minerender 2.1.0-beta.7 → 2.1.0-beta.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +10 -1
- package/dist/browser/esm/armor/Armor.mjs +84 -0
- package/dist/browser/esm/armor/Armor.mjs.map +1 -0
- package/dist/browser/esm/armor/index.mjs +3 -0
- package/dist/browser/esm/armor/index.mjs.map +1 -0
- package/dist/browser/esm/assets/BlockEntities.mjs +2 -0
- package/dist/browser/esm/assets/BlockEntities.mjs.map +1 -1
- package/dist/browser/esm/assets/Entities.mjs +39 -11
- package/dist/browser/esm/assets/Entities.mjs.map +1 -1
- package/dist/browser/esm/assets/MineRenderData.mjs +8 -17
- package/dist/browser/esm/assets/MineRenderData.mjs.map +1 -1
- package/dist/browser/esm/assets/ModelTextures.mjs +13 -7
- package/dist/browser/esm/assets/ModelTextures.mjs.map +1 -1
- package/dist/browser/esm/assets/_versions/DatasetVersions.mjs +22 -0
- package/dist/browser/esm/assets/_versions/DatasetVersions.mjs.map +1 -0
- package/dist/browser/esm/cache/Caching.mjs +8 -0
- package/dist/browser/esm/cache/Caching.mjs.map +1 -1
- package/dist/browser/esm/entity/scene/EntityObject.mjs +31 -5
- package/dist/browser/esm/entity/scene/EntityObject.mjs.map +1 -1
- package/dist/browser/esm/env/browser/BrowserEnv.mjs +11 -4
- package/dist/browser/esm/env/browser/BrowserEnv.mjs.map +1 -1
- package/dist/browser/esm/index.browser.d.mts +129 -13
- package/dist/browser/esm/index.browser.mjs.map +1 -1
- package/dist/browser/esm/index.mjs +1 -0
- package/dist/browser/esm/index.mjs.map +1 -1
- package/dist/browser/esm/model/ItemGlint.mjs +7 -6
- package/dist/browser/esm/model/ItemGlint.mjs.map +1 -1
- package/dist/browser/esm/model/block/scene/BlockObject.mjs +16 -5
- package/dist/browser/esm/model/block/scene/BlockObject.mjs.map +1 -1
- package/dist/browser/esm/scene/SceneDocument.mjs +35 -5
- package/dist/browser/esm/scene/SceneDocument.mjs.map +1 -1
- package/dist/browser/esm/scene/SceneDocumentLoader.mjs +14 -3
- package/dist/browser/esm/scene/SceneDocumentLoader.mjs.map +1 -1
- package/dist/browser/esm/skin/SkinGeometries.mjs +4 -1
- package/dist/browser/esm/skin/SkinGeometries.mjs.map +1 -1
- package/dist/browser/esm/skin/SkinPart.mjs +2 -0
- package/dist/browser/esm/skin/SkinPart.mjs.map +1 -1
- package/dist/browser/esm/skin/SkinTextureCoordinates.mjs +11 -1
- package/dist/browser/esm/skin/SkinTextureCoordinates.mjs.map +1 -1
- package/dist/browser/esm/skin/SkinTextures.mjs +1 -1
- package/dist/browser/esm/skin/SkinTextures.mjs.map +1 -1
- package/dist/browser/esm/skin/scene/SkinObject.mjs +119 -7
- package/dist/browser/esm/skin/scene/SkinObject.mjs.map +1 -1
- package/dist/browser/esm/texture/PalettedTextures.mjs +46 -0
- package/dist/browser/esm/texture/PalettedTextures.mjs.map +1 -0
- package/dist/browser/esm/texture/index.mjs +1 -0
- package/dist/browser/esm/texture/index.mjs.map +1 -1
- package/dist/browser/esm/util/util.mjs +0 -2
- package/dist/browser/esm/util/util.mjs.map +1 -1
- package/dist/browser/esm/world/Chunk.mjs +62 -33
- package/dist/browser/esm/world/Chunk.mjs.map +1 -1
- package/dist/browser/esm/world/MineRenderWorld.mjs +98 -13
- package/dist/browser/esm/world/MineRenderWorld.mjs.map +1 -1
- package/dist/browser/esm/world/SectionMesh.mjs +65 -9
- package/dist/browser/esm/world/SectionMesh.mjs.map +1 -1
- package/dist/browser/esm/world/SectionModels.mjs +21 -15
- package/dist/browser/esm/world/SectionModels.mjs.map +1 -1
- package/dist/browser/esm/world/SectionWorker.mjs +8 -2
- package/dist/browser/esm/world/SectionWorker.mjs.map +1 -1
- package/dist/browser/esm/world/WorldStreamer.mjs +109 -15
- package/dist/browser/esm/world/WorldStreamer.mjs.map +1 -1
- package/dist/browser/index.d.ts +129 -13
- package/dist/browser/index.js +1592 -894
- package/dist/browser/index.js.map +1 -1
- package/dist/bundle.js +1330 -619
- package/dist/bundle.js.map +1 -1
- package/dist/node/index.d.mts +117 -12
- package/dist/node/index.d.ts +117 -12
- package/dist/node/index.js +1505 -793
- package/dist/node/index.js.map +1 -1
- package/dist/node/index.mjs +1303 -593
- package/dist/node/index.mjs.map +1 -1
- package/package.json +2 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../../../../src/world/WorldStreamer.ts"],"sourcesContent":["import type { AnvilChunk } from \"./AnvilParser\";\nimport type { MineRenderWorld } from \"./MineRenderWorld\";\nimport type { WorldChunkSource } from \"./WorldChunkSource\";\n\nexport interface WorldStreamerOptions {\n /** Loads a square of chunk columns around the center. Integer from 0 to 32; defaults to 2. */\n loadRadius?: number;\n /** Retains loaded columns within this radius. Defaults to loadRadius + 1, capped at 32. */\n unloadRadius?: number;\n}\n\ninterface ChunkPosition {\n x: number;\n z: number;\n}\n\n/**\n * Loads nearby chunk columns in distance order and unloads distant columns.\n * Updates coalesce to the latest center and serialize world mutations. Use a dedicated world:\n * the streamer replaces columns it loads, and callers must await disposal before editing that world.\n * The source remains caller-owned. Lighting, biome tint, and LOD are not added by streaming.\n */\nexport class WorldStreamer {\n private readonly loadRadius: number;\n private readonly unloadRadius: number;\n private readonly loaded = new Map<string, ChunkPosition>();\n private readonly owned = new Map<string, ChunkPosition>();\n private readonly missing = new Map<string, ChunkPosition>();\n private readonly failed = new Map<string, ChunkPosition & { error: unknown }>();\n private desired: ChunkPosition[] = [];\n private center?: ChunkPosition;\n private loading?: { position: ChunkPosition; controller: AbortController };\n private running?: Promise<void>;\n private disposal?: Promise<void>;\n private disposed = false;\n\n constructor(\n private readonly world: Pick<MineRenderWorld<boolean>, \"placeChunk\" | \"unloadChunkColumns\">,\n private readonly source: WorldChunkSource,\n options: WorldStreamerOptions = {}\n ) {\n this.loadRadius = options.loadRadius ?? 2;\n this.unloadRadius = options.unloadRadius ?? Math.min(32, this.loadRadius + 1);\n if (![this.loadRadius, this.unloadRadius].every(value => Number.isInteger(value) && value >= 0 && value <= 32)\n || this.unloadRadius < this.loadRadius) {\n throw new RangeError(\"Chunk radii must be integers from 0 to 32, with unloadRadius at least loadRadius\");\n }\n }\n\n /** Returns absolute coordinates of successfully placed columns, including retained columns. */\n public get loadedChunks(): readonly { x: number; z: number }[] {\n return [...this.loaded.values()].map(position => ({ ...position }));\n }\n\n /** Returns source failures retained within the unload radius. Failed columns do not block other loads. */\n public get failedChunks(): readonly { x: number; z: number; error: unknown }[] {\n return [...this.failed.values()].map(failure => ({ ...failure }));\n }\n\n /** Counts desired columns still waiting for a source read or placement, including the active column. */\n public get pendingChunks(): number {\n return this.desired.filter(position => this.needsLoad(position)).length;\n }\n\n /**\n * Updates the center in absolute chunk coordinates. Repeated calls share the active drain.\n * Source failures are recorded in failedChunks; other columns continue loading. Missing and failed\n * columns are remembered within the retention radius. Call retryFailedChunks to retry source failures.