minerva-design 1.2.0 → 1.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +7 -0
- package/dist/charts/canvas.d.cts +4 -1
- package/dist/charts/canvas.d.ts +4 -1
- package/dist/charts/core.cjs +1 -1
- package/dist/charts/core.d.cts +5 -2
- package/dist/charts/core.d.ts +5 -2
- package/dist/charts/core.js +6 -4
- package/dist/charts/engine/canvas.cjs +1 -1
- package/dist/charts/engine/canvas.cjs.map +1 -1
- package/dist/charts/engine/canvas.js +65 -53
- package/dist/charts/engine/canvas.js.map +1 -1
- package/dist/charts/engine/chart.cjs +1 -2
- package/dist/charts/engine/chart.cjs.map +1 -1
- package/dist/charts/engine/chart.js +342 -323
- package/dist/charts/engine/chart.js.map +1 -1
- package/dist/charts/engine/color.cjs +1 -1
- package/dist/charts/engine/color.cjs.map +1 -1
- package/dist/charts/engine/color.d.cts +17 -0
- package/dist/charts/engine/color.d.ts +17 -0
- package/dist/charts/engine/color.js +27 -3
- package/dist/charts/engine/color.js.map +1 -1
- package/dist/charts/engine/controller.cjs +2 -2
- package/dist/charts/engine/controller.cjs.map +1 -1
- package/dist/charts/engine/controller.d.cts +6 -0
- package/dist/charts/engine/controller.d.ts +6 -0
- package/dist/charts/engine/controller.js +317 -253
- package/dist/charts/engine/controller.js.map +1 -1
- package/dist/charts/engine/curve.cjs +2 -0
- package/dist/charts/engine/curve.cjs.map +1 -0
- package/dist/charts/engine/curve.d.cts +15 -0
- package/dist/charts/engine/curve.d.ts +15 -0
- package/dist/charts/engine/curve.js +56 -0
- package/dist/charts/engine/curve.js.map +1 -0
- package/dist/charts/engine/data.cjs +1 -1
- package/dist/charts/engine/data.cjs.map +1 -1
- package/dist/charts/engine/data.d.cts +15 -2
- package/dist/charts/engine/data.d.ts +15 -2
- package/dist/charts/engine/data.js +98 -38
- package/dist/charts/engine/data.js.map +1 -1
- package/dist/charts/engine/dom.cjs +1 -1
- package/dist/charts/engine/dom.cjs.map +1 -1
- package/dist/charts/engine/dom.d.cts +5 -3
- package/dist/charts/engine/dom.d.ts +5 -3
- package/dist/charts/engine/dom.js +27 -22
- package/dist/charts/engine/dom.js.map +1 -1
- package/dist/charts/engine/items.cjs +1 -1
- package/dist/charts/engine/items.cjs.map +1 -1
- package/dist/charts/engine/items.js +132 -61
- package/dist/charts/engine/items.js.map +1 -1
- package/dist/charts/engine/model.cjs +1 -1
- package/dist/charts/engine/model.cjs.map +1 -1
- package/dist/charts/engine/model.d.cts +30 -3
- package/dist/charts/engine/model.d.ts +30 -3
- package/dist/charts/engine/model.js +225 -108
- package/dist/charts/engine/model.js.map +1 -1
- package/dist/charts/engine/overlay.cjs +1 -1
- package/dist/charts/engine/overlay.cjs.map +1 -1
- package/dist/charts/engine/overlay.d.cts +2 -0
- package/dist/charts/engine/overlay.d.ts +2 -0
- package/dist/charts/engine/overlay.js +16 -16
- package/dist/charts/engine/overlay.js.map +1 -1
- package/dist/charts/engine/presets.cjs +2 -2
- package/dist/charts/engine/presets.cjs.map +1 -1
- package/dist/charts/engine/presets.d.cts +71 -5
- package/dist/charts/engine/presets.d.ts +71 -5
- package/dist/charts/engine/presets.js +120 -33
- package/dist/charts/engine/presets.js.map +1 -1
- package/dist/charts/engine/renderers/canvas2d.cjs +1 -1
- package/dist/charts/engine/renderers/canvas2d.cjs.map +1 -1
- package/dist/charts/engine/renderers/canvas2d.js +149 -111
- package/dist/charts/engine/renderers/canvas2d.js.map +1 -1
- package/dist/charts/engine/renderers/range.cjs +1 -1
- package/dist/charts/engine/renderers/range.cjs.map +1 -1
- package/dist/charts/engine/renderers/range.js +4 -4
- package/dist/charts/engine/renderers/range.js.map +1 -1
- package/dist/charts/engine/renderers/shaders.cjs +37 -19
- package/dist/charts/engine/renderers/shaders.cjs.map +1 -1
- package/dist/charts/engine/renderers/shaders.d.cts +2 -2
- package/dist/charts/engine/renderers/shaders.d.ts +2 -2
- package/dist/charts/engine/renderers/shaders.js +37 -19
- package/dist/charts/engine/renderers/shaders.js.map +1 -1
- package/dist/charts/engine/renderers/types.cjs.map +1 -1
- package/dist/charts/engine/renderers/types.d.cts +11 -4
- package/dist/charts/engine/renderers/types.d.ts +11 -4
- package/dist/charts/engine/renderers/types.js.map +1 -1
- package/dist/charts/engine/renderers/webgl2.cjs +1 -1
- package/dist/charts/engine/renderers/webgl2.cjs.map +1 -1
- package/dist/charts/engine/renderers/webgl2.js +33 -12
- package/dist/charts/engine/renderers/webgl2.js.map +1 -1
- package/dist/charts/engine/renderers/webgpu.cjs +1 -1
- package/dist/charts/engine/renderers/webgpu.cjs.map +1 -1
- package/dist/charts/engine/renderers/webgpu.js +18 -15
- package/dist/charts/engine/renderers/webgpu.js.map +1 -1
- package/dist/charts/engine/scene.cjs +1 -1
- package/dist/charts/engine/scene.cjs.map +1 -1
- package/dist/charts/engine/scene.d.cts +19 -6
- package/dist/charts/engine/scene.d.ts +19 -6
- package/dist/charts/engine/scene.js +201 -89
- package/dist/charts/engine/scene.js.map +1 -1
- package/dist/charts/engine/shapes/canvas.cjs +2 -0
- package/dist/charts/engine/shapes/canvas.cjs.map +1 -0
- package/dist/charts/engine/shapes/canvas.d.cts +58 -0
- package/dist/charts/engine/shapes/canvas.d.ts +58 -0
- package/dist/charts/engine/shapes/canvas.js +159 -0
- package/dist/charts/engine/shapes/canvas.js.map +1 -0
- package/dist/charts/engine/shapes/chart.cjs +2 -0
- package/dist/charts/engine/shapes/chart.cjs.map +1 -0
- package/dist/charts/engine/shapes/chart.d.cts +6 -0
- package/dist/charts/engine/shapes/chart.d.ts +6 -0
- package/dist/charts/engine/shapes/chart.js +273 -0
- package/dist/charts/engine/shapes/chart.js.map +1 -0
- package/dist/charts/engine/shapes/draw.cjs +2 -0
- package/dist/charts/engine/shapes/draw.cjs.map +1 -0
- package/dist/charts/engine/shapes/draw.d.cts +20 -0
- package/dist/charts/engine/shapes/draw.d.ts +20 -0
- package/dist/charts/engine/shapes/draw.js +152 -0
- package/dist/charts/engine/shapes/draw.js.map +1 -0
- package/dist/charts/engine/shapes/funnel.cjs +2 -0
- package/dist/charts/engine/shapes/funnel.cjs.map +1 -0
- package/dist/charts/engine/shapes/funnel.d.cts +6 -0
- package/dist/charts/engine/shapes/funnel.d.ts +6 -0
- package/dist/charts/engine/shapes/funnel.js +149 -0
- package/dist/charts/engine/shapes/funnel.js.map +1 -0
- package/dist/charts/engine/shapes/gauge.cjs +2 -0
- package/dist/charts/engine/shapes/gauge.cjs.map +1 -0
- package/dist/charts/engine/shapes/gauge.d.cts +7 -0
- package/dist/charts/engine/shapes/gauge.d.ts +7 -0
- package/dist/charts/engine/shapes/gauge.js +173 -0
- package/dist/charts/engine/shapes/gauge.js.map +1 -0
- package/dist/charts/engine/shapes/hit.cjs +2 -0
- package/dist/charts/engine/shapes/hit.cjs.map +1 -0
- package/dist/charts/engine/shapes/hit.d.cts +28 -0
- package/dist/charts/engine/shapes/hit.d.ts +28 -0
- package/dist/charts/engine/shapes/hit.js +124 -0
- package/dist/charts/engine/shapes/hit.js.map +1 -0
- package/dist/charts/engine/shapes/index.d.cts +9 -0
- package/dist/charts/engine/shapes/index.d.ts +9 -0
- package/dist/charts/engine/shapes/layout.cjs +3 -0
- package/dist/charts/engine/shapes/layout.cjs.map +1 -0
- package/dist/charts/engine/shapes/layout.d.cts +88 -0
- package/dist/charts/engine/shapes/layout.d.ts +88 -0
- package/dist/charts/engine/shapes/layout.js +266 -0
- package/dist/charts/engine/shapes/layout.js.map +1 -0
- package/dist/charts/engine/shapes/pie.cjs +2 -0
- package/dist/charts/engine/shapes/pie.cjs.map +1 -0
- package/dist/charts/engine/shapes/pie.d.cts +20 -0
- package/dist/charts/engine/shapes/pie.d.ts +20 -0
- package/dist/charts/engine/shapes/pie.js +302 -0
- package/dist/charts/engine/shapes/pie.js.map +1 -0
- package/dist/charts/engine/shapes/radar.cjs +2 -0
- package/dist/charts/engine/shapes/radar.cjs.map +1 -0
- package/dist/charts/engine/shapes/radar.d.cts +8 -0
- package/dist/charts/engine/shapes/radar.d.ts +8 -0
- package/dist/charts/engine/shapes/radar.js +197 -0
- package/dist/charts/engine/shapes/radar.js.map +1 -0
- package/dist/charts/engine/shapes/runtime.cjs +2 -0
- package/dist/charts/engine/shapes/runtime.cjs.map +1 -0
- package/dist/charts/engine/shapes/runtime.d.cts +29 -0
