minerender 2.1.0-beta.6 → 2.1.0-beta.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +10 -1
- package/dist/browser/esm/Materials.mjs +3 -1
- package/dist/browser/esm/Materials.mjs.map +1 -1
- package/dist/browser/esm/Ticker.mjs +3 -1
- package/dist/browser/esm/Ticker.mjs.map +1 -1
- package/dist/browser/esm/UVMapper.mjs +9 -9
- package/dist/browser/esm/UVMapper.mjs.map +1 -1
- package/dist/browser/esm/armor/Armor.mjs +84 -0
- package/dist/browser/esm/armor/Armor.mjs.map +1 -0
- package/dist/browser/esm/armor/index.mjs +3 -0
- package/dist/browser/esm/armor/index.mjs.map +1 -0
- package/dist/browser/esm/assets/AssetDefaults.mjs +8 -0
- package/dist/browser/esm/assets/AssetDefaults.mjs.map +1 -0
- package/dist/browser/esm/assets/AssetKey.mjs +1 -1
- package/dist/browser/esm/assets/AssetKey.mjs.map +1 -1
- package/dist/browser/esm/assets/AssetLoader.mjs +5 -5
- package/dist/browser/esm/assets/AssetLoader.mjs.map +1 -1
- package/dist/browser/esm/assets/Assets.mjs +1 -5
- package/dist/browser/esm/assets/Assets.mjs.map +1 -1
- package/dist/browser/esm/assets/BlockEntities.mjs +5 -1
- package/dist/browser/esm/assets/BlockEntities.mjs.map +1 -1
- package/dist/browser/esm/assets/BlockStates.mjs +1 -1
- package/dist/browser/esm/assets/BlockStates.mjs.map +1 -1
- package/dist/browser/esm/assets/Entities.mjs +40 -12
- package/dist/browser/esm/assets/Entities.mjs.map +1 -1
- package/dist/browser/esm/assets/MineRenderData.mjs +8 -17
- package/dist/browser/esm/assets/MineRenderData.mjs.map +1 -1
- package/dist/browser/esm/assets/ModelTextures.mjs +13 -7
- package/dist/browser/esm/assets/ModelTextures.mjs.map +1 -1
- package/dist/browser/esm/assets/Models.mjs +1 -1
- package/dist/browser/esm/assets/Models.mjs.map +1 -1
- package/dist/browser/esm/assets/_fonts/Unihex.mjs +5 -3
- package/dist/browser/esm/assets/_fonts/Unihex.mjs.map +1 -1
- package/dist/browser/esm/assets/_versions/DatasetVersions.mjs +22 -0
- package/dist/browser/esm/assets/_versions/DatasetVersions.mjs.map +1 -0
- package/dist/browser/esm/assets/index.mjs +1 -0
- package/dist/browser/esm/assets/index.mjs.map +1 -1
- package/dist/browser/esm/assets/source/HostedAssetSource.mjs +7 -8
- package/dist/browser/esm/assets/source/HostedAssetSource.mjs.map +1 -1
- package/dist/browser/esm/cache/Caching.mjs +8 -0
- package/dist/browser/esm/cache/Caching.mjs.map +1 -1
- package/dist/browser/esm/entity/scene/EntityObject.mjs +31 -5
- package/dist/browser/esm/entity/scene/EntityObject.mjs.map +1 -1
- package/dist/browser/esm/env/browser/BrowserCache.mjs +3 -3
- package/dist/browser/esm/env/browser/BrowserCache.mjs.map +1 -1
- package/dist/browser/esm/env/browser/BrowserEnv.mjs +11 -4
- package/dist/browser/esm/env/browser/BrowserEnv.mjs.map +1 -1
- package/dist/browser/esm/image/ImageLoader.mjs +3 -3
- package/dist/browser/esm/image/ImageLoader.mjs.map +1 -1
- package/dist/browser/esm/index.browser.d.mts +191 -22
- package/dist/browser/esm/index.browser.mjs.map +1 -1
- package/dist/browser/esm/index.mjs +1 -0
- package/dist/browser/esm/index.mjs.map +1 -1
- package/dist/browser/esm/inspector/SceneInspector.mjs +3 -3
- package/dist/browser/esm/inspector/SceneInspector.mjs.map +1 -1
- package/dist/browser/esm/instance/InstanceManager.mjs +4 -4
- package/dist/browser/esm/instance/InstanceManager.mjs.map +1 -1
- package/dist/browser/esm/model/ItemGlint.mjs +7 -6
- package/dist/browser/esm/model/ItemGlint.mjs.map +1 -1
- package/dist/browser/esm/model/block/scene/BlockObject.mjs +19 -6
- package/dist/browser/esm/model/block/scene/BlockObject.mjs.map +1 -1
- package/dist/browser/esm/model/multiblock/StructureParser.mjs +7 -4
- package/dist/browser/esm/model/multiblock/StructureParser.mjs.map +1 -1
- package/dist/browser/esm/model/scene/ModelObject.mjs +4 -4
- package/dist/browser/esm/model/scene/ModelObject.mjs.map +1 -1
- package/dist/browser/esm/nbt/NBTHelper.mjs +5 -2
- package/dist/browser/esm/nbt/NBTHelper.mjs.map +1 -1
- package/dist/browser/esm/renderer/Renderer.mjs +4 -2
- package/dist/browser/esm/renderer/Renderer.mjs.map +1 -1
- package/dist/browser/esm/renderer/SceneObject.mjs +0 -6
- package/dist/browser/esm/renderer/SceneObject.mjs.map +1 -1
- package/dist/browser/esm/request/Requests.mjs +3 -3
- package/dist/browser/esm/request/Requests.mjs.map +1 -1
- package/dist/browser/esm/scene/SceneDocument.mjs +35 -5
- package/dist/browser/esm/scene/SceneDocument.mjs.map +1 -1
- package/dist/browser/esm/scene/SceneDocumentLoader.mjs +14 -3
- package/dist/browser/esm/scene/SceneDocumentLoader.mjs.map +1 -1
- package/dist/browser/esm/skin/SkinGeometries.mjs +4 -1
- package/dist/browser/esm/skin/SkinGeometries.mjs.map +1 -1
- package/dist/browser/esm/skin/SkinPart.mjs +2 -0
- package/dist/browser/esm/skin/SkinPart.mjs.map +1 -1
- package/dist/browser/esm/skin/SkinTextureCoordinates.mjs +11 -1
