modern-canvas 0.7.14 → 0.7.15

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.cjs CHANGED
@@ -1746,7 +1746,7 @@ class Matrix3 extends Matrix {
1746
1746
  constructor(array) {
1747
1747
  super(3, 3, array);
1748
1748
  }
1749
- invert() {
1749
+ affineInvert() {
1750
1750
  const [
1751
1751
  n11,
1752
1752
  n21,
@@ -2198,10 +2198,10 @@ class Transform2D extends Matrix3 {
2198
2198
  newPos.y = b * x + d * y + ty;
2199
2199
  return newPos;
2200
2200
  }
2201
- inverse() {
2202
- return this.clone().invert();
2201
+ affineInverse() {
2202
+ return this.clone().affineInvert();
2203
2203
  }
2204
- applyInverse(pos, newPos) {
2204
+ applyAffineInverse(pos, newPos) {
2205
2205
  newPos = newPos || new Vector2();
2206
2206
  const { a, b, c, d, tx, ty } = this.toObject();
2207
2207
  const id = 1 / (a * d + c * -b);
@@ -2580,7 +2580,7 @@ attribute vec4 aBackgroundColor;
2580
2580
  attribute vec4 aDisableWrapMode;
2581
2581
 
2582
2582
  uniform mat3 projectionMatrix;
2583
- uniform mat3 worldTransformMatrix;
2583
+ uniform mat3 viewMatrix;
2584
2584
  uniform vec4 modulate;
2585
2585
 
2586
2586
  varying float vTextureId;
@@ -2596,7 +2596,7 @@ void main(void) {
2596
2596
  0.0, 0.0, 1.0
2597
2597
  );
2598
2598
  vTextureId = aTextureId;
2599
- mat3 modelViewProjectionMatrix = projectionMatrix * worldTransformMatrix * modelMatrix;
2599
+ mat3 modelViewProjectionMatrix = projectionMatrix * viewMatrix * modelMatrix;
2600
2600
  gl_Position = vec4((modelViewProjectionMatrix * vec3(aPosition, 1.0)).xy, 0.0, 1.0);
2601
2601
  vUv = aUv;
2602
2602
  vModulate = aModulate * modulate;
@@ -3327,7 +3327,7 @@ class WebGLProgramModule extends WebGLModule {
3327
3327
  boundProgram = null;
3328
3328
  uniforms = {
3329
3329
  projectionMatrix: [1, 0, 0, 0, 1, 0, 0, 0, 1],
3330
- worldTransformMatrix: [1, 0, 0, 0, 1, 0, 0, 0, 1]
3330
+ viewMatrix: [1, 0, 0, 0, 1, 0, 0, 0, 1]
3331
3331
  };
3332
3332
  create(options) {
3333
3333
  const program = this.gl.createProgram();
@@ -3531,7 +3531,7 @@ ${gl.getShaderInfoLog(shader)}`);
3531
3531
  this.boundProgram = null;
3532
3532
  this.uniforms = {
3533
3533
  projectionMatrix: [1, 0, 0, 0, 1, 0, 0, 0, 1],
3534
- worldTransformMatrix: [1, 0, 0, 0, 1, 0, 0, 0, 1]
3534
+ viewMatrix: [1, 0, 0, 0, 1, 0, 0, 0, 1]
3535
3535
  };
3536
3536
  }
3537
3537
  free() {
@@ -3625,8 +3625,8 @@ class WebGLScissorModule extends WebGLModule {
3625
3625
  use() {
3626
3626
  const renderer = this._renderer;
3627
3627
  const { pixelRatio, mask, viewport, screen, gl, program } = renderer;
3628
- const { worldTransformMatrix } = program.uniforms;
3629
- const rect = transformRectToAABB(worldTransformMatrix, mask.last.mask);
3628
+ const { viewMatrix } = program.uniforms;
3629
+ const rect = transformRectToAABB(viewMatrix, mask.last.mask);
3630
3630
  const { x, y, width, height } = rect;
3631
3631
  let scissorY;
3632
3632
  if (viewport.boundViewport) {
@@ -6565,7 +6565,7 @@ exports.Viewport = class Viewport extends exports.Node {
6565
6565
  this.projection.flipY(flipY);
6566
6566
  }
6567
6567
  projection = new Projection2D();
6568
- worldTransform = new Transform2D();
6568
+ canvasTransform = new Transform2D();
6569
6569
  _framebufferIndex = 0;
6570
6570
  _framebuffers = [
6571
6571
  { texture: new ViewportTexture(), needsUpload: false },
@@ -6680,7 +6680,7 @@ exports.Viewport = class Viewport extends exports.Node {
6680
6680
  render(renderer, next) {
6681
6681
  const oldViewport = this._tree?.getCurrentViewport();
