modern-canvas 0.14.4 → 0.14.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/core/math/Rectangle.d.ts +3 -3
- package/dist/core/math/Transform2D.d.ts +3 -3
- package/dist/core/math/Vector2.d.ts +2 -2
- package/dist/core/renderers/gl/GlScissorSystem.d.ts +3 -1
- package/dist/core/renderers/gl/GlStencilSystem.d.ts +4 -2
- package/dist/core/renderers/gl/renderTarget/GlRenderTargetSystem.d.ts +12 -1
- package/dist/core/renderers/gl/state/GlStateSystem.d.ts +1 -1
- package/dist/core/renderers/gl/system/GlSystem.d.ts +16 -4
- package/dist/core/renderers/gl/texture/GlTextureSystem.d.ts +1 -1
- package/dist/index.js +2092 -2072
- package/dist/scene/2d/Camera2D.d.ts +9 -9
- package/dist/scene/2d/FlexLayout.d.ts +1 -2
- package/dist/scene/2d/Node2D.d.ts +3 -3
- package/dist/scene/2d/TextureRect2D.d.ts +2 -2
- package/dist/scene/2d/TransformRect2D.d.ts +3 -3
- package/dist/scene/2d/element/{BaseElement2D.d.ts → Element2D.d.ts} +28 -17
- package/dist/scene/2d/element/Element2DFill.d.ts +3 -3
- package/dist/scene/2d/element/Element2DShadow.d.ts +3 -3
- package/dist/scene/2d/element/Element2DShape.d.ts +3 -3
- package/dist/scene/2d/element/Element2DText.d.ts +3 -3
- package/dist/scene/2d/element/index.d.ts +1 -1
- package/dist/scene/2d/index.d.ts +0 -1
- package/dist/scene/effects/MaskEffect.d.ts +2 -2
- package/dist/scene/main/Effect.d.ts +17 -3
- package/dist/scene/main/Viewport.d.ts +3 -3
- package/package.json +5 -5
- package/dist/scene/2d/Element2D.d.ts +0 -28
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@@ -1,4 +1,4 @@
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import type {
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import type { Vector2Like } from './Vector2';
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import { Vector2 } from './Vector2';
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export interface RectangleLike {
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x: number;
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@@ -27,8 +27,8 @@ export declare class Rectangle implements RectangleLike {
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readonly position: Vector2;
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readonly size: Vector2;
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constructor(from: RectangleLike);
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constructor(pointArray:
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constructor(position:
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constructor(pointArray: Vector2Like[]);
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constructor(position: Vector2Like, size: Vector2Like);
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constructor(x: number, y: number, width: number, height: number);
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update(): this;
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toMinmax(): {
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@@ -1,4 +1,4 @@
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import type {
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import type { Vector2Like } from './Vector2';
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import { Matrix3 } from './Matrix3';
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import { Vector2 } from './Vector2';
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export interface TransformObject {
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@@ -62,9 +62,9 @@ export declare class Transform2D extends Matrix3 {
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x: number;
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y: number;
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}, output?: TransformableObject): TransformableObject;
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apply<P extends
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apply<P extends Vector2Like = Vector2>(pos: Vector2Like, newPos?: P): P;
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affineInverse(): this;
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applyAffineInverse<P extends
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applyAffineInverse<P extends Vector2Like = Vector2>(pos: Vector2Like, newPos?: P): P;
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isIdentity(): boolean;
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toObject(): TransformObject;
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}
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@@ -1,6 +1,6 @@
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import type { VectorLike } from './Vector';
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import { Vector } from './Vector';
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export interface
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export interface Vector2Like {
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x: number;
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y: number;
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}
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@@ -24,7 +24,7 @@ export declare class Vector2 extends Vector {
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update(x: number, y: number): this;
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getLength(): number;
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getAngle(): number;
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distanceTo(point:
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distanceTo(point: Vector2Like): number;
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normalize(): this;
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static lerp(a: VectorLike, b: VectorLike, t: number): Vector2;
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}
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@@ -8,8 +8,10 @@ export declare class GlScissorSystem extends GlSystem {
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refCount: number;
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rect?: RectangleLike;
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}>;
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protected _setup(): void;
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protected _updateRenderTarget: (renderTarget: RenderTargetLike | null) => void;
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push(rect: RectangleLike): void;
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pop(): void;
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bind(rect?: RectangleLike | null): void;
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destroy(): void;
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}
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@@ -48,8 +48,10 @@ export declare class GlStencilSystem extends GlSystem {
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'greater': number;
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'greater-equal': number;
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};
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protected _updateContext(gl: GlRenderingContext): void;
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protected _setup(): void;
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reset(): void;
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-
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protected _updateRenderTarget: (renderTarget: RenderTargetLike | null) => void;
