modern-canvas 0.21.2 → 0.22.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -5318,38 +5318,74 @@ function Br(e, t, n) {
5318
5318
  }, u = [{
5319
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  x: r.x,
5320
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  y: r.y
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- }, c], d = o.y === 0, f = s.y === 0;
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- if (d && f) {
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- let e = (c.x + l.x) / 2;
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- u.push({
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- x: e,
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- y: c.y
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- }, {
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- x: e,
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- y: l.y
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- });
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- } else if (!d && !f) {
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- let e = (c.y + l.y) / 2;
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- u.push({
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- x: c.x,
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- y: e
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- }, {
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- x: l.x,
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- y: e
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- });
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- } else d ? u.push({
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- x: l.x,
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- y: c.y
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- }) : u.push({
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- x: c.x,
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- y: l.y
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- });
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- return u.push(l, {
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+ }, c];
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+ return u.push(...Vr(c, o, l, s)), u.push(l, {
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  x: i.x,
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  y: i.y
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- }), Vr(u);
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+ }), Hr(u);
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+ }
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+ function Vr(e, t, n, r) {
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+ let i = t.y === 0;
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+ if (i === (r.y === 0)) {
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+ if (i) {
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+ if (t.x === -r.x && (n.x - e.x) * t.x > 0) {
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+ let t = (e.x + n.x) / 2;
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+ return [{
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+ x: t,
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+ y: e.y
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+ }, {
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+ x: t,
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+ y: n.y
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+ }];
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+ }
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+ let i = (e.y + n.y) / 2;
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+ return [{
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+ x: e.x,
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+ y: i
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+ }, {
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+ x: n.x,
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+ y: i
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+ }];
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+ }
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+ if (t.y === -r.y && (n.y - e.y) * t.y > 0) {
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+ let t = (e.y + n.y) / 2;
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+ return [{
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+ x: e.x,
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+ y: t
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+ }, {
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+ x: n.x,
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+ y: t
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+ }];
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+ }
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+ let a = (e.x + n.x) / 2;
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+ return [{
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+ x: a,
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+ y: e.y
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+ }, {
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+ x: a,
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+ y: n.y
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+ }];
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+ }
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+ let [a, o, s, c] = i ? [
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+ e,
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+ t,
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+ n,
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+ r
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+ ] : [
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+ n,
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+ r,
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+ e,
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+ t
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+ ];
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+ return (s.x - a.x) * o.x >= 0 && (s.y - a.y) * c.y <= 0 ? [{
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+ x: s.x,
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+ y: a.y
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+ }] : [{
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+ x: a.x,
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+ y: s.y
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+ }];
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  }
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- function Vr(e) {
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+ function Hr(e) {
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  let t = [];
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  for (let n = 0; n < e.length; n++) {
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  let r = e[n], i = t[t.length - 1];
@@ -5359,7 +5395,7 @@ function Vr(e) {
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  }
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  //#endregion
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  //#region src/css/parseCssFilter.ts
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- var Hr = {
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+ var Ur = {
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  brightness: 1,
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  contrast: 1,
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  grayscale: 0,
@@ -5369,12 +5405,12 @@ var Hr = {
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  saturate: 1,
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  sepia: 0
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  };
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- function Ur(e) {
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+ function Wr(e) {
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  let t = new vt();
5374
5410
  if (e === "none") return t;
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5411
  let n = De(e).reduce((e, { name: t, args: n }) => (e[t] = n[0].normalizedIntValue, e), {});
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- Object.keys(Hr).forEach((e) => {
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- n[e] = n[e] ?? Hr[e];
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+ Object.keys(Ur).forEach((e) => {
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+ n[e] = n[e] ?? Ur[e];
5378
5414
  });
5379
5415
  for (let e in n) {
5380
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  let r = n[e];
@@ -5409,7 +5445,7 @@ function Ur(e) {
5409
5445
  }
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5446
  //#endregion
5411
5447
  //#region src/css/parseCssTransformOrigin.ts
5412
- function Wr(e) {
5448
+ function Gr(e) {
5413
5449
  let [t, n = t] = e.split(" ");
5414
5450
  return [t, n].map((e) => {
5415
5451
  switch (e = e.trim(), e) {
@@ -5424,9 +5460,9 @@ function Wr(e) {
5424
5460
  }
5425
5461
  //#endregion
5426
5462
  //#region src/scene/effects/ColorAdjustEffect.ts
5427
- var Gr, Kr, U = class extends H {
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+ var Kr, qr, U = class extends H {
5428
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  static {
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- Kr = this;
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+ qr = this;
5430
5466
  }
5431
5467
  static material = new F({ gl: {
5432
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  vertex: "precision mediump float;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
@@ -5437,7 +5473,7 @@ var Gr, Kr, U = class extends H {
5437
5473
  }
5438
5474
  apply(e, t) {
5439
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  t.redraw(e, () => {
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- I.draw(e, Kr.material, {
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+ I.draw(e, qr.material, {
5441
5477
  sampler: 0,
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5478
  saturation: this.saturation,
5443
5479
  contrast: this.contrast,
@@ -5451,12 +5487,12 @@ var Gr, Kr, U = class extends H {
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  });
5452
5488
  }
5453
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  };
5454
- O([_({ fallback: 1 }), D("design:type", Number)], U.prototype, "saturation", void 0), O([_({ fallback: 1 }), D("design:type", Number)], U.prototype, "contrast", void 0), O([_({ fallback: 1 }), D("design:type", Number)], U.prototype, "brightness", void 0), O([_({ fallback: 1 }), D("design:type", Number)], U.prototype, "red", void 0), O([_({ fallback: 1 }), D("design:type", Number)], U.prototype, "green", void 0), O([_({ fallback: 1 }), D("design:type", Number)], U.prototype, "blue", void 0), O([_({ fallback: 1 }), D("design:type", Number)], U.prototype, "alpha", void 0), O([_({ fallback: 1 }), D("design:type", Number)], U.prototype, "gamma", void 0), U = Kr = O([x("ColorAdjustEffect"), D("design:paramtypes", [typeof (Gr = typeof Partial < "u" && Partial) == "function" ? Gr : Object, Array])], U);
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+ O([_({ fallback: 1 }), D("design:type", Number)], U.prototype, "saturation", void 0), O([_({ fallback: 1 }), D("design:type", Number)], U.prototype, "contrast", void 0), O([_({ fallback: 1 }), D("design:type", Number)], U.prototype, "brightness", void 0), O([_({ fallback: 1 }), D("design:type", Number)], U.prototype, "red", void 0), O([_({ fallback: 1 }), D("design:type", Number)], U.prototype, "green", void 0), O([_({ fallback: 1 }), D("design:type", Number)], U.prototype, "blue", void 0), O([_({ fallback: 1 }), D("design:type", Number)], U.prototype, "alpha", void 0), O([_({ fallback: 1 }), D("design:type", Number)], U.prototype, "gamma", void 0), U = qr = O([x("ColorAdjustEffect"), D("design:paramtypes", [typeof (Kr = typeof Partial < "u" && Partial) == "function" ? Kr : Object, Array])], U);
5455
5491
  //#endregion
5456
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  //#region src/scene/effects/ColorFilterEffect.ts
5457
- var qr, Jr, Yr = class extends H {
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+ var Jr, Yr, Xr = class extends H {
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  static {
5459
- Jr = this;
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+ Yr = this;
5460
5496
  }
5461
5497
  static material = new F({ gl: {
5462
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  vertex: "attribute vec2 position;\nattribute vec2 uv;\nout vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
@@ -5506,25 +5542,25 @@ var qr, Jr, Yr = class extends H {
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  break;
5507
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  }
5508
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  }), t.redraw(e, () => {
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- I.draw(e, Jr.material, {
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+ I.draw(e, Yr.material, {
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  sampler: 0,
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5547
  m: r.toArray()
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5548
  });
5513
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  });
5514
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  }
5515
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  };
5516
- O([_(), D("design:type", String)], Yr.prototype, "filter", void 0), Yr = Jr = O([x("ColorFilterEffect"), D("design:paramtypes", [typeof (qr = typeof Partial < "u" && Partial) == "function" ? qr : Object, Array])], Yr);
5552
+ O([_(), D("design:type", String)], Xr.prototype, "filter", void 0), Xr = Yr = O([x("ColorFilterEffect"), D("design:paramtypes", [typeof (Jr = typeof Partial < "u" && Partial) == "function" ? Jr : Object, Array])], Xr);
5517
5553
  //#endregion
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  //#region src/scene/effects/ColorOverlayEffect.ts
5519
- var Xr, Zr, Qr = 50, $r = class extends H {
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+ var Zr, Qr, $r = 50, ei = class extends H {
5520
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  static {
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- Zr = this;
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+ Qr = this;
5522
5558
  }
5523
5559
  static material = new F({ gl: {
5524
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  vertex: "precision mediump float;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
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5561
  fragment: `precision mediump float;
5526
5562
  uniform sampler2D sampler;
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- uniform vec4 colors[${Qr}];
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+ uniform vec4 colors[${$r}];
5528
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  varying vec2 vUv;
5529
5565
 
5530
5566
  float calcWidth() {
@@ -5533,7 +5569,7 @@ float calcWidth() {
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5569
 
5534
5570
  int calcCount() {
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  int count = 0;
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- for (int i = 0; i < ${Qr}; i++) {
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+ for (int i = 0; i < ${$r}; i++) {
5537
5573
  if (colors[i] != vec4(0,0,0,0)){
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  count++;
5539
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  }
@@ -5545,7 +5581,7 @@ vec4 calcColor(float x) {
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  float perUnit = calcWidth() / float(calcCount());
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  int index = int(x / perUnit);
5547
5583
 
5548
- for(int i=0; i<${Qr}; i++){
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+ for(int i=0; i<${$r}; i++){
5549
5585
  if(i==index){
5550
5586
  return colors[i];
5551
5587
  }
@@ -5571,25 +5607,25 @@ void main(void) {
5571
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  let t = this._color.toArray();
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5608
  return t[3] = this.alpha, t;
5573
5609
  });
5574
- for (; t.length < Qr;) t.push([
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+ for (; t.length < $r;) t.push([
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  0,
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5612
  0,
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  0,
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  0
5579
5615
  ]);
5580
- I.draw(e, Zr.material, {
5616
+ I.draw(e, Qr.material, {
5581
5617
  sampler: 0,
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- colors: t.slice(0, Qr).flatMap((e) => e)
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+ colors: t.slice(0, $r).flatMap((e) => e)
5583
5619
  });
5584
5620
  });
5585
5621
  }
5586
5622
  };
5587
- O([_({ default: () => [] }), D("design:type", Array)], $r.prototype, "colors", void 0), O([_({ fallback: .5 }), D("design:type", Number)], $r.prototype, "alpha", void 0), $r = Zr = O([x("ColorOverlayEffect"), D("design:paramtypes", [typeof (Xr = typeof Partial < "u" && Partial) == "function" ? Xr : Object, Array])], $r);
5623
