minimojs 1.0.0-alpha.34 → 1.0.0-alpha.36
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/minimo-leaderboard.d.ts +199 -0
- package/dist/minimo-leaderboard.js +566 -0
- package/dist/minimo-multiplayer.d.ts +338 -0
- package/dist/minimo-multiplayer.js +1277 -0
- package/dist/minimo.js +9 -0
- package/package.json +1 -1
package/dist/minimo.js
CHANGED
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@@ -2216,6 +2216,15 @@ export class Game {
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isPointerCancelled() {
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return this._inputSystem.isPointerCancelled();
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}
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2219
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+
/**
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* The canvas the game draws on, for a module in this package that lays HTML
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2221
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* over it, as `leaderboard` does with its table. Games never need it.
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2222
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*
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* @internal
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*/
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+
getCanvasElement() {
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return this._canvas;
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}
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/**
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* Returns `true` while any active pointer is held down over the target sprite.
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* Works with both mouse input and multiple simultaneous touches.
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
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{
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"name": "minimojs",
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-
"version": "1.0.0-alpha.
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+
"version": "1.0.0-alpha.36",
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"description": "MinimoJS v1 — ultra-minimal, flat, deterministic 2D web game engine. Image-first sprites with emoji as a zero-asset alternative, rAF loop, TypeScript-first, LLM-friendly.",
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"type": "module",
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"main": "dist/minimo.js",
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