\n * Placement and unload failures reject the drain; call update again to retry those operations.\n * Reads outside the latest load radius receive an abort signal; placement finishes before unloading.\n * Sources should represent an unchanged world during streaming.\n */\n public async update(x: number, z: number): Promise<void> {\n if (this.disposed) throw new Error(\"WorldStreamer is disposed\");\n if (![x, z].every(value => Number.isSafeInteger(value)\n && Number.isSafeInteger(value - this.unloadRadius) && Number.isSafeInteger(value + this.unloadRadius))) {\n throw new RangeError(\"Chunk coordinates must be safe integers within the streaming radius\");\n }\n if (!this.center || this.center.x !== x || this.center.z !== z) {\n this.center = { x, z };\n this.desired = [];\n for (let dz = -this.loadRadius; dz <= this.loadRadius; dz++) {\n for (let dx = -this.loadRadius; dx <= this.loadRadius; dx++) {\n this.desired.push({ x: x + dx, z: z + dz });\n }\n }\n this.desired.sort((a, b) => (a.x - x) ** 2 + (a.z - z) ** 2 - (b.x - x) ** 2 - (b.z - z) ** 2);\n if (this.loading && !this.within(this.loading.position, this.loadRadius)) {\n this.loading.controller.abort();\n }\n }\n return this.running ??= Promise.resolve().then(() => this.drain());\n }\n\n /** Updates from a camera or view-center position in scene units. One chunk spans 256 scene units. */\n public async updatePosition(position: { x: number; z: number }): Promise<void> {\n if (![position.x, position.z].every(Number.isFinite)) throw new RangeError(\"Scene coordinates must be finite\");\n return this.update(Math.floor(position.x / 256), Math.floor(position.z / 256));\n }\n\n /** Forgets recorded source failures and retries desired columns at the latest center. */\n public async retryFailedChunks(): Promise<void> {\n if (this.disposed) throw new Error(\"WorldStreamer is disposed\");\n this.failed.clear();\n if (this.center) await this.update(this.center.x, this.center.z);\n }\n\n /** Aborts source reads, waits for active work, then unloads owned columns. The world and source remain caller-owned. */\n public dispose(): Promise<void> {\n this.disposed = true;\n this.desired = [];\n this.center = undefined;\n this.loading?.controller.abort();\n return this.disposal ??= Promise.resolve().then(async () => {\n await this.running?.catch(() => undefined);\n try {\n await this.unloadMany([...this.owned.values()]);\n } finally {\n this.missing.clear();\n this.failed.clear();\n }\n }).catch(error => {\n this.disposal = undefined;\n throw error;\n });\n }\n\n private async drain(): Promise<void> {\n try {\n while (!this.disposed) {\n for (const [key, position] of this.missing) {\n if (!this.within(position, this.unloadRadius)) this.missing.delete(key);\n }\n for (const [key, position] of this.failed) {\n if (!this.within(position, this.unloadRadius)) this.failed.delete(key);\n }\n // Failed placements remain owned until cleanup succeeds, even inside the retained area.\n const obsolete = [...this.owned.values()].filter(position =>\n !this.loaded.has(this.key(position)) || !this.within(position, this.unloadRadius));\n if (obsolete.length) {\n await this.unloadMany(obsolete);\n continue;\n }\n const position = this.desired.find(position => this.needsLoad(position));\n if (!position) return;\n let chunk: AnvilChunk | undefined;\n const controller = new AbortController();\n this.loading = { position, controller };\n try {\n chunk = await this.source.getChunk(position.x, position.z, controller.signal);\n if (chunk) this.validateChunk(chunk, position);\n } catch (error) {\n if (!controller.signal.aborted && !this.disposed && this.within(position, this.loadRadius)) {\n this.failed.set(this.key(position), { ...position, error });\n }\n continue;\n } finally {\n this.loading = undefined;\n }\n if (controller.signal.aborted || this.disposed || !this.within(position, this.loadRadius)) continue;\n if (!chunk) {\n this.missing.set(this.key(position), position);\n continue;\n }\n this.owned.set(this.key(position), position);\n try {\n await this.world.placeChunk(chunk);\n this.loaded.set(this.key(position), position);\n } catch (error) {\n try {\n await this.unloadMany([position]);\n } catch (cleanupError) {\n const failure = error instanceof Error ? error : new Error(String(error));\n try {\n Object.defineProperty(failure, \"cause\", { value: cleanupError, configurable: true });\n } catch {\n throw Object.assign(new Error(failure.message), { cause: cleanupError });\n }\n throw failure;\n }\n throw error;\n }\n }\n } finally {\n this.running = undefined;\n }\n }\n\n private needsLoad(position: ChunkPosition): boolean {\n const key = this.key(position);\n return !this.loaded.has(key) && !this.missing.has(key) && !this.failed.has(key);\n }\n\n private async unloadMany(positions: readonly ChunkPosition[]): Promise<void> {\n if (!positions.length) return;\n try {\n await this.world.unloadChunkColumns(positions.map(({ x, z }) => ({ x, z })));\n } catch (error) {\n // A rejected batch may have removed any subset; retry every owner before reloading it.\n for (const position of positions) this.loaded.delete(this.key(position));\n throw error;\n }\n for (const position of positions) {\n this.owned.delete(this.key(position));\n this.loaded.delete(this.key(position));\n }\n }\n\n private validateChunk(chunk: AnvilChunk, position: ChunkPosition): void {\n if (chunk.x !== position.x || chunk.z !== position.z) {\n throw new Error(`World source returned chunk ${chunk.x},${chunk.z} for ${position.x},${position.z}`);\n }\n }\n\n private within(position: ChunkPosition, radius: number): boolean {\n return !!this.center && Math.abs(position.x - this.center.x) <= radius && Math.abs(position.z - this.center.z) <= radius;\n }\n\n private key(position: ChunkPosition): string {\n return `${position.x},${position.z}`;\n }\n}\n"],"mappings":";AAsBO,IAAM,gBAAN,MAAoB;AAAA,EAcvB,YACqB,OACA,QACjB,UAAgC,CAAC,GACnC;AAHmB;AACA;AAbrB,SAAiB,SAAS,oBAAI,IAA2B;AACzD,SAAiB,QAAQ,oBAAI,IAA2B;AACxD,SAAiB,UAAU,oBAAI,IAA2B;AAC1D,SAAiB,SAAS,oBAAI,IAAgD;AAC9E,SAAQ,UAA2B,CAAC;AAKpC,SAAQ,WAAW;AAOf,SAAK,aAAa,QAAQ,cAAc;AACxC,SAAK,eAAe,QAAQ,gBAAgB,KAAK,IAAI,IAAI,KAAK,aAAa,CAAC;AAC5E,QAAI,CAAC,CAAC,KAAK,YAAY,KAAK,YAAY,EAAE,MAAM,WAAS,OAAO,UAAU,KAAK,KAAK,SAAS,KAAK,SAAS,EAAE,KACtG,KAAK,eAAe,KAAK,YAAY;AACxC,YAAM,IAAI,WAAW,kFAAkF;AAAA,IAC3G;AAAA,EACJ;AAAA;AAAA,EAGA,IAAW,eAAoD;AAC3D,WAAO,CAAC,GAAG,KAAK,OAAO,OAAO,CAAC,EAAE,IAAI,eAAa,EAAE,GAAG,SAAS,EAAE;AAAA,EACtE;AAAA;AAAA,EAGA,IAAW,eAAoE;AAC3E,WAAO,CAAC,GAAG,KAAK,OAAO,OAAO,CAAC,EAAE,IAAI,cAAY,EAAE,GAAG,QAAQ,EAAE;AAAA,EACpE;AAAA;AAAA,EAGA,IAAW,gBAAwB;AAC/B,WAAO,KAAK,QAAQ,OAAO,cAAY,KAAK,UAAU,QAAQ,CAAC,EAAE;AAAA,EACrE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,MAAa,OAAO,GAAW,GAA0B;AACrD,QAAI,KAAK,SAAU,OAAM,IAAI,MAAM,2BAA2B;AAC9D,QAAI,CAAC,CAAC,GAAG,CAAC,EAAE,MAAM,WAAS,OAAO,cAAc,KAAK,KAC9C,OAAO,cAAc,QAAQ,KAAK,YAAY,KAAK,OAAO,cAAc,QAAQ,KAAK,YAAY,CAAC,GAAG;AACxG,YAAM,IAAI,WAAW,qEAAqE;AAAA,IAC9F;AACA,QAAI,CAAC,KAAK,UAAU,KAAK,OAAO,MAAM,KAAK,KAAK,OAAO,MAAM,GAAG;AAC5D,WAAK,SAAS,EAAE,GAAG,EAAE;AACrB,WAAK,UAAU,CAAC;AAChB,eAAS,KAAK,CAAC,KAAK,YAAY,MAAM,KAAK,YAAY,MAAM;AACzD,iBAAS,KAAK,CAAC,KAAK,YAAY,MAAM,KAAK,YAAY,MAAM;AACzD,eAAK,QAAQ,KAAK,EAAE,GAAG,IAAI,IAAI,GAAG,IAAI,GAAG,CAAC;AAAA,QAC9C;AAAA,MACJ;AACA,WAAK,QAAQ,KAAK,CAAC,GAAG,OAAO,EAAE,IAAI,MAAM,KAAK,EAAE,IAAI,MAAM,KAAK,EAAE,IAAI,MAAM,KAAK,EAAE,IAAI,