minerva-design 1.13.2 → 1.14.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +10 -0
- package/custom-elements.json +194 -12
- package/dist/angular/fesm2022/minerva-angular.mjs +20 -0
- package/dist/angular/fesm2022/minerva-angular.mjs.map +1 -1
- package/dist/angular/types/minerva-angular.d.ts +10 -1
- package/dist/charts/canvas.d.cts +1 -0
- package/dist/charts/canvas.d.ts +1 -0
- package/dist/charts/engine/canvas.cjs +1 -1
- package/dist/charts/engine/canvas.cjs.map +1 -1
- package/dist/charts/engine/canvas.js +152 -128
- package/dist/charts/engine/canvas.js.map +1 -1
- package/dist/charts/engine/chart.cjs +1 -1
- package/dist/charts/engine/chart.cjs.map +1 -1
- package/dist/charts/engine/chart.js +475 -405
- package/dist/charts/engine/chart.js.map +1 -1
- package/dist/charts/engine/controller.cjs +2 -2
- package/dist/charts/engine/controller.cjs.map +1 -1
- package/dist/charts/engine/controller.js +263 -248
- package/dist/charts/engine/controller.js.map +1 -1
- package/dist/charts/engine/dom.cjs +1 -1
- package/dist/charts/engine/dom.cjs.map +1 -1
- package/dist/charts/engine/dom.d.cts +34 -0
- package/dist/charts/engine/dom.d.ts +34 -0
- package/dist/charts/engine/dom.js +62 -51
- package/dist/charts/engine/dom.js.map +1 -1
- package/dist/charts/engine/graph/chart.cjs +1 -1
- package/dist/charts/engine/graph/chart.cjs.map +1 -1
- package/dist/charts/engine/graph/chart.js +835 -821
- package/dist/charts/engine/graph/chart.js.map +1 -1
- package/dist/charts/engine/graph/dom.cjs +1 -1
- package/dist/charts/engine/graph/dom.cjs.map +1 -1
- package/dist/charts/engine/graph/dom.js +44 -51
- package/dist/charts/engine/graph/dom.js.map +1 -1
- package/dist/charts/engine/hover-rect.cjs +2 -0
- package/dist/charts/engine/hover-rect.cjs.map +1 -0
- package/dist/charts/engine/hover-rect.d.cts +10 -0
- package/dist/charts/engine/hover-rect.d.ts +10 -0
- package/dist/charts/engine/hover-rect.js +47 -0
- package/dist/charts/engine/hover-rect.js.map +1 -0
- package/dist/charts/engine/items.cjs +1 -1
- package/dist/charts/engine/items.cjs.map +1 -1
- package/dist/charts/engine/items.js +8 -8
- package/dist/charts/engine/model.cjs +1 -1
- package/dist/charts/engine/model.cjs.map +1 -1
- package/dist/charts/engine/model.js +191 -191
- package/dist/charts/engine/model.js.map +1 -1
- package/dist/charts/engine/orderbook/depth.cjs +1 -1
- package/dist/charts/engine/orderbook/depth.cjs.map +1 -1
- package/dist/charts/engine/orderbook/depth.js +63 -63
- package/dist/charts/engine/orderbook/heatmap.cjs +1 -1
- package/dist/charts/engine/orderbook/heatmap.cjs.map +1 -1
- package/dist/charts/engine/orderbook/heatmap.js +155 -155
- package/dist/charts/engine/orderbook/host.cjs +1 -1
- package/dist/charts/engine/orderbook/host.cjs.map +1 -1
- package/dist/charts/engine/orderbook/host.js +87 -75
- package/dist/charts/engine/orderbook/host.js.map +1 -1
- package/dist/charts/engine/orderbook/ladder.cjs +1 -1
- package/dist/charts/engine/orderbook/ladder.cjs.map +1 -1
- package/dist/charts/engine/orderbook/ladder.js +41 -41
- package/dist/charts/engine/orderbook/tape.cjs +1 -1
- package/dist/charts/engine/orderbook/tape.cjs.map +1 -1
- package/dist/charts/engine/orderbook/tape.js +31 -31
- package/dist/charts/engine/presets.cjs +2 -2
- package/dist/charts/engine/presets.cjs.map +1 -1
- package/dist/charts/engine/presets.js +15 -15
- package/dist/charts/engine/renderers/vector-gpu.cjs +24 -0
- package/dist/charts/engine/renderers/vector-gpu.cjs.map +1 -0
- package/dist/charts/engine/renderers/vector-gpu.d.cts +22 -0
- package/dist/charts/engine/renderers/vector-gpu.d.ts +22 -0
- package/dist/charts/engine/renderers/vector-gpu.js +301 -0
- package/dist/charts/engine/renderers/vector-gpu.js.map +1 -0
- package/dist/charts/engine/renderers/vector.cjs +2 -0
- package/dist/charts/engine/renderers/vector.cjs.map +1 -0
- package/dist/charts/engine/renderers/vector.d.cts +140 -0
- package/dist/charts/engine/renderers/vector.d.ts +140 -0
- package/dist/charts/engine/renderers/vector.js +568 -0
- package/dist/charts/engine/renderers/vector.js.map +1 -0
- package/dist/charts/engine/scene.cjs +1 -1
- package/dist/charts/engine/scene.cjs.map +1 -1
- package/dist/charts/engine/scene.d.cts +43 -3
- package/dist/charts/engine/scene.d.ts +43 -3
- package/dist/charts/engine/scene.js +411 -338
- package/dist/charts/engine/scene.js.map +1 -1
- package/dist/charts/engine/shapes/bullet.cjs +1 -1
- package/dist/charts/engine/shapes/bullet.cjs.map +1 -1
- package/dist/charts/engine/shapes/bullet.js +36 -36
- package/dist/charts/engine/shapes/calendar.cjs +1 -1
- package/dist/charts/engine/shapes/calendar.cjs.map +1 -1
- package/dist/charts/engine/shapes/calendar.js +53 -53
- package/dist/charts/engine/shapes/chart.cjs +1 -1
- package/dist/charts/engine/shapes/chart.cjs.map +1 -1
- package/dist/charts/engine/shapes/chart.d.cts +3 -2
- package/dist/charts/engine/shapes/chart.d.ts +3 -2
- package/dist/charts/engine/shapes/chart.js +192 -162
- package/dist/charts/engine/shapes/chart.js.map +1 -1
- package/dist/charts/engine/shapes/draw.cjs +1 -1
- package/dist/charts/engine/shapes/draw.cjs.map +1 -1
- package/dist/charts/engine/shapes/draw.js +87 -86
- package/dist/charts/engine/shapes/draw.js.map +1 -1
- package/dist/charts/engine/shapes/layout.cjs +2 -2
- package/dist/charts/engine/shapes/layout.cjs.map +1 -1
- package/dist/charts/engine/shapes/layout.d.cts +8 -7
- package/dist/charts/engine/shapes/layout.d.ts +8 -7
- package/dist/charts/engine/shapes/layout.js +262 -166
- package/dist/charts/engine/shapes/layout.js.map +1 -1
- package/dist/charts/engine/shapes/types.d.cts +13 -1
- package/dist/charts/engine/shapes/types.d.ts +13 -1
- package/dist/charts/engine/three-d/chart.cjs +1 -1
- package/dist/charts/engine/three-d/chart.cjs.map +1 -1
- package/dist/charts/engine/three-d/chart.js +266 -257
- package/dist/charts/engine/three-d/chart.js.map +1 -1
- package/dist/charts/engine/three-d/dom.cjs +1 -1
- package/dist/charts/engine/three-d/dom.cjs.map +1 -1
- package/dist/charts/engine/three-d/dom.js +28 -35
- package/dist/charts/engine/three-d/dom.js.map +1 -1
- package/dist/charts/engine/three-d/geometry.cjs +1 -1
- package/dist/charts/engine/three-d/geometry.cjs.map +1 -1
- package/dist/charts/engine/three-d/geometry.js +70 -70
- package/dist/charts/engine/three-d/overlay.cjs +1 -1
- package/dist/charts/engine/three-d/overlay.cjs.map +1 -1
- package/dist/charts/engine/three-d/overlay.js +15 -15
- package/dist/charts/engine/tooltip.cjs +2 -0
- package/dist/charts/engine/tooltip.cjs.map +1 -0
- package/dist/charts/engine/tooltip.d.cts +94 -0
- package/dist/charts/engine/tooltip.d.ts +94 -0
- package/dist/charts/engine/tooltip.js +242 -0
- package/dist/charts/engine/tooltip.js.map +1 -0
- package/dist/charts/engine/trading/chart.cjs +1 -1
- package/dist/charts/engine/trading/chart.cjs.map +1 -1
- package/dist/charts/engine/trading/chart.js +135 -135
- package/dist/charts/react/shapes.cjs +1 -1
- package/dist/charts/react/shapes.cjs.map +1 -1
- package/dist/charts/react/shapes.d.cts +10 -1
- package/dist/charts/react/shapes.d.ts +10 -1
- package/dist/charts/react/shapes.js +24 -19
- package/dist/charts/react/shapes.js.map +1 -1
- package/dist/core/contracts.cjs +1 -1
- package/dist/core/contracts.cjs.map +1 -1
- package/dist/core/contracts.js +1 -1
- package/dist/core/contracts.js.map +1 -1
- package/dist/native/charts/src/canvas.cjs +1 -1
- package/dist/native/charts/src/canvas.js +8 -7
- package/dist/native/charts/src/engine/canvas.cjs +1 -1
- package/dist/native/charts/src/engine/canvas.js +2 -0
- package/dist/native/charts/src/engine/controller.cjs +2 -2
- package/dist/native/charts/src/engine/controller.cjs.map +1 -1
- package/dist/native/charts/src/engine/controller.js +102 -87
- package/dist/native/charts/src/engine/controller.js.map +1 -1
- package/dist/native/charts/src/engine/hover-rect.cjs +2 -0
- package/dist/native/charts/src/engine/hover-rect.cjs.map +1 -0
- package/dist/native/charts/src/engine/hover-rect.js +47 -0
- package/dist/native/charts/src/engine/hover-rect.js.map +1 -0
- package/dist/native/charts/src/engine/scene.cjs +1 -1
- package/dist/native/charts/src/engine/scene.cjs.map +1 -1
- package/dist/native/charts/src/engine/scene.js +318 -245
- package/dist/native/charts/src/engine/scene.js.map +1 -1
- package/dist/native/charts/src/engine/shapes/draw.cjs +1 -1
- package/dist/native/charts/src/engine/shapes/draw.cjs.map +1 -1
- package/dist/native/charts/src/engine/shapes/draw.js +81 -80
- package/dist/native/charts/src/engine/shapes/draw.js.map +1 -1
- package/dist/native/charts/src/engine/shapes/layout.cjs +2 -2
- package/dist/native/charts/src/engine/shapes/layout.cjs.map +1 -1
- package/dist/native/charts/src/engine/shapes/layout.js +239 -143
- package/dist/native/charts/src/engine/shapes/layout.js.map +1 -1
- package/dist/native/charts/src/engine/tooltip.cjs +2 -0
- package/dist/native/charts/src/engine/tooltip.cjs.map +1 -0
- package/dist/native/charts/src/engine/tooltip.js +164 -0
- package/dist/native/charts/src/engine/tooltip.js.map +1 -0
- package/dist/native/components/Chart/scene.cjs +1 -1
- package/dist/native/components/Chart/scene.cjs.map +1 -1
- package/dist/native/components/Chart/scene.js +210 -187
- package/dist/native/components/Chart/scene.js.map +1 -1
- package/dist/native/source/components/Chart/scene.tsx +55 -2
- package/dist/taro/index.js +2026 -1626
- package/dist/uni/charts-canvas.js +1 -0
- package/dist/vue/components/Chart/BulletChart.vue.d.ts +2 -0
- package/dist/vue/components/Chart/CalendarHeatmap.vue.d.ts +2 -0
- package/dist/vue/components/Chart/ChordChart.vue.d.ts +2 -0
- package/dist/vue/components/Chart/DonutChart.vue.d.ts +2 -0
- package/dist/vue/components/Chart/FunnelChart.vue.d.ts +2 -0
- package/dist/vue/components/Chart/GaugeChart.vue.d.ts +2 -0
- package/dist/vue/components/Chart/PieChart.vue.d.ts +2 -0
- package/dist/vue/components/Chart/RadarChart.vue.d.ts +2 -0
- package/dist/vue/components/Chart/RadialBarChart.vue.d.ts +2 -0
- package/dist/vue/components/Chart/SankeyChart.vue.d.ts +2 -0
- package/dist/vue/components/Chart/SunburstChart.vue.d.ts +2 -0
- package/dist/vue/components/Chart/TreemapChart.vue.d.ts +2 -0
- package/dist/vue/components/Chart/props.d.ts +2 -0
- package/dist/vue/components/Chart/props.js +1 -0
- package/dist/vue/components/Chart/props.js.map +1 -1
- package/dist/vue/components/Chart/shape.d.ts +2 -1
- package/dist/vue/components/Chart/shape.js +2 -0
- package/dist/vue/components/Chart/shape.js.map +1 -1
- package/dist/vue/components/Chart/types.d.ts +2 -0
