minerender 2.1.0-alpha.89 → 2.1.0-alpha.90

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -2050,6 +2050,29 @@ interface MultiBlockBlock extends Block {
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  position: TripleArray;
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  }
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+ /** A named region with block and entity positions relative to the schematic origin. */
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+ interface LitematicaRegion extends MultiBlockStructure {
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+ readonly name: string;
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+ /** The selected first corner, relative to the schematic origin. */
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+ readonly position: TripleArray;
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+ /** Signed source dimensions. The inherited size contains their absolute values. */
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+ readonly signedSize: TripleArray;
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+ }
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+ /** Combined blocks and the named regions that produced them. */
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+ interface LitematicaStructure extends MultiBlockStructure {
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+ readonly regions: LitematicaRegion[];
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+ }
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+ /** Reads v5–7 `.litematic` files without migrating block states or entity NBT. */
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+ declare class LitematicaParser {
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+ /**
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+ * Parses decoded NBT, preserving subregion placement and omitting air.
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+ * Later entries in regions replace earlier cells, including with air.
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+ * Size encloses all region bounds; positions retain the schematic origin.
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+ * Metadata and scheduled ticks are not imported. Named regions can be placed individually.
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+ */
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+ static parse(nbt: NBT): Promise<LitematicaStructure>;
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+ }
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+
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  /** Converts legacy Alpha `.schematic` NBT with numeric block IDs into modern block names and properties. */
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  declare class SchematicParser {
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  /**
@@ -3555,4 +3578,4 @@ declare class NodeCache extends PersistentCache<LocalStorage> {
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  forEach<T>(callback: (v: T, k: string) => void): Promise<void>;
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  }
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- export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidSample, type FluidSampler, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererFrame, type RendererOptions, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResponseParser, SKIN_PARTS, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionGeometryInput, type SectionGeometryPage, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldChunkSource, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, entityAnimationTime, estimateBytesUsed, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, registerNodeEnv, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };
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+ export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidSample, type FluidSampler, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererFrame, type RendererOptions, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResponseParser, SKIN_PARTS, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionGeometryInput, type SectionGeometryPage, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldChunkSource, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, entityAnimationTime, estimateBytesUsed, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, registerNodeEnv, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };
@@ -2050,6 +2050,29 @@ interface MultiBlockBlock extends Block {
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  position: TripleArray;
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  }
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+ /** A named region with block and entity positions relative to the schematic origin. */
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+ interface LitematicaRegion extends MultiBlockStructure {
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+ readonly name: string;
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+ /** The selected first corner, relative to the schematic origin. */
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+ readonly position: TripleArray;
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+ /** Signed source dimensions. The inherited size contains their absolute values. */
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+ readonly signedSize: TripleArray;
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+ }
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+ /** Combined blocks and the named regions that produced them. */
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+ interface LitematicaStructure extends MultiBlockStructure {
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+ readonly regions: LitematicaRegion[];
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+ }
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+ /** Reads v5–7 `.litematic` files without migrating block states or entity NBT. */
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+ declare class LitematicaParser {
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+ /**
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+ * Parses decoded NBT, preserving subregion placement and omitting air.
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+ * Later entries in regions replace earlier cells, including with air.
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+ * Size encloses all region bounds; positions retain the schematic origin.
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+ * Metadata and scheduled ticks are not imported. Named regions can be placed individually.
