modern-canvas 0.0.1 → 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +29 -0
- package/dist/index.cjs +48 -1
- package/dist/index.js +48 -1
- package/dist/index.mjs +670 -2
- package/package.json +6 -3
- package/types/canvas.d.ts +42 -0
- package/types/container.d.ts +14 -0
- package/types/gl.d.ts +20 -0
- package/types/index.d.ts +2 -1
- package/types/material.d.ts +26 -0
- package/types/node-renderer.d.ts +18 -0
- package/types/node.d.ts +10 -0
- package/types/plugin.d.ts +8 -0
- package/types/plugins/base.d.ts +1 -0
- package/types/plugins/fade.d.ts +1 -0
- package/types/plugins/index.d.ts +7 -0
- package/types/plugins/node-image.d.ts +1 -0
- package/types/plugins/node-text.d.ts +1 -0
- package/types/plugins/selector2d.d.ts +1 -0
- package/types/plugins/transform2d.d.ts +1 -0
- package/types/render.d.ts +2 -0
- package/types/resource.d.ts +10 -0
- package/types/shape.d.ts +14 -0
- package/types/utils/index.d.ts +1 -0
- package/types/utils/matrix3.d.ts +7 -0
package/README.md
CHANGED
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@@ -17,3 +17,32 @@
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<img src="https://img.shields.io/npm/l/modern-canvas.svg" alt="License">
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</a>
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</p>
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## 📦 Install
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```shell
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npm i modern-canvas
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```
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## 🦄 Usage
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```ts
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import { createCanvas, plugins } from 'modern-canvas'
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const canvas = createCanvas({
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view: document.querySelector('canvas'),
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children: [
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{ x: 0, y: 0, width: 30, height: 30, rotation: 30, image: '/example.jpg' },
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{ x: 30, y: 30, width: 200, height: 200, image: '/example.png' },
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{ x: 60, y: 60, width: 120, height: 120, rotation: 50, image: '/example.jpg' },
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{ x: 200, y: 200, width: 100, height: 100, image: '/example.png' },
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{ x: 30, y: 30, width: 100, height: 100, rotation: 40, text: 'example' },
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],
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plugins,
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})
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await canvas.load()
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canvas.startRenderLoop()
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```
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package/dist/index.cjs
CHANGED
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"use strict";Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const
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"use strict";Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});function v(o){return typeof o=="function"?o():o}const U=v(()=>({name:"canvas:base",register(o){o.registerShape({name:"rectangle",type:"2d",mode:"triangles",data:new Float32Array([-1,1,-1,-1,1,-1,1,-1,1,1,-1,1])}),o.registerMaterial({name:"baseMaterial",vertexShader:`attribute vec2 aPosition;
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varying vec2 vTextureCoord;
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void main() {
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vTextureCoord = step(0.0, aPosition);
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gl_Position = vec4(aPosition, 0, 1);
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}`,fragmentShader:`uniform sampler2D uSampler;
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varying vec2 vTextureCoord;
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void main() {
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gl_FragColor = texture2D(uSampler, vTextureCoord);
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}`})}})),D=v(()=>({name:"canvas:node-image",register(o){o.registerNodeRenderer({name:"image",include:r=>Boolean(r.image),shape:"rectangle",material:"baseMaterial",update(r){if(!o.resources.has(r.image)){const e=new Image;e.src=r.image,o.registerResource({name:r.image,data:e})}return{uSampler:r.image}}})}})),N=v(()=>{const o=document.createElement("canvas").getContext("2d");return{name:"canvas:node-text",register(r){r.registerNodeRenderer({name:"text",include:e=>Boolean(e.text),shape:"rectangle",material:"baseMaterial",update(e){const{width:a=100,height:t=100,text:c}=e;return r.resources.has(c)||(o.canvas.width=a,o.canvas.height=t,o.font="20px monospace",o.textAlign="center",o.textBaseline="middle",o.fillStyle="black",o.clearRect(0,0,o.canvas.width,o.canvas.height),o.fillText(c,a/2,t/2),r.registerResource({name:c,data:o.canvas})),{uSampler:e.text}}})}}}),F=v(()=>({name:"canvas:fade",register(o){o.registerNodeRenderer({name:"fade",include:r=>Boolean(r.fade),shape:"rectangle",material:{vertexShader:`attribute vec2 aPosition;
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varying vec2 vTextureCoord;
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void main() {
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vTextureCoord = step(0.0, aPosition);
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gl_Position = vec4(aPosition, 0, 1);
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}`,fragmentShader:`uniform sampler2D uSampler;
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varying vec2 vTextureCoord;
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uniform float uTime;
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float linear(float time, float offset, float change, float duration) {
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return change * (time / duration) + offset;
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}
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void main(void) {
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vec4 color = texture2D(uSampler, vTextureCoord);
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gl_FragColor = vec4(color.rgb, linear(uTime, 0.0, 1.0, 3.0));
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}`},update:(r,e)=>({uTime:e})})}}));class _ extends Float32Array{static identity(){return new _([1,0,0,0,1,0,0,0,1])}static translation(r,e){return new _([1,0,0,0,1,0,r,e,1])}static rotation(r){const e=Math.cos(r),a=Math.sin(r);return new _([e,-a,0,a,e,0,0,0,1])}static scaling(r,e){return new _([r,0,0,0,e,0,0,0,1])}multiply(r){const e=this[0],a=this[1],t=this[2],c=this[3],u=this[4],i=this[5],l=this[6],s=this[7],n=this[8],f=r[0],R=r[1],m=r[2],T=r[3],d=r[4],E=r[5],g=r[6],A=r[7],x=r[8];return this[0]=f*e+R*c+m*l,this[1]=f*a+R*u+m*s,this[2]=f*t+R*i+m*n,this[3]=T*e+d*c+E*l,this[4]=T*a+d*u+E*s,this[5]=T*t+d*i+E*n,this[6]=g*e+A*c+x*l,this[7]=g*a+A*u+x*s,this[8]=g*t+A*i+x*n,this}}const L=v(()=>{const o={x:0,y:0};return{name:"canvas:selector2d",register(r){const{view:e}=r;e.addEventListener("mousemove",a=>{const t=e.getBoundingClientRect();o.x=a.clientX-t.left,o.y=a.clientY-t.top}),e.addEventListener("click",()=>{var t;const a=r.get("hovered");a&&((t=r.get("onSelect"))==null||t(a))}),r.registerNodeRenderer({name:"selector2d",include:()=>!1,shape:"rectangle",material:{vertexShader:`attribute vec2 aPosition;
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varying vec2 vTextureCoord;
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uniform mat3 uModelMatrix;
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void main() {
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vTextureCoord = step(0.0, aPosition);
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vec2 position = aPosition;
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gl_Position = vec4((uModelMatrix * vec3(position, 1)).xy, 0, 1);
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}`,fragmentShader:`uniform vec4 uColor;
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void main() {
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gl_FragColor = uColor;