- package/dist/weapp/charts/canvas.js +2576 -1969
- package/dist/weapp/charts/core.js +1 -0
- package/dist/web-components/components/chart/shape-chart.d.ts +9 -7
- package/dist/web-components/components/chart/shape-chart.js +3 -0
- package/dist/web-components/components/chart/shape-chart.js.map +1 -1
- package/dist/web-components/components/chart/shapes-extended.d.ts +6 -6
- package/dist/web-components/components/chart/shapes-extended.js.map +1 -1
- package/package.json +1 -1
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var i = "rgba(15, 23, 42, 0.18)", a = "rgba(255, 255, 255, 0.14)", o = (e) => Math.max(0, Math.min(e.pad, e.r1 * (e.a1 - e.a0) / 3)), s = (e, t) => t > 0 ? Math.asin(Math.min(1, e / t)) : Math.PI / 2, c = (e, t, n = 0, i = 0) => {
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let a = t.cx + n, c = t.cy + i, { r0: l, r1: u, a0: d, a1: f } = t, p = f - d;
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}, g = (e, t) => [a + t * Math.cos(e), c + t * Math.sin(e)], _ = s(m, u), v = Math.max(0, p - 2 * _), y = l > 0 ? s(m, l) : 0, b = l > 0 ? p - 2 * y : 0, x = l > 0 && b > 1e-4, S = u - l, C = Math.max(0, Math.min(t.corner, S / 2, u * v / 2 - .01)), w = x ? Math.max(0, Math.min(t.corner, S / 2, l * b / 2 - .01)) : 0;
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}, m = (e, t) => !!t && e.hit !== void 0 && (e.hit === t.index || !!e.also?.includes(t.index)), h = (e, t) => {
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e.beginPath(), e.moveTo(t.x0, t.y0), e.bezierCurveTo(n, t.y0, n, t.y1, t.x1, t.y1);
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},
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}, g = (e, t) => {
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let n = e.createLinearGradient(t.x0, 0, t.x1, 0);
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}, _ = (e) => Math.abs(e.s0 - e.t0) < 1e-9 && Math.abs(e.s1 - e.t1) < 1e-9, v = (e) => {
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let t = (e.s0 + e.s1) / 2;
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return [e.cx + e.r * .4 * Math.cos(t), e.cy + e.r * .4 * Math.sin(t)];
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},
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}, y = (e, t) => {
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let { cx: n, cy: r, r: i } = t, a = (e, t = i) => [n + t * Math.cos(e), r + t * Math.sin(e)];
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e.beginPath();
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let o = a(t.s0);
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if (e.moveTo(o[0], o[1]), t.s1 > t.s0 && e.arc(n, r, i, t.s0, t.s1),
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let [n, r] =
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if (e.moveTo(o[0], o[1]), t.s1 > t.s0 && e.arc(n, r, i, t.s0, t.s1), _(t)) {
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let [n, r] = v(t);
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e.quadraticCurveTo(n, r, o[0], o[1]), e.closePath();
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return;
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}
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@@ -98,98 +99,98 @@ var r = "rgba(15, 23, 42, 0.18)", i = "rgba(255, 255, 255, 0.14)", a = (e) => Ma
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e.quadraticCurveTo(n, r, o[0], o[1]), t.t1 > t.t0 && e.arc(n, r, i, t.t0, t.t1);
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e.quadraticCurveTo(n, r, o[0], o[1]), e.closePath();
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},
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}, b = (e, t) => {
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let n = (t.s0 + t.s1) / 2, r = (t.t0 + t.t1) / 2, i = t.cx + t.r * Math.cos(n), a = t.cy + t.r * Math.sin(n), o = t.cx + t.r * Math.cos(r), s = t.cy + t.r * Math.sin(r);
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let c = e.createLinearGradient(i, a, o, s);
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return c.addColorStop(0, t.color0), c.addColorStop(1, t.color1), c;
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},
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}, x = (e, t, n) => {
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let r = t.enter, o = r ? Math.max(0, Math.min(1, r.alpha)) : 1;
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r && r.scale !== 1 && (e.translate(r.cx, r.cy), e.scale(r.scale, r.scale), e.translate(-r.cx, -r.cy)), e.lineJoin = "round", e.lineCap = "round";
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for (let r of t.nodes) {
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let s = r.hit !== void 0, l = m(r, n), _ = l && r.hit === n?.index, v = o * (r.alpha ?? 1);
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if (n && s && !l && (v *= t.dim), v <= .002) continue;
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e.globalAlpha = v;
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let x = _ && r.shift ? r.shift[0] : 0, S = _ && r.shift ? r.shift[1] : 0;
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switch (r.kind) {
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c(e, r, x, S), e.fillStyle = r.fill, _ ? (e.save(), e.shadowColor = i, e.shadowBlur = 14, e.shadowOffsetY = 4, e.fill(), e.restore()) : e.fill();
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break;
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case "polygon": {
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t && (e.fillStyle = t, e.fill(),
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u(e, r, x, S);
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let t = l && r.hoverFill ? r.hoverFill : r.fill;
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t && (e.fillStyle = t, e.fill(), l && r.brighten && (e.fillStyle = a, e.fill())), r.stroke && (e.strokeStyle = r.stroke, e.lineWidth = l && r.hoverLineWidth ? r.hoverLineWidth : r.lineWidth ?? 1, e.stroke());
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break;
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}
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case "rect":
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-
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d(e, r.x + x, r.y + S, r.width, r.height, r.radius), e.fillStyle = r.fill, e.fill(), l && r.brighten && (e.fillStyle = a, e.fill()), _ && r.hoverStroke && r.width > 3 && r.height > 3 && (d(e, r.x + x + .75, r.y + S + .75, r.width - 1.5, r.height - 1.5, Math.max(0, r.radius - .75)), e.strokeStyle = r.hoverStroke, e.lineWidth = 1.5, e.stroke());
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break;
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case "arc":
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if (
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e.beginPath(), e.arc(
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if (r.a1 - r.a0 <= 1e-6 || r.width <= 0) break;
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e.beginPath(), e.arc(r.cx + x, r.cy + S, r.r, r.a0, r.a1), e.lineCap = r.cap, e.lineWidth = r.width, e.strokeStyle = r.color, e.stroke(), e.lineCap = "round";
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break;
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case "circle": {
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if (!
|
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let t =
|
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|
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t &&
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if (!r.fill && !r.stroke) break;
|
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let t = l && (r.indicator === void 0 || r.indicator === n?.indicator), i = t && r.hoverR ? r.hoverR : r.r, a = r.cx + x, o = r.cy + S;
|
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t && r.halo && (p(e, a, o, i + 5), e.fillStyle = r.halo, e.fill()), p(e, a, o, i), r.fill && (e.fillStyle = r.fill, e.fill()), r.stroke && (e.strokeStyle = r.stroke, e.lineWidth = r.lineWidth ?? 1, e.stroke());
|
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break;
|
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139
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}
|
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140
|
case "line": {
|
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|
-
let t =
|
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|
+
let t = r.points;
|
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142
|
if (t.length < 4) break;
|
|
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143
|
e.beginPath(), e.moveTo(t[0] + x, t[1] + S);
|
|
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144
|
for (let n = 2; n < t.length; n += 2) e.lineTo(t[n] + (n === t.length - 2 ? 0 : x), t[n + 1] + (n === t.length - 2 ? 0 : S));
|
|
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|
-
e.strokeStyle =
|
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|
+
e.strokeStyle = r.color, e.lineWidth = r.width, r.dash && f(e, r.dash), e.stroke(), r.dash && f(e, []);
|
|
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146
|
break;
|
|
146
147
|
}
|
|
147
148
|
case "text": {
|
|
148
|
-
let t =
|
|
149
|
-
e.font = t &&
|
|
150
|
-
let
|
|
151
|
-
|
|
149
|
+
let t = r.indicator !== void 0 && n?.indicator === r.indicator;
|
|
150
|
+
e.font = t && r.hoverFont ? r.hoverFont : r.font, e.textAlign = r.align, e.textBaseline = r.baseline;
|
|
151
|
+
let i = !!r.rotate, a = r.x + x, o = r.y + S;
|
|
152
|
+
i && (e.save(), e.translate(a, o), e.rotate(r.rotate ?? 0), a = 0, o = 0), r.halo && (e.strokeStyle = r.halo, e.lineWidth = 3, e.strokeText(r.text, a, o)), e.fillStyle = t && r.hoverColor ? r.hoverColor : r.color, e.fillText(r.text, a, o), i && e.restore();
|
|
152
153
|
break;
|
|
153
154
|
}
|
|
154
155
|
case "link":
|
|
155
|
-
if (
|
|
156
|
-
|
|
156
|
+
if (r.width <= 0) break;
|
|
157
|
+
l && r.activeAlpha !== void 0 && (e.globalAlpha = o * r.activeAlpha), h(e, r), e.lineCap = "butt", e.lineWidth = Math.max(1, r.width), e.strokeStyle = g(e, r), e.stroke(), e.lineCap = "round";
|
|
157
158
|
break;
|
|
158
159
|
case "ribbon":
|
|
159
|
-
|
|
160
|
+
l && r.activeAlpha !== void 0 && (e.globalAlpha = o * r.activeAlpha), y(e, r), e.fillStyle = b(e, r), e.fill(), _ && (e.strokeStyle = r.color0, e.lineWidth = 1, e.stroke());
|
|
160
161
|
break;
|
|
161
162
|
case "guide": {
|
|
162
163
|
let t = n?.indicator;
|
|
163
|
-
if (t === void 0 || !
