modern-canvas 0.15.6 → 0.15.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Engine.d.ts +3 -3
- package/dist/core/renderers/gl/GlBatch2DSystem.d.ts +2 -2
- package/dist/core/renderers/gl/GlColorMaskSystem.d.ts +2 -2
- package/dist/core/renderers/gl/GlMaskSystem.d.ts +2 -2
- package/dist/core/renderers/gl/GlScissorSystem.d.ts +2 -2
- package/dist/core/renderers/gl/GlStencilSystem.d.ts +2 -2
- package/dist/core/renderers/gl/GlViewportSystem.d.ts +2 -2
- package/dist/core/renderers/gl/{GlRenderer.d.ts → WebGLRenderer.d.ts} +2 -2
- package/dist/core/renderers/gl/buffer/GlBufferSystem.d.ts +2 -2
- package/dist/core/renderers/gl/geometry/GlGeometrySystem.d.ts +2 -2
- package/dist/core/renderers/gl/index.d.ts +1 -1
- package/dist/core/renderers/gl/renderTarget/GlRenderTargetSystem.d.ts +4 -4
- package/dist/core/renderers/gl/shader/GlShaderSystem.d.ts +2 -2
- package/dist/core/renderers/gl/state/GlStateSystem.d.ts +2 -2
- package/dist/core/renderers/gl/system/GlSystem.d.ts +3 -3
- package/dist/core/renderers/gl/texture/GlTextureSystem.d.ts +2 -2
- package/dist/core/renderers/gl/types.d.ts +2 -2
- package/dist/index.js +721 -725
- package/dist/scene/effects/ColorAdjustEffect.d.ts +2 -2
- package/dist/scene/effects/ColorFilterEffect.d.ts +2 -2
- package/dist/scene/effects/ColorOverlayEffect.d.ts +2 -2
- package/dist/scene/effects/ColorRemoveEffect.d.ts +2 -2
- package/dist/scene/effects/ColorReplaceEffect.d.ts +2 -2
- package/dist/scene/effects/DrawboardEffect.d.ts +2 -2
- package/dist/scene/effects/DropShadowEffect.d.ts +2 -2
- package/dist/scene/effects/EmbossEffect.d.ts +2 -2
- package/dist/scene/effects/GaussianBlurEffect.d.ts +2 -2
- package/dist/scene/effects/GlitchEffect.d.ts +2 -2
- package/dist/scene/effects/GodrayEffect.d.ts +2 -2
- package/dist/scene/effects/KawaseBlurEffect.d.ts +2 -2
- package/dist/scene/effects/MaskEffect.d.ts +2 -2
- package/dist/scene/effects/OutlineEffect.d.ts +2 -2
- package/dist/scene/effects/PixelateEffect.d.ts +2 -2
- package/dist/scene/effects/ZoomBlurEffect.d.ts +2 -2
- package/dist/scene/main/CanvasItem.d.ts +2 -2
- package/dist/scene/main/Effect.d.ts +6 -6
- package/dist/scene/main/Node.d.ts +3 -3
- package/dist/scene/main/RenderStack.d.ts +3 -3
- package/dist/scene/main/SceneTree.d.ts +3 -3
- package/dist/scene/main/Viewport.d.ts +8 -8
- package/dist/scene/main/Window.d.ts +3 -3
- package/dist/scene/resources/RenderTarget.d.ts +2 -2
- package/dist/scene/resources/geometries/Geometry.d.ts +2 -2
- package/dist/scene/resources/geometries/QuadUvGeometry.d.ts +2 -2
- package/dist/scene/resources/materials/Material.d.ts +2 -2
- package/dist/scene/resources/textures/Texture2D.d.ts +3 -3
- package/dist/scene/transitions/KawaseTransition.d.ts +2 -2
- package/dist/scene/transitions/LeftEraseTransition.d.ts +2 -2
- package/dist/scene/transitions/TiltShiftTransition.d.ts +2 -2
- package/dist/scene/transitions/TwistTransition.d.ts +2 -2
- package/package.json +1 -1
package/dist/Engine.d.ts
CHANGED
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@@ -1,5 +1,5 @@
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import type { Node, SceneTreeEvents, SceneTreeProperties } from './scene';
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-
import {
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import { WebGLRenderer } from './core';
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import { SceneTree } from './scene';
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export type EngineData = Record<string, any> | Node | (Node | Record<string, any>)[];
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export interface EngineProperties extends WebGLContextAttributes, SceneTreeProperties {
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@@ -30,7 +30,7 @@ export declare const defaultOptions: {
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export declare class Engine extends SceneTree {
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autoResize: boolean;
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autoStart: boolean;
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readonly renderer:
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readonly renderer: WebGLRenderer;
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get view(): HTMLCanvasElement | undefined;
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get gl(): WebGLRenderingContext | WebGL2RenderingContext;
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get screen(): {
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@@ -51,7 +51,7 @@ export declare class Engine extends SceneTree {
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nextTick(): Promise<void>;
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waitUntilLoad(): Promise<void>;
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waitAndRender(delta?: number): Promise<void>;
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render(delta?: number): void;
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render(node?: Node, delta?: number): void;
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start(): Promise<void>;
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toPixels(): Uint8ClampedArray<ArrayBuffer>;
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toImageData(): ImageData;
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@@ -1,6 +1,6 @@
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import type { BufferLike, GeometryAttributeLike, TextureLike } from '../shared';
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import type { GlDrawOptions } from './geometry';
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import type {
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import type { WebGLRenderer } from './WebGLRenderer';
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import { GlBlendMode, GlState } from './state';
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import { GlSystem } from './system';
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export interface Batchable2D {
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@@ -22,7 +22,7 @@ interface Shader {
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draw: (options?: GlDrawOptions) => void;
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}
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export declare class GlBatch2DSystem extends GlSystem {
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install(renderer:
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install(renderer: WebGLRenderer): void;
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protected _state: GlState;
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protected _batchSize: number;
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protected _batchables: Batchable2D[];
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@@ -1,7 +1,7 @@
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import type {
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import type { WebGLRenderer } from './WebGLRenderer';
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import { GlSystem } from './system';
