modern-canvas 0.24.11 → 0.24.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -680,7 +680,7 @@ var dt = class e {
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  //#endregion
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  //#region src/core/math/Color.ts
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  pe([me]);
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- var E = class {
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+ var xt = class {
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  get value() {
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  return this._value;
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  }
@@ -763,16 +763,16 @@ var E = class {
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  this.a
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  ];
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  }
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- }, xt = xe / 180, St = 180 / xe;
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- function D(e, t, n) {
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+ }, St = xe / 180, Ct = 180 / xe;
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+ function E(e, t, n) {
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  return Math.max(t, Math.min(e, n));
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  }
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- function O(e, t, n) {
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+ function D(e, t, n) {
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  return (1 - n) * e + n * t;
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  }
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  //#endregion
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  //#region src/core/math/ColorMatrix.ts
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- var Ct = class {
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+ var wt = class {
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  _array = /* @__PURE__ */ new Float32Array(20);
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  constructor() {
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  this.identity();
@@ -902,7 +902,7 @@ var Ct = class {
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  ]);
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  }
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  invert(e = 1) {
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- let t = O(1, -1, e), n = O(0, 255, e);
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+ let t = D(1, -1, e), n = D(0, 255, e);
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  return this.multiply([
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  t,
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  0,
@@ -927,21 +927,21 @@ var Ct = class {
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  ]);
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  }
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  sepia(e = 1) {
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- let t = D(e, 0, 1);
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+ let t = E(e, 0, 1);
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  return this.multiply([
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- O(1, .393, t),
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- O(0, .7689999, t),
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- O(0, .18899999, t),
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+ D(1, .393, t),
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+ D(0, .7689999, t),
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+ D(0, .18899999, t),
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  0,
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  0,
937
- O(0, .349, t),
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- O(1, .6859999, t),
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- O(0, .16799999, t),
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+ D(0, .349, t),
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+ D(1, .6859999, t),
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+ D(0, .16799999, t),
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  0,
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  0,
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- O(0, .272, t),
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- O(0, .5339999, t),
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- O(1, .13099999, t),
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+ D(0, .272, t),
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+ D(0, .5339999, t),
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+ D(1, .13099999, t),
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  0,
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  0,
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  0,
@@ -976,7 +976,7 @@ var Ct = class {
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  ]);
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  }
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  grayscale(e = 1) {
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- let t = D(e, 0, 1), n = O(1, .3, t), r = O(0, .3, t), i = O(1, .59, t), a = O(0, .59, t), o = O(1, .11, t), s = O(0, .11, t);
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+ let t = E(e, 0, 1), n = D(1, .3, t), r = D(0, .3, t), i = D(1, .59, t), a = D(0, .59, t), o = D(1, .11, t), s = D(0, .11, t);
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  return this.multiply([
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  n,
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  a,
@@ -1028,10 +1028,10 @@ var Ct = class {
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  toArray() {
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  return this._array;
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  }
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- }, wt = class e extends bt {
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+ }, Tt = class e extends bt {
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  rotation;
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  get rotationDegrees() {
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- return this.rotation / xt;
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+ return this.rotation / St;
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  }
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  constructor(...e) {
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  let t, n;
@@ -1041,7 +1041,7 @@ var Ct = class {
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  if (!this.rotation && (!("rotation" in e) || !e.rotation)) return super.overlap(e, t);
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  {
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  let t = (e, t) => Math.abs(e.x * t.x + e.y * t.y), n = (e) => {
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- let { width: n, height: r, rotation: i = 0 } = e, a = i / xt;
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+ let { width: n, height: r, rotation: i = 0 } = e, a = i / St;
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  a = -a % 180;
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  let o = a / 180 * Math.PI, s = {
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  x: Math.cos(o),
@@ -1083,7 +1083,7 @@ var Ct = class {
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  clone() {
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  return new e(this.toJSON());
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  }
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- }, Tt = class {
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+ }, Et = class {
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  _array;
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  x = 0;
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  y = 0;
@@ -1107,12 +1107,12 @@ var Ct = class {
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  };
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  //#endregion
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  //#region \0@oxc-project+runtime@0.137.0/helpers/esm/decorateMetadata.js
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- function k(e, t) {
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+ function O(e, t) {
1111
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  if (typeof Reflect == "object" && typeof Reflect.metadata == "function") return Reflect.metadata(e, t);
1112
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  }
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  //#endregion
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  //#region \0@oxc-project+runtime@0.137.0/helpers/esm/decorate.js
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- function A(e, t, n, r) {
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+ function k(e, t, n, r) {
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  var i = arguments.length, a = i < 3 ? t : r === null ? r = Object.getOwnPropertyDescriptor(t, n) : r, o;
1117
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  if (typeof Reflect == "object" && typeof Reflect.decorate == "function") a = Reflect.decorate(e, t, n, r);
1118
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  else for (var s = e.length - 1; s >= 0; s--) (o = e[s]) && (a = (i < 3 ? o(a) : i > 3 ? o(t, n, a) : o(t, n)) || a);
@@ -1120,7 +1120,7 @@ function A(e, t, n, r) {
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  }
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  //#endregion
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  //#region src/core/os/MainLoop.ts
1123
- var Et = class extends T {
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+ var Dt = class extends T {
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  _starting = !1;
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  _nextDeltaTime = 0;
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  _startedProcess;
@@ -1150,22 +1150,22 @@ var Et = class extends T {
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  super._destroy(), this.stop();
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  }
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  };
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- A([_({ fallback: 60 }), k("design:type", Number)], Et.prototype, "fps", void 0), A([_({ fallback: 1 }), k("design:type", Number)], Et.prototype, "speed", void 0);
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+ k([_({ fallback: 60 }), O("design:type", Number)], Dt.prototype, "fps", void 0), k([_({ fallback: 1 }), O("design:type", Number)], Dt.prototype, "speed", void 0);
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  //#endregion
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  //#region src/core/renderers/gl/buffer/const.ts
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- var Dt = /* @__PURE__ */ function(e) {
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+ var Ot = /* @__PURE__ */ function(e) {
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  return e[e.elementArrayBuffer = 34963] = "elementArrayBuffer", e[e.arrayBuffer = 34962] = "arrayBuffer", e[e.uniformBuffer = 35345] = "uniformBuffer", e;
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- }({}), Ot = class {
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+ }({}), kt = class {
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  native;
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- target = Dt.arrayBuffer;
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+ target = Ot.arrayBuffer;
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  byteLength = 0;
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  dirty = !0;
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  constructor(e) {
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  this.native = e;
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  }
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- }, j = /* @__PURE__ */ function(e) {
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+ }, A = /* @__PURE__ */ function(e) {
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  return e[e.mapRead = 1] = "mapRead", e[e.mapWrite = 2] = "mapWrite", e[e.copySrc = 4] = "copySrc", e[e.copyDst = 8] = "copyDst", e[e.index = 16] = "index", e[e.vertex = 32] = "vertex", e[e.uniform = 64] = "uniform", e[e.storage = 128] = "storage", e[e.indirect = 256] = "indirect", e[e.queryResolve = 512] = "queryResolve", e[e.static = 1024] = "static", e;
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- }({}), kt = class extends n {
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+ }({}), At = class extends n {
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  screen = {
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  x: 0,
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  y: 0,
@@ -1184,12 +1184,12 @@ var Dt = /* @__PURE__ */ function(e) {
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  this.view && (this.view.width = Math.floor(e * this.pixelRatio), this.view.height = Math.floor(t * this.pixelRatio)), this.screen.width = e, this.screen.height = t, n && this.view && (this.view.style.width = `${e}px`, this.view.style.height = `${t}px`);
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  }
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  };
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- A([_({ fallback: Ye }), k("design:type", Number)], kt.prototype, "pixelRatio", void 0), A([_({ internal: !0 }), k("design:type", typeof HTMLCanvasElement > "u" ? Object : HTMLCanvasElement)], kt.prototype, "view", void 0);
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+ k([_({ fallback: Ye }), O("design:type", Number)], At.prototype, "pixelRatio", void 0), k([_({ internal: !0 }), O("design:type", typeof HTMLCanvasElement > "u" ? Object : HTMLCanvasElement)], At.prototype, "view", void 0);
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  //#endregion
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  //#region src/core/renderers/shared/shader/UniformGroup.ts
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- var At = 0, jt = class {
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+ var jt = 0, Mt = class {
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  isUniformGroup = !0;
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- uid = ++At;
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+ uid = ++jt;
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  uniforms;
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  ubo;
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  isStatic;
@@ -1200,14 +1200,14 @@ var At = 0, jt = class {
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  update() {
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  this._dirtyId++;
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  }
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- }, Mt = Object.create(null), Nt = Object.create(null);
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- function Pt(e, t) {
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- let n = Nt[e];
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- return n === void 0 && (Mt[t] === void 0 && (Mt[t] = 1), Nt[e] = n = Mt[t]++), n;
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+ }, Nt = Object.create(null), Pt = Object.create(null);
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+ function Ft(e, t) {
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+ let n = Pt[e];
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+ return n === void 0 && (Nt[t] === void 0 && (Nt[t] = 1), Pt[e] = n = Nt[t]++), n;
1207
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  }
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  //#endregion
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  //#region src/core/renderers/gl/system/GlSystem.ts
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- var M = class extends e {
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+ var j = class extends e {
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  get _gl() {
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  return this._renderer.gl;
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  }
@@ -1221,7 +1221,7 @@ var M = class extends e {
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  _setup() {}
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  flush() {}
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  reset() {}
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- }, Ft = class extends M {
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+ }, It = class extends j {
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  install(e) {
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  super.install(e), e.buffer = this;
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  }
@@ -1231,8 +1231,8 @@ var M = class extends e {
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  return this.glBuffers.get(e.instanceId) || this._createGlBuffer(e);
1232
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  }
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  _createGlBuffer(e) {
1234
- let t = this._gl, n = new Ot(t.createBuffer()), r = Dt.arrayBuffer;
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- return e.usage & j.index ? r = Dt.elementArrayBuffer : e.usage & j.uniform && (r = Dt.uniformBuffer), n.target = r, this.glBuffers.set(e.instanceId, n), this.buffers.get(e.instanceId) || ("on" in e && (e.on("updateProperty", (e) => {
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+ let t = this._gl, n = new kt(t.createBuffer()), r = Ot.arrayBuffer;
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+ return e.usage & A.index ? r = Ot.elementArrayBuffer : e.usage & A.uniform && (r = Ot.uniformBuffer), n.target = r, this.glBuffers.set(e.instanceId, n), this.buffers.get(e.instanceId) || ("on" in e && (e.on("updateProperty", (e) => {
1236
1236
  switch (e) {
1237
1237
  case "usage":
1238
1238
  case "data":
@@ -1255,7 +1255,7 @@ var M = class extends e {
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  n.dirty = !1;
1256
1256
  let { _gl: r } = this, { usage: i, data: a } = e;
1257
1257
  r.bindBuffer(n.target, n.native);
1258
- let o = i & j.static ? r.STATIC_DRAW : r.DYNAMIC_DRAW;
1258
+ let o = i & A.static ? r.STATIC_DRAW : r.DYNAMIC_DRAW;
1259
1259
  if (a) if (n.byteLength >= a.byteLength) {
1260
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  let e = a.length * a.BYTES_PER_ELEMENT;
1261
1261
  r.bufferSubData(n.target, 0, a, 0, e / a.BYTES_PER_ELEMENT);
@@ -1270,13 +1270,13 @@ var M = class extends e {
1270
1270
  }
1271
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  this.buffers.clear(), this.glBuffers.clear();
1272
1272
  }
1273
- }, It;
1274
- function Lt() {
1275
- return It ||= "mediump", It;
1273
+ }, Lt;
1274
+ function Rt() {
1275
+ return Lt ||= "mediump", Lt;
1276
1276
  }
1277
1277
  //#endregion
1278
1278
  //#region src/core/renderers/gl/shader/preprocessors/addProgramDefines.ts
1279
- function Rt(e, t, n) {
1279
+ function zt(e, t, n) {
1280
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  return t ? e : n ? (e = e.replace("out vec4 finalColor;", ""), `#ifdef GL_ES
1281
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  #define in varying
1282
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  #define finalColor gl_FragColor
@@ -1290,7 +1290,7 @@ ${e}`;
1290
1290
  }
1291
1291
  //#endregion
1292
1292
  //#region src/core/renderers/gl/shader/preprocessors/ensurePrecision.ts
1293
- function zt(e, t, n) {
1293
+ function Bt(e, t, n) {
1294
1294
  let r = n ? t.maxSupportedFragmentPrecision : t.maxSupportedVertexPrecision;
1295
1295
  if (e.substring(0, 9) !== "precision") {
1296
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  let i = n ? t.requestedFragmentPrecision : t.requestedVertexPrecision;
@@ -1300,31 +1300,31 @@ function zt(e, t, n) {
1300
1300
  }
1301
1301
  //#endregion
1302
1302
  //#region src/core/renderers/gl/shader/preprocessors/insertVersion.ts
1303
- function Bt(e, t) {
1303
+ function Vt(e, t) {
1304
1304
  return t ? `#version 300 es\n${e}` : e;
1305
1305
  }
1306
1306
  //#endregion
1307
1307
  //#region src/core/renderers/gl/shader/preprocessors/setProgramName.ts
1308
- var Vt = {}, Ht = {};
1309
- function Ut(e, { name: t = "program" }, n = !0) {
1308
+ var Ht = {}, Ut = {};
1309
+ function Wt(e, { name: t = "program" }, n = !0) {
1310
1310
  t = t.replace(/\s+/g, "-"), t += n ? "-fragment" : "-vertex";
1311
- let r = n ? Vt : Ht;
1311
+ let r = n ? Ht : Ut;
1312
1312
  return r[t] ? (r[t]++, t += `-${r[t]}`) : r[t] = 1, e.includes("#define SHADER_NAME") ? e : `${`#define SHADER_NAME ${t}`}\n${e}`;
1313
1313
  }
1314
1314
  //#endregion
1315
1315
  //#region src/core/renderers/gl/shader/preprocessors/stripVersion.ts
1316
- function Wt(e, t) {
1316
+ function Gt(e, t) {
1317
1317
  return t ? e.replace("#version 300 es", "") : e;
1318
1318
  }
1319
1319
  //#endregion
1320
1320
  //#region src/core/renderers/gl/shader/GlProgram.ts
1321
- var Gt = Object.create(null), Kt = {
1322
- stripVersion: Wt,
1323
- ensurePrecision: zt,
1324
- addProgramDefines: Rt,
1325
- setProgramName: Ut,
1326
- insertVersion: Bt
1327
- }, qt = class e {
1321
+ var Kt = Object.create(null), qt = {
1322
+ stripVersion: Gt,
1323
+ ensurePrecision: Bt,
1324
+ addProgramDefines: zt,
1325
+ setProgramName: Wt,
1326
+ insertVersion: Vt
1327
+ }, Jt = class e {
1328
1328
  static defaultOptions = {
1329
1329
  preferredVertexPrecision: "highp",
1330
1330
  preferredFragmentPrecision: "mediump"
@@ -1347,25 +1347,25 @@ var Gt = Object.create(null), Kt = {
1347
1347
  requestedFragmentPrecision: t.preferredFragmentPrecision,
1348
1348
  requestedVertexPrecision: t.preferredVertexPrecision,
1349
1349
  maxSupportedVertexPrecision: "highp",
1350
- maxSupportedFragmentPrecision: Lt()
1350
+ maxSupportedFragmentPrecision: Rt()
1351
1351
  },
1352
1352
  setProgramName: { name: t.name },
1353
1353
  addProgramDefines: i,
1354
1354
  insertVersion: i
1355
1355
  };
1356
- Object.keys(Kt).forEach((e) => {
1356
+ Object.keys(qt).forEach((e) => {
1357
1357
  let t = a[e];
1358
- n = Kt[e](n, t, !0), r = Kt[e](r, t, !1);
1359
- }), this.fragment = n, this.vertex = r, this.transformFeedbackVaryings = t.transformFeedbackVaryings, this.id = Pt(`${r}:${n}`, "GlProgram");
1358
+ n = qt[e](n, t, !0), r = qt[e](r, t, !1);
1359
+ }), this.fragment = n, this.vertex = r, this.transformFeedbackVaryings = t.transformFeedbackVaryings, this.id = Ft(`${r}:${n}`, "GlProgram");
1360
1360
  }
1361
1361
  destroy() {
1362
- this.fragment = "", this.vertex = "", this.attributes = Object.create(null), this.uniforms = Object.create(null), this.transformFeedbackVaryings = void 0, this._cacheKey && delete Gt[this._cacheKey];
1362
+ this.fragment = "", this.vertex = "", this.attributes = Object.create(null), this.uniforms = Object.create(null), this.transformFeedbackVaryings = void 0, this._cacheKey && delete Kt[this._cacheKey];
1363
1363
  }
1364
1364
  static from(t) {
1365
1365
  let n = `${t.vertex}:${t.fragment}`;
1366
- return Gt[n] || (Gt[n] = new e(t), Gt[n]._cacheKey = n), Gt[n];
1366
+ return Kt[n] || (Kt[n] = new e(t), Kt[n]._cacheKey = n), Kt[n];
1367
1367
  }
1368
- }, Jt = {
1368
+ }, Yt = {
1369
1369
  uint8x2: {
1370
1370
  size: 2,
1371
1371
  stride: 2,
@@ -1517,19 +1517,19 @@ var Gt = Object.create(null), Kt = {
1517
1517
  normalized: !1
1518
1518
  }
1519
1519
  };
1520
- function Yt(e) {
1521
- return Jt[e] ?? Jt.float32;
1520
+ function Xt(e) {
1521
+ return Yt[e] ?? Yt.float32;
1522
1522
  }
1523
1523
  //#endregion
1524
1524
  //#region src/core/renderers/gl/shader/GlProgramData.ts
1525
- var Xt = class {
1525
+ var Zt = class {
1526
1526
  native;
1527
1527
  uniformDirtyGroups = Object.create(null);
1528
1528
  uniforms = Object.create(null);
1529
1529
  constructor(e) {
1530
1530
  this.native = e;
1531
1531
  }
1532
- }, Zt, Qt = {
1532
+ }, Qt, $t = {
1533
1533
  FLOAT: "float",
1534
1534
  FLOAT_VEC2: "vec2",
1535
1535
  FLOAT_VEC3: "vec3",
@@ -1558,7 +1558,7 @@ var Xt = class {
1558
1558
  SAMPLER_2D_ARRAY: "sampler2DArray",
1559
1559
  INT_SAMPLER_2D_ARRAY: "sampler2DArray",
1560
1560
  UNSIGNED_INT_SAMPLER_2D_ARRAY: "sampler2DArray"
1561
- }, $t = {
1561
+ }, en = {
1562
1562
  float: "float32",
1563
1563
  vec2: "float32x2",
1564
1564
  vec3: "float32x3",
@@ -1576,29 +1576,29 @@ var Xt = class {
1576
1576
  bvec3: "uint32x3",
1577
1577
  bvec4: "uint32x4"
1578
1578
  };
1579
- function en(e, t) {
1580
- if (!Zt) {
1581
- let t = Object.keys(Qt);
1582
- Zt = {};
1579
+ function tn(e, t) {
1580
+ if (!Qt) {
1581
+ let t = Object.keys($t);
1582
+ Qt = {};
1583
1583
  for (let n = 0; n < t.length; ++n) {
1584
1584
  let r = t[n];
1585
- Zt[e[r]] = Qt[r];
1585
+ Qt[e[r]] = $t[r];
1586
1586
  }
1587
1587
  }
1588
- return Zt[t];
1588
+ return Qt[t];
1589
1589
  }
1590
- function tn(e, t) {
1591
- return $t[en(e, t)] || "float32";
1590
+ function nn(e, t) {
1591
+ return en[tn(e, t)] || "float32";
1592
1592
  }
1593
1593
  //#endregion
1594
1594
  //#region src/core/renderers/gl/shader/GlShaderSystem.ts
1595
- var nn = class extends M {
1595
+ var rn = class extends j {
1596
1596
  install(e) {
1597
1597
  super.install(e), e.shader = this;
1598
1598
  }
1599
1599
  glProgramDatas = /* @__PURE__ */ new Map();
1600
1600
  currentProgram = null;
1601
- globalUniforms = new jt({
1601
+ globalUniforms = new Mt({
1602
1602
  projectionMatrix: new Float32Array([
1603
1603
  1,
1604
1604
  0,
@@ -1639,7 +1639,7 @@ var nn = class extends M {
1639
1639
  return this.glProgramDatas.get(e.id) || this._createGlProgramData(e);
1640
1640
  }
1641
1641
  _createGlProgramData(e) {
1642
- let t = this._gl, n = new Xt(t.createProgram());
1642
+ let t = this._gl, n = new Zt(t.createProgram());
1643
1643
  this.glProgramDatas.set(e.id, n), this.useProgram(e);
1644
1644
  let r = this._createGlShader(e.vertex, t.VERTEX_SHADER), i = this._createGlShader(e.fragment, t.FRAGMENT_SHADER);
1645
1645
  if (t.attachShader(n.native, r), t.attachShader(n.native, i), t.linkProgram(n.native), !t.getProgramParameter(n.native, t.LINK_STATUS)) throw Error(`Failed to link program: ${t.getProgramInfoLog(n.native)}`);
@@ -1647,11 +1647,11 @@ var nn = class extends M {
1647
1647
  for (let e = t.getProgramParameter(n.native, t.ACTIVE_ATTRIBUTES), r = 0; r < e; r++) {
1648
1648
  let e = t.getActiveAttrib(n.native, r);
1649
1649
  if (!e || e.name.startsWith("gl_")) continue;
1650
- let i = tn(t, e.type);
1650
+ let i = nn(t, e.type);
1651
1651
  a[e.name] = {
1652
1652
  location: 0,
1653
1653
  format: i,
1654
- stride: Yt(i).stride,
1654
+ stride: Xt(i).stride,
1655
1655
  offset: 0,
1656
1656
  instance: !1,
1657
1657
  start: 0
@@ -1668,7 +1668,7 @@ var nn = class extends M {
1668
1668
  for (let e = t.getProgramParameter(n.native, t.ACTIVE_UNIFORMS), r = 0; r < e; r++) {
1669
1669
  let e = t.getActiveUniform(n.native, r);
1670
1670
  if (!e) continue;
1671
- let i = e.name.replace(/\[.*?\]$/, ""), a = en(t, e.type), o = e.size;
1671
+ let i = e.name.replace(/\[.*?\]$/, ""), a = tn(t, e.type), o = e.size;
1672
1672
  c[i] = {
1673
1673
  name: i,
1674
1674
  index: r,
@@ -1703,7 +1703,7 @@ var nn = class extends M {
1703
1703
  let { type: s, isArray: c, name: l } = o;
1704
1704
  o.location === void 0 && (o.location = n.getUniformLocation(e.native, l));
1705
1705
  let u = o.location;
1706
- if (rn(o.value, a)) switch (o.value = an(o.value, a), s) {
1706
+ if (an(o.value, a)) switch (o.value = on(o.value, a), s) {
1707
1707
  case "float":
1708
1708
  c ? n.uniform1fv(u, a) : n.uniform1f(u, a);
1709
1709
  break;
@@ -1790,7 +1790,7 @@ var nn = class extends M {
1790
1790
  super.destroy(), this.bind(null);
1791
1791
  }
1792
1792
  };
1793
- function rn(e, t) {
1793
+ function an(e, t) {
1794
1794
  if (typeof t == "object" && t) {
1795
1795
  let n = t.length;
1796
1796
  if (typeof e != "object" || !e || e.length !== n) return !0;
@@ -1799,7 +1799,7 @@ function rn(e, t) {
1799
1799
  }
1800
1800
  return e !== t;
1801
1801
  }
1802
- function an(e, t) {
1802
+ function on(e, t) {
1803
1803
  if (typeof t == "object" && t) {
1804
1804
  let n = t.length;
1805
1805
  if (typeof e == "object" && e && e.length === n) {
@@ -1812,10 +1812,10 @@ function an(e, t) {
1812
1812
  }
1813
1813
  //#endregion
1814
1814
  //#region src/core/renderers/gl/state/GlBlendMode.ts
1815
- var on = /* @__PURE__ */ function(e) {
1815
+ var sn = /* @__PURE__ */ function(e) {
1816
1816
  return e.normal = "normal", e.add = "add", e.multiply = "multiply", e.screen = "screen", e.none = "none", e.normalNpm = "normalNpm", e.addNpm = "add_npm", e.screenNpm = "screenNpm", e.srcIn = "srcIn", e.srcOut = "srcOut", e.srcAtop = "srcAtop", e.dstOver = "dstOver", e.dstIn = "dstIn", e.dstOut = "dstOut", e.dstAtop = "dstAtop", e.xor = "xor", e.subtract = "subtract", e;
1817
1817
  }({});
1818
- function sn(e) {
1818
+ function cn(e) {
1819
1819
  return {
1820
1820
  normal: [e.ONE, e.ONE_MINUS_SRC_ALPHA],
1821
1821
  add: [e.ONE, e.ONE],
@@ -1870,7 +1870,7 @@ function sn(e) {
1870
1870
  }
1871
1871
  //#endregion
1872
1872
  //#region src/core/renderers/gl/state/GlStateSystem.ts
1873
- var cn = class e {
1873
+ var ln = class e {
1874
1874
  static _properties = [
1875
1875
  "blend",
1876
1876
  "offsets",
@@ -1897,14 +1897,14 @@ var cn = class e {
1897
1897
  let t = new e();
1898
1898
  return t.depthTest = !1, t.blend = !0, t;
1899
1899
  }
1900
- _blendMode = on.normal;
1900
+ _blendMode = sn.normal;
1901
1901
  _polygonOffset = 0;
1902
1902
  bitmap = 0;
1903
1903
  get blendMode() {
1904
1904
  return this._blendMode;
1905
1905
  }
1906
1906
  set blendMode(e) {
1907
- this.blend = e !== on.none, this._blendMode = e;
1907
+ this.blend = e !== sn.none, this._blendMode = e;
1908
1908
  }
1909
1909
  get polygonOffset() {
1910
1910
  return this._polygonOffset;
@@ -1916,19 +1916,19 @@ var cn = class e {
1916
1916
  if (e) for (let t in e) this[t] = e[t];
1917
1917
  }
1918
1918
  };
1919
- cn._init();
1920
- var ln = class extends M {
1919
+ ln._init();
1920
+ var un = class extends j {
1921
1921
  install(e) {
1922
1922
  super.install(e), e.state = this;
1923
1923
  }
1924
1924
  _blendEq = !1;
1925
- _setters = cn._properties.map((e) => this[`set${e.replace(/^\S/, (e) => e.toUpperCase())}`]);
1925
+ _setters = ln._properties.map((e) => this[`set${e.replace(/^\S/, (e) => e.toUpperCase())}`]);
1926
1926
  boundStateBitmap = 0;
1927
1927
  boundBlendMode;
1928
1928
  blendModes;
1929
- defaultState = new cn({ blend: !0 });
1929
+ defaultState = new ln({ blend: !0 });
1930
1930
  _updateContext(e) {
1931
- super._updateContext(e), this.blendModes = sn(e);
1931
+ super._updateContext(e), this.blendModes = cn(e);
1932
1932
  }
1933
1933
  toggle(e, t) {
1934
1934
  this._renderer.gl[t ? "enable" : "disable"](e);
@@ -1971,14 +1971,14 @@ var ln = class extends M {
1971
1971
  }
1972
1972
  reset() {
1973
1973
  super.reset();
1974
- let e = (1 << cn._properties.length) - 1;
1974
+ let e = (1 << ln._properties.length) - 1;
1975
1975
  this.boundStateBitmap = ~this.defaultState.bitmap & e, this.boundBlendMode = void 0, this._blendEq = !0, this.bind(this.defaultState);
1976
1976
  }
1977
- }, un = class extends M {
1977
+ }, dn = class extends j {
1978
1978
  install(e) {
1979
1979
  super.install(e), e.batch2D = this;
1980
1980
  }
1981
- _state = cn.for2D();
1981
+ _state = ln.for2D();
1982
1982
  _batchSize = 4096 * 4;
1983
1983
  _batchables = [];
1984
1984
  _vertexCount = 0;
@@ -2000,7 +2000,7 @@ var ln = class extends M {
2000
2000
  _createShader(e) {
2001
2001
  let t = this._renderer, n = {
2002
2002
  instanceId: ut(),
2003
- glProgram: new qt({
2003
+ glProgram: new Jt({
2004
2004
  vertex: "precision highp float;\nin vec2 aPosition;\nin vec2 aUv;\nin vec4 aTextureParams;\nin vec4 aModulate;\n\nuniform vec2 size;\nuniform mat3 projectionMatrix;\nuniform mat3 viewMatrix;\n\nout float vTextureId;\nout float vClipOutsideUv;\nout vec2 vUv;\nout vec4 vModulate;\n\nvec2 roundPixels(vec2 position, vec2 targetSize) {\n return (floor(((position * 0.5 + 0.5) * targetSize) + 0.5) / targetSize) * 2.0 - 1.0;\n}\n\nvoid main(void) {\n mat3 modelMatrix = mat3(\n 1.0, 0.0, 0.0,\n 0.0, 1.0, 0.0,\n 0.0, 0.0, 1.0\n );\n mat3 modelViewProjectionMatrix = projectionMatrix * viewMatrix * modelMatrix;\n gl_Position = vec4((modelViewProjectionMatrix * vec3(aPosition, 1.0)).xy, 0.0, 1.0);\n vTextureId = aTextureParams.x;\n vClipOutsideUv = aTextureParams.y;\n if (aTextureParams.z == 1.) {\n gl_Position.xy = roundPixels(gl_Position.xy, size);\n }\n vUv = aUv;\n vModulate = aModulate;\n}",
2005
2005
  fragment: `precision highp float;
2006
2006
  in float vTextureId;
@@ -2030,11 +2030,11 @@ void main(void) {
2030
2030
  })
2031
2031
  }, r = {
2032
2032
  instanceId: ut(),
2033
- usage: j.vertex,
2033
+ usage: A.vertex,
2034
2034
  data: /* @__PURE__ */ new Float32Array()
2035
2035
  }, i = {
2036
2036
  instanceId: ut(),
2037
- usage: j.index,
2037
+ usage: A.index,
2038
2038
  data: /* @__PURE__ */ new Uint32Array()
2039
2039
  }, a = {
2040
2040
  instanceId: ut(),
@@ -2077,7 +2077,7 @@ void main(void) {
2077
2077
  let { indices: r, vertices: p, uvs: h = /* @__PURE__ */ new Float32Array(), size: g = {
2078
2078
  width: 0,
2079
2079
  height: 0
2080
- }, texture: ee, blendMode: te = on.normal, clipOutsideUv: ne, roundPixels: re, modulate: ie = [
2080
+ }, texture: ee, blendMode: te = sn.normal, clipOutsideUv: ne, roundPixels: re, modulate: ie = [
2081
2081
  255,
2082
2082
  255,
2083
2083
  255,
@@ -2107,22 +2107,22 @@ void main(void) {
2107
2107
  }
2108
2108
  }
2109
2109
  _getBufferData(e) {
2110
- let t = dn(Math.ceil(e / 8)), n = fn(t), r = t * 8;
2110
+ let t = fn(Math.ceil(e / 8)), n = pn(t), r = t * 8;
2111
2111
  this._attributeBuffer.length <= n && (this._attributeBuffer.length = n + 1);
2112
2112
