mj-simulator 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/data/honor-table.bin +0 -0
- package/data/suit-table.bin +0 -0
- package/dist/cli.d.ts +1 -0
- package/dist/cli.js +278 -0
- package/dist/cli.js.map +1 -0
- package/dist/core/constants.d.ts +13 -0
- package/dist/core/constants.js +19 -0
- package/dist/core/constants.js.map +1 -0
- package/dist/core/hand.d.ts +37 -0
- package/dist/core/hand.js +105 -0
- package/dist/core/hand.js.map +1 -0
- package/dist/core/remaining.d.ts +12 -0
- package/dist/core/remaining.js +26 -0
- package/dist/core/remaining.js.map +1 -0
- package/dist/core/tile.d.ts +45 -0
- package/dist/core/tile.js +140 -0
- package/dist/core/tile.js.map +1 -0
- package/dist/ev/ev-calculator.d.ts +10 -0
- package/dist/ev/ev-calculator.js +257 -0
- package/dist/ev/ev-calculator.js.map +1 -0
- package/dist/ev/types.d.ts +16 -0
- package/dist/ev/types.js +2 -0
- package/dist/ev/types.js.map +1 -0
- package/dist/index.d.ts +27 -0
- package/dist/index.js +27 -0
- package/dist/index.js.map +1 -0
- package/dist/init.d.ts +11 -0
- package/dist/init.js +24 -0
- package/dist/init.js.map +1 -0
- package/dist/mc/simulator.d.ts +18 -0
- package/dist/mc/simulator.js +11 -0
- package/dist/mc/simulator.js.map +1 -0
- package/dist/mc/wasm-bridge.d.ts +30 -0
- package/dist/mc/wasm-bridge.js +56 -0
- package/dist/mc/wasm-bridge.js.map +1 -0
- package/dist/models/danger.d.ts +34 -0
- package/dist/models/danger.js +147 -0
- package/dist/models/danger.js.map +1 -0
- package/dist/models/evaluation.d.ts +31 -0
- package/dist/models/evaluation.js +46 -0
- package/dist/models/evaluation.js.map +1 -0
- package/dist/scoring/decomposer.d.ts +7 -0
- package/dist/scoring/decomposer.js +106 -0
- package/dist/scoring/decomposer.js.map +1 -0
- package/dist/scoring/fu.d.ts +5 -0
- package/dist/scoring/fu.js +47 -0
- package/dist/scoring/fu.js.map +1 -0
- package/dist/scoring/score-calculator.d.ts +11 -0
- package/dist/scoring/score-calculator.js +164 -0
- package/dist/scoring/score-calculator.js.map +1 -0
- package/dist/scoring/types.d.ts +38 -0
- package/dist/scoring/types.js +2 -0
- package/dist/scoring/types.js.map +1 -0
- package/dist/scoring/wait-type.d.ts +11 -0
- package/dist/scoring/wait-type.js +65 -0
- package/dist/scoring/wait-type.js.map +1 -0
- package/dist/scoring/yaku.d.ts +7 -0
- package/dist/scoring/yaku.js +490 -0
- package/dist/scoring/yaku.js.map +1 -0
- package/dist/shanten/init.d.ts +9 -0
- package/dist/shanten/init.js +26 -0
- package/dist/shanten/init.js.map +1 -0
- package/dist/shanten/lookup-table.d.ts +37 -0
- package/dist/shanten/lookup-table.js +228 -0
- package/dist/shanten/lookup-table.js.map +1 -0
- package/dist/shanten/shanten-calculator.d.ts +18 -0
- package/dist/shanten/shanten-calculator.js +101 -0
- package/dist/shanten/shanten-calculator.js.map +1 -0
- package/dist/shanten/ukeire.d.ts +35 -0
- package/dist/shanten/ukeire.js +103 -0
- package/dist/shanten/ukeire.js.map +1 -0
- package/dist/types.d.ts +17 -0
- package/dist/types.js +2 -0
- package/dist/types.js.map +1 -0
- package/dist/worker-client.d.ts +42 -0
- package/dist/worker-client.js +83 -0
- package/dist/worker-client.js.map +1 -0
- package/dist/worker.d.ts +1 -0
- package/dist/worker.js +67 -0
- package/dist/worker.js.map +1 -0
- package/node_modules/mj-mc-wasm/mj_mc_wasm.d.ts +57 -0
- package/node_modules/mj-mc-wasm/mj_mc_wasm.js +235 -0
- package/node_modules/mj-mc-wasm/mj_mc_wasm_bg.wasm +0 -0
- package/node_modules/mj-mc-wasm/package.json +15 -0
- package/package.json +44 -0
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import { SUIT_NUM, JIHAI_OFFSET, YAOCHU_IDS, RED_MANZU_ID, RED_PINZU_ID, RED_SOUZU_ID, } from "./constants.js";
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const SUIT_CHARS = ["m", "p", "s", "z"];
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const JIHAI_NAMES = ["東", "南", "西", "北", "白", "發", "中"];
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const yaochiSet = new Set(YAOCHU_IDS);
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/**
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* 赤ドラかどうかを返す
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*/
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export function isRedTile(id) {
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return id === RED_MANZU_ID || id === RED_PINZU_ID || id === RED_SOUZU_ID;
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}
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/**
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* 赤ドラIDを対応する通常の5に変換する(通常牌はそのまま返す)
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*/
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export function toNormalTile(id) {
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if (id === RED_MANZU_ID)
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return 4; // 5m
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if (id === RED_PINZU_ID)
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return 13; // 5p
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if (id === RED_SOUZU_ID)
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return 22; // 5s
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return id;
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}
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/**
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* 牌IDの色インデックスを返す (0=萬子, 1=筒子, 2=索子, 3=字牌)