- package/dist/charts/engine/shapes/runtime.d.ts +29 -0
- package/dist/charts/engine/shapes/runtime.js +97 -0
- package/dist/charts/engine/shapes/runtime.js.map +1 -0
- package/dist/charts/engine/shapes/scene.cjs +2 -0
- package/dist/charts/engine/shapes/scene.cjs.map +1 -0
- package/dist/charts/engine/shapes/scene.d.cts +257 -0
- package/dist/charts/engine/shapes/scene.d.ts +257 -0
- package/dist/charts/engine/shapes/scene.js +123 -0
- package/dist/charts/engine/shapes/scene.js.map +1 -0
- package/dist/charts/engine/shapes/treemap.cjs +2 -0
- package/dist/charts/engine/shapes/treemap.cjs.map +1 -0
- package/dist/charts/engine/shapes/treemap.d.cts +14 -0
- package/dist/charts/engine/shapes/treemap.d.ts +14 -0
- package/dist/charts/engine/shapes/treemap.js +213 -0
- package/dist/charts/engine/shapes/treemap.js.map +1 -0
- package/dist/charts/engine/shapes/types.d.cts +292 -0
- package/dist/charts/engine/shapes/types.d.ts +292 -0
- package/dist/charts/engine/signature.cjs +2 -0
- package/dist/charts/engine/signature.cjs.map +1 -0
- package/dist/charts/engine/signature.d.cts +9 -0
- package/dist/charts/engine/signature.d.ts +9 -0
- package/dist/charts/engine/signature.js +13 -0
- package/dist/charts/engine/signature.js.map +1 -0
- package/dist/charts/engine/theme.cjs +1 -1
- package/dist/charts/engine/theme.cjs.map +1 -1
- package/dist/charts/engine/theme.d.cts +10 -1
- package/dist/charts/engine/theme.d.ts +10 -1
- package/dist/charts/engine/theme.js +40 -16
- package/dist/charts/engine/theme.js.map +1 -1
- package/dist/charts/engine/types.d.cts +70 -9
- package/dist/charts/engine/types.d.ts +70 -9
- package/dist/charts/index.cjs +1 -1
- package/dist/charts/index.d.cts +4 -2
- package/dist/charts/index.d.ts +4 -2
- package/dist/charts/index.js +8 -5
- package/dist/charts/react/Chart.cjs +1 -1
- package/dist/charts/react/Chart.cjs.map +1 -1
- package/dist/charts/react/Chart.d.cts +8 -1
- package/dist/charts/react/Chart.d.ts +8 -1
- package/dist/charts/react/Chart.js +66 -47
- package/dist/charts/react/Chart.js.map +1 -1
- package/dist/charts/react/charts.cjs +1 -1
- package/dist/charts/react/charts.cjs.map +1 -1
- package/dist/charts/react/charts.d.cts +10 -2
- package/dist/charts/react/charts.d.ts +10 -2
- package/dist/charts/react/charts.js +174 -51
- package/dist/charts/react/charts.js.map +1 -1
- package/dist/charts/react/shapes.cjs +2 -0
- package/dist/charts/react/shapes.cjs.map +1 -0
- package/dist/charts/react/shapes.d.cts +255 -0
- package/dist/charts/react/shapes.d.ts +255 -0
- package/dist/charts/react/shapes.js +242 -0
- package/dist/charts/react/shapes.js.map +1 -0
- package/dist/charts/react/types.d.cts +73 -4
- package/dist/charts/react/types.d.ts +73 -4
- package/dist/native/charts/src/engine/color.cjs +1 -1
- package/dist/native/charts/src/engine/color.cjs.map +1 -1
- package/dist/native/charts/src/engine/color.js +12 -3
- package/dist/native/charts/src/engine/color.js.map +1 -1
- package/dist/native/charts/src/engine/controller.cjs +2 -2
- package/dist/native/charts/src/engine/controller.cjs.map +1 -1
- package/dist/native/charts/src/engine/controller.js +334 -270
- package/dist/native/charts/src/engine/controller.js.map +1 -1
- package/dist/native/charts/src/engine/curve.cjs +2 -0
- package/dist/native/charts/src/engine/curve.cjs.map +1 -0
- package/dist/native/charts/src/engine/curve.js +56 -0
- package/dist/native/charts/src/engine/curve.js.map +1 -0
- package/dist/native/charts/src/engine/data.cjs +1 -1
- package/dist/native/charts/src/engine/data.cjs.map +1 -1
- package/dist/native/charts/src/engine/data.js +98 -38
- package/dist/native/charts/src/engine/data.js.map +1 -1
- package/dist/native/charts/src/engine/model.cjs +1 -1
- package/dist/native/charts/src/engine/model.cjs.map +1 -1
- package/dist/native/charts/src/engine/model.js +229 -112
- package/dist/native/charts/src/engine/model.js.map +1 -1
- package/dist/native/charts/src/engine/overlay.cjs +1 -1
- package/dist/native/charts/src/engine/overlay.cjs.map +1 -1
- package/dist/native/charts/src/engine/overlay.js +16 -16
- package/dist/native/charts/src/engine/overlay.js.map +1 -1
- package/dist/native/charts/src/engine/presets.cjs +1 -1
- package/dist/native/charts/src/engine/presets.cjs.map +1 -1
- package/dist/native/charts/src/engine/presets.js +11 -4
- package/dist/native/charts/src/engine/presets.js.map +1 -1
- package/dist/native/charts/src/engine/scene.cjs +1 -1
- package/dist/native/charts/src/engine/scene.cjs.map +1 -1
- package/dist/native/charts/src/engine/scene.js +209 -97
- package/dist/native/charts/src/engine/scene.js.map +1 -1
- package/dist/native/charts/src/engine/theme.cjs.map +1 -1
- package/dist/native/charts/src/engine/theme.js.map +1 -1
- package/dist/native/components/Chart/scene.cjs +1 -1
- package/dist/native/components/Chart/scene.cjs.map +1 -1
- package/dist/native/components/Chart/scene.js +31 -19
- package/dist/native/components/Chart/scene.js.map +1 -1
- package/dist/native/source/components/Chart/scene.tsx +54 -20
- package/dist/taro/index.js +1059 -579
- package/dist/uni/charts-canvas.js +3 -1
- package/dist/weapp/controls.js +966 -225
- package/package.json +1 -1
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import {
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import { unpackColor as e } from "../color.js";
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import { decimateMinMax as n } from "../decimate.js";
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//#region src/engine/renderers/canvas2d.ts
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e[t * 2] < n ? r = t + 1 : i = t;
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var r = 2e4, i = (e, t) => `rgba(${Math.round(e[0] * 255)},${Math.round(e[1] * 255)},${Math.round(e[2] * 255)},${e[3] * t})`, a = (e) => !Number.isFinite(e) || Math.abs(e) >= 15e37, o = (e, t, n, r = 2) => {
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let i = 0, a = t;
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return i;
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}, s = (e, t, n, r) => {
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let i = new Float64Array(Math.max(0, n - t) * 3), o = 0, s = (t) => {
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i[o * 3] = e[t * 3], i[o * 3 + 1] = e[t * 3 + 1], i[o * 3 + 2] = e[t * 3 + 2], o++;
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}, c = NaN, l = -1, u = -1, d = -1, f = -1, p = () => {
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n !== c || l < 0 ? (p(), c = n, l = u = d = f = i) : (t < e[u * 3 + 1] && (u = i), t > e[d * 3 + 1] && (d = i), f = i);
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}
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let i = u(r), [a, s] = i.xRange(), c = Math.max(0, o(e.points, e.count, a) - 1), l = Math.min(e.count, o(e.points, e.count, s) + 1), d = n(e.points, c, l, i.px, t * .5);
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r.beginPath();
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if (a(t) || a(i)) {
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c = !1;
|
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continue;
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}
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c ? r.lineTo(n.px(t), n.py(i)) : r.moveTo(n.px(t), n.py(i)), c = !0;
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r.lineWidth = e.width * t.dpr, r.lineJoin = "round", r.lineCap = "round", r.strokeStyle = i(e.color, 1), r.stroke();
|
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73
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}, p = (e, t) => {
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74
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let n = u(t), c = e.points, l = e.count;
|
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if (e.sorted && e.count > t.width * 2) {
|
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76
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let [t, r] = n.xRange(), i = Math.max(0, o(e.points, e.count, t, 3) - 1), a = Math.min(e.count, o(e.points, e.count, r, 3) + 1);
|
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({points: c, length: l} = s(e.points, i, a, n.px));