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}`},update:(a,t)=>{const{width:c,height:u}=r;let{x:i=0,y:l=0,width:s=c,height:n=u}=a;const{rotation:f=0}=a;i=i/c,l=l/u,s=s/c,n=n/u;const R=f/180*Math.PI;return{uModelMatrix:_.identity().multiply(_.translation(2*i-(1-s),1-n-2*l)).multiply(_.scaling(s,n)).multiply(_.rotation(R)),uColor:[(t>>>16&255)/255,(t>>>8&255)/255,(t&255)/255,1]}}})},beforeRender(r){var R,m;const{width:e,height:a,gl:t,children:c,nodeRenderers:u}=r;let i=0;const l={};t.bindFramebuffer(t.FRAMEBUFFER,r.glFramebuffers[0].buffer),t.viewport(0,0,e,a),t.clear(t.COLOR_BUFFER_BIT|t.DEPTH_BUFFER_BIT),t.enable(t.DEPTH_TEST),r.forEachNode((T,d)=>{var g;const E=i++;l[E]=d,(g=u.get("selector2d"))==null||g.render(T,E)});const s=new Uint8Array(4);t.readPixels(o.x,a-o.y,1,1,t.RGBA,t.UNSIGNED_BYTE,s);const n=l[(s[0]<<16)+(s[1]<<8)+s[2]];if(((R=r.get("hoveredPath"))==null?void 0:R.join(""))===(n==null?void 0:n.join("")))return;let f;n&&(f={children:c},n.forEach(T=>{var d;return f=(d=f.children)==null?void 0:d[T]})),r.set("hovered",f),r.set("hoveredPath",n),f&&((m=r.get("onHover"))==null||m(f,n))}}}),S=v(()=>({name:"canvas:transform2d",register(o){o.registerNodeRenderer({name:"transform2d",shape:"rectangle",material:{vertexShader:`attribute vec2 aPosition;
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varying vec2 vTextureCoord;
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uniform mat3 uModelMatrix;
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void main() {
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vTextureCoord = step(0.0, aPosition);
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vec2 position = aPosition;
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gl_Position = vec4((uModelMatrix * vec3(position, 1)).xy, 0, 1);
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}`,fragmentShader:`uniform sampler2D uSampler;
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varying vec2 vTextureCoord;
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void main() {
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gl_FragColor = texture2D(uSampler, vTextureCoord);
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}`},update:r=>{const{width:e,height:a}=o;let{x:t=0,y:c=0,width:u=e,height:i=a}=r;const{rotation:l=0}=r;t=t/e,c=c/a,u=u/e,i=i/a;const s=l/180*Math.PI;return{uModelMatrix:_.identity().multiply(_.translation(2*t-(1-u),1-i-2*c)).multiply(_.scaling(u,i)).multiply(_.rotation(s))}}})}})),C=[U,D,N,F,S,L];function p(o,r=0){const{gl:e,width:a,height:t,beforeRenderPlugins:c,afterRenderPlugins:u,nodeRenderers:i,forEachNode:l}=o,s=Array.from(i.values());c.forEach(n=>{var f;return(f=n.beforeRender)==null?void 0:f.call(n,o)}),e.viewport(0,0,a,t),e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT),l((n,f)=>{e.bindFramebuffer(e.FRAMEBUFFER,null),e.bindTexture(e.TEXTURE_2D,null);const R=s.filter(m=>!m.include&&!m.exclude||m.include&&m.include(n,f)||m.exclude&&!m.exclude(n,f));for(let m=R.length,T=0;T<m;T++){let d=null;T<m-1&&(d=o.glFramebuffers[T%2]),e.bindFramebuffer(e.FRAMEBUFFER,(d==null?void 0:d.buffer)??null),d&&e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT),R[T].render(n,r),d&&e.bindTexture(e.TEXTURE_2D,d.texture)}}),u.forEach(n=>{var f;return(f=n.afterRender)==null?void 0:f.call(n,o)}),e.flush()}function M(){const o=new Map,r=new Map;function e(i){if(o.has(i))return o.get(i);if(r.has(i)){const{value:l,shared:s}=r.get(i),n=l();return s&&t(i,n),n}}function a(i){return o.has(i)||r.has(i)}function t(i,l){o.set(i,l)}function c(i,l){u(i,l,!0)}function u(i,l,s=!1){r.set(i,{value:l,shared:s})}return new Proxy({instances:o,bindings:r,get:e,has:a,set:t,bind:u,singleton:c},{get(i,l,s){return typeof l=="symbol"||l in i?Reflect.get(i,l,s):i.get(l)},has(i,l){return typeof l=="symbol"||l in i?Reflect.has(i,l):i.has(l)},set(i,l,s,n){return typeof l=="symbol"||l in i?Reflect.set(i,l,s,n):(i.set(l,s),!0)}})}function I(o,r){const{gl:e,materials:a,glSlTypes:t}=o,{name:c,vertexShader:u,fragmentShader:i,uniforms:l}=r;if(a.has(c))return;const s=[{type:e.VERTEX_SHADER,source:u},{type:e.FRAGMENT_SHADER,source:i.includes("precision")?i:`precision mediump float;
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${i}`}].map(({type:T,source:d})=>{const E=e.createShader(T);if(!E)throw new Error("failed to create shader");if(e.shaderSource(E,d),e.compileShader(E),!e.getShaderParameter(E,e.COMPILE_STATUS))throw new Error(`failed to compiling shader:
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${d}
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${e.getShaderInfoLog(E)}`);return E}),n=e.createProgram();if(!n)throw new Error("failed to create program");if(s.forEach(T=>e.attachShader(n,T)),e.linkProgram(n),s.forEach(T=>e.deleteShader(T)),!e.getProgramParameter(n,e.LINK_STATUS))throw new Error(`failed to initing program: ${e.getProgramInfoLog(n)}`);const f={};for(let T=e.getProgramParameter(n,e.ACTIVE_ATTRIBUTES),d=0;d<T;d++){const E=e.getActiveAttrib(n,d);if(!E)continue;const g=E.name.replace(/\[.*?]$/,"");f[g]={type:t[E.type],isArray:g!==E.name,location:e.getAttribLocation(n,g)}}const R={};for(let T=e.getProgramParameter(n,e.ACTIVE_UNIFORMS),d=0;d<T;d++){const E=e.getActiveUniform(n,d);if(!E)continue;const g=E.name.replace(/\[.*?]$/,"");R[g]={type:t[E.type],isArray:g!==E.name,location:e.getUniformLocation(n,g)}}const m={...r,program:n,attributes:f,uniforms:R,setAttributes(T){for(const[d,E]of Object.entries(T)){const g=f[d];if(!g)continue;const{type:A,isArray:x,location:b}=g;if(E instanceof WebGLBuffer){e.bindBuffer(e.ARRAY_BUFFER,E);const h=e.getAttribLocation(n,d);switch(A){case"vec2":e.vertexAttribPointer(h,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(h);break;case"vec3":e.vertexAttribPointer(h,3,e.FLOAT,!1,0,0),e.enableVertexAttribArray(h);break}}else switch(A){case"float":x?e.vertexAttrib1fv(b,E):e.vertexAttrib1f(b,E);break;case"vec2":e.vertexAttrib2fv(b,E);break;case"vec3":e.vertexAttrib3fv(b,E);break;case"vec4":e.vertexAttrib4fv(b,E);break}}},setUniforms(T){var d;for(const[E,g]of Object.entries(T)){const A=R[E];if(!A)continue;const{type:x,isArray:b,location:h}=A;switch(x){case"float":b?e.uniform1fv(h,g):e.uniform1f(h,g);break;case"bool":case"int":b?e.uniform1iv(h,g):e.uniform1i(h,g);break;case"vec2":e.uniform2fv(h,g);break;case"vec3":e.uniform3fv(h,g);break;case"vec4":e.uniform4fv(h,g);break;case"mat2":e.uniformMatrix2fv(h,!1,g);break;case"mat3":e.uniformMatrix3fv(h,!1,g);break;case"mat4":e.uniformMatrix4fv(h,!1,g);break;case"sampler2D":e.bindTexture(e.TEXTURE_2D,((d=o.resources.get(g))==null?void 0:d.texture)??o.glDefaultTexture),e.uniform1i(h,0);break}}}};l&&m.setUniforms(l),a.set(c,m)}function y(o,r){o.singleton("gl",()=>{const{view:e}=o,a=e.getContext("webgl",r)||e.getContext("experimental-webgl",r);if(!a)throw new Error("failed to getContext for webgl");return a.pixelStorei(a.UNPACK_FLIP_Y_WEBGL,!0),a.pixelStorei(a.UNPACK_PREMULTIPLY_ALPHA_WEBGL,!0),a.clearColor(0,0,0,0),a.enable(a.DEPTH_TEST),a.enable(a.CULL_FACE),a.enable(a.BLEND),a.blendFunc(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA),a}),o.singleton("glDefaultTexture",()=>{const{gl:e,width:a,height:t}=o,c=e.createTexture();return e.bindTexture(e.TEXTURE_2D,c),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,a,t,0,e.RGBA,e.UNSIGNED_BYTE,null),c}),o.singleton("glFramebuffers",()=>{const{gl:e}=o;return Array.from({length:2},()=>{const a=e.createTexture(),t=e.createFramebuffer(),c=e.createRenderbuffer();function u(){const{width:i,height:l}=o;e.bindTexture(e.TEXTURE_2D,a),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,i,l,0,e.RGBA,e.UNSIGNED_BYTE,null),e.bindRenderbuffer(e.RENDERBUFFER,c),e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,i,l)}return u(),e.bindTexture(e.TEXTURE_2D,a),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindFramebuffer(e.FRAMEBUFFER,t),e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,a,0),e.bindRenderbuffer(e.RENDERBUFFER,c),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,c),{buffer:t,depthBuffer:c,texture:a,resize:u}})}),o.singleton("glDrawModes",()=>{const{gl:e}=o;return{points:e.POINTS,linear:e.LINEAR,triangles:e.TRIANGLES,triangleStrip:e.TRIANGLE_STRIP,triangleFan:e.TRIANGLE_FAN}}),o.singleton("glSlTypes",()=>{const e=o.gl;return{[e.FLOAT]:"float",[e.FLOAT_VEC2]:"vec2",[e.FLOAT_VEC3]:"vec3",[e.FLOAT_VEC4]:"vec4",[e.INT]:"int",[e.INT_VEC2]:"ivec2",[e.INT_VEC3]:"ivec3",[e.INT_VEC4]:"ivec4",[e.UNSIGNED_INT]:"uint",[e.UNSIGNED_INT_VEC2]:"uvec2",[e.UNSIGNED_INT_VEC3]:"uvec3",[e.UNSIGNED_INT_VEC4]:"uvec4",[e.BOOL]:"bool",[e.BOOL_VEC2]:"bvec2",[e.BOOL_VEC3]:"bvec3",[e.BOOL_VEC4]:"bvec4",[e.FLOAT_MAT2]:"mat2",[e.FLOAT_MAT3]:"mat3",[e.FLOAT_MAT4]:"mat4",[e.SAMPLER_2D]:"sampler2D",[e.INT_SAMPLER_2D]:"sampler2D",[e.UNSIGNED_INT_SAMPLER_2D]:"sampler2D",[e.SAMPLER_CUBE]:"samplerCube",[e.INT_SAMPLER_CUBE]:"samplerCube",[e.UNSIGNED_INT_SAMPLER_CUBE]:"samplerCube",[e.SAMPLER_2D_ARRAY]:"sampler2DArray",[e.INT_SAMPLER_2D_ARRAY]:"sampler2DArray",[e.UNSIGNED_INT_SAMPLER_2D_ARRAY]:"sampler2DArray"}}),o.singleton("glExtensions",()=>({loseContext:o.gl.getExtension("WEBGL_lose_context")}))}function B(o,r){const{gl:e,shapes:a,glDrawModes:t}=o,{name:c,type:u="2d",mode:i="triangles",data:l=new Float32Array([])}=r,s=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,s),e.bufferData(e.ARRAY_BUFFER,l,e.STATIC_DRAW),a.set(c,{mode:t[i],count:l.byteLength/l.BYTES_PER_ELEMENT/(u==="2d"?2:3),buffer:s})}function w(o,r){const{gl:e,shapes:a,materials:t,nodeRenderers:c}=o,{name:u,shape:i,material:l}=r,s=typeof i=="string"?i:`${u}-shape`;typeof i!