- package/dist/browser/esm/skin/SkinTextureCoordinates.mjs.map +1 -1
- package/dist/browser/esm/skin/SkinTextures.mjs +1 -1
- package/dist/browser/esm/skin/SkinTextures.mjs.map +1 -1
- package/dist/browser/esm/skin/Skins.mjs +6 -4
- package/dist/browser/esm/skin/Skins.mjs.map +1 -1
- package/dist/browser/esm/skin/scene/SkinObject.mjs +119 -7
- package/dist/browser/esm/skin/scene/SkinObject.mjs.map +1 -1
- package/dist/browser/esm/texture/PalettedTextures.mjs +46 -0
- package/dist/browser/esm/texture/PalettedTextures.mjs.map +1 -0
- package/dist/browser/esm/texture/TextureLoader.mjs +4 -2
- package/dist/browser/esm/texture/TextureLoader.mjs.map +1 -1
- package/dist/browser/esm/texture/index.mjs +1 -0
- package/dist/browser/esm/texture/index.mjs.map +1 -1
- package/dist/browser/esm/util/log.mjs +75 -0
- package/dist/browser/esm/util/log.mjs.map +1 -1
- package/dist/browser/esm/util/performance.mjs.map +1 -1
- package/dist/browser/esm/util/util.mjs +0 -2
- package/dist/browser/esm/util/util.mjs.map +1 -1
- package/dist/browser/esm/world/Chunk.mjs +70 -38
- package/dist/browser/esm/world/Chunk.mjs.map +1 -1
- package/dist/browser/esm/world/MineRenderWorld.mjs +187 -60
- package/dist/browser/esm/world/MineRenderWorld.mjs.map +1 -1
- package/dist/browser/esm/world/SectionMesh.mjs +65 -9
- package/dist/browser/esm/world/SectionMesh.mjs.map +1 -1
- package/dist/browser/esm/world/SectionModels.mjs +21 -15
- package/dist/browser/esm/world/SectionModels.mjs.map +1 -1
- package/dist/browser/esm/world/SectionWorker.mjs +8 -2
- package/dist/browser/esm/world/SectionWorker.mjs.map +1 -1
- package/dist/browser/esm/world/WorldStreamer.mjs +129 -34
- package/dist/browser/esm/world/WorldStreamer.mjs.map +1 -1
- package/dist/browser/esm/world/_culling/BlockCulling.mjs +1 -1
- package/dist/browser/esm/world/_culling/BlockCulling.mjs.map +1 -1
- package/dist/browser/esm/world/_entities/WorldEntities.mjs +3 -1
- package/dist/browser/esm/world/_entities/WorldEntities.mjs.map +1 -1
- package/dist/browser/index.d.ts +191 -22
- package/dist/browser/index.js +4461 -3648
- package/dist/browser/index.js.map +1 -1
- package/dist/bundle.js +13482 -12651
- package/dist/bundle.js.map +1 -1
- package/dist/node/index.d.mts +179 -21
- package/dist/node/index.d.ts +179 -21
- package/dist/node/index.js +4495 -3666
- package/dist/node/index.js.map +1 -1
- package/dist/node/index.mjs +4412 -3586
- package/dist/node/index.mjs.map +1 -1
- package/package.json +2 -1
package/dist/node/index.d.ts
CHANGED
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@@ -251,6 +251,15 @@ interface EntityLayer {
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render?: EntityRenderMode;
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/** Label of the state colour that multiplies the texture, from the pass that selected this draw. */
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tint?: string;
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/** Fixed sRGB colour that multiplies the texture. A tint label with a colour in `EntityObjectOptions.tints` takes precedence. */
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color?: number;
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/** Recolours pixels matching `key` with the colour at the same index in `permutation`, as vanilla's `paletted_permutations` does. */
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palette?: {
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key: AssetKey;
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permutation: AssetKey;
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};
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/** Draws vanilla's armor enchantment glint over this draw. */
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glint?: boolean;
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}
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/** Selected entity data returned by {@link Entities.getEntity} for rendering. */
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interface EntityModel extends EntityLayer {
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@@ -785,7 +794,10 @@ declare function toRadians(degrees: number): number;
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declare function toDegrees(radians: number): number;
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/** Resolves after a delay in milliseconds. */
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declare function sleep(timeout: number): Promise<void>;
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/**
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/**
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* Yields to the next macrotask without timer clamping when the platform supports it.