+ O([_({ default: () => [] }), D("design:type", Array)], ei.prototype, "colors", void 0), O([_({ fallback: .5 }), D("design:type", Number)], ei.prototype, "alpha", void 0), ei = Qr = O([x("ColorOverlayEffect"), D("design:paramtypes", [typeof (Zr = typeof Partial < "u" && Partial) == "function" ? Zr : Object, Array])], ei);
5588
5624
  //#endregion
5589
5625
  //#region src/scene/effects/ColorRemoveEffect.ts
5590
- var ei, ti, ni = class extends H {
5626
+ var ti, ni, ri = class extends H {
5591
5627
  static {
5592
- ti = this;
5628
+ ni = this;
5593
5629
  }
5594
5630
  static material = new F({ gl: {
5595
5631
  vertex: "precision mediump float;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
@@ -5609,7 +5645,7 @@ var ei, ti, ni = class extends H {
5609
5645
  r.slice(0, 50).forEach((e, t) => {
5610
5646
  n[t * 3] = e[0], n[t * 3 + 1] = e[1], n[t * 3 + 2] = e[2];
5611
5647
  }), t.redraw(e, () => {
5612
- I.draw(e, ti.material, {
5648
+ I.draw(e, ni.material, {
5613
5649
  sampler: 0,
5614
5650
  epsilon: this.epsilon,
5615
5651
  originalColors: n
@@ -5617,19 +5653,19 @@ var ei, ti, ni = class extends H {
5617
5653
  });
5618
5654
  }
5619
5655
  };
5620
- O([_({ default: () => [] }), D("design:type", Array)], ni.prototype, "colors", void 0), O([_({ fallback: .5 }), D("design:type", Number)], ni.prototype, "epsilon", void 0), ni = ti = O([x("ColorRemoveEffect"), D("design:paramtypes", [typeof (ei = typeof Partial < "u" && Partial) == "function" ? ei : Object, Array])], ni);
5656
+ O([_({ default: () => [] }), D("design:type", Array)], ri.prototype, "colors", void 0), O([_({ fallback: .5 }), D("design:type", Number)], ri.prototype, "epsilon", void 0), ri = ni = O([x("ColorRemoveEffect"), D("design:paramtypes", [typeof (ti = typeof Partial < "u" && Partial) == "function" ? ti : Object, Array])], ri);
5621
5657
  //#endregion
5622
5658
  //#region src/scene/effects/ColorReplaceEffect.ts
5623
- var ri, ii, ai = 50, oi = class extends H {
5659
+ var ii, ai, oi = 50, si = class extends H {
5624
5660
  static {
5625
- ii = this;
5661
+ ai = this;
5626
5662
  }
5627
5663
  static material = new F({ gl: {
5628
5664
  vertex: "precision mediump float;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
5629
5665
  fragment: `varying vec2 vUv;
5630
5666
  uniform sampler2D sampler;
5631
5667
  uniform float epsilon;
5632
- const int MAX_COLORS = ${ai};
5668
+ const int MAX_COLORS = ${oi};
5633
5669
  uniform vec3 originalColors[MAX_COLORS];
5634
5670
  uniform vec3 targetColors[MAX_COLORS];
5635
5671
 
@@ -5666,8 +5702,8 @@ void main(void) {
5666
5702
  this._color.value = e[0];
5667
5703
  let t = this._color.toArray().slice(0, 3);
5668
5704
  return this._color.value = e[1], [t, this._color.toArray().slice(0, 3)];
5669
- }), r = this.epsilon, i = new Float32Array(ai * 3), a = new Float32Array(ai * 3);
5670
- for (; n.length < ai;) n.push([[
5705
+ }), r = this.epsilon, i = new Float32Array(oi * 3), a = new Float32Array(oi * 3);
5706
+ for (; n.length < oi;) n.push([[
5671
5707
  -1,
5672
5708
  0,
5673
5709
  0
@@ -5677,10 +5713,10 @@ void main(void) {
5677
5713
  0,
5678
5714
  1
5679
5715
  ]]);
5680
- n.slice(0, ai).forEach(([e, t], n) => {
5716
+ n.slice(0, oi).forEach(([e, t], n) => {
5681
5717
  i[n * 3] = e[0], i[n * 3 + 1] = e[1], i[n * 3 + 2] = e[2], a[n * 3] = t[0], a[n * 3 + 1] = t[1], a[n * 3 + 2] = t[2];
5682
5718
  }), t.redraw(e, () => {
5683
- I.draw(e, ii.material, {
5719
+ I.draw(e, ai.material, {
5684
5720
  sampler: 0,
5685
5721
  epsilon: r,
5686
5722
  originalColors: i,
@@ -5689,17 +5725,17 @@ void main(void) {
5689
5725
  });
5690
5726
  }
5691
5727
  };
5692
- O([_({ default: () => [] }), D("design:type", Array)], oi.prototype, "colors", void 0), O([_({ fallback: .05 }), D("design:type", Number)], oi.prototype, "epsilon", void 0), oi = ii = O([x("ColorReplaceEffect"), D("design:paramtypes", [typeof (ri = typeof Partial < "u" && Partial) == "function" ? ri : Object, Array])], oi);
5728
+ O([_({ default: () => [] }), D("design:type", Array)], si.prototype, "colors", void 0), O([_({ fallback: .05 }), D("design:type", Number)], si.prototype, "epsilon", void 0), si = ai = O([x("ColorReplaceEffect"), D("design:paramtypes", [typeof (ii = typeof Partial < "u" && Partial) == "function" ? ii : Object, Array])], si);
5693
5729
  //#endregion
5694
5730
  //#region src/scene/effects/DrawboardEffect.frag?raw
5695
- var si = "precision highp float;\n\nin vec2 vUv;\nuniform sampler2D uTexture;\nuniform vec2 inputSize;\nuniform vec2 zoom;\nuniform vec2 translate;\nuniform float gridScale;\nuniform vec2 gridSize;\nuniform int checkerboard;\nuniform int checkerboardStyle;\nuniform float dotBackgroundBaseColor;\nuniform float dotBackgroundZoomedOutColor;\nuniform float dotColorDiff;\nuniform int pixelGrid;\nuniform int watermark;\nuniform sampler2D watermarkTexture;\nuniform vec2 watermarkSize;\nuniform vec2 watermarkOffset;\nuniform vec2 watermarkSpacing;\nuniform float watermarkRotation;\nuniform float watermarkAlpha;\n\nconst float VIEWPORT_SPACE_MIN_DOT_RADIUS = 0.5;\nconst float CANVAS_SPACE_DOT_RADIUS = 1.;\nconst float CANVAS_SPACE_DOT_GRID_SIZE_PX = 16.;\n\nconst int CHECKERBOARD_STYLE_NONE = 0;\nconst int CHECKERBOARD_STYLE_GRID = 1;\nconst int CHECKERBOARD_STYLE_GRID_DARK = 2;\nconst int CHECKERBOARD_STYLE_DOTS = 3;\n\nfloat _round(float val) {\n return floor(val + .5);\n}\n\nvec2 _round(vec2 pt) {\n return floor(pt + .5);\n}\n\nfloat scaledGridSize(float zoomScale) {\n if (zoomScale < 0.03125) {\n return 32.0 * CANVAS_SPACE_DOT_GRID_SIZE_PX;\n }\n else if (zoomScale < 0.0625) {\n return 16.0 * CANVAS_SPACE_DOT_GRID_SIZE_PX;\n }\n else if (zoomScale < 0.125) {\n return 8.0 * CANVAS_SPACE_DOT_GRID_SIZE_PX;\n }\n else if (zoomScale < 0.25) {\n return 4.0 * CANVAS_SPACE_DOT_GRID_SIZE_PX;\n }\n else if (zoomScale < 0.5) {\n return 2.0 * CANVAS_SPACE_DOT_GRID_SIZE_PX;\n }\n else {\n return CANVAS_SPACE_DOT_GRID_SIZE_PX;\n }\n}\n\nvec4 renderCheckerboard(vec2 coord, vec4 color) {\n float value;\n if (checkerboardStyle == CHECKERBOARD_STYLE_GRID) {\n vec2 fractValue = fract(coord * vec2(gridScale) * zoom) - 0.5;\n value = fractValue.x * fractValue.y < 0.0 ? 1.0 : 0.95;\n }\n else if (checkerboardStyle == CHECKERBOARD_STYLE_GRID_DARK) {\n vec2 fractValue = fract(coord * vec2(gridScale) * zoom) - 0.5;\n value = fractValue.x * fractValue.y < 0.0 ? 0.12 : 0.17;\n }\n else if (checkerboardStyle == CHECKERBOARD_STYLE_DOTS) {\n float zoomScale = zoom.x;\n float gridPixelSize = scaledGridSize(zoomScale);\n float zoomInterpolationFactor = smoothstep(0.5, 1.0, zoomScale);\n float dotColor = dotBackgroundZoomedOutColor + dotColorDiff * zoomInterpolationFactor;\n vec2 nearestGridPoint = _round(coord / gridPixelSize) * gridPixelSize;\n float canvasSpaceDist = length(coord - nearestGridPoint);\n float viewportSpaceDist = canvasSpaceDist * zoomScale;\n float viewportSpaceDotRadius = max(VIEWPORT_SPACE_MIN_DOT_RADIUS, CANVAS_SPACE_DOT_RADIUS * zoomScale);\n float dist = 1.0 - smoothstep(0., 1., (viewportSpaceDist - viewportSpaceDotRadius + .5));\n value = mix(dotBackgroundBaseColor, dotColor, dist);\n }\n return vec4(value * (1.0 - color.a) + color.rgb, 1);\n}\n\nvec4 renderPixelGrid(vec2 coord, vec4 color) {\n vec3 rgb = color.rgb;\n vec2 corner = fract(coord);\n float gridWeight = max(float(corner.x < gridSize.x), float(corner.y < gridSize.y));\n vec3 gridColor;\n vec3 weights = vec3(0.299, 0.587, 0.114);\n float c2 = dot(rgb * rgb, weights);\n float luminance = sqrt(c2);\n if (luminance > 0.5) {\n float target = (luminance - 0.05) / luminance;\n gridColor = rgb * target;\n }\n else {\n float target = luminance * 0.8 + 0.15;\n float c1 = dot(rgb, weights);\n float a = 1.0 - 2.0 * c1 + c2;\n float b = c2 - c1;\n gridColor = mix(rgb, vec3(1), (b + sqrt(b * b - a * (c2 - target * target))) / a);\n }\n return vec4(mix(rgb, gridColor, gridWeight), color.a);\n}\n\nvec4 renderWatermark(vec2 coord, vec4 color) {\n float hw = watermarkSize.x * 0.5;\n float hh = watermarkSize.y * 0.5;\n float c = cos(-watermarkRotation);\n float s = sin(-watermarkRotation);\n vec2 blockSize = watermarkSize + watermarkSpacing;\n vec2 tiles = max(floor(inputSize / blockSize), vec2(1.0));\n vec2 gridCoverage = tiles * blockSize;\n vec2 startPos = watermarkOffset;\n vec2 localPix = coord - startPos;\n vec2 blockIndex = floor(localPix / blockSize);\n vec2 wmCenter = startPos + blockIndex * blockSize + watermarkSize * 0.5 + watermarkSpacing / 2.0;\n vec2 local = coord - wmCenter;\n vec2 inv = vec2(\n local.x * c + local.y * s,\n -local.x * s + local.y * c\n );\n if (inv.x >= -hw && inv.x <= hw && inv.y >= -hh && inv.y <= hh) {\n vec2 wmUV = (inv + vec2(hw, hh)) / watermarkSize;\n vec4 wmColor = texture(watermarkTexture, wmUV);\n float alpha = wmColor.a * watermarkAlpha;\n return mix(color, wmColor, alpha);\n } else {\n return color;\n }\n}\n\nvoid main(void) {\n vec4 color = texture(uTexture, vUv);\n vec2 coord = vec2(vUv.x, 1.0 - vUv.y);\n coord = (coord * inputSize - translate) / zoom;\n if (checkerboard > 0) {\n color = renderCheckerboard(coord, color);\n }\n if (watermark > 0) {\n color = renderWatermark(coord, color);\n }\n if (pixelGrid > 0) {\n color = renderPixelGrid(coord, color);\n }\n gl_FragColor = color;\n}\n", ci, li, W = class extends H {
5731
+ var ci = "precision highp float;\n\nin vec2 vUv;\nuniform sampler2D uTexture;\nuniform vec2 inputSize;\nuniform vec2 zoom;\nuniform vec2 translate;\nuniform float gridScale;\nuniform vec2 gridSize;\nuniform int checkerboard;\nuniform int checkerboardStyle;\nuniform float dotBackgroundBaseColor;\nuniform float dotBackgroundZoomedOutColor;\nuniform float dotColorDiff;\nuniform int pixelGrid;\nuniform int watermark;\nuniform sampler2D watermarkTexture;\nuniform vec2 watermarkSize;\nuniform vec2 watermarkOffset;\nuniform vec2 watermarkSpacing;\nuniform float watermarkRotation;\nuniform float watermarkAlpha;\n\nconst float VIEWPORT_SPACE_MIN_DOT_RADIUS = 0.5;\nconst float CANVAS_SPACE_DOT_RADIUS = 1.;\nconst float CANVAS_SPACE_DOT_GRID_SIZE_PX = 16.;\n\nconst int CHECKERBOARD_STYLE_NONE = 0;\nconst int CHECKERBOARD_STYLE_GRID = 1;\nconst int CHECKERBOARD_STYLE_GRID_DARK = 2;\nconst int CHECKERBOARD_STYLE_DOTS = 3;\nconst int CHECKERBOARD_STYLE_DOTS_DARK = 4;\n\nfloat _round(float val) {\n return floor(val + .5);\n}\n\nvec2 _round(vec2 pt) {\n return floor(pt + .5);\n}\n\nfloat scaledGridSize(float zoomScale) {\n if (zoomScale < 0.03125) {\n return 32.0 * CANVAS_SPACE_DOT_GRID_SIZE_PX;\n }\n else if (zoomScale < 0.0625) {\n return 16.0 * CANVAS_SPACE_DOT_GRID_SIZE_PX;\n }\n else if (zoomScale < 0.125) {\n return 8.0 * CANVAS_SPACE_DOT_GRID_SIZE_PX;\n }\n else if (zoomScale < 0.25) {\n return 4.0 * CANVAS_SPACE_DOT_GRID_SIZE_PX;\n }\n else if (zoomScale < 0.5) {\n return 2.0 * CANVAS_SPACE_DOT_GRID_SIZE_PX;\n }\n else {\n return CANVAS_SPACE_DOT_GRID_SIZE_PX;\n }\n}\n\nvec4 renderCheckerboard(vec2 coord, vec4 color) {\n float value;\n if (checkerboardStyle == CHECKERBOARD_STYLE_GRID) {\n vec2 fractValue = fract(coord * vec2(gridScale) * zoom) - 0.5;\n value = fractValue.x * fractValue.y < 0.0 ? 1.0 : 0.95;\n }\n else if (checkerboardStyle == CHECKERBOARD_STYLE_GRID_DARK) {\n vec2 fractValue = fract(coord * vec2(gridScale) * zoom) - 0.5;\n value = fractValue.x * fractValue.y < 0.0 ? 0.12 : 0.17;\n }\n else if (checkerboardStyle == CHECKERBOARD_STYLE_DOTS || checkerboardStyle == CHECKERBOARD_STYLE_DOTS_DARK) {\n // light vs dark dots share this path; the base/dot colours are supplied as\n // uniforms (set per style on the CPU side), so only the values differ.\n float zoomScale = zoom.x;\n float gridPixelSize = scaledGridSize(zoomScale);\n float zoomInterpolationFactor = smoothstep(0.5, 1.0, zoomScale);\n float dotColor = dotBackgroundZoomedOutColor + dotColorDiff * zoomInterpolationFactor;\n vec2 nearestGridPoint = _round(coord / gridPixelSize) * gridPixelSize;\n float canvasSpaceDist = length(coord - nearestGridPoint);\n float viewportSpaceDist = canvasSpaceDist * zoomScale;\n float viewportSpaceDotRadius = max(VIEWPORT_SPACE_MIN_DOT_RADIUS, CANVAS_SPACE_DOT_RADIUS * zoomScale);\n float dist = 1.0 - smoothstep(0., 1., (viewportSpaceDist - viewportSpaceDotRadius + .5));\n value = mix(dotBackgroundBaseColor, dotColor, dist);\n }\n return vec4(value * (1.0 - color.a) + color.rgb, 1);\n}\n\nvec4 renderPixelGrid(vec2 coord, vec4 color) {\n vec3 rgb = color.rgb;\n vec2 corner = fract(coord);\n float gridWeight = max(float(corner.x < gridSize.x), float(corner.y < gridSize.y));\n vec3 gridColor;\n vec3 weights = vec3(0.299, 0.587, 0.114);\n float c2 = dot(rgb * rgb, weights);\n float luminance = sqrt(c2);\n if (luminance > 0.5) {\n float target = (luminance - 0.05) / luminance;\n gridColor = rgb * target;\n }\n else {\n float target = luminance * 0.8 + 0.15;\n float c1 = dot(rgb, weights);\n float a = 1.0 - 2.0 * c1 + c2;\n float b = c2 - c1;\n gridColor = mix(rgb, vec3(1), (b + sqrt(b * b - a * (c2 - target * target))) / a);\n }\n return vec4(mix(rgb, gridColor, gridWeight), color.a);\n}\n\nvec4 renderWatermark(vec2 coord, vec4 color) {\n float hw = watermarkSize.x * 0.5;\n float hh = watermarkSize.y * 0.5;\n float c = cos(-watermarkRotation);\n float s = sin(-watermarkRotation);\n vec2 blockSize = watermarkSize + watermarkSpacing;\n vec2 tiles = max(floor(inputSize / blockSize), vec2(1.0));\n vec2 gridCoverage = tiles * blockSize;\n vec2 startPos = watermarkOffset;\n vec2 localPix = coord - startPos;\n vec2 blockIndex = floor(localPix / blockSize);\n vec2 wmCenter = startPos + blockIndex * blockSize + watermarkSize * 0.5 + watermarkSpacing / 2.0;\n vec2 local = coord - wmCenter;\n vec2 inv = vec2(\n local.x * c + local.y * s,\n -local.x * s + local.y * c\n );\n if (inv.x >= -hw && inv.x <= hw && inv.y >= -hh && inv.y <= hh) {\n vec2 wmUV = (inv + vec2(hw, hh)) / watermarkSize;\n vec4 wmColor = texture(watermarkTexture, wmUV);\n float alpha = wmColor.a * watermarkAlpha;\n return mix(color, wmColor, alpha);\n } else {\n return color;\n }\n}\n\nvoid main(void) {\n vec4 color = texture(uTexture, vUv);\n vec2 coord = vec2(vUv.x, 1.0 - vUv.y);\n coord = (coord * inputSize - translate) / zoom;\n if (checkerboard > 0) {\n color = renderCheckerboard(coord, color);\n }\n if (watermark > 0) {\n color = renderWatermark(coord, color);\n }\n if (pixelGrid > 0) {\n color = renderPixelGrid(coord, color);\n }\n gl_FragColor = color;\n}\n", li, ui, W = class extends H {
5696
5732
  static {
5697
- li = this;
5733
+ ui = this;
5698
5734
  }
5699
5735
  _watermark;
5700
5736
  static material = new F({ gl: {
5701
5737
  vertex: "attribute vec2 position;\nin vec2 uv;\nuniform mat3 projectionMatrix;\nuniform mat3 viewMatrix;\nout vec2 vUv;\nvoid main() {\n gl_Position = vec4(position.xy, 0.0, 1.0);\n vUv = uv;\n}",
5702
- fragment: si
5738
+ fragment: ci
5703
5739
  } });
5704
5740
  constructor(e, t = []) {
5705
5741
  super(), this.setProperties(e).append(t);
@@ -5709,6 +5745,11 @@ var si = "precision highp float;\n\nin vec2 vUv;\nuniform sampler2D uTexture;\nu
5709
5745
  case "watermark":
5710
5746
  this._loadWatermark(t);
5711
5747
  break;
5748
+ case "checkerboard":
5749
+ case "checkerboardStyle":
5750
+ case "pixelGrid":
5751
+ this.requestRender();
5752
+ break;
5712
5753
  }
5713
5754
  }
5714
5755
  async _loadWatermark(e) {
@@ -5717,13 +5758,26 @@ var si = "precision highp float;\n\nin vec2 vUv;\nuniform sampler2D uTexture;\nu
5717
5758
  _checkerboardStyleMap = {
5718
5759
  grid: 1,
5719
5760
  gridDark: 2,
5720
- dot: 3
5761
+ dot: 3,
5762
+ dotDark: 4
5763
+ };
5764
+ _dotColors = {
5765
+ light: {
5766
+ base: .9608,
5767
+ zoomedOut: .6667,
5768
+ diff: .102
5769
+ },
5770
+ dark: {
5771
+ base: .1216,
5772
+ zoomedOut: .3137,
5773
+ diff: .102
5774
+ }
5721
5775
  };
5722
5776
  apply(e, t) {
5723
5777
  t.redraw(e, () => {
5724
5778
  this._watermark ? this._watermark.activate(e, 1) : e.texture.unbind(1);
5725
- let n = e.shader.uniforms.viewMatrix, r = this._watermark ? [this.watermarkWidth, this.watermarkWidth * this._watermark.height / this._watermark.width] : [0, 0], i = Math.max(r[0], r[1]);
5726
- I.draw(e, li.material, {
5779
+ let n = e.shader.uniforms.viewMatrix, r = this._watermark ? [this.watermarkWidth, this.watermarkWidth * this._watermark.height / this._watermark.width] : [0, 0], i = Math.max(r[0], r[1]), a = this.checkerboardStyle === "dotDark" ? this._dotColors.dark : this._dotColors.light;
5780
+ I.draw(e, ui.material, {
5727
5781
  uTexture: 0,
5728
5782
  inputSize: [t.width, t.height],
5729
5783
  zoom: [n[0], n[4]],
@@ -5732,9 +5786,9 @@ var si = "precision highp float;\n\nin vec2 vUv;\nuniform sampler2D uTexture;\nu
5732
5786
  gridSize: [n[0] > 4 ? Math.ceil(.5 / n[0] * 1e4) / 1e4 : 0, n[4] > 4 ? Math.ceil(.5 / n[4] * 1e4) / 1e4 : 0],
5733
5787
  checkerboard: +!!this.checkerboard,
5734
5788
  checkerboardStyle: this._checkerboardStyleMap[this.checkerboardStyle] ?? 0,
5735
- dotBackgroundBaseColor: .9608,
5736
- dotBackgroundZoomedOutColor: .6667,
5737
- dotColorDiff: .102,
5789
+ dotBackgroundBaseColor: a.base,
5790
+ dotBackgroundZoomedOutColor: a.zoomedOut,
5791
+ dotColorDiff: a.diff,
5738
5792
  pixelGrid: +!!this.pixelGrid,
5739
5793
  watermark: +!!this._watermark,
5740
5794
  watermarkTexture: 1,
