mm_os 4.3.7 → 5.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (231) hide show
  1. package/README.md +102 -504
  2. package/index.js +26 -19
  3. package/lib/os.js +536 -0
  4. package/package.json +60 -84
  5. package/LICENSE +0 -21
  6. package/README_EN.md +0 -505
  7. package/adapter/adapter.js +0 -484
  8. package/adapter/custom_persistence.js +0 -661
  9. package/adapter/mqtt.js +0 -254
  10. package/adapter/socket.js +0 -244
  11. package/adapter/web.js +0 -92
  12. package/adapter/websocket.js +0 -43
  13. package/ai.js +0 -130
  14. package/com/api/README.md +0 -3
  15. package/com/api/com.json +0 -5
  16. package/com/api/config.tpl.json +0 -41
  17. package/com/api/drive.js +0 -732
  18. package/com/api/index.js +0 -201
  19. package/com/api/oauth.js +0 -200
  20. package/com/api/script.tpl.js +0 -32
  21. package/com/cmd/README.md +0 -11
  22. package/com/cmd/com.json +0 -5
  23. package/com/cmd/config.tpl.json +0 -48
  24. package/com/cmd/drive.js +0 -176
  25. package/com/cmd/index.js +0 -287
  26. package/com/cmd/job/config.json +0 -66
  27. package/com/cmd/job/index.js +0 -241
  28. package/com/cmd/job/test.js +0 -188
  29. package/com/cmd/msg.json +0 -48
  30. package/com/cmd/script.tpl.js +0 -12
  31. package/com/db/README.md +0 -3
  32. package/com/db/com.json +0 -5
  33. package/com/db/drive.js +0 -2206
  34. package/com/db/index.js +0 -241
  35. package/com/event/README.md +0 -4
  36. package/com/event/com.json +0 -5
  37. package/com/event/config.tpl.json +0 -20
  38. package/com/event/drive.js +0 -61
  39. package/com/event/index.js +0 -438
  40. package/com/event/script.tpl.js +0 -23
  41. package/com/mqtt/README.md +0 -47
  42. package/com/mqtt/com.json +0 -5
  43. package/com/mqtt/config.tpl.json +0 -42
  44. package/com/mqtt/drive.js +0 -704
  45. package/com/mqtt/index.js +0 -1052
  46. package/com/mqtt/index.test.js +0 -503
  47. package/com/mqtt/script.tpl.js +0 -719
  48. package/com/nav/README.md +0 -2
  49. package/com/nav/com.json +0 -5
  50. package/com/nav/config.tpl.json +0 -84
  51. package/com/nav/drive.js +0 -702
  52. package/com/nav/index.js +0 -228
  53. package/com/nav/tpl/admin_pc/page_channel.vue +0 -305
  54. package/com/nav/tpl/admin_pc/page_config.vue +0 -280
  55. package/com/nav/tpl/admin_pc/page_config_form.vue +0 -194
  56. package/com/nav/tpl/admin_pc/page_default.vue +0 -247
  57. package/com/nav/tpl/admin_pc/page_form.vue +0 -180
  58. package/com/nav/tpl/admin_pc/page_lang.vue +0 -264
  59. package/com/nav/tpl/admin_pc/page_nav.vue +0 -321
  60. package/com/nav/tpl/admin_pc/page_table.vue +0 -296
  61. package/com/nav/tpl/admin_pc/page_type.vue +0 -321
  62. package/com/nav/tpl/admin_pc/page_view.vue +0 -124
  63. package/com/nav/tpl/dev_pc/page_channel.vue +0 -253
  64. package/com/nav/tpl/dev_pc/page_config.vue +0 -253
  65. package/com/nav/tpl/dev_pc/page_default.vue +0 -247
  66. package/com/nav/tpl/dev_pc/page_form.vue +0 -162
  67. package/com/nav/tpl/dev_pc/page_nav.vue +0 -253
  68. package/com/nav/tpl/dev_pc/page_table.vue +0 -247
  69. package/com/nav/tpl/dev_pc/page_type.vue +0 -313
  70. package/com/nav/tpl/home_pc/page_channel.vue +0 -234
  71. package/com/nav/tpl/home_pc/page_default.vue +0 -234
  72. package/com/nav/tpl/home_pc/page_form.vue +0 -137
  73. package/com/nav/tpl/home_pc/page_list.vue +0 -234
  74. package/com/nav/tpl/home_pc/page_nav.vue +0 -221
  75. package/com/nav/tpl/home_pc/page_type.vue +0 -234
  76. package/com/nav/tpl/home_pc/page_view.vue +0 -125
  77. package/com/nav/tpl/home_phone/page_channel.vue +0 -234
  78. package/com/nav/tpl/home_phone/page_default.vue +0 -234
  79. package/com/nav/tpl/home_phone/page_form.vue +0 -137
  80. package/com/nav/tpl/home_phone/page_list.vue +0 -234
  81. package/com/nav/tpl/home_phone/page_nav.vue +0 -237
  82. package/com/nav/tpl/home_phone/page_type.vue +0 -234
  83. package/com/nav/tpl/home_phone/page_view.vue +0 -125
  84. package/com/nav/viewmodel.js +0 -446
  85. package/com/param/README.md +0 -2
  86. package/com/param/com.json +0 -5
  87. package/com/param/config.tpl.json +0 -136
  88. package/com/param/drive.js +0 -502
  89. package/com/param/index.js +0 -158
  90. package/com/param/script.tpl.js +0 -12
  91. package/com/pendant/README.md +0 -3
  92. package/com/pendant/com.json +0 -5
  93. package/com/pendant/config.tpl.json +0 -32
  94. package/com/pendant/drive.js +0 -204
  95. package/com/pendant/index.js +0 -467
  96. package/com/pendant/pendant.html +0 -16
