minerender 2.1.0-alpha.7 → 2.1.0-alpha.73
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +43 -3
- package/dist/browser/index.d.mts +1105 -162
- package/dist/browser/index.d.ts +1105 -162
- package/dist/browser/index.js +13111 -4219
- package/dist/browser/index.js.map +1 -1
- package/dist/browser/index.mjs +13116 -4181
- package/dist/browser/index.mjs.map +1 -1
- package/dist/bundle.js +92629 -72872
- package/dist/bundle.js.map +1 -1
- package/dist/node/index.d.mts +1104 -161
- package/dist/node/index.d.ts +1104 -161
- package/dist/node/index.js +13290 -4286
- package/dist/node/index.js.map +1 -1
- package/dist/node/index.mjs +13223 -4211
- package/dist/node/index.mjs.map +1 -1
- package/package.json +23 -14
package/dist/node/index.d.ts
CHANGED
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@@ -1,22 +1,23 @@
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1
1
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import * as three from 'three';
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-
import { Vector3, PixelFormat, BoxGeometry, Material, Mesh, Euler, Vector2, BufferAttribute, Float32BufferAttribute, BufferGeometry, Object3D, Box3, InstancedMesh, PerspectiveCamera, OrthographicCamera, Matrix4, Scene, Object3DEventMap, Texture, Camera, MOUSE, TOUCH, WebGLRenderer, EventDispatcher, Raycaster, Intersection, CanvasTexture, InterleavedBufferAttribute, TrianglesDrawModes, Line, Points } from 'three';
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import { Vector3, PixelFormat, BoxGeometry, Material, ColorRepresentation, MeshBasicMaterial, Mesh, Euler, Vector2, BufferAttribute, Float32BufferAttribute, BufferGeometry, Object3D, Box3, InstancedMesh, PerspectiveCamera, OrthographicCamera, Matrix4, Box2, Scene, Object3DEventMap, Texture, Camera, MOUSE, TOUCH, WebGLRenderer, EventDispatcher, Raycaster, Intersection, DataTexture, CanvasTexture, InterleavedBufferAttribute, TrianglesDrawModes, Line, Points, Group } from 'three';
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import * as nodeCanvas from 'canvas';
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import { ImageData as ImageData$1, CanvasRenderingContext2D } from 'canvas';
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import {
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import {
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-
import { NBT } from 'prismarine-nbt';
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import { Buffer } from 'buffer';
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import { NBT, NBTFormat, Metadata } from 'prismarine-nbt';
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import { ZipReader } from '@zip.js/zip.js';
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import { AsyncLoadingCache, SimpleCache } from '@inventivetalent/loading-cache';
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import { PLYExporterOptions } from 'three/examples/jsm/exporters/PLYExporter.js';
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export { PLYExporterOptions } from 'three/examples/jsm/exporters/PLYExporter.js';
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import Stats from 'stats.js';
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import { EffectComposer } from 'postprocessing';
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import { LocalStorage } from 'node-persist';
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interface AnimatorFunction {
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(): void;
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(): boolean | void;
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}
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declare enum Axis {
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X = "
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X = "x",
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Y = "y",
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Z = "z"
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}
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@@ -40,6 +41,7 @@ declare enum CubeFaceIndex {
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NORTH = 5
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}
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declare const CUBE_FACES: CubeFace[];
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declare const CUBE_FACE_OFFSETS: readonly [readonly [1, 0, 0], readonly [-1, 0, 0], readonly [0, 1, 0], readonly [0, -1, 0], readonly [0, 0, 1], readonly [0, 0, -1]];
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interface Disposable {
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dispose(): void;
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@@ -65,6 +67,7 @@ declare abstract class PersistentCache<B = unknown> {
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static open(name: string): PersistentCache;
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protected constructor(backing: B);
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abstract get<T>(key: string): Promise<T>;
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/** Loads a missing entry and stores only non-nullish results. */
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getOrLoad<T>(key: string, loader: (key: string) => Promise<T>): Promise<T>;
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abstract put<T>(key: string, value: T): Promise<T>;
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abstract delete<T>(key: string): Promise<void>;
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@@ -174,6 +177,7 @@ declare class AssetKey extends BasicAssetKey {
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rootType: "assets" | "data" | string;
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extension: ".json" | ".png" | string;
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root?: string | undefined;
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readonly isAssetKey: true;
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constructor(namespace: string, path: string, assetType?: AssetType | undefined, type?: string | undefined, rootType?: "assets" | "data" | string, extension?: ".json" | ".png" | string, root?: string | undefined);
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static parse(assetType: AssetType, str: string, origin?: AssetKey): AssetKey;
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toString(): string;
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@@ -196,11 +200,98 @@ interface ListAsset extends MinecraftAsset {
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files: string[];
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}
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interface EntityLayer {
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key: BasicAssetKey;
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texture?: AssetKey;
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layer: EntityModelLayer;
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/** How this draw is rendered; defaults to the geometry layer's own mode, then `cutout`. */
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render?: EntityRenderMode;
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/** Label of the state colour that multiplies the texture, from the pass that selected this draw. */
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tint?: string;
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}
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interface EntityModel extends EntityLayer {
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id: string;
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/** Root transform from the dataset; see {@link EntityTransformOp}. */
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transform?: EntityTransformOp[];
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/**
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* Selected draws in draw order; the top-level fields describe the first selection.