|
|
164
|
-
e.globalAlpha = o, e.beginPath(), e.moveTo(
|
|
164
|
+
if (t === void 0 || !r.ends[t]) break;
|
|
165
|
+
e.globalAlpha = o, e.beginPath(), e.moveTo(r.cx, r.cy), e.lineTo(r.ends[t][0], r.ends[t][1]), e.strokeStyle = r.color, e.lineWidth = 1, f(e, [3, 3]), e.stroke(), f(e, []);
|
|
165
166
|
break;
|
|
166
167
|
}
|
|
167
168
|
}
|
|
168
169
|
}
|
|
169
170
|
e.restore();
|
|
170
|
-
},
|
|
171
|
-
|
|
172
|
-
for (let
|
|
173
|
-
let i =
|
|
174
|
-
|
|
171
|
+
}, S = (e, r, i) => {
|
|
172
|
+
e.save(), e.font = n(r, 12), e.textBaseline = "middle", e.textAlign = "left";
|
|
173
|
+
for (let n of i) {
|
|
174
|
+
let i = n.y + n.height / 2;
|
|
175
|
+
e.globalAlpha = n.hidden ? .45 : 1, e.fillStyle = n.color, p(e, n.x + 4.5, i, 4.5), e.fill(), e.fillStyle = t(r.textMuted), e.fillText(n.name, n.x + 15, i, Math.max(1, n.width - 15)), n.hidden && e.fillRect(n.x + 15, i, n.width - 15, 1);
|
|
175
176
|
}
|
|
176
|
-
|
|
177
|
-
},
|
|
178
|
-
let { padding:
|
|
179
|
-
|
|
180
|
-
let
|
|
181
|
-
if (
|
|
182
|
-
|
|
183
|
-
for (let e of
|
|
184
|
-
} else if (
|
|
185
|
-
let { content:
|
|
186
|
-
|
|
187
|
-
for (let
|
|
188
|
-
for (let
|
|
177
|
+
e.restore();
|
|
178
|
+
}, C = (r, a, o) => {
|
|
179
|
+
let { padding: s, lineHeight: c } = o;
|
|
180
|
+
r.save(), r.globalAlpha = 1, r.save(), r.shadowColor = i, r.shadowBlur = 16, r.shadowOffsetY = 6, d(r, o.x, o.y, o.width, o.height, 8), r.fillStyle = t(a.background, e), r.fill(), r.restore(), d(r, o.x + .5, o.y + .5, o.width - 1, o.height - 1, 8), r.strokeStyle = t(a.axis), r.lineWidth = 1, r.stroke(), r.textBaseline = "middle";
|
|
181
|
+
let l = o.y + s + c / 2, u = o.x + s + 2, f = o.x + o.width - s - 2;
|
|
182
|
+
if (o.text) {
|
|
183
|
+
r.font = n(a, 12), r.fillStyle = t(a.text), r.textAlign = "left";
|
|
184
|
+
for (let e of o.text) r.fillText(e, u, l), l += c;
|
|
185
|
+
} else if (o.content) {
|
|
186
|
+
let { content: e } = o, i = u;
|
|
187
|
+
e.color && (r.fillStyle = e.color, p(r, i + 4, l, 4), r.fill(), i += 14), r.font = n(a, 12, 600), r.fillStyle = t(a.text), r.textAlign = "left";
|
|
188
|
+
for (let t of o.titleLines ?? [e.title]) r.fillText(t, i, l), l += c;
|
|
189
|
+
for (let o of e.rows) i = u, o.color && (r.fillStyle = o.color, p(r, i + 4, l, 4), r.fill(), i += 14), r.font = n(a, 12, o.strong ? 600 : 400), r.textAlign = "left", r.fillStyle = t(o.strong ? a.text : a.textMuted), r.fillText(o.name, i, l), r.font = n(a, 12, 600), r.textAlign = "right", r.fillStyle = t(a.text), r.fillText(o.value, f, l), l += c;
|
|
189
190
|
}
|
|
190
|
-
|
|
191
|
+
r.restore();
|
|
191
192
|
};
|
|
192
193
|
//#endregion
|
|
193
|
-
export {
|
|
194
|
+
export { S as drawShapeLegend, x as drawShapeScene, C as drawShapeTooltip, v as loopControl, m as nodeActive, s as padAngleAt, _ as ribbonIsLoop, d as roundRectPath, o as sectorPad, c as sectorPath };
|
|
194
195
|
|
|
195
196
|
//# sourceMappingURL=draw.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"draw.js","names":["SHADOW","BRIGHTEN","sectorPad","node","padAngleAt","r","half","sectorPath","cx","dx","cy","dy","span","a1","a0","ctx","r1","r0","TAU","edge","t","a","side","polar","po","outerSpan","pi","innerSpan","hasInner","thick","co","ci","s","c","e","c2","e2","d","m","polygonSubpath","n","points","px","reverse","i","py","radius","j","p","lenPrev","lenNext","polygonPath","roundRectPath","w","h","x","y","setDash","dash","circle","nodeActive","hover","linkPath","xm","linkStyle","gradient","ribbonIsLoop","loopControl","ribbonPath","at","qx","qy","p0","tip","p1","ribbonStyle","ms","mt","x0","y0","x1","y1","drawShapeScene","enter","scene","base","owned","active","focused","alpha","fill","big","strong","rotated","k","drawShapeLegend","font","theme","box","boxes","toCss","drawShapeTooltip","padding","lineHeight","left","right","line","content","row"],"sources":["../../../../../charts/src/engine/shapes/draw.ts"],"sourcesContent":["// Draws a ShapeScene on any CanvasRenderingContext2D (browser, OffscreenCanvas,\n// mini-programs). Only uses the widely available path APIs: arc, arcTo,\n// quadraticCurveTo, bezierCurveTo and linear gradients (no roundRect, no\n// Path2D, no fill rules).\n\nimport { toCss } from \"../color\";\nimport { font } from \"../overlay\";\nimport type { ChartTheme } from \"../theme\";\nimport type { ShapeLegendBox, ShapeTooltipBox } from \"./layout\";\nimport {\n TAU,\n type LinkNode,\n type PolygonNode,\n type RibbonNode,\n type SectorNode,\n type ShapeHover,\n type ShapeNode,\n type ShapeScene,\n} from \"./scene\";\n\nconst SHADOW = \"rgba(15, 23, 42, 0.18)\";\nconst BRIGHTEN = \"rgba(255, 255, 255, 0.14)\";\n\n/** Gap of a sector, reduced so thin slices keep most of their arc */\nexport const sectorPad = (node: SectorNode) =>\n Math.max(0, Math.min(node.pad, (node.r1 * (node.a1 - node.a0)) / 3));\n\n/** Angle offset of a point at distance `r` from a radial edge moved by `half` px */\nexport const padAngleAt = (half: number, r: number) =>\n r > 0 ? Math.asin(Math.min(1, half / r)) : Math.PI / 2;\n\n/** Annular sector with pixel gaps and rounded corners */\nexport const sectorPath = (\n ctx: CanvasRenderingContext2D,\n node: SectorNode,\n dx = 0,\n dy = 0,\n) => {\n const cx = node.cx + dx;\n const cy = node.cy + dy;\n const { r0, r1, a0, a1 } = node;\n const span = a1 - a0;\n ctx.beginPath();\n if (span <= 0 || r1 <= r0) return;\n if (span >= TAU - 1e-6) {\n ctx.moveTo(cx + r1, cy);\n ctx.arc(cx, cy, r1, 0, TAU);\n if (r0 > 0) {\n ctx.moveTo(cx + r0, cy);\n ctx.arc(cx, cy, r0, TAU, 0, true);\n }\n ctx.closePath();\n return;\n }\n const half = sectorPad(node) / 2;\n // point at distance `r` on the start (side 1) or end (side -1) edge\n const edge = (a: number, side: 1 | -1, r: number): [number, number] => {\n const t = a + side * padAngleAt(half, r);\n return [cx + r * Math.cos(t), cy + r * Math.sin(t)];\n };\n const polar = (a: number, r: number): [number, number] => [\n cx + r * Math.cos(a),\n cy + r * Math.sin(a),\n ];\n\n const po = padAngleAt(half, r1);\n const outerSpan = Math.max(0, span - 2 * po);\n const pi = r0 > 0 ? padAngleAt(half, r0) : 0;\n const innerSpan = r0 > 0 ? span - 2 * pi : 0;\n const hasInner = r0 > 0 && innerSpan > 1e-4;\n const thick = r1 - r0;\n const co = Math.max(\n 0,\n Math.min(node.corner, thick / 2, (r1 * outerSpan) / 2 - 0.01),\n );\n const ci = hasInner\n ? Math.max(0, Math.min(node.corner, thick / 2, (r0 * innerSpan) / 2 - 0.01))\n : 0;\n\n // outer edge\n if (co > 0.5) {\n const s = edge(a0, 1, r1 - co);\n ctx.moveTo(s[0], s[1]);\n const c = edge(a0, 1, r1);\n const e = polar(a0 + po + co / r1, r1);\n ctx.quadraticCurveTo(c[0], c[1], e[0], e[1]);\n ctx.arc(cx, cy, r1, a0 + po + co / r1, a1 - po - co / r1);\n const c2 = edge(a1, -1, r1);\n const e2 = edge(a1, -1, r1 - co);\n ctx.quadraticCurveTo(c2[0], c2[1], e2[0], e2[1]);\n } else {\n const s = polar(a0 + po, r1);\n ctx.moveTo(s[0], s[1]);\n ctx.arc(cx, cy, r1, a0 + po, a1 - po);\n }\n\n // inner edge (or apex)\n if (hasInner) {\n if (ci > 0.5) {\n const s = edge(a1, -1, r0 + ci);\n ctx.lineTo(s[0], s[1]);\n const c = edge(a1, -1, r0);\n const e = polar(a1 - pi - ci / r0, r0);\n ctx.quadraticCurveTo(c[0], c[1], e[0], e[1]);\n ctx.arc(cx, cy, r0, a1 - pi - ci / r0, a0 + pi + ci / r0, true);\n const c2 = edge(a0, 1, r0);\n const e2 = edge(a0, 1, r0 + ci);\n ctx.quadraticCurveTo(c2[0], c2[1], e2[0], e2[1]);\n } else {\n const s = polar(a1 - pi, r0);\n ctx.lineTo(s[0], s[1]);\n ctx.arc(cx, cy, r0, a1 - pi, a0 + pi, true);\n }\n } else if (half <= 0) {\n ctx.lineTo(cx, cy);\n } else if (span < Math.PI) {\n // the two offset edges meet on the bisector\n const d = half / Math.sin(span / 2);\n const m = (a0 + a1) / 2;\n ctx.lineTo(cx + d * Math.cos(m), cy + d * Math.sin(m));\n } else {\n ctx.lineTo(\n cx + half * Math.cos(a1 - Math.PI / 2),\n cy + half * Math.sin(a1 - Math.PI / 2),\n );\n ctx.lineTo(\n cx + half * Math.cos(a0 + Math.PI / 2),\n cy + half * Math.sin(a0 + Math.PI / 2),\n );\n }\n ctx.closePath();\n};\n\n/** Closed polygon with rounded corners (adds a subpath) */\nconst polygonSubpath = (\n ctx: CanvasRenderingContext2D,\n points: readonly number[],\n radius: number,\n reverse: boolean,\n dx: number,\n dy: number,\n) => {\n const n = points.length >> 1;\n if (n < 2) return;\n const px = (i: number) => {\n const k = reverse ? n - 1 - i : i;\n return points[k * 2] + dx;\n };\n const py = (i: number) => {\n const k = reverse ? n - 1 - i : i;\n return points[k * 2 + 1] + dy;\n };\n if (radius <= 0 || n < 3) {\n ctx.moveTo(px(0), py(0));\n for (let i = 1; i < n; i++) ctx.lineTo(px(i), py(i));\n ctx.closePath();\n return;\n }\n // start in the middle of the last edge so every corner is rounded\n ctx.moveTo((px(n - 1) + px(0)) / 2, (py(n - 1) + py(0)) / 2);\n for (let i = 0; i < n; i++) {\n const j = (i + 1) % n;\n const p = (i + n - 1) % n;\n const lenPrev = Math.hypot(px(i) - px(p), py(i) - py(p));\n const lenNext = Math.hypot(px(j) - px(i), py(j) - py(i));\n const r = Math.min(radius, lenPrev / 2, lenNext / 2);\n if (r > 0.01) ctx.arcTo(px(i), py(i), px(j), py(j), r);\n else ctx.lineTo(px(i), py(i));\n }\n ctx.closePath();\n};\n\nconst polygonPath = (\n ctx: CanvasRenderingContext2D,\n node: PolygonNode,\n dx = 0,\n dy = 0,\n) => {\n ctx.beginPath();\n polygonSubpath(ctx, node.points, node.radius ?? 