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*/
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export function getSuitIndex(id) {
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if (id === RED_MANZU_ID)
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return 0;
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if (id === RED_PINZU_ID)
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return 1;
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if (id === RED_SOUZU_ID)
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return 2;
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if (id < SUIT_NUM)
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return 0;
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if (id < SUIT_NUM * 2)
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return 1;
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if (id < SUIT_NUM * 3)
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return 2;
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return 3;
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}
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/**
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* 牌IDの色を返す
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*/
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export function getSuit(id) {
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return SUIT_CHARS[getSuitIndex(id)];
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}
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/**
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* 牌IDの数字を返す (1-9, 字牌は1-7, 赤ドラは5)
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*/
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export function getNum(id) {
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if (id >= RED_MANZU_ID && id <= RED_SOUZU_ID)
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return 5;
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if (id >= JIHAI_OFFSET)
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return id - JIHAI_OFFSET + 1;
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return (id % SUIT_NUM) + 1;
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}
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/**
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* 牌IDが么九牌かどうかを返す
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*/
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export function isYaochu(id) {
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return yaochiSet.has(id);
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}
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/**
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* 牌IDを文字列に変換する (例: 0 → "1m", 27 → "東", 34 → "0m")
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*/
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export function tileToString(id) {
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if (id === RED_MANZU_ID)
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return "0m";
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if (id === RED_PINZU_ID)
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return "0p";
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if (id === RED_SOUZU_ID)
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return "0s";
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if (id >= JIHAI_OFFSET) {
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return JIHAI_NAMES[id - JIHAI_OFFSET];
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}
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return `${getNum(id)}${getSuit(id)}`;
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}
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/**
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* ドラ表示牌から実際のドラ牌を返す
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* 数牌: 1→2→...→9→1 (循環)
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* 風牌: 東→南→西→北→東 (循環)
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* 三元牌: 白→發→中→白 (循環)
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*/
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export function nextTile(id) {
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const normalId = toNormalTile(id);
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if (normalId < JIHAI_OFFSET) {
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// 数牌: 同色内で循環 (1→2→...→9→1)
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const suitOffset = Math.floor(normalId / SUIT_NUM) * SUIT_NUM;
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const num = normalId - suitOffset; // 0-8
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return suitOffset + (num + 1) % SUIT_NUM;
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}
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const jihaiIndex = normalId - JIHAI_OFFSET; // 0-6
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if (jihaiIndex < 4) {
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// 風牌: 東(0)→南(1)→西(2)→北(3)→東(0)
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return JIHAI_OFFSET + (jihaiIndex + 1) % 4;
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}
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// 三元牌: 白(4)→發(5)→中(6)→白(4)
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return JIHAI_OFFSET + 4 + (jihaiIndex - 4 + 1) % 3;
