model-action 2.0.0 → 2.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (45) hide show
  1. package/dist/index.d.ts +7 -2
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +6 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/modules/Action.d.ts.map +1 -1
  6. package/dist/modules/Action.js +1 -0
  7. package/dist/modules/Action.js.map +1 -1
  8. package/dist/modules/Animation.d.ts +59 -0
  9. package/dist/modules/Animation.d.ts.map +1 -0
  10. package/dist/modules/Animation.js +117 -0
  11. package/dist/modules/Animation.js.map +1 -0
  12. package/dist/modules/CameraView.d.ts +37 -0
  13. package/dist/modules/CameraView.d.ts.map +1 -0
  14. package/dist/modules/CameraView.js +110 -0
  15. package/dist/modules/CameraView.js.map +1 -0
  16. package/dist/modules/Effect.d.ts +37 -0
  17. package/dist/modules/Effect.d.ts.map +1 -0
  18. package/dist/modules/Effect.js +72 -0
  19. package/dist/modules/Effect.js.map +1 -0
  20. package/dist/modules/GameMode.d.ts +17 -0
  21. package/dist/modules/GameMode.d.ts.map +1 -0
  22. package/dist/modules/GameMode.js +36 -0
  23. package/dist/modules/GameMode.js.map +1 -0
  24. package/dist/modules/Init.d.ts +28 -0
  25. package/dist/modules/Init.d.ts.map +1 -0
  26. package/dist/modules/Init.js +81 -0
  27. package/dist/modules/Init.js.map +1 -0
  28. package/dist/modules/Path.d.ts +79 -0
  29. package/dist/modules/Path.d.ts.map +1 -0
  30. package/dist/modules/Path.js +157 -0
  31. package/dist/modules/Path.js.map +1 -0
  32. package/dist/peer-stream.d.ts +123 -0
  33. package/dist/peer-stream.d.ts.map +1 -0
  34. package/dist/peer-stream.js +852 -0
  35. package/dist/peer-stream.js.map +1 -0
  36. package/package.json +1 -1
  37. package/src/index.ts +7 -2
  38. package/src/modules/Action.ts +1 -0
  39. package/src/modules/Animation.ts +171 -0
  40. package/src/modules/{Camera.ts → CameraView.ts} +2 -2
  41. package/src/modules/Effect.ts +127 -0
  42. package/src/modules/GameMode.ts +60 -0
  43. package/src/modules/Init.ts +104 -0
  44. package/src/modules/{Track.ts → Path.ts} +28 -21
  45. package/src/peer-stream.js +938 -0
package/dist/index.d.ts CHANGED
@@ -1,11 +1,16 @@
1
1
  export { Action } from './modules/Action';
2
- export { TrackAction } from './modules/Track';
2
+ export { PathAction } from './modules/Path';
3
3
  export { PoiAction } from './modules/Poi';
4
4
  export { BuildingAction } from './modules/Building';
5
5
  export { EnvironmentAction } from './modules/Environment';
6
6
  export { RoutingAction } from './modules/Routing';
7
7
  export { StatusAction } from './modules/Status';
8
- export { CameraAction } from './modules/Camera';
8
+ export { CameraViewAction } from './modules/CameraView';
9
9
  export { FocusAction } from './modules/Focus';
10
10
  export { SceneAction } from './modules/Scene';
11
+ export { GameModeAction } from './modules/GameMode';
12
+ export { AnimationAction } from './modules/Animation';
13
+ export { EffectAction } from './modules/Effect';
14
+ export { InitAction } from './modules/Init';
15
+ export type { InitVideoOptions } from './modules/Init';
11
16
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAA;AACzC,OAAO,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAA;AAC7C,OAAO,EAAE,SAAS,EAAE,MAAM,eAAe,CAAA;AACzC,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAA;AACnD,OAAO,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAA;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAA;AACjD,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAA;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAA;AAC/C,OAAO,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAA;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAA"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAA;AACzC,OAAO,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAA;AAC3C,OAAO,EAAE,SAAS,EAAE,MAAM,eAAe,CAAA;AACzC,