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+ */
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+ static parse(nbt: NBT): Promise<LitematicaStructure>;
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+ }
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+
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  /** Converts legacy Alpha `.schematic` NBT with numeric block IDs into modern block names and properties. */
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  declare class SchematicParser {
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  /**
@@ -3555,4 +3578,4 @@ declare class NodeCache extends PersistentCache<LocalStorage> {
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  forEach<T>(callback: (v: T, k: string) => void): Promise<void>;
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  }
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- export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidSample, type FluidSampler, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererFrame, type RendererOptions, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResponseParser, SKIN_PARTS, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionGeometryInput, type SectionGeometryPage, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldChunkSource, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, entityAnimationTime, estimateBytesUsed, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, registerNodeEnv, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };
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+ export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, AnvilParser, type AnvilRegion, type AnvilRegionReader, AnvilWorldSource, type AnvilWorldSourceOptions, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, type BannerPattern, type BannerPatternDraw, BannerPatterns, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, DYE_COLORS, type DebugOptions, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type DyeColor, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidSample, type FluidSampler, Fonts, type FrameCallback, type FromTo, GUI_CONTAINER_LAYOUTS, Geometries, type GuiBookButtonState, type GuiBookOptions, type GuiBossBarColor, type GuiBossBarOptions, type GuiContainerType, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, type ItemModel, type ItemModelContext, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, LitematicaParser, type LitematicaRegion, type LitematicaStructure, type LoadedSceneDocument, type LoadedSceneObject, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererFrame, type RendererOptions, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResponseParser, SKIN_PARTS, type SceneBlockDefinition, type SceneDocument, SceneDocumentLoader, type SceneEntityDefinition, SceneExporter, type SceneGLTFExportOptions, type SceneGuiDefinition, type SceneGuiLayer, SceneInspector, type SceneModelDefinition, SceneObject, type SceneObjectDefinition, type SceneObjectDefinitionBase, type SceneObjectOptions, type SceneSkinDefinition, type SceneSkinPosePart, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, type SectionAtlasSize, type SectionGeometryInput, type SectionGeometryPage, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type SectionTemplateData, SectionWorker, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, SpongeSchematicParser, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, type VideoExportOptions, VideoExporter, type WorldChunkSource, WorldStreamer, type WorldStreamerOptions, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, buildSectionGeometry, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, entityAnimationTime, estimateBytesUsed, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, parseSceneDocument, prefix, registerNodeEnv, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, sectionGeometryTransferables, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas, yieldToEventLoop };
@@ -18853,6 +18853,7 @@ __export(index_node_exports, {
18853
18853
  InstanceManager: () => InstanceManager,
18854
18854
  InstanceReference: () => InstanceReference,
18855
18855
  ItemTints: () => ItemTints,
18856
+ LitematicaParser: () => LitematicaParser,
18856
18857
  MapControls: () => MapControls,
18857
18858
  Materials: () => Materials,
18858
18859
  Meshes: () => Meshes,
@@ -23386,46 +23387,46 @@ function matchesCondition(condition, state) {
23386
23387
  }
23387
23388
  var BlockStateResolver = class {
