minerva-design 1.1.0 → 1.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +15 -0
- package/dist/charts/canvas.d.cts +10 -0
- package/dist/charts/canvas.d.ts +10 -0
- package/dist/charts/core.cjs +1 -1
- package/dist/charts/core.d.cts +8 -1
- package/dist/charts/core.d.ts +8 -1
- package/dist/charts/core.js +6 -1
- package/dist/charts/engine/canvas.cjs +2 -0
- package/dist/charts/engine/canvas.cjs.map +1 -0
- package/dist/charts/engine/canvas.d.cts +85 -0
- package/dist/charts/engine/canvas.d.ts +85 -0
- package/dist/charts/engine/canvas.js +177 -0
- package/dist/charts/engine/canvas.js.map +1 -0
- package/dist/charts/engine/chart.cjs +1 -2
- package/dist/charts/engine/chart.cjs.map +1 -1
- package/dist/charts/engine/chart.js +450 -489
- package/dist/charts/engine/chart.js.map +1 -1
- package/dist/charts/engine/color.cjs +1 -1
- package/dist/charts/engine/color.cjs.map +1 -1
- package/dist/charts/engine/color.d.cts +27 -0
- package/dist/charts/engine/color.d.ts +27 -0
- package/dist/charts/engine/color.js +100 -4
- package/dist/charts/engine/color.js.map +1 -1
- package/dist/charts/engine/controller.cjs +3 -0
- package/dist/charts/engine/controller.cjs.map +1 -0
- package/dist/charts/engine/controller.d.cts +188 -0
- package/dist/charts/engine/controller.d.ts +188 -0
- package/dist/charts/engine/controller.js +592 -0
- package/dist/charts/engine/controller.js.map +1 -0
- package/dist/charts/engine/curve.cjs +2 -0
- package/dist/charts/engine/curve.cjs.map +1 -0
- package/dist/charts/engine/curve.d.cts +15 -0
- package/dist/charts/engine/curve.d.ts +15 -0
- package/dist/charts/engine/curve.js +56 -0
- package/dist/charts/engine/curve.js.map +1 -0
- package/dist/charts/engine/data.cjs +1 -1
- package/dist/charts/engine/data.cjs.map +1 -1
- package/dist/charts/engine/data.d.cts +15 -2
- package/dist/charts/engine/data.d.ts +15 -2
- package/dist/charts/engine/data.js +98 -38
- package/dist/charts/engine/data.js.map +1 -1
- package/dist/charts/engine/dom.cjs +1 -1
- package/dist/charts/engine/dom.cjs.map +1 -1
- package/dist/charts/engine/dom.d.cts +5 -3
- package/dist/charts/engine/dom.d.ts +5 -3
- package/dist/charts/engine/dom.js +27 -22
- package/dist/charts/engine/dom.js.map +1 -1
- package/dist/charts/engine/items.cjs +1 -1
- package/dist/charts/engine/items.cjs.map +1 -1
- package/dist/charts/engine/items.js +132 -61
- package/dist/charts/engine/items.js.map +1 -1
- package/dist/charts/engine/model.cjs +1 -1
- package/dist/charts/engine/model.cjs.map +1 -1
- package/dist/charts/engine/model.d.cts +32 -5
- package/dist/charts/engine/model.d.ts +32 -5
- package/dist/charts/engine/model.js +226 -109
- package/dist/charts/engine/model.js.map +1 -1
- package/dist/charts/engine/overlay.cjs +1 -1
- package/dist/charts/engine/overlay.cjs.map +1 -1
- package/dist/charts/engine/overlay.d.cts +19 -1
- package/dist/charts/engine/overlay.d.ts +19 -1
- package/dist/charts/engine/overlay.js +77 -63
- package/dist/charts/engine/overlay.js.map +1 -1
- package/dist/charts/engine/presets.cjs +3 -0
- package/dist/charts/engine/presets.cjs.map +1 -0
- package/dist/charts/engine/presets.d.cts +169 -0
- package/dist/charts/engine/presets.d.ts +169 -0
- package/dist/charts/engine/presets.js +240 -0
- package/dist/charts/engine/presets.js.map +1 -0
- package/dist/charts/engine/renderers/canvas2d.cjs +1 -1
- package/dist/charts/engine/renderers/canvas2d.cjs.map +1 -1
- package/dist/charts/engine/renderers/canvas2d.d.cts +17 -1
- package/dist/charts/engine/renderers/canvas2d.d.ts +17 -1
- package/dist/charts/engine/renderers/canvas2d.js +176 -101
- package/dist/charts/engine/renderers/canvas2d.js.map +1 -1
- package/dist/charts/engine/renderers/range.cjs +1 -1
- package/dist/charts/engine/renderers/range.cjs.map +1 -1
- package/dist/charts/engine/renderers/range.js +4 -4
- package/dist/charts/engine/renderers/range.js.map +1 -1
- package/dist/charts/engine/renderers/shaders.cjs +37 -19
- package/dist/charts/engine/renderers/shaders.cjs.map +1 -1
- package/dist/charts/engine/renderers/shaders.d.cts +2 -2
- package/dist/charts/engine/renderers/shaders.d.ts +2 -2
- package/dist/charts/engine/renderers/shaders.js +37 -19
- package/dist/charts/engine/renderers/shaders.js.map +1 -1
- package/dist/charts/engine/renderers/types.cjs.map +1 -1
- package/dist/charts/engine/renderers/types.d.cts +11 -4
- package/dist/charts/engine/renderers/types.d.ts +11 -4
- package/dist/charts/engine/renderers/types.js.map +1 -1
- package/dist/charts/engine/renderers/webgl2.cjs +1 -1
- package/dist/charts/engine/renderers/webgl2.cjs.map +1 -1
- package/dist/charts/engine/renderers/webgl2.js +33 -12
- package/dist/charts/engine/renderers/webgl2.js.map +1 -1
- package/dist/charts/engine/renderers/webgpu.cjs +1 -1
- package/dist/charts/engine/renderers/webgpu.cjs.map +1 -1
- package/dist/charts/engine/renderers/webgpu.js +18 -15
- package/dist/charts/engine/renderers/webgpu.js.map +1 -1
- package/dist/charts/engine/scene.cjs +2 -0
- package/dist/charts/engine/scene.cjs.map +1 -0
- package/dist/charts/engine/scene.d.cts +102 -0
- package/dist/charts/engine/scene.d.ts +102 -0
- package/dist/charts/engine/scene.js +353 -0
- package/dist/charts/engine/scene.js.map +1 -0
- package/dist/charts/engine/shapes/canvas.cjs +2 -0
- package/dist/charts/engine/shapes/canvas.cjs.map +1 -0
- package/dist/charts/engine/shapes/canvas.d.cts +58 -0
- package/dist/charts/engine/shapes/canvas.d.ts +58 -0
- package/dist/charts/engine/shapes/canvas.js +159 -0
- package/dist/charts/engine/shapes/canvas.js.map +1 -0
- package/dist/charts/engine/shapes/chart.cjs +2 -0
- package/dist/charts/engine/shapes/chart.cjs.map +1 -0
- package/dist/charts/engine/shapes/chart.d.cts +6 -0
- package/dist/charts/engine/shapes/chart.d.ts +6 -0
- package/dist/charts/engine/shapes/chart.js +273 -0
- package/dist/charts/engine/shapes/chart.js.map +1 -0
- package/dist/charts/engine/shapes/draw.cjs +2 -0
- package/dist/charts/engine/shapes/draw.cjs.map +1 -0
- package/dist/charts/engine/shapes/draw.d.cts +20 -0
- package/dist/charts/engine/shapes/draw.d.ts +20 -0
- package/dist/charts/engine/shapes/draw.js +152 -0
- package/dist/charts/engine/shapes/draw.js.map +1 -0
- package/dist/charts/engine/shapes/funnel.cjs +2 -0
- package/dist/charts/engine/shapes/funnel.cjs.map +1 -0
- package/dist/charts/engine/shapes/funnel.d.cts +6 -0
- package/dist/charts/engine/shapes/funnel.d.ts +6 -0
- package/dist/charts/engine/shapes/funnel.js +149 -0
- package/dist/charts/engine/shapes/funnel.js.map +1 -0
- package/dist/charts/engine/shapes/gauge.cjs +2 -0
- package/dist/charts/engine/shapes/gauge.cjs.map +1 -0
- package/dist/charts/engine/shapes/gauge.d.cts +7 -0
- package/dist/charts/engine/shapes/gauge.d.ts +7 -0
- package/dist/charts/engine/shapes/gauge.js +173 -0
- package/dist/charts/engine/shapes/gauge.js.map +1 -0
- package/dist/charts/engine/shapes/hit.cjs +2 -0
- package/dist/charts/engine/shapes/hit.cjs.map +1 -0
- package/dist/charts/engine/shapes/hit.d.cts +28 -0
- package/dist/charts/engine/shapes/hit.d.ts +28 -0
- package/dist/charts/engine/shapes/hit.js +124 -0
- package/dist/charts/engine/shapes/hit.js.map +1 -0
- package/dist/charts/engine/shapes/index.d.cts +9 -0
- package/dist/charts/engine/shapes/index.d.ts +9 -0
- package/dist/charts/engine/shapes/layout.cjs +3 -0
- package/dist/charts/engine/shapes/layout.cjs.map +1 -0
- package/dist/charts/engine/shapes/layout.d.cts +88 -0
- package/dist/charts/engine/shapes/layout.d.ts +88 -0
- package/dist/charts/engine/shapes/layout.js +266 -0
- package/dist/charts/engine/shapes/layout.js.map +1 -0
- package/dist/charts/engine/shapes/pie.cjs +2 -0
- package/dist/charts/engine/shapes/pie.cjs.map +1 -0
- package/dist/charts/engine/shapes/pie.d.cts +20 -0
- package/dist/charts/engine/shapes/pie.d.ts +20 -0
- package/dist/charts/engine/shapes/pie.js +302 -0
- package/dist/charts/engine/shapes/pie.js.map +1 -0
- package/dist/charts/engine/shapes/radar.cjs +2 -0
- package/dist/charts/engine/shapes/radar.cjs.map +1 -0
- package/dist/charts/engine/shapes/radar.d.cts +8 -0
- package/dist/charts/engine/shapes/radar.d.ts +8 -0
- package/dist/charts/engine/shapes/radar.js +197 -0
- package/dist/charts/engine/shapes/radar.js.map +1 -0
- package/dist/charts/engine/shapes/runtime.cjs +2 -0
- package/dist/charts/engine/shapes/runtime.cjs.map +1 -0
- package/dist/charts/engine/shapes/runtime.d.cts +29 -0
- package/dist/charts/engine/shapes/runtime.d.ts +29 -0
- package/dist/charts/engine/shapes/runtime.js +97 -0
- package/dist/charts/engine/shapes/runtime.js.map +1 -0
- package/dist/charts/engine/shapes/scene.cjs +2 -0
- package/dist/charts/engine/shapes/scene.cjs.map +1 -0
- package/dist/charts/engine/shapes/scene.d.cts +257 -0
- package/dist/charts/engine/shapes/scene.d.ts +257 -0
- package/dist/charts/engine/shapes/scene.js +123 -0
- package/dist/charts/engine/shapes/scene.js.map +1 -0
- package/dist/charts/engine/shapes/treemap.cjs +2 -0
- package/dist/charts/engine/shapes/treemap.cjs.map +1 -0
- package/dist/charts/engine/shapes/treemap.d.cts +14 -0
- package/dist/charts/engine/shapes/treemap.d.ts +14 -0
- package/dist/charts/engine/shapes/treemap.js +213 -0
- package/dist/charts/engine/shapes/treemap.js.map +1 -0
- package/dist/charts/engine/shapes/types.d.cts +292 -0
- package/dist/charts/engine/shapes/types.d.ts +292 -0
- package/dist/charts/engine/signature.cjs +2 -0
- package/dist/charts/engine/signature.cjs.map +1 -0