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAA;AACnD,OAAO,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAA;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAA;AACjD,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAA;AAC/C,OAAO,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAA;AACvD,OAAO,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAA;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAA;AAC7C,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAA;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,qBAAqB,CAAA;AACrD,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAA;AAC/C,OAAO,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAA;AAC3C,YAAY,EAAE,gBAAgB,EAAE,MAAM,gBAAgB,CAAA"}
package/dist/index.js CHANGED
@@ -1,11 +1,15 @@
1
1
  export { Action } from './modules/Action';
2
- export { TrackAction } from './modules/Track';
2
+ export { PathAction } from './modules/Path';
3
3
  export { PoiAction } from './modules/Poi';
4
4
  export { BuildingAction } from './modules/Building';
5
5
  export { EnvironmentAction } from './modules/Environment';
6
6
  export { RoutingAction } from './modules/Routing';
7
7
  export { StatusAction } from './modules/Status';
8
- export { CameraAction } from './modules/Camera';
8
+ export { CameraViewAction } from './modules/CameraView';
9
9
  export { FocusAction } from './modules/Focus';
10
10
  export { SceneAction } from './modules/Scene';
11
+ export { GameModeAction } from './modules/GameMode';
12
+ export { AnimationAction } from './modules/Animation';
13
+ export { EffectAction } from './modules/Effect';
14
+ export { InitAction } from './modules/Init';
11
15
  //# sourceMappingURL=index.js.map
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAA;AACzC,OAAO,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAA;AAC7C,OAAO,EAAE,SAAS,EAAE,MAAM,eAAe,CAAA;AACzC,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAA;AACnD,OAAO,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAA;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAA;AACjD,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAA;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAA;AAC/C,OAAO,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAA;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAA"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAA;AACzC,OAAO,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAA;AAC3C,OAAO,EAAE,SAAS,EAAE,MAAM,eAAe,CAAA;AACzC,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAA;AACnD,OAAO,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAA;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAA;AACjD,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAA;AAC/C,OAAO,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAA;AACvD,OAAO,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAA;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAA;AAC7C,OAAO,EAAE,cAAc,EAAE,MAAM,oBAAoB,CAAA;AACnD,OAAO,EAAE,eAAe,EAAE,MAAM,qBAAqB,CAAA;AACrD,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAA;AAC/C,OAAO,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAA"}
@@ -1 +1 @@
1
- {"version":3,"file":"Action.d.ts","sourceRoot":"","sources":["../../src/modules/Action.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,YAAY,CAAC,CAAC,EAAE,CAAC,SAAS,MAAM,CAAC,IAAI,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AAEnF,MAAM,WAAW,SAAS;IACtB,GAAG,EAAE,MAAM,CAAC;IACZ,IAAI,EAAE;QACF,MAAM,EAAE,MAAM,CAAC;QACf,CAAC,GAAG,EAAE,MAAM,GAAG,GAAG,CAAC;KACtB,CAAC;CACL;AAED,qBAAa,MAAM;IACf;;;;OAIG;IACH,MAAM,CAAC,SAAS,CAAC,CAAC,SAAS,SAAS,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,GAAE,MAAW;CAInE"}
1
