minerva-design 1.2.0 → 1.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (256) hide show
  1. package/CHANGELOG.md +7 -0
  2. package/dist/charts/canvas.d.cts +4 -1
  3. package/dist/charts/canvas.d.ts +4 -1
  4. package/dist/charts/core.cjs +1 -1
  5. package/dist/charts/core.d.cts +5 -2
  6. package/dist/charts/core.d.ts +5 -2
  7. package/dist/charts/core.js +6 -4
  8. package/dist/charts/engine/canvas.cjs +1 -1
  9. package/dist/charts/engine/canvas.cjs.map +1 -1
  10. package/dist/charts/engine/canvas.js +65 -53
  11. package/dist/charts/engine/canvas.js.map +1 -1
  12. package/dist/charts/engine/chart.cjs +1 -2
  13. package/dist/charts/engine/chart.cjs.map +1 -1
  14. package/dist/charts/engine/chart.js +342 -323
  15. package/dist/charts/engine/chart.js.map +1 -1
  16. package/dist/charts/engine/color.cjs +1 -1
  17. package/dist/charts/engine/color.cjs.map +1 -1
  18. package/dist/charts/engine/color.d.cts +17 -0
  19. package/dist/charts/engine/color.d.ts +17 -0
  20. package/dist/charts/engine/color.js +27 -3
  21. package/dist/charts/engine/color.js.map +1 -1
  22. package/dist/charts/engine/controller.cjs +2 -2
  23. package/dist/charts/engine/controller.cjs.map +1 -1
  24. package/dist/charts/engine/controller.d.cts +6 -0
  25. package/dist/charts/engine/controller.d.ts +6 -0
  26. package/dist/charts/engine/controller.js +317 -253
  27. package/dist/charts/engine/controller.js.map +1 -1
  28. package/dist/charts/engine/curve.cjs +2 -0
  29. package/dist/charts/engine/curve.cjs.map +1 -0
  30. package/dist/charts/engine/curve.d.cts +15 -0
  31. package/dist/charts/engine/curve.d.ts +15 -0
  32. package/dist/charts/engine/curve.js +56 -0
  33. package/dist/charts/engine/curve.js.map +1 -0
  34. package/dist/charts/engine/data.cjs +1 -1
  35. package/dist/charts/engine/data.cjs.map +1 -1
  36. package/dist/charts/engine/data.d.cts +15 -2
  37. package/dist/charts/engine/data.d.ts +15 -2
  38. package/dist/charts/engine/data.js +98 -38
  39. package/dist/charts/engine/data.js.map +1 -1
  40. package/dist/charts/engine/dom.cjs +1 -1
  41. package/dist/charts/engine/dom.cjs.map +1 -1
  42. package/dist/charts/engine/dom.d.cts +5 -3
  43. package/dist/charts/engine/dom.d.ts +5 -3
  44. package/dist/charts/engine/dom.js +27 -22
  45. package/dist/charts/engine/dom.js.map +1 -1
  46. package/dist/charts/engine/items.cjs +1 -1
  47. package/dist/charts/engine/items.cjs.map +1 -1
  48. package/dist/charts/engine/items.js +132 -61
  49. package/dist/charts/engine/items.js.map +1 -1
  50. package/dist/charts/engine/model.cjs +1 -1
  51. package/dist/charts/engine/model.cjs.map +1 -1
  52. package/dist/charts/engine/model.d.cts +30 -3
  53. package/dist/charts/engine/model.d.ts +30 -3
  54. package/dist/charts/engine/model.js +225 -108
  55. package/dist/charts/engine/model.js.map +1 -1
  56. package/dist/charts/engine/overlay.cjs +1 -1
  57. package/dist/charts/engine/overlay.cjs.map +1 -1
  58. package/dist/charts/engine/overlay.d.cts +2 -0
  59. package/dist/charts/engine/overlay.d.ts +2 -0
  60. package/dist/charts/engine/overlay.js +16 -16
  61. package/dist/charts/engine/overlay.js.map +1 -1
  62. package/dist/charts/engine/presets.cjs +2 -2
  63. package/dist/charts/engine/presets.cjs.map +1 -1
  64. package/dist/charts/engine/presets.d.cts +71 -5
  65. package/dist/charts/engine/presets.d.ts +71 -5
  66. package/dist/charts/engine/presets.js +120 -33
  67. package/dist/charts/engine/presets.js.map +1 -1
  68. package/dist/charts/engine/renderers/canvas2d.cjs +1 -1
  69. package/dist/charts/engine/renderers/canvas2d.cjs.map +1 -1
  70. package/dist/charts/engine/renderers/canvas2d.js +149 -111
  71. package/dist/charts/engine/renderers/canvas2d.js.map +1 -1
  72. package/dist/charts/engine/renderers/range.cjs +1 -1
  73. package/dist/charts/engine/renderers/range.cjs.map +1 -1
  74. package/dist/charts/engine/renderers/range.js +4 -4
  75. package/dist/charts/engine/renderers/range.js.map +1 -1
  76. package/dist/charts/engine/renderers/shaders.cjs +37 -19
  77. package/dist/charts/engine/renderers/shaders.cjs.map +1 -1
  78. package/dist/charts/engine/renderers/shaders.d.cts +2 -2
  79. package/dist/charts/engine/renderers/shaders.d.ts +2 -2
  80. package/dist/charts/engine/renderers/shaders.js +37 -19
  81. package/dist/charts/engine/renderers/shaders.js.map +1 -1
  82. package/dist/charts/engine/renderers/types.cjs.map +1 -1
  83. package/dist/charts/engine/renderers/types.d.cts +11 -4
  84. package/dist/charts/engine/renderers/types.d.ts +11 -4
  85. package/dist/charts/engine/renderers/types.js.map +1 -1
  86. package/dist/charts/engine/renderers/webgl2.cjs +1 -1
  87. package/dist/charts/engine/renderers/webgl2.cjs.map +1 -1
  88. package/dist/charts/engine/renderers/webgl2.js +33 -12
  89. package/dist/charts/engine/renderers/webgl2.js.map +1 -1
  90. package/dist/charts/engine/renderers/webgpu.cjs +1 -1
  91. package/dist/charts/engine/renderers/webgpu.cjs.map +1 -1
  92. package/dist/charts/engine/renderers/webgpu.js +18 -15
  93. package/dist/charts/engine/renderers/webgpu.js.map +1 -1
  94. package/dist/charts/engine/scene.cjs +1 -1
  95. package/dist/charts/engine/scene.cjs.map +1 -1
  96. package/dist/charts/engine/scene.d.cts +19 -6
  97. package/dist/charts/engine/scene.d.ts +19 -6
  98. package/dist/charts/engine/scene.js +201 -89
  99. package/dist/charts/engine/scene.js.map +1 -1
  100. package/dist/charts/engine/shapes/canvas.cjs +2 -0
  101. package/dist/charts/engine/shapes/canvas.cjs.map +1 -0
  102. package/dist/charts/engine/shapes/canvas.d.cts +58 -0
  103. package/dist/charts/engine/shapes/canvas.d.ts +58 -0
  104. package/dist/charts/engine/shapes/canvas.js +159 -0
  105. package/dist/charts/engine/shapes/canvas.js.map +1 -0
  106. package/dist/charts/engine/shapes/chart.cjs +2 -0
  107. package/dist/charts/engine/shapes/chart.cjs.map +1 -0
  108. package/dist/charts/engine/shapes/chart.d.cts +6 -0
  109. package/dist/charts/engine/shapes/chart.d.ts +6 -0
  110. package/dist/charts/engine/shapes/chart.js +273 -0
  111. package/dist/charts/engine/shapes/chart.js.map +1 -0
  112. package/dist/charts/engine/shapes/draw.cjs +2 -0
  113. package/dist/charts/engine/shapes/draw.cjs.map +1 -0
  114. package/dist/charts/engine/shapes/draw.d.cts +20 -0
  115. package/dist/charts/engine/shapes/draw.d.ts +20 -0
  116. package/dist/charts/engine/shapes/draw.js +152 -0
  117. package/dist/charts/engine/shapes/draw.js.map +1 -0
  118. package/dist/charts/engine/shapes/funnel.cjs +2 -0
  119. package/dist/charts/engine/shapes/funnel.cjs.map +1 -0
  120. package/dist/charts/engine/shapes/funnel.d.cts +6 -0
  121. package/dist/charts/engine/shapes/funnel.d.ts +6 -0
  122. package/dist/charts/engine/shapes/funnel.js +149 -0
  123. package/dist/charts/engine/shapes/funnel.js.map +1 -0
  124. package/dist/charts/engine/shapes/gauge.cjs +2 -0
  125. package/dist/charts/engine/shapes/gauge.cjs.map +1 -0
  126. package/dist/charts/engine/shapes/gauge.d.cts +7 -0
  127. package/dist/charts/engine/shapes/gauge.d.ts +7 -0
  128. package/dist/charts/engine/shapes/gauge.js +173 -0
  129. package/dist/charts/engine/shapes/gauge.js.map +1 -0
  130. package/dist/charts/engine/shapes/hit.cjs +2 -0
  131. package/dist/charts/engine/shapes/hit.cjs.map +1 -0
  132. package/dist/charts/engine/shapes/hit.d.cts +28 -0
  133. package/dist/charts/engine/shapes/hit.d.ts +28 -0
  134. package/dist/charts/engine/shapes/hit.js +124 -0
  135. package/dist/charts/engine/shapes/hit.js.map +1 -0
  136. package/dist/charts/engine/shapes/index.d.cts +9 -0
  137. package/dist/charts/engine/shapes/index.d.ts +9 -0
  138. package/dist/charts/engine/shapes/layout.cjs +3 -0
  139. package/dist/charts/engine/shapes/layout.cjs.map +1 -0
