix = this.canvasTransform.toArray(true);
6684
6692
  this.activate(renderer);
6685
6693
  renderer.clear();
6686
6694
  super.render(renderer, next);
@@ -6695,11 +6703,11 @@ exports.Viewport = class Viewport extends exports.Node {
6695
6703
  getRect() {
6696
6704
  return new Rect2(this.x, this.y, this.width, this.height);
6697
6705
  }
6698
- toGlobal(worldPos, newPos) {
6699
- return this.worldTransform.applyInverse(worldPos, newPos);
6706
+ toCanvasGlobal(screenPos, newPos) {
6707
+ return this.canvasTransform.applyAffineInverse(screenPos, newPos);
6700
6708
  }
6701
- toWorld(globalPos, newPos) {
6702
- return this.worldTransform.apply(globalPos, newPos);
6709
+ toCanvasScreen(globalPos, newPos) {
6710
+ return this.canvasTransform.apply(globalPos, newPos);
6703
6711
  }
6704
6712
  };
6705
6713
  __decorateClass$P([
@@ -7237,35 +7245,28 @@ exports.Node2D = class Node2D extends exports.CanvasItem {
7237
7245
  getTransformOrigin() {
7238
7246
  return new Vector2(0, 0);
7239
7247
  }
7240
- getTransform(cb) {
7248
+ updateTransform(cb) {
7241
7249
  const origin = this.getTransformOrigin();
7242
- const transform = new Transform2D();
7243
- transform.translate(-origin.x, -origin.y).scale(this.scale.x, this.scale.y).skew(this.skew.x, this.skew.y).rotate(this.rotation);
7250
+ const transform = this.transform.identity().translate(-origin.x, -origin.y).scale(this.scale.x, this.scale.y).skew(this.skew.x, this.skew.y).rotate(this.rotation);
7244
7251
  cb?.(transform);
7245
7252
  transform.translate(this.position.x, this.position.y).translate(origin.x, origin.y);
7246
- return transform;
7247
- }
7248
- updateTransform() {
7249
- this.transform.copy(this.getTransform());
7250
7253
  }
7251
7254
  updateGlobalTransform() {
7252
7255
  this.updateTransform();
7253
7256
  const parent = this.getParent();
7254
7257
  if (parent?.globalTransform) {
7255
- this._parentTransformDirtyId = parent.globalTransform.dirtyId;
7256
- this.globalPosition.set(
7257
- parent.globalPosition.x + this.position.x,
7258
- parent.globalPosition.y + this.position.y
7259
- );
7260
- this.globalScale.set(
7261
- parent.globalScale.x * this.scale.x,
7262
- parent.globalScale.y * this.scale.y
7263
- );
7264
- this.globalSkew.set(
7265
- parent.globalSkew.x * this.skew.x,
7266
- parent.globalSkew.y * this.skew.y
7267
- );
7268
- this.globalRotation = parent.globalRotation + this.rotation;
7258
+ const {
7259
+ globalPosition,
7260
+ globalScale,
7261
+ globalSkew,
7262
+ globalTransform,
7263
+ globalRotation
7264
+ } = parent;
7265
+ this._parentTransformDirtyId = globalTransform.dirtyId;
7266
+ this.globalPosition.set(globalPosition.x + this.position.x, globalPosition.y + this.position.y);
7267
+ this.globalScale.set(globalScale.x * this.scale.x, globalScale.y * this.scale.y);
7268
+ this.globalSkew.set(globalSkew.x * this.skew.x, globalSkew.y * this.skew.y);
7269
+ this.globalRotation = globalRotation + this.rotation;
7269
7270
  parent.globalTransform.multiply(this.transform, this.globalTransform);
7270
7271
  } else {
7271
7272
  this.globalPosition.copy(this.position);
@@ -7314,7 +7315,7 @@ exports.Node2D = class Node2D extends exports.CanvasItem {
7314
7315
  }
7315
7316
  }
7316
7317
  toLocal(globalPos, newPos) {
7317
- return this.globalTransform.applyInverse(globalPos, newPos);
7318
+ return this.globalTransform.applyAffineInverse(globalPos, newPos);
7318
7319
  }
7319
7320