  97. package/com/pendant/script.tpl.js +0 -18
  98. package/com/socket/README.md +0 -47
  99. package/com/socket/com.json +0 -5
  100. package/com/socket/config.tpl.json +0 -12
  101. package/com/socket/drive.js +0 -679
  102. package/com/socket/index.js +0 -402
  103. package/com/socket/script.tpl.js +0 -41
  104. package/com/sql/README.md +0 -3
  105. package/com/sql/com.json +0 -5
  106. package/com/sql/config.tpl.json +0 -74
  107. package/com/sql/drive.js +0 -1328
  108. package/com/sql/index.js +0 -152
  109. package/com/sql/script.tpl.js +0 -47
  110. package/com/static/README.md +0 -2
  111. package/com/static/com.json +0 -5
  112. package/com/static/config.tpl.json +0 -24
  113. package/com/static/drive.js +0 -194
  114. package/com/static/index.js +0 -237
  115. package/com/static/script.tpl.js +0 -28
  116. package/com/task/README.md +0 -3
  117. package/com/task/com.json +0 -5
  118. package/com/task/config.tpl.json +0 -24
  119. package/com/task/drive.js +0 -428
  120. package/com/task/index.js +0 -159
  121. package/com/task/script.tpl.js +0 -40
  122. package/com/template/com.json +0 -5
  123. package/com/template/config.tpl.json +0 -16
  124. package/com/template/drive.js +0 -81
  125. package/com/template/index.js +0 -141
  126. package/com.js +0 -237
  127. package/common/README.md +0 -2
  128. package/common/middleware/web_after/index.js +0 -26
  129. package/common/middleware/web_after/middleware.json +0 -9
  130. package/common/middleware/web_base/index.js +0 -113
  131. package/common/middleware/web_base/middleware.json +0 -19
  132. package/common/middleware/web_before/index.js +0 -33
  133. package/common/middleware/web_before/middleware.json +0 -9
  134. package/common/middleware/web_cors/index.js +0 -87
  135. package/common/middleware/web_cors/middleware.json +0 -24
  136. package/common/middleware/web_error/index.js +0 -131
  137. package/common/middleware/web_error/middleware.json +0 -19
  138. package/common/middleware/web_ip/index.js +0 -15
  139. package/common/middleware/web_ip/middleware.json +0 -14
  140. package/common/middleware/web_logger/index.js +0 -156
  141. package/common/middleware/web_logger/middleware.json +0 -14
  142. package/common/middleware/web_main/index.js +0 -26
  143. package/common/middleware/web_main/middleware.json +0 -9
  144. package/common/middleware/web_static/index.js +0 -73
  145. package/common/middleware/web_static/middleware.json +0 -54
  146. package/common/middleware/web_waf/index.js +0 -395
  147. package/common/middleware/web_waf/middleware.json +0 -13
  148. package/core/app/config.tpl.json +0 -67
  149. package/core/app/index.js +0 -711
  150. package/core/app/script.tpl.js +0 -52
  151. package/core/channel/index.js +0 -899
  152. package/core/channel/matcher.js +0 -585
  153. package/core/com/config.tpl.json +0 -16
  154. package/core/com/index.js +0 -77
  155. package/core/com/script.tpl.js +0 -5
  156. package/core/component/component.js +0 -42
  157. package/core/component/config.tpl.json +0 -63
  158. package/core/component/index.js +0 -273
  159. package/core/component/script.tpl.js +0 -19
  160. package/core/controller/config.tpl.json +0 -14
  161. package/core/controller/index.js +0 -371
  162. package/core/controller/script.tpl.js +0 -27
  163. package/core/factory/config.tpl.json +0 -14
  164. package/core/factory/entity.js +0 -275
  165. package/core/factory/index.js +0 -241
  166. package/core/factory/script.tpl.js +0 -16
  167. package/core/game/bat/index.js +0 -137
  168. package/core/game/bat/world.js +0 -622
  169. package/core/game/config.tpl.json +0 -16
  170. package/core/game/entity_admin.js +0 -230
  171. package/core/game/index.js +0 -186
  172. package/core/handler/config.tpl.json +0 -22
  173. package/core/handler/index.js +0 -181
  174. package/core/handler/script.tpl.js +0 -23
  175. package/core/logic/config.tpl.json +0 -14
  176. package/core/logic/index.js +0 -59
  177. package/core/logic/script.tpl.js +0 -19
  178. package/core/middleware/config.tpl.json +0 -16
  179. package/core/middleware/index.js +0 -117
  180. package/core/middleware/script.tpl.js +0 -37
  181. package/core/mod/config.tpl.json +0 -22
  182. package/core/mod/index.js +0 -136
  183. package/core/mod/script.tpl.js +0 -34
  184. package/core/model/config.tpl.json +0 -219
  185. package/core/model/index.js +0 -272
  186. package/core/model/model.js +0 -27
  187. package/core/model/script.tpl.js +0 -20
  188. package/core/notifier/config.tpl.json +0 -14