- package/dist/charts/engine/signature.d.cts +9 -0
- package/dist/charts/engine/signature.d.ts +9 -0
- package/dist/charts/engine/signature.js +13 -0
- package/dist/charts/engine/signature.js.map +1 -0
- package/dist/charts/engine/theme.cjs +1 -1
- package/dist/charts/engine/theme.cjs.map +1 -1
- package/dist/charts/engine/theme.d.cts +35 -2
- package/dist/charts/engine/theme.d.ts +35 -2
- package/dist/charts/engine/theme.js +66 -26
- package/dist/charts/engine/theme.js.map +1 -1
- package/dist/charts/engine/types.d.cts +139 -11
- package/dist/charts/engine/types.d.ts +139 -11
- package/dist/charts/index.cjs +1 -1
- package/dist/charts/index.d.cts +4 -2
- package/dist/charts/index.d.ts +4 -2
- package/dist/charts/index.js +8 -2
- package/dist/charts/react/Chart.cjs +1 -1
- package/dist/charts/react/Chart.cjs.map +1 -1
- package/dist/charts/react/Chart.d.cts +18 -4
- package/dist/charts/react/Chart.d.ts +18 -4
- package/dist/charts/react/Chart.js +102 -41
- package/dist/charts/react/Chart.js.map +1 -1
- package/dist/charts/react/charts.cjs +1 -1
- package/dist/charts/react/charts.cjs.map +1 -1
- package/dist/charts/react/charts.d.cts +11 -3
- package/dist/charts/react/charts.d.ts +11 -3
- package/dist/charts/react/charts.js +221 -144
- package/dist/charts/react/charts.js.map +1 -1
- package/dist/charts/react/shapes.cjs +2 -0
- package/dist/charts/react/shapes.cjs.map +1 -0
- package/dist/charts/react/shapes.d.cts +255 -0
- package/dist/charts/react/shapes.d.ts +255 -0
- package/dist/charts/react/shapes.js +242 -0
- package/dist/charts/react/shapes.js.map +1 -0
- package/dist/charts/react/types.d.cts +100 -63
- package/dist/charts/react/types.d.ts +100 -63
- package/dist/native/charts/src/canvas.cjs +1 -0
- package/dist/native/charts/src/canvas.js +6 -0
- package/dist/native/charts/src/engine/axis.cjs +2 -0
- package/dist/native/charts/src/engine/axis.cjs.map +1 -0
- package/dist/native/charts/src/engine/axis.js +38 -0
- package/dist/native/charts/src/engine/axis.js.map +1 -0
- package/dist/native/charts/src/engine/canvas.cjs +1 -0
- package/dist/native/charts/src/engine/canvas.js +1 -0
- package/dist/native/charts/src/engine/color.cjs +2 -0
- package/dist/native/charts/src/engine/color.cjs.map +1 -0
- package/dist/native/charts/src/engine/color.js +139 -0
- package/dist/native/charts/src/engine/color.js.map +1 -0
- package/dist/native/charts/src/engine/controller.cjs +3 -0
- package/dist/native/charts/src/engine/controller.cjs.map +1 -0
- package/dist/native/charts/src/engine/controller.js +592 -0
- package/dist/native/charts/src/engine/controller.js.map +1 -0
- package/dist/native/charts/src/engine/curve.cjs +2 -0
- package/dist/native/charts/src/engine/curve.cjs.map +1 -0
- package/dist/native/charts/src/engine/curve.js +56 -0
- package/dist/native/charts/src/engine/curve.js.map +1 -0
- package/dist/native/charts/src/engine/data.cjs +2 -0
- package/dist/native/charts/src/engine/data.cjs.map +1 -0
- package/dist/native/charts/src/engine/data.js +164 -0
- package/dist/native/charts/src/engine/data.js.map +1 -0
- package/dist/native/charts/src/engine/decimate.cjs +2 -0
- package/dist/native/charts/src/engine/decimate.cjs.map +1 -0
- package/dist/native/charts/src/engine/decimate.js +28 -0
- package/dist/native/charts/src/engine/decimate.js.map +1 -0
- package/dist/native/charts/src/engine/format.cjs +2 -0
- package/dist/native/charts/src/engine/format.cjs.map +1 -0
- package/dist/native/charts/src/engine/format.js +34 -0
- package/dist/native/charts/src/engine/format.js.map +1 -0
- package/dist/native/charts/src/engine/layout.cjs +2 -0
- package/dist/native/charts/src/engine/layout.cjs.map +1 -0
- package/dist/native/charts/src/engine/layout.js +26 -0
- package/dist/native/charts/src/engine/layout.js.map +1 -0
- package/dist/native/charts/src/engine/model.cjs +2 -0
- package/dist/native/charts/src/engine/model.cjs.map +1 -0
- package/dist/native/charts/src/engine/model.js +292 -0
- package/dist/native/charts/src/engine/model.js.map +1 -0
- package/dist/native/charts/src/engine/overlay.cjs +2 -0
- package/dist/native/charts/src/engine/overlay.cjs.map +1 -0
- package/dist/native/charts/src/engine/overlay.js +49 -0
- package/dist/native/charts/src/engine/overlay.js.map +1 -0
- package/dist/native/charts/src/engine/presets.cjs +3 -0
- package/dist/native/charts/src/engine/presets.cjs.map +1 -0
- package/dist/native/charts/src/engine/presets.js +154 -0
- package/dist/native/charts/src/engine/presets.js.map +1 -0
- package/dist/native/charts/src/engine/scale.cjs +2 -0
- package/dist/native/charts/src/engine/scale.cjs.map +1 -0
- package/dist/native/charts/src/engine/scale.js +37 -0
- package/dist/native/charts/src/engine/scale.js.map +1 -0
- package/dist/native/charts/src/engine/scene.cjs +2 -0
- package/dist/native/charts/src/engine/scene.cjs.map +1 -0
- package/dist/native/charts/src/engine/scene.js +353 -0
- package/dist/native/charts/src/engine/scene.js.map +1 -0
- package/dist/native/charts/src/engine/spatial.cjs +2 -0
- package/dist/native/charts/src/engine/spatial.cjs.map +1 -0
- package/dist/native/charts/src/engine/spatial.js +53 -0
- package/dist/native/charts/src/engine/spatial.js.map +1 -0
- package/dist/native/charts/src/engine/theme.cjs +2 -0
- package/dist/native/charts/src/engine/theme.cjs.map +1 -0
- package/dist/native/charts/src/engine/theme.js +62 -0
- package/dist/native/charts/src/engine/theme.js.map +1 -0
- package/dist/native/charts/src/engine/time.cjs +2 -0
- package/dist/native/charts/src/engine/time.cjs.map +1 -0
- package/dist/native/charts/src/engine/time.js +189 -0
- package/dist/native/charts/src/engine/time.js.map +1 -0
- package/dist/native/charts/src/engine/viewport.cjs +2 -0
- package/dist/native/charts/src/engine/viewport.cjs.map +1 -0
- package/dist/native/charts/src/engine/viewport.js +12 -0
- package/dist/native/charts/src/engine/viewport.js.map +1 -0
- package/dist/native/components/Chart/ChartBase.cjs +2 -0
- package/dist/native/components/Chart/ChartBase.cjs.map +1 -0
- package/dist/native/components/Chart/ChartBase.d.cts +29 -0
- package/dist/native/components/Chart/ChartBase.d.ts +29 -0
- package/dist/native/components/Chart/ChartBase.js +287 -0
- package/dist/native/components/Chart/ChartBase.js.map +1 -0
- package/dist/native/components/Chart/charts.cjs +2 -0
- package/dist/native/components/Chart/charts.cjs.map +1 -0
- package/dist/native/components/Chart/charts.d.cts +19 -0
- package/dist/native/components/Chart/charts.d.ts +19 -0
- package/dist/native/components/Chart/charts.js +173 -0
- package/dist/native/components/Chart/charts.js.map +1 -0
- package/dist/native/components/Chart/index.cjs +1 -0
- package/dist/native/components/Chart/index.d.cts +2 -0
- package/dist/native/components/Chart/index.d.ts +2 -0
- package/dist/native/components/Chart/index.js +2 -0
- package/dist/native/components/Chart/measure.cjs +2 -0
- package/dist/native/components/Chart/measure.cjs.map +1 -0
- package/dist/native/components/Chart/measure.d.cts +5 -0
- package/dist/native/components/Chart/measure.d.ts +5 -0
- package/dist/native/components/Chart/measure.js +11 -0
- package/dist/native/components/Chart/measure.js.map +1 -0
- package/dist/native/components/Chart/scene.cjs +2 -0
- package/dist/native/components/Chart/scene.cjs.map +1 -0
- package/dist/native/components/Chart/scene.d.cts +41 -0
- package/dist/native/components/Chart/scene.d.ts +41 -0
- package/dist/native/components/Chart/scene.js +431 -0
- package/dist/native/components/Chart/scene.js.map +1 -0
- package/dist/native/components/Chart/theme.cjs +2 -0
- package/dist/native/components/Chart/theme.cjs.map +1 -0
- package/dist/native/components/Chart/theme.d.cts +10 -0
- package/dist/native/components/Chart/theme.d.ts +10 -0
- package/dist/native/components/Chart/theme.js +10 -0
- package/dist/native/components/Chart/theme.js.map +1 -0
- package/dist/native/components/Chart/types.d.cts +129 -0
- package/dist/native/components/Chart/types.d.ts +129 -0
- package/dist/native/index.cjs +1 -1
- package/dist/native/index.d.cts +1 -0
- package/dist/native/index.d.ts +1 -0
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- package/dist/native/manifest.d.cts +7 -0
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- package/dist/native/source/components/Chart/ChartBase.tsx +545 -0
- package/dist/native/source/components/Chart/charts.tsx +291 -0
- package/dist/native/source/components/Chart/index.ts +8 -0
- package/dist/native/source/components/Chart/measure.ts +50 -0
- package/dist/native/source/components/Chart/scene.tsx +1021 -0
- package/dist/native/source/components/Chart/theme.ts +16 -0
- package/dist/native/source/components/Chart/types.ts +194 -0
- package/dist/native/source/index.ts +1 -0
- package/dist/native/source/manifest.ts +14 -0
- package/dist/taro/charts.d.ts +144 -0
- package/dist/taro/index.d.ts +1 -0
- package/dist/taro/index.js +3544 -618
- package/dist/uni/BarChart.vue +75 -0
- package/dist/uni/BarChart.vue.d.ts +111 -0
- package/dist/uni/Chart.vue +68 -0
- package/dist/uni/Chart.vue.d.ts +100 -0
- package/dist/uni/LineChart.vue +75 -0
- package/dist/uni/LineChart.vue.d.ts +111 -0
- package/dist/uni/ProgressIndicator.vue.d.ts +1 -1
- package/dist/uni/QuadrantChart.vue +184 -0
- package/dist/uni/QuadrantChart.vue.d.ts +173 -0
- package/dist/uni/ScatterChart.vue +69 -0
- package/dist/uni/ScatterChart.vue.d.ts +100 -0
- package/dist/uni/chart-canvas.d.ts +68 -0