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* A key is the geometry layer's name; a further draw of the same geometry (a pass with another texture) is keyed `<layer>#<n>`, from 2.
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*/
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layers?: Record<string, EntityLayer>;
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}
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interface EntityModelFile extends MinecraftAsset {
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id: string;
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transform?: EntityTransformOp[];
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layers: Record<string, EntityModelLayer>;
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/** Extra draws vanilla adds on top of `main`, in draw order. */
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passes?: EntityModelPass[];
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}
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/** Vanilla render type of a draw; see the dataset README for the mode table. */
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type EntityRenderMode = "cutout" | "cutout_cull" | "cutout_z_offset" | "solid" | "translucent" | "translucent_emissive" | "eyes" | "energy_swirl" | "breeze_wind" | "water_mask";
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interface EntityModelPass {
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/** Geometry layer of the same file; a pass on `main` draws that geometry again. */
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layer: string;
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/** Present only when it differs from the layer's own. */
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textureLocation?: string;
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/** Present only when it differs from the layer's own. */
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render?: EntityRenderMode;
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/** Entity state that enables the draw, e.g. `powered`; without it the pass is always drawn. */
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when?: string;
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/** State colour that multiplies the texture, e.g. `wool_color`. */
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tint?: string;
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}
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/**
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* One operation vanilla's renderer applies before drawing a model, in call order:
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* each one is applied on top of the previous, so the last reaches the vertices first.
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* Translations use model units and rotations use radians, like part poses.
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*/
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type EntityTransformOp = {
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scale: [number, number, number];
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} | {
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translate: [number, number, number];
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} | {
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rotate: [number, number, number];
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};
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interface EntityModelLayer {
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texture: [number, number];
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textureLocation?: string;
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/** Omitted for `cutout`. */
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render?: EntityRenderMode;
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root: EntityModelPart;
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}
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interface EntityModelPart {
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pose: {
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offset: [number, number, number];
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rotation: [number, number, number];
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scale?: [number, number, number];
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};
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texture?: [number, number];
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cubes: EntityModelCube[];
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children: Record<string, EntityModelPart>;
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}
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interface EntityModelCube {
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origin: [number, number, number];
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size: [number, number, number];
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uv: [number, number];
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grow?: [number, number, number];
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mirror?: boolean;
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}
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declare class Materials {
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private static readonly MISSING_TEXTURE_SRC;
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static get MISSING_TEXTURE(): Material;
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static createImage(key: MaterialKey): Material;
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static createBasicCanvasMaterial(canvas: HTMLCanvasElement, transparent?: boolean, shade?: boolean): Material;
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/** Whether vanilla's render type for the mode culls back faces. */
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static entityModeCulls(mode?: EntityRenderMode): boolean;
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/** UV offset per tick of entity age for the scrolling modes, as vanilla's texture matrix applies it. */
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static entityModeScroll(mode?: EntityRenderMode): [number, number] | undefined;
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/**
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* Entity material for one of vanilla's render types. Entities are unlit here, so the lit and full-bright modes
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* differ only in blending and depth state. Culling is not a material property: {@link entityModeCulls} decides
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* whether the geometry gets inward faces.
