mirage-engine 0.3.15 → 0.3.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -12,22 +12,22 @@ var ve = (s, e, t) => e in s ? ze(s, e, { enumerable: !0, configurable: !0, writ
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  }, Se = (s, e) => Ne(s, Xe(e));
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  var u = (s, e, t) => (ve(s, typeof e != "symbol" ? e + "" : e, t), t);
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  var Ee = (s, e, t) => new Promise((r, i) => {
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- var c = (o) => {
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+ var c = (a) => {
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  try {
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- a(t.next(o));
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+ o(t.next(a));
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  } catch (l) {
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  i(l);
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  }
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- }, n = (o) => {
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+ }, n = (a) => {
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  try {
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- a(t.throw(o));
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+ o(t.throw(a));
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  } catch (l) {
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  i(l);
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  }
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- }, a = (o) => o.done ? r(o.value) : Promise.resolve(o.value).then(c, n);
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- a((t = t.apply(s, e)).next());
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+ }, o = (a) => a.done ? r(a.value) : Promise.resolve(a.value).then(c, n);
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+ o((t = t.apply(s, e)).next());
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  });
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- import * as y from "three";
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+ import * as w from "three";
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  const Ae = {
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  INCLUDE_TREE: "include-tree",
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  EXCLUDE_TREE: "exclude-tree",
@@ -76,7 +76,7 @@ const Ae = {
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  VALUES: {
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  FRONT: "front"
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  }
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- }, ue = 0, re = 1, he = 2, Pe = 4, fe = 8, ye = 16;
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+ }, ue = 0, re = 1, he = 2, Pe = 4, fe = 8, we = 16;
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  function He(s) {
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  const e = s.match(/rgba?\((\d+),\s*(\d+),\s*(\d+)/);
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  return e ? {
@@ -91,7 +91,7 @@ function Ge(s) {
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  const t = He(s.backgroundColor);
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  e.backgroundColor = [t.r, t.g, t.b];
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  }
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- if (s.backgroundImage ? e.backgroundImage = s.backgroundImage : s.background && (e.backgroundImage = s.background), s.borderRadius && (e.borderRadius = parseFloat(s.borderRadius)), s.width && (e.width = parseFloat(s.width)), s.height && (e.height = parseFloat(s.height)), s.transform && s.transform !== "none") {
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+ if (s.backgroundImage ? e.backgroundImage = s.backgroundImage : s.background && (e.backgroundImage = s.background), s.boxShadow && (e.boxShadow = s.boxShadow), s.borderRadius && (e.borderRadius = parseFloat(s.borderRadius)), s.width && (e.width = parseFloat(s.width)), s.height && (e.height = parseFloat(s.height)), s.transform && s.transform !== "none") {
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  const t = new DOMMatrix(s.transform);
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  e.x = t.m41, e.y = t.m42, e.z = t.m43;
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  }
@@ -151,23 +151,23 @@ class ke {
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  onStart: r.onStart,
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  onEnd: r.onEnd
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  }, this.observer = new MutationObserver((n) => {
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- let a = ue;
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- for (const o of n)
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- if (o.type === "childList")
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- a |= fe, o.removedNodes.length > 0 && o.removedNodes.forEach((l) => {
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+ let o = ue;
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+ for (const a of n)
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+ if (a.type === "childList")
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+ o |= fe, a.removedNodes.length > 0 && a.removedNodes.forEach((l) => {
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  l instanceof HTMLElement && this.pendingDeletions.add(l);
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  });
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- else if (o.type === "attributes")
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- if (o.attributeName === "style") {
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- a |= re | he;
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- const l = o.target, d = Ge(l.style);
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+ else if (a.type === "attributes")
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+ if (a.attributeName === "style") {
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+ o |= re | he;
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+ const l = a.target, d = Ge(l.style);
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  this.pendingStyles.set(l, d);
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  } else
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- o.attributeName === "class" ? a |= re | he : o.attributeName && o.attributeName.startsWith("data-") && (a |= re | he, o.attributeName.startsWith("data-mirage") && (a |= fe));
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+ a.attributeName === "class" ? o |= re | he : a.attributeName && a.attributeName.startsWith("data-") && (o |= re | he, a.attributeName.startsWith("data-mirage") && (o |= fe));
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  else
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- o.type === "characterData" && (a |= ye | re);
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- if (a !== ue) {
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- if (this.pendingMask |= a, a & fe) {
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+ a.type === "characterData" && (o |= we | re);
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+ if (o !== ue) {
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+ if (this.pendingMask |= o, o & fe) {
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  this.clearTimers(), this.isDomDirty = !0;
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  return;
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  }
@@ -192,7 +192,7 @@ class ke {
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  this.mutationTimer && (clearTimeout(this.mutationTimer), this.mutationTimer = null), this.cssTimer && (clearTimeout(this.cssTimer), this.cssTimer = null), this.scrollTimer && (clearTimeout(this.scrollTimer), this.scrollTimer = null);
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  }
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  }
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- const $ = 1, ae = 2, O = {
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+ const $ = 1, oe = 2, O = {
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  BASE: 0,
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  SELECTED: 1,
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  getCaptureLayer: (s) => 31 - s,
@@ -220,11 +220,11 @@ class Ie {
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  }
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  }
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  u(Ie, "cache", /* @__PURE__ */ new Map());
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- class $e extends y.MeshBasicMaterial {
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+ class $e extends w.MeshBasicMaterial {
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  constructor(t, r, i, c, n = 2) {