  189. package/core/notifier/index.js +0 -77
  190. package/core/notifier/script.tpl.js +0 -20
  191. package/core/plugin/config.tpl.json +0 -36
  192. package/core/plugin/index.js +0 -267
  193. package/core/plugin/script.tpl.js +0 -51
  194. package/core/pusher/config.tpl.json +0 -14
  195. package/core/pusher/index.js +0 -158
  196. package/core/pusher/script.tpl.js +0 -20
  197. package/core/room/bat/index.js +0 -170
  198. package/core/room/bat/room.js +0 -524
  199. package/core/room/config.tpl.json +0 -20
  200. package/core/room/index.js +0 -249
  201. package/core/room/room.js +0 -61
  202. package/core/scene/config.tpl.json +0 -14
  203. package/core/scene/index.js +0 -467
  204. package/core/scene/loop.js +0 -1306
  205. package/core/scene/map.js +0 -28
  206. package/core/scene/script.tpl.js +0 -22
  207. package/core/sender/config.tpl.json +0 -14
  208. package/core/sender/index.js +0 -79
  209. package/core/sender/script.tpl.js +0 -20
  210. package/core/service/config.tpl.json +0 -14
  211. package/core/service/index.js +0 -100
  212. package/core/service/script.tpl.js +0 -25
  213. package/core/store/config.tpl.json +0 -26
  214. package/core/store/index.js +0 -1794
  215. package/core/store/script.tpl.js +0 -22
  216. package/core/system/config.tpl.json +0 -18
  217. package/core/system/index.js +0 -312
  218. package/core/system/script.tpl.js +0 -77
  219. package/core/view/config.tpl.json +0 -14
  220. package/core/view/index.js +0 -91
  221. package/core/view/script.tpl.js +0 -20
  222. package/core/zone/bat/index.js +0 -744
  223. package/core/zone/config.tpl.json +0 -54
  224. package/core/zone/index.js +0 -655
  225. package/core/zone/script.tpl.js +0 -10
  226. package/core/zone/zone_bat.js +0 -136
  227. package/core//345/237/272/347/261/273/346/250/241/345/235/227/346/270/205/345/215/225.md +0 -24
  228. package/os.js +0 -53
  229. package/server.js +0 -602
  230. package/ulits/id_gen.js +0 -134
  231. package/ulits/word.js +0 -206
@@ -1,744 +0,0 @@
1
- const { cacheAdmin } = require('mm_cache');
2
- const { sqlAdmin } = require('mm_sql');
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- const { Drive } = require('mm_machine');
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- const { idGen } = require('../../../ulits/id_gen.js');
5
- const { GameChannel } = require('../../channel/index.js');
6
-
7
- /**
8
- * 游戏分区
9
- */
10
- class Zone extends Drive {
11
- static config = {
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- // 区域名称
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- name: 'default',
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- // 区域标题
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- title: '枫叶区',
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- // 区域描述
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- description: '枫叶区是一个区域',
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- // 区域主脚本 - 可自定义区域初始化,一般情况不需要定义
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- main: '',
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- // 应用域
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- scope: '',
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- // 区域状态 - 1 正常 0 禁用
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- state: 1,
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- // 区域排序 - 数字越小越靠前
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- sort: 100,
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- // 相关数据表
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- table: {
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- // 玩家表名
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- player: 'game_player',
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- },
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- // 频道数
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- channels: 20,
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- // 自定义数据库 - 1 开启 0 关闭
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- diy_sql: 0,
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- // 自定义缓存 - 1 开启 0 关闭
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- diy_cache: 0,
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- // sql 配置 - 可以没有,没有则使用默认数据库
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- sql: {
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- // 数据库方式
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- way: 'mysql',
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- // 数据库主机
