minimojs 1.0.0-alpha.4 → 1.0.0-alpha.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -0
- package/dist/internal/AnimationSystem.js +332 -0
- package/dist/internal/CanvasSystem.d.ts +1 -0
- package/dist/internal/CanvasSystem.js +37 -0
- package/dist/internal/ExplosionSystem.d.ts +1 -0
- package/dist/internal/ExplosionSystem.js +214 -0
- package/dist/internal/InputSystem.d.ts +1 -0
- package/dist/internal/InputSystem.js +247 -0
- package/dist/internal/LoopSystem.d.ts +1 -0
- package/dist/internal/LoopSystem.js +52 -0
- package/dist/internal/PhysicsSystem.d.ts +1 -0
- package/dist/internal/PhysicsSystem.js +165 -0
- package/dist/internal/RenderSystem.d.ts +1 -0
- package/dist/internal/RenderSystem.js +185 -0
- package/dist/internal/SoundSystem.d.ts +1 -0
- package/dist/internal/SoundSystem.js +53 -0
- package/dist/internal/SpriteSystem.d.ts +1 -0
- package/dist/internal/SpriteSystem.js +27 -0
- package/dist/internal/TextSystem.d.ts +1 -0
- package/dist/internal/TextSystem.js +15 -0
- package/dist/internal/TimerSystem.d.ts +1 -0
- package/dist/internal/TimerSystem.js +41 -0
- package/dist/internal/TrailSystem.d.ts +1 -0
- package/dist/internal/TrailSystem.js +111 -0
- package/dist/minimo.d.ts +308 -20
- package/dist/minimo.js +463 -709
- package/package.json +1 -1
- package/dist/animations.js +0 -30
- package/dist/audio.js +0 -17
- package/dist/game.js +0 -1105
- package/dist/input.js +0 -185
- package/dist/internal-types.js +0 -4
- package/dist/physics.js +0 -10
- package/dist/render.js +0 -75
- package/dist/sprite.js +0 -149
- package/dist/timers.js +0 -23
- /package/dist/{pointer-info.js → internal/AnimationSystem.d.ts} +0 -0
package/README.md
CHANGED
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@@ -0,0 +1,332 @@
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/** @internal */
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export class AnimationSystem {
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constructor() {
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this._animations = [];
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this._deformAnimations = [];
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this._motionAnimations = [];
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this._shakeAnimations = [];
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this._blinkAnimations = [];
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this._flickerAnimations = [];
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this._renderDataSprites = new Set();
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}
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update(dtMs) {
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const animations = this._animations;
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const toRemove = [];
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for (let i = 0; i < animations.length; i++) {
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const anim = animations[i];
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anim.elapsed += dtMs;
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const t = Math.min(anim.elapsed / anim.durationMs, 1);
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anim.sprite[anim.property] = anim.from + (anim.to - anim.from) * t;
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if (t >= 1) {
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toRemove.push(i);
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anim.onComplete?.();
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}
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}
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for (let i = toRemove.length - 1; i >= 0; i--) {
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animations.splice(toRemove[i], 1);
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}
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const deformAnimations = this._deformAnimations;
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const deformToRemove = [];
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for (let i = 0; i < deformAnimations.length; i++) {
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const anim = deformAnimations[i];
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anim.elapsed += dtMs;
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const t = Math.min(anim.elapsed / anim.durationMs, 1);
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if (t >= 1) {
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deformToRemove.push(i);
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anim.onComplete?.();
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}
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}
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for (let i = deformToRemove.length - 1; i >= 0; i--) {
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deformAnimations.splice(deformToRemove[i], 1);
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}
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const motionAnimations = this._motionAnimations;
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const motionToRemove = [];
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for (let i = 0; i < motionAnimations.length; i++) {