23388
23389
  /** Loads vanilla property defaults, falling back to preview values inferred from the blockstate file. */
23389
- static async defaults(blockState2) {
23390
- const defaults = blockState2.key ? await BlockStates.getDefaultState(blockState2.key) : void 0;
23390
+ static async defaults(blockState3) {
23391
+ const defaults = blockState3.key ? await BlockStates.getDefaultState(blockState3.key) : void 0;
23391
23392
  const state = {};
23392
23393
  if (defaults && Object.keys(defaults).length > 0) {
23393
23394
  for (const key in defaults) state[key] = defaults[key].default;
23394
- } else if (blockState2.variants) {
23395
- const variant = Object.keys(blockState2.variants)[0];
23395
+ } else if (blockState3.variants) {
23396
+ const variant = Object.keys(blockState3.variants)[0];
23396
23397
  if (variant) {
23397
23398
  for (const property of variant.split(",")) {
23398
23399
  const [key, value] = property.split("=");
23399
23400
  state[key] = value;
23400
23401
  }
23401
23402
  }
23402
- } else if (blockState2.multipart) {
23403
- const condition = blockState2.multipart.map((part) => part.when).find((when) => when !== void 0 && Object.values(when).every((value) => typeof value === "string"));
23403
+ } else if (blockState3.multipart) {
23404
+ const condition = blockState3.multipart.map((part) => part.when).find((when) => when !== void 0 && Object.values(when).every((value) => typeof value === "string"));
23404
23405
  for (const [key, value] of Object.entries(condition ?? {})) state[key] = value.split("|")[0];
23405
23406
  }
23406
23407
  return state;
23407
23408
  }
23408
23409
  /** Selects matching models. Supply `choose` to control selection within each alternatives array. */
23409
- static select(blockState2, state, choose = this.choose) {
23410
- return this.matching(blockState2, state).map(choose);
23410
+ static select(blockState3, state, choose = this.choose) {
23411
+ return this.matching(blockState3, state).map(choose);
23411
23412
  }
23412
23413
  /** Returns matching model groups before choosing weighted alternatives. */
23413
- static matching(blockState2, state) {
23414
+ static matching(blockState3, state) {
23414
23415
  const out = [];
23415
- if (blockState2.variants) {
23416
- if (Object.keys(blockState2.variants).length === 1 && "" in blockState2.variants) {
23417
- out.push(blockState2.variants[""]);
23416
+ if (blockState3.variants) {
23417
+ if (Object.keys(blockState3.variants).length === 1 && "" in blockState3.variants) {
23418
+ out.push(blockState3.variants[""]);
23418
23419
  } else {
23419
- for (const variantKey in blockState2.variants) {
23420
+ for (const variantKey in blockState3.variants) {
23420
23421
  const matches = variantKey.split(",").every((property) => {
23421
23422
  const [key, value] = property.split("=");
23422
23423
  return `${state[key]}` === `${value}`;
23423
23424
  });
23424
- if (matches) out.push(blockState2.variants[variantKey]);
23425
+ if (matches) out.push(blockState3.variants[variantKey]);
23425
23426
  }
23426
23427
  }
23427
- } else if (blockState2.multipart) {
23428
- for (const part of blockState2.multipart) {
23428
+ } else if (blockState3.multipart) {
23429
+ for (const part of blockState3.multipart) {
23429
23430
  if (part.apply && (!part.when || matchesCondition(part.when, state))) {
23430
23431
  out.push(part.apply);
23431
23432
  }
@@ -23553,9 +23554,9 @@ init_ModelCulling();
23553
23554
  init_FluidGeometry();
23554
23555
  init_Entities();
23555
23556
  var BlockObject = class _BlockObject extends SceneObject {
23556
- constructor(blockState2, options) {
23557
+ constructor(blockState3, options) {
23557
23558
  super(options);
23558
- this.blockState = blockState2;
23559
+ this.blockState = blockState3;
23559
23560
  this.isBlockObject = true;
23560
23561
  this._previousState = {};
23561
23562
  this._state = {};
@@ -23944,6 +23945,155 @@ function isBlockObject(obj) {
23944
23945
  init_FluidGeometry();
23945
23946
  init_FluidModelObject();
23946
23947
 
23948
+ // src/model/multiblock/LitematicaParser.ts
23949
+ init_MineRenderError();
23950
+ var LitematicaParser = class {
23951
+ /**
23952
+ * Parses decoded NBT, preserving subregion placement and omitting air.
23953
+ * Later entries in regions replace earlier cells, including with air.
23954
+ * Size encloses all region bounds; positions retain the schematic origin.
23955
+ * Metadata and scheduled ticks are not imported. Named regions can be placed individually.
