minerva-design 1.0.2 → 1.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (354) hide show
  1. package/CHANGELOG.md +14 -0
  2. package/README.md +21 -19
  3. package/dist/charts/canvas.d.cts +7 -0
  4. package/dist/charts/canvas.d.ts +7 -0
  5. package/dist/charts/core.cjs +1 -0
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  9. package/dist/charts/engine/axis.cjs +2 -0
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  349. package/dist/weapp/scatter-chart/index.js +1 -0
  350. package/dist/weapp/scatter-chart/index.json +1 -0
  351. package/dist/weapp/scatter-chart/index.wxml +1 -0
  352. package/dist/weapp/scatter-chart/index.wxss +1 -0
  353. package/dist/weapp/types.d.ts +295 -0
  354. package/package.json +48 -2
@@ -0,0 +1,193 @@
1
+ import { GAP as e } from "./types.js";
2
+ import { decimateMinMax as t } from "../decimate.js";
3
+ //#region src/engine/renderers/canvas2d.ts
4
+ var n = 2e4, r = (e, t) => `rgba(${Math.round(e[0] * 255)},${Math.round(e[1] * 255)},${Math.round(e[2] * 255)},${e[3] * t})`, i = (e) => [
5
+ (e & 255) / 255,
6
+ (e >>> 8 & 255) / 255,
7
+ (e >>> 16 & 255) / 255,
8
+ (e >>> 24 & 255) / 255
9
+ ], a = (e) => !Number.isFinite(e) || Math.abs(e) >= 15e37, o = (e, t, n) => {
10
+ let r = 0, i = t;
11
+ for (; r < i;) {
12
+ let t = r + i >>> 1;
13
+ e[t * 2] < n ? r = t + 1 : i = t;
14
+ }
15
+ return r;
16
+ }, s = (n, s) => {
17
+ let c = null, l = (e) => {
18
+ let { xScale: t, xOffset: n, yScale: r, yOffset: i } = e.transform, a = e.width, o = e.height;
19
+ return {
20
+ px: (e) => ((e * t + n) * .5 + .5) * a,
21
+ py: (e) => (1 - ((e * r + i) * .5 + .5)) * o,
22
+ xRange: () => {
23
+ let e = (-1 - n) / t, r = (1 - n) / t;
24
+ return e < r ? [e, r] : [r, e];
25
+ }
26
+ };
27
+ }, u = (n, r) => {
28
+ if (!n.sorted || n.count <= r.width * 2) return {
29
+ points: n.points,
30
+ length: n.count
31
+ };
32
+ let i = l(r), [a, s] = i.xRange(), c = Math.max(0, o(n.points, n.count, a) - 1), u = Math.min(n.count, o(n.points, n.count, s) + 1), d = t(n.points, c, u, i.px, e * .5);
33
+ return {
34
+ points: d.points,
35
+ length: d.length
36
+ };
37
+ }, d = (e, t) => {
38
+ let i = l(t), { points: o, length: s } = u(e, t);
39
+ n.beginPath();
40
+ let c = !1;
41
+ for (let e = 0; e < s; e++) {
42
+ let t = o[e * 2], r = o[e * 2 + 1];
43
+ if (a(t) || a(r)) {
44
+ c = !1;
45
+ continue;
46
+ }
47
+ c ? n.lineTo(i.px(t), i.py(r)) : n.moveTo(i.px(t), i.py(r)), c = !0;
48
+ }
49
+ n.lineWidth = e.width * t.dpr, n.lineJoin = "round", n.lineCap = "round", n.strokeStyle = r(e.color, 1), n.stroke();
50
+ }, f = (e, t) => {
51
+ let i = l(t), { points: o, length: s } = u(e, t), c = i.py(e.baseline), d = n.createLinearGradient(0, 0, 0, c);
52
+ d.addColorStop(0, r(e.color, e.opacity)), d.addColorStop(1, r(e.color, e.opacity * .3)), n.fillStyle = d, n.beginPath();
53
+ let f = -1, p = 0, m = () => {
54
+ f < 0 || (n.lineTo(p, c), n.closePath(), f = -1);
55
+ };
56
+ for (let e = 0; e < s; e++) {
57
+ let t = o[e * 2], r = o[e * 2 + 1];
58
+ if (a(t) || a(r)) {
59
+ m();
60
+ continue;
61
+ }
62
+ let s = i.px(t);
63
+ f < 0 && (f = e, n.moveTo(s, c)), n.lineTo(s, i.py(r)), p = s;
64
+ }
65
+ m(), n.fill();
66
+ }, p = (e, t) => {
67
+ let i = l(t), o = Math.max(Math.abs(e.halfWidth * t.transform.xScale) * .5 * t.width, .5), s = e.radius * t.dpr;
68
+ n.fillStyle = r(e.color, 1), n.beginPath();
69
+ let c = e.instances;
70
+ for (let t = 0; t < e.count; t++) {
71
+ let e = c[t * 3], r = c[t * 3 + 1], l = c[t * 3 + 2];
72
+ if (a(e) || a(r) || a(l)) continue;
73
+ let u = i.px(e), d = i.py(r), f = i.py(l), p = Math.min(d, f), m = Math.abs(d - f), h = Math.min(s, o, m / 2);
74
+ h > .5 && typeof n.roundRect == "function" ? n.roundRect(u - o, p, o * 2, m, h) : n.rect(u - o, p, o * 2, m);
75
+ }
76
+ n.fill();
77
+ }, m = (e, t) => {
78
+ let o = l(t), s = t.width, c = t.height, u = new Float32Array(e.instances, 0, e.count * 4), d = new Uint32Array(e.instances, 0, e.count * 4), f = 0;
79
+ for (let t = 0; t < Math.min(e.count, 64); t++) f = Math.max(f, u[t * 4 + 2]);
80
+ f = Math.max(1, Math.round((f || 2) * t.dpr * .8));
81
+ let p = Math.ceil(s / f), m = Math.ceil(c / f), h = new Int32Array(p * m).fill(-1);
82
+ for (let t = 0; t < e.count; t++) {
83
+ let e = u[t * 4], n = u[t * 4 + 1];
84
+ if (a(e) || a(n) || !(u[t * 4 + 2] > 0)) continue;
85
+ let r = Math.floor(o.px(e) / f), i = Math.floor(o.py(n) / f);
86
+ r < 0 || i < 0 || r >= p || i >= m || (h[i * p + r] = t);
87
+ }
88
+ let g = /* @__PURE__ */ new Map();
89
+ for (let e = 0; e < h.length; e++) {
90
+ let t = h[e];
91
+ if (t < 0) continue;
92
+ let n = d[t * 4 + 3], r = g.get(n);
93
+ r || g.set(n, r = []), r.push(e);
94
+ }
95
+ for (let [t, a] of g) {