0, false, dx, dy);\n // reversed winding cuts the hole with the default nonzero rule\n if (node.hole) polygonSubpath(ctx, node.hole, 0, true, dx, dy);\n};\n\n/** Rounded rectangle path (no `ctx.roundRect`) */\nexport const roundRectPath = (\n ctx: CanvasRenderingContext2D,\n x: number,\n y: number,\n w: number,\n h: number,\n radius: number,\n) => {\n const r = Math.max(0, Math.min(radius, w / 2, h / 2));\n ctx.beginPath();\n if (r <= 0.01) {\n ctx.moveTo(x, y);\n ctx.lineTo(x + w, y);\n ctx.lineTo(x + w, y + h);\n ctx.lineTo(x, y + h);\n ctx.closePath();\n return;\n }\n ctx.moveTo(x + r, y);\n ctx.lineTo(x + w - r, y);\n ctx.arcTo(x + w, y, x + w, y + r, r);\n ctx.lineTo(x + w, y + h - r);\n ctx.arcTo(x + w, y + h, x + w - r, y + h, r);\n ctx.lineTo(x + r, y + h);\n ctx.arcTo(x, y + h, x, y + h - r, r);\n ctx.lineTo(x, y + r);\n ctx.arcTo(x, y, x + r, y, r);\n ctx.closePath();\n};\n\nconst setDash = (ctx: CanvasRenderingContext2D, dash: number[]) => {\n if (typeof ctx.setLineDash === \"function\") ctx.setLineDash(dash);\n};\n\nconst circle = (\n ctx: CanvasRenderingContext2D,\n x: number,\n y: number,\n r: number,\n) => {\n ctx.beginPath();\n ctx.arc(x, y, Math.max(0, r), 0, TAU);\n};\n\n/** Whether a node is emphasized by the hovered item (its own or an `also` one) */\nexport const nodeActive = (node: ShapeNode, hover: ShapeHover | null) =>\n !!hover &&\n node.hit !== undefined &&\n (node.hit === hover.index || !!node.also?.includes(hover.index));\n\n/** Center line of a sankey link */\nconst linkPath = (ctx: CanvasRenderingContext2D, node: LinkNode) => {\n const xm = (node.x0 + node.x1) / 2;\n ctx.beginPath();\n ctx.moveTo(node.x0, node.y0);\n ctx.bezierCurveTo(xm, node.y0, xm, node.y1, node.x1, node.y1);\n};\n\nconst linkStyle = (ctx: CanvasRenderingContext2D, node: LinkNode) => {\n if (\n node.color0 === node.color1 ||\n typeof ctx.createLinearGradient !== \"function\" ||\n Math.abs(node.x1 - node.x0) < 1\n )\n return node.color0;\n const gradient = ctx.createLinearGradient(node.x0, 0, node.x1, 0);\n gradient.addColorStop(0, node.color0);\n gradient.addColorStop(1, node.color1);\n return gradient;\n};\n\n/** Whether a chord ribbon joins an arc to itself (a self flow) */\nexport const ribbonIsLoop = (node: RibbonNode) =>\n Math.abs(node.s0 - node.t0) < 1e-9 && Math.abs(node.s1 - node.t1) < 1e-9;\n\n/** Control point of the inward bulge of a self-flow ribbon */\nexport const loopControl = (node: RibbonNode): [number, number] => {\n const m = (node.s0 + node.s1) / 2;\n return [\n node.cx + node.r * 0.4 * Math.cos(m),\n node.cy + node.r * 0.4 * Math.sin(m),\n ];\n};\n\n/** Outline of a chord ribbon: source arc, curve, target arc or arrowhead, curve */\nconst ribbonPath = (ctx: CanvasRenderingContext2D, node: RibbonNode) => {\n const { cx, cy, r } = node;\n const at = (a: number, radius = r): [number, number] => [\n cx + radius * Math.cos(a),\n cy + radius * Math.sin(a),\n ];\n ctx.beginPath();\n const s = at(node.s0);\n ctx.moveTo(s[0], s[1]);\n if (node.s1 > node.s0) ctx.arc(cx, cy, r, node.s0, node.s1);\n if (ribbonIsLoop(node)) {\n const [qx, qy] = loopControl(node);\n ctx.quadraticCurveTo(qx, qy, s[0], s[1]);\n ctx.closePath();\n return;\n }\n if (node.head > 0) {\n const p0 = at(node.t0, r - node.head);\n const tip = at((node.t0 + node.t1) / 2);\n const p1 = at(node.t1, r - node.head);\n ctx.quadraticCurveTo(cx, cy, p0[0], p0[1]);\n ctx.lineTo(tip[0], tip[1]);\n ctx.lineTo(p1[0], p1[1]);\n } else {\n const t = at(node.t0);\n ctx.quadraticCurveTo(cx, cy, t[0], t[1]);\n if (node.t1 > node.t0) ctx.arc(cx, cy, r, node.t0, node.t1);\n }\n ctx.quadraticCurveTo(cx, cy, s[0], s[1]);\n ctx.closePath();\n};\n\nconst ribbonStyle = (ctx: CanvasRenderingContext2D, node: RibbonNode) => {\n if (\n node.color0 === node.color1 ||\n typeof ctx.createLinearGradient !== \"function\"\n )\n return node.color0;\n const ms = (node.s0 + node.s1) / 2;\n const mt = (node.t0 + node.t1) / 2;\n const x0 = node.cx + node.r * Math.cos(ms);\n const y0 = node.cy + node.r * Math.sin(ms);\n const x1 = node.cx + node.r * Math.cos(mt);\n const y1 = node.cy + node.r * Math.sin(mt);\n if (Math.hypot(x1 - x0, y1 - y0) < 1) return node.color0;\n const gradient = ctx.createLinearGradient(x0, y0, x1, y1);\n gradient.addColorStop(0, node.color0);\n gradient.addColorStop(1, node.color1);\n return gradient;\n};\n\n/**\n * Draws a scene in CSS pixels (the caller sets the pixel-ratio transform and\n * clears the canvas). `hover` emphasizes an item and dims the others.\n */\nexport const drawShapeScene = (\n ctx: CanvasRenderingContext2D,\n scene: ShapeScene,\n hover: ShapeHover | null,\n) => {\n ctx.save();\n const enter = scene.enter;\n const base = enter ? Math.max(0, Math.min(1, enter.alpha)) : 1;\n if (enter && enter.scale !== 1) {\n ctx.translate(enter.cx, enter.cy);\n ctx.scale(enter.scale, enter.scale);\n ctx.translate(-enter.cx, -enter.cy);\n }\n ctx.lineJoin = \"round\";\n ctx.lineCap = \"round\";\n\n for (const node of scene.nodes) {\n const owned = node.hit !== undefined;\n const active = nodeActive(node, hover);\n // the hovered item itself (shadows, pop-out); `also` nodes are only emphasized\n const focused = active && node.hit === hover?.index;\n let alpha = base * (node.alpha ?? 1);\n if (hover && owned && !active) alpha *= scene.dim;\n if (alpha <= 0.002) continue;\n ctx.globalAlpha = alpha;\n const dx = focused && node.shift ? node.shift[0] : 0;\n const dy = focused && node.shift ? node.shift[1] : 0;\n\n switch (node.kind) {\n case \"sector\": {\n sectorPath(ctx, node, dx, dy);\n ctx.fillStyle = node.fill;\n if (focused) {\n ctx.save();\n ctx.shadowColor = SHADOW;\n ctx.shadowBlur = 14;\n ctx.shadowOffsetY = 4;\n ctx.fill();\n ctx.restore();\n } else ctx.fill();\n break;\n }\n case \"polygon\": {\n polygonPath(ctx, node, dx, dy);\n const fill = active && node.hoverFill ? node.hoverFill : node.fill;\n if (fill) {\n ctx.fillStyle = fill;\n ctx.fill();\n if (active && node.brighten) {\n ctx.fillStyle = BRIGHTEN;\n ctx.fill();\n }\n }\n if (node.stroke) {\n ctx.strokeStyle = node.stroke;\n ctx.lineWidth =\n active && node.hoverLineWidth\n ? node.hoverLineWidth\n : (node.lineWidth ?? 1);\n ctx.stroke();\n }\n break;\n }\n case \"rect\": {\n roundRectPath(\n ctx,\n node.x + dx,\n node.y + dy,\n node.width,\n node.height,\n node.radius,\n );\n ctx.fillStyle = node.fill;\n ctx.fill();\n if (active && node.brighten) {\n ctx.fillStyle = BRIGHTEN;\n ctx.fill();\n }\n if (focused && node.hoverStroke && node.width > 3 && node.height > 3) {\n roundRectPath(\n ctx,\n node.x + dx + 0.75,\n node.y + dy + 0.75,\n node.width - 1.5,\n node.height - 1.5,\n Math.max(0, node.radius - 0.75),\n );\n ctx.strokeStyle = node.hoverStroke;\n ctx.lineWidth = 1.5;\n ctx.stroke();\n }\n break;\n }\n case \"arc\": {\n if (node.a1 - node.a0 <= 1e-6 || node.width <= 0) break;\n ctx.beginPath();\n ctx.arc(node.cx + dx, node.cy + dy, node.r, node.a0, node.a1);\n ctx.lineCap = node.cap;\n ctx.lineWidth = node.width;\n ctx.strokeStyle = node.color;\n ctx.stroke();\n ctx.lineCap = \"round\";\n break;\n }\n case \"circle\": {\n if (!node.fill && !node.stroke) break;\n const big =\n active &&\n (node.indicator === undefined || node.indicator === hover?.indicator);\n const r = big && node.hoverR ? node.hoverR : node.r;\n const x = node.cx + dx;\n const y = node.cy + dy;\n if (big && node.halo) {\n circle(ctx, x, y, r + 5);\n ctx.fillStyle = node.halo;\n ctx.fill();\n }\n circle(ctx, x, y, r);\n if (node.fill) {\n ctx.fillStyle = node.fill;\n ctx.fill();\n }\n if (node.stroke) {\n ctx.strokeStyle = node.stroke;\n ctx.lineWidth = node.lineWidth ?? 