MAAM,CAAC;AAC7F,UAAI,KAAK,WAAW,CAAC,KAAK,OAAO,KAAK,QAAQ,UAAU,KAAK,UAAU,GAAG;AACtE,aAAK,QAAQ,WAAW,MAAM;AAAA,MAClC;AAAA,IACJ;AACA,WAAO,KAAK,YAAL,KAAK,UAAY,QAAQ,QAAQ,EAAE,KAAK,MAAM,KAAK,MAAM,CAAC;AAAA,EACrE;AAAA;AAAA,EAGA,MAAa,eAAe,UAAmD;AAC3E,QAAI,CAAC,CAAC,SAAS,GAAG,SAAS,CAAC,EAAE,MAAM,OAAO,QAAQ,EAAG,OAAM,IAAI,WAAW,kCAAkC;AAC7G,WAAO,KAAK,OAAO,KAAK,MAAM,SAAS,IAAI,GAAG,GAAG,KAAK,MAAM,SAAS,IAAI,GAAG,CAAC;AAAA,EACjF;AAAA;AAAA,EAGA,MAAa,oBAAmC;AAC5C,QAAI,KAAK,SAAU,OAAM,IAAI,MAAM,2BAA2B;AAC9D,SAAK,OAAO,MAAM;AAClB,QAAI,KAAK,OAAQ,OAAM,KAAK,OAAO,KAAK,OAAO,GAAG,KAAK,OAAO,CAAC;AAAA,EACnE;AAAA;AAAA,EAGO,UAAyB;AAC5B,SAAK,WAAW;AAChB,SAAK,UAAU,CAAC;AAChB,SAAK,SAAS;AACd,SAAK,SAAS,WAAW,MAAM;AAC/B,WAAO,KAAK,aAAL,KAAK,WAAa,QAAQ,QAAQ,EAAE,KAAK,YAAY;AACxD,YAAM,KAAK,SAAS,MAAM,MAAM,MAAS;AACzC,UAAI;AACA,cAAM,KAAK,WAAW,CAAC,GAAG,KAAK,MAAM,OAAO,CAAC,CAAC;AAAA,MAClD,UAAE;AACE,aAAK,QAAQ,MAAM;AACnB,aAAK,OAAO,MAAM;AAAA,MACtB;AAAA,IACJ,CAAC,EAAE,MAAM,WAAS;AACd,WAAK,WAAW;AAChB,YAAM;AAAA,IACV,CAAC;AAAA,EACL;AAAA,EAEA,MAAc,QAAuB;AACjC,QAAI;AACA,aAAO,CAAC,KAAK,UAAU;AACnB,mBAAW,CAAC,KAAKA,SAAQ,KAAK,KAAK,SAAS;AACxC,cAAI,CAAC,KAAK,OAAOA,WAAU,KAAK,YAAY,EAAG,MAAK,QAAQ,OAAO,GAAG;AAAA,QAC1E;AACA,mBAAW,CAAC,KAAKA,SAAQ,KAAK,KAAK,QAAQ;AACvC,cAAI,CAAC,KAAK,OAAOA,WAAU,KAAK,YAAY,EAAG,MAAK,OAAO,OAAO,GAAG;AAAA,QACzE;AAEA,cAAM,WAAW,CAAC,GAAG,KAAK,MAAM,OAAO,CAAC,EAAE,OAAO,CAAAA,cAC7C,CAAC,KAAK,OAAO,IAAI,KAAK,IAAIA,SAAQ,CAAC,KAAK,CAAC,KAAK,OAAOA,WAAU,KAAK,YAAY,CAAC;AACrF,YAAI,SAAS,QAAQ;AACjB,gBAAM,KAAK,WAAW,QAAQ;AAC9B;AAAA,QACJ;AACA,cAAM,WAAW,KAAK,QAAQ,KAAK,CAAAA,cAAY,KAAK,UAAUA,SAAQ,CAAC;AACvE,YAAI,CAAC,SAAU;AACf,YAAI;AACJ,cAAM,aAAa,IAAI,gBAAgB;AACvC,aAAK,UAAU,EAAE,UAAU,WAAW;AACtC,YAAI;AACA,kBAAQ,MAAM,KAAK,OAAO,SAAS,SAAS,GAAG,SAAS,GAAG,WAAW,MAAM;AAC5E,cAAI,MAAO,MAAK,cAAc,OAAO,QAAQ;AAAA,QACjD,SAAS,OAAO;AACZ,cAAI,CAAC,WAAW,OAAO,WAAW,CAAC,KAAK,YAAY,KAAK,OAAO,UAAU,KAAK,UAAU,GAAG;AACxF,iBAAK,OAAO,IAAI,KAAK,IAAI,QAAQ,GAAG,EAAE,GAAG,UAAU,MAAM,CAAC;AAAA,UAC9D;AACA;AAAA,QACJ,UAAE;AACE,eAAK,UAAU;AAAA,QACnB;AACA,YAAI,WAAW,OAAO,WAAW,KAAK,YAAY,CAAC,KAAK,OAAO,UAAU,KAAK,UAAU,EAAG;AAC3F,YAAI,CAAC,OAAO;AACR,eAAK,QAAQ,IAAI,KAAK,IAAI,QAAQ,GAAG,QAAQ;AAC7C;AAAA,QACJ;AACA,aAAK,MAAM,IAAI,KAAK,IAAI,QAAQ,GAAG,QAAQ;AAC3C,YAAI;AACA,gBAAM,KAAK,MAAM,WAAW,KAAK;AACjC,eAAK,OAAO,IAAI,KAAK,IAAI,QAAQ,GAAG,QAAQ;AAAA,QAChD,SAAS,OAAO;AACZ,cAAI;AACA,kBAAM,KAAK,WAAW,CAAC,QAAQ,CAAC;AAAA,UACpC,SAAS,cAAc;AACnB,kBAAM,UAAU,iBAAiB,QAAQ,QAAQ,IAAI,MAAM,OAAO,KAAK,CAAC;AACxE,gBAAI;AACA,qBAAO,eAAe,SAAS,SAAS,EAAE,OAAO,cAAc,cAAc,KAAK,CAAC;AAAA,YACvF,QAAQ;AACJ,oBAAM,OAAO,OAAO,IAAI,MAAM,QAAQ,OAAO,GAAG,EAAE,OAAO,aAAa,CAAC;AAAA,YAC3E;AACA,kBAAM;AAAA,UACV;AACA,gBAAM;AAAA,QACV;AAAA,MACJ;AAAA,IACJ,UAAE;AACE,WAAK,UAAU;AAAA,IACnB;AAAA,EACJ;AAAA,EAEQ,UAAU,UAAkC;AAChD,UAAM,MAAM,KAAK,IAAI,QAAQ;AAC7B,WAAO,CAAC,KAAK,OAAO,IAAI,GAAG,KAAK,CAAC,KAAK,QAAQ,IAAI,GAAG,KAAK,CAAC,KAAK,OAAO,IAAI,GAAG;AAAA,EAClF;AAAA,EAEA,MAAc,WAAW,WAAoD;AACzE,QAAI,CAAC,UAAU,OAAQ;AACvB,QAAI;AACA,YAAM,KAAK,MAAM,mBAAmB,UAAU,IAAI,CAAC,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,EAAE,CAAC;AAAA,IAC/E,SAAS,OAAO;AAEZ,iBAAW,YAAY,UAAW,MAAK,OAAO,OAAO,KAAK,IAAI,QAAQ,CAAC;AACvE,YAAM;AAAA,IACV;AACA,eAAW,YAAY,WAAW;AAC9B,WAAK,MAAM,OAAO,KAAK,IAAI,QAAQ,CAAC;AACpC,WAAK,OAAO,OAAO,KAAK,IAAI,QAAQ,CAAC;AAAA,IACzC;AAAA,EACJ;AAAA,EAEQ,cAAc,OAAmB,UAA+B;AACpE,QAAI,MAAM,MAAM,SAAS,KAAK,MAAM,MAAM,SAAS,GAAG;AAClD,YAAM,IAAI,MAAM,+BAA+B,MAAM,CAAC,IAAI,MAAM,CAAC,QAAQ,SAAS,CAAC,IAAI,SAAS,CAAC,EAAE;AAAA,IACvG;AAAA,EACJ;AAAA,EAEQ,OAAO,UAAyB,QAAyB;AAC7D,WAAO,CAAC,CAAC,KAAK,UAAU,KAAK,IAAI,SAAS,IAAI,KAAK,OAAO,CAAC,KAAK,UAAU,KAAK,IAAI,SAAS,IAAI,KAAK,OAAO,CAAC,KAAK;AAAA,EACtH;AAAA,EAEQ,IAAI,UAAiC;AACzC,WAAO,GAAG,SAAS,CAAC,IAAI,SAAS,CAAC;AAAA,EACtC;AACJ;","names":["position"]}
|
|
1
|
+
{"version":3,"sources":["../../../../src/world/WorldStreamer.ts"],"sourcesContent":["import type { AnvilChunk } from \"./AnvilParser\";\nimport type { MineRenderWorld } from \"./MineRenderWorld\";\nimport type { WorldChunkSource } from \"./WorldChunkSource\";\n\nexport interface WorldStreamerOptions {\n /** Loads a square of chunk columns around the center. Integer from 0 to 32; defaults to 2. */\n loadRadius?: number;\n /** Retains loaded columns within this radius. Defaults to loadRadius + 1, capped at 32. */\n unloadRadius?: number;\n}\n\ninterface ChunkPosition {\n x: number;\n z: number;\n}\n\ninterface ChunkRead {\n position: ChunkPosition;\n controller: AbortController;\n promise: Promise<void>;\n ready: boolean;\n chunk?: AnvilChunk;\n failed: boolean;\n error?: unknown;\n}\n\nconst MAX_PREFETCHED_COLUMNS = 4;\n\n/**\n * Loads nearby chunk columns in distance order and unloads distant columns.\n * Updates coalesce to the latest center and serialize world mutations. Use a dedicated world:\n * the streamer replaces columns it loads, and callers must await disposal before editing that world.\n * The source remains caller-owned. Lighting, biome tint, and LOD are not added by streaming.\n */\nexport class WorldStreamer {\n private readonly loadRadius: number;\n private readonly unloadRadius: number;\n private readonly loaded = new Map<string, ChunkPosition>();\n private readonly owned = new Map<string, ChunkPosition>();\n private readonly missing = new Map<string, ChunkPosition>();\n private readonly failed = new Map<string, ChunkPosition & { error: unknown }>();\n private desired: ChunkPosition[] = [];\n private center?: ChunkPosition;\n private loading?: { position: ChunkPosition; controller: AbortController };\n private readonly reads = new Map<string, ChunkRead>();\n private running?: Promise<void>;\n private disposal?: Promise<void>;\n private disposed = false;\n\n constructor(\n private readonly world: Pick<MineRenderWorld<boolean>, \"placeChunk\" | \"unloadChunkColumns\">\n & Partial<Pick<MineRenderWorld<boolean>, \"placeChunks\">>,\n private readonly source: WorldChunkSource,\n options: WorldStreamerOptions = {}\n ) {\n this.loadRadius = options.loadRadius ?? 2;\n this.unloadRadius = options.unloadRadius ?? Math.min(32, this.loadRadius + 1);\n if (![this.loadRadius, this.unloadRadius].every(value => Number.isInteger(value) && value >= 0 && value <= 32)\n || this.unloadRadius < this.loadRadius) {\n throw new RangeError(\"Chunk radii must be integers from 0 to 32, with unloadRadius at least loadRadius\");\n }\n }\n\n /** Returns absolute coordinates of successfully placed columns, including retained columns. */\n public get loadedChunks(): readonly { x: number; z: number }[] {\n return [...this.loaded.values()].map(position => ({ ...position }));\n }\n\n /** Returns source failures retained within the unload radius. Failed columns do not block other loads. */\n public get failedChunks(): readonly { x: number; z: number; error: unknown }[] {\n return [...this.failed.values()].map(failure => ({ ...failure }));\n }\n\n /** Counts desired columns still waiting for a source read or placement, including the active column. */\n public get pendingChunks(): number {\n return this.desired.filter(position => this.needsLoad(position)).length;\n }\n\n /**\n * Updates the center in absolute chunk coordinates. Repeated calls share the active drain.\n * Source failures are recorded in failedChunks; other columns continue loading. Missing and failed\n * columns are remembered within the retention radius. Call retryFailedChunks to retry source failures.\n * Placement and unload failures reject the drain; call update again to retry those operations.