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* Not `scheduler.yield()`: Chrome runs its continuations ahead of rendering, so chained yields delay frames.
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*/
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declare function yieldToEventLoop(): Promise<void>;
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/** Reduces an angle modulo 360, retaining a negative sign for negative inputs. */
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declare function clampRotationDegrees(deg: number): number;
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@@ -915,6 +927,33 @@ declare class MinecraftFaceUV {
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*/
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declare function shutdown(): void;
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type ArmorSlot = "head" | "chest" | "legs" | "feet";
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interface ArmorTrim {
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/** `trim_pattern` registry ID, such as `minecraft:sentry`. */
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pattern: string;
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/** `trim_material` registry ID, such as `minecraft:iron`. */
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material: string;
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}
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/** An equipment asset ID, such as `minecraft:diamond`, or the asset with the worn item's state. */
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type ArmorPiece = string | {
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asset: string;
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/** `dyed_color` as an RGB integer. */
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color?: number;
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trim?: ArmorTrim;
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/** Draws the enchantment glint, as an enchanted item does. */
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glint?: boolean;
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};
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type ArmorSet = Partial<Record<ArmorSlot, ArmorPiece>>;
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/** Resolves humanoid equipment assets into armor draws. */
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declare class Armor {
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/** Loads 1.21.4+ armor in SkinObject's frame, or returns undefined when no layer draws. */
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static getEntity(armor: ArmorSet): Promise<Maybe<EntityModel>>;
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private static identifier;
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}
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declare const DEFAULT_ROOT = "https://assets.mcasset.cloud/1.21.11";
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declare const DEFAULT_NAMESPACE = "minecraft";
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/** Runs queued tasks in bounded batches. Idle executors do not keep a timer running. */
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declare class BatchedExecutor {
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readonly interval: number;
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}
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type Task<T = unknown> = () => T | Promise<T>;
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/** Severity of a log message, from most to least verbose. */
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type LogLevel = "debug" | "info" | "warn" | "error";
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/** The lowest level that is printed, or `"silent"` to print nothing. */
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type LogThreshold = LogLevel | "silent";
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/** Receives each message that passes the threshold. `args` are the logger call's arguments, without a tag. */
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type LogHandler = (level: LogLevel, namespace: string, args: unknown[]) => void;
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interface LoggingOptions {
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/** Threshold for namespaces without an override. Starts at `"warn"`. */
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level?: LogThreshold;
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/** Thresholds by logger name, such as `{ UVMapper: "debug" }`. Replaces earlier overrides. */
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namespaces?: Record<string, LogThreshold>;
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}
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interface Logger {
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debug(...args: unknown[]): void;
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info(...args: unknown[]): void;
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warn(...args: unknown[]): void;
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error(...args: unknown[]): void;
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}
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/** Global log settings for every MineRender logger. */
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declare class Logging {
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/** Updates the given settings and keeps the others. */
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static configure(options: LoggingOptions): void;
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/** Sends messages to `handler` instead of the console. Call without an argument to restore console output. */
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static setHandler(handler?: LogHandler): void;
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}
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/** Creates a logger whose messages are tagged and filtered as `namespace`. */
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declare function logger(namespace: string): Logger;
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/** @deprecated Use {@link logger}. */
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declare function prefix(prefix?: string): string;
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/** Rotates geometry in place around the element's origin. The supplied angle is in degrees. */
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@@ -943,8 +1010,11 @@ declare function addWireframeToObject(obj: Object3D, color?: number, w?: number)
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/** Adds edge and axis helpers to a mesh and returns a function that disposes their resources. */
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declare function addWireframeToMesh(geo: BufferGeometry, mesh: Mesh, color?: number, w?: number): () => void;
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/** @deprecated Unused by MineRender. */
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declare function captureException(e: any, ...extra: any[]): void;
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/** @deprecated Unused by MineRender. */
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declare function timingStart(marker: string): void;
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/** @deprecated Unused by MineRender. */
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declare function timingEnd(marker: string): void;
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declare function sha1(str: string): string;
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@@ -1059,8 +1129,6 @@ type MultipartCondition = Record<string, string> | {
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AND: MultipartCondition[];
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};
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declare const DEFAULT_ROOT = "https://assets.mcasset.cloud/1.21.11";
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declare const DEFAULT_NAMESPACE = "minecraft";
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/** Convenience accessors for model and blockstate loading. */
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declare class Assets {
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/**
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/** Loads entity and block-entity geometry, texture selections, and animation clips from the dataset. */
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declare class Entities {
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/**
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* Resolves `root` (default: the active version). Uses the exact dataset when published or when the
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* version is not a release; otherwise selects the nearest published release, like {@link MineRenderData.resolve}.
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* Textures keep the requested root.
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*/
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static getDatasetRoot(root?: string): Promise<Maybe<string>>;
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/** Lists model paths in the `minecraft` namespace, including subdirectories and excluding `.json`. */
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static getEntityList(): Promise<string[]>;
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/** @internal */
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static getModelFile(modelKey: BasicAssetKey): Promise<Maybe<EntityModelFile>>;
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/** Returns selectable geometry-layer names, or an empty list when the model is missing. */
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static getLayerList(modelKey: BasicAssetKey): Promise<string[]>;
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/** The dataset's extra draws on top of `main`; their `when` labels are the states `EntityModelOptions.when` can enable. */
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age: number;
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private readonly animationPlayers;
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private readonly partPoses;
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private glint?;
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constructor(entity: EntityModel, options?: Partial<EntityObjectOptions>);
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/** An optional shared material replaces texture loading for every selected draw; its owner retains disposal. */
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init(material?: Material): Promise<void>;
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@@ -1702,7 +1778,7 @@ interface EntityObjectOptions extends SceneObjectOptions {
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* By default the model's dataset transform is used, or the flip for models without one.