="string"&&o.registerShape({...i,name:s});const n=typeof l=="string"?l:`${u}-material`;typeof l!="string"&&o.registerMaterial({...l,name:n});const f=a.get(s),R=t.get(n);if(!f||!R)return;const{buffer:m}=f;R.setAttributes({aPosition:m}),c.set(u,{...r,shape:s,material:n,render:(T,d)=>{var P;const E=a.get(s),g=t.get(n);if(!E||!g)return;const{program:A}=g,{mode:x,count:b}=E;e.useProgram(A);const h=(P=r.update)==null?void 0:P.call(r,T,d);h&&g.setUniforms(h),e.drawArrays(x,0,b)}})}function O(o,r){const{children:e}=o;function a(t,c=[]){for(let u=t.length-1;u>=0;u--){const i=[...c,u],l=t[u];a(l.children??[],i),r(l,i)}}a(e)}function X(o,r){const{gl:e,resources:a}=o,{name:t,data:c}=r,u={loading:!0,texture:null};function i(){u.texture=e.createTexture(),u.texture&&(e.bindTexture(e.TEXTURE_2D,u.texture),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,c)),u.loading=!1}c instanceof HTMLImageElement?c.addEventListener("load",i,{once:!0}):i(),a.set(t,u)}function G(o={}){var i,l;const{view:r=document.createElement("canvas"),children:e=[],plugins:a=[]}=o,t=M();t.set("view",r),y(t,o),t.bind("width",()=>t.gl.drawingBufferWidth),t.bind("height",()=>t.gl.drawingBufferHeight),t.singleton("plugins",()=>{const s=new Map;return a.forEach(n=>{var f;(f=n.register)==null||f.call(n,t),s.set(n.name,n)}),s}),t.singleton("beforeRenderPlugins",()=>Array.from(t.plugins.values()).filter(s=>"beforeRender"in s)),t.singleton("afterRenderPlugins",()=>Array.from(t.plugins.values()).filter(s=>"afterRender"in s)),t.set("children",e),t.set("shapes",new Map),t.set("registerShape",s=>B(t,s)),t.set("materials",new Map),t.set("registerMaterial",s=>I(t,s)),t.set("resources",new Map),t.set("registerResource",s=>X(t,s)),t.set("nodeRenderers",new Map),t.set("registerNodeRenderer",s=>w(t,s)),t.set("forEachNode",s=>O(t,s)),t.set("load",async()=>{t.get("plugins");const s=Array.from(t.nodeRenderers.values());for(t.forEachNode((n,f)=>{s.filter(m=>!m.include&&!m.exclude||m.include&&m.include(n,f)||m.exclude&&!m.exclude(n,f)).forEach(m=>{var T;return(T=m.update)==null?void 0:T.call(m,n,0)})});Array.from(t.resources.values()).some(n=>n.loading);)await new Promise(n=>setTimeout(n,100));return!0}),t.set("render",s=>p(t,s)),t.set("startRenderLoop",()=>{let s=0,n=0;f(0);function f(R){requestAnimationFrame(f),p(t,n),R*=.001,n+=R-s,s=R}});function c(s){s.preventDefault(),setTimeout(()=>{var n;t.gl.isContextLost()&&((n=t.glExtensions.loseContext)==null||n.restoreContext())},0)}function u(){}return(i=r.addEventListener)==null||i.call(r,"webglcontextlost",c,!1),(l=r.addEventListener)==null||l.call(r,"webglcontextrestored",u,!1),t.set("destroy",()=>{var s,n,f;(s=r.removeEventListener)==null||s.call(r,"webglcontextlost",c),(n=r.removeEventListener)==null||n.call(r,"webglcontextrestored",u),t.gl.useProgram(null),(f=t.glExtensions.loseContext)==null||f.loseContext()}),t}exports.basePlugin=U;exports.createCanvas=G;exports.fadePlugin=F;exports.nodeImagePlugin=D;exports.nodeTextPlugin=N;exports.plugins=C;exports.selector2dPlugin=L;exports.transform2dPlugin=S;
|
package/dist/index.js
CHANGED
|
@@ -1 +1,48 @@
|
|
|
1
|
-
(function(
|
|
1
|
+
(function(_,v){typeof exports=="object"&&typeof module<"u"?v(exports):typeof define=="function"&&define.amd?define(["exports"],v):(_=typeof globalThis<"u"?globalThis:_||self,v(_.modernCanvas={}))})(this,function(_){"use strict";function v(o){return typeof o=="function"?o():o}const p=v(()=>({name:"canvas:base",register(o){o.registerShape({name:"rectangle",type:"2d",mode:"triangles",data:new Float32Array([-1,1,-1,-1,1,-1,1,-1,1,1,-1,1])}),o.registerMaterial({name:"baseMaterial",vertexShader:`attribute vec2 aPosition;
|
|
2
|
+
varying vec2 vTextureCoord;
|
|
3
|
+
void main() {
|
|
4
|
+
vTextureCoord = step(0.0, aPosition);
|
|
5
|
+
gl_Position = vec4(aPosition, 0, 1);
|
|
6
|
+
}`,fragmentShader:`uniform sampler2D uSampler;
|
|
7
|
+
varying vec2 vTextureCoord;
|
|
8
|
+
void main() {
|
|
9
|
+
gl_FragColor = texture2D(uSampler, vTextureCoord);
|
|
10
|
+
}`})}})),U=v(()=>({name:"canvas:node-image",register(o){o.registerNodeRenderer({name:"image",include:r=>Boolean(r.image),shape:"rectangle",material:"baseMaterial",update(r){if(!o.resources.has(r.image)){const e=new Image;e.src=r.image,o.registerResource({name:r.image,data:e})}return{uSampler:r.image}}})}})),D=v(()=>{const o=document.createElement("canvas").getContext("2d");return{name:"canvas:node-text",register(r){r.registerNodeRenderer({name:"text",include:e=>Boolean(e.text),shape:"rectangle",material:"baseMaterial",update(e){const{width:i=100,height:t=100,text:c}=e;return r.resources.has(c)||(o.canvas.width=i,o.canvas.height=t,o.font="20px monospace",o.textAlign="center",o.textBaseline="middle",o.fillStyle="black",o.clearRect(0,0,o.canvas.width,o.canvas.height),o.fillText(c,i/2,t/2),r.registerResource({name:c,data:o.canvas})),{uSampler:e.text}}})}}}),N=v(()=>({name:"canvas:fade",register(o){o.registerNodeRenderer({name:"fade",include:r=>Boolean(r.fade),shape:"rectangle",material:{vertexShader:`attribute vec2 aPosition;
|
|
11
|
+
varying vec2 vTextureCoord;
|
|
12
|
+
void main() {
|
|
13
|
+
vTextureCoord = step(0.0, aPosition);
|
|
14
|
+
gl_Position = vec4(aPosition, 0, 1);
|
|
15
|
+
}`,fragmentShader:`uniform sampler2D uSampler;
|
|
16
|
+
varying vec2 vTextureCoord;
|
|
17
|
+
uniform float uTime;
|
|
18
|
+
float linear(float time, float offset, float change, float duration) {
|
|
19
|
+
return change * (time / duration) + offset;
|
|
20
|
+
}
|
|
21
|
+
void main(void) {
|
|
22
|
+
vec4 color = texture2D(uSampler, vTextureCoord);
|
|
23
|
+
gl_FragColor = vec4(color.rgb, linear(uTime, 0.0, 1.0, 3.0));
|
|
24
|
+
}`},update:(r,e)=>({uTime:e})})}}));class A extends Float32Array{static identity(){return new A([1,0,0,0,1,0,0,0,1])}static translation(r,e){return new A([1,0,0,0,1,0,r,e,1])}static rotation(r){const e=Math.cos(r),i=Math.sin(r);return new A([e,-i,0,i,e,0,0,0,1])}static scaling(r,e){return new A([r,0,0,0,e,0,0,0,1])}multiply(r){const e=this[0],i=this[1],t=this[2],c=this[3],u=this[4],a=this[5],l=this[6],s=this[7],n=this[8],f=r[0],R=r[1],m=r[2],T=r[3],E=r[4],d=r[5],g=r[6],b=r[7],P=r[8];return this[0]=f*e+R*c+m*l,this[1]=f*i+R*u+m*s,this[2]=f*t+R*a+m*n,this[3]=T*e+E*c+d*l,this[4]=T*i+E*u+d*s,this[5]=T*t+E*a+d*n,this[6]=g*e+b*c+P*l,this[7]=g*i+b*u+P*s,this[8]=g*t+b*a+P*n,this}}const F=v(()=>{const o={x:0,y:0};return{name:"canvas:selector2d",register(r){const{view:e}=r;e.addEventListener("mousemove",i=>{const t=e.getBoundingClientRect();o.x=i.clientX-t.left,o.y=i.clientY-t.top}),e.addEventListener("click",()=>{var t;const i=r.get("hovered");i&&((t=r.get("onSelect"))==null||t(i))}),r.registerNodeRenderer({name:"selector2d",include:()=>!1,shape:"rectangle",material:{vertexShader:`attribute vec2 aPosition;
|
|
25
|
+
varying vec2 vTextureCoord;
|
|
26
|
+
uniform mat3 uModelMatrix;
|
|
27
|
+
void main() {
|
|
28
|
+
vTextureCoord = step(0.0, aPosition);
|
|
29
|
+
vec2 position = aPosition;
|
|
30
|
+
gl_Position = vec4((uModelMatrix * vec3(position, 1)).xy, 0, 1);
|
|
31
|
+
}`,fragmentShader:`uniform vec4 uColor;
|
|
32
|
+
void main() {
|
|
33
|
+
gl_FragColor = uColor;
|
|
34
|
+
}`},update:(i,t)=>{const{width:c,height:u}=r;let{x:a=0,y:l=0,width:s=c,height:n=u}=i;const{rotation:f=0}=i;a=a/c,l=l/u,s=s/c,n=n/u;const R=f/180*Math.PI;return{uModelMatrix:A.identity().multiply(A.translation(2*a-(1-s),1-n-2*l)).multiply(A.scaling(s,n)).multiply(A.rotation(R)),uColor:[(t>>>16&255)/255,(t>>>8&255)/255,(t&255)/255,1]}}})},beforeRender(r){var R,m;const{width:e,height:i,gl:t,children:c,nodeRenderers:u}=r;let a=0;const l={};t.bindFramebuffer(t.FRAMEBUFFER,r.glFramebuffers[0].buffer),t.viewport(0,0,e,i),t.clear(t.COLOR_BUFFER_BIT|t.DEPTH_BUFFER_BIT),t.enable(t.DEPTH_TEST),r.forEachNode((T,E)=>{var g;const d=a++;l[d]=E,(g=u.get("selector2d"))==null||g.render(T,d)});const s=new Uint8Array(4);t.readPixels(o.x,i-o.y,1,1,t.RGBA,t.UNSIGNED_BYTE,s);const n=l[(s[0]<<16)+(s[1]<<8)+s[2]];if(((R=r.get("hoveredPath"))==null?void 0:R.join(""))===(n==null?void 0:n.join("")))return;let f;n&&(f={children:c},n.forEach(T=>{var E;return f=(E=f.children)==null?void 0:E[T]})),r.set("hovered",f),r.set("hoveredPath",n),f&&((m=r.get("onHover"))==null||m(f,n))}}}),L=v(()=>({name:"canvas:transform2d",register(o){o.registerNodeRenderer({name:"transform2d",shape:"rectangle",material:{vertexShader:`attribute vec2 aPosition;
|
|
35
|
+
varying vec2 vTextureCoord;
|
|
36
|
+
uniform mat3 uModelMatrix;
|
|
37
|
+
void main() {
|
|
38
|
+
vTextureCoord = step(0.0, aPosition);
|
|
39
|
+
vec2 position = aPosition;
|
|
40
|
+
gl_Position = vec4((uModelMatrix * vec3(position, 1)).xy, 0, 1);
|
|
41
|
+
}`,fragmentShader:`uniform sampler2D uSampler;
|
|
42
|
+
varying vec2 vTextureCoord;
|
|
43
|
+
void main() {
|
|
44
|
+
gl_FragColor = texture2D(uSampler, vTextureCoord);
|
|
45
|
+