1;\n ctx.stroke();\n }\n break;\n }\n case \"line\": {\n const p = node.points;\n if (p.length < 4) break;\n ctx.beginPath();\n ctx.moveTo(p[0] + dx, p[1] + dy);\n // the last point stays: leader lines bend to their fixed label\n for (let i = 2; i < p.length; i += 2)\n ctx.lineTo(\n p[i] + (i === p.length - 2 ? 0 : dx),\n p[i + 1] + (i === p.length - 2 ? 0 : dy),\n );\n ctx.strokeStyle = node.color;\n ctx.lineWidth = node.width;\n if (node.dash) setDash(ctx, node.dash);\n ctx.stroke();\n if (node.dash) setDash(ctx, []);\n break;\n }\n case \"text\": {\n const strong =\n node.indicator !== undefined && hover?.indicator === node.indicator;\n ctx.font = strong && node.hoverFont ? node.hoverFont : node.font;\n ctx.textAlign = node.align;\n ctx.textBaseline = node.baseline;\n const rotated = !!node.rotate;\n let x = node.x + dx;\n let y = node.y + dy;\n if (rotated) {\n ctx.save();\n ctx.translate(x, y);\n ctx.rotate(node.rotate ?? 0);\n x = 0;\n y = 0;\n }\n if (node.halo) {\n ctx.strokeStyle = node.halo;\n ctx.lineWidth = 3;\n ctx.strokeText(node.text, x, y);\n }\n ctx.fillStyle =\n strong && node.hoverColor ? node.hoverColor : node.color;\n ctx.fillText(node.text, x, y);\n if (rotated) ctx.restore();\n break;\n }\n case \"link\": {\n if (node.width <= 0) break;\n if (active && node.activeAlpha !== undefined)\n ctx.globalAlpha = base * node.activeAlpha;\n linkPath(ctx, node);\n ctx.lineCap = \"butt\";\n ctx.lineWidth = Math.max(1, node.width);\n ctx.strokeStyle = linkStyle(ctx, node);\n ctx.stroke();\n ctx.lineCap = \"round\";\n break;\n }\n case \"ribbon\": {\n if (active && node.activeAlpha !== undefined)\n ctx.globalAlpha = base * node.activeAlpha;\n ribbonPath(ctx, node);\n ctx.fillStyle = ribbonStyle(ctx, node);\n ctx.fill();\n if (focused) {\n ctx.strokeStyle = node.color0;\n ctx.lineWidth = 1;\n ctx.stroke();\n }\n break;\n }\n case \"guide\": {\n const k = hover?.indicator;\n if (k === undefined || !node.ends[k]) break;\n ctx.globalAlpha = base;\n ctx.beginPath();\n ctx.moveTo(node.cx, node.cy);\n ctx.lineTo(node.ends[k][0], node.ends[k][1]);\n ctx.strokeStyle = node.color;\n ctx.lineWidth = 1;\n setDash(ctx, [3, 3]);\n ctx.stroke();\n setDash(ctx, []);\n break;\n }\n default:\n break;\n }\n }\n ctx.restore();\n};\n\n/** Legend drawn on a canvas (dots, muted names, struck-through when hidden) */\nexport const drawShapeLegend = (\n ctx: CanvasRenderingContext2D,\n theme: ChartTheme,\n boxes: readonly ShapeLegendBox[],\n) => {\n ctx.save();\n ctx.font = font(theme, 12);\n ctx.textBaseline = \"middle\";\n ctx.textAlign = \"left\";\n for (const box of boxes) {\n const cy = box.y + box.height / 2;\n ctx.globalAlpha = box.hidden ? 0.45 : 1;\n ctx.fillStyle = box.color;\n circle(ctx, box.x + 4.5, cy, 4.5);\n ctx.fill();\n ctx.fillStyle = toCss(theme.textMuted);\n ctx.fillText(box.name, box.x + 15, cy, Math.max(1, box.width - 15));\n if (box.hidden) ctx.fillRect(box.x + 15, cy, box.width - 15, 1);\n }\n ctx.restore();\n};\n\n/** Tooltip drawn on a canvas, styled like the DOM tooltip */\nexport const drawShapeTooltip = (\n ctx: CanvasRenderingContext2D,\n theme: ChartTheme,\n box: ShapeTooltipBox,\n) => {\n const { padding, lineHeight } = box;\n ctx.save();\n ctx.globalAlpha = 1;\n ctx.save();\n ctx.shadowColor = SHADOW;\n ctx.shadowBlur = 16;\n ctx.shadowOffsetY = 6;\n roundRectPath(ctx, box.x, box.y, box.width, box.height, 8);\n ctx.fillStyle = toCss(theme.background);\n ctx.fill();\n ctx.restore();\n roundRectPath(\n ctx,\n box.x + 0.5,\n box.y + 0.5,\n box.width - 1,\n box.height - 1,\n 8,\n );\n ctx.strokeStyle = toCss(theme.axis);\n ctx.lineWidth = 1;\n ctx.stroke();\n\n ctx.textBaseline = \"middle\";\n let y = box.y + padding + lineHeight / 2;\n const left = box.x + padding + 2;\n const right = box.x + box.width - padding - 2;\n if (box.text) {\n ctx.font = font(theme, 12);\n ctx.fillStyle = toCss(theme.text);\n ctx.textAlign = \"left\";\n for (const line of box.text) {\n ctx.fillText(line, left, y);\n y += lineHeight;\n }\n } else if (box.content) {\n const { content } = box;\n let x = left;\n if (content.color) {\n ctx.fillStyle = content.color;\n circle(ctx, x + 4, y, 4);\n ctx.fill();\n x += 14;\n }\n ctx.font = font(theme, 12, 600);\n ctx.fillStyle = toCss(theme.text);\n ctx.textAlign = \"left\";\n for (const line of box.titleLines ?? [content.title]) {\n ctx.fillText(line, x, y);\n y += lineHeight;\n }\n for (const row of content.rows) {\n x = left;\n if (row.color) {\n ctx.fillStyle = row.color;\n circle(ctx, x + 4, y, 4);\n ctx.fill();\n x += 14;\n }\n ctx.font = font(theme, 12, row.strong ? 600 : 400);\n ctx.textAlign = \"left\";\n ctx.fillStyle = toCss(row.strong ? theme.text : theme.textMuted);\n ctx.fillText(row.name, x, y);\n ctx.font = font(theme, 12, 600);\n ctx.textAlign = \"right\";\n ctx.fillStyle = toCss(theme.text);\n ctx.fillText(row.value, right, y);\n y += lineHeight;\n }\n }\n 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{"version":3,"file":"draw.js","names":["SHADOW","BRIGHTEN","sectorPad","node","padAngleAt","r","half","sectorPath","cx","dx","cy","dy","span","a1","a0","ctx","r1","r0","TAU","edge","t","a","side","polar","po","outerSpan","pi","innerSpan","hasInner","thick","co","ci","s","c","e","c2","e2","d","m","polygonSubpath","n","points","px","reverse","i","py","radius","j","p","lenPrev","lenNext","polygonPath","roundRectPath","w","h","x","y","setDash","dash","circle","nodeActive","hover","linkPath","xm","linkStyle","gradient","ribbonIsLoop","loopControl","ribbonPath","at","qx","qy","p0","tip","p1","ribbonStyle","ms","mt","x0","y0","x1","y1","drawShapeScene","enter","scene","base","owned","active","focused","alpha","fill","big","strong","rotated","k","drawShapeLegend","font","theme","box","boxes","toCss","drawShapeTooltip","CANVAS_TOOLTIP_ALPHA","padding","lineHeight","left","right","line","content","row"],"sources":["../../../../../charts/src/engine/shapes/draw.ts"],"sourcesContent":["// Draws a ShapeScene on any CanvasRenderingContext2D (browser, OffscreenCanvas,\n// mini-programs). Only uses the widely available path APIs: arc, arcTo,\n// quadraticCurveTo, bezierCurveTo and linear gradients (no roundRect, no\n// Path2D, no fill rules).\n\nimport { toCss } from \"../color\";\nimport { font } from \"../overlay\";\nimport type { ChartTheme } from \"../theme\";\nimport { CANVAS_TOOLTIP_ALPHA } from \"../tooltip\";\nimport type { ShapeLegendBox, ShapeTooltipBox } from \"./layout\";\nimport {\n TAU,\n type LinkNode,\n type PolygonNode,\n type RibbonNode,\n type SectorNode,\n type ShapeHover,\n type ShapeNode,\n type ShapeScene,\n} from \"./scene\";\n\nconst SHADOW = \"rgba(15, 23, 42, 0.18)\";\nconst BRIGHTEN = \"rgba(255, 255, 255, 0.14)\";\n\n/** Gap of a sector, reduced so thin slices keep most of their arc */\nexport const sectorPad = (node: SectorNode) =>\n Math.max(0, Math.min(node.pad, (node.r1 * (node.a1 - node.a0)) / 3));\n\n/** Angle offset of a point at distance `r` from a radial edge moved by `half` px */\nexport const padAngleAt = (half: number, r: number) =>\n r > 0 ? Math.asin(Math.min(1, half / r)) : Math.PI / 2;\n\n/** Annular sector with pixel gaps and rounded corners */\nexport const sectorPath = (\n ctx: CanvasRenderingContext2D,\n node: SectorNode,\n dx = 0,\n dy = 0,\n) => {\n const cx = node.cx + dx;\n const cy = node.cy + dy;\n const { r0, r1, a0, a1 } = node;\n const span = a1 - a0;\n ctx.beginPath();\n if (span <= 0 || r1 <= r0) return;\n if (span >= TAU - 1e-6) {\n ctx.moveTo(cx + r1, cy);\n ctx.arc(cx, cy, r1, 0, TAU);\n if (r0 > 0) {\n ctx.moveTo(cx + r0, cy);\n ctx.arc(cx, cy, r0, TAU, 0, true);\n }\n ctx.closePath();\n return;\n }\n const half = sectorPad(node) / 2;\n // point at distance `r` on the start (side 1) or end (side -1) edge\n const edge = (a: number, side: 1 | -1, r: number): [number, number] => {\n const t = a + side * padAngleAt(half, r);\n return [cx + r * Math.cos(t), cy + r * Math.sin(t)];\n };\n const polar = (a: number, r: number): [number, number] => [\n cx + r * Math.cos(a),\n cy + r * Math.sin(a),\n ];\n\n const po = padAngleAt(half, r1);\n const outerSpan = Math.max(0, span - 2 * po);\n const pi = r0 > 0 ? padAngleAt(half, r0) : 0;\n const innerSpan = r0 > 0 ? span - 2 * pi : 0;\n const hasInner = r0 > 0 && innerSpan > 1e-4;\n const thick = r1 - r0;\n const co = Math.max(\n 0,\n Math.min(node.corner, thick / 2, (r1 * outerSpan) / 2 - 0.01),\n );\n const ci = hasInner\n ? Math.max(0, Math.min(node.corner, thick / 2, (r0 * innerSpan) / 2 - 0.01))\n : 0;\n\n // outer edge\n if (co > 0.5) {\n const s = edge(a0, 1, r1 - co);\n ctx.moveTo(s[0], s[1]);\n const c = edge(a0, 1, r1);\n const e = polar(a0 + po + co / r1, r1);\n ctx.quadraticCurveTo(c[0], c[1], e[0], e[1]);\n ctx.arc(cx, cy, r1, a0 + po + co / r1, a1 - po - co / r1);\n const c2 = edge(a1, -1, r1);\n const e2 = edge(a1, -1, r1 - co);\n ctx.quadraticCurveTo(c2[0], c2[1], e2[0], e2[1]);\n } else {\n const s = polar(a0 + po, r1);\n ctx.moveTo(s[0], s[1]);\n ctx.arc(cx, cy, r1, a0 + po, a1 - po);\n }\n\n // inner edge (or apex)\n if (hasInner) {\n if (ci > 0.5) {\n const s = edge(a1, -1, r0 + ci);\n ctx.lineTo(s[0], s[1]);\n const c = edge(a1, -1, r0);\n const e = polar(a1 - pi - ci / r0, r0);\n ctx.quadraticCurveTo(c[0], c[1], e[0], e[1]);\n ctx.arc(cx, cy, r0, a1 - pi - ci / r0, a0 + pi + ci / r0, true);\n const c2 = edge(a0, 1, r0);\n const e2 = edge(a0, 1, r0 + ci);\n ctx.quadraticCurveTo(c2[0], c2[1], e2[0], e2[1]);\n } else {\n const s = polar(a1 - pi, r0);\n ctx.lineTo(s[0], s[1]);\n ctx.arc(cx, cy, r0, a1 - pi, a0 + pi, true);\n }\n } else if (half <= 0) {\n ctx.lineTo(cx, cy);\n } else if (span < Math.PI) {\n // the two offset edges meet on the bisector\n const d = half / Math.sin(span / 2);\n const m = (a0 + a1) / 2;\n ctx.lineTo(cx + d * Math.cos(m), cy + d * Math.sin(m));\n } else {\n ctx.lineTo(\n cx + half * Math.cos(a1 - Math.PI / 2),\n cy + half * Math.sin(a1 - Math.PI / 2),\n );\n ctx.lineTo(\n cx + half * Math.cos(a0 + Math.PI / 2),\n cy + half * Math.sin(a0 + Math.PI / 2),\n );\n }\n ctx.closePath();\n};\n\n/** Closed polygon with rounded corners (adds a subpath) */\nconst polygonSubpath = (\n ctx: CanvasRenderingContext2D,\n points: readonly number[],\n radius: number,\n reverse: boolean,\n dx: number,\n dy: number,\n) => {\n const n = points.length >> 1;\n if (n < 2) return;\n const px = (i: number) => {\n const k = reverse ? n - 1 - i : i;\n return points[k * 2] + dx;\n };\n const py = (i: number) => {\n const k = reverse ? n - 1 - i : i;\n return points[k * 2 + 1] + dy;\n };\n if (radius <= 0 || n < 3) {\n ctx.moveTo(px(0), py(0));\n for (let i = 1; i < n; i++) ctx.lineTo(px(i), py(i));\n ctx.closePath();\n return;\n }\n // start in the middle of the last edge so every corner is rounded\n ctx.moveTo((px(n - 1) + px(0)) / 2, (py(n - 1) + py(0)) / 2);\n for (let i = 0; i < n; i++) {\n const j = (i + 1) % n;\n const p = (i + n - 1) % n;\n const lenPrev = Math.hypot(px(i) - px(p), py(i) - py(p));\n const lenNext = Math.hypot(px(j) - px(i), py(j) - py(i));\n const r = Math.min(radius, lenPrev / 2, lenNext / 2);\n if (r > 0.01) ctx.arcTo(px(i), py(i), px(j), py(j), r);\n else ctx.lineTo(px(i), py(i));\n }\n ctx.closePath();\n};\n\nconst polygonPath = (\n ctx: CanvasRenderingContext2D,\n node: PolygonNode,\n dx = 0,\n dy = 0,\n) => {\n ctx.beginPath();\n polygonSubpath(ctx, node.points, node.radius ?? 0, false, dx, dy);\n // reversed winding cuts the hole with the default nonzero rule\n if (node.hole) polygonSubpath(ctx, node.hole, 0, true, dx, dy);\n};\n\n/** Rounded rectangle path (no `ctx.roundRect`) */\nexport const roundRectPath = (\n ctx: CanvasRenderingContext2D,\n x: number,\n y: number,\n w: number,\n h: number,\n radius: number,\n) => {\n const r = Math.max(0, Math.min(radius, w / 2, h / 2));\n ctx.beginPath();\n if (r <= 0.01) {\n ctx.moveTo(x, y);\n ctx.lineTo(x + w, y);\n ctx.lineTo(x + w, y + h);\n ctx.lineTo(x, y + h);\n ctx.closePath();\n return;\n }\n ctx.moveTo(x + r, y);\n ctx.lineTo(x + w - r, y);\n ctx.arcTo(x + w, y, x + w, y + r, r);\n ctx.lineTo(x + w, y + h - r);\n ctx.arcTo(x + w, y + h, x + w - r, y + h, r);\n ctx.lineTo(x + r, y + h);\n ctx.arcTo(x, y + h, x, y + h - r, r);\n ctx.lineTo(x, y + r);\n ctx.arcTo(x, y, x + r, y, r);\n ctx.closePath();\n};\n\nconst setDash = (ctx: CanvasRenderingContext2D, dash: number[]) => {\n if (typeof ctx.setLineDash === \"function\") ctx.setLineDash(dash);\n};\n\nconst circle = (\n ctx: CanvasRenderingContext2D,\n x: number,\n y: number,\n r: number,\n) => {\n ctx.beginPath();\n ctx.arc(x, y, Math.max(0, r), 0, TAU);\n};\n\n/** Whether a node is emphasized by the hovered item (its own or an `also` one) */\nexport const nodeActive = (node: ShapeNode, hover: ShapeHover | null) =>\n !!hover &&\n node.hit !== undefined &&\n (node.hit === hover.index || !!node.also?.includes(hover.index));\n\n/** Center line of a sankey link */\nconst linkPath = (ctx: CanvasRenderingContext2D, node: LinkNode) => {\n const xm = (node.x0 + node.x1) / 2;\n ctx.beginPath();\n ctx.moveTo(node.x0, node.y0);\n ctx.bezierCurveTo(xm, node.y0, xm, node.y1, node.x1, node.y1);\n};\n\nconst linkStyle = (ctx: CanvasRenderingContext2D, node: LinkNode) => {\n if (\n node.color0 === node.color1 ||\n typeof ctx.createLinearGradient !== \"function\" ||\n Math.abs(node.x1 - node.x0) < 1\n )\n return node.color0;\n const gradient = ctx.createLinearGradient(node.x0, 0, node.x1, 0);\n gradient.addColorStop(0, node.color0);\n gradient.addColorStop(1, node.color1);\n return gradient;\n};\n\n/** Whether a chord ribbon joins an arc to itself (a self flow) */\nexport const ribbonIsLoop = (node: RibbonNode) =>\n Math.abs(node.s0 - node.t0) < 1e-9 && Math.abs(node.s1 - node.t1) < 1e-9;\n\n/** Control point of the inward bulge of a self-flow ribbon */\nexport const loopControl = (node: RibbonNode): [number, number] => {\n const m = (node.s0 + node.s1) / 2;\n return [\n node.cx + node.r * 0.4 * Math.cos(m),\n node.cy + node.r * 0.4 * Math.sin(m),\n ];\n};\n\n/** Outline of a chord ribbon: source arc, curve, target arc or arrowhead, curve */\nconst ribbonPath = (ctx: CanvasRenderingContext2D, node: RibbonNode) => {\n const { cx, cy, r } = node;\n const at = (a: number, radius = r): [number, number] => [\n cx + radius * Math.cos(a),\n cy + radius * Math.sin(a),\n ];\n ctx.beginPath();\n const s = at(node.s0);\n ctx.moveTo(s[0], s[1]);\n if (node.s1 > node.s0) ctx.arc(cx, cy, r, node.s0, node.s1);\n if (ribbonIsLoop(node)) {\n const [qx, qy] = loopControl(node);\n ctx.quadraticCurveTo(qx, qy, s[0], s[1]);\n ctx.closePath();\n return;\n }\n if (node.head > 0) {\n const p0 = at(node.t0, r - node.head);\n const tip = at((node.t0 + node.t1) / 2);\n const p1 = at(node.t1, r - node.head);\n ctx.quadraticCurveTo(cx, cy, p0[0], p0[1]);\n ctx.lineTo(tip[0], tip[1]);\n ctx.lineTo(p1[0], p1[1]);\n } else {\n const t = at(node.t0);\n ctx.quadraticCurveTo(cx, cy, t[0], t[1]);\n if (node.t1 > node.t0) ctx.arc(cx, cy, r, node.t0, node.t1);\n }\n ctx.quadraticCurveTo(cx, cy, s[0], s[1]);\n ctx.closePath();\n};\n\nconst ribbonStyle = (ctx: CanvasRenderingContext2D, node: RibbonNode) => {\n if (\n node.color0 === node.color1 ||\n typeof ctx.createLinearGradient !== \"function\"\n )\n return node.color0;\n const ms = (node.s0 + node.s1) / 2;\n const mt = (node.t0 + node.t1) / 2;\n const x0 = node.cx + node.r * Math.cos(ms);\n const y0 = node.cy + node.r * Math.sin(ms);\n const x1 = node.cx + node.r * Math.cos(mt);\n const y1 = node.cy + node.r * Math.sin(mt);\n if (Math.hypot(x1 - x0, y1 - y0) < 1) return node.color0;\n const gradient = ctx.createLinearGradient(x0, y0, x1, y1);\n gradient.addColorStop(0, node.color0);\n gradient.addColorStop(1, node.color1);\n return gradient;\n};\n\n/**\n * Draws a scene in CSS pixels (the caller sets the pixel-ratio transform and\n * clears the canvas). `hover` emphasizes an item and dims the others.\n */\nexport const drawShapeScene = (\n ctx: CanvasRenderingContext2D,\n scene: ShapeScene,\n hover: ShapeHover | null,\n) => {\n ctx.save();\n const enter = scene.enter;\n const base = enter ? Math.max(0, Math.min(1, enter.alpha)) : 1;\n if (enter && enter.scale !== 1) {\n ctx.translate(enter.cx, enter.cy);\n ctx.scale(enter.scale, enter.scale);\n ctx.translate(-enter.cx, -enter.cy);\n }\n ctx.lineJoin = \"round\";\n ctx.lineCap = \"round\";\n\n for (const node of scene.nodes) {\n const owned = node.hit !== undefined;\n const active = nodeActive(node, hover);\n // the hovered item itself (shadows, pop-out); `also` nodes are only emphasized\n const focused = active && node.hit === hover?.index;\n let alpha = base * (node.alpha ?? 