6682
6682
  renderer.program.uniforms.projectionMatrix = this.projection.toArray(true);
6683
- renderer.program.uniforms.worldTransformMatrix = this.worldTransform.toArray(true);
6683
+ renderer.program.uniforms.viewMatrix = this.canvasTransform.toArray(true);
6684
6684
  this.activate(renderer);
6685
6685
  renderer.clear();
6686
6686
  super.render(renderer, next);
@@ -6695,11 +6695,11 @@ exports.Viewport = class Viewport extends exports.Node {
6695
6695
  getRect() {
6696
6696
  return new Rect2(this.x, this.y, this.width, this.height);
6697
6697
  }
6698
- toGlobal(worldPos, newPos) {
6699
- return this.worldTransform.applyInverse(worldPos, newPos);
6698
+ toCanvasGlobal(screenPos, newPos) {
6699
+ return this.canvasTransform.applyAffineInverse(screenPos, newPos);
6700
6700
  }
6701
- toWorld(globalPos, newPos) {
6702
- return this.worldTransform.apply(globalPos, newPos);
6701
+ toCanvasScreen(globalPos, newPos) {
6702
+ return this.canvasTransform.apply(globalPos, newPos);
6703
6703
  }
6704
6704
  };
6705
6705
  __decorateClass$P([
@@ -7237,35 +7237,28 @@ exports.Node2D = class Node2D extends exports.CanvasItem {
7237
7237
  getTransformOrigin() {
7238
7238
  return new Vector2(0, 0);
7239
7239
  }
7240
- getTransform(cb) {
7240
+ updateTransform(cb) {
7241
7241
  const origin = this.getTransformOrigin();
7242
- const transform = new Transform2D();
7243
- transform.translate(-origin.x, -origin.y).scale(this.scale.x, this.scale.y).skew(this.skew.x, this.skew.y).rotate(this.rotation);
7242
+ const transform = this.transform.identity().translate(-origin.x, -origin.y).scale(this.scale.x, this.scale.y).skew(this.skew.x, this.skew.y).rotate(this.rotation);
7244
7243
  cb?.(transform);
7245
7244
  transform.translate(this.position.x, this.position.y).translate(origin.x, origin.y);
7246
- return transform;
7247
- }
7248
- updateTransform() {
7249
- this.transform.copy(this.getTransform());
7250
7245
  }
7251
7246
  updateGlobalTransform() {
7252
7247
  this.updateTransform();
7253
7248
  const parent = this.getParent();
7254
7249
  if (parent?.globalTransform) {
7255
- this._parentTransformDirtyId = parent.globalTransform.dirtyId;
7256
- this.globalPosition.set(
7257
- parent.globalPosition.x + this.position.x,
7258
- parent.globalPosition.y + this.position.y
7259
- );
7260
- this.globalScale.set(
7261
- parent.globalScale.x * this.scale.x,
7262
- parent.globalScale.y * this.scale.y
7263
- );
7264
- this.globalSkew.set(
7265
- parent.globalSkew.x * this.skew.x,
7266
- parent.globalSkew.y * this.skew.y
7267
- );
7268
- this.globalRotation = parent.globalRotation + this.rotation;
7250
+ const {
7251
+ globalPosition,
7252
+ globalScale,
7253
+ globalSkew,
7254
+ globalTransform,
7255
+ globalRotation
7256
+ } = parent;
7257
+ this._parentTransformDirtyId = globalTransform.dirtyId;
7258
+ this.globalPosition.set(globalPosition.x + this.position.x, globalPosition.y + this.position.y);
7259
+ this.globalScale.set(globalScale.x * this.scale.x, globalScale.y * this.scale.y);
7260
+ this.globalSkew.set(globalSkew.x * this.skew.x, globalSkew.y * this.skew.y);
7261
+ this.globalRotation = globalRotation + this.rotation;
7269
7262
  parent.globalTransform.multiply(this.transform, this.globalTransform);
7270
7263
  } else {
7271
7264
  this.globalPosition.copy(this.position);
@@ -7314,7 +7307,7 @@ exports.Node2D = class Node2D extends exports.CanvasItem {
7314
7307
  }
7315
7308
  }
7316
7309
  toLocal(globalPos, newPos) {
7317