}`},update:r=>{const{width:e,height:i}=o;let{x:t=0,y:c=0,width:u=e,height:a=i}=r;const{rotation:l=0}=r;t=t/e,c=c/i,u=u/e,a=a/i;const s=l/180*Math.PI;return{uModelMatrix:A.identity().multiply(A.translation(2*t-(1-u),1-a-2*c)).multiply(A.scaling(u,a)).multiply(A.rotation(s))}}})}})),M=[p,U,D,N,L,F];function S(o,r=0){const{gl:e,width:i,height:t,beforeRenderPlugins:c,afterRenderPlugins:u,nodeRenderers:a,forEachNode:l}=o,s=Array.from(a.values());c.forEach(n=>{var f;return(f=n.beforeRender)==null?void 0:f.call(n,o)}),e.viewport(0,0,i,t),e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT),l((n,f)=>{e.bindFramebuffer(e.FRAMEBUFFER,null),e.bindTexture(e.TEXTURE_2D,null);const R=s.filter(m=>!m.include&&!m.exclude||m.include&&m.include(n,f)||m.exclude&&!m.exclude(n,f));for(let m=R.length,T=0;T<m;T++){let E=null;T<m-1&&(E=o.glFramebuffers[T%2]),e.bindFramebuffer(e.FRAMEBUFFER,(E==null?void 0:E.buffer)??null),E&&e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT),R[T].render(n,r),E&&e.bindTexture(e.TEXTURE_2D,E.texture)}}),u.forEach(n=>{var f;return(f=n.afterRender)==null?void 0:f.call(n,o)}),e.flush()}function I(){const o=new Map,r=new Map;function e(a){if(o.has(a))return o.get(a);if(r.has(a)){const{value:l,shared:s}=r.get(a),n=l();return s&&t(a,n),n}}function i(a){return o.has(a)||r.has(a)}function t(a,l){o.set(a,l)}function c(a,l){u(a,l,!0)}function u(a,l,s=!1){r.set(a,{value:l,shared:s})}return new Proxy({instances:o,bindings:r,get:e,has:i,set:t,bind:u,singleton:c},{get(a,l,s){return typeof l=="symbol"||l in a?Reflect.get(a,l,s):a.get(l)},has(a,l){return typeof l=="symbol"||l in a?Reflect.has(a,l):a.has(l)},set(a,l,s,n){return typeof l=="symbol"||l in a?Reflect.set(a,l,s,n):(a.set(l,s),!0)}})}function y(o,r){const{gl:e,materials:i,glSlTypes:t}=o,{name:c,vertexShader:u,fragmentShader:a,uniforms:l}=r;if(i.has(c))return;const s=[{type:e.VERTEX_SHADER,source:u},{type:e.FRAGMENT_SHADER,source:a.includes("precision")?a:`precision mediump float;
|
|
46
|
+
${a}`}].map(({type:T,source:E})=>{const d=e.createShader(T);if(!d)throw new Error("failed to create shader");if(e.shaderSource(d,E),e.compileShader(d),!e.getShaderParameter(d,e.COMPILE_STATUS))throw new Error(`failed to compiling shader:
|
|
47
|
+
${E}
|
|
48
|
+
${e.getShaderInfoLog(d)}`);return d}),n=e.createProgram();if(!n)throw new Error("failed to create program");if(s.forEach(T=>e.attachShader(n,T)),e.linkProgram(n),s.forEach(T=>e.deleteShader(T)),!e.getProgramParameter(n,e.LINK_STATUS))throw new Error(`failed to initing program: ${e.getProgramInfoLog(n)}`);const f={};for(let T=e.getProgramParameter(n,e.ACTIVE_ATTRIBUTES),E=0;E<T;E++){const d=e.getActiveAttrib(n,E);if(!d)continue;const g=d.name.replace(/\[.*?]$/,"");f[g]={type:t[d.type],isArray:g!==d.name,location:e.getAttribLocation(n,g)}}const R={};for(let T=e.getProgramParameter(n,e.ACTIVE_UNIFORMS),E=0;E<T;E++){const d=e.getActiveUniform(n,E);if(!d)continue;const g=d.name.replace(/\[.*?]$/,"");R[g]={type:t[d.type],isArray:g!==d.name,location:e.getUniformLocation(n,g)}}const m={...r,program:n,attributes:f,uniforms:R,setAttributes(T){for(const[E,d]of Object.entries(T)){const g=f[E];if(!g)continue;const{type:b,isArray:P,location:x}=g;if(d instanceof WebGLBuffer){e.bindBuffer(e.ARRAY_BUFFER,d);const h=e.getAttribLocation(n,E);switch(b){case"vec2":e.vertexAttribPointer(h,2,e.FLOAT,!1,0,0),e.enableVertexAttribArray(h);break;case"vec3":e.vertexAttribPointer(h,3,e.FLOAT,!1,0,0),e.enableVertexAttribArray(h);break}}else switch(b){case"float":P?e.vertexAttrib1fv(x,d):e.vertexAttrib1f(x,d);break;case"vec2":e.vertexAttrib2fv(x,d);break;case"vec3":e.vertexAttrib3fv(x,d);break;case"vec4":e.vertexAttrib4fv(x,d);break}}},setUniforms(T){var E;for(const[d,g]of Object.entries(T)){const b=R[d];if(!b)continue;const{type:P,isArray:x,location:h}=b;switch(P){case"float":x?e.uniform1fv(h,g):e.uniform1f(h,g);break;case"bool":case"int":x?e.uniform1iv(h,g):e.uniform1i(h,g);break;case"vec2":e.uniform2fv(h,g);break;case"vec3":e.uniform3fv(h,g);break;case"vec4":e.uniform4fv(h,g);break;case"mat2":e.uniformMatrix2fv(h,!1,g);break;case"mat3":e.uniformMatrix3fv(h,!1,g);break;case"mat4":e.uniformMatrix4fv(h,!1,g);break;case"sampler2D":e.bindTexture(e.TEXTURE_2D,((E=o.resources.get(g))==null?void 0:E.texture)??o.glDefaultTexture),e.uniform1i(h,0);break}}}};l&&m.setUniforms(l),i.set(c,m)}function B(o,r){o.singleton("gl",()=>{const{view:e}=o,i=e.getContext("webgl",r)||e.getContext("experimental-webgl",r);if(!i)throw new Error("failed to getContext for webgl");return i.pixelStorei(i.UNPACK_FLIP_Y_WEBGL,!0),i.pixelStorei(i.UNPACK_PREMULTIPLY_ALPHA_WEBGL,!0),i.clearColor(0,0,0,0),i.enable(i.DEPTH_TEST),i.enable(i.CULL_FACE),i.enable(i.BLEND),i.blendFunc(i.SRC_ALPHA,i.ONE_MINUS_SRC_ALPHA),i}),o.singleton("glDefaultTexture",()=>{const{gl:e,width:i,height:t}=o,c=e.createTexture();return e.bindTexture(e.TEXTURE_2D,c),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,i,t,0,e.RGBA,e.UNSIGNED_BYTE,null),c}),o.singleton("glFramebuffers",()=>{const{gl:e}=o;return Array.from({length:2},()=>{const i=e.createTexture(),t=e.createFramebuffer(),c=e.createRenderbuffer();function u(){const{width:a,height:l}=o;e.bindTexture(e.TEXTURE_2D,i),e.texImage2D(e.TEXTURE_2D,0,e.RGBA,a,l,0,e.RGBA,e.UNSIGNED_BYTE,null),e.bindRenderbuffer(e.RENDERBUFFER,c),e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,a,l)}return u(),e.bindTexture(e.TEXTURE_2D,i),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.bindFramebuffer(e.FRAMEBUFFER,t),e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,i,0),e.bindRenderbuffer(e.RENDERBUFFER,c),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,c),{buffer:t,depthBuffer:c,texture:i,resize:u}})}),o.singleton("glDrawModes",()=>{const{gl:e}=o;return{points:e.POINTS,linear:e.LINEAR,triangles:e.TRIANGLES,triangleStrip:e.TRIANGLE_STRIP,triangleFan:e.TRIANGLE_FAN}}),o.singleton("glSlTypes",()=>{const e=o.gl;return{[e.FLOAT]:"float",[e.FLOAT_VEC2]:"vec2",[e.FLOAT_VEC3]:"vec3",[e.FLOAT_VEC4]:"vec4",[e.INT]:"int",[e.INT_VEC2]:"ivec2",[e.INT_VEC3]:"ivec3",[e.INT_VEC4]:"ivec4",[e.UNSIGNED_INT]:"uint",[e.UNSIGNED_INT_VEC2]:"uvec2",[e.UNSIGNED_INT_VEC3]:"uvec3",[e.UNSIGNED_INT_VEC4]:"uvec4",[e.BOOL]:"bool",[e.BOOL_VEC2]:"bvec2",[e.BOOL_VEC3]:"bvec3",[e.BOOL_VEC4]:"bvec4",[e.FLOAT_MAT2]:"mat2",[e.FLOAT_MAT3]:"mat3",[e.FLOAT_MAT4]:"mat4",[e.SAMPLER_2D]:"sampler2D",[e.INT_SAMPLER_2D]:"sampler2D",[e.UNSIGNED_INT_SAMPLER_2D]:"sampler2D",[e.SAMPLER_CUBE]:"samplerCube",[e.INT_SAMPLER_CUBE]:"samplerCube",[e.UNSIGNED_INT_SAMPLER_CUBE]:"samplerCube",[e.SAMPLER_2D_ARRAY]:"sampler2DArray",[e.INT_SAMPLER_2D_ARRAY]:"sampler2DArray",[e.UNSIGNED_INT_SAMPLER_2D_ARRAY]:"sampler2DArray"}}),o.singleton("glExtensions",()=>({loseContext:o.gl.getExtension("WEBGL_lose_context")}))}function w(o,r){const{gl:e,shapes:i,glDrawModes:t}=o,{name:c,type:u="2d",mode:a="triangles",data:l=new Float32Array([])}=r,s=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,s),e.bufferData(e.ARRAY_BUFFER,l,e.STATIC_DRAW),i.set(c,{mode:t[a],count:l.byteLength/l.BYTES_PER_ELEMENT/(u==="2d"?2:3),buffer:s})}function O(o,r){const{gl:e,shapes:i,materials:t,nodeRenderers:c}=o,{name:u,shape:a,material:l}=r,s=typeof a=="string"?a:`${u}-shape`;typeof a!="string"&&o.registerShape({...a,name:s});const n=typeof l=="string"?l:`${u}-material`;typeof l!="string"&&o.registerMaterial({...l,name:n});const f=i.get(s),R=t.get(n);if(!f||!R)return;const{buffer:m}=f;R.setAttributes({aPosition:m}),c.set(u,{...r,shape:s,material:n,render:(T,E)=>{var C;const d=i.get(s),g=t.get(n);if(!d||!g)return;const{program:b}=g,{mode:P,count:x}=d;e.useProgram(b);const h=(C=r.update)==null?void 0:C.call(r,T,E);h&&g.setUniforms(h),e.drawArrays(P,0,x)}})}function X(o,r){const{children:e}=o;function i(t,c=[]){for(let u=t.length-1;u>=0;u--){const a=[...c,u],l=t[u];i(l.children??[],a),r(l,a)}}i(e)}function 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f;(f=n.register)==null||f.call(n,t),s.set(n.name,n)}),s}),t.singleton("beforeRenderPlugins",()=>Array.from(t.plugins.values()).filter(s=>"beforeRender"in s)),t.singleton("afterRenderPlugins",()=>Array.from(t.plugins.values()).filter(s=>"afterRender"in s)),t.set("children",e),t.set("shapes",new Map),t.set("registerShape",s=>w(t,s)),t.set("materials",new Map),t.set("registerMaterial",s=>y(t,s)),t.set("resources",new Map),t.set("registerResource",s=>G(t,s)),t.set("nodeRenderers",new Map),t.set("registerNodeRenderer",s=>O(t,s)),t.set("forEachNode",s=>X(t,s)),t.set("load",async()=>{t.get("plugins");const s=Array.from(t.nodeRenderers.values());for(t.forEachNode((n,f)=>{s.filter(m=>!m.include&&!m.exclude||m.include&&m.include(n,f)||m.exclude&&!m.exclude(n,f)).forEach(m=>{var T;return(T=m.update)==null?void 0:T.call(m,n,0)})});Array.from(t.resources.values()).some(n=>n.loading);)await new Promise(n=>setTimeout(n,100));return!0}),t.set("render",s=>S(t,s)),t.set("startRenderLoop",()=>{let s=0,n=0;f(0);function f(R){requestAnimationFrame(f),S(t,n),R*=.001,n+=R-s,s=R}});function c(s){s.preventDefault(),setTimeout(()=>{var n;t.gl.isContextLost()&&((n=t.glExtensions.loseContext)==null||n.restoreContext())},0)}function u(){}return(a=r.addEventListener)==null||a.call(r,"webglcontextlost",c,!1),(l=r.addEventListener)==null||l.call(r,"webglcontextrestored",u,!1),t.set("destroy",()=>{var s,n,f;(s=r.removeEventListener)==null||s.call(r,"webglcontextlost",c),(n=r.removeEventListener)==null||n.call(r,"webglcontextrestored",u),t.gl.useProgram(null),(f=t.glExtensions.loseContext)==null||f.loseContext()}),t}_.basePlugin=p,_.createCanvas=H,_.fadePlugin=N,_.nodeImagePlugin=U,_.nodeTextPlugin=D,_.plugins=M,_.selector2dPlugin=F,_.transform2dPlugin=L,Object.defineProperty(_,Symbol.toStringTag,{value:"Module"})});
