mioku-plugin-mc 4.0.0 → 4.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.ts +60 -62
- package/package.json +2 -48
- package/play/debug/commands.ts +2 -2
- package/utils/command-router.ts +0 -51
package/index.ts
CHANGED
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@@ -6,7 +6,6 @@ import { createPlayManager } from "./play";
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import { createMcSkill } from "./skills/mc";
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import { handleDebugCommand } from "./play/debug/commands";
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import { createServerManager } from "./utils/server-manager";
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-
import { parseMcCommand } from "./utils/command-router";
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import { handleStatus } from "./handlers/status";
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import { handleSync } from "./handlers/sync";
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import { handleReconnect } from "./handlers/reconnect";
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@@ -21,8 +20,6 @@ import type { McConfig } from "./types";
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export default definePlugin({
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name: "mc",
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version: "1.0.0",
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description: "Minecraft服务器与QQ群消息互通插件",
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async setup(ctx: MiokuContext) {
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const configService = getService(ctx, Services.Config);
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@@ -74,7 +71,7 @@ export default definePlugin({
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if (groupId) {
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const reply = await handleDebugCommand({
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text,
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-
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isMaster: ctx.isMaster?.(event) ?? false,
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debugEnabled: playConfigHandler.getConfig().debug.enabled,
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playManager,
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groupId: Number(groupId),
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@@ -85,60 +82,64 @@ export default definePlugin({
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}
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}
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if (!parsed || parsed.action === "") {
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if (groupId) {
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playManager.onQqMessage(event);
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await forwardToMc(ctx, event, config, configHandler, serverManager);
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}
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return;
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if (groupId) {
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await forwardToMc(ctx, event, config, configHandler, serverManager);
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}
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});
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const replyWithEvent = (event: import("mioku").MessageEvent) =>
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async (msg: string) => {
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await event.reply(msg);
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};
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ctx.command({
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id: "mc-status",
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name: "mc-status",
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match: /^\/mc\s+状态\s*$/,
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prefixes: ["/"],
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permission: "master",
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description: "查看所有已配置服务器的WebSocket连接状态,包括连接中、已断开等",
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async handler({ event }) {
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await handleStatus(serverManager, config, replyWithEvent(event));
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},
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});
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ctx.command({
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id: "mc-sync-on",
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name: "mc-sync-on",
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match: /^\/mc\s+开启同步(?:\s+(.+))?$/,
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prefixes: ["/"],
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description: "开启指定服务器的群聊消息同步功能,开启后该服务器可接收和发送群聊消息",
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usage: "/mc 开启同步 <服务器名称>",
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permission: "master",
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async handler({ event, args }) {
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await handleSync(args[0], true, serverManager, configHandler, config, replyWithEvent(event));
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},
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});
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ctx.command({
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id: "mc-sync-off",
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name: "mc-sync-off",
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match: /^\/mc\s+关闭同步(?:\s+(.+))?$/,
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prefixes: ["/"],
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description: "关闭指定服务器的群聊消息同步功能,关闭后该服务器不再接收和发送群聊消息",
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usage: "/mc 关闭同步 <服务器名称>",
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permission: "master",
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async handler({ event, args }) {
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await handleSync(args[0], false, serverManager, configHandler, config, replyWithEvent(event));
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},
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});
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ctx.command({
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id: "mc-reconnect",
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name: "mc-reconnect",
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match: /^\/mc\s+重连\s*$/,
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prefixes: ["/"],
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permission: "master",
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description: "断开并重新建立所有服务器的WebSocket连接,用于连接异常时手动恢复",
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async handler({ event }) {
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await handleReconnect(serverManager, replyWithEvent(event));
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},
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});
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ctx.logger.info("Minecraft插件加载成功");
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@@ -197,10 +198,7 @@ async function forwardToMc(
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const text = ctx.text(event);
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ctx.logger.debug(`[MC] 收到群消息 group=${event.group_id} text=${text}`);
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if (!event.group_id) {
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return;
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}
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if (!event.group_id) return;
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const servers = configHandler.getServersForGroup(event.group_id);
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if (servers.length === 0) return;
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@@ -219,7 +217,7 @@ async function forwardToMc(
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const isAllowed = isCommandAllowed(
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commandText,
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server,
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ctx.