96
+ n.fillStyle = r(i(t), Math.max(e.opacity, .6));
97
+ for (let e of a) n.fillRect(e % p * f, Math.floor(e / p) * f, f, f);
98
+ }
99
+ }, h = (e, t) => {
100
+ let r = l(t), i = t.width, o = t.height;
101
+ if (c ?? (c = s?.() ?? null), !c) {
102
+ m(e, t);
103
+ return;
104
+ }
105
+ c.width = i, c.height = o;
106
+ let u = c.getContext("2d");
107
+ if (!u) return;
108
+ let d = u.createImageData(i, o), f = d.data, p = new Float32Array(e.instances, 0, e.count * 4), h = new Uint32Array(e.instances, 0, e.count * 4);
109
+ for (let n = 0; n < e.count; n++) {
110
+ let s = p[n * 4], c = p[n * 4 + 1], l = p[n * 4 + 2];
111
+ if (a(s) || a(c) || !(l > 0)) continue;
112
+ let u = r.px(s), d = r.py(c), m = Math.max(1, Math.round(l * t.dpr * .8)), g = Math.round(u - m / 2), _ = Math.round(d - m / 2), v = h[n * 4 + 3], y = (v >>> 24 & 255) / 255 * Math.max(e.opacity, .6), b = v & 255, x = v >>> 8 & 255, S = v >>> 16 & 255;
113
+ for (let e = Math.max(0, _); e < Math.min(o, _ + m); e++) for (let t = Math.max(0, g); t < Math.min(i, g + m); t++) {
114
+ let n = (e * i + t) * 4, r = f[n + 3] / 255, a = y + r * (1 - y);
115
+ f[n] = (b * y + f[n] * r * (1 - y)) / a, f[n + 1] = (x * y + f[n + 1] * r * (1 - y)) / a, f[n + 2] = (S * y + f[n + 2] * r * (1 - y)) / a, f[n + 3] = a * 255;
116
+ }
117
+ }
118
+ u.putImageData(d, 0, 0), n.drawImage(c, 0, 0);
119
+ }, g = (e, t) => {
120
+ if (e.count > 2e4) {
121
+ h(e, t);
122
+ return;
123
+ }
124
+ let o = l(t), s = new Float32Array(e.instances, 0, e.count * 4), c = new Uint32Array(e.instances, 0, e.count * 4), u = /* @__PURE__ */ new Map();
125
+ for (let t = 0; t < e.count; t++) {
126
+ let e = c[t * 4 + 3], n = u.get(e);
127
+ n || u.set(e, n = []), n.push(t);
128
+ }
129
+ let d = e.stroke * t.dpr;
130
+ for (let [c, l] of u) {
131
+ let u = i(c);
132
+ n.beginPath();
133
+ for (let e of l) {
134
+ let r = s[e * 4], i = s[e * 4 + 1], c = s[e * 4 + 2];
135
+ if (a(r) || a(i) || !(c > 0)) continue;
136
+ let l = o.px(r), u = o.py(i), d = c * t.dpr / 2;
137
+ n.moveTo(l + d, u), n.arc(l, u, d, 0, Math.PI * 2);
138
+ }
139
+ if (n.fillStyle = r(u, e.opacity), n.fill(), d > 0) {
140
+ n.beginPath();
141
+ for (let e of l) {
142
+ let r = s[e * 4], i = s[e * 4 + 1], c = s[e * 4 + 2];
143
+ if (a(r) || a(i) || !(c > 0)) continue;
144
+ let l = Math.max(0, c * t.dpr / 2 - d / 2), u = o.px(r), f = o.py(i);
145
+ n.moveTo(u + l, f), n.arc(u, f, l, 0, Math.PI * 2);
146
+ }
147
+ n.lineWidth = d, n.strokeStyle = r(u, 1), n.stroke();
148
+ }
149
+ }
150
+ };
151
+ return {
152
+ paint(e, t, r = 0, i = 0) {
153
+ n.save(), n.setTransform(1, 0, 0, 1, r, i), n.beginPath(), n.rect(0, 0, t.width, t.height), n.clip();
154
+ for (let n of e) switch (n.kind) {
155
+ case "line":
156
+ n.count > 1 && d(n, t);
157
+ break;
158
+ case "area":
159
+ n.count > 1 && f(n, t);
160
+ break;
161
+ case "bar":
162
+ p(n, t);
163
+ break;
164
+ default: g(n, t);
165
+ }
166
+ n.restore();
167
+ },
168
+ destroy() {
169
+ c = null;
170
+ }
171
+ };
172
+ }, c = (e) => {
173
+ let t = e.getContext("2d");
174
+ if (!t) return null;
175
+ let n = s(t, () => typeof document > "u" ? null : document.createElement("canvas"));
176
+ return {
177
+ kind: "canvas2d",
178
+ canvas: e,
179
+ resize(t, n) {
180
+ e.width = Math.max(1, t), e.height = Math.max(1, n);
181
+ },
182
+ render(r, i) {
183
+ t.setTransform(1, 0, 0, 1, 0, 0), t.clearRect(0, 0, e.width, e.height), n.paint(r, i);
184
+ },
185
+ destroy() {
186
+ n.destroy(), e.width = 0, e.height = 0;
187
+ }
188
+ };
189
+ };
190
+ //#endregion
191
+ export { n as SCATTER_PIXEL_THRESHOLD, s as createCanvas2dPainter, c as createCanvas2dRenderer };
192
+
193
+ //# sourceMappingURL=canvas2d.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"canvas2d.js","names":["SCATTER_PIXEL_THRESHOLD","rgba","c","alpha","unpack","packed","isGap","v","lowerBoundX","lo","hi","count","mid","points","value","createCanvas2dPainter","scratch","mapper","frame","w","h","x","xScale","xOffset","y","yScale","yOffset","a","b","visiblePoints","item","m","x0","x1","start","end","result","decimateMinMax","GAP","drawLine","pen","i","length","ctx","drawArea","base","gradient","runStart","lastX","close","px","drawBars","half","r","y0","y1","cx","top","height","radius","drawScatterCells","f","u","cell","cols","rows","owner","cy","groups","list","cells","drawScatterPixels","scratchCanvas","sctx","image","data","size","s","g","py","o","da","outA","drawScatter","stroke","color","left","items","createCanvas2dRenderer","canvas","painter","width"],"sources":["../../../../../charts/src/engine/renderers/canvas2d.ts"],"sourcesContent":["// Canvas2D backend: the fallback without GPU. Lines are decimated to a few\n// points per pixel column and very large scatter sets are written pixel by\n// pixel, so it stays usable with large data sets.