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  super({
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  transparent: !0,
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- side: y.FrontSide,
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+ side: w.FrontSide,
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  color: 16777215
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  });
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  u(this, "canvas");
@@ -232,41 +232,41 @@ class $e extends y.MeshBasicMaterial {
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  u(this, "qualityFactor");
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  if (this.canvas = document.createElement("canvas"), this.ctx = this.canvas.getContext("2d"), !this.ctx)
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  throw new Error("[Mirage] Failed to create canvas context");
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- this.qualityFactor = n, this.map = new y.CanvasTexture(this.canvas), this.map.colorSpace = y.LinearSRGBColorSpace, this.map.minFilter = y.LinearFilter, this.map.magFilter = y.LinearFilter, this.updateText(t, r, i, c);
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+ this.qualityFactor = n, this.map = new w.CanvasTexture(this.canvas), this.map.colorSpace = w.LinearSRGBColorSpace, this.map.minFilter = w.LinearFilter, this.map.magFilter = w.LinearFilter, this.updateText(t, r, i, c);
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  }
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  wrapText(t, r) {
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  const i = t.split(`
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  `), c = [];
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  return i.forEach((n) => {
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- const a = n.match(/[^\s\-]+\-?|\-|\s+/g) || [];
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- if (a.length === 0) {
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+ const o = n.match(/[^\s\-]+\-?|\-|\s+/g) || [];
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+ if (o.length === 0) {
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  c.push("");
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  return;
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  }
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- let o = a[0];
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- for (let l = 1; l < a.length; l++) {
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- const d = a[l];
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- this.ctx.measureText(o + d).width <= r + 2 ? o += d : (o && c.push(o), o = d.trimStart());
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+ let a = o[0];
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+ for (let l = 1; l < o.length; l++) {
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+ const d = o[l];
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+ this.ctx.measureText(a + d).width <= r + 2 ? a += d : (a && c.push(a), a = d.trimStart());
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  }
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- o && c.push(o);
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+ a && c.push(a);
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  }), c;
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  }
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  updateText(t, r, i, c, n) {
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  n !== void 0 && (this.qualityFactor = n);
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- const o = (window.devicePixelRatio || 1) * this.qualityFactor, l = i * o, d = c * o;
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- this.canvas.width !== l || this.canvas.height !== d ? (this.canvas.width = l, this.canvas.height = d) : this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height), this.ctx.setTransform(o, 0, 0, o, 0, 0), this.ctx.font = r.font, this.ctx.fillStyle = r.color, this.ctx.textBaseline = "alphabetic", this.ctx.globalAlpha = 1;
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+ const a = (window.devicePixelRatio || 1) * this.qualityFactor, l = i * a, d = c * a;
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+ this.canvas.width !== l || this.canvas.height !== d ? (this.canvas.width = l, this.canvas.height = d) : this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height), this.ctx.setTransform(a, 0, 0, a, 0, 0), this.ctx.font = r.font, this.ctx.fillStyle = r.color, this.ctx.textBaseline = "alphabetic", this.ctx.globalAlpha = 1;
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  const h = this.wrapText(t, i), f = r.lineHeight, g = Ie.getBaseline(r.font);
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  h.forEach((p, v) => {
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- const w = v * f + g;
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+ const y = v * f + g;
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  let C = 0;
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- r.textAlign === "center" ? C = i / 2 : r.textAlign === "right" && (C = i), this.ctx.textAlign = r.textAlign, this.ctx.fillText(p, C, w);
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+ r.textAlign === "center" ? C = i / 2 : r.textAlign === "right" && (C = i), this.ctx.textAlign = r.textAlign, this.ctx.fillText(p, C, y);
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  }), this.map && (this.map.needsUpdate = !0);
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  }
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  dispose() {
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  this.map && this.map.dispose(), super.dispose();
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  }
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  }
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- function oe(s, e = 0) {
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+ function ae(s, e = 0) {
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  if (typeof s == "number")
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  return s;
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  const t = parseFloat(s) || 0;
@@ -274,15 +274,15 @@ function oe(s, e = 0) {
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  }
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  function le(s) {
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  if (!s || s === "transparent")
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- return { color: new y.Color(16777215), alpha: 0 };
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+ return { color: new w.Color(16777215), alpha: 0 };
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  const e = s.match(
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  /rgba?\((\d+),\s*(\d+),\s*(\d+)(?:,\s*([\d.]+))?\)/
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  );
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  if (e) {
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  const t = parseInt(e[1], 10), r = parseInt(e[2], 10), i = parseInt(e[3], 10), c = e[4] !== void 0 ? parseFloat(e[4]) : 1;
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- return { color: new y.Color(`rgb(${t}, ${r}, ${i})`), alpha: c };
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+ return { color: new w.Color(`rgb(${t}, ${r}, ${i})`), alpha: c };
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  }
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- return { color: new y.Color(s), alpha: 1 };
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+ return { color: new w.Color(s), alpha: 1 };
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  }
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  function Ue(s) {
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  const e = [];
@@ -313,42 +313,42 @@ function qe(s) {
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  if (n.startsWith("to "))
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  n === "to top" ? i = 0 : n === "to right" ? i = Math.PI / 2 : n === "to bottom" ? i = Math.PI : n === "to left" ? i = Math.PI * 1.5 : n === "to top right" || n === "to right top" ? i = Math.PI / 4 : n === "to bottom right" || n === "to right bottom" ? i = Math.PI * 0.75 : n === "to bottom left" || n === "to left bottom" ? i = Math.PI * 1.25 : (n === "to top left" || n === "to left top") && (i = Math.PI * 1.75), c = 1;
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  else if (n.endsWith("deg") || n.endsWith("rad") || n.endsWith("turn")) {
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- const o = parseFloat(n);
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- n.endsWith("deg") ? i = o * (Math.PI / 180) : n.endsWith("rad") ? i = o : n.endsWith("turn") && (i = o * Math.PI * 2), c = 1;
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+ const a = parseFloat(n);