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- host: '127.0.0.1',
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- // 数据库端口
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- port: 3306,
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- // 数据库用户名
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- username: 'root',
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- // 数据库密码
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- password: process.env.DB_PASSWORD || '',
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- // 数据库名称
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- database: 'mm',
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- },
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- // 缓存配置 - 可以没有,没有则使用默认缓存
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- cache: {
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- // 缓存方式方式
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- way: 'redis',
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- // 缓存主机
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- host: '127.0.0.1',
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- // 缓存端口
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- port: 6379,
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- // 缓存密码
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- password: process.env.REDIS_PASSWORD || '',
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- // 缓存数据库
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- database: 0,
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- },
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- };
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-
67
- /**
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- * 构造函数
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- * @param {object} config 配置参数
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- * @param {string} config.name 区域名称
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- * @param {string} config.title 区域标题
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- * @param {string} config.description 区域描述
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- * @param {string} config.main 区域主脚本
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- * @param {string} config.scope 应用域
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- * @param {number} config.state 区域状态
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- * @param {number} config.sort 区域排序
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- * @param {object} config.table 相关数据表
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- * @param {number} config.channels 频道数
79
- * @param {number} config.diy_sql 自定义数据库
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- * @param {number} config.diy_cache 自定义缓存
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- * @param {object} config.sql sql 配置
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- * @param {object} config.cache 缓存配置
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- * @param {object} parent 父分区对象
84
- */
85
- constructor(config, parent) {
86
- super({ ...Zone.config, ...config }, parent);
87
-
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- // 游戏频道集合
89
- this.channel = {};
90
- this.room = {};
91
- this.worlds = {};
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-
93
- // 玩家对象集合 - 分区统一管理所有玩家
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- this.players = new Map();
95
- }
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- }
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-
98
- /**
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- * 预设
100
- */
101
- Zone.prototype._preset = function () {
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- // 分区专用数据库
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- this.sql = null;
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- // 分区专用缓存
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- this.cache = null;
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- };
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-
108
- /**
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- * 获取模板目录
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- * @returns {string} 模板目录
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- */
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- Zone.prototype.getTplDir = function () {
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- return __dirname;