|
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78
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}
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79
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let d = r.createLinearGradient(0, 0, 0, t.height);
|
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d.addColorStop(0, i(e.color, e.opacity)), d.addColorStop(1, i(e.color, e.opacity * .25)), r.fillStyle = d, r.beginPath();
|
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let f = -1, p = (e) => {
|
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if (!(f < 0)) {
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for (let t = e - 1; t >= f; t--) r.lineTo(n.px(c[t * 3]), n.py(c[t * 3 + 2]));
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r.closePath(), f = -1;
|
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};
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|
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for (let e = 0; e < l; e++) {
|
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let t = c[e * 3], i = c[e * 3 + 1];
|
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if (a(t) || a(i) || a(c[e * 3 + 2])) {
|
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p(e);
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}
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f < 0 ? (f = e, r.moveTo(n.px(t), n.py(i))) : r.lineTo(n.px(t), n.py(i));
|
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p(l), r.fill();
|
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}, m = (t, n) => {
|
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97
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let o = u(n), s = n.dpr, c = t.minHalf * s, l = Math.abs(t.halfWidth * n.transform.xScale) * .5 * n.width, d = t.radius * s, f = new Float32Array(t.instances, 0, t.count * 4), p = new Uint32Array(t.instances, 0, t.count * 4), [m, h] = o.xRange(), g = Math.abs(t.halfWidth), _ = /* @__PURE__ */ new Map();
|
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for (let e = 0; e < t.count; e++) {
|
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let t = f[e * 4];
|
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100
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if (a(t) || a(f[e * 4 + 1]) || a(f[e * 4 + 2]) || t < m - g || t > h + g) continue;
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101
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let n = p[e * 4 + 3], r = _.get(n);
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102
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r || _.set(n, r = []), r.push(e);
|
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103
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}
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let v = typeof r.roundRect == "function";
|
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105
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for (let [n, a] of _) {
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r.fillStyle = i(e(n), 1), r.beginPath();
|
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for (let e of a) {
|
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let n = o.px(f[e * 4]), i = o.py(f[e * 4 + 1]), a = o.py(f[e * 4 + 2]), u = Math.abs(i - a) / 2, p = Math.min(1, Math.max(0, (Math.min(l, u) - 3 * s) / (2 * s))), m = t.inset * s * p - (t.inset > 0 ? .5 * (1 - p) : 0), h = Math.max(l - m, .5, c), g = Math.max(u - m, c);
|
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if (g <= 0) continue;
|
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110
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let _ = (i + a) / 2, y = Math.min(d, h, g);
|
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111
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y > .5 && v ? r.roundRect(n - h, _ - g, h * 2, g * 2, y) : r.rect(n - h, _ - g, h * 2, g * 2);
|
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}
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r.fill();
|
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}
|
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115
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}, h = (t, n) => {
|
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let o = u(n), s = n.width, c = n.height, l = new Float32Array(t.instances, 0, t.count * 4), d = new Uint32Array(t.instances, 0, t.count * 4), f = 0;
|
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for (let e = 0; e < Math.min(t.count, 64); e++) f = Math.max(f, l[e * 4 + 2]);
|
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f = Math.max(1, Math.round((f || 2) * n.dpr * .8));
|
|
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119
|
let p = Math.ceil(s / f), m = Math.ceil(c / f), h = new Int32Array(p * m).fill(-1);
|
|
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|
|
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let
|
|
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|
|
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|
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let r = Math.floor(o.px(
|
|
86
|
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r < 0 || i < 0 || r >= p || i >= m || (h[i * p + r] =
|
|
120
|
+
for (let e = 0; e < t.count; e++) {
|
|
121
|
+
let t = l[e * 4], n = l[e * 4 + 1];
|
|
122
|
+
if (a(t) || a(n) || !(l[e * 4 + 2] > 0)) continue;
|
|
123
|
+
let r = Math.floor(o.px(t) / f), i = Math.floor(o.py(n) / f);
|
|
124
|
+
r < 0 || i < 0 || r >= p || i >= m || (h[i * p + r] = e);
|
|
87
125
|
}
|
|
88
126
|
let g = /* @__PURE__ */ new Map();
|
|
89
127
|
for (let e = 0; e < h.length; e++) {
|
|
@@ -92,87 +130,87 @@ var n = 2e4, r = (e, t) => `rgba(${Math.round(e[0] * 255)},${Math.round(e[1] * 2
|
|
|
92
130
|
let n = d[t * 4 + 3], r = g.get(n);
|
|
93
131
|
r || g.set(n, r = []), r.push(e);
|
|
94
132
|
}
|
|
95
|
-
for (let [
|
|
96
|
-
|
|
97
|
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for (let e of a)
|
|
133
|
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for (let [n, a] of g) {
|
|
134
|
+
r.fillStyle = i(e(n), Math.max(t.opacity, .6));
|
|
135
|
+
for (let e of a) r.fillRect(e % p * f, Math.floor(e / p) * f, f, f);
|
|
98
136
|
}
|
|
99
|
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},
|
|
100
|
-
let
|
|
101
|
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if (
|
|
102
|
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|
|
137
|
+
}, g = (e, t) => {
|
|
138
|
+
let n = u(t), i = t.width, o = t.height;
|
|
139
|
+
if (l ?? (l = c?.() ?? null), !l) {
|
|
140
|
+
h(e, t);
|
|
103
141
|
return;
|
|
104
142
|
}
|
|
105
|
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|
|
106
|
-
let
|
|
107
|
-
if (!
|
|
108
|
-
let d =
|
|
109
|
-
for (let
|
|
110
|
-
let s = p[
|
|
143
|
+
l.width = i, l.height = o;
|
|
144
|
+
let s = l.getContext("2d");
|
|
145
|
+
if (!s) return;
|
|
146
|
+
let d = s.createImageData(i, o), f = d.data, p = new Float32Array(e.instances, 0, e.count * 4), m = new Uint32Array(e.instances, 0, e.count * 4);
|
|
147
|
+
for (let r = 0; r < e.count; r++) {
|
|
148
|
+
let s = p[r * 4], c = p[r * 4 + 1], l = p[r * 4 + 2];
|
|
111
149
|
if (a(s) || a(c) || !(l > 0)) continue;
|
|
112
|
-
let u =
|
|
113
|
-
for (let e = Math.max(0, _); e < Math.min(o, _ +
|
|
150
|
+
let u = n.px(s), d = n.py(c), h = Math.max(1, Math.round(l * t.dpr * .8)), g = Math.round(u - h / 2), _ = Math.round(d - h / 2), v = m[r * 4 + 3], y = (v >>> 24 & 255) / 255 * Math.max(e.opacity, .6), b = v & 255, x = v >>> 8 & 255, S = v >>> 16 & 255;
|
|
151
|
+
for (let e = Math.max(0, _); e < Math.min(o, _ + h); e++) for (let t = Math.max(0, g); t < Math.min(i, g + h); t++) {
|
|
114
152
|
let n = (e * i + t) * 4, r = f[n + 3] / 255, a = y + r * (1 - y);
|
|
115
153
|
f[n] = (b * y + f[n] * r * (1 - y)) / a, f[n + 1] = (x * y + f[n + 1] * r * (1 - y)) / a, f[n + 2] = (S * y + f[n + 2] * r * (1 - y)) / a, f[n + 3] = a * 255;
|
|
116
154
|
}
|
|
117
155
|
}
|
|
118
|
-
|
|
119
|
-
},
|
|
120
|
-
if (
|
|
121
|
-
|
|
156
|
+
s.putImageData(d, 0, 0), r.drawImage(l, 0, 0);
|
|
157
|
+
}, _ = (t, n) => {
|
|