- return this.globalTransform.applyInverse(globalPos, newPos);
7310
+ return this.globalTransform.applyAffineInverse(globalPos, newPos);
7318
7311
  }
7319
7312
  toGlobal(localPos, newPos) {
7320
7313
  return this.globalTransform.apply(localPos, newPos);
@@ -7341,7 +7334,7 @@ var __decorateClass$I = (decorators, target, key, kind) => {
7341
7334
  return result;
7342
7335
  };
7343
7336
  exports.Camera2D = class Camera2D extends exports.Node2D {
7344
- zoom = new Vector2(1, 1).on("update", () => this.updateWorldTransform());
7337
+ zoom = new Vector2(1, 1).on("update", () => this.updateCanvasTransform());
7345
7338
  maxZoom = new Vector2(6, 6);
7346
7339
  minZoom = new Vector2(0.1, 0.1);
7347
7340
  _screenOffset = { x: 0, y: 0 };
@@ -7428,14 +7421,26 @@ exports.Camera2D = class Camera2D extends exports.Node2D {
7428
7421
  }
7429
7422
  updateTransform() {
7430
7423
  super.updateTransform();
7431
- this.updateWorldTransform();
7424
+ this.updateCanvasTransform();
7432
7425
  }
7433
- updateWorldTransform() {
7426
+ updateCanvasTransform() {
7434
7427
  const viewport = this.getViewport();
7435
7428
  if (!viewport)
7436
7429
  return;
7437
- viewport.worldTransform.identity().scale(this.zoom.x, this.zoom.y).translate(this.position.x, this.position.y);
7438
- this.emit("updateWorldTransform");
7430
+ viewport.canvasTransform.identity().scale(this.zoom.x, this.zoom.y).translate(this.position.x, this.position.y);
7431
+ this.emit("updateCanvasTransform");
7432
+ }
7433
+ toGlobal(screenPos, newPos) {
7434
+ const viewport = this.getViewport();
7435
+ if (!viewport)
7436
+ throw new Error("Failed to toGlobal, viewport is empty");
7437
+ return viewport.toCanvasGlobal(screenPos, newPos);
7438
+ }
7439
+ toScreen(globalPos, newPos) {
7440
+ const viewport = this.getViewport();
7441
+ if (!viewport)
7442
+ throw new Error("Failed to toScreen, viewport is empty");
7443
+ return viewport.toCanvasScreen(globalPos, newPos);
7439
7444
  }
7440
7445
  };
7441
7446
  __decorateClass$I([
@@ -10038,9 +10043,9 @@ exports.BaseElement2D = class BaseElement2D extends exports.Node2D {
10038
10043
  const [originX, originY] = parseCSSTransformOrigin(this.style.transformOrigin);
10039
10044
  return new Vector2(originX * width, originY * height);
10040
10045
  }
10041
- getTransform(cb) {
10046
+ updateTransform(cb) {
10042
10047
  const { width, height } = this.size;
10043
- return super.getTransform((transform) => {
10048
+ super.updateTransform((transform) => {
10044
10049
  parseCSSTransform(this.style.transform ?? "", width, height, transform);
10045
10050
  cb?.(transform);
10046
10051
  });
@@ -10229,7 +10234,7 @@ exports.BaseElement2D = class BaseElement2D extends exports.Node2D {
10229
10234
  const pos = new Vector2(screenX, screenY);
10230
10235
  const viewport = this.getViewport();
10231
10236
  if (viewport) {
10232
- viewport.toGlobal(pos, pos);
10237
+ viewport.toCanvasGlobal(pos, pos);
10233
10238
  }
10234
10239
  this.toLocal(pos, pos);
10235
10240
  if (this._positionInput(pos, key)) {
package/dist/index.d.cts CHANGED
@@ -444,7 +444,7 @@ declare class Matrix2 extends Matrix {
444
444
  */
445
445
  declare class Matrix3 extends Matrix {
446
446
  constructor(array?: number[]);
447
- invert(): this;
447
+ affineInvert(): this;
448
448
  }
449
449
 
450
450
  declare class Projection2D extends Matrix3 {
@@ -583,8 +583,8 @@ declare class Transform2D extends Matrix3 {
583
583
  y: number;
584
584
  }, output?: TransformableObject): TransformableObject;