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- };
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-
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- /**
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- * 创建频道
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- * @param {number} channel_id 频道ID
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- * @param {object} config 频道配置
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- * @returns {object} 创建的频道对象
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- */
122
- Zone.prototype.createChannel = function (channel_id, config) {
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- let channel = new GameChannel(
124
- { scope: this.config.scope, ...(config || {}) },
125
- this,
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- );
127
- channel.channel_id = channel_id || this.channel.size + 1;
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- this.channel.set(channel.channel_id, channel);
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- return channel;
130
- };
131
-
132
- /**
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- * 初始化管理器
134
- */
135
- Zone.prototype._initManager = async function () {
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- // 初始化游戏频道
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- for (let i = 1; i <= this.config.channels; i++) {
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- this.createChannel(i);
139
- }
140
- };
141
-
142
- /**
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- * 加载资源
144
- * @private
145
- */
146
- Zone.prototype._loadSources = async function () {
147
- // 并行加载游戏频道
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- var promises = [];
149
- for (let key of this.channels.keys()) {
150
- promises.push(this.channels.get(key).do('load'));
151
- }
152
- await Promise.all(promises);
153
- };
154
-
155
- /**
156
- * 初始化资源
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- * @private
158
- */
159
- Zone.prototype._initSources = async function () {
160
- // 并行初始化游戏频道
161
- var promises = [];
162
- for (let o of this.channels.values()) {
163
- promises.push(o.do('init', this, this.getEventer(), this.getLogger()));
164
- }
165
- await Promise.all(promises);
166
- };
167
-
168
- /**
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- * 初始化基础组件
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- * @private
171
- */
172
- Zone.prototype._initBase = async function () {
173
- // 初始化数据库
174
- if (this.config.diy_sql) {
175
- this.sql = sqlAdmin(this.config.name, this.config.sql);
176
- await this.sql.open();
177
- } else {
178
- this.sql = this.getApp().sql;
179
- }
180
-
181
- // 初始化缓存
182
- if (this.config.diy_cache) {
183
- this.cache = cacheAdmin(this.config.name, this.config.cache);
184
- await this.cache.connect();
185
- } else {
186
- this.cache = this.getApp().cache;
187
- }
188
- };
189
-
190
- /**
191
- * 初始化核心
192
- * @param {object} app 游戏应用
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- * @param {object} eventer 事件总线
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- * @param {object} logger 日志管理器
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- * @returns {object} 返回分区对象
196
- */
197
- Zone.prototype._initCore = async function (app, eventer, logger) {
198
- // 初始化依赖项
199
- if (logger) {
200
- this.setLogger(logger);
201
- }
202
- if (eventer) {
203
- this.getEventer = function () {
204
- return eventer;
205
- };
206
- }
207
- if (app) {
208
- this.getApp = function () {
209
- return app;
210
- };
211
- }
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- // // 初始化基础组件
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- // await this._initBase();
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- // // 初始化管理器
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- // await this._initManager();
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- // // 加载资源
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- // await this._loadSources();
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- return this;
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- };
220
-
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- /**
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- * 启动资源
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- * @private
224
- */
225
- Zone.prototype._startSources = async function () {
226
- // 并行启动游戏频道
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- var promises = [];