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+ n.endsWith("deg") ? i = a * (Math.PI / 180) : n.endsWith("rad") ? i = a : n.endsWith("turn") && (i = a * Math.PI * 2), c = 1;
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  }
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- const a = [];
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- for (let o = c; o < r.length && !(a.length >= 8); o++) {
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- const l = r[o].trim(), d = l.lastIndexOf(" ");
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+ const o = [];
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+ for (let a = c; a < r.length && !(o.length >= 8); a++) {
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+ const l = r[a].trim(), d = l.lastIndexOf(" ");
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  let h = l, f = null;
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  if (d !== -1 && !l.endsWith(")")) {
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  const p = l.substring(d + 1);
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  (p.endsWith("%") || p.endsWith("px") || !isNaN(parseFloat(p))) && (h = l.substring(0, d).trim(), f = p);
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  }
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  const g = le(h);
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- a.push({
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+ o.push({
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  color: g.color,
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  alpha: g.alpha,
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  rawStop: f,
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  stop: 0
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  });
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  }
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- if (a.length > 0) {
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- for (let l = 0; l < a.length; l++)
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- a[l].rawStop !== null && (a[l].stop = parseFloat(a[l].rawStop) / 100);
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- a[0].rawStop === null && (a[0].stop = 0), a.length > 1 && a[a.length - 1].rawStop === null && (a[a.length - 1].stop = 1);
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- let o = 0;
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- for (let l = 1; l < a.length; l++)
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- if (a[l].rawStop !== null || l === a.length - 1) {
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- const d = l - o;
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+ if (o.length > 0) {
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+ for (let l = 0; l < o.length; l++)
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+ o[l].rawStop !== null && (o[l].stop = parseFloat(o[l].rawStop) / 100);
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+ o[0].rawStop === null && (o[0].stop = 0), o.length > 1 && o[o.length - 1].rawStop === null && (o[o.length - 1].stop = 1);
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+ let a = 0;
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+ for (let l = 1; l < o.length; l++)
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+ if (o[l].rawStop !== null || l === o.length - 1) {
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+ const d = l - a;
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  if (d > 1) {
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- const h = a[o].stop, g = (a[l].stop - h) / d;
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+ const h = o[a].stop, g = (o[l].stop - h) / d;
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  for (let p = 1; p < d; p++)
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- a[o + p].stop = h + g * p;
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+ o[a + p].stop = h + g * p;
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  }
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- o = l;
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+ a = l;
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  }
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  }
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- return { angle: i, stops: a };
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+ return { angle: i, stops: o };
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  }
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  function je(s) {
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  if (!s || s === "none")
@@ -363,8 +363,8 @@ function je(s) {
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  (g.startsWith("rgb") || g.startsWith("#") || g === "black" || g === "white" || g === "transparent") && (c = g, n = t.replace(g, "").trim());
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  }
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  n = n.replace("inset", "").trim();
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- const a = n.split(/\s+/).map((g) => parseFloat(g) || 0), o = a[0] || 0, l = a[1] || 0, d = a[2] || 0, h = a[3] || 0, f = le(c);
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- return { offsetX: o, offsetY: l, blurRadius: d, spreadRadius: h, color: f.color, alpha: f.alpha };
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+ const o = n.split(/\s+/).map((g) => parseFloat(g) || 0), a = o[0] || 0, l = o[1] || 0, d = o[2] || 0, h = o[3] || 0, f = le(c);
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+ return { offsetX: a, offsetY: l, blurRadius: d, spreadRadius: h, color: f.color, alpha: f.alpha };
368
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  }
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  const Ke = `varying vec2 vUv;
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  varying vec4 vScreenPos;
@@ -550,70 +550,70 @@ function tt(s, e, t, r = null, i) {
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  var S;
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  const c = r !== null || !!s.imageSrc;
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  let n = "";
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- const a = {};
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+ const o = {};
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  if (i != null && i.uniforms)
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  for (const [R, E] of Object.entries(i.uniforms))
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  typeof E == "number" ? (n += `uniform float ${R};
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- `, a[R] = { value: E }) : Array.isArray(E) ? E.length === 2 ? (n += `uniform vec2 ${R};
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- `, a[R] = { value: new y.Vector2(...E) }) : E.length === 3 ? (n += `uniform vec3 ${R};
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- `, a[R] = { value: new y.Vector3(...E) }) : E.length === 4 && (n += `uniform vec4 ${R};
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- `, a[R] = { value: new y.Vector4(...E) }) : (n += `uniform float ${R};
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- `, a[R] = { value: E });
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- const o = i !== void 0, l = (c || o ? Me.declChunk : "") + `
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+ `, o[R] = { value: E }) : Array.isArray(E) ? E.length === 2 ? (n += `uniform vec2 ${R};
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+ `, o[R] = { value: new w.Vector2(...E) }) : E.length === 3 ? (n += `uniform vec3 ${R};
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+ `, o[R] = { value: new w.Vector3(...E) }) : E.length === 4 && (n += `uniform vec4 ${R};
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+ `, o[R] = { value: new w.Vector4(...E) }) : (n += `uniform float ${R};
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+ `, o[R] = { value: E });
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+ const a = i !== void 0, l = (c || a ? Me.declChunk : "") + `
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  ` + n, d = `vec2 screenUv = (vScreenPos.xy / vScreenPos.w) * 0.5 + 0.5;
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  `, h = s.isTraveler ? `vec2 resultUv = screenUv;
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  ` : `vec2 localUv = (p / uSize) + 0.5;
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  vec2 resultUv = localUv * uTextureRepeat + uTextureOffset;
567
- `, f = c || o ? d + h + ((i == null ? void 0 : i.uvModifier) || "") : "", g = c || o ? Me.baseColorChunk : "", p = (i == null ? void 0 : i.colorModifier) || "", v = Le.fragmentShader.replace("#INJECT_DECLARATIONS", l).replace("#INJECT_UV_MODIFIER", f).replace("#INJECT_BASE_COLOR", g).replace("#INJECT_COLOR_MODIFIER", p), w = le(s.backgroundColor), C = le(s.borderColor), k = {