@@ -5747,20 +5801,20 @@ var si = "precision highp float;\n\nin vec2 vUv;\nuniform sampler2D uTexture;\nu
5747
5801
  });
5748
5802
  }
5749
5803
  };
5750
- O([_({ fallback: !1 }), D("design:type", Boolean)], W.prototype, "checkerboard", void 0), O([_({ fallback: "grid" }), D("design:type", Object)], W.prototype, "checkerboardStyle", void 0), O([_({ fallback: !1 }), D("design:type", Boolean)], W.prototype, "pixelGrid", void 0), O([_(), D("design:type", String)], W.prototype, "watermark", void 0), O([_({ fallback: 100 }), D("design:type", Number)], W.prototype, "watermarkWidth", void 0), O([_({ fallback: .05 }), D("design:type", Number)], W.prototype, "watermarkAlpha", void 0), O([_({ fallback: .5236 }), D("design:type", Number)], W.prototype, "watermarkRotation", void 0), W = li = O([x("DrawboardEffect"), D("design:paramtypes", [typeof (ci = typeof Partial < "u" && Partial) == "function" ? ci : Object, Array])], W);
5804
+ O([_({ fallback: !1 }), D("design:type", Boolean)], W.prototype, "checkerboard", void 0), O([_({ fallback: "grid" }), D("design:type", Object)], W.prototype, "checkerboardStyle", void 0), O([_({ fallback: !1 }), D("design:type", Boolean)], W.prototype, "pixelGrid", void 0), O([_(), D("design:type", String)], W.prototype, "watermark", void 0), O([_({ fallback: 100 }), D("design:type", Number)], W.prototype, "watermarkWidth", void 0), O([_({ fallback: .05 }), D("design:type", Number)], W.prototype, "watermarkAlpha", void 0), O([_({ fallback: .5236 }), D("design:type", Number)], W.prototype, "watermarkRotation", void 0), W = ui = O([x("DrawboardEffect"), D("design:paramtypes", [typeof (li = typeof Partial < "u" && Partial) == "function" ? li : Object, Array])], W);
5751
5805
  //#endregion
5752
5806
  //#region src/scene/effects/GaussianBlurEffect.ts
5753
- var ui, di, fi = "varying vec2 vUv[9];\nuniform sampler2D sampler;\n\nvoid main(void) {\n gl_FragColor = vec4(0.0);\n float flag = 0.0;\n for (int i = 0; i < 9; i++) {\n vec2 uv = vUv[i];\n if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) {\n flag = 1.0;\n break;\n }\n }\n if (flag == 1.0) {\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.028532;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.067234;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.124009;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.179044;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.20236;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.179044;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.124009;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.067234;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.028532;\n } else {\n gl_FragColor += texture2D(sampler, vUv[0]) * 0.028532;\n gl_FragColor += texture2D(sampler, vUv[1]) * 0.067234;\n gl_FragColor += texture2D(sampler, vUv[2]) * 0.124009;\n gl_FragColor += texture2D(sampler, vUv[3]) * 0.179044;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.20236;\n gl_FragColor += texture2D(sampler, vUv[5]) * 0.179044;\n gl_FragColor += texture2D(sampler, vUv[6]) * 0.124009;\n gl_FragColor += texture2D(sampler, vUv[7]) * 0.067234;\n gl_FragColor += texture2D(sampler, vUv[8]) * 0.028532;\n }\n}", pi = class extends H {
5807
+ var di, fi, pi = "varying vec2 vUv[9];\nuniform sampler2D sampler;\n\nvoid main(void) {\n gl_FragColor = vec4(0.0);\n float flag = 0.0;\n for (int i = 0; i < 9; i++) {\n vec2 uv = vUv[i];\n if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) {\n flag = 1.0;\n break;\n }\n }\n if (flag == 1.0) {\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.028532;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.067234;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.124009;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.179044;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.20236;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.179044;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.124009;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.067234;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.028532;\n } else {\n gl_FragColor += texture2D(sampler, vUv[0]) * 0.028532;\n gl_FragColor += texture2D(sampler, vUv[1]) * 0.067234;\n gl_FragColor += texture2D(sampler, vUv[2]) * 0.124009;\n gl_FragColor += texture2D(sampler, vUv[3]) * 0.179044;\n gl_FragColor += texture2D(sampler, vUv[4]) * 0.20236;\n gl_FragColor += texture2D(sampler, vUv[5]) * 0.179044;\n gl_FragColor += texture2D(sampler, vUv[6]) * 0.124009;\n gl_FragColor += texture2D(sampler, vUv[7]) * 0.067234;\n gl_FragColor += texture2D(sampler, vUv[8]) * 0.028532;\n }\n}", mi = class extends H {
5754
5808
  static {
5755
- di = this;
5809
+ fi = this;
5756
5810
  }
5757
5811
  static materialX = new F({ gl: {
5758
5812
  vertex: "attribute vec2 position;\nattribute vec2 uv;\nuniform float uStrength;\nvarying vec2 vUv[9];\n\nvoid main(void) {\n gl_Position = vec4(position, 0, 1);\n vUv[0] = uv + vec2(-4.0 * uStrength, 0.0);\n vUv[1] = uv + vec2(-3.0 * uStrength, 0.0);\n vUv[2] = uv + vec2(-2.0 * uStrength, 0.0);\n vUv[3] = uv + vec2(-1.0 * uStrength, 0.0);\n vUv[4] = uv + vec2(0.0 * uStrength, 0.0);\n vUv[5] = uv + vec2(1.0 * uStrength, 0.0);\n vUv[6] = uv + vec2(2.0 * uStrength, 0.0);\n vUv[7] = uv + vec2(3.0 * uStrength, 0.0);\n vUv[8] = uv + vec2(4.0 * uStrength, 0.0);\n}",
5759
- fragment: fi
5813
+ fragment: pi
5760
5814
  } });
5761
5815
  static materialY = new F({ gl: {
5762
5816
  vertex: "attribute vec2 position;\nattribute vec2 uv;\nuniform float uStrength;\nvarying vec2 vUv[9];\n\nvoid main(void) {\n gl_Position = vec4(position, 0, 1);\n vUv[0] = uv + vec2(0.0, -4.0 * uStrength);\n vUv[1] = uv + vec2(0.0, -3.0 * uStrength);\n vUv[2] = uv + vec2(0.0, -2.0 * uStrength);\n vUv[3] = uv + vec2(0.0, -1.0 * uStrength);\n vUv[4] = uv + vec2(0.0, 0.0 * uStrength);\n vUv[5] = uv + vec2(0.0, 1.0 * uStrength);\n vUv[6] = uv + vec2(0.0, 2.0 * uStrength);\n vUv[7] = uv + vec2(0.0, 3.0 * uStrength);\n vUv[8] = uv + vec2(0.0, 4.0 * uStrength);\n}",
5763
- fragment: fi
5817
+ fragment: pi
5764
5818
  } });
5765
5819
  constructor(e, t = []) {
5766
5820
  super(), this.setProperties(e).append(t);
@@ -5768,31 +5822,31 @@ var ui, di, fi = "varying vec2 vUv[9];\nuniform sampler2D sampler;\n\nvoid main(
5768
5822
  apply(e, t) {
5769
5823
  let n = 1 / t.width, r = 1 / t.height, i = Math.max(this.quality, 1);
5770
5824
  for (let r = 0; r < i; r++) t.redraw(e, () => {
5771
- I.draw(e, di.materialX, {
5825
+ I.draw(e, fi.materialX, {
5772
5826
  sampler: 0,
5773
5827
  uStrength: n * (this.strength / i)
5774
5828
  });
5775
5829
  });
5776
5830
  for (let n = 0; n < i; n++) t.redraw(e, () => {
5777
- I.draw(e, di.materialY, {
5831
+ I.draw(e, fi.materialY, {
5778
5832
  sampler: 0,
5779
5833
  uStrength: r * (this.strength / i)
5780
5834
  });
5781
5835
  });
5782
5836
  }
5783
5837
  };
5784
- O([_({ fallback: 4 }), D("design:type", Number)], pi.prototype, "strength", void 0), O([_({ fallback: 3 }), D("design:type", Number)], pi.prototype, "quality", void 0), pi = di = O([x("GaussianBlurEffect"), D("design:paramtypes", [typeof (ui = typeof Partial < "u" && Partial) == "function" ? ui : Object, Array])], pi);
5838
+ O([_({ fallback: 4 }), D("design:type", Number)], mi.prototype, "strength", void 0), O([_({ fallback: 3 }), D("design:type", Number)], mi.prototype, "quality", void 0), mi = fi = O([x("GaussianBlurEffect"), D("design:paramtypes", [typeof (di = typeof Partial < "u" && Partial) == "function" ? di : Object, Array])], mi);
5785
5839
  //#endregion
5786
5840
  //#region src/scene/effects/DropShadowEffect.ts
5787
- var mi, hi, gi = class extends H {
5841
+ var hi, gi, _i = class extends H {
5788
5842
  static {
5789
- hi = this;
5843
+ gi = this;
5790
5844
  }
5791
5845
  static material = new F({ gl: {
5792
5846
  vertex: "precision mediump float;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
5793
5847
  fragment: "precision highp float;\nvarying vec2 vUv;\nuniform sampler2D sampler;\nuniform float uAlpha;\nuniform vec3 uColor;\nuniform vec2 uOffset;\nuniform vec4 uInputSize;\n\nvoid main(void) {\n vec4 sample = texture2D(sampler, vUv + uOffset * uInputSize.zw);\n sample.rgb = uColor.rgb * sample.a;\n sample *= uAlpha;\n gl_FragColor = sample;\n}"
5794
5848
  } });
5795
- blurEffect = new pi();
5849
+ blurEffect = new mi();
5796
5850
  viewport3 = new V();
5797
5851
  _color = new T();
5798
5852
  constructor(e, t = []) {
@@ -5800,7 +5854,7 @@ var mi, hi, gi = class extends H {
5800
5854
  }
5801
5855
  apply(e, t) {
5802
5856
  this.viewport3.activateWithCopy(e, t), this.viewport3.redraw(e, () => {
5803
- this._color.value = this.color, I.draw(e, hi.material, {
5857
+ this._color.value = this.color, I.draw(e, gi.material, {
5804
5858
  sampler: 0,
5805
5859
  uAlpha: this._color.a,
5806
5860
  uColor: this._color.toArray().slice(0, 3),
@@ -5817,12 +5871,12 @@ var mi, hi, gi = class extends H {
5817
5871
  });
5818
5872
  }
5819
5873
  };
5820
- O([_({ fallback: "#000000FF" }), D("design:type", Object)], gi.prototype, "color", void 0), O([_({ fallback: 4 }), D("design:type", Number)], gi.prototype, "blur", void 0), O([_({ fallback: 4 }), D("design:type", Number)], gi.prototype, "offsetX", void 0), O([_({ fallback: 4 }), D("design:type", Number)], gi.prototype, "offsetY", void 0), O([_({ fallback: !1 }), D("design:type", Boolean)], gi.prototype, "shadowOnly", void 0), gi = hi = O([x("DropShadowEffect"), D("design:paramtypes", [typeof (mi = typeof Partial < "u" && Partial) == "function" ? mi : Object, Array])], gi);
5874
+ O([_({ fallback: "#000000FF" }), D("design:type", Object)], _i.prototype, "color", void 0), O([_({ fallback: 4 }), D("design:type", Number)], _i.prototype, "blur", void 0), O([_({ fallback: 4 }), D("design:type", Number)], _i.prototype, "offsetX", void 0), O([_({ fallback: 4 }), D("design:type", Number)], _i.prototype, "offsetY", void 0), O([_({ fallback: !1 }), D("design:type", Boolean)], _i.prototype, "shadowOnly", void 0), _i = gi = O([x("DropShadowEffect"), D("design:paramtypes", [typeof (hi = typeof Partial < "u" && Partial) == "function" ? hi : Object, Array])], _i);
5821
5875
  //#endregion
5822
5876
  //#region src/scene/effects/EmbossEffect.ts
5823
- var _i, vi, yi = class extends H {
5877
+ var vi, yi, bi = class extends H {
5824
5878
  static {
5825
- vi = this;
5879
+ yi = this;
5826
5880
  }
5827
5881
  static material = new F({ gl: {
5828
5882
  vertex: "precision mediump float;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
@@ -5833,7 +5887,7 @@ var _i, vi, yi = class extends H {
5833
5887
  }
5834
5888
  apply(e, t) {
5835
5889
  t.redraw(e, () => {
5836
- I.draw(e, vi.material, {
5890
+ I.draw(e, yi.material, {
5837
5891
  sampler: 0,
5838
5892
  strength: this.strength,
5839
5893
  inputSize: [
@@ -5846,12 +5900,12 @@ var _i, vi, yi = class extends H {
5846
5900
  });
5847
5901
  }
5848
5902
  };
5849
- O([_({ fallback: 5 }), D("design:type", Number)], yi.prototype, "strength", void 0), yi = vi = O([x("EmbossEffect"), D("design:paramtypes", [typeof (_i = typeof Partial < "u" && Partial) == "function" ? _i : Object, Array])], yi);
5903
+ O([_({ fallback: 5 }), D("design:type", Number)], bi.prototype, "strength", void 0), bi = yi = O([x("EmbossEffect"), D("design:paramtypes", [typeof (vi = typeof Partial < "u" && Partial) == "function" ? vi : Object, Array])], bi);
5850
5904
  //#endregion
5851
5905
  //#region src/scene/effects/GlitchEffect.ts
5852
- var bi, xi, G = class extends H {
5906
+ var xi, Si, G = class extends H {
5853
5907
  static {
5854
- xi = this;
5908
+ Si = this;
5855
5909
  }
5856
5910
  static material = new F({ gl: {
5857
5911
  vertex: "in vec2 position;\nin vec2 uv;\nout vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
@@ -5883,7 +5937,7 @@ var bi, xi, G = class extends H {
5883
5937
  this._needsRedraw || (this._needsRedraw = !0, this.redraw());
5884
5938
  let n = t.width, r = t.height, i = this.direction * (Math.PI / 180), a = Math.sin(i), o = Math.cos(i);
5885
5939
  t.redraw(e, () => {
5886
- this._texture.activate(e, 1), I.draw(e, xi.material, {
5940
+ this._texture.activate(e, 1), I.draw(e, Si.material, {
5887
5941
  sampler: 0,
5888
5942
  filterClamp: [
5889
5943
  0,
@@ -5912,12 +5966,12 @@ var bi, xi, G = class extends H {
5912
5966
  });
5913
5967
  }
5914
5968
  };
5915
- O([_({ fallback: 10 }), D("design:type", Number)], G.prototype, "slices", void 0), O([_({ fallback: 512 }), D("design:type", Number)], G.prototype, "sampleSize", void 0), O([_({ fallback: 100 }), D("design:type", Number)], G.prototype, "offset", void 0), O([_({ fallback: 0 }), D("design:type", Number)], G.prototype, "direction", void 0), O([_({ fallback: 2 }), D("design:type", Number)], G.prototype, "fillMode", void 0), O([_({ fallback: 0 }), D("design:type", Number)], G.prototype, "seed", void 0), O([_({ default: () => [2, 2] }), D("design:type", Array)], G.prototype, "red", void 0), O([_({ default: () => [-10, 4] }), D("design:type", Array)], G.prototype, "green", void 0), O([_({ default: () => [10, -4] }), D("design:type", Array)], G.prototype, "blue", void 0), G = xi = O([x("GlitchEffect"), D("design:paramtypes", [typeof (bi = typeof Partial < "u" && Partial) == "function" ? bi : Object, Array])], G);
5969
+ O([_({ fallback: 10 }), D("design:type", Number)], G.prototype, "slices", void 0), O([_({ fallback: 512 }), D("design:type", Number)], G.prototype, "sampleSize", void 0), O([_({ fallback: 100 }), D("design:type", Number)], G.prototype, "offset", void 0), O([_({ fallback: 0 }), D("design:type", Number)], G.prototype, "direction", void 0), O([_({ fallback: 2 }), D("design:type", Number)], G.prototype, "fillMode", void 0), O([_({ fallback: 0 }), D("design:type", Number)], G.prototype, "seed", void 0), O([_({ default: () => [2, 2] }), D("design:type", Array)], G.prototype, "red", void 0), O([_({ default: () => [-10, 4] }), D("design:type", Array)], G.prototype, "green", void 0), O([_({ default: () => [10, -4] }), D("design:type", Array)], G.prototype, "blue", void 0), G = Si = O([x("GlitchEffect"), D("design:paramtypes", [typeof (xi = typeof Partial < "u" && Partial) == "function" ? xi : Object, Array])], G);
5916
5970
  //#endregion
5917
5971
  //#region src/scene/effects/GodrayEffect.ts
5918
- var Si, Ci, wi = "vec3 mod289(vec3 x) {\n return x - floor(x * (1.0 / 289.0)) * 289.0;\n}\nvec4 mod289(vec4 x) {\n return x - floor(x * (1.0 / 289.0)) * 289.0;\n}\nvec4 permute(vec4 x) {\n return mod289(((x * 34.0) + 1.0) * x);\n}\nvec4 taylorInvSqrt(vec4 r) {\n return 1.79284291400159 - 0.85373472095314 * r;\n}\nvec3 fade(vec3 t) {\n return t * t * t * (t * (t * 6.0 - 15.0) + 10.0);\n}\n// Classic Perlin noise, periodic variant\nfloat pnoise(vec3 P, vec3 rep) {\n vec3 Pi0 = mod(floor(P), rep); // Integer part, modulo period\n vec3 Pi1 = mod(Pi0 + vec3(1.0), rep); // Integer part + 1, mod period\n Pi0 = mod289(Pi0);\n Pi1 = mod289(Pi1);\n vec3 Pf0 = fract(P); // Fractional part for interpolation\n vec3 Pf1 = Pf0 - vec3(1.0); // Fractional part - 1.0\n vec4 ix = vec4(Pi0.x, Pi1.x, Pi0.x, Pi1.x);\n vec4 iy = vec4(Pi0.yy, Pi1.yy);\n vec4 iz0 = Pi0.zzzz;\n vec4 iz1 = Pi1.zzzz;\n vec4 ixy = permute(permute(ix) + iy);\n vec4 ixy0 = permute(ixy + iz0);\n vec4 ixy1 = permute(ixy + iz1);\n vec4 gx0 = ixy0 * (1.0 / 7.0);\n vec4 gy0 = fract(floor(gx0) * (1.0 / 7.0)) - 0.5;\n gx0 = fract(gx0);\n vec4 gz0 = vec4(0.5) - abs(gx0) - abs(gy0);\n vec4 sz0 = step(gz0, vec4(0.0));\n gx0 -= sz0 * (step(0.0, gx0) - 0.5);\n gy0 -= sz0 * (step(0.0, gy0) - 0.5);\n vec4 gx1 = ixy1 * (1.0 / 7.0);\n vec4 gy1 = fract(floor(gx1) * (1.0 / 7.0)) - 0.5;\n gx1 = fract(gx1);\n vec4 gz1 = vec4(0.5) - abs(gx1) - abs(gy1);\n vec4 sz1 = step(gz1, vec4(0.0));\n gx1 -= sz1 * (step(0.0, gx1) - 0.5);\n gy1 -= sz1 * (step(0.0, gy1) - 0.5);\n vec3 g000 = vec3(gx0.x, gy0.x, gz0.x);\n vec3 g100 = vec3(gx0.y, gy0.y, gz0.y);\n vec3 g010 = vec3(gx0.z, gy0.z, gz0.z);\n vec3 g110 = vec3(gx0.w, gy0.w, gz0.w);\n vec3 g001 = vec3(gx1.x, gy1.x, gz1.x);\n vec3 g101 = vec3(gx1.y, gy1.y, gz1.y);\n vec3 g011 = vec3(gx1.z, gy1.z, gz1.z);\n vec3 g111 = vec3(gx1.w, gy1.w, gz1.w);\n vec4 norm0 = taylorInvSqrt(vec4(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));\n g000 *= norm0.x;\n g010 *= norm0.y;\n g100 *= norm0.z;\n g110 *= norm0.w;\n vec4 norm1 = taylorInvSqrt(vec4(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));\n g001 *= norm1.x;\n g011 *= norm1.y;\n g101 *= norm1.z;\n g111 *= norm1.w;\n float n000 = dot(g000, Pf0);\n float n100 = dot(g100, vec3(Pf1.x, Pf0.yz));\n float n010 = dot(g010, vec3(Pf0.x, Pf1.y, Pf0.z));\n float n110 = dot(g110, vec3(Pf1.xy, Pf0.z));\n float n001 = dot(g001, vec3(Pf0.xy, Pf1.z));\n float n101 = dot(g101, vec3(Pf1.x, Pf0.y, Pf1.z));\n float n011 = dot(g011, vec3(Pf0.x, Pf1.yz));\n float n111 = dot(g111, Pf1);\n vec3 fade_xyz = fade(Pf0);\n vec4 n_z = mix(vec4(n000, n100, n010, n110), vec4(n001, n101, n011, n111), fade_xyz.z);\n vec2 n_yz = mix(n_z.xy, n_z.zw, fade_xyz.y);\n float n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);\n return 2.2 * n_xyz;\n}\nfloat turb(vec3 P, vec3 rep, float lacunarity, float gain) {\n float sum = 0.0;\n float sc = 1.0;\n float totalgain = 1.0;\n for (float i = 0.0; i < 6.0; i++) {\n sum += totalgain * pnoise(P * sc, rep);\n sc *= lacunarity;\n totalgain *= gain;\n }\n return abs(sum);\n}", K = class extends H {