\n\nimport { decimateMinMax } from \"../decimate\";\nimport type { Rgba } from \"../color\";\nimport {\n GAP,\n type ChartRenderer,\n type RenderFrame,\n type RenderItem,\n type ScatterItem,\n} from \"./types\";\n\n/** Scatter sets above this size are rasterized through ImageData */\nexport const SCATTER_PIXEL_THRESHOLD = 20000;\n\nconst rgba = (c: Rgba, alpha: number) =>\n `rgba(${Math.round(c[0] * 255)},${Math.round(c[1] * 255)},${Math.round(c[2] * 255)},${c[3] * alpha})`;\n\nconst unpack = (packed: number): Rgba => [\n (packed & 0xff) / 255,\n ((packed >>> 8) & 0xff) / 255,\n ((packed >>> 16) & 0xff) / 255,\n ((packed >>> 24) & 0xff) / 255,\n];\n\nconst isGap = (v: number) => !Number.isFinite(v) || Math.abs(v) >= GAP * 0.5;\n\n/** First point index whose relative x is >= value (sorted, interleaved) */\nconst lowerBoundX = (points: Float32Array, count: number, value: number) => {\n let lo = 0;\n let hi = count;\n while (lo < hi) {\n const mid = (lo + hi) >>> 1;\n if (points[mid * 2] < value) lo = mid + 1;\n else hi = mid;\n }\n return lo;\n};\n\nexport interface Canvas2dPainter {\n /**\n * Draws the items in a `frame.width` x `frame.height` device-pixel area\n * whose top-left corner is at (`left`, `top`) device pixels; nothing is\n * cleared\n */\n paint(\n items: readonly RenderItem[],\n frame: RenderFrame,\n left?: number,\n top?: number,\n ): void;\n destroy(): void;\n}\n\n/**\n * Data layer drawn with any 2D context (browser canvases, mini-program\n * canvases, OffscreenCanvas). `scratchCanvas` creates the canvas used to\n * rasterize very large scatter sets; without it they are drawn as one\n * square per occupied pixel cell.\n */\nexport const createCanvas2dPainter = (\n ctx: CanvasRenderingContext2D,\n scratchCanvas?: () => HTMLCanvasElement | null,\n): Canvas2dPainter => {\n let scratch: HTMLCanvasElement | null = null;\n\n const mapper = (frame: RenderFrame) => {\n const { xScale, xOffset, yScale, yOffset } = frame.transform;\n const w = frame.width;\n const h = frame.height;\n return {\n px: (x: number) => ((x * xScale + xOffset) * 0.5 + 0.5) * w,\n py: (y: number) => (1 - ((y * yScale + yOffset) * 0.5 + 0.5)) * h,\n /** Visible relative x range */\n xRange: (): [number, number] => {\n const a = (-1 - xOffset) / xScale;\n const b = (1 - xOffset) / xScale;\n return a < b ? [a, b] : [b, a];\n },\n };\n };\n\n /** Points actually drawn: decimated when there are many per pixel */\n const visiblePoints = (\n item: Extract<RenderItem, { kind: \"line\" | \"area\" }>,\n frame: RenderFrame,\n ): { points: ArrayLike<number>; length: number } => {\n if (!item.sorted || item.count <= frame.width * 2) {\n return { points: item.points, length: item.count };\n }\n const m = mapper(frame);\n const [x0, x1] = m.xRange();\n const start = Math.max(0, lowerBoundX(item.points, item.count, x0) - 1);\n const end = Math.min(\n item.count,\n lowerBoundX(item.points, item.count, x1) + 1,\n );\n const result = decimateMinMax(item.points, start, end, m.px, GAP * 0.5);\n return { points: result.points, length: result.length };\n };\n\n const drawLine = (\n item: Extract<RenderItem, { kind: \"line\" }>,\n frame: RenderFrame,\n ) => {\n const m = mapper(frame);\n const { points, length } = visiblePoints(item, frame);\n ctx.beginPath();\n let pen = false;\n for (let i = 0; i < length; i++) {\n const x = points[i * 2];\n const y = points[i * 2 + 1];\n if (isGap(x) || isGap(y)) {\n pen = false;\n continue;\n }\n if (pen) ctx.lineTo(m.px(x), m.py(y));\n else ctx.moveTo(m.px(x), m.py(y));\n pen = true;\n }\n ctx.lineWidth = item.width * frame.dpr;\n ctx.lineJoin = \"round\";\n ctx.lineCap = \"round\";\n ctx.strokeStyle = rgba(item.color, 1);\n ctx.stroke();\n };\n\n const drawArea = (\n item: Extract<RenderItem, { kind: \"area\" }>,\n frame: RenderFrame,\n ) => {\n const m = mapper(frame);\n const { points, length } = visiblePoints(item, frame);\n const base = m.py(item.baseline);\n const gradient = ctx.createLinearGradient(0, 0, 0, base);\n gradient.addColorStop(0, rgba(item.color, item.opacity));\n gradient.addColorStop(1, rgba(item.color, item.opacity * 0.3));\n ctx.fillStyle = gradient;\n ctx.beginPath();\n let runStart = -1;\n let lastX = 0;\n const close = () => {\n if (runStart < 0) return;\n ctx.lineTo(lastX, base);\n ctx.closePath();\n runStart = -1;\n };\n for (let i = 0; i < length; i++) {\n const x = points[i * 2];\n const y = points[i * 2 + 1];\n if (isGap(x) || isGap(y)) {\n close();\n continue;\n }\n const px = m.px(x);\n if (runStart < 0) {\n runStart = i;\n ctx.moveTo(px, base);\n }\n ctx.lineTo(px, m.py(y));\n lastX = px;\n }\n close();\n