568
- uSize: { value: new y.Vector2(e, t) },
569
- uMeshSize: { value: new y.Vector2(e, t) },
570
- uShadowColor: { value: new y.Vector4(0, 0, 0, 0) },
571
- uShadowOffset: { value: new y.Vector2(0, 0) },
567
+ `, f = c || a ? d + h + ((i == null ? void 0 : i.uvModifier) || "") : "", g = c || a ? Me.baseColorChunk : "", p = (i == null ? void 0 : i.colorModifier) || "", v = Le.fragmentShader.replace("#INJECT_DECLARATIONS", l).replace("#INJECT_UV_MODIFIER", f).replace("#INJECT_BASE_COLOR", g).replace("#INJECT_COLOR_MODIFIER", p), y = le(s.backgroundColor), C = le(s.borderColor), k = {
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+ uSize: { value: new w.Vector2(e, t) },
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+ uMeshSize: { value: new w.Vector2(e, t) },
570
+ uShadowColor: { value: new w.Vector4(0, 0, 0, 0) },
571
+ uShadowOffset: { value: new w.Vector2(0, 0) },
572
572
  uShadowBlur: { value: 0 },
573
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  uShadowSpread: { value: 0 },
574
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  uBgColor: {
575
- value: new y.Vector4(
576
- w.color.r,
577
- w.color.g,
578
- w.color.b,
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- w.alpha
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+ value: new w.Vector4(
576
+ y.color.r,
577
+ y.color.g,
578
+ y.color.b,
579
+ y.alpha
580
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  )
581
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  },
582
582
  uBorderColor: {
583
- value: new y.Vector4(
583
+ value: new w.Vector4(
584
584
  C.color.r,
585
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  C.color.g,
586
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  C.color.b,
587
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  C.alpha
588
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  )
589
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  },
590
- uBorderRadius: { value: new y.Vector4(0, 0, 0, 0) },
591
- uBorderWidth: { value: oe(s.borderWidth) },
590
+ uBorderRadius: { value: new w.Vector4(0, 0, 0, 0) },
591
+ uBorderWidth: { value: ae(s.borderWidth) },
592
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  uOpacity: { value: (S = s.opacity) != null ? S : 1 },
593
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  uTexture: { value: null },
594
- uTextureRepeat: { value: new y.Vector2(1, 1) },
595
- uTextureOffset: { value: new y.Vector2(0, 0) },
594
+ uTextureRepeat: { value: new w.Vector2(1, 1) },
595
+ uTextureOffset: { value: new w.Vector2(0, 0) },
596
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  uGradientCount: { value: 0 },
597
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  uGradientAngle: { value: 0 },
598
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  uGradientColors: {
599
- value: Array.from({ length: 8 }, () => new y.Vector4(0, 0, 0, 0))
599
+ value: Array.from({ length: 8 }, () => new w.Vector4(0, 0, 0, 0))
600
600
  },
601
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  uGradientStops: { value: new Float32Array(8) }
602
602
  };
603
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  Be(k.uBorderRadius.value, s.borderRadius, Math.min(e, t)), c && (k.uTexture.value = r);
604
- const D = new y.ShaderMaterial({
605
- uniforms: te(te({}, k), a),
604
+ const D = new w.ShaderMaterial({
605
+ uniforms: te(te({}, k), o),
606
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  vertexShader: Le.vertexShader,
607
607
  fragmentShader: v,
608
608
  transparent: !0,
609
- side: y.FrontSide
609
+ side: w.FrontSide
610
610
  // for better performance
611
611
  });
612
- return s.backgroundImage && we(D, { backgroundImage: s.backgroundImage }), D;
612
+ return s.backgroundImage && ye(D, { backgroundImage: s.backgroundImage }), D;
613
613
  }
614
614
  function rt(s, e, t, r, i) {
615
- const c = oe(e.borderWidth);
616
- we(s, {
615
+ const c = ae(e.borderWidth);
616
+ ye(s, {
617
617
  width: t,
618
618
  height: r,
619
619
  borderRadius: e.borderRadius,
@@ -626,15 +626,15 @@ function rt(s, e, t, r, i) {
626
626
  boxShadow: e.boxShadow
627
627
  });
628
628
  }
629
- function we(s, e) {
629
+ function ye(s, e) {
630
630
  var r, i, c;
631
631
  if (e.boxShadow !== void 0) {
632
632
  const n = je(e.boxShadow);
633
633
  n ? (s.uniforms.uShadowColor.value.set(n.color.r, n.color.g, n.color.b, n.alpha), s.uniforms.uShadowOffset.value.set(n.offsetX, n.offsetY), s.uniforms.uShadowBlur.value = n.blurRadius, s.uniforms.uShadowSpread.value = n.spreadRadius, s.userData.shadowPadding = n.blurRadius + n.spreadRadius + Math.max(Math.abs(n.offsetX), Math.abs(n.offsetY))) : (s.uniforms.uShadowColor.value.w = 0, s.userData.shadowPadding = 0);
634
634
  }
635
635
  if (e.width !== void 0 && e.height !== void 0 && s.uniforms.uSize.value.set(e.width, e.height), s.uniforms.uMeshSize) {
636
- const n = s.userData.shadowPadding || 0, a = e.width !== void 0 ? e.width : s.uniforms.uSize.value.x, o = e.height !== void 0 ? e.height : s.uniforms.uSize.value.y;
637
- s.uniforms.uMeshSize.value.set(a + n * 2, o + n * 2);
636
+ const n = s.userData.shadowPadding || 0, o = e.width !== void 0 ? e.width : s.uniforms.uSize.value.x, a = e.height !== void 0 ? e.height : s.uniforms.uSize.value.y;
637
+ s.uniforms.uMeshSize.value.set(o + n * 2, a + n * 2);
638
638
  }
639
639
  if (e.borderRadius !== void 0) {
640
640
  const n = e.width !== void 0 && e.height !== void 0 ? Math.min(e.width, e.height) : Math.min(s.uniforms.uSize.value.x, s.uniforms.uSize.value.y);
@@ -695,9 +695,9 @@ function we(s, e) {
695
695
  e.opacity !== void 0 && (s.uniforms.uOpacity.value = e.opacity), e.bgOpacity !== void 0 && (s.uniforms.uBgColor.value.w = e.bgOpacity), e.borderOpacity !== void 0 && (s.uniforms.uBorderColor.value.w = e.borderOpacity), s.uniforms.uTexture && e.texture !== void 0 && (s.uniforms.uTexture.value = e.texture);
696
696
  const t = e.texture !== void 0 ? e.texture : (r = s.uniforms.uTexture) == null ? void 0 : r.value;
697
697
  if (t && (t.image instanceof ImageBitmap || t.image instanceof HTMLImageElement || t.image instanceof HTMLCanvasElement)) {
698
- const n = t.image.naturalWidth || t.image.videoWidth || t.image.width, a = t.image.naturalHeight || t.image.videoHeight || t.image.height, o = (i = e.width) != null ? i : s.uniforms.uSize.value.x, l = (c = e.height) != null ? c : s.uniforms.uSize.value.y;
699
- if (n && a && o && l) {
700
- const d = n / a, h = o / l;
698
+ const n = t.image.naturalWidth || t.image.videoWidth || t.image.width, o = t.image.naturalHeight || t.image.videoHeight || t.image.height, a = (i = e.width) != null ? i : s.uniforms.uSize.value.x, l = (c = e.height) != null ? c : s.uniforms.uSize.value.y;
699
+ if (n && o && a && l) {
700
+ const d = n / o, h = a / l;
701
701
  if (d > h) {
702
702
  const f = h / d;
703
703
  s.uniforms.uTextureRepeat.value.set(f, 1), s.uniforms.uTextureOffset.value.set((1 - f) / 2, 0);
@@ -712,17 +712,17 @@ function we(s, e) {
712
712
  const n = qe(e.backgroundImage);
713
713
  if (n) {
714
714
  s.uniforms.uGradientCount.value = n.stops.length, s.uniforms.uGradientAngle.value = n.angle;
715
- for (let a = 0; a < 8; a++)
716
- if (a < n.stops.length) {
717
- const o = n.stops[a];
718
- s.uniforms.uGradientColors.value[a].set(
719
- o.color.r,
720
- o.color.g,
721
- o.color.b,
722
- o.alpha
723
- ), s.uniforms.uGradientStops.value[a] = o.stop;
715
+ for (let o = 0; o < 8; o++)
716
+ if (o < n.stops.length) {
717
+ const a = n.stops[o];
718
+ s.uniforms.uGradientColors.value[o].set(
719
+ a.color.r,
720
+ a.color.g,
721
+ a.color.b,
722
+ a.alpha
723
+ ), s.uniforms.uGradientStops.value[o] = a.stop;
724
724
  } else
725
- s.uniforms.uGradientColors.value[a].set(0, 0, 0, 0), s.uniforms.uGradientStops.value[a] = 1;
725
+ s.uniforms.uGradientColors.value[o].set(0, 0, 0, 0), s.uniforms.uGradientStops.value[o] = 1;
726
726
  } else
727
727
  s.uniforms.uGradientCount.value = 0;
728
728
  }
@@ -730,7 +730,7 @@ function we(s, e) {
730
730
  n !== "width" && n !== "height" && n !== "borderRadius" && n !== "borderWidth" && n !== "backgroundColor" && n !== "borderColor" && n !== "opacity" && n !== "bgOpacity" && n !== "borderOpacity" && n !== "texture" && n !== "backgroundImage" && n !== "boxShadow" && s.uniforms[n] !== void 0 && (s.uniforms[n].value !== void 0 && s.uniforms[n].value !== null && typeof s.uniforms[n].value.set == "function" ? Array.isArray(e[n]) ? s.uniforms[n].value.set(...e[n]) : e[n] !== void 0 && (e[n].copy ? s.uniforms[n].value.copy(e[n]) : s.uniforms[n].value = e[n]) : s.uniforms[n].value = e[n]);
731
731
  }
732
732
  function Be(s, e, t = 0) {
733
- var o, l, d, h;
733
+ var a, l, d, h;
734
734
  if (e == null) {
735
735
  s.set(0, 0, 0, 0);
736
736
  return;
@@ -743,32 +743,32 @@ function Be(s, e, t = 0) {
743
743
  s.set(e[0], e[1], e[2], e[3]);
744
744
  return;
745
745
  }
746