- package/dist/uni/chart-canvas.js +363 -0
- package/dist/uni/chart-types.d.ts +135 -0
- package/dist/uni/chart-types.js +84 -0
- package/dist/uni/charts-canvas.d.ts +1 -0
- package/dist/uni/charts-canvas.js +10 -0
- package/dist/uni/index.d.ts +6 -0
- package/dist/uni/index.js +6 -0
- package/dist/weapp/bar-chart/index.js +1 -0
- package/dist/weapp/bar-chart/index.json +1 -0
- package/dist/weapp/bar-chart/index.wxml +1 -0
- package/dist/weapp/bar-chart/index.wxss +1 -0
- package/dist/weapp/chart/index.js +1 -0
- package/dist/weapp/chart/index.json +1 -0
- package/dist/weapp/chart/index.wxml +1 -0
- package/dist/weapp/chart/index.wxss +1 -0
- package/dist/weapp/controls.js +4760 -266
- package/dist/weapp/line-chart/index.js +1 -0
- package/dist/weapp/line-chart/index.json +1 -0
- package/dist/weapp/line-chart/index.wxml +1 -0
- package/dist/weapp/line-chart/index.wxss +1 -0
- package/dist/weapp/quadrant-chart/index.js +1 -0
- package/dist/weapp/quadrant-chart/index.json +1 -0
- package/dist/weapp/quadrant-chart/index.wxml +1 -0
- package/dist/weapp/quadrant-chart/index.wxss +1 -0
- package/dist/weapp/scatter-chart/index.js +1 -0
- package/dist/weapp/scatter-chart/index.json +1 -0
- package/dist/weapp/scatter-chart/index.wxml +1 -0
- package/dist/weapp/scatter-chart/index.wxss +1 -0
- package/dist/weapp/types.d.ts +295 -0
- package/package.json +21 -1
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{"version":3,"file":"canvas2d.cjs","names":["decimateMinMax","GAP","require_types","require_decimate","SCATTER_PIXEL_THRESHOLD","rgba","c","alpha","unpack","packed","isGap","v","lowerBoundX","lo","hi","count","mid","points","value","createCanvas2dRenderer","ctx","canvas","scratch","mapper","frame","w","h","x","xScale","xOffset","y","yScale","yOffset","a","b","visiblePoints","item","m","x0","x1","start","end","result","drawLine","pen","i","length","drawArea","base","gradient","runStart","lastX","close","px","drawBars","half","r","y0","y1","cx","top","height","radius","drawScatterPixels","sctx","image","data","f","u","size","cy","s","g","py","o","da","outA","drawScatter","groups","list","stroke","color","width","items"],"sources":["../../../../../charts/src/engine/renderers/canvas2d.ts"],"sourcesContent":["// Canvas2D backend: the fallback without GPU. Lines are decimated to a few\n// points per pixel column and very large scatter sets are written pixel by\n// pixel, so it stays usable with large data sets.\n\nimport { decimateMinMax } from \"../decimate\";\nimport type { Rgba } from \"../color\";\nimport {\n GAP,\n type ChartRenderer,\n type RenderFrame,\n type RenderItem,\n type ScatterItem,\n} from \"./types\";\n\n/** Scatter sets above this size are rasterized through ImageData */\nexport const SCATTER_PIXEL_THRESHOLD = 20000;\n\nconst rgba = (c: Rgba, alpha: number) =>\n `rgba(${Math.round(c[0] * 255)},${Math.round(c[1] * 255)},${Math.round(c[2] * 255)},${c[3] * alpha})`;\n\nconst unpack = (packed: number): Rgba => [\n (packed & 0xff) / 255,\n ((packed >>> 8) & 0xff) / 255,\n ((packed >>> 16) & 0xff) / 255,\n ((packed >>> 24) & 0xff) / 255,\n];\n\nconst isGap = (v: number) => !Number.isFinite(v) || Math.abs(v) >= GAP * 0.5;\n\n/** First point index whose relative x is >= value (sorted, interleaved) */\nconst lowerBoundX = (points: Float32Array, count: number, value: number) => {\n let lo = 0;\n let hi = count;\n while (lo < hi) {\n const mid = (lo + hi) >>> 1;\n if (points[mid * 2] < value) lo = mid + 1;\n else hi = mid;\n }\n return lo;\n};\n\nexport const createCanvas2dRenderer = (\n canvas: HTMLCanvasElement,\n): ChartRenderer | null => {\n const ctx = canvas.getContext(\"2d\");\n if (!ctx) return null;\n let scratch: HTMLCanvasElement | null = null;\n\n const mapper = (frame: RenderFrame) => {\n const { xScale, xOffset, yScale, yOffset } = frame.transform;\n const w = frame.width;\n const h = frame.height;\n return {\n px: (x: number) => ((x * xScale + xOffset) * 0.5 + 0.5) * w,\n py: (y: number) => (1 - ((y * yScale + yOffset) * 0.5 + 0.5)) * h,\n /** Visible relative x range */\n xRange: (): [number, number] => {\n const a = (-1 - xOffset) / xScale;\n const b = (1 - xOffset) / xScale;\n return a < b ? [a, b] : [b, a];\n },\n };\n };\n\n /** Points actually drawn: decimated when there are many per pixel */\n const visiblePoints = (\n item: Extract<RenderItem, { kind: \"line\" | \"area\" }>,\n frame: RenderFrame,\n ): { points: ArrayLike<number>; length: number } => {\n if (!item.sorted || item.count <= frame.width * 2) {\n return { points: item.points, length: item.count };\n }\n const m = mapper(frame);\n const [x0, x1] = m.xRange();\n const start = Math.max(0, lowerBoundX(item.points, item.count, x0) - 1);\n const end = Math.min(\n item.count,\n lowerBoundX(item.points, item.count, x1) + 1,\n );\n const result = decimateMinMax(item.points, start, end, m.px, GAP * 0.5);\n return { points: result.points, length: result.length };\n };\n\n const drawLine = (\n item: Extract<RenderItem, { kind: \"line\" }>,\n frame: RenderFrame,\n ) => {\n const m = mapper(frame);\n const { points, length } = visiblePoints(item, frame);\n ctx.beginPath();\n let pen = false;\n for (let i = 0; i < length; i++) {\n const x = points[i * 2];\n const y = points[i * 2 + 1];\n if (isGap(x) || isGap(y)) {\n pen = false;\n continue;\n }\n if (pen) ctx.lineTo(m.px(x), m.py(y));\n else ctx.moveTo(m.px(x), m.py(y));\n pen = true;\n }\n ctx.lineWidth = item.width * frame.dpr;\n ctx.lineJoin = \"round\";\n ctx.lineCap = \"round\";\n ctx.strokeStyle = rgba(item.color, 1);\n ctx.stroke();\n };\n\n const drawArea = (\n item: Extract<RenderItem, { kind: \"area\" }>,\n frame: RenderFrame,\n ) => {\n const m = mapper(frame);\n const { points, length } = visiblePoints(item, frame);\n const base = m.py(item.baseline);\n const gradient = ctx.createLinearGradient(0, 0, 0, base);\n gradient.addColorStop(0, rgba(item.color, item.opacity));\n gradient.addColorStop(1, rgba(item.color, item.opacity * 0.3));\n ctx.fillStyle = gradient;\n ctx.beginPath();\n let runStart = -1;\n let lastX = 0;\n const close = () => {\n if (runStart < 0) return;\n ctx.lineTo(lastX, base);\n ctx.closePath();\n runStart = -1;\n };\n for (let i = 0; i < length; i++) {\n const x = points[i * 2];\n const y = points[i * 2 + 1];\n if (isGap(x) || isGap(y)) {\n close();\n continue;\n }\n const px = m.px(x);\n if (runStart < 0) {\n runStart = i;\n ctx.moveTo(px, base);\n }\n ctx.lineTo(px, m.py(y));\n lastX = px;\n }\n close();\n ctx.fill();\n };\n\n const drawBars = (\n item: Extract<RenderItem, { kind: \"bar\" }>,\n frame: RenderFrame,\n ) => {\n const m = mapper(frame);\n const half = Math.max(\n Math.abs(item.halfWidth * frame.transform.xScale) * 0.5 * frame.width,\n 0.5,\n );\n const r = item.radius * frame.dpr;\n ctx.fillStyle = rgba(item.color, 1);\n ctx.beginPath();\n const v = item.instances;\n for (let i = 0; i < item.count; i++) {\n const x = v[i * 3];\n const y0 = v[i * 3 + 1];\n const y1 = v[i * 3 + 2];\n if (isGap(x) || isGap(y0) || isGap(y1)) continue;\n const cx = m.px(x);\n const a = m.py(y0);\n const b = m.py(y1);\n const top = Math.min(a, b);\n const height = Math.abs(a - b);\n const radius = Math.min(r, 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frame.dpr * 0.8));\n const x0 = Math.round(cx - s / 2);\n const y0 = Math.round(cy - s / 2);\n const packed = u[i * 4 + 3];\n const alpha =\n (((packed >>> 24) & 0xff) / 255) * Math.max(item.opacity, 0.6);\n const r = packed & 0xff;\n const g = (packed >>> 8) & 0xff;\n const b = (packed >>> 16) & 0xff;\n for (let py = Math.max(0, y0); py < Math.min(h, y0 + s); py++) {\n for (let px = Math.max(0, x0); px < Math.min(w, x0 + s); px++) {\n const o = (py * w + px) * 4;\n const da = data[o + 3] / 255;\n const outA = alpha + da * (1 - alpha);\n // straight-alpha \"over\"\n data[o] = (r * alpha + data[o] * da * (1 - alpha)) / outA;\n data[o + 1] = (g * alpha + data[o + 1] * da * (1 - alpha)) / outA;\n data[o + 2] = (b * alpha + data[o + 2] * da * (1 - alpha)) / outA;\n data[o + 3] = outA * 255;\n }\n }\n }\n sctx.putImageData(image, 0, 0);\n ctx.drawImage(scratch, 0, 0);\n };\n\n const drawScatter = (item: ScatterItem, frame: RenderFrame) => {\n if (item.count > SCATTER_PIXEL_THRESHOLD) {\n 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4];\n const y = f[i * 4 + 1];\n const size = f[i * 4 + 2];\n if (isGap(x) || isGap(y) || !