158
|
+
if (t.count > 2e4) {
|
|
159
|
+
g(t, n);
|
|
122
160
|
return;
|
|
123
161
|
}
|
|
124
|
-
let o =
|
|
125
|
-
for (let
|
|
126
|
-
let
|
|
127
|
-
n ||
|
|
128
|
-
}
|
|
129
|
-
let d =
|
|
130
|
-
for (let [c,
|
|
131
|
-
let
|
|
132
|
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|
|
133
|
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for (let e of
|
|
134
|
-
let
|
|
135
|
-
if (a(
|
|
136
|
-
let l = o.px(
|
|
137
|
-
|
|
162
|
+
let o = u(n), s = new Float32Array(t.instances, 0, t.count * 4), c = new Uint32Array(t.instances, 0, t.count * 4), l = /* @__PURE__ */ new Map();
|
|
163
|
+
for (let e = 0; e < t.count; e++) {
|
|
164
|
+
let t = c[e * 4 + 3], n = l.get(t);
|
|
165
|
+
n || l.set(t, n = []), n.push(e);
|
|
166
|
+
}
|
|
167
|
+
let d = t.stroke * n.dpr;
|
|
168
|
+
for (let [c, u] of l) {
|
|
169
|
+
let l = e(c);
|
|
170
|
+
r.beginPath();
|
|
171
|
+
for (let e of u) {
|
|
172
|
+
let t = s[e * 4], i = s[e * 4 + 1], c = s[e * 4 + 2];
|
|
173
|
+
if (a(t) || a(i) || !(c > 0)) continue;
|
|
174
|
+
let l = o.px(t), u = o.py(i), d = c * n.dpr / 2;
|
|
175
|
+
r.moveTo(l + d, u), r.arc(l, u, d, 0, Math.PI * 2);
|
|
138
176
|
}
|
|
139
|
-
if (
|
|
140
|
-
|
|
141
|
-
for (let e of
|
|
142
|
-
let
|
|
143
|
-
if (a(
|
|
144
|
-
let l = Math.max(0, c *
|
|
145
|
-
|
|
177
|
+
if (r.fillStyle = i(l, t.opacity), r.fill(), d > 0) {
|
|
178
|
+
r.beginPath();
|
|
179
|
+
for (let e of u) {
|
|
180
|
+
let t = s[e * 4], i = s[e * 4 + 1], c = s[e * 4 + 2];
|
|
181
|
+
if (a(t) || a(i) || !(c > 0)) continue;
|
|
182
|
+
let l = Math.max(0, c * n.dpr / 2 - d / 2), u = o.px(t), f = o.py(i);
|
|
183
|
+
r.moveTo(u + l, f), r.arc(u, f, l, 0, Math.PI * 2);
|
|
146
184
|
}
|
|
147
|
-
|
|
185
|
+
r.lineWidth = d, r.strokeStyle = i(l, 1), r.stroke();
|
|
148
186
|
}
|
|
149
187
|
}
|
|
150
188
|
};
|
|
151
189
|
return {
|
|
152
|
-
paint(e, t,
|
|
153
|
-
|
|
190
|
+
paint(e, t, n = 0, i = 0) {
|
|
191
|
+
r.save(), r.setTransform(1, 0, 0, 1, n, i), r.beginPath(), r.rect(0, 0, t.width, t.height), r.clip();
|
|
154
192
|
for (let n of e) switch (n.kind) {
|
|
155
193
|
case "line":
|
|
156
|
-
n.count > 1 &&
|
|
194
|
+
n.count > 1 && f(n, t);
|
|
157
195
|
break;
|
|
158
196
|
case "area":
|
|
159
|
-
n.count > 1 &&
|
|
197
|
+
n.count > 1 && p(n, t);
|
|
160
198
|
break;
|
|
161
199
|
case "bar":
|
|
162
|
-
|
|
200
|
+
m(n, t);
|
|
163
201
|
break;
|
|
164
|
-
default:
|
|
202
|
+
default: _(n, t);
|
|
165
203
|
}
|
|
166
|
-
|
|
204
|
+
r.restore();
|
|
167
205
|
},
|
|
168
206
|
destroy() {
|
|
169
|
-
|
|
207
|
+
l = null;
|
|
170
208
|
}
|
|
171
209
|
};
|
|
172
|
-
},
|
|
210
|
+
}, l = (e) => {
|
|
173
211
|
let t = e.getContext("2d");
|
|
174
212
|
if (!t) return null;
|
|
175
|
-
let n =
|
|
213
|
+
let n = c(t, () => typeof document > "u" ? null : document.createElement("canvas"));
|
|
176
214
|
return {
|
|
177
215
|
kind: "canvas2d",
|
|
178
216
|
canvas: e,
|
|
@@ -188,6 +226,6 @@ var n = 2e4, r = (e, t) => `rgba(${Math.round(e[0] * 255)},${Math.round(e[1] * 2
|
|
|
188
226
|
};
|
|
189
227
|
};
|
|
190
228
|
//#endregion
|
|
191
|
-
export {
|
|
229
|
+
export { r as SCATTER_PIXEL_THRESHOLD, c as createCanvas2dPainter, l as createCanvas2dRenderer };
|
|
192
230
|
|
|
193
231
|
//# sourceMappingURL=canvas2d.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"canvas2d.js","names":["SCATTER_PIXEL_THRESHOLD","rgba","c","alpha","unpack","packed","isGap","v","lowerBoundX","lo","hi","count","mid","points","value","createCanvas2dPainter","scratch","mapper","frame","w","h","x","xScale","xOffset","y","yScale","yOffset","a","b","visiblePoints","item","m","x0","x1","start","end","result","decimateMinMax","GAP","drawLine","pen","i","length","ctx","drawArea","base","gradient","runStart","lastX","close","px","drawBars","half","r","y0","y1","cx","top","height","radius","drawScatterCells","f","u","cell","cols","rows","owner","cy","groups","list","cells","drawScatterPixels","scratchCanvas","sctx","image","data","size","s","g","py","o","da","outA","drawScatter","stroke","color","left","items","createCanvas2dRenderer","canvas","painter","width"],"sources":["../../../../../charts/src/engine/renderers/canvas2d.ts"],"sourcesContent":["// Canvas2D backend: the fallback without GPU. Lines are decimated to a few\n// points per pixel column and very large scatter sets are written pixel by\n// pixel, so it stays usable with large data sets.\n\nimport { decimateMinMax } from \"../decimate\";\nimport type { Rgba } from \"../color\";\nimport {\n GAP,\n type ChartRenderer,\n type RenderFrame,\n type RenderItem,\n type ScatterItem,\n} from \"./types\";\n\n/** Scatter sets above this size are rasterized through ImageData */\nexport const SCATTER_PIXEL_THRESHOLD = 20000;\n\nconst rgba = (c: Rgba, alpha: number) =>\n `rgba(${Math.round(c[0] * 255)},${Math.round(c[1] * 255)},${Math.round(c[2] * 255)},${c[3] * alpha})`;\n\nconst unpack = (packed: number): Rgba => [\n (packed & 0xff) / 255,\n ((packed >>> 8) & 0xff) / 255,\n ((packed >>> 16) & 0xff) / 255,\n ((packed >>> 24) & 0xff) / 255,\n];\n\nconst isGap = (v: number) => !Number.isFinite(v) || Math.abs(v) >= GAP * 0.5;\n\n/** First point index whose relative x is >= value (sorted, interleaved) */\nconst lowerBoundX = (points: Float32Array, count: number, value: number) => {\n let lo = 0;\n let hi = count;\n while (lo < hi) {\n const mid = (lo + hi) >>> 1;\n if (points[mid * 2] < value) lo = mid + 1;\n else hi = mid;\n }\n return lo;\n};\n\nexport interface Canvas2dPainter {\n /**\n * Draws the items in a `frame.width` x `frame.height` device-pixel area\n * whose top-left corner is at (`left`, `top`) device pixels; nothing is\n * cleared\n */\n paint(\n items: readonly RenderItem[],\n frame: RenderFrame,\n left?: number,\n top?: number,\n ): void;\n destroy(): void;\n}\n\n/**\n * Data layer drawn with any 2D context (browser canvases, mini-program\n * canvases, OffscreenCanvas). `scratchCanvas` creates the canvas used to\n * rasterize very large scatter sets; without it they are drawn as one\n * square per occupied pixel cell.\n */\nexport const createCanvas2dPainter = (\n ctx: CanvasRenderingContext2D,\n scratchCanvas?: () => HTMLCanvasElement | null,\n): Canvas2dPainter => {\n let scratch: HTMLCanvasElement | null = null;\n\n const mapper = (frame: RenderFrame) => {\n const { xScale, xOffset, yScale, yOffset } = frame.transform;\n const w = frame.width;\n const h = frame.height;\n return {\n px: (x: number) => ((x * xScale + xOffset) * 0.5 + 0.5) * w,\n py: (y: number) => (1 - ((y * yScale + yOffset) * 0.5 + 0.5)) * h,\n /** Visible relative x range */\n xRange: (): [number, number] => {\n const a = (-1 - xOffset) / xScale;\n const b = (1 - xOffset) / xScale;\n return a < b ? [a, b] : [b, a];\n },\n };\n };\n\n /** Points actually drawn: decimated when there are many per pixel */\n const visiblePoints = (\n item: Extract<RenderItem, { kind: \"line\" | \"area\" }>,\n frame: RenderFrame,\n ): { points: ArrayLike<number>; length: number } => {\n if (!item.sorted || item.count <= frame.width * 2) {\n return { points: item.points, length: item.count };\n }\n const m = mapper(frame);\n const [x0, x1] = m.xRange();\n const start = Math.max(0, lowerBoundX(item.points, item.count, x0) - 1);\n const end = Math.min(\n item.count,\n lowerBoundX(item.points, item.count, x1) + 1,\n );\n const result = decimateMinMax(item.points, start, end, m.px, GAP * 0.5);\n return { points: result.points, length: result.length };\n };\n\n const drawLine = (\n item: Extract<RenderItem, { kind: \"line\" }>,\n frame: RenderFrame,\n ) => {\n const m = mapper(frame);\n const { points, length } = visiblePoints(item, frame);\n ctx.beginPath();\n let pen = false;\n for (let i = 0; i < length; i++) {\n const x = points[i * 2];\n const y = points[i * 2 + 1];\n if (isGap(x) || isGap(y)) {\n pen = false;\n continue;\n }\n if (pen) ctx.lineTo(m.px(x), m.py(y));\n else ctx.moveTo(m.px(x), m.py(y));\n pen = true;\n }\n ctx.lineWidth = item.width * frame.dpr;\n ctx.lineJoin = \"round\";\n ctx.lineCap = \"round\";\n ctx.strokeStyle = rgba(item.color, 1);\n ctx.stroke();\n };\n\n const drawArea = (\n item: Extract<RenderItem, { kind: \"area\" }>,\n frame: RenderFrame,\n ) => {\n const m = mapper(frame);\n const { points, length } = visiblePoints(item, frame);\n const base = m.py(item.baseline);\n const gradient = ctx.createLinearGradient(0, 0, 0, base);\n gradient.addColorStop(0, rgba(item.color, item.opacity));\n gradient.addColorStop(1, rgba(item.color, item.opacity * 0.3));\n ctx.fillStyle = gradient;\n ctx.beginPath();\n let runStart = -1;\n let lastX = 0;\n const close = () => {\n if (runStart < 0) return;\n ctx.lineTo(lastX, base);\n ctx.closePath();\n runStart = -1;\n };\n for (let i = 0; i < length; i++) {\n const x = points[i * 2];\n const y = points[i * 2 + 1];\n if (isGap(x) || isGap(y)) {\n close();\n continue;\n }\n const px = m.px(x);\n if (runStart < 0) {\n runStart = i;\n ctx.moveTo(px, base);\n }\n ctx.lineTo(px, m.py(y));\n lastX = px;\n }\n close();\n ctx.fill();\n };\n\n const drawBars = (\n item: Extract<RenderItem, { kind: \"bar\" }>,\n frame: RenderFrame,\n ) => {\n const m = mapper(frame);\n const half = Math.max(\n Math.abs(item.halfWidth * frame.transform.xScale) * 0.5 * frame.width,\n 0.5,\n );\n const r = item.radius * frame.dpr;\n ctx.fillStyle = rgba(item.color, 1);\n ctx.beginPath();\n const v = item.instances;\n for (let i = 0; i < item.count; i++) {\n const x = v[i * 3];\n const y0 = v[i * 3 + 1];\n const y1 = v[i * 3 + 2];\n if (isGap(x) || isGap(y0) || isGap(y1)) continue;\n const cx = m.px(x);\n const a = m.py(y0);\n const b = m.py(y1);\n const top = Math.min(a, b);\n const height = Math.abs(a - b);\n const radius = Math.min(r, half, height / 2);\n if (radius > 0.5 && typeof ctx.roundRect === \"function\") {\n ctx.roundRect(cx - half, top, half * 2, height, radius);\n } else {\n ctx.rect(cx - half, top, half * 2, height);\n }\n }\n ctx.fill();\n };\n\n /** One square per occupied cell (the last point of a cell wins, like the GPU) */\n const drawScatterCells = (item: ScatterItem, frame: RenderFrame) => {\n const m = mapper(frame);\n const w = frame.width;\n const h = frame.height;\n const f = new Float32Array(item.instances, 0, item.count * 4);\n const u = new Uint32Array(item.instances, 0, item.count * 4);\n let cell = 0;\n for (let i = 0; i < Math.min(item.count, 64); i++)\n cell = Math.max(cell, f[i * 4 + 2]);\n cell = Math.max(1, Math.round((cell || 2) * frame.dpr * 0.8));\n const cols = Math.ceil(w / cell);\n const rows = Math.ceil(h / cell);\n const owner = new Int32Array(cols * rows).fill(-1);\n for (let i = 0; i < item.count; i++) {\n const x = f[i * 4];\n const y = f[i * 4 + 1];\n if (isGap(x) || isGap(y) || !(f[i * 4 + 2] > 0)) continue;\n const cx = Math.floor(m.px(x) / cell);\n const cy = Math.floor(m.py(y) / cell);\n if (cx < 0 || cy < 0 || cx >= cols || cy >= rows) continue;\n owner[cy * cols + cx] = i;\n }\n const groups = new Map<number, number[]>();\n for (let c = 0; c < owner.length; c++) {\n const i = owner[c];\n if (i < 0) continue;\n const packed = u[i * 4 + 3];\n let list = groups.get(packed);\n if (!list) groups.set(packed, (list = []));\n list.push(c);\n }\n for (const [packed, cells] of groups) {\n ctx.fillStyle = rgba(unpack(packed), Math.max(item.opacity, 0.6));\n for (const c of cells) {\n ctx.fillRect(\n (c % cols) * cell,\n Math.floor(c / cols) * cell,\n cell,\n cell,\n );\n }\n }\n };\n\n const drawScatterPixels = (item: ScatterItem, frame: RenderFrame) => {\n const m = mapper(frame);\n const w = frame.width;\n const h = frame.height;\n scratch ??= scratchCanvas?.() ?? null;\n if (!scratch) {\n drawScatterCells(item, frame);\n return;\n }\n scratch.width = w;\n scratch.height = h;\n const sctx = scratch.getContext(\"2d\");\n if (!sctx) return;\n const image = sctx.createImageData(w, h);\n const data = image.data;\n const f = new Float32Array(item.instances, 0, item.count * 4);\n const u = new Uint32Array(item.instances, 0, item.count * 4);\n for (let i = 0; i < item.count; i++) {\n const x = f[i * 4];\n const y = f[i * 4 + 1];\n const size = f[i * 4 + 2];\n if (isGap(x) || isGap(y) || !(size > 0)) continue;\n const cx = m.px(x);\n const cy = m.py(y);\n const s = Math.max(1, Math.round(size * frame.dpr * 0.8));\n const x0 = Math.round(cx - s / 2);\n const y0 = Math.round(cy - s / 2);\n const packed = u[i * 4 + 3];\n const alpha =\n (((packed >>> 24) & 0xff) / 255) * Math.max(item.opacity, 0.6);\n const r = packed & 0xff;\n const g = (packed >>> 8) & 0xff;\n const b = (packed >>> 16) & 0xff;\n for (let py = Math.max(0, y0); py < Math.min(h, y0 + s); py++) {\n for (let px = Math.max(0, x0); px < Math.min(w, x0 + s); px++) {\n const o = (py * w + px) * 4;\n const da = data[o + 3] / 255;\n const outA = alpha + da * (1 - alpha);\n // straight-alpha \"over\"\n data[o] = (r * alpha + data[o] * da * (1 - alpha)) / outA;\n data[o + 1] = (g * alpha + data[o + 1] * da * (1 - alpha)) / outA;\n data[o + 2] = (b * alpha + data[o + 2] * da * (1 - alpha)) / outA;\n data[o + 3] = outA * 255;\n }\n }\n }\n sctx.putImageData(image, 0, 0);\n ctx.drawImage(scratch, 0, 0);\n };\n\n const drawScatter = (item: ScatterItem, frame: RenderFrame) => {\n if (item.count > SCATTER_PIXEL_THRESHOLD) {\n drawScatterPixels(item, frame);\n return;\n }\n const m = mapper(frame);\n const f = new Float32Array(item.instances, 0, item.count * 4);\n const u = new Uint32Array(item.instances, 0, item.count * 4);\n const groups = new Map<number, number[]>();\n for (let i = 0; i < item.count; i++) {\n const packed = u[i * 4 + 3];\n let list = groups.get(packed);\n if (!list) groups.set(packed, (list = []));\n list.push(i);\n }\n const stroke = item.stroke * frame.dpr;\n for (const [packed, list] of groups) {\n const color = unpack(packed);\n ctx.beginPath();\n for (const i of list) {\n const x = f[i * 4];\n const y = f[i * 4 + 1];\n const size = f[i * 4 + 2];\n if (isGap(x) || isGap(y) || !(size > 0)) continue;\n const cx = m.px(x);\n const cy = m.py(y);\n const r = (size * frame.dpr) / 2;\n ctx.moveTo(cx + r, cy);\n ctx.arc(cx, cy, r, 0, Math.PI * 2);\n }\n ctx.fillStyle = rgba(color, item.opacity);\n ctx.fill();\n if (stroke > 0) {\n ctx.beginPath();\n for (const i of list) {\n const x = f[i * 4];\n const y = f[i * 4 + 1];\n const size = f[i * 4 + 2];\n if (isGap(x) || isGap(y) || !(size > 0)) continue;\n const r = Math.max(0, (size * frame.dpr) / 2 - stroke / 2);\n const cx = m.px(x);\n const cy = m.py(y);\n ctx.moveTo(cx + r, cy);\n ctx.arc(cx, cy, r, 0, Math.PI * 2);\n }\n ctx.lineWidth = stroke;\n ctx.strokeStyle = rgba(color, 1);\n ctx.stroke();\n }\n }\n };\n\n return {\n paint(items, frame, left = 0, top = 0) {\n ctx.save();\n ctx.setTransform(1, 0, 0, 1, left, top);\n ctx.beginPath();\n ctx.rect(0, 0, frame.width, frame.height);\n ctx.clip();\n for (const item of items) {\n switch (item.kind) {\n case \"line\":\n if (item.count > 1) drawLine(item, frame);\n break;\n case \"area\":\n if (item.count > 1) drawArea(item, frame);\n break;\n case \"bar\":\n drawBars(item, frame);\n break;\n default:\n drawScatter(item, frame);\n break;\n }\n }\n ctx.restore();\n },\n destroy() {\n scratch = null;\n },\n };\n};\n\nexport const createCanvas2dRenderer = (\n canvas: HTMLCanvasElement,\n): ChartRenderer | null => {\n const ctx = canvas.getContext(\"2d\");\n if (!ctx) return null;\n const painter = createCanvas2dPainter(ctx, () =>\n typeof document === \"undefined\" ? null : document.createElement(\"canvas\"),\n );\n return {\n kind: \"canvas2d\",\n canvas,\n resize(width, height) {\n canvas.width = Math.max(1, width);\n canvas.height = Math.max(1, height);\n },\n render(items, frame) {\n ctx.setTransform(1, 0, 0, 1, 0, 0);\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n painter.paint(items, frame);\n },\n destroy() {\n painter.destroy();\n canvas.width = 0;\n canvas.height = 0;\n },\n 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+