  140. package/dist/charts/engine/shapes/layout.d.cts +88 -0
  141. package/dist/charts/engine/shapes/layout.d.ts +88 -0
  142. package/dist/charts/engine/shapes/layout.js +266 -0
  143. package/dist/charts/engine/shapes/layout.js.map +1 -0
  144. package/dist/charts/engine/shapes/pie.cjs +2 -0
  145. package/dist/charts/engine/shapes/pie.cjs.map +1 -0
  146. package/dist/charts/engine/shapes/pie.d.cts +20 -0
  147. package/dist/charts/engine/shapes/pie.d.ts +20 -0
  148. package/dist/charts/engine/shapes/pie.js +302 -0
  149. package/dist/charts/engine/shapes/pie.js.map +1 -0
  150. package/dist/charts/engine/shapes/radar.cjs +2 -0
  151. package/dist/charts/engine/shapes/radar.cjs.map +1 -0
  152. package/dist/charts/engine/shapes/radar.d.cts +8 -0
  153. package/dist/charts/engine/shapes/radar.d.ts +8 -0
  154. package/dist/charts/engine/shapes/radar.js +197 -0
  155. package/dist/charts/engine/shapes/radar.js.map +1 -0
  156. package/dist/charts/engine/shapes/runtime.cjs +2 -0
  157. package/dist/charts/engine/shapes/runtime.cjs.map +1 -0
  158. package/dist/charts/engine/shapes/runtime.d.cts +29 -0
  159. package/dist/charts/engine/shapes/runtime.d.ts +29 -0
  160. package/dist/charts/engine/shapes/runtime.js +97 -0
  161. package/dist/charts/engine/shapes/runtime.js.map +1 -0
  162. package/dist/charts/engine/shapes/scene.cjs +2 -0
  163. package/dist/charts/engine/shapes/scene.cjs.map +1 -0
  164. package/dist/charts/engine/shapes/scene.d.cts +257 -0
  165. package/dist/charts/engine/shapes/scene.d.ts +257 -0
  166. package/dist/charts/engine/shapes/scene.js +123 -0
  167. package/dist/charts/engine/shapes/scene.js.map +1 -0
  168. package/dist/charts/engine/shapes/treemap.cjs +2 -0
  169. package/dist/charts/engine/shapes/treemap.cjs.map +1 -0
  170. package/dist/charts/engine/shapes/treemap.d.cts +14 -0
  171. package/dist/charts/engine/shapes/treemap.d.ts +14 -0
  172. package/dist/charts/engine/shapes/treemap.js +213 -0
  173. package/dist/charts/engine/shapes/treemap.js.map +1 -0
  174. package/dist/charts/engine/shapes/types.d.cts +292 -0
  175. package/dist/charts/engine/shapes/types.d.ts +292 -0
  176. package/dist/charts/engine/signature.cjs +2 -0
  177. package/dist/charts/engine/signature.cjs.map +1 -0
  178. package/dist/charts/engine/signature.d.cts +9 -0
  179. package/dist/charts/engine/signature.d.ts +9 -0
  180. package/dist/charts/engine/signature.js +13 -0
  181. package/dist/charts/engine/signature.js.map +1 -0
  182. package/dist/charts/engine/theme.cjs +1 -1
  183. package/dist/charts/engine/theme.cjs.map +1 -1
  184. package/dist/charts/engine/theme.d.cts +10 -1
  185. package/dist/charts/engine/theme.d.ts +10 -1
  186. package/dist/charts/engine/theme.js +40 -16
  187. package/dist/charts/engine/theme.js.map +1 -1
  188. package/dist/charts/engine/types.d.cts +70 -9
  189. package/dist/charts/engine/types.d.ts +70 -9
  190. package/dist/charts/index.cjs +1 -1
  191. package/dist/charts/index.d.cts +4 -2
  192. package/dist/charts/index.d.ts +4 -2
  193. package/dist/charts/index.js +8 -5
  194. package/dist/charts/react/Chart.cjs +1 -1
  195. package/dist/charts/react/Chart.cjs.map +1 -1
  196. package/dist/charts/react/Chart.d.cts +8 -1
  197. package/dist/charts/react/Chart.d.ts +8 -1
  198. package/dist/charts/react/Chart.js +66 -47
  199. package/dist/charts/react/Chart.js.map +1 -1
  200. package/dist/charts/react/charts.cjs +1 -1
  201. package/dist/charts/react/charts.cjs.map +1 -1
  202. package/dist/charts/react/charts.d.cts +10 -2
  203. package/dist/charts/react/charts.d.ts +10 -2
  204. package/dist/charts/react/charts.js +174 -51
  205. package/dist/charts/react/charts.js.map +1 -1
  206. package/dist/charts/react/shapes.cjs +2 -0
  207. package/dist/charts/react/shapes.cjs.map +1 -0
  208. package/dist/charts/react/shapes.d.cts +255 -0
  209. package/dist/charts/react/shapes.d.ts +255 -0
  210. package/dist/charts/react/shapes.js +242 -0
  211. package/dist/charts/react/shapes.js.map +1 -0
  212. package/dist/charts/react/types.d.cts +73 -4
  213. package/dist/charts/react/types.d.ts +73 -4
  214. package/dist/native/charts/src/engine/color.cjs +1 -1
  215. package/dist/native/charts/src/engine/color.cjs.map +1 -1
  216. package/dist/native/charts/src/engine/color.js +12 -3
  217. package/dist/native/charts/src/engine/color.js.map +1 -1
  218. package/dist/native/charts/src/engine/controller.cjs +2 -2
  219. package/dist/native/charts/src/engine/controller.cjs.map +1 -1
  220. package/dist/native/charts/src/engine/controller.js +334 -270
  221. package/dist/native/charts/src/engine/controller.js.map +1 -1
  222. package/dist/native/charts/src/engine/curve.cjs +2 -0
  223. package/dist/native/charts/src/engine/curve.cjs.map +1 -0
  224. package/dist/native/charts/src/engine/curve.js +56 -0
  225. package/dist/native/charts/src/engine/curve.js.map +1 -0
  226. package/dist/native/charts/src/engine/data.cjs +1 -1
  227. package/dist/native/charts/src/engine/data.cjs.map +1 -1
  228. package/dist/native/charts/src/engine/data.js +98 -38
  229. package/dist/native/charts/src/engine/data.js.map +1 -1
  230. package/dist/native/charts/src/engine/model.cjs +1 -1
  231. package/dist/native/charts/src/engine/model.cjs.map +1 -1
  232. package/dist/native/charts/src/engine/model.js +229 -112
  233. package/dist/native/charts/src/engine/model.js.map +1 -1
  234. package/dist/native/charts/src/engine/overlay.cjs +1 -1
  235. package/dist/native/charts/src/engine/overlay.cjs.map +1 -1
  236. package/dist/native/charts/src/engine/overlay.js +16 -16
  237. package/dist/native/charts/src/engine/overlay.js.map +1 -1
  238. package/dist/native/charts/src/engine/presets.cjs +1 -1
  239. package/dist/native/charts/src/engine/presets.cjs.map +1 -1
  240. package/dist/native/charts/src/engine/presets.js +11 -4
  241. package/dist/native/charts/src/engine/presets.js.map +1 -1
  242. package/dist/native/charts/src/engine/scene.cjs +1 -1
  243. package/dist/native/charts/src/engine/scene.cjs.map +1 -1
  244. package/dist/native/charts/src/engine/scene.js +209 -97
  245. package/dist/native/charts/src/engine/scene.js.map +1 -1
  246. package/dist/native/charts/src/engine/theme.cjs.map +1 -1
  247. package/dist/native/charts/src/engine/theme.js.map +1 -1
  248. package/dist/native/components/Chart/scene.cjs +1 -1
  249. package/dist/native/components/Chart/scene.cjs.map +1 -1
  250. package/dist/native/components/Chart/scene.js +31 -19
  251. package/dist/native/components/Chart/scene.js.map +1 -1
  252. package/dist/native/source/components/Chart/scene.tsx +54 -20
  253. package/dist/taro/index.js +1059 -579
  254. package/dist/uni/charts-canvas.js +3 -1
  255. package/dist/weapp/controls.js +966 -225
  256. package/package.json +1 -1
@@ -1,20 +1,43 @@
1
- import { GAP as e } from "./types.js";
2
- import { decimateMinMax as t } from "../decimate.js";
1
+ import { unpackColor as e } from "../color.js";
2
+ import { GAP as t } from "./types.js";
3
+ import { decimateMinMax as n } from "../decimate.js";
3
4
  //#region src/engine/renderers/canvas2d.ts
4
- var n = 2e4, r = (e, t) => `rgba(${Math.round(e[0] * 255)},${Math.round(e[1] * 255)},${Math.round(e[2] * 255)},${e[3] * t})`, i = (e) => [
5
- (e & 255) / 255,
6
- (e >>> 8 & 255) / 255,
7
- (e >>> 16 & 255) / 255,
8
- (e >>> 24 & 255) / 255
9
- ], a = (e) => !Number.isFinite(e) || Math.abs(e) >= 15e37, o = (e, t, n) => {
10
- let r = 0, i = t;
11
- for (; r < i;) {
12
- let t = r + i >>> 1;
13
- e[t * 2] < n ? r = t + 1 : i = t;
5
+ var r = 2e4, i = (e, t) => `rgba(${Math.round(e[0] * 255)},${Math.round(e[1] * 255)},${Math.round(e[2] * 255)},${e[3] * t})`, a = (e) => !Number.isFinite(e) || Math.abs(e) >= 15e37, o = (e, t, n, r = 2) => {