- const r = e.split("/")[0].trim().split(/\s+/), i = oe(r[0], t), c = oe((o = r[1]) != null ? o : r[0], t), n = oe((l = r[2]) != null ? l : r[0], t), a = oe((h = (d = r[3]) != null ? d : r[1]) != null ? h : r[0], t);
747
- s.set(i, c, n, a);
746
+ const r = e.split("/")[0].trim().split(/\s+/), i = ae(r[0], t), c = ae((a = r[1]) != null ? a : r[0], t), n = ae((l = r[2]) != null ? l : r[0], t), o = ae((h = (d = r[3]) != null ? d : r[1]) != null ? h : r[0], t);
747
+ s.set(i, c, n, o);
748
748
  }
749
749
  const W = {
750
- create(s, e, t, r, i, c = 2, n = null, a) {
750
+ create(s, e, t, r, i, c = 2, n = null, o) {
751
751
  return s === "BOX" ? tt(
752
752
  e,
753
753
  r,
754
754
  i,
755
755
  n,
756
- a
756
+ o
757
757
  ) : s === "TEXT" ? new $e(
758
758
  t || "",
759
759
  e,
760
760
  r,
761
761
  i,
762
762
  c
763
- ) : new y.MeshBasicMaterial({ visible: !1 });
763
+ ) : new w.MeshBasicMaterial({ visible: !1 });
764
764
  },
765
- update(s, e, t, r, i, c, n = 2, a) {
765
+ update(s, e, t, r, i, c, n = 2, o) {
766
766
  e === "BOX" ? rt(
767
767
  s,
768
768
  t,
769
769
  i,
770
770
  c,
771
- a
771
+ o
772
772
  ) : e === "TEXT" && s.updateText(
773
773
  r || "",
774
774
  t,
@@ -778,7 +778,7 @@ const W = {
778
778
  );
779
779
  },
780
780
  forceUpdateUniforms(s, e) {
781
- we(s, e);
781
+ ye(s, e);
782
782
  }
783
783
  };
784
784
  class it {
@@ -817,8 +817,8 @@ class it {
817
817
  let r;
818
818
  if (t.startsWith("data:image/svg+xml"))
819
819
  r = yield new Promise((c, n) => {
820
- const a = new Image();
821
- a.onload = () => c(a), a.onerror = n, a.src = t;
820
+ const o = new Image();
821
+ o.onload = () => c(o), o.onerror = n, o.src = t;
822
822
  });
823
823
  else {
824
824
  const n = yield (yield fetch(t)).blob();
@@ -828,8 +828,8 @@ class it {
828
828
  "close" in r && r.close();
829
829
  return;
830
830
  }
831
- const i = new y.Texture(r);
832
- r instanceof HTMLImageElement || (i.flipY = !1), i.colorSpace = y.LinearSRGBColorSpace, i.needsUpdate = !0, this.textures.set(e, i), this.onUpdate(e, i);
831
+ const i = new w.Texture(r);
832
+ r instanceof HTMLImageElement || (i.flipY = !1), i.colorSpace = w.LinearSRGBColorSpace, i.needsUpdate = !0, this.textures.set(e, i), this.onUpdate(e, i);
833
833
  } catch (r) {
834
834
  console.warn("[MirageEngine] Failed to load texture:", t, r);
835
835
  } finally {
@@ -874,26 +874,26 @@ class st {
874
874
  u(this, "textureManager");
875
875
  // private meshMap: Map<HTMLElement, THREE.Mesh> = new Map();
876
876
  u(this, "fixedMeshes", /* @__PURE__ */ new Set());
877
- var a, o, l, d, h;
878
- this.target = e, this.mountContainer = r, this.registry = i, this.mode = (a = t.mode) != null ? a : "overlay", this.canvasSize = (o = t.canvasSize) != null ? o : "viewport", this.clipArea = (l = t.travelerClipArea) != null ? l : 1, this.targetLayer = (d = t.layer) != null ? d : "base", this.textureManager = new it((f, g) => {
877
+ var o, a, l, d, h;
878
+ this.target = e, this.mountContainer = r, this.registry = i, this.mode = (o = t.mode) != null ? o : "overlay", this.canvasSize = (a = t.canvasSize) != null ? a : "viewport", this.clipArea = (l = t.travelerClipArea) != null ? l : 1, this.targetLayer = (d = t.layer) != null ? d : "base", this.textureManager = new it((f, g) => {
879
879
  const p = this.registry.get(f);
880
- p && p.material instanceof y.ShaderMaterial && W.forceUpdateUniforms(p.material, { texture: g });
881
- }, this.isViewport), this.canvas = document.createElement("canvas"), this.scene = new y.Scene(), this.targetRect = this.target.getBoundingClientRect();
880
+ p && p.material instanceof w.ShaderMaterial && W.forceUpdateUniforms(p.material, { texture: g });
881
+ }, this.isViewport), this.canvas = document.createElement("canvas"), this.scene = new w.Scene(), this.targetRect = this.target.getBoundingClientRect();
882
882
  const c = this.isViewport ? window.innerWidth + this.overscan * 2 : this.targetRect.width, n = this.isViewport ? window.innerHeight + this.overscan * 2 : this.targetRect.height;
883
- this.camera = new y.OrthographicCamera(
883
+ this.camera = new w.OrthographicCamera(
884
884
  c / -2,
885
885
  c / 2,
886
886
  n / 2,
887
887
  n / -2,
888
888
  1,
889
889
  1e3
890
- ), this.camera.position.z = 100, this.camera.layers.set(this.getSceneLayer()), this.renderer = new y.WebGLRenderer({
890
+ ), this.camera.position.z = 100, this.camera.layers.set(this.getSceneLayer()), this.renderer = new w.WebGLRenderer({
891
891
  canvas: this.canvas,
892
892
  alpha: !0,
893
893
  antialias: !0
894
894
  // [new]
895
895
  // premultipliedAlpha: true
896
- }), y.ColorManagement.enabled = !1, this.renderer.outputColorSpace = y.LinearSRGBColorSpace, this.renderer.setPixelRatio(window.devicePixelRatio), this.renderer.setSize(c, n), this.applyTextQuality((h = t.quality) != null ? h : "medium");
896
+ }), w.ColorManagement.enabled = !1, this.renderer.outputColorSpace = w.LinearSRGBColorSpace, this.renderer.setPixelRatio(window.devicePixelRatio), this.renderer.setSize(c, n), this.applyTextQuality((h = t.quality) != null ? h : "medium");
897
897
  }
898
898
  get isViewport() {
899
899
  return this.mode === "overlay" && this.canvasSize === "viewport";
@@ -905,13 +905,13 @@ class st {
905
905
  for (let e = 0; e < z.MAX_LAYERS; e++) {
906
906
  const t = this.isViewport ? window.innerWidth + this.overscan * 2 : this.targetRect.width, r = this.isViewport ? window.innerHeight + this.overscan * 2 : this.targetRect.height;
907
907
  this.renderTargets.push(
908
- new y.WebGLRenderTarget(
908
+ new w.WebGLRenderTarget(
909
909
  t * this.qualityFactor,
910
910
  r * this.qualityFactor,
911
911
  {
912
- minFilter: y.LinearFilter,
913
- magFilter: y.LinearFilter,
914
- format: y.RGBAFormat,
912
+ minFilter: w.LinearFilter,
913
+ magFilter: w.LinearFilter,
914
+ format: w.RGBAFormat,
915
915
  stencilBuffer: !1,
916
916
  depthBuffer: !0
917
917
  }
@@ -970,8 +970,8 @@ class st {
970
970
  this.camera.left = e / -2, this.camera.right = e / 2, this.camera.top = t / 2, this.camera.bottom = t / -2, this.camera.updateProjectionMatrix();
971
971
  }
972
972
  syncScene(e, t) {
973
- const r = this.target.getBoundingClientRect(), i = this.isViewport ? window.innerWidth + this.overscan * 2 : r.width, c = this.isViewport ? window.innerHeight + this.overscan * 2 : r.height, n = this.isViewport ? this.canvas.clientWidth : this.targetRect.width, a = this.isViewport ? this.canvas.clientHeight : this.targetRect.height, o = Math.abs(i - n) > 0.1 || Math.abs(c - a) > 0.1, l = this.mode === "overlay" && (Math.abs(r.top - this.targetRect.top) > 0.1 || Math.abs(r.left - this.targetRect.left) > 0.1);
974
- o ? (this.targetRect = r, this.setSize(i, c), this.updateCanvasLayout()) : l ? (this.targetRect = r, this.updateCanvasLayout()) : this.targetRect = r, this.renderOrder = 0, this.reconcileNode(e), t.size > 0 && t.forEach((d) => {
973
+ const r = this.target.getBoundingClientRect(), i = this.isViewport ? window.innerWidth + this.overscan * 2 : r.width, c = this.isViewport ? window.innerHeight + this.overscan * 2 : r.height, n = this.isViewport ? this.canvas.clientWidth : this.targetRect.width, o = this.isViewport ? this.canvas.clientHeight : this.targetRect.height, a = Math.abs(i - n) > 0.1 || Math.abs(c - o) > 0.1, l = this.mode === "overlay" && (Math.abs(r.top - this.targetRect.top) > 0.1 || Math.abs(r.left - this.targetRect.left) > 0.1);
974
+ a ? (this.targetRect = r, this.setSize(i, c), this.updateCanvasLayout()) : l ? (this.targetRect = r, this.updateCanvasLayout()) : this.targetRect = r, this.renderOrder = 0, this.reconcileNode(e), t.size > 0 && t.forEach((d) => {
975
975
  const h = this.registry.get(d);
976
976
  if (h) {
977
977
  this.scene.remove(h);
@@ -980,7 +980,7 @@ class st {
980
980
  this.fixedMeshes.delete(h), h.geometry.dispose(), h.userData.nativeMesh && (this.scene.remove(h.userData.nativeMesh), Array.isArray(h.userData.nativeMesh.material) ? h.userData.nativeMesh.material.forEach(
981
981
  (f) => f.dispose()
982
982
  ) : h.userData.nativeMesh.material.dispose(), h.userData.nativeMesh.geometry.dispose()), h.traverse((f) => {
983
- f instanceof y.Mesh && (f.geometry && f.geometry.dispose(), f.material && (Array.isArray(f.material) ? f.material.forEach((g) => g.dispose()) : f.material.dispose()));
983
+ f instanceof w.Mesh && (f.geometry && f.geometry.dispose(), f.material && (Array.isArray(f.material) ? f.material.forEach((g) => g.dispose()) : f.material.dispose()));
984
984
  }), this.registry.remove(d), this.textureManager.unregister(d);
985
985
  }
986
986
  });
@@ -993,18 +993,18 @@ class st {
993
993
  var i, c;
994
994
  let t = this.registry.get(e.element);
995
995
  const r = JSON.stringify(e.shaderHooks || null);
996
- if (t && t.userData.shaderHash !== r && (this.scene.remove(t), t.geometry.dispose(), t.material instanceof y.Material && t.material.dispose(), this.registry.remove(e.element), t = void 0), !t) {
997
- const n = new y.PlaneGeometry(1, 1), a = e.isTraveler ? (i = this.renderTargets[e.captureLayer - 2]) == null ? void 0 : i.texture : this.textureManager.get(e.element), o = W.create(