|
package/dist/index.mjs
CHANGED
|
@@ -1,4 +1,672 @@
|
|
|
1
|
-
|
|
1
|
+
function v(o) {
|
|
2
|
+
return typeof o == "function" ? o() : o;
|
|
3
|
+
}
|
|
4
|
+
const U = v(() => ({
|
|
5
|
+
name: "canvas:base",
|
|
6
|
+
register(o) {
|
|
7
|
+
o.registerShape({
|
|
8
|
+
name: "rectangle",
|
|
9
|
+
type: "2d",
|
|
10
|
+
mode: "triangles",
|
|
11
|
+
data: new Float32Array([
|
|
12
|
+
-1,
|
|
13
|
+
1,
|
|
14
|
+
-1,
|
|
15
|
+
-1,
|
|
16
|
+
1,
|
|
17
|
+
-1,
|
|
18
|
+
1,
|
|
19
|
+
-1,
|
|
20
|
+
1,
|
|
21
|
+
1,
|
|
22
|
+
-1,
|
|
23
|
+
1
|
|
24
|
+
])
|
|
25
|
+
}), o.registerMaterial({
|
|
26
|
+
name: "baseMaterial",
|
|
27
|
+
vertexShader: `attribute vec2 aPosition;
|
|
28
|
+
varying vec2 vTextureCoord;
|
|
29
|
+
void main() {
|
|
30
|
+
vTextureCoord = step(0.0, aPosition);
|
|
31
|
+
gl_Position = vec4(aPosition, 0, 1);
|
|
32
|
+
}`,
|
|
33
|
+
fragmentShader: `uniform sampler2D uSampler;
|
|
34
|
+
varying vec2 vTextureCoord;
|
|
35
|
+
void main() {
|
|
36
|
+
gl_FragColor = texture2D(uSampler, vTextureCoord);
|
|
37
|
+
}`
|
|
38
|
+
});
|
|
39
|
+
}
|
|
40
|
+
})), D = v(() => ({
|
|
41
|
+
name: "canvas:node-image",
|
|
42
|
+
register(o) {
|
|
43
|
+
o.registerNodeRenderer({
|
|
44
|
+
name: "image",
|
|
45
|
+
include: (r) => Boolean(r.image),
|
|
46
|
+
shape: "rectangle",
|
|
47
|
+
material: "baseMaterial",
|
|
48
|
+
update(r) {
|
|
49
|
+
if (!o.resources.has(r.image)) {
|
|
50
|
+
const e = new Image();
|
|
51
|
+
e.src = r.image, o.registerResource({
|
|
52
|
+
name: r.image,
|
|
53
|
+
data: e
|
|
54
|
+
});
|
|
55
|
+
}
|
|
56
|
+
return {
|
|
57
|
+
uSampler: r.image
|
|
58
|
+
};
|
|
59
|
+
}
|
|
60
|
+
});
|
|
61
|
+
}
|
|
62
|
+
})), N = v(() => {
|
|
63
|
+
const o = document.createElement("canvas").getContext("2d");
|
|
64
|
+
return {
|
|
65
|
+
name: "canvas:node-text",
|
|
66
|
+
register(r) {
|
|
67
|
+
r.registerNodeRenderer({
|
|
68
|
+
name: "text",
|
|
69
|
+
include: (e) => Boolean(e.text),
|
|
70
|
+
shape: "rectangle",
|
|
71
|
+
material: "baseMaterial",
|
|
72
|
+
update(e) {
|
|
73
|
+
const { width: a = 100, height: t = 100, text: c } = e;
|
|
74
|
+
return r.resources.has(c) || (o.canvas.width = a, o.canvas.height = t, o.font = "20px monospace", o.textAlign = "center", o.textBaseline = "middle", o.fillStyle = "black", o.clearRect(0, 0, o.canvas.width, o.canvas.height), o.fillText(c, a / 2, t / 2), r.registerResource({
|
|
75
|
+
name: c,
|
|
76
|
+
data: o.canvas
|
|
77
|
+
})), {
|
|
78
|
+
uSampler: e.text
|
|
79
|
+
};
|
|
80
|
+
}
|
|
81
|
+
});
|
|
82
|
+
}
|
|
83
|
+
};
|
|
84
|
+
}), F = v(() => ({
|
|
85
|
+
name: "canvas:fade",
|
|
86
|
+
register(o) {
|
|
87
|
+
o.registerNodeRenderer({
|
|
88
|
+
name: "fade",
|
|
89
|
+
include: (r) => Boolean(r.fade),
|
|
90
|
+
shape: "rectangle",
|
|
91
|
+
material: {
|
|
92
|
+
vertexShader: `attribute vec2 aPosition;
|
|
93
|
+
varying vec2 vTextureCoord;
|
|
94
|
+
void main() {
|
|
95
|
+
vTextureCoord = step(0.0, aPosition);
|
|
96
|
+
gl_Position = vec4(aPosition, 0, 1);
|
|
97
|
+
}`,
|
|
98
|
+
fragmentShader: `uniform sampler2D uSampler;
|
|
99
|
+
varying vec2 vTextureCoord;
|
|
100
|
+
uniform float uTime;
|
|
101
|
+
float linear(float time, float offset, float change, float duration) {
|
|
102
|
+
return change * (time / duration) + offset;
|
|
103
|
+
}
|
|
104
|
+
void main(void) {
|
|
105
|
+
vec4 color = texture2D(uSampler, vTextureCoord);
|
|
106
|
+
gl_FragColor = vec4(color.rgb, linear(uTime, 0.0, 1.0, 3.0));
|
|
107
|
+
}`
|
|
108
|
+
},
|
|
109
|
+
update: (r, e) => ({
|
|
110
|
+
uTime: e
|
|
111
|
+
})
|
|
112
|
+
});
|
|
113
|
+
}
|
|
114
|
+
}));
|
|
115
|
+
class _ extends Float32Array {
|
|
116
|
+
static identity() {
|
|
117
|
+
return new _([
|
|
118
|
+
1,
|
|
119
|
+
0,
|
|
120
|
+
0,
|
|
121
|
+
0,
|
|
122
|
+
1,
|
|
123
|
+
0,
|
|
124
|
+
0,
|
|
125
|
+
0,
|
|
126
|
+
1
|
|
127
|
+
]);
|
|
128
|
+
}
|
|
129
|
+
static translation(r, e) {
|
|
130
|
+
return new _([
|
|
131
|
+
1,
|
|
132
|
+
0,
|
|
133
|
+
0,
|
|
134
|
+
0,
|
|
135
|
+
1,
|
|
136
|
+
0,
|
|
137
|
+
r,
|
|
138
|
+
e,
|
|
139
|
+
1
|
|
140
|
+
]);
|
|
141
|
+
}
|
|
142
|
+
static rotation(r) {
|
|
143
|
+
const e = Math.cos(r), a = Math.sin(r);
|
|
144
|
+
return new _([
|
|
145
|
+
e,
|
|
146
|
+
-a,
|
|
147
|
+
0,
|
|
148
|
+
a,
|
|
149
|
+
e,
|
|
150
|
+
0,
|
|
151
|
+
0,
|
|
152
|
+
0,
|
|
153
|
+
1
|
|
154
|
+
]);
|
|
155
|
+
}
|
|
156
|
+
static scaling(r, e) {
|
|
157
|
+
return new _([
|
|
158
|
+
r,
|
|
159
|
+
0,
|
|
160
|
+
0,
|
|
161
|
+
0,
|
|
162
|
+
e,
|
|
163
|
+
0,
|
|
164
|
+
0,
|
|
165
|
+
0,
|
|
166
|
+
1
|
|
167
|
+
]);
|
|
168
|
+
}
|
|
169
|
+
multiply(r) {
|
|
170
|
+
const e = this[0], a = this[1], t = this[2], c = this[3], u = this[4], i = this[5], l = this[6], s = this[7], n = this[8], f = r[0], R = r[1], g = r[2], T = r[3], d = r[4], E = r[5], m = r[6], A = r[7], x = r[8];
|
|
171
|
+
return this[0] = f * e + R * c + g * l, this[1] = f * a + R * u + g * s, this[2] = f * t + R * i + g * n, this[3] = T * e + d * c + E * l, this[4] = T * a + d * u + E * s, this[5] = T * t + d * i + E * n, this[6] = m * e + A * c + x * l, this[7] = m * a + A * u + x * s, this[8] = m * t + A * i + x * n, this;
|
|
172
|
+
}
|
|
173
|
+
}
|
|
174
|
+
const L = v(() => {
|
|
175
|
+
const o = { x: 0, y: 0 };
|
|
176
|
+
return {
|
|
177
|
+
name: "canvas:selector2d",
|
|
178
|
+
register(r) {
|
|
179
|
+
const { view: e } = r;
|
|
180
|
+
e.addEventListener("mousemove", (a) => {
|
|
181
|
+
const t = e.getBoundingClientRect();
|
|
182
|
+
o.x = a.clientX - t.left, o.y = a.clientY - t.top;
|
|
183
|
+
}), e.addEventListener("click", () => {
|
|
184
|
+
var t;
|
|
185
|
+
const a = r.get("hovered");
|
|
186
|
+
a && ((t = r.get("onSelect")) == null || t(a));
|
|
187
|
+
}), r.registerNodeRenderer({
|
|
188
|
+
name: "selector2d",
|
|
189
|
+
include: () => !1,
|
|
190
|
+
shape: "rectangle",
|
|
191
|
+
material: {
|
|
192
|
+
vertexShader: `attribute vec2 aPosition;
|
|
193
|
+
varying vec2 vTextureCoord;
|
|
194
|
+
uniform mat3 uModelMatrix;
|
|
195
|
+
void main() {
|
|
196
|
+
vTextureCoord = step(0.0, aPosition);
|
|
197
|
+
vec2 position = aPosition;
|
|
198
|
+
gl_Position = vec4((uModelMatrix * vec3(position, 1)).xy, 0, 1);
|
|
199
|
+
}`,
|
|
200
|
+
fragmentShader: `uniform vec4 uColor;
|
|
201
|
+
void main() {
|
|
202
|
+
gl_FragColor = uColor;
|
|
203
|
+
}`
|
|
204
|
+
},
|
|
205
|
+
update: (a, t) => {
|
|
206
|
+
const { width: c, height: u } = r;
|
|
207
|
+
let {
|
|
208
|
+
x: i = 0,
|
|
209
|
+
y: l = 0,
|
|
210
|
+
width: s = c,
|
|
211
|
+
height: n = u
|
|
212
|
+
} = a;
|
|
213
|
+
const {
|
|
214
|
+
rotation: f = 0
|
|
215
|
+
} = a;
|
|
216
|
+
i = i / c, l = l / u, s = s / c, n = n / u;
|
|
217
|
+
const R = f / 180 * Math.PI;
|
|
218
|
+
return {
|
|
219
|
+
uModelMatrix: _.identity().multiply(_.translation(2 * i - (1 - s), 1 - n - 2 * l)).multiply(_.scaling(s, n)).multiply(_.rotation(R)),
|
|
220
|
+
uColor: [(t >>> 16 & 255) / 255, (t >>> 8 & 255) / 255, (t & 255) / 255, 1]
|
|
221
|
+
};
|
|
222
|
+
}
|
|
223
|
+
});
|
|
224
|
+
},
|
|
225
|
+
beforeRender(r) {
|
|
226
|
+
var R, g;
|
|
227
|
+
const { width: e, height: a, gl: t, children: c, nodeRenderers: u } = r;
|
|
228
|
+
let i = 0;
|
|
229
|
+
const l = {};
|
|
230
|
+
t.bindFramebuffer(t.FRAMEBUFFER, r.glFramebuffers[0].buffer), t.viewport(0, 0, e, a), t.clear(t.COLOR_BUFFER_BIT | t.DEPTH_BUFFER_BIT), t.enable(t.DEPTH_TEST), r.forEachNode((T, d) => {
|
|
231
|
+
var m;
|
|
232
|
+
const E = i++;
|
|
233
|
+
l[E] = d, (m = u.get("selector2d")) == null || m.render(T, E);
|
|
234
|
+
});
|
|
235
|
+
const s = new Uint8Array(4);
|
|
236
|
+
t.readPixels(o.x, a - o.y, 1, 1, t.RGBA, t.UNSIGNED_BYTE, s);
|
|
237
|
+
const n = l[(s[0] << 16) + (s[1] << 8) + s[2]];
|
|
238
|
+
if (((R = r.get("hoveredPath")) == null ? void 0 : R.join("")) === (n == null ? void 0 : n.join("")))
|
|
239
|
+
return;
|
|
240
|
+
let f;
|
|
241
|
+
n && (f = { children: c }, n.forEach((T) => {
|
|
242
|
+
var d;
|
|
243
|
+
return f = (d = f.children) == null ? void 0 : d[T];
|
|
244
|
+
})), r.set("hovered", f), r.set("hoveredPath", n), f && ((g = r.get("onHover")) == null || g(f, n));
|
|
245
|
+
}
|
|
246
|
+
};
|
|
247
|
+
}), S = v(() => ({
|
|
248
|
+
name: "canvas:transform2d",
|
|
249
|
+
register(o) {
|
|
250
|
+
o.registerNodeRenderer({
|
|
251
|
+
name: "transform2d",
|
|
252
|
+
shape: "rectangle",
|
|
253
|
+
material: {
|
|
254
|
+
vertexShader: `attribute vec2 aPosition;
|
|
255
|
+
varying vec2 vTextureCoord;
|
|
256
|
+
uniform mat3 uModelMatrix;
|
|
257
|
+
void main() {
|
|
258
|
+
vTextureCoord = step(0.0, aPosition);
|
|
259
|
+