585
585
  apply<P extends Vector2Data = Vector2>(pos: Vector2Data, newPos?: P): P;
586
- inverse(): this;
587
- applyInverse<P extends Vector2Data = Vector2>(pos: Vector2Data, newPos?: P): P;
586
+ affineInverse(): this;
587
+ applyAffineInverse<P extends Vector2Data = Vector2>(pos: Vector2Data, newPos?: P): P;
588
588
  isIdentity(): boolean;
589
589
  toObject(): TransformObject;
590
590
  }
@@ -1105,7 +1105,7 @@ declare class WebGLProgramModule extends WebGLModule {
1105
1105
  boundProgram: WebGLProgram | null;
1106
1106
  uniforms: {
1107
1107
  projectionMatrix: number[];
1108
- worldTransformMatrix: number[];
1108
+ viewMatrix: number[];
1109
1109
  };
1110
1110
  create(options?: WebGLProgramOptions): WebGLProgram;
1111
1111
  getMeta(program: WebGLProgram): WebGLProgramMeta;
@@ -1532,7 +1532,7 @@ interface Viewport {
1532
1532
  declare class Viewport extends Node implements Rectangulable {
1533
1533
  flipY: boolean;
1534
1534
  readonly projection: Projection2D;
1535
- readonly worldTransform: Transform2D;
1535
+ readonly canvasTransform: Transform2D;
1536
1536
  protected _framebufferIndex: number;
1537
1537
  protected _framebuffers: ViewportFramebuffer[];
1538
1538
  x: number;
@@ -1557,8 +1557,8 @@ declare class Viewport extends Node implements Rectangulable {
1557
1557
  activateWithCopy(renderer: WebGLRenderer, target: Viewport): void;
1558
1558
  render(renderer: WebGLRenderer, next?: () => void): void;
1559
1559
  getRect(): Rect2;
1560
- toGlobal<P extends Vector2Data = Vector2>(worldPos: Vector2Data, newPos?: P): P;
1561
- toWorld<P extends Vector2Data = Vector2>(globalPos: Vector2Data, newPos?: P): P;
1560
+ toCanvasGlobal<P extends Vector2Data = Vector2>(screenPos: Vector2Data, newPos?: P): P;
1561
+ toCanvasScreen<P extends Vector2Data = Vector2>(globalPos: Vector2Data, newPos?: P): P;
1562
1562
  }
1563
1563
 
1564
1564
  interface RenderCall {
@@ -1948,8 +1948,7 @@ declare class Node2D extends CanvasItem {
1948
1948
  constructor(properties?: Partial<Node2DProperties>, nodes?: Node[]);
1949
1949
  protected _updateProperty(key: string, value: any, oldValue: any, declaration?: PropertyDeclaration): void;
1950
1950
  getTransformOrigin(): Vector2;
1951
- getTransform(cb?: (transform: Transform2D) => void): Transform2D;
1952
- updateTransform(): void;
1951
+ updateTransform(cb?: (transform: Transform2D) => void): void;
1953
1952
  updateGlobalTransform(): void;
1954
1953
  protected _transformVertices(vertices: Float32Array, vertTransform?: VertTransform): Float32Array;
1955
1954
  protected _relayout(batchables: CanvasBatchable[]): CanvasBatchable[];
@@ -1961,7 +1960,7 @@ declare class Node2D extends CanvasItem {
1961
1960
  interface Camera2DProperties extends Node2DProperties {
1962
1961
  }
1963
1962
  interface Camera2DEventMap extends Node2DEventMap {
1964
- updateWorldTransform: () => void;
1963
+ updateCanvasTransform: () => void;
1965
1964
  }
1966
1965
  interface Camera2D {
1967
1966
  on: (<K extends keyof Camera2DEventMap>(type: K, listener: Camera2DEventMap[K], options?: EventListenerOptions) => this) & ((type: string, listener: EventListenerValue, options?: EventListenerOptions) => this);
@@ -1985,7 +1984,9 @@ declare class Camera2D extends Node2D {
1985
1984
  protected _input(event: InputEvent, key: InputEventKey): void;
1986
1985
  protected _onWheel(e: WheelInputEvent): void;
1987
1986
  updateTransform(): void;
1988
- updateWorldTransform(): void;
1987
+ updateCanvasTransform(): void;