996
+ if (t && t.userData.shaderHash !== r && (this.scene.remove(t), t.geometry.dispose(), t.material instanceof w.Material && t.material.dispose(), this.registry.remove(e.element), t = void 0), !t) {
997
+ const n = new w.PlaneGeometry(1, 1), o = e.isTraveler ? (i = this.renderTargets[e.captureLayer - 2]) == null ? void 0 : i.texture : this.textureManager.get(e.element), a = W.create(
998
998
  "BOX",
999
999
  e.styles,
1000
1000
  "",
1001
1001
  e.rect.width,
1002
1002
  e.rect.height,
1003
1003
  this.qualityFactor,
1004
- a,
1004
+ o,
1005
1005
  e.shaderHooks
1006
1006
  );
1007
- t = new y.Mesh(n, o), e.type === "TEXT" && (t.name = "BG_MESH"), this.scene.add(t), this.registry.register(e.element, t), t.userData.baseMaterial = o, t.userData.domElement = e.element, t.userData.shaderHash = r;
1007
+ t = new w.Mesh(n, a), e.type === "TEXT" && (t.name = "BG_MESH"), this.scene.add(t), this.registry.register(e.element, t), t.userData.baseMaterial = a, t.userData.domElement = e.element, t.userData.shaderHash = r;
1008
1008
  }
1009
1009
  if ((c = e.nativeStyles) != null && c.transform ? t.userData.nativeTransform = e.nativeStyles.transform : t.userData.nativeTransform = void 0, this.updateMeshProperties(t, e), this.updateMeshLayers(t, e), e.isTraveler)
1010
1010
  for (let n = 0; n < z.MAX_LAYERS; n++)
@@ -1026,25 +1026,25 @@ class st {
1026
1026
  var l;
1027
1027
  const i = t.textLines || [
1028
1028
  { text: t.textContent || "", rect: t.rect }
1029
- ], c = r ? t.nativeStyles : t.textStyles, n = JSON.stringify(c) + t.textContent + i.map((d) => d.text).join("|"), a = (l = e.userData) == null ? void 0 : l.textChildStyleHash;
1030
- if (t.dirtyMask & ye || n !== a) {
1029
+ ], c = r ? t.nativeStyles : t.textStyles, n = JSON.stringify(c) + t.textContent + i.map((d) => d.text).join("|"), o = (l = e.userData) == null ? void 0 : l.textChildStyleHash;
1030
+ if (t.dirtyMask & we || n !== o) {
1031
1031
  e.children.filter(
1032
1032
  (p) => p.name.startsWith("TEXT_CHILD")
1033
1033
  ).forEach((p) => {
1034
- var w;
1034
+ var y;
1035
1035
  const v = p;
1036
- (w = v.material.map) == null || w.dispose(), v.geometry.dispose(), e.remove(v);
1036
+ (y = v.material.map) == null || y.dispose(), v.geometry.dispose(), e.remove(v);
1037
1037
  });
1038
1038
  const h = t.rect, f = h.x + h.width / 2, g = h.y + h.height / 2;
1039
1039
  i.forEach((p, v) => {
1040
- const w = W.create(
1040
+ const y = W.create(
1041
1041
  "TEXT",
1042
1042
  c,
1043
1043
  p.text,
1044
1044
  p.rect.width,
1045
1045
  p.rect.height,
1046
1046
  this.qualityFactor
1047
- ), C = new y.PlaneGeometry(1, 1), k = new y.Mesh(C, w);
1047
+ ), C = new w.PlaneGeometry(1, 1), k = new w.Mesh(C, y);
1048
1048
  k.name = `TEXT_CHILD_${v}`;
1049
1049
  const D = t.rect.width === 0 ? 1 : p.rect.width / t.rect.width, S = t.rect.height === 0 ? 1 : p.rect.height / t.rect.height;
1050
1050
  k.scale.set(D, S, 1);
@@ -1064,7 +1064,7 @@ class st {
1064
1064
  h.layers.set(O.HIDDEN), t.visibility & $ && h.layers.enable(O.getCaptureLayer(t.nativeLayer));
1065
1065
  else {
1066
1066
  const f = t.visibility & $ ? O.BASE : O.HIDDEN;
1067
- if (h.layers.set(f), t.visibility & ae && h.layers.enable(O.SELECTED), t.visibility & $)
1067
+ if (h.layers.set(f), t.visibility & oe && h.layers.enable(O.SELECTED), t.visibility & $)
1068
1068
  if (!r && t.nativeLayer !== void 0 && t.nativeStyles !== void 0)
1069
1069
  for (let g = t.captureLayer; g <= z.MAX_LAYERS + 1; g++)
1070
1070
  g !== t.nativeLayer && h.layers.enable(O.getCaptureLayer(g));
@@ -1076,10 +1076,10 @@ class st {
1076
1076
  }
1077
1077
  updateMeshProperties(e, t) {
1078
1078
  var S, R, E, V, N;
1079
- const { rect: r, styles: i } = t, c = this.renderer.getPixelRatio(), n = this.renderer.domElement.width / c, a = this.renderer.domElement.height / c;
1079
+ const { rect: r, styles: i } = t, c = this.renderer.getPixelRatio(), n = this.renderer.domElement.width / c, o = this.renderer.domElement.height / c;
1080
1080
  e.material = e.userData.baseMaterial;
1081
- let o = ((S = e.material.userData) == null ? void 0 : S.shadowPadding) || 0;
1082
- e.scale.set(r.width + o * 2, r.height + o * 2, 1), e.userData.domRect = {
1081
+ let a = ((S = e.material.userData) == null ? void 0 : S.shadowPadding) || 0;
1082
+ e.scale.set(r.width + a * 2, r.height + a * 2, 1), e.userData.domRect = {
1083
1083
  x: r.x,
1084
1084
  y: r.y,
1085
1085
  width: r.width,
@@ -1093,7 +1093,7 @@ class st {
1093
1093
  f = r.x - window.innerWidth / 2 + r.width / 2, g = -r.y + window.innerHeight / 2 - r.height / 2;
1094
1094
  else {
1095
1095
  const L = r.x - d, P = r.y - h;
1096
- f = L - n / 2 + r.width / 2, g = -P + a / 2 - r.height / 2;
1096
+ f = L - n / 2 + r.width / 2, g = -P + o / 2 - r.height / 2;
1097
1097
  }
1098
1098
  e.position.set(
1099
1099
  f,
@@ -1102,7 +1102,7 @@ class st {
1102
1102
  );
1103
1103
  const p = r.x, v = r.y;
1104
1104
  e.userData.basePosition = { x: f, y: g }, e.userData.originalBasePosition = { x: f, y: g }, e.userData.baseSize = { width: r.width, height: r.height }, e.userData.baseDOM = { x: p, y: v }, e.userData.isFixed = t.isFixed, e.userData.initialScroll = { x: window.scrollX, y: window.scrollY };
1105
- const w = t.element.nodeType === Node.TEXT_NODE ? t.element.parentElement : t.element, C = window.getComputedStyle(w);
1105
+ const y = t.element.nodeType === Node.TEXT_NODE ? t.element.parentElement : t.element, C = window.getComputedStyle(y);
1106
1106
  let k = 0, D = 0;
1107
1107
  if (C.transform && C.transform !== "none") {
1108
1108
  const L = new DOMMatrix(C.transform);
@@ -1128,7 +1128,7 @@ class st {
1128
1128
  this.qualityFactor,
1129
1129
  t.isTraveler ? (E = this.renderTargets[t.captureLayer - 2]) == null ? void 0 : E.texture : this.textureManager.get(t.element),
1130
1130
  t.shaderHooks
1131
- ), Y = new y.Mesh(e.geometry, X);
1131
+ ), Y = new w.Mesh(e.geometry, X);
1132
1132
  t.type === "TEXT" && (Y.name = "BG_MESH"), this.scene.add(Y), e.userData.nativeMesh = Y;
1133
1133
  }
1134
1134
  const L = e.userData.nativeMesh;
@@ -1137,7 +1137,7 @@ class st {
1137
1137
  P = t.nativeRect.x - window.innerWidth / 2 + t.nativeRect.width / 2, J = -t.nativeRect.y + window.innerHeight / 2 - t.nativeRect.height / 2;
1138
1138
  else {
1139
1139
  const X = t.nativeRect.x - d, Y = t.nativeRect.y - h;
1140
- P = X - n / 2 + t.nativeRect.width / 2, J = -Y + a / 2 - t.nativeRect.height / 2;
1140
+ P = X - n / 2 + t.nativeRect.width / 2, J = -Y + o / 2 - t.nativeRect.height / 2;
1141
1141
  }
1142
1142
  let Z = t.nativeRect.width, M = t.nativeRect.height, B = P, q = J;
1143
1143
  if (t.nativeStyles.transform) {
@@ -1193,11 +1193,11 @@ class st {
1193
1193
  t.isTraveler ? (N = this.renderTargets[t.captureLayer - 2]) == null ? void 0 : N.texture : this.textureManager.get(t.element)
1194
1194
  );
1195
1195
  } else
1196
- e.userData.nativeMesh && (this.scene.remove(e.userData.nativeMesh), e.userData.nativeMesh.material instanceof y.Material && e.userData.nativeMesh.material.dispose(), delete e.userData.nativeMesh);
1196
+ e.userData.nativeMesh && (this.scene.remove(e.userData.nativeMesh), e.userData.nativeMesh.material instanceof w.Material && e.userData.nativeMesh.material.dispose(), delete e.userData.nativeMesh);
1197
1197
  }
1198
1198
  updateMeshLayers(e, t) {
1199
1199
  const r = t.visibility & $ ? O.BASE : O.HIDDEN;
1200
- if (e.layers.set(r), t.visibility & ae && e.layers.enable(O.SELECTED), e.userData.nativeMesh && t.nativeLayer !== void 0) {
1200
+ if (e.layers.set(r), t.visibility & oe && e.layers.enable(O.SELECTED), e.userData.nativeMesh && t.nativeLayer !== void 0) {
1201
1201
  const i = e.userData.nativeMesh;
1202
1202
  if (i.layers.set(O.HIDDEN), t.visibility & $) {
1203
1203
  i.layers.enable(O.getCaptureLayer(t.nativeLayer));
@@ -1211,15 +1211,15 @@ class st {
1211
1211
  captureRenderTarget(e, t, r) {
1212
1212
  if (e.size === 0 || !r)
1213
1213
  return;
1214
- const i = new y.Color(), c = this.renderer.getClearAlpha();
1214
+ const i = new w.Color(), c = this.renderer.getClearAlpha();
1215
1215
  this.renderer.getClearColor(i), this.renderer.setClearColor(0, 0), this.renderer.setRenderTarget(r), this.renderer.clear(), this.renderer.autoClear = !1, this.renderer.setScissorTest(!0), this.camera.layers.set(t);
1216
- const n = new y.Vector3(), a = this.isViewport ? window.innerWidth + this.overscan * 2 : this.targetRect.width, o = this.isViewport ? window.innerHeight + this.overscan * 2 : this.targetRect.height, l = this.renderer.getPixelRatio();
1216
+ const n = new w.Vector3(), o = this.isViewport ? window.innerWidth + this.overscan * 2 : this.targetRect.width, a = this.isViewport ? window.innerHeight + this.overscan * 2 : this.targetRect.height, l = this.renderer.getPixelRatio();
1217
1217
  for (const d of e) {
1218
1218
  n.setFromMatrixPosition(d.matrixWorld), n.project(this.camera);
1219