vec2 position = aPosition;
|
|
260
|
+
gl_Position = vec4((uModelMatrix * vec3(position, 1)).xy, 0, 1);
|
|
261
|
+
}`,
|
|
262
|
+
fragmentShader: `uniform sampler2D uSampler;
|
|
263
|
+
varying vec2 vTextureCoord;
|
|
264
|
+
void main() {
|
|
265
|
+
gl_FragColor = texture2D(uSampler, vTextureCoord);
|
|
266
|
+
}`
|
|
267
|
+
},
|
|
268
|
+
update: (r) => {
|
|
269
|
+
const { width: e, height: a } = o;
|
|
270
|
+
let {
|
|
271
|
+
x: t = 0,
|
|
272
|
+
y: c = 0,
|
|
273
|
+
width: u = e,
|
|
274
|
+
height: i = a
|
|
275
|
+
} = r;
|
|
276
|
+
const {
|
|
277
|
+
rotation: l = 0
|
|
278
|
+
} = r;
|
|
279
|
+
t = t / e, c = c / a, u = u / e, i = i / a;
|
|
280
|
+
const s = l / 180 * Math.PI;
|
|
281
|
+
return {
|
|
282
|
+
uModelMatrix: _.identity().multiply(_.translation(2 * t - (1 - u), 1 - i - 2 * c)).multiply(_.scaling(u, i)).multiply(_.rotation(s))
|
|
283
|
+
};
|
|
284
|
+
}
|
|
285
|
+
});
|
|
286
|
+
}
|
|
287
|
+
})), X = [
|
|
288
|
+
U,
|
|
289
|
+
D,
|
|
290
|
+
N,
|
|
291
|
+
F,
|
|
292
|
+
S,
|
|
293
|
+
L
|
|
294
|
+
];
|
|
295
|
+
function P(o, r = 0) {
|
|
296
|
+
const {
|
|
297
|
+
gl: e,
|
|
298
|
+
width: a,
|
|
299
|
+
height: t,
|
|
300
|
+
beforeRenderPlugins: c,
|
|
301
|
+
afterRenderPlugins: u,
|
|
302
|
+
nodeRenderers: i,
|
|
303
|
+
forEachNode: l
|
|
304
|
+
} = o, s = Array.from(i.values());
|
|
305
|
+
c.forEach((n) => {
|
|
306
|
+
var f;
|
|
307
|
+
return (f = n.beforeRender) == null ? void 0 : f.call(n, o);
|
|
308
|
+
}), e.viewport(0, 0, a, t), e.clear(e.COLOR_BUFFER_BIT | e.DEPTH_BUFFER_BIT), l((n, f) => {
|
|
309
|
+
e.bindFramebuffer(e.FRAMEBUFFER, null), e.bindTexture(e.TEXTURE_2D, null);
|
|
310
|
+
const R = s.filter((g) => !g.include && !g.exclude || g.include && g.include(n, f) || g.exclude && !g.exclude(n, f));
|
|
311
|
+
for (let g = R.length, T = 0; T < g; T++) {
|
|
312
|
+
let d = null;
|
|
313
|
+
T < g - 1 && (d = o.glFramebuffers[T % 2]), e.bindFramebuffer(e.FRAMEBUFFER, (d == null ? void 0 : d.buffer) ?? null), d && e.clear(e.COLOR_BUFFER_BIT | e.DEPTH_BUFFER_BIT), R[T].render(n, r), d && e.bindTexture(e.TEXTURE_2D, d.texture);
|
|
314
|
+
}
|
|
315
|
+
}), u.forEach((n) => {
|
|
316
|
+
var f;
|
|
317
|
+
return (f = n.afterRender) == null ? void 0 : f.call(n, o);
|
|
318
|
+
}), e.flush();
|
|
319
|
+
}
|
|
320
|
+
function C() {
|
|
321
|
+
const o = /* @__PURE__ */ new Map(), r = /* @__PURE__ */ new Map();
|
|
322
|
+
function e(i) {
|
|
323
|
+
if (o.has(i))
|
|
324
|
+
return o.get(i);
|
|
325
|
+
if (r.has(i)) {
|
|
326
|
+
const { value: l, shared: s } = r.get(i), n = l();
|
|
327
|
+
return s && t(i, n), n;
|
|
328
|
+
}
|
|
329
|
+
}
|
|
330
|
+
function a(i) {
|
|
331
|
+
return o.has(i) || r.has(i);
|
|
332
|
+
}
|
|
333
|
+
function t(i, l) {
|
|
334
|
+
o.set(i, l);
|
|
335
|
+
}
|
|
336
|
+
function c(i, l) {
|
|
337
|
+
u(i, l, !0);
|
|
338
|
+
}
|
|
339
|
+
function u(i, l, s = !1) {
|
|
340
|
+
r.set(i, { value: l, shared: s });
|
|
341
|
+
}
|
|
342
|
+
return new Proxy(
|
|
343
|
+
{ instances: o, bindings: r, get: e, has: a, set: t, bind: u, singleton: c },
|
|
344
|
+
{
|
|
345
|
+
get(i, l, s) {
|
|
346
|
+
return typeof l == "symbol" || l in i ? Reflect.get(i, l, s) : i.get(l);
|
|
347
|
+
},
|
|
348
|
+
has(i, l) {
|
|
349
|
+
return typeof l == "symbol" || l in i ? Reflect.has(i, l) : i.has(l);
|
|
350
|
+
},
|
|
351
|
+
set(i, l, s, n) {
|
|
352
|
+
return typeof l == "symbol" || l in i ? Reflect.set(i, l, s, n) : (i.set(l, s), !0);
|
|
353
|
+
}
|
|
354
|
+
}
|
|
355
|
+
);
|
|
356
|
+
}
|
|
357
|
+
function M(o, r) {
|
|
358
|
+
const { gl: e, materials: a, glSlTypes: t } = o, {
|
|
359
|
+
name: c,
|
|
360
|
+
vertexShader: u,
|
|
361
|
+
fragmentShader: i,
|
|
362
|
+
uniforms: l
|
|
363
|
+
} = r;
|
|
364
|
+
if (a.has(c))
|
|
365
|
+
return;
|
|
366
|
+
const s = [
|
|
367
|
+
{ type: e.VERTEX_SHADER, source: u },
|
|
368
|
+
{ type: e.FRAGMENT_SHADER, source: i.includes("precision") ? i : `precision mediump float;
|
|
369
|
+
${i}` }
|
|
370
|
+
].map(({ type: T, source: d }) => {
|
|
371
|
+
const E = e.createShader(T);
|
|
372
|
+
if (!E)
|
|
373
|
+
throw new Error("failed to create shader");
|
|
374
|
+
if (e.shaderSource(E, d), e.compileShader(E), !e.getShaderParameter(E, e.COMPILE_STATUS))
|
|
375
|
+
throw new Error(`failed to compiling shader:
|
|
376
|
+
${d}
|
|
377
|
+
${e.getShaderInfoLog(E)}`);
|
|
378
|
+
return E;
|
|
379
|
+
}), n = e.createProgram();
|
|
380
|
+
if (!n)
|
|
381
|
+
throw new Error("failed to create program");
|
|
382
|
+
if (s.forEach((T) => e.attachShader(n, T)), e.linkProgram(n), s.forEach((T) => e.deleteShader(T)), !e.getProgramParameter(n, e.LINK_STATUS))
|
|
383
|
+
throw new Error(`failed to initing program: ${e.getProgramInfoLog(n)}`);
|
|
384
|
+
const f = {};
|
|
385
|
+
for (let T = e.getProgramParameter(n, e.ACTIVE_ATTRIBUTES), d = 0; d < T; d++) {
|
|
386
|
+
const E = e.getActiveAttrib(n, d);
|
|
387
|
+
if (!E)
|
|
388
|
+
continue;
|
|
389
|
+
const m = E.name.replace(/\[.*?]$/, "");
|
|
390
|
+
f[m] = {
|
|
391
|
+
type: t[E.type],
|
|
392
|
+
isArray: m !== E.name,
|
|
393
|
+
location: e.getAttribLocation(n, m)
|
|
394
|
+
};
|
|
395
|
+
}
|
|
396
|
+
const R = {};
|
|
397
|
+
for (let T = e.getProgramParameter(n, e.ACTIVE_UNIFORMS), d = 0; d < T; d++) {
|
|
398
|
+
const E = e.getActiveUniform(n, d);
|
|
399
|
+
if (!E)
|
|
400
|
+
continue;
|
|
401
|
+
const m = E.name.replace(/\[.*?]$/, "");
|
|
402
|
+
R[m] = {
|
|
403
|
+
type: t[E.type],
|
|
404
|
+
isArray: m !== E.name,
|
|
405
|
+
location: e.getUniformLocation(n, m)
|
|
406
|
+
};
|
|
407
|
+
}
|
|
408
|
+
const g = {
|
|
409
|
+
...r,
|
|
410
|
+
program: n,
|
|
411
|
+
attributes: f,
|
|
412
|
+
uniforms: R,
|
|
413
|
+
setAttributes(T) {
|
|
414
|
+
for (const [d, E] of Object.entries(T)) {
|
|
415
|
+
const m = f[d];
|
|
416
|
+
if (!m)
|
|
417
|
+
continue;
|
|
418
|
+
const { type: A, isArray: x, location: b } = m;
|
|
419
|
+
if (E instanceof WebGLBuffer) {
|
|
420
|
+
e.bindBuffer(e.ARRAY_BUFFER, E);
|
|
421
|
+
const h = e.getAttribLocation(n, d);
|
|
422
|
+
switch (A) {
|
|
423
|
+
case "vec2":
|
|
424
|
+
e.vertexAttribPointer(h, 2, e.FLOAT, !1, 0, 0), e.enableVertexAttribArray(h);
|
|
425
|
+
break;
|
|
426
|
+
case "vec3":
|
|
427
|
+
e.vertexAttribPointer(h, 3, e.FLOAT, !1, 0, 0), e.enableVertexAttribArray(h);
|
|
428
|
+
break;
|
|
429
|
+
}
|
|
430
|
+
} else
|
|
431
|
+
switch (A) {
|
|
432
|
+
case "float":
|
|
433
|
+
x ? e.vertexAttrib1fv(b, E) : e.vertexAttrib1f(b, E);
|
|
434
|
+
break;
|
|
435
|
+
case "vec2":
|
|
436
|
+
e.vertexAttrib2fv(b, E);
|
|
437
|
+
break;
|
|
438
|
+
case "vec3":
|
|
439
|
+
e.vertexAttrib3fv(b, E);
|
|
440
|
+
break;
|
|
441
|
+
case "vec4":
|
|
442
|
+
e.vertexAttrib4fv(b, E);
|
|
443
|
+
break;
|
|
444
|
+
}
|
|
445
|
+
}
|
|
446
|
+
},
|
|
447
|
+
setUniforms(T) {
|
|
448
|
+
var d;
|
|
449
|
+
for (const [E, m] of Object.entries(T)) {
|
|
450
|
+
const A = R[E];
|
|
451
|
+
if (!A)
|
|
452
|
+
continue;
|
|
453
|
+
const { type: x, isArray: b, location: h } = A;
|
|
454
|
+
switch (x) {
|
|
455
|
+
case "float":
|
|
456
|
+
b ? e.uniform1fv(h, m) : e.uniform1f(h, m);
|
|
457
|
+
break;
|
|
458
|
+
case "bool":
|
|
459
|
+
case "int":
|
|
460
|
+
b ? e.uniform1iv(h, m) : e.uniform1i(h, m);
|
|
461
|
+
break;
|
|
462
|
+
case "vec2":
|
|
463
|
+
e.uniform2fv(h, m);
|
|
464
|
+
break;
|
|
465
|
+
case "vec3":
|
|
466
|
+
e.uniform3fv(h, m);
|
|
467
|
+
break;
|
|
468
|
+
case "vec4":
|
|
469
|
+
e.uniform4fv(h, m);
|
|
470
|
+
break;
|
|
471
|
+
case "mat2":
|
|
472
|
+
e.uniformMatrix2fv(h, !1, m);
|
|
473
|
+
break;
|
|
474
|
+
case "mat3":
|
|
475
|
+
e.uniformMatrix3fv(h, !1, m);
|
|
476
|
+
break;
|
|
477
|
+
case "mat4":
|
|
478
|
+
e.uniformMatrix4fv(h, !1, m);
|
|
479
|
+
break;
|
|
480
|
+
case "sampler2D":
|
|
481
|
+
e.bindTexture(
|
|
482
|
+
e.TEXTURE_2D,
|
|
483
|
+
((d = o.resources.get(m)) == null ? void 0 : d.texture) ?? o.glDefaultTexture
|
|
484
|
+
), e.uniform1i(h, 0);
|
|
485
|
+
break;
|
|
486
|
+
}
|
|
487
|
+
}
|
|
488
|
+
}
|
|
489
|
+
};
|
|
490
|
+
l && g.setUniforms(l), a.set(c, g);
|
|
491
|
+
}
|
|
492
|
+
function I(o, r) {
|
|
493
|
+
o.singleton("gl", () => {
|
|
494
|
+
const { view: e } = o, a = e.getContext("webgl", r) || e.getContext("experimental-webgl", r);
|
|
495
|
+
if (!a)
|
|
496
|
+
throw new Error("failed to getContext for webgl");
|
|
497
|
+
return a.pixelStorei(a.UNPACK_FLIP_Y_WEBGL, !0), a.pixelStorei(a.UNPACK_PREMULTIPLY_ALPHA_WEBGL, !0), a.clearColor(0, 0, 0, 0), a.enable(a.DEPTH_TEST), a.enable(a.CULL_FACE), a.enable(a.BLEND), a.blendFunc(a.SRC_ALPHA, a.ONE_MINUS_SRC_ALPHA), a;
|
|
498
|
+
}), o.singleton("glDefaultTexture", () => {
|
|
499
|
+
const { gl: e, width: a, height: t } = o, c = e.createTexture();
|
|
500
|
+
return e.bindTexture(e.TEXTURE_2D, c), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MIN_FILTER, e.LINEAR), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MAG_FILTER, e.LINEAR), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_S, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_T, e.CLAMP_TO_EDGE), e.texImage2D(e.TEXTURE_2D, 0, e.RGBA, a, t, 0, e.RGBA, e.UNSIGNED_BYTE, null), c;
