modern-canvas 0.22.0 → 0.23.0
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- package/dist/core/shared/dom.d.ts +14 -0
- package/dist/index.js +714 -638
- package/dist/scene/2d/element/Element2DConnection.d.ts +8 -0
- package/dist/scene/2d/element/Element2DOutline.d.ts +6 -1
- package/dist/scene/2d/element/Element2DText.d.ts +1 -0
- package/dist/scene/2d/element/connectionRouter.d.ts +9 -0
- package/dist/scene/effects/DrawboardEffect.d.ts +9 -0
- package/dist/scene/main/CanvasContext.d.ts +2 -1
- package/package.json +7 -7
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@@ -29,6 +29,20 @@ export type CanvasFactory = (width?: number, height?: number) => HTMLCanvasEleme
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*/
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export declare function setCanvasFactory(factory: CanvasFactory | undefined): void;
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export declare function getCanvasFactory(): CanvasFactory | undefined;
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export type GlContextProvider = (canvas: HTMLCanvasElement | undefined, options?: WebGLContextAttributes) => WebGL2RenderingContext | WebGLRenderingContext | undefined;
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/**
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* Inject a WebGL2 context provider for non-browser environments
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* (e.g. `headless-gl`, `gl`, or other off-DOM bindings). Lets the engine source
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* its main rendering context when `canvas.getContext('webgl2')` isn't viable —
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* the provider is consulted before falling back to the canvas's own getContext.
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* Pass `undefined` to clear.
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*
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* Note: callers can also keep passing a fully-constructed `gl` instance via
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* `new Engine({ view: gl })`; this provider is for the implicit case where the
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* engine creates its own canvas.
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*/
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export declare function setGlContextProvider(provider: GlContextProvider | undefined): void;
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export declare function getGlContextProvider(): GlContextProvider | undefined;
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/**
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* Create an (offscreen) canvas via the injected factory, falling back to
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* `document.createElement('canvas')` in the browser. Returns `undefined` when
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