5972
+ var Ci, wi, Ti = "vec3 mod289(vec3 x) {\n return x - floor(x * (1.0 / 289.0)) * 289.0;\n}\nvec4 mod289(vec4 x) {\n return x - floor(x * (1.0 / 289.0)) * 289.0;\n}\nvec4 permute(vec4 x) {\n return mod289(((x * 34.0) + 1.0) * x);\n}\nvec4 taylorInvSqrt(vec4 r) {\n return 1.79284291400159 - 0.85373472095314 * r;\n}\nvec3 fade(vec3 t) {\n return t * t * t * (t * (t * 6.0 - 15.0) + 10.0);\n}\n// Classic Perlin noise, periodic variant\nfloat pnoise(vec3 P, vec3 rep) {\n vec3 Pi0 = mod(floor(P), rep); // Integer part, modulo period\n vec3 Pi1 = mod(Pi0 + vec3(1.0), rep); // Integer part + 1, mod period\n Pi0 = mod289(Pi0);\n Pi1 = mod289(Pi1);\n vec3 Pf0 = fract(P); // Fractional part for interpolation\n vec3 Pf1 = Pf0 - vec3(1.0); // Fractional part - 1.0\n vec4 ix = vec4(Pi0.x, Pi1.x, Pi0.x, Pi1.x);\n vec4 iy = vec4(Pi0.yy, Pi1.yy);\n vec4 iz0 = Pi0.zzzz;\n vec4 iz1 = Pi1.zzzz;\n vec4 ixy = permute(permute(ix) + iy);\n vec4 ixy0 = permute(ixy + iz0);\n vec4 ixy1 = permute(ixy + iz1);\n vec4 gx0 = ixy0 * (1.0 / 7.0);\n vec4 gy0 = fract(floor(gx0) * (1.0 / 7.0)) - 0.5;\n gx0 = fract(gx0);\n vec4 gz0 = vec4(0.5) - abs(gx0) - abs(gy0);\n vec4 sz0 = step(gz0, vec4(0.0));\n gx0 -= sz0 * (step(0.0, gx0) - 0.5);\n gy0 -= sz0 * (step(0.0, gy0) - 0.5);\n vec4 gx1 = ixy1 * (1.0 / 7.0);\n vec4 gy1 = fract(floor(gx1) * (1.0 / 7.0)) - 0.5;\n gx1 = fract(gx1);\n vec4 gz1 = vec4(0.5) - abs(gx1) - abs(gy1);\n vec4 sz1 = step(gz1, vec4(0.0));\n gx1 -= sz1 * (step(0.0, gx1) - 0.5);\n gy1 -= sz1 * (step(0.0, gy1) - 0.5);\n vec3 g000 = vec3(gx0.x, gy0.x, gz0.x);\n vec3 g100 = vec3(gx0.y, gy0.y, gz0.y);\n vec3 g010 = vec3(gx0.z, gy0.z, gz0.z);\n vec3 g110 = vec3(gx0.w, gy0.w, gz0.w);\n vec3 g001 = vec3(gx1.x, gy1.x, gz1.x);\n vec3 g101 = vec3(gx1.y, gy1.y, gz1.y);\n vec3 g011 = vec3(gx1.z, gy1.z, gz1.z);\n vec3 g111 = vec3(gx1.w, gy1.w, gz1.w);\n vec4 norm0 = taylorInvSqrt(vec4(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));\n g000 *= norm0.x;\n g010 *= norm0.y;\n g100 *= norm0.z;\n g110 *= norm0.w;\n vec4 norm1 = taylorInvSqrt(vec4(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));\n g001 *= norm1.x;\n g011 *= norm1.y;\n g101 *= norm1.z;\n g111 *= norm1.w;\n float n000 = dot(g000, Pf0);\n float n100 = dot(g100, vec3(Pf1.x, Pf0.yz));\n float n010 = dot(g010, vec3(Pf0.x, Pf1.y, Pf0.z));\n float n110 = dot(g110, vec3(Pf1.xy, Pf0.z));\n float n001 = dot(g001, vec3(Pf0.xy, Pf1.z));\n float n101 = dot(g101, vec3(Pf1.x, Pf0.y, Pf1.z));\n float n011 = dot(g011, vec3(Pf0.x, Pf1.yz));\n float n111 = dot(g111, Pf1);\n vec3 fade_xyz = fade(Pf0);\n vec4 n_z = mix(vec4(n000, n100, n010, n110), vec4(n001, n101, n011, n111), fade_xyz.z);\n vec2 n_yz = mix(n_z.xy, n_z.zw, fade_xyz.y);\n float n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);\n return 2.2 * n_xyz;\n}\nfloat turb(vec3 P, vec3 rep, float lacunarity, float gain) {\n float sum = 0.0;\n float sc = 1.0;\n float totalgain = 1.0;\n for (float i = 0.0; i < 6.0; i++) {\n sum += totalgain * pnoise(P * sc, rep);\n sc *= lacunarity;\n totalgain *= gain;\n }\n return abs(sum);\n}", K = class extends H {
5919
5973
  static {
5920
- Ci = this;
5974
+ wi = this;
5921
5975
  }
5922
5976
  static material = new F({ gl: {
5923
5977
  vertex: "precision mediump float;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
@@ -5932,7 +5986,7 @@ uniform float uTime;
5932
5986
  uniform vec3 uRay;
5933
5987
  uniform vec4 uInputSize;
5934
5988
 
5935
- ${wi}
5989
+ ${Ti}
5936
5990
 
5937
5991
  void main(void) {
5938
5992
  bool uParallel = uParallel > 0.5;
@@ -5971,7 +6025,7 @@ void main(void) {
5971
6025
  apply(e, t) {
5972
6026
  let n = this.angle * (Math.PI / 180), r = this.parallel ? [Math.cos(n), Math.sin(n)] : this.center;
5973
6027
  t.redraw(e, () => {
5974
- I.draw(e, Ci.material, {
6028
+ I.draw(e, wi.material, {
5975
6029
  sampler: 0,
5976
6030
  uDimensions: [t.width, t.height],
5977
6031
  uParallel: +!!this.parallel,
@@ -5993,15 +6047,15 @@ void main(void) {
5993
6047
  });
5994
6048
  }
5995
6049
  };
5996
- O([_({ fallback: 0 }), D("design:type", Number)], K.prototype, "time", void 0), O([_({ fallback: 30 }), D("design:type", Number)], K.prototype, "angle", void 0), O([_({ fallback: .5 }), D("design:type", Number)], K.prototype, "gain", void 0), O([_({ fallback: 2.5 }), D("design:type", Number)], K.prototype, "lacunarity", void 0), O([_({ fallback: !0 }), D("design:type", Boolean)], K.prototype, "parallel", void 0), O([_({ default: () => [0, 0] }), D("design:type", Array)], K.prototype, "center", void 0), O([_({ fallback: 1 }), D("design:type", Number)], K.prototype, "alpha", void 0), K = Ci = O([x("GodrayEffect"), D("design:paramtypes", [typeof (Si = typeof Partial < "u" && Partial) == "function" ? Si : Object, Array])], K);
6050
+ O([_({ fallback: 0 }), D("design:type", Number)], K.prototype, "time", void 0), O([_({ fallback: 30 }), D("design:type", Number)], K.prototype, "angle", void 0), O([_({ fallback: .5 }), D("design:type", Number)], K.prototype, "gain", void 0), O([_({ fallback: 2.5 }), D("design:type", Number)], K.prototype, "lacunarity", void 0), O([_({ fallback: !0 }), D("design:type", Boolean)], K.prototype, "parallel", void 0), O([_({ default: () => [0, 0] }), D("design:type", Array)], K.prototype, "center", void 0), O([_({ fallback: 1 }), D("design:type", Number)], K.prototype, "alpha", void 0), K = wi = O([x("GodrayEffect"), D("design:paramtypes", [typeof (Ci = typeof Partial < "u" && Partial) == "function" ? Ci : Object, Array])], K);
5997
6051
  //#endregion
5998
6052
  //#region src/scene/effects/KawaseBlurEffect.ts
5999
- var Ti, Ei = "varying vec2 vUv;\nuniform sampler2D sampler;\nuniform vec2 uOffset;\n\nvoid main(void) {\n vec4 color = vec4(0.0);\n color += texture2D(sampler, vec2(vUv.x - uOffset.x, vUv.y + uOffset.y));\n color += texture2D(sampler, vec2(vUv.x + uOffset.x, vUv.y + uOffset.y));\n color += texture2D(sampler, vec2(vUv.x + uOffset.x, vUv.y - uOffset.y));\n color += texture2D(sampler, vec2(vUv.x - uOffset.x, vUv.y - uOffset.y));\n color *= 0.25;\n gl_FragColor = color;\n}", Di = "precision highp float;\nvarying vec2 vUv;\nuniform sampler2D sampler;\nuniform vec2 uOffset;\nuniform vec4 uInputClamp;\nvoid main(void) {\n vec4 color = vec4(0.0);\n color += texture2D(sampler, clamp(vec2(vUv.x - uOffset.x, vUv.y + uOffset.y), uInputClamp.xy, uInputClamp.zw));\n color += texture2D(sampler, clamp(vec2(vUv.x + uOffset.x, vUv.y + uOffset.y), uInputClamp.xy, uInputClamp.zw));\n color += texture2D(sampler, clamp(vec2(vUv.x + uOffset.x, vUv.y - uOffset.y), uInputClamp.xy, uInputClamp.zw));\n color += texture2D(sampler, clamp(vec2(vUv.x - uOffset.x, vUv.y - uOffset.y), uInputClamp.xy, uInputClamp.zw));\n color *= 0.25;\n gl_FragColor = color;\n}", Oi = class extends H {
6053
+ var Ei, Di = "varying vec2 vUv;\nuniform sampler2D sampler;\nuniform vec2 uOffset;\n\nvoid main(void) {\n vec4 color = vec4(0.0);\n color += texture2D(sampler, vec2(vUv.x - uOffset.x, vUv.y + uOffset.y));\n color += texture2D(sampler, vec2(vUv.x + uOffset.x, vUv.y + uOffset.y));\n color += texture2D(sampler, vec2(vUv.x + uOffset.x, vUv.y - uOffset.y));\n color += texture2D(sampler, vec2(vUv.x - uOffset.x, vUv.y - uOffset.y));\n color *= 0.25;\n gl_FragColor = color;\n}", Oi = "precision highp float;\nvarying vec2 vUv;\nuniform sampler2D sampler;\nuniform vec2 uOffset;\nuniform vec4 uInputClamp;\nvoid main(void) {\n vec4 color = vec4(0.0);\n color += texture2D(sampler, clamp(vec2(vUv.x - uOffset.x, vUv.y + uOffset.y), uInputClamp.xy, uInputClamp.zw));\n color += texture2D(sampler, clamp(vec2(vUv.x + uOffset.x, vUv.y + uOffset.y), uInputClamp.xy, uInputClamp.zw));\n color += texture2D(sampler, clamp(vec2(vUv.x + uOffset.x, vUv.y - uOffset.y), uInputClamp.xy, uInputClamp.zw));\n color += texture2D(sampler, clamp(vec2(vUv.x - uOffset.x, vUv.y - uOffset.y), uInputClamp.xy, uInputClamp.zw));\n color *= 0.25;\n gl_FragColor = color;\n}", ki = class extends H {
6000
6054
  _kernels = [0];
6001
6055
  constructor(e, t = []) {
6002
6056
  super(), this.material = new F({ gl: {
6003
6057
  vertex: "precision mediump float;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
6004
- fragment: e?.clamp ? Di : Ei
6058
+ fragment: e?.clamp ? Oi : Di
6005
6059
  } }), this.setProperties(e).append(t), this._generateKernels();
6006
6060
  }
6007
6061
  _updateProperty(e, t, n) {
@@ -6039,12 +6093,12 @@ var Ti, Ei = "varying vec2 vUv;\nuniform sampler2D sampler;\nuniform vec2 uOffse
6039
6093
  });
6040
6094
  }
6041
6095
  };
6042
- O([_({ fallback: 4 }), D("design:type", Number)], Oi.prototype, "strength", void 0), O([_({ fallback: 3 }), D("design:type", Number)], Oi.prototype, "quality", void 0), O([_({ default: () => [1, 1] }), D("design:type", Array)], Oi.prototype, "pixelSize", void 0), Oi = O([x("KawaseBlurEffect"), D("design:paramtypes", [typeof (Ti = typeof Partial < "u" && Partial) == "function" ? Ti : Object, Array])], Oi);
6096
+ O([_({ fallback: 4 }), D("design:type", Number)], ki.prototype, "strength", void 0), O([_({ fallback: 3 }), D("design:type", Number)], ki.prototype, "quality", void 0), O([_({ default: () => [1, 1] }), D("design:type", Array)], ki.prototype, "pixelSize", void 0), ki = O([x("KawaseBlurEffect"), D("design:paramtypes", [typeof (Ei = typeof Partial < "u" && Partial) == "function" ? Ei : Object, Array])], ki);
6043
6097
  //#endregion
6044
6098
  //#region src/scene/effects/MaskEffect.ts
6045
- var ki, Ai, ji = class extends H {
6099
+ var Ai, ji, Mi = class extends H {
6046
6100
  static {
6047
- Ai = this;
6101
+ ji = this;
6048
6102
  }
6049
6103
  static material = new F({ gl: {
6050
6104
  vertex: "attribute vec2 position;\nin vec2 uv;\nout vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
@@ -6066,7 +6120,7 @@ var ki, Ai, ji = class extends H {
6066
6120
  }
6067
6121
  apply(e, t, n) {
6068
6122
  this.texture && t.redraw(e, () => {
6069
- this.texture.activate(e, 1), I.draw(e, Ai.material, {
6123
+ this.texture.activate(e, 1), I.draw(e, ji.material, {
6070
6124
  sampler: 0,
6071
6125
  mask: 1,
6072
6126
  rotation: n.target?.globalRotation ?? 0
@@ -6074,23 +6128,23 @@ var ki, Ai, ji = class extends H {
6074
6128
  });
6075
6129
  }
6076
6130
  };
6077
- O([_({ fallback: "" }), D("design:type", String)], ji.prototype, "image", void 0), ji = Ai = O([x("MaskEffect"), D("design:paramtypes", [typeof (ki = typeof Partial < "u" && Partial) == "function" ? ki : Object, Array])], ji);
6131
+ O([_({ fallback: "" }), D("design:type", String)], Mi.prototype, "image", void 0), Mi = ji = O([x("MaskEffect"), D("design:paramtypes", [typeof (Ai = typeof Partial < "u" && Partial) == "function" ? Ai : Object, Array])], Mi);
6078
6132
  //#endregion
6079
6133
  //#region src/scene/effects/OutlineEffect.ts
6080
- var Mi, Ni, Pi = "precision highp float;\nvarying vec2 vUv;\nuniform sampler2D sampler;\nuniform vec2 uThickness;\nuniform vec3 uColor;\nuniform float uAlpha;\nuniform float uKnockout;\nuniform vec4 uInputClamp;\n\nconst float DOUBLE_PI = 2. * 3.14159265358979323846264;\nconst float ANGLE_STEP = {ANGLE_STEP};\n\nfloat outlineMaxAlphaAtPos(vec2 pos) {\n if (uThickness.x == 0. || uThickness.y == 0.) {\n return 0.;\n }\n vec4 displacedColor;\n vec2 displacedPos;\n float maxAlpha = 0.;\n for (float angle = 0.; angle <= DOUBLE_PI; angle += ANGLE_STEP) {\n displacedPos.x = vUv.x + uThickness.x * cos(angle);\n displacedPos.y = vUv.y + uThickness.y * sin(angle);\n displacedColor = texture2D(sampler, clamp(displacedPos, uInputClamp.xy, uInputClamp.zw));\n maxAlpha = max(maxAlpha, displacedColor.a);\n }\n return maxAlpha;\n}\n\nvoid main(void) {\n vec4 sourceColor = texture2D(sampler, vUv);\n vec4 contentColor = sourceColor * float(uKnockout < 0.5);\n float outlineAlpha = uAlpha * outlineMaxAlphaAtPos(vUv.xy) * (1.-sourceColor.a);\n vec4 outlineColor = vec4(vec3(uColor) * outlineAlpha, outlineAlpha);\n gl_FragColor = contentColor + outlineColor;\n}", q = class extends H {
6134
+ var Ni, Pi, Fi = "precision highp float;\nvarying vec2 vUv;\nuniform sampler2D sampler;\nuniform vec2 uThickness;\nuniform vec3 uColor;\nuniform float uAlpha;\nuniform float uKnockout;\nuniform vec4 uInputClamp;\n\nconst float DOUBLE_PI = 2. * 3.14159265358979323846264;\nconst float ANGLE_STEP = {ANGLE_STEP};\n\nfloat outlineMaxAlphaAtPos(vec2 pos) {\n if (uThickness.x == 0. || uThickness.y == 0.) {\n return 0.;\n }\n vec4 displacedColor;\n vec2 displacedPos;\n float maxAlpha = 0.;\n for (float angle = 0.; angle <= DOUBLE_PI; angle += ANGLE_STEP) {\n displacedPos.x = vUv.x + uThickness.x * cos(angle);\n displacedPos.y = vUv.y + uThickness.y * sin(angle);\n displacedColor = texture2D(sampler, clamp(displacedPos, uInputClamp.xy, uInputClamp.zw));\n maxAlpha = max(maxAlpha, displacedColor.a);\n }\n return maxAlpha;\n}\n\nvoid main(void) {\n vec4 sourceColor = texture2D(sampler, vUv);\n vec4 contentColor = sourceColor * float(uKnockout < 0.5);\n float outlineAlpha = uAlpha * outlineMaxAlphaAtPos(vUv.xy) * (1.-sourceColor.a);\n vec4 outlineColor = vec4(vec3(uColor) * outlineAlpha, outlineAlpha);\n gl_FragColor = contentColor + outlineColor;\n}", q = class extends H {
6081
6135
  static {
6082
- Ni = this;
6136
+ Pi = this;
6083
6137
  }
6084
6138
  static MIN_SAMPLES = 1;
6085
6139
  static MAX_SAMPLES = 100;
6086
6140
  static getAngleStep(e) {
6087
- return Number.parseFloat((Math.PI * 2 / Math.max(e * Ni.MAX_SAMPLES, Ni.MIN_SAMPLES)).toFixed(7));
6141
+ return Number.parseFloat((Math.PI * 2 / Math.max(e * Pi.MAX_SAMPLES, Pi.MIN_SAMPLES)).toFixed(7));
6088
6142
  }
6089
6143
  _color = new T();
6090
6144
  constructor(e, t = []) {
6091
6145
  super(), this.setProperties(e).append(t), this.material = new F({ gl: {
6092
6146
  vertex: "precision mediump float;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
6093
- fragment: Pi.replace(/\{ANGLE_STEP\}/, Ni.getAngleStep(this.quality).toFixed(7))
6147
+ fragment: Fi.replace(/\{ANGLE_STEP\}/, Pi.getAngleStep(this.quality).toFixed(7))
6094
6148
  } });
6095
6149
  }
6096
6150
  apply(e, t) {
@@ -6100,7 +6154,7 @@ var Mi, Ni, Pi = "precision highp float;\nvarying vec2 vUv;\nuniform sampler2D s
6100
6154
  uThickness: [this.width / t.width, this.width / t.height],
6101
6155
  uColor: this._color.toArray().slice(0, 3),
6102
6156
  uAlpha: this.opacity === 1 ? this._color.a : this.opacity,
6103
- uAngleStep: Ni.getAngleStep(this.quality),
6157
+ uAngleStep: Pi.getAngleStep(this.quality),
6104
6158
  uKnockout: +!!this.knockout,
6105
6159
  uInputClamp: [
6106
6160
  0,
@@ -6112,12 +6166,12 @@ var Mi, Ni, Pi = "precision highp float;\nvarying vec2 vUv;\nuniform sampler2D s
6112
6166
  });
6113
6167
  }
6114
6168
  };
6115
- O([_({ fallback: "#000000ff" }), D("design:type", Object)], q.prototype, "color", void 0), O([_({ fallback: 1 }), D("design:type", Number)], q.prototype, "width", void 0), O([_({ fallback: "solid" }), D("design:type", String)], q.prototype, "style", void 0), O([_(), D("design:type", Object)], q.prototype, "image", void 0), O([_({ fallback: 1 }), D("design:type", Number)], q.prototype, "opacity", void 0), O([_({ fallback: .1 }), D("design:type", Number)], q.prototype, "quality", void 0), O([_({ fallback: !1 }), D("design:type", Boolean)], q.prototype, "knockout", void 0), q = Ni = O([x("OutlineEffect"), D("design:paramtypes", [typeof (Mi = typeof Partial < "u" && Partial) == "function" ? Mi : Object, Array])], q);
6169
+ O([_({ fallback: "#000000ff" }), D("design:type", Object)], q.prototype, "color", void 0), O([_({ fallback: 1 }), D("design:type", Number)], q.prototype, "width", void 0), O([_({ fallback: "solid" }), D("design:type", String)], q.prototype, "style", void 0), O([_(), D("design:type", Object)], q.prototype, "image", void 0), O([_({ fallback: 1 }), D("design:type", Number)], q.prototype, "opacity", void 0), O([_({ fallback: .1 }), D("design:type", Number)], q.prototype, "quality", void 0), O([_({ fallback: !1 }), D("design:type", Boolean)], q.prototype, "knockout", void 0), q = Pi = O([x("OutlineEffect"), D("design:paramtypes", [typeof (Ni = typeof Partial < "u" && Partial) == "function" ? Ni : Object, Array])], q);
6116
6170
  //#endregion
6117
6171
  //#region src/scene/effects/PixelateEffect.ts
6118
- var Fi, Ii, Li = class extends H {
6172
+ var Ii, Li, Ri = class extends H {
6119
6173
  static {
6120
- Ii = this;
6174
+ Li = this;
6121
6175
  }
6122
6176
  static material = new F({ gl: {
6123
6177
  vertex: "attribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
@@ -6133,16 +6187,16 @@ var Fi, Ii, Li = class extends H {
6133
6187
  offset: [(r[0] + i[0]) / t.width, 1 - (r[1] + i[1]) / t.height],
6134
6188
  step: [this.strength * r[0] / t.width, this.strength * r[1] / t.height]
6135
6189
  };
6136
- I.draw(e, Ii.material, a);
6190
+ I.draw(e, Li.material, a);
6137
6191
  });
6138
6192
  }
6139
6193
  };
6140
- O([_({ fallback: 10 }), D("design:type", Number)], Li.prototype, "strength", void 0), Li = Ii = O([x("PixelateEffect"), D("design:paramtypes", [typeof (Fi = typeof Partial < "u" && Partial) == "function" ? Fi : Object, Array])], Li);
6194
+ O([_({ fallback: 10 }), D("design:type", Number)], Ri.prototype, "strength", void 0), Ri = Li = O([x("PixelateEffect"), D("design:paramtypes", [typeof (Ii = typeof Partial < "u" && Partial) == "function" ? Ii : Object, Array])], Ri);