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}
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/**
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* 牌表記文字列をパースして牌ID配列を返す
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* 例: "123m456p" → [0, 1, 2, 12, 13, 14]
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* "東南白" → [27, 28, 32]
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*/
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export function parseTiles(notation) {
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const tiles = [];
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const buffer = []; // 数字バッファ
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for (let i = 0; i < notation.length; i++) {
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const ch = notation[i];
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// 数字 (0-9)
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if (ch >= "0" && ch <= "9") {
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buffer.push(parseInt(ch));
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continue;
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}
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// 色指定文字
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const suitIdx = SUIT_CHARS.indexOf(ch);
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if (suitIdx >= 0) {
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const offset = suitIdx === 3 ? JIHAI_OFFSET : suitIdx * SUIT_NUM;
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for (const num of buffer) {
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if (num === 0 && suitIdx < 3) {
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// 赤ドラ: 0m → 34, 0p → 35, 0s → 36
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tiles.push(RED_MANZU_ID + suitIdx);
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}
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else {
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tiles.push(offset + num - 1);
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}
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}
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buffer.length = 0;
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continue;
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}
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// 漢字の字牌
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const jihaiIdx = JIHAI_NAMES.indexOf(ch);
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if (jihaiIdx >= 0) {
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tiles.push(JIHAI_OFFSET + jihaiIdx);
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continue;
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}
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}
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return tiles;
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}
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//# sourceMappingURL=tile.js.map
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import { HandArray } from "../core/hand.js";
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import type { EVOptions, EVResult } from "./types.js";
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/**
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* 13枚手牌の期待値を計算する (ツモ待ち状態)
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*/
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export declare function calculateEV13(hand: HandArray, options: EVOptions): number;
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/**
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* 14枚手牌の各打牌候補の期待値を計算する
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*/
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export declare function calculateEV14(hand: HandArray, options: EVOptions): EVResult[];
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import { NUM_TILE_TYPES_WITH_RED } from "../core/constants.js";
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import { handToNotation } from "../core/hand.js";
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import { calculateShanten, calculateShantenRegular, calculateShantenChiitoi } from "../shanten/shanten-calculator.js";
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import { calculateScore } from "../scoring/score-calculator.js";
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/**
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* 13枚手牌の期待値を計算する (ツモ待ち状態)
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*/
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export function calculateEV13(hand, options) {
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const maxTurns = options.maxTurns ?? 18;
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const currentTurn = options.currentTurn ?? 1;
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const maxShanten = options.maxShanten ?? 2;
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const turnsLeft = maxTurns - currentTurn + 1;
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const memoReg = new Map();
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const memoChi = new Map();
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// 向聴戻しを評価するため、現在のシャンテン数+1まで探索を許可