(size > 0)) continue;\n const r = Math.max(0, (size * frame.dpr) / 2 - stroke / 2);\n const cx = m.px(x);\n const cy = m.py(y);\n ctx.moveTo(cx + r, cy);\n ctx.arc(cx, cy, r, 0, Math.PI * 2);\n }\n ctx.lineWidth = stroke;\n ctx.strokeStyle = rgba(color, 1);\n ctx.stroke();\n }\n }\n };\n\n return {\n kind: \"canvas2d\",\n canvas,\n resize(width, height) {\n canvas.width = Math.max(1, width);\n canvas.height = Math.max(1, height);\n },\n render(items, frame) {\n ctx.setTransform(1, 0, 0, 1, 0, 0);\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n for (const item of items) {\n switch (item.kind) {\n case \"line\":\n if (item.count > 1) drawLine(item, frame);\n break;\n case \"area\":\n if (item.count > 1) drawArea(item, frame);\n break;\n case \"bar\":\n drawBars(item, frame);\n break;\n default:\n drawScatter(item, frame);\n break;\n }\n }\n },\n destroy() {\n scratch = null;\n canvas.width = 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{"version":3,"file":"canvas2d.cjs","names":["decimateMinMax","GAP","unpack","require_color","require_types","require_decimate","SCATTER_PIXEL_THRESHOLD","rgba","c","alpha","isGap","v","lowerBoundX","lo","hi","count","mid","points","stride","value","decimateArea","out","end","start","length","push","i","col","first","min","max","last","flush","picks","a","b","prev","y","column","createCanvas2dPainter","scratch","mapper","frame","w","h","x","xScale","xOffset","yScale","yOffset","visiblePoints","item","m","x0","x1","result","drawLine","ctx","pen","drawArea","gradient","runStart","close","k","drawBars","dpr","minHalf","rawHalf","r","u","pad","groups","packed","list","rounded","cx","rawHh","fade","inset","half","hh","cy","radius","drawScatterCells","f","cell","cols","rows","owner","cells","drawScatterPixels","scratchCanvas","sctx","image","data","size","s","y0","g","py","px","o","da","outA","drawScatter","stroke","color","left","top","items","createCanvas2dRenderer","canvas","painter","width","height"],"sources":["../../../../../charts/src/engine/renderers/canvas2d.ts"],"sourcesContent":["// Canvas2D backend: the fallback without GPU. Lines are decimated to a few\n// points per pixel column and very large scatter sets are written pixel by\n// pixel, so it stays usable with large data sets.\n\nimport { decimateMinMax } from \"../decimate\";\nimport { unpackColor as unpack, type Rgba } from \"../color\";\nimport {\n AREA_STRIDE,\n GAP,\n type AreaItem,\n type BarItem,\n type ChartRenderer,\n type RenderFrame,\n type RenderItem,\n type ScatterItem,\n} from \"./types\";\n\n/** Scatter sets above this size are rasterized through ImageData */\nexport const SCATTER_PIXEL_THRESHOLD = 20000;\n\nconst rgba = (c: Rgba, alpha: number) =>\n `rgba(${Math.round(c[0] * 255)},${Math.round(c[1] * 255)},${Math.round(c[2] * 255)},${c[3] * alpha})`;\n\nconst isGap = (v: number) => !Number.isFinite(v) || Math.abs(v) >= GAP * 0.5;\n\n/** First point index whose relative x is >= value (sorted, interleaved) */\nconst lowerBoundX = (\n points: Float32Array,\n count: number,\n value: number,\n stride = 2,\n) => {\n let lo = 0;\n let hi = count;\n while (lo < hi) {\n const mid = (lo + hi) >>> 1;\n if (points[mid * stride] < value) lo = mid + 1;\n else hi = mid;\n }\n return lo;\n};\n\n/**\n * Min-max decimation of area points (x, top, bottom): per pixel column the\n * first, lowest, highest and last tops are kept with their bottoms\n */\nconst decimateArea = (\n points: Float32Array,\n start: number,\n end: number,\n column: (x: number) => number,\n): { points: Float64Array; length: number } => {\n const out = new Float64Array(Math.max(0, end - start) * AREA_STRIDE);\n let length = 0;\n const push = (i: number) => {\n out[length * 3] = points[i * 3];\n out[length * 3 + 1] = points[i * 3 + 1];\n out[length * 3 + 2] = points[i * 3 + 2];\n length++;\n };\n let col = NaN;\n let first = -1;\n let min = -1;\n let max = -1;\n let last = -1;\n const flush = () => {\n if (first < 0) return;\n const picks = [first, min, max, last].sort((a, b) => a - b);\n let prev = -1;\n for (const i of picks) {\n if (i !== prev) push(i);\n prev = i;\n }\n first = -1;\n };\n for (let i = start; i < end; i++) {\n const y = points[i * 3 + 1];\n if (isGap(points[i * 3]) || isGap(y) || isGap(points[i * 3 + 2])) {\n flush();\n col = NaN;\n push(i);\n continue;\n }\n const c = Math.floor(column(points[i * 3]));\n if (c !== col || first < 0) {\n flush();\n col = c;\n first = min = max = last = i;\n } else {\n if (y < points[min * 3 + 1]) min = i;\n if (y > points[max * 3 + 1]) max = i;\n last = i;\n }\n }\n flush();\n return { points: out, length };\n};\n\nexport interface Canvas2dPainter {\n /**\n * Draws the items in a `frame.width` x `frame.height` device-pixel area\n * whose top-left corner is at (`left`, `top`) device pixels; nothing is\n * cleared\n */\n paint(\n items: readonly RenderItem[],\n frame: RenderFrame,\n left?: number,\n top?: number,\n ): void;\n destroy(): void;\n}\n\n/**\n * Data layer drawn with any 2D context (browser canvases, mini-program\n * canvases, OffscreenCanvas). `scratchCanvas` creates the canvas used to\n * rasterize very large scatter sets; without it they are drawn as one\n * square per occupied pixel cell.\n */\nexport const createCanvas2dPainter = (\n ctx: CanvasRenderingContext2D,\n scratchCanvas?: () => HTMLCanvasElement | null,\n): Canvas2dPainter => {\n let scratch: HTMLCanvasElement | null = null;\n\n const mapper = (frame: RenderFrame) => {\n const { xScale, xOffset, yScale, yOffset } = frame.transform;\n const w = frame.width;\n const h = frame.height;\n return {\n px: (x: number) => ((x * xScale + xOffset) * 0.5 + 0.5) * w,\n py: (y: number) => (1 - ((y * yScale + yOffset) * 0.5 + 0.5)) * h,\n /** Visible relative x range */\n xRange: (): [number, number] => {\n const a = (-1 - xOffset) / xScale;\n const b = (1 - xOffset) / xScale;\n return a < b ? [a, b] : [b, a];\n },\n };\n };\n\n /** Points actually drawn: decimated when there are many per pixel */\n const visiblePoints = (\n item: Extract<RenderItem, { kind: \"line\" }>,\n frame: RenderFrame,\n ): { points: ArrayLike<number>; length: number } => {\n if (!item.sorted || item.count <= frame.width * 2) {\n return { points: item.points, length: item.count };\n }\n const m = mapper(frame);\n const [x0, x1] = m.xRange();\n const start = Math.max(0, lowerBoundX(item.points, item.count, x0) - 1);\n const end = Math.min(\n item.count,\n lowerBoundX(item.points, item.count, x1) + 1,\n );\n const result = decimateMinMax(item.points, start, end, m.px, GAP * 0.5);\n return { points: result.points, length: result.length };\n };\n\n const drawLine = (\n item: Extract<RenderItem, { kind: \"line\" }>,\n frame: RenderFrame,\n ) => {\n const m = mapper(frame);\n const { points, length } = visiblePoints(item, frame);\n ctx.beginPath();\n let pen = false;\n for (let i = 0; i < length; i++) {\n const x = points[i * 2];\n const y = points[i * 2 + 1];\n if (isGap(x) || isGap(y)) {\n pen = false;\n continue;\n }\n if (pen) ctx.lineTo(m.px(x), m.py(y));\n else ctx.moveTo(m.px(x), m.py(y));\n pen = true;\n }\n ctx.lineWidth = item.width * frame.dpr;\n ctx.lineJoin = \"round\";\n ctx.lineCap = \"round\";\n ctx.strokeStyle = rgba(item.color, 1);\n ctx.stroke();\n };\n\n const drawArea = (item: AreaItem, frame: RenderFrame) => {\n const m = mapper(frame);\n let points: ArrayLike<number> = item.points;\n let length = item.count;\n if (item.sorted && item.count > frame.width * 2) {\n const [x0, x1] = m.xRange();\n const start = Math.max(\n 0,\n lowerBoundX(item.points, item.count, x0, AREA_STRIDE) - 1,\n );\n const end = Math.min(\n item.count,\n lowerBoundX(item.points, item.count, x1, AREA_STRIDE) + 1,\n );\n ({ points, length } = decimateArea(item.points, start, end, m.px));\n }\n const gradient = ctx.createLinearGradient(0, 0, 0, frame.height);\n gradient.addColorStop(0, 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AAKnC,EAAM2B,CAAC,GAAK,EAAE0D,EAAO,GAAI,SACzC,IAAM3B,EAAI,KAAK,IAAI,EAAI2B,EAAOrD,EAAM,IAAO,EAAI+D,EAAS,CAAC,EACnD9B,EAAKvB,EAAE,GAAGP,CAAC,EACXoC,EAAK7B,EAAE,GAAGf,CAAC,EACjBoB,EAAI,OAAOkB,EAAKP,EAAGa,CAAE,EACrBxB,EAAI,IAAIkB,EAAIM,EAAIb,EAAG,EAAG,KAAK,GAAK,CAAC,CACnC,CACA,EAAI,UAAYqC,EAChB,EAAI,YAAclG,EAAKmG,EAAO,CAAC,EAC/BjD,EAAI,OAAO,CACb,CACF,CACF,EAEA,MAAO,CACL,MAAM,EAAO,EAAO,EAAO,EAAG,EAAM,EAAG,CACrCA,EAAI,KAAK,EACTA,EAAI,aAAa,EAAG,EAAG,EAAG,EAAGkD,EAAMC,CAAG,EACtCnD,EAAI,UAAU,EACdA,EAAI,KAAK,EAAG,EAAGf,EAAM,MAAOA,EAAM,MAAM,EACxCe,EAAI,KAAK,EACT,IAAK,IAAMN,KAAQ0D,EACjB,OAAQ1D,EAAK,KAAb,CACE,IAAK,OACCA,EAAK,MAAQ,GAAGK,EAASL,EAAMT,CAAK,EACxC,MACF,IAAK,OACCS,EAAK,MAAQ,GAAGQ,EAASR,EAAMT,CAAK,EACxC,MACF,IAAK,MACHsB,EAASb,EAAMT,CAAK,EACpB,MACF,QACE8D,EAAYrD,EAAMT,CAAK,CAE3B,CAEFe,EAAI,QAAQ,CACd,EACA,SAAU,CACR,EAAU,IACZ,CACF,CACF,EAEaqD,EACX,GACyB,CACzB,IAAMrD,EAAMsD,EAAO,WAAW,IAAI,EAClC,GAAI,CAACtD,EAAK,OAAO,KACjB,IAAMuD,EAAUzE,EAAsBkB,MACpC,OAAO,SAAa,IAAc,KAAO,SAAS,cAAc,QAAQ,CAC1E,EACA,MAAO,CACL,KAAM,WACN,SACA,OAAO,EAAO,EAAQ,CACpB,EAAO,MAAQ,KAAK,IAAI,EAAGwD,CAAK,EAChC,EAAO,OAAS,KAAK,IAAI,EAAGC,CAAM,CACpC,EACA,OAAO,EAAO,EAAO,CACnBzD,EAAI,aAAa,EAAG,EAAG,EAAG,EAAG,EAAG,CAAC,EACjCA,EAAI,UAAU,EAAG,EAAGsD,EAAO,MAAOA,EAAO,MAAM,EAC/CC,EAAQ,MAAMH,EAAOnE,CAAK,CAC5B,EACA,SAAU,CACRsE,EAAQ,QAAQ,EAChB,EAAO,MAAQ,EACf,EAAO,OAAS,CAClB,CACF,CACF"}
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@@ -1,4 +1,20 @@
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1
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-
import { ChartRenderer } from './types.cjs';
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import { ChartRenderer, RenderFrame, RenderItem } from './types.cjs';
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2
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/** Scatter sets above this size are rasterized through ImageData */
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3
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export declare const SCATTER_PIXEL_THRESHOLD = 20000;
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export interface Canvas2dPainter {
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/**
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6
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* Draws the items in a `frame.width` x `frame.height` device-pixel area
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* whose top-left corner is at (`left`, `top`) device pixels; nothing is
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* cleared