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*/
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static createEntityCanvasMaterial(canvas: HTMLCanvasElement, mode?: EntityRenderMode, tint?: ColorRepresentation): MeshBasicMaterial;
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static createGuiCanvasMaterial(canvas: HTMLCanvasElement): MeshBasicMaterial;
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static createShadedCanvasMaterial(canvas: HTMLCanvasElement, transparent?: boolean, shade?: boolean): Material;
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static getImage(key: MaterialKey): Material;
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static needsUpdate(mat: Material): void;
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@@ -246,7 +337,8 @@ declare enum DisplayPosition {
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GUI = "gui",
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HEAD = "head",
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GROUND = "ground",
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FIXED = "fixed"
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FIXED = "fixed",
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ON_SHELF = "on_shelf"
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}
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declare const DISPLAY_POSITIONS: DisplayPosition[];
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SIDE = "side"
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}
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interface RequestConfig extends RequestInit {
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url: string;
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/** Prepended to relative URLs, preserving any path in the base URL. */
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baseURL?: string;
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/** Timeout per attempt in milliseconds, including body reading. Defaults to 5000; 0 disables it. */
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timeout?: number;
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responseType?: "json" | "arraybuffer";
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}
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interface RequestResponse<T = any> {
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data: T;
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status: number;
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statusText: string;
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headers: Headers;
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/** Final URL after redirects. */
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url: string;
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}
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declare class RequestError extends Error {
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readonly response?: RequestResponse<undefined> | undefined;
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readonly cause?: unknown;
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constructor(message: string, response?: RequestResponse<undefined> | undefined, cause?: unknown);
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}
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declare class Requests {
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private static genericQueue;
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private static mcAssetRequestQueue;
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static genericRequest(request: RequestConfig): Promise<RequestResponse>;
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static mcAssetRequest(request: RequestConfig): Promise<RequestResponse>;
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static setMcAssetRoot(root: string): void;
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/** Counts unsettled calls, including retry delays and requests still running after shutdown. */
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static get queueSizes(): {
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generic: number;
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mcAsset: number;
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};
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/**
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* Permanently stops both queues and rejects waiting, retrying, and future requests.
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* Requests already running can finish. Idle queues hold no timer, so Node can exit without
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* this cleanup. See {@link shutdown}.
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*/
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static end(): void;
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}
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declare class WrappedImage {
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readonly dta: ExtractableImageData;
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constructor(dta: ExtractableImageData);
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@@ -278,7 +410,7 @@ interface ImageInfo {
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width: number;
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height: number;
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type?: string;
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data: Buffer
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data: Buffer;
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}
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declare class ImageLoader {
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protected static _createImage(): CompatImage;
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static infoToData(info: ImageInfo): Promise<ImageData>;
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static getData(src: string): Promise<ImageData>;
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static getCanvasData(src: string): Promise<ExtractableImageData>;
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static processResponse(response:
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static processResponse(response: Pick<RequestResponse<ArrayBuffer>, "data" | "url">): Promise<ImageInfo>;
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static loadInfo(src: string): Promise<ImageInfo>;
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static getInfo(src: string): Promise<ImageInfo>;
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static loadWrapped(src: string): Promise<WrappedImage>;
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@@ -304,7 +436,7 @@ declare const DEFAULT_ELEMENTS: ModelElement[];
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interface Model extends MinecraftAsset {
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textures?: IModelTextures;
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parent?: string;
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display?: ModelDisplay
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display?: Partial<Record<DisplayPosition, ModelDisplay>>;
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elements?: ModelElement[];
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hierarchy?: string[];
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}