6141
6195
  //#endregion
6142
6196
  //#region src/scene/effects/ZoomBlurEffect.ts
6143
- var Ri, zi, Bi = class extends H {
6197
+ var zi, Bi, Vi = class extends H {
6144
6198
  static {
6145
- zi = this;
6199
+ Bi = this;
6146
6200
  }
6147
6201
  static material = new F({ gl: {
6148
6202
  vertex: "attribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
@@ -6153,7 +6207,7 @@ var Ri, zi, Bi = class extends H {
6153
6207
  }
6154
6208
  apply(e, t) {
6155
6209
  t.redraw(e, () => {
6156
- I.draw(e, zi.material, {
6210
+ I.draw(e, Bi.material, {
6157
6211
  sampler: 0,
6158
6212
  uCenter: [t.width / 2, t.height / 2],
6159
6213
  uInnerRadius: this.innerRadius,
@@ -6169,10 +6223,10 @@ var Ri, zi, Bi = class extends H {
6169
6223
  });
6170
6224
  }
6171
6225
  };
6172
- O([_(), D("design:type", Array)], Bi.prototype, "center", void 0), O([_({ fallback: 20 }), D("design:type", Number)], Bi.prototype, "innerRadius", void 0), O([_({ fallback: -1 }), D("design:type", Number)], Bi.prototype, "radius", void 0), O([_({ fallback: .1 }), D("design:type", Number)], Bi.prototype, "strength", void 0), Bi = zi = O([x("ZoomBlurEffect"), D("design:paramtypes", [typeof (Ri = typeof Partial < "u" && Partial) == "function" ? Ri : Object, Array])], Bi);
6226
+ O([_(), D("design:type", Array)], Vi.prototype, "center", void 0), O([_({ fallback: 20 }), D("design:type", Number)], Vi.prototype, "innerRadius", void 0), O([_({ fallback: -1 }), D("design:type", Number)], Vi.prototype, "radius", void 0), O([_({ fallback: .1 }), D("design:type", Number)], Vi.prototype, "strength", void 0), Vi = Bi = O([x("ZoomBlurEffect"), D("design:paramtypes", [typeof (zi = typeof Partial < "u" && Partial) == "function" ? zi : Object, Array])], Vi);
6173
6227
  //#endregion
6174
6228
  //#region src/scene/2d/element/utils.ts
6175
- function Vi(e, t) {
6229
+ function Hi(e, t) {
6176
6230
  let { x: n, y: r, width: i, height: a } = t, o = !1, s = new v().translate(-n, -r).scale(1 / i, 1 / a);
6177
6231
  if (e.cropRect) {
6178
6232
  let { left: t = 0, top: n = 0, right: r = 0, bottom: i = 0 } = e.cropRect;
@@ -6253,7 +6307,7 @@ var J = class extends C {
6253
6307
  let i = this.animatedTexture?.currentFrame.texture ?? this.texture;
6254
6308
  r = {
6255
6309
  ...r,
6256
- ...Vi(this, this.tile && i ? {
6310
+ ...Hi(this, this.tile && i ? {
6257
6311
  x: 0,
6258
6312
  y: 0,
6259
6313
  width: i.sourceWidth,
@@ -6292,7 +6346,7 @@ var J = class extends C {
6292
6346
  O([_({ fallback: !0 }), D("design:type", Boolean)], J.prototype, "enabled", void 0), O([_(), D("design:type", Object)], J.prototype, "color", void 0), O([_(), D("design:type", Object)], J.prototype, "image", void 0), O([_(), D("design:type", Object)], J.prototype, "linearGradient", void 0), O([_(), D("design:type", Object)], J.prototype, "radialGradient", void 0), O([_(), D("design:type", Object)], J.prototype, "cropRect", void 0), O([_(), D("design:type", Object)], J.prototype, "stretchRect", void 0), O([_(), D("design:type", Object)], J.prototype, "dpi", void 0), O([_(), D("design:type", Object)], J.prototype, "rotateWithShape", void 0), O([_(), D("design:type", Object)], J.prototype, "tile", void 0), O([_(), D("design:type", Object)], J.prototype, "opacity", void 0);
6293
6347
  //#endregion
6294
6348
  //#region src/scene/2d/element/Element2DBackground.ts
6295
- var Hi = class extends J {
6349
+ var Ui = class extends J {
6296
6350
  setProperties(e) {
6297
6351
  return super._setProperties(d(e) ? void 0 : f(e));
6298
6352
  }
@@ -6304,14 +6358,14 @@ var Hi = class extends J {
6304
6358
  }
6305
6359
  }
6306
6360
  };
6307
- O([_(), D("design:type", Object)], Hi.prototype, "fillWithShape", void 0);
6361
+ O([_(), D("design:type", Object)], Ui.prototype, "fillWithShape", void 0);
6308
6362
  //#endregion
6309
6363
  //#region src/scene/2d/element/Element2DChart.ts
6310
- var Ui;
6311
- function Wi() {
6312
- return Ui ||= import("echarts").then((e) => e?.init ? e : e?.default).catch(() => void 0), Ui;
6364
+ var Wi;
6365
+ function Gi() {
6366
+ return Wi ||= import("echarts").then((e) => e?.init ? e : e?.default).catch(() => void 0), Wi;
6313
6367
  }
6314
- function Gi(e) {
6368
+ function Ki(e) {
6315
6369
  if (!e) return { show: !1 };
6316
6370
  switch (e) {
6317
6371
  case "bottom": return {
@@ -6377,7 +6431,7 @@ var Y = class extends C {
6377
6431
  this._teardown(), this._parent.requestDraw();
6378
6432
  return;
6379
6433
  }
6380
- let n = await Wi();
6434
+ let n = await Gi();
6381
6435
  if (!n) {
6382
6436
  console.warn("[modern-canvas] chart rendering requires the optional \"echarts\" dependency (e.g. `pnpm add echarts`)");
6383
6437
  return;
@@ -6426,7 +6480,7 @@ var Y = class extends C {
6426
6480
  text: this.title,
6427
6481
  left: "center"
6428
6482
  } : void 0,
6429
- legend: Gi(this.legend),
6483
+ legend: Ki(this.legend),
6430
6484
  tooltip: {}
6431
6485
  };
6432
6486
  if (n) {
@@ -6473,7 +6527,7 @@ var Y = class extends C {
6473
6527
  O([_({ fallback: !0 }), D("design:type", Boolean)], Y.prototype, "enabled", void 0), O([_({ fallback: "column" }), D("design:type", Object)], Y.prototype, "type", void 0), O([_(), D("design:type", Object)], Y.prototype, "grouping", void 0), O([_({ fallback: () => [] }), D("design:type", Object)], Y.prototype, "categories", void 0), O([_({ fallback: () => [] }), D("design:type", Object)], Y.prototype, "series", void 0), O([_(), D("design:type", Object)], Y.prototype, "title", void 0), O([_(), D("design:type", Object)], Y.prototype, "legend", void 0), O([_(), D("design:type", Object)], Y.prototype, "categoryAxis", void 0), O([_(), D("design:type", Object)], Y.prototype, "valueAxis", void 0);
6474
6528
  //#endregion
6475
6529
  //#region src/scene/2d/element/Element2DConnection.ts
6476
- var Ki = class extends C {
6530
+ var qi = class extends C {
6477
6531
  _parent;
6478
6532
  _routeSig;
6479
6533
  _routePath;
@@ -6511,7 +6565,7 @@ var Ki = class extends C {
6511
6565
  y: Math.sin(n.ang)
6512
6566
  }, {
6513
6567
  point: e,
6514
- dir: qi(r, t.globalRotation)
6568
+ dir: Ji(r, t.globalRotation)
6515
6569
  };
6516
6570
  }
6517
6571
  }
@@ -6528,8 +6582,8 @@ var Ki = class extends C {
6528
6582
  return (r !== this._routeSig || !this._routePath) && (this._routeSig = r, this._routePath = Rr(this.mode, e ?? t, t ?? e)), this._routePath;
6529
6583
  }
6530
6584
  };
6531
- O([_(), D("design:type", Object)], Ki.prototype, "start", void 0), O([_(), D("design:type", Object)], Ki.prototype, "end", void 0), O([_({ fallback: "straight" }), D("design:type", Object)], Ki.prototype, "mode", void 0);
6532
- function qi(e, t) {
6585
+ O([_(), D("design:type", Object)], qi.prototype, "start", void 0), O([_(), D("design:type", Object)], qi.prototype, "end", void 0), O([_({ fallback: "straight" }), D("design:type", Object)], qi.prototype, "mode", void 0);
6586
+ function Ji(e, t) {
6533
6587
  if (!t) return e;
6534
6588
  let n = Math.cos(t), r = Math.sin(t);
6535
6589
  return {
@@ -6539,7 +6593,7 @@ function qi(e, t) {
6539
6593
  }
6540
6594
  //#endregion
6541
6595
  //#region src/scene/2d/element/Element2DForeground.ts
6542
- var Ji = class extends J {
6596
+ var Yi = class extends J {
6543
6597
  setProperties(e) {
6544
6598
  return super._setProperties(d(e) ? void 0 : g(e));
6545
6599
  }
@@ -6551,10 +6605,10 @@ var Ji = class extends J {
6551
6605
  }
6552
6606
  }
6553
6607
  };
6554
- O([_(), D("design:type", Object)], Ji.prototype, "fillWithShape", void 0);
6608
+ O([_(), D("design:type", Object)], Yi.prototype, "fillWithShape", void 0);
6555
6609
  //#endregion
6556
6610
  //#region src/scene/2d/element/Element2DOutline.ts
6557
- var Yi = class extends J {
6611
+ var Xi = class extends J {
6558
6612
  setProperties(e) {
6559
6613
  return super._setProperties(d(e) ? void 0 : ee(e));
6560
6614
  }
@@ -6574,7 +6628,7 @@ var Yi = class extends J {
6574
6628
  }
6575
6629
  draw() {
6576
6630
  let { width: e, height: t } = this._parent.size, n = this._parent.context;
6577
- this.image === "viewport" ? n.strokeStyle = new lr() : n.strokeStyle = this.texture ?? this.color ?? "#000000FF", n.lineWidth = this.width || 1, n.lineCap = this.lineCap, n.lineJoin = this.lineJoin, n.stroke({ ...Vi(this, {
6631
+ this.image === "viewport" ? n.strokeStyle = new lr() : n.strokeStyle = this.texture ?? this.color ?? "#000000FF", n.lineWidth = this.width || 1, n.lineCap = this.lineCap, n.lineJoin = this.lineJoin, n.stroke({ ...Hi(this, {
6578
6632
  x: 0,
6579
6633
  y: 0,
6580
6634
  width: e,
@@ -6582,10 +6636,10 @@ var Yi = class extends J {
6582
6636
  }) });
6583
6637
  }
6584
6638
  };
6585
- O([_(), D("design:type", Object)], Yi.prototype, "color", void 0), O([_(), D("design:type", Object)], Yi.prototype, "width", void 0), O([_({ fallback: "solid" }), D("design:type", Object)], Yi.prototype, "style", void 0), O([_({ fallback: "butt" }), D("design:type", Object)], Yi.prototype, "lineCap", void 0), O([_({ fallback: "miter" }), D("design:type", Object)], Yi.prototype, "lineJoin", void 0);
6639
+ O([_(), D("design:type", Object)], Xi.prototype, "color", void 0), O([_(), D("design:type", Object)], Xi.prototype, "width", void 0), O([_({ fallback: "solid" }), D("design:type", Object)], Xi.prototype, "style", void 0), O([_({ fallback: "butt" }), D("design:type", Object)], Xi.prototype, "lineCap", void 0), O([_({ fallback: "miter" }), D("design:type", Object)], Xi.prototype, "lineJoin", void 0);
6586
6640
  //#endregion
6587
6641
  //#region src/scene/2d/element/Element2DShadow.ts
6588
- var Xi = class extends C {
6642
+ var Zi = class extends C {
6589
6643
  _parent;
6590
6644
  constructor(e) {
6591
6645
  super(), this._parent = e;
@@ -6606,13 +6660,13 @@ var Xi = class extends C {
6606
6660
  }
6607
6661
  updateEffect() {
6608
6662
  let e = "__$shadow", t = this._parent.getNode(e);
6609
- this.enabled && (this.blur || this.offsetX || this.offsetY) ? (t || (t = new gi({ name: e }), this._parent.appendChild(t, "back")), t.setProperties(this.getProperties())) : t && this._parent.removeChild(t);
6663
+ this.enabled && (this.blur || this.offsetX || this.offsetY) ? (t || (t = new _i({ name: e }), this._parent.appendChild(t, "back")), t.setProperties(this.getProperties())) : t && this._parent.removeChild(t);
6610
6664
  }
6611
6665
  };
6612
- O([_({ fallback: !0 }), D("design:type", Boolean)], Xi.prototype, "enabled", void 0), O([_({ fallback: "#000000FF" }), D("design:type", Object)], Xi.prototype, "color", void 0), O([_({ fallback: 0 }), D("design:type", Object)], Xi.prototype, "blur", void 0), O([_({ fallback: 0 }), D("design:type", Object)], Xi.prototype, "offsetY", void 0), O([_({ fallback: 0 }), D("design:type", Object)], Xi.prototype, "offsetX", void 0);
6666
+ O([_({ fallback: !0 }), D("design:type", Boolean)], Zi.prototype, "enabled", void 0), O([_({ fallback: "#000000FF" }), D("design:type", Object)], Zi.prototype, "color", void 0), O([_({ fallback: 0 }), D("design:type", Object)], Zi.prototype, "blur", void 0), O([_({ fallback: 0 }), D("design:type", Object)], Zi.prototype, "offsetY", void 0), O([_({ fallback: 0 }), D("design:type", Object)], Zi.prototype, "offsetX", void 0);
6613
6667
  //#endregion
6614
6668
  //#region src/scene/2d/element/Element2DShape.ts
6615
- var Zi = class extends C {
6669
+ var Qi = class extends C {
6616
6670
  _parent;
6617
6671
  _path2DSet = new le();
6618
6672
  _localPath;
@@ -6710,24 +6764,24 @@ var Zi = class extends C {
6710
6764
  t && n && (r ? e.roundRect(0, 0, t, n, r) : e.rect(0, 0, t, n));
6711
6765
  }
6712
6766
  };
6713
- O([_({ fallback: !0 }), D("design:type", Boolean)], Zi.prototype, "enabled", void 0), O([_(), D("design:type", Object)], Zi.prototype, "preset", void 0), O([_(), D("design:type", Object)], Zi.prototype, "svg", void 0), O([_(), D("design:type", Object)], Zi.prototype, "viewBox", void 0), O([_(), D("design:type", Object)], Zi.prototype, "paths", void 0), O([_(), D("design:type", Object)], Zi.prototype, "connectionPoints", void 0);
6767
+ O([_({ fallback: !0 }), D("design:type", Boolean)], Qi.prototype, "enabled", void 0), O([_(), D("design:type", Object)], Qi.prototype, "preset", void 0), O([_(), D("design:type", Object)], Qi.prototype, "svg", void 0), O([_(), D("design:type", Object)], Qi.prototype, "viewBox", void 0), O([_(), D("design:type", Object)], Qi.prototype, "paths", void 0), O([_(), D("design:type", Object)], Qi.prototype, "connectionPoints", void 0);
6714
6768
  //#endregion
6715
6769
  //#region src/scene/2d/element/Element2DStyle.ts
6716
- var Qi = class extends w {
6770
+ var $i = class extends w {
6717
6771
  constructor(e) {
6718
6772
  super(), this.setProperties(e);
6719
6773
  }
6720
- }, $i = {
6774
+ }, ea = {
6721
6775
  ...o(),
6722
6776
  left: 0,
6723
6777
  top: 0,
6724
6778
  width: 0,
6725
6779
  height: 0
6726
6780
  };
6727
- for (let e in $i) i(Qi, e, { fallback: $i[e] });
6781
+ for (let e in ea) i($i, e, { fallback: ea[e] });
6728
6782
  //#endregion
6729
6783
  //#region src/scene/2d/element/Element2DTable.ts
6730
- var ea = 100, ta = 40, na = class extends C {
6784
+ var ta = 100, na = 40, ra = class extends C {
6731
6785
  _parent;
6732
6786
  _cellNodes = /* @__PURE__ */ new Map();
6733
6787
  _cellSnapshots = /* @__PURE__ */ new Map();
@@ -6758,10 +6812,10 @@ var ea = 100, ta = 40, na = class extends C {
6758
6812
  return !!(this.enabled && this.cells.length);
6759
6813
  }
6760
6814
  get gridWidth() {
6761
- return this.columns.reduce((e, t) => e + (t.width || ea), 0);
6815
+ return this.columns.reduce((e, t) => e + (t.width || ta), 0);
6762
6816
  }
6763
6817
  get gridHeight() {
6764
- return this.rows.reduce((e, t) => e + (t.height || ta), 0);
6818
+ return this.rows.reduce((e, t) => e + (t.height || na), 0);
6765
6819
  }
6766
6820
  update() {
6767
6821
  if (this._dirty = !1, !this.isValid()) {
@@ -6771,9 +6825,9 @@ var ea = 100, ta = 40, na = class extends C {
6771
6825
  let { columns: e, rows: t, cells: n } = this, r = e.length, i = t.length;
6772
6826
  for (let e of n) r = Math.max(r, e.col + (e.colSpan || 1)), i = Math.max(i, e.row + (e.rowSpan || 1));
6773
6827
  let a = [0];
6774
- for (let t = 0; t < r; t++) a.push(a[t] + (e[t]?.width || ea));
6828
+ for (let t = 0; t < r; t++) a.push(a[t] + (e[t]?.width || ta));
6775
6829
  let o = [0];
6776
- for (let e = 0; e < i; e++) o.push(o[e] + (t[e]?.height || ta));
6830
+ for (let e = 0; e < i; e++) o.push(o[e] + (t[e]?.height || na));
6777
6831
  this._parent.size.set(a[e.length] ?? 0, o[t.length] ?? 0);
6778
6832
  let s = /* @__PURE__ */ new Set();
6779
6833
  for (let e of n) {
@@ -6810,10 +6864,10 @@ var ea = 100, ta = 40, na = class extends C {
6810
6864
  this._clearCells();
6811
6865
  }
6812
6866
  };
6813
- O([_({ fallback: !0 }), D("design:type", Boolean)], na.prototype, "enabled", void 0), O([_({ fallback: () => [] }), D("design:type", Object)], na.prototype, "columns", void 0), O([_({ fallback: () => [] }), D("design:type", Object)], na.prototype, "rows", void 0), O([_({ fallback: () => [] }), D("design:type", Object)], na.prototype, "cells", void 0);
6867
+ O([_({ fallback: !0 }), D("design:type", Boolean)], ra.prototype, "enabled", void 0), O([_({ fallback: () => [] }), D("design:type", Object)], ra.prototype, "columns", void 0), O([_({ fallback: () => [] }), D("design:type", Object)], ra.prototype, "rows", void 0), O([_({ fallback: () => [] }), D("design:type", Object)], ra.prototype, "cells", void 0);
6814
6868
  //#endregion
6815
6869
  //#region src/scene/2d/element/Element2DText.ts
6816
- var ra, X = class extends C {
6870
+ var ia, X = class extends C {
6817
6871
  _parent;
6818
6872
  base;
6819
6873
  get textContent() {
@@ -6924,7 +6978,7 @@ var ra, X = class extends C {
6924
6978
  if (n.style.fill && !d(n.style.fill)) if (typeof n.style.fill == "object") {
6925
6979
  let r = n.style.fill, o = this._textureMap.get(`${a}.${i}.fill`) ?? this._textureMap.get(`${a}.fill`) ?? this._textureMap.get("fill");
6926
6980
  r.enabled !== !1 && (o || r.color) && (e.addPath(n), e.style = { ...n.style }, e.fillStyle = o?.texture ?? r.color, e.fill({
6927
- ...Vi(r, o?.box ?? {
6981
+ ...Hi(r, o?.box ?? {
6928
6982
  x: 0,
6929
6983
  y: 0,
6930
6984
  width: this._parent.size.width,
@@ -6936,7 +6990,7 @@ var ra, X = class extends C {
6936
6990
  if (n.style.stroke && !d(n.style.stroke)) if (typeof n.style.stroke == "object") {
6937
6991
  let r = n.style.stroke, o = this._textureMap.get(`${a}.${i}.outline`) ?? this._textureMap.get(`${a}.outline`) ?? this._textureMap.get("outline");
6938
6992
  r.enabled !== !1 && (o || r.color) && (r.width === void 0 || r.width) && (e.addPath(n), e.style = { ...n.style }, e.lineWidth = r.width || 1, e.strokeStyle = o?.texture ?? r.color, e.lineCap = r.lineCap, e.lineJoin = r.lineJoin, e.stroke({
6939
- ...Vi(r, o?.box ?? {
6993
+ ...Hi(r, o?.box ?? {
6940
6994
  x: 0,
6941
6995
  y: 0,
6942
6996
  width: this._parent.size.width,
@@ -6966,7 +7020,7 @@ var ra, X = class extends C {
6966
7020
  }
6967
7021
  process(e) {}
6968
7022
  };
6969