6
+ let i = 0, a = t;
7
+ for (; i < a;) {
8
+ let t = i + a >>> 1;
9
+ e[t * r] < n ? i = t + 1 : a = t;
14
10
  }
15
- return r;
16
- }, s = (n, s) => {
17
- let c = null, l = (e) => {
11
+ return i;
12
+ }, s = (e, t, n, r) => {
13
+ let i = new Float64Array(Math.max(0, n - t) * 3), o = 0, s = (t) => {
14
+ i[o * 3] = e[t * 3], i[o * 3 + 1] = e[t * 3 + 1], i[o * 3 + 2] = e[t * 3 + 2], o++;
15
+ }, c = NaN, l = -1, u = -1, d = -1, f = -1, p = () => {
16
+ if (l < 0) return;
17
+ let e = [
18
+ l,
19
+ u,
20
+ d,
21
+ f
22
+ ].sort((e, t) => e - t), t = -1;
23
+ for (let n of e) n !== t && s(n), t = n;
24
+ l = -1;
25
+ };
26
+ for (let i = t; i < n; i++) {
27
+ let t = e[i * 3 + 1];
28
+ if (a(e[i * 3]) || a(t) || a(e[i * 3 + 2])) {
29
+ p(), c = NaN, s(i);
30
+ continue;
31
+ }
32
+ let n = Math.floor(r(e[i * 3]));
33
+ n !== c || l < 0 ? (p(), c = n, l = u = d = f = i) : (t < e[u * 3 + 1] && (u = i), t > e[d * 3 + 1] && (d = i), f = i);
34
+ }
35
+ return p(), {
36
+ points: i,
37
+ length: o
38
+ };
39
+ }, c = (r, c) => {
40
+ let l = null, u = (e) => {
18
41
  let { xScale: t, xOffset: n, yScale: r, yOffset: i } = e.transform, a = e.width, o = e.height;
19
42
  return {
20
43
  px: (e) => ((e * t + n) * .5 + .5) * a,
@@ -24,66 +47,81 @@ var n = 2e4, r = (e, t) => `rgba(${Math.round(e[0] * 255)},${Math.round(e[1] * 2
24
47
  return e < r ? [e, r] : [r, e];
25
48
  }
26
49
  };
27
- }, u = (n, r) => {
28
- if (!n.sorted || n.count <= r.width * 2) return {
29
- points: n.points,
30
- length: n.count
50
+ }, d = (e, r) => {
51
+ if (!e.sorted || e.count <= r.width * 2) return {
52
+ points: e.points,
53
+ length: e.count
31
54
  };
32
- let i = l(r), [a, s] = i.xRange(), c = Math.max(0, o(n.points, n.count, a) - 1), u = Math.min(n.count, o(n.points, n.count, s) + 1), d = t(n.points, c, u, i.px, e * .5);
55
+ let i = u(r), [a, s] = i.xRange(), c = Math.max(0, o(e.points, e.count, a) - 1), l = Math.min(e.count, o(e.points, e.count, s) + 1), d = n(e.points, c, l, i.px, t * .5);
33
56
  return {
34
57
  points: d.points,
35
58
  length: d.length
36
59
  };
37
- }, d = (e, t) => {
38
- let i = l(t), { points: o, length: s } = u(e, t);
39
- n.beginPath();
60
+ }, f = (e, t) => {
61
+ let n = u(t), { points: o, length: s } = d(e, t);
62
+ r.beginPath();
40
63
  let c = !1;
41
64
  for (let e = 0; e < s; e++) {
42
- let t = o[e * 2], r = o[e * 2 + 1];
43
- if (a(t) || a(r)) {
65
+ let t = o[e * 2], i = o[e * 2 + 1];
66
+ if (a(t) || a(i)) {
44
67
  c = !1;
45
68
  continue;
46
69
  }
47
- c ? n.lineTo(i.px(t), i.py(r)) : n.moveTo(i.px(t), i.py(r)), c = !0;
70
+ c ? r.lineTo(n.px(t), n.py(i)) : r.moveTo(n.px(t), n.py(i)), c = !0;
48
71
  }
49
- n.lineWidth = e.width * t.dpr, n.lineJoin = "round", n.lineCap = "round", n.strokeStyle = r(e.color, 1), n.stroke();
50
- }, f = (e, t) => {
51
- let i = l(t), { points: o, length: s } = u(e, t), c = i.py(e.baseline), d = n.createLinearGradient(0, 0, 0, c);
52
- d.addColorStop(0, r(e.color, e.opacity)), d.addColorStop(1, r(e.color, e.opacity * .3)), n.fillStyle = d, n.beginPath();
53
- let f = -1, p = 0, m = () => {
54
- f < 0 || (n.lineTo(p, c), n.closePath(), f = -1);
72
+ r.lineWidth = e.width * t.dpr, r.lineJoin = "round", r.lineCap = "round", r.strokeStyle = i(e.color, 1), r.stroke();
73
+ }, p = (e, t) => {
74
+ let n = u(t), c = e.points, l = e.count;
75
+ if (e.sorted && e.count > t.width * 2) {
76
+ let [t, r] = n.xRange(), i = Math.max(0, o(e.points, e.count, t, 3) - 1), a = Math.min(e.count, o(e.points, e.count, r, 3) + 1);
77
+ ({points: c, length: l} = s(e.points, i, a, n.px));
78
+ }
79
+ let d = r.createLinearGradient(0, 0, 0, t.height);
80
+ d.addColorStop(0, i(e.color, e.opacity)), d.addColorStop(1, i(e.color, e.opacity * .25)), r.fillStyle = d, r.beginPath();
81
+ let f = -1, p = (e) => {
82
+ if (!(f < 0)) {
83
+ for (let t = e - 1; t >= f; t--) r.lineTo(n.px(c[t * 3]), n.py(c[t * 3 + 2]));
84
+ r.closePath(), f = -1;
85
+ }
55
86
  };
56
- for (let e = 0; e < s; e++) {
57
- let t = o[e * 2], r = o[e * 2 + 1];
58
- if (a(t) || a(r)) {
59
- m();
87
+ for (let e = 0; e < l; e++) {
88
+ let t = c[e * 3], i = c[e * 3 + 1];
89
+ if (a(t) || a(i) || a(c[e * 3 + 2])) {
90
+ p(e);
60
91
  continue;
61
92
  }
62
- let s = i.px(t);
63
- f < 0 && (f = e, n.moveTo(s, c)), n.lineTo(s, i.py(r)), p = s;
93
+ f < 0 ? (f = e, r.moveTo(n.px(t), n.py(i))) : r.lineTo(n.px(t), n.py(i));
64
94
  }
65
- m(), n.fill();
66
- }, p = (e, t) => {
67
- let i = l(t), o = Math.max(Math.abs(e.halfWidth * t.transform.xScale) * .5 * t.width, .5), s = e.radius * t.dpr;
68
- n.fillStyle = r(e.color, 1), n.beginPath();
69
- let c = e.instances;
70
- for (let t = 0; t < e.count; t++) {
71
- let e = c[t * 3], r = c[t * 3 + 1], l = c[t * 3 + 2];
72
- if (a(e) || a(r) || a(l)) continue;
73
- let u = i.px(e), d = i.py(r), f = i.py(l), p = Math.min(d, f), m = Math.abs(d - f), h = Math.min(s, o, m / 2);
74
- h > .5 && typeof n.roundRect == "function" ? n.roundRect(u - o, p, o * 2, m, h) : n.rect(u - o, p, o * 2, m);
75
- }
76
- n.fill();
77
- }, m = (e, t) => {
78
- let o = l(t), s = t.width, c = t.height, u = new Float32Array(e.instances, 0, e.count * 4), d = new Uint32Array(e.instances, 0, e.count * 4), f = 0;
79
- for (let t = 0; t < Math.min(e.count, 64); t++) f = Math.max(f, u[t * 4 + 2]);
80
- f = Math.max(1, Math.round((f || 2) * t.dpr * .8));
95
+ p(l), r.fill();
96
+ }, m = (t, n) => {
97
+ let o = u(n), s = n.dpr, c = t.minHalf * s, l = Math.abs(t.halfWidth * n.transform.xScale) * .5 * n.width, d = t.radius * s, f = new Float32Array(t.instances, 0, t.count * 4), p = new Uint32Array(t.instances, 0, t.count * 4), [m, h] = o.xRange(), g = Math.abs(t.halfWidth), _ = /* @__PURE__ */ new Map();
98
+ for (let e = 0; e < t.count; e++) {
99
+ let t = f[e * 4];
100
+ if (a(t) || a(f[e * 4 + 1]) || a(f[e * 4 + 2]) || t < m - g || t > h + g) continue;
101
+ let n = p[e * 4 + 3], r = _.get(n);
102
+ r || _.set(n, r = []), r.push(e);
103
+ }
104
+ let v = typeof r.roundRect == "function";
105
+ for (let [n, a] of _) {
106
+ r.fillStyle = i(e(n), 1), r.beginPath();
107
+ for (let e of a) {
108
+ let n = o.px(f[e * 4]), i = o.py(f[e * 4 + 1]), a = o.py(f[e * 4 + 2]), u = Math.abs(i - a) / 2, p = Math.min(1, Math.max(0, (Math.min(l, u) - 3 * s) / (2 * s))), m = t.inset * s * p - (t.inset > 0 ? .5 * (1 - p) : 0), h = Math.max(l - m, .5, c), g = Math.max(u - m, c);
109
+ if (g <= 0) continue;
110
+ let _ = (i + a) / 2, y = Math.min(d, h, g);
111
+ y > .5 && v ? r.roundRect(n - h, _ - g, h * 2, g * 2, y) : r.rect(n - h, _ - g, h * 2, g * 2);
112
+ }
113
+ r.fill();
114
+ }
115
+ }, h = (t, n) => {
116
+ let o = u(n), s = n.width, c = n.height, l = new Float32Array(t.instances, 0, t.count * 4), d = new Uint32Array(t.instances, 0, t.count * 4), f = 0;
117
+ for (let e = 0; e < Math.min(t.count, 64); e++) f = Math.max(f, l[e * 4 + 2]);
118
+ f = Math.max(1, Math.round((f || 2) * n.dpr * .8));
81
119
  let p = Math.ceil(s / f), m = Math.ceil(c / f), h = new Int32Array(p * m).fill(-1);
82
- for (let t = 0; t < e.count; t++) {
83
- let e = u[t * 4], n = u[t * 4 + 1];
84
- if (a(e) || a(n) || !(u[t * 4 + 2] > 0)) continue;
85
- let r = Math.floor(o.px(e) / f), i = Math.floor(o.py(n) / f);
86
- r < 0 || i < 0 || r >= p || i >= m || (h[i * p + r] = t);
120
+ for (let e = 0; e < t.count; e++) {
121
+ let t = l[e * 4], n = l[e * 4 + 1];
122
+ if (a(t) || a(n) || !(l[e * 4 + 2] > 0)) continue;
123
+ let r = Math.floor(o.px(t) / f), i = Math.floor(o.py(n) / f);
124
+ r < 0 || i < 0 || r >= p || i >= m || (h[i * p + r] = e);
87
125
  }
88
126
  let g = /* @__PURE__ */ new Map();
89
127
  for (let e = 0; e < h.length; e++) {
@@ -92,87 +130,87 @@ var n = 2e4, r = (e, t) => `rgba(${Math.round(e[0] * 255)},${Math.round(e[1] * 2