+ {"version":3,"file":"Action.d.ts","sourceRoot":"","sources":["../../src/modules/Action.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,YAAY,CAAC,CAAC,EAAE,CAAC,SAAS,MAAM,CAAC,IAAI,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AAEnF,MAAM,WAAW,SAAS;IACtB,GAAG,EAAE,MAAM,CAAC;IACZ,IAAI,EAAE;QACF,MAAM,EAAE,MAAM,CAAC;QACf,CAAC,GAAG,EAAE,MAAM,GAAG,GAAG,CAAC;KACtB,CAAC;CACL;AAED,qBAAa,MAAM;IACf;;;;OAIG;IACH,MAAM,CAAC,SAAS,CAAC,CAAC,SAAS,SAAS,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,GAAE,MAAW;CAKnE"}
@@ -7,6 +7,7 @@ export class Action {
7
7
  static sendParam(param, msg = '') {
8
8
  var _a;
9
9
  console.log(`发送给三维|${msg}`, JSON.stringify(param));
10
+ //peer-stream 中已经把ps挂到window上了,为了不改peer-stream的代码,这里直接使用window.ps
10
11
  (_a = window.ps) === null || _a === void 0 ? void 0 : _a.emitMessage(JSON.stringify(param));
11
12
  }
12
13
  }
@@ -1 +1 @@
1
- {"version":3,"file":"Action.js","sourceRoot":"","sources":["../../src/modules/Action.ts"],"names":[],"mappings":"AAUA,MAAM,OAAO,MAAM;IACf;;;;OAIG;IACH,MAAM,CAAC,SAAS,CAAsB,KAAQ,EAAE,MAAc,EAAE;;QAC5D,OAAO,CAAC,GAAG,CAAC,SAAS,GAAG,EAAE,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;QACnD,MAAC,MAAc,CAAC,EAAE,0CAAE,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;IAC3D,CAAC;CACJ"}
1
+ {"version":3,"file":"Action.js","sourceRoot":"","sources":["../../src/modules/Action.ts"],"names":[],"mappings":"AAUA,MAAM,OAAO,MAAM;IACf;;;;OAIG;IACH,MAAM,CAAC,SAAS,CAAsB,KAAQ,EAAE,MAAc,EAAE;;QAC5D,OAAO,CAAC,GAAG,CAAC,SAAS,GAAG,EAAE,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;QACnD,iEAAiE;QACjE,MAAC,MAAc,CAAC,EAAE,0CAAE,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;IAC3D,CAAC;CACJ"}
@@ -0,0 +1,59 @@
1
+ /**
2
+ * 动画控制操作方法
3
+ */
4
+ import { Action } from "./Action";
5
+ export type AnimationActionType = 'start' | 'stop' | 'pause' | 'restart' | 'speed' | 'revertInit';
6
+ export type AnimationType = 'Gate' | 'Sequence' | string;
7
+ export interface AnimationParam {
8
+ action: AnimationActionType;
9
+ type: AnimationType;
10
+ id?: string;
11
+ isViewTo?: boolean;
12
+ speedRate?: number;
13
+ }
14
+ export declare class AnimationAction extends Action {
15
+ /**
16
+ * 开始动画
17
+ * @param type 动画类型,如 "Gate"、"Sequence" 等
18
+ * @param id 动画ID,如 "DZ_L"、"InDoor"、"OutDoor" 等
19
+ * @param options 可选参数
20
+ * @param options.isViewTo 视角是否定位过去
21
+ * @param options.speedRate 快进倍数,值越大越快,越小越慢
22
+ */
23
+ static start(type: AnimationType, id: string, options?: {
24
+ isViewTo?: boolean;
25
+ speedRate?: number;
26
+ }): void;
27
+ /**
28
+ * 停止动画
29
+ * @param type 动画类型,如 "Gate"、"Sequence" 等
30
+ */
31
+ static stop(type: AnimationType): void;
32
+ /**
33
+ * 暂停动画
34
+ * @param type 动画类型,如 "Gate"、"Sequence" 等
35
+ */
36
+ static pause(type: AnimationType): void;
37
+ /**
38
+ * 重新开始动画(从暂停点开始)
39
+ * @param type 动画类型,如 "Gate"、"Sequence" 等
40
+ */
41
+ static restart(type: AnimationType): void;
42
+ /**
43
+ * 快进/快退动画
44
+ * @param type 动画类型,如 "Gate"、"Sequence" 等
45
+ * @param speedRate 快进倍数,<1.0 快退,>1.0 快进
46
+ */
47
+ static speed(type: AnimationType, speedRate: number): void;
48
+ /**
49
+ * 恢复初始状态
50
+ * @param type 动画类型,如 "Gate"、"Sequence" 等
51
+ * @param id 动画ID,如 "DZ_L"、"InDoor"、"OutDoor" 等
52
+ * @param options 可选参数
53
+ * @param options.isViewTo 视角是否定位过去
54
+ */
55
+ static revertInit(type: AnimationType, id: string, options?: {
56
+ isViewTo?: boolean;
57
+ }): void;
58
+ }
59
+ //# sourceMappingURL=Animation.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Animation.d.ts","sourceRoot":"","sources":["../../src/modules/Animation.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,EAAE,MAAM,EAAa,MAAM,UAAU,CAAC;AAG7C,MAAM,MAAM,mBAAmB,GAAG,OAAO,GAAG,MAAM,GAAG,OAAO,GAAG,SAAS,GAAG,OAAO,GAAG,YAAY,CAAC;AAGlG,MAAM,MAAM,aAAa,GAAG,MAAM,GAAG,UAAU,GAAG,MAAM,CAAC;AAGzD,MAAM,WAAW,cAAc;IAC3B,MAAM,EAAE,mBAAmB,CAAC;IAC5B,IAAI,EAAE,aAAa,CAAC;IACpB,EAAE,CAAC,EAAE,MAAM,CAAC;IACZ,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,SAAS,CAAC,EAAE,MAAM,CAAC;CACtB;AAQD,qBAAa,eAAgB,SAAQ,MAAM;IACvC;;;;;;;OAOG;IACH,MAAM,CAAC,KAAK,CACR,IAAI,EAAE,aAAa,EACnB,EAAE,EAAE,MAAM,EACV,OAAO,CAAC,EAAE;QACN,QAAQ,CAAC,EAAE,OAAO,CAAC;QACnB,SAAS,CAAC,EAAE,MAAM,CAAC;KACtB;IAwBL;;;OAGG;IACH,MAAM,CAAC,IAAI,CAAC,IAAI,EAAE,aAAa;IAc/B;;;OAGG;IACH,MAAM,CAAC,KAAK,CAAC,IAAI,EAAE,aAAa;IAchC;;;OAGG;IACH,MAAM,CAAC,OAAO,CAAC,IAAI,EAAE,aAAa;IAclC;;;;OAIG;IACH,MAAM,CAAC,KAAK,CAAC,IAAI,EAAE,aAAa,EAAE,SAAS,EAAE,MAAM;IAenD;;;;;;OAMG;IACH,MAAM,CAAC,UAAU,CACb,IAAI,EAAE,aAAa,EACnB,EAAE,EAAE,MAAM,EACV,OAAO,CAAC,EAAE;QACN,QAAQ,CAAC,EAAE,OAAO,CAAC;KACtB;CAmBR"}