  let i = this._attributeBuffer[n];
2113
2113
  return i || (this._attributeBuffer[n] = i = /* @__PURE__ */ new ArrayBuffer(r * this._vertexSize * 4)), i;
2114
2114
  }
2115
2115
  _getIndexBufferData(e) {
2116
- let t = dn(Math.ceil(e / 12)), n = fn(t), r = t * 12;
2116
+ let t = fn(Math.ceil(e / 12)), n = pn(t), r = t * 12;
2117
2117
  this._indexBuffers.length <= n && (this._indexBuffers.length = n + 1);
2118
2118
  let i = this._indexBuffers[n];
2119
2119
  return i || (this._indexBuffers[n] = i = new Uint32Array(r)), i;
2120
2120
  }
2121
2121
  };
2122
- function dn(e) {
2122
+ function fn(e) {
2123
2123
  return e += +(e === 0), --e, e |= e >>> 1, e |= e >>> 2, e |= e >>> 4, e |= e >>> 8, e |= e >>> 16, e + 1;
2124
2124
  }
2125
- function fn(e) {
2125
+ function pn(e) {
2126
2126
  let t = (e > 65535) << 4;
2127
2127
  e >>>= t;
2128
2128
  let n = (e > 255) << 3;
@@ -2130,11 +2130,11 @@ function fn(e) {
2130
2130
  }
2131
2131
  //#endregion
2132
2132
  //#region src/core/renderers/gl/const.ts
2133
- var N = /* @__PURE__ */ function(e) {
2133
+ var M = /* @__PURE__ */ function(e) {
2134
2134
  return e[e.disabled = 0] = "disabled", e[e.renderingMaskAdd = 1] = "renderingMaskAdd", e[e.maskActive = 2] = "maskActive", e[e.inverseMaskActive = 3] = "inverseMaskActive", e[e.renderingMaskRemove = 4] = "renderingMaskRemove", e[e.none = 5] = "none", e;
2135
- }({}), pn = /* @__PURE__ */ function(e) {
2135
+ }({}), mn = /* @__PURE__ */ function(e) {
2136
2136
  return e[e.none = 0] = "none", e[e.color = 16384] = "color", e[e.stencil = 1024] = "stencil", e[e.depth = 256] = "depth", e[e.colorDepth = 16640] = "colorDepth", e[e.colorStencil = 17408] = "colorStencil", e[e.depthStencil = 1280] = "depthStencil", e[e.all = 17664] = "all", e;
2137
- }({}), mn = class extends M {
2137
+ }({}), hn = class extends j {
2138
2138
  install(e) {
2139
2139
  super.install(e), e.mask = this;
2140
2140
  }
@@ -2153,16 +2153,16 @@ var N = /* @__PURE__ */ function(e) {
2153
2153
  };
2154
2154
  this.stack.push(n);
2155
2155
  let r = this._renderer.renderTarget.current?.instanceId ?? -1, i = this._maskStackHash[r] ?? 0;
2156
- "x" in t ? this._renderer.scissor.push(t) : "render" in t && (this._renderer.flush(), this._renderer.renderTarget.ensureDepthStencil(), this._renderer.stencil.bind(N.renderingMaskAdd, i), this._renderer.colorMask.bind(0), i++, t.render(this._renderer), this._renderer.flush(), this._renderer.stencil.bind(N.maskActive, i), this._renderer.colorMask.bind(15)), this._maskStackHash[r] = i;
2156
+ "x" in t ? this._renderer.scissor.push(t) : "render" in t && (this._renderer.flush(), this._renderer.renderTarget.ensureDepthStencil(), this._renderer.stencil.bind(M.renderingMaskAdd, i), this._renderer.colorMask.bind(0), i++, t.render(this._renderer), this._renderer.flush(), this._renderer.stencil.bind(M.maskActive, i), this._renderer.colorMask.bind(15)), this._maskStackHash[r] = i;
2157
2157
  }
2158
2158
  pop(e) {
2159
2159
  let t = this.stack.pop();
2160
2160
  if (!t || t.source !== e) return;
2161
2161
  let { mask: n } = t, r = this._renderer.renderTarget.current?.instanceId ?? -1, i = this._maskStackHash[r] ?? 0;
2162
- "x" in n ? this._renderer.scissor.pop() : "render" in n && (this._renderer.flush(), i === 0 ? (this._renderer.clear(pn.stencil), this._renderer.stencil.bind(N.disabled, i)) : this._renderer.stencil.bind(N.renderingMaskRemove, i), i--, n.render(this._renderer), this._renderer.flush(), this._renderer.stencil.bind(N.maskActive, i), this._renderer.colorMask.bind(15)), this._maskStackHash[r] = i;
2162
+ "x" in n ? this._renderer.scissor.pop() : "render" in n && (this._renderer.flush(), i === 0 ? (this._renderer.clear(mn.stencil), this._renderer.stencil.bind(M.disabled, i)) : this._renderer.stencil.bind(M.renderingMaskRemove, i), i--, n.render(this._renderer), this._renderer.flush(), this._renderer.stencil.bind(M.maskActive, i), this._renderer.colorMask.bind(15)), this._maskStackHash[r] = i;
2163
2163
  }
2164
- }, hn = [];
2165
- hn[N.none] = {}, hn[N.disabled] = {}, hn[N.renderingMaskAdd] = {
2164
+ }, gn = [];
2165
+ gn[M.none] = {}, gn[M.disabled] = {}, gn[M.renderingMaskAdd] = {
2166
2166
  stencilFront: {
2167
2167
  compare: "equal",
2168
2168
  passOp: "increment-clamp"
@@ -2171,7 +2171,7 @@ hn[N.none] = {}, hn[N.disabled] = {}, hn[N.renderingMaskAdd] = {
2171
2171
  compare: "equal",
2172
2172
  passOp: "increment-clamp"
2173
2173
  }
2174
- }, hn[N.renderingMaskRemove] = {
2174
+ }, gn[M.renderingMaskRemove] = {
2175
2175
  stencilFront: {
2176
2176
  compare: "equal",
2177
2177
  passOp: "decrement-clamp"
@@ -2180,7 +2180,7 @@ hn[N.none] = {}, hn[N.disabled] = {}, hn[N.renderingMaskAdd] = {
2180
2180
  compare: "equal",
2181
2181
  passOp: "decrement-clamp"
2182
2182
  }
2183
- }, hn[N.maskActive] = {
2183
+ }, gn[M.maskActive] = {
2184
2184
  stencilFront: {
2185
2185
  compare: "equal",
2186
2186
  passOp: "keep"
@@ -2189,7 +2189,7 @@ hn[N.none] = {}, hn[N.disabled] = {}, hn[N.renderingMaskAdd] = {
2189
2189
  compare: "equal",
2190
2190
  passOp: "keep"
2191
2191
  }
2192
- }, hn[N.inverseMaskActive] = {
2192
+ }, gn[M.inverseMaskActive] = {
2193
2193
  stencilFront: {
2194
2194
  compare: "not-equal",
2195
2195
  passOp: "keep"
@@ -2199,17 +2199,17 @@ hn[N.none] = {}, hn[N.disabled] = {}, hn[N.renderingMaskAdd] = {
2199
2199
  passOp: "keep"
2200
2200
  }
2201
2201
  };
2202
- var gn = class extends M {
2202
+ var _n = class extends j {
2203
2203
  install(e) {
2204
2204
  super.install(e), e.stencil = this;
2205
2205
  }
2206
2206
  _cache = {
2207
2207
  enabled: !1,
2208
- stencilMode: N.none,
2208
+ stencilMode: M.none,
2209
2209
  refCount: 0
2210
2210
  };
2211
2211
  current = { [-1]: {
2212
- stencilMode: N.disabled,
2212
+ stencilMode: M.disabled,
2213
2213
  refCount: 0
2214
2214
  } };
2215
2215
  _passOpMap;
@@ -2239,20 +2239,20 @@ var gn = class extends M {
2239
2239
  super._setup(), this._renderer.renderTarget.on("updateRenderTarget", this._updateRenderTarget);
2240
2240
  }
2241
2241
  reset() {
2242
- this._cache.enabled = !1, this._cache.stencilMode = N.none, this._cache.refCount = 0;
2242
+ this._cache.enabled = !1, this._cache.stencilMode = M.none, this._cache.refCount = 0;
2243
2243
  }
2244
2244
  _updateRenderTarget = (e) => {
2245
2245
  if (e) {
2246
2246
  let t = this.current[e.instanceId];
2247
2247
  t ||= this.current[e.instanceId] = {
2248
- stencilMode: N.disabled,
2248
+ stencilMode: M.disabled,
2249
2249
  refCount: 0
2250
2250
  }, this.bind(t.stencilMode, t.refCount);
2251
2251
  }
2252
2252
  };
2253
2253
  bind(e, t) {
2254
- let n = this.current[this._renderer.renderTarget.current?.instanceId ?? -1], r = this._gl, i = hn[e], a = this._cache;
2255
- if (n.stencilMode = e, n.refCount = t, e === N.disabled) {
2254
+ let n = this.current[this._renderer.renderTarget.current?.instanceId ?? -1], r = this._gl, i = gn[e], a = this._cache;
2255
+ if (n.stencilMode = e, n.refCount = t, e === M.disabled) {
2256
2256
  this._cache.enabled && (this._cache.enabled = !1, r.disable(r.STENCIL_TEST));
2257
2257
  return;
2258
2258
  }
@@ -2261,7 +2261,7 @@ var gn = class extends M {
2261
2261
  destroy() {
2262
2262
  super.destroy(), this._renderer.renderTarget.off("updateRenderTarget", this._updateRenderTarget);
2263
2263
  }
2264
- }, _n = class extends M {
2264
+ }, vn = class extends j {
2265
2265
  current = new bt(0, 0, 0, 0);
2266
2266
  install(e) {
2267
2267
  super.install(e), e.viewport = this;
@@ -2270,7 +2270,7 @@ var gn = class extends M {
2270
2270
  let t = this.current, n = Math.floor(e.x), r = Math.floor(e.y), i = Math.floor(e.width), a = Math.floor(e.height);
2271
2271
  t.x === n && t.y === r && t.width === i && t.height === a || (this._gl.viewport(n, r, i, a), t.x = n, t.y = r, t.width = i, t.height = a);
2272
2272
  }
2273
- }, vn = class {
2273
+ }, yn = class {
2274
2274
  framebuffer;
2275
2275
  width = -1;
2276
2276
  height = -1;
@@ -2281,7 +2281,7 @@ var gn = class extends M {
2281
2281
  constructor(e) {
2282
2282
  this.framebuffer = e;
2283
2283
  }
2284
- }, yn = class extends M {
2284
+ }, bn = class extends j {
2285
2285
  install(e) {
2286
2286
  super.install(e), e.renderTarget = this;
2287
2287
  }
@@ -2291,7 +2291,7 @@ var gn = class extends M {
2291
2291
  _msaaSamples = [];
2292
2292
  _hasMRT = !0;
2293
2293
  _writeDepthTexture = !0;
2294
- projection = new Tt();
2294
+ projection = new Et();
2295
2295
  _updateContext(e) {
2296
2296
  if (super._updateContext(e), this._hasMRT = !0, this._writeDepthTexture = !0, this._renderer.version === 1) {
2297
2297
  let t = this._renderer.extensions.drawBuffers, n = this._renderer.extensions.depthTexture;
@@ -2327,7 +2327,7 @@ var gn = class extends M {
2327
2327
  return this.glRenderTargets.get(e.instanceId) || this._createGlRenderTarget(e);
2328
2328
  }
2329
2329
  _createGlRenderTarget(e) {
2330
- let t = this._gl, n = new vn(t.createFramebuffer());
2330
+ let t = this._gl, n = new yn(t.createFramebuffer());
2331
2331
  return this.glRenderTargets.set(e.instanceId, n), this.renderTargets.get(e.instanceId) || (this.renderTargets.set(e.instanceId, e), this._update(e, n), "on" in e && (e.on("updateProperty", (t) => {
2332
2332
  switch (t) {
2333
2333
  case "width":
@@ -2404,28 +2404,28 @@ var gn = class extends M {
2404
2404
  reset() {
2405
2405
  super.reset(), this._renderer.contextLost || this.glRenderTargets.forEach((e) => this.destroyGpuRenderTarget(e)), this.renderTargets.clear(), this.glRenderTargets.clear(), this.current = null, this._msaaSamples.length = 0;
2406
2406
  }
2407
- }, bn = /* @__PURE__ */ function(e) {
2407
+ }, xn = /* @__PURE__ */ function(e) {
2408
2408
  return e[e.RGBA = 6408] = "RGBA", e[e.RGB = 6407] = "RGB", e[e.RG = 33319] = "RG", e[e.RED = 6403] = "RED", e[e.RGBA_INTEGER = 36249] = "RGBA_INTEGER", e[e.RGB_INTEGER = 36248] = "RGB_INTEGER", e[e.RG_INTEGER = 33320] = "RG_INTEGER", e[e.RED_INTEGER = 36244] = "RED_INTEGER", e[e.ALPHA = 6406] = "ALPHA", e[e.LUMINANCE = 6409] = "LUMINANCE", e[e.LUMINANCE_ALPHA = 6410] = "LUMINANCE_ALPHA", e[e.DEPTH_COMPONENT = 6402] = "DEPTH_COMPONENT", e[e.DEPTH_STENCIL = 34041] = "DEPTH_STENCIL", e;
2409
- }({}), xn = /* @__PURE__ */ function(e) {
2409
+ }({}), Sn = /* @__PURE__ */ function(e) {
2410
2410
  return e[e.TEXTURE_2D = 3553] = "TEXTURE_2D", e[e.TEXTURE_CUBE_MAP = 34067] = "TEXTURE_CUBE_MAP", e[e.TEXTURE_2D_ARRAY = 35866] = "TEXTURE_2D_ARRAY", e[e.TEXTURE_CUBE_MAP_POSITIVE_X = 34069] = "TEXTURE_CUBE_MAP_POSITIVE_X", e[e.TEXTURE_CUBE_MAP_NEGATIVE_X = 34070] = "TEXTURE_CUBE_MAP_NEGATIVE_X", e[e.TEXTURE_CUBE_MAP_POSITIVE_Y = 34071] = "TEXTURE_CUBE_MAP_POSITIVE_Y", e[e.TEXTURE_CUBE_MAP_NEGATIVE_Y = 34072] = "TEXTURE_CUBE_MAP_NEGATIVE_Y", e[e.TEXTURE_CUBE_MAP_POSITIVE_Z = 34073] = "TEXTURE_CUBE_MAP_POSITIVE_Z", e[e.TEXTURE_CUBE_MAP_NEGATIVE_Z = 34074] = "TEXTURE_CUBE_MAP_NEGATIVE_Z", e;
2411
- }({}), P = /* @__PURE__ */ function(e) {
2411
+ }({}), N = /* @__PURE__ */ function(e) {
2412
2412
  return e[e.UNSIGNED_BYTE = 5121] = "UNSIGNED_BYTE", e[e.UNSIGNED_SHORT = 5123] = "UNSIGNED_SHORT", e[e.UNSIGNED_SHORT_5_6_5 = 33635] = "UNSIGNED_SHORT_5_6_5", e[e.UNSIGNED_SHORT_4_4_4_4 = 32819] = "UNSIGNED_SHORT_4_4_4_4", e[e.UNSIGNED_SHORT_5_5_5_1 = 32820] = "UNSIGNED_SHORT_5_5_5_1", e[e.UNSIGNED_INT = 5125] = "UNSIGNED_INT", e[e.UNSIGNED_INT_10F_11F_11F_REV = 35899] = "UNSIGNED_INT_10F_11F_11F_REV", e[e.UNSIGNED_INT_2_10_10_10_REV = 33640] = "UNSIGNED_INT_2_10_10_10_REV", e[e.UNSIGNED_INT_24_8 = 34042] = "UNSIGNED_INT_24_8", e[e.UNSIGNED_INT_5_9_9_9_REV = 35902] = "UNSIGNED_INT_5_9_9_9_REV", e[e.BYTE = 5120] = "BYTE", e[e.SHORT = 5122] = "SHORT", e[e.INT = 5124] = "INT", e[e.FLOAT = 5126] = "FLOAT", e[e.FLOAT_32_UNSIGNED_INT_24_8_REV = 36269] = "FLOAT_32_UNSIGNED_INT_24_8_REV", e[e.HALF_FLOAT = 36193] = "HALF_FLOAT", e;
2413
- }({}), Sn = class {
2413
+ }({}), Cn = class {
2414
2414
  native;
2415
- target = xn.TEXTURE_2D;
2415
+ target = Sn.TEXTURE_2D;
2416
2416
  width = -1;
2417
2417
  height = -1;
2418
2418
  mipmap = !1;
2419
- type = P.UNSIGNED_BYTE;
2420
- internalFormat = bn.RGBA;
2421
- format = bn.RGBA;
2419
+ type = N.UNSIGNED_BYTE;
2420
+ internalFormat = xn.RGBA;
2421
+ format = xn.RGBA;
2422
2422
  constructor(e) {
2423
2423
  this.native = e;
2424
2424
  }
2425
2425
  };
2426
2426
  //#endregion
2427
2427
  //#region src/core/renderers/gl/texture/mapFormatToGlFormat.ts
2428
- function Cn(e) {
2428
+ function wn(e) {
2429
2429
  return {
2430
2430
  r8unorm: e.RED,
2431
2431
  r8snorm: e.RED,
@@ -2473,7 +2473,7 @@ function Cn(e) {
2473
2473
  }
2474
2474
  //#endregion
2475
2475
  //#region src/core/renderers/gl/texture/mapFormatToGlInternalFormat.ts
2476
- function wn(e, t) {
2476
+ function Tn(e, t) {
2477
2477
  let n = {}, r = e.RGBA;
2478
2478
  return e instanceof WebGLRenderingContext ? t.srgb && (n = {
2479
2479
  "rgba8unorm-srgb": t.srgb.SRGB8_ALPHA8_EXT,
@@ -2589,7 +2589,7 @@ function wn(e, t) {
2589
2589
  }
2590
2590
  //#endregion
2591
2591
  //#region src/core/renderers/gl/texture/mapFormatToGlType.ts
2592
- function Tn(e) {
2592
+ function En(e) {
2593
2593
  return {
2594
2594
  r8unorm: e.UNSIGNED_BYTE,
2595
2595
  r8snorm: e.BYTE,
@@ -2637,7 +2637,7 @@ function Tn(e) {
2637
2637
  }
2638
2638
  //#endregion
2639
2639
  //#region src/core/renderers/gl/texture/updateTextureStyle.ts
2640
- var En = {
2640
+ var Dn = {
2641
2641
  linear: {
2642
2642
  linear: 9987,
2643
2643
  nearest: 9985
@@ -2646,10 +2646,10 @@ var En = {
2646
2646
  linear: 9986,
2647
2647
  nearest: 9984
2648
2648
  }
2649
- }, Dn = {
2649
+ }, On = {
2650
2650
  linear: 9729,
2651
2651
  nearest: 9728
2652
- }, On = {
2652
+ }, kn = {
2653
2653
  never: 512,
2654
2654
  less: 513,
2655
2655
  equal: 514,
@@ -2658,32 +2658,32 @@ var En = {
2658
2658
  "not-equal": 517,
2659
2659
  "greater-equal": 518,
2660
2660
  always: 519
2661
- }, kn = {
2661
+ }, An = {
2662
2662
  "clamp-to-edge": 33071,
2663
2663
  repeat: 10497,
2664
2664
  "mirror-repeat": 33648
2665
2665
  };
2666
- function An(e, t, n, r, i, a, o, s) {
2666
+ function jn(e, t, n, r, i, a, o, s) {
2667
2667
  let { addressModeU: c = "repeat", addressModeV: l = "repeat", addressModeW: u = "repeat", magFilter: d = "linear", minFilter: f = "linear", mipmapFilter: p = "linear", maxAnisotropy: m = 0, compare: h } = e, g = a;
2668
2668
  if (!s || c !== "repeat" || l !== "repeat" || u !== "repeat") {
2669
- let e = kn[o ? "clamp-to-edge" : c], n = kn[o ? "clamp-to-edge" : l], r = kn[o ? "clamp-to-edge" : u];
2669
+ let e = An[o ? "clamp-to-edge" : c], n = An[o ? "clamp-to-edge" : l], r = An[o ? "clamp-to-edge" : u];
2670
2670
  t[i](g, t.TEXTURE_WRAP_S, e), t[i](g, t.TEXTURE_WRAP_T, n), t.TEXTURE_WRAP_R && t[i](g, t.TEXTURE_WRAP_R, r);
2671
2671
  }
2672
- if ((!s || d !== "linear") && t[i](g, t.TEXTURE_MAG_FILTER, Dn[d]), n) {
2672
+ if ((!s || d !== "linear") && t[i](g, t.TEXTURE_MAG_FILTER, On[d]), n) {
2673
2673
  if (!s || p !== "linear") {
2674
- let e = En[f][p];
2674
+ let e = Dn[f][p];
2675
2675
  t[i](g, t.TEXTURE_MIN_FILTER, e);
2676
2676
  }
2677
- } else t[i](g, t.TEXTURE_MIN_FILTER, Dn[f]);
2677
+ } else t[i](g, t.TEXTURE_MIN_FILTER, On[f]);
2678
2678
  if (r && m > 1) {
2679
2679
  let e = Math.min(m, t.getParameter(r.MAX_TEXTURE_MAX_ANISOTROPY_EXT));
2680
2680
  t[i](g, r.TEXTURE_MAX_ANISOTROPY_EXT, e);
2681
2681
  }
2682
- h && t[i](g, t.TEXTURE_COMPARE_FUNC, On[h]);
2682
+ h && t[i](g, t.TEXTURE_COMPARE_FUNC, kn[h]);
2683
2683
  }
2684
2684
  //#endregion
2685
2685
  //#region src/core/renderers/gl/texture/uploaders/index.ts
2686
- var jn = {
2686
+ var Mn = {
2687
2687
  buffer: {
2688
2688
  id: "buffer",
2689
2689
  upload: (e, t, n) => {
@@ -2697,8 +2697,8 @@ var jn = {
2697
2697
  c < o || l < s ? ((i !== o || a !== s) && n.texImage2D(t.target, 0, t.internalFormat, o, s, 0, t.format, t.type, null), r === 2 ? n.texSubImage2D(n.TEXTURE_2D, 0, 0, 0, c, l, t.format, t.type, e.source) : n.texSubImage2D(n.TEXTURE_2D, 0, 0, 0, t.format, t.type, e.source)) : i === o && a === s ? n.texSubImage2D(n.TEXTURE_2D, 0, 0, 0, t.format, t.type, e.source) : r === 2 ? n.texImage2D(t.target, 0, t.internalFormat, o, s, 0, t.format, t.type, e.source) : n.texImage2D(t.target, 0, t.internalFormat, t.format, t.type, e.source), t.width = o, t.height = s;
2698
2698
  }
2699
2699
  }
2700
- }, Mn = class extends M {
2701
- uploaders = { ...jn };
2700
+ }, Nn = class extends j {
2701
+ uploaders = { ...Mn };
2702
2702
  textures = /* @__PURE__ */ new Map();
2703
2703
  glTextures = /* @__PURE__ */ new Map();
2704
2704
  _mapFormatToInternalFormat = Object.create(null);
@@ -2713,14 +2713,14 @@ var jn = {
2713
2713
  super.install(e), e.texture = this;
2714
2714
  }
2715
2715
  _updateContext(e) {
2716
- super._updateContext(e), Object.keys(this._mapFormatToInternalFormat).length || (this._mapFormatToInternalFormat = wn(e, this._renderer.extensions), this._mapFormatToType = Tn(e), this._mapFormatToFormat = Cn(e)), this.maxTextureSize = e.getParameter(e.MAX_TEXTURE_SIZE), this.maxTextureImageUnits = e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS);
2716
+ super._updateContext(e), Object.keys(this._mapFormatToInternalFormat).length || (this._mapFormatToInternalFormat = Tn(e, this._renderer.extensions), this._mapFormatToType = En(e), this._mapFormatToFormat = wn(e)), this.maxTextureSize = e.getParameter(e.MAX_TEXTURE_SIZE), this.maxTextureImageUnits = e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS);
2717
2717
  for (let e = 0; e < this.maxTextureImageUnits; e++) this.unbind(e);
2718
2718
  }
2719
2719
  getGlTexture(e) {
2720
2720
  return this.glTextures.get(e.instanceId) || this._createGlTexture(e);
2721
2721
  }
2722
2722
  _createGlTexture(e) {
2723
- let t = this._gl, n = new Sn(t.createTexture());
2723
+ let t = this._gl, n = new Cn(t.createTexture());
2724
2724
  if (t.bindTexture(n.target, n.native), n.type = this._mapFormatToType[e.format], n.internalFormat = this._mapFormatToInternalFormat[e.format], n.format = this._mapFormatToFormat[e.format], this.glTextures.set(e.instanceId, n), e.mipmap && (this._renderer.supports.nonPowOf2mipmaps || e.isPowerOfTwo)) {
2725
2725
  let t = Math.max(e.width, e.height);
2726
2726
  e.mipLevelCount = Math.floor(Math.log2(t)) + 1;
@@ -2780,7 +2780,7 @@ var jn = {
2780
2780
  }
2781
2781
  updateStyle(e, t = !1) {
2782
2782
  let n = this._gl;
2783
- An(e, n, e.mipLevelCount > 1, this._renderer.extensions.anisotropicFiltering, "texParameteri", n.TEXTURE_2D, !this._renderer.supports.nonPowOf2wrapping && !e.isPowerOfTwo, t);
2783
+ jn(e, n, e.mipLevelCount > 1, this._renderer.extensions.anisotropicFiltering, "texParameteri", n.TEXTURE_2D, !this._renderer.supports.nonPowOf2wrapping && !e.isPowerOfTwo, t);
2784
2784
  }
2785
2785
  updateGpuTexture(e) {
2786
2786
  this.bind(e);
@@ -2795,50 +2795,50 @@ var jn = {
2795
2795
  let e = this._gl;
2796
2796
  this._renderer.contextLost || this.glTextures.forEach((t) => e.deleteTexture(t.native)), this.textures.clear(), this.glTextures.clear(), this._location = 0, this.current.length = 0, this._premultiplyAlpha = !1, this._renderer.contextLost || e.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL, this._premultiplyAlpha);
2797
2797
  }
2798
- }, Nn = {
2799
- uint8x2: P.UNSIGNED_BYTE,
2800
- uint8x4: P.UNSIGNED_BYTE,
2801
- sint8x2: P.BYTE,
2802
- sint8x4: P.BYTE,
2803
- unorm8x2: P.UNSIGNED_BYTE,
2804
- unorm8x4: P.UNSIGNED_BYTE,
2805
- snorm8x2: P.BYTE,
2806
- snorm8x4: P.BYTE,
2807
- uint16x2: P.UNSIGNED_SHORT,
2808
- uint16x4: P.UNSIGNED_SHORT,
2809
- sint16x2: P.SHORT,
2810
- sint16x4: P.SHORT,
2811
- unorm16x2: P.UNSIGNED_SHORT,
2812
- unorm16x4: P.UNSIGNED_SHORT,
2813
- snorm16x2: P.SHORT,
2814
- snorm16x4: P.SHORT,
2815
- float16x2: P.HALF_FLOAT,
2816
- float16x4: P.HALF_FLOAT,
2817
- float32: P.FLOAT,
2818
- float32x2: P.FLOAT,
2819
- float32x3: P.FLOAT,
2820
- float32x4: P.FLOAT,
2821
- uint32: P.UNSIGNED_INT,
2822
- uint32x2: P.UNSIGNED_INT,
2823
- uint32x3: P.UNSIGNED_INT,
2824
- uint32x4: P.UNSIGNED_INT,
2825
- sint32: P.INT,
2826
- sint32x2: P.INT,
2827
- sint32x3: P.INT,
2828
- sint32x4: P.INT
2798
+ }, Pn = {
2799
+ uint8x2: N.UNSIGNED_BYTE,
2800
+ uint8x4: N.UNSIGNED_BYTE,
2801
+ sint8x2: N.BYTE,
2802
+ sint8x4: N.BYTE,
2803
+ unorm8x2: N.UNSIGNED_BYTE,
2804
+ unorm8x4: N.UNSIGNED_BYTE,
2805
+ snorm8x2: N.BYTE,
2806
+ snorm8x4: N.BYTE,
2807
+ uint16x2: N.UNSIGNED_SHORT,
2808
+ uint16x4: N.UNSIGNED_SHORT,
2809
+ sint16x2: N.SHORT,
2810
+ sint16x4: N.SHORT,
2811
+ unorm16x2: N.UNSIGNED_SHORT,
2812
+ unorm16x4: N.UNSIGNED_SHORT,
2813
+ snorm16x2: N.SHORT,
2814
+ snorm16x4: N.SHORT,
2815
+ float16x2: N.HALF_FLOAT,
2816
+ float16x4: N.HALF_FLOAT,
2817
+ float32: N.FLOAT,
2818
+ float32x2: N.FLOAT,
2819
+ float32x3: N.FLOAT,
2820
+ float32x4: N.FLOAT,
2821
+ uint32: N.UNSIGNED_INT,
2822
+ uint32x2: N.UNSIGNED_INT,
2823
+ uint32x3: N.UNSIGNED_INT,
2824
+ uint32x4: N.UNSIGNED_INT,
2825
+ sint32: N.INT,
2826
+ sint32x2: N.INT,
2827
+ sint32x3: N.INT,
2828
+ sint32x4: N.INT
2829
2829
  };
2830
- function Pn(e) {
2831
- return Nn[e] ?? Nn.float32;
2830
+ function Fn(e) {
2831
+ return Pn[e] ?? Pn.float32;
2832
2832
  }
2833
2833
  //#endregion
2834
2834
  //#region src/core/renderers/gl/geometry/GlGeometrySystem.ts
2835
- var Fn = {
2835
+ var In = {
2836
2836
  "point-list": 0,
2837
2837
  "line-list": 1,
2838
2838
  "line-strip": 3,
2839
2839
  "triangle-list": 4,
2840
2840
  "triangle-strip": 5
2841
- }, In = class extends M {
2841
+ }, Ln = class extends j {
2842
2842
  _geometryVaoHash = {};
2843
2843
  hasInstance = !1;
2844
2844
  current = null;
@@ -2877,11 +2877,11 @@ var Fn = {
2877
2877
  }
2878
2878
  for (let e in r) {
2879
2879
  let t = r[e];
2880
- i[t.buffer.instanceId] += Yt(t.format).stride;
2880
+ i[t.buffer.instanceId] += Xt(t.format).stride;
2881
2881
  }
2882
2882
  for (let e in r) {
2883
2883
  let t = r[e];
2884
- t.stride ??= i[t.buffer.instanceId], t.start ??= a[t.buffer.instanceId], a[t.buffer.instanceId] += Yt(t.format).stride;
2884
+ t.stride ??= i[t.buffer.instanceId], t.start ??= a[t.buffer.instanceId], a[t.buffer.instanceId] += Xt(t.format).stride;
2885
2885
  }
2886
2886
  }
2887
2887
  _createVao(e, t) {
@@ -2916,7 +2916,7 @@ var Fn = {
2916
2916
  a !== c && (r.bind(s), a = c);
2917
2917
  let e = l.location;
2918
2918
  n.enableVertexAttribArray(e);
2919
- let t = Yt(o.format), i = Pn(o.format);
2919
+ let t = Xt(o.format), i = Fn(o.format);
2920
2920
  if (l.format?.substring(1, 4) === "int" ? n.vertexAttribIPointer(e, t.size, i, o.stride ?? 0, o.start ?? 0) : n.vertexAttribPointer(e, t.size, i, t.normalized, o.stride ?? 0, o.start ?? 0), o.instance) if (this.hasInstance) {
2921
2921
  let t = o.divisor ?? 1;
2922
2922
  n.vertexAttribDivisor(e, t);
@@ -2949,7 +2949,7 @@ var Fn = {
2949
2949
  let { topology: t, size: n, start: r = 0, instanceCount: i } = e, { gl: a } = this._renderer, o = this.current;
2950
2950
  if (!o) return this;
2951
2951
  t = t || o.topology || "triangle-list";
2952
- let s = Fn[t];
2952
+ let s = In[t];
2953
2953
  if (i = i || o.instanceCount || 1, o.indexBuffer) {
2954
2954
  n ||= o.indexBuffer.data.length;
2955
2955
  let e = o.indexBuffer.data.BYTES_PER_ELEMENT, t = e === 2 ? a.UNSIGNED_SHORT : a.UNSIGNED_INT;
@@ -2970,7 +2970,7 @@ var Fn = {
2970
2970
  }
2971
2971
  this._geometryVaoHash = {}, this.current = null, this.currentVao = null;
2972
2972
  }
2973
- }, Ln = class extends M {
2973
+ }, Rn = class extends j {
2974
2974
  install(e) {
2975
2975
  super.install(e), e.colorMask = this;
2976
2976
  }
@@ -2981,19 +2981,19 @@ var Fn = {
2981
2981
  };
2982
2982
  //#endregion
2983
2983
  //#region src/core/renderers/gl/GlScissorSystem.ts
2984
- function Rn(e, t, n) {
2984
+ function zn(e, t, n) {
2985
2985
  let [r, i, a, o, s, c, l, u, d] = e, f = r * t + o * n + l, p = i * t + s * n + u, m = a * t + c * n + d;
2986
2986
  return {
2987
2987
  x: f / m,
2988
2988
  y: p / m
2989
2989
  };
2990
2990
  }
2991
- function zn(e, t) {
2991
+ function Bn(e, t) {
2992
2992
  let { x: n, y: r, width: i, height: a } = t, o = [
2993
- Rn(e, n, r),
2994
- Rn(e, n + i, r),
2995
- Rn(e, n + i, r + a),
2996
- Rn(e, n, r + a)
2993
+ zn(e, n, r),
2994
+ zn(e, n + i, r),
2995
+ zn(e, n + i, r + a),
2996
+ zn(e, n, r + a)
2997
2997
  ], s = o.map((e) => e.x), c = o.map((e) => e.y), l = Math.min(...s), u = Math.max(...s), d = Math.min(...c), f = Math.max(...c);
2998
2998
  return {
2999
2999
  x: l,
@@ -3002,7 +3002,7 @@ function zn(e, t) {
3002
3002
  height: f - d
3003
3003
  };
3004
3004
  }
3005
- function Bn(e, t) {
3005
+ function Vn(e, t) {
3006
3006
  let n = Math.max(e.x, t.x), r = Math.max(e.y, t.y), i = Math.min(e.x + e.width, t.x + t.width), a = Math.min(e.y + e.height, t.y + t.height);
3007
3007
  return {
3008
3008
  x: n,
@@ -3011,7 +3011,7 @@ function Bn(e, t) {
3011
3011
  height: Math.max(0, a - r)
3012
3012
  };
3013
3013
  }
3014
- var Vn = class extends M {
3014
+ var Hn = class extends j {
3015
3015
  install(e) {
3016
3016
  super.install(e), e.scissor = this;
3017
3017
  }
@@ -3035,7 +3035,7 @@ var Vn = class extends M {
3035
3035
  y: e.y,
3036
3036
  width: e.width,
3037
3037
  height: e.height
3038
- }, i = n ? Bn(n, r) : r;
3038
+ }, i = n ? Vn(n, r) : r;
3039
3039
  t.stack.push(i), this.bind(i);
3040
3040
  }
3041
3041
  pop() {
@@ -3046,28 +3046,28 @@ var Vn = class extends M {
3046
3046
  let t = this._gl;
3047
3047
  if (e) {
3048
3048
  t.enable(t.SCISSOR_TEST);
3049
- let { pixelRatio: n, viewport: r } = this._renderer, { viewMatrix: i } = this._renderer.shader.uniforms, { x: a, y: o, width: s, height: c } = zn(i, e), l = r.current.height / n - (o + c);
3049
+ let { pixelRatio: n, viewport: r } = this._renderer, { viewMatrix: i } = this._renderer.shader.uniforms, { x: a, y: o, width: s, height: c } = Bn(i, e), l = r.current.height / n - (o + c);
3050
3050
  t.scissor(a * n, l * n, s * n, c * n);
3051
3051
  } else t.disable(t.SCISSOR_TEST);
3052
3052
  }
3053
3053
  destroy() {
3054
3054
  super.destroy(), this._renderer.renderTarget.off("updateRenderTarget", this._updateRenderTarget);
3055
3055
  }
3056
- }, Hn = class extends kt {
3056
+ }, Un = class extends At {
3057
3057
  contextLost = !1;
3058
3058
  _systems = [
3059
- new Mn(),
3060
- new Ft(),
3061
- new nn(),
3062
- new In(),
3063
- new yn(),
3064
- new ln(),
3065
- new mn(),
3059
+ new Nn(),
3060
+ new It(),
3061
+ new rn(),
3066
3062
  new Ln(),
3067
- new gn(),
3068
- new Vn(),
3063
+ new bn(),
3069
3064
  new un(),
3070
- new _n()
3065
+ new hn(),
3066
+ new Rn(),
3067
+ new _n(),
3068
+ new Hn(),
3069
+ new dn(),
3070
+ new vn()
3071
3071
  ];
3072
3072
  bindPoints = /* @__PURE__ */ new Map();
3073
3073
  supports = {
@@ -3161,8 +3161,8 @@ var Vn = class extends M {
3161
3161
  height: this.screen.height * this.pixelRatio
3162
3162
  });
3163
3163
  }
3164
- clear(e = pn.all) {
3165
- typeof e == "boolean" && (e = e ? pn.all : pn.none), e && this.gl.clear(e);
3164
+ clear(e = mn.all) {
3165
+ typeof e == "boolean" && (e = e ? mn.all : mn.none), e && this.gl.clear(e);
3166
3166
  }
3167
3167
  reset() {
3168
3168
  this._systems.forEach((e) => e.reset());
@@ -3179,7 +3179,7 @@ var Vn = class extends M {
3179
3179
  for (let e = 0; e < i; e += a) c.set(s.subarray(e, e + a), o - e);
3180
3180
  return c;
3181
3181
  }
3182
- }, Un = class {}, Wn = class extends Un {
3182
+ }, Wn = class {}, Gn = class extends Wn {
3183
3183
  install(e) {
3184
3184
  let t = async (e) => {
3185
3185
  let { parseFont: t } = await import("modern-font");
@@ -3193,15 +3193,15 @@ var Vn = class extends M {
3193
3193
  e.register(n, t);
3194
3194
  }), e.font = this, this;
3195
3195
  }
3196
- }, Gn = class extends yt {
3196
+ }, Kn = class extends yt {
3197
3197
  constructor(e) {
3198
3198
  super(), this.setProperties(e);
3199
3199
  }
3200
3200
  };
3201
- A([_({ fallback: j.index }), k("design:type", j === void 0 ? Object : j)], Gn.prototype, "usage", void 0), A([_({ default: () => /* @__PURE__ */ new Uint32Array() }), k("design:type", Object)], Gn.prototype, "data", void 0);
3201
+ k([_({ fallback: A.index }), O("design:type", A === void 0 ? Object : A)], Kn.prototype, "usage", void 0), k([_({ default: () => /* @__PURE__ */ new Uint32Array() }), O("design:type", Object)], Kn.prototype, "data", void 0);
3202
3202
  //#endregion
3203
3203
  //#region src/scene/resources/geometries/Geometry.ts
3204
- var Kn = class extends yt {
3204
+ var qn = class extends yt {
3205
3205
  constructor(e = {}) {
3206
3206
  super(), this.setProperties(e);
3207
3207
  }
@@ -3209,32 +3209,32 @@ var Kn = class extends yt {
3209
3209
  e.flush(), t.activate(e, n), e.geometry.bind(this, t.glProgram), e.geometry.draw(), e.geometry.unbind();
3210
3210
  }
3211
3211
  };
3212
- A([_({ fallback: "triangle-list" }), k("design:type", Object)], Kn.prototype, "topology", void 0), A([_({ default: () => ({}) }), k("design:type", typeof Record > "u" ? Object : Record)], Kn.prototype, "attributes", void 0), A([_({ default: () => new Gn() }), k("design:type", Gn === void 0 ? Object : Gn)], Kn.prototype, "indexBuffer", void 0), A([_({ fallback: 1 }), k("design:type", Number)], Kn.prototype, "instanceCount", void 0);
3212
+ k([_({ fallback: "triangle-list" }), O("design:type", Object)], qn.prototype, "topology", void 0), k([_({ default: () => ({}) }), O("design:type", typeof Record > "u" ? Object : Record)], qn.prototype, "attributes", void 0), k([_({ default: () => new Kn() }), O("design:type", Kn === void 0 ? Object : Kn)], qn.prototype, "indexBuffer", void 0), k([_({ fallback: 1 }), O("design:type", Number)], qn.prototype, "instanceCount", void 0);
3213
3213
  //#endregion
3214
3214
  //#region src/scene/resources/geometries/VertexBuffer.ts
3215
- var F = class extends yt {
3215
+ var P = class extends yt {
3216
3216
  constructor(e) {
3217
3217
  super(), this.setProperties(e);
3218
3218
  }
3219
3219
  };
3220
- A([_({ fallback: j.vertex }), k("design:type", j === void 0 ? Object : j)], F.prototype, "usage", void 0), A([_({ default: () => /* @__PURE__ */ new Float32Array() }), k("design:type", Object)], F.prototype, "data", void 0);
3220
+ k([_({ fallback: A.vertex }), O("design:type", A === void 0 ? Object : A)], P.prototype, "usage", void 0), k([_({ default: () => /* @__PURE__ */ new Float32Array() }), O("design:type", Object)], P.prototype, "data", void 0);
3221
3221
  //#endregion
3222
3222
  //#region src/scene/resources/geometries/VertexAttribute.ts
3223
- var I = class extends yt {
3223
+ var F = class extends yt {
3224
3224
  constructor(e) {
3225
3225
  super(), this.setProperties(e);
3226
3226
  }
3227
3227
  };
3228
- A([_({ default: () => new F() }), k("design:type", F === void 0 ? Object : F)], I.prototype, "buffer", void 0), A([_({ fallback: "float32" }), k("design:type", Object)], I.prototype, "format", void 0), A([_(), k("design:type", Boolean)], I.prototype, "instance", void 0), A([_(), k("design:type", Number)], I.prototype, "stride", void 0), A([_(), k("design:type", Number)], I.prototype, "offset", void 0), A([_(), k("design:type", Number)], I.prototype, "start", void 0), A([_(), k("design:type", Number)], I.prototype, "divisor", void 0);
3228
+ k([_({ default: () => new P() }), O("design:type", P === void 0 ? Object : P)], F.prototype, "buffer", void 0), k([_({ fallback: "float32" }), O("design:type", Object)], F.prototype, "format", void 0), k([_(), O("design:type", Boolean)], F.prototype, "instance", void 0), k([_(), O("design:type", Number)], F.prototype, "stride", void 0), k([_(), O("design:type", Number)], F.prototype, "offset", void 0), k([_(), O("design:type", Number)], F.prototype, "start", void 0), k([_(), O("design:type", Number)], F.prototype, "divisor", void 0);
3229
3229
  //#endregion
3230
3230
  //#region src/scene/resources/geometries/QuadGeometry.ts
3231
- var qn = class extends Kn {
3231
+ var Jn = class extends qn {
3232
3232
  constructor() {
3233
3233
  super({
3234
3234
  topology: "triangle-strip",
3235
- attributes: { position: new I({
3235
+ attributes: { position: new F({
3236
3236
  format: "float32x2",
3237
- buffer: new F({ data: new Float32Array([
3237
+ buffer: new P({ data: new Float32Array([
3238
3238
  0,
3239
3239
  0,
3240
3240
  1,
@@ -3245,7 +3245,7 @@ var qn = class extends Kn {
3245
3245
  1
3246
3246
  ]) })
3247
3247
  }) },
3248
- indexBuffer: new Gn({ data: new Uint32Array([
3248
+ indexBuffer: new Kn({ data: new Uint32Array([
3249
3249
  0,
3250
3250
  1,
3251
3251
  3,
@@ -3256,7 +3256,7 @@ var qn = class extends Kn {
3256
3256
  };
3257
3257
  //#endregion
3258
3258
  //#region src/scene/resources/materials/Material.ts
3259
- function Jn() {
3259
+ function Yn() {
3260
3260
  return {
3261
3261
  projectionMatrix: new Float32Array([
3262
3262
  1,
@@ -3288,13 +3288,13 @@ function Jn() {
3288
3288
  ])
3289
3289
  };
3290
3290
  }
3291
- var L = class extends yt {
3291
+ var I = class extends yt {
3292
3292
  static instance = new this();
3293
3293
  glProgram;
3294
3294
  constructor(e = {}) {
3295
3295
  super();
3296
3296
  let { uniforms: t, gl: n } = e;
3297
- t && (this.uniforms = t), this.glProgram = new qt({
3297
+ t && (this.uniforms = t), this.glProgram = new Jt({
3298
3298
  vertex: "in vec2 position;\nuniform mat3 projectionMatrix;\nuniform mat3 modelViewMatrix;\nvoid main(void) {\n gl_Position = vec4((projectionMatrix * modelViewMatrix * vec3(position, 1.0)).xy, 0.0, 1.0);\n}",
3299
3299
  fragment: "uniform vec4 tint;\nvoid main(void) {\n gl_FragColor = tint;\n}",
3300
3300
  ...n
@@ -3307,13 +3307,13 @@ var L = class extends yt {
3307
3307
  }, e.shader.updateUniforms(this);
3308
3308
  }
3309
3309
  };
3310
- A([_({ default: Jn }), k("design:type", typeof Record > "u" ? Object : Record)], L.prototype, "uniforms", void 0);
3310
+ k([_({ default: Yn }), O("design:type", typeof Record > "u" ? Object : Record)], I.prototype, "uniforms", void 0);
3311
3311
  //#endregion
3312
3312
  //#region src/scene/resources/materials/EffectMaterial.ts
3313
- var Yn = /^uniform \w+ (.+?);\s*\/\/\s*=\s*([^;]+?)[\s;]*$/gm, Xn = /vec(\d)\((.*)\)/;
3314
- function Zn(e) {
3313
+ var Xn = /^uniform \w+ (.+?);\s*\/\/\s*=\s*([^;]+?)[\s;]*$/gm, Zn = /vec(\d)\((.*)\)/;
3314
+ function Qn(e) {