- O([_({ fallback: !0 }), D("design:type", Object)], X.prototype, "enabled", void 0), O([_({ fallback: () => [] }), D("design:type", Object)], X.prototype, "content", void 0), O([_({ alias: "_parent.style.json" }), D("design:type", Object)], X.prototype, "style", void 0), O([_(), D("design:type", Object)], X.prototype, "effects", void 0), O([_(), D("design:type", Object)], X.prototype, "fill", void 0), O([_(), D("design:type", Object)], X.prototype, "outline", void 0), O([_({ alias: "base.measureDom" }), D("design:type", typeof (ra = typeof HTMLElement < "u" && HTMLElement) == "function" ? ra : Object)], X.prototype, "measureDom", void 0), O([_({ alias: "base.fonts" }), D("design:type", Object)], X.prototype, "fonts", void 0), O([_({ fallback: "auto" }), D("design:type", Object)], X.prototype, "drawMode", void 0);
7023
+ O([_({ fallback: !0 }), D("design:type", Object)], X.prototype, "enabled", void 0), O([_({ fallback: () => [] }), D("design:type", Object)], X.prototype, "content", void 0), O([_({ alias: "_parent.style.json" }), D("design:type", Object)], X.prototype, "style", void 0), O([_(), D("design:type", Object)], X.prototype, "effects", void 0), O([_(), D("design:type", Object)], X.prototype, "fill", void 0), O([_(), D("design:type", Object)], X.prototype, "outline", void 0), O([_({ alias: "base.measureDom" }), D("design:type", typeof (ia = typeof HTMLElement < "u" && HTMLElement) == "function" ? ia : Object)], X.prototype, "measureDom", void 0), O([_({ alias: "base.fonts" }), D("design:type", Object)], X.prototype, "fonts", void 0), O([_({ fallback: "auto" }), D("design:type", Object)], X.prototype, "drawMode", void 0);
6970
7024
  //#endregion
6971
7025
  //#region src/scene/2d/element/Flexbox.ts
6972
7026
  var Z = {
@@ -6979,7 +7033,7 @@ var Z = {
6979
7033
  horizontal: 6,
6980
7034
  vertical: 7,
6981
7035
  all: 8
6982
- }, ia = {
7036
+ }, aa = {
6983
7037
  column: 0,
6984
7038
  row: 1,
6985
7039
  all: 2
@@ -6993,42 +7047,42 @@ var Z = {
6993
7047
  "space-between": 6,
6994
7048
  "space-around": 7,
6995
7049
  "space-evenly": 8
6996
- }, aa = {
7050
+ }, oa = {
6997
7051
  flex: 0,
6998
7052
  none: 1,
6999
7053
  contents: 2
7000
- }, oa = {
7054
+ }, sa = {
7001
7055
  inherit: 0,
7002
7056
  ltr: 1,
7003
7057
  rtl: 2
7004
- }, sa = {
7058
+ }, ca = {
7005
7059
  column: 0,
7006
7060
  "column-reverse": 1,
7007
7061
  row: 2,
7008
7062
  "row-reverse": 3
7009
- }, ca = {
7063
+ }, la = {
7010
7064
  "no-wrap": 0,
7011
7065
  wrap: 1,
7012
7066
  "Wrap-reverse": 2
7013
- }, la = {
7067
+ }, ua = {
7014
7068
  "flex-start": 0,
7015
7069
  center: 1,
7016
7070
  "flex-end": 2,
7017
7071
  "space-between": 3,
7018
7072
  "space-around": 4,
7019
7073
  "space-evenly": 5
7020
- }, ua = {
7074
+ }, da = {
7021
7075
  visible: 0,
7022
7076
  hidden: 1,
7023
7077
  scroll: 2
7024
- }, da = {
7078
+ }, fa = {
7025
7079
  static: 0,
7026
7080
  relative: 1,
7027
7081
  absolute: 2
7028
- }, fa = {
7082
+ }, pa = {
7029
7083
  "border-box": 0,
7030
7084
  "content-box": 1
7031
- }, pa = class e {
7085
+ }, ma = class e {
7032
7086
  _parent;
7033
7087
  static _yoga;
7034
7088
  static async load() {
@@ -7040,14 +7094,14 @@ var Z = {
7040
7094
  this._parent = e, this._addChild = this._addChild.bind(this), this._removeChild = this._removeChild.bind(this), this._parent.on("addChild", this._addChild), this._parent.on("removeChild", this._removeChild);
7041
7095
  }
7042
7096
  _addChild(e, t) {
7043
- if (e instanceof ya && e.flexbox.node && this.node) {
7097
+ if (e instanceof ba && e.flexbox.node && this.node) {
7044
7098
  this.node.insertChild(e.flexbox.node, t);
7045
7099
  let n = e.style.getProperties();
7046
7100
  for (let t in n) e.flexbox.updateStyleProperty(t, n[t]);
7047
7101
  }
7048
7102
  }
7049
7103
  _removeChild(e, t) {
7050
- e instanceof ya && e.flexbox.node && this.node && this.node.removeChild(e.flexbox.node);
7104
+ e instanceof ba && e.flexbox.node && this.node && this.node.removeChild(e.flexbox.node);
7051
7105
  }
7052
7106
  updateStyleProperty(e, t) {
7053
7107
  let n = this.node;
@@ -7081,10 +7135,10 @@ var Z = {
7081
7135
  n.setBorder(Z.all, this._parent.style.borderWidth);
7082
7136
  break;
7083
7137
  case "direction":
7084
- n.setDirection(t ? oa[t] ?? oa.inherit : oa.inherit);
7138
+ n.setDirection(t ? sa[t] ?? sa.inherit : sa.inherit);
7085
7139
  break;
7086
7140
  case "display":
7087
- n.setDisplay(t ? aa[t] ?? aa.flex : aa.flex);
7141
+ n.setDisplay(t ? oa[t] ?? oa.flex : oa.flex);
7088
7142
  break;
7089
7143
  case "flex":
7090
7144
  n.setFlex(t);
@@ -7093,7 +7147,7 @@ var Z = {
7093
7147
  n.setFlexBasis(t);
7094
7148
  break;
7095
7149
  case "flexDirection":
7096
- n.setFlexDirection(t ? sa[t] ?? sa.row : sa.row);
7150
+ n.setFlexDirection(t ? ca[t] ?? ca.row : ca.row);
7097
7151
  break;
7098
7152
  case "flexGrow":
7099
7153
  n.setFlexGrow(t);
@@ -7102,16 +7156,16 @@ var Z = {
7102
7156
  n.setFlexShrink(t);
7103
7157
  break;
7104
7158
  case "flexWrap":
7105
- n.setFlexWrap(t ? ca[t] ?? ca.wrap : ca.wrap);
7159
+ n.setFlexWrap(t ? la[t] ?? la.wrap : la.wrap);
7106
7160
  break;
7107
7161
  case "height":
7108
7162
  n.setHeight(t);
7109
7163
  break;
7110
7164
  case "justifyContent":
7111
- n.setJustifyContent(t ? la[t] ?? la["flex-start"] : la["flex-start"]);
7165
+ n.setJustifyContent(t ? ua[t] ?? ua["flex-start"] : ua["flex-start"]);
7112
7166
  break;
7113
7167
  case "gap":
7114
- t !== void 0 && n.setGap(ia.all, t);
7168
+ t !== void 0 && n.setGap(aa.all, t);
7115
7169
  break;
7116
7170
  case "marginTop":
7117
7171
  n.setMargin(Z.top, t);
@@ -7141,7 +7195,7 @@ var Z = {
7141
7195
  n.setMinWidth(t);
7142
7196
  break;
7143
7197
  case "overflow":
7144
- n.setOverflow(t ? ua[t] ?? ua.visible : ua.visible);
7198
+ n.setOverflow(t ? da[t] ?? da.visible : da.visible);
7145
7199
  break;
7146
7200
  case "paddingTop":
7147
7201
  n.setPadding(Z.top, t);
@@ -7171,10 +7225,10 @@ var Z = {
7171
7225
  n.setPosition(Z.right, t);
7172
7226
  break;
7173
7227
  case "position":
7174
- n.setPositionType(t ? da[t] ?? da.relative : da.relative);
7228
+ n.setPositionType(t ? fa[t] ?? fa.relative : fa.relative);
7175
7229
  break;
7176
7230
  case "boxSizing":
7177
- n.setBoxSizing(t ? fa[t] ?? fa["content-box"] : fa["content-box"]);
7231
+ n.setBoxSizing(t ? pa[t] ?? pa["content-box"] : pa["content-box"]);
7178
7232
  break;
7179
7233
  case "width":
7180
7234
  n.setWidth(t);
@@ -7185,7 +7239,7 @@ var Z = {
7185
7239
  }
7186
7240
  update() {
7187
7241
  let e = this._parent, t = this.node;
7188
- if (e.getParent()?.flexbox?.update(), e.globalDisplay === "flex" && t && (t.isDirty() && t.calculateLayout(void 0, void 0, oa.ltr), t.hasNewLayout())) {
7242
+ if (e.getParent()?.flexbox?.update(), e.globalDisplay === "flex" && t && (t.isDirty() && t.calculateLayout(void 0, void 0, sa.ltr), t.hasNewLayout())) {
7189
7243
  let { left: n, top: r, width: i, height: a } = t.getComputedLayout();
7190
7244
  (!Number.isNaN(n) && n !== e.position.x || !Number.isNaN(r) && r !== e.position.y) && e.position.set(n, r), (!Number.isNaN(i) && i !== e.size.x || !Number.isNaN(a) && a !== e.size.y) && e.size.set(i, a), t.markLayoutSeen();
7191
7245
  }
@@ -7193,13 +7247,13 @@ var Z = {
7193
7247
  destroy() {
7194
7248
  this.node?.free(), this.node = void 0;
7195
7249
  }
7196
- }, ma, ha = new Set(Object.keys(a())), ga = new Set(Object.keys(s())), _a = new y(), va = [
7250
+ }, ha, ga = new Set(Object.keys(a())), _a = new Set(Object.keys(s())), va = new y(), ya = [
7197
7251
  [0, 0],
7198
7252
  [1, 0],
7199
7253
  [1, 1],
7200
7254
  [0, 1]
7201
- ], ya = class extends Pr {
7202
- flexbox = new pa(this);
7255
+ ], ba = class extends Pr {
7256
+ flexbox = new ma(this);
7203
7257
  aabb = new mt();
7204
7258
  globalAabb = new mt();
7205
7259
  _parentGlobalDisplay;
@@ -7212,7 +7266,7 @@ var Z = {
7212
7266
  });
7213
7267
  _allowPointerEvents = !0;
7214
7268
  _overflowHidden = !1;
7215
- _style = new Qi().on("updateProperty", (...e) => {
7269
+ _style = new $i().on("updateProperty", (...e) => {
7216
7270
  this.onUpdateStyleProperty(e[0], e[1], e[2]);
7217
7271
  });
7218
7272
  get style() {
@@ -7226,14 +7280,14 @@ var Z = {
7226
7280
  this._endBatch();
7227
7281
  }
7228
7282
  }
7229
- _background = new Hi(this);
7283
+ _background = new Ui(this);
7230
7284
  get background() {
7231
7285
  return this._background;
7232
7286
  }
7233
7287
  set background(e) {
7234
7288
  this._background.resetProperties().setProperties(e);
7235
7289
  }
7236
- _shape = new Zi(this);
7290
+ _shape = new Qi(this);
7237
7291
  get shape() {
7238
7292
  return this._shape;
7239
7293
  }
@@ -7247,14 +7301,14 @@ var Z = {
7247
7301
  set fill(e) {
7248
7302
  this._fill.resetProperties().setProperties(e);
7249
7303
  }
7250
- _outline = new Yi(this);
7304
+ _outline = new Xi(this);
7251
7305
  get outline() {
7252
7306
  return this._outline;
7253
7307
  }
7254
7308
  set outline(e) {
7255
7309
  this._outline.resetProperties().setProperties(e);
7256
7310
  }
7257
- _foreground = new Ji(this);
7311
+ _foreground = new Yi(this);
7258
7312
  get foreground() {
7259
7313
  return this._foreground;
7260
7314
  }
@@ -7268,21 +7322,21 @@ var Z = {
7268
7322
  set text(e) {
7269
7323
  this._text.resetProperties().setProperties(e);
7270
7324
  }
7271
- _shadow = new Xi(this);
7325
+ _shadow = new Zi(this);
7272
7326
  get shadow() {
7273
7327
  return this._shadow;
7274
7328
  }
7275
7329
  set shadow(e) {
7276
7330
  this._shadow.resetProperties().setProperties(e);
7277
7331
  }
7278
- _connection = new Ki(this);
7332
+ _connection = new qi(this);
7279
7333
  get connection() {
7280
7334
  return this._connection;
7281
7335
  }
7282
7336
  set connection(e) {
7283
7337
  this._connection.resetProperties().setProperties(e);
7284
7338
  }
7285
- _table = new na(this);
7339
+ _table = new ra(this);
7286
7340
  get table() {
7287
7341
  return this._table;
7288
7342
  }
@@ -7395,7 +7449,7 @@ var Z = {
7395
7449
  }), this.extraTransform.translate(this.pivot.x, this.pivot.y), this.updateGlobalTransform();
7396
7450
  break;
7397
7451
  case "transformOrigin": {
7398
- let e = Wr(t ?? "");
7452
+ let e = Gr(t ?? "");
7399
7453
  this.pivot.set(e[0] * this.size.width, e[1] * this.size.height);
7400
7454
  break;
7401
7455
  }
@@ -7439,7 +7493,7 @@ var Z = {
7439
7493
  this.requestDraw();
7440
7494
  break;
7441
7495
  }
7442
- if ((ga.has(e) || ha.has(e)) && this.text.isValid() && (this._batchDepth > 0 ? this._pendingTextUpdate = !0 : this.text.update()), this.globalDisplay === "flex") this.flexbox.updateStyleProperty(e, t);
7496
+ if ((_a.has(e) || ga.has(e)) && this.text.isValid() && (this._batchDepth > 0 ? this._pendingTextUpdate = !0 : this.text.update()), this.globalDisplay === "flex") this.flexbox.updateStyleProperty(e, t);
7443
7497
  else switch (e) {
7444
7498
  case "left":
7445
7499
  this.position.x = Number(t);
@@ -7479,21 +7533,21 @@ var Z = {
7479
7533
  }
7480
7534
  _intersectsViewport(e) {
7481
7535
  let t = e.canvasTransform, n = e.width, r = e.height, i = Infinity, a = -Infinity, o = Infinity, s = -Infinity;
7482
- for (let [e, c] of va) t.applyAffineInverse({
7536
+ for (let [e, c] of ya) t.applyAffineInverse({
7483
7537
  x: e * n,
7484
7538
  y: c * r
7485
- }, _a), i = Math.min(i, _a.x), a = Math.max(a, _a.x), o = Math.min(o, _a.y), s = Math.max(s, _a.y);
7539
+ }, va), i = Math.min(i, va.x), a = Math.max(a, va.x), o = Math.min(o, va.y), s = Math.max(s, va.y);
7486
7540
  let c = a - i, l = s - o, { min: u, size: d } = this.globalAabb;
7487
7541
  return !(u.x > a + c || u.x + d.x < i - c || u.y > s + l || u.y + d.y < o - l);
7488
7542
  }
7489
7543
  _updateStyleFilter(e) {
7490
- d(e) ? (this._colorFilterEffect?.remove(), this._colorFilterEffect = void 0, this.requestRender()) : (this._colorFilterEffect || (this._colorFilterEffect = new Yr({
7544
+ d(e) ? (this._colorFilterEffect?.remove(), this._colorFilterEffect = void 0, this.requestRender()) : (this._colorFilterEffect || (this._colorFilterEffect = new Xr({
7491
7545
  name: "styleFilter",
7492
7546
  internalMode: "front"
7493
7547
  }), this.append(this._colorFilterEffect)), this._colorFilterEffect.filter = e);
7494
7548
  }
7495
7549
  _updateStyleMaskImage(e) {
7496
- d(e) ? (this._maskEffect?.remove(), this._maskEffect = void 0, this.requestRender()) : (this._maskEffect || (this._maskEffect = new ji({
7550
+ d(e) ? (this._maskEffect?.remove(), this._maskEffect = void 0, this.requestRender()) : (this._maskEffect || (this._maskEffect = new Mi({
7497
7551
  name: "styleMaskImage",
7498
7552
  internalMode: "back"
7499
7553
  }), this.append(this._maskEffect)), this._maskEffect.image = e);
@@ -7582,10 +7636,10 @@ var Z = {
7582
7636
  super._destroy(), this.flexbox.destroy(), this.aabb.destroy(), this.globalAabb.destroy(), this.size.destroy(), this.style.destroy(), this.background.destroy(), this.shape.destroy(), this.fill.destroy(), this.outline.destroy(), this.text.destroy(), this.foreground.destroy(), this.shadow.destroy(), this.connection.destroy(), this._colorFilterEffect = void 0, this._maskEffect = void 0;
7583
7637
  }
7584
7638
  };
7585
- ya = O([x("Element2D"), D("design:paramtypes", [typeof (ma = typeof Partial < "u" && Partial) == "function" ? ma : Object, Array])], ya);
7639
+ ba = O([x("Element2D"), D("design:paramtypes", [typeof (ha = typeof Partial < "u" && Partial) == "function" ? ha : Object, Array])], ba);
7586
7640
  //#endregion
7587
7641
  //#region src/scene/2d/TextureRect2D.ts
7588
- var ba = class extends ya {
7642
+ var xa = class extends ba {
7589
7643
  texture;
7590
7644
  constructor(e, t = []) {
7591
7645
  super(), this.setProperties(e).append(t);
@@ -7599,7 +7653,7 @@ var ba = class extends ya {
7599
7653
  } });
7600
7654
  }
7601
7655
  }
7602
- }, xa, Sa = class extends ba {
7656
+ }, Sa, Ca = class extends xa {
7603
7657
  texture = new rr();
7604
7658
  animation;
7605
7659
  _lastTime = NaN;
@@ -7630,10 +7684,10 @@ var ba = class extends ya {
7630
7684
  this.currentTime !== this._lastTime && (this._lastTime = this.currentTime, this.animation?.goToAndStop(this.currentTime, !1), this.texture.requestUpdate("source"), this.requestDraw()), super._process(e);
7631
7685
  }
7632
7686
  };
7633
- O([_({ fallback: "" }), D("design:type", String)], Sa.prototype, "src", void 0), Sa = O([x("Lottie2D"), D("design:paramtypes", [typeof (xa = typeof Partial < "u" && Partial) == "function" ? xa : Object, Array])], Sa);
7687
+ O([_({ fallback: "" }), D("design:type", String)], Ca.prototype, "src", void 0), Ca = O([x("Lottie2D"), D("design:paramtypes", [typeof (Sa = typeof Partial < "u" && Partial) == "function" ? Sa : Object, Array])], Ca);
7634
7688
  //#endregion
7635
7689
  //#region src/scene/2d/TransformRect2D.ts
7636
- var Ca = class extends ya {
7690
+ var wa = class extends ba {
7637
7691
  constructor(e, t = []) {
7638
7692
  super(), this.setProperties(e).append(t);
7639
7693
  }
@@ -7656,10 +7710,10 @@ var Ca = class extends ya {
7656
7710
  this.context.rect(0, 0, e, t), this.context.strokeStyle = "#00FF00", this.context.stroke(), this._drawCircle(0, 0), this._drawCircle(e, t), this._drawCircle(0, t), this._drawEllipse(0, t / 2), this._drawCircle(e, 0), this._drawEllipse(e, t / 2);
7657
7711
  }
7658
7712
  };
7659
- O([_({ fallback: 6 }), D("design:type", Number)], Ca.prototype, "handleSize", void 0);
7713
+ O([_({ fallback: 6 }), D("design:type", Number)], wa.prototype, "handleSize", void 0);
7660
7714
  //#endregion
7661
7715
  //#region src/scene/2d/Video2D.ts
7662
- var wa, Ta = class extends ba {
7716
+ var Ta, Ea = class extends xa {
7663
7717
  get videoDuration() {
7664
7718
  return (this.texture?.duration ?? 0) * 1e3;
7665
7719
  }
@@ -7699,11 +7753,11 @@ var wa, Ta = class extends ba {
7699
7753
  super._process(e), this._updateVideoCurrentTime();
7700
7754
  }
7701
7755
  };
7702
- O([_({ fallback: "" }), D("design:type", String)], Ta.prototype, "src", void 0), Ta = O([x("Video2D"), D("design:paramtypes", [typeof (wa = typeof Partial < "u" && Partial) == "function" ? wa : Object, Array])], Ta);
7756
+ O([_({ fallback: "" }), D("design:type", String)], Ea.prototype, "src", void 0), Ea = O([x("Video2D"), D("design:paramtypes", [typeof (Ta = typeof Partial < "u" && Partial) == "function" ? Ta : Object, Array])], Ea);
7703
7757
  //#endregion
7704
7758
  //#region src/scene/animation/Animation.ts
7705
- var Ea, Da = (e) => e, Oa = Ma(.25, .1, .25, 1), ka = Ma(.42, 0, 1, 1), Aa = Ma(0, 0, .58, 1), ja = Ma(.42, 0, .58, 1);
7706
- function Ma(e, t, n, r) {
7759
+ var Da, Oa = (e) => e, ka = Na(.25, .1, .25, 1), Aa = Na(.42, 0, 1, 1), ja = Na(0, 0, .58, 1), Ma = Na(.42, 0, .58, 1);
7760
+ function Na(e, t, n, r) {
7707
7761
  let i = 1e-6, a = 3 * e - 3 * n + 1, o = 3 * n - 6 * e, s = 3 * e, c = 3 * t - 3 * r + 1, l = 3 * r - 6 * t, u = 3 * t, d = (e) => (3 * a * e + 2 * o) * e + s, f = (e) => ((a * e + o) * e + s) * e, p = (e) => ((c * e + l) * e + u) * e;
7708
7762
  function m(e) {
7709
7763
  let t = e, n, r;
@@ -7723,13 +7777,13 @@ function Ma(e, t, n, r) {
7723
7777
  }
7724
7778
  return (e) => p(m(e));
7725
7779
  }
7726
- var Na = {
7727
- linear: Da,
7728
- ease: Oa,
7729
- easeIn: ka,
7730
- easeOut: Aa,
7731
- easeInOut: ja
7732
- }, Pa = class extends B {
7780
+ var Pa = {
7781
+ linear: Oa,
7782
+ ease: ka,
7783
+ easeIn: Aa,
7784
+ easeOut: ja,
7785
+ easeInOut: Ma
7786