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const anim = motionAnimations[i];
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anim.elapsed += dtMs;
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const t = Math.min(anim.elapsed / anim.durationMs, 1);
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if (anim.kind === "arc") {
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anim.sprite.x = anim.fromX + (anim.toX - anim.fromX) * t;
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anim.sprite.y =
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anim.fromY +
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(anim.toY - anim.fromY) * t -
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anim.magnitude * 4 * t * (1 - t);
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}
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else if (anim.kind === "bounce") {
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anim.sprite.x = anim.fromX;
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anim.sprite.y = anim.fromY - anim.magnitude * 4 * t * (1 - t);
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}
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else {
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anim.sprite.x = anim.fromX;
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anim.sprite.y = anim.fromY - Math.sin(t * Math.PI) * anim.magnitude;
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}
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if (t >= 1) {
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motionToRemove.push(i);
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anim.onComplete?.();
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}
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}
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for (let i = motionToRemove.length - 1; i >= 0; i--) {
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motionAnimations.splice(motionToRemove[i], 1);
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}
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this.rebuildRenderData(dtMs);
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}
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animateAlpha(sprite, to, durationMs, onComplete) {
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const animations = this._animations.filter((a) => !(a.sprite === sprite && a.property === "alpha"));
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animations.push({
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sprite,
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property: "alpha",
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from: sprite.alpha,
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to,
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durationMs,
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elapsed: 0,
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onComplete,
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});
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this._animations = animations;
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}
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animateRotation(sprite, to, durationMs, onComplete) {
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const animations = this._animations.filter((a) => !(a.sprite === sprite && a.property === "rotation"));
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animations.push({
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sprite,
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property: "rotation",
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from: sprite.rotation,
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to,
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durationMs,
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elapsed: 0,
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onComplete,
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});
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this._animations = animations;
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}
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animateDeform(sprite, toScaleX, toScaleY, pivotX, pivotY, durationMs, onComplete) {
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const current = sprite._renderData;
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const fromScaleX = current?.scaleX ?? 1;
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const fromScaleY = current?.scaleY ?? 1;
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const deformAnimations = this._deformAnimations.filter((a) => a.sprite !== sprite);
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deformAnimations.push({
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sprite,
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fromScaleX,
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fromScaleY,
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toScaleX: this.sanitizeScale(toScaleX),
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toScaleY: this.sanitizeScale(toScaleY),
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pivotX: this.sanitizePivot(pivotX),