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*/
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paint(items: readonly RenderItem[], frame: RenderFrame, left?: number, top?: number): void;
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destroy(): void;
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}
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/**
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* Data layer drawn with any 2D context (browser canvases, mini-program
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* canvases, OffscreenCanvas). `scratchCanvas` creates the canvas used to
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* rasterize very large scatter sets; without it they are drawn as one
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* square per occupied pixel cell.
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*/
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export declare const createCanvas2dPainter: (ctx: CanvasRenderingContext2D, scratchCanvas?: () => HTMLCanvasElement | null) => Canvas2dPainter;
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export declare const createCanvas2dRenderer: (canvas: HTMLCanvasElement) => ChartRenderer | null;
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@@ -1,4 +1,20 @@
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1
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import { ChartRenderer } from './types.js';
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import { ChartRenderer, RenderFrame, RenderItem } from './types.js';
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2
2
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/** Scatter sets above this size are rasterized through ImageData */
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3
3
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export declare const SCATTER_PIXEL_THRESHOLD = 20000;
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4
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+
export interface Canvas2dPainter {
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5
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/**
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6
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* Draws the items in a `frame.width` x `frame.height` device-pixel area
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7
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* whose top-left corner is at (`left`, `top`) device pixels; nothing is
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8
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* cleared
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*/
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paint(items: readonly RenderItem[], frame: RenderFrame, left?: number, top?: number): void;
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destroy(): void;
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+
}
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/**
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* Data layer drawn with any 2D context (browser canvases, mini-program
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15
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+
* canvases, OffscreenCanvas). `scratchCanvas` creates the canvas used to
|
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* rasterize very large scatter sets; without it they are drawn as one
|
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17
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+
* square per occupied pixel cell.
|
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18
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+
*/
|
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+
export declare const createCanvas2dPainter: (ctx: CanvasRenderingContext2D, scratchCanvas?: () => HTMLCanvasElement | null) => Canvas2dPainter;
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4
20
|
export declare const createCanvas2dRenderer: (canvas: HTMLCanvasElement) => ChartRenderer | null;
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@@ -1,22 +1,43 @@
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1
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-
import {
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-
import {
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1
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import { unpackColor as e } from "../color.js";
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2
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+
import { GAP as t } from "./types.js";
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3
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+
import { decimateMinMax as n } from "../decimate.js";
|
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3
4
|
//#region src/engine/renderers/canvas2d.ts
|
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4
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-
var
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5
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-
|
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6
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(
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], a = (e) => !Number.isFinite(e) || Math.abs(e) >= 15e37, o = (e, t, n) => {
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10
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-
let r = 0, i = t;
|
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11
|
-
for (; r < i;) {
|
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12
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-
let t = r + i >>> 1;
|
|
13
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-
e[t * 2] < n ? r = t + 1 : i = t;
|
|
5
|
+
var r = 2e4, i = (e, t) => `rgba(${Math.round(e[0] * 255)},${Math.round(e[1] * 255)},${Math.round(e[2] * 255)},${e[3] * t})`, a = (e) => !Number.isFinite(e) || Math.abs(e) >= 15e37, o = (e, t, n, r = 2) => {
|
|
6
|
+
let i = 0, a = t;
|
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7
|
+
for (; i < a;) {
|
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8
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+
let t = i + a >>> 1;
|
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9
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+
e[t * r] < n ? i = t + 1 : a = t;
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14
10
|
}
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return
|
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}, s = (n) => {
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let
|
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18
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-
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19
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-
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11
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+
return i;
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12
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+
}, s = (e, t, n, r) => {
|
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13
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+
let i = new Float64Array(Math.max(0, n - t) * 3), o = 0, s = (t) => {
|
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14
|
+
i[o * 3] = e[t * 3], i[o * 3 + 1] = e[t * 3 + 1], i[o * 3 + 2] = e[t * 3 + 2], o++;
|
|
15
|
+
}, c = NaN, l = -1, u = -1, d = -1, f = -1, p = () => {
|
|
16
|
+
if (l < 0) return;
|
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17
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+
let e = [
|
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l,
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19
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+
u,
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20
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+
d,
|
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21
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+
f
|
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22
|
+
].sort((e, t) => e - t), t = -1;
|
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23
|
+
for (let n of e) n !== t && s(n), t = n;
|
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24
|
+
l = -1;
|
|
25
|
+
};
|
|
26
|
+
for (let i = t; i < n; i++) {
|
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27
|
+
let t = e[i * 3 + 1];
|
|
28
|
+
if (a(e[i * 3]) || a(t) || a(e[i * 3 + 2])) {
|
|
29
|
+
p(), c = NaN, s(i);
|
|
30
|
+
continue;
|
|
31
|
+
}
|
|
32
|
+
let n = Math.floor(r(e[i * 3]));
|
|
33
|
+
n !== c || l < 0 ? (p(), c = n, l = u = d = f = i) : (t < e[u * 3 + 1] && (u = i), t > e[d * 3 + 1] && (d = i), f = i);
|
|
34
|
+
}
|
|
35
|
+
return p(), {
|
|
36
|
+
points: i,
|
|
37
|
+
length: o
|
|
38
|
+
};
|
|
39
|
+
}, c = (r, c) => {
|
|
40
|
+
let l = null, u = (e) => {
|
|
20
41
|
let { xScale: t, xOffset: n, yScale: r, yOffset: i } = e.transform, a = e.width, o = e.height;
|
|
21
42
|
return {
|
|
22
43
|
px: (e) => ((e * t + n) * .5 + .5) * a,
|
|
@@ -26,131 +47,185 @@ var n = 2e4, r = (e, t) => `rgba(${Math.round(e[0] * 255)},${Math.round(e[1] * 2
|
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|
26
47
|
return e < r ? [e, r] : [r, e];
|
|
27
48
|
}
|
|
28
49
|
};
|
|
29
|
-
},
|
|
30
|
-
if (!