\n * Reads outside the latest load radius receive an abort signal; placement finishes before unloading.\n * Sources should represent an unchanged world during streaming.\n */\n public async update(x: number, z: number): Promise<void> {\n if (this.disposed) throw new Error(\"WorldStreamer is disposed\");\n if (![x, z].every(value => Number.isSafeInteger(value)\n && Number.isSafeInteger(value - this.unloadRadius) && Number.isSafeInteger(value + this.unloadRadius))) {\n throw new RangeError(\"Chunk coordinates must be safe integers within the streaming radius\");\n }\n if (!this.center || this.center.x !== x || this.center.z !== z) {\n this.center = { x, z };\n this.desired = [];\n for (let dz = -this.loadRadius; dz <= this.loadRadius; dz++) {\n for (let dx = -this.loadRadius; dx <= this.loadRadius; dx++) {\n this.desired.push({ x: x + dx, z: z + dz });\n }\n }\n this.desired.sort((a, b) => (a.x - x) ** 2 + (a.z - z) ** 2 - (b.x - x) ** 2 - (b.z - z) ** 2);\n if (this.loading && !this.within(this.loading.position, this.loadRadius)) {\n this.loading.controller.abort();\n }\n for (const [key, read] of this.reads) {\n if (!this.within(read.position, this.loadRadius)) {\n read.controller.abort();\n if (read.ready) this.reads.delete(key);\n }\n }\n }\n return this.running ??= Promise.resolve().then(() => this.drain());\n }\n\n /** Updates from a camera or view-center position in scene units. One chunk spans 256 scene units. */\n public async updatePosition(position: { x: number; z: number }): Promise<void> {\n if (![position.x, position.z].every(Number.isFinite)) throw new RangeError(\"Scene coordinates must be finite\");\n return this.update(Math.floor(position.x / 256), Math.floor(position.z / 256));\n }\n\n /** Forgets recorded source failures and retries desired columns at the latest center. */\n public async retryFailedChunks(): Promise<void> {\n if (this.disposed) throw new Error(\"WorldStreamer is disposed\");\n this.failed.clear();\n if (this.center) await this.update(this.center.x, this.center.z);\n }\n\n /** Aborts source reads, waits for active work, then unloads owned columns. The world and source remain caller-owned. */\n public dispose(): Promise<void> {\n this.disposed = true;\n this.desired = [];\n this.center = undefined;\n this.loading?.controller.abort();\n for (const read of this.reads.values()) read.controller.abort();\n return this.disposal ??= Promise.resolve().then(async () => {\n await this.running?.catch(() => undefined);\n await Promise.all([...this.reads.values()].map(read => read.promise));\n this.reads.clear();\n try {\n await this.unloadMany([...this.owned.values()]);\n } finally {\n this.missing.clear();\n this.failed.clear();\n }\n }).catch(error => {\n this.disposal = undefined;\n throw error;\n });\n }\n\n private async drain(): Promise<void> {\n try {\n while (!this.disposed) {\n for (const [key, position] of this.missing) {\n if (!this.within(position, this.unloadRadius)) this.missing.delete(key);\n }\n for (const [key, position] of this.failed) {\n if (!this.within(position, this.unloadRadius)) this.failed.delete(key);\n }\n // Failed placements remain owned until cleanup succeeds, even inside the retained area.\n const obsolete = [...this.owned.values()].filter(position =>\n !this.loaded.has(this.key(position)) || !this.within(position, this.unloadRadius));\n if (obsolete.length) {\n await this.unloadMany(obsolete);\n continue;\n }\n if (this.world.placeChunks) {\n if (await this.placeReadyChunks()) continue;\n return;\n }\n const position = this.desired.find(position => this.needsLoad(position));\n if (!position) return;\n let chunk: AnvilChunk | undefined;\n const controller = new AbortController();\n this.loading = { position, controller };\n try {\n chunk = await this.source.getChunk(position.x, position.z, controller.signal);\n if (chunk) this.validateChunk(chunk, position);\n } catch (error) {\n if (!controller.signal.aborted && !this.disposed && this.within(position, this.loadRadius)) {\n this.failed.set(this.key(position), { ...position, error });\n }\n continue;\n } finally {\n this.loading = undefined;\n }\n if (controller.signal.aborted || this.disposed || !this.within(position, this.loadRadius)) continue;\n if (!chunk) {\n this.missing.set(this.key(position), position);\n continue;\n }\n this.owned.set(this.key(position), position);\n await this.placeOwnedColumns([position], () => this.world.placeChunk(chunk!));\n }\n } finally {\n for (const [key, read] of this.reads) {\n read.controller.abort();\n if (read.ready) this.reads.delete(key);\n }\n this.running = undefined;\n }\n }\n\n private fillReadSlots(): void {\n while (!this.disposed && this.reads.size < MAX_PREFETCHED_COLUMNS) {\n const position = this.desired.find(position => this.needsLoad(position) && !this.reads.has(this.key(position)));\n if (!position) return;\n const key = this.key(position);\n const read: ChunkRead = {\n position, controller: new AbortController(), promise: Promise.resolve(), ready: false, failed: false\n };\n this.reads.set(key, read);\n read.promise = (async () => {\n try {\n read.chunk = await this.source.getChunk(position.x, position.z, read.controller.signal);\n if (read.chunk) this.validateChunk(read.chunk, position);\n } catch (error) {\n read.failed = true;\n read.error = error;\n } finally {\n read.ready = true;\n if (read.controller.signal.aborted || this.disposed || !this.within(position, this.loadRadius)) {\n this.reads.delete(key);\n }\n }\n })();\n }\n }\n\n /** Places only the ready prefix, so later source reads cannot delay the nearest ready column. */\n private async placeReadyChunks(): Promise<boolean> {\n this.fillReadSlots();\n const position = this.desired.find(position => this.needsLoad(position));\n if (!position) {\n if (!this.reads.size) return false;\n await Promise.all([...this.reads.values()].map(read => read.promise));\n return true;\n }\n const head = this.reads.get(this.key(position));\n if (!head) {\n for (let index = this.desired.length - 1; index >= 0; index--) {\n const key = this.key(this.desired[index]);\n if (this.reads.get(key)?.ready) {\n this.reads.delete(key);\n return true;\n }\n }\n // Aborted reads still occupy slots until their source work settles.\n await Promise.race([...this.reads.values()].map(read => read.promise));\n return true;\n }\n if (!head.ready) {\n await head.promise;\n return true;\n }\n const chunks: AnvilChunk[] = [], positions: ChunkPosition[] = [];\n for (const desired of this.desired) {\n if (!this.needsLoad(desired)) continue;\n const key = this.key(desired), read = this.reads.get(key);\n if (!read?.ready) break;\n this.reads.delete(key);\n if (read.failed) this.failed.set(key, { ...desired, error: read.error });\n else if (!read.chunk) this.missing.set(key, desired);\n else {\n chunks.push(read.chunk);\n positions.push(desired);\n }\n }\n if (!chunks.length) return true;\n for (const position of positions) this.owned.set(this.key(position), position);\n await this.placeOwnedColumns(positions, () => this.world.placeChunks!