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- for (let key of this.channels.keys()) {
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- promises.push(this.channels.get(key).do('start'));
230
- }
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- await Promise.all(promises);
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- };
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-
234
- /**
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- * 启动核心
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- * @private
237
- */
238
- Zone.prototype._startCore = async function () {
239
- // // 初始化资源
240
- // await this._initSources();
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-
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- // 加载所有登录玩家
243
- await this._loadPlayers();
244
-
245
- // 启动资源
246
- await this._startSources();
247
- };
248
-
249
- /**
250
- * 获取玩家对象
251
- * @param {string} player_id 玩家ID
252
- * @returns {object} 玩家对象
253
- */
254
- Zone.prototype.getPlayer = function (player_id) {
255
- // 参数校验
256
- if (!player_id || typeof player_id !== 'string') {
257
- throw new TypeError('玩家ID必须是有效字符串');
258
- }
259
-
260
- var player = this.players.get(player_id);
261
- if (!player) {
262
- throw new Error(`玩家 ${player_id} 不存在`);
263
- }
264
-
265
- return player;
266
- };
267
-
268
- /**
269
- * 从分区移除玩家
270
- * @param {string} player_id 玩家ID
271
- * @returns {boolean} 是否移除成功
272
- */
273
- Zone.prototype.delPlayer = function (player_id) {
274
- // 参数校验
275
- if (!player_id || typeof player_id !== 'string') {
276
- throw new TypeError('玩家ID必须是有效字符串');
277
- }
278
-
279
- var player = this.players.get(player_id);
280
- if (!player) {
281
- throw new Error('玩家不在分区中');
282
- }
283
-
284
- // 如果玩家在某个频道中,先退出频道
285
- if (player.channel_id && this.channels.get(player.channel_id)) {
286
- this.channels.get(player.channel_id).leave(player_id);
287
- }
288
-
289
- // 从分区移除玩家
290
- this.players.delete(player_id);
291
-
292
- // 触发玩家离开分区事件
293
- this.emitEvent('player_leave_zone', {
294
- player_id: player_id,
295
- zone_name: this.config.name,
296
- timestamp: Date.now(),
297
- });
298
-
299
- return true;
300
- };
301
-
302
- /**
303
- * 玩家进入频道
304
- * @param {string} player_id 玩家ID
305
- * @param {number} channel_id 频道ID
306
- * @returns {boolean} 是否进入成功
307
- */
308
- Zone.prototype.enterChannel = async function (player_id, channel_id) {
309
- // 参数校验
310
- if (!player_id || typeof player_id !== 'string') {
311
- throw new TypeError('玩家ID必须是有效字符串');
312
- }
313
-
314
- if (!channel_id || typeof channel_id !== 'number') {
315
- throw new TypeError('频道ID必须是有效数字');
316
- }
317
-
318
- // 获取玩家对象
319
- var player = this.getPlayer(player_id);
320
-
321
- // 检查频道是否存在
322
- if (!this.channels.has(channel_id)) {
323
- throw new Error(`频道 ${channel_id} 不存在`);
324
- }
325
-
326
- // 如果玩家已在其他频道,先退出
327
- if (player.channel_id && this.channels.get(player.channel_id)) {
328
- await this.channels.get(player.channel_id).leave(player_id);
329
- }
330
-
331
- // 玩家进入频道
332
- await this.channels.get(channel_id).enter(player_id);
333
-
334
- // 更新玩家频道ID
335
- player.channel_id = channel_id;
336
-
337
- return true;
338
- };
339
-
340
- /**
341
- * 切换频道
342
- * @param {string} player_id 玩家ID
343
- * @param {number} channel_id 频道ID
344
- * @returns {boolean} 是否切换成功
345
- */
346
- Zone.prototype.switchChannel = async function (player_id, channel_id) {
347
- // 参数校验
348
- if (!player_id || typeof player_id !== 'string') {
349
- throw new TypeError('玩家ID必须是有效字符串');
350
- }
351
-
352
- if (!channel_id || typeof channel_id !== 'number') {
353
- throw new TypeError('频道ID必须是有效数字');
354
- }
355
-
356
- // 获取玩家对象
357
- var player = this.getPlayer(player_id);
358
-
359
- // 检查目标频道是否存在
360
- if (!this.channels[channel_id]) {
361
- throw new Error(`频道 ${channel_id} 不存在`);
362
- }
363
-
364
- // 如果玩家已在目标频道,直接返回
365
- if (player.channel_id === channel_id) {
366
- return true;
367
- }
368
-
369
- // 退出当前频道
370
- if (player.channel_id && this.channels.get(player.channel_id)) {
371
- await this.channels.get(player.channel_id).leave(player_id);
372
- }
373
-
374
- // 进入目标频道
375
- await this.channels.get(channel_id).enter(player_id);
376
-
377
- // 更新玩家频道ID
378
- player.channel_id = channel_id;
379
-
380
- return true;
381
- };
382
-
383
- /**
384
- * 加载所有登录玩家
385
- */
386
- Zone.prototype._loadPlayers = async function () {
387
- var players = await this.emitWait('load_players', {
388
- zone_name: this.config.name,