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pivotY: this.sanitizePivot(pivotY),
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durationMs,
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elapsed: 0,
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onComplete,
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});
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this._deformAnimations = deformAnimations;
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}
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animateShake(sprite, intensity, durationMs, onComplete) {
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const animations = this._shakeAnimations.filter((a) => a.sprite !== sprite);
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animations.push({
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sprite,
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intensity: this.sanitizeNonNegative(intensity),
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durationMs: this.sanitizeDuration(durationMs),
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elapsed: 0,
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onComplete,
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});
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this._shakeAnimations = animations;
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}
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animateBounce(sprite, height, durationMs, onComplete) {
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this.replaceMotionAnimation({
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sprite,
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kind: "bounce",
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fromX: sprite.x,
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fromY: sprite.y,
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toX: sprite.x,
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toY: sprite.y,
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magnitude: this.sanitizeNonNegative(height),
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durationMs: this.sanitizeDuration(durationMs),
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elapsed: 0,
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onComplete,
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});
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}
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animateFloat(sprite, distance, durationMs, onComplete) {
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this.replaceMotionAnimation({
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sprite,
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kind: "float",
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fromX: sprite.x,
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fromY: sprite.y,
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toX: sprite.x,
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toY: sprite.y,
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magnitude: this.sanitizeNonNegative(distance),
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durationMs: this.sanitizeDuration(durationMs),
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elapsed: 0,
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onComplete,
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});
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}
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animateArc(sprite, toX, toY, arcHeight, durationMs, onComplete) {
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this.replaceMotionAnimation({
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sprite,
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kind: "arc",
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fromX: sprite.x,
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fromY: sprite.y,
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toX,
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toY,
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magnitude: this.sanitizeNonNegative(arcHeight),
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durationMs: this.sanitizeDuration(durationMs),
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elapsed: 0,
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onComplete,
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});
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}
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animateBlink(sprite, times, durationMs, onComplete) {
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const animations = this._blinkAnimations.filter((a) => a.sprite !== sprite);
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animations.push({
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sprite,
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times: Math.max(1, Math.round(Number.isFinite(times) ? times : 1)),
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durationMs: this.sanitizeDuration(durationMs),
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elapsed: 0,
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onComplete,
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});