92
130
  let n = d[t * 4 + 3], r = g.get(n);
93
131
  r || g.set(n, r = []), r.push(e);
94
132
  }
95
- for (let [t, a] of g) {
96
- n.fillStyle = r(i(t), Math.max(e.opacity, .6));
97
- for (let e of a) n.fillRect(e % p * f, Math.floor(e / p) * f, f, f);
133
+ for (let [n, a] of g) {
134
+ r.fillStyle = i(e(n), Math.max(t.opacity, .6));
135
+ for (let e of a) r.fillRect(e % p * f, Math.floor(e / p) * f, f, f);
98
136
  }
99
- }, h = (e, t) => {
100
- let r = l(t), i = t.width, o = t.height;
101
- if (c ?? (c = s?.() ?? null), !c) {
102
- m(e, t);
137
+ }, g = (e, t) => {
138
+ let n = u(t), i = t.width, o = t.height;
139
+ if (l ?? (l = c?.() ?? null), !l) {
140
+ h(e, t);
103
141
  return;
104
142
  }
105
- c.width = i, c.height = o;
106
- let u = c.getContext("2d");
107
- if (!u) return;
108
- let d = u.createImageData(i, o), f = d.data, p = new Float32Array(e.instances, 0, e.count * 4), h = new Uint32Array(e.instances, 0, e.count * 4);
109
- for (let n = 0; n < e.count; n++) {
110
- let s = p[n * 4], c = p[n * 4 + 1], l = p[n * 4 + 2];
143
+ l.width = i, l.height = o;
144
+ let s = l.getContext("2d");
145
+ if (!s) return;
146
+ let d = s.createImageData(i, o), f = d.data, p = new Float32Array(e.instances, 0, e.count * 4), m = new Uint32Array(e.instances, 0, e.count * 4);
147
+ for (let r = 0; r < e.count; r++) {
148
+ let s = p[r * 4], c = p[r * 4 + 1], l = p[r * 4 + 2];
111
149
  if (a(s) || a(c) || !(l > 0)) continue;
112
- let u = r.px(s), d = r.py(c), m = Math.max(1, Math.round(l * t.dpr * .8)), g = Math.round(u - m / 2), _ = Math.round(d - m / 2), v = h[n * 4 + 3], y = (v >>> 24 & 255) / 255 * Math.max(e.opacity, .6), b = v & 255, x = v >>> 8 & 255, S = v >>> 16 & 255;
113
- for (let e = Math.max(0, _); e < Math.min(o, _ + m); e++) for (let t = Math.max(0, g); t < Math.min(i, g + m); t++) {
150
+ let u = n.px(s), d = n.py(c), h = Math.max(1, Math.round(l * t.dpr * .8)), g = Math.round(u - h / 2), _ = Math.round(d - h / 2), v = m[r * 4 + 3], y = (v >>> 24 & 255) / 255 * Math.max(e.opacity, .6), b = v & 255, x = v >>> 8 & 255, S = v >>> 16 & 255;
151
+ for (let e = Math.max(0, _); e < Math.min(o, _ + h); e++) for (let t = Math.max(0, g); t < Math.min(i, g + h); t++) {
114
152
  let n = (e * i + t) * 4, r = f[n + 3] / 255, a = y + r * (1 - y);
115
153
  f[n] = (b * y + f[n] * r * (1 - y)) / a, f[n + 1] = (x * y + f[n + 1] * r * (1 - y)) / a, f[n + 2] = (S * y + f[n + 2] * r * (1 - y)) / a, f[n + 3] = a * 255;
116
154
  }
117
155
  }
118
- u.putImageData(d, 0, 0), n.drawImage(c, 0, 0);
119
- }, g = (e, t) => {
120
- if (e.count > 2e4) {
121
- h(e, t);
156
+ s.putImageData(d, 0, 0), r.drawImage(l, 0, 0);
157
+ }, _ = (t, n) => {
158
+ if (t.count > 2e4) {
159
+ g(t, n);
122
160
  return;
123
161
  }
124
- let o = l(t), s = new Float32Array(e.instances, 0, e.count * 4), c = new Uint32Array(e.instances, 0, e.count * 4), u = /* @__PURE__ */ new Map();
125
- for (let t = 0; t < e.count; t++) {
126
- let e = c[t * 4 + 3], n = u.get(e);
127
- n || u.set(e, n = []), n.push(t);
128
- }
129
- let d = e.stroke * t.dpr;
130
- for (let [c, l] of u) {
131
- let u = i(c);
132
- n.beginPath();
133
- for (let e of l) {
134
- let r = s[e * 4], i = s[e * 4 + 1], c = s[e * 4 + 2];
135
- if (a(r) || a(i) || !(c > 0)) continue;
136
- let l = o.px(r), u = o.py(i), d = c * t.dpr / 2;
137
- n.moveTo(l + d, u), n.arc(l, u, d, 0, Math.PI * 2);
162
+ let o = u(n), s = new Float32Array(t.instances, 0, t.count * 4), c = new Uint32Array(t.instances, 0, t.count * 4), l = /* @__PURE__ */ new Map();
163
+ for (let e = 0; e < t.count; e++) {
164
+ let t = c[e * 4 + 3], n = l.get(t);
165
+ n || l.set(t, n = []), n.push(e);
166
+ }
167
+ let d = t.stroke * n.dpr;
168
+ for (let [c, u] of l) {
169
+ let l = e(c);
170
+ r.beginPath();
171
+ for (let e of u) {
172
+ let t = s[e * 4], i = s[e * 4 + 1], c = s[e * 4 + 2];
173
+ if (a(t) || a(i) || !(c > 0)) continue;
174
+ let l = o.px(t), u = o.py(i), d = c * n.dpr / 2;
175
+ r.moveTo(l + d, u), r.arc(l, u, d, 0, Math.PI * 2);
138
176
  }
139
- if (n.fillStyle = r(u, e.opacity), n.fill(), d > 0) {
140
- n.beginPath();
141
- for (let e of l) {
142
- let r = s[e * 4], i = s[e * 4 + 1], c = s[e * 4 + 2];
143
- if (a(r) || a(i) || !(c > 0)) continue;
144
- let l = Math.max(0, c * t.dpr / 2 - d / 2), u = o.px(r), f = o.py(i);
145
- n.moveTo(u + l, f), n.arc(u, f, l, 0, Math.PI * 2);
177
+ if (r.fillStyle = i(l, t.opacity), r.fill(), d > 0) {
178
+ r.beginPath();
179
+ for (let e of u) {
180
+ let t = s[e * 4], i = s[e * 4 + 1], c = s[e * 4 + 2];
181
+ if (a(t) || a(i) || !(c > 0)) continue;
182
+ let l = Math.max(0, c * n.dpr / 2 - d / 2), u = o.px(t), f = o.py(i);
183
+ r.moveTo(u + l, f), r.arc(u, f, l, 0, Math.PI * 2);
146
184
  }
147
- n.lineWidth = d, n.strokeStyle = r(u, 1), n.stroke();
185
+ r.lineWidth = d, r.strokeStyle = i(l, 1), r.stroke();
148
186
  }
149
187
  }
150
188
  };
151
189
  return {
152
- paint(e, t, r = 0, i = 0) {
153
- n.save(), n.setTransform(1, 0, 0, 1, r, i), n.beginPath(), n.rect(0, 0, t.width, t.height), n.clip();
190
+ paint(e, t, n = 0, i = 0) {
191
+ r.save(), r.setTransform(1, 0, 0, 1, n, i), r.beginPath(), r.rect(0, 0, t.width, t.height), r.clip();
154
192
  for (let n of e) switch (n.kind) {
155
193
  case "line":
156
- n.count > 1 && d(n, t);
194
+ n.count > 1 && f(n, t);
157
195
  break;
158
196
  case "area":
159
- n.count > 1 && f(n, t);
197
+ n.count > 1 && p(n, t);
160
198
  break;
161
199
  case "bar":
162
- p(n, t);
200
+ m(n, t);
163
201
  break;
164
- default: g(n, t);
202
+ default: _(n, t);
165
203
  }
166
- n.restore();
204
+ r.restore();
167
205
  },
168
206
  destroy() {
169
- c = null;
207
+ l = null;
170
208
  }
171
209
  };
172
- }, c = (e) => {
210
+ }, l = (e) => {
173
211
  let t = e.getContext("2d");
174
212
  if (!t) return null;
175
- let n = s(t, () => typeof document > "u" ? null : document.createElement("canvas"));
213
+ let n = c(t, () => typeof document > "u" ? null : document.createElement("canvas"));
176
214
  return {
177
215
  kind: "canvas2d",
178
216
  canvas: e,
@@ -188,6 +226,6 @@ var n = 2e4, r = (e, t) => `rgba(${Math.round(e[0] * 255)},${Math.round(e[1] * 2
188
226
  };
189
227
  };
190
228
  //#endregion
191
- export { n as SCATTER_PIXEL_THRESHOLD, s as createCanvas2dPainter, c as createCanvas2dRenderer };
229
+ export { r as SCATTER_PIXEL_THRESHOLD, c as createCanvas2dPainter, l as createCanvas2dRenderer };
192
230
 
193
231
  //# sourceMappingURL=canvas2d.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"canvas2d.js","names":["SCATTER_PIXEL_THRESHOLD","rgba","c","alpha","unpack","packed","isGap","v","lowerBoundX","lo","hi","count","mid","points","value","createCanvas2dPainter","scratch","mapper","frame","w","h","x","xScale","xOffset","y","yScale","yOffset","a","b","visiblePoints","item","m","x0","x1","start","end","result","decimateMinMax","GAP","drawLine","pen","i","length","ctx","drawArea","base","gradient","runStart","lastX","close","px","drawBars","half","r","y0","y1","cx","top","height","radius","drawScatterCells","f","u","cell","cols","rows","owner","cy","groups","list","cells","drawScatterPixels","scratchCanvas","sctx","image","data","size","s","g","py","o","da","outA","drawScatter","stroke","color","left","items","createCanvas2dRenderer","canvas","painter","width"],"sources":["../../../../../charts/src/engine/renderers/canvas2d.ts"],"sourcesContent":["// Canvas2D backend: the fallback without GPU. Lines are decimated to a few\n// points per pixel column and very large scatter sets are written pixel by\n// pixel, so it stays usable with large data sets.