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bind(stencilMode: StencilMode, refCount: number): void;
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destroy(): void;
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}
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@@ -1,9 +1,20 @@
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import type { RectangleLike } from '../../../math';
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import type { RenderTargetLike, TextureLike } from '../../shared';
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import type { GlRenderer } from '../GlRenderer';
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import type { GlSystemEvents } from '../system';
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import type { GlRenderingContext } from '../types';
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import { Projection2D } from '../../../math';
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import { GlSystem } from '../system';
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import { GlRenderTarget } from './GlRenderTarget';
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export interface GlRenderTargetSystemEvents extends GlSystemEvents {
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updateRenderTarget: [renderTarget: RenderTargetLike | null];
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}
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export interface GlRenderTargetSystem {
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on: <K extends keyof GlRenderTargetSystemEvents & string>(event: K, listener: (...args: GlRenderTargetSystemEvents[K]) => void) => this;
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once: <K extends keyof GlRenderTargetSystemEvents & string>(event: K, listener: (...args: GlRenderTargetSystemEvents[K]) => void) => this;
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off: <K extends keyof GlRenderTargetSystemEvents & string>(event: K, listener: (...args: GlRenderTargetSystemEvents[K]) => void) => this;
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emit: <K extends keyof GlRenderTargetSystemEvents & string>(event: K, ...args: GlRenderTargetSystemEvents[K]) => this;
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}
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export declare class GlRenderTargetSystem extends GlSystem {
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install(renderer: GlRenderer): void;
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readonly renderTargets: Map<number, RenderTargetLike>;
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@@ -13,7 +24,7 @@ export declare class GlRenderTargetSystem extends GlSystem {
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protected _hasMRT: boolean;
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protected _writeDepthTexture: boolean;
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projectionMatrix: Projection2D;
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protected _updateContext(gl: GlRenderingContext): void;
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bind(renderTarget: RenderTargetLike | null, frame?: RectangleLike): void;
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unbind(): void;
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getGlRenderTarget(renderTarget: RenderTargetLike): GlRenderTarget;
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@@ -31,7 +31,7 @@ export declare class GlStateSystem extends GlSystem {
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boundBlendMode?: string;
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blendModes: Record<GlBlendMode, any>;
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defaultState: GlState;
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protected _updateContext(gl: GlRenderingContext): void;
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toggle(boundPoint: number, enable: boolean): void;
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setBlend(value: boolean): void;
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setOffsets(value: boolean): void;
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@@ -1,12 +1,24 @@
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import type { ObservableEvents } from 'modern-idoc';
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import type { GlRenderer } from '../GlRenderer';
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import type { GlRenderingContext } from '../types';
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import { Observable } from 'modern-idoc';
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export interface GlSystemEvents extends ObservableEvents {
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updateContext: [gl: GlRenderingContext];
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setup: [];
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}
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export interface GlSystem {
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on: <K extends keyof GlSystemEvents & string>(event: K, listener: (...args: GlSystemEvents[K]) => void) => this;
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once: <K extends keyof GlSystemEvents & string>(event: K, listener: (...args: GlSystemEvents[K]) => void) => this;
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off: <K extends keyof GlSystemEvents & string>(event: K, listener: (...args: GlSystemEvents[K]) => void) => this;
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emit: <K extends keyof GlSystemEvents & string>(event: K, ...args: GlSystemEvents[K]) => this;
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}
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export declare abstract class GlSystem extends Observable {
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protected _renderer: GlRenderer;
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protected get _gl(): GlRenderingContext;
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constructor();
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install(renderer: GlRenderer): void;
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protected _updateContext(gl: GlRenderingContext): void;
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protected _setup(): void;
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flush(): void;
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reset(): void;
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destroy(): void;
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}
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protected _location: GlTextureLocation;
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current: (TextureLike | null)[];
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install(renderer: GlRenderer): void;
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protected _updateContext(gl: GlRenderingContext): void;
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getGlTexture(texture: TextureLike): GlTexture;
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protected _createGlTexture(texture: TextureLike): GlTexture;
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bind(texture?: TextureLike | null, location?: number): void;
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