389
- zone: this,
390
- });
391
- if (players && players.length > 0) {
392
- for (var i = 0; i < players.length; i++) {
393
- var info = players[i];
394
- var player = this._model.player.create(info);
395
- this.players.set(player.player_id, player);
396
- }
397
- }
398
- };
399
-
400
- /**
401
- * 保存所有玩家数据
402
- * @returns {Promise<object>} 保存结果
403
- */
404
- Zone.prototype._savePlayers = async function () {
405
- var all_players = Array.from(this.players.values());
406
- if (all_players.length === 0) {
407
- return { count: 0, success: true };
408
- }
409
- await this.emitWait('save_players', {
410
- zone_name: this.config.name,
411
- zone: this,
412
- players: all_players,
413
- });
414
- this.log('info', `保存所有玩家数据 ${all_players.length} 个`);
415
- return { count: all_players.length, success: true };
416
- };
417
-
418
- /**
419
- * 保存脏数据玩家
420
- * @returns {Promise<object>} 保存结果
421
- */
422
- Zone.prototype._saveDirtyPlayers = async function () {
423
- var dirty_players = [];
424
- for (var player of this.players.values()) {
425
- if (player.isDirty && player.isDirty()) {
426
- dirty_players.push(player);
427
- }
428
- }
429
- if (dirty_players.length === 0) {
430
- return { count: 0, success: true };
431
- }
432
- await this.emitWait('save_players', {
433
- zone_name: this.config.name,
434
- zone: this,
435
- players: dirty_players,
436
- });
437
- for (var i = 0; i < dirty_players.length; i++) {
438
- dirty_players[i].isDirty(false);
439
- }
440
- this.log('debug', `保存脏数据玩家 ${dirty_players.length} 个`);
441
- return { count: dirty_players.length, success: true };
442
- };
443
-
444
- /**
445
- * 全分区数据发送
446
- * @param {object} data 发送数据
447
- * @param {string} msg_type 消息类型
448
- * @param {string} msg_group 消息范围
449
- * @param {string} sender_id 发送者ID
450
- * @returns {object} 发送结果
451
- */
452
- Zone.prototype.sendData = async function (
453
- data,
454
- msg_type = 'system',
455
- msg_group = 'world',
456
- sender_id = 'system',
457
- ) {
458
- // 参数校验
459
- if (!data || typeof data !== 'object') {
460
- throw new TypeError('发送数据必须是有效对象');
461
- }
462
-
463
- // 创建发送对象
464
- var msg = {
465
- data: data,
466
- msg_type: msg_type,
467
- msg_group: msg_group,
468
- sender_id: sender_id,
469
- timestamp: Date.now(),
470
- zone_name: this.config.name,
471
- msg_id: this._generateMsgId(),
472
- };
473
-
474
- // 触发全分区数据发送事件,由业务层处理具体的发送逻辑
475
- this.emitEvent('zone_data_send', {
476
- ...msg,
477
- players: this.players.size,
478
- });
479
-
480
- this.log('debug', `全分区数据发送事件已触发: 玩家数 ${this.players.size}`);
481
-
482
- // 返回默认结果
483
- return {
484
- players: this.players.size,
485
- success_count: 0,
486
- fail_count: 0,
487
- failed_players: [],
488
- };
489
- };
490
-
491
- /**
492
- * 生成发送ID
493
- * @returns {string} 发送ID
494
- */
495
- Zone.prototype._generateMsgId = function () {
496
- return idGen.genId(this.config.name);
497
- };
498
-
499
- /**
500
- * 频道数据发送
501
- * @param {number} channel_id 频道ID
502
- * @param {object} data 发送数据
503
- * @param {string} msg_type 消息类型
504
- * @param {string} msg_group 消息范围
505
- * @param {string} sender_id 发送者ID
506
- * @returns {object} 发送结果
507
- */
508
- Zone.prototype.sendToChannel = async function (
509
- channel_id,
510
- data,
511
- msg_type = 'text',
512
- msg_group = 'channel',
513
- sender_id = 'system',
514
- ) {
515
- // 参数校验
516
- if (!channel_id || typeof channel_id !== 'number') {
517
- throw new TypeError('频道ID必须是有效数字');
518
- }
519
-
520
- if (!data || typeof data !== 'object') {
521
- throw new TypeError('发送数据必须是有效对象');
522
- }
523
-
524
- try {
525
- // 检查频道是否存在
526
- var channel = this.channels.get(channel_id);
527
- if (!channel) {
528
- throw new Error(`频道 ${channel_id} 不存在`);
529
- }
530
-
531
- // 创建发送对象
532
- var send_obj = {
533
- data: data,
534
- msg_type: msg_type,
535
- msg_group: msg_group,
536
- sender_id: sender_id,
537
- timestamp: Date.now(),
538
- channel_id: channel_id,
539
- zone_name: this.config.name,
540
- msg_id: this._generateMsgId(),
541
- };
542
-
543
- // 触发频道数据发送事件,由业务层处理具体的发送逻辑
544
- this.emitEvent('channel_send', {
545
- ...send_obj,
546
- });
547
-
548
- return {
549
- players: channel.getPlayerNum(),
550
- success: 0,
551
- fail: 0,
552
- failed_players: [],
553
- };
554
- } catch (error) {
555
- this.log('error', `频道数据发送失败: `, error);
556
- throw error;
557
- }
558
- };
559
-
560
- /**
561
- * 向指定玩家发送数据
562
- * @param {string} player_id 玩家ID
563
- * @param {object} data 发送数据
564
- * @param {string} msg_type 消息类型