  toGlobal(localPos, newPos) {
7320
7321
  return this.globalTransform.apply(localPos, newPos);
@@ -7341,7 +7342,7 @@ var __decorateClass$I = (decorators, target, key, kind) => {
7341
7342
  return result;
7342
7343
  };
7343
7344
  exports.Camera2D = class Camera2D extends exports.Node2D {
7344
- zoom = new Vector2(1, 1).on("update", () => this.updateWorldTransform());
7345
+ zoom = new Vector2(1, 1).on("update", () => this.updateCanvasTransform());
7345
7346
  maxZoom = new Vector2(6, 6);
7346
7347
  minZoom = new Vector2(0.1, 0.1);
7347
7348
  _screenOffset = { x: 0, y: 0 };
@@ -7428,14 +7429,26 @@ exports.Camera2D = class Camera2D extends exports.Node2D {
7428
7429
  }
7429
7430
  updateTransform() {
7430
7431
  super.updateTransform();
7431
- this.updateWorldTransform();
7432
+ this.updateCanvasTransform();
7432
7433
  }
7433
- updateWorldTransform() {
7434
+ updateCanvasTransform() {
7434
7435
  const viewport = this.getViewport();
7435
7436
  if (!viewport)
7436
7437
  return;
7437
- viewport.worldTransform.identity().scale(this.zoom.x, this.zoom.y).translate(this.position.x, this.position.y);
7438
- this.emit("updateWorldTransform");
7438
+ viewport.canvasTransform.identity().scale(this.zoom.x, this.zoom.y).translate(this.position.x, this.position.y);
7439
+ this.emit("updateCanvasTransform");
7440
+ }
7441
+ toGlobal(screenPos, newPos) {
7442
+ const viewport = this.getViewport();
7443
+ if (!viewport)
7444
+ throw new Error("Failed to toGlobal, viewport is empty");
7445
+ return viewport.toCanvasGlobal(screenPos, newPos);
7446
+ }
7447
+ toScreen(globalPos, newPos) {
7448
+ const viewport = this.getViewport();
7449
+ if (!viewport)
7450
+ throw new Error("Failed to toScreen, viewport is empty");
7451
+ return viewport.toCanvasScreen(globalPos, newPos);
7439
7452
  }
7440
7453
  };
7441
7454
  __decorateClass$I([
@@ -10038,9 +10051,9 @@ exports.BaseElement2D = class BaseElement2D extends exports.Node2D {
10038
10051
  const [originX, originY] = parseCSSTransformOrigin(this.style.transformOrigin);
10039
10052
  return new Vector2(originX * width, originY * height);
10040
10053
  }
10041
- getTransform(cb) {
10054
+ updateTransform(cb) {
10042
10055
  const { width, height } = this.size;
10043
- return super.getTransform((transform) => {
10056
+ super.updateTransform((transform) => {
10044
10057
  parseCSSTransform(this.style.transform ?? "", width, height, transform);
10045
10058
  cb?.(transform);
10046
10059
  });
@@ -10229,7 +10242,7 @@ exports.BaseElement2D = class BaseElement2D extends exports.Node2D {
10229
10242
  const pos = new Vector2(screenX, screenY);
10230
10243
  const viewport = this.getViewport();
10231
10244
  if (viewport) {
10232
- viewport.toGlobal(pos, pos);
10245
+ viewport.toCanvasGlobal(pos, pos);
10233
10246
  }
10234
10247
  this.toLocal(pos, pos);
10235
10248
  if (this._positionInput(pos, key)) {
@@ -10345,59 +10358,123 @@ exports.Element2D = __decorateClass$k([
10345
10358
  customNode("Element2D")
10346
10359
  ], exports.Element2D);
10347
10360
 
10361
+ const edgeMap = {
10362
+ left: 0,
10363
+ // Edge.Left
10364
+ top: 1,
10365
+ // Edge.Top
10366
+ right: 2,
10367
+ // Edge.Right
10368
+ bottom: 3,
10369
+ // Edge.Bottom
10370
+ start: 4,
10371
+ // Edge.Start
10372
+ end: 5,
10373
+ // Edge.End
10374
+ horizontal: 6,
10375
+ // Edge.Horizontal
10376
+ vertical: 7,
10377
+ // Edge.Vertical
10378
+ all: 8
10379
+ // Edge.All
10380
+ };