3315
3315
  e = e.trim();
3316
- let t = e.match(Xn);
3316
+ let t = e.match(Zn);
3317
3317
  if (t) {
3318
3318
  let e = Array.from({ length: Number(t[1]) }, () => 0);
3319
3319
  return t[2].split(",").forEach((t, n) => {
@@ -3322,7 +3322,7 @@ function Zn(e) {
3322
3322
  }
3323
3323
  return Number(e);
3324
3324
  }
3325
- var Qn = class e extends L {
3325
+ var $n = class e extends I {
3326
3326
  static RE = {
3327
3327
  getColor: /\sgetColor\s*\(/,
3328
3328
  getFromColor: /\sgetFromColor\s*\(/,
@@ -3358,12 +3358,12 @@ ${t}${n.transform ? "\nvoid main(void) { gl_FragColor = transform(vUv); }" : n.t
3358
3358
  progress: 0
3359
3359
  }
3360
3360
  }), this.has = n;
3361
- let r = t.matchAll(Yn);
3361
+ let r = t.matchAll(Xn);
3362
3362
  for (let e of r) e[1] && e[2] && e[1].split(",").forEach((t) => {
3363
- this.uniforms[t.trim()] = Zn(e[2]);
3363
+ this.uniforms[t.trim()] = Qn(e[2]);
3364
3364
  });
3365
3365
  }
3366
- }, $n = class extends L {
3366
+ }, er = class extends I {
3367
3367
  static _instance;
3368
3368
  static get instance() {
3369
3369
  return this._instance ??= new this();
@@ -3407,20 +3407,20 @@ ${t}${n.transform ? "\nvoid main(void) { gl_FragColor = transform(vUv); }" : n.t
3407
3407
  }
3408
3408
  });
3409
3409
  }
3410
- }, R = class extends Kn {
3410
+ }, L = class extends qn {
3411
3411
  static _instance;
3412
3412
  static get instance() {
3413
3413
  return this._instance ??= new this();
3414
3414
  }
3415
- static draw(e, t = $n.instance, n) {
3415
+ static draw(e, t = er.instance, n) {
3416
3416
  this.instance.draw(e, t, n);
3417
3417
  }
3418
3418
  constructor() {
3419
3419
  super({
3420
3420
  attributes: {
3421
- position: new I({
3421
+ position: new F({
3422
3422
  format: "float32x2",
3423
- buffer: new F({ data: new Float32Array([
3423
+ buffer: new P({ data: new Float32Array([
3424
3424
  -1,
3425
3425
  -1,
3426
3426
  1,
@@ -3431,9 +3431,9 @@ ${t}${n.transform ? "\nvoid main(void) { gl_FragColor = transform(vUv); }" : n.t
3431
3431
  1
3432
3432
  ]) })
3433
3433
  }),
3434
- uv: new I({
3434
+ uv: new F({
3435
3435
  format: "float32x2",
3436
- buffer: new F({ data: new Float32Array([
3436
+ buffer: new P({ data: new Float32Array([
3437
3437
  0,
3438
3438
  0,
3439
3439
  1,
@@ -3445,7 +3445,7 @@ ${t}${n.transform ? "\nvoid main(void) { gl_FragColor = transform(vUv); }" : n.t
3445
3445
  ]) })
3446
3446
  })
3447
3447
  },
3448
- indexBuffer: new Gn({ data: new Uint32Array([
3448
+ indexBuffer: new Kn({ data: new Uint32Array([
3449
3449
  0,
3450
3450
  1,
3451
3451
  2,
@@ -3455,27 +3455,27 @@ ${t}${n.transform ? "\nvoid main(void) { gl_FragColor = transform(vUv); }" : n.t
3455
3455
  ]) })
3456
3456
  });
3457
3457
  }
3458
- }, er = class extends Kn {
3458
+ }, tr = class extends qn {
3459
3459
  positionBuffer;
3460
3460
  uvBuffer;
3461
3461
  constructor(e) {
3462
- let t = new F({ data: /* @__PURE__ */ new Float32Array() }), n = new F({ data: /* @__PURE__ */ new Float32Array() });
3462
+ let t = new P({ data: /* @__PURE__ */ new Float32Array() }), n = new P({ data: /* @__PURE__ */ new Float32Array() });
3463
3463
  super({
3464
3464
  ...e,
3465
3465
  attributes: {
3466
- position: new I({
3466
+ position: new F({
3467
3467
  format: "float32x2",
3468
3468
  buffer: t
3469
3469
  }),
3470
- uv: new I({
3470
+ uv: new F({
3471
3471
  format: "float32x2",
3472
3472
  buffer: n
3473
3473
  })
3474
3474
  },
3475
- indexBuffer: new Gn({ data: /* @__PURE__ */ new Uint32Array() })
3475
+ indexBuffer: new Kn({ data: /* @__PURE__ */ new Uint32Array() })
3476
3476
  }), this.positionBuffer = t, this.uvBuffer = n;
3477
3477
  }
3478
- }, z = class extends yt {
3478
+ }, R = class extends yt {
3479
3479
  get valid() {
3480
3480
  return !!(this.width && this.height);
3481
3481
  }
@@ -3489,10 +3489,10 @@ ${t}${n.transform ? "\nvoid main(void) { gl_FragColor = transform(vUv); }" : n.t
3489
3489
  super._destroy(), this.colorTextures.forEach((e) => e.destroy());
3490
3490
  }
3491
3491
  };
3492
- A([_({ fallback: !1 }), k("design:type", Boolean)], z.prototype, "isRoot", void 0), A([_({ fallback: 0 }), k("design:type", Number)], z.prototype, "x", void 0), A([_({ fallback: 0 }), k("design:type", Number)], z.prototype, "y", void 0), A([_({ fallback: 0 }), k("design:type", Number)], z.prototype, "width", void 0), A([_({ fallback: 0 }), k("design:type", Number)], z.prototype, "height", void 0), A([_({ fallback: 0 }), k("design:type", Number)], z.prototype, "mipLevel", void 0), A([_({ fallback: !1 }), k("design:type", Boolean)], z.prototype, "msaa", void 0), A([_({ default: () => [new B()] }), k("design:type", Array)], z.prototype, "colorTextures", void 0);
3492
+ k([_({ fallback: !1 }), O("design:type", Boolean)], R.prototype, "isRoot", void 0), k([_({ fallback: 0 }), O("design:type", Number)], R.prototype, "x", void 0), k([_({ fallback: 0 }), O("design:type", Number)], R.prototype, "y", void 0), k([_({ fallback: 0 }), O("design:type", Number)], R.prototype, "width", void 0), k([_({ fallback: 0 }), O("design:type", Number)], R.prototype, "height", void 0), k([_({ fallback: 0 }), O("design:type", Number)], R.prototype, "mipLevel", void 0), k([_({ fallback: !1 }), O("design:type", Boolean)], R.prototype, "msaa", void 0), k([_({ default: () => [new z()] }), O("design:type", Array)], R.prototype, "colorTextures", void 0);
3493
3493
  //#endregion
3494
3494
  //#region src/scene/resources/textures/Texture2D.ts
3495
- var B = class extends yt {
3495
+ var z = class extends yt {
3496
3496
  static get EMPTY() {
3497
3497
  return new this({
3498
3498
  width: 1,
@@ -3603,10 +3603,10 @@ var B = class extends yt {
3603
3603
  super._destroy(), Pe && this.source instanceof ImageBitmap && this.source.close();
3604
3604
  }
3605
3605
  };
3606
- A([_({ fallback: "unknown" }), k("design:type", String)], B.prototype, "uploadMethodId", void 0), A([_({ internal: !0 }), k("design:type", Object)], B.prototype, "source", void 0), A([_({ fallback: 0 }), k("design:type", Number)], B.prototype, "width", void 0), A([_({ fallback: 0 }), k("design:type", Number)], B.prototype, "height", void 0), A([_({ fallback: 1 }), k("design:type", Number)], B.prototype, "pixelRatio", void 0), A([_({ fallback: "bgra8unorm" }), k("design:type", Object)], B.prototype, "format", void 0), A([_({ fallback: "premultiply-alpha-on-upload" }), k("design:type", Object)], B.prototype, "alphaMode", void 0), A([_({ fallback: 1 }), k("design:type", Number)], B.prototype, "mipLevelCount", void 0), A([_({ fallback: !1 }), k("design:type", Boolean)], B.prototype, "mipmap", void 0), A([_({ fallback: "clamp-to-edge" }), k("design:type", Object)], B.prototype, "addressModeU", void 0), A([_({ fallback: "clamp-to-edge" }), k("design:type", Object)], B.prototype, "addressModeV", void 0), A([_({ fallback: "clamp-to-edge" }), k("design:type", Object)], B.prototype, "addressModeW", void 0), A([_({ fallback: "linear" }), k("design:type", Object)], B.prototype, "magFilter", void 0), A([_({ fallback: "linear" }), k("design:type", Object)], B.prototype, "minFilter", void 0), A([_({ fallback: "linear" }), k("design:type", Object)], B.prototype, "mipmapFilter", void 0), A([_({ fallback: !1 }), k("design:type", Boolean)], B.prototype, "isPowerOfTwo", void 0);
3606
+ k([_({ fallback: "unknown" }), O("design:type", String)], z.prototype, "uploadMethodId", void 0), k([_({ internal: !0 }), O("design:type", Object)], z.prototype, "source", void 0), k([_({ fallback: 0 }), O("design:type", Number)], z.prototype, "width", void 0), k([_({ fallback: 0 }), O("design:type", Number)], z.prototype, "height", void 0), k([_({ fallback: 1 }), O("design:type", Number)], z.prototype, "pixelRatio", void 0), k([_({ fallback: "bgra8unorm" }), O("design:type", Object)], z.prototype, "format", void 0), k([_({ fallback: "premultiply-alpha-on-upload" }), O("design:type", Object)], z.prototype, "alphaMode", void 0), k([_({ fallback: 1 }), O("design:type", Number)], z.prototype, "mipLevelCount", void 0), k([_({ fallback: !1 }), O("design:type", Boolean)], z.prototype, "mipmap", void 0), k([_({ fallback: "clamp-to-edge" }), O("design:type", Object)], z.prototype, "addressModeU", void 0), k([_({ fallback: "clamp-to-edge" }), O("design:type", Object)], z.prototype, "addressModeV", void 0), k([_({ fallback: "clamp-to-edge" }), O("design:type", Object)], z.prototype, "addressModeW", void 0), k([_({ fallback: "linear" }), O("design:type", Object)], z.prototype, "magFilter", void 0), k([_({ fallback: "linear" }), O("design:type", Object)], z.prototype, "minFilter", void 0), k([_({ fallback: "linear" }), O("design:type", Object)], z.prototype, "mipmapFilter", void 0), k([_({ fallback: !1 }), O("design:type", Boolean)], z.prototype, "isPowerOfTwo", void 0);
3607
3607
  //#endregion
3608
3608
  //#region src/scene/resources/textures/AnimatedTexture.ts
3609
- var tr = class extends yt {
3609
+ var nr = class extends yt {
3610
3610
  frames;
3611
3611
  frameIndex = 0;
3612
3612
  get currentFrame() {
@@ -3616,7 +3616,7 @@ var tr = class extends yt {
3616
3616
  super();
3617
3617
  let t;
3618
3618
  if (Array.isArray(e)) t = e;
3619
- else if (e instanceof B) t = [{
3619
+ else if (e instanceof z) t = [{
3620
3620
  texture: e,
3621
3621
  duration: 0
3622
3622
  }];
@@ -3631,7 +3631,7 @@ var tr = class extends yt {
3631
3631
  e.texture.destroy();
3632
3632
  });
3633
3633
  }
3634
- }, nr = class extends B {
3634
+ }, rr = class extends z {
3635
3635
  constructor(e = {}) {
3636
3636
  super({
3637
3637
  pixelRatio: 2,
@@ -3651,14 +3651,14 @@ var tr = class extends yt {
3651
3651
  }
3652
3652
  super._updateProperty(e, t, n);
3653
3653
  }
3654
- }, rr = class e extends B {
3654
+ }, ir = class e extends z {
3655
3655
  static _cached = /* @__PURE__ */ new Map();
3656
3656
  static get(t) {
3657
- let n = new E(t), r = n.toHex(), i = this._cached.get(r);
3657
+ let n = new xt(t), r = n.toHex(), i = this._cached.get(r);
3658
3658
  return i || (i = new e(n), this._cached.set(r, i)), i;
3659
3659
  }
3660
3660
  constructor(e) {
3661
- let t = e instanceof E ? e : new E(e);
3661
+ let t = e instanceof xt ? e : new xt(e);
3662
3662
  super({
3663
3663
  width: 1,
3664
3664
  height: 1,
@@ -3672,7 +3672,7 @@ var tr = class extends yt {
3672
3672
  mipmap: !0
3673
3673
  });
3674
3674
  }
3675
- }, ir = class e extends B {
3675
+ }, ar = class e extends z {
3676
3676
  static test(e) {
3677
3677
  return u(e);
3678
3678
  }
@@ -3706,7 +3706,7 @@ var tr = class extends yt {
3706
3706
  constructor(t, n, r) {
3707
3707
  super(e.linearGradient(t, n, r));
3708
3708
  }
3709
- }, ar = class extends B {
3709
+ }, or = class extends z {
3710
3710
  constructor(e = {}) {
3711
3711
  super({
3712
3712
  ...e,
@@ -3716,7 +3716,7 @@ var tr = class extends yt {
3716
3716
  };
3717
3717
  //#endregion
3718
3718
  //#region src/scene/resources/textures/VideoTexture.ts
3719
- function or(e) {
3719
+ function sr(e) {
3720
3720
  return {
3721
3721
  autoLoad: !!(e?.autoLoad ?? !0),
3722
3722
  autoPlay: !!(e?.autoPlay ?? !1),
@@ -3727,7 +3727,7 @@ function or(e) {
3727
3727
  playsinline: !!(e?.playsinline ?? !0)
3728
3728
  };
3729
3729
  }
3730
- var sr = class e extends B {
3730
+ var cr = class e extends z {
3731
3731
  static mimeTypes = new Map(Object.entries({
3732
3732
  ogv: "video/ogg",
3733
3733
  mov: "video/quicktime",
@@ -3789,7 +3789,7 @@ var sr = class e extends B {
3789
3789
  _reject;
3790
3790
  _seekResolves = [];
3791
3791
  constructor(t, n) {
3792
- let r = or(n);
3792
+ let r = sr(n);
3793
3793
  if (!Ze(t)) {
3794
3794
  typeof t == "string" && (t = [t]);
3795
3795
  let n = t[0].src || t[0];
@@ -3882,16 +3882,16 @@ var sr = class e extends B {
3882
3882
  e && (e.removeEventListener("play", this._onPlayStart), e.removeEventListener("pause", this._onPlayStop), e.removeEventListener("seeked", this._onSeeked), e.removeEventListener("canplay", this._onCanPlay), e.removeEventListener("canplaythrough", this._onCanPlay), e.removeEventListener("error", this._onError, !0), e.pause(), e.src = "", e.load());
3883
3883
  }
3884
3884
  };
3885
- A([_({
3885
+ k([_({
3886
3886
  internal: !0,
3887
3887
  fallback: !0
3888
- }), k("design:type", Boolean)], sr.prototype, "autoUpdate", void 0), A([_({
3888
+ }), O("design:type", Boolean)], cr.prototype, "autoUpdate", void 0), k([_({
3889
3889
  internal: !0,
3890
3890
  fallback: 0
3891
- }), k("design:type", Number)], sr.prototype, "fps", void 0);
3891
+ }), O("design:type", Number)], cr.prototype, "fps", void 0);
3892
3892
  //#endregion
3893
3893
  //#region src/scene/resources/textures/ViewportTexture.ts
3894
- var cr = class extends B {}, lr = class extends v {
3894
+ var lr = class extends z {}, ur = class extends v {
3895
3895
  fillStyle;
3896
3896
  fillRule;
3897
3897
  strokeStyle;
@@ -3905,7 +3905,7 @@ var cr = class extends B {}, lr = class extends v {
3905
3905
  _draws = [];
3906
3906
  _triCache = [];
3907
3907
  _parseDrawStyle(e) {
3908
- return e ? e instanceof B ? { texture: e } : { texture: rr.get(e) } : {};
3908
+ return e ? e instanceof z ? { texture: e } : { texture: ir.get(e) } : {};
3909
3909
  }
3910
3910
  stroke(e) {
3911
3911
  if (!this.curves.length) return;
@@ -4022,7 +4022,7 @@ var cr = class extends B {}, lr = class extends v {
4022
4022
  destroy() {
4023
4023
  this.reset(), this._triCache.length = 0;
4024
4024
  }
4025
- }, ur = class {
4025
+ }, dr = class {
4026
4026
  front = [];
4027
4027
  default = [];
4028
4028
  back = [];
@@ -4065,7 +4065,7 @@ var cr = class extends B {}, lr = class extends v {
4065
4065
  toJSON() {
4066
4066
  return [...this.default];
4067
4067
  }
4068
- }, dr = class extends T {
4068
+ }, fr = class extends T {
4069
4069
  parent;
4070
4070
  getPropertyDeclarations() {
4071
4071
  super.getPropertyDeclarations();
@@ -4084,22 +4084,22 @@ var cr = class extends B {}, lr = class extends v {
4084
4084
  deleteProperty: (e, t) => Reflect.has(e, t) || String(t).startsWith("_") ? Reflect.deleteProperty(e, t) : (e.setProperty(String(t), void 0), !0)
4085
4085
  });
4086
4086
  }
4087
- }, fr, pr = {};
4088
- function mr(e) {
4089
- let t = pr[e] ?? 0;
4090
- return t++, pr[e] = t, t;
4087
+ }, pr, mr = {};
4088
+ function hr(e) {
4089
+ let t = mr[e] ?? 0;
4090
+ return t++, mr[e] = t, t;
4091
4091
  }
4092
- var V = fr = class extends T {
4092
+ var B = pr = class extends T {
4093
4093
  static parse(e, t = "Node") {
4094
4094
  if (Array.isArray(e)) return e.map((e) => this.parse(e));
4095
- let { is: n, meta: r = {}, children: i, ...a } = e, o = new ((ve.get(n ?? r.inCanvasIs ?? t)) ?? fr)({
4095
+ let { is: n, meta: r = {}, children: i, ...a } = e, o = new ((ve.get(n ?? r.inCanvasIs ?? t)) ?? pr)({
4096
4096
  ...a,
4097
4097
  meta: r
4098
4098
  });
4099
4099
  return i?.forEach((e) => o.appendChild(this.parse(e))), o;
4100
4100
  }
4101
4101
  _mask;
4102
- _meta = new dr(this);
4102
+ _meta = new fr(this);
4103
4103
  get meta() {
4104
4104
  return this._meta;
4105
4105
  }
@@ -4122,7 +4122,7 @@ var V = fr = class extends T {
4122
4122
  }).append(t), this.on("treeEnter", this._onTreeEnter).on("treeExit", this._onTreeExit).on("parented", this._onParented).on("unparented", this._onUnparented).on("ready", this._onReady).on("process", this._onProcess), this.updateProcessable(), this.updateRenderable();
4123
4123
  }
4124
4124
  _defaultName() {
4125
- return `@${this.is}@${mr(this.is)}`;
4125
+ return `@${this.is}@${hr(this.is)}`;
4126
4126
  }
4127
4127
  setProperties(e) {
4128
4128
  if (e) {
@@ -4189,7 +4189,7 @@ var V = fr = class extends T {
4189
4189
  }
4190
4190
  return this;
4191
4191
  }
4192
- _children = new ur();
4192
+ _children = new dr();
4193
4193
  get children() {
4194
4194
  return this._children.default;
4195
4195
  }
@@ -4349,7 +4349,7 @@ var V = fr = class extends T {
4349
4349
  append(...e) {
4350
4350
  let t;
4351
4351
  t = Array.isArray(e[0]) ? e[0] : e, t.forEach((e) => {
4352
- e instanceof fr ? this.appendChild(e) : this.appendChild(fr.parse(e));
4352
+ e instanceof pr ? this.appendChild(e) : this.appendChild(pr.parse(e));
4353
4353
  });
4354
4354
  }
4355
4355
  before(...e) {
@@ -4452,13 +4452,13 @@ var V = fr = class extends T {
4452
4452
  });
4453
4453
  }
4454
4454
  };
4455
- A([_({ default: () => c() }), k("design:type", String)], V.prototype, "id", void 0), A([_({ default: () => c() }), k("design:type", String)], V.prototype, "name", void 0), A([_({ fallback: "inherit" }), k("design:type", Object)], V.prototype, "processMode", void 0), A([_({ fallback: "default" }), k("design:type", Object)], V.prototype, "processSortMode", void 0), A([_({ fallback: "inherit" }), k("design:type", Object)], V.prototype, "renderMode", void 0), A([_({ fallback: "inherit" }), k("design:type", Object)], V.prototype, "inputMode", void 0), A([_({ fallback: "default" }), k("design:type", Object)], V.prototype, "internalMode", void 0), A([_({
4455
+ k([_({ default: () => c() }), O("design:type", String)], B.prototype, "id", void 0), k([_({ default: () => c() }), O("design:type", String)], B.prototype, "name", void 0), k([_({ fallback: "inherit" }), O("design:type", Object)], B.prototype, "processMode", void 0), k([_({ fallback: "default" }), O("design:type", Object)], B.prototype, "processSortMode", void 0), k([_({ fallback: "inherit" }), O("design:type", Object)], B.prototype, "renderMode", void 0), k([_({ fallback: "inherit" }), O("design:type", Object)], B.prototype, "inputMode", void 0), k([_({ fallback: "default" }), O("design:type", Object)], B.prototype, "internalMode", void 0), k([_({
4456
4456
  internal: !0,
4457
4457
  default: !0
4458
- }), k("design:type", Boolean)], V.prototype, "needsRender", void 0), V = fr = A([S("Node"), k("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], V);
4458
+ }), O("design:type", Boolean)], B.prototype, "needsRender", void 0), B = pr = k([S("Node"), O("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], B);
4459
4459
  //#endregion
4460
4460
  //#region src/scene/main/TimelineNode.ts
4461
- var H = class extends V {
4461
+ var V = class extends B {
4462
4462
  insideTimeRange = !1;
4463
4463
  get _timeline() {
4464
4464
  return this._tree?.timeline;
@@ -4494,7 +4494,7 @@ var H = class extends V {
4494
4494
  return this._globalStartTime + this._globalDuration;
4495
4495
  }
4496
4496
  get currentTimeProgress() {
4497
- return this._duration ? D(this._currentTime / this._duration, 0, 1) : 0;
4497
+ return this._duration ? E(this._currentTime / this._duration, 0, 1) : 0;
4498
4498
  }
4499
4499
  isInsideTimeRange() {
4500
4500
  let e = this._currentTime;
@@ -4540,18 +4540,18 @@ var H = class extends V {
4540
4540
  super._process(e), this._updateCurrentTime();
4541
4541
  }
4542
4542
  };
4543
- A([_({ fallback: !1 }), k("design:type", Boolean)], H.prototype, "loop", void 0), A([_({ fallback: 0 }), k("design:type", Number)], H.prototype, "delay", void 0), A([_({ fallback: 0 }), k("design:type", Number)], H.prototype, "duration", void 0), A([_({ fallback: !1 }), k("design:type", Boolean)], H.prototype, "paused", void 0), H = A([S("TimelineNode"), k("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], H);
4543
+ k([_({ fallback: !1 }), O("design:type", Boolean)], V.prototype, "loop", void 0), k([_({ fallback: 0 }), O("design:type", Number)], V.prototype, "delay", void 0), k([_({ fallback: 0 }), O("design:type", Number)], V.prototype, "duration", void 0), k([_({ fallback: !1 }), O("design:type", Boolean)], V.prototype, "paused", void 0), V = k([S("TimelineNode"), O("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], V);
4544
4544
  //#endregion
4545
4545
  //#region src/scene/main/CanvasItem.ts
4546
- var hr = [], gr = 0;
4547
- function _r() {
4548
- gr = 0;
4546
+ var gr = [], _r = 0;
4547
+ function vr() {
4548
+ _r = 0;
4549
4549
  }
4550
- function vr(e, t, n, r) {
4551
- let i = hr[gr];
4552
- return i || (i = {}, hr[gr] = i), gr++, Object.assign(i, e), i.roundPixels = t, i.size = n, i.texture = r, i;
4550
+ function yr(e, t, n, r) {
4551
+ let i = gr[_r];
4552
+ return i || (i = {}, gr[_r] = i), _r++, Object.assign(i, e), i.roundPixels = t, i.size = n, i.texture = r, i;
4553
4553
  }
4554
- var yr = class extends H {
4554
+ var br = class extends V {
4555
4555
  _blendMode;
4556
4556
  _parentGlobalVisible;
4557
4557
  _globalVisible;
@@ -4569,7 +4569,7 @@ var yr = class extends H {
4569
4569
  255,
4570
4570
  255
4571
4571
  ];
4572
- context = new lr();
4572
+ context = new ur();
4573
4573
  _resetContext = !0;
4574
4574
  needsDraw = !0;
4575
4575
  needsLayout = !1;
@@ -4631,7 +4631,7 @@ var yr = class extends H {
4631
4631
  }
4632
4632
  _updateGlobalOpacity() {
4633
4633
  this._parentGlobalOpacity = this.getParent()?.opacity;
4634
- let e = D(this.opacity, 0, 1) * (this._parentGlobalOpacity ?? 1);
4634
+ let e = E(this.opacity, 0, 1) * (this._parentGlobalOpacity ?? 1);
4635
4635
  this._globalOpacity !== e && (this._globalOpacity = e, this._updateModulate(), this.requestPaint(), this.updateRenderable());
4636
4636
  }
4637
4637
  _draw() {
@@ -4700,7 +4700,7 @@ var yr = class extends H {
4700
4700
  return;
4701
4701
  }
4702
4702
  let t = this._tree?.pixelate, n = this._tree?.roundPixels, r = this._batchables;
4703
- for (let i, a, o = r.length, s = 0; s < o; s++) i = r[s], a = i.texture, a instanceof cr && (a = this._handleViewportTexture(i)), e.batch2D.render(vr(i, n, t ? i.size : void 0, a));
4703
+ for (let i, a, o = r.length, s = 0; s < o; s++) i = r[s], a = i.texture, a instanceof lr && (a = this._handleViewportTexture(i)), e.batch2D.render(yr(i, n, t ? i.size : void 0, a));
4704
4704
  super._render(e);
4705
4705
  }
4706
4706
  _cullsRender() {
@@ -4710,19 +4710,19 @@ var yr = class extends H {
4710
4710
  super._destroy(), this.context.destroy(), this._drawBatchables = [], this._layoutBatchables = [], this._batchables = [];
4711
4711
  }
4712
4712
  };
4713
- A([_(), k("design:type", Object)], yr.prototype, "blendMode", void 0), A([_({
4713
+ k([_(), O("design:type", Object)], br.prototype, "blendMode", void 0), k([_({
4714
4714
  internal: !0,
4715
4715
  fallback: !0
4716
- }), k("design:type", Boolean)], yr.prototype, "visible", void 0), A([_({
4716
+ }), O("design:type", Boolean)], br.prototype, "visible", void 0), k([_({
4717
4717
  internal: !0,
4718
4718
  fallback: 1
4719
- }), k("design:type", Number)], yr.prototype, "opacity", void 0), yr = A([S("CanvasItem"), k("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], yr);
4719
+ }), O("design:type", Number)], br.prototype, "opacity", void 0), br = k([S("CanvasItem"), O("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], br);
4720
4720
  //#endregion
4721
4721
  //#region src/scene/main/Viewport.ts
4722
- var U = class extends V {
4722
+ var H = class extends B {
4723
4723
  canvasTransform = new b();
4724
4724
  renderTargetIndex = 0;
4725
- renderTargets = [new z(), new z()];
4725
+ renderTargets = [new R(), new R()];
4726
4726
  get valid() {
4727
4727
  return !!(this.width && this.height);
4728
4728
  }
@@ -4769,7 +4769,7 @@ var U = class extends V {
4769
4769
  return !1;
4770
4770
  }
4771
4771
  activateWithCopy(e, t) {
4772
- this.resize(t.width, t.height), this.activate(e) && (e.clear(), t.texture.activate(e, 0), R.draw(e, $n.instance, { sampler: 0 }));
4772
+ this.resize(t.width, t.height), this.activate(e) && (e.clear(), t.texture.activate(e, 0), L.draw(e, er.instance, { sampler: 0 }));
4773
4773
  }
4774
4774
  renderStart(e, t) {
4775
4775
  this.activate(e, t) && e.clear();
@@ -4794,16 +4794,16 @@ var U = class extends V {
4794
4794
  super._destroy(), this.canvasTransform.destroy(), this.renderTargets.forEach((e) => e.destroy());
4795
4795
  }
4796
4796
  };
4797
- A([_({ fallback: 0 }), k("design:type", Number)], U.prototype, "x", void 0), A([_({ fallback: 0 }), k("design:type", Number)], U.prototype, "y", void 0), A([_({ fallback: 0 }), k("design:type", Number)], U.prototype, "width", void 0), A([_({ fallback: 0 }), k("design:type", Number)], U.prototype, "height", void 0), A([_({ fallback: 0 }), k("design:type", Number)], U.prototype, "mipLevel", void 0), A([_({ fallback: !1 }), k("design:type", Boolean)], U.prototype, "msaa", void 0), U = A([S("Viewport")], U);
4797
+ k([_({ fallback: 0 }), O("design:type", Number)], H.prototype, "x", void 0), k([_({ fallback: 0 }), O("design:type", Number)], H.prototype, "y", void 0), k([_({ fallback: 0 }), O("design:type", Number)], H.prototype, "width", void 0), k([_({ fallback: 0 }), O("design:type", Number)], H.prototype, "height", void 0), k([_({ fallback: 0 }), O("design:type", Number)], H.prototype, "mipLevel", void 0), k([_({ fallback: !1 }), O("design:type", Boolean)], H.prototype, "msaa", void 0), H = k([S("Viewport")], H);
4798
4798
  //#endregion
4799
4799
  //#region src/scene/main/Effect.ts
4800
- var W = class extends H {
4800
+ var U = class extends V {
4801
4801
  material;
4802
4802
  get _effectMode() {
4803
4803
  return this.effectMode ?? "parent";
4804
4804
  }
4805
- viewport1 = new U();
4806
- viewport2 = new U();
4805
+ viewport1 = new H();
4806
+ viewport2 = new H();
4807
4807
  _renderId = 0;
4808
4808
  _renderViewport;
4809
4809
  _previousSibling;
@@ -4820,7 +4820,7 @@ var W = class extends H {
4820
4820
  _updateProperty(e, t, n) {
4821
4821
  switch (super._updateProperty(e, t, n), e) {
4822
4822
  case "glsl": {
4823
- let e = new Qn(t);
4823
+ let e = new $n(t);
4824
4824
  !this.effectMode && e.has.transition && (this.effectMode = "transition"), this.material = e;
4825
4825
  break;
4826
4826
  }
@@ -5008,13 +5008,13 @@ var W = class extends H {
5008
5008
  }
5009
5009
  apply(e, t, n) {
5010
5010
  this.material && (n?.redraw ? t.redraw(e, () => {
5011
- R.draw(e, this.material, {
5011
+ L.draw(e, this.material, {
5012
5012
  from: 0,
5013
5013
  to: 1,
5014
5014
  progress: this.currentTimeProgress,
5015
5015
  ratio: t.width / t.height
5016
5016
  });
5017
- }) : R.draw(e, this.material, {
5017
+ }) : L.draw(e, this.material, {
5018
5018
  from: 0,
5019
5019
  to: 1,
5020
5020
  progress: this.currentTimeProgress,
@@ -5025,10 +5025,10 @@ var W = class extends H {
5025
5025
  super._destroy(), this.viewport1.destroy(), this.viewport2.destroy();
5026
5026
  }
5027
5027
  };
5028
- A([_({ internal: !0 }), k("design:type", Object)], W.prototype, "material", void 0), A([_(), k("design:type", Object)], W.prototype, "effectMode", void 0), A([_(), k("design:type", String)], W.prototype, "glsl", void 0), A([_(), k("design:type", String)], W.prototype, "glslSrc", void 0), W = A([S("Effect"), k("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], W);
5028
+ k([_({ internal: !0 }), O("design:type", Object)], U.prototype, "material", void 0), k([_(), O("design:type", Object)], U.prototype, "effectMode", void 0), k([_(), O("design:type", String)], U.prototype, "glsl", void 0), k([_(), O("design:type", String)], U.prototype, "glslSrc", void 0), U = k([S("Effect"), O("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], U);
5029
5029
  //#endregion
5030
5030
  //#region src/scene/main/RenderStack.ts
5031
- var br = class {
5031
+ var xr = class {
5032
5032
  currentCall;
5033
5033
  calls = [];
5034
5034
  createCall(e) {
@@ -5053,7 +5053,7 @@ var br = class {
5053
5053
  });
5054
5054
  }), this.reset();
5055
5055
  }
5056
- }, xr, Sr = xr = class extends V {
5056
+ }, Sr, Cr = Sr = class extends B {
5057
5057
  currentTime = 0;
5058
5058
  playing = !1;
5059
5059
  playbackRate = 1;
@@ -5074,7 +5074,7 @@ var br = class {
5074
5074
  }
5075
5075
  static from(e, t = !1) {
5076
5076
  let [n, r] = e ? Array.isArray(e) ? e : [0, e] : [];
5077
- return new xr({
5077
+ return new Sr({
5078
5078
  startTime: n,
5079
5079
  endTime: r,
5080
5080
  loop: t
@@ -5092,7 +5092,7 @@ var br = class {
5092
5092
  }
5093
5093
  addTime(e) {
5094
5094
  let t = this.endTime, n = Math.min(this.startTime, this.endTime), r = t - n, i = this.currentTime + e;
5095
- return this.loop && r > 0 && i > t && (i = n + (i - n) % r), i = D(i, n, t), this.currentTime = i, this.emit("updateCurrentTime", i, e), this;
5095
+ return this.loop && r > 0 && i > t && (i = n + (i - n) % r), i = E(i, n, t), this.currentTime = i, this.emit("updateCurrentTime", i, e), this;
5096
5096
  }
5097
5097
  play(e) {
5098
5098
  return e?.rate !== void 0 && (this._rate = e.rate), e?.loopMode !== void 0 && (this.loopMode = e.loopMode), this._direction = 1, (!Number.isFinite(this.currentTime) || this.currentTime >= this.endTime) && (this.currentTime = Math.min(this.startTime, this.endTime)), this.playing = !0, this.playbackRate = this._rate * this._direction, this;
@@ -5120,10 +5120,10 @@ var br = class {
5120
5120
  super._process(e), this.paused || this.addTime(e);
5121
5121
  }
5122
5122
  };
5123
- A([_({ fallback: 0 }), k("design:type", Number)], Sr.prototype, "startTime", void 0), A([_({ fallback: 2 ** 53 - 1 }), k("design:type", Number)], Sr.prototype, "endTime", void 0), A([_({ fallback: !1 }), k("design:type", Boolean)], Sr.prototype, "loop", void 0), A([_({ fallback: !1 }), k("design:type", Boolean)], Sr.prototype, "paused", void 0), Sr = xr = A([S("Timeline"), k("design:paramtypes", [typeof Partial > "u" ? Object : Partial])], Sr);
5123
+ k([_({ fallback: 0 }), O("design:type", Number)], Cr.prototype, "startTime", void 0), k([_({ fallback: 2 ** 53 - 1 }), O("design:type", Number)], Cr.prototype, "endTime", void 0), k([_({ fallback: !1 }), O("design:type", Boolean)], Cr.prototype, "loop", void 0), k([_({ fallback: !1 }), O("design:type", Boolean)], Cr.prototype, "paused", void 0), Cr = Sr = k([S("Timeline"), O("design:paramtypes", [typeof Partial > "u" ? Object : Partial])], Cr);
5124
5124
  //#endregion
5125
5125
  //#region src/scene/main/Window.ts
5126
- var Cr = class extends U {
5126
+ var wr = class extends H {
5127
5127
  constructor() {
5128
5128
  super(), this.renderTargets.forEach((e) => e.isRoot = !0);
5129
5129
  }
@@ -5134,22 +5134,22 @@ var Cr = class extends U {
5134
5134
  super.flush(e), this.finish(e);
5135
5135
  }
5136
5136
  };
5137
- Cr = A([S("Window", {
5137
+ wr = k([S("Window", {
5138
5138
  processMode: "always",
5139
5139
  renderMode: "always"
5140
- }), k("design:paramtypes", [])], Cr);
5140
+ }), O("design:paramtypes", [])], wr);
5141
5141
  //#endregion
5142
5142
  //#region src/scene/main/SceneTree.ts
5143
- var wr = class extends Et {
5143
+ var Tr = class extends Dt {
5144
5144
  input = new _t();
5145
- renderStack = new br();
5146
- root = new Cr().setTree(this);
5147
- timeline = new Sr().setTree(this);
5145
+ renderStack = new xr();
5146
+ root = new wr().setTree(this);
5147
+ timeline = new Cr().setTree(this);
5148
5148
  nodeMap = /* @__PURE__ */ new Map();
5149
5149
  _boundFonts;
5150
5150
  _textRemeasureScheduled = !1;
5151
5151
  _onFontLoad = () => this._scheduleTextRemeasure();
5152
- _backgroundColor = new E();
5152
+ _backgroundColor = new xt();
5153
5153
  _previousViewport;
5154
5154
  _currentViewport;
5155
5155
  getPreviousViewport() {
@@ -5202,41 +5202,41 @@ var wr = class extends Et {
5202
5202
  this.renderStack.reset(), this.timeline.emit("process", e), this.emit("processing"), this.root.emit("process", e), this.emit("processed");
5203
5203
  }
5204
5204
  _render(e) {
5205
- this.emit("rendering"), _r(), this.renderStack.render(e), this._renderScreen(e), this.emit("rendered");
5205
+ this.emit("rendering"), vr(), this.renderStack.render(e), this._renderScreen(e), this.emit("rendered");
5206
5206
  }
5207
5207
  _renderScreen(e) {
5208
5208
  this.root.finish(e), e.state.reset(), e.renderTarget.unbind(), this.backgroundColor && e.gl.clearColor(...this._backgroundColor.toArray()), e.clear(), this.backgroundColor && e.gl.clearColor(0, 0, 0, 0);
5209
5209
  let t = this.root.texture;
5210
- t.activate(e, 0), R.draw(e), t.inactivate(e);
5210
+ t.activate(e, 0), L.draw(e), t.inactivate(e);
5211
5211
  }
5212
5212
  _destroy() {
5213
5213
  super._destroy(), this._bindFonts(void 0), this.root.destroy(), this.input.destroy(), this.nodeMap.clear();
5214
5214
  }
5215
5215
  };
5216
- A([_({ alias: "root.msaa" }), k("design:type", Boolean)], wr.prototype, "msaa", void 0), A([_({ fallback: !1 }), k("design:type", Boolean)], wr.prototype, "pixelate", void 0), A([_({ fallback: !1 }), k("design:type", Boolean)], wr.prototype, "roundPixels", void 0), A([_(), k("design:type", Object)], wr.prototype, "backgroundColor", void 0), A([_({
5216
+ k([_({ alias: "root.msaa" }), O("design:type", Boolean)], Tr.prototype, "msaa", void 0), k([_({ fallback: !1 }), O("design:type", Boolean)], Tr.prototype, "pixelate", void 0), k([_({ fallback: !1 }), O("design:type", Boolean)], Tr.prototype, "roundPixels", void 0), k([_(), O("design:type", Object)], Tr.prototype, "backgroundColor", void 0), k([_({
5217
5217
  internal: !0,
5218
5218
  fallback: !1
5219
- }), k("design:type", Boolean)], wr.prototype, "debug", void 0), A([_({
5219
+ }), O("design:type", Boolean)], Tr.prototype, "debug", void 0), k([_({
5220
5220
  internal: !0,
5221
5221
  fallback: !1
5222
- }), k("design:type", Boolean)], wr.prototype, "processPaused", void 0), A([_({
5222
+ }), O("design:type", Boolean)], Tr.prototype, "processPaused", void 0), k([_({
5223
5223
  internal: !0,
5224
5224
  default: () => he
5225
- }), k("design:type", Object)], wr.prototype, "fonts", void 0);
5225
+ }), O("design:type", Object)], Tr.prototype, "fonts", void 0);
5226
5226
  //#endregion
5227
5227
  //#region src/scene/main/Transition.ts
5228
- var Tr = class extends W {
5228
+ var Er = class extends U {
5229
5229
  constructor(e, t = []) {
5230
5230
  super(), this.setProperties(e).append(t);
5231
5231
  }
5232
5232
  };
5233
- Tr = A([S("Transition", {
5233
+ Er = k([S("Transition", {
5234
5234
  effectMode: "transition",
5235
5235
  duration: 2e3
5236
- }), k("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], Tr);
5236
+ }), O("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], Er);
5237
5237
  //#endregion
5238
5238
  //#region src/scene/2d/Node2D.ts
5239
- var Er = class extends yr {
5239
+ var Dr = class extends br {
5240
5240
  rotation = 0;
5241
5241
  position = new x(0, 0, () => this.updateGlobalTransform());
5242
5242