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*/
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flip?: boolean;
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/** Colours for the dataset's tint labels, e.g. `{ wool_color: 0xf9801d }`;
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/** Colours for the dataset's tint labels, e.g. `{ wool_color: 0xf9801d }`; an absent label uses the draw's fixed colour, if any. */
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tints?: Record<string, ColorRepresentation>;
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/** Cube faces by layer key; omitted layers draw all six faces. */
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faces?: Record<string, CubeFace[]>;
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@@ -1753,6 +1829,7 @@ declare class BlockObject extends SceneObject {
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*/
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private createBlockEntities;
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private placeEntities;
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private placeEntity;
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get isOccluding(): boolean;
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private getModelMatrix;
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private getModelCullMask;
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@@ -1875,7 +1952,9 @@ declare enum SkinPart {
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LEFT_SLEEVE = "leftSleeve",
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RIGHT_TROUSERS = "rightTrousers",
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LEFT_TROUSERS = "leftTrousers",
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CAPE = "cape"
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CAPE = "cape",
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LEFT_EAR = "leftEar",
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RIGHT_EAR = "rightEar"
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}
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declare const SKIN_PARTS: SkinPart[];
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@@ -1891,6 +1970,9 @@ declare class SkinObject extends SceneObject {
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private skinMaterial?;
|
|
1892
1971
|
private skinLoad;
|
|
1893
1972
|
private capeLoad;
|
|
1973
|
+
private armorLoad;
|
|
1974
|
+
private armorObjects;
|
|
1975
|
+
private model?;
|
|
1894
1976
|
constructor(options?: DeepPartial<SkinObjectOptions>);
|
|
1895
1977
|
init(): Promise<void>;
|
|
1896
1978
|
protected removeMeshes(): void;
|
|
@@ -1906,9 +1988,20 @@ declare class SkinObject extends SceneObject {
|
|
|
1906
1988
|
setSkinTexture(src: string): Promise<void>;
|
|
1907
1989
|
/** Load a cape texture in the selected layout, or pass undefined to remove the cape. */
|
|
1908
1990
|
setCapeTexture(src?: string, layout?: CapeLayout): Promise<void>;
|
|
1991
|
+
/**
|
|
1992
|
+
* Loads armor from 1.21.4+ equipment assets, or pass undefined to remove it.
|
|
1993
|
+
* Each piece moves with the skin part it covers.
|
|
1994
|
+
*/
|
|
1995
|
+
setArmor(armor?: ArmorSet): Promise<void>;
|
|
1909
1996
|
/** Select the arm model, or pass undefined to use texture detection. */
|
|
1910
1997
|
setSlim(slim?: boolean): void;
|
|
1911
1998
|
private updateSlim;
|
|
1999
|
+
/** Shows or hides deadmau5's ears, which vanilla draws from the skin texture at 24,0 for that player only. */
|
|
2000
|
+
setEars(ears: boolean): void;
|
|
2001
|
+
private updateEars;
|
|
2002
|
+
/** Turns the player upside down, as vanilla does for players named Dinnerbone or Grumm. */
|
|
2003
|
+
setUpsideDown(upsideDown: boolean): void;
|
|
2004
|
+
private updateUpsideDown;
|
|
1912
2005
|
/** Select the texture layout, or pass undefined to detect it from image dimensions. */
|
|
1913
2006
|
setLegacy(legacy?: boolean): Promise<void>;
|
|
1914
2007
|
dispose(): void;
|
|
@@ -1920,6 +2013,10 @@ interface SkinObjectOptions extends SceneObjectOptions {
|
|
|
1920
2013
|
slim?: boolean;
|
|
1921
2014
|
/** Forces the legacy (`true`) or modern (`false`) texture layout. Omit it to detect the layout. */
|
|
1922
2015
|
legacy?: boolean;
|
|
2016
|
+
/** Draws deadmau5's ears from the skin texture. Vanilla shows them only for that player name. */
|
|
2017
|
+
ears?: boolean;
|
|
2018
|
+
/** Turns the player upside down. Vanilla does this for players named Dinnerbone or Grumm. */
|
|
2019
|
+
upsideDown?: boolean;
|
|
1923
2020
|
}
|
|
1924
2021
|
|
|
1925
2022
|
/** Text appearance set on a GUI text layer or overridden by an individual text run. */
|
|
@@ -2192,7 +2289,7 @@ declare class ItemGlint {
|
|
|
2192
2289
|
static create(owner: SceneObject, baseMap?: Texture, root?: string, entityMeshes?: readonly {
|
|
2193
2290
|
mesh: Mesh;
|
|
2194
2291
|
parent?: Mesh;
|
|
2195
|
-
}[]): Promise<ItemGlint>;
|
|
2292
|
+
}[], kind?: "item" | "armor"): Promise<ItemGlint>;
|
|
2196
2293
|
/**
|
|
2197
2294
|
* Maps glint before model centering and display transforms. Ordinary sprites approximate Minecraft's shared atlas density.