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export declare class GlColorMaskSystem extends GlSystem {
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install(renderer:
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install(renderer: WebGLRenderer): void;
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current: number;
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bind(colorMask: number): void;
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}
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@@ -1,6 +1,6 @@
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import type { RectangleLike } from '../../math';
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import type { GlRenderer } from './GlRenderer';
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import type { GlRenderable } from './types';
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import type { WebGLRenderer } from './WebGLRenderer';
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import { GlSystem } from './system';
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export type MaskLike = GlRenderable | RectangleLike;
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export interface MaskStackItem {
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@@ -8,7 +8,7 @@ export interface MaskStackItem {
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mask: MaskLike;
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}
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export declare class GlMaskSystem extends GlSystem {
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install(renderer:
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install(renderer: WebGLRenderer): void;
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stack: MaskStackItem[];
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protected _maskStackHash: Record<number, number>;
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get length(): number;
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@@ -1,9 +1,9 @@
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import type { RectangleLike } from '../../math';
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import type { RenderTargetLike } from '../shared';
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import type {
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import type { WebGLRenderer } from './WebGLRenderer';
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import { GlSystem } from './system';
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export declare class GlScissorSystem extends GlSystem {
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install(renderer:
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install(renderer: WebGLRenderer): void;
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current: Record<number, {
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refCount: number;
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rect?: RectangleLike;
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@@ -1,6 +1,6 @@
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import type { RenderTargetLike } from '../shared';
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import type { GlRenderer } from './GlRenderer';
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import type { GlRenderingContext } from './types';
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import type { WebGLRenderer } from './WebGLRenderer';
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import { StencilMode } from './const';
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import { GlSystem } from './system';
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export interface StencilState {
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@@ -18,7 +18,7 @@ export interface StencilState {
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/** @internal */
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export declare const stencilModeMap: StencilState[];
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export declare class GlStencilSystem extends GlSystem {
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install(renderer:
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install(renderer: WebGLRenderer): void;
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protected readonly _cache: {
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enabled: boolean;
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stencilMode: StencilMode;
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@@ -1,9 +1,9 @@
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import type { RectangleLike } from '../../math';
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import type {
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import type { WebGLRenderer } from './WebGLRenderer';
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import { Aabb2D } from '../../math';
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import { GlSystem } from './system';
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export declare class GlViewportSystem extends GlSystem {
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readonly current: Aabb2D;
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install(renderer:
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install(renderer: WebGLRenderer): void;
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bind(rect: RectangleLike): void;
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}
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@@ -13,7 +13,7 @@ import { GlRenderTargetSystem } from './renderTarget';
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import { GlShaderSystem } from './shader';
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import { GlStateSystem } from './state';
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import { GlTextureSystem } from './texture';
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export interface
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export interface WebGLRenderer {
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texture: GlTextureSystem;
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buffer: GlBufferSystem;
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shader: GlShaderSystem;
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@@ -27,7 +27,7 @@ export interface GlRenderer {
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batch2D: GlBatch2DSystem;
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viewport: GlViewportSystem;
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}
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export declare class
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export declare class WebGLRenderer extends Renderer {
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contextLost: boolean;
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gl: GlRenderingContext;
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version: 1 | 2;