  scale = new x(1, 1, () => this.updateGlobalTransform());
@@ -5288,10 +5288,10 @@ var Er = class extends yr {
5288
5288
  super._destroy(), this.position.destroy(), this.scale.destroy(), this.skew.destroy(), this.pivot.destroy(), this.extraTransform.destroy(), this.transform.destroy(), this.globalPosition.destroy(), this.globalScale.destroy(), this.globalSkew.destroy(), this.globalTransform.destroy();
5289
5289
  }
5290
5290
  };
5291
- Er = A([S("Node2D"), k("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], Er);
5291
+ Dr = k([S("Node2D"), O("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], Dr);
5292
5292
  //#endregion
5293
5293
  //#region src/scene/2d/Camera2D.ts
5294
- var Dr = class extends Er {
5294
+ var Or = class extends Dr {
5295
5295
  canvasTransform = new b();
5296
5296
  _screenOffset = {
5297
5297
  x: 0,
@@ -5332,7 +5332,7 @@ var Dr = class extends Er {
5332
5332
  return this.setZoom(this._zoom.x + e, this._zoom.y + t);
5333
5333
  }
5334
5334
  setZoom(e, t = e) {
5335
- return this._zoom.set(D(e, this._minZoom.x, this._maxZoom.x), D(t, this._minZoom.y, this._maxZoom.y)), this;
5335
+ return this._zoom.set(E(e, this._minZoom.x, this._maxZoom.x), E(t, this._minZoom.y, this._maxZoom.y)), this;
5336
5336
  }
5337
5337
  setZoomAtOrigin(e, t, n) {
5338
5338
  let r;
@@ -5435,19 +5435,19 @@ var Dr = class extends Er {
5435
5435
  };
5436
5436
  }
5437
5437
  };
5438
- A([_({
5438
+ k([_({
5439
5439
  internal: !0,
5440
5440
  fallback: !1
5441
- }), k("design:type", Boolean)], Dr.prototype, "spaceKey", void 0), A([_({
5441
+ }), O("design:type", Boolean)], Or.prototype, "spaceKey", void 0), k([_({
5442
5442
  internal: !0,
5443
5443
  fallback: !1
5444
- }), k("design:type", Boolean)], Dr.prototype, "grabbing", void 0), Dr = A([S("Camera2D", {
5444
+ }), O("design:type", Boolean)], Or.prototype, "grabbing", void 0), Or = k([S("Camera2D", {
5445
5445
  processMode: "disabled",
5446
5446
  renderMode: "disabled"
5447
- }), k("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], Dr);
5447
+ }), O("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], Or);
5448
5448
  //#endregion
5449
5449
  //#region src/scene/2d/element/connectionRouter.ts
5450
- function Or(e, t) {
5450
+ function kr(e, t) {
5451
5451
  return Math.abs(e) >= Math.abs(t) ? {
5452
5452
  x: Math.sign(e) || 1,
5453
5453
  y: 0
@@ -5456,11 +5456,11 @@ function Or(e, t) {
5456
5456
  y: Math.sign(t) || 1
5457
5457
  };
5458
5458
  }
5459
- function kr(e, t, n, r = {}) {
5459
+ function Ar(e, t, n, r = {}) {
5460
5460
  let i = t.point, a = n.point, o = new v();
5461
5461
  switch (e) {
5462
5462
  case "curved": {
5463
- let e = t.dir ?? Or(a.x - i.x, a.y - i.y), s = n.dir ?? Or(i.x - a.x, i.y - a.y), c = a.x - i.x, l = a.y - i.y, u = Math.hypot(c, l) || 1, d = c / u, f = l / u, p = Math.max((r.stub ?? 16) * 2, u * .4), m = (e, t, n, r) => Math.max(.1, (1 + e * n + t * r) / 2), h = p * m(e.x, e.y, d, f), g = p * m(s.x, s.y, -d, -f), ee = i.x + e.x * h, te = i.y + e.y * h, ne = a.x + s.x * g, re = a.y + s.y * g;
5463
+ let e = t.dir ?? kr(a.x - i.x, a.y - i.y), s = n.dir ?? kr(i.x - a.x, i.y - a.y), c = a.x - i.x, l = a.y - i.y, u = Math.hypot(c, l) || 1, d = c / u, f = l / u, p = Math.max((r.stub ?? 16) * 2, u * .4), m = (e, t, n, r) => Math.max(.1, (1 + e * n + t * r) / 2), h = p * m(e.x, e.y, d, f), g = p * m(s.x, s.y, -d, -f), ee = i.x + e.x * h, te = i.y + e.y * h, ne = a.x + s.x * g, re = a.y + s.y * g;
5464
5464
  for (let e = 0; e <= 32; e++) {
5465
5465
  let t = e / 32, n = 1 - t, r = n * n * n, s = 3 * n * n * t, c = 3 * n * t * t, l = t * t * t, u = r * i.x + s * ee + c * ne + l * a.x, d = r * i.y + s * te + c * re + l * a.y;
5466
5466
  e === 0 ? o.moveTo(u, d) : o.lineTo(u, d);
@@ -5468,7 +5468,7 @@ function kr(e, t, n, r = {}) {
5468
5468
  break;
5469
5469
  }
5470
5470
  case "orthogonal": {
5471
- let e = jr(t, n, r);
5471
+ let e = Mr(t, n, r);
5472
5472
  for (let t = 0; t < e.length; t++) t === 0 ? o.moveTo(e[t].x, e[t].y) : o.lineTo(e[t].x, e[t].y);
5473
5473
  break;
5474
5474
  }
@@ -5478,11 +5478,11 @@ function kr(e, t, n, r = {}) {
5478
5478
  }
5479
5479
  return o;
5480
5480
  }
5481
- function Ar(e) {
5482
- return Or(e.x, e.y);
5481
+ function jr(e) {
5482
+ return kr(e.x, e.y);
5483
5483
  }
5484
- function jr(e, t, n) {
5485
- let r = e.point, i = t.point, a = n.stub ?? 16, o = Ar(e.dir ?? Or(i.x - r.x, i.y - r.y)), s = Ar(t.dir ?? Or(r.x - i.x, r.y - i.y)), c = {
5484
+ function Mr(e, t, n) {
5485
+ let r = e.point, i = t.point, a = n.stub ?? 16, o = jr(e.dir ?? kr(i.x - r.x, i.y - r.y)), s = jr(t.dir ?? kr(r.x - i.x, r.y - i.y)), c = {
5486
5486
  x: r.x + o.x * a,
5487
5487
  y: r.y + o.y * a
5488
5488
  }, l = {
@@ -5494,12 +5494,12 @@ function jr(e, t, n) {
5494
5494
  x: r.x,
5495
5495
  y: r.y
5496
5496
  }, c];
5497
- return d.push(...Nr(c, o, l, s, a, u)), d.push(l, {
5497
+ return d.push(...Pr(c, o, l, s, a, u)), d.push(l, {
5498
5498
  x: i.x,
5499
5499
  y: i.y
5500
- }), Pr(d);
5500
+ }), Fr(d);
5501
5501
  }
5502
- function Mr(e, t, n, r, i) {
5502
+ function Nr(e, t, n, r, i) {
5503
5503
  let a = Infinity, o = -Infinity, s = t === "y" ? "x" : "y";
5504
5504
  for (let e of r) {
5505
5505
  let r = e.min[s], i = r + e.size[s];
@@ -5510,7 +5510,7 @@ function Mr(e, t, n, r, i) {
5510
5510
  }
5511
5511
  return e > a && e < o ? a - i : e;
5512
5512
  }
5513
- function Nr(e, t, n, r, i, a = []) {
5513
+ function Pr(e, t, n, r, i, a = []) {
5514
5514
  let o = t.y === 0;
5515
5515
  if (o === (r.y === 0)) {
5516
5516
  if (o) {
@@ -5525,7 +5525,7 @@ function Nr(e, t, n, r, i, a = []) {
5525
5525
  }];
5526
5526
  }
5527
5527
  let o = Math.abs(e.y - n.y) < .001 ? e.y + i : (e.y + n.y) / 2;
5528
- return o = Mr(o, "y", [Math.min(e.x, n.x), Math.max(e.x, n.x)], a, i), [{
5528
+ return o = Nr(o, "y", [Math.min(e.x, n.x), Math.max(e.x, n.x)], a, i), [{
5529
5529
  x: e.x,
5530
5530
  y: o
5531
5531
  }, {
@@ -5544,7 +5544,7 @@ function Nr(e, t, n, r, i, a = []) {
5544
5544
  }];
5545
5545
  }
5546
5546
  let s = Math.abs(e.x - n.x) < .001 ? e.x + i : (e.x + n.x) / 2;
5547
- return s = Mr(s, "x", [Math.min(e.y, n.y), Math.max(e.y, n.y)], a, i), [{
5547
+ return s = Nr(s, "x", [Math.min(e.y, n.y), Math.max(e.y, n.y)], a, i), [{
5548
5548
  x: s,
5549
5549
  y: e.y
5550
5550
  }, {
@@ -5571,7 +5571,7 @@ function Nr(e, t, n, r, i, a = []) {
5571
5571
  y: l.y
5572
5572
  }];
5573
5573
  }
5574
- function Pr(e) {
5574
+ function Fr(e) {
5575
5575
  let t = [];
5576
5576
  for (let n = 0; n < e.length; n++) {
5577
5577
  let r = e[n], i = t[t.length - 1];
@@ -5581,7 +5581,7 @@ function Pr(e) {
5581
5581
  }
5582
5582
  //#endregion
5583
5583
  //#region src/css/parseCssFilter.ts
5584
- var Fr = {
5584
+ var Ir = {
5585
5585
  brightness: 1,
5586
5586
  contrast: 1,
5587
5587
  grayscale: 0,
@@ -5591,12 +5591,12 @@ var Fr = {
5591
5591
  saturate: 1,
5592
5592
  sepia: 0
5593
5593
  };
5594
- function Ir(e) {
5595
- let t = new Ct();
5594
+ function Lr(e) {
5595
+ let t = new wt();
5596
5596
  if (e === "none") return t;
5597
5597
  let n = Ae(e).reduce((e, { name: t, args: n }) => (e[t] = n[0].normalizedIntValue, e), {});
5598
- Object.keys(Fr).forEach((e) => {
5599
- n[e] = n[e] ?? Fr[e];
5598
+ Object.keys(Ir).forEach((e) => {
5599
+ n[e] = n[e] ?? Ir[e];
5600
5600
  });
5601
5601
  for (let e in n) {
5602
5602
  let r = n[e];
@@ -5631,7 +5631,7 @@ function Ir(e) {
5631
5631
  }
5632
5632
  //#endregion
5633
5633
  //#region src/css/parseCssTransformOrigin.ts
5634
- function Lr(e) {
5634
+ function Rr(e) {
5635
5635
  let [t, n = t] = e.split(" ");
5636
5636
  return [t, n].map((e) => {
5637
5637
  switch (e = e.trim(), e) {
@@ -5646,11 +5646,11 @@ function Lr(e) {
5646
5646
  }
5647
5647
  //#endregion
5648
5648
  //#region src/scene/effects/ColorAdjustEffect.ts
5649
- var Rr, G = class extends W {
5649
+ var zr, W = class extends U {
5650
5650
  static {
5651
- Rr = this;
5651
+ zr = this;
5652
5652
  }
5653
- static material = new L({ gl: {
5653
+ static material = new I({ gl: {
5654
5654
  vertex: "precision mediump float;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
5655
5655
  fragment: "varying vec2 vUv;\nuniform sampler2D sampler;\nuniform float gamma;\nuniform float contrast;\nuniform float saturation;\nuniform float brightness;\nuniform float red;\nuniform float green;\nuniform float blue;\nuniform float alpha;\n\nvoid main(void) {\n vec4 c = texture2D(sampler, vUv);\n if (c.a > 0.0) {\n c.rgb /= c.a;\n vec3 rgb = pow(c.rgb, vec3(1. / gamma));\n rgb = mix(vec3(.5), mix(vec3(dot(vec3(.2125, .7154, .0721), rgb)), rgb, saturation), contrast);\n rgb.r *= red;\n rgb.g *= green;\n rgb.b *= blue;\n c.rgb = rgb * brightness;\n c.rgb *= c.a;\n }\n gl_FragColor = c * alpha;\n}"
5656
5656
  } });
@@ -5659,7 +5659,7 @@ var Rr, G = class extends W {
5659
5659
  }
5660
5660
  apply(e, t) {
5661
5661
  t.redraw(e, () => {
5662
- R.draw(e, Rr.material, {
5662
+ L.draw(e, zr.material, {
5663
5663
  sampler: 0,
5664
5664
  saturation: this.saturation,
5665
5665
  contrast: this.contrast,
@@ -5673,18 +5673,18 @@ var Rr, G = class extends W {
5673
5673
  });
5674
5674
  }
5675
5675
  };
5676
- A([_({ fallback: 1 }), k("design:type", Number)], G.prototype, "saturation", void 0), A([_({ fallback: 1 }), k("design:type", Number)], G.prototype, "contrast", void 0), A([_({ fallback: 1 }), k("design:type", Number)], G.prototype, "brightness", void 0), A([_({ fallback: 1 }), k("design:type", Number)], G.prototype, "red", void 0), A([_({ fallback: 1 }), k("design:type", Number)], G.prototype, "green", void 0), A([_({ fallback: 1 }), k("design:type", Number)], G.prototype, "blue", void 0), A([_({ fallback: 1 }), k("design:type", Number)], G.prototype, "alpha", void 0), A([_({ fallback: 1 }), k("design:type", Number)], G.prototype, "gamma", void 0), G = Rr = A([S("ColorAdjustEffect"), k("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], G);
5676
+ k([_({ fallback: 1 }), O("design:type", Number)], W.prototype, "saturation", void 0), k([_({ fallback: 1 }), O("design:type", Number)], W.prototype, "contrast", void 0), k([_({ fallback: 1 }), O("design:type", Number)], W.prototype, "brightness", void 0), k([_({ fallback: 1 }), O("design:type", Number)], W.prototype, "red", void 0), k([_({ fallback: 1 }), O("design:type", Number)], W.prototype, "green", void 0), k([_({ fallback: 1 }), O("design:type", Number)], W.prototype, "blue", void 0), k([_({ fallback: 1 }), O("design:type", Number)], W.prototype, "alpha", void 0), k([_({ fallback: 1 }), O("design:type", Number)], W.prototype, "gamma", void 0), W = zr = k([S("ColorAdjustEffect"), O("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], W);
5677
5677
  //#endregion
5678
5678
  //#region src/scene/effects/ColorFilterEffect.ts
5679
- var zr, Br = class extends W {
5679
+ var Br, Vr = class extends U {
5680
5680
  static {
5681
- zr = this;
5681
+ Br = this;
5682
5682
  }
5683
- static material = new L({ gl: {
5683
+ static material = new I({ gl: {
5684
5684
  vertex: "attribute vec2 position;\nattribute vec2 uv;\nout vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
5685
5685
  fragment: "in vec2 vUv;\nuniform sampler2D sampler;\nuniform float m[20];\n\nvoid main(void) {\n vec4 c = texture2D(sampler, vUv);\n if (c.a > 0.0) {\n c.rgb /= c.a;\n }\n gl_FragColor = vec4(\n m[0] * c.r + m[1] * c.g + m[2] * c.b + m[3] * c.a + m[4] / 255.0,\n m[5] * c.r + m[6] * c.g + m[7] * c.b + m[8] * c.a + m[9] / 255.0,\n m[10] * c.r + m[11] * c.g + m[12] * c.b + m[13] * c.a + m[14] / 255.0,\n m[15] * c.r + m[16] * c.g + m[17] * c.b + m[18] * c.a + m[19] / 255.0\n );\n}"
5686
5686
  } });
5687
- _colorMatrix = new Ct();
5687
+ _colorMatrix = new wt();
5688
5688
  constructor(e, t = []) {
5689
5689
  super(), this.setProperties(e).append(t);
5690
5690
  }
@@ -5728,25 +5728,25 @@ var zr, Br = class extends W {
5728
5728
  break;
5729
5729
  }
5730
5730
  }), t.redraw(e, () => {
5731
- R.draw(e, zr.material, {
5731
+ L.draw(e, Br.material, {
5732
5732
  sampler: 0,
5733
5733
  m: r.toArray()
5734
5734
  });
5735
5735
  });
5736
5736
  }
5737
5737
  };
5738
- A([_(), k("design:type", String)], Br.prototype, "filter", void 0), Br = zr = A([S("ColorFilterEffect"), k("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], Br);
5738
+ k([_(), O("design:type", String)], Vr.prototype, "filter", void 0), Vr = Br = k([S("ColorFilterEffect"), O("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], Vr);
5739
5739
  //#endregion
5740
5740
  //#region src/scene/effects/ColorOverlayEffect.ts
5741
- var Vr, Hr = 50, Ur = class extends W {
5741
+ var Hr, Ur = 50, Wr = class extends U {
5742
5742
  static {
5743
- Vr = this;
5743
+ Hr = this;
5744
5744
  }
5745
- static material = new L({ gl: {
5745
+ static material = new I({ gl: {
5746
5746
  vertex: "precision mediump float;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
5747
5747
  fragment: `precision mediump float;
5748
5748
  uniform sampler2D sampler;
5749
- uniform vec4 colors[${Hr}];
5749
+ uniform vec4 colors[${Ur}];
5750
5750
  varying vec2 vUv;
5751
5751
 
5752
5752
  float calcWidth() {
@@ -5755,7 +5755,7 @@ float calcWidth() {
5755
5755
 
5756
5756
  int calcCount() {
5757
5757
  int count = 0;
5758
- for (int i = 0; i < ${Hr}; i++) {
5758
+ for (int i = 0; i < ${Ur}; i++) {
5759
5759
  if (colors[i] != vec4(0,0,0,0)){
5760
5760
  count++;
5761
5761
  }
@@ -5767,7 +5767,7 @@ vec4 calcColor(float x) {
5767
5767
  float perUnit = calcWidth() / float(calcCount());
5768
5768
  int index = int(x / perUnit);
5769
5769
 
5770
- for(int i=0; i<${Hr}; i++){
5770
+ for(int i=0; i<${Ur}; i++){
5771
5771
  if(i==index){
5772
5772
  return colors[i];
5773
5773
  }
@@ -5782,7 +5782,7 @@ void main(void) {
5782
5782
  gl_FragColor = vec4(mix(color.rgb, mask.rgb, color.a * mask.a), color.a);
5783
5783
  }`
5784
5784
  } });
5785
- _color = new E();
5785
+ _color = new xt();
5786
5786
  constructor(e, t = []) {
5787
5787
  super(), this.setProperties(e).append(t);
5788
5788
  }
@@ -5793,31 +5793,31 @@ void main(void) {
5793
5793
  let t = this._color.toArray();
5794
5794
  return t[3] = this.alpha, t;
5795
5795
  });
5796
- for (; t.length < Hr;) t.push([
5796
+ for (; t.length < Ur;) t.push([
5797
5797
  0,
5798
5798
  0,
5799
5799
  0,
5800
5800
  0
5801
5801
  ]);
5802
- R.draw(e, Vr.material, {
5802
+ L.draw(e, Hr.material, {
5803
5803
  sampler: 0,
5804
- colors: t.slice(0, Hr).flatMap((e) => e)
5804
+ colors: t.slice(0, Ur).flatMap((e) => e)
5805
5805
  });
5806
5806
  });
5807
5807
  }
5808
5808
  };
5809
- A([_({ default: () => [] }), k("design:type", Array)], Ur.prototype, "colors", void 0), A([_({ fallback: .5 }), k("design:type", Number)], Ur.prototype, "alpha", void 0), Ur = Vr = A([S("ColorOverlayEffect"), k("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], Ur);
5809
+ k([_({ default: () => [] }), O("design:type", Array)], Wr.prototype, "colors", void 0), k([_({ fallback: .5 }), O("design:type", Number)], Wr.prototype, "alpha", void 0), Wr = Hr = k([S("ColorOverlayEffect"), O("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], Wr);
5810
5810
  //#endregion
5811
5811
  //#region src/scene/effects/ColorRemoveEffect.ts
5812
- var Wr, Gr = class extends W {
5812
+ var Gr, Kr = class extends U {
5813
5813
  static {
5814
- Wr = this;
5814
+ Gr = this;
5815
5815
  }
5816
- static material = new L({ gl: {
5816
+ static material = new I({ gl: {
5817
5817
  vertex: "precision mediump float;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
5818
5818
  fragment: "varying vec2 vUv;\nuniform sampler2D sampler;\nuniform float epsilon;\nconst int MAX_COLORS = 50;\nuniform vec3 originalColors[MAX_COLORS];\n\nvoid main(void) {\n vec4 color = texture2D(sampler, vUv);\n\n for (int i = 0; i < MAX_COLORS; i++) {\n vec3 origColor = originalColors[i];\n if (origColor.r < 0.0) {\n break;\n }\n vec3 colorDiff = origColor - color.rgb;\n if (length(colorDiff) < epsilon) {\n gl_FragColor = vec4(0, 0, 0, 0);\n return;\n }\n }\n\n gl_FragColor = color;\n}"
5819
5819
  } });
5820
- _color = new E();
5820
+ _color = new xt();
5821
5821
  constructor(e, t = []) {
5822
5822
  super(), this.setProperties(e).append(t);
5823
5823
  }
@@ -5831,7 +5831,7 @@ var Wr, Gr = class extends W {
5831
5831
  r.slice(0, 50).forEach((e, t) => {
5832
5832
  n[t * 3] = e[0], n[t * 3 + 1] = e[1], n[t * 3 + 2] = e[2];
5833
5833
  }), t.redraw(e, () => {
5834
- R.draw(e, Wr.material, {
5834
+ L.draw(e, Gr.material, {
5835
5835
  sampler: 0,
5836
5836
  epsilon: this.epsilon,
5837
5837
  originalColors: n
@@ -5839,19 +5839,19 @@ var Wr, Gr = class extends W {
5839
5839
  });
5840
5840
  }
5841
5841
  };
5842
- A([_({ default: () => [] }), k("design:type", Array)], Gr.prototype, "colors", void 0), A([_({ fallback: .5 }), k("design:type", Number)], Gr.prototype, "epsilon", void 0), Gr = Wr = A([S("ColorRemoveEffect"), k("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], Gr);
5842
+ k([_({ default: () => [] }), O("design:type", Array)], Kr.prototype, "colors", void 0), k([_({ fallback: .5 }), O("design:type", Number)], Kr.prototype, "epsilon", void 0), Kr = Gr = k([S("ColorRemoveEffect"), O("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], Kr);
5843
5843
  //#endregion
5844
5844
  //#region src/scene/effects/ColorReplaceEffect.ts
5845
- var Kr, qr = 50, Jr = class extends W {
5845
+ var qr, Jr = 50, Yr = class extends U {
5846
5846
  static {
5847
- Kr = this;
5847
+ qr = this;
5848
5848
  }
5849
- static material = new L({ gl: {
5849
+ static material = new I({ gl: {
5850
5850
  vertex: "precision mediump float;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
5851
5851
  fragment: `varying vec2 vUv;
5852
5852
  uniform sampler2D sampler;
5853
5853
  uniform float epsilon;
5854
- const int MAX_COLORS = ${qr};
5854
+ const int MAX_COLORS = ${Jr};
5855
5855
  uniform vec3 originalColors[MAX_COLORS];
5856
5856
  uniform vec3 targetColors[MAX_COLORS];
5857
5857
 
@@ -5879,7 +5879,7 @@ void main(void) {
5879
5879
  }
5880
5880
  }`
5881
5881
  } });
5882
- _color = new E();
5882
+ _color = new xt();
5883
5883
  constructor(e, t = []) {
5884
5884
  super(), this.setProperties(e).append(t);
5885
5885
  }
@@ -5888,8 +5888,8 @@ void main(void) {
5888
5888
  this._color.value = e[0];
5889
5889
  let t = this._color.toArray().slice(0, 3);
5890
5890
  return this._color.value = e[1], [t, this._color.toArray().slice(0, 3)];
5891
- }), r = this.epsilon, i = new Float32Array(qr * 3), a = new Float32Array(qr * 3);
5892
- for (; n.length < qr;) n.push([[
5891
+ }), r = this.epsilon, i = new Float32Array(Jr * 3), a = new Float32Array(Jr * 3);
5892
+ for (; n.length < Jr;) n.push([[
5893
5893
  -1,
5894
5894
  0,
5895
5895
  0
@@ -5899,10 +5899,10 @@ void main(void) {
5899
5899
  0,
5900
5900
  1
5901
5901
  ]]);
5902
- n.slice(0, qr).forEach(([e, t], n) => {
5902
+ n.slice(0, Jr).forEach(([e, t], n) => {
5903
5903
  i[n * 3] = e[0], i[n * 3 + 1] = e[1], i[n * 3 + 2] = e[2], a[n * 3] = t[0], a[n * 3 + 1] = t[1], a[n * 3 + 2] = t[2];
5904
5904
  }), t.redraw(e, () => {
5905
- R.draw(e, Kr.material, {
5905
+ L.draw(e, qr.material, {
5906
5906
  sampler: 0,
5907
5907
  epsilon: r,
5908
5908
  originalColors: i,
@@ -5911,17 +5911,17 @@ void main(void) {
5911
5911
  });
5912
5912
  }
5913
5913
  };
5914
- A([_({ default: () => [] }), k("design:type", Array)], Jr.prototype, "colors", void 0), A([_({ fallback: .05 }), k("design:type", Number)], Jr.prototype, "epsilon", void 0), Jr = Kr = A([S("ColorReplaceEffect"), k("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], Jr);
5914
+ k([_({ default: () => [] }), O("design:type", Array)], Yr.prototype, "colors", void 0), k([_({ fallback: .05 }), O("design:type", Number)], Yr.prototype, "epsilon", void 0), Yr = qr = k([S("ColorReplaceEffect"), O("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], Yr);
5915
5915
  //#endregion
5916
5916
  //#region src/scene/effects/DrawboardEffect.frag?raw
5917
- var Yr = "precision highp float;\n\nin vec2 vUv;\nuniform sampler2D uTexture;\nuniform vec2 inputSize;\nuniform vec2 zoom;\nuniform vec2 translate;\nuniform float gridScale;\nuniform vec2 gridSize;\nuniform int checkerboard;\nuniform int checkerboardStyle;\nuniform float dotBackgroundBaseColor;\nuniform float dotBackgroundZoomedOutColor;\nuniform float dotColorDiff;\nuniform int pixelGrid;\nuniform int watermark;\nuniform sampler2D watermarkTexture;\nuniform vec2 watermarkSize;\nuniform vec2 watermarkOffset;\nuniform vec2 watermarkSpacing;\nuniform float watermarkRotation;\nuniform float watermarkAlpha;\n\nconst float VIEWPORT_SPACE_MIN_DOT_RADIUS = 0.5;\nconst float CANVAS_SPACE_DOT_RADIUS = 1.;\nconst float CANVAS_SPACE_DOT_GRID_SIZE_PX = 16.;\n\nconst int CHECKERBOARD_STYLE_NONE = 0;\nconst int CHECKERBOARD_STYLE_GRID = 1;\nconst int CHECKERBOARD_STYLE_GRID_DARK = 2;\nconst int CHECKERBOARD_STYLE_DOTS = 3;\nconst int CHECKERBOARD_STYLE_DOTS_DARK = 4;\n\nfloat _round(float val) {\n return floor(val + .5);\n}\n\nvec2 _round(vec2 pt) {\n return floor(pt + .5);\n}\n\nfloat scaledGridSize(float zoomScale) {\n if (zoomScale < 0.03125) {\n return 32.0 * CANVAS_SPACE_DOT_GRID_SIZE_PX;\n }\n else if (zoomScale < 0.0625) {\n return 16.0 * CANVAS_SPACE_DOT_GRID_SIZE_PX;\n }\n else if (zoomScale < 0.125) {\n return 8.0 * CANVAS_SPACE_DOT_GRID_SIZE_PX;\n }\n else if (zoomScale < 0.25) {\n return 4.0 * CANVAS_SPACE_DOT_GRID_SIZE_PX;\n }\n else if (zoomScale < 0.5) {\n return 2.0 * CANVAS_SPACE_DOT_GRID_SIZE_PX;\n }\n else {\n return CANVAS_SPACE_DOT_GRID_SIZE_PX;\n }\n}\n\nvec4 renderCheckerboard(vec2 coord, vec4 color) {\n float value;\n if (checkerboardStyle == CHECKERBOARD_STYLE_GRID) {\n vec2 fractValue = fract(coord * vec2(gridScale) * zoom) - 0.5;\n value = fractValue.x * fractValue.y < 0.0 ? 1.0 : 0.95;\n }\n else if (checkerboardStyle == CHECKERBOARD_STYLE_GRID_DARK) {\n vec2 fractValue = fract(coord * vec2(gridScale) * zoom) - 0.5;\n value = fractValue.x * fractValue.y < 0.0 ? 0.12 : 0.17;\n }\n else if (checkerboardStyle == CHECKERBOARD_STYLE_DOTS || checkerboardStyle == CHECKERBOARD_STYLE_DOTS_DARK) {\n // light vs dark dots share this path; the base/dot colours are supplied as\n // uniforms (set per style on the CPU side), so only the values differ.\n float zoomScale = zoom.x;\n float gridPixelSize = scaledGridSize(zoomScale);\n float zoomInterpolationFactor = smoothstep(0.5, 1.0, zoomScale);\n float dotColor = dotBackgroundZoomedOutColor + dotColorDiff * zoomInterpolationFactor;\n vec2 nearestGridPoint = _round(coord / gridPixelSize) * gridPixelSize;\n float canvasSpaceDist = length(coord - nearestGridPoint);\n float viewportSpaceDist = canvasSpaceDist * zoomScale;\n float viewportSpaceDotRadius = max(VIEWPORT_SPACE_MIN_DOT_RADIUS, CANVAS_SPACE_DOT_RADIUS * zoomScale);\n float dist = 1.0 - smoothstep(0., 1., (viewportSpaceDist - viewportSpaceDotRadius + .5));\n value = mix(dotBackgroundBaseColor, dotColor, dist);\n }\n return vec4(value * (1.0 - color.a) + color.rgb, 1);\n}\n\nvec4 renderPixelGrid(vec2 coord, vec4 color) {\n vec3 rgb = color.rgb;\n vec2 corner = fract(coord);\n float gridWeight = max(float(corner.x < gridSize.x), float(corner.y < gridSize.y));\n vec3 gridColor;\n vec3 weights = vec3(0.299, 0.587, 0.114);\n float c2 = dot(rgb * rgb, weights);\n float luminance = sqrt(c2);\n if (luminance > 0.5) {\n float target = (luminance - 0.05) / luminance;\n gridColor = rgb * target;\n }\n else {\n float target = luminance * 0.8 + 0.15;\n float c1 = dot(rgb, weights);\n float a = 1.0 - 2.0 * c1 + c2;\n float b = c2 - c1;\n gridColor = mix(rgb, vec3(1), (b + sqrt(b * b - a * (c2 - target * target))) / a);\n }\n return vec4(mix(rgb, gridColor, gridWeight), color.a);\n}\n\nvec4 renderWatermark(vec2 coord, vec4 color) {\n float hw = watermarkSize.x * 0.5;\n float hh = watermarkSize.y * 0.5;\n float c = cos(-watermarkRotation);\n float s = sin(-watermarkRotation);\n vec2 blockSize = watermarkSize + watermarkSpacing;\n vec2 tiles = max(floor(inputSize / blockSize), vec2(1.0));\n vec2 gridCoverage = tiles * blockSize;\n vec2 startPos = watermarkOffset;\n vec2 localPix = coord - startPos;\n vec2 blockIndex = floor(localPix / blockSize);\n vec2 wmCenter = startPos + blockIndex * blockSize + watermarkSize * 0.5 + watermarkSpacing / 2.0;\n vec2 local = coord - wmCenter;\n vec2 inv = vec2(\n local.x * c + local.y * s,\n -local.x * s + local.y * c\n );\n if (inv.x >= -hw && inv.x <= hw && inv.y >= -hh && inv.y <= hh) {\n vec2 wmUV = (inv + vec2(hw, hh)) / watermarkSize;\n vec4 wmColor = texture(watermarkTexture, wmUV);\n float alpha = wmColor.a * watermarkAlpha;\n return mix(color, wmColor, alpha);\n } else {\n return color;\n }\n}\n\nvoid main(void) {\n vec4 color = texture(uTexture, vUv);\n vec2 coord = vec2(vUv.x, 1.0 - vUv.y);\n coord = (coord * inputSize - translate) / zoom;\n if (checkerboard > 0) {\n color = renderCheckerboard(coord, color);\n }\n if (watermark > 0) {\n color = renderWatermark(coord, color);\n }\n if (pixelGrid > 0) {\n color = renderPixelGrid(coord, color);\n }\n gl_FragColor = color;\n}\n", Xr, K = class extends W {
5917
+ var Xr = "precision highp float;\n\nin vec2 vUv;\nuniform sampler2D uTexture;\nuniform vec2 inputSize;\nuniform vec2 zoom;\nuniform vec2 translate;\nuniform float gridScale;\nuniform vec2 gridSize;\nuniform int checkerboard;\nuniform int checkerboardStyle;\nuniform float dotBackgroundBaseColor;\nuniform float dotBackgroundZoomedOutColor;\nuniform float dotColorDiff;\nuniform int pixelGrid;\nuniform int watermark;\nuniform sampler2D watermarkTexture;\nuniform vec2 watermarkSize;\nuniform vec2 watermarkOffset;\nuniform vec2 watermarkSpacing;\nuniform float watermarkRotation;\nuniform float watermarkAlpha;\n\nconst float VIEWPORT_SPACE_MIN_DOT_RADIUS = 0.5;\nconst float CANVAS_SPACE_DOT_RADIUS = 1.;\nconst float CANVAS_SPACE_DOT_GRID_SIZE_PX = 16.;\n\nconst int CHECKERBOARD_STYLE_NONE = 0;\nconst int CHECKERBOARD_STYLE_GRID = 1;\nconst int CHECKERBOARD_STYLE_GRID_DARK = 2;\nconst int CHECKERBOARD_STYLE_DOTS = 3;\nconst int CHECKERBOARD_STYLE_DOTS_DARK = 4;\n\nfloat _round(float val) {\n return floor(val + .5);\n}\n\nvec2 _round(vec2 pt) {\n return floor(pt + .5);\n}\n\nfloat scaledGridSize(float zoomScale) {\n if (zoomScale < 0.03125) {\n return 32.0 * CANVAS_SPACE_DOT_GRID_SIZE_PX;\n }\n else if (zoomScale < 0.0625) {\n return 16.0 * CANVAS_SPACE_DOT_GRID_SIZE_PX;\n }\n else if (zoomScale < 0.125) {\n return 8.0 * CANVAS_SPACE_DOT_GRID_SIZE_PX;\n }\n else if (zoomScale < 0.25) {\n return 4.0 * CANVAS_SPACE_DOT_GRID_SIZE_PX;\n }\n else if (zoomScale < 0.5) {\n return 2.0 * CANVAS_SPACE_DOT_GRID_SIZE_PX;\n }\n else {\n return CANVAS_SPACE_DOT_GRID_SIZE_PX;\n }\n}\n\nvec4 renderCheckerboard(vec2 coord, vec4 color) {\n float value;\n if (checkerboardStyle == CHECKERBOARD_STYLE_GRID) {\n vec2 fractValue = fract(coord * vec2(gridScale) * zoom) - 0.5;\n value = fractValue.x * fractValue.y < 0.0 ? 1.0 : 0.95;\n }\n else if (checkerboardStyle == CHECKERBOARD_STYLE_GRID_DARK) {\n vec2 fractValue = fract(coord * vec2(gridScale) * zoom) - 0.5;\n value = fractValue.x * fractValue.y < 0.0 ? 0.12 : 0.17;\n }\n else if (checkerboardStyle == CHECKERBOARD_STYLE_DOTS || checkerboardStyle == CHECKERBOARD_STYLE_DOTS_DARK) {\n // light vs dark dots share this path; the base/dot colours are supplied as\n // uniforms (set per style on the CPU side), so only the values differ.\n float zoomScale = zoom.x;\n float gridPixelSize = scaledGridSize(zoomScale);\n float zoomInterpolationFactor = smoothstep(0.5, 1.0, zoomScale);\n float dotColor = dotBackgroundZoomedOutColor + dotColorDiff * zoomInterpolationFactor;\n vec2 nearestGridPoint = _round(coord / gridPixelSize) * gridPixelSize;\n float canvasSpaceDist = length(coord - nearestGridPoint);\n float viewportSpaceDist = canvasSpaceDist * zoomScale;\n float viewportSpaceDotRadius = max(VIEWPORT_SPACE_MIN_DOT_RADIUS, CANVAS_SPACE_DOT_RADIUS * zoomScale);\n float dist = 1.0 - smoothstep(0., 1., (viewportSpaceDist - viewportSpaceDotRadius + .5));\n value = mix(dotBackgroundBaseColor, dotColor, dist);\n }\n return vec4(value * (1.0 - color.a) + color.rgb, 1);\n}\n\nvec4 renderPixelGrid(vec2 coord, vec4 color) {\n vec3 rgb = color.rgb;\n vec2 corner = fract(coord);\n float gridWeight = max(float(corner.x < gridSize.x), float(corner.y < gridSize.y));\n vec3 gridColor;\n vec3 weights = vec3(0.299, 0.587, 0.114);\n float c2 = dot(rgb * rgb, weights);\n float luminance = sqrt(c2);\n if (luminance > 0.5) {\n float target = (luminance - 0.05) / luminance;\n gridColor = rgb * target;\n }\n else {\n float target = luminance * 0.8 + 0.15;\n float c1 = dot(rgb, weights);\n float a = 1.0 - 2.0 * c1 + c2;\n float b = c2 - c1;\n gridColor = mix(rgb, vec3(1), (b + sqrt(b * b - a * (c2 - target * target))) / a);\n }\n return vec4(mix(rgb, gridColor, gridWeight), color.a);\n}\n\nvec4 renderWatermark(vec2 coord, vec4 color) {\n float hw = watermarkSize.x * 0.5;\n float hh = watermarkSize.y * 0.5;\n float c = cos(-watermarkRotation);\n float s = sin(-watermarkRotation);\n vec2 blockSize = watermarkSize + watermarkSpacing;\n vec2 tiles = max(floor(inputSize / blockSize), vec2(1.0));\n vec2 gridCoverage = tiles * blockSize;\n vec2 startPos = watermarkOffset;\n vec2 localPix = coord - startPos;\n vec2 blockIndex = floor(localPix / blockSize);\n vec2 wmCenter = startPos + blockIndex * blockSize + watermarkSize * 0.5 + watermarkSpacing / 2.0;\n vec2 local = coord - wmCenter;\n vec2 inv = vec2(\n local.x * c + local.y * s,\n -local.x * s + local.y * c\n );\n if (inv.x >= -hw && inv.x <= hw && inv.y >= -hh && inv.y <= hh) {\n vec2 wmUV = (inv + vec2(hw, hh)) / watermarkSize;\n vec4 wmColor = texture(watermarkTexture, wmUV);\n float alpha = wmColor.a * watermarkAlpha;\n return mix(color, wmColor, alpha);\n } else {\n return color;\n }\n}\n\nvoid main(void) {\n vec4 color = texture(uTexture, vUv);\n vec2 coord = vec2(vUv.x, 1.0 - vUv.y);\n coord = (coord * inputSize - translate) / zoom;\n if (checkerboard > 0) {\n color = renderCheckerboard(coord, color);\n }\n if (watermark > 0) {\n color = renderWatermark(coord, color);\n }\n if (pixelGrid > 0) {\n color = renderPixelGrid(coord, color);\n }\n gl_FragColor = color;\n}\n", Zr, G = class extends U {
5918
5918
  static {
5919
- Xr = this;
5919
+ Zr = this;
5920
5920
  }
5921
5921
  _watermark;
5922
- static material = new L({ gl: {
5922
+ static material = new I({ gl: {
5923
5923
  vertex: "attribute vec2 position;\nin vec2 uv;\nuniform mat3 projectionMatrix;\nuniform mat3 viewMatrix;\nout vec2 vUv;\nvoid main() {\n gl_Position = vec4(position.xy, 0.0, 1.0);\n vUv = uv;\n}",
5924
- fragment: Yr
5924
+ fragment: Xr
5925
5925
  } });
5926
5926
  constructor(e, t = []) {
5927
5927
  super(), this.setProperties(e).append(t);
@@ -5970,7 +5970,7 @@ var Yr = "precision highp float;\n\nin vec2 vUv;\nuniform sampler2D uTexture;\nu
5970
5970
  zoomedOut: this.dotColor ?? a.zoomedOut,
5971
5971
  diff: this.dotZoomDiff ?? a.diff
5972
5972
  };
5973
- R.draw(e, Xr.material, {
5973
+ L.draw(e, Zr.material, {
5974
5974
  uTexture: 0,
5975
5975
  inputSize: [t.width, t.height],
5976
5976
  zoom: [n[0], n[4]],
@@ -5994,20 +5994,20 @@ var Yr = "precision highp float;\n\nin vec2 vUv;\nuniform sampler2D uTexture;\nu
5994
5994
  });
5995
5995
  }
5996
5996
  };
5997
- A([_({ fallback: !1 }), k("design:type", Boolean)], K.prototype, "checkerboard", void 0), A([_({ fallback: "grid" }), k("design:type", Object)], K.prototype, "checkerboardStyle", void 0), A([_({ fallback: !1 }), k("design:type", Boolean)], K.prototype, "pixelGrid", void 0), A([_(), k("design:type", Number)], K.prototype, "dotBaseColor", void 0), A([_(), k("design:type", Number)], K.prototype, "dotColor", void 0), A([_(), k("design:type", Number)], K.prototype, "dotZoomDiff", void 0), A([_(), k("design:type", String)], K.prototype, "watermark", void 0), A([_({ fallback: 100 }), k("design:type", Number)], K.prototype, "watermarkWidth", void 0), A([_({ fallback: .05 }), k("design:type", Number)], K.prototype, "watermarkAlpha", void 0), A([_({ fallback: .5236 }), k("design:type", Number)], K.prototype, "watermarkRotation", void 0), K = Xr = A([S("DrawboardEffect"), k("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], K);
5997
+ k([_({ fallback: !1 }), O("design:type", Boolean)], G.prototype, "checkerboard", void 0), k([_({ fallback: "grid" }), O("design:type", Object)], G.prototype, "checkerboardStyle", void 0), k([_({ fallback: !1 }), O("design:type", Boolean)], G.prototype, "pixelGrid", void 0), k([_(), O("design:type", Number)], G.prototype, "dotBaseColor", void 0), k([_(), O("design:type", Number)], G.prototype, "dotColor", void 0), k([_(), O("design:type", Number)], G.prototype, "dotZoomDiff", void 0), k([_(), O("design:type", String)], G.prototype, "watermark", void 0), k([_({ fallback: 100 }), O("design:type", Number)], G.prototype, "watermarkWidth", void 0), k([_({ fallback: .05 }), O("design:type", Number)], G.prototype, "watermarkAlpha", void 0), k([_({ fallback: .5236 }), O("design:type", Number)], G.prototype, "watermarkRotation", void 0), G = Zr = k([S("DrawboardEffect"), O("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], G);
5998
5998
  //#endregion
5999
5999
  //#region src/scene/effects/GaussianBlurEffect.ts
6000
- var Zr, Qr = "varying vec2 vUv[9];\nuniform sampler2D sampler;\n\nvoid main(void) {\n gl_FragColor = vec4(0.0);\n float flag = 0.0;\n for (int i = 0; i < 9; i++) {\n vec2 uv = vUv[i];\n if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) {\n flag = 1.0;\n break;\n }\n }\n if (flag == 1.0) {\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.028532;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.067234;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.124009;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.179044;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.20236;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.179044;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.124009;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.067234;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.028532;\n } else {\n gl_FragColor += texture2D(sampler, vUv[0]) * 0.028532;\n gl_FragColor += texture2D(sampler, vUv[1]) * 0.067234;\n gl_FragColor += texture2D(sampler, vUv[2]) * 0.124009;\n gl_FragColor += texture2D(sampler, vUv[3]) * 0.179044;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.20236;\n gl_FragColor += texture2D(sampler, vUv[5]) * 0.179044;\n gl_FragColor += texture2D(sampler, vUv[6]) * 0.124009;\n gl_FragColor += texture2D(sampler, vUv[7]) * 0.067234;\n gl_FragColor += texture2D(sampler, vUv[8]) * 0.028532;\n }\n}", $r = class extends W {