@@ -0,0 +1,117 @@
1
+ /**
2
+ * 动画控制操作方法
3
+ */
4
+ import { Action } from "./Action";
5
+ export class AnimationAction extends Action {
6
+ /**
7
+ * 开始动画
8
+ * @param type 动画类型,如 "Gate"、"Sequence" 等
9
+ * @param id 动画ID,如 "DZ_L"、"InDoor"、"OutDoor" 等
10
+ * @param options 可选参数
11
+ * @param options.isViewTo 视角是否定位过去
12
+ * @param options.speedRate 快进倍数,值越大越快,越小越慢
13
+ */
14
+ static start(type, id, options) {
15
+ const data = {
16
+ action: 'start',
17
+ type,
18
+ id
19
+ };
20
+ if ((options === null || options === void 0 ? void 0 : options.isViewTo) !== undefined) {
21
+ data.isViewTo = options.isViewTo;
22
+ }
23
+ if ((options === null || options === void 0 ? void 0 : options.speedRate) !== undefined) {
24
+ data.speedRate = options.speedRate;
25
+ }
26
+ const param = {
27
+ cmd: "animation",
28
+ data
29
+ };
30
+ this.sendParam(param, `开始动画 - type: ${type}, id: ${id}`);
31
+ }
32
+ /**
33
+ * 停止动画
34
+ * @param type 动画类型,如 "Gate"、"Sequence" 等
35
+ */
36
+ static stop(type) {
37
+ const data = {
38
+ action: 'stop',
39
+ type
40
+ };
41
+ const param = {
42
+ cmd: "animation",
43
+ data
44
+ };
45
+ this.sendParam(param, `停止动画 - type: ${type}`);
46
+ }
47
+ /**
48
+ * 暂停动画
49
+ * @param type 动画类型,如 "Gate"、"Sequence" 等
50
+ */
51
+ static pause(type) {
52
+ const data = {
53
+ action: 'pause',
54
+ type
55
+ };
56
+ const param = {
57
+ cmd: "animation",
58
+ data
59
+ };
60
+ this.sendParam(param, `暂停动画 - type: ${type}`);
61
+ }
62
+ /**
63
+ * 重新开始动画(从暂停点开始)
64
+ * @param type 动画类型,如 "Gate"、"Sequence" 等
65
+ */
66
+ static restart(type) {
67
+ const data = {
68
+ action: 'restart',
69
+ type
70
+ };
71
+ const param = {
72
+ cmd: "animation",
73
+ data
74
+ };
75
+ this.sendParam(param, `重新开始动画 - type: ${type}`);
76
+ }
77
+ /**
78
+ * 快进/快退动画
79
+ * @param type 动画类型,如 "Gate"、"Sequence" 等
80
+ * @param speedRate 快进倍数,<1.0 快退,>1.0 快进
81
+ */
82
+ static speed(type, speedRate) {
83
+ const data = {
84
+ action: 'speed',
85
+ type,
86
+ speedRate
87
+ };
88
+ const param = {
89
+ cmd: "animation",
90
+ data
91
+ };
92
+ this.sendParam(param, `调整动画速度 - type: ${type}, speedRate: ${speedRate}`);
93
+ }
94
+ /**
95
+ * 恢复初始状态
96
+ * @param type 动画类型,如 "Gate"、"Sequence" 等
97
+ * @param id 动画ID,如 "DZ_L"、"InDoor"、"OutDoor" 等
98
+ * @param options 可选参数
99
+ * @param options.isViewTo 视角是否定位过去
100
+ */
101
+ static revertInit(type, id, options) {
102
+ const data = {
103
+ action: 'revertInit',
104
+ type,
105
+ id
106
+ };
107
+ if ((options === null || options === void 0 ? void 0 : options.isViewTo) !== undefined) {
108
+ data.isViewTo = options.isViewTo;
109
+ }
110
+ const param = {
111
+ cmd: "animation",
112
+ data
113
+ };
114
+ this.sendParam(param, `恢复初始状态 - type: ${type}, id: ${id}`);
115
+ }
116
+ }
117
+ //# sourceMappingURL=Animation.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Animation.js","sourceRoot":"","sources":["../../src/modules/Animation.