|
|
2198
2295
|
* @internal
|
|
@@ -2461,11 +2558,21 @@ interface Palette {
|
|
|
2461
2558
|
};
|
|
2462
2559
|
}
|
|
2463
2560
|
interface PaletteEntry {
|
|
2464
|
-
Name
|
|
2561
|
+
Name?: {
|
|
2465
2562
|
type: "string";
|
|
2466
2563
|
value: string;
|
|
2467
2564
|
};
|
|
2468
|
-
|
|
2565
|
+
id?: {
|
|
2566
|
+
type: "string";
|
|
2567
|
+
value: string;
|
|
2568
|
+
};
|
|
2569
|
+
Properties?: {
|
|
2570
|
+
type: "compound";
|
|
2571
|
+
value: {
|
|
2572
|
+
[property: string]: PalettePropertyValue;
|
|
2573
|
+
};
|
|
2574
|
+
};
|
|
2575
|
+
properties?: {
|
|
2469
2576
|
type: "compound";
|
|
2470
2577
|
value: {
|
|
2471
2578
|
[property: string]: PalettePropertyValue;
|
|
@@ -2693,6 +2800,8 @@ interface UnihexFile {
|
|
|
2693
2800
|
|
|
2694
2801
|
/** Shared in-memory caches for loaded assets and render resources. Persistent stores are managed separately. */
|
|
2695
2802
|
declare class Caching {
|
|
2803
|
+
/** Cached in place of a missing asset. The caches drop `undefined` results, which would request the asset again. */
|
|
2804
|
+
static readonly MISSING: false;
|
|
2696
2805
|
private static _generation;
|
|
2697
2806
|
/** Changes when shared assets are cleared, so derived caches can discard their old values. */
|
|
2698
2807
|
static get generation(): number;
|
|
@@ -2705,7 +2814,7 @@ declare class Caching {
|
|
|
2705
2814
|
static readonly materialCache: SimpleCache<CacheKey, Material>;
|
|
2706
2815
|
static readonly boxMeshCache: SimpleCache<CacheKey, Mesh>;
|
|
2707
2816
|
static readonly textureAssetCache: AsyncLoadingCache<CacheKey, TextureAsset>;
|
|
2708
|
-
static readonly textureMetaCache: AsyncLoadingCache<CacheKey, MinecraftTextureMeta>;
|
|
2817
|
+
static readonly textureMetaCache: AsyncLoadingCache<CacheKey, MinecraftTextureMeta | typeof Caching.MISSING>;
|
|
2709
2818
|
static readonly rawModelCache: AsyncLoadingCache<CacheKey, Model>;
|
|
2710
2819
|
static readonly mergedModelCache: AsyncLoadingCache<CacheKey, Model>;
|
|
2711
2820
|
static readonly modelTextureAtlasCache: AsyncLoadingCache<CacheKey, TextureAtlas>;
|
|
@@ -2713,12 +2822,15 @@ declare class Caching {
|
|
|
2713
2822
|
static readonly listAssetCache: AsyncLoadingCache<CacheKey, ListAsset>;
|
|
2714
2823
|
static readonly blockTintCache: AsyncLoadingCache<CacheKey, number>;
|
|
2715
2824
|
static readonly entityModelCache: AsyncLoadingCache<CacheKey, EntityModelFile>;
|
|
2716
|
-
static readonly entityTextureCache: AsyncLoadingCache<CacheKey, AssetKey>;
|
|
2825
|
+
static readonly entityTextureCache: AsyncLoadingCache<CacheKey, AssetKey | typeof Caching.MISSING>;
|
|
2717
2826
|
static readonly entityAnimationCache: AsyncLoadingCache<CacheKey, EntityAnimationFile>;
|
|
2718
2827
|
static readonly blockEntityIndexCache: AsyncLoadingCache<CacheKey, BlockEntityIndex>;
|
|
2828
|
+
static readonly entityDatasetVersionCache: AsyncLoadingCache<CacheKey, string>;
|
|
2719
2829
|
static readonly unihexCache: AsyncLoadingCache<CacheKey, UnihexFile>;
|
|
2720
2830
|
static readonly fontCache: AsyncLoadingCache<CacheKey, BitmapFont>;
|
|
2721
2831
|
static readonly bannerPatternCache: AsyncLoadingCache<CacheKey, BannerPattern>;
|
|
2832
|
+
static readonly equipmentCache: AsyncLoadingCache<CacheKey, unknown>;
|
|
2833
|
+
static readonly trimCache: AsyncLoadingCache<CacheKey, unknown>;
|
|
2722
2834
|
static readonly mineRenderDataCache: AsyncLoadingCache<CacheKey, unknown>;
|
|
2723
2835
|
static readonly usernameUuidCache: AsyncLoadingCache<CacheKey, string>;
|
|
2724
2836
|
static readonly biomeCache: AsyncLoadingCache<CacheKey, Biome>;
|
|
@@ -3402,9 +3514,12 @@ interface SceneSkinDefinition extends SceneObjectDefinitionBase {
|
|
|
3402
3514
|
texture: string;
|
|
3403
3515
|
layout?: CapeLayout;
|
|
3404
3516
|
};
|
|
3517
|
+
armor?: ArmorSet;
|
|
3405
3518
|
options?: {
|
|
3406
3519
|
slim?: boolean;
|
|
3407
3520
|
legacy?: boolean;
|
|
3521
|
+
ears?: boolean;
|
|
3522
|
+
upsideDown?: boolean;
|
|
3408
3523
|
};
|
|
3409
3524
|
/** Mesh names from SkinPart; hiding a base part does not hide its overlay. */
|
|
3410
3525
|
hiddenParts?: string[];
|
|
@@ -3451,8 +3566,17 @@ interface SceneEntityDefinition extends SceneObjectDefinitionBase {
|
|
|
3451
3566
|
wireframe?: boolean;
|
|
3452
3567
|
tints?: Record<string, string | number>;