6000
+ var Qr, $r = "varying vec2 vUv[9];\nuniform sampler2D sampler;\n\nvoid main(void) {\n gl_FragColor = vec4(0.0);\n float flag = 0.0;\n for (int i = 0; i < 9; i++) {\n vec2 uv = vUv[i];\n if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) {\n flag = 1.0;\n break;\n }\n }\n if (flag == 1.0) {\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.028532;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.067234;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.124009;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.179044;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.20236;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.179044;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.124009;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.067234;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.028532;\n } else {\n gl_FragColor += texture2D(sampler, vUv[0]) * 0.028532;\n gl_FragColor += texture2D(sampler, vUv[1]) * 0.067234;\n gl_FragColor += texture2D(sampler, vUv[2]) * 0.124009;\n gl_FragColor += texture2D(sampler, vUv[3]) * 0.179044;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.20236;\n gl_FragColor += texture2D(sampler, vUv[5]) * 0.179044;\n gl_FragColor += texture2D(sampler, vUv[6]) * 0.124009;\n gl_FragColor += texture2D(sampler, vUv[7]) * 0.067234;\n gl_FragColor += texture2D(sampler, vUv[8]) * 0.028532;\n }\n}", ei = class extends U {
6001
6001
  static {
6002
- Zr = this;
6002
+ Qr = this;
6003
6003
  }
6004
- static materialX = new L({ gl: {
6004
+ static materialX = new I({ gl: {
6005
6005
  vertex: "attribute vec2 position;\nattribute vec2 uv;\nuniform float uStrength;\nvarying vec2 vUv[9];\n\nvoid main(void) {\n gl_Position = vec4(position, 0, 1);\n vUv[0] = uv + vec2(-4.0 * uStrength, 0.0);\n vUv[1] = uv + vec2(-3.0 * uStrength, 0.0);\n vUv[2] = uv + vec2(-2.0 * uStrength, 0.0);\n vUv[3] = uv + vec2(-1.0 * uStrength, 0.0);\n vUv[4] = uv + vec2(0.0 * uStrength, 0.0);\n vUv[5] = uv + vec2(1.0 * uStrength, 0.0);\n vUv[6] = uv + vec2(2.0 * uStrength, 0.0);\n vUv[7] = uv + vec2(3.0 * uStrength, 0.0);\n vUv[8] = uv + vec2(4.0 * uStrength, 0.0);\n}",
6006
- fragment: Qr
6006
+ fragment: $r
6007
6007
  } });
6008
- static materialY = new L({ gl: {
6008
+ static materialY = new I({ gl: {
6009
6009
  vertex: "attribute vec2 position;\nattribute vec2 uv;\nuniform float uStrength;\nvarying vec2 vUv[9];\n\nvoid main(void) {\n gl_Position = vec4(position, 0, 1);\n vUv[0] = uv + vec2(0.0, -4.0 * uStrength);\n vUv[1] = uv + vec2(0.0, -3.0 * uStrength);\n vUv[2] = uv + vec2(0.0, -2.0 * uStrength);\n vUv[3] = uv + vec2(0.0, -1.0 * uStrength);\n vUv[4] = uv + vec2(0.0, 0.0 * uStrength);\n vUv[5] = uv + vec2(0.0, 1.0 * uStrength);\n vUv[6] = uv + vec2(0.0, 2.0 * uStrength);\n vUv[7] = uv + vec2(0.0, 3.0 * uStrength);\n vUv[8] = uv + vec2(0.0, 4.0 * uStrength);\n}",
6010
- fragment: Qr
6010
+ fragment: $r
6011
6011
  } });
6012
6012
  constructor(e, t = []) {
6013
6013
  super(), this.setProperties(e).append(t);
@@ -6015,39 +6015,39 @@ var Zr, Qr = "varying vec2 vUv[9];\nuniform sampler2D sampler;\n\nvoid main(void
6015
6015
  apply(e, t) {
6016
6016
  let n = 1 / t.width, r = 1 / t.height, i = Math.max(this.quality, 1);
6017
6017
  for (let r = 0; r < i; r++) t.redraw(e, () => {
6018
- R.draw(e, Zr.materialX, {
6018
+ L.draw(e, Qr.materialX, {
6019
6019
  sampler: 0,
6020
6020
  uStrength: n * (this.strength / i)
6021
6021
  });
6022
6022
  });
6023
6023
  for (let n = 0; n < i; n++) t.redraw(e, () => {
6024
- R.draw(e, Zr.materialY, {
6024
+ L.draw(e, Qr.materialY, {
6025
6025
  sampler: 0,
6026
6026
  uStrength: r * (this.strength / i)
6027
6027
  });
6028
6028
  });
6029
6029
  }
6030
6030
  };
6031
- A([_({ fallback: 4 }), k("design:type", Number)], $r.prototype, "strength", void 0), A([_({ fallback: 3 }), k("design:type", Number)], $r.prototype, "quality", void 0), $r = Zr = A([S("GaussianBlurEffect"), k("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], $r);
6031
+ k([_({ fallback: 4 }), O("design:type", Number)], ei.prototype, "strength", void 0), k([_({ fallback: 3 }), O("design:type", Number)], ei.prototype, "quality", void 0), ei = Qr = k([S("GaussianBlurEffect"), O("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], ei);
6032
6032
  //#endregion
6033
6033
  //#region src/scene/effects/DropShadowEffect.ts
6034
- var ei, ti = class extends W {
6034
+ var ti, ni = class extends U {
6035
6035
  static {
6036
- ei = this;
6036
+ ti = this;
6037
6037
  }
6038
- static material = new L({ gl: {
6038
+ static material = new I({ gl: {
6039
6039
  vertex: "precision mediump float;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
6040
6040
  fragment: "precision highp float;\nvarying vec2 vUv;\nuniform sampler2D sampler;\nuniform float uAlpha;\nuniform vec3 uColor;\nuniform vec2 uOffset;\nuniform vec4 uInputSize;\n\nvoid main(void) {\n vec4 sample = texture2D(sampler, vUv + uOffset * uInputSize.zw);\n sample.rgb = uColor.rgb * sample.a;\n sample *= uAlpha;\n gl_FragColor = sample;\n}"
6041
6041
  } });
6042
- blurEffect = new $r();
6043
- viewport3 = new U();
6044
- _color = new E();
6042
+ blurEffect = new ei();
6043
+ viewport3 = new H();
6044
+ _color = new xt();
6045
6045
  constructor(e, t = []) {
6046
6046
  super(), this.setProperties(e).append(t);
6047
6047
  }
6048
6048
  apply(e, t) {
6049
6049
  this.viewport3.activateWithCopy(e, t), this.viewport3.redraw(e, () => {
6050
- this._color.value = this.color, R.draw(e, ei.material, {
6050
+ this._color.value = this.color, L.draw(e, ti.material, {
6051
6051
  sampler: 0,
6052
6052
  uAlpha: this._color.a,
6053
6053
  uColor: this._color.toArray().slice(0, 3),
@@ -6060,18 +6060,18 @@ var ei, ti = class extends W {
6060
6060
  ]
6061
6061
  });
6062
6062
  }), this.blurEffect.strength = this.blur, this.blurEffect.apply(e, this.viewport3), t.redraw(e, () => {
6063
- this.viewport3.texture.activate(e, 1), R.draw(e, $n.instance, { sampler: 1 }), this.shadowOnly || R.draw(e, $n.instance, { sampler: 0 }), e.texture.unbind(1);
6063
+ this.viewport3.texture.activate(e, 1), L.draw(e, er.instance, { sampler: 1 }), this.shadowOnly || L.draw(e, er.instance, { sampler: 0 }), e.texture.unbind(1);
6064
6064
  });
6065
6065
  }
6066
6066
  };
6067
- A([_({ fallback: "#000000FF" }), k("design:type", Object)], ti.prototype, "color", void 0), A([_({ fallback: 4 }), k("design:type", Number)], ti.prototype, "blur", void 0), A([_({ fallback: 4 }), k("design:type", Number)], ti.prototype, "offsetX", void 0), A([_({ fallback: 4 }), k("design:type", Number)], ti.prototype, "offsetY", void 0), A([_({ fallback: !1 }), k("design:type", Boolean)], ti.prototype, "shadowOnly", void 0), ti = ei = A([S("DropShadowEffect"), k("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], ti);
6067
+ k([_({ fallback: "#000000FF" }), O("design:type", Object)], ni.prototype, "color", void 0), k([_({ fallback: 4 }), O("design:type", Number)], ni.prototype, "blur", void 0), k([_({ fallback: 4 }), O("design:type", Number)], ni.prototype, "offsetX", void 0), k([_({ fallback: 4 }), O("design:type", Number)], ni.prototype, "offsetY", void 0), k([_({ fallback: !1 }), O("design:type", Boolean)], ni.prototype, "shadowOnly", void 0), ni = ti = k([S("DropShadowEffect"), O("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], ni);
6068
6068
  //#endregion
6069
6069
  //#region src/scene/effects/EmbossEffect.ts
6070
- var ni, ri = class extends W {
6070
+ var ri, ii = class extends U {
6071
6071
  static {
6072
- ni = this;
6072
+ ri = this;
6073
6073
  }
6074
- static material = new L({ gl: {
6074
+ static material = new I({ gl: {
6075
6075
  vertex: "precision mediump float;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
6076
6076
  fragment: "precision mediump float;\nuniform sampler2D sampler;\nuniform vec4 inputSize;\nuniform float strength;\nvarying vec2 vUv;\n\nvoid main(void) {\n vec2 onePixel = inputSize.zw;\n vec4 color;\n color.rgb = vec3(0.5);\n color -= texture2D(sampler, vUv - onePixel) * strength;\n color += texture2D(sampler, vUv + onePixel) * strength;\n color.rgb = vec3((color.r + color.g + color.b) / 3.0);\n float alpha = texture2D(sampler, vUv).a;\n gl_FragColor = vec4(color.rgb * alpha, alpha);\n}"
6077
6077
  } });
@@ -6080,7 +6080,7 @@ var ni, ri = class extends W {
6080
6080
  }
6081
6081
  apply(e, t) {
6082
6082
  t.redraw(e, () => {
6083
- R.draw(e, ni.material, {
6083
+ L.draw(e, ri.material, {
6084
6084
  sampler: 0,
6085
6085
  strength: this.strength,
6086
6086
  inputSize: [
@@ -6093,14 +6093,14 @@ var ni, ri = class extends W {
6093
6093
  });
6094
6094
  }
6095
6095
  };
6096
- A([_({ fallback: 5 }), k("design:type", Number)], ri.prototype, "strength", void 0), ri = ni = A([S("EmbossEffect"), k("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], ri);
6096
+ k([_({ fallback: 5 }), O("design:type", Number)], ii.prototype, "strength", void 0), ii = ri = k([S("EmbossEffect"), O("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], ii);
6097
6097
  //#endregion
6098
6098
  //#region src/scene/effects/GlitchEffect.ts
6099
- var ii, q = class extends W {
6099
+ var ai, K = class extends U {
6100
6100
  static {
6101
- ii = this;
6101
+ ai = this;
6102
6102
  }
6103
- static material = new L({ gl: {
6103
+ static material = new I({ gl: {
6104
6104
  vertex: "in vec2 position;\nin vec2 uv;\nout vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
6105
6105
  fragment: "\nin vec2 vUv;\nuniform sampler2D sampler;\n\nuniform vec4 filterArea;\nuniform vec4 filterClamp;\nuniform vec2 dimensions;\nuniform float aspect;\n\nuniform sampler2D displacementMap;\nuniform float offset;\nuniform float sinDir;\nuniform float cosDir;\nuniform int fillMode;\n\nuniform float seed;\nuniform vec2 red;\nuniform vec2 green;\nuniform vec2 blue;\n\nconst int TRANSPARENT = 0;\nconst int ORIGINAL = 1;\nconst int LOOP = 2;\nconst int CLAMP = 3;\nconst int MIRROR = 4;\n\nvoid main(void) {\n vec2 coord = (vUv * filterArea.xy) / dimensions;\n\n if (coord.x > 1.0 || coord.y > 1.0) {\n return;\n }\n\n float cx = coord.x - 0.5;\n float cy = (coord.y - 0.5) * aspect;\n float ny = (-sinDir * cx + cosDir * cy) / aspect + 0.5;\n\n // displacementMap: repeat\n // ny = ny > 1.0 ? ny - 1.0 : (ny < 0.0 ? 1.0 + ny : ny);\n\n // displacementMap: mirror\n ny = ny > 1.0 ? 2.0 - ny : (ny < 0.0 ? -ny : ny);\n\n vec4 dc = texture(displacementMap, vec2(0.5, ny));\n\n float displacement = (dc.r - dc.g) * (offset / filterArea.x);\n\n coord = vUv + vec2(cosDir * displacement, sinDir * displacement * aspect);\n\n if (fillMode == CLAMP) {\n coord = clamp(coord, filterClamp.xy, filterClamp.zw);\n } else {\n if (coord.x > filterClamp.z) {\n if (fillMode == TRANSPARENT) {\n discard;\n } else if (fillMode == LOOP) {\n coord.x -= filterClamp.z;\n } else if (fillMode == MIRROR) {\n coord.x = filterClamp.z * 2.0 - coord.x;\n }\n } else if (coord.x < filterClamp.x) {\n if (fillMode == TRANSPARENT) {\n discard;\n } else if (fillMode == LOOP) {\n coord.x += filterClamp.z;\n } else if (fillMode == MIRROR) {\n coord.x *= -filterClamp.z;\n }\n }\n\n if (coord.y > filterClamp.w) {\n if (fillMode == TRANSPARENT) {\n discard;\n } else if (fillMode == LOOP) {\n coord.y -= filterClamp.w;\n } else if (fillMode == MIRROR) {\n coord.y = filterClamp.w * 2.0 - coord.y;\n }\n } else if (coord.y < filterClamp.y) {\n if (fillMode == TRANSPARENT) {\n discard;\n } else if (fillMode == LOOP) {\n coord.y += filterClamp.w;\n } else if (fillMode == MIRROR) {\n coord.y *= -filterClamp.w;\n }\n }\n }\n\n gl_FragColor.r = texture(sampler, coord + red * (1.0 - seed * 0.4) / filterArea.xy).r;\n gl_FragColor.g = texture(sampler, coord + green * (1.0 - seed * 0.3) / filterArea.xy).g;\n gl_FragColor.b = texture(sampler, coord + blue * (1.0 - seed * 0.2) / filterArea.xy).b;\n gl_FragColor.a = texture(sampler, coord).a;\n}"
6106
6106
  } });
@@ -6113,7 +6113,7 @@ var ii, q = class extends W {
6113
6113
  super(), this.setProperties(e).append(t);
6114
6114
  let n = w(4, this.sampleSize);
6115
6115
  if (!n) throw Error("GlitchEffect requires a canvas; call setCanvasFactory() in non-browser environments.");
6116
- this._canvas = n, this._texture = new B(this._canvas), this._sizes = new Float32Array(this.slices), this._offsets = new Float32Array(this.slices);
6116
+ this._canvas = n, this._texture = new z(this._canvas), this._sizes = new Float32Array(this.slices), this._offsets = new Float32Array(this.slices);
6117
6117
  }
6118
6118
  redraw() {
6119
6119
  let e = this.sampleSize, t = this._texture, n = this._canvas.getContext("2d");
@@ -6130,7 +6130,7 @@ var ii, q = class extends W {
6130
6130
  this._needsRedraw || (this._needsRedraw = !0, this.redraw());
6131
6131
  let n = t.width, r = t.height, i = this.direction * (Math.PI / 180), a = Math.sin(i), o = Math.cos(i);
6132
6132
  t.redraw(e, () => {
6133
- this._texture.activate(e, 1), R.draw(e, ii.material, {
6133
+ this._texture.activate(e, 1), L.draw(e, ai.material, {
6134
6134
  sampler: 0,
6135
6135
  filterClamp: [
6136
6136
  0,
@@ -6159,14 +6159,14 @@ var ii, q = class extends W {
6159
6159
  });
6160
6160
  }
6161
6161
  };
6162
- A([_({ fallback: 10 }), k("design:type", Number)], q.prototype, "slices", void 0), A([_({ fallback: 512 }), k("design:type", Number)], q.prototype, "sampleSize", void 0), A([_({ fallback: 100 }), k("design:type", Number)], q.prototype, "offset", void 0), A([_({ fallback: 0 }), k("design:type", Number)], q.prototype, "direction", void 0), A([_({ fallback: 2 }), k("design:type", Number)], q.prototype, "fillMode", void 0), A([_({ fallback: 0 }), k("design:type", Number)], q.prototype, "seed", void 0), A([_({ default: () => [2, 2] }), k("design:type", Array)], q.prototype, "red", void 0), A([_({ default: () => [-10, 4] }), k("design:type", Array)], q.prototype, "green", void 0), A([_({ default: () => [10, -4] }), k("design:type", Array)], q.prototype, "blue", void 0), q = ii = A([S("GlitchEffect"), k("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], q);
6162
+ k([_({ fallback: 10 }), O("design:type", Number)], K.prototype, "slices", void 0), k([_({ fallback: 512 }), O("design:type", Number)], K.prototype, "sampleSize", void 0), k([_({ fallback: 100 }), O("design:type", Number)], K.prototype, "offset", void 0), k([_({ fallback: 0 }), O("design:type", Number)], K.prototype, "direction", void 0), k([_({ fallback: 2 }), O("design:type", Number)], K.prototype, "fillMode", void 0), k([_({ fallback: 0 }), O("design:type", Number)], K.prototype, "seed", void 0), k([_({ default: () => [2, 2] }), O("design:type", Array)], K.prototype, "red", void 0), k([_({ default: () => [-10, 4] }), O("design:type", Array)], K.prototype, "green", void 0), k([_({ default: () => [10, -4] }), O("design:type", Array)], K.prototype, "blue", void 0), K = ai = k([S("GlitchEffect"), O("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], K);
6163
6163
  //#endregion
6164
6164
  //#region src/scene/effects/GodrayEffect.ts
6165
- var ai, oi = "vec3 mod289(vec3 x) {\n return x - floor(x * (1.0 / 289.0)) * 289.0;\n}\nvec4 mod289(vec4 x) {\n return x - floor(x * (1.0 / 289.0)) * 289.0;\n}\nvec4 permute(vec4 x) {\n return mod289(((x * 34.0) + 1.0) * x);\n}\nvec4 taylorInvSqrt(vec4 r) {\n return 1.79284291400159 - 0.85373472095314 * r;\n}\nvec3 fade(vec3 t) {\n return t * t * t * (t * (t * 6.0 - 15.0) + 10.0);\n}\n// Classic Perlin noise, periodic variant\nfloat pnoise(vec3 P, vec3 rep) {\n vec3 Pi0 = mod(floor(P), rep); // Integer part, modulo period\n vec3 Pi1 = mod(Pi0 + vec3(1.0), rep); // Integer part + 1, mod period\n Pi0 = mod289(Pi0);\n Pi1 = mod289(Pi1);\n vec3 Pf0 = fract(P); // Fractional part for interpolation\n vec3 Pf1 = Pf0 - vec3(1.0); // Fractional part - 1.0\n vec4 ix = vec4(Pi0.x, Pi1.x, Pi0.x, Pi1.x);\n vec4 iy = vec4(Pi0.yy, Pi1.yy);\n vec4 iz0 = Pi0.zzzz;\n vec4 iz1 = Pi1.zzzz;\n vec4 ixy = permute(permute(ix) + iy);\n vec4 ixy0 = permute(ixy + iz0);\n vec4 ixy1 = permute(ixy + iz1);\n vec4 gx0 = ixy0 * (1.0 / 7.0);\n vec4 gy0 = fract(floor(gx0) * (1.0 / 7.0)) - 0.5;\n gx0 = fract(gx0);\n vec4 gz0 = vec4(0.5) - abs(gx0) - abs(gy0);\n vec4 sz0 = step(gz0, vec4(0.0));\n gx0 -= sz0 * (step(0.0, gx0) - 0.5);\n gy0 -= sz0 * (step(0.0, gy0) - 0.5);\n vec4 gx1 = ixy1 * (1.0 / 7.0);\n vec4 gy1 = fract(floor(gx1) * (1.0 / 7.0)) - 0.5;\n gx1 = fract(gx1);\n vec4 gz1 = vec4(0.5) - abs(gx1) - abs(gy1);\n vec4 sz1 = step(gz1, vec4(0.0));\n gx1 -= sz1 * (step(0.0, gx1) - 0.5);\n gy1 -= sz1 * (step(0.0, gy1) - 0.5);\n vec3 g000 = vec3(gx0.x, gy0.x, gz0.x);\n vec3 g100 = vec3(gx0.y, gy0.y, gz0.y);\n vec3 g010 = vec3(gx0.z, gy0.z, gz0.z);\n vec3 g110 = vec3(gx0.w, gy0.w, gz0.w);\n vec3 g001 = vec3(gx1.x, gy1.x, gz1.x);\n vec3 g101 = vec3(gx1.y, gy1.y, gz1.y);\n vec3 g011 = vec3(gx1.z, gy1.z, gz1.z);\n vec3 g111 = vec3(gx1.w, gy1.w, gz1.w);\n vec4 norm0 = taylorInvSqrt(vec4(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));\n g000 *= norm0.x;\n g010 *= norm0.y;\n g100 *= norm0.z;\n g110 *= norm0.w;\n vec4 norm1 = taylorInvSqrt(vec4(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));\n g001 *= norm1.x;\n g011 *= norm1.y;\n g101 *= norm1.z;\n g111 *= norm1.w;\n float n000 = dot(g000, Pf0);\n float n100 = dot(g100, vec3(Pf1.x, Pf0.yz));\n float n010 = dot(g010, vec3(Pf0.x, Pf1.y, Pf0.z));\n float n110 = dot(g110, vec3(Pf1.xy, Pf0.z));\n float n001 = dot(g001, vec3(Pf0.xy, Pf1.z));\n float n101 = dot(g101, vec3(Pf1.x, Pf0.y, Pf1.z));\n float n011 = dot(g011, vec3(Pf0.x, Pf1.yz));\n float n111 = dot(g111, Pf1);\n vec3 fade_xyz = fade(Pf0);\n vec4 n_z = mix(vec4(n000, n100, n010, n110), vec4(n001, n101, n011, n111), fade_xyz.z);\n vec2 n_yz = mix(n_z.xy, n_z.zw, fade_xyz.y);\n float n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);\n return 2.2 * n_xyz;\n}\nfloat turb(vec3 P, vec3 rep, float lacunarity, float gain) {\n float sum = 0.0;\n float sc = 1.0;\n float totalgain = 1.0;\n for (float i = 0.0; i < 6.0; i++) {\n sum += totalgain * pnoise(P * sc, rep);\n sc *= lacunarity;\n totalgain *= gain;\n }\n return abs(sum);\n}", J = class extends W {
6165
+ var oi, si = "vec3 mod289(vec3 x) {\n return x - floor(x * (1.0 / 289.0)) * 289.0;\n}\nvec4 mod289(vec4 x) {\n return x - floor(x * (1.0 / 289.0)) * 289.0;\n}\nvec4 permute(vec4 x) {\n return mod289(((x * 34.0) + 1.0) * x);\n}\nvec4 taylorInvSqrt(vec4 r) {\n return 1.79284291400159 - 0.85373472095314 * r;\n}\nvec3 fade(vec3 t) {\n return t * t * t * (t * (t * 6.0 - 15.0) + 10.0);\n}\n// Classic Perlin noise, periodic variant\nfloat pnoise(vec3 P, vec3 rep) {\n vec3 Pi0 = mod(floor(P), rep); // Integer part, modulo period\n vec3 Pi1 = mod(Pi0 + vec3(1.0), rep); // Integer part + 1, mod period\n Pi0 = mod289(Pi0);\n Pi1 = mod289(Pi1);\n vec3 Pf0 = fract(P); // Fractional part for interpolation\n vec3 Pf1 = Pf0 - vec3(1.0); // Fractional part - 1.0\n vec4 ix = vec4(Pi0.x, Pi1.x, Pi0.x, Pi1.x);\n vec4 iy = vec4(Pi0.yy, Pi1.yy);\n vec4 iz0 = Pi0.zzzz;\n vec4 iz1 = Pi1.zzzz;\n vec4 ixy = permute(permute(ix) + iy);\n vec4 ixy0 = permute(ixy + iz0);\n vec4 ixy1 = permute(ixy + iz1);\n vec4 gx0 = ixy0 * (1.0 / 7.0);\n vec4 gy0 = fract(floor(gx0) * (1.0 / 7.0)) - 0.5;\n gx0 = fract(gx0);\n vec4 gz0 = vec4(0.5) - abs(gx0) - abs(gy0);\n vec4 sz0 = step(gz0, vec4(0.0));\n gx0 -= sz0 * (step(0.0, gx0) - 0.5);\n gy0 -= sz0 * (step(0.0, gy0) - 0.5);\n vec4 gx1 = ixy1 * (1.0 / 7.0);\n vec4 gy1 = fract(floor(gx1) * (1.0 / 7.0)) - 0.5;\n gx1 = fract(gx1);\n vec4 gz1 = vec4(0.5) - abs(gx1) - abs(gy1);\n vec4 sz1 = step(gz1, vec4(0.0));\n gx1 -= sz1 * (step(0.0, gx1) - 0.5);\n gy1 -= sz1 * (step(0.0, gy1) - 0.5);\n vec3 g000 = vec3(gx0.x, gy0.x, gz0.x);\n vec3 g100 = vec3(gx0.y, gy0.y, gz0.y);\n vec3 g010 = vec3(gx0.z, gy0.z, gz0.z);\n vec3 g110 = vec3(gx0.w, gy0.w, gz0.w);\n vec3 g001 = vec3(gx1.x, gy1.x, gz1.x);\n vec3 g101 = vec3(gx1.y, gy1.y, gz1.y);\n vec3 g011 = vec3(gx1.z, gy1.z, gz1.z);\n vec3 g111 = vec3(gx1.w, gy1.w, gz1.w);\n vec4 norm0 = taylorInvSqrt(vec4(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));\n g000 *= norm0.x;\n g010 *= norm0.y;\n g100 *= norm0.z;\n g110 *= norm0.w;\n vec4 norm1 = taylorInvSqrt(vec4(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));\n g001 *= norm1.x;\n g011 *= norm1.y;\n g101 *= norm1.z;\n g111 *= norm1.w;\n float n000 = dot(g000, Pf0);\n float n100 = dot(g100, vec3(Pf1.x, Pf0.yz));\n float n010 = dot(g010, vec3(Pf0.x, Pf1.y, Pf0.z));\n float n110 = dot(g110, vec3(Pf1.xy, Pf0.z));\n float n001 = dot(g001, vec3(Pf0.xy, Pf1.z));\n float n101 = dot(g101, vec3(Pf1.x, Pf0.y, Pf1.z));\n float n011 = dot(g011, vec3(Pf0.x, Pf1.yz));\n float n111 = dot(g111, Pf1);\n vec3 fade_xyz = fade(Pf0);\n vec4 n_z = mix(vec4(n000, n100, n010, n110), vec4(n001, n101, n011, n111), fade_xyz.z);\n vec2 n_yz = mix(n_z.xy, n_z.zw, fade_xyz.y);\n float n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);\n return 2.2 * n_xyz;\n}\nfloat turb(vec3 P, vec3 rep, float lacunarity, float gain) {\n float sum = 0.0;\n float sc = 1.0;\n float totalgain = 1.0;\n for (float i = 0.0; i < 6.0; i++) {\n sum += totalgain * pnoise(P * sc, rep);\n sc *= lacunarity;\n totalgain *= gain;\n }\n return abs(sum);\n}", q = class extends U {
6166
6166
  static {
6167
- ai = this;
6167
+ oi = this;
6168
6168
  }
6169
- static material = new L({ gl: {
6169
+ static material = new I({ gl: {
6170
6170
  vertex: "precision mediump float;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
6171
6171
  fragment: `precision highp float;
6172
6172
  varying vec2 vUv;
@@ -6179,7 +6179,7 @@ uniform float uTime;
6179
6179
  uniform vec3 uRay;
6180
6180
  uniform vec4 uInputSize;
6181
6181
 
6182
- ${oi}
6182
+ ${si}
6183
6183
 
6184
6184
  void main(void) {
6185
6185
  bool uParallel = uParallel > 0.5;
@@ -6218,7 +6218,7 @@ void main(void) {
6218
6218
  apply(e, t) {
6219
6219
  let n = this.angle * (Math.PI / 180), r = this.parallel ? [Math.cos(n), Math.sin(n)] : this.center;
6220
6220
  t.redraw(e, () => {
6221
- R.draw(e, ai.material, {
6221
+ L.draw(e, oi.material, {
6222
6222
  sampler: 0,
6223
6223
  uDimensions: [t.width, t.height],
6224
6224
  uParallel: +!!this.parallel,
@@ -6240,15 +6240,15 @@ void main(void) {
6240
6240
  });
6241
6241
  }
6242
6242
  };
6243
- A([_({ fallback: 0 }), k("design:type", Number)], J.prototype, "time", void 0), A([_({ fallback: 30 }), k("design:type", Number)], J.prototype, "angle", void 0), A([_({ fallback: .5 }), k("design:type", Number)], J.prototype, "gain", void 0), A([_({ fallback: 2.5 }), k("design:type", Number)], J.prototype, "lacunarity", void 0), A([_({ fallback: !0 }), k("design:type", Boolean)], J.prototype, "parallel", void 0), A([_({ default: () => [0, 0] }), k("design:type", Array)], J.prototype, "center", void 0), A([_({ fallback: 1 }), k("design:type", Number)], J.prototype, "alpha", void 0), J = ai = A([S("GodrayEffect"), k("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], J);
6243
+ k([_({ fallback: 0 }), O("design:type", Number)], q.prototype, "time", void 0), k([_({ fallback: 30 }), O("design:type", Number)], q.prototype, "angle", void 0), k([_({ fallback: .5 }), O("design:type", Number)], q.prototype, "gain", void 0), k([_({ fallback: 2.5 }), O("design:type", Number)], q.prototype, "lacunarity", void 0), k([_({ fallback: !0 }), O("design:type", Boolean)], q.prototype, "parallel", void 0), k([_({ default: () => [0, 0] }), O("design:type", Array)], q.prototype, "center", void 0), k([_({ fallback: 1 }), O("design:type", Number)], q.prototype, "alpha", void 0), q = oi = k([S("GodrayEffect"), O("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], q);
6244
6244
  //#endregion
6245
6245
  //#region src/scene/effects/KawaseBlurEffect.ts
6246
- var si = "varying vec2 vUv;\nuniform sampler2D sampler;\nuniform vec2 uOffset;\n\nvoid main(void) {\n vec4 color = vec4(0.0);\n color += texture2D(sampler, vec2(vUv.x - uOffset.x, vUv.y + uOffset.y));\n color += texture2D(sampler, vec2(vUv.x + uOffset.x, vUv.y + uOffset.y));\n color += texture2D(sampler, vec2(vUv.x + uOffset.x, vUv.y - uOffset.y));\n color += texture2D(sampler, vec2(vUv.x - uOffset.x, vUv.y - uOffset.y));\n color *= 0.25;\n gl_FragColor = color;\n}", ci = "precision highp float;\nvarying vec2 vUv;\nuniform sampler2D sampler;\nuniform vec2 uOffset;\nuniform vec4 uInputClamp;\nvoid main(void) {\n vec4 color = vec4(0.0);\n color += texture2D(sampler, clamp(vec2(vUv.x - uOffset.x, vUv.y + uOffset.y), uInputClamp.xy, uInputClamp.zw));\n color += texture2D(sampler, clamp(vec2(vUv.x + uOffset.x, vUv.y + uOffset.y), uInputClamp.xy, uInputClamp.zw));\n color += texture2D(sampler, clamp(vec2(vUv.x + uOffset.x, vUv.y - uOffset.y), uInputClamp.xy, uInputClamp.zw));\n color += texture2D(sampler, clamp(vec2(vUv.x - uOffset.x, vUv.y - uOffset.y), uInputClamp.xy, uInputClamp.zw));\n color *= 0.25;\n gl_FragColor = color;\n}", li = class extends W {
6246
+ var ci = "varying vec2 vUv;\nuniform sampler2D sampler;\nuniform vec2 uOffset;\n\nvoid main(void) {\n vec4 color = vec4(0.0);\n color += texture2D(sampler, vec2(vUv.x - uOffset.x, vUv.y + uOffset.y));\n color += texture2D(sampler, vec2(vUv.x + uOffset.x, vUv.y + uOffset.y));\n color += texture2D(sampler, vec2(vUv.x + uOffset.x, vUv.y - uOffset.y));\n color += texture2D(sampler, vec2(vUv.x - uOffset.x, vUv.y - uOffset.y));\n color *= 0.25;\n gl_FragColor = color;\n}", li = "precision highp float;\nvarying vec2 vUv;\nuniform sampler2D sampler;\nuniform vec2 uOffset;\nuniform vec4 uInputClamp;\nvoid main(void) {\n vec4 color = vec4(0.0);\n color += texture2D(sampler, clamp(vec2(vUv.x - uOffset.x, vUv.y + uOffset.y), uInputClamp.xy, uInputClamp.zw));\n color += texture2D(sampler, clamp(vec2(vUv.x + uOffset.x, vUv.y + uOffset.y), uInputClamp.xy, uInputClamp.zw));\n color += texture2D(sampler, clamp(vec2(vUv.x + uOffset.x, vUv.y - uOffset.y), uInputClamp.xy, uInputClamp.zw));\n color += texture2D(sampler, clamp(vec2(vUv.x - uOffset.x, vUv.y - uOffset.y), uInputClamp.xy, uInputClamp.zw));\n color *= 0.25;\n gl_FragColor = color;\n}", ui = class extends U {
6247
6247
  _kernels = [0];
6248
6248
  constructor(e, t = []) {
6249
- super(), this.material = new L({ gl: {
6249
+ super(), this.material = new I({ gl: {
6250
6250
  vertex: "precision mediump float;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
6251
- fragment: e?.clamp ? ci : si
6251
+ fragment: e?.clamp ? li : ci
6252
6252
  } }), this.setProperties(e).append(t), this._generateKernels();
6253
6253
  }
6254
6254
  _updateProperty(e, t, n) {
@@ -6272,7 +6272,7 @@ var si = "varying vec2 vUv;\nuniform sampler2D sampler;\nuniform vec2 uOffset;\n
6272
6272
  this._kernels.forEach((i) => {
6273
6273
  let a = i + .5;
6274
6274
  t.redraw(e, () => {
6275
- R.draw(e, this.material, {
6275
+ L.draw(e, this.material, {
6276
6276
  sampler: 0,
6277
6277
  uOffset: [a * n, a * r],
6278
6278
  uInputClamp: [
@@ -6286,14 +6286,14 @@ var si = "varying vec2 vUv;\nuniform sampler2D sampler;\nuniform vec2 uOffset;\n
6286
6286
  });
6287
6287
  }
6288
6288
  };
6289
- A([_({ fallback: 4 }), k("design:type", Number)], li.prototype, "strength", void 0), A([_({ fallback: 3 }), k("design:type", Number)], li.prototype, "quality", void 0), A([_({ default: () => [1, 1] }), k("design:type", Array)], li.prototype, "pixelSize", void 0), li = A([S("KawaseBlurEffect"), k("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], li);
6289
+ k([_({ fallback: 4 }), O("design:type", Number)], ui.prototype, "strength", void 0), k([_({ fallback: 3 }), O("design:type", Number)], ui.prototype, "quality", void 0), k([_({ default: () => [1, 1] }), O("design:type", Array)], ui.prototype, "pixelSize", void 0), ui = k([S("KawaseBlurEffect"), O("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], ui);
6290
6290
  //#endregion
6291
6291
  //#region src/scene/effects/MaskEffect.ts
6292
- var ui, di = class extends W {
6292
+ var di, fi = class extends U {
6293
6293
  static {
6294
- ui = this;
6294
+ di = this;
6295
6295
  }
6296
- static material = new L({ gl: {
6296
+ static material = new I({ gl: {
6297
6297
  vertex: "attribute vec2 position;\nin vec2 uv;\nout vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
6298
6298
  fragment: "in vec2 vUv;\n\nuniform sampler2D sampler;\nuniform sampler2D mask;\nuniform float rotation;\n\nvec2 rotateUV(vec2 uv, float angle) {\n uv -= 0.5;\n float cosAngle = cos(angle);\n float sinAngle = sin(angle);\n mat2 rotationMatrix = mat2(\n cosAngle, -sinAngle,\n sinAngle, cosAngle\n );\n uv = rotationMatrix * uv;\n uv += 0.5;\n return uv;\n}\n\nvoid main(void) {\n vec4 color = texture(sampler, vUv);\n vec4 maskColor = texture(mask, rotateUV(vUv, rotation));\n gl_FragColor = mix(vec4(0.), color, maskColor.a);\n}"
6299
6299
  } });
@@ -6313,7 +6313,7 @@ var ui, di = class extends W {
6313
6313
  }
6314
6314
  apply(e, t, n) {
6315
6315
  this.texture && t.redraw(e, () => {
6316
- this.texture.activate(e, 1), R.draw(e, ui.material, {
6316
+ this.texture.activate(e, 1), L.draw(e, di.material, {
6317
6317
  sampler: 0,
6318
6318
  mask: 1,
6319
6319
  rotation: n.target?.globalRotation ?? 0
@@ -6321,33 +6321,33 @@ var ui, di = class extends W {
6321
6321
  });
6322
6322
  }
6323
6323
  };
6324
- A([_({ fallback: "" }), k("design:type", String)], di.prototype, "image", void 0), di = ui = A([S("MaskEffect"), k("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], di);
6324
+ k([_({ fallback: "" }), O("design:type", String)], fi.prototype, "image", void 0), fi = di = k([S("MaskEffect"), O("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], fi);
6325
6325
  //#endregion
6326
6326
  //#region src/scene/effects/OutlineEffect.ts
6327
- var fi, pi = "precision highp float;\nvarying vec2 vUv;\nuniform sampler2D sampler;\nuniform vec2 uThickness;\nuniform vec3 uColor;\nuniform float uAlpha;\nuniform float uKnockout;\nuniform vec4 uInputClamp;\n\nconst float DOUBLE_PI = 2. * 3.14159265358979323846264;\nconst float ANGLE_STEP = {ANGLE_STEP};\n\nfloat outlineMaxAlphaAtPos(vec2 pos) {\n if (uThickness.x == 0. || uThickness.y == 0.) {\n return 0.;\n }\n vec4 displacedColor;\n vec2 displacedPos;\n float maxAlpha = 0.;\n for (float angle = 0.; angle <= DOUBLE_PI; angle += ANGLE_STEP) {\n displacedPos.x = vUv.x + uThickness.x * cos(angle);\n displacedPos.y = vUv.y + uThickness.y * sin(angle);\n displacedColor = texture2D(sampler, clamp(displacedPos, uInputClamp.xy, uInputClamp.zw));\n maxAlpha = max(maxAlpha, displacedColor.a);\n }\n return maxAlpha;\n}\n\nvoid main(void) {\n vec4 sourceColor = texture2D(sampler, vUv);\n vec4 contentColor = sourceColor * float(uKnockout < 0.5);\n float outlineAlpha = uAlpha * outlineMaxAlphaAtPos(vUv.xy) * (1.-sourceColor.a);\n vec4 outlineColor = vec4(vec3(uColor) * outlineAlpha, outlineAlpha);\n gl_FragColor = contentColor + outlineColor;\n}", mi = class extends W {
6327
+ var pi, mi = "precision highp float;\nvarying vec2 vUv;\nuniform sampler2D sampler;\nuniform vec2 uThickness;\nuniform vec3 uColor;\nuniform float uAlpha;\nuniform float uKnockout;\nuniform vec4 uInputClamp;\n\nconst float DOUBLE_PI = 2. * 3.14159265358979323846264;\nconst float ANGLE_STEP = {ANGLE_STEP};\n\nfloat outlineMaxAlphaAtPos(vec2 pos) {\n if (uThickness.x == 0. || uThickness.y == 0.) {\n return 0.;\n }\n vec4 displacedColor;\n vec2 displacedPos;\n float maxAlpha = 0.;\n for (float angle = 0.; angle <= DOUBLE_PI; angle += ANGLE_STEP) {\n displacedPos.x = vUv.x + uThickness.x * cos(angle);\n displacedPos.y = vUv.y + uThickness.y * sin(angle);\n displacedColor = texture2D(sampler, clamp(displacedPos, uInputClamp.xy, uInputClamp.zw));\n maxAlpha = max(maxAlpha, displacedColor.a);\n }\n return maxAlpha;\n}\n\nvoid main(void) {\n vec4 sourceColor = texture2D(sampler, vUv);\n vec4 contentColor = sourceColor * float(uKnockout < 0.5);\n float outlineAlpha = uAlpha * outlineMaxAlphaAtPos(vUv.xy) * (1.-sourceColor.a);\n vec4 outlineColor = vec4(vec3(uColor) * outlineAlpha, outlineAlpha);\n gl_FragColor = contentColor + outlineColor;\n}", J = class extends U {
6328
6328
  static {
6329
- fi = this;
6329
+ pi = this;
6330
6330
  }
6331
6331
  static MIN_SAMPLES = 1;
6332
6332
  static MAX_SAMPLES = 100;
6333
6333
  static getAngleStep(e) {
6334
- return Number.parseFloat((Math.PI * 2 / Math.max(e * fi.MAX_SAMPLES, fi.MIN_SAMPLES)).toFixed(7));
6334
+ return Number.parseFloat((Math.PI * 2 / Math.max(e * pi.MAX_SAMPLES, pi.MIN_SAMPLES)).toFixed(7));
6335
6335
  }
6336
- _color = new E();
6336
+ _color = new xt();
6337
6337
  constructor(e, t = []) {
6338
- super(), this.setProperties(e).append(t), this.material = new L({ gl: {
6338
+ super(), this.setProperties(e).append(t), this.material = new I({ gl: {
6339
6339
  vertex: "precision mediump float;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
6340
- fragment: pi.replace(/\{ANGLE_STEP\}/, fi.getAngleStep(this.quality).toFixed(7))
6340
+ fragment: mi.replace(/\{ANGLE_STEP\}/, pi.getAngleStep(this.quality).toFixed(7))
6341
6341
  } });
6342
6342
  }
6343
6343
  apply(e, t) {
6344
6344
  t.redraw(e, () => {
6345
- this._color.value = this.color, R.draw(e, this.material, {
6345
+ this._color.value = this.color, L.draw(e, this.material, {
6346
6346
  sampler: 0,
6347
6347
  uThickness: [this.width / t.width, this.width / t.height],
6348
6348
  uColor: this._color.toArray().slice(0, 3),
6349
6349
  uAlpha: this.opacity === 1 ? this._color.a : this.opacity,
6350
- uAngleStep: fi.getAngleStep(this.quality),
6350
+ uAngleStep: pi.getAngleStep(this.quality),
6351
6351
  uKnockout: +!!this.knockout,
6352
6352
  uInputClamp: [
6353
6353
  0,
@@ -6359,14 +6359,14 @@ var fi, pi = "precision highp float;\nvarying vec2 vUv;\nuniform sampler2D sampl
6359
6359
  });
6360
6360
  }
6361
6361
  };
6362