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interface ItemModel extends Model {
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textures?: ItemModelTextures;
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gui_light?: GuiLight;
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special?: SpecialItemRenderer;
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tints?: ItemTintSource[];
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}
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type ItemTintColor = number | TripleArray;
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type ItemTintSource = {
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type: "constant" | "minecraft:constant";
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value: ItemTintColor;
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} | {
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type: "grass" | "minecraft:grass";
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temperature: number;
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downfall: number;
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} | {
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type: "dye" | "minecraft:dye" | "potion" | "minecraft:potion" | "map_color" | "minecraft:map_color" | "firework" | "minecraft:firework" | "team" | "minecraft:team";
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default: ItemTintColor;
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} | {
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type: "custom_model_data" | "minecraft:custom_model_data";
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index?: number;
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default: ItemTintColor;
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};
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type SpecialItemRenderer = {
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type: "chest" | "minecraft:chest";
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texture: string;
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openness?: number;
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} | {
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type: "bed" | "minecraft:bed";
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texture: string;
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} | {
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type: "head" | "minecraft:head";
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kind: string;
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texture?: string;
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animation?: number;
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};
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interface TextureAsset extends MinecraftAsset, ImageInfo {
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}
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interface ModelDisplay {
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position?: DisplayPosition;
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translation?: TripleArray;
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rotation?: TripleArray;
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scale?: TripleArray;
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@@ -339,13 +501,7 @@ declare function isDoubleArray(obj: any): obj is DoubleArray;
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declare function isTripleArray(obj: any): obj is TripleArray;
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declare function isQuadArray(obj: any): obj is QuadArray;
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/**
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* down up
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* east north west south
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*
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* bottom-left to top-right
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347
|
-
* [bl, br, tl, tr]
|
|
348
|
-
*/
|
|
504
|
+
/** Vanilla Minecraft cube UVs in Three.js BoxGeometry face and vertex order. */
|
|
349
505
|
declare class MinecraftCubeTexture {
|
|
350
506
|
readonly u: number;
|
|
351
507
|
readonly v: number;
|
|
@@ -361,12 +517,33 @@ declare class MinecraftCubeTexture {
|
|
|
361
517
|
getUvSouth(w: number, h: number, l: number): QuadArray<DoubleArray>;
|
|
362
518
|
getUvNorth(w: number, h: number, l: number): QuadArray<DoubleArray>;
|
|
363
519
|
getFaceUv(face: CubeFace, w: number, h: number, l: number): QuadArray<DoubleArray>;
|
|
364
|
-
toUvArray(w: number, h: number, l: number): number[];
|
|
520
|
+
toUvArray(w: number, h: number, l: number, mirror?: boolean): number[];
|
|
365
521
|
}
|
|
366
522
|
|
|
367
523
|
interface MinecraftTextureMeta extends MinecraftAsset {
|
|
368
|
-
animation
|
|
524
|
+
animation?: AnimationMeta;
|
|
525
|
+
gui?: {
|
|
526
|
+
scaling?: GuiSpriteScaling;
|
|
527
|
+
};
|
|
369
528
|
}
|
|
529
|
+
type GuiSpriteScaling = {
|
|
530
|
+
type: "stretch";
|
|
531
|
+
} | {
|
|
532
|
+
type: "tile";
|
|
533
|
+
width: number;
|
|
534
|
+
height: number;
|
|
535
|
+
} | {
|
|
536
|
+
type: "nine_slice";
|
|
537
|
+
width: number;
|
|
538
|
+
height: number;
|
|
539
|
+
border: number | {
|
|
540
|
+
left: number;
|
|
541
|
+
top: number;
|
|
542
|
+
right: number;
|
|
543
|
+
bottom: number;
|
|
544
|
+
};
|
|
545
|
+
stretch_inner?: boolean;
|
|
546
|
+
};
|
|
370
547
|
interface AnimationMeta {
|
|
371
548
|
interpolate: boolean;
|
|
372
549
|
width: number;
|
|
@@ -489,6 +666,7 @@ declare class TextureAtlas implements Disposable {
|
|
|
489
666
|
};
|
|
490
667
|
readonly hasTransparency: boolean;
|
|
491
668
|
ticker?: number;
|
|
669
|
+
private readonly subscribers;
|
|
492
670
|
constructor(model: Model, image: CanvasImage, sizes: {
|
|
493
671
|
[texture: string]: DoubleArray;
|
|
494
672
|
}, positions: {
|
|
@@ -496,6 +674,8 @@ declare class TextureAtlas implements Disposable {
|
|
|
496
674
|
}, hasAnimation: boolean, animatorFunctions: {
|
|
497
675
|
[p: string]: AnimatorFunction;
|
|
498
676
|
}, hasTransparency: boolean);
|
|
677
|
+
/** Calls subscribers when an animation frame changes; unused atlases do not tick. */
|
|
678
|
+
subscribe(callback: () => void): () => void;
|
|
499
679
|
getData(texture: string): ImageData$1;
|
|
500
680
|
dispose(): void;
|
|
501
681
|
}
|
|
@@ -514,6 +694,7 @@ declare class UVMapper {
|
|
|
514
694
|
static setCubeUvs(geometry: BoxGeometry, originalTextureSize: DoubleArray, actualTextureSize: DoubleArray, faces: ModelFaces): void;
|
|
515
695
|
static facesToUvArray(faces: ModelFaces, originalTextureSize: DoubleArray, actualTextureSize: DoubleArray): number[];
|
|
516
696
|
static facesToUv(faces: ModelFaces, originalTextureSize: DoubleArray, actualTextureSize: DoubleArray): Float32BufferAttribute;
|
|
697
|
+
static lockUvs(geometry: BoxGeometry, faces: ModelFaces, atlas: TextureAtlas, rotation: Euler): void;
|
|
517
698
|
static getAtlas(model: Model): Promise<Maybe<TextureAtlas>>;
|
|
518
699
|
static fillMissingTextureKeys<T>(textures: ModelTextures, target: {
|
|
519
700
|
[k: string]: T;
|
|
@@ -540,8 +721,8 @@ declare class MinecraftFaceUV {
|
|
|
540
721
|
* Idle Node processes can exit without calling this: cache and Ticker timers are unref'd,
|
|
541
722
|
* and idle request queues hold no timer. Pending requests keep their normal timer references.