565
- * @param {string} msg_group 消息范围
566
- * @param {string} sender_id 发送者ID
567
- * @returns {boolean} 是否发送成功
568
- */
569
- Zone.prototype.sendToPlayer = async function (
570
- player_id,
571
- data,
572
- msg_type = 'text',
573
- msg_group = 'private',
574
- sender_id = 'system',
575
- ) {
576
- // 参数校验
577
- if (!player_id || typeof player_id !== 'string') {
578
- throw new TypeError('玩家ID必须是有效字符串');
579
- }
580
-
581
- if (!data || typeof data !== 'object') {
582
- throw new TypeError('发送数据必须是有效对象');
583
- }
584
-
585
- try {
586
- // 获取玩家对象
587
- var player = this.getPlayer(player_id);
588
- if (!player) {
589
- throw new Error(`玩家 ${player_id} 不存在`);
590
- }
591
-
592
- // 触发私聊数据发送事件,由业务层处理具体的发送逻辑
593
- this.emitEvent('private_send', {
594
- data: data,
595
- msg_type: msg_type,
596
- msg_group: msg_group,
597
- sender_id: sender_id,
598
- timestamp: Date.now(),
599
- player_id: player_id,
600
- zone_name: this.config.name,
601
- msg_id: this._generateMsgId(),
602
- });
603
-
604
- return true;
605
- } catch (error) {
606
- this.log('error', `向玩家 ${player_id} 发送数据失败: `, error);
607
- throw error;
608
- }
609
- };
610
-
611
- /**
612
- * 条件数据发送
613
- * @param {Function} func 筛选函数
614
- * @param {object} data 发送数据
615
- * @param {string} msg_type 消息类型
616
- * @param {string} msg_group 消息范围
617
- * @param {string} sender_id 发送者ID
618
- * @returns {object} 发送结果
619
- */
620
- Zone.prototype.sendWithCondition = async function (
621
- func,
622
- data,
623
- msg_type = 'system',
624
- msg_group = 'world',
625
- sender_id = 'system',
626
- ) {
627
- // 参数校验
628
- if (typeof func !== 'function') {
629
- throw new TypeError('筛选函数必须是有效函数');
630
- }
631
-
632
- if (!data || typeof data !== 'object') {
633
- throw new TypeError('发送数据必须是有效对象');
634
- }
635
-
636
- try {
637
- // 触发条件数据发送事件,由业务层处理具体的发送逻辑
638
- this.emitEvent('conditional_send', {
639
- data: data,
640
- msg_type: msg_type,
641
- msg_group: msg_group,
642
- sender_id: sender_id,
643
- timestamp: Date.now(),
644
- zone_name: this.config.name,
645
- msg_id: this._generateMsgId(),
646
- condition: func.toString(),
647
- players: this.players.size,
648
- });
649
-
650
- // 返回默认结果
651
- return {
652
- players: this.players.size,
653
- filtered_players: 0,
654
- success_count: 0,
655
- fail_count: 0,
656
- failed_players: [],
657
- };
658
- } catch (error) {
659
- this.log('error', `条件数据发送失败: `, error);
660
- throw error;
661
- }
662
- };
663
-
664
- /**
665
- * 获取分区统计信息
666
- * @returns {object} 分区统计信息
667
- */
668
- Zone.prototype.getStats = function () {
669
- var channel_stats = {};
670
- var players = 0;
671
-
672
- // 统计各频道玩家数量
673
- for (var channel_id in this.channels) {
674
- if (this.channels[channel_id] && this.channels[channel_id].getStats) {
675
- var stats = this.channels[channel_id].getStats();
676
- channel_stats[channel_id] = stats;
677
- players += stats.player || 0;
678
- }
679
- }
680
-
681
- return {
682
- zone_name: this.config.name,
683
- players: this.players.size,
684
- online: players,
685
- channels: this.channels.size,
686
- channel_stats: channel_stats,
687
- current_time: Date.now(),
688
- };
689
- };
690
-
691
- /**
692
- * 添加玩家到分区
693
- * @param {object} player 玩家对象
694
- * @returns {object} 玩家对象
695
- */
696
- Zone.prototype.addPlayer = function (player) {
697
- this.players.set(player.player_id, player);
698
- // 触发玩家加入分区事件
699
- this.emitEvent('player_enter_zone', {
700
- player_id: player.player_id,
701
- zone_name: this.config.name,
702
- timestamp: Date.now(),
703
- });
704
- return player;
705
- };
706
-
707
- /**
708
- * 获取频道对象
709
- * @param {string} channel_id 频道ID
710
- * @returns {object} 频道对象
711
- */
712
- Zone.prototype.getChannel = function (channel_id) {
713
- return this.channels.get(channel_id);
714
- };
715
-
716
- /**
717
- * 获取玩家所在频道
718
- * @param {string} player_id 玩家ID
719
- * @returns {object} 频道对象
720
- */
721
- Zone.prototype.getChannelByPlayerId = function (player_id) {
722
- var player = this.players.get(player_id);
723
- if (player) {
724
- return this.channels.get(player.channel_id);
725
- }
726
- return null;
727
- };
728
-
729
- /**
730
- * 销毁分区
731
- * @returns {Promise<void>}
732
- */
733
- Zone.prototype._destroy = async function () {
734
- await this._savePlayers();
735
- for (var channel of this.channels.values()) {
736
- if (channel.do) {
737
- await channel.do('destroy');
738
- }
739
- }
740
- this.players.clear();
741
- this.channels.clear();
742
- };
743
-
744
- exports.Zone = Zone;