10381
+ const gutterMap = {
10382
+ column: 0,
10383
+ // Gutter.Column
10384
+ row: 1,
10385
+ // Gutter.Row
10386
+ all: 2
10387
+ // Gutter.All
10388
+ };
10348
10389
  const alignMap = {
10349
- "auto": load.Align.Auto,
10350
- "flex-start": load.Align.FlexStart,
10351
- "center": load.Align.Center,
10352
- "flex-end": load.Align.FlexEnd,
10353
- "stretch": load.Align.Stretch,
10354
- "baseline": load.Align.Baseline,
10355
- "space-between": load.Align.SpaceBetween,
10356
- "space-around": load.Align.SpaceAround,
10357
- "space-evenly": load.Align.SpaceEvenly
10390
+ "auto": 0,
10391
+ // Align.Auto
10392
+ "flex-start": 1,
10393
+ // Align.FlexStart
10394
+ "center": 2,
10395
+ // Align.Center
10396
+ "flex-end": 3,
10397
+ // Align.FlexEnd
10398
+ "stretch": 4,
10399
+ // Align.Stretch
10400
+ "baseline": 5,
10401
+ // Align.Baseline
10402
+ "space-between": 6,
10403
+ // Align.SpaceBetween
10404
+ "space-around": 7,
10405
+ // Align.SpaceAround
10406
+ "space-evenly": 8
10407
+ // Align.SpaceEvenly
10358
10408
  };
10359
10409
  const displayMap = {
10360
- none: load.Display.None,
10361
- flex: load.Display.Flex,
10362
- contents: load.Display.Contents
10410
+ flex: 0,
10411
+ // Display.Flex
10412
+ none: 1,
10413
+ // Display.None
10414
+ contents: 2
10415
+ // Display.Contents
10363
10416
  };
10364
10417
  const directionMap = {
10365
- inherit: load.Direction.Inherit,
10366
- ltr: load.Direction.LTR,
10367
- rtl: load.Direction.RTL
10418
+ inherit: 0,
10419
+ // Direction.Inherit
10420
+ ltr: 1,
10421
+ // Direction.LTR
10422
+ rtl: 2
10423
+ // Direction.RTL
10368
10424
  };
10369
10425
  const flexDirectionMap = {
10370
- "column": load.FlexDirection.Column,
10371
- "column-reverse": load.FlexDirection.ColumnReverse,
10372
- "row": load.FlexDirection.Row,
10373
- "row-reverse": load.FlexDirection.RowReverse
10426
+ "column": 0,
10427
+ // FlexDirection.Column
10428
+ "column-reverse": 1,
10429
+ // FlexDirection.ColumnReverse
10430
+ "row": 2,
10431
+ // FlexDirection.Row
10432
+ "row-reverse": 3
10433
+ // FlexDirection.RowReverse
10374
10434
  };
10375
10435
  const flexWrapMap = {
10376
- "no-wrap": load.Wrap.NoWrap,
10377
- "wrap": load.Wrap.Wrap,
10378
- "Wrap-reverse": load.Wrap.WrapReverse
10436
+ "no-wrap": 0,
10437
+ // Wrap.NoWrap
10438
+ "wrap": 1,
10439
+ // Wrap.Wrap
10440
+ "Wrap-reverse": 2
10441
+ // Wrap.WrapReverse
10379
10442
  };
10380
10443
  const justifyMap = {
10381
- "flex-start": load.Justify.FlexStart,
10382
- "center": load.Justify.Center,
10383
- "flex-end": load.Justify.FlexEnd,
10384
- "space-between": load.Justify.SpaceBetween,
10385
- "space-around": load.Justify.SpaceAround,
10386
- "space-evenly": load.Justify.SpaceEvenly
10444
+ "flex-start": 0,
10445
+ // Justify.FlexStart
10446
+ "center": 1,
10447
+ // Justify.Center
10448
+ "flex-end": 2,
10449
+ // Justify.FlexEnd
10450
+ "space-between": 3,
10451
+ // Justify.SpaceBetween
10452
+ "space-around": 4,
10453
+ // Justify.SpaceAround
10454
+ "space-evenly": 5
10455
+ // Justify.SpaceEvenly
10387
10456
  };
10388
10457
  const overflowMap = {
10389
- visible: load.Overflow.Visible,
10390
- hidden: load.Overflow.Hidden,
10391
- scroll: load.Overflow.Scroll
10458
+ visible: 0,
10459
+ // Overflow.Visible
10460
+ hidden: 1,
10461
+ // Overflow.Hidden
10462
+ scroll: 2
10463
+ // Overflow.Scroll
10392
10464
  };
10393
10465
  const positionTypeMap = {
10394