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const overallShanten = calculateShanten(hand);
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const effectiveMaxShanten = Math.max(maxShanten, overallShanten + 1);
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return calcEV13Unified(hand, options.remaining, turnsLeft, options.context, effectiveMaxShanten, memoReg, memoChi);
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}
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/**
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* 14枚手牌の各打牌候補の期待値を計算する
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*/
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export function calculateEV14(hand, options) {
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const maxTurns = options.maxTurns ?? 18;
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const currentTurn = options.currentTurn ?? 1;
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const maxShanten = options.maxShanten ?? 2;
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const turnsLeft = maxTurns - currentTurn + 1;
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const memoReg = new Map();
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const memoChi = new Map();
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const shanten14Reg = calculateShantenRegular(hand);
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31
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const shanten14Chi = calculateShantenChiitoi(hand);
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32
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const overallShanten14 = Math.min(shanten14Reg, shanten14Chi);
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// 向聴戻しを評価するため、現在のシャンテン数+1まで探索を許可
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const effectiveMaxShanten = Math.max(maxShanten, overallShanten14 + 1);
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const results = [];
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for (let d = 0; d < NUM_TILE_TYPES_WITH_RED; d++) {
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if (hand[d] <= 0)
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continue;
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39
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hand[d]--;
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const shantenAfter = calculateShanten(hand);
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const shantenRegAfter = calculateShantenRegular(hand);
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const shantenChiitoiAfter = calculateShantenChiitoi(hand);
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43
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// ルートごとに向聴維持 or 1段階戻しかつeffectiveMaxShanten以内かを判定
|
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44
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// 両ルートとも条件を満たさなければスキップ
|
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const regValid = shantenRegAfter <= shanten14Reg + 1 && shantenRegAfter <= effectiveMaxShanten;
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const chiValid = shantenChiitoiAfter <= shanten14Chi + 1 && shantenChiitoiAfter <= effectiveMaxShanten;
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+
if (!regValid && !chiValid) {
|
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hand[d]++;
|
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49
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+
continue;
|
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50
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+
}
|
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51
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+
// 受入枚数計算(通常手・七対子それぞれのルートで改善する牌を検出)
|
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52
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let acceptCount = 0;
|
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for (let t = 0; t < NUM_TILE_TYPES_WITH_RED; t++) {
|
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54
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+
if (options.remaining[t] <= 0)
|
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55
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continue;
|
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56
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+
if (t === d && options.remaining[t] <= 0)
|
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57
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+
continue;
|
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58
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+
hand[t]++;
|
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const improves = (regValid && calculateShantenRegular(hand) < shantenRegAfter) ||
|
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+
(chiValid && calculateShantenChiitoi(hand) < shantenChiitoiAfter);
|
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61
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if (improves) {
|
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62
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acceptCount += options.remaining[t];
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63
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+
}
|
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64