23956
+ */
23957
+ static async parse(nbt) {
23958
+ const tags = nbt.value;
23959
+ const version2 = integer2(tags.Version, "Version");
23960
+ if (version2 < 5 || version2 > 7) throw new MineRenderError(`Unsupported Litematica version ${version2}; expected 5, 6, or 7`);
23961
+ const dataVersion = tags.MinecraftDataVersion === void 0 ? void 0 : integer2(tags.MinecraftDataVersion, "MinecraftDataVersion");
23962
+ const blocks = /* @__PURE__ */ new Map();
23963
+ const regions = [];
23964
+ const min = [Infinity, Infinity, Infinity];
23965
+ const max = [-Infinity, -Infinity, -Infinity];
23966
+ for (const [name, tag] of Object.entries(compound(tags.Regions, "Regions"))) {
23967
+ const region = readRegion(compound(tag, `region ${name}`), name, dataVersion, blocks);
23968
+ regions.push(region);
23969
+ for (let axis = 0; axis < 3; axis++) {
23970
+ const start = minimum(region.position[axis], region.signedSize[axis]);
23971
+ min[axis] = Math.min(min[axis], start);
23972
+ max[axis] = Math.max(max[axis], start + region.size[axis]);
23973
+ }
23974
+ }
23975
+ return {
23976
+ size: regions.length ? min.map((value, axis) => max[axis] - value) : [0, 0, 0],
23977
+ blocks: [...blocks.values()],
23978
+ entities: regions.flatMap((region) => region.entities ?? []),
23979
+ dataVersion,
23980
+ regions
23981
+ };
23982
+ }
23983
+ };
23984
+ function readRegion(tags, name, dataVersion, combined) {
23985
+ const position = blockPosition(compound(tags.Position, `region ${name} Position`));
23986
+ const signedSize = blockPosition(compound(tags.Size, `region ${name} Size`));
23987
+ if (signedSize.some((value) => value === 0)) throw new MineRenderError(`Litematica region ${name} dimensions must be nonzero`);
23988
+ const size = signedSize.map(Math.abs);
23989
+ const min = position.map((value, axis) => minimum(value, signedSize[axis]));
23990
+ const [width, height, length] = size;
23991
+ const volume = width * height * length;
23992
+ const palette = compounds(tags.BlockStatePalette, "BlockStatePalette").map(blockState);
23993
+ if (!palette.length) throw new MineRenderError(`Litematica region ${name} has no block palette`);
23994
+ const bits = Math.max(2, Math.ceil(Math.log2(palette.length)));
23995
+ if (!Number.isSafeInteger(volume * bits)) throw new MineRenderError(`Litematica region ${name} volume is too large`);
23996
+ const packed = tags.BlockStates;
23997
+ const expected = Math.ceil(volume * bits / 64);
23998
+ if (packed?.type !== "longArray" || !Array.isArray(packed.value) || packed.value.length !== expected) {
23999
+ throw new MineRenderError(`Litematica region ${name} BlockStates must contain ${expected} longs`);
24000
+ }
24001
+ const words = packed.value.map((pair) => {
24002
+ if (!Array.isArray(pair) || pair.length !== 2 || !pair.every((value) => Number.isInteger(value) && value >= -2147483648 && value <= 4294967295)) {
24003
+ throw new MineRenderError(`Litematica region ${name} has an invalid BlockStates long`);
24004
+ }
24005
+ return [pair[0] >>> 0, pair[1] >>> 0];
24006
+ });
24007
+ const blockEntities = /* @__PURE__ */ new Map();
24008
+ for (const tile of compounds(tags.TileEntities, "TileEntities")) {
24009
+ const pos = blockPosition(tile);
24010
+ if (pos.some((value2, axis) => value2 < 0 || value2 >= size[axis])) {
24011
+ throw new MineRenderError(`Litematica region ${name} block entity is outside its dimensions`);
24012
+ }
24013
+ const index = pos[0] + pos[2] * width + pos[1] * width * length;
24014
+ if (blockEntities.has(index)) throw new MineRenderError(`Duplicate Litematica block entity at index ${index}`);
24015
+ const value = { ...tile };
24016
+ for (const [axis, key] of ["x", "y", "z"].entries()) value[key] = { type: "int", value: pos[axis] + min[axis] };
24017
+ blockEntities.set(index, { type: "compound", value });
24018
+ }
24019
+ const blocks = [];
24020
+ const mask = 2 ** bits - 1;
24021
+ for (let index = 0; index < volume; index++) {
24022
+ const word = Math.floor(index * bits / 64);