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,EAAE,MAAM,EAAa,MAAM,UAAU,CAAC;AAuB7C,MAAM,OAAO,eAAgB,SAAQ,MAAM;IACvC;;;;;;;OAOG;IACH,MAAM,CAAC,KAAK,CACR,IAAmB,EACnB,EAAU,EACV,OAGC;QAED,MAAM,IAAI,GAAmB;YACzB,MAAM,EAAE,OAAO;YACf,IAAI;YACJ,EAAE;SACL,CAAC;QAEF,IAAI,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,QAAQ,MAAK,SAAS,EAAE,CAAC;YAClC,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC;QACrC,CAAC;QAED,IAAI,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,SAAS,MAAK,SAAS,EAAE,CAAC;YACnC,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,CAAC;QACvC,CAAC;QAED,MAAM,KAAK,GAAwB;YAC/B,GAAG,EAAE,WAAW;YAChB,IAAI;SACP,CAAC;QAEF,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,gBAAgB,IAAI,SAAS,EAAE,EAAE,CAAC,CAAC;IAC7D,CAAC;IAED;;;OAGG;IACH,MAAM,CAAC,IAAI,CAAC,IAAmB;QAC3B,MAAM,IAAI,GAAmB;YACzB,MAAM,EAAE,MAAM;YACd,IAAI;SACP,CAAC;QAEF,MAAM,KAAK,GAAwB;YAC/B,GAAG,EAAE,WAAW;YAChB,IAAI;SACP,CAAC;QAEF,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,gBAAgB,IAAI,EAAE,CAAC,CAAC;IAClD,CAAC;IAED;;;OAGG;IACH,MAAM,CAAC,KAAK,CAAC,IAAmB;QAC5B,MAAM,IAAI,GAAmB;YACzB,MAAM,EAAE,OAAO;YACf,IAAI;SACP,CAAC;QAEF,MAAM,KAAK,GAAwB;YAC/B,GAAG,EAAE,WAAW;YAChB,IAAI;SACP,CAAC;QAEF,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,gBAAgB,IAAI,EAAE,CAAC,CAAC;IAClD,CAAC;IAED;;;OAGG;IACH,MAAM,CAAC,OAAO,CAAC,IAAmB;QAC9B,MAAM,IAAI,GAAmB;YACzB,MAAM,EAAE,SAAS;YACjB,IAAI;SACP,CAAC;QAEF,MAAM,KAAK,GAAwB;YAC/B,GAAG,EAAE,WAAW;YAChB,IAAI;SACP,CAAC;QAEF,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,kBAAkB,IAAI,EAAE,CAAC,CAAC;IACpD,CAAC;IAED;;;;OAIG;IACH,MAAM,CAAC,KAAK,CAAC,IAAmB,EAAE,SAAiB;QAC/C,MAAM,IAAI,GAAmB;YACzB,MAAM,EAAE,OAAO;YACf,IAAI;YACJ,SAAS;SACZ,CAAC;QAEF,MAAM,KAAK,GAAwB;YAC/B,GAAG,EAAE,WAAW;YAChB,IAAI;SACP,CAAC;QAEF,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,kBAAkB,IAAI,gBAAgB,SAAS,EAAE,CAAC,CAAC;IAC7E,CAAC;IAED;;;;;;OAMG;IACH,MAAM,CAAC,UAAU,CACb,IAAmB,EACnB,EAAU,EACV,OAEC;QAED,MAAM,IAAI,GAAmB;YACzB,MAAM,EAAE,YAAY;YACpB,IAAI;YACJ,EAAE;SACL,CAAC;QAEF,IAAI,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,QAAQ,MAAK,SAAS,EAAE,CAAC;YAClC,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC;QACrC,CAAC;QAED,MAAM,KAAK,GAAwB;YAC/B,GAAG,EAAE,WAAW;YAChB,IAAI;SACP,CAAC;QAEF,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,kBAAkB,IAAI,SAAS,EAAE,EAAE,CAAC,CAAC;IAC/D,CAAC;CACJ"}
@@ -0,0 +1,37 @@
1
+ /**
2
+ * 相机视角操作方法
3
+ */
4
+ import { Action } from "./Action";
5
+ export interface CameraViewInfo {
6
+ location?: string;
7
+ rotation?: string;
8
+ armLength?: number;
9
+ fov?: number;
10
+ }
11
+ export declare class CameraViewAction extends Action {
12
+ /**
13
+ * 获取当前视角的信息,位置,旋转和臂长还有相机的视域角
14
+ */
15
+ static get(): void;
16
+ /**
17
+ * 设置视角,并飞过去
18
+ * @param viewInfo 视角信息
19
+ */
20
+ static set(viewInfo: CameraViewInfo): void;
21
+ /**
22
+ * 切换到默认视角
23
+ */
24
+ static default(): void;
25
+ /**
26
+ * 保存视角
27
+ * @param tag 保存视角的唯一标识
28
+ * @param viewInfo 视角信息
29
+ */
30
+ static save(tag: string, viewInfo: CameraViewInfo): void;
31
+ /**
32
+ * 飞向tag标识的视角
33
+ * @param tag 视角的唯一标识(需要提前使用save保存)
34
+ */
35
+ static flyTo(tag: string): void;
36
+ }
37
+ //# sourceMappingURL=CameraView.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"CameraView.d.ts","sourceRoot":"","sources":["../../src/modules/CameraView.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,EAAE,MAAM,EAAa,MAAM,UAAU,CAAC;AAG7C,MAAM,WAAW,cAAc;IAC3B,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,GAAG,CAAC,EAAE,MAAM,CAAC;CAChB;AAiBD,qBAAa,gBAAiB,SAAQ,MAAM;IACxC;;OAEG;IACH,MAAM,CAAC,GAAG;IAeV;;;OAGG;IACH,MAAM,CAAC,GAAG,CAAC,QAAQ,EAAE,cAAc;IAuCnC;;OAEG;IACH,MAAM,CAAC,OAAO;IAed;;;;OAIG;IACH,MAAM,CAAC,IAAI,CAAC,GAAG,EAAE,MAAM,EAAE,QAAQ,EAAE,cAAc;IAyCjD;;;OAGG;IACH,MAAM,CAAC,KAAK,CAAC,GAAG,EAAE,MAAM;CAgB3B"}
@@ -0,0 +1,110 @@
1
+ /**
2
+ * 相机视角操作方法
3
+ */
4
+ import { Action } from "./Action";
5
+ export class CameraViewAction extends Action {
6
+ /**
7
+ * 获取当前视角的信息,位置,旋转和臂长还有相机的视域角
8
+ */
9
+ static get() {
10
+ const data = {
11
+ action: 'get'
12
+ };
13
+ const param = {
14
+ cmd: "cameraView",
15
+ data
16
+ };
17
+ this.sendParam(param, '获取当前视角信息');
18
+ }
19
+ /**
20
+ * 设置视角,并飞过去
21
+ * @param viewInfo 视角信息
22
+ */
23
+ static set(viewInfo) {
24
+ const data = {
25
+ action: 'set'
26
+ };
27
+ // 如果提供了 location,则添加
28
+ if (viewInfo.location) {
29
+ data.location = viewInfo.location;
30
+ }
31