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this._blinkAnimations = animations;
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}
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animateFlicker(sprite, durationMs, onComplete) {
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const animations = this._flickerAnimations.filter((a) => a.sprite !== sprite);
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animations.push({
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sprite,
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durationMs: this.sanitizeDuration(durationMs),
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elapsed: 0,
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onComplete,
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});
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this._flickerAnimations = animations;
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}
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clearSpriteAnimations(sprite) {
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this._animations = this._animations.filter((a) => a.sprite !== sprite);
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this._deformAnimations = this._deformAnimations.filter((a) => a.sprite !== sprite);
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this._motionAnimations = this._motionAnimations.filter((a) => a.sprite !== sprite);
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this._shakeAnimations = this._shakeAnimations.filter((a) => a.sprite !== sprite);
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this._blinkAnimations = this._blinkAnimations.filter((a) => a.sprite !== sprite);
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this._flickerAnimations = this._flickerAnimations.filter((a) => a.sprite !== sprite);
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this._renderDataSprites.delete(sprite);
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sprite._renderData = null;
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}
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clearAll() {
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for (const sprite of this._renderDataSprites) {
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sprite._renderData = null;
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}
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this._animations = [];
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this._deformAnimations = [];
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this._motionAnimations = [];
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this._shakeAnimations = [];
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this._blinkAnimations = [];
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this._flickerAnimations = [];
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this._renderDataSprites.clear();
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}
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sanitizeScale(value) {
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if (!Number.isFinite(value))
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return 1;
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return Math.max(0, value);
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}
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sanitizeDuration(value) {
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if (!Number.isFinite(value))
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return 1;
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return Math.max(1, value);
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}
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sanitizeNonNegative(value) {
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if (!Number.isFinite(value))
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return 0;
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return Math.max(0, value);
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}
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sanitizePivot(value) {
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if (!Number.isFinite(value))
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return 0.5;
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return Math.max(0, Math.min(1, value));
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}
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replaceMotionAnimation(entry) {
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const animations = this._motionAnimations.filter((a) => a.sprite !== entry.sprite);
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animations.push(entry);
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this._motionAnimations = animations;
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}
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rebuildRenderData(dtMs) {
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const next = new Map();
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const nextSprites = new Set();
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const upsert = (sprite) => {
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let state = next.get(sprite);
