minimojs 1.0.0-alpha.2 → 1.0.0-alpha.21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (55) hide show
  1. package/README.md +82 -285
  2. package/dist/internal/AnimationSystem.js +345 -0
  3. package/dist/internal/AssetSystem.d.ts +1 -0
  4. package/dist/internal/AssetSystem.js +101 -0
  5. package/dist/internal/BackgroundSystem.d.ts +1 -0
  6. package/dist/internal/BackgroundSystem.js +26 -0
  7. package/dist/internal/CanvasSystem.d.ts +1 -0
  8. package/dist/internal/CanvasSystem.js +51 -0
  9. package/dist/internal/ExplosionSystem.d.ts +1 -0
  10. package/dist/internal/ExplosionSystem.js +540 -0
  11. package/dist/internal/InputSystem.d.ts +1 -0
  12. package/dist/internal/InputSystem.js +265 -0
  13. package/dist/internal/LoopSystem.d.ts +1 -0
  14. package/dist/internal/LoopSystem.js +61 -0
  15. package/dist/internal/PhysicsSystem.d.ts +1 -0
  16. package/dist/internal/PhysicsSystem.js +174 -0
  17. package/dist/internal/RenderSystem.d.ts +1 -0
  18. package/dist/internal/RenderSystem.js +910 -0
  19. package/dist/internal/SoundSystem.d.ts +1 -0
  20. package/dist/internal/SoundSystem.js +55 -0
  21. package/dist/internal/SpriteSystem.d.ts +1 -0
  22. package/dist/internal/SpriteSystem.js +32 -0
  23. package/dist/internal/TextSystem.d.ts +1 -0
  24. package/dist/internal/TextSystem.js +16 -0
  25. package/dist/internal/TimerSystem.d.ts +1 -0
  26. package/dist/internal/TimerSystem.js +43 -0
  27. package/dist/internal/TrailSystem.d.ts +1 -0
  28. package/dist/internal/TrailSystem.js +116 -0
  29. package/dist/internal/TransitionSystem.d.ts +1 -0
  30. package/dist/internal/TransitionSystem.js +74 -0
  31. package/dist/internal/arcade-racer/ArcadeRacerCollisionSystem.d.ts +1 -0
  32. package/dist/internal/arcade-racer/ArcadeRacerCollisionSystem.js +198 -0
  33. package/dist/internal/arcade-racer/ArcadeRacerLaneSystem.d.ts +1 -0
  34. package/dist/internal/arcade-racer/ArcadeRacerLaneSystem.js +120 -0
  35. package/dist/internal/arcade-racer/ArcadeRacerRenderSystem.d.ts +1 -0
  36. package/dist/internal/arcade-racer/ArcadeRacerRenderSystem.js +599 -0
  37. package/dist/internal/arcade-racer/ArcadeRacerRoadSprite.d.ts +1 -0
  38. package/dist/internal/arcade-racer/ArcadeRacerRoadSprite.js +13 -0
  39. package/dist/internal/arcade-racer/ArcadeRacerTrackSystem.d.ts +1 -0
  40. package/dist/internal/arcade-racer/ArcadeRacerTrackSystem.js +447 -0
  41. package/dist/minimo-arcaderacer.d.ts +1431 -0
  42. package/dist/minimo-arcaderacer.js +2060 -0
  43. package/dist/minimo.d.ts +1412 -162
  44. package/dist/minimo.js +2083 -816
  45. package/package.json +3 -2
  46. package/dist/animations.js +0 -30
  47. package/dist/audio.js +0 -17
  48. package/dist/game.js +0 -1105
  49. package/dist/input.js +0 -185
  50. package/dist/internal-types.js +0 -4
  51. package/dist/physics.js +0 -10
  52. package/dist/render.js +0 -75
  53. package/dist/sprite.js +0 -149
  54. package/dist/timers.js +0 -23
  55. /package/dist/{pointer-info.js → internal/AnimationSystem.d.ts} +0 -0
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "minimojs",
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- "version": "1.0.0-alpha.2",
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- "description": "MinimoJS v1 — ultra-minimal, flat, deterministic 2D web game engine. Emoji-only sprites, rAF loop, TypeScript-first, LLM-friendly.",
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+ "version": "1.0.0-alpha.21",
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+ "description": "MinimoJS v1 — ultra-minimal, flat, deterministic 2D web game engine. Image-first sprites with emoji as a zero-asset alternative, rAF loop, TypeScript-first, LLM-friendly.",
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  "type": "module",
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  "main": "dist/minimo.js",
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  "types": "dist/minimo.d.ts",
@@ -28,6 +28,7 @@
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  "engine",
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  "2d",
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  "canvas",
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+ "sprites",
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  "emoji",
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  "minimal",
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  "typescript"
@@ -1,30 +0,0 @@
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- export function scheduleAnimation(animations, sprite, property, to, durationMs, onComplete) {
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- const nextAnimations = animations.filter((animation) => !(animation.sprite === sprite && animation.property === property));
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- nextAnimations.push({
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- sprite,
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- property,
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- from: sprite[property],
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- to,
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- durationMs,
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- elapsed: 0,
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- onComplete,
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- });
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- return nextAnimations;
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- }
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- export function updateAnimations(animations, dtMs) {
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- const toRemove = [];
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- for (let i = 0; i < animations.length; i++) {
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- const animation = animations[i];
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- animation.elapsed += dtMs;
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- const t = Math.min(animation.elapsed / animation.durationMs, 1);
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- animation.sprite[animation.property] =
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- animation.from + (animation.to - animation.from) * t;
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- if (t >= 1) {
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- toRemove.push(i);
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- animation.onComplete?.();
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- }
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- }
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- for (let i = toRemove.length - 1; i >= 0; i--) {
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- animations.splice(toRemove[i], 1);
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- }
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- }
package/dist/audio.js DELETED
@@ -1,17 +0,0 @@
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- export function playSquareTone(audioCtx, freq, durationMs) {
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- const ctx = audioCtx ?? new AudioContext();
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- if (ctx.state === "suspended") {
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- ctx.resume();
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- }
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- const oscillator = ctx.createOscillator();
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- const gain = ctx.createGain();
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- oscillator.type = "square";
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- oscillator.frequency.setValueAtTime(freq, ctx.currentTime);
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- gain.gain.setValueAtTime(0.08, ctx.currentTime);
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- gain.gain.exponentialRampToValueAtTime(0.001, ctx.currentTime + durationMs / 1000);
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- oscillator.connect(gain);
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- gain.connect(ctx.destination);
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- oscillator.start(ctx.currentTime);
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- oscillator.stop(ctx.currentTime + durationMs / 1000);
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- return ctx;
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- }