{"version":3,"file":"canvas2d.js","names":["unpack","SCATTER_PIXEL_THRESHOLD","rgba","c","alpha","isGap","v","lowerBoundX","lo","hi","count","mid","points","stride","value","decimateArea","out","end","start","length","push","i","col","first","min","max","last","flush","picks","a","b","prev","y","column","createCanvas2dPainter","scratch","mapper","frame","w","h","x","xScale","xOffset","yScale","yOffset","visiblePoints","item","m","x0","x1","result","decimateMinMax","GAP","drawLine","pen","ctx","drawArea","gradient","runStart","close","k","drawBars","dpr","minHalf","rawHalf","r","u","pad","groups","packed","list","rounded","unpackColor","cx","rawHh","fade","inset","half","hh","cy","radius","drawScatterCells","f","cell","cols","rows","owner","cells","drawScatterPixels","scratchCanvas","sctx","image","data","size","s","y0","g","py","px","o","da","outA","drawScatter","stroke","color","left","top","items","createCanvas2dRenderer","canvas","painter","width","height"],"sources":["../../../../../charts/src/engine/renderers/canvas2d.ts"],"sourcesContent":["// Canvas2D backend: the fallback without GPU. Lines are decimated to a few\n// points per pixel column and very large scatter sets are written pixel by\n// pixel, so it stays usable with large data sets.\n\nimport { decimateMinMax } from \"../decimate\";\nimport { unpackColor as unpack, type Rgba } from \"../color\";\nimport {\n AREA_STRIDE,\n GAP,\n type AreaItem,\n type BarItem,\n type ChartRenderer,\n type RenderFrame,\n type RenderItem,\n type ScatterItem,\n} from \"./types\";\n\n/** Scatter sets above this size are rasterized through ImageData */\nexport const SCATTER_PIXEL_THRESHOLD = 20000;\n\nconst rgba = (c: Rgba, alpha: number) =>\n `rgba(${Math.round(c[0] * 255)},${Math.round(c[1] * 255)},${Math.round(c[2] * 255)},${c[3] * alpha})`;\n\nconst isGap = (v: number) => !Number.isFinite(v) || Math.abs(v) >= GAP * 0.5;\n\n/** First point index whose relative x is >= value (sorted, interleaved) */\nconst lowerBoundX = (\n points: Float32Array,\n count: number,\n value: number,\n stride = 2,\n) => {\n let lo = 0;\n let hi = count;\n while (lo < hi) {\n const mid = (lo + hi) >>> 1;\n if (points[mid * stride] < value) lo = mid + 1;\n else hi = mid;\n }\n return lo;\n};\n\n/**\n * Min-max decimation of area points (x, top, bottom): per pixel column the\n * first, lowest, highest and last tops are kept with their bottoms\n */\nconst decimateArea = (\n points: Float32Array,\n start: number,\n end: number,\n column: (x: number) => number,\n): { points: Float64Array; length: number } => {\n const out = new Float64Array(Math.max(0, end - start) * AREA_STRIDE);\n let length = 0;\n const push = (i: number) => {\n out[length * 3] = points[i * 3];\n out[length * 3 + 1] = points[i * 3 + 1];\n out[length * 3 + 2] = points[i * 3 + 2];\n length++;\n };\n let col = NaN;\n let first = -1;\n let min = -1;\n let max = -1;\n let last = -1;\n const flush = () => {\n if (first < 0) return;\n const picks = [first, min, max, last].sort((a, b) => a - b);\n let prev = -1;\n for (const i of picks) {\n if (i !== prev) push(i);\n prev = i;\n }\n first = -1;\n };\n for (let i = start; i < end; i++) {\n const y = points[i * 3 + 1];\n if (isGap(points[i * 3]) || isGap(y) || isGap(points[i * 3 + 2])) {\n flush();\n col = NaN;\n push(i);\n continue;\n }\n const c = Math.floor(column(points[i * 3]));\n if (c !== col || first < 0) {\n flush();\n col = c;\n first = min = max = last = i;\n } else {\n if (y < points[min * 3 + 1]) min = i;\n if (y > points[max * 3 + 1]) max = i;\n last = i;\n }\n }\n flush();\n return { points: out, length };\n};\n\nexport interface Canvas2dPainter {\n /**\n * Draws the items in a `frame.width` x `frame.height` device-pixel area\n * whose top-left corner is at (`left`, `top`) device pixels; nothing is\n * cleared\n */\n paint(\n items: readonly RenderItem[],\n frame: RenderFrame,\n left?: number,\n top?: number,\n ): void;\n destroy(): void;\n}\n\n/**\n * Data layer drawn with any 2D context (browser canvases, mini-program\n * canvases, OffscreenCanvas). `scratchCanvas` creates the canvas used to\n * rasterize very large scatter sets; without it they are drawn as one\n * square per occupied pixel cell.\n */\nexport const createCanvas2dPainter = (\n ctx: CanvasRenderingContext2D,\n scratchCanvas?: () => HTMLCanvasElement | null,\n): Canvas2dPainter => {\n let scratch: HTMLCanvasElement | null = null;\n\n const mapper = (frame: RenderFrame) => {\n const { xScale, xOffset, yScale, yOffset } = frame.transform;\n const w = frame.width;\n const h = frame.height;\n return {\n px: (x: number) => ((x * xScale + xOffset) * 0.5 + 0.5) * w,\n py: (y: number) => (1 - ((y * yScale + yOffset) * 0.5 + 0.5)) * h,\n /** Visible relative x range */\n xRange: (): [number, number] => {\n const a = (-1 - xOffset) / xScale;\n const b = (1 - xOffset) / xScale;\n return a < b ? [a, b] : [b, a];\n },\n };\n };\n\n /** Points actually drawn: decimated when there are many per pixel */\n const visiblePoints = (\n item: Extract<RenderItem, { kind: \"line\" }>,\n frame: RenderFrame,\n ): { points: ArrayLike<number>; length: number } => {\n if (!item.sorted || item.count <= frame.width * 2) {\n return { points: item.points, length: item.count };\n }\n const m = mapper(frame);\n const [x0, x1] = m.xRange();\n const start = Math.max(0, lowerBoundX(item.points, item.count, x0) - 1);\n const end = Math.min(\n item.count,\n lowerBoundX(item.points, item.count, x1) + 1,\n );\n const result = decimateMinMax(item.points, start, end, m.px, GAP * 0.5);\n return { points: result.points, length: result.length };\n };\n\n const drawLine = (\n item: Extract<RenderItem, { kind: \"line\" }>,\n frame: RenderFrame,\n ) => {\n const m = mapper(frame);\n const { points, length } = visiblePoints(item, frame);\n ctx.beginPath();\n let pen = false;\n for (let i = 0; i < length; i++) {\n const x = points[i * 2];\n const y = points[i * 2 + 1];\n if (isGap(x) || isGap(y)) {\n pen = false;\n continue;\n }\n if (pen) ctx.lineTo(m.px(x), m.py(y));\n else ctx.moveTo(m.px(x), m.py(y));\n pen = true;\n }\n ctx.lineWidth = item.width * frame.dpr;\n ctx.lineJoin = \"round\";\n ctx.lineCap = \"round\";\n ctx.strokeStyle = rgba(item.color, 1);\n ctx.stroke();\n };\n\n const drawArea = (item: AreaItem, frame: RenderFrame) => {\n const m = mapper(frame);\n let points: ArrayLike<number> = item.points;\n let length = item.count;\n if (item.sorted && item.count > frame.width * 2) {\n const [x0, x1] = m.xRange();\n const start = Math.max(\n 0,\n lowerBoundX(item.points, item.count, x0, AREA_STRIDE) - 1,\n );\n const end = Math.min(\n item.count,\n lowerBoundX(item.points, item.count, x1, AREA_STRIDE) + 1,\n );\n ({ points, length } = decimateArea(item.points, start, end, m.px));\n }\n const gradient = ctx.createLinearGradient(0, 0, 0, frame.height);\n gradient.addColorStop(0, rgba(item.color, item.opacity));\n gradient.addColorStop(1, rgba(item.color, item.opacity * 0.25));\n ctx.fillStyle = gradient;\n ctx.beginPath();\n // each run without gaps: along the tops, back along the bottoms\n let runStart = -1;\n const close = (end: number) => {\n if (runStart < 0) return;\n for (let k = end - 1; k >= runStart; k--) {\n ctx.lineTo(m.px(points[k * 3]), m.py(points[k * 3 + 2]));\n }\n ctx.closePath();\n runStart = -1;\n };\n for (let i = 0; i < length; i++) {\n const x = points[i * 3];\n const y = points[i * 3 + 1];\n if (isGap(x) || isGap(y) || isGap(points[i * 3 + 2])) {\n close(i);\n continue;\n }\n if (runStart < 0) {\n runStart = i;\n ctx.moveTo(m.px(x), m.py(y));\n } else {\n ctx.lineTo(m.px(x), m.py(y));\n }\n }\n close(length);\n ctx.fill();\n };\n\n const drawBars = (item: BarItem, frame: RenderFrame) => {\n const m = mapper(frame);\n const dpr = frame.dpr;\n const minHalf = item.minHalf * dpr;\n const rawHalf =\n Math.abs(item.halfWidth * frame.transform.xScale) * 0.5 * frame.width;\n const r = item.radius * dpr;\n const f = new Float32Array(item.instances, 0, item.count * 4);\n const u = new Uint32Array(item.instances, 0, item.count * 4);\n const [x0, x1] = m.xRange();\n const pad = Math.abs(item.halfWidth);\n // one path per color\n const groups = new Map<number, number[]>();\n for (let i = 0; i < item.count; i++) {\n const x = f[i * 4];\n if (isGap(x) || isGap(f[i * 4 + 1]) || isGap(f[i * 4 + 2])) continue;\n if (x < x0 - pad || x > x1 + pad) continue;\n const packed = u[i * 4 + 3];\n let list = groups.get(packed);\n if (!list) groups.set(packed, (list = []));\n list.push(i);\n }\n const rounded = typeof ctx.roundRect === \"function\";\n for (const [packed, list] of groups) {\n ctx.fillStyle = rgba(unpack(packed), 1);\n ctx.beginPath();\n for (const i of list) {\n const cx = m.px(f[i * 4]);\n const a = m.py(f[i * 4 + 1]);\n const b = m.py(f[i * 4 + 2]);\n const rawHh = Math.abs(a - b) / 2;\n // the gap between cells fades out on small cells (like the shaders)\n const fade = Math.min(\n 1,\n Math.max(0, (Math.min(rawHalf, rawHh) - 3 * dpr) / (2 * dpr)),\n );\n const inset =\n item.inset * dpr * fade - (item.inset > 0 ? 