24023
+ const shift = index * bits % 64;
24024
+ const [high, low] = words[word];
24025
+ let value = shift < 32 ? low >>> shift : high >>> shift - 32;
24026
+ if (shift < 32 && shift + bits > 32) value |= high << 32 - shift;
24027
+ if (shift + bits > 64) value |= words[word + 1][1] << 64 - shift;
24028
+ const id = (value & mask) >>> 0;
24029
+ const state = palette[id];
24030
+ if (!state) throw new MineRenderError(`Litematica region ${name} palette index ${id} does not exist`);
24031
+ const pos = [
24032
+ index % width + min[0],
24033
+ Math.floor(index / (width * length)) + min[1],
24034
+ Math.floor(index / width) % length + min[2]
24035
+ ];
24036
+ const key = pos.join(",");
24037
+ if (["minecraft:air", "minecraft:cave_air", "minecraft:void_air"].includes(state.type)) {
24038
+ combined.delete(key);
24039
+ continue;
24040
+ }
24041
+ const block = { type: state.type, properties: { ...state.properties }, position: pos, nbt: blockEntities.get(index) };
24042
+ blocks.push(block);
24043
+ combined.set(key, block);
24044
+ }
24045
+ const entities = compounds(tags.Entities, "Entities").map((entity) => {
24046
+ const pos = entity.Pos;
24047
+ if (pos?.type !== "list" || pos.value.type !== "double" || pos.value.value.length !== 3 || !pos.value.value.every(Number.isFinite)) {
24048
+ throw new MineRenderError(`Litematica region ${name} entity Pos must contain three doubles`);
24049
+ }
24050
+ const absolute = pos.value.value.map((value2, axis) => value2 + position[axis]);
24051
+ const value = { ...entity, Pos: { type: "list", value: { type: "double", value: [...absolute] } } };
24052
+ return { position: absolute, nbt: { type: "compound", value } };
24053
+ });
24054
+ return { name, position, signedSize, size, blocks, entities, dataVersion };
24055
+ }
24056
+ function minimum(position, size) {
24057
+ return position + Math.min(0, size + 1);
24058
+ }
24059
+ function integer2(tag, name) {
24060
+ if (tag?.type !== "int" || !Number.isInteger(tag.value) || tag.value < -2147483648 || tag.value > 2147483647) {
24061
+ throw new MineRenderError(`Litematica ${name} must be an int`);
24062
+ }
24063
+ return tag.value;
24064
+ }
24065
+ function compound(tag, name) {
24066
+ if (tag?.type !== "compound" || !tag.value || typeof tag.value !== "object" || Array.isArray(tag.value)) {
24067
+ throw new MineRenderError(`Litematica ${name} must be a compound`);
24068
+ }
24069
+ return tag.value;
24070
+ }
24071
+ function blockPosition(tags) {
24072
+ return ["x", "y", "z"].map((axis) => integer2(tags[axis], axis));
24073
+ }
24074
+ function compounds(tag, name) {
24075
+ if (tag === void 0) return [];
24076
+ if (tag.type === "list" && Array.isArray(tag.value.value)) {
24077
+ if (tag.value.value.length === 0) return [];
24078
+ if (tag.value.type === "compound") return tag.value.value;
24079
+ }
24080
+ throw new MineRenderError(`Litematica ${name} must be a compound list`);
24081
+ }
24082
+ function blockState(tags) {
24083
+ const name = tags.Name;
24084
+ if (name?.type !== "string" || !/^(?:[a-z0-9_.-]+:)?[a-z0-9_./-]+$/.test(name.value)) {
24085
+ throw new MineRenderError("Litematica palette entry must have a block Name");
24086
+ }
24087
+ const properties = {};
24088
+ if (tags.Properties !== void 0) {
24089
+ for (const [key, tag] of Object.entries(compound(tags.Properties, "block Properties"))) {
24090
+ if (tag?.type !== "string") throw new MineRenderError("Litematica block properties must be strings");
24091
+ Object.defineProperty(properties, key, { value: tag.value, enumerable: true, writable: true, configurable: true });
24092
+ }
24093
+ }
24094
+ return { type: name.value.includes(":") ? name.value : `minecraft:${name.value}`, properties };
24095
+ }
24096
+
23947
24097
  // src/model/multiblock/SchematicParser.ts
23948
24098
  init_MineRenderError();
23949
24099
 
@@ -25744,12 +25894,12 @@ var SpongeSchematicParser = class {
25744
25894
  * Biomes and metadata are not imported, and DataVersion does not trigger migration.