\n\nimport { decimateMinMax } from \"../decimate\";\nimport type { Rgba } from \"../color\";\nimport {\n GAP,\n type ChartRenderer,\n type RenderFrame,\n type RenderItem,\n type ScatterItem,\n} from \"./types\";\n\n/** Scatter sets above this size are rasterized through ImageData */\nexport const SCATTER_PIXEL_THRESHOLD = 20000;\n\nconst rgba = (c: Rgba, alpha: number) =>\n `rgba(${Math.round(c[0] * 255)},${Math.round(c[1] * 255)},${Math.round(c[2] * 255)},${c[3] * alpha})`;\n\nconst unpack = (packed: number): Rgba => [\n (packed & 0xff) / 255,\n ((packed >>> 8) & 0xff) / 255,\n ((packed >>> 16) & 0xff) / 255,\n ((packed >>> 24) & 0xff) / 255,\n];\n\nconst isGap = (v: number) => !Number.isFinite(v) || Math.abs(v) >= GAP * 0.5;\n\n/** First point index whose relative x is >= value (sorted, interleaved) */\nconst lowerBoundX = (points: Float32Array, count: number, value: number) => {\n let lo = 0;\n let hi = count;\n while (lo < hi) {\n const mid = (lo + hi) >>> 1;\n if (points[mid * 2] < value) lo = mid + 1;\n else hi = mid;\n }\n return lo;\n};\n\nexport interface Canvas2dPainter {\n /**\n * Draws the items in a `frame.width` x `frame.height` device-pixel area\n * whose top-left corner is at (`left`, `top`) device pixels; nothing is\n * cleared\n */\n paint(\n items: readonly RenderItem[],\n frame: RenderFrame,\n left?: number,\n top?: number,\n ): void;\n destroy(): void;\n}\n\n/**\n * Data layer drawn with any 2D context (browser canvases, mini-program\n * canvases, OffscreenCanvas). `scratchCanvas` creates the canvas used to\n * rasterize very large scatter sets; without it they are drawn as one\n * square per occupied pixel cell.\n */\nexport const createCanvas2dPainter = (\n ctx: CanvasRenderingContext2D,\n scratchCanvas?: () => HTMLCanvasElement | null,\n): Canvas2dPainter => {\n let scratch: HTMLCanvasElement | null = null;\n\n const mapper = (frame: RenderFrame) => {\n const { xScale, xOffset, yScale, yOffset } = frame.transform;\n const w = frame.width;\n const h = frame.height;\n return {\n px: (x: number) => ((x * xScale + xOffset) * 0.5 + 0.5) * w,\n py: (y: number) => (1 - ((y * yScale + yOffset) * 0.5 + 0.5)) * h,\n /** Visible relative x range */\n xRange: (): [number, number] => {\n const a = (-1 - xOffset) / xScale;\n const b = (1 - xOffset) / xScale;\n return a < b ? [a, b] : [b, a];\n },\n };\n };\n\n /** Points actually drawn: decimated when there are many per pixel */\n const visiblePoints = (\n item: Extract<RenderItem, { kind: \"line\" | \"area\" }>,\n frame: RenderFrame,\n ): { points: ArrayLike<number>; length: number } => {\n if (!item.sorted || item.count <= frame.width * 2) {\n return { points: item.points, length: item.count };\n }\n const m = mapper(frame);\n const [x0, x1] = m.xRange();\n const start = Math.max(0, lowerBoundX(item.points, item.count, x0) - 1);\n const end = Math.min(\n item.count,\n lowerBoundX(item.points, item.count, x1) + 1,\n );\n const result = decimateMinMax(item.points, start, end, m.px, GAP * 0.5);\n return { points: result.points, length: result.length };\n };\n\n const drawLine = (\n item: Extract<RenderItem, { kind: \"line\" }>,\n frame: RenderFrame,\n ) => {\n const m = mapper(frame);\n const { points, length } = visiblePoints(item, frame);\n ctx.beginPath();\n let pen = false;\n for (let i = 0; i < length; i++) {\n const x = points[i * 2];\n const y = points[i * 2 + 1];\n if (isGap(x) || isGap(y)) {\n pen = false;\n continue;\n }\n if (pen) ctx.lineTo(m.px(x), m.py(y));\n else ctx.moveTo(m.px(x), m.py(y));\n pen = true;\n }\n ctx.lineWidth = item.width * frame.dpr;\n ctx.lineJoin = \"round\";\n ctx.lineCap = \"round\";\n ctx.strokeStyle = rgba(item.color, 1);\n ctx.stroke();\n };\n\n const drawArea = (\n item: Extract<RenderItem, { kind: \"area\" }>,\n frame: RenderFrame,\n ) => {\n const m = mapper(frame);\n const { points, length } = visiblePoints(item, frame);\n const base = m.py(item.baseline);\n const gradient = ctx.createLinearGradient(0, 0, 0, base);\n gradient.addColorStop(0, rgba(item.color, item.opacity));\n gradient.addColorStop(1, rgba(item.color, item.opacity * 0.3));\n ctx.fillStyle = gradient;\n ctx.beginPath();\n let runStart = -1;\n let lastX = 0;\n const close = () => {\n if (runStart < 0) return;\n ctx.lineTo(lastX, base);\n ctx.closePath();\n runStart = -1;\n };\n for (let i = 0; i < length; i++) {\n const x = points[i * 2];\n const y = points[i * 2 + 1];\n if (isGap(x) || isGap(y)) {\n close();\n continue;\n }\n const px = m.px(x);\n if (runStart < 0) {\n runStart = i;\n ctx.moveTo(px, base);\n }\n ctx.lineTo(px, m.py(y));\n lastX = px;\n }\n close();\n ctx.fill();\n };\n\n const drawBars = (\n item: Extract<RenderItem, { kind: \"bar\" }>,\n frame: RenderFrame,\n ) => {\n const m = mapper(frame);\n const half = Math.max(\n Math.abs(item.halfWidth * frame.transform.xScale) * 0.5 * frame.width,\n 0.5,\n );\n const r = item.radius * frame.dpr;\n ctx.fillStyle = rgba(item.color, 1);\n ctx.beginPath();\n const v = item.instances;\n for (let i = 0; i < item.count; i++) {\n const x = v[i * 3];\n const y0 = v[i * 3 + 1];\n const y1 = v[i * 3 + 2];\n if (isGap(x) || isGap(y0) || isGap(y1)) continue;\n const cx = m.px(x);\n const a = m.py(y0);\n const b = m.py(y1);\n const top = Math.min(a, b);\n const height = Math.abs(a - b);\n const radius = Math.min(r, half, height / 2);\n if (radius > 0.5 && typeof ctx.roundRect === \"function\") {\n ctx.roundRect(cx - half, top, half * 2, height, radius);\n } else {\n ctx.rect(cx - half, top, half * 2, height);\n }\n }\n ctx.fill();\n };\n\n /** One square per occupied cell (the last point of a cell wins, like the GPU) */\n const drawScatterCells = (item: ScatterItem, frame: RenderFrame) => {\n const m = mapper(frame);\n const w = frame.width;\n const h = frame.height;\n const f = new Float32Array(item.instances, 0, item.count * 4);\n const u = new Uint32Array(item.instances, 0, item.count * 4);\n let cell = 0;\n for (let i = 0; i < Math.min(item.count, 64); i++)\n cell = Math.max(cell, f[i * 4 + 2]);\n cell = Math.max(1, Math.round((cell || 2) * frame.dpr * 0.8));\n const cols = Math.ceil(w / cell);\n const rows = Math.ceil(h / cell);\n const owner = new Int32Array(cols * rows).fill(-1);\n for (let i = 0; i < item.count; i++) {\n const x = f[i * 4];\n const y = f[i * 4 + 1];\n if (isGap(x) || isGap(y) || !(f[i * 4 + 2] > 0)) continue;\n const cx = Math.floor(m.px(x) / cell);\n const cy = Math.floor(m.py(y) / cell);\n if (cx < 0 || cy < 0 || cx >= cols || cy >= rows) continue;\n owner[cy * cols + cx] = i;\n }\n const groups = new Map<number, number[]>();\n for (let c = 0; c < owner.length; c++) {\n const i = owner[c];\n if (i < 0) continue;\n const packed = u[i * 4 + 3];\n let list = groups.get(packed);\n if (!list) groups.set(packed, (list = []));\n list.push(c);\n }\n for (const [packed, cells] of groups) {\n ctx.fillStyle = rgba(unpack(packed), Math.max(item.opacity, 0.6));\n for (const c of cells) {\n ctx.fillRect(\n (c % cols) * cell,\n Math.floor(c / cols) * cell,\n cell,\n cell,\n );\n }\n }\n };\n\n const drawScatterPixels = (item: ScatterItem, frame: RenderFrame) => {\n const m = mapper(frame);\n const w = frame.width;\n const h = frame.height;\n scratch ??= scratchCanvas?.() ?? null;\n if (!scratch) {\n drawScatterCells(item, frame);\n return;\n }\n scratch.width = w;\n scratch.height = h;\n const sctx = scratch.getContext(\"2d\");\n if (!sctx) return;\n const image = sctx.createImageData(w, h);\n const data = image.data;\n const f = new Float32Array(item.instances, 0, item.count * 4);\n const u = new Uint32Array(item.instances, 0, item.count * 4);\n for (let i = 0; i < item.count; i++) {\n const x = f[i * 4];\n const y = f[i * 4 + 1];\n const size = f[i * 4 + 2];\n if (isGap(x) || isGap(y) || !