(chunks));\n return true;\n }\n\n private async placeOwnedColumns(positions: readonly ChunkPosition[], place: () => Promise<void>): Promise<void> {\n try {\n await place();\n for (const position of positions) this.loaded.set(this.key(position), position);\n } catch (error) {\n try {\n await this.unloadMany(positions);\n } catch (cleanupError) {\n const failure = error instanceof Error ? error : new Error(String(error));\n try {\n Object.defineProperty(failure, \"cause\", { value: cleanupError, configurable: true });\n } catch {\n throw Object.assign(new Error(failure.message), { cause: cleanupError });\n }\n throw failure;\n }\n throw error;\n }\n }\n\n private needsLoad(position: ChunkPosition): boolean {\n const key = this.key(position);\n return !this.loaded.has(key) && !this.missing.has(key) && !this.failed.has(key);\n }\n\n private async unloadMany(positions: readonly ChunkPosition[]): Promise<void> {\n if (!positions.length) return;\n try {\n await this.world.unloadChunkColumns(positions.map(({ x, z }) => ({ x, z })));\n } catch (error) {\n // A rejected batch may have removed any subset; retry every owner before reloading it.\n for (const position of positions) this.loaded.delete(this.key(position));\n throw error;\n }\n for (const position of positions) {\n this.owned.delete(this.key(position));\n this.loaded.delete(this.key(position));\n }\n }\n\n private validateChunk(chunk: AnvilChunk, position: ChunkPosition): void {\n if (chunk.x !== position.x || chunk.z !== position.z) {\n throw new Error(`World source returned chunk ${chunk.x},${chunk.z} for ${position.x},${position.z}`);\n }\n }\n\n private within(position: ChunkPosition, radius: number): boolean {\n return !!this.center && Math.abs(position.x - this.center.x) <= radius && Math.abs(position.z - this.center.z) <= radius;\n }\n\n private key(position: ChunkPosition): string {\n return `${position.x},${position.z}`;\n }\n}\n"],"mappings":";AA0BA,IAAM,yBAAyB;AAQxB,IAAM,gBAAN,MAAoB;AAAA,EAevB,YACqB,OAEA,QACjB,UAAgC,CAAC,GACnC;AAJmB;AAEA;AAfrB,SAAiB,SAAS,oBAAI,IAA2B;AACzD,SAAiB,QAAQ,oBAAI,IAA2B;AACxD,SAAiB,UAAU,oBAAI,IAA2B;AAC1D,SAAiB,SAAS,oBAAI,IAAgD;AAC9E,SAAQ,UAA2B,CAAC;AAGpC,SAAiB,QAAQ,oBAAI,IAAuB;AAGpD,SAAQ,WAAW;AAQf,SAAK,aAAa,QAAQ,cAAc;AACxC,SAAK,eAAe,QAAQ,gBAAgB,KAAK,IAAI,IAAI,KAAK,aAAa,CAAC;AAC5E,QAAI,CAAC,CAAC,KAAK,YAAY,KAAK,YAAY,EAAE,MAAM,WAAS,OAAO,UAAU,KAAK,KAAK,SAAS,KAAK,SAAS,EAAE,KACtG,KAAK,eAAe,KAAK,YAAY;AACxC,YAAM,IAAI,WAAW,kFAAkF;AAAA,IAC3G;AAAA,EACJ;AAAA;AAAA,EAGA,IAAW,eAAoD;AAC3D,WAAO,CAAC,GAAG,KAAK,OAAO,OAAO,CAAC,EAAE,IAAI,eAAa,EAAE,GAAG,SAAS,EAAE;AAAA,EACtE;AAAA;AAAA,EAGA,IAAW,eAAoE;AAC3E,WAAO,CAAC,GAAG,KAAK,OAAO,OAAO,CAAC,EAAE,IAAI,cAAY,EAAE,GAAG,QAAQ,EAAE;AAAA,EACpE;AAAA;AAAA,EAGA,IAAW,gBAAwB;AAC/B,WAAO,KAAK,QAAQ,OAAO,cAAY,KAAK,UAAU,QAAQ,CAAC,EAAE;AAAA,EACrE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,MAAa,OAAO,GAAW,GAA0B;AACrD,QAAI,KAAK,SAAU,OAAM,IAAI,MAAM,2BAA2B;AAC9D,QAAI,CAAC,CAAC,GAAG,CAAC,EAAE,MAAM,WAAS,OAAO,cAAc,KAAK,KAC9C,OAAO,cAAc,QAAQ,KAAK,YAAY,KAAK,OAAO,cAAc,QAAQ,KAAK,YAAY,CAAC,GAAG;AACxG,YAAM,IAAI,WAAW,qEAAqE;AAAA,IAC9F;AACA,QAAI,CAAC,KAAK,UAAU,KAAK,OAAO,MAAM,KAAK,KAAK,OAAO,MAAM,GAAG;AAC5D,WAAK,SAAS,EAAE,GAAG,EAAE;AACrB,WAAK,UAAU,CAAC;AAChB,eAAS,KAAK,CAAC,KAAK,YAAY,MAAM,KAAK,YAAY,MAAM;AACzD,iBAAS,KAAK,CAAC,KAAK,YAAY,MAAM,KAAK,YAAY,MAAM;AACzD,eAAK,QAAQ,KAAK,EAAE,GAAG,IAAI,IAAI,GAAG,IAAI,GAAG,CAAC;AAAA,QAC9C;AAAA,MACJ;AACA,WAAK,QAAQ,KAAK,CAAC,GAAG,OAAO,EAAE,IAAI,MAAM,KAAK,EAAE,IAAI,MAAM,KAAK,EAAE,IAAI,MAAM,KAAK,EAAE,IAAI,MAAM,CAAC;AAC7F,UAAI,KAAK,WAAW,CAAC,KAAK,OAAO,KAAK,QAAQ,UAAU,KAAK,UAAU,GAAG;AACtE,aAAK,QAAQ,WAAW,MAAM;AAAA,MAClC;AACA,iBAAW,CAAC,KAAK,IAAI,KAAK,KAAK,OAAO;AAClC,YAAI,CAAC,KAAK,OAAO,KAAK,UAAU,KAAK,UAAU,GAAG;AAC9C,eAAK,WAAW,MAAM;AACtB,cAAI,KAAK,MAAO,MAAK,MAAM,OAAO,GAAG;AAAA,QACzC;AAAA,MACJ;AAAA,IACJ;AACA,WAAO,KAAK,YAAL,KAAK,UAAY,QAAQ,QAAQ,EAAE,KAAK,MAAM,KAAK,MAAM,CAAC;AAAA,EACrE;AAAA;AAAA,EAGA,MAAa,eAAe,UAAmD;AAC3E,QAAI,CAAC,CAAC,SAAS,GAAG,SAAS,CAAC,EAAE,MAAM,OAAO,QAAQ,EAAG,OAAM,IAAI,WAAW,kCAAkC;AAC7G,WAAO,KAAK,OAAO,KAAK,MAAM,SAAS,IAAI,GAAG,GAAG,KAAK,MAAM,SAAS,IAAI,GAAG,CAAC;AAAA,EACjF;AAAA;AAAA,EAGA,MAAa,oBAAmC;AAC5C,QAAI,KAAK,SAAU,OAAM,IAAI,MAAM,2BAA2B;AAC9D,SAAK,OAAO,MAAM;AAClB,QAAI,KAAK,OAAQ,OAAM,KAAK,OAAO,KAAK,OAAO,GAAG,KAAK,OAAO,CAAC;AAAA,EACnE;AAAA;AAAA,EAGO,UAAyB;AAC5B,SAAK,WAAW;AAChB,SAAK,UAAU,CAAC;AAChB,SAAK,SAAS;AACd,SAAK,SAAS,WAAW,MAAM;AAC/B,eAAW,QAAQ,KAAK,MAAM,OAAO,EAAG,MAAK,WAAW,MAAM;AAC9D,WAAO,KAAK,aAAL,KAAK,WAAa,QAAQ,QAAQ,EAAE,KAAK,YAAY;AACxD,YAAM,KAAK,SAAS,MAAM,MAAM,MAAS;AACzC,YAAM,QAAQ,IAAI,CAAC,GAAG,KAAK,MAAM,OAAO,CAAC,EAAE,IAAI,UAAQ,KAAK,OAAO,CAAC;AACpE,WAAK,MAAM,MAAM;AACjB,UAAI;AACA,cAAM,KAAK,WAAW,CAAC,GAAG,KAAK,MAAM,OAAO,CAAC,CAAC;AAAA,MAClD,UAAE;AACE,aAAK,QAAQ,MAAM;AACnB,aAAK,OAAO,MAAM;AAAA,MACtB;AAAA,IACJ,CAAC,EAAE,MAAM,WAAS;AACd,WAAK,WAAW;AAChB,YAAM;AAAA,IACV,CAAC;AAAA,EACL;AAAA,EAEA,MAAc,QAAuB;AACjC,QAAI;AACA,aAAO,CAAC,KAAK,UAAU;AACnB,mBAAW,CAAC,KAAKA,SAAQ,KAAK,KAAK,SAAS;AACxC,cAAI,CAAC,KAAK,OAAOA,WAAU,KAAK,YAAY,EAAG,MAAK,QAAQ,OAAO,GAAG;AAAA,QAC1E;AACA,mBAAW,CAAC,KAAKA,SAAQ,KAAK,KAAK,QAAQ;AACvC,cAAI,CAAC,KAAK,OAAOA,WAAU,KAAK,YAAY,EAAG,MAAK,OAAO,OAAO,GAAG;AAAA,QACzE;AAEA,cAAM,WAAW,CAAC,GAAG,KAAK,MAAM,OAAO,CAAC,EAAE,OAAO,CAAAA,cAC7C,CAAC,KAAK,OAAO,IAAI,KAAK,IAAIA,SAAQ,CAAC,KAAK,CAAC,KAAK,OAAOA,WAAU,KAAK,YAAY,CAAC;AACrF,YAAI,SAAS,QAAQ;AACjB,gBAAM,KAAK,WAAW,QAAQ;AAC9B;AAAA,QACJ;AACA,YAAI,KAAK,MAAM,aAAa;AACxB,cAAI,MAAM,KAAK,iBAAiB,EAAG;AACnC;AAAA,QACJ;AACA,cAAM,WAAW,KAAK,QAAQ,KAAK,CAAAA,cAAY,KAAK,UAAUA,SAAQ,CAAC;AACvE,YAAI,CAAC,SAAU;AACf,YAAI;AACJ,cAAM,aAAa,IAAI,gBAAgB;AACvC,aAAK,UAAU,EAAE,UAAU,WAAW;AACtC,YAAI;AACA,kBAAQ,MAAM,KAAK,OAAO,SAAS,SAAS,GAAG,SAAS,GAAG,WAAW,MAAM;AAC5E,cAAI,MAAO,MAAK,cAAc,OAAO,QAAQ;AAAA,QACjD,SAAS,OAAO;AACZ,cAAI,CAAC,WAAW,OAAO,WAAW,CAAC,KAAK,YAAY,KAAK,OAAO,UAAU,KAAK,UAAU,GAAG;AACxF,iBAAK,OAAO,IAAI,KAAK,IAAI,QAAQ,GAAG,EAAE,GAAG,UAAU,MAAM,CAAC;AAAA,UAC9D;AACA;AAAA,QACJ,UAAE;AACE,eAAK,UAAU;AAAA,QACnB;AACA,YAAI,WAAW,OAAO,WAAW,KAAK,YAAY,CAAC,KAAK,OAAO,UAAU,KAAK,UAAU,EAAG;AAC3F,YAAI,CAAC,OAAO;AACR,eAAK,QAAQ,IAAI,KAAK,IAAI,QAAQ,GAAG,QAAQ;AAC7C;AAAA,QACJ;AACA,aAAK,MAAM,IAAI,KAAK,IAAI,QAAQ,GAAG,QAAQ;AAC3C,cAAM,KAAK,kBAAkB,CAAC,QAAQ,GAAG,MAAM,KAAK,MAAM,WAAW,KAAM,CAAC;AAAA,MAChF;AAAA,IACJ,UAAE;AACE,iBAAW,CAAC,KAAK,IAAI,KAAK,KAAK,OAAO;AAClC,aAAK,WAAW,MAAM;AACtB,YAAI,KAAK,MAAO,MAAK,MAAM,OAAO,GAAG;AAAA,MACzC;AACA,WAAK,UAAU;AAAA,IACnB;AAAA,EACJ;AAAA,EAEQ,gBAAsB;AAC1B,WAAO,CAAC,KAAK,YAAY,KAAK,MAAM,OAAO,wBAAwB;AAC/D,YAAM,WAAW,KAAK,QAAQ,KAAK,CAAAA,cAAY,KAAK,UAAUA,SAAQ,KAAK,CAAC,KAAK,MAAM,IAAI,KAAK,IAAIA,SAAQ,CAAC,CAAC;AAC9G,UAAI,CAAC,SAAU;AACf,YAAM,MAAM,KAAK,IAAI,QAAQ;AAC7B,YAAM,OAAkB;AAAA,QACpB;AAAA,QAAU,YAAY,IAAI,gBAAgB;AAAA,QAAG,SAAS,QAAQ,QAAQ;AAAA,QAAG,OAAO;AAAA,QAAO,QAAQ;AAAA,MACnG;AACA,WAAK,MAAM,IAAI,KAAK,IAAI;AACxB,WAAK,WAAW,YAAY;AACxB,YAAI;AACA,eAAK,QAAQ,MAAM,KAAK,OAAO,SAAS,SAAS,GAAG,SAAS,GAAG,KAAK,WAAW,MAAM;AACtF,cAAI,KAAK,MAAO,MAAK,cAAc,KAAK,OAAO,QAAQ;AAAA,QAC3D,SAAS,OAAO;AACZ,eAAK,SAAS;AACd,eAAK,QAAQ;AAAA,QACjB,UAAE;AACE,eAAK,QAAQ;AACb,cAAI,KAAK,WAAW,OAAO,WAAW,KAAK,YAAY,CAAC,KAAK,OAAO,UAAU,KAAK,UAAU,GAAG;AAC5F,iBAAK,MAAM,OAAO,GAAG;AAAA,UACzB;AAAA,QACJ;AAAA,MACJ,GAAG;AAAA,IACP;AAAA,EACJ;AAAA;AAAA,EAGA,MAAc,mBAAqC;AAC/C,SAAK,cAAc;AACnB,UAAM,WAAW,KAAK,QAAQ,KAAK,CAAAA,cAAY,KAAK,UAAUA,SAAQ,CAAC;AACvE,QAAI,CAAC,UAAU;AACX,UAAI,CAAC,KAAK,MAAM,KAAM,QAAO;AAC7B,YAAM,QAAQ,IAAI,CAAC,GAAG,KAAK,MAAM,OAAO,CAAC,EAAE,IAAI,UAAQ,KAAK,OAAO,CAAC;AACpE,aAAO;AAAA,IACX;AACA,UAAM,OAAO,KAAK,MAAM,IAAI,KAAK,IAAI,QAAQ,CAAC;AAC9C,QAAI,CAAC,MAAM;AACP,eAAS,QAAQ,KAAK,QAAQ,SAAS,GAAG,SAAS,GAAG,SAAS;AAC3D,cAAM,MAAM,KAAK,IAAI,KAAK,QAAQ,KAAK,CAAC;AACxC,YAAI,KAAK,MAAM,IAAI,GAAG,GAAG,OAAO;AAC5B,eAAK,MAAM,OAAO,GAAG;AACrB,iBAAO;AAAA,QACX;AAAA,MACJ;AAEA,YAAM,QAAQ,KAAK,CAAC,GAAG,KAAK,MAAM,OAAO,CAAC,EAAE,IAAI,UAAQ,KAAK,OAAO,CAAC;AACrE,aAAO;AAAA,IACX;AACA,QAAI,CAAC,KAAK,OAAO;AACb,YAAM,KAAK;AACX,aAAO;AAAA,IACX;AACA,UAAM,SAAuB,CAAC,GAAG,YAA6B,CAAC;AAC/D,eAAW,WAAW,KAAK,SAAS;AAChC,UAAI,CAAC,KAAK,UAAU,OAAO,EAAG;AAC9B,YAAM,MAAM,KAAK,IAAI,OAAO,GAAG,OAAO,KAAK,MAAM,IAAI,GAAG;AACxD,UAAI,CAAC,MAAM,MAAO;AAClB,WAAK,MAAM,OAAO,GAAG;AACrB,UAAI,KAAK,OAAQ,MAAK,OAAO,IAAI,KAAK,EAAE,GAAG,SAAS,OAAO,KAAK,MAAM,CAAC;AAAA,eAC9D,CAAC,KAAK,MAAO,MAAK,QAAQ,IAAI,KAAK,OAAO;AAAA,WAC9C;AACD,eAAO,KAAK,KAAK,KAAK;AACtB,kBAAU,KAAK,OAAO;AAAA,MAC1B;AAAA,IACJ;AACA,QAAI,CAAC,OAAO,OAAQ,QAAO;AAC3B,eAAWA,aAAY,UAAW,MAAK,MAAM,IAAI,KAAK,IAAIA,SAAQ,GAAGA,SAAQ;AAC7E,UAAM,KAAK,kBAAkB,WAAW,MAAM,KAAK,MAAM,YAAa,MAAM,CAAC;AAC7E,WAAO;AAAA,EACX;AAAA,EAEA,MAAc,kBAAkB,WAAqC,OAA2C;AAC5G,QAAI;AACA,YAAM,MAAM;AACZ,iBAAW,YAAY,UAAW,MAAK,OAAO,IAAI,KAAK,IAAI,QAAQ,GAAG,QAAQ;AAAA,IAClF,SAAS,OAAO;AACZ,UAAI;AACA,cAAM,KAAK,WAAW,SAAS;AAAA,MACnC,SAAS,cAAc;AACnB,cAAM,UAAU,iBAAiB,QAAQ,QAAQ,IAAI,MAAM,OAAO,KAAK,CAAC;AACxE,YAAI;AACA,iBAAO,eAAe,SAAS,SAAS,EAAE,OAAO,cAAc,cAAc,KAAK,CAAC;AAAA,QACvF,QAAQ;AACJ,gBAAM,OAAO,OAAO,IAAI,MAAM,QAAQ,OAAO,GAAG,EAAE,OAAO,aAAa,CAAC;AAAA,QAC3E;AACA,cAAM;AAAA,MACV;AACA,YAAM;AAAA,IACV;AAAA,EACJ;AAAA,EAEQ,UAAU,UAAkC;AAChD,UAAM,MAAM,KAAK,IAAI,QAAQ;AAC7B,WAAO,CAAC,KAAK,OAAO,IAAI,GAAG,KAAK,CAAC,KAAK,QAAQ,IAAI,GAAG,KAAK,CAAC,KAAK,OAAO,IAAI,GAAG;AAAA,EAClF;AAAA,EAEA,MAAc,WAAW,WAAoD;AACzE,QAAI,CAAC,UAAU,OAAQ;AACvB,QAAI;AACA,YAAM,KAAK,MAAM,mBAAmB,UAAU,IAAI,CAAC,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,EAAE,EAAE,CAAC;AAAA,IAC/E,SAAS,OAAO;AAEZ,iBAAW,YAAY,UAAW,MAAK,OAAO,OAAO,KAAK,IAAI,QAAQ,CAAC;AACvE,YAAM;AAAA,IACV;AACA,eAAW,YAAY,WAAW;AAC9B,WAAK,MAAM,OAAO,KAAK,IAAI,QAAQ,CAAC;AACpC,WAAK,OAAO,OAAO,KAAK,IAAI,QAAQ,CAAC;AAAA,IACzC;AAAA,EACJ;AAAA,EAEQ,cAAc,OAAmB,UAA+B;AACpE,QAAI,MAAM,MAAM,SAAS,KAAK,MAAM,MAAM,SAAS,GAAG;AAClD,YAAM,IAAI,MAAM,+BAA+B,MAAM,CAAC,IAAI,MAAM,CAAC,QAAQ,SAAS,CAAC,IAAI,SAAS,CAAC,EAAE;AAAA,IACvG;AAAA,EACJ;AAAA,EAEQ,OAAO,UAAyB,QAAyB;AAC7D,WAAO,CAAC,CAAC,KAAK,UAAU,KAAK,IAAI,SAAS,IAAI,KAAK,OAAO,CAAC,KAAK,UAAU,KAAK,IAAI,SAAS,IAAI,KAAK,OAAO,CAAC,KAAK;AAAA,EACtH;AAAA,EAEQ,IAAI,UAAiC;AACzC,WAAO,GAAG,SAAS,CAAC,IAAI,SAAS,CAAC;AAAA,EACtC;AACJ;","names":["position"]}
|
package/dist/browser/index.d.ts
CHANGED
|
@@ -249,6 +249,15 @@ interface EntityLayer {
|
|
|
249
249
|
render?: EntityRenderMode;
|
|
250
250
|
/** Label of the state colour that multiplies the texture, from the pass that selected this draw. */
|
|
251
251
|
tint?: string;
|
|
252
|
+
/** Fixed sRGB colour that multiplies the texture. A tint label with a colour in `EntityObjectOptions.tints` takes precedence. */
|
|
253
|
+
color?: number;
|
|
254
|
+
/** Recolours pixels matching `key` with the colour at the same index in `permutation`, as vanilla's `paletted_permutations` does. */
|
|
255
|
+
palette?: {
|
|
256
|
+
key: AssetKey;
|
|
257
|
+
permutation: AssetKey;
|
|
258
|
+
};
|
|
259
|
+
/** Draws vanilla's armor enchantment glint over this draw. */
|
|
260
|
+
glint?: boolean;
|
|
252
261
|
}
|
|
253
262
|
/** Selected entity data returned by {@link Entities.getEntity} for rendering. */
|
|
254
263
|
interface EntityModel extends EntityLayer {
|
|
@@ -783,7 +792,10 @@ declare function toRadians(degrees: number): number;
|
|
|
783
792
|
declare function toDegrees(radians: number): number;
|
|
784
793
|
/** Resolves after a delay in milliseconds. */
|
|
785
794
|
declare function sleep(timeout: number): Promise<void>;
|
|
786
|
-
/**
|
|
795
|
+
/**
|
|
796
|
+
* Yields to the next macrotask without timer clamping when the platform supports it.
|
|
797
|
+
* Not `scheduler.yield()`: Chrome runs its continuations ahead of rendering, so chained yields delay frames.
|
|
798
|
+
*/
|
|
787
799
|
declare function yieldToEventLoop(): Promise<void>;
|
|
788
800
|
/** Reduces an angle modulo 360, retaining a negative sign for negative inputs. */
|
|
789
801
|
declare function clampRotationDegrees(deg: number): number;
|
|
@@ -913,6 +925,30 @@ declare class MinecraftFaceUV {
|
|
|
913
925
|
*/
|
|
914
926
|
declare function shutdown(): void;
|
|
915
927
|
|
|
928
|
+
type ArmorSlot = "head" | "chest" | "legs" | "feet";
|
|
929
|
+
interface ArmorTrim {
|
|
930
|
+
/** `trim_pattern` registry ID, such as `minecraft:sentry`. */
|
|
931
|
+
pattern: string;
|
|
932
|
+
/** `trim_material` registry ID, such as `minecraft:iron`. */
|
|
933
|
+
material: string;
|
|
934
|
+
}
|
|
935
|
+
/** An equipment asset ID, such as `minecraft:diamond`, or the asset with the worn item's state. */
|
|
936
|
+
type ArmorPiece = string | {
|
|
937
|
+
asset: string;
|
|
938
|
+
/** `dyed_color` as an RGB integer. */
|
|
939
|
+
color?: number;
|
|
940
|
+
trim?: ArmorTrim;
|
|
941
|
+
/** Draws the enchantment glint, as an enchanted item does. */
|
|
942
|
+
glint?: boolean;
|
|
943
|
+
};
|
|
944
|
+
type ArmorSet = Partial<Record<ArmorSlot, ArmorPiece>>;
|
|
945
|
+
/** Resolves humanoid equipment assets into armor draws. */
|
|
946
|
+
declare class Armor {
|
|
947
|
+
/** Loads 1.21.4+ armor in SkinObject's frame, or returns undefined when no layer draws. */
|
|
948
|
+
static getEntity(armor: ArmorSet): Promise<Maybe<EntityModel>>;
|
|
949
|
+
private static identifier;
|
|
950
|
+
}
|
|
951
|
+
|
|
916
952
|
declare const DEFAULT_ROOT = "https://assets.mcasset.cloud/1.21.11";
|
|
917
953
|
declare const DEFAULT_NAMESPACE = "minecraft";
|
|
918
954
|
|
|
@@ -1259,9 +1295,16 @@ declare function sampleEntityAnimation(animation: EntityAnimation, time: number,
|
|
|
1259
1295
|
|
|
1260
1296
|
/** Loads entity and block-entity geometry, texture selections, and animation clips from the dataset. */
|
|
1261
1297
|
declare class Entities {
|
|
1298
|
+
/**
|
|
1299
|
+
* Resolves `root` (default: the active version). Uses the exact dataset when published or when the
|
|
1300
|
+
* version is not a release; otherwise selects the nearest published release, like {@link MineRenderData.resolve}.
|
|
1301
|
+
* Textures keep the requested root.
|
|
1302
|
+
*/
|
|
1303
|
+
static getDatasetRoot(root?: string): Promise<Maybe<string>>;
|
|
1262
1304
|
/** Lists model paths in the `minecraft` namespace, including subdirectories and excluding `.json`. */
|
|
1263
1305
|
static getEntityList(): Promise<string[]>;
|
|
1264
|
-
|
|
1306
|
+
/** @internal */
|
|
1307
|
+
static getModelFile(modelKey: BasicAssetKey): Promise<Maybe<EntityModelFile>>;
|
|
1265
1308
|
/** Returns selectable geometry-layer names, or an empty list when the model is missing. */
|
|
1266
1309
|
static getLayerList(modelKey: BasicAssetKey): Promise<string[]>;
|
|
1267
1310
|
/** The dataset's extra draws on top of `main`; their `when` labels are the states `EntityModelOptions.when` can enable. */
|
|
@@ -1675,6 +1718,7 @@ declare class EntityObject extends SceneObject {
|
|
|
1675
1718
|
age: number;
|
|
1676
1719
|
private readonly animationPlayers;
|
|
1677
1720
|
private readonly partPoses;
|
|
1721
|
+
private glint?;
|
|
1678
1722
|
constructor(entity: EntityModel, options?: Partial<EntityObjectOptions>);
|
|
1679
1723
|
/** An optional shared material replaces texture loading for every selected draw; its owner retains disposal. */
|
|
1680
1724
|
init(material?: Material): Promise<void>;
|
|
@@ -1732,7 +1776,7 @@ interface EntityObjectOptions extends SceneObjectOptions {
|
|
|
1732
1776
|
* By default the model's dataset transform is used, or the flip for models without one.