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if (!state) {
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state = {
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scaleX: 1,
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scaleY: 1,
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pivotX: 0.5,
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pivotY: 0.5,
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offsetX: 0,
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offsetY: 0,
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alphaMultiplier: 1,
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};
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next.set(sprite, state);
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nextSprites.add(sprite);
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}
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return state;
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};
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for (const anim of this._deformAnimations) {
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const state = upsert(anim.sprite);
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const t = Math.min(anim.elapsed / anim.durationMs, 1);
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state.scaleX = anim.fromScaleX + (anim.toScaleX - anim.fromScaleX) * t;
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state.scaleY = anim.fromScaleY + (anim.toScaleY - anim.fromScaleY) * t;
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state.pivotX = anim.pivotX;
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state.pivotY = anim.pivotY;
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}
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const shakeToRemove = [];
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for (let i = 0; i < this._shakeAnimations.length; i++) {
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const anim = this._shakeAnimations[i];
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anim.elapsed += dtMs;
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const t = Math.min(anim.elapsed / anim.durationMs, 1);
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const decay = 1 - t;
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const state = upsert(anim.sprite);
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state.offsetX += (Math.random() * 2 - 1) * anim.intensity * decay;
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state.offsetY += (Math.random() * 2 - 1) * anim.intensity * decay;
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if (t >= 1) {
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shakeToRemove.push(i);
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anim.onComplete?.();
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}
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}
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for (let i = shakeToRemove.length - 1; i >= 0; i--) {
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this._shakeAnimations.splice(shakeToRemove[i], 1);
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}
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const blinkToRemove = [];
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for (let i = 0; i < this._blinkAnimations.length; i++) {
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const anim = this._blinkAnimations[i];
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anim.elapsed += dtMs;
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const t = Math.min(anim.elapsed / anim.durationMs, 1);
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const state = upsert(anim.sprite);
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290
|
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const step = Math.floor(t * anim.times * 2);
|
|
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|
+
state.alphaMultiplier *= step % 2 === 0 ? 1 : 0;
|
|
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|
+
if (t >= 1) {
|
|
293
|
+
blinkToRemove.push(i);
|
|
294
|
+
anim.onComplete?.();
|
|
295
|
+
}
|
|
296
|
+
}
|
|
297
|
+
for (let i = blinkToRemove.length - 1; i >= 0; i--) {
|
|
298
|
+
this._blinkAnimations.splice(blinkToRemove[i], 1);
|
|
299
|
+
}
|
|
300
|
+
const flickerToRemove = [];
|
|
301
|
+
for (let i = 0; i < this._flickerAnimations.length; i++) {
|
|
302
|
+
const anim = this._flickerAnimations[i];
|
|
303
|
+
anim.elapsed += dtMs;
|
|
304
|
+
const t = Math.min(anim.elapsed / anim.durationMs, 1);
|
|
305
|
+
const state = upsert(anim.sprite);
|
|
306
|
+
state.alphaMultiplier *= 0.25 + Math.random() * 0.75;
|
|
307
|
+
if (t >= 1) {
|
|
308
|
+
flickerToRemove.push(i);
|
|
309
|
+
anim.onComplete?.();
|
|
310
|
+
}
|
|
311
|
+
}
|
|
312
|
+
for (let i = flickerToRemove.length - 1; i >= 0; i--) {
|
|
313
|
+
this._flickerAnimations.splice(flickerToRemove[i], 1);
|
|
314
|
+
}
|
|
315
|
+
for (const sprite of this._renderDataSprites) {
|
|
316
|
+
if (!nextSprites.has(sprite)) {
|
|
317
|
+
sprite._renderData = null;
|
|
318
|
+
}
|
|
319
|
+
}
|
|
320
|
+
for (const [sprite, state] of next.entries()) {
|
|
321
|
+
const isDefault = state.scaleX === 1 &&
|
|
322
|
+
state.scaleY === 1 &&
|
|
323
|
+