+ }, Fa = class extends B {
7733
7787
  _keyframes = [];
7734
7788
  _isFirstUpdatePosition = !1;
7735
7789
  _cachedProps = new t();
@@ -7764,7 +7818,7 @@ var Na = {
7764
7818
  e = [this.getParent()].filter(Boolean);
7765
7819
  break;
7766
7820
  }
7767
- return e.filter((e) => e instanceof ya);
7821
+ return e.filter((e) => e instanceof ba);
7768
7822
  }
7769
7823
  _updateKeyframes() {
7770
7824
  let e = [], t = this.keyframes;
@@ -7812,10 +7866,10 @@ var Na = {
7812
7866
  });
7813
7867
  }
7814
7868
  _parseEasing(e) {
7815
- if (!e) return Na.linear;
7816
- if (e in Na) return Na[e];
7869
+ if (!e) return Pa.linear;
7870
+ if (e in Pa) return Pa[e];
7817
7871
  let t = e.replace(/cubic-bezier\((.+)\)/, "$1").split(",").map((e) => Number(e));
7818
- return Ma(t[0], t[1], t[2], t[3]);
7872
+ return Na(t[0], t[1], t[2], t[3]);
7819
7873
  }
7820
7874
  _parseKeyframes(e, t) {
7821
7875
  let n, r = this._keyframes;
@@ -7893,14 +7947,14 @@ var Na = {
7893
7947
  });
7894
7948
  }
7895
7949
  };
7896
- O([_({ fallback: "parent" }), D("design:type", Object)], Pa.prototype, "effectMode", void 0), O([_({ default: () => [] }), D("design:type", Array)], Pa.prototype, "keyframes", void 0), O([_(), D("design:type", Object)], Pa.prototype, "easing", void 0), Pa = O([x("Animation", {
7950
+ O([_({ fallback: "parent" }), D("design:type", Object)], Fa.prototype, "effectMode", void 0), O([_({ default: () => [] }), D("design:type", Array)], Fa.prototype, "keyframes", void 0), O([_(), D("design:type", Object)], Fa.prototype, "easing", void 0), Fa = O([x("Animation", {
7897
7951
  renderMode: "disabled",
7898
7952
  processSortMode: "parent-before",
7899
7953
  duration: 2e3
7900
- }), D("design:paramtypes", [typeof (Ea = typeof Partial < "u" && Partial) == "function" ? Ea : Object, Array])], Pa);
7954
+ }), D("design:paramtypes", [typeof (Da = typeof Partial < "u" && Partial) == "function" ? Da : Object, Array])], Fa);
7901
7955
  //#endregion
7902
7956
  //#region src/scene/audio/html/HTMLAudioContext.ts
7903
- var Fa = class t extends e {
7957
+ var Ia = class t extends e {
7904
7958
  static _instance;
7905
7959
  static get instance() {
7906
7960
  return this._instance ||= new t(), this._instance;
@@ -7930,7 +7984,7 @@ var Fa = class t extends e {
7930
7984
  togglePause() {
7931
7985
  return this.paused = !this.paused, this.refreshPaused(), this.paused;
7932
7986
  }
7933
- }, Ia = class t extends e {
7987
+ }, La = class t extends e {
7934
7988
  static PADDING = .1;
7935
7989
  _source = null;
7936
7990
  _audio = null;
@@ -8057,7 +8111,7 @@ var Fa = class t extends e {
8057
8111
  let e = this._source;
8058
8112
  e && (e.onended = null, e.onplay = null, e.onpause = null, this._stop()), this._source = null, this._playbackRate = 1, this._volume = 1, this._loop = !1, this._end = 0, this._start = 0, this._duration = 0, this._playing = !1, this._pausedReal = !1, this._paused = !1, this._muted = !1, this._audio &&= (this._audio.context.off("refresh", this.refresh), this._audio.context.off("refreshPaused", this.refreshPaused), null);
8059
8113
  }
8060
- }, La = class {
8114
+ }, Ra = class {
8061
8115
  parent;
8062
8116
  source = new globalThis.Audio();
8063
8117
  _src = "";
@@ -8074,7 +8128,7 @@ var Fa = class t extends e {
8074
8128
  return !!this.source && this.source.readyState === 4;
8075
8129
  }
8076
8130
  get context() {
8077
- return Fa.instance;
8131
+ return Ia.instance;
8078
8132
  }
8079
8133
  constructor(e) {
8080
8134
  this.parent = e;
@@ -8085,9 +8139,9 @@ var Fa = class t extends e {
8085
8139
  });
8086
8140
  }
8087
8141
  createSound() {
8088
- return new Ia();
8142
+ return new La();
8089
8143
  }
8090
- }, Ra = class extends e {
8144
+ }, za = class extends e {
8091
8145
  _input;
8092
8146
  _output;
8093
8147
  _processers = [];
@@ -8109,7 +8163,7 @@ var Fa = class t extends e {
8109
8163
  get destination() {
8110
8164
  return this._input;
8111
8165
  }
8112
- }, za = class {
8166
+ }, Ba = class {
8113
8167
  destination;
8114
8168
  source;
8115
8169
  constructor(e, t = null) {
@@ -8124,21 +8178,21 @@ var Fa = class t extends e {
8124
8178
  };
8125
8179
  //#endregion
8126
8180
  //#region src/scene/audio/web/WebAudioContext.ts
8127
- function Ba() {
8181
+ function Va() {
8128
8182
  if (ze) return new AudioContext();
8129
8183
  if (Be) {
8130
8184
  let e = globalThis.webkitAudioContext;
8131
8185
  return new e();
8132
8186
  } else throw Error("Failed to createAudioContext");
8133
8187
  }
8134
- function Va(e, t, n) {
8188
+ function Ha(e, t, n) {
8135
8189
  if (Ve) return new OfflineAudioContext(e, t, n);
8136
8190
  if (He) {
8137
8191
  let r = globalThis.webkitOfflineAudioContext;
8138
8192
  return new r(e, t, n);
8139
8193
  } else throw Error("Failed to createOfflineAudioContext");
8140
8194
  }
8141
- var Ha = class e extends Ra {
8195
+ var Ua = class e extends za {
8142
8196
  static _instance;
8143
8197
  static get instance() {
8144
8198
  return this._instance ||= new e(), this._instance;
@@ -8179,7 +8233,7 @@ var Ha = class e extends Ra {
8179
8233
  _compressor;
8180
8234
  _analyser;
8181
8235
  constructor() {
8182
- let e = Ba(), t = Va(1, 2, Ve ? Math.max(8e3, Math.min(96e3, e.sampleRate)) : 44100), n = e.createDynamicsCompressor(), r = e.createAnalyser();
8236
+ let e = Va(), t = Ha(1, 2, Ve ? Math.max(8e3, Math.min(96e3, e.sampleRate)) : 44100), n = e.createDynamicsCompressor(), r = e.createAnalyser();
8183
8237
  r.connect(n), n.connect(e.destination), super(r, n), this._context = e, this._offlineContext = t, this._compressor = n, this._analyser = r, this._locked = e.state === "suspended" && (Ie || Le), We && (this._locked && (this._unlock(), document.addEventListener("mousedown", this._unlock, !0), document.addEventListener("touchstart", this._unlock, !0), document.addEventListener("touchend", this._unlock, !0)), globalThis.addEventListener("focus", this._onFocus), globalThis.addEventListener("blur", this._onBlur));
8184
8238
  }
8185
8239
  _onFocus() {
@@ -8220,7 +8274,7 @@ var Ha = class e extends Ra {
8220
8274
  setParamValue(e, t) {
8221
8275
  e.setValueAtTime ? e.setValueAtTime(t, this._context.currentTime) : e.value = t;
8222
8276
  }
8223
- }, Ua = class extends e {
8277
+ }, Wa = class extends e {
8224
8278
  _audio = null;
8225
8279
  _sourceNode = null;
8226
8280
  _gain = null;
@@ -8353,7 +8407,7 @@ var Ha = class e extends Ra {
8353
8407
  destroy() {
8354
8408
  super.destroy(), this._stop(), this._gain?.disconnect(), this._gain = null, this._audio?.context.off("refresh", this.refresh), this._audio?.context.off("refreshPaused", this.refreshPaused), this._audio = null, this._processors.forEach((e) => e.disconnect()), this._processors.length = 0, this._end = 0, this._playbackRate = 1, this._volume = 1, this._loop = !1, this._elapsed = 0, this._duration = 0, this._paused = !1, this._muted = !1, this._pausedReal = !1;
8355
8409
  }
8356
- }, Wa = class extends Ra {
8410
+ }, Ga = class extends za {
8357
8411
  parent;
8358
8412
  _sourceBuffer;
8359
8413
  _sourceNode;
@@ -8361,7 +8415,7 @@ var Ha = class e extends Ra {
8361
8415
  gain;
8362
8416
  analyser;
8363
8417
  get context() {
8364
- return Ha.instance;
8418
+ return Ua.instance;
8365
8419
  }
8366
8420
  get isPlayable() {
8367
8421
  return !!this._sourceNode.buffer;
@@ -8376,8 +8430,8 @@ var Ha = class e extends Ra {
8376
8430
  this._sourceNode.buffer = e;
8377
8431
  }
8378
8432
  constructor(e) {
8379
- let t = Ha.audioContext, n = t.createBufferSource(), r = t.createGain(), i = t.createAnalyser();
8380
- n.connect(i), i.connect(r), r.connect(Ha.instance.destination), super(i, r), this.parent = e, this._sourceNode = n, this.gain = r, this.analyser = i;
8433
+ let t = Ua.audioContext, n = t.createBufferSource(), r = t.createGain(), i = t.createAnalyser();
8434
+ n.connect(i), i.connect(r), r.connect(Ua.instance.destination), super(i, r), this.parent = e, this._sourceNode = n, this.gain = r, this.analyser = i;
8381
8435
  }
8382
8436
  async load() {
8383
8437
  return this._sourceLoad ||= new Promise((e) => {
@@ -8390,7 +8444,7 @@ var Ha = class e extends Ra {
8390
8444
  });
8391
8445
  }
8392
8446
  _decode(e) {
8393
- return Promise.resolve(e instanceof AudioBuffer ? e : Ha.decode(e)).then((e) => (this.parent.isLoaded = !0, this.buffer = e, e));
8447
+ return Promise.resolve(e instanceof AudioBuffer ? e : Ua.decode(e)).then((e) => (this.parent.isLoaded = !0, this.buffer = e, e));
8394
8448
  }
8395
8449
  cloneSource() {
8396
8450
  let e = this.context, t = this._sourceNode, n = e.audioContext.createBufferSource(), r = e.audioContext.createGain();
@@ -8400,15 +8454,15 @@ var Ha = class e extends Ra {
8400
8454
  };
8401
8455
  }
8402
8456
  createSound() {
8403
- return new Ua();
8457
+ return new Wa();
8404
8458
  }
8405
- }, Ga, Ka = class extends B {
8459
+ }, Ka, qa = class extends B {
8406
8460
  static {
8407
- Ga = this;
8461
+ Ka = this;
8408
8462
  }
8409
8463
  static _soundPool = [];
8410
8464
  _sounds = [];
8411
- _platformAudio = Ue ? new Wa(this) : new La(this);
8465
+ _platformAudio = Ue ? new Ga(this) : new Ra(this);
8412
8466
  get platformAudio() {
8413
8467
  return this._platformAudio;
8414
8468
  }
@@ -8501,7 +8555,7 @@ var Ha = class e extends Ra {
8501
8555
  this._sounds.length = 0;
8502
8556
  }
8503
8557
  _createSound() {
8504
- return Ga._soundPool.length > 0 ? Ga._soundPool.pop().init(this._platformAudio) : this._platformAudio.createSound().init(this._platformAudio);
8558
+ return Ka._soundPool.length > 0 ? Ka._soundPool.pop().init(this._platformAudio) : this._platformAudio.createSound().init(this._platformAudio);
8505
8559
  }
8506
8560
  refresh() {
8507
8561
  for (let e = this._sounds.length, t = 0; t < e; t++) this._sounds[t].refresh();
@@ -8517,7 +8571,7 @@ var Ha = class e extends Ra {
8517
8571
  this._recycleSound(e);
8518
8572
  };
8519
8573
  _recycleSound(e) {
8520
- e.destroy(), Ga._soundPool.includes(e) || Ga._soundPool.push(e);
8574
+ e.destroy(), Ka._soundPool.includes(e) || Ka._soundPool.push(e);
8521
8575
  }
8522
8576
  _prevTime = 0;
8523
8577
  _timer = 0;
@@ -8533,10 +8587,10 @@ var Ha = class e extends Ra {
8533
8587
  }, 100);
8534
8588
  }
8535
8589
  };
8536
- Ka = Ga = O([x("Audio"), D("design:paramtypes", [Object])], Ka);
8590
+ qa = Ka = O([x("Audio"), D("design:paramtypes", [Object])], qa);
8537
8591
  //#endregion
8538
8592
  //#region src/scene/audio/AudioSpectrum.ts
8539
- var qa = class extends Pr {}, Ja, Ya = class extends ya {
8593
+ var Ja = class extends Pr {}, Ya, Xa = class extends ba {
8540
8594
  _audioBuffer;
8541
8595
  _src = (() => {
8542
8596
  let e = tt();
@@ -8560,7 +8614,7 @@ var qa = class extends Pr {}, Ja, Ya = class extends ya {
8560
8614
  }
8561
8615
  }
8562
8616
  async _loadSrc(e) {
8563
- await globalThis.fetch(e).then((e) => e.arrayBuffer()).then((e) => Ha.decode(e)).then((e) => {
8617
+ await globalThis.fetch(e).then((e) => e.arrayBuffer()).then((e) => Ua.decode(e)).then((e) => {
8564
8618
  this._audioBuffer = e, this.syncTexture(!0);
8565
8619
  });
8566
8620
  }
@@ -8595,12 +8649,12 @@ var qa = class extends Pr {}, Ja, Ya = class extends ya {
8595
8649
  this.syncTexture(), super._process(e);
8596
8650
  }
8597
8651
  };
8598
- O([_(), D("design:type", Object)], Ya.prototype, "src", void 0), O([_({ fallback: 0 }), D("design:type", Number)], Ya.prototype, "gap", void 0), O([_({ fallback: "#000000" }), D("design:type", String)], Ya.prototype, "color", void 0), Ya = O([x("AudioWaveform"), D("design:paramtypes", [typeof (Ja = typeof Partial < "u" && Partial) == "function" ? Ja : Object])], Ya);
8652
+ O([_(), D("design:type", Object)], Xa.prototype, "src", void 0), O([_({ fallback: 0 }), D("design:type", Number)], Xa.prototype, "gap", void 0), O([_({ fallback: "#000000" }), D("design:type", String)], Xa.prototype, "color", void 0), Xa = O([x("AudioWaveform"), D("design:paramtypes", [typeof (Ya = typeof Partial < "u" && Partial) == "function" ? Ya : Object])], Xa);
8599
8653
  //#endregion
8600
8654
  //#region src/scene/transitions/KawaseTransition.ts
8601
- var Xa, Za = class extends Mr {
8655
+ var Za, Qa = class extends Mr {
8602
8656
  static {
8603
- Xa = this;
8657
+ Za = this;
8604
8658
  }
8605
8659
  blur = 10;
8606
8660
  quality = 10;
@@ -8619,7 +8673,7 @@ var Xa, Za = class extends Mr {
8619
8673
  let d = 1 / s, f = 1 / c, p = [], m, h = o - 1;
8620
8674
  for (let e = 0; e < h; e++) m = u[e] + .5, p[0] = m * d, p[1] = m * f, l.push({ offset: p });
8621
8675
  m = u[h] + .5, p[0] = m * d, p[1] = m * f, l.push({ offset: p }), l.forEach((t) => {
8622
- I.draw(e, Xa.material, {
8676
+ I.draw(e, Za.material, {
8623
8677
  sampler: r,
8624
8678
  progress: i,
8625
8679
  ...t
@@ -8627,31 +8681,31 @@ var Xa, Za = class extends Mr {
8627
8681
  });
8628
8682
  }
8629
8683
  };
8630
- Za = Xa = O([x("KawaseTransition")], Za);
8684
+ Qa = Za = O([x("KawaseTransition")], Qa);
8631
8685
  //#endregion
8632
8686
  //#region src/scene/transitions/LeftEraseTransition.ts
8633
- var Qa, $a = class extends Mr {
8687
+ var $a, eo = class extends Mr {
8634
8688
  static {
8635
- Qa = this;
8689
+ $a = this;
8636
8690
  }
8637
8691
  static material = new F({ gl: {
8638
8692
  vertex: "attribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUv;\nvoid main() {\n gl_Position = vec4(position, 0.0, 1.0);\n vUv = uv;\n}",
8639
8693
  fragment: "precision highp float;\nvarying vec2 vUv;\nuniform float progress;\nuniform sampler2D previous;\nuniform sampler2D next;\n\nfloat easeInOutQuint(float t) {\n return t < 0.5 ? 16.0*t*t*t*t*t : 1.0+16.0*(--t)*t*t*t*t;\n}\n\nvoid main() {\n vec4 src1Color = texture2D(previous, vUv);\n vec4 src2Color = texture2D(next, vUv);\n float mProgress = 1.0 - progress;\n float mixPercent = 0.0;\n if (vUv.x <= mProgress) {\n mixPercent = 1.0;\n }\n gl_FragColor = mix(src2Color, src1Color, mixPercent);\n}"
8640
8694
  } });
8641
8695
  apply(e) {
8642
- I.draw(e, Qa.material, {
8696
+ I.draw(e, $a.material, {
8643
8697
  previous: 0,
8644
8698
  next: 1,
8645
8699
  progress: this.currentTimeProgress
8646
8700
  });
8647
8701
  }
8648
8702
  };
8649
- $a = Qa = O([x("LeftEraseTransition")], $a);
8703
+ eo = $a = O([x("LeftEraseTransition")], eo);
8650
8704
  //#endregion
8651
8705
  //#region src/scene/transitions/TiltShiftTransition.ts
8652
- var eo, to = class extends Mr {
8706
+ var to, no = class extends Mr {
8653
8707
  static {
8654
- eo = this;
8708
+ to = this;
8655
8709
  }
8656
8710
  blur = 100;
8657
8711
  gradientBlur = 600;
@@ -8663,7 +8717,7 @@ var eo, to = class extends Mr {
8663
8717
  let n = this.currentTimeProgress, r, i;
8664
8718
  n < .5 ? (r = 0, i = (.5 - n) / .5) : (r = 1, i = (n - .5) / .5);
8665
8719
  let a = t.width, o = t.height, s = [0, o / 2], c = [600, o / 2], l = [a, o], u = c[0] - s[0], d = c[1] - s[1], f = Math.sqrt(u * u + d * d);
8666
- I.draw(e, eo.material, {
8720
+ I.draw(e, to.material, {
8667
8721
  sampler: r,
8668
8722
  progress: i,
8669
8723
  blur: this.blur,
@@ -8672,7 +8726,7 @@ var eo, to = class extends Mr {
8672
8726
  end: c,
8673
8727
  delta: [u / f, d / f],
8674
8728
  texSize: l
8675
- }), I.draw(e, eo.material, {
8729
+ }), I.draw(e, to.material, {
8676
8730
  sampler: r,
8677
8731
  progress: i,
8678
8732
  blur: this.blur,
@@ -8684,12 +8738,12 @@ var eo, to = class extends Mr {
8684
8738
  });
8685
8739
  }
8686
8740
  };
8687
- to = eo = O([x("TiltShiftTransition")], to);
8741
+ no = to = O([x("TiltShiftTransition")], no);
8688
8742
  //#endregion
8689
8743
  //#region src/scene/transitions/TwistTransition.ts
8690
- var no, ro = class extends Mr {
8744
+ var ro, io = class extends Mr {
8691
8745
  static {
8692
- no = this;
8746
+ ro = this;
8693
8747
  }
8694
8748
  radius;
8695
8749
  angle = 4;
@@ -8703,7 +8757,7 @@ var no, ro = class extends Mr {
8703
8757
  let n = this.currentTimeProgress, r, i;
8704
8758
  n < .5 ? (r = 0, i = (.5 - n) / .5) : (r = 1, i = (n - .5) / .5);
8705
8759
  let a = t.width, o = t.height;
8706
- I.draw(e, no.material, {
8760
+ I.draw(e, ro.material, {
8707
8761
  sampler: r,
8708
8762
  progress: i,
8709
8763
  filterArea: [
@@ -8719,10 +8773,10 @@ var no, ro = class extends Mr {
8719
8773
  });
8720
8774
  }
8721
8775
  };
8722
- ro = no = O([x("TwistTransition")], ro);
8776
+ io = ro = O([x("TwistTransition")], io);
8723
8777
  //#endregion
8724
8778
  //#region src/asset/loaders/GifLoader.ts
8725
- var io = class extends Rn {
8779
+ var ao = class extends Rn {
8726
8780
  install(e) {
8727
8781
  let t = async (t) => {
8728
8782
  let { decodeFrames: n } = await import("modern-gif");
@@ -8739,14 +8793,14 @@ var io = class extends Rn {
8739
8793
  e.register(n, t);
8740
8794
  }), e.gif = this, this;
8741
8795
  }
8742
- }, ao = class extends Rn {
8796
+ }, oo = class extends Rn {
8743
8797
  install(e) {
8744
8798
  let t = async (e) => JSON.parse(await e.text());
8745
8799
  return this.load = (n) => typeof n == "string" ? e.loadBy(n).then(t) : t(n), ["application/json"].forEach((n) => {
8746
8800
  e.register(n, t);
8747
8801
  }), e.json = this, this;
8748
8802
  }
8749
- }, oo = class extends Rn {
8803
+ }, so = class extends Rn {
8750
8804
  install(e) {
8751
8805