1);\n if (hover && owned && !active) alpha *= scene.dim;\n if (alpha <= 0.002) continue;\n ctx.globalAlpha = alpha;\n const dx = focused && node.shift ? node.shift[0] : 0;\n const dy = focused && node.shift ? node.shift[1] : 0;\n\n switch (node.kind) {\n case \"sector\": {\n sectorPath(ctx, node, dx, dy);\n ctx.fillStyle = node.fill;\n if (focused) {\n ctx.save();\n ctx.shadowColor = SHADOW;\n ctx.shadowBlur = 14;\n ctx.shadowOffsetY = 4;\n ctx.fill();\n ctx.restore();\n } else ctx.fill();\n break;\n }\n case \"polygon\": {\n polygonPath(ctx, node, dx, dy);\n const fill = active && node.hoverFill ? node.hoverFill : node.fill;\n if (fill) {\n ctx.fillStyle = fill;\n ctx.fill();\n if (active && node.brighten) {\n ctx.fillStyle = BRIGHTEN;\n ctx.fill();\n }\n }\n if (node.stroke) {\n ctx.strokeStyle = node.stroke;\n ctx.lineWidth =\n active && node.hoverLineWidth\n ? node.hoverLineWidth\n : (node.lineWidth ?? 1);\n ctx.stroke();\n }\n break;\n }\n case \"rect\": {\n roundRectPath(\n ctx,\n node.x + dx,\n node.y + dy,\n node.width,\n node.height,\n node.radius,\n );\n ctx.fillStyle = node.fill;\n ctx.fill();\n if (active && node.brighten) {\n ctx.fillStyle = BRIGHTEN;\n ctx.fill();\n }\n if (focused && node.hoverStroke && node.width > 3 && node.height > 3) {\n roundRectPath(\n ctx,\n node.x + dx + 0.75,\n node.y + dy + 0.75,\n node.width - 1.5,\n node.height - 1.5,\n Math.max(0, node.radius - 0.75),\n );\n ctx.strokeStyle = node.hoverStroke;\n ctx.lineWidth = 1.5;\n ctx.stroke();\n }\n break;\n }\n case \"arc\": {\n if (node.a1 - node.a0 <= 1e-6 || node.width <= 0) break;\n ctx.beginPath();\n ctx.arc(node.cx + dx, node.cy + dy, node.r, node.a0, node.a1);\n ctx.lineCap = node.cap;\n ctx.lineWidth = node.width;\n ctx.strokeStyle = node.color;\n ctx.stroke();\n ctx.lineCap = \"round\";\n break;\n }\n case \"circle\": {\n if (!node.fill && !node.stroke) break;\n const big =\n active &&\n (node.indicator === undefined || node.indicator === hover?.indicator);\n const r = big && node.hoverR ? node.hoverR : node.r;\n const x = node.cx + dx;\n const y = node.cy + dy;\n if (big && node.halo) {\n circle(ctx, x, y, r + 5);\n ctx.fillStyle = node.halo;\n ctx.fill();\n }\n circle(ctx, x, y, r);\n if (node.fill) {\n ctx.fillStyle = node.fill;\n ctx.fill();\n }\n if (node.stroke) {\n ctx.strokeStyle = node.stroke;\n ctx.lineWidth = node.lineWidth ?? 1;\n ctx.stroke();\n }\n break;\n }\n case \"line\": {\n const p = node.points;\n if (p.length < 4) break;\n ctx.beginPath();\n ctx.moveTo(p[0] + dx, p[1] + dy);\n // the last point stays: leader lines bend to their fixed label\n for (let i = 2; i < p.length; i += 2)\n ctx.lineTo(\n p[i] + (i === p.length - 2 ? 0 : dx),\n p[i + 1] + (i === p.length - 2 ? 0 : dy),\n );\n ctx.strokeStyle = node.color;\n ctx.lineWidth = node.width;\n if (node.dash) setDash(ctx, node.dash);\n ctx.stroke();\n if (node.dash) setDash(ctx, []);\n break;\n }\n case \"text\": {\n const strong =\n node.indicator !== undefined && hover?.indicator === node.indicator;\n ctx.font = strong && node.hoverFont ? node.hoverFont : node.font;\n ctx.textAlign = node.align;\n ctx.textBaseline = node.baseline;\n const rotated = !!node.rotate;\n let x = node.x + dx;\n let y = node.y + dy;\n if (rotated) {\n ctx.save();\n ctx.translate(x, y);\n ctx.rotate(node.rotate ?? 0);\n x = 0;\n y = 0;\n }\n if (node.halo) {\n ctx.strokeStyle = node.halo;\n ctx.lineWidth = 3;\n ctx.strokeText(node.text, x, y);\n }\n ctx.fillStyle =\n strong && node.hoverColor ? node.hoverColor : node.color;\n ctx.fillText(node.text, x, y);\n if (rotated) ctx.restore();\n break;\n }\n case \"link\": {\n if (node.width <= 0) break;\n if (active && node.activeAlpha !== undefined)\n ctx.globalAlpha = base * node.activeAlpha;\n linkPath(ctx, node);\n ctx.lineCap = \"butt\";\n ctx.lineWidth = Math.max(1, node.width);\n ctx.strokeStyle = linkStyle(ctx, node);\n ctx.stroke();\n ctx.lineCap = \"round\";\n break;\n }\n case \"ribbon\": {\n if (active && node.activeAlpha !== undefined)\n ctx.globalAlpha = base * node.activeAlpha;\n ribbonPath(ctx, node);\n ctx.fillStyle = ribbonStyle(ctx, node);\n ctx.fill();\n if (focused) {\n ctx.strokeStyle = node.color0;\n ctx.lineWidth = 1;\n ctx.stroke();\n }\n break;\n }\n case \"guide\": {\n const k = hover?.indicator;\n if (k === undefined || !node.ends[k]) break;\n ctx.globalAlpha = base;\n ctx.beginPath();\n ctx.moveTo(node.cx, node.cy);\n ctx.lineTo(node.ends[k][0], node.ends[k][1]);\n ctx.strokeStyle = node.color;\n ctx.lineWidth = 1;\n setDash(ctx, [3, 3]);\n ctx.stroke();\n setDash(ctx, []);\n break;\n }\n default:\n break;\n }\n }\n ctx.restore();\n};\n\n/** Legend drawn on a canvas (dots, muted names, struck-through when hidden) */\nexport const drawShapeLegend = (\n ctx: CanvasRenderingContext2D,\n theme: ChartTheme,\n boxes: readonly ShapeLegendBox[],\n) => {\n ctx.save();\n ctx.font = font(theme, 12);\n ctx.textBaseline = \"middle\";\n ctx.textAlign = \"left\";\n for (const box of boxes) {\n const cy = box.y + box.height / 2;\n ctx.globalAlpha = box.hidden ? 0.45 : 1;\n ctx.fillStyle = box.color;\n circle(ctx, box.x + 4.5, cy, 4.5);\n ctx.fill();\n ctx.fillStyle = toCss(theme.textMuted);\n ctx.fillText(box.name, box.x + 15, cy, Math.max(1, box.width - 15));\n if (box.hidden) ctx.fillRect(box.x + 15, cy, box.width - 15, 1);\n }\n ctx.restore();\n};\n\n/** Tooltip drawn on a canvas, styled like the DOM tooltip */\nexport const drawShapeTooltip = (\n ctx: CanvasRenderingContext2D,\n theme: ChartTheme,\n box: ShapeTooltipBox,\n) => {\n const { padding, lineHeight } = box;\n ctx.save();\n ctx.globalAlpha = 1;\n ctx.save();\n ctx.shadowColor = SHADOW;\n ctx.shadowBlur = 16;\n ctx.shadowOffsetY = 6;\n roundRectPath(ctx, box.x, box.y, box.width, box.height, 8);\n ctx.fillStyle = toCss(theme.background, CANVAS_TOOLTIP_ALPHA);\n ctx.fill();\n ctx.restore();\n roundRectPath(\n ctx,\n box.x + 0.5,\n box.y + 0.5,\n box.width - 1,\n box.height - 1,\n 8,\n );\n ctx.strokeStyle = toCss(theme.axis);\n ctx.lineWidth = 1;\n ctx.stroke();\n\n ctx.textBaseline = \"middle\";\n let y = box.y + padding + lineHeight / 2;\n const left = box.x + padding + 2;\n const right = box.x + box.width - padding - 2;\n if (box.text) {\n ctx.font = font(theme, 12);\n ctx.fillStyle = toCss(theme.text);\n ctx.textAlign = \"left\";\n for (const line of box.text) {\n ctx.fillText(line, left, y);\n y += lineHeight;\n }\n } else if (box.content) {\n const { content } = box;\n let x = left;\n if (content.color) {\n ctx.fillStyle = content.color;\n circle(ctx, x + 4, y, 4);\n ctx.fill();\n x += 14;\n }\n ctx.font = font(theme, 12, 600);\n ctx.fillStyle = toCss(theme.text);\n ctx.textAlign = \"left\";\n for (const line of box.titleLines ?? [content.title]) {\n ctx.fillText(line, x, y);\n y += lineHeight;\n }\n for (const row of content.rows) {\n x = left;\n if (row.color) {\n ctx.fillStyle = row.color;\n circle(ctx, x + 4, y, 4);\n ctx.fill();\n x += 14;\n }\n ctx.font = font(theme, 12, row.strong ? 600 : 400);\n ctx.textAlign = \"left\";\n ctx.fillStyle = toCss(row.strong ? theme.text : theme.textMuted);\n ctx.fillText(row.name, x, y);\n ctx.font = font(theme, 12, 600);\n ctx.textAlign = \"right\";\n ctx.fillStyle = toCss(theme.text);\n ctx.fillText(row.value, right, y);\n y += lineHeight;\n }\n }\n 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@@ -1,3 +1,3 @@
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1
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-
const e=require("../
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2
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-
`);let t=
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1
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+