25745
25895
  */
25746
25896
  static async parse(nbt) {
25747
- const tags = nbt.value.Schematic === void 0 ? nbt.value : compound(nbt.value.Schematic, "Schematic");
25748
- const version2 = integer2(tags.Version, "Version");
25897
+ const tags = nbt.value.Schematic === void 0 ? nbt.value : compound2(nbt.value.Schematic, "Schematic");
25898
+ const version2 = integer3(tags.Version, "Version");
25749
25899
  if (version2 !== 2 && version2 !== 3) {
25750
25900
  throw new MineRenderError(`Unsupported Sponge schematic version ${version2}; expected 2 or 3`);
25751
25901
  }
25752
- const dataVersion = integer2(tags.DataVersion, "DataVersion");
25902
+ const dataVersion = integer3(tags.DataVersion, "DataVersion");
25753
25903
  const size = ["Width", "Height", "Length"].map((name) => {
25754
25904
  const tag = tags[name];
25755
25905
  if (tag?.type !== "short" || !Number.isInteger(tag.value) || tag.value < -32768 || tag.value > 65535 || tag.value === 0) {
@@ -25759,19 +25909,19 @@ var SpongeSchematicParser = class {
25759
25909
  });
25760
25910
  const offset = tags.Offset === void 0 ? [0, 0, 0] : intPosition(tags.Offset, "Offset");
25761
25911
  const blocks = [];
25762
- const container = version2 === 2 ? tags : tags.Blocks === void 0 ? void 0 : compound(tags.Blocks, "Blocks");
25912
+ const container = version2 === 2 ? tags : tags.Blocks === void 0 ? void 0 : compound2(tags.Blocks, "Blocks");
25763
25913
  if (container) {
25764
25914
  const paletteTag = container.Palette;
25765
25915
  if (!paletteTag) throw new MineRenderError("Sponge schematic requires a local Palette; global block IDs are not supported");
25766
25916
  const palette = /* @__PURE__ */ new Map();
25767
- const paletteMax = version2 === 2 && tags.PaletteMax !== void 0 ? integer2(tags.PaletteMax, "PaletteMax") : void 0;
25917
+ const paletteMax = version2 === 2 && tags.PaletteMax !== void 0 ? integer3(tags.PaletteMax, "PaletteMax") : void 0;
25768
25918
  if (paletteMax !== void 0 && paletteMax <= 0) throw new MineRenderError("Sponge schematic PaletteMax must be positive");
25769
- for (const [state, tag] of Object.entries(compound(paletteTag, "Palette"))) {
25770
- const id = integer2(tag, "Palette index");
25919
+ for (const [state, tag] of Object.entries(compound2(paletteTag, "Palette"))) {
25920
+ const id = integer3(tag, "Palette index");
25771
25921
  if (id < 0 || palette.has(id) || paletteMax !== void 0 && id >= paletteMax) {
25772
25922
  throw new MineRenderError(`Invalid or duplicate Sponge schematic palette index ${id}`);
25773
25923
  }
25774
- palette.set(id, blockState(state));
25924
+ palette.set(id, blockState2(state));
25775
25925
  }
25776
25926
  const [width, height, length] = size;
25777
25927
  const volume = width * height * length;
@@ -25837,13 +25987,13 @@ var SpongeSchematicParser = class {
25837
25987
  return { size, blocks, entities, dataVersion };
25838
25988
  }
25839
25989
  };
25840
- function integer2(tag, name) {
25990
+ function integer3(tag, name) {
25841
25991
  if (tag?.type !== "int" || !Number.isInteger(tag.value) || tag.value < -2147483648 || tag.value > 2147483647) {
25842
25992
  throw new MineRenderError(`Sponge schematic ${name} must be an int`);
25843
25993
  }
25844
25994
  return tag.value;
25845
25995
  }
25846
- function compound(tag, name) {
25996
+ function compound2(tag, name) {
25847
25997
  if (tag?.type !== "compound" || !tag.value || typeof tag.value !== "object" || Array.isArray(tag.value)) {
25848
25998
  throw new MineRenderError(`Sponge schematic ${name} must be a compound`);
25849
25999
  }
@@ -25864,7 +26014,7 @@ function compoundList2(tags, name) {
25864
26014
  }
25865
26015
  throw new MineRenderError(`Sponge schematic ${name} must be a compound list`);
25866
26016
  }
25867
- function blockState(state) {
26017
+ function blockState2(state) {
25868
26018
  const match = /^((?:[a-z0-9_.-]+:)?[a-z0-9_./-]+)(?:\[([^\[\]]*)\])?$/.exec(state);
25869
26019
  if (!match) throw new MineRenderError(`Invalid Sponge schematic block state ${state}`);
25870
26020
  const properties = {};
@@ -25881,7 +26031,7 @@ function entityData(entity, version2) {
25881
26031
  const id = entity.Id;
25882
26032
  if (id?.type !== "string" || !id.value) throw new MineRenderError("Sponge schematic entity Id must be a nonempty string");
25883
26033
  const { Id, Pos, ...extra } = entity;
25884
- const value = version2 === 2 ? extra : entity.Data === void 0 ? {} : { ...compound(entity.Data, "entity Data") };
26034
+ const value = version2 === 2 ? extra : entity.Data === void 0 ? {} : { ...compound2(entity.Data, "entity Data") };
25885
26035
  value.id = { type: "string", value: id.value.includes(":") ? id.value : `minecraft:${id.value}` };
25886
26036
  return value;
25887
26037
  }
@@ -27113,8 +27263,8 @@ var MineRenderScene = class _MineRenderScene extends import_three34.Scene {
27113
27263
  * Set `options.initialState` to choose block properties such as `facing` or `axis`.