  return this.load = async (t, n) => (await import("lottie-web").then((e) => e.default)).loadAnimation({
8752
8806
  container: null,
@@ -8757,12 +8811,12 @@ var io = class extends Rn {
8757
8811
  animationData: await e.loadBy(t, () => e.fetch(t).then((e) => e.json()))
8758
8812
  }), e.lottie = this, this;
8759
8813
  }
8760
- }, so = class extends Rn {
8814
+ }, co = class extends Rn {
8761
8815
  install(e) {
8762
8816
  let t = async (e) => e.text();
8763
8817
  return this.load = (n) => typeof n == "string" ? e.loadBy(n).then(t) : t(n), e.text = this, this;
8764
8818
  }
8765
- }, co = class extends Rn {
8819
+ }, lo = class extends Rn {
8766
8820
  install(e) {
8767
8821
  let t = (t) => e.fetchImageBitmap(t, { premultiplyAlpha: "premultiply" }).then((e) => new R({
8768
8822
  source: e,
@@ -8786,11 +8840,11 @@ var io = class extends Rn {
8786
8840
  e.register(n, t);
8787
8841
  }), e.texture = this, this;
8788
8842
  }
8789
- }, lo = class extends Rn {
8843
+ }, uo = class extends Rn {
8790
8844
  install(e) {
8791
8845
  return this.load = (t) => e.awaitBy(() => new cr(t).load()), e.video = this, this;
8792
8846
  }
8793
- }, uo = Object.entries({
8847
+ }, fo = Object.entries({
8794
8848
  "font/woff": ["woff"],
8795
8849
  "font/ttf": ["ttf"],
8796
8850
  "font/otf": ["otf"],
@@ -8806,31 +8860,31 @@ var io = class extends Rn {
8806
8860
  "image/webp": ["webp"],
8807
8861
  "application/json": ["json"]
8808
8862
  });
8809
- function fo(e) {
8810
- for (let [t, n] of uo) if (n.includes(e)) return t;
8811
- }
8812
8863
  function po(e) {
8864
+ for (let [t, n] of fo) if (n.includes(e)) return t;
8865
+ }
8866
+ function mo(e) {
8813
8867
  let t;
8814
8868
  if (e.startsWith("data:")) t = e.match(/^data:(.+?);/)?.[1];
8815
8869
  else if (e.startsWith("http")) {
8816
8870
  let n = e.split(/[#?]/)[0].split(".").pop()?.trim();
8817
- n && (t = fo(n));
8871
+ n && (t = po(n));
8818
8872
  }
8819
8873
  return t;
8820
8874
  }
8821
8875
  //#endregion
8822
8876
  //#region src/asset/Assets.ts
8823
- var mo = "WeakRef" in globalThis, ho = class extends e {
8877
+ var ho = "WeakRef" in globalThis, go = class extends e {
8824
8878
  defaultHandler = (e) => e;
8825
8879
  _handlers = /* @__PURE__ */ new Map();
8826
8880
  _handleing = /* @__PURE__ */ new Map();
8827
8881
  _handled = /* @__PURE__ */ new Map();
8828
- _gc = mo ? new FinalizationRegistry((e) => {
8882
+ _gc = ho ? new FinalizationRegistry((e) => {
8829
8883
  let t = this.get(e);
8830
8884
  t && "destroy" in t && t.destroy(), this._handled.delete(e);
8831
8885
  }) : void 0;
8832
8886
  constructor() {
8833
- super(), mo || S.on(this.gc.bind(this), { sort: 2 });
8887
+ super(), ho || S.on(this.gc.bind(this), { sort: 2 });
8834
8888
  }
8835
8889
  use(e) {
8836
8890
  return e.install(this), this;
@@ -8879,11 +8933,11 @@ var mo = "WeakRef" in globalThis, ho = class extends e {
8879
8933
  }
8880
8934
  get(e) {
8881
8935
  let t = this._handled.get(e);
8882
- return mo && t instanceof WeakRef && (t = t.deref(), t || this._handleing.delete(e)), t;
8936
+ return ho && t instanceof WeakRef && (t = t.deref(), t || this._handleing.delete(e)), t;
8883
8937
  }
8884
8938
  set(e, t) {
8885
8939
  let n = t;
8886
- mo && typeof t == "object" && (this._gc.register(t, e), n = new WeakRef(t)), this._handled.set(e, n);
8940
+ ho && typeof t == "object" && (this._gc.register(t, e), n = new WeakRef(t)), this._handled.set(e, n);
8887
8941
  }
8888
8942
  async awaitBy(e) {
8889
8943
  let t = e(), n = c();
@@ -8898,7 +8952,7 @@ var mo = "WeakRef" in globalThis, ho = class extends e {
8898
8952
  return this._handleing.set(e, r), r;
8899
8953
  }
8900
8954
  async load(e, t) {
8901
- let n = await this.loadBy(e), r = po(e);
8955
+ let n = await this.loadBy(e), r = mo(e);
8902
8956
  return r === void 0 && (r = n.type?.split(";")[0] ?? void 0), ((r ? this._handlers.get(r) : void 0) ?? this.defaultHandler)(n, t);
8903
8957
  }
8904
8958
  async waitUntilLoad() {
@@ -8912,14 +8966,14 @@ var mo = "WeakRef" in globalThis, ho = class extends e {
8912
8966
  n && "destroy" in n && n.destroy();
8913
8967
  }), this._handled.clear();
8914
8968
  }
8915
- }, $ = new ho().use(new zn()).use(new io()).use(new ao()).use(new oo()).use(new so()).use(new co()).use(new lo()), go = {
8969
+ }, $ = new go().use(new zn()).use(new ao()).use(new oo()).use(new so()).use(new co()).use(new lo()).use(new uo()), _o = {
8916
8970
  alpha: !0,
8917
8971
  stencil: !0,
8918
8972
  antialias: !1,
8919
8973
  premultipliedAlpha: !0,
8920
8974
  preserveDrawingBuffer: !1,
8921
8975
  powerPreference: "default"
8922
- }, _o = class extends Ar {
8976
+ }, vo = class extends Ar {
8923
8977
  renderer;
8924
8978
  get view() {
8925
8979
  return this.renderer.view;
@@ -8952,12 +9006,12 @@ var mo = "WeakRef" in globalThis, ho = class extends e {
8952
9006
  constructor(e = {}) {
8953
9007
  let { view: t, width: n, height: r, pixelRatio: i = Ke, autoResize: a, data: o } = e;
8954
9008
  super(), this.renderer = new Ln(t, {
8955
- alpha: go.alpha ?? e.alpha,
8956
- stencil: go.stencil ?? e.stencil,
8957
- antialias: go.antialias ?? e.antialias,
8958
- premultipliedAlpha: go.premultipliedAlpha ?? e.premultipliedAlpha,
8959
- preserveDrawingBuffer: go.preserveDrawingBuffer ?? e.preserveDrawingBuffer,
8960
- powerPreference: go.powerPreference ?? e.powerPreference
9009
+ alpha: _o.alpha ?? e.alpha,
9010
+ stencil: _o.stencil ?? e.stencil,
9011
+ antialias: _o.antialias ?? e.antialias,
9012
+ premultipliedAlpha: _o.premultipliedAlpha ?? e.premultipliedAlpha,
9013
+ preserveDrawingBuffer: _o.preserveDrawingBuffer ?? e.preserveDrawingBuffer,
9014
+ powerPreference: _o.powerPreference ?? e.powerPreference
8961
9015
  }), this._setupInput(), this.pixelRatio = i, a ? !t && this.renderer.view && (this.renderer.view.style.width = "100%", this.renderer.view.style.height = "100%") : this.resize(n || this.gl.drawingBufferWidth || this.view?.clientWidth || 200, r || this.gl.drawingBufferHeight || this.view?.clientHeight || 200, !t), this.setProperties(e), o && this.root.append(o);
8962
9016
  }
8963
9017
  _updateProperty(e, t, n) {
@@ -9040,22 +9094,22 @@ var mo = "WeakRef" in globalThis, ho = class extends e {
9040
9094
  super._destroy(), this._resizeObserver?.disconnect(), this.renderer.destroy();
9041
9095
  }
9042
9096
  };
9043
- O([_({ fallback: !1 }), D("design:type", Boolean)], _o.prototype, "autoResize", void 0), O([_({ fallback: !1 }), D("design:type", Boolean)], _o.prototype, "autoStart", void 0);
9097
+ O([_({ fallback: !1 }), D("design:type", Boolean)], vo.prototype, "autoResize", void 0), O([_({ fallback: !1 }), D("design:type", Boolean)], vo.prototype, "autoStart", void 0);
9044
9098
  //#endregion
9045
9099
  //#region src/render.ts
9046
- var vo, yo = [], bo = !1;
9047
- function xo() {
9048
- return vo ??= new _o({
9100
+ var yo, bo = [], xo = !1;
9101
+ function So() {
9102
+ return yo ??= new vo({
9049
9103
  pixelRatio: 1,
9050
9104
  width: 1,
9051
9105
  height: 1,
9052
9106
  preserveDrawingBuffer: !0
9053
9107
  });
9054
9108
  }
9055
- async function So(e = 100) {
9056
- if (!bo) {
9057
- for (bo = !0; yo.length;) {
9058
- let t = yo.shift();
9109
+ async function Co(e = 100) {
9110
+ if (!xo) {
9111
+ for (xo = !0; bo.length;) {
9112
+ let t = bo.shift();
9059
9113
  if (t) try {
9060
9114
  await t();
9061
9115
  } catch (e) {
@@ -9063,11 +9117,11 @@ async function So(e = 100) {
9063
9117
  }
9064
9118
  else await new Promise((t) => setTimeout(t, e));
9065
9119
  }
9066
- bo = !1;
9120
+ xo = !1;
9067
9121
  }
9068
9122
  }
9069
- async function Co(e) {
9070
- let { debug: t = !1, fonts: n, width: r, height: i, data: a, keyframes: o = [], onBefore: s, onKeyframe: c, ...l } = e, u = Math.floor(r), d = Math.floor(i), f = xo();
9123
+ async function wo(e) {
9124
+ let { debug: t = !1, fonts: n, width: r, height: i, data: a, keyframes: o = [], onBefore: s, onKeyframe: c, ...l } = e, u = Math.floor(r), d = Math.floor(i), f = So();
9071
9125
  if (f.resetProperties(), f.setProperties(l), f.debug = t, f.fonts = n, f.timeline.currentTime = 0, f.resize(u, d, !0), f.root.removeChildren(!0), f.root.append(a), await s?.(f), await f.waitAndRender(), o.length) {
9072
9126
  let e = o.length, t = o[e - 1];
9073
9127
  for (let n = 0; n < e; n++) {
@@ -9085,15 +9139,15 @@ async function Co(e) {
9085
9139
  toCanvas2D: () => f.toCanvas2D(new ImageData(p, u, d))
9086
9140
  };
9087
9141
  }
9088
- async function wo(e) {
9142
+ async function To(e) {
9089
9143
  return new Promise((t) => {
9090
- yo.push(async () => t(await Co(e).then((e) => e.toCanvas2D()))), So();
9144
+ bo.push(async () => t(await wo(e).then((e) => e.toCanvas2D()))), Co();
9091
9145
  });
9092
9146
  }
9093
- async function To(e) {
9147
+ async function Eo(e) {
9094
9148
  return new Promise((t) => {
9095
- yo.push(async () => t(await Co(e).then((e) => e.pixels))), So();
9149
+ bo.push(async () => t(await wo(e).then((e) => e.pixels))), Co();
9096
9150
  });
9097
9151
  }
9098
9152
  //#endregion
9099
- export { mt as Aabb2D, nr as AnimatedTexture, Pa as Animation, ho as Assets, Ka as Audio, Ra as AudioPipeline, za as AudioProcessor, qa as AudioSpectrum, Ya as AudioWaveform, k as BufferUsage, Ir as Camera2D, ur as CanvasContext, Cr as CanvasItem, rr as CanvasTexture, T as Color, U as ColorAdjustEffect, Yr as ColorFilterEffect, vt as ColorMatrix, $r as ColorOverlayEffect, ni as ColorRemoveEffect, oi as ColorReplaceEffect, ir as ColorTexture, C as CoreObject, ht as DEG_TO_RAD, Ke as DEVICE_PIXEL_RATIO, W as DrawboardEffect, gi as DropShadowEffect, H as Effect, $n as EffectMaterial, ya as Element2D, Hi as Element2DBackground, Y as Element2DChart, Ki as Element2DConnection, J as Element2DFill, Ji as Element2DForeground, Yi as Element2DOutline, Xi as Element2DShadow, Zi as Element2DShape, Qi as Element2DStyle, na as Element2DTable, X as Element2DText, yi as EmbossEffect, _o as Engine, pa as Flexbox, zn as FontLoader, pi as GaussianBlurEffect, Wn as Geometry, io as GifLoader, on as GlBatch2DSystem, tn as GlBlendMode, Ct as GlBuffer, jt as GlBufferSystem, St as GlBufferTarget, un as GlMaskSystem, Ut as GlProgram, mn as GlRenderTarget, hn as GlRenderTargetSystem, Qt as GlShaderSystem, rn as GlState, an as GlStateSystem, fn as GlStencilSystem, A as GlSystem, pn as GlViewportSystem, G as GlitchEffect, K as GodrayEffect, ar as GradientTexture, La as HTMLAudio, Fa as HTMLAudioContext, Ia as HTMLSound, We as IN_BROWSER, Ge as IN_MAC_OS, Vn as IndexBuffer, ft as Input, ot as InputEvent, ao as JsonLoader, Oi as KawaseBlurEffect, Za as KawaseTransition, st as KeyboardInputEvent, $a as LeftEraseTransition, Rn as Loader, Sa as Lottie2D, oo as LottieLoader, xt as MainLoop, ji as MaskEffect, F as Material, fr as Meta, ct as MouseInputEvent, z as Node, Pr as Node2D, yt as Obb2D, q as OutlineEffect, ye as PI, be as PI_2, Li as PixelateEffect, or as PixelsTexture, lt as PointerInputEvent, bt as Projection2D, qn as QuadGeometry, I as QuadUvGeometry, gt as RAD_TO_DEG, pt as RefCounted, L as RenderTarget, Tt as Renderer, w as Resource, ze as SUPPORTS_AUDIO_CONTEXT, Le as SUPPORTS_CLICK_EVENTS, Re as SUPPORTS_CREATE_IMAGE_BITMAP, je as SUPPORTS_IMAGE_BITMAP, Fe as SUPPORTS_MOUSE_EVENTS, Ve as SUPPORTS_OFFLINE_AUDIO_CONTEXT, Ne as SUPPORTS_POINTER_EVENTS, Me as SUPPORTS_RESIZE_OBSERVER, Ie as SUPPORTS_TOUCH_EVENTS, Ae as SUPPORTS_WEBGL2, Be as SUPPORTS_WEBKIT_AUDIO_CONTEXT, He as SUPPORTS_WEBKIT_OFFLINE_AUDIO_CONTEXT, Ue as SUPPORTS_WEB_AUDIO, Pe as SUPPORTS_WHEEL_EVENTS, Ar as SceneTree, so as TextLoader, R as Texture2D, co as TextureLoader, ba as TextureRect2D, S as Ticker, to as TiltShiftTransition, Or as Timeline, B as TimelineNode, Ca as TransformRect2D, Mr as Transition, ro as TwistTransition, Dt as UniformGroup, tr as UvGeometry, er as UvMaterial, P as VertexAttribute, N as VertexBuffer, Ta as Video2D, lo as VideoLoader, cr as VideoTexture, V as Viewport, lr as ViewportTexture, Wa as WebAudio, Ha as WebAudioContext, Ln as WebGLRenderer, Ua as WebSound, ut as WheelInputEvent, kr as Window, Bi as ZoomBlurEffect, Q as alignMap, $ as assets, Lr as axisDir, fa as boxSizingMap, _t as clamp, Di as clampFrag, tt as createHTMLCanvas, At as createIdFromString, _e as createNode, rt as crossOrigin, Ma as cubicBezier, x as customNode, ge as customNodes, go as defaultOptions, nt as determineCrossOrigin, oa as directionMap, aa as displayMap, Oa as ease, ka as easeIn, ja as easeInOut, Aa as easeOut, Z as edgeMap, sa as flexDirectionMap, ca as flexWrapMap, Ei as frag, et as getCanvasFactory, Te as getDefaultCssPropertyValue, xo as getRenderEngine, ia as gutterMap, at as instanceId, Xe as isCanvasElement, qe as isElementNode, Ye as isImageElement, xe as isPow2, Je as isVideoElement, Ze as isWebgl2, la as justifyMap, E as lerp, Da as linear, cn as log2, nn as mapGlBlendModes, sn as nextPow2, ve as nextTick, ua as overflowMap, Ur as parseCssFilter, De as parseCssFunctions, Ee as parseCssProperty, Wr as parseCssTransformOrigin, da as positionTypeMap, wo as render, To as renderPixels, xr as resetBatchPool, Rr as routeConnection, $e as setCanvasFactory, dn as stencilModeMap, Na as timingFunctions };
9153
+ export { mt as Aabb2D, nr as AnimatedTexture, Fa as Animation, go as Assets, qa as Audio, za as AudioPipeline, Ba as AudioProcessor, Ja as AudioSpectrum, Xa as AudioWaveform, k as BufferUsage, Ir as Camera2D, ur as CanvasContext, Cr as CanvasItem, rr as CanvasTexture, T as Color, U as ColorAdjustEffect, Xr as ColorFilterEffect, vt as ColorMatrix, ei as ColorOverlayEffect, ri as ColorRemoveEffect, si as ColorReplaceEffect, ir as ColorTexture, C as CoreObject, ht as DEG_TO_RAD, Ke as DEVICE_PIXEL_RATIO, W as DrawboardEffect, _i as DropShadowEffect, H as Effect, $n as EffectMaterial, ba as Element2D, Ui as Element2DBackground, Y as Element2DChart, qi as Element2DConnection, J as Element2DFill, Yi as Element2DForeground, Xi as Element2DOutline, Zi as Element2DShadow, Qi as Element2DShape, $i as Element2DStyle, ra as Element2DTable, X as Element2DText, bi as EmbossEffect, vo as Engine, ma as Flexbox, zn as FontLoader, mi as GaussianBlurEffect, Wn as Geometry, ao as GifLoader, on as GlBatch2DSystem, tn as GlBlendMode, Ct as GlBuffer, jt as GlBufferSystem, St as GlBufferTarget, un as GlMaskSystem, Ut as GlProgram, mn as GlRenderTarget, hn as GlRenderTargetSystem, Qt as GlShaderSystem, rn as GlState, an as GlStateSystem, fn as GlStencilSystem, A as GlSystem, pn as GlViewportSystem, G as GlitchEffect, K as GodrayEffect, ar as GradientTexture, Ra as HTMLAudio, Ia as HTMLAudioContext, La as HTMLSound, We as IN_BROWSER, Ge as IN_MAC_OS, Vn as IndexBuffer, ft as Input, ot as InputEvent, oo as JsonLoader, ki as KawaseBlurEffect, Qa as KawaseTransition, st as KeyboardInputEvent, eo as LeftEraseTransition, Rn as Loader, Ca as Lottie2D, so as LottieLoader, xt as MainLoop, Mi as MaskEffect, F as Material, fr as Meta, ct as MouseInputEvent, z as Node, Pr as Node2D, yt as Obb2D, q as OutlineEffect, ye as PI, be as PI_2, Ri as PixelateEffect, or as PixelsTexture, lt as PointerInputEvent, bt as Projection2D, qn as QuadGeometry, I as QuadUvGeometry, gt as RAD_TO_DEG, pt as RefCounted, L as RenderTarget, Tt as Renderer, w as Resource, ze as SUPPORTS_AUDIO_CONTEXT, Le as SUPPORTS_CLICK_EVENTS, Re as SUPPORTS_CREATE_IMAGE_BITMAP, je as SUPPORTS_IMAGE_BITMAP, Fe as SUPPORTS_MOUSE_EVENTS, Ve as SUPPORTS_OFFLINE_AUDIO_CONTEXT, Ne as SUPPORTS_POINTER_EVENTS, Me as SUPPORTS_RESIZE_OBSERVER, Ie as SUPPORTS_TOUCH_EVENTS, Ae as SUPPORTS_WEBGL2, Be as SUPPORTS_WEBKIT_AUDIO_CONTEXT, He as SUPPORTS_WEBKIT_OFFLINE_AUDIO_CONTEXT, Ue as SUPPORTS_WEB_AUDIO, Pe as SUPPORTS_WHEEL_EVENTS, Ar as SceneTree, co as TextLoader, R as Texture2D, lo as TextureLoader, xa as TextureRect2D, S as Ticker, no as TiltShiftTransition, Or as Timeline, B as TimelineNode, wa as TransformRect2D, Mr as Transition, io as TwistTransition, Dt as UniformGroup, tr as UvGeometry, er as UvMaterial, P as VertexAttribute, N as VertexBuffer, Ea as Video2D, uo as VideoLoader, cr as VideoTexture, V as Viewport, lr as ViewportTexture, Ga as WebAudio, Ua as WebAudioContext, Ln as WebGLRenderer, Wa as WebSound, ut as WheelInputEvent, kr as Window, Vi as ZoomBlurEffect, Q as alignMap, $ as assets, Lr as axisDir, pa as boxSizingMap, _t as clamp, Oi as clampFrag, tt as createHTMLCanvas, At as createIdFromString, _e as createNode, rt as crossOrigin, Na as cubicBezier, x as customNode, ge as customNodes, _o as defaultOptions, nt as determineCrossOrigin, sa as directionMap, oa as displayMap, ka as ease, Aa as easeIn, Ma as easeInOut, ja as easeOut, Z as edgeMap, ca as flexDirectionMap, la as flexWrapMap, Di as frag, et as getCanvasFactory, Te as getDefaultCssPropertyValue, So as getRenderEngine, aa as gutterMap, at as instanceId, Xe as isCanvasElement, qe as isElementNode, Ye as isImageElement, xe as isPow2, Je as isVideoElement, Ze as isWebgl2, ua as justifyMap, E as lerp, Oa as linear, cn as log2, nn as mapGlBlendModes, sn as nextPow2, ve as nextTick, da as overflowMap, Wr as parseCssFilter, De as parseCssFunctions, Ee as parseCssProperty, Gr as parseCssTransformOrigin, fa as positionTypeMap, To as render, Eo as renderPixels, xr as resetBatchPool, Rr as routeConnection, $e as setCanvasFactory, dn as stencilModeMap, Pa as timingFunctions };