1988
+ toGlobal<P extends Vector2Data = Vector2>(screenPos: Vector2Data, newPos?: P): P;
1989
+ toScreen<P extends Vector2Data = Vector2>(globalPos: Vector2Data, newPos?: P): P;
1989
1990
  }
1990
1991
 
1991
1992
  interface BaseElement2DFill extends NormalizedFill {
@@ -2156,7 +2157,7 @@ declare class BaseElement2D extends Node2D implements Rectangulable {
2156
2157
  protected _updateStyleProperty(key: string, value: any, _oldValue: any, _declaration?: PropertyDeclaration): void;
2157
2158
  protected _updateMaskImage(): void;
2158
2159
  getTransformOrigin(): Vector2;
2159
- getTransform(cb?: (transform: Transform2D) => void): Transform2D;
2160
+ updateTransform(cb?: (transform: Transform2D) => void): void;
2160
2161
  updateGlobalTransform(): void;
2161
2162
  getRect(): Rect2;
2162
2163
  protected _getPointArray(): Vector2Data[];
package/dist/index.d.mts CHANGED
@@ -444,7 +444,7 @@ declare class Matrix2 extends Matrix {
444
444
  */
445
445
  declare class Matrix3 extends Matrix {
446
446
  constructor(array?: number[]);
447
- invert(): this;
447
+ affineInvert(): this;
448
448
  }
449
449
 
450
450
  declare class Projection2D extends Matrix3 {
@@ -583,8 +583,8 @@ declare class Transform2D extends Matrix3 {
583
583
  y: number;
584
584
  }, output?: TransformableObject): TransformableObject;
585
585
  apply<P extends Vector2Data = Vector2>(pos: Vector2Data, newPos?: P): P;
586
- inverse(): this;
587
- applyInverse<P extends Vector2Data = Vector2>(pos: Vector2Data, newPos?: P): P;
586
+ affineInverse(): this;
587
+ applyAffineInverse<P extends Vector2Data = Vector2>(pos: Vector2Data, newPos?: P): P;
588
588
  isIdentity(): boolean;
589
589
  toObject(): TransformObject;
590
590
  }
@@ -1105,7 +1105,7 @@ declare class WebGLProgramModule extends WebGLModule {
1105
1105
  boundProgram: WebGLProgram | null;
1106
1106
  uniforms: {
1107
1107
  projectionMatrix: number[];
1108
- worldTransformMatrix: number[];
1108
+ viewMatrix: number[];
1109
1109
  };
1110
1110
  create(options?: WebGLProgramOptions): WebGLProgram;
1111
1111
  getMeta(program: WebGLProgram): WebGLProgramMeta;
@@ -1532,7 +1532,7 @@ interface Viewport {
1532
1532
  declare class Viewport extends Node implements Rectangulable {
1533
1533
  flipY: boolean;
1534
1534
  readonly projection: Projection2D;
1535
- readonly worldTransform: Transform2D;
1535
+ readonly canvasTransform: Transform2D;
1536
1536
  protected _framebufferIndex: number;
1537
1537
  protected _framebuffers: ViewportFramebuffer[];
1538
1538
  x: number;
@@ -1557,8 +1557,8 @@ declare class Viewport extends Node implements Rectangulable {
1557
1557
  activateWithCopy(renderer: WebGLRenderer, target: Viewport): void;
1558
1558
  render(renderer: WebGLRenderer, next?: () => void): void;
1559
1559
  getRect(): Rect2;
1560
- toGlobal<P extends Vector2Data = Vector2>(worldPos: Vector2Data, newPos?: P): P;
1561
- toWorld<P extends Vector2Data = Vector2>(globalPos: Vector2Data, newPos?: P): P;
1560
+ toCanvasGlobal<P extends Vector2Data = Vector2>(screenPos: Vector2Data, newPos?: P): P;
1561
+ toCanvasScreen<P extends Vector2Data = Vector2>(globalPos: Vector2Data, newPos?: P): P;
1562
1562
  }
1563
1563
 
1564
1564
  interface RenderCall {
@@ -1948,8 +1948,7 @@ declare class Node2D extends CanvasItem {
1948
1948
  constructor(properties?: Partial<Node2DProperties>, nodes?: Node[]);
1949
1949
  protected _updateProperty(key: string, value: any, oldValue: any, declaration?: PropertyDeclaration): void;
