mishi-pet 1.0.0

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2026
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ # 🐾 Mishi Pet
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+
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+ Drop-in animated desktop pet for any website. A Shimeji-style PixiJS companion that walks, crawls, jumps, waves, and responds to dragging — all with zero configuration.
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+
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+ ![Mishi Pet](https://img.shields.io/npm/v/mishi-pet?color=6366f1&label=npm) ![Bundle](https://img.shields.io/bundlephobia/minzip/mishi-pet?color=10b981)
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+
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+ ## Quick Start
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+
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+ ### NPM
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+
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+ ```bash
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+ npm install mishi-pet
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+ ```
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+
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+ ```js
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+ import { MishiPet } from 'mishi-pet';
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+
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+ // One line — creates a fullscreen overlay with the pet
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+ const pet = MishiPet.summon();
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+ ```
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+
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+ ### CDN (Script Tag)
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+
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+ ```html
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+ <script src="https://unpkg.com/mishi-pet"></script>
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+ <script>
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+ const pet = MishiPet.summon();
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+ </script>
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+ ```
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+
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+ That's it! The pet appears on your page and starts playing random animations.
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+
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+ ## Options
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+
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+ ```js
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+ const pet = MishiPet.summon({
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+ autoStart: true, // Start auto-pilot immediately (default: true)
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+ scale: 0.95, // Sprite scale (default: 0.95)
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+ });
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+ ```
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+
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+ ## Interaction
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+
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+ - **Drag** the pet with your mouse — it reacts to speed and direction
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+ - **Throw** it — it falls with gravity and bounces
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+ - **Right-click** to open the control menu (if using the sandbox)
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+
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+ ## API
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+
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+ ```js
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+ // Change state manually
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+ pet.changeState('walk-right');
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+ pet.changeState('sit');
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+ pet.changeState('wave');
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+
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+ // Auto-pilot
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+ pet.startAuto(); // Start random behavior
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+ pet.stopAuto(); // Stop and idle
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+ pet.toggleAuto(); // Toggle on/off
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+ pet.isAuto; // Check if auto-pilot is running
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+
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+ // Cleanup
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+ pet.destroy(); // Remove pet and clean up
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+ ```
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+
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+ ## Available States
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+
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+ | State | Description |
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+ |---|---|
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+ | `idle` | Standing still |
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+ | `walk-left` / `walk-right` | Walking |
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+ | `crawl-left` / `crawl-right` | Belly crawl |
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+ | `crawl_top` | Ceiling crawl |
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+ | `sit` | Sitting |
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+ | `say_hi` | Walking + greeting bubble |
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+ | `wave` | Wave gesture |
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+ | `summon` | Fall-from-sky entrance |
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+ | `jump-grab-right` | Jump arc to right wall |
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+ | `walk-grab-right` | Walk to wall and grab |
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+ | `grab-right` | Wall crawl |
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+ | `tv_clone` | TV clone animation |
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+ | `remove_cap` | Cap removal animation |
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+
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+ ## Auto-Pilot
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+
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+ The auto-pilot uses a **state transition table** — each state defines what can come next, and the pet picks randomly. Looping states (walk, sit) play for a random duration; one-shot states (tv_clone, remove_cap) play all frames before transitioning.
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+
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+ ## Development
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+
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+ ```bash
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+ # Dev server with hot reload
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+ npm run dev
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+
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+ # Build the sandbox
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+ npm run build
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+
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+ # Build the NPM library (ES + UMD)
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+ npm run build:lib
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+
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+ # Regenerate inlined sprites
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+ npm run inline-sprites
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+ ```
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+
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+ ## Project Structure
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+
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+ ```
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+ src/
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+ ├── index.js ← NPM entry-point (MishiPet.summon())
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+ ├── MishiPet.js ← Main class (state machine, auto-pilot)
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+ ├── constants.js ← Physics & timing constants
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+ ├── animations.js ← Frame mappings (46 sprites)
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+ ├── transitions.js ← Auto-pilot state transition table
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+ ├── bubble.js ← Speech bubble factory
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+ ├── interaction.js ← Drag/throw input handling
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+ ├── states/
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+ │ ├── walk.js ← Walk, crawl, ceiling, say-hi
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+ │ ├── wall.js ← Wall-grab, jump-to-wall
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+ │ ├── drag.js ← Drag, fall, landing
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+ │ └── summon.js ← Summon entrance
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+ └── main.js ← Sandbox entry-point
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+ ```
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+
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+ ## License
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+
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+ MIT