|
|
31
|
-
points:
|
|
32
|
-
length:
|
|
50
|
+
}, d = (e, r) => {
|
|
51
|
+
if (!e.sorted || e.count <= r.width * 2) return {
|
|
52
|
+
points: e.points,
|
|
53
|
+
length: e.count
|
|
33
54
|
};
|
|
34
|
-
let i =
|
|
55
|
+
let i = u(r), [a, s] = i.xRange(), c = Math.max(0, o(e.points, e.count, a) - 1), l = Math.min(e.count, o(e.points, e.count, s) + 1), d = n(e.points, c, l, i.px, t * .5);
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return {
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r.beginPath();
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c = !1;
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}, p = (e, t) => {
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let n = u(t), c = e.points, l = e.count;
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if (e.sorted && e.count > t.width * 2) {
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let [t, r] = n.xRange(), i = Math.max(0, o(e.points, e.count, t, 3) - 1), a = Math.min(e.count, o(e.points, e.count, r, 3) + 1);
|
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({points: c, length: l} = s(e.points, i, a, n.px));
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}
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let d = r.createLinearGradient(0, 0, 0, t.height);
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d.addColorStop(0, i(e.color, e.opacity)), d.addColorStop(1, i(e.color, e.opacity * .25)), r.fillStyle = d, r.beginPath();
|
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let f = -1, p = (e) => {
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if (!(f < 0)) {
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for (let t = e - 1; t >= f; t--) r.lineTo(n.px(c[t * 3]), n.py(c[t * 3 + 2]));
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r.closePath(), f = -1;
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if (a(t) || a(i) || a(c[e * 3 + 2])) {
|
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90
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f < 0 ? (f = e, r.moveTo(n.px(t), n.py(i))) : r.lineTo(n.px(t), n.py(i));
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|
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96
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}, m = (t, n) => {
|
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97
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let o = u(n), s = n.dpr, c = t.minHalf * s, l = Math.abs(t.halfWidth * n.transform.xScale) * .5 * n.width, d = t.radius * s, f = new Float32Array(t.instances, 0, t.count * 4), p = new Uint32Array(t.instances, 0, t.count * 4), [m, h] = o.xRange(), g = Math.abs(t.halfWidth), _ = /* @__PURE__ */ new Map();
|
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98
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+
for (let e = 0; e < t.count; e++) {
|
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99
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let t = f[e * 4];
|
|
100
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if (a(t) || a(f[e * 4 + 1]) || a(f[e * 4 + 2]) || t < m - g || t > h + g) continue;
|
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101
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let n = p[e * 4 + 3], r = _.get(n);
|
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102
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r || _.set(n, r = []), r.push(e);
|
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103
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}
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104
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let v = typeof r.roundRect == "function";
|
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105
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|
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r.fillStyle = i(e(n), 1), r.beginPath();
|
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107
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for (let e of a) {
|
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108
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let n = o.px(f[e * 4]), i = o.py(f[e * 4 + 1]), a = o.py(f[e * 4 + 2]), u = Math.abs(i - a) / 2, p = Math.min(1, Math.max(0, (Math.min(l, u) - 3 * s) / (2 * s))), m = t.inset * s * p - (t.inset > 0 ? .5 * (1 - p) : 0), h = Math.max(l - m, .5, c), g = Math.max(u - m, c);
|
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109
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if (g <= 0) continue;
|
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110
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let _ = (i + a) / 2, y = Math.min(d, h, g);
|
|
111
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y > .5 && v ? r.roundRect(n - h, _ - g, h * 2, g * 2, y) : r.rect(n - h, _ - g, h * 2, g * 2);
|
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112
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}
|
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r.fill();
|
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114
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}
|
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115
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}, h = (t, n) => {
|
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let o = u(n), s = n.width, c = n.height, l = new Float32Array(t.instances, 0, t.count * 4), d = new Uint32Array(t.instances, 0, t.count * 4), f = 0;
|
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117
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for (let e = 0; e < Math.min(t.count, 64); e++) f = Math.max(f, l[e * 4 + 2]);
|
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118
|
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f = Math.max(1, Math.round((f || 2) * n.dpr * .8));
|
|
119
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let p = Math.ceil(s / f), m = Math.ceil(c / f), h = new Int32Array(p * m).fill(-1);
|
|
120
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for (let e = 0; e < t.count; e++) {
|
|
121
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let t = l[e * 4], n = l[e * 4 + 1];
|
|
122
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+
if (a(t) || a(n) || !(l[e * 4 + 2] > 0)) continue;
|
|
123
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let r = Math.floor(o.px(t) / f), i = Math.floor(o.py(n) / f);
|
|
124
|
+
r < 0 || i < 0 || r >= p || i >= m || (h[i * p + r] = e);
|
|
125
|
+
}
|
|
126
|
+
let g = /* @__PURE__ */ new Map();
|
|
127
|
+
for (let e = 0; e < h.length; e++) {
|
|
128
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+
let t = h[e];
|
|
129
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+
if (t < 0) continue;
|
|
130
|
+
let n = d[t * 4 + 3], r = g.get(n);
|
|
131
|
+
r || g.set(n, r = []), r.push(e);
|
|
132
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+
}
|
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133
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+
for (let [n, a] of g) {
|
|
134
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r.fillStyle = i(e(n), Math.max(t.opacity, .6));
|
|
135
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for (let e of a) r.fillRect(e % p * f, Math.floor(e / p) * f, f, f);
|
|
136
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}
|
|
137
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}, g = (e, t) => {
|
|
138
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+
let n = u(t), i = t.width, o = t.height;
|
|
139
|
+
if (l ?? (l = c?.() ?? null), !l) {
|
|
140
|
+
h(e, t);
|
|
141
|
+
return;
|
|
142
|
+
}
|
|
143
|
+
l.width = i, l.height = o;
|
|
144
|
+
let s = l.getContext("2d");
|
|
145
|
+
if (!s) return;
|
|
146
|
+
let d = s.createImageData(i, o), f = d.data, p = new Float32Array(e.instances, 0, e.count * 4), m = new Uint32Array(e.instances, 0, e.count * 4);
|
|
147
|
+
for (let r = 0; r < e.count; r++) {
|
|
148
|
+
let s = p[r * 4], c = p[r * 4 + 1], l = p[r * 4 + 2];
|
|
87
149
|
if (a(s) || a(c) || !(l > 0)) continue;
|
|
88
|
-
let u =
|
|
150
|
+
let u = n.px(s), d = n.py(c), h = Math.max(1, Math.round(l * t.dpr * .8)), g = Math.round(u - h / 2), _ = Math.round(d - h / 2), v = m[r * 4 + 3], y = (v >>> 24 & 255) / 255 * Math.max(e.opacity, .6), b = v & 255, x = v >>> 8 & 255, S = v >>> 16 & 255;
|
|
89
151
|
for (let e = Math.max(0, _); e < Math.min(o, _ + h); e++) for (let t = Math.max(0, g); t < Math.min(i, g + h); t++) {
|
|
90
152
|
let n = (e * i + t) * 4, r = f[n + 3] / 255, a = y + r * (1 - y);
|
|
91
153
|
f[n] = (b * y + f[n] * r * (1 - y)) / a, f[n + 1] = (x * y + f[n + 1] * r * (1 - y)) / a, f[n + 2] = (S * y + f[n + 2] * r * (1 - y)) / a, f[n + 3] = a * 255;
|
|
92
154
|
}
|
|
93
155
|
}
|
|
94
|
-
|
|
95
|
-
},
|
|
96
|
-
if (
|
|
97
|
-
|
|
156
|
+
s.putImageData(d, 0, 0), r.drawImage(l, 0, 0);
|
|
157
|
+
}, _ = (t, n) => {
|
|
158
|
+
if (t.count > 2e4) {
|
|
159
|
+
g(t, n);
|
|
98
160
|
return;
|
|
99
161
|
}
|
|
100
|
-
let
|
|
101
|
-
for (let
|
|
102
|