const e=require("../tooltip.cjs"),t=require("../locale.cjs"),n=require("../color.cjs"),r=require("../overlay.cjs"),i=require("./labels.cjs"),a=require("./scene.cjs"),o=require("./calendar.cjs"),s=require("./bullet.cjs"),c=require("./chord.cjs"),l=require("./funnel.cjs"),u=require("./gauge.cjs"),d=require("./pie.cjs"),f=require("./radar.cjs"),p=require("./radialBar.cjs"),m=require("./sankey.cjs"),h=require("./sunburst.cjs"),g=require("./treemap.cjs");var _=new Set,v=[],y=e=>{let{options:n,theme:r,width:y,height:b}=e,x=e.bounds??{x:0,y:0,width:y,height:b},S=e.from??null,C=a.clamp(e.t??1,0,1),w=r.palette.length?r.palette:[r.primary],T=t.resolveLocale(n.locale),E=i.shapeLabels(n),D={theme:r,measure:e.measure,hidden:e.hidden??_,enter:a.clamp(e.enter??1,0,1),value:(e,t)=>{if(!S||C>=1)return t;let n=S.get(e)??0;return 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Map;switch(e.type){case`pie`:d.pieValues(e,t,r);break;case`radar`:f.radarValues(e,t,r);break;case`gauge`:u.gaugeValues(e,t,r);break;case`funnel`:l.funnelValues(e,t,r);break;case`sankey`:m.sankeyValues(e,t,r);break;case`sunburst`:h.sunburstValues(e,t,n,r);break;case`radialBar`:p.radialBarValues(e,t,r);break;case`calendarHeatmap`:o.calendarValues(e,t,r);break;case`bullet`:s.bulletValues(e,t,r);break;case`chord`:c.chordValues(e,t,r);break;default:g.treemapValues(e,t,r)}return r},x=(e,t,n)=>{let r=new Map;return t.forEach((t,i)=>{let a=e.get(i)??0;r.set(i,a+(t-a)*n)}),r},S=(e,t)=>{if(e.size!==t.size)return!1;for(let[n,r]of e){let e=t.get(n);if(e===void 0||Math.abs(e-r)>1e-12)return!1}return!0},C=e=>{let t=typeof e.legend==`object`?e.legend:{};return{position:t.position??`bottom`,toggle:t.toggle??!0}},w=(e,t,r=_)=>{if(e.legend===!1)return null;let s=t.palette.length?t.palette:[t.primary],u=(e,r)=>n.toCss(a.resolveWith(t,e,s[r%s.length])),d=[],h=e.legend!==void 0;switch(e.type){case`pie`:h=!0,d=e.data.map((e,t)=>({index:t,name:e.name,color:u(e.color,t),hidden:r.has(t)}));break;case`funnel`:h=!0,d=l.funnelOrder(e,_).map(t=>({index:t,name:e.data[t].name,color:u(e.data[t].color,t),hidden:r.has(t)}));break;case`radar`:h||(h=e.series.length>1),d=e.series.map((t,n)=>({index:n,name:f.seriesName(e,n,i.shapeLabels(e)),color:u(t.color,n),hidden:r.has(n)}));break;case`treemap`:case`sunburst`:d=e.data.map((e,t)=>({index:t,name:e.name,color:u(e.color,t),hidden:r.has(t)}));break;case`radialBar`:h||(h=!p.radialBarLabels(e)),d=e.data.map((e,t)=>({index:t,name:e.name,color:u(e.color,t),hidden:r.has(t)}));break;case`bullet`:d=e.data.map((e,t)=>({index:t,name:e.name,color:u(e.color,t),hidden:r.has(t)}));break;case`sankey`:{let t=m.resolveSankey(e);d=t.names.map((e,n)=>({index:n,name:e,color:u(t.colors[n],n),hidden:r.has(n)}));break}case`calendarHeatmap`:h=!0,d=o.calendarLegend(e,t,r);break;case`chord`:{h=!0;let t=c.resolveChord(e);d=t.names.map((e,n)=>({index:n,name:e,color:u(t.colors[n],n),hidden:r.has(n)}));break}}return h&&d.length?d:null},T=e=>{switch(e.type){case`radar`:return e.series.length;case`gauge`:return 0;case`sankey`:return m.resolveSankey(e).names.length;case`calendarHeatmap`:return o.calendarModel(e)?.count??0;case`chord`:return c.resolveChord(e).names.length;default:return e.data.length}},E=(e,t)=>{if(!t)return null;let n=e.items.find(e=>e.index===t.index);if(!n)return null;if(n.indicators){let e=a.clamp(t.indicator??0,0,n.indicators.length-1),r=n.indicators[e];return{index:n.index,indicator:e,name:n.name,value:r.value,percent:r.percent,color:n.color}}return{index:n.index,name:n.name,value:n.value,percent:n.percent,color:n.color,...n.path?{path:n.path}:{},...n.event}},D=(e,t)=>e===t||!!e&&!!t&&e.index===t.index&&e.indicator===t.indicator,O=(e,t)=>{let n=e.items.find(e=>e.index===t.index);if(!n)return null;let r=n.indicators?n.rows.map((e,n)=>n===(t.indicator??-1)?{...e,strong:!0}:e):n.rows;return{title:n.path?n.path.join(` / `):n.name,color:n.color,rows:r}},k=(e,t)=>{let n=e.items.find(e=>e.index===t.index);if(!n)return``;if(n.indicators){let e=a.clamp(t.indicator??0,0,n.indicators.length-1);return`${n.name}, ${n.indicators[e].name}: ${n.rows[e]?.value??n.indicators[e].value}`}return`${n.path?n.path.join(` / `):n.name}: ${n.rows[0]?.value??n.value} (${n.share??i.localePercent(e.locale)(n.percent)})`},A=e=>{let t=i.shapeLabels(e);switch(e.type){case`pie`:return e.rose?t.roseChart:(e.innerRadius??0)>0?t.donutChart:t.pieChart;case`radar`:return t.radarChart;case`gauge`:return e.label?i.interpolate(t.gaugeChartNamed,{label:e.label}):t.gaugeChart;case`funnel`:return t.funnelChart;case`sankey`:return t.sankeyChart;case`sunburst`:return t.sunburstChart;case`radialBar`:return t.radialBarChart;case`calendarHeatmap`:return t.calendarHeatmap;case`bullet`:return t.bulletChart;case`chord`:return t.chordChart;default:return t.treemapChart}},j=e=>e.empty?(e.labels??i.SHAPE_LABELS.en).noData:e.items.slice(0,12).map(t=>t.indicators?`${t.name}: ${t.indicators.map((e,n)=>`${e.name} ${t.rows[n]?.value??e.value}`).join(`, `)}`:k(e,{index:t.index})).join(`; `),M=20,N=(e,t,n,i,a,o)=>{let s=r.font(a,12),c=[[]],l=0;for(let n of e){let e=Math.min(t-8,16+o(n.name,s)),r=c[c.length-1];r.length&&l+14+e>t-8&&(c.push(r=[]),l=0),r.length&&(l+=14),r.push({...n,x:l,y:0,width:e,height:M}),l+=e}let u=c.length*M+8,d=n===`top`?2:i-u+6,f=[];return c.forEach((e,n)=>{let r=e[e.length-1],i=(t-(r?r.x+r.width:0))/2;for(let t of e)f.push({...t,x:t.x+i,y:d+n*M})}),{boxes:f,height:u}},P=6,F=14,I=6,L=(e,t)=>Math.max(0,Math.min(e.x+e.width,t.x+t.width)-Math.max(e.x,t.x))*Math.max(0,Math.min(e.y+e.height,t.y+t.height)-Math.max(e.y,t.y)),R=(e,t,n,r,i,a)=>{let o=[],s=[],c=i=>{for(let a of[n,r])o.push(e+a*Math.cos(i)),s.push(t+a*Math.sin(i))};c(i),c(a);let l=Math.ceil(i/(Math.PI/2));for(let e=l;Math.PI/2*e<=a;e++)c(Math.PI/2*e);let u=Math.min(...o),d=Math.min(...s);return{x:u,y:d,width:Math.max(...o)-u,height:Math.max(...s)-d}},z=(t,n)=>{let r=null,i=t=>{r=e.unionRect(r,t)};for(let e of t.nodes)if(e.hit===n)switch(e.kind){case`rect`:i(e);break;case`sector`:i(R(e.cx,e.cy,e.r0,e.r1,e.a0,e.a1));break;case`arc`:i(R(e.cx,e.cy,e.r-e.width/2,e.r+e.width/2,e.a0,e.a1));break;case`polygon`:{let t=e.points,n=1/0,r=1/0,a=-1/0,o=-1/0;for(let e=0;e+1<t.length;e+=2)n=Math.min(n,t[e]),a=Math.max(a,t[e]),r=Math.min(r,t[e+1]),o=Math.max(o,t[e+1]);a>=n&&i({x:n,y:r,width:a-n,height:o-r});break}case`circle`:i({x:e.cx-e.r,y:e.cy-e.r,width:e.r*2,height:e.r*2});break;case`link`:{let t=e.width/2,n=Math.min(e.y0,e.y1)-t;i({x:Math.min(e.x0,e.x1),y:n,width:Math.abs(e.x1-e.x0),height:Math.abs(e.y1-e.y0)+e.width});break}}return r},B=e=>{let t=Number(/(\d+(?:\.\d+)?)px/.exec(e.font)?.[1]??12),n=a.estimateText(e.text,e.font);return{x:e.align===`center`?e.x-n/2:e.align===`right`?e.x-n:e.x,y:e.baseline===`top`?e.y:e.baseline===`middle`?e.y-t/2:e.y-t,width:n,height:t}},V=(t,n,r,i,a,o,s,c=null)=>{let l=P,{x:u,y:d}=r,f=I,p=()=>e.placeTooltip({anchor:r,size:{width:i,height:a},stage:{width:o,height:s},margin:l,avoid:{x:u-f,y:d-f,width:12,height:12},bounds:c,gap:10});if(!t||!n||i+12>o||a+12>s)return p();let m=(e,t)=>({x:Math.max(l,Math.min(e,o-i-l)),y:Math.max(l,Math.min(t,s-a-l))}),h=[[u,d]],g=t.items.find(e=>e.index===n.index),_=g?.indicators&&n.indicator!==void 0?g.indicators[n.indicator]:void 0;_&&h.push([_.x,_.y]);let v=z(t,n.index),y=[...t.radar?.labels??[]];for(let e of t.nodes)e.kind===`text`&&!e.rotate&&e.indicator===void 0&&y.push(B(e));let b=t.radar,x=0,S=0;if(b){x=u-b.cx,S=d-b.cy;let e=Math.hypot(x,S);e>1?(x/=e,S/=e):(x=1,S=0)}let C=F,w=[[u+C,d-a/2],[u-C-i,d-a/2],[u-i/2,d-C-a],[u-i/2,d+C],[u+C,d-C-a],[u+C,d+C],[u-C-i,d-C-a],[u-C-i,d+C]];v&&w.push([v.x+v.width+10,d-a/2],[v.x-10-i,d-a/2],[u-i/2,v.y-10-a],[u-i/2,v.y+v.height+10]),w.push([l,d-a/2],[o-i-l,d-a/2],[u-i/2,l],[u-i/2,s-a-l]);let T=i*a,E=null,D=1/0;for(let[e,t]of w){let n=m(e,t),r={x:n.x,y:n.y,width:i,height:a},o=0;for(let[e,t]of h)e>r.x-8&&e<r.x+i+8&&t>r.y-8&&t<r.y+a+8&&(o+=1e6);v&&(o+=L(r,v)/T*400);for(let e of y)o+=L(r,e)*4;let s=n.x+i/2-u,c=n.y+a/2-d,l=Math.hypot(s,c)||1;o+=l*.35,b&&(o-=(s*x+c*S)/l*40),o+=Math.abs(n.x-e)+Math.abs(n.y-t),o<D&&(D=o,E=n)}return!E||D>=1e6?p():{...E,fit:`stage`}},H=(e,t,n,i,o,s,c,l=null,u=null)=>{let d=0,f,p,m,h;if(typeof e==`string`){m=e.split(`
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2
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+
`);let t=r.font(s,12);for(let e of m)d=Math.max(d,c(e,t));f=m.length}else{p=e;let t=r.font(s,12,600),n=e.color?14:0,o=Math.max(60,Math.min(260,i-16-18)-n);h=a.wrapText(e.title,o,t,c,3),h.length||(h=[e.title]);for(let e of h)d=Math.max(d,n+c(e,t));for(let t of e.rows)d=Math.max(d,(t.color?14:0)+c(t.name,r.font(s,12))+16+c(t.value,r.font(s,12,600)));f=h.length+e.rows.length}let g=Math.max(96,Math.ceil(d+18+4)),_=f*18+18,{x:v,y}=V(l,u,{x:t,y:n},g,_,i,o);return{x:v,y,width:g,height:_,padding:9,lineHeight:18,...p?{content:p,titleLines:h}:{},...m?{text:m}:{}}};exports.blendValues=x,exports.describeChart=A,exports.describeItem=k,exports.describeScene=j,exports.hoverEvent=E,exports.layoutShapeLegend=N,exports.layoutShapeScene=y,exports.layoutShapeTooltip=H,exports.legendConfig=C,exports.placeShapeTooltip=V,exports.sameHover=D,exports.sameValues=S,exports.shapeLegend=w,exports.shapeValues=b,exports.toggleCount=T,exports.tooltipContent=O;
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3
3
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