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import type { BufferLike } from '../../shared';
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import type {
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import type { WebGLRenderer } from '../WebGLRenderer';
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import { GlSystem } from '../system';
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import { GlBuffer } from './GlBuffer';
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export declare class GlBufferSystem extends GlSystem {
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install(renderer:
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install(renderer: WebGLRenderer): void;
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readonly buffers: Map<number, BufferLike>;
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readonly glBuffers: Map<number, GlBuffer>;
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getGlBuffer(source: BufferLike): GlBuffer;
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import type { BufferLike, GeometryLike, Topology } from '../../shared';
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import type { GlRenderer } from '../GlRenderer';
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import type { GlProgram } from '../shader';
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import type { WebGLRenderer } from '../WebGLRenderer';
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import { GlSystem } from '../system';
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export interface GlDrawOptions {
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topology?: Topology;
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hasInstance: boolean;
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current: GeometryLike | null;
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currentVao: WebGLVertexArrayObject | null;
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install(renderer: WebGLRenderer): void;
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bind(geometry: GeometryLike | null, program?: GlProgram): void;
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protected getVao(geometry: GeometryLike, program: GlProgram): WebGLVertexArrayObject;
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protected _getBuffers(geometry: GeometryLike): BufferLike[];
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export * from './buffer';
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export * from './GlBatch2DSystem';
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export * from './GlMaskSystem';
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export * from './GlRenderer';
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export * from './GlStencilSystem';
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export * from './GlViewportSystem';
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export * from './renderTarget';
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export * from './state';
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export * from './system';
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export * from './types';
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export * from './WebGLRenderer';
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import type { RectangleLike } from '../../../math';
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import type { RenderTargetLike, TextureLike } from '../../shared';
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import type { GlRenderer } from '../GlRenderer';
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import type { GlSystemEvents } from '../system';
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import type { GlRenderingContext } from '../types';
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import type { WebGLRenderer } from '../WebGLRenderer';
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import { Projection2D } from '../../../math';
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import { GlSystem } from '../system';
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import { GlRenderTarget } from './GlRenderTarget';
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emit: <K extends keyof GlRenderTargetSystemEvents & string>(event: K, ...args: GlRenderTargetSystemEvents[K]) => this;
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}
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export declare class GlRenderTargetSystem extends GlSystem {
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install(renderer:
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install(renderer: WebGLRenderer): void;
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readonly renderTargets: Map<number, RenderTargetLike>;
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readonly glRenderTargets: Map<number, GlRenderTarget>;
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current: RenderTargetLike | null;
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unbind(): void;
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getGlRenderTarget(renderTarget: RenderTargetLike): GlRenderTarget;
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protected _createGlRenderTarget(renderTarget: RenderTargetLike): GlRenderTarget;
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protected
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protected _update(renderTarget: RenderTargetLike, glRenderTarget: GlRenderTarget): void;
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ensureDepthStencil(): void;
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destroyGpuRenderTarget(gpuRenderTarget: GlRenderTarget): void;
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resizeGpuRenderTarget(renderTarget: RenderTargetLike): void;
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protected _initStencil(glRenderTarget: GlRenderTarget): void;
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protected _resizeStencil(glRenderTarget: GlRenderTarget): void;
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protected _resizeColorTextures(renderTarget: RenderTargetLike, glRenderTarget: GlRenderTarget): void;
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finishRenderPass(
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finishRenderPass(renderTarget: RenderTargetLike): void;
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copyToTexture(framebuffer: RenderTargetLike, texture: TextureLike): void;
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reset(): void;
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}
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import type { ShaderLike } from '../../shared';
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import type {
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import type { WebGLRenderer } from '../WebGLRenderer';
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import type { GlProgram } from './GlProgram';
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import { GlSystem } from '../system';