-
let
|
|
103
|
-
n ||
|
|
104
|
-
}
|
|
105
|
-
let d =
|
|
106
|
-
for (let [c,
|
|
107
|
-
let
|
|
108
|
-
|
|
109
|
-
for (let e of
|
|
110
|
-
let
|
|
111
|
-
if (a(
|
|
112
|
-
let l =
|
|
113
|
-
|
|
162
|
+
let o = u(n), s = new Float32Array(t.instances, 0, t.count * 4), c = new Uint32Array(t.instances, 0, t.count * 4), l = /* @__PURE__ */ new Map();
|
|
163
|
+
for (let e = 0; e < t.count; e++) {
|
|
164
|
+
let t = c[e * 4 + 3], n = l.get(t);
|
|
165
|
+
n || l.set(t, n = []), n.push(e);
|
|
166
|
+
}
|
|
167
|
+
let d = t.stroke * n.dpr;
|
|
168
|
+
for (let [c, u] of l) {
|
|
169
|
+
let l = e(c);
|
|
170
|
+
r.beginPath();
|
|
171
|
+
for (let e of u) {
|
|
172
|
+
let t = s[e * 4], i = s[e * 4 + 1], c = s[e * 4 + 2];
|
|
173
|
+
if (a(t) || a(i) || !(c > 0)) continue;
|
|
174
|
+
let l = o.px(t), u = o.py(i), d = c * n.dpr / 2;
|
|
175
|
+
r.moveTo(l + d, u), r.arc(l, u, d, 0, Math.PI * 2);
|
|
114
176
|
}
|
|
115
|
-
if (
|
|
116
|
-
|
|
117
|
-
for (let e of
|
|
118
|
-
let
|
|
119
|
-
if (a(
|
|
120
|
-
let l = Math.max(0, c *
|
|
121
|
-
|
|
177
|
+
if (r.fillStyle = i(l, t.opacity), r.fill(), d > 0) {
|
|
178
|
+
r.beginPath();
|
|
179
|
+
for (let e of u) {
|
|
180
|
+
let t = s[e * 4], i = s[e * 4 + 1], c = s[e * 4 + 2];
|
|
181
|
+
if (a(t) || a(i) || !(c > 0)) continue;
|
|
182
|
+
let l = Math.max(0, c * n.dpr / 2 - d / 2), u = o.px(t), f = o.py(i);
|
|
183
|
+
r.moveTo(u + l, f), r.arc(u, f, l, 0, Math.PI * 2);
|
|
122
184
|
}
|
|
123
|
-
|
|
185
|
+
r.lineWidth = d, r.strokeStyle = i(l, 1), r.stroke();
|
|
124
186
|
}
|
|
125
187
|
}
|
|
126
188
|
};
|
|
127
189
|
return {
|
|
128
|
-
|
|
129
|
-
|
|
130
|
-
resize(e, t) {
|
|
131
|
-
n.width = Math.max(1, e), n.height = Math.max(1, t);
|
|
132
|
-
},
|
|
133
|
-
render(e, t) {
|
|
134
|
-
s.setTransform(1, 0, 0, 1, 0, 0), s.clearRect(0, 0, n.width, n.height);
|
|
190
|
+
paint(e, t, n = 0, i = 0) {
|
|
191
|
+
r.save(), r.setTransform(1, 0, 0, 1, n, i), r.beginPath(), r.rect(0, 0, t.width, t.height), r.clip();
|
|
135
192
|
for (let n of e) switch (n.kind) {
|
|
136
193
|
case "line":
|
|
137
|
-
n.count > 1 &&
|
|
194
|
+
n.count > 1 && f(n, t);
|
|
138
195
|
break;
|
|
139
196
|
case "area":
|
|
140
|
-
n.count > 1 &&
|
|
197
|
+
n.count > 1 && p(n, t);
|
|
141
198
|
break;
|
|
142
199
|
case "bar":
|
|
143
|
-
|
|
200
|
+
m(n, t);
|
|
144
201
|
break;
|
|
145
|
-
default:
|
|
202
|
+
default: _(n, t);
|
|
146
203
|
}
|
|
204
|
+
r.restore();
|
|
205
|
+
},
|
|
206
|
+
destroy() {
|
|
207
|
+
l = null;
|
|
208
|
+
}
|
|
209
|
+
};
|
|
210
|
+
}, l = (e) => {
|
|
211
|
+
let t = e.getContext("2d");
|
|
212
|
+
if (!t) return null;
|
|
213
|
+
let n = c(t, () => typeof document > "u" ? null : document.createElement("canvas"));
|
|
214
|
+
return {
|
|
215
|
+
kind: "canvas2d",
|
|
216
|
+
canvas: e,
|
|
217
|
+
resize(t, n) {
|
|
218
|
+
e.width = Math.max(1, t), e.height = Math.max(1, n);
|
|
219
|
+
},
|
|
220
|
+
render(r, i) {
|
|
221
|
+
t.setTransform(1, 0, 0, 1, 0, 0), t.clearRect(0, 0, e.width, e.height), n.paint(r, i);
|
|
147
222
|
},
|
|
148
223
|
destroy() {
|
|
149
|
-
|
|
224
|
+
n.destroy(), e.width = 0, e.height = 0;
|
|
150
225
|
}
|
|
151
226
|
};
|
|
152
227
|
};
|
|
153
228
|
//#endregion
|
|
154
|
-
export {
|
|
229
|
+
export { r as SCATTER_PIXEL_THRESHOLD, c as createCanvas2dPainter, l as createCanvas2dRenderer };
|
|
155
230
|
|
|
156
231
|
//# sourceMappingURL=canvas2d.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"canvas2d.js","names":["SCATTER_PIXEL_THRESHOLD","rgba","c","alpha","unpack","packed","isGap","v","lowerBoundX","lo","hi","count","mid","points","value","createCanvas2dRenderer","ctx","canvas","scratch","mapper","frame","w","h","x","xScale","xOffset","y","yScale","yOffset","a","b","visiblePoints","item","m","x0","x1","start","end","result","decimateMinMax","GAP","drawLine","pen","i","length","drawArea","base","gradient","runStart","lastX","close","px","drawBars","half","r","y0","y1","cx","top","height","radius","drawScatterPixels","sctx","image","data","f","u","size","cy","s","g","py","o","da","outA","drawScatter","groups","list","stroke","color","width","items"],"sources":["../../../../../charts/src/engine/renderers/canvas2d.ts"],"sourcesContent":["// Canvas2D backend: the fallback without GPU. Lines are decimated to a few\n// points per pixel column and very large scatter sets are written pixel by\n// pixel, so it stays usable with large data sets.\n\nimport { decimateMinMax } from \"../decimate\";\nimport type { Rgba } from \"../color\";\nimport {\n GAP,\n type ChartRenderer,\n type RenderFrame,\n type RenderItem,\n type ScatterItem,\n} from \"./types\";\n\n/** Scatter sets above this size are rasterized through ImageData */\nexport const SCATTER_PIXEL_THRESHOLD = 20000;\n\nconst rgba = (c: Rgba, alpha: number) =>\n `rgba(${Math.round(c[0] * 255)},${Math.round(c[1] * 255)},${Math.round(c[2] * 255)},${c[3] * alpha})`;\n\nconst unpack = (packed: number): Rgba => [\n (packed & 0xff) / 255,\n ((packed >>> 8) & 0xff) / 255,\n ((packed >>> 16) & 0xff) / 255,\n ((packed >>> 24) & 0xff) / 255,\n];\n\nconst isGap = (v: number) => !Number.isFinite(v) || Math.abs(v) >= GAP * 0.5;\n\n/** First point index whose relative x is >= value (sorted, interleaved) */\nconst lowerBoundX = (points: Float32Array, count: number, value: number) => {\n let lo = 0;\n let hi = count;\n while (lo < hi) {\n const mid = (lo + hi) >>> 1;\n if (points[mid * 2] < value) lo = mid + 1;\n else hi = mid;\n }\n return lo;\n};\n\nexport const createCanvas2dRenderer = (\n canvas: HTMLCanvasElement,\n): ChartRenderer | null => {\n const ctx = canvas.getContext(\"2d\");\n if (!ctx) return null;\n let scratch: HTMLCanvasElement | null = null;\n\n const mapper = (frame: RenderFrame) => {\n const { xScale, xOffset, yScale, yOffset } = frame.transform;\n const w = frame.width;\n const h = frame.height;\n return {\n px: (x: number) => ((x * xScale + xOffset) * 0.5 + 0.5) * w,\n py: (y: number) => (1 - ((y * yScale + yOffset) * 0.5 + 0.5)) * h,\n /** Visible relative x range */\n xRange: (): [number, number] => {\n const a = (-1 - xOffset) / xScale;\n const b = (1 - xOffset) / xScale;\n return a < b ? [a, b] : [b, a];\n },\n };\n };\n\n /** Points actually drawn: decimated when there are many per pixel */\n const visiblePoints = (\n item: Extract<RenderItem, { kind: \"line\" | \"area\" }>,\n frame: RenderFrame,\n ): { points: ArrayLike<number>; length: number } => {\n if (!item.sorted || item.count <= frame.width * 2) {\n return { points: item.points, length: item.count };\n }\n const m = mapper(frame);\n const [x0, x1] = m.xRange();\n const start = Math.max(0, lowerBoundX(item.points, item.count, x0) - 1);\n const end = Math.min(\n item.count,\n lowerBoundX(item.points, item.count, x1) + 1,\n );\n const result = decimateMinMax(item.points, start, end, m.px, GAP * 0.5);\n return { points: result.points, length: result.length };\n };\n\n const drawLine = (\n item: Extract<RenderItem, { kind: \"line\" }>,\n frame: RenderFrame,\n ) => {\n const m = mapper(frame);\n const { points, length } = visiblePoints(item, frame);\n ctx.beginPath();\n let pen = false;\n for (let i = 0; i < length; i++) {\n const x = points[i * 2];\n const y = points[i * 2 + 1];\n if (isGap(x) || isGap(y)) {\n pen = false;\n continue;\n }\n if (pen) ctx.lineTo(m.px(x), m.py(y));\n else ctx.moveTo(m.px(x), m.py(y));\n pen = true;\n }\n ctx.lineWidth = item.width * frame.dpr;\n ctx.lineJoin = \"round\";\n ctx.lineCap = \"round\";\n ctx.strokeStyle = rgba(item.color, 1);\n ctx.stroke();\n };\n\n const drawArea = (\n item: Extract<RenderItem, { kind: \"area\" }>,\n frame: RenderFrame,\n ) => {\n const m = mapper(frame);\n const { points, length } = visiblePoints(item, frame);\n const base = m.py(item.baseline);\n const gradient = ctx.createLinearGradient(0, 0, 0, base);\n gradient.addColorStop(0, rgba(item.color, item.opacity));\n gradient.addColorStop(1, rgba(item.color, item.opacity * 0.3));\n ctx.fillStyle = gradient;\n ctx.beginPath();\n let runStart = -1;\n let lastX = 0;\n const close = () => {\n if (runStart < 0) return;\n ctx.lineTo(lastX, base);\n ctx.closePath();\n runStart = -1;\n };\n for (let i = 0; i < length; i++) {\n const x = points[i * 2];\n const y = points[i * 2 + 1];\n if (isGap(x) || isGap(y)) {\n close();\n continue;\n }\n const px = m.px(x);\n if (runStart < 0) {\n runStart = i;\n ctx.moveTo(px, base);\n }\n ctx.lineTo(px, m.py(y));\n lastX = px;\n }\n close();\n ctx.fill();\n };\n\n const drawBars = (\n item: Extract<RenderItem, { kind: \"bar\" }>,\n frame: RenderFrame,\n ) => {\n const m = mapper(frame);\n const half = Math.max(\n Math.abs(item.halfWidth * frame.transform.xScale) * 0.5 * frame.width,\n 0.5,\n );\n const r = item.radius * frame.dpr;\n ctx.fillStyle = rgba(item.color, 1);\n ctx.beginPath();\n const v = item.instances;\n for (let i = 0; i < item.count; i++) {\n const x = v[i * 3];\n const y0 = v[i * 3 + 1];\n const y1 = v[i * 3 + 2];\n if (isGap(x) || isGap(y0) || isGap(y1)) continue;\n const cx = m.px(x);\n const a = m.py(y0);\n const b = m.py(y1);\n const top = Math.min(a, b);\n const height = Math.abs(a - b);\n const radius = Math.min(r, half, height / 2);\n if (radius > 0.5 && typeof ctx.roundRect === \"function\") {\n ctx.roundRect(cx - half, top, half * 2, height, radius);\n } else {\n ctx.rect(cx - half, top, half * 2, height);\n }\n }\n ctx.fill();\n };\n\n const drawScatterPixels = (item: ScatterItem, frame: RenderFrame) => {\n const m = mapper(frame);\n const w = canvas.width;\n const h = canvas.height;\n scratch ??