minerender 2.1.0-alpha.83 → 2.1.0-alpha.85

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@@ -592,6 +592,8 @@ type SpecialItemRenderer = {
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  color: DyeColor;
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  } | {
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  type: "shield" | "minecraft:shield";
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+ } | {
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+ type: "trident" | "minecraft:trident" | "conduit" | "minecraft:conduit";
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  } | {
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  type: "chest" | "minecraft:chest";
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  texture: string;
@@ -972,7 +974,7 @@ declare class AssetLoader {
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  /** Selects an mcasset.cloud version, updates the vanilla source, and clears in-memory caches. */
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  static setVersion(version: string): void;
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  /**
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- * Scope for persistent cache keys. Empty with only the default vanilla sources, so their
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+ * Scope for persistent cache keys. Empty with only the default vanilla source, so its
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  * entries stay valid across sessions; otherwise it names every added source (resource packs,
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  * mirrors) so their results never masquerade as vanilla assets after a reload.
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  */
@@ -2367,7 +2369,6 @@ declare class Caching {
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  static readonly modelTextureAtlasCache: AsyncLoadingCache<CacheKey, TextureAtlas>;
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  static readonly blockStateCache: AsyncLoadingCache<CacheKey, BlockState>;
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  static readonly listAssetCache: AsyncLoadingCache<CacheKey, ListAsset>;
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- static readonly defaultBlockStatesCache: AsyncLoadingCache<CacheKey, DefaultBlockStates>;
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  static readonly blockTintCache: AsyncLoadingCache<CacheKey, number>;
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  static readonly entityModelCache: AsyncLoadingCache<CacheKey, EntityModelFile>;
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  static readonly entityTextureCache: AsyncLoadingCache<CacheKey, AssetKey>;
@@ -592,6 +592,8 @@ type SpecialItemRenderer = {
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  color: DyeColor;
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  } | {
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  type: "shield" | "minecraft:shield";
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+ } | {
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+ type: "trident" | "minecraft:trident" | "conduit" | "minecraft:conduit";
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  } | {
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  type: "chest" | "minecraft:chest";
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  texture: string;
@@ -972,7 +974,7 @@ declare class AssetLoader {
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  /** Selects an mcasset.cloud version, updates the vanilla source, and clears in-memory caches. */
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  static setVersion(version: string): void;
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  /**
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- * Scope for persistent cache keys. Empty with only the default vanilla sources, so their
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+ * Scope for persistent cache keys. Empty with only the default vanilla source, so its
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  * entries stay valid across sessions; otherwise it names every added source (resource packs,
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  * mirrors) so their results never masquerade as vanilla assets after a reload.
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  */
@@ -2367,7 +2369,6 @@ declare class Caching {
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  static readonly modelTextureAtlasCache: AsyncLoadingCache<CacheKey, TextureAtlas>;
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  static readonly blockStateCache: AsyncLoadingCache<CacheKey, BlockState>;
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  static readonly listAssetCache: AsyncLoadingCache<CacheKey, ListAsset>;
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- static readonly defaultBlockStatesCache: AsyncLoadingCache<CacheKey, DefaultBlockStates>;
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  static readonly blockTintCache: AsyncLoadingCache<CacheKey, number>;
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  static readonly entityModelCache: AsyncLoadingCache<CacheKey, EntityModelFile>;
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  static readonly entityTextureCache: AsyncLoadingCache<CacheKey, AssetKey>;