modern-canvas 0.4.1 → 0.4.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +18 -3
- package/dist/index.js +29 -15
- package/dist/index.mjs +18 -3
- package/package.json +1 -1
package/dist/index.cjs
CHANGED
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@@ -7690,7 +7690,8 @@ exports.MaskEffect = class MaskEffect extends exports.Effect {
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7690
7690
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QuadUvGeometry.draw(renderer, exports.MaskEffect.material, {
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7691
7691
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sampler: 0,
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7692
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mask: 1,
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7693
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-
area: context.targetArea
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7693
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+
area: context.targetArea,
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7694
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+
rotation: context.target?.globalRotation ?? 0
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7694
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});
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renderer.texture.unbind(1);
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});
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@@ -7710,6 +7711,20 @@ void main() {
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uniform sampler2D sampler;
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uniform sampler2D mask;
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uniform float area[4];
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7714
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+
uniform float rotation;
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7715
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+
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7716
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vec2 rotateUV(vec2 uv, float angle) {
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7717
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uv -= 0.5;
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7718
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float cosAngle = cos(angle);
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7719
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float sinAngle = sin(angle);
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7720
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mat2 rotationMatrix = mat2(
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7721
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cosAngle, -sinAngle,
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7722
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sinAngle, cosAngle
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);
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uv = rotationMatrix * uv;
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7725
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uv += 0.5;
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return uv;
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7727
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}
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void main(void) {
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if (
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@@ -7723,7 +7738,7 @@ void main(void) {
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7723
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(vUv.x - area[0]) / area[2],
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((1.0 - vUv.y) - area[1]) / area[3]
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);
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7726
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-
vec4 maskColor = texture2D(mask, uv);
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7741
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+
vec4 maskColor = texture2D(mask, rotateUV(uv, rotation));
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gl_FragColor = mix(vec4(0.), color, maskColor.a);
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} else {
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gl_FragColor = vec4(0.);
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@@ -9661,7 +9676,7 @@ exports.Image2D = class Image2D extends exports.Element2D {
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9661
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}
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}
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_repaint(batchables) {
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9664
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-
return batchables.map((batchable) => {
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9679
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+
return super._repaint(batchables).map((batchable) => {
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return {
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...batchable,
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disableWrapMode: true
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