0.5 * (1 - fade) : 0);\n const half = Math.max(rawHalf - inset, 0.5, minHalf);\n const hh = Math.max(rawHh - inset, minHalf);\n if (hh <= 0) continue;\n const cy = (a + b) / 2;\n const radius = Math.min(r, half, hh);\n if (radius > 0.5 && rounded) {\n ctx.roundRect(cx - half, cy - hh, half * 2, hh * 2, radius);\n } else {\n ctx.rect(cx - half, cy - hh, half * 2, hh * 2);\n }\n }\n ctx.fill();\n }\n };\n\n /** One square per occupied cell (the last point of a cell wins, like the GPU) */\n const drawScatterCells = (item: ScatterItem, frame: RenderFrame) => {\n const m = mapper(frame);\n const w = frame.width;\n const h = frame.height;\n const f = new Float32Array(item.instances, 0, item.count * 4);\n const u = new Uint32Array(item.instances, 0, item.count * 4);\n let cell = 0;\n for (let i = 0; i < Math.min(item.count, 64); i++)\n cell = Math.max(cell, f[i * 4 + 2]);\n cell = Math.max(1, Math.round((cell || 2) * frame.dpr * 0.8));\n const cols = Math.ceil(w / cell);\n const rows = Math.ceil(h / cell);\n const owner = new Int32Array(cols * rows).fill(-1);\n for (let i = 0; i < item.count; i++) {\n const x = f[i * 4];\n const y = f[i * 4 + 1];\n if (isGap(x) || isGap(y) || !(f[i * 4 + 2] > 0)) continue;\n const cx = Math.floor(m.px(x) / cell);\n const cy = Math.floor(m.py(y) / cell);\n if (cx < 0 || cy < 0 || cx >= cols || cy >= rows) continue;\n owner[cy * cols + cx] = i;\n }\n const groups = new Map<number, number[]>();\n for (let c = 0; c < owner.length; c++) {\n const i = owner[c];\n if (i < 0) continue;\n const packed = u[i * 4 + 3];\n let list = groups.get(packed);\n if (!list) groups.set(packed, (list = []));\n list.push(c);\n }\n for (const [packed, cells] of groups) {\n ctx.fillStyle = rgba(unpack(packed), Math.max(item.opacity, 0.6));\n for (const c of cells) {\n ctx.fillRect(\n (c % cols) * cell,\n Math.floor(c / cols) * cell,\n cell,\n cell,\n );\n }\n }\n };\n\n const drawScatterPixels = (item: ScatterItem, frame: RenderFrame) => {\n const m = mapper(frame);\n const w = frame.width;\n const h = frame.height;\n scratch ??= scratchCanvas?.() ?? null;\n if (!scratch) {\n drawScatterCells(item, frame);\n return;\n }\n scratch.width = w;\n scratch.height = h;\n const sctx = scratch.getContext(\"2d\");\n if (!sctx) return;\n const image = sctx.createImageData(w, h);\n const data = image.data;\n const f = new Float32Array(item.instances, 0, item.count * 4);\n const u = new Uint32Array(item.instances, 0, item.count * 4);\n for (let i = 0; i < item.count; i++) {\n const x = f[i * 4];\n const y = f[i * 4 + 1];\n const size = f[i * 4 + 2];\n if (isGap(x) || isGap(y) || !(size > 0)) continue;\n const cx = m.px(x);\n const cy = m.py(y);\n const s = Math.max(1, Math.round(size * frame.dpr * 0.8));\n const x0 = Math.round(cx - s / 2);\n const y0 = Math.round(cy - s / 2);\n const packed = u[i * 4 + 3];\n const alpha =\n (((packed >>> 24) & 0xff) / 255) * Math.max(item.opacity, 0.6);\n const r = packed & 0xff;\n const g = (packed >>> 8) & 0xff;\n const b = (packed >>> 16) & 0xff;\n for (let py = Math.max(0, y0); py < Math.min(h, y0 + s); py++) {\n for (let px = Math.max(0, x0); px < Math.min(w, x0 + s); px++) {\n const o = (py * w + px) * 4;\n const da = data[o + 3] / 255;\n const outA = alpha + da * (1 - alpha);\n // straight-alpha \"over\"\n data[o] = (r * alpha + data[o] * da * (1 - alpha)) / outA;\n data[o + 1] = (g * alpha + data[o + 1] * da * (1 - alpha)) / outA;\n data[o + 2] = (b * alpha + data[o + 2] * da * (1 - alpha)) / outA;\n data[o + 3] = outA * 255;\n }\n }\n }\n sctx.putImageData(image, 0, 0);\n ctx.drawImage(scratch, 0, 0);\n };\n\n const drawScatter = (item: ScatterItem, frame: RenderFrame) => {\n if (item.count > SCATTER_PIXEL_THRESHOLD) {\n drawScatterPixels(item, frame);\n return;\n }\n const m = mapper(frame);\n const f = new Float32Array(item.instances, 0, item.count * 4);\n const u = new Uint32Array(item.instances, 0, item.count * 4);\n const groups = new Map<number, number[]>();\n for (let i = 0; i < item.count; i++) {\n const packed = u[i * 4 + 3];\n let list = groups.get(packed);\n if (!list) groups.set(packed, (list = []));\n list.push(i);\n }\n const stroke = item.stroke * frame.dpr;\n for (const [packed, list] of groups) {\n const color = unpack(packed);\n ctx.beginPath();\n for (const i of list) {\n const x = f[i * 4];\n const y = f[i * 4 + 1];\n const size = f[i * 4 + 2];\n if (isGap(x) || isGap(y) || !(size > 0)) continue;\n const cx = m.px(x);\n const cy = m.py(y);\n const r = (size * frame.dpr) / 2;\n ctx.moveTo(cx + r, cy);\n ctx.arc(cx, cy, r, 0, Math.PI * 2);\n }\n ctx.fillStyle = rgba(color, item.opacity);\n ctx.fill();\n if (stroke > 0) {\n ctx.beginPath();\n for (const i of list) {\n const x = f[i * 4];\n const y = f[i * 4 + 1];\n const size = f[i * 4 + 2];\n if (isGap(x) || isGap(y) || !(size > 0)) continue;\n const r = Math.max(0, (size * frame.dpr) / 2 - stroke / 2);\n const cx = m.px(x);\n const cy = m.py(y);\n ctx.moveTo(cx + r, cy);\n ctx.arc(cx, cy, r, 0, Math.PI * 2);\n }\n ctx.lineWidth = stroke;\n ctx.strokeStyle = rgba(color, 1);\n ctx.stroke();\n }\n }\n };\n\n return {\n paint(items, frame, left = 0, top = 0) {\n ctx.save();\n ctx.setTransform(1, 0, 0, 1, left, top);\n ctx.beginPath();\n ctx.rect(0, 0, frame.width, frame.height);\n ctx.clip();\n for (const item of items) {\n switch (item.kind) {\n case \"line\":\n if (item.count > 1) drawLine(item, frame);\n break;\n case \"area\":\n if (item.count > 1) drawArea(item, frame);\n break;\n case \"bar\":\n drawBars(item, frame);\n break;\n default:\n drawScatter(item, frame);\n break;\n }\n }\n ctx.restore();\n },\n destroy() {\n scratch = null;\n },\n };\n};\n\nexport const createCanvas2dRenderer = (\n canvas: HTMLCanvasElement,\n): ChartRenderer | null => {\n const ctx = canvas.getContext(\"2d\");\n if (!ctx) return null;\n const painter = createCanvas2dPainter(ctx, () =>\n typeof document === \"undefined\" ? null : document.createElement(\"canvas\"),\n );\n return {\n kind: \"canvas2d\",\n canvas,\n resize(width, height) {\n canvas.width = Math.max(1, width);\n canvas.height = Math.max(1, height);\n },\n render(items, frame) {\n ctx.setTransform(1, 0, 0, 1, 0, 0);\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n painter.paint(items, frame);\n },\n destroy() {\n painter.destroy();\n canvas.width = 0;\n canvas.height = 0;\n },\n 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var e=(e,t,n,r)=>{let i=0,a=n;for(;i<a;){let n=i+a>>>1;e[n*t]<r?i=n+1:a=n}return i},t=e=>{let{xScale:t,xOffset:n}=e.transform,r=(-1-n)/t,i=(1-n)/t;return r<i?[r,i]:[i,r]},n=(n,r)=>{switch(n.kind){case`line`:case`area`:{let i=Math.max(0,n.count-1);if(!n.sorted||i===0)return[0,i];let
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var e=(e,t,n,r)=>{let i=0,a=n;for(;i<a;){let n=i+a>>>1;e[n*t]<r?i=n+1:a=n}return i},t=e=>{let{xScale:t,xOffset:n}=e.transform,r=(-1-n)/t,i=(1-n)/t;return r<i?[r,i]:[i,r]},n=(n,r)=>{switch(n.kind){case`line`:case`area`:{let i=Math.max(0,n.count-1);if(!n.sorted||i===0)return[0,i];let a=n.kind===`area`?3:2,[o,s]=t(r),c=Math.max(0,e(n.points,a,n.count,o)-1),l=Math.min(n.count-1,e(n.points,a,n.count,s));return[c,Math.max(0,l-c)]}case`bar`:{if(!n.sorted)return[0,n.count];let[i,a]=t(r),o=Math.abs(n.halfWidth),s=new Float32Array(n.instances,0,n.count*4),c=e(s,4,n.count,i-o),l=e(s,4,n.count,a+o);return[c,Math.max(0,l-c)]}default:return[0,n.count]}};exports.instanceRange=n,exports.visibleX=t;
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//# sourceMappingURL=range.cjs.map