27114
27264
  * Use the returned object's `setPosition` method to move all of its model parts.
27115
27265
  */
27116
- async addBlock(blockState2, options, parent = this) {
27117
- return this.addSceneObject(blockState2, () => new BlockObject(blockState2, options), options, parent);
27266
+ async addBlock(blockState3, options, parent = this) {
27267
+ return this.addSceneObject(blockState3, () => new BlockObject(blockState3, options), options, parent);
27118
27268
  }
27119
27269
  /**
27120
27270
  * Loads a skin and adds an initialized player model.
@@ -29162,8 +29312,8 @@ async function abortable2(promise, signal) {
29162
29312
  }
29163
29313
  }
29164
29314
  var AnvilWorldSource = class {
29165
- constructor(readRegion, options = {}) {
29166
- this.readRegion = readRegion;
29315
+ constructor(readRegion2, options = {}) {
29316
+ this.readRegion = readRegion2;
29167
29317
  this.regions = /* @__PURE__ */ new Map();
29168
29318
  this.pending = /* @__PURE__ */ new Map();
29169
29319
  this.cachedBytes = 0;
@@ -29318,18 +29468,18 @@ var SectionModels = class {
29318
29468
  if (!Number.isInteger(maxAtlasSize) || maxAtlasSize < 1) throw new RangeError("maxAtlasSize must be a positive integer");
29319
29469
  }
29320
29470
  /** Returns a cube template, or `undefined` when the block requires an individual render object. */
29321
- async get(blockState2, properties = {}) {
29322
- if (!blockState2.variants || blockState2.multipart) return void 0;
29323
- let states = this.states.get(blockState2);
29324
- if (!states) this.states.set(blockState2, states = /* @__PURE__ */ new Map());
29471
+ async get(blockState3, properties = {}) {
29472
+ if (!blockState3.variants || blockState3.multipart) return void 0;
29473
+ let states = this.states.get(blockState3);
29474
+ if (!states) this.states.set(blockState3, states = /* @__PURE__ */ new Map());
29325
29475
  const key = JSON.stringify(Object.entries(properties).sort(([a], [b]) => a.localeCompare(b)));
29326
- const prepared = await cached(states, key, () => this.prepare(blockState2, properties));
29476
+ const prepared = await cached(states, key, () => this.prepare(blockState3, properties));
29327
29477
  if (!prepared) return void 0;
29328
29478
  return prepared.templates.get(BlockStateResolver.choose(prepared.variants));
29329
29479
  }
29330
- async prepare(blockState2, properties) {
29331
- const state = { ...await BlockStateResolver.defaults(blockState2), ...properties };
29332
- const groups = BlockStateResolver.matching(blockState2, state);
29480
+ async prepare(blockState3, properties) {
29481
+ const state = { ...await BlockStateResolver.defaults(blockState3), ...properties };
29482
+ const groups = BlockStateResolver.matching(blockState3, state);
29333
29483
  if (groups.length !== 1) return void 0;
29334
29484
  const variants = groups[0];
29335
29485
  const choices = Array.isArray(variants) ? variants : [variants];
@@ -29341,7 +29491,7 @@ var SectionModels = class {
29341
29491
  const atlas = await UVMapper.getAtlas(model);
29342
29492
  const rotation = BlockStateResolver.rotation(variant);
29343
29493