- static: load.PositionType.Static,
10395
- relative: load.PositionType.Relative,
10396
- absolute: load.PositionType.Absolute
10466
+ static: 0,
10467
+ // PositionType.Static
10468
+ relative: 1,
10469
+ // PositionType.Relative
10470
+ absolute: 2
10471
+ // PositionType.Absolute
10397
10472
  };
10398
10473
  const boxSizingMap = {
10399
- "border-box": load.BoxSizing.BorderBox,
10400
- "content-box": load.BoxSizing.ContentBox
10474
+ "border-box": 0,
10475
+ // BoxSizing.BorderBox
10476
+ "content-box": 1
10477
+ // BoxSizing.ContentBox
10401
10478
  };
10402
10479
  class FlexLayout {
10403
10480
  constructor(_element) {
@@ -10405,7 +10482,8 @@ class FlexLayout {
10405
10482
  }
10406
10483
  static _yoga;
10407
10484
  static async load() {
10408
- this._yoga = await load.loadYoga();
10485
+ const { loadYoga } = await import('yoga-layout/load');
10486
+ this._yoga = await loadYoga();
10409
10487
  }
10410
10488
  _node = FlexLayout._yoga.Node.create();
10411
10489
  get _style() {
@@ -10451,19 +10529,19 @@ class FlexLayout {
10451
10529
  this._node.setAspectRatio(value);
10452
10530
  break;
10453
10531
  case "borderTop":
10454
- this._node.setBorder(load.Edge.Top, this._style.borderWidth);
10532
+ this._node.setBorder(edgeMap.top, this._style.borderWidth);
10455
10533
  break;
10456
10534
  case "borderBottom":
10457
- this._node.setBorder(load.Edge.Bottom, this._style.borderWidth);
10535
+ this._node.setBorder(edgeMap.bottom, this._style.borderWidth);
10458
10536
  break;
10459
10537
  case "borderLeft":
10460
- this._node.setBorder(load.Edge.Left, this._style.borderWidth);
10538
+ this._node.setBorder(edgeMap.left, this._style.borderWidth);
10461
10539
  break;
10462
10540
  case "borderRight":
10463
- this._node.setBorder(load.Edge.Right, this._style.borderWidth);
10541
+ this._node.setBorder(edgeMap.right, this._style.borderWidth);
10464
10542
  break;
10465
10543
  case "border":
10466
- this._node.setBorder(load.Edge.All, this._style.borderWidth);
10544
+ this._node.setBorder(edgeMap.all, this._style.borderWidth);
10467
10545
  break;
10468
10546
  case "direction":
10469
10547
  this._node.setDirection(
@@ -10506,22 +10584,22 @@ class FlexLayout {
10506
10584
  );
10507
10585
  break;
10508
10586
  case "gap":
10509
- value !== void 0 && this._node.setGap(load.Gutter.All, value);
10587
+ value !== void 0 && this._node.setGap(gutterMap.all, value);
10510
10588
  break;
10511
10589
  case "marginTop":
10512
- this._node.setMargin(load.Edge.Top, value);
10590
+ this._node.setMargin(edgeMap.top, value);
10513
10591
  break;
10514
10592
  case "marginBottom":
10515
- this._node.setMargin(load.Edge.Top, value);
10593
+ this._node.setMargin(edgeMap.bottom, value);
10516
10594
  break;
10517
10595
  case "marginLeft":
10518
- this._node.setMargin(load.Edge.Left, value);
10596
+ this._node.setMargin(edgeMap.left, value);
10519
10597
  break;
10520
10598
  case "marginRight":
10521
- this._node.setMargin(load.Edge.Top, value);
10599
+ this._node.setMargin(edgeMap.right, value);
10522
10600
  break;
10523
10601
  case "margin":
10524
- this._node.setMargin(load.Edge.All, value);
10602
+ this._node.setMargin(edgeMap.all, value);
10525
10603
  break;
10526
10604
  case "maxHeight":
10527
10605
  this._node.setMaxHeight(value);
@@ -10543,31 +10621,31 @@ class FlexLayout {
10543
10621
  );
10544
10622
  break;
10545
10623
  case "paddingTop":
10546
- this._node.setPadding(load.Edge.Top, this._style.paddingTop);