|
|
3453
3568
|
};
|
|
3454
|
-
|
|
3569
|
+
/** Plays one named clip or blends clips with weights defaulting to 1, without normalization. */
|
|
3570
|
+
animation?: ({
|
|
3455
3571
|
name: string;
|
|
3572
|
+
clips?: never;
|
|
3573
|
+
} | {
|
|
3574
|
+
name?: never;
|
|
3575
|
+
clips: {
|
|
3576
|
+
name: string;
|
|
3577
|
+
weight?: number;
|
|
3578
|
+
}[];
|
|
3579
|
+
}) & {
|
|
3456
3580
|
loop?: boolean;
|
|
3457
3581
|
speed?: number;
|
|
3458
3582
|
time?: number;
|
|
@@ -3600,6 +3724,14 @@ declare class Colormaps {
|
|
|
3600
3724
|
static getColor(kind: "grass" | "foliage" | "dry_foliage", origin?: AssetKey, temperature?: number, downfall?: number): Promise<number>;
|
|
3601
3725
|
}
|
|
3602
3726
|
|
|
3727
|
+
/** Recolours textures using indexed pairs of palette images. */
|
|
3728
|
+
declare class PalettedTextures {
|
|
3729
|
+
/** Loads a texture with a palette permutation, sharing the resulting canvas between callers. */
|
|
3730
|
+
static get(texture: AssetKey, key: AssetKey, permutation: AssetKey): Promise<Maybe<ExtractableImageData>>;
|
|
3731
|
+
/** @internal */
|
|
3732
|
+
static permute(pixels: Uint8ClampedArray, key: Uint8ClampedArray, permutation: Uint8ClampedArray): Uint8ClampedArray;
|
|
3733
|
+
}
|
|
3734
|
+
|
|
3603
3735
|
/** Creates sRGB textures immediately and fills their pixels after asynchronous image loading. */
|
|
3604
3736
|
declare class TextureLoader {
|
|
3605
3737
|
private static readonly failedTextures;
|
|
@@ -3963,6 +4095,8 @@ declare class SectionModels {
|
|
|
3963
4095
|
pick(position?: Readonly<TripleArray>): SectionMeshTemplate[];
|
|
3964
4096
|
biomeTint?: boolean;
|
|
3965
4097
|
} | undefined>;
|
|
4098
|
+
/** Starts loading the state's models and atlases so a later `prepareState` with the same properties finds them loaded. */
|
|
4099
|
+
preload(blockState: BlockState, properties?: BlockStateProperties): Promise<void>;
|
|
3966
4100
|
private state;
|
|
3967
4101
|
/** Returns the shared still/flow atlas used by per-block fluid objects. */
|
|
3968
4102
|
fluidAtlas(kind: FluidKind, root?: string): Promise<TextureAtlas>;
|
|
@@ -4036,7 +4170,7 @@ declare class Chunk<SectionMeshing extends boolean = false> {
|
|
|
4036
4170
|
private ambientOcclusionCells?;
|
|
4037
4171
|
private readonly blockChanges;
|
|
4038
4172
|
private biomeChange?;
|
|
4039
|
-
constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined, neighborCell?: ((x: number, y: number, z: number) => number) | undefined, biomeAt?: ((x: number, y: number, z: number) => Maybe<string>) | undefined, onBiomesChanged?: ((biomes?: readonly string[]) => Promise<void>) | undefined, lightAt?: ((x: number, y: number, z: number) => number) | undefined, onLightCleared?: (() => Promise<void>) | undefined, ambientLight?: number, biomeBlend?: (() => BiomeBlend | undefined) | undefined);
|
|
4173
|
+
constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[], deferCulling?: boolean) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined, neighborCell?: ((x: number, y: number, z: number) => number) | undefined, biomeAt?: ((x: number, y: number, z: number) => Maybe<string>) | undefined, onBiomesChanged?: ((biomes?: readonly string[]) => Promise<void>) | undefined, lightAt?: ((x: number, y: number, z: number) => number) | undefined, onLightCleared?: (() => Promise<void>) | undefined, ambientLight?: number, biomeBlend?: (() => BiomeBlend | undefined) | undefined);
|
|
4040
4174
|
/** Finds the nearest owned block hit across sections, testing each shared mesh once. */
|
|
4041
4175
|
static raycast<SectionMeshing extends boolean>(chunks: Iterable<Chunk<SectionMeshing>>, raycaster: Raycaster): WorldBlockIntersection | undefined;
|
|
4042
4176
|
getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
|
|
@@ -4048,11 +4182,14 @@ declare class Chunk<SectionMeshing extends boolean = false> {
|
|
|
4048
4182
|
getBiomeAt(pos: TripleArray): Maybe<string>;
|
|
4049
4183
|
/** Copies 64 biome IDs in x + z * 4 + y * 16 order and refreshes placed blocks. Omit the array to clear biome data. */
|
|
4050
4184
|
setBiomes(biomes?: readonly string[]): Promise<void>;
|
|
4051
|
-
/**
|
|
4185
|
+
/**
|
|
4186
|
+
* Rebuilds biome-tinted blocks while preserving hidden blocks and unrelated render objects.