1950
1950
  getTransformOrigin(): Vector2;
1951
- getTransform(cb?: (transform: Transform2D) => void): Transform2D;
1952
- updateTransform(): void;
1951
+ updateTransform(cb?: (transform: Transform2D) => void): void;
1953
1952
  updateGlobalTransform(): void;
1954
1953
  protected _transformVertices(vertices: Float32Array, vertTransform?: VertTransform): Float32Array;
1955
1954
  protected _relayout(batchables: CanvasBatchable[]): CanvasBatchable[];
@@ -1961,7 +1960,7 @@ declare class Node2D extends CanvasItem {
1961
1960
  interface Camera2DProperties extends Node2DProperties {
1962
1961
  }
1963
1962
  interface Camera2DEventMap extends Node2DEventMap {
1964
- updateWorldTransform: () => void;
1963
+ updateCanvasTransform: () => void;
1965
1964
  }
1966
1965
  interface Camera2D {
1967
1966
  on: (<K extends keyof Camera2DEventMap>(type: K, listener: Camera2DEventMap[K], options?: EventListenerOptions) => this) & ((type: string, listener: EventListenerValue, options?: EventListenerOptions) => this);
@@ -1985,7 +1984,9 @@ declare class Camera2D extends Node2D {
1985
1984
  protected _input(event: InputEvent, key: InputEventKey): void;
1986
1985
  protected _onWheel(e: WheelInputEvent): void;
1987
1986
  updateTransform(): void;
1988
- updateWorldTransform(): void;
1987
+ updateCanvasTransform(): void;
1988
+ toGlobal<P extends Vector2Data = Vector2>(screenPos: Vector2Data, newPos?: P): P;
1989
+ toScreen<P extends Vector2Data = Vector2>(globalPos: Vector2Data, newPos?: P): P;
1989
1990
  }
1990
1991
 
1991
1992
  interface BaseElement2DFill extends NormalizedFill {
@@ -2156,7 +2157,7 @@ declare class BaseElement2D extends Node2D implements Rectangulable {
2156
2157
  protected _updateStyleProperty(key: string, value: any, _oldValue: any, _declaration?: PropertyDeclaration): void;
2157
2158
  protected _updateMaskImage(): void;
2158
2159
  getTransformOrigin(): Vector2;
2159
- getTransform(cb?: (transform: Transform2D) => void): Transform2D;
2160
+ updateTransform(cb?: (transform: Transform2D) => void): void;
2160
2161
  updateGlobalTransform(): void;
2161
2162
  getRect(): Rect2;
2162
2163
  protected _getPointArray(): Vector2Data[];
package/dist/index.d.ts CHANGED
@@ -444,7 +444,7 @@ declare class Matrix2 extends Matrix {
444
444
  */
445
445
  declare class Matrix3 extends Matrix {
446
446
  constructor(array?: number[]);
447
- invert(): this;
447
+ affineInvert(): this;
448
448
  }
449
449
 
450
450
  declare class Projection2D extends Matrix3 {
@@ -583,8 +583,8 @@ declare class Transform2D extends Matrix3 {
583
583
  y: number;
584
584
  }, output?: TransformableObject): TransformableObject;
585
585
  apply<P extends Vector2Data = Vector2>(pos: Vector2Data, newPos?: P): P;
586
- inverse(): this;
587
- applyInverse<P extends Vector2Data = Vector2>(pos: Vector2Data, newPos?: P): P;
586
+ affineInverse(): this;
587
+ applyAffineInverse<P extends Vector2Data = Vector2>(pos: Vector2Data, newPos?: P): P;
588
588
  isIdentity(): boolean;
589
589
  toObject(): TransformObject;
590
590
  }
@@ -1105,7 +1105,7 @@ declare class WebGLProgramModule extends WebGLModule {
1105
1105
  boundProgram: WebGLProgram | null;
1106
1106
  uniforms: {
1107
1107
  projectionMatrix: number[];
1108
- worldTransformMatrix: number[];
1108
+ viewMatrix: number[];
1109
1109
  };
1110
1110
  create(options?: WebGLProgramOptions): WebGLProgram;
1111
1111
  getMeta(program: WebGLProgram): WebGLProgramMeta;
@@ -1532,7 +1532,7 @@ interface Viewport {
1532