- const h = (n.x + 1) / 2 * a, f = (n.y + 1) / 2 * o;
1219
+ const h = (n.x + 1) / 2 * o, f = (n.y + 1) / 2 * a;
1220
1220
  let g = 0, p = 1;
1221
1221
  typeof this.clipArea == "number" ? p = this.clipArea : this.clipArea.endsWith("%") ? p = parseFloat(this.clipArea) / 100 : this.clipArea.endsWith("px") && (g = parseFloat(this.clipArea));
1222
- const v = d.scale.x * p + 0.5, w = d.scale.y * p + 0.5, C = h - v / 2, k = f - w / 2, D = (C * this.qualityFactor - g) / l, S = (k * this.qualityFactor - g) / l, R = (v * this.qualityFactor + g * 2) / l, E = (w * this.qualityFactor + g * 2) / l;
1222
+ const v = d.scale.x * p + 0.5, y = d.scale.y * p + 0.5, C = h - v / 2, k = f - y / 2, D = (C * this.qualityFactor - g) / l, S = (k * this.qualityFactor - g) / l, R = (v * this.qualityFactor + g * 2) / l, E = (y * this.qualityFactor + g * 2) / l;
1223
1223
  this.renderer.setScissor(D, S, R, E), this.renderer.render(this.scene, this.camera);
1224
1224
  }
1225
1225
  this.renderer.setScissorTest(!1), this.renderer.autoClear = !0, this.renderer.setRenderTarget(null), this.camera.layers.set(this.getSceneLayer()), this.renderer.setClearColor(i, c);
@@ -1239,21 +1239,21 @@ class st {
1239
1239
  const e = this.targetRect.left + window.scrollX, t = this.targetRect.top + window.scrollY, r = this.renderer.getPixelRatio(), i = this.renderer.domElement.width / r, c = this.renderer.domElement.height / r;
1240
1240
  this.scene.children.forEach((n) => {
1241
1241
  var h, f;
1242
- const a = n;
1243
- if (!a.userData || !a.userData.domElement)
1242
+ const o = n;
1243
+ if (!o.userData || !o.userData.domElement)
1244
1244
  return;
1245
- const o = a.userData.domElement;
1246
- if (!o.isConnected)
1245
+ const a = o.userData.domElement;
1246
+ if (!a.isConnected)
1247
1247
  return;
1248
1248
  let l;
1249
- if (o.nodeType === Node.TEXT_NODE) {
1249
+ if (a.nodeType === Node.TEXT_NODE) {
1250
1250
  const g = document.createRange();
1251
- g.selectNode(o), l = g.getBoundingClientRect();
1251
+ g.selectNode(a), l = g.getBoundingClientRect();
1252
1252
  } else
1253
- l = o.getBoundingClientRect();
1254
- const d = a.userData.domRect;
1253
+ l = a.getBoundingClientRect();
1254
+ const d = o.userData.domRect;
1255
1255
  if (!d || Math.abs(l.x - d.x) > 0.5 || Math.abs(l.y - d.y) > 0.5 || Math.abs(l.width - d.width) > 0.5 || Math.abs(l.height - d.height) > 0.5) {
1256
- a.userData.domRect = {
1256
+ o.userData.domRect = {
1257
1257
  x: l.x,
1258
1258
  y: l.y,
1259
1259
  width: l.width,
@@ -1263,19 +1263,19 @@ class st {
1263
1263
  if (this.isViewport)
1264
1264
  g = l.x - window.innerWidth / 2 + l.width / 2, p = -l.y + window.innerHeight / 2 - l.height / 2;
1265
1265
  else {
1266
- const w = l.x - e, C = l.y - t;
1267
- g = w - i / 2 + l.width / 2, p = -C + c / 2 - l.height / 2;
1266
+ const y = l.x - e, C = l.y - t;
1267
+ g = y - i / 2 + l.width / 2, p = -C + c / 2 - l.height / 2;
1268
1268
  }
1269
- a.position.setX(g), a.position.setY(p);
1270
- let v = ((h = a.material.userData) == null ? void 0 : h.shadowPadding) || 0;
1271
- if (a.scale.set(l.width + v * 2, l.height + v * 2, 1), a.updateMatrixWorld(), a.material instanceof y.ShaderMaterial && W.forceUpdateUniforms(a.material, {
1269
+ o.position.setX(g), o.position.setY(p);
1270
+ let v = ((h = o.material.userData) == null ? void 0 : h.shadowPadding) || 0;
1271
+ if (o.scale.set(l.width + v * 2, l.height + v * 2, 1), o.updateMatrixWorld(), o.material instanceof w.ShaderMaterial && W.forceUpdateUniforms(o.material, {
1272
1272
  width: l.width,
1273
1273
  height: l.height
1274
- }), a.userData.nativeMesh) {
1275
- const w = a.userData.nativeMesh;
1274
+ }), o.userData.nativeMesh) {
1275
+ const y = o.userData.nativeMesh;
1276
1276
  let C = l.width, k = l.height, D = g, S = p;
1277
- if (a.userData.nativeTransform) {
1278
- const E = a.userData.nativeTransform, V = E.match(/scale\(([\d.]+%?)\)/);
1277
+ if (o.userData.nativeTransform) {
1278
+ const E = o.userData.nativeTransform, V = E.match(/scale\(([\d.]+%?)\)/);
1279
1279
  if (V) {
1280
1280
  let M = parseFloat(V[1]);
1281
1281
  V[1].includes("%") && (M /= 100), C *= M, k *= M;
@@ -1311,8 +1311,8 @@ class st {
1311
1311
  M.includes("%") && (B = B / 100 * l.height), S -= B;
1312
1312
  }
1313
1313
  }
1314
- let R = ((f = w.material.userData) == null ? void 0 : f.shadowPadding) || 0;
1315
- w.position.setX(D), w.position.setY(S), w.scale.set(C + R * 2, k + R * 2, 1), w.updateMatrixWorld(), w.material instanceof y.ShaderMaterial && W.forceUpdateUniforms(w.material, {
1314
+ let R = ((f = y.material.userData) == null ? void 0 : f.shadowPadding) || 0;
1315
+ y.position.setX(D), y.position.setY(S), y.scale.set(C + R * 2, k + R * 2, 1), y.updateMatrixWorld(), y.material instanceof w.ShaderMaterial && W.forceUpdateUniforms(y.material, {
1316
1316
  width: C,
1317
1317
  height: k
1318
1318
  });
@@ -1351,18 +1351,18 @@ function nt(s) {
1351
1351
  p.bottom
1352
1352
  )));
1353
1353
  }
1354
- }, a = e.match(/[^\s\-]+\-?|\-|\s+/g) || [];
1355
- let o = 0;
1356
- for (const l of a) {
1354
+ }, o = e.match(/[^\s\-]+\-?|\-|\s+/g) || [];
1355
+ let a = 0;
1356
+ for (const l of o) {
1357
1357
  const d = document.createRange();
1358
- d.setStart(s, o), d.setEnd(s, o + l.length);
1358
+ d.setStart(s, a), d.setEnd(s, a + l.length);
1359
1359
  const h = d.getClientRects();
1360
1360
  if (h.length > 1)
1361
- n(l, o);
1361
+ n(l, a);
1362
1362
  else {
1363
1363
  const f = h.length === 1 ? h[0] : d.getBoundingClientRect();
1364
1364
  if (f.width === 0 && f.height === 0) {
1365
- r += l, o += l.length;
1365
+ r += l, a += l.length;
1366
1366
  continue;
1367
1367
  }
1368
1368
  c === -1 || Math.abs(f.top - c) > f.height / 2 ? (r && i && t.push({
@@ -1383,7 +1383,7 @@ function nt(s) {
1383
1383
  f.bottom
1384
1384
  )));
1385
1385
  }
1386
- o += l.length;
1386
+ a += l.length;
1387
1387
  }
1388
1388
  return r && i && t.push({
1389
1389
  text: r,
@@ -1413,7 +1413,7 @@ function De(s) {
1413
1413
  letterSpacing: r
1414
1414
  };
1415
1415
  }
1416
- function Oe(s, e = re | he | Pe | ye | fe, t, r = 1, i = 0, c = 2, n, a) {
1416
+ function Oe(s, e = re | he | Pe | we | fe, t, r = 1, i = 0, c = 2, n, o) {
1417
1417
  var B, q, K, X, Y, ie, se;
1418
1418
  if (s.nodeType === Node.TEXT_NODE) {
1419
1419
  const m = s;
@@ -1466,7 +1466,7 @@ function Oe(s, e = re | he | Pe | ye | fe, t, r = 1, i = 0, c = 2, n, a) {
1466
1466
  captureLayer: r,
1467
1467
  isFixed: x.position === "fixed",
1468
1468
  nativeLayer: n,
1469
- nativeStyles: a ? te(te({
1469
+ nativeStyles: o ? te(te({
1470
1470
  backgroundColor: "transparent",
1471
1471
  backgroundImage: "",
1472
1472
  opacity: b && b.dataset[ee.KEY] === ee.VALUES.HIDE ? 1 : parseFloat(x.opacity),
@@ -1475,8 +1475,8 @@ function Oe(s, e = re | he | Pe | ye | fe, t, r = 1, i = 0, c = 2, n, a) {
1475
1475
  borderColor: "transparent",
1476
1476
  borderWidth: "0px",
1477
1477
  isTraveler: !1
1478
- }, De(x)), a) : void 0,
1479
- nativeRect: a ? {
1478
+ }, De(x)), o) : void 0,
1479
+ nativeRect: o ? {
1480
1480
  x: _ + window.scrollX,
1481
1481
  y: F + window.scrollY,
1482
1482
  width: Q - _,
@@ -1487,7 +1487,7 @@ function Oe(s, e = re | he | Pe | ye | fe, t, r = 1, i = 0, c = 2, n, a) {
1487
1487
  }
1488
1488
  if (s.nodeType !== Node.ELEMENT_NODE)
1489
1489
  return null;
1490
- const o = s, l = o.dataset[G.KEY];
1490
+ const a = s, l = a.dataset[G.KEY];
1491
1491
  let d = t, h = t;
1492
1492
  if (l) {
1493
1493
  const m = new Set(l.split(/\s+/));
@@ -1508,7 +1508,7 @@ function Oe(s, e = re | he | Pe | ye | fe, t, r = 1, i = 0, c = 2, n, a) {
1508
1508
  );
1509
1509
  m.has(G.VALUES.INCLUDE_TREE) ? d = d | $ : m.has(G.VALUES.EXCLUDE_TREE) && (d = d & ~$), h = d, m.has(G.VALUES.INCLUDE_SELF) ? h = h | $ : m.has(G.VALUES.EXCLUDE_SELF) && (h = h & ~$);
1510
1510
  }
1511
- const f = o.dataset[j.KEY];
1511
+ const f = a.dataset[j.KEY];
1512
1512
  if (f) {
1513
1513
  const m = new Set(f.split(/\s+/));
1514
1514
  for (const A of m)
@@ -1526,10 +1526,10 @@ function Oe(s, e = re | he | Pe | ye | fe, t, r = 1, i = 0, c = 2, n, a) {
1526
1526
  throw new Error(
1527
1527
  "[MirageEngine] Conflicting selects: 'include-self' and 'exclude-self' cannot be used together on the same element."
1528
1528
  );
1529
- m.has(j.VALUES.INCLUDE_TREE) ? d = d | ae : m.has(j.VALUES.EXCLUDE_TREE) && (d = d & ~ae), h = d, m.has(j.VALUES.INCLUDE_SELF) ? h = h | ae : m.has(j.VALUES.EXCLUDE_SELF) && (h = h & ~ae);
1529
+ m.has(j.VALUES.INCLUDE_TREE) ? d = d | oe : m.has(j.VALUES.EXCLUDE_TREE) && (d = d & ~oe), h = d, m.has(j.VALUES.INCLUDE_SELF) ? h = h | oe : m.has(j.VALUES.EXCLUDE_SELF) && (h = h & ~oe);
1530
1530
  }
1531
- const g = o.dataset[z.KEY];
1532
- let p = !1, v = a ? te({}, a) : {}, w = n;
1531
+ const g = a.dataset[z.KEY];
1532
+ let p = !1, v = o ? te({}, o) : {}, y = n;
1533
1533
  if (g) {
1534
1534
  let m = 1;
1535
1535
  const A = g.indexOf("{"), U = g.lastIndexOf("}");