= document.createElement(\"canvas\");\n scratch.width = w;\n scratch.height = h;\n const sctx = scratch.getContext(\"2d\");\n if (!sctx) return;\n const image = sctx.createImageData(w, h);\n const data = image.data;\n const f = new Float32Array(item.instances, 0, item.count * 4);\n const u = new Uint32Array(item.instances, 0, item.count * 4);\n for (let i = 0; i < item.count; i++) {\n const x = f[i * 4];\n const y = f[i * 4 + 1];\n const size = f[i * 4 + 2];\n if (isGap(x) || isGap(y) || !(size > 0)) continue;\n const cx = m.px(x);\n const cy = m.py(y);\n const s = Math.max(1, Math.round(size * frame.dpr * 0.8));\n const x0 = Math.round(cx - s / 2);\n const y0 = Math.round(cy - s / 2);\n const packed = u[i * 4 + 3];\n const alpha =\n (((packed >>> 24) & 0xff) / 255) * Math.max(item.opacity, 0.6);\n const r = packed & 0xff;\n const g = (packed >>> 8) & 0xff;\n const b = (packed >>> 16) & 0xff;\n for (let py = Math.max(0, y0); py < Math.min(h, y0 + s); py++) {\n for (let px = Math.max(0, x0); px < Math.min(w, x0 + s); px++) {\n const o = (py * w + px) * 4;\n const da = data[o + 3] / 255;\n const outA = alpha + da * (1 - alpha);\n // straight-alpha \"over\"\n data[o] = (r * alpha + data[o] * da * (1 - alpha)) / outA;\n data[o + 1] = (g * alpha + data[o + 1] * da * (1 - alpha)) / outA;\n data[o + 2] = (b * alpha + data[o + 2] * da * (1 - alpha)) / outA;\n data[o + 3] = outA * 255;\n }\n }\n }\n sctx.putImageData(image, 0, 0);\n ctx.drawImage(scratch, 0, 0);\n };\n\n const drawScatter = (item: ScatterItem, frame: RenderFrame) => {\n if (item.count > SCATTER_PIXEL_THRESHOLD) {\n 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4];\n const y = f[i * 4 + 1];\n const size = f[i * 4 + 2];\n if (isGap(x) || isGap(y) || !(size > 0)) continue;\n const r = Math.max(0, (size * frame.dpr) / 2 - stroke / 2);\n const cx = m.px(x);\n const cy = m.py(y);\n ctx.moveTo(cx + r, cy);\n ctx.arc(cx, cy, r, 0, Math.PI * 2);\n }\n ctx.lineWidth = stroke;\n ctx.strokeStyle = rgba(color, 1);\n ctx.stroke();\n }\n }\n };\n\n return {\n kind: \"canvas2d\",\n canvas,\n resize(width, height) {\n canvas.width = Math.max(1, width);\n canvas.height = Math.max(1, height);\n },\n render(items, frame) {\n ctx.setTransform(1, 0, 0, 1, 0, 0);\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n for (const item of items) {\n switch (item.kind) {\n case \"line\":\n if (item.count > 1) drawLine(item, frame);\n break;\n case \"area\":\n if (item.count > 1) drawArea(item, frame);\n break;\n case \"bar\":\n drawBars(item, frame);\n break;\n default:\n drawScatter(item, frame);\n break;\n }\n }\n },\n destroy() {\n scratch = null;\n canvas.width = 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Lines are decimated to a few\n// points per pixel column and very large scatter sets are written pixel by\n// pixel, so it stays usable with large data sets.\n\nimport { decimateMinMax } from \"../decimate\";\nimport { unpackColor as unpack, type Rgba } from \"../color\";\nimport {\n AREA_STRIDE,\n GAP,\n type AreaItem,\n type BarItem,\n type ChartRenderer,\n type RenderFrame,\n type RenderItem,\n type ScatterItem,\n} from \"./types\";\n\n/** Scatter sets above this size are rasterized through ImageData */\nexport const SCATTER_PIXEL_THRESHOLD = 20000;\n\nconst rgba = (c: Rgba, alpha: number) =>\n `rgba(${Math.round(c[0] * 255)},${Math.round(c[1] * 255)},${Math.round(c[2] * 255)},${c[3] * alpha})`;\n\nconst isGap = (v: number) => !Number.isFinite(v) || Math.abs(v) >= GAP * 0.5;\n\n/** First point index whose relative x is >= value (sorted, interleaved) */\nconst lowerBoundX = (\n points: Float32Array,\n count: number,\n value: number,\n stride = 2,\n) => {\n let lo = 0;\n let hi = count;\n while (lo < hi) {\n const mid = (lo + hi) >>> 1;\n if (points[mid * stride] < value) lo = mid + 1;\n else hi = mid;\n }\n return lo;\n};\n\n/**\n * Min-max decimation of area points (x, top, bottom): per pixel column the\n * first, lowest, highest and last tops are kept with their bottoms\n */\nconst decimateArea = (\n points: Float32Array,\n start: number,\n end: number,\n column: (x: number) => number,\n): { points: Float64Array; length: number } => {\n const out = new Float64Array(Math.max(0, end - start) * AREA_STRIDE);\n let length = 0;\n const push = (i: number) => {\n out[length * 3] = points[i * 3];\n out[length * 3 + 1] = points[i * 3 + 1];\n out[length * 3 + 2] = points[i * 3 + 2];\n length++;\n };\n let col = NaN;\n let first = -1;\n let min = -1;\n let max = -1;\n let last = -1;\n const flush = () => {\n if (first < 0) return;\n const picks = [first, min, max, last].sort((a, b) => a - b);\n let prev = -1;\n for (const i of picks) {\n if (i !== prev) push(i);\n prev = i;\n }\n first = -1;\n };\n for (let i = start; i < end; i++) {\n const y = points[i * 3 + 1];\n if (isGap(points[i * 3]) || isGap(y) || isGap(points[i * 3 + 2])) {\n flush();\n col = NaN;\n push(i);\n continue;\n }\n const c = Math.floor(column(points[i * 3]));\n if (c !== col || first < 0) {\n flush();\n col = c;\n first = min = max = last = i;\n } else {\n if (y < points[min * 3 + 1]) min = i;\n if (y > points[max * 3 + 1]) max = i;\n last = i;\n }\n }\n flush();\n return { points: out, length };\n};\n\nexport interface Canvas2dPainter {\n /**\n * Draws the items in a `frame.width` x `frame.height` device-pixel area\n * whose top-left corner is at (`left`, `top`) device pixels; nothing is\n * cleared\n */\n paint(\n items: readonly RenderItem[],\n frame: RenderFrame,\n left?: number,\n top?: number,\n ): void;\n destroy(): void;\n}\n\n/**\n * Data layer drawn with any 2D context (browser canvases, mini-program\n * canvases, OffscreenCanvas). `scratchCanvas` creates the canvas used to\n * rasterize very large scatter sets; without it they are drawn as one\n * square per occupied pixel cell.\n */\nexport const createCanvas2dPainter = (\n ctx: CanvasRenderingContext2D,\n scratchCanvas?: () => HTMLCanvasElement | null,\n): Canvas2dPainter => {\n let scratch: HTMLCanvasElement | null = null;\n\n const mapper = (frame: RenderFrame) => {\n const { xScale, xOffset, yScale, yOffset } = frame.transform;\n const w = frame.width;\n const h = frame.height;\n return {\n px: (x: number) => ((x * xScale + xOffset) * 0.5 + 0.5) * w,\n py: (y: number) => (1 - ((y * yScale + yOffset) * 0.5 + 0.5)) * h,\n /** Visible relative x range */\n xRange: (): [number, number] => {\n const a = (-1 - xOffset) / xScale;\n const b = (1 - xOffset) / xScale;\n return a < b ? [a, b] : [b, a];\n },\n };\n };\n\n /** Points actually drawn: decimated when there are many per pixel */\n const visiblePoints = (\n item: Extract<RenderItem, { kind: \"line\" }>,\n frame: RenderFrame,\n ): { points: ArrayLike<number>; length: number } => {\n if (!item.sorted || item.count <= frame.width * 2) {\n return { points: item.points, length: item.count };\n }\n const m = mapper(frame);\n const [x0, x1] = m.xRange();\n const start = Math.max(0, lowerBoundX(item.points, item.count, x0) - 1);\n const end = Math.min(\n item.count,\n lowerBoundX(item.points, item.count, x1) + 1,\n );\n const result = decimateMinMax(item.points, start, end, m.px, GAP * 0.5);\n return { points: result.points, length: result.length };\n };\n\n const drawLine = (\n item: Extract<RenderItem, { kind: \"line\" }>,\n frame: RenderFrame,\n ) => {\n const m = mapper(frame);\n const { points, length } = visiblePoints(item, frame);\n ctx.beginPath();\n let pen = false;\n for (let i = 0; i < length; i++) {\n const x = points[i * 2];\n const y = points[i * 2 + 1];\n if (isGap(x) || isGap(y)) {\n pen = false;\n continue;\n }\n if (pen) ctx.lineTo(m.px(x), m.py(y));\n else ctx.moveTo(m.px(x), m.py(y));\n pen = true;\n }\n ctx.lineWidth = item.width * frame.dpr;\n ctx.lineJoin = \"round\";\n ctx.lineCap = \"round\";\n ctx.strokeStyle = rgba(item.color, 1);\n ctx.stroke();\n };\n\n const drawArea = (item: AreaItem, frame: RenderFrame) => {\n const m = mapper(frame);\n let points: ArrayLike<number> = item.points;\n let length = item.count;\n if (item.sorted && item.count > frame.width * 2) {\n const [x0, x1] = m.xRange();\n const start = Math.max(\n 0,\n lowerBoundX(item.points, item.count, x0, AREA_STRIDE) - 1,\n );\n const end = Math.min(\n item.count,\n lowerBoundX(item.points, item.count, x1, AREA_STRIDE) + 1,\n );\n ({ points, length } = decimateArea(item.points, start, end, m.px));\n }\n const gradient = ctx.createLinearGradient(0, 0, 0, frame.height);\n gradient.addColorStop(0, 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