(size > 0)) continue;\n const cx = m.px(x);\n const cy = m.py(y);\n const s = Math.max(1, Math.round(size * frame.dpr * 0.8));\n const x0 = Math.round(cx - s / 2);\n const y0 = Math.round(cy - s / 2);\n const packed = u[i * 4 + 3];\n const alpha =\n (((packed >>> 24) & 0xff) / 255) * Math.max(item.opacity, 0.6);\n const r = packed & 0xff;\n const g = (packed >>> 8) & 0xff;\n const b = (packed >>> 16) & 0xff;\n for (let py = Math.max(0, y0); py < Math.min(h, y0 + s); py++) {\n for (let px = Math.max(0, x0); px < Math.min(w, x0 + s); px++) {\n const o = (py * w + px) * 4;\n const da = data[o + 3] / 255;\n const outA = alpha + da * (1 - alpha);\n // straight-alpha \"over\"\n data[o] = (r * alpha + data[o] * da * (1 - alpha)) / outA;\n data[o + 1] = (g * alpha + data[o + 1] * da * (1 - alpha)) / outA;\n data[o + 2] = (b * alpha + data[o + 2] * da * (1 - alpha)) / outA;\n data[o + 3] = outA * 255;\n }\n }\n }\n sctx.putImageData(image, 0, 0);\n ctx.drawImage(scratch, 0, 0);\n };\n\n const drawScatter = (item: ScatterItem, frame: RenderFrame) => {\n if (item.count > SCATTER_PIXEL_THRESHOLD) {\n drawScatterPixels(item, frame);\n return;\n }\n const m = mapper(frame);\n const f = new Float32Array(item.instances, 0, item.count * 4);\n const u = new Uint32Array(item.instances, 0, item.count * 4);\n const groups = new Map<number, number[]>();\n for (let i = 0; i < item.count; i++) {\n const packed = u[i * 4 + 3];\n let list = groups.get(packed);\n if (!list) groups.set(packed, (list = []));\n list.push(i);\n }\n const stroke = item.stroke * frame.dpr;\n for (const [packed, list] of groups) {\n const color = unpack(packed);\n ctx.beginPath();\n for (const i of list) {\n const x = f[i * 4];\n const y = f[i * 4 + 1];\n const size = f[i * 4 + 2];\n if (isGap(x) || isGap(y) || !(size > 0)) continue;\n const cx = m.px(x);\n const cy = m.py(y);\n const r = (size * frame.dpr) / 2;\n ctx.moveTo(cx + r, cy);\n ctx.arc(cx, cy, r, 0, Math.PI * 2);\n }\n ctx.fillStyle = rgba(color, item.opacity);\n ctx.fill();\n if (stroke > 0) {\n ctx.beginPath();\n for (const i of list) {\n const x = f[i * 4];\n const y = f[i * 4 + 1];\n const size = f[i * 4 + 2];\n if (isGap(x) || isGap(y) || !(size > 0)) continue;\n const r = Math.max(0, (size * frame.dpr) / 2 - stroke / 2);\n const cx = m.px(x);\n const cy = m.py(y);\n ctx.moveTo(cx + r, cy);\n ctx.arc(cx, cy, r, 0, Math.PI * 2);\n }\n ctx.lineWidth = stroke;\n ctx.strokeStyle = rgba(color, 1);\n ctx.stroke();\n }\n }\n };\n\n return {\n paint(items, frame, left = 0, top = 0) {\n ctx.save();\n 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1
+ {"version":3,"file":"canvas2d.js","names":["unpack","SCATTER_PIXEL_THRESHOLD","rgba","c","alpha","isGap","v","lowerBoundX","lo","hi","count","mid","points","stride","value","decimateArea","out","end","start","length","push","i","col","first","min","max","last","flush","picks","a","b","prev","y","column","createCanvas2dPainter","scratch","mapper","frame","w","h","x","xScale","xOffset","yScale","yOffset","visiblePoints","item","m","x0","x1","result","decimateMinMax","GAP","drawLine","pen","ctx","drawArea","gradient","runStart","close","k","drawBars","dpr","minHalf","rawHalf","r","u","pad","groups","packed","list","rounded","unpackColor","cx","rawHh","fade","inset","half","hh","cy","radius","drawScatterCells","f","cell","cols","rows","owner","cells","drawScatterPixels","scratchCanvas","sctx","image","data","size","s","y0","g","py","px","o","da","outA","drawScatter","stroke","color","left","top","items","createCanvas2dRenderer","canvas","painter","width","height"],"sources":["../../../../../charts/src/engine/renderers/canvas2d.ts"],"sourcesContent":["// Canvas2D backend: the fallback without GPU. Lines are decimated to a few\n// points per pixel column and very large scatter sets are written pixel by\n// pixel, so it stays usable with large data sets.\n\nimport { decimateMinMax } from \"../decimate\";\nimport { unpackColor as unpack, type Rgba } from \"../color\";\nimport {\n AREA_STRIDE,\n GAP,\n type AreaItem,\n type BarItem,\n type ChartRenderer,\n type RenderFrame,\n type RenderItem,\n type ScatterItem,\n} from \"./types\";\n\n/** Scatter sets above this size are rasterized through ImageData */\nexport const SCATTER_PIXEL_THRESHOLD = 20000;\n\nconst rgba = (c: Rgba, alpha: number) =>\n `rgba(${Math.round(c[0] * 255)},${Math.round(c[1] * 255)},${Math.round(c[2] * 255)},${c[3] * alpha})`;\n\nconst isGap = (v: number) => !Number.isFinite(v) || Math.abs(v) >= GAP * 0.5;\n\n/** First point index whose relative x is >= value (sorted, interleaved) */\nconst lowerBoundX = (\n points: Float32Array,\n count: number,\n value: number,\n stride = 2,\n) => {\n let lo = 0;\n let hi = count;\n while (lo < hi) {\n const mid = (lo + hi) >>> 1;\n if (points[mid * stride] < value) lo = mid + 1;\n else hi = mid;\n }\n return lo;\n};\n\n/**\n * Min-max decimation of area points (x, top, bottom): per pixel column the\n * first, lowest, highest and last tops are kept with their bottoms\n */\nconst decimateArea = (\n points: Float32Array,\n start: number,\n end: number,\n column: (x: number) => number,\n): { points: Float64Array; length: number } => {\n const out = new Float64Array(Math.max(0, end - start) * AREA_STRIDE);\n let length = 0;\n const push = (i: number) => {\n out[length * 3] = points[i * 3];\n out[length * 3 + 1] = points[i * 3 + 1];\n out[length * 3 + 2] = points[i * 3 + 2];\n length++;\n };\n let col = NaN;\n let first = -1;\n let min = -1;\n let max = -1;\n let last = -1;\n const flush = () => {\n if (first < 0) return;\n const picks = [first, min, max, last].sort((a, b) => a - b);\n let prev = -1;\n for (const i of picks) {\n if (i !== prev) push(i);\n prev = i;\n }\n first = -1;\n };\n for (let i = start; i < end; i++) {\n const y = points[i * 3 + 1];\n if (isGap(points[i * 3]) || isGap(y) || isGap(points[i * 3 + 2])) {\n flush();\n col = NaN;\n push(i);\n continue;\n }\n const c = Math.floor(column(points[i * 3]));\n if (c !== col || first < 0) {\n flush();\n col = c;\n first = min = max = last = i;\n } else {\n if (y < points[min * 3 + 1]) min = i;\n if (y > points[max * 3 + 1]) max = i;\n last = i;\n }\n }\n flush();\n return { points: out, length };\n};\n\nexport interface Canvas2dPainter {\n /**\n * Draws the items in a `frame.width` x `frame.height` device-pixel area\n * whose top-left corner is at (`left`, `top`) device pixels; nothing is\n * cleared\n */\n paint(\n items: readonly RenderItem[],\n frame: RenderFrame,\n left?: number,\n top?: number,\n ): void;\n destroy(): void;\n}\n\n/**\n * Data layer drawn with any 2D context (browser canvases, mini-program\n * canvases, OffscreenCanvas). `scratchCanvas` creates the canvas used to\n * rasterize very large scatter sets; without it they are drawn as one\n * square per occupied pixel cell.