ctx.fill();\n };\n\n const drawBars = (\n item: Extract<RenderItem, { kind: \"bar\" }>,\n frame: RenderFrame,\n ) => {\n const m = mapper(frame);\n const half = Math.max(\n Math.abs(item.halfWidth * frame.transform.xScale) * 0.5 * frame.width,\n 0.5,\n );\n const r = item.radius * frame.dpr;\n ctx.fillStyle = rgba(item.color, 1);\n ctx.beginPath();\n const v = item.instances;\n for (let i = 0; i < item.count; i++) {\n const x = v[i * 3];\n const y0 = v[i * 3 + 1];\n const y1 = v[i * 3 + 2];\n if (isGap(x) || isGap(y0) || isGap(y1)) continue;\n const cx = m.px(x);\n const a = m.py(y0);\n const b = m.py(y1);\n const top = Math.min(a, b);\n const height = Math.abs(a - b);\n const radius = Math.min(r, half, height / 2);\n if (radius > 0.5 && typeof ctx.roundRect === \"function\") {\n ctx.roundRect(cx - half, top, half * 2, height, radius);\n } else {\n ctx.rect(cx - half, top, half * 2, height);\n }\n }\n ctx.fill();\n };\n\n /** One square per occupied cell (the last point of a cell wins, like the GPU) */\n const drawScatterCells = (item: ScatterItem, frame: RenderFrame) => {\n const m = mapper(frame);\n const w = frame.width;\n const h = frame.height;\n const f = new Float32Array(item.instances, 0, item.count * 4);\n const u = new Uint32Array(item.instances, 0, item.count * 4);\n let cell = 0;\n for (let i = 0; i < Math.min(item.count, 64); i++)\n cell = Math.max(cell, f[i * 4 + 2]);\n cell = Math.max(1, Math.round((cell || 2) * frame.dpr * 0.8));\n const cols = Math.ceil(w / cell);\n const rows = Math.ceil(h / cell);\n const owner = new Int32Array(cols * rows).fill(-1);\n for (let i = 0; i < item.count; i++) {\n const x = f[i * 4];\n const y = f[i * 4 + 1];\n if (isGap(x) || isGap(y) || !(f[i * 4 + 2] > 0)) continue;\n const cx = Math.floor(m.px(x) / cell);\n const cy = Math.floor(m.py(y) / cell);\n if (cx < 0 || cy < 0 || cx >= cols || cy >= rows) continue;\n owner[cy * cols + cx] = i;\n }\n const groups = new Map<number, number[]>();\n for (let c = 0; c < owner.length; c++) {\n const i = owner[c];\n if (i < 0) continue;\n const packed = u[i * 4 + 3];\n let list = groups.get(packed);\n if (!list) groups.set(packed, (list = []));\n list.push(c);\n }\n for (const [packed, cells] of groups) {\n ctx.fillStyle = rgba(unpack(packed), Math.max(item.opacity, 0.6));\n for (const c of cells) {\n ctx.fillRect(\n (c % cols) * cell,\n Math.floor(c / cols) * cell,\n cell,\n cell,\n );\n }\n }\n };\n\n const drawScatterPixels = (item: ScatterItem, frame: RenderFrame) => {\n const m = mapper(frame);\n const w = frame.width;\n const h = frame.height;\n scratch ??= scratchCanvas?.() ?? null;\n if (!scratch) {\n drawScatterCells(item, frame);\n return;\n }\n scratch.width = w;\n scratch.height = h;\n const sctx = scratch.getContext(\"2d\");\n if (!sctx) return;\n const image = sctx.createImageData(w, h);\n const data = image.data;\n const f = new Float32Array(item.instances, 0, item.count * 4);\n const u = new Uint32Array(item.instances, 0, item.count * 4);\n for (let i = 0; i < item.count; i++) {\n const x = f[i * 4];\n const y = f[i * 4 + 1];\n const size = f[i * 4 + 2];\n if (isGap(x) || isGap(y) || !(size > 0)) continue;\n const cx = m.px(x);\n const cy = m.py(y);\n const s = Math.max(1, Math.round(size * frame.dpr * 0.8));\n const x0 = Math.round(cx - s / 2);\n const y0 = Math.round(cy - s / 2);\n const packed = u[i * 4 + 3];\n const alpha =\n (((packed >>> 24) & 0xff) / 255) * Math.max(item.opacity, 0.6);\n const r = packed & 0xff;\n const g = (packed >>> 8) & 0xff;\n const b = (packed >>> 16) & 0xff;\n for (let py = Math.max(0, y0); py < Math.min(h, y0 + s); py++) {\n for (let px = Math.max(0, x0); px < Math.min(w, x0 + s); px++) {\n const o = (py 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@@ -0,0 +1,2 @@
1
+ const e=require("./canvas2d.cjs"),t=require("./webgl2.cjs"),n=require("./webgpu.cjs");var r=[`webgpu`,`webgl2`,`canvas2d`],i=(e,t=new Set)=>{let n=e===`auto`?0:r.indexOf(e);return r.slice(Math.max(0,n)).filter(e=>!t.has(e))},a=async(r,i,a,o)=>{switch(r){case`webgpu`:return n.createWebGpuRenderer(i,a,o);case`webgl2`:return t.createWebGl2Renderer(i,a,o);default:return e.createCanvas2dRenderer(i)}},o=async(e,t,n,r)=>{for(let o of i(e,r)){let r;try{r=await a(o,t(),()=>n(o),e===`auto`||e!==o)}catch{r=null}if(r)return r}return null};exports.RENDERER_ORDER=r,exports.createRenderer=o,exports.rendererCandidates=i;
2