|
|
1733
1777
|
*/
|
|
1734
1778
|
flip?: boolean;
|
|
1735
|
-
/** Colours for the dataset's tint labels, e.g. `{ wool_color: 0xf9801d }`;
|
|
1779
|
+
/** Colours for the dataset's tint labels, e.g. `{ wool_color: 0xf9801d }`; an absent label uses the draw's fixed colour, if any. */
|
|
1736
1780
|
tints?: Record<string, ColorRepresentation>;
|
|
1737
1781
|
/** Cube faces by layer key; omitted layers draw all six faces. */
|
|
1738
1782
|
faces?: Record<string, CubeFace[]>;
|
|
@@ -1783,6 +1827,7 @@ declare class BlockObject extends SceneObject {
|
|
|
1783
1827
|
*/
|
|
1784
1828
|
private createBlockEntities;
|
|
1785
1829
|
private placeEntities;
|
|
1830
|
+
private placeEntity;
|
|
1786
1831
|
get isOccluding(): boolean;
|
|
1787
1832
|
private getModelMatrix;
|
|
1788
1833
|
private getModelCullMask;
|
|
@@ -1905,7 +1950,9 @@ declare enum SkinPart {
|
|
|
1905
1950
|
LEFT_SLEEVE = "leftSleeve",
|
|
1906
1951
|
RIGHT_TROUSERS = "rightTrousers",
|
|
1907
1952
|
LEFT_TROUSERS = "leftTrousers",
|
|
1908
|
-
CAPE = "cape"
|
|
1953
|
+
CAPE = "cape",
|
|
1954
|
+
LEFT_EAR = "leftEar",
|
|
1955
|
+
RIGHT_EAR = "rightEar"
|
|
1909
1956
|
}
|
|
1910
1957
|
declare const SKIN_PARTS: SkinPart[];
|
|
1911
1958
|
|
|
@@ -1921,6 +1968,9 @@ declare class SkinObject extends SceneObject {
|
|
|
1921
1968
|
private skinMaterial?;
|
|
1922
1969
|
private skinLoad;
|
|
1923
1970
|
private capeLoad;
|
|
1971
|
+
private armorLoad;
|
|
1972
|
+
private armorObjects;
|
|
1973
|
+
private model?;
|
|
1924
1974
|
constructor(options?: DeepPartial<SkinObjectOptions>);
|
|
1925
1975
|
init(): Promise<void>;
|
|
1926
1976
|
protected removeMeshes(): void;
|
|
@@ -1936,9 +1986,20 @@ declare class SkinObject extends SceneObject {
|
|
|
1936
1986
|
setSkinTexture(src: string): Promise<void>;
|
|
1937
1987
|
/** Load a cape texture in the selected layout, or pass undefined to remove the cape. */
|
|
1938
1988
|
setCapeTexture(src?: string, layout?: CapeLayout): Promise<void>;
|
|
1989
|
+
/**
|
|
1990
|
+
* Loads armor from 1.21.4+ equipment assets, or pass undefined to remove it.
|
|
1991
|
+
* Each piece moves with the skin part it covers.
|
|
1992
|
+
*/
|
|
1993
|
+
setArmor(armor?: ArmorSet): Promise<void>;
|
|
1939
1994
|
/** Select the arm model, or pass undefined to use texture detection. */
|
|
1940
1995
|
setSlim(slim?: boolean): void;
|
|
1941
1996
|
private updateSlim;
|
|
1997
|
+
/** Shows or hides deadmau5's ears, which vanilla draws from the skin texture at 24,0 for that player only. */
|
|
1998
|
+
setEars(ears: boolean): void;
|
|
1999
|
+
private updateEars;
|
|
2000
|
+
/** Turns the player upside down, as vanilla does for players named Dinnerbone or Grumm. */
|
|
2001
|
+
setUpsideDown(upsideDown: boolean): void;
|
|
2002
|
+
private updateUpsideDown;
|
|
1942
2003
|
/** Select the texture layout, or pass undefined to detect it from image dimensions. */
|
|
1943
2004
|
setLegacy(legacy?: boolean): Promise<void>;
|
|
1944
2005
|
dispose(): void;
|
|
@@ -1950,6 +2011,10 @@ interface SkinObjectOptions extends SceneObjectOptions {
|
|
|
1950
2011
|
slim?: boolean;
|
|
1951
2012
|
/** Forces the legacy (`true`) or modern (`false`) texture layout. Omit it to detect the layout. */
|
|
1952
2013
|
legacy?: boolean;
|
|
2014
|
+
/** Draws deadmau5's ears from the skin texture. Vanilla shows them only for that player name. */
|
|
2015
|
+
ears?: boolean;
|
|
2016
|
+
/** Turns the player upside down. Vanilla does this for players named Dinnerbone or Grumm. */
|
|
2017
|
+
upsideDown?: boolean;
|
|
1953
2018
|
}
|
|
1954
2019
|
|
|
1955
2020
|
/** Text appearance set on a GUI text layer or overridden by an individual text run. */
|
|
@@ -2222,7 +2287,7 @@ declare class ItemGlint {
|
|
|
2222
2287
|
static create(owner: SceneObject, baseMap?: Texture, root?: string, entityMeshes?: readonly {
|
|
2223
2288
|
mesh: Mesh;
|
|
2224
2289
|
parent?: Mesh;
|
|
2225
|
-
}[]): Promise<ItemGlint>;
|
|
2290
|
+
}[], kind?: "item" | "armor"): Promise<ItemGlint>;
|
|
2226
2291
|
/**
|
|
2227
2292
|
* Maps glint before model centering and display transforms. Ordinary sprites approximate Minecraft's shared atlas density.
|
|
2228
2293
|
* @internal
|
|
@@ -2733,6 +2798,8 @@ interface UnihexFile {
|
|
|
2733
2798
|
|
|
2734
2799
|
/** Shared in-memory caches for loaded assets and render resources. Persistent stores are managed separately. */
|
|
2735
2800
|
declare class Caching {
|
|
2801
|
+
/** Cached in place of a missing asset. The caches drop `undefined` results, which would request the asset again. */
|
|
2802
|
+
static readonly MISSING: false;
|
|
2736
2803
|
private static _generation;
|
|
2737
2804
|
/** Changes when shared assets are cleared, so derived caches can discard their old values. */
|
|
2738
2805
|
static get generation(): number;
|
|
@@ -2745,7 +2812,7 @@ declare class Caching {
|
|
|
2745
2812
|
static readonly materialCache: SimpleCache<CacheKey, Material>;
|
|
2746
2813
|
static readonly boxMeshCache: SimpleCache<CacheKey, Mesh>;
|
|
2747
2814
|
static readonly textureAssetCache: AsyncLoadingCache<CacheKey, TextureAsset>;
|
|
2748
|
-
static readonly textureMetaCache: AsyncLoadingCache<CacheKey, MinecraftTextureMeta>;
|
|
2815
|
+
static readonly textureMetaCache: AsyncLoadingCache<CacheKey, MinecraftTextureMeta | typeof Caching.MISSING>;
|
|
2749
2816
|
static readonly rawModelCache: AsyncLoadingCache<CacheKey, Model>;
|
|
2750
2817
|
static readonly mergedModelCache: AsyncLoadingCache<CacheKey, Model>;
|
|
2751
2818
|
static readonly modelTextureAtlasCache: AsyncLoadingCache<CacheKey, TextureAtlas>;
|
|
@@ -2753,12 +2820,15 @@ declare class Caching {
|
|
|
2753
2820
|
static readonly listAssetCache: AsyncLoadingCache<CacheKey, ListAsset>;
|
|
2754
2821
|
static readonly blockTintCache: AsyncLoadingCache<CacheKey, number>;
|
|
2755
2822
|
static readonly entityModelCache: AsyncLoadingCache<CacheKey, EntityModelFile>;
|
|
2756
|
-
static readonly entityTextureCache: AsyncLoadingCache<CacheKey, AssetKey>;
|
|
2823
|
+
static readonly entityTextureCache: AsyncLoadingCache<CacheKey, AssetKey | typeof Caching.MISSING>;
|
|
2757
2824
|
static readonly entityAnimationCache: AsyncLoadingCache<CacheKey, EntityAnimationFile>;
|
|
2758
2825
|
static readonly blockEntityIndexCache: AsyncLoadingCache<CacheKey, BlockEntityIndex>;
|
|
2826
|
+
static readonly entityDatasetVersionCache: AsyncLoadingCache<CacheKey, string>;
|
|
2759
2827
|
static readonly unihexCache: AsyncLoadingCache<CacheKey, UnihexFile>;
|
|
2760
2828
|
static readonly fontCache: AsyncLoadingCache<CacheKey, BitmapFont>;
|
|
2761
2829
|
static readonly bannerPatternCache: AsyncLoadingCache<CacheKey, BannerPattern>;
|
|
2830
|
+
static readonly equipmentCache: AsyncLoadingCache<CacheKey, unknown>;
|
|
2831
|
+
static readonly trimCache: AsyncLoadingCache<CacheKey, unknown>;
|
|
2762
2832
|
static readonly mineRenderDataCache: AsyncLoadingCache<CacheKey, unknown>;
|
|
2763
2833
|
static readonly usernameUuidCache: AsyncLoadingCache<CacheKey, string>;
|
|
2764
2834
|
static readonly biomeCache: AsyncLoadingCache<CacheKey, Biome>;
|
|
@@ -3442,9 +3512,12 @@ interface SceneSkinDefinition extends SceneObjectDefinitionBase {
|
|
|
3442
3512
|
texture: string;
|
|
3443
3513
|
layout?: CapeLayout;
|
|
3444
3514
|
};
|
|
3515
|
+
armor?: ArmorSet;
|
|
3445
3516
|
options?: {
|
|
3446
3517
|
slim?: boolean;
|
|
3447
3518
|
legacy?: boolean;
|
|
3519
|
+
ears?: boolean;
|
|
3520
|
+
upsideDown?: boolean;
|
|
3448
3521
|
};
|
|
3449
3522
|
/** Mesh names from SkinPart; hiding a base part does not hide its overlay. */
|
|
3450
3523
|
hiddenParts?: string[];
|
|
@@ -3491,8 +3564,17 @@ interface SceneEntityDefinition extends SceneObjectDefinitionBase {
|
|
|
3491
3564
|
wireframe?: boolean;
|
|
3492
3565
|
tints?: Record<string, string | number>;
|
|
3493
3566
|
};
|
|
3494
|
-
|
|
3567
|
+
/** Plays one named clip or blends clips with weights defaulting to 1, without normalization. */
|
|
3568
|
+
animation?: ({
|
|
3495
3569
|
name: string;
|
|
3570
|
+
clips?: never;
|
|
3571
|
+
} | {
|
|
3572
|
+
name?: never;
|
|
3573
|
+
clips: {
|
|
3574
|
+
name: string;
|
|
3575
|
+
weight?: number;
|
|
3576
|
+
}[];
|
|
3577
|
+
}) & {
|
|
3496
3578
|
loop?: boolean;
|
|
3497
3579
|
speed?: number;
|
|
3498
3580
|
time?: number;
|
|
@@ -3640,6 +3722,14 @@ declare class Colormaps {
|
|
|
3640
3722
|
static getColor(kind: "grass" | "foliage" | "dry_foliage", origin?: AssetKey, temperature?: number, downfall?: number): Promise<number>;
|
|
3641
3723
|
}
|
|
3642
3724
|
|
|
3725
|
+
/** Recolours textures using indexed pairs of palette images. */
|
|
3726
|
+
declare class PalettedTextures {
|
|
3727
|
+
/** Loads a texture with a palette permutation, sharing the resulting canvas between callers. */
|
|
3728
|
+
static get(texture: AssetKey, key: AssetKey, permutation: AssetKey): Promise<Maybe<ExtractableImageData>>;
|
|
3729
|
+
/** @internal */
|
|
3730
|
+
static permute(pixels: Uint8ClampedArray, key: Uint8ClampedArray, permutation: Uint8ClampedArray): Uint8ClampedArray;
|
|
3731
|
+
}
|
|
3732
|
+
|
|
3643
3733
|
/** Creates sRGB textures immediately and fills their pixels after asynchronous image loading. */
|
|
3644
3734
|
declare class TextureLoader {
|
|
3645
3735
|
private static readonly failedTextures;
|
|
@@ -4003,6 +4093,8 @@ declare class SectionModels {
|
|
|
4003
4093
|
pick(position?: Readonly<TripleArray>): SectionMeshTemplate[];
|
|
4004
4094
|
biomeTint?: boolean;
|
|
4005
4095
|
} | undefined>;
|
|
4096
|
+
/** Starts loading the state's models and atlases so a later `prepareState` with the same properties finds them loaded. */
|
|
4097
|
+
preload(blockState: BlockState, properties?: BlockStateProperties): Promise<void>;
|
|
4006
4098
|
private state;
|
|
4007
4099
|
/** Returns the shared still/flow atlas used by per-block fluid objects. */
|
|
4008
4100
|
fluidAtlas(kind: FluidKind, root?: string): Promise<TextureAtlas>;
|
|
@@ -4117,6 +4209,7 @@ declare class Chunk<SectionMeshing extends boolean = false> {
|
|
|
4117
4209
|
/** Replaces every cell from parsed section data. The caller refreshes neighbor culling. */
|
|
4118
4210
|
placeSection(data: ChunkData): Promise<void>;
|
|
4119
4211
|
private replaceSection;
|
|
4212
|
+
private createBlockObject;
|
|
4120
4213
|
private positionAt;
|
|
4121
4214
|
/** Refreshes saved lighting after adjacent columns load or unload, including columns with only light data. */
|
|
4122
4215
|
refreshLight(indices?: Iterable<number>): Promise<void>;
|
|
@@ -4266,6 +4359,12 @@ declare class MineRenderWorld<SectionMeshing extends boolean = false> {
|
|
|
4266
4359
|
private placeChunkGroups;
|
|
4267
4360
|
/** Replaces a chunk column's blocks, biomes, and saved light and, with `renderEntities`, its supported saved mobs. */
|
|
4268
4361
|
placeChunk(chunk: AnvilChunk, executor?: BatchedExecutor): Promise<void>;
|
|
4362
|
+
/**
|
|
4363
|
+
* Replaces parsed columns in input order, then refreshes neighboring geometry once.