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hand[t]--;
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65
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}
|
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const ev = calcEV13Unified(hand, options.remaining, turnsLeft, options.context, effectiveMaxShanten, memoReg, memoChi);
|
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67
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results.push({ discard: d, shantenAfter, acceptCount, ev });
|
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68
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hand[d]++;
|
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69
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+
}
|
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70
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// EV降順ソート
|
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71
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+
results.sort((a, b) => b.ev - a.ev);
|
|
72
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+
return results;
|
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73
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+
}
|
|
74
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+
/**
|
|
75
|
+
* 13枚手牌の期待値を統合型で計算する
|
|
76
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+
* 両ルートの有効牌を統合収集し、不ツモの連鎖をループ展開。
|
|
77
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* ツモ後の再帰は独立ルート(calcEV13Route)にフォールバック。
|
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78
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+
* テンパイ手は独立ルートに直接フォールバック(リーチ前提、手変わりなし)。
|
|
79
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+
*/
|
|
80
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+
function calcEV13Unified(hand, remaining, turnsLeft, context, maxShanten, memoReg, memoChi) {
|
|
81
|
+
if (turnsLeft <= 0)
|
|
82
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+
return 0;
|
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83
|
+
const shantenReg = calculateShantenRegular(hand);
|
|
84
|
+
const shantenChi = calculateShantenChiitoi(hand);
|
|
85
|
+
const overallShanten = Math.min(shantenReg, shantenChi);
|
|
86
|
+
if (overallShanten > maxShanten)
|
|
87
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+
return 0;
|
|
88
|
+
if (overallShanten < 0)
|
|
89
|
+
return 0;
|
|
90
|
+
// テンパイ手は独立ルートにフォールバック(リーチ前提、手変わりなし)
|
|
91
|
+
if (overallShanten === 0) {
|
|
92
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+
return Math.max(calcEV13Route(hand, remaining, turnsLeft, context, maxShanten, memoReg, "regular"), calcEV13Route(hand, remaining, turnsLeft, context, maxShanten, memoChi, "chiitoi"));
|
|
93
|
+
}
|
|
94
|
+
// 有効牌を両ルートから統合収集
|
|
95
|
+
const trackReg = shantenReg <= maxShanten;
|
|
96
|
+
const trackChi = shantenChi <= maxShanten;
|
|
97
|
+
const acceptTiles = [];
|
|
98
|
+
let acceptCount = 0;
|
|
99
|
+
let totalRemaining = 0;
|
|
100
|
+
for (let t = 0; t < NUM_TILE_TYPES_WITH_RED; t++) {
|
|
101
|
+
if (remaining[t] <= 0)
|
|
102
|
+
continue;
|
|
103
|
+
totalRemaining += remaining[t];
|
|
104
|
+
}
|
|
105
|
+
if (totalRemaining <= 0)
|
|
106
|
+
return 0;
|
|
107
|
+
for (let t = 0; t < NUM_TILE_TYPES_WITH_RED; t++) {
|
|
108
|
+
if (remaining[t] <= 0)
|
|
109
|
+
continue;
|
|
110
|
+
hand[t]++;
|
|
111
|
+
const improvesReg = trackReg && calculateShantenRegular(hand) < shantenReg;
|
|
112
|
+
const improvesChi = trackChi && calculateShantenChiitoi(hand) < shantenChi;
|
|
113
|
+
if (improvesReg || improvesChi) {
|
|
114
|
+
acceptTiles.push({ tile: t, count: remaining[t], improvesReg, improvesChi });
|
|
115
|
+
acceptCount += remaining[t];
|
|
116
|
+
}
|
|
117
|
+
hand[t]--;
|
|
118
|
+
}
|
|
119
|
+
if (acceptCount === 0)
|
|
120
|
+
return 0;
|
|
121
|
+
const pAccept = acceptCount / totalRemaining;
|
|
122
|
+
// 不ツモの連鎖をループで展開
|
|
123
|
+
// EV = Σ_{k=0}^{T-1} p × (1-p)^k × evAccept(T-k)
|
|
124
|
+
let result = 0;
|
|
125
|
+
let pNotDrawPow = 1; // (1-p)^k
|
|
126
|
+
for (let k = 0; k < turnsLeft; k++) {
|
|
127
|
+
const remainingTurns = turnsLeft - k - 1;
|
|
128
|
+
// 有効牌ツモ時のEV (加重平均)
|
|
129
|
+
let evAccept = 0;
|
|
130
|
+
for (const { tile: t, count, improvesReg, improvesChi } of acceptTiles) {
|
|
131
|
+
hand[t]++;
|
|
132
|
+
remaining[t]--;
|
|
133
|
+
// 改善したルートで最善打牌を選択し、独立ルートで再帰
|
|
134
|
+
let bestEv = 0;
|
|
135
|
+
if (improvesReg) {
|
|
136
|
+
const s14Reg = calculateShantenRegular(hand);
|
|
137
|
+
for (let d = 0; d < NUM_TILE_TYPES_WITH_RED; d++) {
|
|
138
|
+
if (hand[d] <= 0)
|
|
139
|
+
continue;
|
|
140
|
+
hand[d]--;
|
|
141
|
+
if (calculateShantenRegular(hand) <= s14Reg) {
|
|
142
|
+
const ev = calcEV13Route(hand, remaining, remainingTurns, context, maxShanten, memoReg, "regular");
|
|
143
|
+
if (ev > bestEv)
|
|
144
|
+
bestEv = ev;
|
|
145
|
+
}
|
|
146
|
+
hand[d]++;
|
|
147
|
+
}
|
|
148
|
+
}
|
|
149
|
+
if (improvesChi) {
|
|
150
|
+
const s14Chi = calculateShantenChiitoi(hand);
|
|
151
|
+
for (let d = 0; d < NUM_TILE_TYPES_WITH_RED; d++) {
|
|
152
|
+
if (hand[d] <= 0)
|
|
153
|
+
continue;
|
|
154
|
+
hand[d]--;
|
|
155
|
+
if (calculateShantenChiitoi(hand) <= s14Chi) {
|
|
156
|
+
const ev = calcEV13Route(hand, remaining, remainingTurns, context, maxShanten, memoChi, "chiitoi");
|
|
157
|
+
if (ev > bestEv)
|
|
158
|
+
bestEv = ev;
|
|
159
|
+
}
|
|
160