|
|
501
|
+
}), o.singleton("glFramebuffers", () => {
|
|
502
|
+
const { gl: e } = o;
|
|
503
|
+
return Array.from({ length: 2 }, () => {
|
|
504
|
+
const a = e.createTexture(), t = e.createFramebuffer(), c = e.createRenderbuffer();
|
|
505
|
+
function u() {
|
|
506
|
+
const { width: i, height: l } = o;
|
|
507
|
+
e.bindTexture(e.TEXTURE_2D, a), e.texImage2D(e.TEXTURE_2D, 0, e.RGBA, i, l, 0, e.RGBA, e.UNSIGNED_BYTE, null), e.bindRenderbuffer(e.RENDERBUFFER, c), e.renderbufferStorage(e.RENDERBUFFER, e.DEPTH_COMPONENT16, i, l);
|
|
508
|
+
}
|
|
509
|
+
return u(), e.bindTexture(e.TEXTURE_2D, a), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MIN_FILTER, e.LINEAR), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MAG_FILTER, e.LINEAR), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_S, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_T, e.CLAMP_TO_EDGE), e.bindFramebuffer(e.FRAMEBUFFER, t), e.framebufferTexture2D(e.FRAMEBUFFER, e.COLOR_ATTACHMENT0, e.TEXTURE_2D, a, 0), e.bindRenderbuffer(e.RENDERBUFFER, c), e.framebufferRenderbuffer(e.FRAMEBUFFER, e.DEPTH_ATTACHMENT, e.RENDERBUFFER, c), {
|
|
510
|
+
buffer: t,
|
|
511
|
+
depthBuffer: c,
|
|
512
|
+
texture: a,
|
|
513
|
+
resize: u
|
|
514
|
+
};
|
|
515
|
+
});
|
|
516
|
+
}), o.singleton("glDrawModes", () => {
|
|
517
|
+
const { gl: e } = o;
|
|
518
|
+
return {
|
|
519
|
+
points: e.POINTS,
|
|
520
|
+
linear: e.LINEAR,
|
|
521
|
+
triangles: e.TRIANGLES,
|
|
522
|
+
triangleStrip: e.TRIANGLE_STRIP,
|
|
523
|
+
triangleFan: e.TRIANGLE_FAN
|
|
524
|
+
};
|
|
525
|
+
}), o.singleton("glSlTypes", () => {
|
|
526
|
+
const e = o.gl;
|
|
527
|
+
return {
|
|
528
|
+
[e.FLOAT]: "float",
|
|
529
|
+
[e.FLOAT_VEC2]: "vec2",
|
|
530
|
+
[e.FLOAT_VEC3]: "vec3",
|
|
531
|
+
[e.FLOAT_VEC4]: "vec4",
|
|
532
|
+
[e.INT]: "int",
|
|
533
|
+
[e.INT_VEC2]: "ivec2",
|
|
534
|
+
[e.INT_VEC3]: "ivec3",
|
|
535
|
+
[e.INT_VEC4]: "ivec4",
|
|
536
|
+
[e.UNSIGNED_INT]: "uint",
|
|
537
|
+
[e.UNSIGNED_INT_VEC2]: "uvec2",
|
|
538
|
+
[e.UNSIGNED_INT_VEC3]: "uvec3",
|
|
539
|
+
[e.UNSIGNED_INT_VEC4]: "uvec4",
|
|
540
|
+
[e.BOOL]: "bool",
|
|
541
|
+
[e.BOOL_VEC2]: "bvec2",
|
|
542
|
+
[e.BOOL_VEC3]: "bvec3",
|
|
543
|
+
[e.BOOL_VEC4]: "bvec4",
|
|
544
|
+
[e.FLOAT_MAT2]: "mat2",
|
|
545
|
+
[e.FLOAT_MAT3]: "mat3",
|
|
546
|
+
[e.FLOAT_MAT4]: "mat4",
|
|
547
|
+
[e.SAMPLER_2D]: "sampler2D",
|
|
548
|
+
[e.INT_SAMPLER_2D]: "sampler2D",
|
|
549
|
+
[e.UNSIGNED_INT_SAMPLER_2D]: "sampler2D",
|
|
550
|
+
[e.SAMPLER_CUBE]: "samplerCube",
|
|
551
|
+
[e.INT_SAMPLER_CUBE]: "samplerCube",
|
|
552
|
+
[e.UNSIGNED_INT_SAMPLER_CUBE]: "samplerCube",
|
|
553
|
+
[e.SAMPLER_2D_ARRAY]: "sampler2DArray",
|
|
554
|
+
[e.INT_SAMPLER_2D_ARRAY]: "sampler2DArray",
|
|
555
|
+
[e.UNSIGNED_INT_SAMPLER_2D_ARRAY]: "sampler2DArray"
|
|
556
|
+
};
|
|
557
|
+
}), o.singleton("glExtensions", () => ({
|
|
558
|
+
loseContext: o.gl.getExtension("WEBGL_lose_context")
|
|
559
|
+
}));
|
|
560
|
+
}
|
|
561
|
+
function B(o, r) {
|
|
562
|
+
const { gl: e, shapes: a, glDrawModes: t } = o, {
|
|
563
|
+
name: c,
|
|
564
|
+
type: u = "2d",
|
|
565
|
+
mode: i = "triangles",
|
|
566
|
+
data: l = new Float32Array([])
|
|
567
|
+
} = r, s = e.createBuffer();
|
|
568
|
+
e.bindBuffer(e.ARRAY_BUFFER, s), e.bufferData(e.ARRAY_BUFFER, l, e.STATIC_DRAW), a.set(c, {
|
|
569
|
+
mode: t[i],
|
|
570
|
+
count: l.byteLength / l.BYTES_PER_ELEMENT / (u === "2d" ? 2 : 3),
|
|
571
|
+
buffer: s
|
|
572
|
+
});
|
|
573
|
+
}
|
|
574
|
+
function y(o, r) {
|
|
575
|
+
const { gl: e, shapes: a, materials: t, nodeRenderers: c } = o, { name: u, shape: i, material: l } = r, s = typeof i == "string" ? i : `${u}-shape`;
|
|
576
|
+
typeof i != "string" && o.registerShape({ ...i, name: s });
|
|
577
|
+
const n = typeof l == "string" ? l : `${u}-material`;
|
|
578
|
+
typeof l != "string" && o.registerMaterial({ ...l, name: n });
|
|
579
|
+
const f = a.get(s), R = t.get(n);
|
|
580
|
+
if (!f || !R)
|
|
581
|
+
return;
|
|
582
|
+
const { buffer: g } = f;
|
|
583
|
+
R.setAttributes({ aPosition: g }), c.set(u, {
|
|
584
|
+
...r,
|
|
585
|
+
shape: s,
|
|
586
|
+
material: n,
|
|
587
|
+
render: (T, d) => {
|
|
588
|
+
var p;
|
|
589
|
+
const E = a.get(s), m = t.get(n);
|
|
590
|
+
if (!E || !m)
|
|
591
|
+
return;
|
|
592
|
+
const { program: A } = m, { mode: x, count: b } = E;
|
|
593
|
+
e.useProgram(A);
|
|
594
|
+
const h = (p = r.update) == null ? void 0 : p.call(r, T, d);
|
|
595
|
+
h && m.setUniforms(h), e.drawArrays(x, 0, b);
|
|
596
|
+
}
|
|
597
|
+
});
|
|
598
|
+
}
|
|
599
|
+
function w(o, r) {
|
|
600
|
+
const { children: e } = o;
|
|
601
|
+
function a(t, c = []) {
|
|
602
|
+
for (let u = t.length - 1; u >= 0; u--) {
|
|
603
|
+
const i = [...c, u], l = t[u];
|
|
604
|
+
a(l.children ?? [], i), r(l, i);
|
|
605
|
+
}
|
|
606
|
+
}
|
|
607
|
+
a(e);
|
|
608
|
+
}
|
|
609
|
+
function O(o, r) {
|
|
610
|
+
const { gl: e, resources: a } = o, { name: t, data: c } = r, u = {
|
|
611
|
+
loading: !0,
|
|
612
|
+
texture: null
|
|
613
|
+
};
|
|
614
|
+
function i() {
|
|
615
|
+
u.texture = e.createTexture(), u.texture && (e.bindTexture(e.TEXTURE_2D, u.texture), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MIN_FILTER, e.LINEAR), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MAG_FILTER, e.LINEAR), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_S, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_T, e.CLAMP_TO_EDGE), e.texImage2D(e.TEXTURE_2D, 0, e.RGBA, e.RGBA, e.UNSIGNED_BYTE, c)), u.loading = !1;
|
|
616
|
+
}
|
|
617
|
+
c instanceof HTMLImageElement ? c.addEventListener("load", i, { once: !0 }) : i(), a.set(t, u);
|
|
618
|
+
}
|
|
619
|
+
function G(o = {}) {
|
|
620
|
+
var i, l;
|
|
621
|
+
const {
|
|
622
|
+
view: r = document.createElement("canvas"),
|
|
623
|
+
children: e = [],
|
|
624
|
+
plugins: a = []
|
|
625
|
+
} = o, t = C();
|
|
626
|
+
t.set("view", r), I(t, o), t.bind("width", () => t.gl.drawingBufferWidth), t.bind("height", () => t.gl.drawingBufferHeight), t.singleton("plugins", () => {
|
|
627
|
+
const s = /* @__PURE__ */ new Map();
|
|
628
|
+
return a.forEach((n) => {
|
|
629
|
+
var f;
|
|
630
|
+
(f = n.register) == null || f.call(n, t), s.set(n.name, n);
|
|
631
|
+
}), s;
|
|
632
|
+
}), t.singleton("beforeRenderPlugins", () => Array.from(t.plugins.values()).filter((s) => "beforeRender" in s)), t.singleton("afterRenderPlugins", () => Array.from(t.plugins.values()).filter((s) => "afterRender" in s)), t.set("children", e), t.set("shapes", /* @__PURE__ */ new Map()), t.set("registerShape", (s) => B(t, s)), t.set("materials", /* @__PURE__ */ new Map()), t.set("registerMaterial", (s) => M(t, s)), t.set("resources", /* @__PURE__ */ new Map()), t.set("registerResource", (s) => O(t, s)), t.set("nodeRenderers", /* @__PURE__ */ new Map()), t.set("registerNodeRenderer", (s) => y(t, s)), t.set("forEachNode", (s) => w(t, s)), t.set("load", async () => {
|
|
633
|
+
t.get("plugins");
|
|
634
|
+
const s = Array.from(t.nodeRenderers.values());
|
|
635
|
+
for (t.forEachNode((n, f) => {
|
|
636
|
+
s.filter((g) => !g.include && !g.exclude || g.include && g.include(n, f) || g.exclude && !g.exclude(n, f)).forEach((g) => {
|
|
637
|
+
var T;
|
|
638
|
+
return (T = g.update) == null ? void 0 : T.call(g, n, 0);
|
|
639
|
+
});
|
|
640
|
+
}); Array.from(t.resources.values()).some((n) => n.loading); )
|
|
641
|
+
await new Promise((n) => setTimeout(n, 100));
|
|
642
|
+
return !0;
|
|
643
|
+
}), t.set("render", (s) => P(t, s)), t.set("startRenderLoop", () => {
|
|
644
|
+
let s = 0, n = 0;
|
|
645
|
+
f(0);
|
|
646
|
+
function f(R) {
|
|
647
|
+
requestAnimationFrame(f), P(t, n), R *= 1e-3, n += R - s, s = R;
|
|
648
|
+
}
|
|
649
|
+
});
|
|
650
|
+
function c(s) {
|
|
651
|
+
s.preventDefault(), setTimeout(() => {
|
|
652
|
+
var n;
|
|
653
|
+
t.gl.isContextLost() && ((n = t.glExtensions.loseContext) == null || n.restoreContext());
|
|
654
|
+
}, 0);
|
|
655
|
+
}
|
|
656
|
+
function u() {
|
|
657
|
+
}
|
|
658
|
+
return (i = r.addEventListener) == null || i.call(r, "webglcontextlost", c, !1), (l = r.addEventListener) == null || l.call(r, "webglcontextrestored", u, !1), t.set("destroy", () => {
|
|
659
|
+
var s, n, f;
|
|
660
|
+
(s = r.removeEventListener) == null || s.call(r, "webglcontextlost", c), (n = r.removeEventListener) == null || n.call(r, "webglcontextrestored", u), t.gl.useProgram(null), (f = t.glExtensions.loseContext) == null || f.loseContext();
|
|
661
|
+
}), t;
|
|
662
|
+
}
|
|
2
663
|
export {
|
|
3
|
-
|
|
664
|
+
U as basePlugin,
|
|
665
|
+
G as createCanvas,
|
|
666
|
+
F as fadePlugin,
|
|
667
|
+
D as nodeImagePlugin,
|
|
668
|
+
N as nodeTextPlugin,
|
|
669
|
+
X as plugins,
|
|
670
|
+
L as selector2dPlugin,
|
|
671
|
+
S as transform2dPlugin
|
|
4
672
|
};
|
package/package.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "modern-canvas",
|
|
3
3
|
"type": "module",
|
|
4
|
-
"version": "0.0.