\n */\nexport const createCanvas2dPainter = (\n ctx: CanvasRenderingContext2D,\n scratchCanvas?: () => HTMLCanvasElement | null,\n): Canvas2dPainter => {\n let scratch: HTMLCanvasElement | null = null;\n\n const mapper = (frame: RenderFrame) => {\n const { xScale, xOffset, yScale, yOffset } = frame.transform;\n const w = frame.width;\n const h = frame.height;\n return {\n px: (x: number) => ((x * xScale + xOffset) * 0.5 + 0.5) * w,\n py: (y: number) => (1 - ((y * yScale + yOffset) * 0.5 + 0.5)) * h,\n /** Visible relative x range */\n xRange: (): [number, number] => {\n const a = (-1 - xOffset) / xScale;\n const b = (1 - xOffset) / xScale;\n return a < b ? [a, b] : [b, a];\n },\n };\n };\n\n /** Points actually drawn: decimated when there are many per pixel */\n const visiblePoints = (\n item: Extract<RenderItem, { kind: \"line\" }>,\n frame: RenderFrame,\n ): { points: ArrayLike<number>; length: number } => {\n if (!item.sorted || item.count <= frame.width * 2) {\n return { points: item.points, length: item.count };\n }\n const m = mapper(frame);\n const [x0, x1] = m.xRange();\n const start = Math.max(0, lowerBoundX(item.points, item.count, x0) - 1);\n const end = Math.min(\n item.count,\n lowerBoundX(item.points, item.count, x1) + 1,\n );\n const result = decimateMinMax(item.points, start, end, m.px, GAP * 0.5);\n return { points: result.points, length: result.length };\n };\n\n const drawLine = (\n item: Extract<RenderItem, { kind: \"line\" }>,\n frame: RenderFrame,\n ) => {\n const m = mapper(frame);\n const { points, length } = visiblePoints(item, frame);\n ctx.beginPath();\n let pen = false;\n for (let i = 0; i < length; i++) {\n const x = points[i * 2];\n const y = points[i * 2 + 1];\n if (isGap(x) || isGap(y)) {\n pen = false;\n continue;\n }\n if (pen) ctx.lineTo(m.px(x), m.py(y));\n else ctx.moveTo(m.px(x), m.py(y));\n pen = true;\n }\n ctx.lineWidth = item.width * frame.dpr;\n ctx.lineJoin = \"round\";\n ctx.lineCap = \"round\";\n ctx.strokeStyle = rgba(item.color, 1);\n ctx.stroke();\n };\n\n const drawArea = (item: AreaItem, frame: RenderFrame) => {\n const m = mapper(frame);\n let points: ArrayLike<number> = item.points;\n let length = item.count;\n if (item.sorted && item.count > frame.width * 2) {\n const [x0, x1] = m.xRange();\n const start = Math.max(\n 0,\n lowerBoundX(item.points, item.count, x0, AREA_STRIDE) - 1,\n );\n const end = Math.min(\n item.count,\n lowerBoundX(item.points, item.count, x1, AREA_STRIDE) + 1,\n );\n ({ points, length } = decimateArea(item.points, start, end, m.px));\n }\n const gradient = ctx.createLinearGradient(0, 0, 0, frame.height);\n gradient.addColorStop(0, rgba(item.color, item.opacity));\n gradient.addColorStop(1, rgba(item.color, item.opacity * 0.25));\n ctx.fillStyle = gradient;\n ctx.beginPath();\n // each run without gaps: along the tops, back along the bottoms\n let runStart = -1;\n const close = (end: number) => {\n if (runStart < 0) return;\n for (let k = end - 1; k >= runStart; k--) {\n ctx.lineTo(m.px(points[k * 3]), m.py(points[k * 3 + 2]));\n }\n ctx.closePath();\n runStart = -1;\n };\n for (let i = 0; i < length; i++) {\n const x = points[i * 3];\n const y = points[i * 3 + 1];\n if (isGap(x) || isGap(y) || isGap(points[i * 3 + 2])) {\n close(i);\n continue;\n }\n if (runStart < 0) {\n runStart = i;\n ctx.moveTo(m.px(x), m.py(y));\n } else {\n ctx.lineTo(m.px(x), m.py(y));\n }\n }\n close(length);\n ctx.fill();\n };\n\n const drawBars = (item: BarItem, frame: RenderFrame) => {\n const m = mapper(frame);\n const dpr = frame.dpr;\n const minHalf = item.minHalf * dpr;\n const rawHalf =\n Math.abs(item.halfWidth * frame.transform.xScale) * 0.5 * frame.width;\n const r = item.radius * dpr;\n const f = new Float32Array(item.instances, 0, item.count * 4);\n const u = new Uint32Array(item.instances, 0, item.count * 4);\n const [x0, x1] = m.xRange();\n const pad = Math.abs(item.halfWidth);\n // one path per color\n const groups = new Map<number, number[]>();\n for (let i = 0; i < item.count; i++) {\n const x = f[i * 4];\n if (isGap(x) || isGap(f[i * 4 + 1]) || isGap(f[i * 4 + 2])) continue;\n if (x < x0 - pad || x > x1 + pad) continue;\n const packed = u[i * 4 + 3];\n let list = groups.get(packed);\n if (!list) groups.set(packed, (list = []));\n list.push(i);\n }\n const rounded = typeof ctx.roundRect === \"function\";\n for (const [packed, list] of groups) {\n ctx.fillStyle = rgba(unpack(packed), 1);\n ctx.beginPath();\n for (const i of list) {\n const cx = m.px(f[i * 4]);\n const a = m.py(f[i * 4 + 1]);\n const b = m.py(f[i * 4 + 2]);\n const rawHh = Math.abs(a - b) / 2;\n // the gap between cells fades out on small cells (like the shaders)\n const fade = Math.min(\n 1,\n Math.max(0, (Math.min(rawHalf, rawHh) - 3 * dpr) / (2 * dpr)),\n );\n const inset =\n item.inset * dpr * fade - (item.inset > 0 ? 0.5 * (1 - fade) : 0);\n const half = Math.max(rawHalf - inset, 0.5, minHalf);\n const hh = Math.max(rawHh - inset, minHalf);\n if (hh <= 0) continue;\n const cy = (a + b) / 2;\n const radius = Math.min(r, half, hh);\n if (radius > 0.5 && rounded) {\n ctx.roundRect(cx - half, cy - hh, half * 2, hh * 2, radius);\n } else {\n ctx.rect(cx - half, cy - hh, half * 2, hh * 2);\n }\n }\n ctx.fill();\n }\n };\n\n /** One square per occupied cell (the last point of a cell wins, like the GPU) */\n const drawScatterCells = (item: ScatterItem, frame: RenderFrame) => {\n const m = mapper(frame);\n const w = frame.width;\n const h = frame.height;\n const f = new Float32Array(item.instances, 0, item.count * 4);\n const u = new Uint32Array(item.instances, 0, item.count * 4);\n let cell = 0;\n for (let i = 0; i < Math.min(item.count, 64); i++)\n cell = Math.max(cell, f[i * 4 + 2]);\n cell = Math.max(1, Math.round((cell || 2) * frame.dpr * 0.8));\n const cols = Math.ceil(w / cell);\n const rows = Math.ceil(h / cell);\n const owner = new Int32Array(cols * rows).fill(-1);\n for (let i = 0; i < item.count; i++) {\n const x = f[i * 4];\n const y = f[i * 4 + 1];\n if (isGap(x) || isGap(y) || !(f[i * 4 + 2] > 0)) continue;\n const cx = Math.floor(m.px(x) / cell);\n const cy = Math.floor(m.py(y) / cell);\n if (cx < 0 || cy < 0 || cx >= cols || cy >= rows) continue;\n owner[cy * cols + cx] = i;\n }\n const groups = new Map<number, number[]>();\n for (let c = 0; c < owner.length; c++) {\n const i = owner[c];\n if (i < 0) continue;\n const packed = u[i * 4 + 3];\n let list = groups.get(packed);\n if (!list) groups.set(packed, (list = []));\n list.push(c);\n }\n for (const [packed, cells] of groups) {\n ctx.fillStyle = rgba(unpack(packed), Math.max(item.opacity, 0.6));\n for (const c of cells) {\n ctx.fillRect(\n (c % cols) * cell,\n Math.floor(c / cols) * cell,\n cell,\n cell,\n );\n }\n }\n };\n\n const drawScatterPixels = (item: ScatterItem, frame: RenderFrame) => {\n const m = mapper(frame);\n const w = frame.width;\n const h = frame.height;\n scratch ??= scratchCanvas?.() ?? null;\n if (!scratch) {\n drawScatterCells(item, frame);\n return;\n }\n scratch.width = w;\n scratch.height = h;\n const sctx = scratch.getContext(\"2d\");\n if (!sctx) return;\n const image = sctx.createImageData(w, h);\n const data = image.data;\n const f = new Float32Array(item.instances, 0, item.count * 4);\n const u = new Uint32Array(item.instances, 0, item.count * 4);\n for (let i = 0; i < item.count; i++) {\n const x = f[i * 4];\n const y = f[i * 4 + 1];\n const size = f[i * 4 + 2];\n if (isGap(x) || isGap(y) || !(size > 0)) continue;\n const cx = m.px(x);\n const cy = m.py(y);\n const s = Math.max(1, Math.round(size * frame.dpr * 0.8));\n const x0 = Math.round(cx - s / 2);\n const y0 = Math.round(cy - s / 2);\n const packed = u[i * 4 + 3];\n const alpha =\n (((packed >>> 24) & 0xff) / 255) * Math.max(item.opacity, 0.6);\n const r = packed & 0xff;\n const g = (packed >>> 8) & 0xff;\n const b = (packed >>> 16) & 0xff;\n for (let py = Math.max(0, y0); py < Math.min(h, y0 + s); py++) {\n for (let px = Math.max(0, x0); px < Math.min(w, x0 + s); px++) {\n const o = (py * w + px) * 4;\n const da = data[o + 3] / 255;\n const outA = alpha + da * (1 - alpha);\n // straight-alpha \"over\"\n data[o] = (r * alpha + data[o] * da * (1 - alpha)) / outA;\n data[o + 1] = (g * alpha + data[o + 1] * da * (1 - alpha)) / outA;\n data[o + 2] = (b * alpha + data[o + 2] * da * (1 - alpha)) / outA;\n data[o + 3] = outA * 255;\n }\n }\n }\n sctx.putImageData(image, 0, 0);\n ctx.drawImage(scratch, 0, 0);\n };\n\n const drawScatter = (item: ScatterItem, frame: RenderFrame) => {\n if (item.count > SCATTER_PIXEL_THRESHOLD) {\n drawScatterPixels(item, frame);\n return;\n }\n const m = mapper(frame);\n const f = new Float32Array(item.instances, 0, item.count * 4);\n const u = new Uint32Array(item.instances, 0, item.count * 4);\n const groups = new Map<number, number[]>();\n for (let i = 0; i < item.count; i++) {\n const packed = u[i * 4 + 3];\n let list = groups.get(packed);\n if (!list) groups.set(packed, (list = []));\n list.push(i);\n }\n const stroke = item.stroke * frame.dpr;\n for (const [packed, list] of groups) {\n const color = unpack(packed);\n ctx.beginPath();\n for (const i of list) {\n const x = f[i * 4];\n const y = f[i * 4 + 1];\n const size = f[i * 4 + 2];\n if (isGap(x) || isGap(y) || !