10624
+ this._node.setPadding(edgeMap.top, this._style.paddingTop);
10547
10625
  break;
10548
10626
  case "paddingBottom":
10549
- this._node.setPadding(load.Edge.Bottom, this._style.paddingBottom);
10627
+ this._node.setPadding(edgeMap.bottom, this._style.paddingBottom);
10550
10628
  break;
10551
10629
  case "paddingLeft":
10552
- this._node.setPadding(load.Edge.Left, this._style.paddingLeft);
10630
+ this._node.setPadding(edgeMap.left, this._style.paddingLeft);
10553
10631
  break;
10554
10632
  case "paddingRight":
10555
- this._node.setPadding(load.Edge.Right, this._style.paddingRight);
10633
+ this._node.setPadding(edgeMap.right, this._style.paddingRight);
10556
10634
  break;
10557
10635
  case "padding":
10558
- this._node.setPadding(load.Edge.All, this._style.padding);
10636
+ this._node.setPadding(edgeMap.all, this._style.padding);
10559
10637
  break;
10560
10638
  case "top":
10561
- this._node.setPosition(load.Edge.Top, this._style.top);
10639
+ this._node.setPosition(edgeMap.top, this._style.top);
10562
10640
  break;
10563
10641
  case "bottom":
10564
- this._node.setPosition(load.Edge.Bottom, this._style.bottom);
10642
+ this._node.setPosition(edgeMap.bottom, this._style.bottom);
10565
10643
  break;
10566
10644
  case "left":
10567
- this._node.setPosition(load.Edge.Left, this._style.left);
10645
+ this._node.setPosition(edgeMap.left, this._style.left);
10568
10646
  break;
10569
10647
  case "right":
10570
- this._node.setPosition(load.Edge.Right, this._style.right);
10648
+ this._node.setPosition(edgeMap.right, this._style.right);
10571
10649
  break;
10572
10650
  case "position":
10573
10651
  this._node.setPositionType(
@@ -10648,7 +10726,7 @@ exports.FlexElement2D = class FlexElement2D extends exports.BaseElement2D {
10648
10726
  }
10649
10727
  }
10650
10728
  updateTransform() {
10651
- this.calculateLayout(void 0, void 0, load.Direction.LTR);
10729
+ this.calculateLayout(void 0, void 0, directionMap.ltr);
10652
10730
  const { left, top, width, height } = this._layout.getComputedLayout();
10653
10731
  this.position.x = left;
10654
10732
  this.position.y = top;
@@ -13431,7 +13509,7 @@ exports.TwistTransition = __decorateClass$1([
13431
13509
  customNode("TwistTransition")
13432
13510
  ], exports.TwistTransition);
13433
13511
 
13434
- class GIFLoader extends Loader {
13512
+ class GifLoader extends Loader {
13435
13513
  install(assets) {
13436
13514
  const handler = async (url) => {
13437
13515
  const { decodeFrames } = await import('modern-gif');
@@ -13457,7 +13535,7 @@ class GIFLoader extends Loader {
13457
13535
  }
13458
13536
  }
13459
13537
 
13460
- class JSONLoader extends Loader {
13538
+ class JsonLoader extends Loader {
13461
13539
  install(assets) {
13462
13540
  const handler = (url) => {
13463
13541
  return assets.fetch(url).then((rep) => rep.json());
@@ -13789,7 +13867,7 @@ class Assets {
13789
13867
  this._handled.clear();
13790
13868
  }
13791
13869
  }
13792
- const assets = new Assets().use(new FontLoader()).use(new GIFLoader()).use(new JSONLoader()).use(new LottieLoader()).use(new TextLoader()).use(new TextureLoader()).use(new VideoLoader());
13870
+ const assets = new Assets().use(new FontLoader()).use(new GifLoader()).use(new JsonLoader()).use(new LottieLoader()).use(new TextLoader()).use(new TextureLoader()).use(new VideoLoader());
13793
13871
 
13794
13872