- A([_({ fallback: "#000000ff" }), k("design:type", Object)], mi.prototype, "color", void 0), A([_({ fallback: 1 }), k("design:type", Number)], mi.prototype, "width", void 0), A([_({ fallback: "solid" }), k("design:type", String)], mi.prototype, "style", void 0), A([_(), k("design:type", Object)], mi.prototype, "image", void 0), A([_({ fallback: 1 }), k("design:type", Number)], mi.prototype, "opacity", void 0), A([_({ fallback: .1 }), k("design:type", Number)], mi.prototype, "quality", void 0), A([_({ fallback: !1 }), k("design:type", Boolean)], mi.prototype, "knockout", void 0), mi = fi = A([S("OutlineEffect"), k("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], mi);
6362
+ k([_({ fallback: "#000000ff" }), O("design:type", Object)], J.prototype, "color", void 0), k([_({ fallback: 1 }), O("design:type", Number)], J.prototype, "width", void 0), k([_({ fallback: "solid" }), O("design:type", String)], J.prototype, "style", void 0), k([_(), O("design:type", Object)], J.prototype, "image", void 0), k([_({ fallback: 1 }), O("design:type", Number)], J.prototype, "opacity", void 0), k([_({ fallback: .1 }), O("design:type", Number)], J.prototype, "quality", void 0), k([_({ fallback: !1 }), O("design:type", Boolean)], J.prototype, "knockout", void 0), J = pi = k([S("OutlineEffect"), O("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], J);
6363
6363
  //#endregion
6364
6364
  //#region src/scene/effects/PixelateEffect.ts
6365
- var hi, gi = class extends W {
6365
+ var hi, gi = class extends U {
6366
6366
  static {
6367
6367
  hi = this;
6368
6368
  }
6369
- static material = new L({ gl: {
6369
+ static material = new I({ gl: {
6370
6370
  vertex: "attribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
6371
6371
  fragment: "precision highp float;\nvarying vec2 vUv;\nuniform sampler2D sampler;\nuniform vec2 offset;\nuniform vec2 step;\n\nvoid main(void) {\n vec2 uv = vUv;\n uv = floor((uv - offset) / step) * step + offset + step / 2.0;\n gl_FragColor = texture2D(sampler, uv);\n}"
6372
6372
  } });
@@ -6380,18 +6380,18 @@ var hi, gi = class extends W {
6380
6380
  offset: [(r[0] + i[0]) / t.width, 1 - (r[1] + i[1]) / t.height],
6381
6381
  step: [this.strength * r[0] / t.width, this.strength * r[1] / t.height]
6382
6382
  };
6383
- R.draw(e, hi.material, a);
6383
+ L.draw(e, hi.material, a);
6384
6384
  });
6385
6385
  }
6386
6386
  };
6387
- A([_({ fallback: 10 }), k("design:type", Number)], gi.prototype, "strength", void 0), gi = hi = A([S("PixelateEffect"), k("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], gi);
6387
+ k([_({ fallback: 10 }), O("design:type", Number)], gi.prototype, "strength", void 0), gi = hi = k([S("PixelateEffect"), O("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], gi);
6388
6388
  //#endregion
6389
6389
  //#region src/scene/effects/ZoomBlurEffect.ts
6390
- var _i, vi = class extends W {
6390
+ var _i, vi = class extends U {
6391
6391
  static {
6392
6392
  _i = this;
6393
6393
  }
6394
- static material = new L({ gl: {
6394
+ static material = new I({ gl: {
6395
6395
  vertex: "attribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
6396
6396
  fragment: "varying vec2 vUv;\nuniform sampler2D sampler;\nuniform vec4 uInputSize;\n\nuniform vec2 uCenter;\nuniform float uStrength;\nuniform float uInnerRadius;\nuniform float uRadius;\n\nconst float MAX_KERNEL_SIZE = 32.0;\n\nhighp float rand(vec2 co, float seed) {\n const highp float a = 12.9898, b = 78.233, c = 43758.5453;\n highp float dt = dot(co + seed, vec2(a, b)), sn = mod(dt, 3.14159);\n return fract(sin(sn) * c + seed);\n}\n\nvoid main() {\n float minGradient = uInnerRadius * 0.3;\n float innerRadius1 = (uInnerRadius + minGradient * 0.5) / uInputSize.x;\n\n float gradient = uRadius * 0.3;\n float radius1 = (uRadius - gradient * 0.5) / uInputSize.x;\n\n float countLimit = MAX_KERNEL_SIZE;\n\n vec2 dir = vec2(uCenter.xy / uInputSize.xy - vUv);\n float dist = length(vec2(dir.x, dir.y * uInputSize.y / uInputSize.x));\n\n float strength1 = uStrength;\n\n float delta = 0.0;\n float gap;\n if (dist < innerRadius1) {\n delta = innerRadius1 - dist;\n gap = minGradient;\n } else if (radius1 >= 0.0 && dist > radius1) { // radius1 < 0 means it's infinity\n delta = dist - radius1;\n gap = gradient;\n }\n\n if (delta > 0.0) {\n float normalCount = gap / uInputSize.x;\n delta = (normalCount - delta) / normalCount;\n countLimit *= delta;\n strength1 *= delta;\n if (countLimit < 1.0) {\n gl_FragColor = texture2D(sampler, vUv);\n return;\n }\n }\n\n float offset = rand(vUv, 0.0);\n\n float total = 0.0;\n vec4 color = vec4(0.0);\n\n dir *= strength1;\n\n for (float t = 0.0; t < MAX_KERNEL_SIZE; t++) {\n float percent = (t + offset) / MAX_KERNEL_SIZE;\n float weight = 4.0 * (percent - percent * percent);\n vec2 p = vUv + dir * percent;\n color += texture2D(sampler, p) * weight;\n total += weight;\n\n if (t > countLimit){\n break;\n }\n }\n\n color /= total;\n\n gl_FragColor = color;\n}"
6397
6397
  } });
@@ -6400,7 +6400,7 @@ var _i, vi = class extends W {
6400
6400
  }
6401
6401
  apply(e, t) {
6402
6402
  t.redraw(e, () => {
6403
- R.draw(e, _i.material, {
6403
+ L.draw(e, _i.material, {
6404
6404
  sampler: 0,
6405
6405
  uCenter: [t.width / 2, t.height / 2],
6406
6406
  uInnerRadius: this.innerRadius,
@@ -6416,10 +6416,19 @@ var _i, vi = class extends W {
6416
6416
  });
6417
6417
  }
6418
6418
  };
6419
- A([_(), k("design:type", Array)], vi.prototype, "center", void 0), A([_({ fallback: 20 }), k("design:type", Number)], vi.prototype, "innerRadius", void 0), A([_({ fallback: -1 }), k("design:type", Number)], vi.prototype, "radius", void 0), A([_({ fallback: .1 }), k("design:type", Number)], vi.prototype, "strength", void 0), vi = _i = A([S("ZoomBlurEffect"), k("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], vi);
6419
+ k([_(), O("design:type", Array)], vi.prototype, "center", void 0), k([_({ fallback: 20 }), O("design:type", Number)], vi.prototype, "innerRadius", void 0), k([_({ fallback: -1 }), O("design:type", Number)], vi.prototype, "radius", void 0), k([_({ fallback: .1 }), O("design:type", Number)], vi.prototype, "strength", void 0), vi = _i = k([S("ZoomBlurEffect"), O("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], vi);
6420
+ //#endregion
6421
+ //#region src/scene/2d/element/imagePipeline.ts
6422
+ var yi;
6423
+ function bi(e) {
6424
+ yi = e;
6425
+ }
6426
+ function xi() {
6427
+ return yi;
6428
+ }
6420
6429
  //#endregion
6421
6430
  //#region src/scene/2d/element/utils.ts
6422
- function yi(e, t) {
6431
+ function Si(e, t) {
6423
6432
  let { x: n, y: r, width: i, height: a } = t, o = !1, s = new b().translate(-n, -r).scale(1 / i, 1 / a);
6424
6433
  if (e.cropRect) {
6425
6434
  let { left: t = 0, top: n = 0, right: r = 0, bottom: i = 0 } = e.cropRect;
@@ -6469,21 +6478,55 @@ var Y = class extends T {
6469
6478
  case "image":
6470
6479
  case "linearGradient":
6471
6480
  case "radialGradient":
6481
+ case "pipelines":
6472
6482
  this._updateTexture();
6473
6483
  break;
6474
6484
  }
6475
6485
  }
6476
6486
  async loadTexture() {
6477
- if (this.linearGradient || this.radialGradient) this.texture = new ir(this.linearGradient ?? this.radialGradient, Math.floor(this._parent.size.width), Math.floor(this._parent.size.height));
6487
+ if (this.linearGradient || this.radialGradient) this.texture = new ar(this.linearGradient ?? this.radialGradient, Math.floor(this._parent.size.width), Math.floor(this._parent.size.height));
6478
6488
  else if (d(this.image)) this.animatedTexture = void 0, this.texture = void 0;
6479
6489
  else if (this._parent.tree?.log(`load image ${this.image}`), this.image !== "viewport") {
6480
6490
  let e = this.image.split("?")[0].endsWith(".gif"), t = this.image, n = await $.loadBy(t, async () => {
6481
6491
  let n = await $.fetch(t).then((e) => e.blob());
6482
6492
  return e ||= n.type.startsWith("image/gif") ?? !1, e ? await $.gif.load(n) : await $.texture.load(n);
6483
6493
  });
6484
- e ? this.animatedTexture = n : this.texture = n;
6494
+ e ? this.animatedTexture = n : (this.texture = n, await this._applyPipelines(t));
6485
6495
  }
6486
6496
  }
6497
+ async _applyPipelines(e) {
6498
+ let t = this.pipelines, n = xi();
6499
+ if (!t?.length || !n) return;
6500
+ let r = await $.loadBy(`${e}#mc-pipeline:${this._pipelineKey(t)}`, async () => {
6501
+ let r = await this._decodePipelineSource(e);
6502
+ if (!r) return;
6503
+ let i = await n(t, r);
6504
+ if (i) return this._pipelineImageToCanvas(i);
6505
+ });
6506
+ r && (this.texture = new z({
6507
+ source: r,
6508
+ width: r.width,
6509
+ height: r.height,
6510
+ uploadMethodId: "image"
6511
+ }));
6512
+ }
6513
+ _pipelineKey(e) {
6514
+ return e.map((e) => `${e.name}:${e.params ? JSON.stringify(e.params) : ""}`).join("|");
6515
+ }
6516
+ async _decodePipelineSource(e) {
6517
+ let t = await $.fetchImageBitmap(e), n = Math.max(1, Math.round(t.width)), r = Math.max(1, Math.round(t.height)), i = w(n, r), a = i?.getContext("2d");
6518
+ if (!(!i || !a)) return a.drawImage(t, 0, 0, n, r), Pe && t instanceof ImageBitmap && t.close(), {
6519
+ data: a.getImageData(0, 0, n, r).data,
6520
+ width: n,
6521
+ height: r
6522
+ };
6523
+ }
6524
+ _pipelineImageToCanvas(e) {
6525
+ let t = Math.max(1, Math.round(e.width)), n = Math.max(1, Math.round(e.height)), r = w(t, n), i = r?.getContext("2d");
6526
+ if (!r || !i) return;
6527
+ let a = i.createImageData(t, n);
6528
+ return a.data.set(e.data), i.putImageData(a, 0, 0), r;
6529
+ }
6487
6530
  async _updateTexture() {
6488
6531
  await this.loadTexture(), this._parent.requestDraw();
6489
6532
  }
@@ -6495,12 +6538,12 @@ var Y = class extends T {
6495
6538
  width: e,
6496
6539
  height: t
6497
6540
  } };
6498
- if (this.image === "viewport") n.fillStyle = new cr();
6541
+ if (this.image === "viewport") n.fillStyle = new lr();
6499
6542
  else {
6500
6543
  let i = this.animatedTexture?.currentFrame.texture ?? this.texture;
6501
6544
  r = {
6502
6545
  ...r,
6503
- ...yi(this, this.tile && i ? {
6546
+ ...Si(this, this.tile && i ? {
6504
6547
  x: 0,
6505
6548
  y: 0,
6506
6549
  width: i.sourceWidth,
@@ -6536,10 +6579,10 @@ var Y = class extends T {
6536
6579
  this.updateFrameIndex();
6537
6580
  }
6538
6581
  };
6539
- A([_({ fallback: !0 }), k("design:type", Boolean)], Y.prototype, "enabled", void 0), A([_(), k("design:type", Object)], Y.prototype, "color", void 0), A([_(), k("design:type", Object)], Y.prototype, "image", void 0), A([_(), k("design:type", Object)], Y.prototype, "linearGradient", void 0), A([_(), k("design:type", Object)], Y.prototype, "radialGradient", void 0), A([_(), k("design:type", Object)], Y.prototype, "cropRect", void 0), A([_(), k("design:type", Object)], Y.prototype, "stretchRect", void 0), A([_(), k("design:type", Object)], Y.prototype, "dpi", void 0), A([_(), k("design:type", Object)], Y.prototype, "rotateWithShape", void 0), A([_(), k("design:type", Object)], Y.prototype, "tile", void 0), A([_(), k("design:type", Object)], Y.prototype, "opacity", void 0);
6582
+ k([_({ fallback: !0 }), O("design:type", Boolean)], Y.prototype, "enabled", void 0), k([_(), O("design:type", Object)], Y.prototype, "color", void 0), k([_(), O("design:type", Object)], Y.prototype, "image", void 0), k([_(), O("design:type", Object)], Y.prototype, "linearGradient", void 0), k([_(), O("design:type", Object)], Y.prototype, "radialGradient", void 0), k([_(), O("design:type", Object)], Y.prototype, "cropRect", void 0), k([_(), O("design:type", Object)], Y.prototype, "stretchRect", void 0), k([_(), O("design:type", Object)], Y.prototype, "dpi", void 0), k([_(), O("design:type", Object)], Y.prototype, "rotateWithShape", void 0), k([_(), O("design:type", Object)], Y.prototype, "tile", void 0), k([_(), O("design:type", Object)], Y.prototype, "opacity", void 0), k([_(), O("design:type", Object)], Y.prototype, "pipelines", void 0);
6540
6583
  //#endregion
6541
6584
  //#region src/scene/2d/element/Element2DBackground.ts
6542
- var bi = class extends Y {
6585
+ var Ci = class extends Y {
6543
6586
  setProperties(e) {
6544
6587
  return super._setProperties(d(e) ? void 0 : f(e));
6545
6588
  }
@@ -6551,14 +6594,14 @@ var bi = class extends Y {
6551
6594
  }
6552
6595
  }
6553
6596
  };
6554
- A([_(), k("design:type", Object)], bi.prototype, "fillWithShape", void 0);
6597
+ k([_(), O("design:type", Object)], Ci.prototype, "fillWithShape", void 0);
6555
6598
  //#endregion
6556
6599
  //#region src/scene/2d/element/Element2DChart.ts
6557
- var xi;
6558
- function Si() {
6559
- return xi ||= import("echarts").then((e) => e?.init ? e : e?.default).catch(() => void 0), xi;
6600
+ var wi;
6601
+ function Ti() {
6602
+ return wi ||= import("echarts").then((e) => e?.init ? e : e?.default).catch(() => void 0), wi;
6560
6603
  }
6561
- function Ci(e) {
6604
+ function Ei(e) {
6562
6605
  if (!e) return { show: !1 };
6563
6606
  switch (e) {
6564
6607
  case "bottom": return {
@@ -6624,7 +6667,7 @@ var X = class extends T {
6624
6667
  this._teardown(), this._parent.requestDraw();
6625
6668
  return;
6626
6669
  }
6627
- let n = await Si();
6670
+ let n = await Ti();
6628
6671
  if (!n) {
6629
6672
  console.warn("[modern-canvas] chart rendering requires the optional \"echarts\" dependency (e.g. `pnpm add echarts`)"), this._renderPlaceholder(e, t);
6630
6673
  return;
@@ -6649,7 +6692,7 @@ var X = class extends T {
6649
6692
  }), this._instance.setOption(this._toOption(), !0), !this._texture) {
6650
6693
  let e = this._container.querySelector("canvas");
6651
6694
  if (!e) return;
6652
- this._texture = new nr({
6695
+ this._texture = new rr({
6653
6696
  source: e,
6654
6697
  pixelRatio: 1
6655
6698
  });
@@ -6662,7 +6705,7 @@ var X = class extends T {
6662
6705
  let n = document.createElement("canvas");
6663
6706
  n.width = Math.ceil(e), n.height = Math.ceil(t);
6664
6707
  let r = n.getContext("2d");
6665
- r && (r.fillStyle = "#f3f4f6", r.fillRect(0, 0, e, t), r.strokeStyle = "#d1d5db", r.setLineDash([6, 4]), r.strokeRect(1, 1, e - 2, t - 2), r.fillStyle = "#9ca3af", r.font = "14px sans-serif", r.textAlign = "center", r.textBaseline = "middle", r.fillText("图表需安装 echarts", e / 2, t / 2), this._texture ? this._texture.source = n : this._texture = new nr({
6708
+ r && (r.fillStyle = "#f3f4f6", r.fillRect(0, 0, e, t), r.strokeStyle = "#d1d5db", r.setLineDash([6, 4]), r.strokeRect(1, 1, e - 2, t - 2), r.fillStyle = "#9ca3af", r.font = "14px sans-serif", r.textAlign = "center", r.textBaseline = "middle", r.fillText("图表需安装 echarts", e / 2, t / 2), this._texture ? this._texture.source = n : this._texture = new rr({
6666
6709
  source: n,
6667
6710
  pixelRatio: 1
6668
6711
  }), this._texture.requestUpdate("source"), this._parent.requestDraw());
@@ -6683,7 +6726,7 @@ var X = class extends T {
6683
6726
  text: this.title,
6684
6727
  left: "center"
6685
6728
  } : void 0,
6686
- legend: Ci(this.legend),
6729
+ legend: Ei(this.legend),
6687
6730
  tooltip: {}
6688
6731
  };
6689
6732
  if (n) {
@@ -6727,10 +6770,10 @@ var X = class extends T {
6727
6770
  this._teardown();
6728
6771
  }
6729
6772
  };
6730
- A([_({ fallback: !0 }), k("design:type", Boolean)], X.prototype, "enabled", void 0), A([_({ fallback: "column" }), k("design:type", Object)], X.prototype, "type", void 0), A([_(), k("design:type", Object)], X.prototype, "grouping", void 0), A([_({ fallback: () => [] }), k("design:type", Object)], X.prototype, "categories", void 0), A([_({ fallback: () => [] }), k("design:type", Object)], X.prototype, "series", void 0), A([_(), k("design:type", Object)], X.prototype, "title", void 0), A([_(), k("design:type", Object)], X.prototype, "legend", void 0), A([_(), k("design:type", Object)], X.prototype, "categoryAxis", void 0), A([_(), k("design:type", Object)], X.prototype, "valueAxis", void 0);
6773
+ k([_({ fallback: !0 }), O("design:type", Boolean)], X.prototype, "enabled", void 0), k([_({ fallback: "column" }), O("design:type", Object)], X.prototype, "type", void 0), k([_(), O("design:type", Object)], X.prototype, "grouping", void 0), k([_({ fallback: () => [] }), O("design:type", Object)], X.prototype, "categories", void 0), k([_({ fallback: () => [] }), O("design:type", Object)], X.prototype, "series", void 0), k([_(), O("design:type", Object)], X.prototype, "title", void 0), k([_(), O("design:type", Object)], X.prototype, "legend", void 0), k([_(), O("design:type", Object)], X.prototype, "categoryAxis", void 0), k([_(), O("design:type", Object)], X.prototype, "valueAxis", void 0);
6731
6774
  //#endregion
6732
6775
  //#region src/scene/2d/element/Element2DComments.ts
6733
- var wi = class extends T {
6776
+ var Di = class extends T {
6734
6777
  parent;
6735
6778
  constructor(e) {
6736
6779
  super(), this.parent = e;
@@ -6764,7 +6807,7 @@ var wi = class extends T {
6764
6807
  isValid() {
6765
6808
  return Object.values(this._properties).some(Boolean);
6766
6809
  }
6767
- }, Ti = class extends T {
6810
+ }, Oi = class extends T {
6768
6811
  _parent;
6769
6812
  _routeSig;
6770
6813
  _routePath;
@@ -6807,12 +6850,12 @@ var wi = class extends T {
6807
6850
  let n = t.shape.connectionPoints?.find((t) => t.idx === e.idx);
6808
6851
  if (n) {
6809
6852
  let e = t.globalTransform.apply(new x(n.x * t.size.x, n.y * t.size.y)), i;
6810
- return i = n.ang === void 0 ? Or(n.x - .5, n.y - .5) : {
6853
+ return i = n.ang === void 0 ? kr(n.x - .5, n.y - .5) : {
6811
6854
  x: Math.cos(n.ang),
6812
6855
  y: Math.sin(n.ang)
6813
6856
  }, {
6814
6857
  point: e,
6815
- dir: Ei(i, t.globalRotation),
6858
+ dir: ki(i, t.globalRotation),
6816
6859
  bbox: r
6817
6860
  };
6818
6861
  }
@@ -6835,11 +6878,11 @@ var wi = class extends T {
6835
6878
  return;
6836
6879
  }
6837
6880
  let n = (e) => e ? `${e.point.x},${e.point.y},${e.dir?.x ?? ""},${e.dir?.y ?? ""}` : "-", r = `${this.mode}|${n(e)}|${n(t)}`;
6838
- return (r !== this._routeSig || !this._routePath) && (this._routeSig = r, this._routePath = kr(this.mode, e ?? t, t ?? e)), this._routePath;
6881
+ return (r !== this._routeSig || !this._routePath) && (this._routeSig = r, this._routePath = Ar(this.mode, e ?? t, t ?? e)), this._routePath;
6839
6882
  }
6840
6883
  };
6841
- A([_(), k("design:type", Object)], Ti.prototype, "start", void 0), A([_(), k("design:type", Object)], Ti.prototype, "end", void 0), A([_({ fallback: "straight" }), k("design:type", Object)], Ti.prototype, "mode", void 0), A([_({ fallback: .5 }), k("design:type", Number)], Ti.prototype, "labelPosition", void 0);
6842
- function Ei(e, t) {
6884
+ k([_(), O("design:type", Object)], Oi.prototype, "start", void 0), k([_(), O("design:type", Object)], Oi.prototype, "end", void 0), k([_({ fallback: "straight" }), O("design:type", Object)], Oi.prototype, "mode", void 0), k([_({ fallback: .5 }), O("design:type", Number)], Oi.prototype, "labelPosition", void 0);
6885
+ function ki(e, t) {
6843
6886
  if (!t) return e;
6844
6887
  let n = Math.cos(t), r = Math.sin(t);
6845
6888
  return {
@@ -6848,138 +6891,23 @@ function Ei(e, t) {
6848
6891
  };
6849
6892
  }
6850
6893
  //#endregion
6851
- //#region src/scene/2d/element/bakeImageEffects.ts
6852
- function Di(e) {
6853
- return e.getContext("2d");
6854
- }
6855
- function Oi(e, t, n, r) {
6856
- let i = (t?.angle ?? 0) * Math.PI / 180, a = n / 2, o = r / 2, s = (Math.abs(Math.cos(i)) * n + Math.abs(Math.sin(i)) * r) / 2, c = Math.cos(i) * s, l = Math.sin(i) * s, u = e.createLinearGradient(a - c, o - l, a + c, o + l);
6857
- for (let e of t?.stops ?? []) u.addColorStop(Math.min(1, Math.max(0, e.offset)), e.color);
6858
- return u;
6859
- }
6860
- function ki(e, t, n, r, i) {
6861
- let a = w(t, n), o = Di(a);
6862
- return o.drawImage(e, 0, 0, t, n), o.globalCompositeOperation = "source-in", r.linearGradient ? (o.fillStyle = Oi(o, r.linearGradient, t, n), o.fillRect(0, 0, t, n)) : r.image && i[r.image] ? o.drawImage(i[r.image], 0, 0, t, n) : r.color && (o.fillStyle = r.color, o.fillRect(0, 0, t, n)), a;
6863
- }
6864
- function Ai(e, t, n, r, i) {
6865
- let a = w(t, n), o = Di(a), s = Math.max(8, Math.ceil(r) * 2);
6866
- for (let i = 0; i < s; i++) {
6867
- let a = i / s * Math.PI * 2;
6868
- o.drawImage(e, Math.cos(a) * r, Math.sin(a) * r, t, n);
6869
- }
6870
- o.globalCompositeOperation = "source-in", o.fillStyle = i, o.fillRect(0, 0, t, n);
6871
- let c = w(t, n), l = Di(c);
6872
- return l.drawImage(a, 0, 0), l.drawImage(e, 0, 0, t, n), c;
6873
- }
6874
- function ji(e) {
6875
- let t = 0, n = 0;
6876
- if (!e) return {
6877
- x: t,
6878
- y: n
6879
- };
6880
- let r = e.match(/translate\(\s*(-?[\d.]+)[\s,]+(-?[\d.]+)/);
6881
- r && (t = Number.parseFloat(r[1]), n = Number.parseFloat(r[2]));
6882
- let i = e.match(/translateX\(\s*(-?[\d.]+)/);
6883
- i && (t = Number.parseFloat(i[1]));
6884
- let a = e.match(/translateY\(\s*(-?[\d.]+)/);
6885
- return a && (n = Number.parseFloat(a[1])), {
6886
- x: t,
6887
- y: n
6888
- };
6889
- }
6890
- function Mi(e, t, n, r, i = {}) {
6891
- let a = Math.max(1, Math.round(n)), o = Math.max(1, Math.round(r)), s = 0;
6892
- for (let e of t) {
6893
- e.outline?.width && e.outline.color && (s = Math.max(s, e.outline.width));
6894
- let t = ji(e.transform);
6895
- s = Math.max(s, Math.abs(t.x), Math.abs(t.y));
6896
- }
6897
- s = Math.min(Math.ceil(s), Math.floor(Math.min(a, o) * .2));
6898
- let c = e;
6899
- if (s > 0) {
6900
- let t = w(a, o);
6901
- Di(t).drawImage(e, s, s, Math.max(1, a - s * 2), Math.max(1, o - s * 2)), c = t;
6902
- }
6903
- let l = w(a, o), u = Di(l);
6904
- for (let e of t) {
6905
- let t = c;
6906
- e.fill && (e.fill.color || e.fill.linearGradient || e.fill.image) && (t = ki(t, a, o, e.fill, i)), e.outline?.width && e.outline.color && (t = Ai(t, a, o, e.outline.width, e.outline.color));
6907
- let { x: n, y: r } = ji(e.transform);
6908
- u.save(), u.globalCompositeOperation = "destination-over", e.shadow && (u.shadowColor = e.shadow.color, u.shadowBlur = e.shadow.blur ?? 0, u.shadowOffsetX = e.shadow.offsetX ?? 0, u.shadowOffsetY = e.shadow.offsetY ?? 0), u.drawImage(t, n, r, a, o), u.restore();
6909
- }
6910
- return l;
6911
- }
6912
- //#endregion
6913
6894
  //#region src/scene/2d/element/Element2DForeground.ts
6914
- var Ni = class extends Y {
6915
- _sourceCanvas;
6916
- _sourceImage;
6895
+ var Ai = class extends Y {
6917
6896
  setProperties(e) {
6918
6897
  return super._setProperties(d(e) ? void 0 : ee(e));
6919
6898
  }
6920
6899
  _updateProperty(e, t, n) {
6921
- switch (super._updateProperty(e, t, n), e) {
6922
- case "fillWithShape":
6923
- this._parent.requestDraw();
6924
- break;
6925
- case "effects":
6926
- this._updateTexture();
6927
- break;
6928
- }
6929
- }
6930
- async loadTexture() {
6931
- await super.loadTexture(), await this._applyEffects();
6932
- }
6933
- async _applyEffects() {
6934
- if (!this.effects?.length || this.animatedTexture || !this.texture) {
6935
- this._sourceCanvas = void 0, this._sourceImage = void 0;
6936
- return;
6937
- }
6938
- let e = await this._resolveSourceCanvas();
6939
- if (!e) return;
6940
- let t = e.width, n = e.height, r = await this._resolvePatterns(), i = Mi(e, this.effects, t, n, r);
6941
- this.texture = new B({
6942
- source: i,
6943
- width: t,
6944
- height: n,
6945
- uploadMethodId: "image"
6946
- });
6947
- }
6948
- async _resolvePatterns() {
6949
- let e = {};
6950
- for (let t of this.effects ?? []) {
6951
- let n = t.fill?.image;
6952
- if (!n || d(n) || e[n]) continue;
6953
- let r = await $.loadBy(`${n}#mc-foreground-pattern`, async () => {
6954
- let e = await $.fetchImageBitmap(n), t = this._snapshot(e);
6955
- return Pe && e instanceof ImageBitmap && e.close(), t;
6956
- });
6957
- r && (e[n] = r);
6958
- }
6959
- return e;
6960
- }
6961
- async _resolveSourceCanvas() {
6962
- if (this._sourceImage !== this.image && (this._sourceCanvas = void 0, this._sourceImage = this.image), this._sourceCanvas) return this._sourceCanvas;
6963
- if (d(this.image) || this.image === "viewport") return;
6964
- let e = this.image, t = await $.loadBy(`${e}#mc-foreground-source`, async () => {
6965
- let t = await $.fetchImageBitmap(e), n = this._snapshot(t);
6966
- return Pe && t instanceof ImageBitmap && t.close(), n;
6967
- });
6968
- return this._sourceImage === e && t && (this._sourceCanvas = t), t;
6969
- }
6970
- _snapshot(e) {
6971
- let t = Math.max(1, Math.round(e.width)), n = Math.max(1, Math.round(e.height)), r = w(t, n), i = r?.getContext("2d");
6972
- if (!(!r || !i)) return i.drawImage(e, 0, 0, t, n), r;
6900
+ super._updateProperty(e, t, n), e === "fillWithShape" && this._parent.requestDraw();
6973
6901
  }
6974
6902
  };
6975
- A([_(), k("design:type", Object)], Ni.prototype, "fillWithShape", void 0), A([_(), k("design:type", Array)], Ni.prototype, "effects", void 0);
6903
+ k([_(), O("design:type", Object)], Ai.prototype, "fillWithShape", void 0);
6976
6904
  //#endregion
6977
6905
  //#region src/scene/2d/element/Element2DOutline.ts
6978
- var Pi = {
6906
+ var ji = {
6979
6907
  sm: 4,
6980
6908
  md: 6,
6981
6909
  lg: 8
6982
- }, Fi = class extends Y {
6910
+ }, Mi = class extends Y {
6983
6911
  setProperties(e) {
6984
6912
  return super._setProperties(d(e) ? void 0 : te(e));
6985
6913
  }
@@ -7001,7 +6929,7 @@ var Pi = {
7001
6929
  }
7002
6930
  draw() {
7003
6931
  let { width: e, height: t } = this._parent.size, n = this._parent.context;
7004
- this.image === "viewport" ? n.strokeStyle = new cr() : n.strokeStyle = this.texture ?? this.color ?? "#000000FF", n.lineWidth = this.width || 1, n.lineCap = this.lineCap, n.lineJoin = this.lineJoin, n.stroke({ ...yi(this, {
6932
+ this.image === "viewport" ? n.strokeStyle = new lr() : n.strokeStyle = this.texture ?? this.color ?? "#000000FF", n.lineWidth = this.width || 1, n.lineCap = this.lineCap, n.lineJoin = this.lineJoin, n.stroke({ ...Si(this, {
7005
6933
  x: 0,
7006
6934
  y: 0,
7007
6935
  width: e,
@@ -7024,14 +6952,14 @@ var Pi = {
7024
6952
  _fillEnd(e, t, n, r, i) {
7025
6953
  let a = e.x - t.x, o = e.y - t.y, s = Math.hypot(a, o);
7026
6954
  if (s < .001) return;
7027
- let c = Pi[String(n.width ?? n.height ?? "md")] ?? 6, l = r * c, u = r * c * .5, d = a / s, f = o / s, p = e.x - d * l, m = e.y - f * l, h = -f * u, g = d * u, ee = this._parent.context;
6955
+ let c = ji[String(n.width ?? n.height ?? "md")] ?? 6, l = r * c, u = r * c * .5, d = a / s, f = o / s, p = e.x - d * l, m = e.y - f * l, h = -f * u, g = d * u, ee = this._parent.context;
7028
6956
  ee.fillStyle = i, ee.moveTo(e.x, e.y).lineTo(p + h, m + g).lineTo(p - h, m - g).closePath().fill();
7029
6957
  }
7030
6958
  };
7031
- A([_(), k("design:type", Object)], Fi.prototype, "color", void 0), A([_(), k("design:type", Object)], Fi.prototype, "width", void 0), A([_({ fallback: "solid" }), k("design:type", Object)], Fi.prototype, "style", void 0), A([_({ fallback: "butt" }), k("design:type", Object)], Fi.prototype, "lineCap", void 0), A([_({ fallback: "miter" }), k("design:type", Object)], Fi.prototype, "lineJoin", void 0), A([_(), k("design:type", Object)], Fi.prototype, "headEnd", void 0), A([_(), k("design:type", Object)], Fi.prototype, "tailEnd", void 0);
6959
+ k([_(), O("design:type", Object)], Mi.prototype, "color", void 0), k([_(), O("design:type", Object)], Mi.prototype, "width", void 0), k([_({ fallback: "solid" }), O("design:type", Object)], Mi.prototype, "style", void 0), k([_({ fallback: "butt" }), O("design:type", Object)], Mi.prototype, "lineCap", void 0), k([_({ fallback: "miter" }), O("design:type", Object)], Mi.prototype, "lineJoin", void 0), k([_(), O("design:type", Object)], Mi.prototype, "headEnd", void 0), k([_(), O("design:type", Object)], Mi.prototype, "tailEnd", void 0);
7032
6960
  //#endregion
7033
6961
  //#region src/scene/2d/element/Element2DShadow.ts
7034
- var Ii = class extends T {
6962
+ var Ni = class extends T {
7035
6963
  _parent;
7036
6964
  constructor(e) {
7037
6965
  super(), this._parent = e;
@@ -7052,13 +6980,13 @@ var Ii = class extends T {
7052
6980
  }
7053
6981
  updateEffect() {
7054
6982
  let e = "__$shadow", t = this._parent.getNode(e);
7055
- this.enabled && (this.blur || this.offsetX || this.offsetY) ? (t || (t = new ti({ name: e }), this._parent.appendChild(t, "back")), t.setProperties(this.getProperties())) : t && this._parent.removeChild(t);
6983
+ this.enabled && (this.blur || this.offsetX || this.offsetY) ? (t || (t = new ni({ name: e }), this._parent.appendChild(t, "back")), t.setProperties(this.getProperties())) : t && this._parent.removeChild(t);
7056
6984
  }
7057
6985
  };
7058
- A([_({ fallback: !0 }), k("design:type", Boolean)], Ii.prototype, "enabled", void 0), A([_({ fallback: "#000000FF" }), k("design:type", Object)], Ii.prototype, "color", void 0), A([_({ fallback: 0 }), k("design:type", Object)], Ii.prototype, "blur", void 0), A([_({ fallback: 0 }), k("design:type", Object)], Ii.prototype, "offsetY", void 0), A([_({ fallback: 0 }), k("design:type", Object)], Ii.prototype, "offsetX", void 0);
6986
+ k([_({ fallback: !0 }), O("design:type", Boolean)], Ni.prototype, "enabled", void 0), k([_({ fallback: "#000000FF" }), O("design:type", Object)], Ni.prototype, "color", void 0), k([_({ fallback: 0 }), O("design:type", Object)], Ni.prototype, "blur", void 0), k([_({ fallback: 0 }), O("design:type", Object)], Ni.prototype, "offsetY", void 0), k([_({ fallback: 0 }), O("design:type", Object)], Ni.prototype, "offsetX", void 0);
7059
6987
  //#endregion
7060
6988
  //#region src/scene/2d/element/Element2DShape.ts
7061
- var Li = class extends T {
6989
+ var Pi = class extends T {
7062
6990
  _parent;
7063
6991
  _path2DSet = new ue();
7064
6992
  _localPath;
@@ -7156,24 +7084,24 @@ var Li = class extends T {
7156
7084
  t && n && (r ? e.roundRect(0, 0, t, n, r) : e.rect(0, 0, t, n));
7157
7085
  }
7158
7086
  };
7159
- A([_({ fallback: !0 }), k("design:type", Boolean)], Li.prototype, "enabled", void 0), A([_(), k("design:type", Object)], Li.prototype, "preset", void 0), A([_(), k("design:type", Object)], Li.prototype, "svg", void 0), A([_(), k("design:type", Object)], Li.prototype, "viewBox", void 0), A([_(), k("design:type", Object)], Li.prototype, "paths", void 0), A([_(), k("design:type", Object)], Li.prototype, "connectionPoints", void 0);
7087
+ k([_({ fallback: !0 }), O("design:type", Boolean)], Pi.prototype, "enabled", void 0), k([_(), O("design:type", Object)], Pi.prototype, "preset", void 0), k([_(), O("design:type", Object)], Pi.prototype, "svg", void 0), k([_(), O("design:type", Object)], Pi.prototype, "viewBox", void 0), k([_(), O("design:type", Object)], Pi.prototype, "paths", void 0), k([_(), O("design:type", Object)], Pi.prototype, "connectionPoints", void 0);
7160
7088
  //#endregion
7161
7089
  //#region src/scene/2d/element/Element2DStyle.ts
7162
- var Ri = class extends yt {
7090
+ var Fi = class extends yt {
7163
7091
  constructor(e) {
7164
7092
  super(), this.setProperties(e);
7165
7093
  }
7166
- }, zi = {
7094
+ }, Ii = {
7167
7095
  ...o(),
7168
7096
  left: 0,
7169
7097
  top: 0,
7170
7098
  width: 0,
7171
7099
  height: 0
7172
7100
  };
7173
- for (let e in zi) i(Ri, e, { fallback: zi[e] });
7101
+ for (let e in Ii) i(Fi, e, { fallback: Ii[e] });
7174
7102
  //#endregion
7175
7103
  //#region src/scene/2d/element/Element2DTable.ts
7176
- var Bi = 100, Vi = 40, Hi = class extends T {
7104
+ var Li = 100, Ri = 40, zi = class extends T {
7177
7105
  _parent;
7178
7106
  _cellNodes = /* @__PURE__ */ new Map();
7179
7107
  _cellSnapshots = /* @__PURE__ */ new Map();
@@ -7204,10 +7132,10 @@ var Bi = 100, Vi = 40, Hi = class extends T {
7204
7132
  return !!(this.enabled && this.cells.length);
7205
7133
  }
7206
7134
  get gridWidth() {
7207
- return this.columns.reduce((e, t) => e + (t.width || Bi), 0);
7135
+ return this.columns.reduce((e, t) => e + (t.width || Li), 0);
7208
7136
  }
7209
7137
  get gridHeight() {
7210
- return this.rows.reduce((e, t) => e + (t.height || Vi), 0);
7138
+ return this.rows.reduce((e, t) => e + (t.height || Ri), 0);
7211
7139
  }
7212
7140
  update() {
7213
7141
  if (this._dirty = !1, !this.isValid()) {
@@ -7217,9 +7145,9 @@ var Bi = 100, Vi = 40, Hi = class extends T {
7217
7145
  let { columns: e, rows: t, cells: n } = this, r = e.length, i = t.length;
7218
7146
  for (let e of n) r = Math.max(r, e.col + (e.colSpan || 1)), i = Math.max(i, e.row + (e.rowSpan || 1));
7219
7147
  let a = [0];
7220
- for (let t = 0; t < r; t++) a.push(a[t] + (e[t]?.width || Bi));
7148
+ for (let t = 0; t < r; t++) a.push(a[t] + (e[t]?.width || Li));
7221
7149
  let o = [0];
7222
- for (let e = 0; e < i; e++) o.push(o[e] + (t[e]?.height || Vi));
7150
+ for (let e = 0; e < i; e++) o.push(o[e] + (t[e]?.height || Ri));
7223
7151
  this._parent.size.set(a[e.length] ?? 0, o[t.length] ?? 0);
7224
7152
  let s = /* @__PURE__ */ new Set();
7225
7153
  for (let e of n) {
@@ -7233,7 +7161,7 @@ var Bi = 100, Vi = 40, Hi = class extends T {
7233
7161
  }, r = `${JSON.stringify(e)}|${n.left},${n.top},${n.width},${n.height}`;
7234
7162
  if (this._cellNodes.has(t) && this._cellSnapshots.get(t) === r) continue;
7235
7163
  let i = this._cellNodes.get(t);
7236
- i || (i = V.parse({ is: "Element2D" }, "Element2D"), this._parent.appendChild(i, "back"), this._cellNodes.set(t, i)), this._applyCell(i, e, n), this._cellSnapshots.set(t, r);
7164
+ i || (i = B.parse({ is: "Element2D" }, "Element2D"), this._parent.appendChild(i, "back"), this._cellNodes.set(t, i)), this._applyCell(i, e, n), this._cellSnapshots.set(t, r);
7237
7165
  }
7238
7166
  for (let [e, t] of this._cellNodes) s.has(e) || (this._parent.removeChild(t), t.destroy(), this._cellNodes.delete(e), this._cellSnapshots.delete(e));
7239
7167
  this._parent.requestDraw();
@@ -7245,7 +7173,7 @@ var Bi = 100, Vi = 40, Hi = class extends T {
7245
7173
  }, e.background = t.background;
7246
7174
  for (let t of [...e.getChildren(!0)]) e.removeChild(t), t.destroy();
7247
7175
  t.children?.forEach((t) => {
7248
- e.appendChild(V.parse(t, "Element2D"));
7176
+ e.appendChild(B.parse(t, "Element2D"));
7249
7177
  });
7250
7178
  }
7251
7179
  _clearCells() {
@@ -7256,7 +7184,7 @@ var Bi = 100, Vi = 40, Hi = class extends T {
7256
7184
  this._clearCells();
7257
7185
  }
7258
7186
  };
7259