state.pivotX === 0.5 &&
|
|
324
|
+
state.pivotY === 0.5 &&
|
|
325
|
+
state.offsetX === 0 &&
|
|
326
|
+
state.offsetY === 0 &&
|
|
327
|
+
state.alphaMultiplier === 1;
|
|
328
|
+
sprite._renderData = isDefault ? null : state;
|
|
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|
+
}
|
|
330
|
+
this._renderDataSprites = nextSprites;
|
|
331
|
+
}
|
|
332
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
/** @internal */
|
|
2
|
+
export class CanvasSystem {
|
|
3
|
+
constructor(canvas) {
|
|
4
|
+
this.canvas = canvas;
|
|
5
|
+
this.onResize = () => this.applyResponsiveCanvasLayout();
|
|
6
|
+
}
|
|
7
|
+
initialize() {
|
|
8
|
+
const mountCanvas = () => {
|
|
9
|
+
if (document.body && !this.canvas.isConnected) {
|
|
10
|
+
document.body.appendChild(this.canvas);
|
|
11
|
+
}
|
|
12
|
+
this.applyResponsiveCanvasLayout();
|
|
13
|
+
};
|
|
14
|
+
if (document.body) {
|
|
15
|
+
mountCanvas();
|
|
16
|
+
}
|
|
17
|
+
else {
|
|
18
|
+
window.addEventListener("DOMContentLoaded", mountCanvas, { once: true });
|
|
19
|
+
}
|
|
20
|
+
window.addEventListener("resize", this.onResize);
|
|
21
|
+
}
|
|
22
|
+
applyResponsiveCanvasLayout() {
|
|
23
|
+
if (!document.body)
|
|
24
|
+
return;
|
|
25
|
+
document.body.style.margin = "0";
|
|
26
|
+
document.body.style.minHeight = "100vh";
|
|
27
|
+
document.body.style.display = "grid";
|
|
28
|
+
document.body.style.placeItems = "center";
|
|
29
|
+
document.body.style.touchAction = "manipulation";
|
|
30
|
+
const viewportW = Math.max(1, window.innerWidth);
|
|
31
|
+
const viewportH = Math.max(1, window.innerHeight);
|
|
32
|
+
const scale = Math.min(viewportW / this.canvas.width, viewportH / this.canvas.height);
|
|
33
|
+
const safeScale = Number.isFinite(scale) && scale > 0 ? scale : 1;
|
|
34
|
+
this.canvas.style.width = `${Math.floor(this.canvas.width * safeScale)}px`;
|
|
35
|
+
this.canvas.style.height = `${Math.floor(this.canvas.height * safeScale)}px`;
|
|
36
|
+
}
|
|
37
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,214 @@
|
|
|
1
|
+
const DEFAULT_OPTIONS = {
|
|
2
|
+
rows: 3,
|
|
3
|
+
cols: 3,
|
|
4
|
+
durationMs: 500,
|
|
5
|
+
speed: 260,
|
|
6
|
+
gravityY: 900,
|
|
7
|
+
spin: 220,
|
|
8
|
+
fade: true,
|
|
9
|
+
destroySprite: true,
|
|
10
|
+
};
|
|
11
|
+
/** @internal */
|
|
12
|
+
export class ExplosionSystem {
|
|
13
|
+
constructor() {
|
|
14
|
+
this._explosions = [];
|
|
15
|
+
}
|
|
16
|
+
animateExplode(sprite, glyphCanvas, options, onComplete) {
|
|
17
|
+
this.clearSpriteExplosions(sprite);
|
|
18
|
+
const rows = this.sanitizeCount(options?.rows, DEFAULT_OPTIONS.rows);
|
|
19
|
+
const cols = this.sanitizeCount(options?.cols, DEFAULT_OPTIONS.cols);
|
|
20
|
+
const durationMs = this.sanitizeDuration(options?.durationMs, DEFAULT_OPTIONS.durationMs);
|
|
21
|
+
const speed = this.sanitizeNonNegative(options?.speed, DEFAULT_OPTIONS.speed);
|
|
22
|
+
const gravityY = this.sanitizeNumber(options?.gravityY, DEFAULT_OPTIONS.gravityY);
|
|
23
|
+
const spin = this.sanitizeNonNegative(options?.spin, DEFAULT_OPTIONS.spin);
|
|
24
|
+
const fade = options?.fade ?? DEFAULT_OPTIONS.fade;
|
|
25
|
+
const destroySprite = options?.destroySprite ?? DEFAULT_OPTIONS.destroySprite;
|
|
26
|
+
const originalVisible = sprite.visible;
|
|
27
|
+
const renderData = sprite._renderData;
|
|
28
|
+
const deformScaleX = this.getSafeScale(renderData?.scaleX);
|
|
29
|
+
const deformScaleY = this.getSafeScale(renderData?.scaleY);
|
|
30
|
+
const pivotX = this.getSafePivot(renderData?.pivotX);
|
|
31
|
+
const pivotY = this.getSafePivot(renderData?.pivotY);
|
|
32
|
+
const offsetX = this.getSafeNumber(renderData?.offsetX, 0);
|
|
33
|
+
const offsetY = this.getSafeNumber(renderData?.offsetY, 0);
|
|
34
|
+
const alphaMultiplier = this.getSafeNumber(renderData?.alphaMultiplier, 1);
|
|
35
|
+
const baseDisplaySize = sprite.displaySize;
|
|
36
|
+
const pivotOffsetX = (pivotX - 0.5) * baseDisplaySize * (1 - deformScaleX);
|
|
37
|
+
const pivotOffsetY = (pivotY - 0.5) * baseDisplaySize * (1 - deformScaleY);
|
|
38
|
+
const signedScaleX = this.getSafeScale(sprite.scale) * deformScaleX * (sprite.flipX ? -1 : 1);
|
|
39
|
+
const signedScaleY = this.getSafeScale(sprite.scale) * deformScaleY * (sprite.flipY ? -1 : 1);
|
|
40
|
+
const absScaleX = Math.abs(signedScaleX);
|
|
41
|
+
const absScaleY = Math.abs(signedScaleY);
|
|
42
|
+
const rotationRad = (sprite.rotation * Math.PI) / 180;
|
|
43
|
+
const baseX = sprite.x + pivotOffsetX + offsetX;
|
|
44
|
+
const baseY = sprite.y + pivotOffsetY + offsetY;
|
|
45
|
+
const baseAlpha = Math.max(0, Math.min(1, sprite.alpha * alphaMultiplier));
|
|
46
|
+
const pieces = [];
|
|
47
|
+
for (let row = 0; row < rows; row++) {
|
|
48
|
+
const sy = Math.floor((row * glyphCanvas.height) / rows);
|
|
49
|
+
const nextSy = Math.floor(((row + 1) * glyphCanvas.height) / rows);
|
|
50
|
+
const sh = Math.max(1, nextSy - sy);
|
|
51
|
+
for (let col = 0; col < cols; col++) {
|
|
52
|
+
const sx = Math.floor((col * glyphCanvas.width) / cols);
|
|
53
|
+
const nextSx = Math.floor(((col + 1) * glyphCanvas.width) / cols);
|
|
54
|
+
const sw = Math.max(1, nextSx - sx);
|
|
55
|
+
const localX = (sx + sw / 2 - glyphCanvas.width / 2) * signedScaleX;
|
|
56
|
+
const localY = (sy + sh / 2 - glyphCanvas.height / 2) * signedScaleY;