@@ -1562,10 +1562,10 @@ function Oe(s, e = re | he | Pe | ye | fe, t, r = 1, i = 0, c = 2, n, a) {
1562
1562
  if (Q !== -1) {
1563
1563
  const I = x[Q + 1];
1564
1564
  if (I && !isNaN(parseInt(I, 10)))
1565
- w = parseInt(I, 10);
1565
+ y = parseInt(I, 10);
1566
1566
  else if (!p) {
1567
1567
  const T = x.find((ne) => !isNaN(parseInt(ne, 10)));
1568
- T && (w = parseInt(T, 10));
1568
+ T && (y = parseInt(T, 10));
1569
1569
  }
1570
1570
  }
1571
1571
  if (_) {
@@ -1577,20 +1577,20 @@ function Oe(s, e = re | he | Pe | ye | fe, t, r = 1, i = 0, c = 2, n, a) {
1577
1577
  r = Math.min(I, z.MAX_LAYERS + 1);
1578
1578
  }
1579
1579
  }
1580
- const C = o.dataset[We.KEY];
1580
+ const C = a.dataset[We.KEY];
1581
1581
  let k;
1582
1582
  C && (k = JSON.parse(C));
1583
- const D = o.getBoundingClientRect(), S = window.getComputedStyle(o);
1583
+ const D = a.getBoundingClientRect(), S = window.getComputedStyle(a);
1584
1584
  if (D.width === 0 || D.height === 0 || S.display === "none")
1585
1585
  return null;
1586
- let R = o.getAttribute("data-mid");
1587
- R || (R = Math.random().toString(36).substring(2, 11), o.setAttribute("data-mid", R));
1586
+ let R = a.getAttribute("data-mid");
1587
+ R || (R = Math.random().toString(36).substring(2, 11), a.setAttribute("data-mid", R));
1588
1588
  const E = parseInt(S.zIndex), V = (isNaN(E) ? 0 : E) + i;
1589
1589
  let N;
1590
- if (o.tagName === "IMG")
1591
- N = o.src;
1592
- else if (o.tagName.toLowerCase() === "svg") {
1593
- const m = o.cloneNode(!0), A = v == null ? void 0 : v.color, U = v == null ? void 0 : v.fill, b = v == null ? void 0 : v.stroke, x = v == null ? void 0 : v.opacity, _ = (T, ne) => {
1590
+ if (a.tagName === "IMG")
1591
+ N = a.src;
1592
+ else if (a.tagName.toLowerCase() === "svg") {
1593
+ const m = a.cloneNode(!0), A = v == null ? void 0 : v.color, U = v == null ? void 0 : v.fill, b = v == null ? void 0 : v.stroke, x = v == null ? void 0 : v.opacity, _ = (T, ne) => {
1594
1594
  const H = window.getComputedStyle(T), ce = ne, Fe = H.fill === H.color, _e = H.stroke === H.color, ge = U || (Fe ? A : void 0) || H.fill;
1595
1595
  ge && ge !== "none" && (ce.style.fill = ge);
1596
1596
  const pe = b || (_e ? A : void 0) || H.stroke;
@@ -1602,8 +1602,8 @@ function Oe(s, e = re | he | Pe | ye | fe, t, r = 1, i = 0, c = 2, n, a) {
1602
1602
  for (let de = 0; de < T.children.length; de++)
1603
1603
  _(T.children[de], ne.children[de]);
1604
1604
  };
1605
- _(o, m);
1606
- const F = o.getBoundingClientRect(), Q = window.devicePixelRatio * c;
1605
+ _(a, m);
1606
+ const F = a.getBoundingClientRect(), Q = window.devicePixelRatio * c;
1607
1607
  m.hasAttribute("viewBox") || m.setAttribute("viewBox", `0 0 ${F.width} ${F.height}`), m.setAttribute("width", (F.width * Q).toString()), m.setAttribute("height", (F.height * Q).toString());
1608
1608
  let I = new XMLSerializer().serializeToString(m);
1609
1609
  I.includes("xmlns=") || (I = I.replace(
@@ -1617,7 +1617,7 @@ function Oe(s, e = re | he | Pe | ye | fe, t, r = 1, i = 0, c = 2, n, a) {
1617
1617
  const L = {
1618
1618
  backgroundColor: S.backgroundColor,
1619
1619
  backgroundImage: S.backgroundImage,
1620
- opacity: o.dataset[ee.KEY] === ee.VALUES.HIDE ? 1 : parseFloat(S.opacity),
1620
+ opacity: a.dataset[ee.KEY] === ee.VALUES.HIDE ? 1 : parseFloat(S.opacity),
1621
1621
  zIndex: V,
1622
1622
  borderRadius: S.borderRadius,
1623
1623
  borderColor: S.borderColor,
@@ -1628,7 +1628,7 @@ function Oe(s, e = re | he | Pe | ye | fe, t, r = 1, i = 0, c = 2, n, a) {
1628
1628
  }, P = L;
1629
1629
  let J, Z;
1630
1630
  const M = [];
1631
- return o.tagName.toLowerCase() !== "svg" && Array.from(o.childNodes).forEach((m) => {
1631
+ return a.tagName.toLowerCase() !== "svg" && Array.from(a.childNodes).forEach((m) => {
1632
1632
  const A = m.nodeType === Node.TEXT_NODE ? h : d, U = Oe(
1633
1633
  m,
1634
1634
  e,
@@ -1636,14 +1636,14 @@ function Oe(s, e = re | he | Pe | ye | fe, t, r = 1, i = 0, c = 2, n, a) {
1636
1636
  r,
1637
1637
  V,
1638
1638
  c,
1639
- m.nodeType === Node.TEXT_NODE ? w : void 0,
1639
+ m.nodeType === Node.TEXT_NODE ? y : void 0,
1640
1640
  m.nodeType === Node.TEXT_NODE && Object.keys(v).length > 0 ? v : void 0
1641
1641
  );
1642
1642
  U && M.push(U);
1643
1643
  }), {
1644
1644
  id: R,
1645
1645
  type: "BOX",
1646
- element: o,
1646
+ element: a,
1647
1647
  rect: {
1648
1648
  x: D.left + window.scrollX,
1649
1649
  y: D.top + window.scrollY,
@@ -1657,8 +1657,8 @@ function Oe(s, e = re | he | Pe | ye | fe, t, r = 1, i = 0, c = 2, n, a) {
1657
1657
  visibility: h,
1658
1658
  isTraveler: p,
1659
1659
  captureLayer: r,
1660
- nativeLayer: w,
1661
- nativeStyles: w !== void 0 ? Se(te({}, L), {
1660
+ nativeLayer: y,
1661
+ nativeStyles: y !== void 0 ? Se(te({}, L), {
1662
1662
  backgroundColor: (B = v.backgroundColor) != null ? B : L.backgroundColor,
1663
1663
  backgroundImage: (q = v.backgroundImage) != null ? q : L.backgroundImage,
1664
1664
  opacity: (K = v.opacity) != null ? K : L.opacity,
@@ -1670,7 +1670,7 @@ function Oe(s, e = re | he | Pe | ye | fe, t, r = 1, i = 0, c = 2, n, a) {
1670
1670
  isTraveler: L.isTraveler,
1671
1671
  transform: v.transform
1672
1672
  }) : void 0,
1673
- nativeRect: w !== void 0 ? {
1673
+ nativeRect: y !== void 0 ? {
1674
1674
  x: v.x !== void 0 ? parseFloat(v.x) : D.left + window.scrollX,
1675
1675
  y: v.y !== void 0 ? parseFloat(v.y) : D.top + window.scrollY,
1676
1676
  width: v.width !== void 0 ? parseFloat(v.width) : D.width,
@@ -1681,25 +1681,27 @@ function Oe(s, e = re | he | Pe | ye | fe, t, r = 1, i = 0, c = 2, n, a) {
1681
1681
  shaderHooks: k
1682
1682
  };
1683
1683
  }
1684
- function at(s, e) {
1684
+ function ot(s, e) {
1685
1685
  e.size !== 0 && e.forEach((t, r) => {
1686
- var c, n, a, o;
1686
+ var c, n, o, a;
1687
1687
  const i = s.get(r);
1688
1688
  !i || !i.userData.basePosition || (W.forceUpdateUniforms(i.material, {
1689
1689
  backgroundColor: t.backgroundColor,
1690
1690
  backgroundImage: t.backgroundImage,
1691
+ boxShadow: t.boxShadow,
1691
1692
  opacity: t.opacity,
1692
1693
  borderRadius: (n = t.borderRadius) != null ? n : (c = i.userData.baseStyles) == null ? void 0 : c.borderRadius
1693
1694
  // width and height are no longer updated here, they are updated in syncMeshesByDOM
1694
1695
  }), i.userData.nativeMesh && W.forceUpdateUniforms(i.userData.nativeMesh.material, {
1695
1696
  backgroundColor: t.backgroundColor,
1696
1697
  backgroundImage: t.backgroundImage,
1698
+ boxShadow: t.boxShadow,
1697
1699
  opacity: t.opacity,
1698
- borderRadius: (o = t.borderRadius) != null ? o : (a = i.userData.baseStyles) == null ? void 0 : a.borderRadius
1700
+ borderRadius: (a = t.borderRadius) != null ? a : (o = i.userData.baseStyles) == null ? void 0 : o.borderRadius
1699
1701
  }));
1700
1702
  });
1701
1703
  }
1702
- class ot {
1704
+ class at {
1703
1705
  constructor(e, t, r, i) {
1704
1706
  u(this, "target");
1705
1707
  u(this, "renderer");
@@ -1710,7 +1712,7 @@ class ot {
1710
1712
  resizeDebounce: i.resizeDebounce
1711
1713
  }), this.tracker.onLayoutChange.add((c, n) => {
1712
1714
  document.querySelector(`[${z.NAME}~='${z.VALUES.TRAVELER}']`) !== null && !this.isTravelEnabled && (this.isTravelEnabled = !0, this.renderer.createRenderTarget());
1713
- const o = Oe(
1715
+ const a = Oe(
1714
1716
  this.target,
1715
1717
  c,
1716
1718
  $,
@@ -1718,9 +1720,9 @@ class ot {
1718
1720
  0,
1719
1721
  this.renderer.qualityFactor
1720
1722
  );
1721
- o && this.renderer.syncScene(o, n);
1723
+ a && this.renderer.syncScene(a, n);
1722
1724
  }), this.tracker.onStyleChange.add((c) => {
1723
- at(this.registry, c);
1725
+ ot(this.registry, c);
1724
1726
  }), this.tracker.onRender.add(() => {
1725
1727
  this.renderer.syncMeshesByDOM(), this.renderer.render();
1726
1728
  });
@@ -1765,12 +1767,12 @@ class ct {
1765
1767
  u(this, "registry");
1766
1768
  var i, c, n;
1767
1769
  if (this.target = e, this.registry = new lt(), !document.getElementById("mirage-engine-styles")) {
1768
- const a = document.createElement("style");
1769
- a.id = "mirage-engine-styles", a.textContent = `
1770
+ const o = document.createElement("style");
1771
+ o.id = "mirage-engine-styles", o.textContent = `
1770
1772
  [${ee.NAME}="${ee.VALUES.HIDE}"] {
1771
1773
  opacity: 0 !important;
1772
1774
  }
1773
- `, document.head.appendChild(a);
1775
+ `, document.head.appendChild(o);
1774
1776
  }
1775
1777
  let r;
1776
1778
  if (t.mode === "duplicate" ? r = (c = (i = t.container) != null ? i : this.target.parentElement) != null ? c : void 0 : r = (n = this.target.parentElement) != null ? n : void 0, !r)
@@ -1780,7 +1782,7 @@ class ct {
1780
1782
  t,
1781
1783
  r,
1782
1784
  this.registry
1783
- ), this.renderer.mount(), this.syncer = new ot(this.target, this.renderer, this.registry, t);
1785
+ ), this.renderer.mount(), this.syncer = new at(this.target, this.renderer, this.registry, t);
1784
1786
  }
1785
1787
  start() {
1786
1788
  this.syncer.start();