+ // 如果提供了 rotation,则添加
32
+ if (viewInfo.rotation) {
33
+ data.rotation = viewInfo.rotation;
34
+ }
35
+ // 如果提供了 armLength,则添加
36
+ if (viewInfo.armLength !== undefined) {
37
+ data.armLength = viewInfo.armLength;
38
+ }
39
+ // 如果提供了 fov,则添加
40
+ if (viewInfo.fov !== undefined) {
41
+ data.fov = viewInfo.fov;
42
+ }
43
+ const param = {
44
+ cmd: "cameraView",
45
+ data
46
+ };
47
+ this.sendParam(param, '设置视角并飞过去');
48
+ }
49
+ /**
50
+ * 切换到默认视角
51
+ */
52
+ static default() {
53
+ const data = {
54
+ action: 'default'
55
+ };
56
+ const param = {
57
+ cmd: "cameraView",
58
+ data
59
+ };
60
+ this.sendParam(param, '切换到默认视角');
61
+ }
62
+ /**
63
+ * 保存视角
64
+ * @param tag 保存视角的唯一标识
65
+ * @param viewInfo 视角信息
66
+ */
67
+ static save(tag, viewInfo) {
68
+ const data = {
69
+ action: 'save',
70
+ tag
71
+ };
72
+ // 如果提供了 location,则添加
73
+ if (viewInfo.location) {
74
+ data.location = viewInfo.location;
75
+ }
76
+ // 如果提供了 rotation,则添加
77
+ if (viewInfo.rotation) {
78
+ data.rotation = viewInfo.rotation;
79
+ }
80
+ // 如果提供了 armLength,则添加
81
+ if (viewInfo.armLength !== undefined) {
82
+ data.armLength = viewInfo.armLength;
83
+ }
84
+ // 如果提供了 fov,则添加
85
+ if (viewInfo.fov !== undefined) {
86
+ data.fov = viewInfo.fov;
87
+ }
88
+ const param = {
89
+ cmd: "cameraView",
90
+ data
91
+ };
92
+ this.sendParam(param, `保存视角 - tag: ${tag}`);
93
+ }
94
+ /**
95
+ * 飞向tag标识的视角
96
+ * @param tag 视角的唯一标识(需要提前使用save保存)
97
+ */
98
+ static flyTo(tag) {
99
+ const data = {
100
+ action: 'flyTo',
101
+ tag
102
+ };
103
+ const param = {
104
+ cmd: "cameraView",
105
+ data
106
+ };
107
+ this.sendParam(param, `飞向视角 - tag: ${tag}`);
108
+ }
109
+ }
110
+ //# sourceMappingURL=CameraView.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"CameraView.js","sourceRoot":"","sources":["../../src/modules/CameraView.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,EAAE,MAAM,EAAa,MAAM,UAAU,CAAC;AAyB7C,MAAM,OAAO,gBAAiB,SAAQ,MAAM;IACxC;;OAEG;IACH,MAAM,CAAC,GAAG;QACN,MAAM,IAAI,GAEN;YACA,MAAM,EAAE,KAAK;SAChB,CAAC;QAEF,MAAM,KAAK,GAAmB;YAC1B,GAAG,EAAE,YAAY;YACjB,IAAI;SACP,CAAC;QAEF,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC;IACtC,CAAC;IAED;;;OAGG;IACH,MAAM,CAAC,GAAG,CAAC,QAAwB;QAC/B,MAAM,IAAI,GAMN;YACA,MAAM,EAAE,KAAK;SAChB,CAAC;QAEF,qBAAqB;QACrB,IAAI,QAAQ,CAAC,QAAQ,EAAE,CAAC;YACpB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC;QACtC,CAAC;QAED,qBAAqB;QACrB,IAAI,QAAQ,CAAC,QAAQ,EAAE,CAAC;YACpB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC;QACtC,CAAC;QAED,sBAAsB;QACtB,IAAI,QAAQ,CAAC,SAAS,KAAK,SAAS,EAAE,CAAC;YACnC,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC,SAAS,CAAC;QACxC,CAAC;QAED,gBAAgB;QAChB,IAAI,QAAQ,CAAC,GAAG,KAAK,SAAS,EAAE,CAAC;YAC7B,IAAI,CAAC,GAAG,GAAG,QAAQ,CAAC,GAAG,CAAC;QAC5B,CAAC;QAED,MAAM,KAAK,GAAmB;YAC1B,GAAG,EAAE,YAAY;YACjB,IAAI;SACP,CAAC;QAEF,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC;IACtC,CAAC;IAED;;OAEG;IACH,MAAM,CAAC,OAAO;QACV,MAAM,IAAI,GAEN;YACA,MAAM,EAAE,SAAS;SACpB,CAAC;QAEF,MAAM,KAAK,GAAmB;YAC1B,GAAG,EAAE,YAAY;YACjB,IAAI;SACP,CAAC;QAEF,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;IACrC,CAAC;IAED;;;;OAIG;IACH,MAAM,CAAC,IAAI,CAAC,GAAW,EAAE,QAAwB;QAC7C,MAAM,IAAI,GAON;YACA,MAAM,EAAE,MAAM;YACd,GAAG;SACN,CAAC;QAEF,qBAAqB;QACrB,IAAI,QAAQ,CAAC,QAAQ,EAAE,CAAC;YACpB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC;QACtC,CAAC;QAED,qBAAqB;QACrB,IAAI,QAAQ,CAAC,QAAQ,EAAE,CAAC;YACpB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC;QACtC,CAAC;QAED,sBAAsB;QACtB,IAAI,QAAQ,CAAC,SAAS,KAAK,SAAS,EAAE,CAAC;YACnC,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC,SAAS,CAAC;QACxC,CAAC;QAED,gBAAgB;QAChB,IAAI,QAAQ,CAAC,GAAG,KAAK,SAAS,EAAE,CAAC;YAC7B,IAAI,CAAC,GAAG,GAAG,QAAQ,CAAC,GAAG,CAAC;QAC5B,CAAC;QAED,MAAM,KAAK,GAAmB;YAC1B,GAAG,EAAE,YAAY;YACjB,IAAI;SACP,CAAC;QAEF,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,eAAe,GAAG,EAAE,CAAC,CAAC;IAChD,CAAC;IAED;;;OAGG;IACH,MAAM,CAAC,KAAK,CAAC,GAAW;QACpB,MAAM,IAAI,GAGN;YACA,MAAM,EAAE,OAAO;YACf,GAAG;SACN,CAAC;QAEF,MAAM,KAAK,GAAmB;YAC1B,GAAG,EAAE,YAAY;YACjB,IAAI;SACP,CAAC;QAEF,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,eAAe,GAAG,EAAE,CAAC,CAAC;IAChD,CAAC;CACJ"}