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{"version":3,"file":"range.cjs","names":["lowerBound","lo","hi","count","mid","values","stride","value","visibleX","frame","a","xOffset","xScale","b","instanceRange","item","segments","x0","x1","start","end","pad"],"sources":["../../../../../charts/src/engine/renderers/range.ts"],"sourcesContent":["// Instances to draw: sorted series only draw what is inside the view, so\n// zooming into a million points costs what is visible.\n\nimport type
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{"version":3,"file":"range.cjs","names":["lowerBound","lo","hi","count","mid","values","stride","value","visibleX","frame","a","xOffset","xScale","b","instanceRange","item","segments","x0","x1","start","end","pad","f"],"sources":["../../../../../charts/src/engine/renderers/range.ts"],"sourcesContent":["// Instances to draw: sorted series only draw what is inside the view, so\n// zooming into a million points costs what is visible.\n\nimport { AREA_STRIDE, type RenderFrame, type RenderItem } from \"./types\";\n\nconst lowerBound = (\n values: Float32Array,\n stride: number,\n count: number,\n value: number,\n) => {\n let lo = 0;\n let hi = count;\n while (lo < hi) {\n const mid = (lo + hi) >>> 1;\n if (values[mid * stride] < value) lo = mid + 1;\n else hi = mid;\n }\n return lo;\n};\n\n/** Visible relative x range of a frame */\nexport const visibleX = (frame: RenderFrame): [number, number] => {\n const { xScale, xOffset } = frame.transform;\n const a = (-1 - xOffset) / xScale;\n const b = (1 - xOffset) / xScale;\n return a < b ? [a, b] : [b, a];\n};\n\n/** First instance and instance count to draw */\nexport const instanceRange = (\n item: RenderItem,\n frame: RenderFrame,\n): [number, number] => {\n switch (item.kind) {\n case \"line\":\n case \"area\": {\n const segments = Math.max(0, item.count - 1);\n if (!item.sorted || segments === 0) return [0, segments];\n const stride = item.kind === \"area\" ? AREA_STRIDE : 2;\n const [x0, x1] = visibleX(frame);\n const start = Math.max(\n 0,\n lowerBound(item.points, stride, item.count, x0) - 1,\n );\n const end = Math.min(\n item.count - 1,\n lowerBound(item.points, stride, item.count, x1),\n );\n return [start, Math.max(0, end - start)];\n }\n case \"bar\": {\n if (!item.sorted) return [0, item.count];\n const [x0, x1] = visibleX(frame);\n const pad = Math.abs(item.halfWidth);\n const f = new Float32Array(item.instances, 0, item.count * 4);\n const start = lowerBound(f, 4, item.count, x0 - pad);\n const end = lowerBound(f, 4, item.count, x1 + pad);\n return [start, Math.max(0, end - start)];\n }\n default:\n return [0, item.count];\n }\n};\n"],"mappings":"AAKA,IAAMA,GACJ,EACA,EACA,EACA,IACG,CACH,IAAIC,EAAK,EACLC,EAAKC,EACT,KAAOF,EAAKC,GAAI,CACd,IAAME,EAAOH,EAAKC,IAAQ,EACtBG,EAAOD,EAAME,GAAUC,EAAO,EAAKH,EAAM,EACxC,EAAKA,CACZ,CACA,OAAOH,CACT,EAGaO,EAAY,GAAyC,CAChE,GAAM,CAAE,SAAQ,WAAYC,EAAM,UAC5BC,GAAK,GAAKC,GAAWC,EACrBC,GAAK,EAAIF,GAAWC,EAC1B,OAAOF,EAAIG,EAAI,CAACH,EAAGG,CAAC,EAAI,CAACA,EAAGH,CAAC,CAC/B,EAGaI,GACX,EACA,IACqB,CACrB,OAAQC,EAAK,KAAb,CACE,IAAK,OACL,IAAK,OAAQ,CACX,IAAMC,EAAW,KAAK,IAAI,EAAGD,EAAK,MAAQ,CAAC,EAC3C,GAAI,CAACA,EAAK,QAAUC,IAAa,EAAG,MAAO,CAAC,EAAGA,CAAQ,EACvD,IAAMV,EAASS,EAAK,OAAS,OAAA,EAAuB,EAC9C,CAACE,EAAIC,GAAMV,EAASC,CAAK,EACzBU,EAAQ,KAAK,IACjB,EACAnB,EAAWe,EAAK,OAAQT,EAAQS,EAAK,MAAOE,CAAE,EAAI,CACpD,EACMG,EAAM,KAAK,IACfL,EAAK,MAAQ,EACbf,EAAWe,EAAK,OAAQT,EAAQS,EAAK,MAAOG,CAAE,CAChD,EACA,MAAO,CAACC,EAAO,KAAK,IAAI,EAAGC,EAAMD,CAAK,CAAC,CACzC,CACA,IAAK,MAAO,CACV,GAAI,CAACJ,EAAK,OAAQ,MAAO,CAAC,EAAGA,EAAK,KAAK,EACvC,GAAM,CAACE,EAAIC,GAAMV,EAASC,CAAK,EACzBY,EAAM,KAAK,IAAIN,EAAK,SAAS,EAC7BO,EAAI,IAAI,aAAaP,EAAK,UAAW,EAAGA,EAAK,MAAQ,CAAC,EACtDI,EAAQnB,EAAWsB,EAAG,EAAGP,EAAK,MAAOE,EAAKI,CAAG,EAC7CD,EAAMpB,EAAWsB,EAAG,EAAGP,EAAK,MAAOG,EAAKG,CAAG,EACjD,MAAO,CAACF,EAAO,KAAK,IAAI,EAAGC,EAAMD,CAAK,CAAC,CACzC,CACA,QACE,MAAO,CAAC,EAAGJ,EAAK,KAAK,CACzB,CACF"}
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return [
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let a = n.kind === "area" ? 3 : 2, [o, s] = t(r), c = Math.max(0, e(n.points, a, n.count, o) - 1), l = Math.min(n.count - 1, e(n.points, a, n.count, s));
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let [i, a] = t(r), o = Math.abs(n.halfWidth), s = new Float32Array(n.instances, 0, n.count * 4), c = e(s, 4, n.count, i - o), l = e(s, 4, n.count, a + o);
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{"version":3,"file":"range.js","names":["lowerBound","lo","hi","count","mid","values","stride","value","visibleX","frame","a","xOffset","xScale","b","instanceRange","item","segments","x0","x1","start","end","pad"],"sources":["../../../../../charts/src/engine/renderers/range.ts"],"sourcesContent":["// Instances to draw: sorted series only draw what is inside the view, so\n// zooming into a million points costs what is visible.\n\nimport type
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{"version":3,"file":"range.js","names":["lowerBound","lo","hi","count","mid","values","stride","value","visibleX","frame","a","xOffset","xScale","b","instanceRange","item","segments","x0","x1","start","end","pad","f"],"sources":["../../../../../charts/src/engine/renderers/range.ts"],"sourcesContent":["// Instances to draw: sorted series only draw what is inside the view, so\n// zooming into a million points costs what is visible.\n\nimport { AREA_STRIDE, type RenderFrame, type RenderItem } from \"./types\";\n\nconst lowerBound = (\n values: Float32Array,\n stride: number,\n count: number,\n value: number,\n) => {\n let lo = 0;\n let hi = count;\n while (lo < hi) {\n const mid = (lo + hi) >>> 1;\n if (values[mid * stride] < value) lo = mid + 1;\n else hi = mid;\n }\n return lo;\n};\n\n/** Visible relative x range of a frame */\nexport const visibleX = (frame: RenderFrame): [number, number] => {\n const { xScale, xOffset } = frame.transform;\n const a = (-1 - xOffset) / xScale;\n const b = (1 - xOffset) / xScale;\n return a < b ? [a, b] : [b, a];\n};\n\n/** First instance and instance count to draw */\nexport const instanceRange = (\n item: RenderItem,\n frame: RenderFrame,\n): [number, number] => {\n switch (item.kind) {\n case \"line\":\n case \"area\": {\n const segments = Math.max(0, item.count - 1);\n if (!item.sorted || segments === 0) return [0, segments];\n const stride = item.kind === \"area\" ? AREA_STRIDE : 2;\n const [x0, x1] = visibleX(frame);\n const start = Math.max(\n 0,\n lowerBound(item.points, stride, item.count, x0) - 1,\n );\n const end = Math.min(\n item.count - 1,\n lowerBound(item.points, stride, item.count, x1),\n );\n return [start, Math.max(0, end - start)];\n }\n case \"bar\": {\n if (!item.sorted) return [0, item.count];\n const [x0, x1] = visibleX(frame);\n const pad = Math.abs(item.halfWidth);\n const f = new Float32Array(item.instances, 0, item.count * 4);\n const start = lowerBound(f, 4, item.count, x0 - pad);\n const end = lowerBound(f, 4, item.count, x1 + pad);\n return [start, Math.max(0, end - start)];\n }\n default:\n return [0, item.count];\n }\n};\n"],"mappings":";AAKA,IAAMA,KACJ,GACA,GACA,GACA,MACG;CACH,IAAIC,IAAK,GACLC,IAAKC;CACT,OAAOF,IAAKC,IAAI;EACd,IAAME,IAAOH,IAAKC,MAAQ;EAC1B,AAAIG,EAAOD,IAAME,KAAUC,IAAO,IAAKH,IAAM,IACxC,IAAKA;CACZ;CACA,OAAOH;AACT,GAGaO,KAAY,MAAyC;CAChE,IAAM,EAAE,WAAQ,eAAYC,EAAM,WAC5BC,KAAK,KAAKC,KAAWC,GACrBC,KAAK,IAAIF,KAAWC;CAC1B,OAAOF,IAAIG,IAAI,CAACH,GAAGG,CAAC,IAAI,CAACA,GAAGH,CAAC;AAC/B,GAGaI,KACX,GACA,MACqB;CACrB,QAAQC,EAAK,MAAb;EACE,KAAK;EACL,KAAK,QAAQ;GACX,IAAMC,IAAW,KAAK,IAAI,GAAGD,EAAK,QAAQ,CAAC;GAC3C,IAAI,CAACA,EAAK,UAAUC,MAAa,GAAG,OAAO,CAAC,GAAGA,CAAQ;GACvD,IAAMV,IAASS,EAAK,SAAS,SAAA,IAAuB,GAC9C,CAACE,GAAIC,KAAMV,EAASC,CAAK,GACzBU,IAAQ,KAAK,IACjB,GACAnB,EAAWe,EAAK,QAAQT,GAAQS,EAAK,OAAOE,CAAE,IAAI,CACpD,GACMG,IAAM,KAAK,IACfL,EAAK,QAAQ,GACbf,EAAWe,EAAK,QAAQT,GAAQS,EAAK,OAAOG,CAAE,CAChD;GACA,OAAO,CAACC,GAAO,KAAK,IAAI,GAAGC,IAAMD,CAAK,CAAC;EACzC;EACA,KAAK,OAAO;GACV,IAAI,CAACJ,EAAK,QAAQ,OAAO,CAAC,GAAGA,EAAK,KAAK;GACvC,IAAM,CAACE,GAAIC,KAAMV,EAASC,CAAK,GACzBY,IAAM,KAAK,IAAIN,EAAK,SAAS,GAC7BO,IAAI,IAAI,aAAaP,EAAK,WAAW,GAAGA,EAAK,QAAQ,CAAC,GACtDI,IAAQnB,EAAWsB,GAAG,GAAGP,EAAK,OAAOE,IAAKI,CAAG,GAC7CD,IAAMpB,EAAWsB,GAAG,GAAGP,EAAK,OAAOG,IAAKG,CAAG;GACjD,OAAO,CAACF,GAAO,KAAK,IAAI,GAAGC,IAAMD,CAAK,CAAC;EACzC;EACA,SACE,OAAO,CAAC,GAAGJ,EAAK,KAAK;CACzB;AACF"}
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