(size > 0)) continue;\n const cx = m.px(x);\n const cy = m.py(y);\n const r = (size * frame.dpr) / 2;\n ctx.moveTo(cx + r, cy);\n ctx.arc(cx, cy, r, 0, Math.PI * 2);\n }\n ctx.fillStyle = rgba(color, item.opacity);\n ctx.fill();\n if (stroke > 0) {\n ctx.beginPath();\n for (const i of list) {\n const x = f[i * 4];\n const y = f[i * 4 + 1];\n const size = f[i * 4 + 2];\n if (isGap(x) || isGap(y) || !(size > 0)) continue;\n const r = Math.max(0, (size * frame.dpr) / 2 - stroke / 2);\n const cx = m.px(x);\n const cy = m.py(y);\n ctx.moveTo(cx + r, cy);\n ctx.arc(cx, cy, r, 0, Math.PI * 2);\n }\n ctx.lineWidth = stroke;\n ctx.strokeStyle = rgba(color, 1);\n ctx.stroke();\n }\n }\n };\n\n return {\n paint(items, frame, left = 0, top = 0) {\n ctx.save();\n ctx.setTransform(1, 0, 0, 1, left, top);\n ctx.beginPath();\n ctx.rect(0, 0, frame.width, frame.height);\n ctx.clip();\n for (const item of items) {\n switch (item.kind) {\n case \"line\":\n if (item.count > 1) drawLine(item, frame);\n break;\n case \"area\":\n if (item.count > 1) drawArea(item, frame);\n break;\n case \"bar\":\n drawBars(item, frame);\n break;\n default:\n drawScatter(item, frame);\n break;\n }\n }\n ctx.restore();\n },\n destroy() {\n scratch = null;\n },\n };\n};\n\nexport const createCanvas2dRenderer = (\n canvas: HTMLCanvasElement,\n): ChartRenderer | null => {\n const ctx = canvas.getContext(\"2d\");\n if (!ctx) return null;\n const painter = createCanvas2dPainter(ctx, () =>\n typeof document === \"undefined\" ? null : document.createElement(\"canvas\"),\n );\n return {\n kind: \"canvas2d\",\n canvas,\n resize(width, height) {\n canvas.width = Math.max(1, width);\n canvas.height = Math.max(1, height);\n },\n render(items, frame) {\n ctx.setTransform(1, 0, 0, 1, 0, 0);\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n painter.paint(items, frame);\n },\n destroy() {\n painter.destroy();\n canvas.width = 0;\n canvas.height = 0;\n },\n 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@@ -1,2 +1,2 @@
1
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1
+ var e=(e,t,n,r)=>{let i=0,a=n;for(;i<a;){let n=i+a>>>1;e[n*t]<r?i=n+1:a=n}return i},t=e=>{let{xScale:t,xOffset:n}=e.transform,r=(-1-n)/t,i=(1-n)/t;return r<i?[r,i]:[i,r]},n=(n,r)=>{switch(n.kind){case`line`:case`area`:{let i=Math.max(0,n.count-1);if(!n.sorted||i===0)return[0,i];let a=n.kind===`area`?3:2,[o,s]=t(r),c=Math.max(0,e(n.points,a,n.count,o)-1),l=Math.min(n.count-1,e(n.points,a,n.count,s));return[c,Math.max(0,l-c)]}case`bar`:{if(!n.sorted)return[0,n.count];let[i,a]=t(r),o=Math.abs(n.halfWidth),s=new Float32Array(n.instances,0,n.count*4),c=e(s,4,n.count,i-o),l=e(s,4,n.count,a+o);return[c,Math.max(0,l-c)]}default:return[0,n.count]}};exports.instanceRange=n,exports.visibleX=t;
2
2
  //# sourceMappingURL=range.cjs.map
@@ -1 +1 @@
1
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+ {"version":3,"file":"range.cjs","names":["lowerBound","lo","hi","count","mid","values","stride","value","visibleX","frame","a","xOffset","xScale","b","instanceRange","item","segments","x0","x1","start","end","pad","f"],"sources":["../../../../../charts/src/engine/renderers/range.ts"],"sourcesContent":["// Instances to draw: sorted series only draw what is inside the view, so\n// zooming into a million points costs what is visible.\n\nimport { AREA_STRIDE, type RenderFrame, type RenderItem } from \"./types\";\n\nconst lowerBound = (\n values: Float32Array,\n stride: number,\n count: number,\n value: number,\n) => {\n let lo = 0;\n let hi = count;\n while (lo < hi) {\n const mid = (lo + hi) >>> 1;\n if (values[mid * stride] < value) lo = mid + 1;\n else hi = mid;\n }\n return lo;\n};\n\n/** Visible relative x range of a frame */\nexport const visibleX = (frame: RenderFrame): [number, number] => {\n const { xScale, xOffset } = frame.transform;\n const a = (-1 - xOffset) / xScale;\n const b = (1 - xOffset) / xScale;\n return a < b ? [a, b] : [b, a];\n};\n\n/** First instance and instance count to draw */\nexport const instanceRange = (\n item: RenderItem,\n frame: RenderFrame,\n): [number, number] => {\n switch (item.kind) {\n case \"line\":\n case \"area\": {\n const segments = Math.max(0, item.count - 1);\n if (!item.sorted || segments === 0) return [0, segments];\n const stride = item.kind === \"area\" ? AREA_STRIDE : 2;\n const [x0, x1] = visibleX(frame);\n const start = Math.max(\n 0,\n lowerBound(item.points, stride, item.count, x0) - 1,\n );\n const end = Math.min(\n item.count - 1,\n lowerBound(item.points, stride, item.count, x1),\n );\n return [start, Math.max(0, end - start)];\n }\n case \"bar\": {\n if (!item.sorted) return [0, item.count];\n const [x0, x1] = visibleX(frame);\n const pad = Math.abs(item.halfWidth);\n const f = new Float32Array(item.instances, 0, item.count * 4);\n const start = lowerBound(f, 4, item.count, x0 - pad);\n const end = lowerBound(f, 4, item.count, x1 + pad);\n return [start, Math.max(0, end - start)];\n }\n default:\n return [0, item.count];\n }\n};\n"],"mappings":"AAKA,IAAMA,GACJ,EACA,EACA,EACA,IACG,CACH,IAAIC,EAAK,EACLC,EAAKC,EACT,KAAOF,EAAKC,GAAI,CACd,IAAME,EAAOH,EAAKC,IAAQ,EACtBG,EAAOD,EAAME,GAAUC,EAAO,EAAKH,EAAM,EACxC,EAAKA,CACZ,CACA,OAAOH,CACT,EAGaO,EAAY,GAAyC,CAChE,GAAM,CAAE,SAAQ,WAAYC,EAAM,UAC5BC,GAAK,GAAKC,GAAWC,EACrBC,GAAK,EAAIF,GAAWC,EAC1B,OAAOF,EAAIG,EAAI,CAACH,EAAGG,CAAC,EAAI,CAACA,EAAGH,CAAC,CAC/B,EAGaI,GACX,EACA,IACqB,CACrB,OAAQC,EAAK,KAAb,CACE,IAAK,OACL,IAAK,OAAQ,CACX,IAAMC,EAAW,KAAK,IAAI,EAAGD,EAAK,MAAQ,CAAC,EAC3C,GAAI,CAACA,EAAK,QAAUC,IAAa,EAAG,MAAO,CAAC,EAAGA,CAAQ,EACvD,IAAMV,EAASS,EAAK,OAAS,OAAA,EAAuB,EAC9C,CAACE,EAAIC,GAAMV,EAASC,CAAK,EACzBU,EAAQ,KAAK,IACjB,EACAnB,EAAWe,EAAK,OAAQT,EAAQS,EAAK,MAAOE,CAAE,EAAI,CACpD,EACMG,EAAM,KAAK,IACfL,EAAK,MAAQ,EACbf,EAAWe,EAAK,OAAQT,EAAQS,EAAK,MAAOG,CAAE,CAChD,EACA,MAAO,CAACC,EAAO,KAAK,IAAI,EAAGC,EAAMD,CAAK,CAAC,CACzC,CACA,IAAK,MAAO,CACV,GAAI,CAACJ,EAAK,OAAQ,MAAO,CAAC,EAAGA,EAAK,KAAK,EACvC,GAAM,CAACE,EAAIC,GAAMV,EAASC,CAAK,EACzBY,EAAM,KAAK,IAAIN,EAAK,SAAS,EAC7BO,EAAI,IAAI,aAAaP,EAAK,UAAW,EAAGA,EAAK,MAAQ,CAAC,EACtDI,EAAQnB,EAAWsB,EAAG,EAAGP,EAAK,MAAOE,EAAKI,CAAG,EAC7CD,EAAMpB,EAAWsB,EAAG,EAAGP,EAAK,MAAOG,EAAKG,CAAG,EACjD,MAAO,CAACF,EAAO,KAAK,IAAI,EAAGC,EAAMD,CAAK,CAAC,CACzC,CACA,QACE,MAAO,CAAC,EAAGJ,EAAK,KAAK,CACzB,CACF"}
@@ -15,13 +15,13 @@ var e = (e, t, n, r) => {
15
15
  case "area": {
16
16
  let i = Math.max(0, n.count - 1);
17
17
  if (!n.sorted || i === 0) return [0, i];
18
- let [a, o] = t(r), s = Math.max(0, e(n.points, 2, n.count, a) - 1), c = Math.min(n.count - 1, e(n.points, 2, n.count, o));
19
- return [s, Math.max(0, c - s)];
18
+ let a = n.kind === "area" ? 3 : 2, [o, s] = t(r), c = Math.max(0, e(n.points, a, n.count, o) - 1), l = Math.min(n.count - 1, e(n.points, a, n.count, s));
19
+ return [c, Math.max(0, l - c)];
20
20
  }
21
21
  case "bar": {
22
22
  if (!n.sorted) return [0, n.count];
23
- let [i, a] = t(r), o = Math.abs(n.halfWidth), s = e(n.instances, 3, n.count, i - o), c = e(n.instances, 3, n.count, a + o);
24
- return [s, Math.max(0, c - s)];
23
+ let [i, a] = t(r), o = Math.abs(n.halfWidth), s = new Float32Array(n.instances, 0, n.count * 4), c = e(s, 4, n.count, i - o), l = e(s, 4, n.count, a + o);
24
+ return [c, Math.max(0, l - c)];
25
25
  }
26
26
  default: return [0, n.count];
27
27
  }
@@ -1 +1 @@
1
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