+ //# sourceMappingURL=detect.cjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"detect.cjs","names":["createWebGpuRenderer","createWebGl2Renderer","createCanvas2dRenderer","require_canvas2d","require_webgl2","require_webgpu","RENDERER_ORDER","rendererCandidates","start","preference","exclude","k","create","kind","canvas","onLost","requireHardware","createRenderer","renderer","makeCanvas"],"sources":["../../../../../charts/src/engine/renderers/detect.ts"],"sourcesContent":["// Backend selection: WebGPU -> WebGL2 -> Canvas2D.\n\nimport type { ChartRendererKind, ChartRendererPreference } from \"../types\";\nimport { createCanvas2dRenderer } from \"./canvas2d\";\nimport type { ChartRenderer, RendererLostHandler } from \"./types\";\nimport { createWebGl2Renderer } from \"./webgl2\";\nimport { createWebGpuRenderer } from \"./webgpu\";\n\nexport const RENDERER_ORDER: readonly ChartRendererKind[] = [\n \"webgpu\",\n \"webgl2\",\n \"canvas2d\",\n];\n\n/** Backends to try for a preference, best first */\nexport const rendererCandidates = (\n preference: ChartRendererPreference,\n exclude: ReadonlySet<ChartRendererKind> = new Set(),\n): ChartRendererKind[] => {\n const start = preference === \"auto\" ? 0 : RENDERER_ORDER.indexOf(preference);\n return RENDERER_ORDER.slice(Math.max(0, start)).filter(\n (k) => !exclude.has(k),\n );\n};\n\nconst create = async (\n kind: ChartRendererKind,\n canvas: HTMLCanvasElement,\n onLost: RendererLostHandler,\n requireHardware: boolean,\n): Promise<ChartRenderer | null> => {\n switch (kind) {\n case \"webgpu\":\n return createWebGpuRenderer(canvas, onLost, requireHardware);\n case \"webgl2\":\n return createWebGl2Renderer(canvas, onLost, requireHardware);\n default:\n return createCanvas2dRenderer(canvas);\n }\n};\n\n/**\n * Creates the first backend that works. A canvas only ever gets one kind\n * of context, so every attempt uses a fresh canvas from `makeCanvas`.\n * With `auto`, GPU backends running in software (no hardware acceleration)\n * are skipped: the decimating Canvas2D backend is much faster there.\n */\nexport const createRenderer = async (\n preference: ChartRendererPreference,\n makeCanvas: () => HTMLCanvasElement,\n onLost: (kind: ChartRendererKind) => void,\n exclude?: ReadonlySet<ChartRendererKind>,\n): Promise<ChartRenderer | null> => {\n for (const kind of rendererCandidates(preference, exclude)) {\n let renderer: ChartRenderer | null;\n try {\n renderer = await create(\n kind,\n makeCanvas(),\n () => onLost(kind),\n preference === \"auto\" || preference !== kind,\n );\n } catch {\n renderer = null;\n }\n if (renderer) return renderer;\n }\n return null;\n};\n"],"mappings":"sFAQA,IAAaM,EAA+C,CAC1D,SACA,SACA,UACF,EAGaC,GACX,EACA,EAA0C,IAAI,MACtB,CACxB,IAAMC,EAAQC,IAAe,OAAS,EAAIH,EAAe,QAAQG,CAAU,EAC3E,OAAOH,EAAe,MAAM,KAAK,IAAI,EAAGE,CAAK,CAAC,CAAC,CAAC,OAC7C,GAAM,CAACE,EAAQ,IAAIC,CAAC,CACvB,CACF,EAEMC,EAAS,MACb,EACA,EACA,EACA,IACkC,CAClC,OAAQC,EAAR,CACE,IAAK,SACH,OAAOb,EAAAA,qBAAqBc,EAAQC,EAAQC,CAAe,EAC7D,IAAK,SACH,OAAOf,EAAAA,qBAAqBa,EAAQC,EAAQC,CAAe,EAC7D,QACE,OAAOd,EAAAA,uBAAuBY,CAAM,CACxC,CACF,EAQaG,EAAiB,MAC5B,EACA,EACA,EACA,IACkC,CAClC,IAAK,IAAMJ,KAAQN,EAAmBE,EAAYC,CAAO,EAAG,CAC1D,IAAIQ,EACJ,GAAI,CACF,EAAW,MAAMN,EACfC,EACAM,EAAW,MACLJ,EAAOF,CAAI,EACjBJ,IAAe,QAAUA,IAAeI,CAC1C,CACF,MAAQ,CACN,EAAW,IACb,CACA,GAAIK,EAAU,OAAOA,CACvB,CACA,OAAO,IACT"}
@@ -0,0 +1,12 @@
1
+ import { ChartRendererKind, ChartRendererPreference } from '../types.cjs';
2
+ import { ChartRenderer } from './types.cjs';
3
+ export declare const RENDERER_ORDER: readonly ChartRendererKind[];
4
+ /** Backends to try for a preference, best first */
5
+ export declare const rendererCandidates: (preference: ChartRendererPreference, exclude?: ReadonlySet<ChartRendererKind>) => ChartRendererKind[];
6
+ /**
7
+ * Creates the first backend that works. A canvas only ever gets one kind
8
+ * of context, so every attempt uses a fresh canvas from `makeCanvas`.
9
+ * With `auto`, GPU backends running in software (no hardware acceleration)
10
+ * are skipped: the decimating Canvas2D backend is much faster there.
11
+ */
12
+ export declare const createRenderer: (preference: ChartRendererPreference, makeCanvas: () => HTMLCanvasElement, onLost: (kind: ChartRendererKind) => void, exclude?: ReadonlySet<ChartRendererKind>) => Promise<ChartRenderer | null>;
@@ -0,0 +1,12 @@
1
+ import { ChartRendererKind, ChartRendererPreference } from '../types.js';
2
+ import { ChartRenderer } from './types.js';
3
+ export declare const RENDERER_ORDER: readonly ChartRendererKind[];
4
+ /** Backends to try for a preference, best first */
5
+ export declare const rendererCandidates: (preference: ChartRendererPreference, exclude?: ReadonlySet<ChartRendererKind>) => ChartRendererKind[];
6
+ /**
7
+ * Creates the first backend that works. A canvas only ever gets one kind
8
+ * of context, so every attempt uses a fresh canvas from `makeCanvas`.
9
+ * With `auto`, GPU backends running in software (no hardware acceleration)
10
+ * are skipped: the decimating Canvas2D backend is much faster there.