|
+
hand[d]++;
|
|
161
|
+
}
|
|
162
|
+
}
|
|
163
|
+
evAccept += (count / acceptCount) * bestEv;
|
|
164
|
+
remaining[t]++;
|
|
165
|
+
hand[t]--;
|
|
166
|
+
}
|
|
167
|
+
result += pAccept * pNotDrawPow * evAccept;
|
|
168
|
+
pNotDrawPow *= (1 - pAccept);
|
|
169
|
+
}
|
|
170
|
+
return result;
|
|
171
|
+
}
|
|
172
|
+
/**
|
|
173
|
+
* 13枚手牌の期待値を特定ルート(通常手or七対子)で再帰計算する
|
|
174
|
+
*/
|
|
175
|
+
function calcEV13Route(hand, remaining, turnsLeft, context, maxShanten, memo, route) {
|
|
176
|
+
if (turnsLeft <= 0)
|
|
177
|
+
return 0;
|
|
178
|
+
const shantenFn = route === "regular" ? calculateShantenRegular : calculateShantenChiitoi;
|
|
179
|
+
const routeShanten = shantenFn(hand);
|
|
180
|
+
if (routeShanten > maxShanten)
|
|
181
|
+
return 0;
|
|
182
|
+
if (routeShanten < 0)
|
|
183
|
+
return 0;
|
|
184
|
+
const key = handToNotation(hand) + ":" + turnsLeft;
|
|
185
|
+
const cached = memo.get(key);
|
|
186
|
+
if (cached !== undefined)
|
|
187
|
+
return cached;
|
|
188
|
+
// 有効牌とその枚数を収集
|
|
189
|
+
const acceptTiles = [];
|
|
190
|
+
let acceptCount = 0;
|
|
191
|
+
let totalRemaining = 0;
|
|
192
|
+
for (let t = 0; t < NUM_TILE_TYPES_WITH_RED; t++) {
|
|
193
|
+
if (remaining[t] <= 0)
|
|
194
|
+
continue;
|
|
195
|
+
totalRemaining += remaining[t];
|
|
196
|
+
}
|
|
197
|
+
if (totalRemaining <= 0) {
|
|
198
|
+
memo.set(key, 0);
|
|
199
|
+
return 0;
|
|
200
|
+
}
|
|
201
|
+
for (let t = 0; t < NUM_TILE_TYPES_WITH_RED; t++) {
|
|
202
|
+
if (remaining[t] <= 0)
|
|
203
|
+
continue;
|
|
204
|
+
hand[t]++;
|
|
205
|
+
if (shantenFn(hand) < routeShanten) {
|
|
206
|
+
acceptTiles.push({ tile: t, count: remaining[t] });
|
|
207
|
+
acceptCount += remaining[t];
|
|
208
|
+
}
|
|
209
|
+
hand[t]--;
|
|
210
|
+
}
|
|
211
|
+
if (acceptCount === 0) {
|
|
212
|
+
memo.set(key, 0);
|
|
213
|
+
return 0;
|
|
214
|
+
}
|
|
215
|
+
const pAccept = acceptCount / totalRemaining;
|
|
216
|
+
// 有効牌ツモ時のEV (加重平均)
|
|
217
|
+
let weightedEv = 0;
|
|
218
|
+
for (const { tile: t, count } of acceptTiles) {
|
|
219
|
+
hand[t]++;
|
|
220
|
+
remaining[t]--;
|
|
221
|
+
// overall シャンテンで和了判定
|
|
222
|
+
const overallShanten = calculateShanten(hand);
|
|
223
|
+
if (routeShanten === 0 && overallShanten === -1) {
|
|
224
|
+
// 和了 → スコア計算
|
|
225
|
+
const riichiContext = { ...context, riichi: true };
|
|
226
|
+
const score = calculateScore(hand, t, riichiContext);
|
|
227
|
+
if (score) {
|
|
228
|
+
weightedEv += (count / acceptCount) * score.totalPoints;
|
|
229
|
+
}
|
|
230
|
+
}
|
|
231
|
+
else {
|
|
232
|
+
// シャンテン改善 → 最善打牌を選択
|
|
233
|
+
let bestEv = 0;
|
|
234
|
+
const shanten14 = shantenFn(hand);
|
|
235
|
+
for (let d = 0; d < NUM_TILE_TYPES_WITH_RED; d++) {
|
|
236
|
+
if (hand[d] <= 0)
|
|
237
|
+
continue;
|
|
238
|
+
hand[d]--;
|
|
239
|
+
const sAfter = shantenFn(hand);
|
|
240
|
+
// 向聴戻しの打牌はスキップ(枝刈り)
|
|
241
|
+
if (sAfter <= shanten14) {
|
|
242
|
+
const ev = calcEV13Route(hand, remaining, turnsLeft - 1, context, maxShanten, memo, route);
|
|
243
|
+
if (ev > bestEv)
|
|
244
|
+
bestEv = ev;
|
|
245
|
+
}
|
|
246
|
+
hand[d]++;
|
|
247
|
+
}
|
|
248
|
+
weightedEv += (count / acceptCount) * bestEv;
|
|
249
|
+
}
|
|
250
|
+
remaining[t]++;
|
|
251
|
+
hand[t]--;
|
|
252
|
+
}
|
|
253
|
+
const result = pAccept * weightedEv + (1 - pAccept) * calcEV13Route(hand, remaining, turnsLeft - 1, context, maxShanten, memo, route);
|
|
254
|
+
memo.set(key, result);
|
|
255
|
+
return result;
|
|
256
|
+
}
|
|
257
|
+
//# sourceMappingURL=ev-calculator.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import type { TileId } from "../core/tile.js";
|
|
2
|
+
import type { HandArray } from "../core/hand.js";
|
|
3
|
+
import type { GameContext } from "../scoring/types.js";
|
|
4
|
+
export interface EVOptions {
|
|
5
|
+
context: GameContext;
|
|
6
|
+
remaining: HandArray;
|
|
7
|
+
maxTurns?: number;
|
|
8
|
+
currentTurn?: number;
|
|
9
|
+
maxShanten?: number;
|
|
10
|
+
}
|
|
11
|
+
export interface EVResult {
|
|
12
|
+
discard: TileId;
|
|
13
|
+
shantenAfter: number;
|
|
14
|
+
acceptCount: number;
|
|
15
|
+
ev: number;
|
|
16
|
+
}
|
package/dist/ev/types.js
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/ev/types.ts"],"names":[],"mappings":""}
|
package/dist/index.d.ts
ADDED
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
export { NUM_TILE_TYPES, NUM_TILE_TYPES_WITH_RED, SUIT_NUM, HONOR_NUM, NUM_SUITS, MANZU_OFFSET, PINZU_OFFSET, SOUZU_OFFSET, JIHAI_OFFSET, YAOCHU_IDS, RED_MANZU_ID, RED_PINZU_ID, RED_SOUZU_ID } from "./core/constants.js";
|
|
2
|
+
export { NORMAL_FIVE_IDS, RED_IDS, maxTilesForId, buildDefaultRemaining } from "./core/remaining.js";
|
|
3
|
+
export { tileToString, parseTiles, getSuit, getSuitIndex, getNum, isYaochu, isRedTile, toNormalTile, nextTile } from "./core/tile.js";
|
|
4
|
+
export type { TileId, TileSuit } from "./core/tile.js";
|
|
5
|
+
export { createHand, handFromTiles, handFromNotation, handToString, handToNotation, countTiles, splitToSuits } from "./core/hand.js";
|
|
6
|
+
export type { HandArray } from "./core/hand.js";
|
|
7
|
+
export { calculateShanten, calculateShantenRegular, calculateShantenChiitoi, calculateShantenKokushi } from "./shanten/shanten-calculator.js";
|
|
8
|
+
export { calculateUkeire13, calculateUkeire14, mergeRedAcceptTiles } from "./shanten/ukeire.js";
|
|
9
|
+
export type { UkeireOptions, UkeireResult } from "./types.js";
|
|
10