- A([_({ fallback: !0 }), k("design:type", Boolean)], Hi.prototype, "enabled", void 0), A([_({ fallback: () => [] }), k("design:type", Object)], Hi.prototype, "columns", void 0), A([_({ fallback: () => [] }), k("design:type", Object)], Hi.prototype, "rows", void 0), A([_({ fallback: () => [] }), k("design:type", Object)], Hi.prototype, "cells", void 0);
7187
+ k([_({ fallback: !0 }), O("design:type", Boolean)], zi.prototype, "enabled", void 0), k([_({ fallback: () => [] }), O("design:type", Object)], zi.prototype, "columns", void 0), k([_({ fallback: () => [] }), O("design:type", Object)], zi.prototype, "rows", void 0), k([_({ fallback: () => [] }), O("design:type", Object)], zi.prototype, "cells", void 0);
7260
7188
  //#endregion
7261
7189
  //#region src/scene/2d/element/Element2DText.ts
7262
7190
  var Z = class extends T {
@@ -7270,7 +7198,7 @@ var Z = class extends T {
7270
7198
  }
7271
7199
  _textContent = "";
7272
7200
  _autoDrawMode;
7273
- _texture = new nr({ mipmap: !0 });
7201
+ _texture = new rr({ mipmap: !0 });
7274
7202
  _textureMap = /* @__PURE__ */ new Map();
7275
7203
  constructor(e) {
7276
7204
  super(), this._parent = e, this.base = new _e(), this.base.setPropertyAccessor(this);
@@ -7342,7 +7270,7 @@ var Z = class extends T {
7342
7270
  }), this._parent.requestDraw());
7343
7271
  }
7344
7272
  async _loadTexture(e, t) {
7345
- return e.linearGradient || e.radialGradient ? new ir(e.linearGradient ?? e.radialGradient, t.width, t.height) : d(e.image) ? void 0 : (this._parent.tree?.log(`load image ${e.image}`), await $.texture.load(e.image));
7273
+ return e.linearGradient || e.radialGradient ? new ar(e.linearGradient ?? e.radialGradient, t.width, t.height) : d(e.image) ? void 0 : (this._parent.tree?.log(`load image ${e.image}`), await $.texture.load(e.image));
7346
7274
  }
7347
7275
  setContent(e) {
7348
7276
  this.content = oe(e);
@@ -7371,7 +7299,7 @@ var Z = class extends T {
7371
7299
  if (n.style.fill && !d(n.style.fill)) if (typeof n.style.fill == "object") {
7372
7300
  let r = n.style.fill, o = this._textureMap.get(`${a}.${i}.fill`) ?? this._textureMap.get(`${a}.fill`) ?? this._textureMap.get("fill");
7373
7301
  r.enabled !== !1 && (o || r.color) && (e.addPath(n), e.style = { ...n.style }, e.fillStyle = o?.texture ?? r.color, e.fill({
7374
- ...yi(r, o?.box ?? {
7302
+ ...Si(r, o?.box ?? {
7375
7303
  x: 0,
7376
7304
  y: 0,
7377
7305
  width: this._parent.size.width,
@@ -7383,7 +7311,7 @@ var Z = class extends T {
7383
7311
  if (n.style.stroke && !d(n.style.stroke)) if (typeof n.style.stroke == "object") {
7384
7312
  let r = n.style.stroke, o = this._textureMap.get(`${a}.${i}.outline`) ?? this._textureMap.get(`${a}.outline`) ?? this._textureMap.get("outline");
7385
7313
  r.enabled !== !1 && (o || r.color) && (r.width === void 0 || r.width) && (e.addPath(n), e.style = { ...n.style }, e.lineWidth = r.width || 1, e.strokeStyle = o?.texture ?? r.color, e.lineCap = r.lineCap, e.lineJoin = r.lineJoin, e.stroke({
7386
- ...yi(r, o?.box ?? {
7314
+ ...Si(r, o?.box ?? {
7387
7315
  x: 0,
7388
7316
  y: 0,
7389
7317
  width: this._parent.size.width,
@@ -7413,7 +7341,7 @@ var Z = class extends T {
7413
7341
  }
7414
7342
  process(e) {}
7415
7343
  };
7416
- A([_({ fallback: !0 }), k("design:type", Object)], Z.prototype, "enabled", void 0), A([_({ fallback: () => [] }), k("design:type", Object)], Z.prototype, "content", void 0), A([_({ alias: "_parent.style.json" }), k("design:type", Object)], Z.prototype, "style", void 0), A([_(), k("design:type", Object)], Z.prototype, "effects", void 0), A([_(), k("design:type", Object)], Z.prototype, "fill", void 0), A([_(), k("design:type", Object)], Z.prototype, "outline", void 0), A([_(), k("design:type", Object)], Z.prototype, "deformation", void 0), A([_({ alias: "base.measureDom" }), k("design:type", typeof HTMLElement > "u" ? Object : HTMLElement)], Z.prototype, "measureDom", void 0), A([_({ alias: "base.fonts" }), k("design:type", Object)], Z.prototype, "fonts", void 0), A([_({ fallback: "auto" }), k("design:type", Object)], Z.prototype, "drawMode", void 0);
7344
+ k([_({ fallback: !0 }), O("design:type", Object)], Z.prototype, "enabled", void 0), k([_({ fallback: () => [] }), O("design:type", Object)], Z.prototype, "content", void 0), k([_({ alias: "_parent.style.json" }), O("design:type", Object)], Z.prototype, "style", void 0), k([_(), O("design:type", Object)], Z.prototype, "effects", void 0), k([_(), O("design:type", Object)], Z.prototype, "fill", void 0), k([_(), O("design:type", Object)], Z.prototype, "outline", void 0), k([_(), O("design:type", Object)], Z.prototype, "deformation", void 0), k([_({ alias: "base.measureDom" }), O("design:type", typeof HTMLElement > "u" ? Object : HTMLElement)], Z.prototype, "measureDom", void 0), k([_({ alias: "base.fonts" }), O("design:type", Object)], Z.prototype, "fonts", void 0), k([_({ fallback: "auto" }), O("design:type", Object)], Z.prototype, "drawMode", void 0);
7417
7345
  //#endregion
7418
7346
  //#region src/scene/2d/element/Flexbox.ts
7419
7347
  var Q = {
@@ -7426,11 +7354,11 @@ var Q = {
7426
7354
  horizontal: 6,
7427
7355
  vertical: 7,
7428
7356
  all: 8
7429
- }, Ui = {
7357
+ }, Bi = {
7430
7358
  column: 0,
7431
7359
  row: 1,
7432
7360
  all: 2
7433
- }, Wi = {
7361
+ }, Vi = {
7434
7362
  auto: 0,
7435
7363
  "flex-start": 1,
7436
7364
  center: 2,
@@ -7440,42 +7368,42 @@ var Q = {
7440
7368
  "space-between": 6,
7441
7369
  "space-around": 7,
7442
7370
  "space-evenly": 8
7443
- }, Gi = {
7371
+ }, Hi = {
7444
7372
  flex: 0,
7445
7373
  none: 1,
7446
7374
  contents: 2
7447
- }, Ki = {
7375
+ }, Ui = {
7448
7376
  inherit: 0,
7449
7377
  ltr: 1,
7450
7378
  rtl: 2
7451
- }, qi = {
7379
+ }, Wi = {
7452
7380
  column: 0,
7453
7381
  "column-reverse": 1,
7454
7382
  row: 2,
7455
7383
  "row-reverse": 3
7456
- }, Ji = {
7384
+ }, Gi = {
7457
7385
  "no-wrap": 0,
7458
7386
  wrap: 1,
7459
7387
  "Wrap-reverse": 2
7460
- }, Yi = {
7388
+ }, Ki = {
7461
7389
  "flex-start": 0,
7462
7390
  center: 1,
7463
7391
  "flex-end": 2,
7464
7392
  "space-between": 3,
7465
7393
  "space-around": 4,
7466
7394
  "space-evenly": 5
7467
- }, Xi = {
7395
+ }, qi = {
7468
7396
  visible: 0,
7469
7397
  hidden: 1,
7470
7398
  scroll: 2
7471
- }, Zi = {
7399
+ }, Ji = {
7472
7400
  static: 0,
7473
7401
  relative: 1,
7474
7402
  absolute: 2
7475
- }, Qi = {
7403
+ }, Yi = {
7476
7404
  "border-box": 0,
7477
7405
  "content-box": 1
7478
- }, $i = class e {
7406
+ }, Xi = class e {
7479
7407
  _parent;
7480
7408
  static _yoga;
7481
7409
  static async load() {
@@ -7487,27 +7415,27 @@ var Q = {
7487
7415
  this._parent = e, this._addChild = this._addChild.bind(this), this._removeChild = this._removeChild.bind(this), this._parent.on("addChild", this._addChild), this._parent.on("removeChild", this._removeChild);
7488
7416
  }
7489
7417
  _addChild(e, t) {
7490
- if (e instanceof ia && e.flexbox.node && this.node) {
7418
+ if (e instanceof ta && e.flexbox.node && this.node) {
7491
7419
  this.node.insertChild(e.flexbox.node, t);
7492
7420
  let n = e.style.getProperties();
7493
7421
  for (let t in n) e.flexbox.updateStyleProperty(t, n[t]);
7494
7422
  }
7495
7423
  }
7496
7424
  _removeChild(e, t) {
7497
- e instanceof ia && e.flexbox.node && this.node && this.node.removeChild(e.flexbox.node);
7425
+ e instanceof ta && e.flexbox.node && this.node && this.node.removeChild(e.flexbox.node);
7498
7426
  }
7499
7427
  updateStyleProperty(e, t) {
7500
7428
  let n = this.node;
7501
7429
  if (n) {
7502
7430
  switch (e) {
7503
7431
  case "alignContent":
7504
- n.setAlignContent(t ? Wi[t] ?? Wi["flex-start"] : Wi["flex-start"]);
7432
+ n.setAlignContent(t ? Vi[t] ?? Vi["flex-start"] : Vi["flex-start"]);
7505
7433
  break;
7506
7434
  case "alignItems":
7507
- n.setAlignItems(t ? Wi[t] ?? Wi["flex-start"] : Wi["flex-start"]);
7435
+ n.setAlignItems(t ? Vi[t] ?? Vi["flex-start"] : Vi["flex-start"]);
7508
7436
  break;
7509
7437
  case "alignSelf":
7510
- n.setAlignSelf(t ? Wi[t] ?? Wi["flex-start"] : Wi["flex-start"]);
7438
+ n.setAlignSelf(t ? Vi[t] ?? Vi["flex-start"] : Vi["flex-start"]);
7511
7439
  break;
7512
7440
  case "aspectRatio":
7513
7441
  n.setAspectRatio(t);
@@ -7528,10 +7456,10 @@ var Q = {
7528
7456
  n.setBorder(Q.all, this._parent.style.borderWidth);
7529
7457
  break;
7530
7458
  case "direction":
7531
- n.setDirection(t ? Ki[t] ?? Ki.inherit : Ki.inherit);
7459
+ n.setDirection(t ? Ui[t] ?? Ui.inherit : Ui.inherit);
7532
7460
  break;
7533
7461
  case "display":
7534
- n.setDisplay(t ? Gi[t] ?? Gi.flex : Gi.flex);
7462
+ n.setDisplay(t ? Hi[t] ?? Hi.flex : Hi.flex);
7535
7463
  break;
7536
7464
  case "flex":
7537
7465
  n.setFlex(t);
@@ -7540,7 +7468,7 @@ var Q = {
7540
7468
  n.setFlexBasis(t);
7541
7469
  break;
7542
7470
  case "flexDirection":
7543
- n.setFlexDirection(t ? qi[t] ?? qi.row : qi.row);
7471
+ n.setFlexDirection(t ? Wi[t] ?? Wi.row : Wi.row);
7544
7472
  break;
7545
7473
  case "flexGrow":
7546
7474
  n.setFlexGrow(t);
@@ -7549,16 +7477,16 @@ var Q = {
7549
7477
  n.setFlexShrink(t);
7550
7478
  break;
7551
7479
  case "flexWrap":
7552
- n.setFlexWrap(t ? Ji[t] ?? Ji.wrap : Ji.wrap);
7480
+ n.setFlexWrap(t ? Gi[t] ?? Gi.wrap : Gi.wrap);
7553
7481
  break;
7554
7482
  case "height":
7555
7483
  n.setHeight(t);
7556
7484
  break;
7557
7485
  case "justifyContent":
7558
- n.setJustifyContent(t ? Yi[t] ?? Yi["flex-start"] : Yi["flex-start"]);
7486
+ n.setJustifyContent(t ? Ki[t] ?? Ki["flex-start"] : Ki["flex-start"]);
7559
7487
  break;
7560
7488
  case "gap":
7561
- t !== void 0 && n.setGap(Ui.all, t);
7489
+ t !== void 0 && n.setGap(Bi.all, t);
7562
7490
  break;
7563
7491
  case "marginTop":
7564
7492
  n.setMargin(Q.top, t);
@@ -7588,7 +7516,7 @@ var Q = {
7588
7516
  n.setMinWidth(t);
7589
7517
  break;
7590
7518
  case "overflow":
7591
- n.setOverflow(t ? Xi[t] ?? Xi.visible : Xi.visible);
7519
+ n.setOverflow(t ? qi[t] ?? qi.visible : qi.visible);
7592
7520
  break;
7593
7521
  case "paddingTop":
7594
7522
  n.setPadding(Q.top, t);
@@ -7618,10 +7546,10 @@ var Q = {
7618
7546
  n.setPosition(Q.right, t);
7619
7547
  break;
7620
7548
  case "position":
7621
- n.setPositionType(t ? Zi[t] ?? Zi.relative : Zi.relative);
7549
+ n.setPositionType(t ? Ji[t] ?? Ji.relative : Ji.relative);
7622
7550
  break;
7623
7551
  case "boxSizing":
7624
- n.setBoxSizing(t ? Qi[t] ?? Qi["content-box"] : Qi["content-box"]);
7552
+ n.setBoxSizing(t ? Yi[t] ?? Yi["content-box"] : Yi["content-box"]);
7625
7553
  break;
7626
7554
  case "width":
7627
7555
  n.setWidth(t);
@@ -7632,7 +7560,7 @@ var Q = {
7632
7560
  }
7633
7561
  update() {
7634
7562
  let e = this._parent, t = this.node;
7635
- if (e.getParent()?.flexbox?.update(), e.globalDisplay === "flex" && t && (t.isDirty() && t.calculateLayout(void 0, void 0, Ki.ltr), t.hasNewLayout())) {
7563
+ if (e.getParent()?.flexbox?.update(), e.globalDisplay === "flex" && t && (t.isDirty() && t.calculateLayout(void 0, void 0, Ui.ltr), t.hasNewLayout())) {
7636
7564
  let { left: n, top: r, width: i, height: a } = t.getComputedLayout();
7637
7565
  (!Number.isNaN(n) && n !== e.position.x || !Number.isNaN(r) && r !== e.position.y) && e.position.set(n, r), (!Number.isNaN(i) && i !== e.size.x || !Number.isNaN(a) && a !== e.size.y) && e.size.set(i, a), t.markLayoutSeen();
7638
7566
  }
@@ -7640,13 +7568,13 @@ var Q = {
7640
7568
  destroy() {
7641
7569
  this.node?.free(), this.node = void 0;
7642
7570
  }
7643
- }, ea = new Set(Object.keys(a())), ta = new Set(Object.keys(s())), na = new x(), ra = [
7571
+ }, Zi = new Set(Object.keys(a())), Qi = new Set(Object.keys(s())), $i = new x(), ea = [
7644
7572
  [0, 0],
7645
7573
  [1, 0],
7646
7574
  [1, 1],
7647
7575
  [0, 1]
7648
- ], ia = class extends Er {
7649
- flexbox = new $i(this);
7576
+ ], ta = class extends Dr {
7577
+ flexbox = new Xi(this);
7650
7578
  aabb = new bt();
7651
7579
  globalAabb = new bt();
7652
7580
  _parentGlobalDisplay;
@@ -7659,7 +7587,7 @@ var Q = {
7659
7587
  });
7660
7588
  _allowPointerEvents = !0;
7661
7589
  _overflowHidden = !1;
7662
- _style = new Ri().on("updateProperty", (...e) => {
7590
+ _style = new Fi().on("updateProperty", (...e) => {
7663
7591
  this.onUpdateStyleProperty(e[0], e[1], e[2]);
7664
7592
  });
7665
7593
  get style() {
@@ -7673,14 +7601,14 @@ var Q = {
7673
7601
  this._endBatch();
7674
7602
  }
7675
7603
  }
7676
- _background = new bi(this);
7604
+ _background = new Ci(this);
7677
7605
  get background() {
7678
7606
  return this._background;
7679
7607
  }
7680
7608
  set background(e) {
7681
7609
  this._background.resetProperties().setProperties(e);
7682
7610
  }
7683
- _shape = new Li(this);
7611
+ _shape = new Pi(this);
7684
7612
  get shape() {
7685
7613
  return this._shape;
7686
7614
  }
@@ -7694,14 +7622,14 @@ var Q = {
7694
7622
  set fill(e) {
7695
7623
  this._fill.resetProperties().setProperties(e);
7696
7624
  }
7697
- _outline = new Fi(this);
7625
+ _outline = new Mi(this);
7698
7626
  get outline() {
7699
7627
  return this._outline;
7700
7628
  }
7701
7629
  set outline(e) {
7702
7630
  this._outline.resetProperties().setProperties(e);
7703
7631
  }
7704
- _foreground = new Ni(this);
7632
+ _foreground = new Ai(this);
7705
7633
  get foreground() {
7706
7634
  return this._foreground;
7707
7635
  }
@@ -7715,21 +7643,21 @@ var Q = {
7715
7643
  set text(e) {
7716
7644
  this._text.resetProperties().setProperties(e);
7717
7645
  }
7718
- _shadow = new Ii(this);
7646
+ _shadow = new Ni(this);
7719
7647
  get shadow() {
7720
7648
  return this._shadow;
7721
7649
  }
7722
7650
  set shadow(e) {
7723
7651
  this._shadow.resetProperties().setProperties(e);
7724
7652
  }
7725
- _connection = new Ti(this);
7653
+ _connection = new Oi(this);
7726
7654
  get connection() {
7727
7655
  return this._connection;
7728
7656
  }
7729
7657
  set connection(e) {
7730
7658
  this._connection.resetProperties().setProperties(e);
7731
7659
  }
7732
- _table = new Hi(this);
7660
+ _table = new zi(this);
7733
7661
  get table() {
7734
7662
  return this._table;
7735
7663
  }
@@ -7743,7 +7671,7 @@ var Q = {
7743
7671
  set chart(e) {
7744
7672
  this._chart.resetProperties().setProperties(e);
7745
7673
  }
7746
- _comments = new wi(this);
7674
+ _comments = new Di(this);
7747
7675
  get comments() {
7748
7676
  return this._comments;
7749
7677
  }
@@ -7828,7 +7756,7 @@ var Q = {
7828
7756
  this._updateGlobalDisplay();
7829
7757
  break;
7830
7758
  case "rotate":
7831
- this.rotation = (t || 0) * xt, this.updateGlobalTransform();
7759
+ this.rotation = (t || 0) * St, this.updateGlobalTransform();
7832
7760
  break;
7833
7761
  case "scaleX":
7834
7762
  this.scale.x = t, this.text.isValid() && (t ^ n) < 0 && this.requestDraw();
@@ -7849,7 +7777,7 @@ var Q = {
7849
7777
  }), this.extraTransform.translate(this.pivot.x, this.pivot.y), this.updateGlobalTransform();
7850
7778
  break;
7851
7779
  case "transformOrigin": {
7852
- let e = Lr(t ?? "");
7780
+ let e = Rr(t ?? "");
7853
7781
  this.pivot.set(e[0] * this.size.width, e[1] * this.size.height);
7854
7782
  break;
7855
7783
  }
@@ -7893,7 +7821,7 @@ var Q = {
7893
7821
  this.requestDraw();
7894
7822
  break;
7895
7823
  }
7896
- if ((ta.has(e) || ea.has(e)) && this.text.isValid() && (this._batchDepth > 0 ? this._pendingTextUpdate = !0 : this.text.update()), this.globalDisplay === "flex") this.flexbox.updateStyleProperty(e, t);
7824
+ if ((Qi.has(e) || Zi.has(e)) && this.text.isValid() && (this._batchDepth > 0 ? this._pendingTextUpdate = !0 : this.text.update()), this.globalDisplay === "flex") this.flexbox.updateStyleProperty(e, t);
7897
7825
  else switch (e) {
7898
7826
  case "left":
7899
7827
  this.position.x = Number(t);
@@ -7937,10 +7865,10 @@ var Q = {
7937
7865
  }
7938
7866
  _intersectsViewport(e) {
7939
7867
  let t = e.canvasTransform, n = e.width, r = e.height, i = Infinity, a = -Infinity, o = Infinity, s = -Infinity;
7940
- for (let [e, c] of ra) t.applyAffineInverse({
7868
+ for (let [e, c] of ea) t.applyAffineInverse({
7941
7869
  x: e * n,
7942
7870
  y: c * r
7943
- }, na), i = Math.min(i, na.x), a = Math.max(a, na.x), o = Math.min(o, na.y), s = Math.max(s, na.y);
7871
+ }, $i), i = Math.min(i, $i.x), a = Math.max(a, $i.x), o = Math.min(o, $i.y), s = Math.max(s, $i.y);
7944
7872
  let c = a - i, l = s - o, { min: u, size: d } = this.globalAabb;
7945
7873
  return !(u.x > a + c || u.x + d.x < i - c || u.y > s + l || u.y + d.y < o - l);
7946
7874
  }
@@ -7955,13 +7883,13 @@ var Q = {
7955
7883
  }
7956
7884
  _applyColorFilter() {
7957
7885
  let e = [this._styleFilter, this._elementFilter].filter(Boolean).join(" ").trim();
7958
- e ? (this._colorFilterEffect || (this._colorFilterEffect = new Br({
7886
+ e ? (this._colorFilterEffect || (this._colorFilterEffect = new Vr({
7959
7887
  name: "styleFilter",
7960
7888
  internalMode: "front"
7961
7889
  }), this.append(this._colorFilterEffect)), this._colorFilterEffect.filter = e) : (this._colorFilterEffect?.remove(), this._colorFilterEffect = void 0, this.requestRender());
7962
7890
  }
7963
7891
  _updateStyleMaskImage(e) {
7964
- d(e) ? (this._maskEffect?.remove(), this._maskEffect = void 0, this.requestRender()) : (this._maskEffect || (this._maskEffect = new di({
7892
+ d(e) ? (this._maskEffect?.remove(), this._maskEffect = void 0, this.requestRender()) : (this._maskEffect || (this._maskEffect = new fi({
7965
7893
  name: "styleMaskImage",
7966
7894
  internalMode: "back"
7967
7895
  }), this.append(this._maskEffect)), this._maskEffect.image = e);
@@ -7992,11 +7920,11 @@ var Q = {
7992
7920
  }
7993
7921
  getObb() {
7994
7922
  let e = this.pivot, t = this.transform.apply(e).sub(e);
7995
- return new wt(this._getPointArray().map((e) => (e.x += t.x, e.y += t.y, e)), this.rotation);
7923
+ return new Tt(this._getPointArray().map((e) => (e.x += t.x, e.y += t.y, e)), this.rotation);
7996
7924
  }
7997
7925
  getGlobalObb() {
7998
7926
  let e = this.pivot, t = this.globalTransform.apply(e).sub(e);
7999
- return new wt(this._getPointArray().map((e) => (e.x += t.x, e.y += t.y, e)), this.globalRotation);
7927
+ return new Tt(this._getPointArray().map((e) => (e.x += t.x, e.y += t.y, e)), this.globalRotation);
8000
7928
  }
8001
7929
  _draw() {
8002
7930
  super._draw(), this._background.isValid() && (this._shape.draw(!this._background.fillWithShape), this._background.draw()), this._fill.isValid() && (this._shape.draw(), this._fill.draw()), this._outline.isValid() && (this._shape.draw(), this._outline.draw()), this._foreground.isValid() && (this._shape.draw(!this._foreground.fillWithShape), this._foreground.draw()), this._text.isValid() && this._text.draw(), this._chart.isValid() && this._chart.draw(), this._drawContent();
@@ -8051,10 +7979,10 @@ var Q = {
8051
7979
  super._destroy(), this.flexbox.destroy(), this.aabb.destroy(), this.globalAabb.destroy(), this.size.destroy(), this.style.destroy(), this.background.destroy(), this.shape.destroy(), this.fill.destroy(), this.outline.destroy(), this.text.destroy(), this.foreground.destroy(), this.shadow.destroy(), this.connection.destroy(), this.comments.destroy(), this._colorFilterEffect = void 0, this._maskEffect = void 0;
8052
7980
  }
8053
7981
  };
8054
- ia = A([S("Element2D"), k("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], ia);
7982
+ ta = k([S("Element2D"), O("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], ta);
8055
7983
  //#endregion
8056
7984
  //#region src/scene/2d/TextureRect2D.ts
8057
- var aa = class extends ia {
7985
+ var na = class extends ta {
8058
7986
  texture;
8059
7987
  region;
8060
7988
  constructor(e, t = []) {
@@ -8077,8 +8005,8 @@ var aa = class extends ia {
8077
8005
  } });
8078
8006
  }
8079
8007
  }
8080
- }, oa = class extends aa {
8081
- texture = new nr();
8008
+ }, ra = class extends na {
8009
+ texture = new rr();
8082
8010
  animation;
8083
8011
  _lastTime = NaN;
8084
8012
  constructor(e, t = []) {
@@ -8108,10 +8036,10 @@ var aa = class extends ia {
8108
8036
  this.currentTime !== this._lastTime && (this._lastTime = this.currentTime, this.animation?.goToAndStop(this.currentTime, !1), this.texture.requestUpdate("source"), this.requestDraw()), super._process(e);
8109
8037
  }
8110
8038
  };
8111
- A([_({ fallback: "" }), k("design:type", String)], oa.prototype, "src", void 0), oa = A([S("Lottie2D"), k("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], oa);
8039
+ k([_({ fallback: "" }), O("design:type", String)], ra.prototype, "src", void 0), ra = k([S("Lottie2D"), O("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], ra);
8112
8040
  //#endregion
8113
8041
  //#region src/scene/2d/Mesh2D.ts
8114
- var sa = class extends ia {
8042
+ var ia = class extends ta {
8115
8043
  texture;
8116
8044
  _vertices = /* @__PURE__ */ new Float32Array();
8117
8045
  _uvs = /* @__PURE__ */ new Float32Array();
@@ -8142,7 +8070,7 @@ var sa = class extends ia {
8142
8070
  _drawContent() {
8143
8071
  this.texture?.isValid() && this._indices.length && this._vertices.length && (this.context.fillStyle = this.texture, this.context.drawMesh(this._vertices, this._uvs, this._indices));
8144
8072
  }
8145
- }, ca = class extends ia {
8073
+ }, aa = class extends ta {
8146
8074
  constructor(e, t = []) {
8147
8075
  super(), this.setProperties(e).append(t);
8148
8076
  }
@@ -8155,20 +8083,20 @@ var sa = class extends ia {
8155
8083
  }
8156
8084
  }
8157
8085
  _drawCircle(e, t) {
8158
- this.context.arc(e, t, this.handleSize, 0, Math.PI * 2, !0), this.context.fillStyle = B.WHITE, this.context.fill(), this.context.arc(e, t, this.handleSize, 0, Math.PI * 2, !0), this.context.strokeStyle = "rgba(0, 0, 0, 0.2)", this.context.stroke();
8086
+ this.context.arc(e, t, this.handleSize, 0, Math.PI * 2, !0), this.context.fillStyle = z.WHITE, this.context.fill(), this.context.arc(e, t, this.handleSize, 0, Math.PI * 2, !0), this.context.strokeStyle = "rgba(0, 0, 0, 0.2)", this.context.stroke();
8159
8087
  }
8160
8088
  _drawEllipse(e, t) {
8161
- this.context.roundRect(e - this.handleSize, t - this.handleSize * 2, this.handleSize * 2, this.handleSize * 4, this.handleSize), this.context.fillStyle = B.WHITE, this.context.fill(), this.context.roundRect(e - this.handleSize, t - this.handleSize * 2, this.handleSize * 2, this.handleSize * 4, this.handleSize), this.context.strokeStyle = "rgba(0, 0, 0, 0.2)", this.context.stroke();
8089
+ this.context.roundRect(e - this.handleSize, t - this.handleSize * 2, this.handleSize * 2, this.handleSize * 4, this.handleSize), this.context.fillStyle = z.WHITE, this.context.fill(), this.context.roundRect(e - this.handleSize, t - this.handleSize * 2, this.handleSize * 2, this.handleSize * 4, this.handleSize), this.context.strokeStyle = "rgba(0, 0, 0, 0.2)", this.context.stroke();
8162
8090
  }
8163
8091
  _draw() {
8164
8092
  let { width: e, height: t } = this.getRect();
8165
8093
  this.context.rect(0, 0, e, t), this.context.strokeStyle = "#00FF00", this.context.stroke(), this._drawCircle(0, 0), this._drawCircle(e, t), this._drawCircle(0, t), this._drawEllipse(0, t / 2), this._drawCircle(e, 0), this._drawEllipse(e, t / 2);
8166
8094
  }
8167
8095
  };
8168
- A([_({ fallback: 6 }), k("design:type", Number)], ca.prototype, "handleSize", void 0);
8096
+ k([_({ fallback: 6 }), O("design:type", Number)], aa.prototype, "handleSize", void 0);
8169
8097
  //#endregion
8170
8098
  //#region src/scene/2d/Video2D.ts
8171
- var la = class extends aa {
8099
+ var oa = class extends na {
8172
8100
  get videoDuration() {
8173
8101
  return (this.texture?.duration ?? 0) * 1e3;
8174
8102
  }
@@ -8208,24 +8136,24 @@ var la = class extends aa {
8208
8136
  }
8209
8137
  let n = Math.max(0, this.currentTime % t) / 1e3, r = this._timeline, i = r?.playbackRate ?? 1;
8210
8138
  if (r?.playing && i > 0) {
8211
- e.muted = !0, e.loop = this.loop, e.playbackRate = D(i, .0625, 16), e.paused && e.isReady && e.play();
8139
+ e.muted = !0, e.loop = this.loop, e.playbackRate = E(i, .0625, 16), e.paused && e.isReady && e.play();
8212
8140
  let t = Math.abs(e.currentTime - n);
8213
- !e.seeking && t > Math.max(.3, D(i, 1, 16) * .2) && (e.currentTime = n);
8141
+ !e.seeking && t > Math.max(.3, E(i, 1, 16) * .2) && (e.currentTime = n);
8214
8142
  } else e.paused || e.pause(), !e.isPlaying && !e.seeking && e.currentTime !== n && (e.currentTime = n, $.awaitBy(() => e.waitSeek(this._loadAbort?.signal)));
8215
8143
  }
8216
8144
  _process(e) {
8217
8145
  super._process(e), this._updateVideoCurrentTime();
8218
8146
  }
8219
8147
  };
8220
- A([_({ fallback: "" }), k("design:type", String)], la.prototype, "src", void 0), la = A([S("Video2D"), k("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], la);
8148
+ k([_({ fallback: "" }), O("design:type", String)], oa.prototype, "src", void 0), oa = k([S("Video2D"), O("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], oa);
8221
8149
  //#endregion
8222
8150
  //#region src/scene/animation/Animation.ts
8223
- function ua(e) {
8151
+ function sa(e) {
8224
8152
  if (e == null) return 0;
8225
8153
  let t = String(e).trim(), n = Number.parseFloat(t);
8226
8154
  return Number.isNaN(n) ? 0 : n / 100;
8227
8155
  }
8228
- function da(e, t) {
8156
+ function ca(e, t) {
8229
8157
  let n = t * 180 / Math.PI;
8230
8158
  if (e == null || e === "auto") return n;
8231
8159
  let r = String(e).trim();
@@ -8234,11 +8162,11 @@ function da(e, t) {
8234
8162
  let i = Number.parseFloat(r);
8235
8163
  return Number.isNaN(i) ? n : i;
8236
8164
  }
8237
- function fa(e) {
8165
+ function la(e) {
8238
8166
  let t = e.trim(), n = /^path\((.*)\)$/s.exec(t);
8239
8167
  return n && (t = n[1].trim()), t.length >= 2 && (t[0] === "\"" || t[0] === "'") && t[t.length - 1] === t[0] && (t = t.slice(1, -1)), t.trim();
8240
8168
  }
8241
- function pa(e, t, n, r) {
8169
+ function ua(e, t, n, r) {
8242
8170
  let i = 1e-6, a = 3 * e - 3 * n + 1, o = 3 * n - 6 * e, s = 3 * e, c = 3 * t - 3 * r + 1, l = 3 * r - 6 * t, u = 3 * t, d = (e) => (3 * a * e + 2 * o) * e + s, f = (e) => ((a * e + o) * e + s) * e, p = (e) => ((c * e + l) * e + u) * e;
8243
8171
  function m(e) {
8244
8172
  let t = e, n, r;
@@ -8258,7 +8186,7 @@ function pa(e, t, n, r) {
8258
8186
  }
8259
8187
  return (e) => p(m(e));
8260
8188
  }
8261
- var ma = {
8189
+ var da = {
8262
8190
  linear: [
8263
8191
  0,
8264
8192
  0,
@@ -8325,7 +8253,7 @@ var ma = {
8325
8253
  .355,
8326
8254
  1
8327
8255
  ]
8328
- }, ha = Object.fromEntries(Object.entries(ma).map(([e, [t, n, r, i]]) => [e, pa(t, n, r, i)])), ga = class extends H {
8256
+ }, fa = Object.fromEntries(Object.entries(da).map(([e, [t, n, r, i]]) => [e, ua(t, n, r, i)])), pa = class extends V {
8329
8257
  _keyframes = [];
8330
8258
  _isFirstUpdatePosition = !1;
8331
8259
  _cachedProps = new t();
@@ -8361,7 +8289,7 @@ var ma = {
8361
8289
  e = [this.getParent()].filter(Boolean);
8362
8290
  break;
8363
8291
  }
8364
- return e.filter((e) => e instanceof ia);
8292
+ return e.filter((e) => e instanceof ta);
8365
8293
  }
8366
8294
  _updateKeyframes() {
8367
8295
  this._pathMeasures.clear();
@@ -8394,7 +8322,7 @@ var ma = {
8394
8322
  }
8395
8323
  let e = this._getTargets(), t = 1 / e.length, n = this.currentTimeProgress;
8396
8324
  e.forEach((e, r) => {
8397
- let i = t === 1 ? n : D(Math.max(0, n - t * r) / t, 0, 1), a = this._cachedProps.get(e);
8325
+ let i = t === 1 ? n : E(Math.max(0, n - t * r) / t, 0, 1), a = this._cachedProps.get(e);
8398
8326
  if (!a) return;
8399
8327
  let o = this._parseKeyframes(i, a);
8400
8328
  o?.length && this._commitStyle(i, e, a, o[0], o[1]);
@@ -8412,14 +8340,14 @@ var ma = {
8412
8340
  });
8413
8341
  }
8414
8342
  _parseEasing(e) {
8415
- if (!e) return ha.linear;
8416
- if (e in ha) return ha[e];
8343
+ if (!e) return fa.linear;
8344
+ if (e in fa) return fa[e];
8417
8345
  let t = /cubic-bezier\((.+)\)/.exec(e);
8418
8346
  if (t) {
8419
8347
  let e = t[1].split(",").map((e) => Number(e));
8420
- if (e.length === 4 && e.every((e) => !Number.isNaN(e))) return pa(e[0], e[1], e[2], e[3]);
8348
+ if (e.length === 4 && e.every((e) => !Number.isNaN(e))) return ua(e[0], e[1], e[2], e[3]);
8421
8349
  }
8422
- return ha.linear;
8350
+ return fa.linear;
8423
8351
  }
8424
8352
  _parseKeyframes(e, t) {
8425
8353
  let n, r = this._keyframes;
@@ -8454,7 +8382,7 @@ var ma = {
8454
8382
  });
8455
8383
  }
8456
8384
  _commitOffsetPath(e, t, n, r, i, a) {
8457
- let o = fa(t);
8385
+ let o = la(t);
8458
8386
  if (!o) return;
8459
8387
  let s = this._pathMeasures.get(o);
8460
8388
  if (!s) {
@@ -8465,7 +8393,7 @@ var ma = {
8465
8393
  startY: t.y
8466
8394
  }, this._pathMeasures.set(o, s);
8467
8395
  }
8468
- let c = D(O(ua(r.offsetDistance ?? i.offsetDistance), ua(i.offsetDistance ?? r.offsetDistance), a), 0, 1), { position: l, angle: u } = s.measure.getPosTanAtProgress(c), d = l.x - s.startX, f = l.y - s.startY, p = da(i.offsetRotate ?? r.offsetRotate, u), m = n.get("transform");
8396
+ let c = E(D(sa(r.offsetDistance ?? i.offsetDistance), sa(i.offsetDistance ?? r.offsetDistance), a), 0, 1), { position: l, angle: u } = s.measure.getPosTanAtProgress(c), d = l.x - s.startX, f = l.y - s.startY, p = ca(i.offsetRotate ?? r.offsetRotate, u), m = n.get("transform");
8469
8397
  e.onUpdateStyleProperty("transform", `${m ? `${m} ` : ""}translate(${d}px, ${f}px) rotate(${p}deg)`, void 0);
8470
8398
  }
8471
8399
  _getDiffValue(e, t, n, r, i) {
@@ -8486,10 +8414,10 @@ var ma = {
8486
8414
  let a = Math.max(t[e]?.length ?? 0, n[e]?.length ?? 0), o = t[e], s = n[e];
8487
8415
  i += `${e}(${Array.from({ length: a }, (e, t) => {
8488
8416
  let n = o?.[t], i = s?.[t], a = n?.normalizedIntValue ?? 0, c = i?.normalizedIntValue ?? 0;
8489
- return Number.isNaN(a) || Number.isNaN(c) ? i?.value ?? 0 : O(a, c, r);
8417
+ return Number.isNaN(a) || Number.isNaN(c) ? i?.value ?? 0 : D(a, c, r);
8490
8418
  }).join(", ")}) `;
8491
8419
  }), i;
8492
- } else if (!Array.isArray(a) && !Array.isArray(o)) return Number.isNaN(a.normalizedIntValue) || Number.isNaN(o.normalizedIntValue) ? o.value : O(a.normalizedIntValue, o.normalizedIntValue, r);
8420
+ } else if (!Array.isArray(a) && !Array.isArray(o)) return Number.isNaN(a.normalizedIntValue) || Number.isNaN(o.normalizedIntValue) ? o.value : D(a.normalizedIntValue, o.normalizedIntValue, r);
8493
8421
  }
8494
8422
  isPlaying() {
8495
8423
  return !this.paused && this.isInsideTimeRange();
@@ -8512,14 +8440,14 @@ var ma = {
8512
8440
  });
8513
8441
  }
8514
8442
  };
8515
- A([_({ fallback: "parent" }), k("design:type", Object)], ga.prototype, "effectMode", void 0), A([_({ default: () => [] }), k("design:type", Array)], ga.prototype, "keyframes", void 0), A([_(), k("design:type", Object)], ga.prototype, "easing", void 0), ga = A([S("Animation", {
8443
+ k([_({ fallback: "parent" }), O("design:type", Object)], pa.prototype, "effectMode", void 0), k([_({ default: () => [] }), O("design:type", Array)], pa.prototype, "keyframes", void 0), k([_(), O("design:type", Object)], pa.prototype, "easing", void 0), pa = k([S("Animation", {
8516
8444
  renderMode: "disabled",
8517
8445
  processSortMode: "parent-before",
8518
8446
  duration: 2e3
8519
- }), k("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], ga);
8447
+ }), O("design:paramtypes", [typeof Partial > "u" ? Object : Partial, Array])], pa);
8520
8448
  //#endregion
8521
8449
  //#region src/scene/audio/html/HTMLAudioContext.ts
8522
- var _a = class t extends e {
8450
+ var ma = class t extends e {
8523
8451
  static _instance;
8524
8452
  static get instance() {
8525
8453
  return this._instance ||= new t(), this._instance;
@@ -8549,7 +8477,7 @@ var _a = class t extends e {
8549
8477
  togglePause() {
8550
8478
  return this.paused = !this.paused, this.refreshPaused(), this.paused;
8551
8479
  }
8552
- }, va = class t extends e {
8480
+ }, ha = class t extends e {
8553
8481
  static PADDING = .1;
8554
8482
  _source = null;
8555
8483
  _audio = null;
@@ -8676,7 +8604,7 @@ var _a = class t extends e {
8676
8604
  let e = this._source;
8677
8605
  e && (e.onended = null, e.onplay = null, e.onpause = null, this._stop()), this._source = null, this._playbackRate = 1, this._volume = 1, this._loop = !1, this._end = 0, this._start = 0, this._duration = 0, this._playing = !1, this._pausedReal = !1, this._paused = !1, this._muted = !1, this._audio &&= (this._audio.context.off("refresh", this.refresh), this._audio.context.off("refreshPaused", this.refreshPaused), null);
8678
8606
  }
8679
- }, ya = class {
8607
+ }, ga = class {
8680
8608
  parent;
8681
8609
  source = new globalThis.Audio();
8682
8610
  _src = "";
@@ -8693,7 +8621,7 @@ var _a = class t extends e {
8693
8621
  return !!this.source && this.source.readyState === 4;
8694
8622
  }
8695
8623
  get context() {
8696
- return _a.instance;
8624
+ return ma.instance;
8697
8625
  }
8698
8626
  constructor(e) {
8699
8627
  this.parent = e;
@@ -8704,9 +8632,9 @@ var _a = class t extends e {
8704
8632
  });
8705
8633
  }
8706
8634
  createSound() {
8707
- return new va();
8635
+ return new ha();
8708
8636
  }
8709
- }, ba = class extends e {
8637
+ }, _a = class extends e {
8710
8638
  _input;
8711
8639
  _output;
8712
8640
  _processers = [];
@@ -8728,7 +8656,7 @@ var _a = class t extends e {
8728
8656
  get destination() {
8729
8657
  return this._input;
8730
8658
  }
8731
- }, xa = class {
8659
+ }, va = class {
8732
8660
  destination;
8733
8661
  source;
8734
8662
  constructor(e, t = null) {
@@ -8743,21 +8671,21 @@ var _a = class t extends e {
8743
8671
  };
8744
8672
  //#endregion
8745
8673
  //#region src/scene/audio/web/WebAudioContext.ts
8746
- function Sa() {
8674
+ function ya() {
8747
8675
  if (He) return new AudioContext();
8748
8676
  if (Ue) {
8749
8677
  let e = globalThis.webkitAudioContext;
8750
8678
  return new e();
8751
8679
  } else throw Error("Failed to createAudioContext");
8752
8680
  }
8753
- function Ca(e, t, n) {
8681
+ function ba(e, t, n) {
8754
8682
  if (We) return new OfflineAudioContext(e, t, n);
8755
8683
  if (Ge) {
8756
8684
  let r = globalThis.webkitOfflineAudioContext;
8757
8685
  return new r(e, t, n);
8758
8686
  } else throw Error("Failed to createOfflineAudioContext");
8759
8687
  }
8760
- var wa = class e extends ba {
8688
+ var xa = class e extends _a {
8761
8689
  static _instance;
8762
8690