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ctx.isMaster?.(event) ?? false,
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event.user_id ?? "",
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);
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@@ -252,4 +250,4 @@ async function forwardToMc(
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ctx.logger.error(`[MC] 发送到服务器 ${server.server_name} 失败: ${err}`);
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}
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}
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}
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}
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "mioku-plugin-mc",
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"version": "4.0.
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"version": "4.0.1",
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"description": "Minecraft与QQ群消息互通插件,支持服务器状态监控与RCON命令",
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"main": "index.ts",
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"type": "module",
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@@ -15,53 +15,7 @@
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"services": [
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"config",
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"ai"
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]
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"accessHooks": [
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{
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"id": "/mc 状态",
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"match": "/^\\/mc\\s*状态/"
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},
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{
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"id": "/mc 开启同步",
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"match": "/^\\/mc\\s*开启同步/"
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},
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{
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"id": "/mc 关闭同步",
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"match": "/^\\/mc\\s*关闭同步/"
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},
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{
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"id": "/mc 重连",
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"match": "/^\\/mc\\s*重连/"
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}
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],
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"help": {
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"title": "Minecraft",
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"description": "Minecraft服务器与QQ群消息互通插件,支持服务器状态监控与RCON命令",
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"commands": [
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{
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"cmd": "/mc 状态",
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"desc": "查看所有已配置服务器的WebSocket连接状态,包括连接中、已断开等",
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"role": "master"
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},
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{
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"cmd": "/mc 开启同步",
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"desc": "开启指定服务器的群聊消息同步功能,开启后该服务器可接收和发送群聊消息",
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"usage": "/mc 开启同步 <服务器名称>",
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"role": "master"
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},
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{
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"cmd": "/mc 关闭同步",
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"desc": "关闭指定服务器的群聊消息同步功能,关闭后该服务器不再接收和发送群聊消息",
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"usage": "/mc 关闭同步 <服务器名称>",
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"role": "master"
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},
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{
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"cmd": "/mc 重连",
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"desc": "断开并重新建立所有服务器的WebSocket连接,用于连接异常时手动恢复",
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"role": "master"
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}
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]
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}
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]
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},
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"dependencies": {
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"@cikeyqi/queqiao-node-sdk": "^0.1.3",
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package/play/debug/commands.ts
CHANGED
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@@ -2,7 +2,7 @@ import type { PlayManager } from "../index";
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export interface DebugCommandContext {
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text: string;
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isMaster: boolean;
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debugEnabled: boolean;
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playManager: PlayManager;
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groupId: number;
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export async function handleDebugCommand(
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ctx: DebugCommandContext,
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): Promise<string | null> {
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if (!ctx.debugEnabled || !ctx.
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if (!ctx.debugEnabled || !ctx.isMaster) return null;
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const text = ctx.text.trim();
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if (!text.startsWith("/")) return null;
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const head = text.split(/\s+/)[0]?.toLowerCase();
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package/utils/command-router.ts
DELETED
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@@ -1,51 +0,0 @@
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export interface ParsedCommand {
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action: string;
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args: string[];
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raw: string;
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}
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export function parseMcCommand(text: string): ParsedCommand | null {
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const trimmed = text.trim();
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if (!trimmed.startsWith("/mc")) return null;
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const remainder = trimmed.slice(3).trim();
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if (!remainder) {
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return { action: "", args: [], raw: "" };
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}
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// split into action and args
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const parts = remainder.split(/\s+/);
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const action = parts[0] || "";
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const args = parts.slice(1);
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return { action, args, raw: remainder };
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}
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export function matchMcCommand(
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text: string,
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pattern: RegExp
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): RegExpMatchArray | null {
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const parsed = parseMcCommand(text);
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if (!parsed) return null;
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return parsed.raw.match(pattern);
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}
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export function buildStatusReply(
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serverName: string,
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status: string,
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displayName?: string
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): string {
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const name = displayName || serverName;
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const icon = status === "connected" ? "在线" : status === "connecting" ? "连接中" : "离线";
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return `[${name}] ${icon}`;
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}
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export function buildSyncReply(
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serverName: string,
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enabled: boolean,
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displayName?: string
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): string {
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const name = displayName || serverName;
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const action = enabled ? "开启" : "关闭";
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return `${action}了服务器 ${name} 的同步`;
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}
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