11
+ */
12
+ export declare const createRenderer: (preference: ChartRendererPreference, makeCanvas: () => HTMLCanvasElement, onLost: (kind: ChartRendererKind) => void, exclude?: ReadonlySet<ChartRendererKind>) => Promise<ChartRenderer | null>;
@@ -0,0 +1,33 @@
1
+ import { createCanvas2dRenderer as e } from "./canvas2d.js";
2
+ import { createWebGl2Renderer as t } from "./webgl2.js";
3
+ import { createWebGpuRenderer as n } from "./webgpu.js";
4
+ //#region src/engine/renderers/detect.ts
5
+ var r = [
6
+ "webgpu",
7
+ "webgl2",
8
+ "canvas2d"
9
+ ], i = (e, t = /* @__PURE__ */ new Set()) => {
10
+ let n = e === "auto" ? 0 : r.indexOf(e);
11
+ return r.slice(Math.max(0, n)).filter((e) => !t.has(e));
12
+ }, a = async (r, i, a, o) => {
13
+ switch (r) {
14
+ case "webgpu": return n(i, a, o);
15
+ case "webgl2": return t(i, a, o);
16
+ default: return e(i);
17
+ }
18
+ }, o = async (e, t, n, r) => {
19
+ for (let o of i(e, r)) {
20
+ let r;
21
+ try {
22
+ r = await a(o, t(), () => n(o), e === "auto" || e !== o);
23
+ } catch {
24
+ r = null;
25
+ }
26
+ if (r) return r;
27
+ }
28
+ return null;
29
+ };
30
+ //#endregion
31
+ export { r as RENDERER_ORDER, o as createRenderer, i as rendererCandidates };
32
+
33
+ //# sourceMappingURL=detect.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"detect.js","names":["RENDERER_ORDER","rendererCandidates","start","preference","exclude","k","create","kind","createWebGpuRenderer","canvas","onLost","requireHardware","createWebGl2Renderer","createCanvas2dRenderer","createRenderer","renderer","makeCanvas"],"sources":["../../../../../charts/src/engine/renderers/detect.ts"],"sourcesContent":["// Backend selection: WebGPU -> WebGL2 -> Canvas2D.\n\nimport type { ChartRendererKind, ChartRendererPreference } from \"../types\";\nimport { createCanvas2dRenderer } from \"./canvas2d\";\nimport type { ChartRenderer, RendererLostHandler } from \"./types\";\nimport { createWebGl2Renderer } from \"./webgl2\";\nimport { createWebGpuRenderer } from \"./webgpu\";\n\nexport const RENDERER_ORDER: readonly ChartRendererKind[] = [\n \"webgpu\",\n \"webgl2\",\n \"canvas2d\",\n];\n\n/** Backends to try for a preference, best first */\nexport const rendererCandidates = (\n preference: ChartRendererPreference,\n exclude: ReadonlySet<ChartRendererKind> = new Set(),\n): ChartRendererKind[] => {\n const start = preference === \"auto\" ? 0 : RENDERER_ORDER.indexOf(preference);\n return RENDERER_ORDER.slice(Math.max(0, start)).filter(\n (k) => !exclude.has(k),\n );\n};\n\nconst create = async (\n kind: ChartRendererKind,\n canvas: HTMLCanvasElement,\n onLost: RendererLostHandler,\n requireHardware: boolean,\n): Promise<ChartRenderer | null> => {\n switch (kind) {\n case \"webgpu\":\n return createWebGpuRenderer(canvas, onLost, requireHardware);\n case \"webgl2\":\n return createWebGl2Renderer(canvas, onLost, requireHardware);\n default:\n return createCanvas2dRenderer(canvas);\n }\n};\n\n/**\n * Creates the first backend that works. A canvas only ever gets one kind\n * of context, so every attempt uses a fresh canvas from `makeCanvas`.\n * With `auto`, GPU backends running in software (no hardware acceleration)\n * are skipped: the decimating Canvas2D backend is much faster there.\n */\nexport const createRenderer = async (\n preference: ChartRendererPreference,\n makeCanvas: () => HTMLCanvasElement,\n onLost: (kind: ChartRendererKind) => void,\n exclude?: ReadonlySet<ChartRendererKind>,\n): Promise<ChartRenderer | null> => {\n for (const kind of rendererCandidates(preference, exclude)) {\n let renderer: ChartRenderer | null;\n try {\n renderer = await create(\n kind,\n makeCanvas(),\n () => onLost(kind),\n preference === \"auto\" || preference !== kind,\n );\n } catch {\n renderer = null;\n }\n if (renderer) return renderer;\n }\n return null;\n};\n"],"mappings":";;;;AAQA,IAAaA,IAA+C;CAC1D;CACA;CACA;AACF,GAGaC,KACX,GACA,oBAA0C,IAAI,IAAI,MAC1B;CACxB,IAAMC,IAAQC,MAAe,SAAS,IAAIH,EAAe,QAAQG,CAAU;CAC3E,OAAOH,EAAe,MAAM,KAAK,IAAI,GAAGE,CAAK,CAAC,CAAC,CAAC,QAC7C,MAAM,CAACE,EAAQ,IAAIC,CAAC,CACvB;AACF,GAEMC,IAAS,OACb,GACA,GACA,GACA,MACkC;CAClC,QAAQC,GAAR;EACE,KAAK,UACH,OAAOC,EAAqBC,GAAQC,GAAQC,CAAe;EAC7D,KAAK,UACH,OAAOC,EAAqBH,GAAQC,GAAQC,CAAe;EAC7D,SACE,OAAOE,EAAuBJ,CAAM;CACxC;AACF,GAQaK,IAAiB,OAC5B,GACA,GACA,GACA,MACkC;CAClC,KAAK,IAAMP,KAAQN,EAAmBE,GAAYC,CAAO,GAAG;EAC1D,IAAIW;EACJ,IAAI;GACF,IAAW,MAAMT,EACfC,GACAS,EAAW,SACLN,EAAOH,CAAI,GACjBJ,MAAe,UAAUA,MAAeI,CAC1C;EACF,QAAQ;GACN,IAAW;EACb;EACA,IAAIQ,GAAU,OAAOA;CACvB;CACA,OAAO;AACT"}
