mirinjs 0.1.0-alpha.19 → 0.1.0-alpha.20

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "mirinjs",
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- "version": "0.1.0-alpha.19",
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+ "version": "0.1.0-alpha.20",
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  "description": "Build desktop apps with Bun, TypeScript, and Chromium (CEF). The Bun-native Electron alternative.",
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  "type": "module",
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  "license": "MIT",
@@ -91,10 +91,16 @@ export interface MirinConfig {
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  main: string;
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  /**
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  * App icon, relative to the project root. Accepts a `.icns`, a `.iconset`
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- * directory, or a single square `.png` (≥512px). macOS renders it into an
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- * `.icns` embedded in the bundle for the Dock and Finder; Linux resolves a PNG
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- * and sets it as the window's `_NET_WM_ICON` (taskbar/dock); Windows uses the
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- * `.ico` for the exe and window.
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+ * directory, a single square `.png` (≥512px), or an Icon Composer `.icon`
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+ * document. macOS renders it into an `.icns` embedded in the bundle for the
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+ * Dock and Finder; Linux resolves a PNG and sets it as the window's
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+ * `_NET_WM_ICON` (taskbar/dock); Windows uses the `.ico` for the exe and window.
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+ *
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+ * An `.icon` document additionally compiles to an `Assets.car`, which is the
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+ * only way macOS 26+ resolves light / dark / tinted appearance variants. That
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+ * step needs `actool` from a full Xcode — with Command Line Tools alone the
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+ * build warns and falls back to the plain `.icns`, so it never fails a build.
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+ * On Linux and Windows an `.icon` is skipped; give those a `.png`/`.ico`.
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  */
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  icon?: string;
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  /** CEF runtime packaging options. Omit to bundle every locale. */