|
+
export { setSuitTable, setHonorTable, isInitialized } from "./shanten/lookup-table.js";
|
|
11
|
+
export { initFromUrl } from "./shanten/init.js";
|
|
12
|
+
export { decomposeHand } from "./scoring/decomposer.js";
|
|
13
|
+
export { determineWaitType, determineWaitTypes } from "./scoring/wait-type.js";
|
|
14
|
+
export { evaluateYaku } from "./scoring/yaku.js";
|
|
15
|
+
export { calculateFu } from "./scoring/fu.js";
|
|
16
|
+
export { calculateScore } from "./scoring/score-calculator.js";
|
|
17
|
+
export type { MentsuType, Mentsu, RegularDecomposition, ChiitoiDecomposition, HandDecomposition, WaitType, YakuResult, GameContext, ScoreResult } from "./scoring/types.js";
|
|
18
|
+
export { calculateEV13, calculateEV14 } from "./ev/ev-calculator.js";
|
|
19
|
+
export type { EVOptions, EVResult } from "./ev/types.js";
|
|
20
|
+
export { init } from "./init.js";
|
|
21
|
+
export { simulateDiscards } from "./mc/simulator.js";
|
|
22
|
+
export type { MCOptions, MCResult } from "./mc/simulator.js";
|
|
23
|
+
export { TENPAI_PROB_BY_TURN, AVG_DEAL_IN_LOSS, tileDanger, getTenpaiProb, getAvgDealInLoss } from "./models/danger.js";
|
|
24
|
+
export { evaluateDiscards } from "./models/evaluation.js";
|
|
25
|
+
export type { EvalOptions, EvalResult } from "./models/evaluation.js";
|
|
26
|
+
export { WorkerClient } from "./worker-client.js";
|
|
27
|
+
export type { WorkerClientOptions } from "./worker-client.js";
|
package/dist/index.js
ADDED
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
// ライブラリエントリポイント
|
|
2
|
+
export { NUM_TILE_TYPES, NUM_TILE_TYPES_WITH_RED, SUIT_NUM, HONOR_NUM, NUM_SUITS, MANZU_OFFSET, PINZU_OFFSET, SOUZU_OFFSET, JIHAI_OFFSET, YAOCHU_IDS, RED_MANZU_ID, RED_PINZU_ID, RED_SOUZU_ID } from "./core/constants.js";
|
|
3
|
+
export { NORMAL_FIVE_IDS, RED_IDS, maxTilesForId, buildDefaultRemaining } from "./core/remaining.js";
|
|
4
|
+
export { tileToString, parseTiles, getSuit, getSuitIndex, getNum, isYaochu, isRedTile, toNormalTile, nextTile } from "./core/tile.js";
|
|
5
|
+
export { createHand, handFromTiles, handFromNotation, handToString, handToNotation, countTiles, splitToSuits } from "./core/hand.js";
|
|
6
|
+
export { calculateShanten, calculateShantenRegular, calculateShantenChiitoi, calculateShantenKokushi } from "./shanten/shanten-calculator.js";
|
|
7
|
+
export { calculateUkeire13, calculateUkeire14, mergeRedAcceptTiles } from "./shanten/ukeire.js";
|
|
8
|
+
export { setSuitTable, setHonorTable, isInitialized } from "./shanten/lookup-table.js";
|
|
9
|
+
export { initFromUrl } from "./shanten/init.js";
|
|
10
|
+
// Scoring
|
|
11
|
+
export { decomposeHand } from "./scoring/decomposer.js";
|
|
12
|
+
export { determineWaitType, determineWaitTypes } from "./scoring/wait-type.js";
|
|
13
|
+
export { evaluateYaku } from "./scoring/yaku.js";
|
|
14
|
+
export { calculateFu } from "./scoring/fu.js";
|
|
15
|
+
export { calculateScore } from "./scoring/score-calculator.js";
|
|
16
|
+
// EV
|
|
17
|
+
export { calculateEV13, calculateEV14 } from "./ev/ev-calculator.js";
|
|
18
|
+
// Init (統合初期化)
|
|
19
|
+
export { init } from "./init.js";
|
|
20
|
+
// MC Simulation
|
|
21
|
+
export { simulateDiscards } from "./mc/simulator.js";
|
|
22
|
+
// Models
|
|
23
|
+
export { TENPAI_PROB_BY_TURN, AVG_DEAL_IN_LOSS, tileDanger, getTenpaiProb, getAvgDealInLoss } from "./models/danger.js";
|
|
24
|
+
export { evaluateDiscards } from "./models/evaluation.js";
|
|
25
|
+
// Worker Client
|
|
26
|
+
export { WorkerClient } from "./worker-client.js";
|
|
27
|
+
//# sourceMappingURL=index.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,gBAAgB;AAChB,OAAO,EAAE,cAAc,EAAE,uBAAuB,EAAE,QAAQ,EAAE,SAAS,EAAE,SAAS,EAAE,YAAY,EAAE,YAAY,EAAE,YAAY,EAAE,YAAY,EAAE,UAAU,EAAE,YAAY,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAC;AAC5N,OAAO,EAAE,eAAe,EAAE,OAAO,EAAE,aAAa,EAAE,qBAAqB,EAAE,MAAM,qBAAqB,CAAC;AACrG,OAAO,EAAE,YAAY,EAAE,UAAU,EAAE,OAAO,EAAE,YAAY,EAAE,MAAM,EAAE,QAAQ,EAAE,SAAS,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAEtI,OAAO,EAAE,UAAU,EAAE,aAAa,EAAE,gBAAgB,EAAE,YAAY,EAAE,cAAc,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAErI,OAAO,EAAE,gBAAgB,EAAE,uBAAuB,EAAE,uBAAuB,EAAE,uBAAuB,EAAE,MAAM,iCAAiC,CAAC;AAC9I,OAAO,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,MAAM,qBAAqB,CAAC;AAEhG,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,aAAa,EAAE,MAAM,2BAA2B,CAAC;AACvF,OAAO,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAEhD,UAAU;AACV,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,iBAAiB,EAAE,kBAAkB,EAAE,MAAM,wBAAwB,CAAC;AAC/E,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAC;AAC9C,OAAO,EAAE,cAAc,EAAE,MAAM,+BAA+B,CAAC;AAG/D,KAAK;AACL,OAAO,EAAE,aAAa,EAAE,aAAa,EAAE,MAAM,uBAAuB,CAAC;AAGrE,eAAe;AACf,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AAEjC,gBAAgB;AAChB,OAAO,EAAE,gBAAgB,EAAE,MAAM,mBAAmB,CAAC;AAGrD,SAAS;AACT,OAAO,EAAE,mBAAmB,EAAE,gBAAgB,EAAE,UAAU,EAAE,aAAa,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACxH,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAG1D,gBAAgB;AAChB,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC"}
|
package/dist/init.d.ts
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
export { initFromUrl } from "./shanten/init.js";
|
|
2
|
+
/**
|
|
3
|
+
* 統合初期化関数
|
|
4
|
+
* シャンテンテーブル(ブラウザ時はURL指定)を初期化する
|
|
5
|
+
* テーブル初期化後、WASM MCも初期化する
|
|
6
|
+
*/
|
|
7
|
+
export declare function init(options?: {
|
|
8
|