|
|
4
|
+
"version": "0.0.2",
|
|
5
5
|
"packageManager": "pnpm@7.26.2",
|
|
6
6
|
"description": "A data driven modern canvas library",
|
|
7
7
|
"author": "wxm",
|
|
@@ -45,21 +45,24 @@
|
|
|
45
45
|
"types"
|
|
46
46
|
],
|
|
47
47
|
"scripts": {
|
|
48
|
-
"dev": "vite",
|
|
48
|
+
"dev": "vite docs",
|
|
49
49
|
"lint": "eslint src",
|
|
50
50
|
"test": "vitest --no-threads --no-isolate",
|
|
51
51
|
"build": "vite build && tsc --project tsconfig.build.json",
|
|
52
|
+
"build:docs": "vite build docs",
|
|
52
53
|
"version": "conventional-changelog -p angular -i CHANGELOG.md -s && git add CHANGELOG.md",
|
|
53
54
|
"release": "bumpp package.json --commit \"release: v%s\" --push --all --tag"
|
|
54
55
|
},
|
|
55
56
|
"devDependencies": {
|
|
56
57
|
"@qq15725/eslint-config": "^1.1.0",
|
|
57
58
|
"@types/node": "^18.14.0",
|
|
59
|
+
"@vitejs/plugin-vue": "^4.1.0",
|
|
58
60
|
"bumpp": "^8.2.1",
|
|
59
61
|
"conventional-changelog-cli": "^2.2.2",
|
|
60
62
|
"eslint": "^8.34.0",
|
|
61
63
|
"typescript": "^4.9.5",
|
|
62
64
|
"vite": "^4.1.2",
|
|
63
|
-
"vitest": "^0.28.5"
|
|
65
|
+
"vitest": "^0.28.5",
|
|
66
|
+
"vue": "^3.2.47"
|
|
64
67
|
}
|
|
65
68
|
}
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
import type { InternalResource, Resource } from './resource';
|
|
2
|
+
import type { InternalShape, Shape } from './shape';
|
|
3
|
+
import type { GlDrawModes, GlExtensions, GlFramebuffer, GlSlTypes } from './gl';
|
|
4
|
+
import type { InternalNodeRenderer, NodeRenderer } from './node-renderer';
|
|
5
|
+
import type { Node } from './node';
|
|
6
|
+
import type { InternalMaterial, Material } from './material';
|
|
7
|
+
import type { Plugin } from './plugin';
|
|
8
|
+
import type { Container } from './container';
|
|
9
|
+
export interface CanvasOptions extends WebGLContextAttributes {
|
|
10
|
+
view?: HTMLCanvasElement;
|
|
11
|
+
children?: Node[];
|
|
12
|
+
plugins?: Plugin[];
|
|
13
|
+
}
|
|
14
|
+
export interface Canvas extends Container {
|
|
15
|
+
view: HTMLCanvasElement;
|
|
16
|
+
children: Node[];
|
|
17
|
+
gl: WebGLRenderingContext;
|
|
18
|
+
glDefaultTexture: WebGLTexture;
|
|
19
|
+
glFramebuffers: GlFramebuffer[];
|
|
20
|
+
glDrawModes: GlDrawModes;
|
|
21
|
+
glSlTypes: GlSlTypes;
|
|
22
|
+
glExtensions: GlExtensions;
|
|
23
|
+
width: number;
|
|
24
|
+
height: number;
|
|
25
|
+
plugins: Map<string, Plugin>;
|
|
26
|
+
beforeRenderPlugins: Plugin[];
|
|
27
|
+
afterRenderPlugins: Plugin[];
|
|
28
|
+
shapes: Map<string, InternalShape>;
|
|
29
|
+
registerShape(shape: Shape): void;
|
|
30
|
+
materials: Map<string, InternalMaterial>;
|
|
31
|
+
registerMaterial(options: Material): void;
|
|
32
|
+
resources: Map<string, InternalResource>;
|
|
33
|
+
registerResource(options: Resource): void;
|
|
34
|
+
nodeRenderers: Map<string, InternalNodeRenderer>;
|
|
35
|
+
registerNodeRenderer(options: NodeRenderer): void;
|
|
36
|
+
forEachNode(callbackFn: (node: Node, path: number[]) => void): void;
|
|
37
|
+
load(): Promise<void>;
|
|
38
|
+
render(time?: number): void;
|
|
39
|
+
startRenderLoop(): void;
|
|
40
|
+
destroy(): void;
|
|
41
|
+
}
|
|
42
|
+
export declare function createCanvas(options?: CanvasOptions): Canvas;
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
export interface Container {
|
|
2
|
+
instances: Map<string, any>;
|
|
3
|
+
bindings: Map<string, {
|
|
4
|
+
value: () => any;
|
|
5
|
+
shared: boolean;
|
|
6
|
+
}>;
|
|
7
|
+
get<T = any>(key: string): T;
|
|
8
|
+
has(key: string): boolean;
|
|
9
|
+
set<T = any>(key: string, value: T): void;
|
|
10
|
+
bind<T = any>(key: string, value: () => T, shared?: boolean): void;
|
|
11
|
+
singleton<T = any>(key: string, value: () => T): void;
|
|
12
|
+
[key: string]: any;
|
|
13
|
+
}
|
|
14
|
+
export declare function createContainer(): Container;
|
package/types/gl.d.ts
ADDED
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import type { Canvas } from './canvas';
|
|
2
|
+
export interface GlDrawModes {
|
|
3
|
+
points: GLenum;
|
|
4
|
+
linear: GLenum;
|
|
5
|
+
triangles: GLenum;
|
|
6
|
+
triangleStrip: GLenum;
|
|
7
|
+
triangleFan: GLenum;
|
|
8
|
+
}
|
|
9
|
+
export type GlSlType = 'float' | 'vec2' | 'vec3' | 'vec4' | 'int' | 'ivec2' | 'ivec3' | 'ivec4' | 'uint' | 'uvec2' | 'uvec3' | 'uvec4' | 'bool' | 'bvec2' | 'bvec3' | 'bvec4' | 'mat2' | 'mat3' | 'mat4' | 'sampler2D' | 'samplerCube' | 'sampler2DArray';
|
|
10
|
+
export type GlSlTypes = Record<number, GlSlType>;
|
|
11
|
+
export interface GlFramebuffer {
|
|
12
|
+
buffer: WebGLFramebuffer | null;
|
|
13
|
+
depthBuffer: WebGLRenderbuffer | null;
|
|
14
|
+
texture: WebGLTexture | null;
|
|
15
|
+
resize(): void;
|
|
16
|
+
}
|
|
17
|
+
export interface GlExtensions {
|
|
18
|
+
loseContext: WEBGL_lose_context | null;
|
|
19
|
+
}
|
|
20
|
+
export declare function provideGl(canvas: Canvas, options?: WebGLContextAttributes): void;
|
package/types/index.d.ts
CHANGED
|
@@ -1 +1,2 @@
|
|
|
1
|
-
export
|
|
1
|
+
export * from './plugins';
|
|
2
|
+
export * from './canvas';
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
import type { GlSlType } from './gl';
|
|
2
|
+
import type { Canvas } from './canvas';
|
|
3
|
+
export interface Material {
|
|
4
|
+
name: string;
|
|
5
|
+
vertexShader: string;
|
|
6
|
+
fragmentShader: string;
|
|
7
|
+
uniforms?: Record<string, any>;
|
|
8
|
+
}
|
|
9
|
+
export type InternalMaterial = Material & {
|
|
10
|
+
program: WebGLProgram;
|
|
11
|
+
attributes: Record<string, MaterialAttribute>;
|
|
12
|
+
uniforms: Record<string, MaterialUniform>;
|
|
13
|
+
setAttributes(attributes: Record<string, any>): void;
|
|
14
|
+
setUniforms(uniforms: Record<string, any>): void;
|
|
15
|
+
};
|
|
16
|
+
export interface MaterialAttribute {
|
|
17
|
+
type: GlSlType;
|
|
18
|
+
isArray: boolean;
|
|
19
|
+
location: GLint;
|
|
20
|
+
}
|
|
21
|
+
export interface MaterialUniform {
|
|
22
|
+
type: GlSlType;
|
|
23
|
+
isArray: boolean;
|
|
24
|
+
location: WebGLUniformLocation | null;
|
|
25
|
+
}
|
|
26
|
+
export declare function registerMaterial(canvas: Canvas, material: Material): void;
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import type { Canvas } from './canvas';
|
|
2
|
+
import type { Material } from './material';
|
|
3
|
+
import type { Shape } from './shape';
|
|
4
|
+
import type { Node } from './node';
|
|
5
|
+
export interface NodeRenderer {
|
|
6
|
+
name: string;
|
|
7
|
+
include?: (node: Node, path: number[]) => boolean;
|
|
8
|
+
exclude?: (node: Node, path: number[]) => boolean;
|
|
9
|
+
shape: string | Omit<Shape, 'name'>;
|
|
10
|
+
material: string | Omit<Material, 'name'>;
|
|
11
|
+
update?(node: Node, time: number): undefined | Record<string, any>;
|
|
12
|
+
}
|
|
13
|
+
export interface InternalNodeRenderer extends NodeRenderer {
|
|
14
|
+
shape: string;
|
|
15
|
+
material: string;
|
|
16
|
+
render(node: Node, time: number): void;
|
|
17
|
+
}
|
|
18
|
+
export declare function registerNodeRenderer(canvas: Canvas, renderer: NodeRenderer): void;
|
package/types/node.d.ts
ADDED
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import type { Canvas } from './canvas';
|
|
2
|
+
export interface Node {
|
|
3
|
+
[key: string]: any;
|
|
4
|
+
x?: number;
|
|
5
|
+
y?: number;
|
|
6
|
+
width?: number;
|
|
7
|
+
height?: number;
|
|
8
|
+
children?: Node[];
|
|
9
|
+
}
|
|
10
|
+
export declare function forEachNode(canvas: Canvas, callbackFn: (node: Node, path: number[]) => void): void;
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
import type { Canvas } from './canvas';
|
|
2
|
+
export interface Plugin {
|
|
3
|
+
name: string;
|
|
4
|
+
register?(canvas: Canvas): void;
|
|
5
|
+
beforeRender?(canvas: Canvas): void;
|
|
6
|
+
afterRender?(canvas: Canvas): void;
|
|
7
|
+
}
|
|
8
|
+
export declare function definePlugin(plugin: Plugin | (() => Plugin)): Plugin;
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export declare const basePlugin: import("../plugin").Plugin;
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export declare const fadePlugin: import("../plugin").Plugin;
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export declare const nodeImagePlugin: import("../plugin").Plugin;
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export declare const nodeTextPlugin: import("../plugin").Plugin;
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export declare const selector2dPlugin: import("../plugin").Plugin;
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export declare const transform2dPlugin: import("../plugin").Plugin;
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import type { Canvas } from './canvas';
|
|
2
|
+
export interface Resource {
|
|
3
|
+
name: string;
|
|
4
|
+
data: TexImageSource;
|
|
5
|
+
}
|
|
6
|
+
export type InternalResource = {
|
|
7
|
+
loading: boolean;
|
|
8
|
+
texture: WebGLTexture | null;
|
|
9
|
+
};
|
|
10
|
+
export declare function registerResource(canvas: Canvas, resource: Resource): void;
|
package/types/shape.d.ts
ADDED
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import type { GlDrawModes } from './gl';
|
|
2
|
+
import type { Canvas } from './canvas';
|
|
3
|
+
export interface Shape {
|
|
4
|
+
name: string;
|
|
5
|
+
type?: '2d' | '3d';
|
|
6
|
+
mode?: keyof GlDrawModes;
|
|
7
|
+
data?: Uint8Array | Uint8ClampedArray | Uint16Array | Uint32Array | Int8Array | Int16Array | Int32Array | BigUint64Array | BigInt64Array | Float32Array | Float64Array;
|
|
8
|
+
}
|
|
9
|
+
export interface InternalShape {
|
|
10
|
+
mode: GLenum;
|
|
11
|
+
count: number;
|
|
12
|
+
buffer: WebGLBuffer | null;
|
|
13
|
+
}
|
|
14
|
+
export declare function registerShape(canvas: Canvas, shape: Shape): void;
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export * from './matrix3';
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
export declare class Matrix3 extends Float32Array {
|
|
2
|
+
static identity(): Matrix3;
|
|
3
|
+
static translation(tx: number, ty: number): Matrix3;
|
|
4
|
+
static rotation(radians: number): Matrix3;
|
|
5
|
+
static scaling(sx: number, sy: number): Matrix3;
|
|
6
|
+
multiply(matrix3: Matrix3): this;
|
|
7
|
+
}
|