modern-canvas 0.14.1 → 0.14.3

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@@ -1,7 +1,8 @@
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+ import type { RectangleLike } from '../../math';
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  import type { GlRenderer } from './GlRenderer';
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  import type { GlRenderable } from './types';
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  import { GlSystem } from './system';
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- export type MaskLike = GlRenderable;
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+ export type MaskLike = GlRenderable | RectangleLike;
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  export interface MaskStackItem {
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  source: GlRenderable;
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  mask: MaskLike;
@@ -6,6 +6,7 @@ import { GlGeometrySystem } from './geometry';
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  import { GlBatch2DSystem } from './GlBatch2DSystem';
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  import { GlColorMaskSystem } from './GlColorMaskSystem';
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  import { GlMaskSystem } from './GlMaskSystem';
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+ import { GlScissorSystem } from './GlScissorSystem';
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  import { GlStencilSystem } from './GlStencilSystem';
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  import { GlViewportSystem } from './GlViewportSystem';
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  import { GlRenderTargetSystem } from './renderTarget';
@@ -22,6 +23,7 @@ export interface GlRenderer {
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  mask: GlMaskSystem;
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  colorMask: GlColorMaskSystem;
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  stencil: GlStencilSystem;
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+ scissor: GlScissorSystem;
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  batch2D: GlBatch2DSystem;
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  viewport: GlViewportSystem;
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  }
@@ -30,7 +32,7 @@ export declare class GlRenderer extends Renderer {
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  gl: GlRenderingContext;
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  version: 1 | 2;
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  extensions: GlExtensions;
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- protected _systems: (GlShaderSystem | GlTextureSystem | GlGeometrySystem | GlBufferSystem | GlStateSystem | GlBatch2DSystem | GlColorMaskSystem | GlMaskSystem | GlRenderTargetSystem | GlStencilSystem | GlViewportSystem)[];
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+ protected _systems: (GlShaderSystem | GlTextureSystem | GlGeometrySystem | GlBufferSystem | GlStateSystem | GlBatch2DSystem | GlColorMaskSystem | GlMaskSystem | GlRenderTargetSystem | GlScissorSystem | GlStencilSystem | GlViewportSystem)[];
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  readonly bindPoints: Map<number, GlTarget>;
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  readonly supports: {
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  uint32Indices: boolean;
@@ -0,0 +1,10 @@
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+ import type { RectangleLike } from '../../math';
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+ import type { GlRenderer } from './GlRenderer';
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+ import { GlSystem } from './system';
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+ export declare class GlScissorSystem extends GlSystem {
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+ scissorCounter: number;
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+ install(renderer: GlRenderer): void;
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+ push(rect: RectangleLike): void;
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+ pop(): void;
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+ bind(rect: RectangleLike): void;
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+ }