+
suitTableUrl?: string;
|
|
9
|
+
honorTableUrl?: string;
|
|
10
|
+
wasmUrl?: string;
|
|
11
|
+
}): Promise<void>;
|
package/dist/init.js
ADDED
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
import { initFromUrl } from "./shanten/init.js";
|
|
2
|
+
import { isInitialized, getSuitTable, getHonorTable } from "./shanten/lookup-table.js";
|
|
3
|
+
import { initMCWasm } from "./mc/wasm-bridge.js";
|
|
4
|
+
export { initFromUrl } from "./shanten/init.js";
|
|
5
|
+
/**
|
|
6
|
+
* 統合初期化関数
|
|
7
|
+
* シャンテンテーブル(ブラウザ時はURL指定)を初期化する
|
|
8
|
+
* テーブル初期化後、WASM MCも初期化する
|
|
9
|
+
*/
|
|
10
|
+
export async function init(options) {
|
|
11
|
+
if (options?.suitTableUrl && options?.honorTableUrl) {
|
|
12
|
+
await initFromUrl(options.suitTableUrl, options.honorTableUrl);
|
|
13
|
+
}
|
|
14
|
+
// テーブルが初期化されていればWASM MCも初期化
|
|
15
|
+
if (isInitialized()) {
|
|
16
|
+
try {
|
|
17
|
+
await initMCWasm(getSuitTable(), getHonorTable(), options?.wasmUrl);
|
|
18
|
+
}
|
|
19
|
+
catch {
|
|
20
|
+
// WASM MC初期化失敗はサイレントに無視
|
|
21
|
+
}
|
|
22
|
+
}
|
|
23
|
+
}
|
|
24
|
+
//# sourceMappingURL=init.js.map
|
package/dist/init.js.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"init.js","sourceRoot":"","sources":["../src/init.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAChD,OAAO,EAAE,aAAa,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,2BAA2B,CAAC;AACvF,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAEjD,OAAO,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAEhD;;;;GAIG;AACH,MAAM,CAAC,KAAK,UAAU,IAAI,CAAC,OAI1B;IACC,IAAI,OAAO,EAAE,YAAY,IAAI,OAAO,EAAE,aAAa,EAAE,CAAC;QACpD,MAAM,WAAW,CAAC,OAAO,CAAC,YAAY,EAAE,OAAO,CAAC,aAAa,CAAC,CAAC;IACjE,CAAC;IAED,4BAA4B;IAC5B,IAAI,aAAa,EAAE,EAAE,CAAC;QACpB,IAAI,CAAC;YACH,MAAM,UAAU,CAAC,YAAY,EAAE,EAAE,aAAa,EAAE,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;QACtE,CAAC;QAAC,MAAM,CAAC;YACP,wBAAwB;QAC1B,CAAC;IACH,CAAC;AACH,CAAC"}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* MCシミュレーション ラッパー(WASM版専用)
|
|
3
|
+
*/
|
|
4
|
+
import type { HandArray } from "../core/hand.js";
|
|
5
|
+
import type { GameContext } from "../scoring/types.js";
|
|
6
|
+
import { type MCResult } from "./wasm-bridge.js";
|
|
7
|
+
export type { MCResult } from "./wasm-bridge.js";
|
|
8
|
+
export interface MCOptions {
|
|
9
|
+
context: GameContext;
|
|
10
|
+
remaining: HandArray;
|
|
11
|
+
turnsLeft: number;
|
|
12
|
+
numSims?: number;
|
|
13
|
+
useRiichi?: boolean;
|
|
14
|
+
}
|
|
15
|
+
/**
|
|
16
|
+
* 14枚手牌の各打牌候補をMCシミュレーションで評価(WASM版)
|
|
17
|
+
*/
|
|
18
|
+
export declare function simulateDiscards(hand: HandArray, options: MCOptions): MCResult[];
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import { wasmSimulateDiscards } from "./wasm-bridge.js";
|
|
2
|
+
/**
|
|
3
|
+
* 14枚手牌の各打牌候補をMCシミュレーションで評価(WASM版)
|
|
4
|
+
*/
|
|
5
|
+
export function simulateDiscards(hand, options) {
|
|
6
|
+
const numSims = options.numSims ?? 3000;
|
|
7
|
+
const useRiichi = options.useRiichi ?? true;
|
|
8
|
+
const uraDoraCount = options.context.uraDoraCount ?? 1;
|
|
9
|
+
return wasmSimulateDiscards(hand, options.remaining, options.turnsLeft, numSims, useRiichi, options.context.seatWind, options.context.roundWind, options.context.doraIndicators, options.context.useRedDora, options.context.riichi, uraDoraCount);
|
|
10
|
+
}
|
|
11
|
+
//# sourceMappingURL=simulator.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"simulator.js","sourceRoot":"","sources":["../../src/mc/simulator.ts"],"names":[],"mappings":"AAKA,OAAO,EAAE,oBAAoB,EAAiB,MAAM,kBAAkB,CAAC;AAYvE;;GAEG;AACH,MAAM,UAAU,gBAAgB,CAC9B,IAAe,EACf,OAAkB;IAElB,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,IAAI,CAAC;IACxC,MAAM,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,IAAI,CAAC;IAC5C,MAAM,YAAY,GAAG,OAAO,CAAC,OAAO,CAAC,YAAY,IAAI,CAAC,CAAC;IAEvD,OAAO,oBAAoB,CACzB,IAAI,EACJ,OAAO,CAAC,SAAS,EACjB,OAAO,CAAC,SAAS,EACjB,OAAO,EACP,SAAS,EACT,OAAO,CAAC,OAAO,CAAC,QAAQ,EACxB,OAAO,CAAC,OAAO,CAAC,SAAS,EACzB,OAAO,CAAC,OAAO,CAAC,cAAc,EAC9B,OAAO,CAAC,OAAO,CAAC,UAAU,EAC1B,OAAO,CAAC,OAAO,CAAC,MAAM,EACtB,YAAY,CACb,CAAC;AACJ,CAAC"}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* WASM MCブリッジ
|
|
3
|
+
* Rust WASM モジュールの初期化を担当
|
|
4
|
+
* スコア計算はRust内で完結(JSコールバック不要)
|
|
5
|
+
*/
|
|
6
|
+
import type { TileId } from "../core/tile.js";
|
|
7
|
+
import type { HandArray } from "../core/hand.js";
|
|
8
|
+
export interface MCResult {
|
|
9
|
+
discard: TileId;
|
|
10
|
+
shantenAfter: number;
|
|
11
|
+
acceptCount: number;
|
|
12
|
+
ev: number;
|
|
13
|
+
winRate: number;
|
|
14
|
+
avgPoints: number;
|
|
15
|
+
}
|
|
16
|
+
/**
|
|
17
|
+
* WASM MC モジュールを初期化する
|
|
18
|
+
* @param suitTable 数牌テーブル
|
|
19
|
+
* @param honorTable 字牌テーブル
|
|
20
|
+
* @param wasmUrl ブラウザ用: WASMバイナリのURL。指定時はfetchで非同期初期化。省略時はNode.jsファイル読み込み。
|
|
21
|
+
*/
|
|
22
|
+
export declare function initMCWasm(suitTable: Int8Array, honorTable: Int8Array, wasmUrl?: string): Promise<void>;
|
|
23
|
+
/**
|
|
24
|
+
* WASM MCが利用可能かどうか
|
|
25
|
+
*/
|
|
26
|
+
export declare function isWasmMCAvailable(): boolean;
|
|
27
|
+
/**
|
|
28
|
+
* WASM版simulateDiscardsを呼び出す
|
|
29
|
+
*/
|
|
30
|
+
export declare function wasmSimulateDiscards(hand: HandArray, remaining: HandArray, turnsLeft: number, numSims: number, useRiichi: boolean, seatWind: number, roundWind: number, doraIndicators: number[], useRedDora: boolean, initialRiichi: boolean, uraDoraCount: number): MCResult[];
|