|
|
4364
|
+
* Duplicate coordinates retain their order. A failed column stops placement; queued refreshes finish before rejection.
|
|
4365
|
+
*/
|
|
4366
|
+
placeChunks(chunks: readonly AnvilChunk[]): Promise<void>;
|
|
4367
|
+
private placeColumn;
|
|
4269
4368
|
/**
|
|
4270
4369
|
* Removes blocks and owned entities at chunk-column coordinates, then refreshes neighboring faces and fluids.
|
|
4271
4370
|
* Coordinates match AnvilChunk.x/z, not block positions. Missing columns are ignored.
|
|
@@ -4298,7 +4397,7 @@ declare class MineRenderWorld<SectionMeshing extends boolean = false> {
|
|
|
4298
4397
|
interface MineRenderWorldOptions<SectionMeshing extends boolean = boolean> {
|
|
4299
4398
|
/** Render supported saved mobs at their position and yaw, including supported appearance fields. Defaults to false. */
|
|
4300
4399
|
renderEntities?: boolean;
|
|
4301
|
-
/** Merge
|
|
4400
|
+
/** Merge block models of any shape and fluid surfaces into per-section meshes; block entities keep individual objects. Merged blocks have no individual object. */
|
|
4302
4401
|
sectionMeshing?: SectionMeshing;
|
|
4303
4402
|
/** Shade blocks and fluids with saved sky/block light. Missing or invalid data keeps preview brightness. Defaults to false. Requires `sectionMeshing`. */
|
|
4304
4403
|
savedLighting?: boolean;
|
|
@@ -4308,7 +4407,7 @@ interface MineRenderWorldOptions<SectionMeshing extends boolean = boolean> {
|
|
|
4308
4407
|
ambientOcclusion?: boolean;
|
|
4309
4408
|
/** Average neighboring biome colors within this horizontal radius, from 0 to 7 blocks. Defaults to 0 (off). Requires `sectionMeshing`. */
|
|
4310
4409
|
biomeBlendRadius?: number;
|
|
4311
|
-
/** Maximum width and height of each section atlas page, in pixels. */
|
|
4410
|
+
/** Maximum width and height of each section atlas page, in pixels. Defaults to 2048. */
|
|
4312
4411
|
maxAtlasSize?: number;
|
|
4313
4412
|
}
|
|
4314
4413
|
|
|
@@ -4353,10 +4452,11 @@ declare class WorldStreamer {
|
|
|
4353
4452
|
private desired;
|
|
4354
4453
|
private center?;
|
|
4355
4454
|
private loading?;
|
|
4455
|
+
private readonly reads;
|
|
4356
4456
|
private running?;
|
|
4357
4457
|
private disposal?;
|
|
4358
4458
|
private disposed;
|
|
4359
|
-
constructor(world: Pick<MineRenderWorld<boolean>, "placeChunk" | "unloadChunkColumns">, source: WorldChunkSource, options?: WorldStreamerOptions);
|
|
4459
|
+
constructor(world: Pick<MineRenderWorld<boolean>, "placeChunk" | "unloadChunkColumns"> & Partial<Pick<MineRenderWorld<boolean>, "placeChunks">>, source: WorldChunkSource, options?: WorldStreamerOptions);
|
|
4360
4460
|
/** Returns absolute coordinates of successfully placed columns, including retained columns. */
|
|
4361
4461
|
get loadedChunks(): readonly {
|
|
4362
4462
|
x: number;
|
|
@@ -4389,6 +4489,10 @@ declare class WorldStreamer {
|
|
|
4389
4489
|
/** Aborts source reads, waits for active work, then unloads owned columns. The world and source remain caller-owned. */
|
|
4390
4490
|
dispose(): Promise<void>;
|
|
4391
4491
|
private drain;
|
|
4492
|
+
private fillReadSlots;
|
|
4493
|
+
/** Places only the ready prefix, so later source reads cannot delay the nearest ready column. */
|
|
4494
|
+
private placeReadyChunks;
|
|
4495
|
+
private placeOwnedColumns;
|
|
4392
4496
|
private needsLoad;
|
|
4393
4497
|
private unloadMany;
|
|
4394
4498
|
private validateChunk;
|
|
@@ -4396,12 +4500,24 @@ declare class WorldStreamer {
|
|
|
4396
4500
|
private key;
|
|
4397
4501
|
}
|
|
4398
4502
|
|
|
4503
|
+
/** Settings for {@link BrowserEnv} and {@link registerBrowserEnv}. */
|
|
4504
|
+
interface BrowserEnvOptions {
|
|
4505
|
+
/**
|
|
4506
|
+
* Section worker script, as a URL, or a function that creates the worker.
|
|
4507
|
+
* Set it when the bundle has no `import.meta.url`, such as the script-tag build: serve
|
|
4508
|
+
* `minerender/section.worker` from the page's origin and pass its URL.
|
|
4509
|
+
* Register before creating a world; the worker starts on the first section build.
|
|
4510
|
+
*/
|
|
4511
|
+
sectionWorker?: string | URL | (() => Worker);
|
|
4512
|
+
}
|
|
4399
4513
|
/**
|
|
4400
4514
|
* {@link EnvProvider} backed by the DOM. Uses nothing outside of standard browser APIs and
|
|
4401
4515
|
* localforage, so it stays free of Node polyfills.
|
|
4402
4516
|
*/
|
|
4403
4517
|
declare class BrowserEnv implements EnvProvider {
|
|
4518
|
+
readonly options: BrowserEnvOptions;
|
|
4404
4519
|
readonly name = "browser";
|
|
4520
|
+
constructor(options?: BrowserEnvOptions);
|
|
4405
4521
|
createCanvas(width: number, height: number): CompatCanvas;
|
|
4406
4522
|
createImage(width?: number, height?: number): CompatImage;
|
|
4407
4523
|
imageSize(data: Uint8Array): ImageSizeInfo;
|
|
@@ -4409,7 +4525,7 @@ declare class BrowserEnv implements EnvProvider {
|
|
|
4409
4525
|
createWorker(name: "section"): Worker | undefined;
|
|
4410
4526
|
}
|
|
4411
4527
|
/** Installs the browser provider. The browser package entry calls this automatically. */
|
|
4412
|
-
declare function registerBrowserEnv(): BrowserEnv;
|
|
4528
|
+
declare function registerBrowserEnv(options?: BrowserEnvOptions): BrowserEnv;
|
|
4413
4529
|
|
|
4414
4530
|
/**
|
|
4415
4531
|
* {@link PersistentCache} backed by localforage (IndexedDB / WebSQL / localStorage).
|
|
@@ -4439,4 +4555,4 @@ declare class BrowserCache extends PersistentCache<LocalForage> {
|
|
|
4439
4555
|
*/
|
|
4440
4556
|
declare function probeImageSize(data: Uint8Array): ImageSizeInfo;
|
|
4441
4557
|
|
|
4442
|
-
export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type BinaryAsset, type Biome, type BiomeColorKind, Biomes, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, BrowserCache, BrowserEnv, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, type LogHandler, type LogLevel, type LogThreshold, type Logger, Logging, type LoggingOptions, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenameKind, Renames, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SCENE_DOCUMENT_MAX_BYTES, SKIN_PARTS, type SavedLightSample, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, type SectionLightData, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldBlockIntersection, type WorldChunkSource, type WorldEntityIntersection, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, copySectionLight, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, decodeSceneDocument, encodeSceneDocument, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, logger, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, probeImageSize, registerBrowserEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sampleSectionLight, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, validateAnimationWeights, yieldToEventLoop };
|
|
4558
|
+
export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, Armor, type ArmorPiece, type ArmorSet, type ArmorSlot, type ArmorTrim, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type BinaryAsset, type Biome, type BiomeColorKind, Biomes, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, BrowserCache, BrowserEnv, type BrowserEnvOptions, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, type LogHandler, type LogLevel, type LogThreshold, type Logger, Logging, type LoggingOptions, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, OrbitControls, type PackFormat, PackFormats, PackMetadata, PalettedTextures, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenameKind, Renames, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SCENE_DOCUMENT_MAX_BYTES, SKIN_PARTS, type SavedLightSample, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, type SectionLightData, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldBlockIntersection, type WorldChunkSource, type WorldEntityIntersection, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, copySectionLight, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, decodeSceneDocument, encodeSceneDocument, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, logger, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, probeImageSize, registerBrowserEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sampleSectionLight, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, validateAnimationWeights, yieldToEventLoop };
|