  var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
13795
13873
  var __decorateClass = (decorators, target, key, kind) => {
@@ -14261,8 +14339,8 @@ exports.Engine = Engine;
14261
14339
  exports.FlexElement2DStyle = FlexElement2DStyle;
14262
14340
  exports.FlexLayout = FlexLayout;
14263
14341
  exports.FontLoader = FontLoader;
14264
- exports.GIFLoader = GIFLoader;
14265
14342
  exports.Geometry = Geometry;
14343
+ exports.GifLoader = GifLoader;
14266
14344
  exports.GradientTexture = GradientTexture;
14267
14345
  exports.HTMLAudio = HTMLAudio;
14268
14346
  exports.HTMLAudioContext = HTMLAudioContext;
@@ -14272,7 +14350,7 @@ exports.ImageTexture = ImageTexture;
14272
14350
  exports.IndexBuffer = IndexBuffer;
14273
14351
  exports.Input = Input;
14274
14352
  exports.InputEvent = InputEvent;
14275
- exports.JSONLoader = JSONLoader;
14353
+ exports.JsonLoader = JsonLoader;
14276
14354
  exports.KeyboardInputEvent = KeyboardInputEvent;
14277
14355
  exports.Loader = Loader;
14278
14356
  exports.LottieLoader = LottieLoader;
@@ -14348,7 +14426,9 @@ exports.WebGLVertexArrayModule = WebGLVertexArrayModule;
14348
14426
  exports.WebGLViewportModule = WebGLViewportModule;
14349
14427
  exports.WebSound = WebSound;
14350
14428
  exports.WheelInputEvent = WheelInputEvent;
14429
+ exports.alignMap = alignMap;
14351
14430
  exports.assets = assets;
14431
+ exports.boxSizingMap = boxSizingMap;
14352
14432
  exports.clamp = clamp;
14353
14433
  exports.clampFrag = clampFrag;
14354
14434
  exports.createHTMLCanvas = createHTMLCanvas;
@@ -14360,29 +14440,38 @@ exports.customNode = customNode;
14360
14440
  exports.customNodes = customNodes;
14361
14441
  exports.defaultOptions = defaultOptions;
14362
14442
  exports.determineCrossOrigin = determineCrossOrigin;
14443
+ exports.directionMap = directionMap;
14444
+ exports.displayMap = displayMap;
14363
14445
  exports.ease = ease;
14364
14446
  exports.easeIn = easeIn;
14365
14447
  exports.easeInOut = easeInOut;
14366
14448
  exports.easeOut = easeOut;
14449
+ exports.edgeMap = edgeMap;
14450
+ exports.flexDirectionMap = flexDirectionMap;
14451
+ exports.flexWrapMap = flexWrapMap;
14367
14452
  exports.frag = frag$1;
14368
14453
  exports.getDefaultCssPropertyValue = getDefaultCssPropertyValue;
14454
+ exports.gutterMap = gutterMap;
14369
14455
  exports.isCanvasElement = isCanvasElement;
14370
14456
  exports.isElementNode = isElementNode;
14371
14457
  exports.isImageElement = isImageElement;
14372
14458
  exports.isPow2 = isPow2;
14373
14459
  exports.isVideoElement = isVideoElement;
14374
14460
  exports.isWebgl2 = isWebgl2;
14461
+ exports.justifyMap = justifyMap;
14375
14462
  exports.lerp = lerp;
14376
14463
  exports.linear = linear;
14377
14464
  exports.log2 = log2;
14378
14465
  exports.mapWebGLBlendModes = mapWebGLBlendModes;
14379
14466
  exports.nextPow2 = nextPow2;
14380
14467
  exports.nextTick = nextTick;
14468
+ exports.overflowMap = overflowMap;
14381
14469
  exports.parseCSSFilter = parseCSSFilter;
14382
14470
  exports.parseCSSTransform = parseCSSTransform;
14383
14471
  exports.parseCSSTransformOrigin = parseCSSTransformOrigin;
14384
14472
  exports.parseCssFunctions = parseCssFunctions;
14385
14473
  exports.parseCssProperty = parseCssProperty;
14474
+ exports.positionTypeMap = positionTypeMap;
14386
14475
  exports.render = render;
14387
14476
  exports.timingFunctions = timingFunctions;
14388
14477
  exports.uid = uid;