|
|
57
|
+
const rotated = this.rotate(localX, localY, rotationRad);
|
|
58
|
+
const velocity = this.getPieceVelocity(rotated.x, rotated.y, speed);
|
|
59
|
+
pieces.push({
|
|
60
|
+
x: baseX + rotated.x,
|
|
61
|
+
y: baseY + rotated.y,
|
|
62
|
+
rotation: sprite.rotation,
|
|
63
|
+
alpha: baseAlpha,
|
|
64
|
+
flipX: sprite.flipX,
|
|
65
|
+
flipY: sprite.flipY,
|
|
66
|
+
sx,
|
|
67
|
+
sy,
|
|
68
|
+
sw,
|
|
69
|
+
sh,
|
|
70
|
+
drawWidth: sw * absScaleX,
|
|
71
|
+
drawHeight: sh * absScaleY,
|
|
72
|
+
vx: velocity.x,
|
|
73
|
+
vy: velocity.y,
|
|
74
|
+
angularVelocity: (Math.random() * 2 - 1) * spin,
|
|
75
|
+
});
|
|
76
|
+
}
|
|
77
|
+
}
|
|
78
|
+
if (!destroySprite) {
|
|
79
|
+
sprite.visible = false;
|
|
80
|
+
}
|
|
81
|
+
this._explosions.push({
|
|
82
|
+
sprite,
|
|
83
|
+
canvas: glyphCanvas,
|
|
84
|
+
layer: sprite.layer,
|
|
85
|
+
ignoreScroll: sprite.ignoreScroll,
|
|
86
|
+
pieces,
|
|
87
|
+
elapsedMs: 0,
|
|
88
|
+
durationMs,
|
|
89
|
+
gravityY,
|
|
90
|
+
fade,
|
|
91
|
+
baseAlpha,
|
|
92
|
+
restoreVisibility: !destroySprite,
|
|
93
|
+
originalVisible,
|
|
94
|
+
onComplete,
|
|
95
|
+
});
|
|
96
|
+
}
|
|
97
|
+
update(dt, dtMs) {
|
|
98
|
+
const explosions = this._explosions;
|
|
99
|
+
const toRemove = [];
|
|
100
|
+
for (let i = 0; i < explosions.length; i++) {
|
|
101
|
+
const explosion = explosions[i];
|
|
102
|
+
explosion.elapsedMs += dtMs;
|
|
103
|
+
const t = Math.min(explosion.elapsedMs / explosion.durationMs, 1);
|
|
104
|
+
for (const piece of explosion.pieces) {
|
|
105
|
+
piece.vy += explosion.gravityY * dt;
|
|
106
|
+
piece.x += piece.vx * dt;
|
|
107
|
+
piece.y += piece.vy * dt;
|
|
108
|
+
piece.rotation += piece.angularVelocity * dt;
|
|
109
|
+
piece.alpha = explosion.fade
|
|
110
|
+
? explosion.baseAlpha * (1 - t)
|
|
111
|
+
: explosion.baseAlpha;
|
|
112
|
+
}
|
|
113
|
+
if (t >= 1) {
|
|
114
|
+
toRemove.push(i);
|
|
115
|
+
if (explosion.restoreVisibility) {
|
|
116
|
+
explosion.sprite.visible = explosion.originalVisible;
|
|
117
|
+
}
|
|
118
|
+
explosion.onComplete?.();
|
|
119
|
+
}
|
|
120
|
+
}
|
|
121
|
+
for (let i = toRemove.length - 1; i >= 0; i--) {
|
|
122
|
+
explosions.splice(toRemove[i], 1);
|
|
123
|
+
}
|
|
124
|
+
}
|
|
125
|
+
getRenderEntries() {
|
|
126
|
+
return this._explosions;
|
|
127
|
+
}
|
|
128
|
+
clearAll() {
|
|
129
|
+
for (const explosion of this._explosions) {
|
|
130
|
+
if (explosion.restoreVisibility) {
|
|
131
|
+
explosion.sprite.visible = explosion.originalVisible;
|
|
132
|
+
}
|
|
133
|
+
}
|
|
134
|
+
this._explosions = [];
|
|
135
|
+
}
|
|
136
|
+
clearSpriteExplosions(sprite) {
|
|
137
|
+
const remaining = [];
|
|
138
|
+
for (const explosion of this._explosions) {
|
|
139
|
+
if (explosion.sprite === sprite) {
|
|
140
|
+
if (explosion.restoreVisibility) {
|
|
141
|
+
explosion.sprite.visible = explosion.originalVisible;
|
|
142
|
+
}
|
|
143
|
+
}
|
|
144
|
+
else {
|
|
145
|
+
remaining.push(explosion);
|
|
146
|
+
}
|
|
147
|
+
}
|
|
148
|
+
this._explosions = remaining;
|
|
149
|
+
}
|
|
150
|
+
getPieceVelocity(x, y, speed) {
|
|
151
|
+
const magnitude = Math.hypot(x, y);
|
|
152
|
+
let dirX = 0;
|
|
153
|
+
let dirY = 0;
|
|
154
|
+
if (magnitude > 0.001) {
|
|
155
|
+
dirX = x / magnitude;
|
|
156
|
+
dirY = y / magnitude;
|
|
157
|
+
}
|
|
158
|
+
else {
|
|
159
|
+
const angle = Math.random() * Math.PI * 2;
|
|
160
|
+
dirX = Math.cos(angle);
|
|
161
|
+
dirY = Math.sin(angle);
|
|
162
|
+
}
|
|
163
|
+
const jitterAngle = (Math.random() - 0.5) * (Math.PI / 2);
|
|
164
|
+
const jittered = this.rotate(dirX, dirY, jitterAngle);
|
|
165
|
+
const pieceSpeed = speed * (0.65 + Math.random() * 0.7);
|
|
166
|
+
return {
|
|
167
|
+
x: jittered.x * pieceSpeed,
|
|
168
|
+
y: jittered.y * pieceSpeed,
|
|
169
|
+
};
|
|
170
|
+
}
|
|
171
|
+
rotate(x, y, radians) {
|
|
172
|
+
const cos = Math.cos(radians);
|
|
173
|
+
const sin = Math.sin(radians);
|
|
174
|
+
return {
|
|
175
|
+
x: x * cos - y * sin,
|
|
176
|
+
y: x * sin + y * cos,
|
|
177
|
+
};
|
|
178
|
+
}
|
|
179
|
+
getSafeScale(value) {
|
|
180
|
+
if (!Number.isFinite(value))
|
|
181
|
+
return 1;
|
|
182
|
+
return Math.max(0, value);
|
|
183
|
+
}
|
|
184
|
+
getSafePivot(value) {
|
|
185
|
+
if (!Number.isFinite(value))
|
|
186
|
+
return 0.5;
|
|
187
|
+
return Math.max(0, Math.min(1, value));
|
|
188
|
+
}
|
|
189
|
+
getSafeNumber(value, fallback) {
|
|
190
|
+
if (!Number.isFinite(value))
|
|
191
|
+
return fallback;
|
|
192
|
+
return value;
|
|
193
|
+
}
|
|
194
|
+
sanitizeCount(value, fallback) {
|
|
195
|
+
if (!Number.isFinite(value))
|
|
196
|
+
return fallback;
|
|
197
|
+
return Math.max(1, Math.round(value));
|
|
198
|
+
}
|
|
199
|
+
sanitizeDuration(value, fallback) {
|
|
200
|
+
if (!Number.isFinite(value))
|
|
201
|
+
return fallback;
|
|
202
|
+
return Math.max(1, value);
|
|
203
|
+
}
|
|
204
|
+
sanitizeNonNegative(value, fallback) {
|
|
205
|
+
if (!Number.isFinite(value))
|
|
206
|
+
return fallback;
|
|
207
|
+
return Math.max(0, value);
|
|
208
|
+
}
|
|
209
|
+
sanitizeNumber(value, fallback) {
|
|
210
|
+
if (!Number.isFinite(value))
|
|
211
|
+
return fallback;
|
|
212
|
+
return value;
|
|
213
|
+
}
|
|
214
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|