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import { GlProgramData } from './GlProgramData';
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export declare class GlShaderSystem extends GlSystem {
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readonly glProgramDatas: Map<number, GlProgramData>;
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currentProgram: GlProgram | null;
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uniforms: {
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import type { GlRenderer } from '../GlRenderer';
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import type { GlRenderingContext } from '../types';
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import type { WebGLRenderer } from '../WebGLRenderer';
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import { GlSystem } from '../system';
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import { GlBlendMode } from './GlBlendMode';
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export interface GlState {
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constructor(options?: Partial<GlState>);
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}
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export declare class GlStateSystem extends GlSystem {
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install(renderer: WebGLRenderer): void;
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protected _blendEq: boolean;
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protected _setters: any[];
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boundStateBitmap: number;
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import type { ObservableEvents } from 'modern-idoc';
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import type { GlRenderer } from '../GlRenderer';
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import type { GlRenderingContext } from '../types';
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import type { WebGLRenderer } from '../WebGLRenderer';
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import { Observable } from 'modern-idoc';
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export interface GlSystemEvents extends ObservableEvents {
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updateContext: [gl: GlRenderingContext];
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emit: <K extends keyof GlSystemEvents & string>(event: K, ...args: GlSystemEvents[K]) => this;
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}
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export declare abstract class GlSystem extends Observable {
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protected _renderer:
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protected _renderer: WebGLRenderer;
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protected get _gl(): GlRenderingContext;
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constructor();
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install(renderer:
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install(renderer: WebGLRenderer): void;
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protected _updateContext(gl: GlRenderingContext): void;
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protected _setup(): void;
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flush(): void;
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import type { TextureLike } from '../../shared';
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import type { GlRenderer } from '../GlRenderer';
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import type { GlRenderingContext, GlTextureLocation } from '../types';
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import type { WebGLRenderer } from '../WebGLRenderer';
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import type { GlTextureUploader } from './GlTextureUploader';
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import { GlSystem } from '../system';
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6
6
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import { GlTexture } from './GlTexture';
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@@ -16,7 +16,7 @@ export declare class GlTextureSystem extends GlSystem {
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16
16
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maxTextureImageUnits: number;
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17
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protected _location: GlTextureLocation;
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18
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current: (TextureLike | null)[];
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19
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-
install(renderer:
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19
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+
install(renderer: WebGLRenderer): void;
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20
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protected _updateContext(gl: GlRenderingContext): void;
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getGlTexture(texture: TextureLike): GlTexture;
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22
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protected _createGlTexture(texture: TextureLike): GlTexture;
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@@ -1,8 +1,8 @@
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1
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-
import type {
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1
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+
import type { WebGLRenderer } from './WebGLRenderer';
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2
2
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export type GlRenderingContext = WebGL2RenderingContext;
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3
3
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type Pick<T> = T extends string ? T extends Uppercase<T> ? Lowercase<T> : never : never;
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4
4
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export interface GlRenderable {
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5
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-
render: (renderer:
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5
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+
render: (renderer: WebGLRenderer) => void;
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6
6
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}
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7
7
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export type GlTarget = Pick<keyof WebGL2RenderingContext>;
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8
8
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export type GlTextureLocation = number;
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