@@ -0,0 +1,37 @@
1
+ /**
2
+ * 效果控制操作方法
3
+ */
4
+ import { Action } from "./Action";
5
+ export type EffectType = 'Elevator' | 'PowerUsed' | 'P' | 'ElectronicFence' | 'MeetingRoom' | 'Pipe' | 'RoomArea' | 'EscapeRoute' | 'PeopleRoute' | 'Area' | string;
6
+ export type EffectActionType = '1' | '0';
7
+ export interface EffectParam {
8
+ action: EffectActionType;
9
+ type: EffectType;
10
+ place: string;
11
+ extraContent?: Record<string, any>;
12
+ }
13
+ export declare class EffectAction extends Action {
14
+ /**
15
+ * 显示效果
16
+ * @param type 效果类型,如 "Elevator"、"PowerUsed"、"P" 等
17
+ * @param place 效果所在的位置,项目约定,如 "ZHL"、"A"、"ZHL-1F" 等
18
+ * @param extraContent 补充内容,非必须
19
+ */
20
+ static show(type: EffectType, place: string, extraContent?: Record<string, any>): void;
21
+ /**
22
+ * 隐藏效果
23
+ * @param type 效果类型,如 "Elevator"、"PowerUsed"、"P" 等
24
+ * @param place 效果所在的位置,项目约定,如 "ZHL"、"A"、"ZHL-1F" 等
25
+ * @param extraContent 补充内容,非必须
26
+ */
27
+ static hide(type: EffectType, place: string, extraContent?: Record<string, any>): void;
28
+ /**
29
+ * 通用效果控制方法
30
+ * @param action 操作类型:'1' = 显示,'0' = 隐藏
31
+ * @param type 效果类型
32
+ * @param place 效果所在的位置
33
+ * @param extraContent 补充内容,非必须
34
+ */
35
+ static control(action: EffectActionType, type: EffectType, place: string, extraContent?: Record<string, any>): void;
36
+ }
37
+ //# sourceMappingURL=Effect.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Effect.d.ts","sourceRoot":"","sources":["../../src/modules/Effect.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,EAAE,MAAM,EAAa,MAAM,UAAU,CAAC;AAG7C,MAAM,MAAM,UAAU,GAChB,UAAU,GACV,WAAW,GACX,GAAG,GACH,iBAAiB,GACjB,aAAa,GACb,MAAM,GACN,UAAU,GACV,aAAa,GACb,aAAa,GACb,MAAM,GACN,MAAM,CAAC;AAGb,MAAM,MAAM,gBAAgB,GAAG,GAAG,GAAG,GAAG,CAAC;AAGzC,MAAM,WAAW,WAAW;IACxB,MAAM,EAAE,gBAAgB,CAAC;IACzB,IAAI,EAAE,UAAU,CAAC;IACjB,KAAK,EAAE,MAAM,CAAC;IACd,YAAY,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;CACtC;AAQD,qBAAa,YAAa,SAAQ,MAAM;IACpC;;;;;OAKG;IACH,MAAM,CAAC,IAAI,CACP,IAAI,EAAE,UAAU,EAChB,KAAK,EAAE,MAAM,EACb,YAAY,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;IAoBtC;;;;;OAKG;IACH,MAAM,CAAC,IAAI,CACP,IAAI,EAAE,UAAU,EAChB,KAAK,EAAE,MAAM,EACb,YAAY,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;IAoBtC;;;;;;OAMG;IACH,MAAM,CAAC,OAAO,CACV,MAAM,EAAE,gBAAgB,EACxB,IAAI,EAAE,UAAU,EAChB,KAAK,EAAE,MAAM,EACb,YAAY,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;CAoBzC"}
@@ -0,0 +1,72 @@
1
+ /**
2
+ * 效果控制操作方法
3
+ */
4
+ import { Action } from "./Action";
5
+ export class EffectAction extends Action {
6
+ /**
7
+ * 显示效果
8
+ * @param type 效果类型,如 "Elevator"、"PowerUsed"、"P" 等
9
+ * @param place 效果所在的位置,项目约定,如 "ZHL"、"A"、"ZHL-1F" 等
10
+ * @param extraContent 补充内容,非必须
11
+ */
12
+ static show(type, place, extraContent) {
13
+ const data = {
14
+ action: '1',
15
+ type,
16
+ place
17
+ };
18
+ if (extraContent) {
19
+ data.extraContent = extraContent;
20
+ }
21
+ const param = {
22
+ cmd: "effect",
23
+ data
24
+ };
25
+ this.sendParam(param, `显示效果 - type: ${type}, place: ${place}`);
26
+ }
27
+ /**
28
+ * 隐藏效果
29
+ * @param type 效果类型,如 "Elevator"、"PowerUsed"、"P" 等
30
+ * @param place 效果所在的位置,项目约定,如 "ZHL"、"A"、"ZHL-1F" 等
31
+ * @param extraContent 补充内容,非必须
32
+ */
33
+ static hide(type, place, extraContent) {
34
+ const data = {
35
+ action: '0',
36
+ type,
37
+ place
38
+ };
39
+ if (extraContent) {
40
+ data.extraContent = extraContent;
41
+ }
42
+ const param = {
43
+ cmd: "effect",
44
+ data
45
+ };
46
+ this.sendParam(param, `隐藏效果 - type: ${type}, place: ${place}`);
47
+ }
48
+ /**
49
+ * 通用效果控制方法
50
+ * @param action 操作类型:'1' = 显示,'0' = 隐藏
51
+ * @param type 效果类型