  if (!atlas || atlas.hasAnimation || !ModelCulling.isOpaqueFullCube(atlas) || atlas.image.width > this.maxAtlasSize || atlas.image.height > this.maxAtlasSize || ModelCulling.toLocalMask(63, rotation) !== 63) return void 0;
29344
- const tints = await BlockTints.get(blockState2.key, state, model);
29494
+ const tints = await BlockTints.get(blockState3.key, state, model);
29345
29495
  let models = this.models.get(model);
29346
29496
  if (!models) this.models.set(model, models = /* @__PURE__ */ new Map());
29347
29497
  const key = JSON.stringify([rotation.x, rotation.y, rotation.z, variant.uvlock, tints]);
@@ -30048,10 +30198,10 @@ var Chunk = class _Chunk {
30048
30198
  if (resolutions.has(key)) continue;
30049
30199
  const stored = { type: block.type, properties: block.properties ? { ...block.properties } : void 0 };
30050
30200
  const resolved = (async () => {
30051
- const blockState2 = await BlockStates.get(AssetKey.parse("blockstates", stored.type));
30052
- const perBlock = !blockState2 || !this.sectionModels || !!getFluidKind(blockState2.key, stored.properties) || !!(blockState2.key && BlockEntities.entry(await BlockEntities.getIndex(blockState2.key.root), blockState2.key.toNamespacedString()));
30053
- if (!perBlock) await this.sectionModels.get(blockState2, stored.properties);
30054
- return { blockState: blockState2, perBlock };
30201
+ const blockState3 = await BlockStates.get(AssetKey.parse("blockstates", stored.type));
30202
+ const perBlock = !blockState3 || !this.sectionModels || !!getFluidKind(blockState3.key, stored.properties) || !!(blockState3.key && BlockEntities.entry(await BlockEntities.getIndex(blockState3.key.root), blockState3.key.toNamespacedString()));
30203
+ if (!perBlock) await this.sectionModels.get(blockState3, stored.properties);
30204
+ return { blockState: blockState3, perBlock };
30055
30205
  })();
30056
30206
  resolutions.set(key, resolved);
30057
30207
  void resolved.catch(() => void 0);
@@ -30076,17 +30226,17 @@ var Chunk = class _Chunk {
30076
30226
  if (!readBlock) continue;
30077
30227
  const stored = readBlock();
30078
30228
  const key = ChunkData.paletteKey(stored);
30079
- const { blockState: blockState2, perBlock } = await resolutions.get(key);
30080
- if (!blockState2) {
30229
+ const { blockState: blockState3, perBlock } = await resolutions.get(key);
30230
+ if (!blockState3) {
30081
30231
  this.data.set(index, void 0);
30082
30232
  continue;
30083
30233
  }
30084
- const template = perBlock ? void 0 : await this.sectionModels.get(blockState2, stored.properties);
30234
+ const template = perBlock ? void 0 : await this.sectionModels.get(blockState3, stored.properties);
30085
30235
  if (template) {
30086
30236
  this.sectionBlocks.set(index, { index, template, cullMask: 0 });
30087
30237
  this.meshDirty = true;
30088
30238
  } else {
30089
- object3 = await this.scene.addBlock(blockState2, {
30239
+ object3 = await this.scene.addBlock(blockState3, {
30090
30240
  mergeMeshes: true,
30091
30241
  instanceMeshes: true,
30092
30242
  maxInstanceCount: 2e3,
@@ -30452,6 +30602,7 @@ var WorldStreamer = class {
30452
30602
  InstanceManager,
30453
30603
  InstanceReference,
30454
30604
  ItemTints,
30605
+ LitematicaParser,
30455
30606
  MapControls,
30456
30607
  Materials,
30457
30608
  Meshes,