|
|
4187
|
+
* The owning world can defer neighbor culling until all affected chunks are refreshed.
|
|
4188
|
+
*/
|
|
4052
4189
|
refreshBiomes(columns?: readonly {
|
|
4053
4190
|
x: number;
|
|
4054
4191
|
z: number;
|
|
4055
|
-
}[]): Promise<void>;
|
|
4192
|
+
}[], deferCulling?: boolean): Promise<void>;
|
|
4056
4193
|
private refreshBiomeBlocks;
|
|
4057
4194
|
/**
|
|
4058
4195
|
* Places a block at integer world block coordinates. Pass `undefined` to remove it.
|
|
@@ -4063,7 +4200,7 @@ declare class Chunk<SectionMeshing extends boolean = false> {
|
|
|
4063
4200
|
/**
|
|
4064
4201
|
* Places a block at integer chunk-local coordinates from 0 to 15.
|
|
4065
4202
|
*/
|
|
4066
|
-
setBlockInChunkAt(pos: Vector3, block?: Block, worldPos?: Vector3, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined): Promise<Maybe<BlockInfo<SectionMeshing>>>;
|
|
4203
|
+
setBlockInChunkAt(pos: Vector3, block?: Block, worldPos?: Vector3, onBlocksChanged?: ((positions: Vector3[], deferCulling?: boolean) => Promise<void>) | undefined): Promise<Maybe<BlockInfo<SectionMeshing>>>;
|
|
4067
4204
|
/** Places cells in input order and returns changed world positions without refreshing neighbors. */
|
|
4068
4205
|
placeBlocks(blocks: readonly {
|
|
4069
4206
|
index: number;
|
|
@@ -4074,6 +4211,7 @@ declare class Chunk<SectionMeshing extends boolean = false> {
|
|
|
4074
4211
|
/** Replaces every cell from parsed section data. The caller refreshes neighbor culling. */
|
|
4075
4212
|
placeSection(data: ChunkData): Promise<void>;
|
|
4076
4213
|
private replaceSection;
|
|
4214
|
+
private createBlockObject;
|
|
4077
4215
|
private positionAt;
|
|
4078
4216
|
/** Refreshes saved lighting after adjacent columns load or unload, including columns with only light data. */
|
|
4079
4217
|
refreshLight(indices?: Iterable<number>): Promise<void>;
|
|
@@ -4223,11 +4361,25 @@ declare class MineRenderWorld<SectionMeshing extends boolean = false> {
|
|
|
4223
4361
|
private placeChunkGroups;
|
|
4224
4362
|
/** Replaces a chunk column's blocks, biomes, and saved light and, with `renderEntities`, its supported saved mobs. */
|
|
4225
4363
|
placeChunk(chunk: AnvilChunk, executor?: BatchedExecutor): Promise<void>;
|
|
4364
|
+
/**
|
|
4365
|
+
* Replaces parsed columns in input order, then refreshes neighboring geometry once.
|
|
4366
|
+
* Duplicate coordinates retain their order. A failed column stops placement; queued refreshes finish before rejection.
|
|
4367
|
+
*/
|
|
4368
|
+
placeChunks(chunks: readonly AnvilChunk[]): Promise<void>;
|
|
4369
|
+
private placeColumn;
|
|
4226
4370
|
/**
|
|
4227
4371
|
* Removes blocks and owned entities at chunk-column coordinates, then refreshes neighboring faces and fluids.
|
|
4228
4372
|
* Coordinates match AnvilChunk.x/z, not block positions. Missing columns are ignored.
|
|
4229
4373
|
*/
|
|
4230
4374
|
unloadChunkColumn(x: number, z: number): Promise<void>;
|
|
4375
|
+
/**
|
|
4376
|
+
* Removes chunk columns together and refreshes surviving neighbors once.
|
|
4377
|
+
* Coordinates are absolute chunk columns. Duplicate and missing columns are ignored.