52
+ * @param place 效果所在的位置
53
+ * @param extraContent 补充内容,非必须
54
+ */
55
+ static control(action, type, place, extraContent) {
56
+ const data = {
57
+ action,
58
+ type,
59
+ place
60
+ };
61
+ if (extraContent) {
62
+ data.extraContent = extraContent;
63
+ }
64
+ const param = {
65
+ cmd: "effect",
66
+ data
67
+ };
68
+ const actionText = action === '1' ? '显示' : '隐藏';
69
+ this.sendParam(param, `${actionText}效果 - type: ${type}, place: ${place}`);
70
+ }
71
+ }
72
+ //# sourceMappingURL=Effect.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,17 @@
1
+ /**
2
+ * 游戏模式切换
3
+ */
4
+ import { Action } from "./Action";
5
+ export type GameMode = 'Normal' | 'Edit' | 'Measure';
6
+ export declare class GameModeAction extends Action {
7
+ /**
8
+ * 切换游戏模式
9
+ * @param mode 游戏模式:Normal(普通模式) | Edit(编辑模式) | Measure(绘制模式)
10
+ */
11
+ static setMode(mode: GameMode): void;
12
+ /**
13
+ * 获取当前游戏模式
14
+ */
15
+ static getMode(): void;
16
+ }
17
+ //# sourceMappingURL=GameMode.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"GameMode.d.ts","sourceRoot":"","sources":["../../src/modules/GameMode.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,EAAE,MAAM,EAAa,MAAM,UAAU,CAAC;AAG7C,MAAM,MAAM,QAAQ,GAAG,QAAQ,GAAG,MAAM,GAAG,SAAS,CAAC;AAarD,qBAAa,cAAe,SAAQ,MAAM;IACtC;;;OAGG;IACH,MAAM,CAAC,OAAO,CAAC,IAAI,EAAE,QAAQ;IAkB7B;;OAEG;IACH,MAAM,CAAC,OAAO;CAcjB"}
@@ -0,0 +1,36 @@
1
+ /**
2
+ * 游戏模式切换
3
+ */
4
+ import { Action } from "./Action";
5
+ export class GameModeAction extends Action {
6
+ /**
7
+ * 切换游戏模式
8
+ * @param mode 游戏模式:Normal(普通模式) | Edit(编辑模式) | Measure(绘制模式)
9
+ */
10
+ static setMode(mode) {
11
+ const data = {
12
+ action: 'set',
13
+ mode
14
+ };
15
+ const param = {
16
+ cmd: "gameMode",
17
+ data
18
+ };
19
+ const modeDesc = mode === 'Normal' ? '普通模式' : mode === 'Edit' ? '编辑模式' : '绘制模式';
20
+ this.sendParam(param, `切换游戏模式 - ${modeDesc}`);
21
+ }
22
+ /**
23
+ * 获取当前游戏模式
24
+ */
25
+ static getMode() {
26
+ const data = {
27
+ action: 'get'
28
+ };
29
+ const param = {
30
+ cmd: "gameMode",
31
+ data
32
+ };
33
+ this.sendParam(param, '获取当前游戏模式');
34
+ }
35
+ }
36
+ //# sourceMappingURL=GameMode.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"GameMode.js","sourceRoot":"","sources":["../../src/modules/GameMode.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,OAAO,EAAE,MAAM,EAAa,MAAM,UAAU,CAAC;AAgB7C,MAAM,OAAO,cAAe,SAAQ,MAAM;IACtC;;;OAGG;IACH,MAAM,CAAC,OAAO,CAAC,IAAc;QACzB,MAAM,IAAI,GAGN;YACA,MAAM,EAAE,KAAK;YACb,IAAI;SACP,CAAC;QAEF,MAAM,KAAK,GAAsB;YAC7B,GAAG,EAAE,UAAU;YACf,IAAI;SACP,CAAC;QAEF,MAAM,QAAQ,GAAG,IAAI,KAAK,QAAQ,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,KAAK,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC;QAChF,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,YAAY,QAAQ,EAAE,CAAC,CAAC;IAClD,CAAC;IAED;;OAEG;IACH,MAAM,CAAC,OAAO;QACV,MAAM,IAAI,GAEN;YACA,MAAM,EAAE,KAAK;SAChB,CAAC;QAEF,MAAM,KAAK,GAAsB;YAC7B,GAAG,EAAE,UAAU;YACf,IAAI;SACP,CAAC;QAEF,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC;IACtC,CAAC;CACJ"}
@@ -0,0 +1,28 @@
1
+ /**
2
+ * 视频初始化操作方法
3
+ */
4
+ import { Action } from "./Action";
5
+ import "../peer-stream.js";
6
+ export interface InitVideoOptions {
7
+ /** 视频容器元素(DOM元素或ref) */
8
+ container: HTMLElement;
9
+ /** WebSocket连接地址 */
10
+ wsUrl: string;
11
+ /** 消息回调函数 */
12
+ onMessage?: (data: any) => void;
13
+ /** 播放开始回调函数 */
14
+ onPlaying?: () => void;
15
+ /** 排队人数变化回调函数 */
16
+ onQueueChange?: (seq: number) => void;
17
+ /** 视频元数据加载完成回调函数 */
18
+ onLoadedMetadata?: () => void;
19
+ }
20
+ export declare class InitAction extends Action {
21
+ /**
22
+ * 初始化视频流
23
+ * @param options 初始化配置选项
24
+ * @returns HTMLVideoElement 返回创建的video元素
25
+ */
26
+ static initVideo(options: InitVideoOptions): HTMLVideoElement;
27
+ }
28
+ //# sourceMappingURL=Init.d.ts.map
@@ -0,0 +1 @@
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