1532
  declare class Viewport extends Node implements Rectangulable {
1533
1533
  flipY: boolean;
1534
1534
  readonly projection: Projection2D;
1535
- readonly worldTransform: Transform2D;
1535
+ readonly canvasTransform: Transform2D;
1536
1536
  protected _framebufferIndex: number;
1537
1537
  protected _framebuffers: ViewportFramebuffer[];
1538
1538
  x: number;
@@ -1557,8 +1557,8 @@ declare class Viewport extends Node implements Rectangulable {
1557
1557
  activateWithCopy(renderer: WebGLRenderer, target: Viewport): void;
1558
1558
  render(renderer: WebGLRenderer, next?: () => void): void;
1559
1559
  getRect(): Rect2;
1560
- toGlobal<P extends Vector2Data = Vector2>(worldPos: Vector2Data, newPos?: P): P;
1561
- toWorld<P extends Vector2Data = Vector2>(globalPos: Vector2Data, newPos?: P): P;
1560
+ toCanvasGlobal<P extends Vector2Data = Vector2>(screenPos: Vector2Data, newPos?: P): P;
1561
+ toCanvasScreen<P extends Vector2Data = Vector2>(globalPos: Vector2Data, newPos?: P): P;
1562
1562
  }
1563
1563
 
1564
1564
  interface RenderCall {
@@ -1948,8 +1948,7 @@ declare class Node2D extends CanvasItem {
1948
1948
  constructor(properties?: Partial<Node2DProperties>, nodes?: Node[]);
1949
1949
  protected _updateProperty(key: string, value: any, oldValue: any, declaration?: PropertyDeclaration): void;
1950
1950
  getTransformOrigin(): Vector2;
1951
- getTransform(cb?: (transform: Transform2D) => void): Transform2D;
1952
- updateTransform(): void;
1951
+ updateTransform(cb?: (transform: Transform2D) => void): void;
1953
1952
  updateGlobalTransform(): void;
1954
1953
  protected _transformVertices(vertices: Float32Array, vertTransform?: VertTransform): Float32Array;
1955
1954
  protected _relayout(batchables: CanvasBatchable[]): CanvasBatchable[];
@@ -1961,7 +1960,7 @@ declare class Node2D extends CanvasItem {
1961
1960
  interface Camera2DProperties extends Node2DProperties {
1962
1961
  }
1963
1962
  interface Camera2DEventMap extends Node2DEventMap {
1964
- updateWorldTransform: () => void;
1963
+ updateCanvasTransform: () => void;
1965
1964
  }
1966
1965
  interface Camera2D {
1967
1966
  on: (<K extends keyof Camera2DEventMap>(type: K, listener: Camera2DEventMap[K], options?: EventListenerOptions) => this) & ((type: string, listener: EventListenerValue, options?: EventListenerOptions) => this);
@@ -1985,7 +1984,9 @@ declare class Camera2D extends Node2D {
1985
1984
  protected _input(event: InputEvent, key: InputEventKey): void;
1986
1985
  protected _onWheel(e: WheelInputEvent): void;
1987
1986
  updateTransform(): void;
1988
- updateWorldTransform(): void;
1987
+ updateCanvasTransform(): void;
1988
+ toGlobal<P extends Vector2Data = Vector2>(screenPos: Vector2Data, newPos?: P): P;
1989
+ toScreen<P extends Vector2Data = Vector2>(globalPos: Vector2Data, newPos?: P): P;
1989
1990
  }
1990
1991
 
1991
1992
  interface BaseElement2DFill extends NormalizedFill {
@@ -2156,7 +2157,7 @@ declare class BaseElement2D extends Node2D implements Rectangulable {
2156
2157
  protected _updateStyleProperty(key: string, value: any, _oldValue: any, _declaration?: PropertyDeclaration): void;
2157
2158
  protected _updateMaskImage(): void;
2158
2159
  getTransformOrigin(): Vector2;
2159
- getTransform(cb?: (transform: Transform2D) => void): Transform2D;
2160
+ updateTransform(cb?: (transform: Transform2D) => void): void;
2160
2161
  updateGlobalTransform(): void;
2161
2162
  getRect(): Rect2;
2162
2163
  protected _getPointArray(): Vector2Data[];