@@ -0,0 +1,2 @@
1
+ var e=(e,t,n,r)=>{let i=0,a=n;for(;i<a;){let n=i+a>>>1;e[n*t]<r?i=n+1:a=n}return i},t=e=>{let{xScale:t,xOffset:n}=e.transform,r=(-1-n)/t,i=(1-n)/t;return r<i?[r,i]:[i,r]},n=(n,r)=>{switch(n.kind){case`line`:case`area`:{let i=Math.max(0,n.count-1);if(!n.sorted||i===0)return[0,i];let[a,o]=t(r),s=Math.max(0,e(n.points,2,n.count,a)-1),c=Math.min(n.count-1,e(n.points,2,n.count,o));return[s,Math.max(0,c-s)]}case`bar`:{if(!n.sorted)return[0,n.count];let[i,a]=t(r),o=Math.abs(n.halfWidth),s=e(n.instances,3,n.count,i-o),c=e(n.instances,3,n.count,a+o);return[s,Math.max(0,c-s)]}default:return[0,n.count]}};exports.instanceRange=n,exports.visibleX=t;
2
+ //# sourceMappingURL=range.cjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"range.cjs","names":["lowerBound","lo","hi","count","mid","values","stride","value","visibleX","frame","a","xOffset","xScale","b","instanceRange","item","segments","x0","x1","start","end","pad"],"sources":["../../../../../charts/src/engine/renderers/range.ts"],"sourcesContent":["// Instances to draw: sorted series only draw what is inside the view, so\n// zooming into a million points costs what is visible.\n\nimport type { RenderFrame, RenderItem } from \"./types\";\n\nconst lowerBound = (\n values: Float32Array,\n stride: number,\n count: number,\n value: number,\n) => {\n let lo = 0;\n let hi = count;\n while (lo < hi) {\n const mid = (lo + hi) >>> 1;\n if (values[mid * stride] < value) lo = mid + 1;\n else hi = mid;\n }\n return lo;\n};\n\n/** Visible relative x range of a frame */\nexport const visibleX = (frame: RenderFrame): [number, number] => {\n const { xScale, xOffset } = frame.transform;\n const a = (-1 - xOffset) / xScale;\n const b = (1 - xOffset) / xScale;\n return a < b ? [a, b] : [b, a];\n};\n\n/** First instance and instance count to draw */\nexport const instanceRange = (\n item: RenderItem,\n frame: RenderFrame,\n): [number, number] => {\n switch (item.kind) {\n case \"line\":\n case \"area\": {\n const segments = Math.max(0, item.count - 1);\n if (!item.sorted || segments === 0) return [0, segments];\n const [x0, x1] = visibleX(frame);\n const start = Math.max(0, lowerBound(item.points, 2, item.count, x0) - 1);\n const end = Math.min(\n item.count - 1,\n lowerBound(item.points, 2, item.count, x1),\n );\n return [start, Math.max(0, end - start)];\n }\n case \"bar\": {\n if (!item.sorted) return [0, item.count];\n const [x0, x1] = visibleX(frame);\n const pad = Math.abs(item.halfWidth);\n const start = lowerBound(item.instances, 3, item.count, x0 - pad);\n const end = lowerBound(item.instances, 3, item.count, x1 + pad);\n return [start, Math.max(0, end - start)];\n }\n default:\n return [0, item.count];\n }\n};\n"],"mappings":"AAKA,IAAMA,GACJ,EACA,EACA,EACA,IACG,CACH,IAAIC,EAAK,EACLC,EAAKC,EACT,KAAOF,EAAKC,GAAI,CACd,IAAME,EAAOH,EAAKC,IAAQ,EACtBG,EAAOD,EAAME,GAAUC,EAAO,EAAKH,EAAM,EACxC,EAAKA,CACZ,CACA,OAAOH,CACT,EAGaO,EAAY,GAAyC,CAChE,GAAM,CAAE,SAAQ,WAAYC,EAAM,UAC5BC,GAAK,GAAKC,GAAWC,EACrBC,GAAK,EAAIF,GAAWC,EAC1B,OAAOF,EAAIG,EAAI,CAACH,EAAGG,CAAC,EAAI,CAACA,EAAGH,CAAC,CAC/B,EAGaI,GACX,EACA,IACqB,CACrB,OAAQC,EAAK,KAAb,CACE,IAAK,OACL,IAAK,OAAQ,CACX,IAAMC,EAAW,KAAK,IAAI,EAAGD,EAAK,MAAQ,CAAC,EAC3C,GAAI,CAACA,EAAK,QAAUC,IAAa,EAAG,MAAO,CAAC,EAAGA,CAAQ,EACvD,GAAM,CAACC,EAAIC,GAAMV,EAASC,CAAK,EACzBU,EAAQ,KAAK,IAAI,EAAGnB,EAAWe,EAAK,OAAQ,EAAGA,EAAK,MAAOE,CAAE,EAAI,CAAC,EAClEG,EAAM,KAAK,IACfL,EAAK,MAAQ,EACbf,EAAWe,EAAK,OAAQ,EAAGA,EAAK,MAAOG,CAAE,CAC3C,EACA,MAAO,CAACC,EAAO,KAAK,IAAI,EAAGC,EAAMD,CAAK,CAAC,CACzC,CACA,IAAK,MAAO,CACV,GAAI,CAACJ,EAAK,OAAQ,MAAO,CAAC,EAAGA,EAAK,KAAK,EACvC,GAAM,CAACE,EAAIC,GAAMV,EAASC,CAAK,EACzBY,EAAM,KAAK,IAAIN,EAAK,SAAS,EAC7BI,EAAQnB,EAAWe,EAAK,UAAW,EAAGA,EAAK,MAAOE,EAAKI,CAAG,EAC1DD,EAAMpB,EAAWe,EAAK,UAAW,EAAGA,EAAK,MAAOG,EAAKG,CAAG,EAC9D,MAAO,CAACF,EAAO,KAAK,IAAI,EAAGC,EAAMD,CAAK,CAAC,CACzC,CACA,QACE,MAAO,CAAC,EAAGJ,EAAK,KAAK,CACzB,CACF"}
@@ -0,0 +1,5 @@
1
+ import { RenderFrame, RenderItem } from './types.cjs';
2
+ /** Visible relative x range of a frame */
3
+ export declare const visibleX: (frame: RenderFrame) => [number, number];
4
+ /** First instance and instance count to draw */
5
+ export declare const instanceRange: (item: RenderItem, frame: RenderFrame) => [number, number];
@@ -0,0 +1,5 @@
1
+ import { RenderFrame, RenderItem } from './types.js';
2
+ /** Visible relative x range of a frame */
3
+ export declare const visibleX: (frame: RenderFrame) => [number, number];