  static get instance() {
8763
8691
  return this._instance ||= new e(), this._instance;
@@ -8798,7 +8726,7 @@ var wa = class e extends ba {
8798
8726
  _compressor;
8799
8727
  _analyser;
8800
8728
  constructor() {
8801
- let e = Sa(), t = Ca(1, 2, We ? Math.max(8e3, Math.min(96e3, e.sampleRate)) : 44100), n = e.createDynamicsCompressor(), r = e.createAnalyser();
8729
+ let e = ya(), t = ba(1, 2, We ? Math.max(8e3, Math.min(96e3, e.sampleRate)) : 44100), n = e.createDynamicsCompressor(), r = e.createAnalyser();
8802
8730
  r.connect(n), n.connect(e.destination), super(r, n), this._context = e, this._offlineContext = t, this._compressor = n, this._analyser = r, this._locked = e.state === "suspended" && (ze || Be), qe && (this._locked && (this._unlock(), document.addEventListener("mousedown", this._unlock, !0), document.addEventListener("touchstart", this._unlock, !0), document.addEventListener("touchend", this._unlock, !0)), globalThis.addEventListener("focus", this._onFocus), globalThis.addEventListener("blur", this._onBlur));
8803
8731
  }
8804
8732
  _onFocus() {
@@ -8839,7 +8767,7 @@ var wa = class e extends ba {
8839
8767
  setParamValue(e, t) {
8840
8768
  e.setValueAtTime ? e.setValueAtTime(t, this._context.currentTime) : e.value = t;
8841
8769
  }
8842
- }, Ta = class extends e {
8770
+ }, Sa = class extends e {
8843
8771
  _audio = null;
8844
8772
  _sourceNode = null;
8845
8773
  _gain = null;
@@ -8972,7 +8900,7 @@ var wa = class e extends ba {
8972
8900
  destroy() {
8973
8901
  super.destroy(), this._stop(), this._gain?.disconnect(), this._gain = null, this._audio?.context.off("refresh", this.refresh), this._audio?.context.off("refreshPaused", this.refreshPaused), this._audio = null, this._processors.forEach((e) => e.disconnect()), this._processors.length = 0, this._end = 0, this._playbackRate = 1, this._volume = 1, this._loop = !1, this._elapsed = 0, this._duration = 0, this._paused = !1, this._muted = !1, this._pausedReal = !1;
8974
8902
  }
8975
- }, Ea = class extends ba {
8903
+ }, Ca = class extends _a {
8976
8904
  parent;
8977
8905
  _sourceBuffer;
8978
8906
  _sourceNode;
@@ -8980,7 +8908,7 @@ var wa = class e extends ba {
8980
8908
  gain;
8981
8909
  analyser;
8982
8910
  get context() {
8983
- return wa.instance;
8911
+ return xa.instance;
8984
8912
  }
8985
8913
  get isPlayable() {
8986
8914
  return !!this._sourceNode.buffer;
@@ -8995,8 +8923,8 @@ var wa = class e extends ba {
8995
8923
  this._sourceNode.buffer = e;
8996
8924
  }
8997
8925
  constructor(e) {
8998
- let t = wa.audioContext, n = t.createBufferSource(), r = t.createGain(), i = t.createAnalyser();
8999
- n.connect(i), i.connect(r), r.connect(wa.instance.destination), super(i, r), this.parent = e, this._sourceNode = n, this.gain = r, this.analyser = i;
8926
+ let t = xa.audioContext, n = t.createBufferSource(), r = t.createGain(), i = t.createAnalyser();
8927
+ n.connect(i), i.connect(r), r.connect(xa.instance.destination), super(i, r), this.parent = e, this._sourceNode = n, this.gain = r, this.analyser = i;
9000
8928
  }
9001
8929
  async load() {
9002
8930
  return this._sourceLoad ||= new Promise((e) => {
@@ -9009,7 +8937,7 @@ var wa = class e extends ba {
9009
8937
  });
9010
8938
  }
9011
8939
  _decode(e) {
9012
- return Promise.resolve(e instanceof AudioBuffer ? e : wa.decode(e)).then((e) => (this.parent.isLoaded = !0, this.buffer = e, e));
8940
+ return Promise.resolve(e instanceof AudioBuffer ? e : xa.decode(e)).then((e) => (this.parent.isLoaded = !0, this.buffer = e, e));
9013
8941
  }
9014
8942
  cloneSource() {
9015
8943
  let e = this.context, t = this._sourceNode, n = e.audioContext.createBufferSource(), r = e.audioContext.createGain();
@@ -9019,15 +8947,15 @@ var wa = class e extends ba {
9019
8947
  };
9020
8948
  }
9021
8949
  createSound() {
9022
- return new Ta();
8950
+ return new Sa();
9023
8951
  }
9024
- }, Da, Oa = class extends H {
8952
+ }, wa, Ta = class extends V {
9025
8953
  static {
9026
- Da = this;
8954
+ wa = this;
9027
8955
  }
9028
8956
  static _soundPool = [];
9029
8957
  _sounds = [];
9030
- _platformAudio = Ke ? new Ea(this) : new ya(this);
8958
+ _platformAudio = Ke ? new Ca(this) : new ga(this);
9031
8959
  get platformAudio() {
9032
8960
  return this._platformAudio;
9033
8961
  }
@@ -9120,7 +9048,7 @@ var wa = class e extends ba {
9120
9048
  this._sounds.length = 0;
9121
9049
  }
9122
9050
  _createSound() {
9123
- return Da._soundPool.length > 0 ? Da._soundPool.pop().init(this._platformAudio) : this._platformAudio.createSound().init(this._platformAudio);
9051
+ return wa._soundPool.length > 0 ? wa._soundPool.pop().init(this._platformAudio) : this._platformAudio.createSound().init(this._platformAudio);
9124
9052
  }
9125
9053
  refresh() {
9126
9054
  for (let e = this._sounds.length, t = 0; t < e; t++) this._sounds[t].refresh();
@@ -9136,7 +9064,7 @@ var wa = class e extends ba {
9136
9064
  this._recycleSound(e);
9137
9065
  };
9138
9066
  _recycleSound(e) {
9139
- e.destroy(), Da._soundPool.includes(e) || Da._soundPool.push(e);
9067
+ e.destroy(), wa._soundPool.includes(e) || wa._soundPool.push(e);
9140
9068
  }
9141
9069
  _prevTime = 0;
9142
9070
  _timer = 0;
@@ -9152,14 +9080,14 @@ var wa = class e extends ba {
9152
9080
  }, 100);
9153
9081
  }
9154
9082
  };
9155
- Oa = Da = A([S("Audio"), k("design:paramtypes", [Object])], Oa);
9083
+ Ta = wa = k([S("Audio"), O("design:paramtypes", [Object])], Ta);
9156
9084
  //#endregion
9157
9085
  //#region src/scene/audio/AudioSpectrum.ts
9158
- var ka = class extends Er {}, Aa = class extends ia {
9086
+ var Ea = class extends Dr {}, Da = class extends ta {
9159
9087
  _audioBuffer;
9160
9088
  _src = (() => {
9161
9089
  let e = w();
9162
- return e ? new B({ source: e }) : void 0;
9090
+ return e ? new z({ source: e }) : void 0;
9163
9091
  })();
9164
9092
  _needsUpdateTexture = !1;
9165
9093
  constructor(e = {}) {
@@ -9179,7 +9107,7 @@ var ka = class extends Er {}, Aa = class extends ia {
9179
9107
  }
9180
9108
  }
9181
9109
  async _loadSrc(e) {
9182
- await globalThis.fetch(e).then((e) => e.arrayBuffer()).then((e) => wa.decode(e)).then((e) => {
9110
+ await globalThis.fetch(e).then((e) => e.arrayBuffer()).then((e) => xa.decode(e)).then((e) => {
9183
9111
  this._audioBuffer = e, this.syncTexture(!0);
9184
9112
  });
9185
9113
  }
@@ -9214,16 +9142,16 @@ var ka = class extends Er {}, Aa = class extends ia {
9214
9142
  this.syncTexture(), super._process(e);
9215
9143
  }
9216
9144
  };
9217
- A([_(), k("design:type", Object)], Aa.prototype, "src", void 0), A([_({ fallback: 0 }), k("design:type", Number)], Aa.prototype, "gap", void 0), A([_({ fallback: "#000000" }), k("design:type", String)], Aa.prototype, "color", void 0), Aa = A([S("AudioWaveform"), k("design:paramtypes", [typeof Partial > "u" ? Object : Partial])], Aa);
9145
+ k([_(), O("design:type", Object)], Da.prototype, "src", void 0), k([_({ fallback: 0 }), O("design:type", Number)], Da.prototype, "gap", void 0), k([_({ fallback: "#000000" }), O("design:type", String)], Da.prototype, "color", void 0), Da = k([S("AudioWaveform"), O("design:paramtypes", [typeof Partial > "u" ? Object : Partial])], Da);
9218
9146
  //#endregion
9219
9147
  //#region src/scene/transitions/KawaseTransition.ts
9220
- var ja, Ma = class extends Tr {
9148
+ var Oa, ka = class extends Er {
9221
9149
  static {
9222
- ja = this;
9150
+ Oa = this;
9223
9151
  }
9224
9152
  blur = 10;
9225
9153
  quality = 10;
9226
- static material = new L({ gl: {
9154
+ static material = new I({ gl: {
9227
9155
  vertex: "attribute vec2 position;\nattribute vec2 uv;\nout vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
9228
9156
  fragment: "precision highp float;\nin vec2 vUv;\nuniform sampler2D sampler;\nuniform vec2 offset;\nuniform float progress;\n\nvoid main(void) {\n vec2 offset1 = vec2(offset.x - progress * offset.x, offset.y - progress * offset.y);\n vec4 color = vec4(0.0);\n color += texture(sampler, vec2(vUv.x - offset1.x, vUv.y + offset1.y));\n color += texture(sampler, vec2(vUv.x + offset1.x, vUv.y + offset1.y));\n color += texture(sampler, vec2(vUv.x + offset1.x, vUv.y - offset1.y));\n color += texture(sampler, vec2(vUv.x - offset1.x, vUv.y - offset1.y));\n color *= 0.25;\n gl_FragColor = color;\n}"
9229
9157
  } });
@@ -9238,7 +9166,7 @@ var ja, Ma = class extends Tr {
9238
9166
  let d = 1 / s, f = 1 / c, p = [], m, h = o - 1;
9239
9167
  for (let e = 0; e < h; e++) m = u[e] + .5, p[0] = m * d, p[1] = m * f, l.push({ offset: p });
9240
9168
  m = u[h] + .5, p[0] = m * d, p[1] = m * f, l.push({ offset: p }), l.forEach((t) => {
9241
- R.draw(e, ja.material, {
9169
+ L.draw(e, Oa.material, {
9242
9170
  sampler: r,
9243
9171
  progress: i,
9244
9172
  ...t
@@ -9246,35 +9174,35 @@ var ja, Ma = class extends Tr {
9246
9174
  });
9247
9175
  }
9248
9176
  };
9249
- Ma = ja = A([S("KawaseTransition")], Ma);
9177
+ ka = Oa = k([S("KawaseTransition")], ka);
9250
9178
  //#endregion
9251
9179
  //#region src/scene/transitions/LeftEraseTransition.ts
9252
- var Na, Pa = class extends Tr {
9180
+ var Aa, ja = class extends Er {
9253
9181
  static {
9254
- Na = this;
9182
+ Aa = this;
9255
9183
  }
9256
- static material = new L({ gl: {
9184
+ static material = new I({ gl: {
9257
9185
  vertex: "attribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
9258
9186
  fragment: "precision highp float;\nvarying vec2 vUv;\nuniform float progress;\nuniform sampler2D previous;\nuniform sampler2D next;\n\nfloat easeInOutQuint(float t) {\n return t < 0.5 ? 16.0*t*t*t*t*t : 1.0+16.0*(--t)*t*t*t*t;\n}\n\nvoid main() {\n vec4 src1Color = texture2D(previous, vUv);\n vec4 src2Color = texture2D(next, vUv);\n float mProgress = 1.0 - progress;\n float mixPercent = 0.0;\n if (vUv.x <= mProgress) {\n mixPercent = 1.0;\n }\n gl_FragColor = mix(src2Color, src1Color, mixPercent);\n}"
9259
9187
  } });
9260
9188
  apply(e) {
9261
- R.draw(e, Na.material, {
9189
+ L.draw(e, Aa.material, {
9262
9190
  previous: 0,
9263
9191
  next: 1,
9264
9192
  progress: this.currentTimeProgress
9265
9193
  });
9266
9194
  }
9267
9195
  };
9268
- Pa = Na = A([S("LeftEraseTransition")], Pa);
9196
+ ja = Aa = k([S("LeftEraseTransition")], ja);
9269
9197
  //#endregion
9270
9198
  //#region src/scene/transitions/TiltShiftTransition.ts
9271
- var Fa, Ia = class extends Tr {
9199
+ var Ma, Na = class extends Er {
9272
9200
  static {
9273
- Fa = this;
9201
+ Ma = this;
9274
9202
  }
9275
9203
  blur = 100;
9276
9204
  gradientBlur = 600;
9277
- static material = new L({ gl: {
9205
+ static material = new I({ gl: {
9278
9206
  vertex: "attribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
9279
9207
  fragment: "precision highp float;\nvarying vec2 vUv;\nuniform sampler2D sampler;\nuniform float blur;\nuniform float gradientBlur;\nuniform vec2 start;\nuniform vec2 end;\nuniform vec2 delta;\nuniform vec2 texSize;\nuniform float progress;\n\nfloat random(vec3 scale, float seed) {\n return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);\n}\n\nvoid main(void) {\n float blur1 = blur - progress * blur;\n float gradientBlur1 = progress * gradientBlur;\n\n vec4 color = vec4(0.0);\n float total = 0.0;\n float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);\n vec2 normal = normalize(vec2(start.y - end.y, end.x - start.x));\n float radius = smoothstep(0.0, 1.0, abs(dot(vUv * texSize - start, normal)) / gradientBlur1) * blur1;\n\n for (float t = -30.0; t <= 30.0; t++) {\n float percent = (t + offset - 0.5) / 30.0;\n float weight = 1.0 - abs(percent);\n vec4 sample1 = texture2D(sampler, vUv + delta / texSize * percent * radius);\n sample1.rgb *= sample1.a;\n color += sample1 * weight;\n total += weight;\n }\n\n color /= total;\n color.rgb /= color.a + 0.00001;\n\n gl_FragColor = color;\n}"
9280
9208
  } });
@@ -9282,7 +9210,7 @@ var Fa, Ia = class extends Tr {
9282
9210
  let n = this.currentTimeProgress, r, i;
9283
9211
  n < .5 ? (r = 0, i = (.5 - n) / .5) : (r = 1, i = (n - .5) / .5);
9284
9212
  let a = t.width, o = t.height, s = [0, o / 2], c = [600, o / 2], l = [a, o], u = c[0] - s[0], d = c[1] - s[1], f = Math.sqrt(u * u + d * d);
9285
- R.draw(e, Fa.material, {
9213
+ L.draw(e, Ma.material, {
9286
9214
  sampler: r,
9287
9215
  progress: i,
9288
9216
  blur: this.blur,
@@ -9291,7 +9219,7 @@ var Fa, Ia = class extends Tr {
9291
9219
  end: c,
9292
9220
  delta: [u / f, d / f],
9293
9221
  texSize: l
9294
- }), R.draw(e, Fa.material, {
9222
+ }), L.draw(e, Ma.material, {
9295
9223
  sampler: r,
9296
9224
  progress: i,
9297
9225
  blur: this.blur,
@@ -9303,18 +9231,18 @@ var Fa, Ia = class extends Tr {
9303
9231
  });
9304
9232
  }
9305
9233
  };
9306
- Ia = Fa = A([S("TiltShiftTransition")], Ia);
9234
+ Na = Ma = k([S("TiltShiftTransition")], Na);
9307
9235
  //#endregion
9308
9236
  //#region src/scene/transitions/TwistTransition.ts
9309
- var La, Ra = class extends Tr {
9237
+ var Pa, Fa = class extends Er {
9310
9238
  static {
9311
- La = this;
9239
+ Pa = this;
9312
9240
  }
9313
9241
  radius;
9314
9242
  angle = 4;
9315
9243
  padding = 20;
9316
9244
  offset;
9317
- static material = new L({ gl: {
9245
+ static material = new I({ gl: {
9318
9246
  vertex: "attribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
9319
9247
  fragment: "precision highp float;\nvarying vec2 vUv;\nuniform sampler2D sampler;\nuniform float radius;\nuniform float angle;\nuniform vec2 offset;\nuniform vec4 filterArea;\nuniform float progress;\n\nvec2 mapCoord(vec2 coord) {\n coord -= filterArea.zw;\n coord *= filterArea.xy;\n return coord;\n}\n\nvec2 unmapCoord(vec2 coord) {\n coord -= filterArea.zw;\n coord /= filterArea.xy;\n return coord;\n}\n\nvec2 twist(vec2 coord, float radius) {\n coord -= offset;\n float dist = length(coord);\n if (dist < radius) {\n float ratioDist = (radius - dist) / radius;\n float angleMod = ratioDist * ratioDist * angle;\n float s = sin(angleMod);\n float c = cos(angleMod);\n coord = vec2(coord.x * c - coord.y * s, coord.x * s + coord.y * c);\n }\n coord += offset;\n return coord;\n}\n\nvoid main(void) {\n vec2 coord = mapCoord(vUv);\n coord = twist(coord, radius - (progress * radius));\n coord = unmapCoord(coord);\n gl_FragColor = texture2D(sampler, coord);\n}"
9320
9248
  } });
@@ -9322,7 +9250,7 @@ var La, Ra = class extends Tr {
9322
9250
  let n = this.currentTimeProgress, r, i;
9323
9251
  n < .5 ? (r = 0, i = (.5 - n) / .5) : (r = 1, i = (n - .5) / .5);
9324
9252
  let a = t.width, o = t.height;
9325
- R.draw(e, La.material, {
9253
+ L.draw(e, Pa.material, {
9326
9254
  sampler: r,
9327
9255
  progress: i,
9328
9256
  filterArea: [
@@ -9338,16 +9266,16 @@ var La, Ra = class extends Tr {
9338
9266
  });
9339
9267
  }
9340
9268
  };
9341
- Ra = La = A([S("TwistTransition")], Ra);
9269
+ Fa = Pa = k([S("TwistTransition")], Fa);
9342
9270
  //#endregion
9343
9271
  //#region src/asset/loaders/GifLoader.ts
9344
- var za = class extends Un {
9272
+ var Ia = class extends Wn {
9345
9273
  install(e) {
9346
9274
  let t = async (t) => {
9347
9275
  let { decodeFrames: n } = await import("modern-gif");
9348
- return await t.arrayBuffer().then((t) => n(t, e.gifWorkerUrl ? { workerUrl: e.gifWorkerUrl } : void 0)).then((e) => new tr(e.map((e) => ({
9276
+ return await t.arrayBuffer().then((t) => n(t, e.gifWorkerUrl ? { workerUrl: e.gifWorkerUrl } : void 0)).then((e) => new nr(e.map((e) => ({
9349
9277
  duration: e.delay,
9350
- texture: new ar({
9278
+ texture: new or({
9351
9279
  source: e.data,
9352
9280
  width: e.width,
9353
9281
  height: e.height
@@ -9358,14 +9286,14 @@ var za = class extends Un {
9358
9286
  e.register(n, t);
9359
9287
  }), e.gif = this, this;
9360
9288
  }
9361
- }, Ba = class extends Un {
9289
+ }, La = class extends Wn {
9362
9290
  install(e) {
9363
9291
  let t = async (e) => JSON.parse(await e.text());
9364
9292
  return this.load = (n) => typeof n == "string" ? e.loadBy(n).then(t) : t(n), ["application/json"].forEach((n) => {
9365
9293
  e.register(n, t);
9366
9294
  }), e.json = this, this;
9367
9295
  }
9368
- }, Va = class extends Un {
9296
+ }, Ra = class extends Wn {
9369
9297
  install(e) {
9370
9298
  return this.load = async (t, n) => (await import("lottie-web").then((e) => e.default)).loadAnimation({
9371
9299
  container: null,
@@ -9376,14 +9304,14 @@ var za = class extends Un {
9376
9304
  animationData: await e.loadBy(t, () => e.fetch(t).then((e) => e.json()))
9377
9305
  }), e.lottie = this, this;
9378
9306
  }
9379
- }, Ha = class extends Un {
9307
+ }, za = class extends Wn {
9380
9308
  install(e) {
9381
9309
  let t = async (e) => e.text();
9382
9310
  return this.load = (n) => typeof n == "string" ? e.loadBy(n).then(t) : t(n), e.text = this, this;
9383
9311
  }
9384
- }, Ua = class extends Un {
9312
+ }, Ba = class extends Wn {
9385
9313
  install(e) {
9386
- let t = (t) => e.fetchImageBitmap(t, { premultiplyAlpha: "premultiply" }).then((e) => new B({
9314
+ let t = (t) => e.fetchImageBitmap(t, { premultiplyAlpha: "premultiply" }).then((e) => new z({
9387
9315
  source: e,
9388
9316
  uploadMethodId: "image",
9389
9317
  mipmap: !0,
@@ -9405,11 +9333,11 @@ var za = class extends Un {
9405
9333
  e.register(n, t);
9406
9334
  }), e.texture = this, this;
9407
9335
  }
9408
- }, Wa = class extends Un {
9336
+ }, Va = class extends Wn {
9409
9337
  install(e) {
9410
- return this.load = (t) => e.awaitBy(() => new sr(t).load()), e.video = this, this;
9338
+ return this.load = (t) => e.awaitBy(() => new cr(t).load()), e.video = this, this;
9411
9339
  }
9412
- }, Ga = Object.entries({
9340
+ }, Ha = Object.entries({
9413
9341
  "font/woff": ["woff"],
9414
9342
  "font/ttf": ["ttf"],
9415
9343
  "font/otf": ["otf"],
@@ -9425,31 +9353,31 @@ var za = class extends Un {
9425
9353
  "image/webp": ["webp"],
9426
9354
  "application/json": ["json"]
9427
9355
  });
9428
- function Ka(e) {
9429
- for (let [t, n] of Ga) if (n.includes(e)) return t;
9356
+ function Ua(e) {
9357
+ for (let [t, n] of Ha) if (n.includes(e)) return t;
9430
9358
  }
9431
- function qa(e) {
9359
+ function Wa(e) {
9432
9360
  let t;
9433
9361
  if (e.startsWith("data:")) t = e.match(/^data:(.+?);/)?.[1];
9434
9362
  else if (e.startsWith("http")) {
9435
9363
  let n = e.split(/[#?]/)[0].split(".").pop()?.trim();
9436
- n && (t = Ka(n));
9364
+ n && (t = Ua(n));
9437
9365
  }
9438
9366
  return t;
9439
9367
  }
9440
9368
  //#endregion
9441
9369
  //#region src/asset/Assets.ts
9442
- var Ja = "WeakRef" in globalThis, Ya = class extends e {
9370
+ var Ga = "WeakRef" in globalThis, Ka = class extends e {
9443
9371
  defaultHandler = (e) => e;
9444
9372
  _handlers = /* @__PURE__ */ new Map();
9445
9373
  _handleing = /* @__PURE__ */ new Map();
9446
9374
  _handled = /* @__PURE__ */ new Map();
9447
- _gc = Ja ? new FinalizationRegistry((e) => {
9375
+ _gc = Ga ? new FinalizationRegistry((e) => {
9448
9376
  let t = this.get(e);
9449
9377
  t && "destroy" in t && t.destroy(), this._handled.delete(e);
9450
9378
  }) : void 0;
9451
9379
  constructor() {
9452
- super(), Ja || C.on(this.gc.bind(this), { sort: 2 });
9380
+ super(), Ga || C.on(this.gc.bind(this), { sort: 2 });
9453
9381
  }
9454
9382
  use(e) {
9455
9383
  return e.install(this), this;
@@ -9498,11 +9426,11 @@ var Ja = "WeakRef" in globalThis, Ya = class extends e {
9498
9426
  }
9499
9427
  get(e) {
9500
9428
  let t = this._handled.get(e);
9501
- return Ja && t instanceof WeakRef && (t = t.deref(), t || this._handleing.delete(e)), t;
9429
+ return Ga && t instanceof WeakRef && (t = t.deref(), t || this._handleing.delete(e)), t;
9502
9430
  }
9503
9431
  set(e, t) {
9504
9432
  let n = t;
9505
- Ja && typeof t == "object" && (this._gc.register(t, e), n = new WeakRef(t)), this._handled.set(e, n);
9433
+ Ga && typeof t == "object" && (this._gc.register(t, e), n = new WeakRef(t)), this._handled.set(e, n);
9506
9434
  }
9507
9435
  async awaitBy(e) {
9508
9436
  let t = e(), n = c();
@@ -9517,7 +9445,7 @@ var Ja = "WeakRef" in globalThis, Ya = class extends e {
9517
9445
  return this._handleing.set(e, r), r;
9518
9446
  }
9519
9447
  async load(e, t) {
9520
- let n = await this.loadBy(e), r = qa(e);
9448
+ let n = await this.loadBy(e), r = Wa(e);
9521
9449
  return r === void 0 && (r = n.type?.split(";")[0] ?? void 0), ((r ? this._handlers.get(r) : void 0) ?? this.defaultHandler)(n, t);
9522
9450
  }
9523
9451
  async waitUntilLoad() {
@@ -9531,14 +9459,14 @@ var Ja = "WeakRef" in globalThis, Ya = class extends e {
9531
9459
  n && "destroy" in n && n.destroy();
9532
9460
  }), this._handled.clear();
9533
9461
  }
9534
- }, $ = new Ya().use(new Wn()).use(new za()).use(new Ba()).use(new Va()).use(new Ha()).use(new Ua()).use(new Wa()), Xa = {
9462
+ }, $ = new Ka().use(new Gn()).use(new Ia()).use(new La()).use(new Ra()).use(new za()).use(new Ba()).use(new Va()), qa = {
9535
9463
  alpha: !0,
9536
9464
  stencil: !0,
9537
9465
  antialias: !1,
9538
9466
  premultipliedAlpha: !0,
9539
9467
  preserveDrawingBuffer: !1,
9540
9468
  powerPreference: "default"
9541
- }, Za = class extends wr {
9469
+ }, Ja = class extends Tr {
9542
9470
  renderer;
9543
9471
  get view() {
9544
9472
  return this.renderer.view;
@@ -9570,13 +9498,13 @@ var Ja = "WeakRef" in globalThis, Ya = class extends e {
9570
9498
  }) : void 0;
9571
9499
  constructor(e = {}) {
9572
9500
  let { view: t, width: n, height: r, pixelRatio: i = Ye, autoResize: a, data: o } = e;
9573
- super(), this.renderer = new Hn(t, {
9574
- alpha: Xa.alpha ?? e.alpha,
9575
- stencil: Xa.stencil ?? e.stencil,
9576
- antialias: Xa.antialias ?? e.antialias,
9577
- premultipliedAlpha: Xa.premultipliedAlpha ?? e.premultipliedAlpha,
9578
- preserveDrawingBuffer: Xa.preserveDrawingBuffer ?? e.preserveDrawingBuffer,
9579
- powerPreference: Xa.powerPreference ?? e.powerPreference
9501
+ super(), this.renderer = new Un(t, {
9502
+ alpha: qa.alpha ?? e.alpha,
9503
+ stencil: qa.stencil ?? e.stencil,
9504
+ antialias: qa.antialias ?? e.antialias,
9505
+ premultipliedAlpha: qa.premultipliedAlpha ?? e.premultipliedAlpha,
9506
+ preserveDrawingBuffer: qa.preserveDrawingBuffer ?? e.preserveDrawingBuffer,
9507
+ powerPreference: qa.powerPreference ?? e.powerPreference
9580
9508
  }), this._setupInput(), this.pixelRatio = i, a ? !t && this.renderer.view && (this.renderer.view.style.width = "100%", this.renderer.view.style.height = "100%") : this.resize(n || this.gl.drawingBufferWidth || this.view?.clientWidth || 200, r || this.gl.drawingBufferHeight || this.view?.clientHeight || 200, !t), this.setProperties(e), o && this.root.append(o);
9581
9509
  }
9582
9510
  _updateProperty(e, t, n) {
@@ -9695,22 +9623,22 @@ var Ja = "WeakRef" in globalThis, Ya = class extends e {
9695
9623
  super._destroy(), this._resizeObserver?.disconnect(), this.renderer.destroy();
9696
9624
  }
9697
9625
  };
9698
- A([_({ fallback: !1 }), k("design:type", Boolean)], Za.prototype, "autoResize", void 0), A([_({ fallback: !1 }), k("design:type", Boolean)], Za.prototype, "autoStart", void 0);
9626
+ k([_({ fallback: !1 }), O("design:type", Boolean)], Ja.prototype, "autoResize", void 0), k([_({ fallback: !1 }), O("design:type", Boolean)], Ja.prototype, "autoStart", void 0);
9699
9627
  //#endregion
9700
9628
  //#region src/render.ts
9701
- var Qa, $a = [], eo = !1;
9702
- function to() {
9703
- return Qa ??= new Za({
9629
+ var Ya, Xa = [], Za = !1;
9630
+ function Qa() {
9631
+ return Ya ??= new Ja({
9704
9632
  pixelRatio: 1,
9705
9633
  width: 1,
9706
9634
  height: 1,
9707
9635
  preserveDrawingBuffer: !0
9708
9636
  });
9709
9637
  }
9710
- async function no(e = 100) {
9711
- if (!eo) {
9712
- for (eo = !0; $a.length;) {
9713
- let t = $a.shift();
9638
+ async function $a(e = 100) {
9639
+ if (!Za) {
9640
+ for (Za = !0; Xa.length;) {
9641
+ let t = Xa.shift();
9714
9642
  if (t) try {
9715
9643
  await t();
9716
9644
  } catch (e) {
@@ -9718,11 +9646,11 @@ async function no(e = 100) {
9718
9646
  }
9719
9647
  else await new Promise((t) => setTimeout(t, e));
9720
9648
  }
9721
- eo = !1;
9649
+ Za = !1;
9722
9650
  }
9723
9651
  }
9724
- async function ro(e) {
9725
- let { debug: t = !1, fonts: n, width: r, height: i, data: a, keyframes: o = [], onBefore: s, onKeyframe: c, ...l } = e, u = Math.max(1, Math.floor(r)), d = Math.max(1, Math.floor(i)), f = to();
9652
+ async function eo(e) {
9653
+ let { debug: t = !1, fonts: n, width: r, height: i, data: a, keyframes: o = [], onBefore: s, onKeyframe: c, ...l } = e, u = Math.max(1, Math.floor(r)), d = Math.max(1, Math.floor(i)), f = Qa();
9726
9654
  if (f.resetProperties(), f.setProperties(l), f.debug = t, f.fonts = n, f.timeline.currentTime = 0, f.resizeForExport(u, d), f.root.removeChildren(!0), f.root.append(a), await s?.(f), await f.waitUntilProcessed(), o.length) {
9727
9655
  let e = o.length, t = o[e - 1];
9728
9656
  for (let n = 0; n < e; n++) {
@@ -9740,27 +9668,27 @@ async function ro(e) {
9740
9668
  toCanvas2D: () => f.toCanvas2D(new ImageData(p, u, d))
9741
9669
  };
9742
9670
  }
9743
- async function io(e) {
9671
+ async function to(e) {
9744
9672
  return new Promise((t, n) => {
9745
- $a.push(async () => {
9673
+ Xa.push(async () => {
9746
9674
  try {
9747
- t(await ro(e).then((e) => e.toCanvas2D()));
9675
+ t(await eo(e).then((e) => e.toCanvas2D()));
9748
9676
  } catch (e) {
9749
9677
  n(e);
9750
9678
  }
9751
- }), no();
9679
+ }), $a();
9752
9680
  });
9753
9681
  }
9754
- async function ao(e) {
9682
+ async function no(e) {
9755
9683
  return new Promise((t, n) => {
9756
- $a.push(async () => {
9684
+ Xa.push(async () => {
9757
9685
  try {
9758
- t(await ro(e).then((e) => e.pixels));
9686
+ t(await eo(e).then((e) => e.pixels));
9759
9687
  } catch (e) {
9760
9688
  n(e);
9761
9689
  }
9762
- }), no();
9690
+ }), $a();
9763
9691
  });
9764
9692
  }
9765
9693
  //#endregion
9766
- export { bt as Aabb2D, tr as AnimatedTexture, ga as Animation, Ya as Assets, Oa as Audio, ba as AudioPipeline, xa as AudioProcessor, ka as AudioSpectrum, Aa as AudioWaveform, j as BufferUsage, Dr as Camera2D, lr as CanvasContext, yr as CanvasItem, nr as CanvasTexture, E as Color, G as ColorAdjustEffect, Br as ColorFilterEffect, Ct as ColorMatrix, Ur as ColorOverlayEffect, Gr as ColorRemoveEffect, Jr as ColorReplaceEffect, rr as ColorTexture, T as CoreObject, xt as DEG_TO_RAD, Ye as DEVICE_PIXEL_RATIO, K as DrawboardEffect, ti as DropShadowEffect, W as Effect, Qn as EffectMaterial, ia as Element2D, bi as Element2DBackground, X as Element2DChart, wi as Element2DComments, Ti as Element2DConnection, Y as Element2DFill, Ni as Element2DForeground, Fi as Element2DOutline, Ii as Element2DShadow, Li as Element2DShape, Ri as Element2DStyle, Hi as Element2DTable, Z as Element2DText, ri as EmbossEffect, Za as Engine, $i as Flexbox, Wn as FontLoader, $r as GaussianBlurEffect, Kn as Geometry, za as GifLoader, un as GlBatch2DSystem, on as GlBlendMode, Ot as GlBuffer, Ft as GlBufferSystem, Dt as GlBufferTarget, mn as GlMaskSystem, qt as GlProgram, vn as GlRenderTarget, yn as GlRenderTargetSystem, nn as GlShaderSystem, cn as GlState, ln as GlStateSystem, gn as GlStencilSystem, M as GlSystem, _n as GlViewportSystem, q as GlitchEffect, J as GodrayEffect, ir as GradientTexture, ya as HTMLAudio, _a as HTMLAudioContext, va as HTMLSound, qe as IN_BROWSER, Je as IN_MAC_OS, Gn as IndexBuffer, _t as Input, dt as InputEvent, Ba as JsonLoader, li as KawaseBlurEffect, Ma as KawaseTransition, ft as KeyboardInputEvent, Pa as LeftEraseTransition, Un as Loader, oa as Lottie2D, Va as LottieLoader, Et as MainLoop, di as MaskEffect, L as Material, sa as Mesh2D, dr as Meta, pt as MouseInputEvent, V as Node, Er as Node2D, wt as Obb2D, mi as OutlineEffect, xe as PI, Se as PI_2, gi as PixelateEffect, ar as PixelsTexture, mt as PointerInputEvent, Tt as Projection2D, qn as QuadGeometry, R as QuadUvGeometry, St as RAD_TO_DEG, vt as RefCounted, z as RenderTarget, kt as Renderer, yt as Resource, He as SUPPORTS_AUDIO_CONTEXT, Be as SUPPORTS_CLICK_EVENTS, Ve as SUPPORTS_CREATE_IMAGE_BITMAP, Pe as SUPPORTS_IMAGE_BITMAP, Re as SUPPORTS_MOUSE_EVENTS, We as SUPPORTS_OFFLINE_AUDIO_CONTEXT, Ie as SUPPORTS_POINTER_EVENTS, Fe as SUPPORTS_RESIZE_OBSERVER, ze as SUPPORTS_TOUCH_EVENTS, Ne as SUPPORTS_WEBGL2, Ue as SUPPORTS_WEBKIT_AUDIO_CONTEXT, Ge as SUPPORTS_WEBKIT_OFFLINE_AUDIO_CONTEXT, Ke as SUPPORTS_WEB_AUDIO, Le as SUPPORTS_WHEEL_EVENTS, wr as SceneTree, Ha as TextLoader, B as Texture2D, Ua as TextureLoader, aa as TextureRect2D, C as Ticker, Ia as TiltShiftTransition, Sr as Timeline, H as TimelineNode, ca as TransformRect2D, Tr as Transition, Ra as TwistTransition, jt as UniformGroup, er as UvGeometry, $n as UvMaterial, I as VertexAttribute, F as VertexBuffer, la as Video2D, Wa as VideoLoader, sr as VideoTexture, U as Viewport, cr as ViewportTexture, Ea as WebAudio, wa as WebAudioContext, Hn as WebGLRenderer, Ta as WebSound, ht as WheelInputEvent, Cr as Window, vi as ZoomBlurEffect, Wi as alignMap, $ as assets, Or as axisDir, Qi as boxSizingMap, D as clamp, ci as clampFrag, w as createHTMLCanvas, Pt as createIdFromString, ye as createNode, ct as crossOrigin, ma as cssEasingPresets, pa as cubicBezier, S as customNode, ve as customNodes, Xa as defaultOptions, st as determineCrossOrigin, Ki as directionMap, Gi as displayMap, Q as edgeMap, qi as flexDirectionMap, Ji as flexWrapMap, si as frag, rt as getCanvasFactory, Oe as getDefaultCssPropertyValue, ot as getGlContextProvider, to as getRenderEngine, Ui as gutterMap, ut as instanceId, $e as isCanvasElement, Xe as isElementNode, Qe as isImageElement, Ce as isPow2, Ze as isVideoElement, et as isWebgl2, Yi as justifyMap, O as lerp, fn as log2, sn as mapGlBlendModes, dn as nextPow2, be as nextTick, Xi as overflowMap, Ir as parseCssFilter, Ae as parseCssFunctions, ke as parseCssProperty, Lr as parseCssTransformOrigin, we as planExportTiles, Zi as positionTypeMap, io as render, ao as renderPixels, _r as resetBatchPool, kr as routeConnection, nt as setCanvasFactory, at as setGlContextProvider, hn as stencilModeMap };
9694
+ export { bt as Aabb2D, nr as AnimatedTexture, pa as Animation, Ka as Assets, Ta as Audio, _a as AudioPipeline, va as AudioProcessor, Ea as AudioSpectrum, Da as AudioWaveform, A as BufferUsage, Or as Camera2D, ur as CanvasContext, br as CanvasItem, rr as CanvasTexture, xt as Color, W as ColorAdjustEffect, Vr as ColorFilterEffect, wt as ColorMatrix, Wr as ColorOverlayEffect, Kr as ColorRemoveEffect, Yr as ColorReplaceEffect, ir as ColorTexture, T as CoreObject, St as DEG_TO_RAD, Ye as DEVICE_PIXEL_RATIO, G as DrawboardEffect, ni as DropShadowEffect, U as Effect, $n as EffectMaterial, ta as Element2D, Ci as Element2DBackground, X as Element2DChart, Di as Element2DComments, Oi as Element2DConnection, Y as Element2DFill, Ai as Element2DForeground, Mi as Element2DOutline, Ni as Element2DShadow, Pi as Element2DShape, Fi as Element2DStyle, zi as Element2DTable, Z as Element2DText, ii as EmbossEffect, Ja as Engine, Xi as Flexbox, Gn as FontLoader, ei as GaussianBlurEffect, qn as Geometry, Ia as GifLoader, dn as GlBatch2DSystem, sn as GlBlendMode, kt as GlBuffer, It as GlBufferSystem, Ot as GlBufferTarget, hn as GlMaskSystem, Jt as GlProgram, yn as GlRenderTarget, bn as GlRenderTargetSystem, rn as GlShaderSystem, ln as GlState, un as GlStateSystem, _n as GlStencilSystem, j as GlSystem, vn as GlViewportSystem, K as GlitchEffect, q as GodrayEffect, ar as GradientTexture, ga as HTMLAudio, ma as HTMLAudioContext, ha as HTMLSound, qe as IN_BROWSER, Je as IN_MAC_OS, Kn as IndexBuffer, _t as Input, dt as InputEvent, La as JsonLoader, ui as KawaseBlurEffect, ka as KawaseTransition, ft as KeyboardInputEvent, ja as LeftEraseTransition, Wn as Loader, ra as Lottie2D, Ra as LottieLoader, Dt as MainLoop, fi as MaskEffect, I as Material, ia as Mesh2D, fr as Meta, pt as MouseInputEvent, B as Node, Dr as Node2D, Tt as Obb2D, J as OutlineEffect, xe as PI, Se as PI_2, gi as PixelateEffect, or as PixelsTexture, mt as PointerInputEvent, Et as Projection2D, Jn as QuadGeometry, L as QuadUvGeometry, Ct as RAD_TO_DEG, vt as RefCounted, R as RenderTarget, At as Renderer, yt as Resource, He as SUPPORTS_AUDIO_CONTEXT, Be as SUPPORTS_CLICK_EVENTS, Ve as SUPPORTS_CREATE_IMAGE_BITMAP, Pe as SUPPORTS_IMAGE_BITMAP, Re as SUPPORTS_MOUSE_EVENTS, We as SUPPORTS_OFFLINE_AUDIO_CONTEXT, Ie as SUPPORTS_POINTER_EVENTS, Fe as SUPPORTS_RESIZE_OBSERVER, ze as SUPPORTS_TOUCH_EVENTS, Ne as SUPPORTS_WEBGL2, Ue as SUPPORTS_WEBKIT_AUDIO_CONTEXT, Ge as SUPPORTS_WEBKIT_OFFLINE_AUDIO_CONTEXT, Ke as SUPPORTS_WEB_AUDIO, Le as SUPPORTS_WHEEL_EVENTS, Tr as SceneTree, za as TextLoader, z as Texture2D, Ba as TextureLoader, na as TextureRect2D, C as Ticker, Na as TiltShiftTransition, Cr as Timeline, V as TimelineNode, aa as TransformRect2D, Er as Transition, Fa as TwistTransition, Mt as UniformGroup, tr as UvGeometry, er as UvMaterial, F as VertexAttribute, P as VertexBuffer, oa as Video2D, Va as VideoLoader, cr as VideoTexture, H as Viewport, lr as ViewportTexture, Ca as WebAudio, xa as WebAudioContext, Un as WebGLRenderer, Sa as WebSound, ht as WheelInputEvent, wr as Window, vi as ZoomBlurEffect, Vi as alignMap, $ as assets, kr as axisDir, Yi as boxSizingMap, E as clamp, li as clampFrag, w as createHTMLCanvas, Ft as createIdFromString, ye as createNode, ct as crossOrigin, da as cssEasingPresets, ua as cubicBezier, S as customNode, ve as customNodes, qa as defaultOptions, st as determineCrossOrigin, Ui as directionMap, Hi as displayMap, Q as edgeMap, Wi as flexDirectionMap, Gi as flexWrapMap, ci as frag, rt as getCanvasFactory, Oe as getDefaultCssPropertyValue, ot as getGlContextProvider, xi as getImagePipelineResolver, Qa as getRenderEngine, Bi as gutterMap, ut as instanceId, $e as isCanvasElement, Xe as isElementNode, Qe as isImageElement, Ce as isPow2, Ze as isVideoElement, et as isWebgl2, Ki as justifyMap, D as lerp, pn as log2, cn as mapGlBlendModes, fn as nextPow2, be as nextTick, qi as overflowMap, Lr as parseCssFilter, Ae as parseCssFunctions, ke as parseCssProperty, Rr as parseCssTransformOrigin, we as planExportTiles, Ji as positionTypeMap, to as render, no as renderPixels, vr as resetBatchPool, Ar as routeConnection, nt as setCanvasFactory, at as setGlContextProvider, bi as setImagePipelineResolver, gn as stencilModeMap };