|
|
4378
|
+
*/
|
|
4379
|
+
unloadChunkColumns(positions: readonly {
|
|
4380
|
+
x: number;
|
|
4381
|
+
z: number;
|
|
4382
|
+
}[]): Promise<void>;
|
|
4231
4383
|
private clearChunkColumn;
|
|
4232
4384
|
private markSectionChanged;
|
|
4233
4385
|
/** Removes all chunks and releases their blocks, section meshes, and owned entities. */
|
|
@@ -4247,7 +4399,7 @@ declare class MineRenderWorld<SectionMeshing extends boolean = false> {
|
|
|
4247
4399
|
interface MineRenderWorldOptions<SectionMeshing extends boolean = boolean> {
|
|
4248
4400
|
/** Render supported saved mobs at their position and yaw, including supported appearance fields. Defaults to false. */
|
|
4249
4401
|
renderEntities?: boolean;
|
|
4250
|
-
/** Merge
|
|
4402
|
+
/** Merge block models of any shape and fluid surfaces into per-section meshes; block entities keep individual objects. Merged blocks have no individual object. */
|
|
4251
4403
|
sectionMeshing?: SectionMeshing;
|
|
4252
4404
|
/** Shade blocks and fluids with saved sky/block light. Missing or invalid data keeps preview brightness. Defaults to false. Requires `sectionMeshing`. */
|
|
4253
4405
|
savedLighting?: boolean;
|
|
@@ -4257,7 +4409,7 @@ interface MineRenderWorldOptions<SectionMeshing extends boolean = boolean> {
|
|
|
4257
4409
|
ambientOcclusion?: boolean;
|
|
4258
4410
|
/** Average neighboring biome colors within this horizontal radius, from 0 to 7 blocks. Defaults to 0 (off). Requires `sectionMeshing`. */
|
|
4259
4411
|
biomeBlendRadius?: number;
|
|
4260
|
-
/** Maximum width and height of each section atlas page, in pixels. */
|
|
4412
|
+
/** Maximum width and height of each section atlas page, in pixels. Defaults to 2048. */
|
|
4261
4413
|
maxAtlasSize?: number;
|
|
4262
4414
|
}
|
|
4263
4415
|
|
|
@@ -4302,10 +4454,11 @@ declare class WorldStreamer {
|
|
|
4302
4454
|
private desired;
|
|
4303
4455
|
private center?;
|
|
4304
4456
|
private loading?;
|
|
4457
|
+
private readonly reads;
|
|
4305
4458
|
private running?;
|
|
4306
4459
|
private disposal?;
|
|
4307
4460
|
private disposed;
|
|
4308
|
-
constructor(world: Pick<MineRenderWorld<boolean>, "placeChunk" | "
|
|
4461
|
+
constructor(world: Pick<MineRenderWorld<boolean>, "placeChunk" | "unloadChunkColumns"> & Partial<Pick<MineRenderWorld<boolean>, "placeChunks">>, source: WorldChunkSource, options?: WorldStreamerOptions);
|
|
4309
4462
|
/** Returns absolute coordinates of successfully placed columns, including retained columns. */
|
|
4310
4463
|
get loadedChunks(): readonly {
|
|
4311
4464
|
x: number;
|
|
@@ -4338,8 +4491,12 @@ declare class WorldStreamer {
|
|
|
4338
4491
|
/** Aborts source reads, waits for active work, then unloads owned columns. The world and source remain caller-owned. */
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dispose(): Promise<void>;
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private drain;
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+
private fillReadSlots;
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+
/** Places only the ready prefix, so later source reads cannot delay the nearest ready column. */
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private placeReadyChunks;
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private placeOwnedColumns;
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private needsLoad;
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-
private
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private unloadMany;
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private validateChunk;
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private within;
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private key;
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@@ -4373,6 +4530,7 @@ declare function registerNodeEnv(): NodeEnv;
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*/
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declare class NodeCache extends PersistentCache<LocalStorage> {
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private initialized;
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+
private readonly pendingWrites;
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constructor(backing: LocalStorage);
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|
private ready;
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get<T>(key: string): Promise<T>;
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@@ -4418,4 +4576,4 @@ declare class NodeRenderer extends Renderer {
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dispose(): void;
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}
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-
export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type BinaryAsset, type Biome, type BiomeColorKind, Biomes, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, type NodeImageOptions, NodeRenderer, type NodeRendererOptions, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenameKind, Renames, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SCENE_DOCUMENT_MAX_BYTES, SKIN_PARTS, type SavedLightSample, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, type SectionLightData, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldBlockIntersection, type WorldChunkSource, type WorldEntityIntersection, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, copySectionLight, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, decodeSceneDocument, encodeSceneDocument, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, registerNodeEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sampleSectionLight, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, validateAnimationWeights, yieldToEventLoop };
|
|
4579
|
+
export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, type AnvilEntityChunk, type AnvilExternalChunkReader, type AnvilParseOptions, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, Armor, type ArmorPiece, type ArmorSet, type ArmorSlot, type ArmorTrim, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type BinaryAsset, type Biome, type BiomeColorKind, Biomes, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsMode, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DecoratedPotSide, DecoratedPots, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidQuads, type FluidRules, type FluidSample, type FluidSampler, type FlyAction, FlyControls, type FlyControlsEventMap, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, ItemDefaults, ItemGlint, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, type LogHandler, type LogLevel, type LogThreshold, type Logger, Logging, type LoggingOptions, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderData, type MineRenderDataManifest, type MineRenderDatasets, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, type NodeImageOptions, NodeRenderer, type NodeRendererOptions, OrbitControls, type PackFormat, PackFormats, PackMetadata, PalettedTextures, PersistentCache, PlayerHeadTextures, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenameKind, Renames, type RenderOptions, Renderer, type RendererControls, type RendererFrame, type RendererOptions, type RendererSurface, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResolvedMineRenderData, type ResponseParser, SCENE_DOCUMENT_MAX_BYTES, SKIN_PARTS, type SavedLightSample, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneItemContext, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionFluidInput, type SectionFluidKind, type SectionFluids, type SectionGeometryInput, type SectionGeometryPage, type SectionLightData, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldBlockIntersection, type WorldChunkSource, type WorldEntityIntersection, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildFluidQuads, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, copySectionLight, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, decodeSceneDocument, encodeSceneDocument, entityAnimationTime, estimateBytesUsed, fluidKindOf, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isFlyControls, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isResourceLocation, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, logger, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, registerNodeEnv, resolveBlockFluidState, resolveLegacyBlock, resolveLegacyBlockState, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sampleSectionLight, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, validateAnimationWeights, yieldToEventLoop };
|