4
+ /** First instance and instance count to draw */
5
+ export declare const instanceRange: (item: RenderItem, frame: RenderFrame) => [number, number];
@@ -0,0 +1,32 @@
1
+ //#region src/engine/renderers/range.ts
2
+ var e = (e, t, n, r) => {
3
+ let i = 0, a = n;
4
+ for (; i < a;) {
5
+ let n = i + a >>> 1;
6
+ e[n * t] < r ? i = n + 1 : a = n;
7
+ }
8
+ return i;
9
+ }, t = (e) => {
10
+ let { xScale: t, xOffset: n } = e.transform, r = (-1 - n) / t, i = (1 - n) / t;
11
+ return r < i ? [r, i] : [i, r];
12
+ }, n = (n, r) => {
13
+ switch (n.kind) {
14
+ case "line":
15
+ case "area": {
16
+ let i = Math.max(0, n.count - 1);
17
+ if (!n.sorted || i === 0) return [0, i];
18
+ let [a, o] = t(r), s = Math.max(0, e(n.points, 2, n.count, a) - 1), c = Math.min(n.count - 1, e(n.points, 2, n.count, o));
19
+ return [s, Math.max(0, c - s)];
20
+ }
21
+ case "bar": {
22
+ if (!n.sorted) return [0, n.count];
23
+ let [i, a] = t(r), o = Math.abs(n.halfWidth), s = e(n.instances, 3, n.count, i - o), c = e(n.instances, 3, n.count, a + o);
24
+ return [s, Math.max(0, c - s)];
25
+ }
26
+ default: return [0, n.count];
27
+ }
28
+ };
29
+ //#endregion
30
+ export { n as instanceRange, t as visibleX };
31
+
32
+ //# sourceMappingURL=range.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"range.js","names":["lowerBound","lo","hi","count","mid","values","stride","value","visibleX","frame","a","xOffset","xScale","b","instanceRange","item","segments","x0","x1","start","end","pad"],"sources":["../../../../../charts/src/engine/renderers/range.ts"],"sourcesContent":["// Instances to draw: sorted series only draw what is inside the view, so\n// zooming into a million points costs what is visible.\n\nimport type { RenderFrame, RenderItem } from \"./types\";\n\nconst lowerBound = (\n values: Float32Array,\n stride: number,\n count: number,\n value: number,\n) => {\n let lo = 0;\n let hi = count;\n while (lo < hi) {\n const mid = (lo + hi) >>> 1;\n if (values[mid * stride] < value) lo = mid + 1;\n else hi = mid;\n }\n return lo;\n};\n\n/** Visible relative x range of a frame */\nexport const visibleX = (frame: RenderFrame): [number, number] => {\n const { xScale, xOffset } = frame.transform;\n const a = (-1 - xOffset) / xScale;\n const b = (1 - xOffset) / xScale;\n return a < b ? [a, b] : [b, a];\n};\n\n/** First instance and instance count to draw */\nexport const instanceRange = (\n item: RenderItem,\n frame: RenderFrame,\n): [number, number] => {\n switch (item.kind) {\n case \"line\":\n case \"area\": {\n const segments = Math.max(0, item.count - 1);\n if (!item.sorted || segments === 0) return [0, segments];\n const [x0, x1] = visibleX(frame);\n const start = Math.max(0, lowerBound(item.points, 2, item.count, x0) - 1);\n const end = Math.min(\n item.count - 1,\n lowerBound(item.points, 2, item.count, x1),\n );\n return [start, Math.max(0, end - start)];\n }\n case \"bar\": {\n if (!item.sorted) return [0, item.count];\n const [x0, x1] = visibleX(frame);\n const pad = Math.abs(item.halfWidth);\n const start = lowerBound(item.instances, 3, item.count, x0 - pad);\n const end = lowerBound(item.instances, 3, item.count, x1 + pad);\n return [start, Math.max(0, end - start)];\n }\n default:\n return [0, item.count];\n }\n};\n"],"mappings":";AAKA,IAAMA,KACJ,GACA,GACA,GACA,MACG;CACH,IAAIC,IAAK,GACLC,IAAKC;CACT,OAAOF,IAAKC,IAAI;EACd,IAAME,IAAOH,IAAKC,MAAQ;EAC1B,AAAIG,EAAOD,IAAME,KAAUC,IAAO,IAAKH,IAAM,IACxC,IAAKA;CACZ;CACA,OAAOH;AACT,GAGaO,KAAY,MAAyC;CAChE,IAAM,EAAE,WAAQ,eAAYC,EAAM,WAC5BC,KAAK,KAAKC,KAAWC,GACrBC,KAAK,IAAIF,KAAWC;CAC1B,OAAOF,IAAIG,IAAI,CAACH,GAAGG,CAAC,IAAI,CAACA,GAAGH,CAAC;AAC/B,GAGaI,KACX,GACA,MACqB;CACrB,QAAQC,EAAK,MAAb;EACE,KAAK;EACL,KAAK,QAAQ;GACX,IAAMC,IAAW,KAAK,IAAI,GAAGD,EAAK,QAAQ,CAAC;GAC3C,IAAI,CAACA,EAAK,UAAUC,MAAa,GAAG,OAAO,CAAC,GAAGA,CAAQ;GACvD,IAAM,CAACC,GAAIC,KAAMV,EAASC,CAAK,GACzBU,IAAQ,KAAK,IAAI,GAAGnB,EAAWe,EAAK,QAAQ,GAAGA,EAAK,OAAOE,CAAE,IAAI,CAAC,GAClEG,IAAM,KAAK,IACfL,EAAK,QAAQ,GACbf,EAAWe,EAAK,QAAQ,GAAGA,EAAK,OAAOG,CAAE,CAC3C;GACA,OAAO,CAACC,GAAO,KAAK,IAAI,GAAGC,IAAMD,CAAK,CAAC;EACzC;EACA,KAAK,OAAO;GACV,IAAI,CAACJ,EAAK,QAAQ,OAAO,CAAC,GAAGA,EAAK,KAAK;GACvC,IAAM,CAACE,GAAIC,KAAMV,EAASC,CAAK,GACzBY,IAAM,KAAK,IAAIN,EAAK,SAAS,GAC7BI,IAAQnB,EAAWe,EAAK,WAAW,GAAGA,EAAK,OAAOE,IAAKI,CAAG,GAC1DD,IAAMpB,EAAWe,EAAK,WAAW,GAAGA,EAAK,OAAOG,IAAKG,CAAG;GAC9D,OAAO,CAACF,GAAO,KAAK,IAAI,GAAGC,IAAMD,CAAK,CAAC;EACzC;EACA,SACE,OAAO,CAAC,GAAGJ,EAAK,KAAK;CACzB;AACF"}