|
|
542
723
|
*
|
|
543
|
-
* Call this only when finished with MineRender.
|
|
544
|
-
* already running can finish. Queue shutdown is permanent, and cache expiry timers do not restart.
|
|
724
|
+
* Call this only when finished with MineRender. Queued, retrying, and future requests reject;
|
|
725
|
+
* HTTP requests already running can finish. Queue shutdown is permanent, and cache expiry timers do not restart.
|
|
545
726
|
*/
|
|
546
727
|
declare function shutdown(): void;
|
|
547
728
|
|
|
@@ -549,46 +730,19 @@ declare class BatchedExecutor {
|
|
|
549
730
|
readonly interval: number;
|
|
550
731
|
readonly batch: number;
|
|
551
732
|
private readonly queue;
|
|
552
|
-
private readonly task;
|
|
553
733
|
constructor(interval?: number, batch?: number);
|
|
554
|
-
submit(task: Task):
|
|
555
|
-
|
|
556
|
-
private runNext;
|
|
734
|
+
submit<T>(task: Task<T>): Promise<T>;
|
|
735
|
+
stop(): void;
|
|
557
736
|
}
|
|
558
|
-
type Task = () =>
|
|
737
|
+
type Task<T = unknown> = () => T | Promise<T>;
|
|
559
738
|
|
|
560
739
|
declare function prefix(prefix?: string): string;
|
|
561
740
|
|
|
562
|
-
interface ModelPart {
|
|
563
|
-
textureWidth: number;
|
|
564
|
-
textureHeight: number;
|
|
565
|
-
textureOffsetU: number;
|
|
566
|
-
textureOffsetV: number;
|
|
567
|
-
pivotX: number;
|
|
568
|
-
pivotY: number;
|
|
569
|
-
pivotZ: number;
|
|
570
|
-
pitch: number;
|
|
571
|
-
yaw: number;
|
|
572
|
-
roll: number;
|
|
573
|
-
mirror: boolean;
|
|
574
|
-
cubes: Cube[];
|
|
575
|
-
children: ModelPart[];
|
|
576
|
-
}
|
|
577
|
-
interface Cube {
|
|
578
|
-
minX: number;
|
|
579
|
-
minY: number;
|
|
580
|
-
minZ: number;
|
|
581
|
-
maxX: number;
|
|
582
|
-
maxY: number;
|
|
583
|
-
maxZ: number;
|
|
584
|
-
}
|
|
585
|
-
|
|
586
741
|
declare function applyElementRotation(rotation: ElementRotation, geometry: BufferGeometry): void;
|
|
587
|
-
declare function applyModelPartRotation(modelPart: ModelPart, geometry: BufferGeometry): void;
|
|
588
742
|
declare function applyGenericRotation(axis: Axis, rotation: number, obj: Object3D): void;
|
|
589
743
|
declare function addBox3WireframeToObject(box: Box3, obj: Object3D, color?: number, w?: number): void;
|
|
590
744
|
declare function addWireframeToObject(obj: Object3D, color?: number, w?: number): void;
|
|
591
|
-
declare function addWireframeToMesh(geo: BufferGeometry, mesh: Mesh, color?: number, w?: number): void;
|
|
745
|
+
declare function addWireframeToMesh(geo: BufferGeometry, mesh: Mesh, color?: number, w?: number): () => void;
|
|
592
746
|
|
|
593
747
|
declare function captureException(e: any, ...extra: any[]): void;
|
|
594
748
|
declare function timingStart(marker: string): void;
|
|
@@ -613,16 +767,49 @@ declare enum AssetParser {
|
|
|
613
767
|
declare abstract class AssetSource {
|
|
614
768
|
protected constructor();
|
|
615
769
|
abstract get<T extends MinecraftAsset>(key: AssetKey, parser: AssetParser | string): Promise<Maybe<T>>;
|
|
770
|
+
/** Whether this source prevents lower-priority sources from supplying the key. Its own assets remain available. */
|
|
771
|
+
blocks(key: AssetKey): boolean | Promise<boolean>;
|
|
772
|
+
/**
|
|
773
|
+
* Identifies this source's content across sessions for persistent caching. Sources that
|
|
774
|
+
* cannot tell whether their content changed (an unnamed archive, for example) return
|
|
775
|
+
* undefined, which keeps their results out of long-lived caches.
|
|
776
|
+
*/
|
|
777
|
+
get cacheId(): Maybe<string>;
|
|
778
|
+
}
|
|
779
|
+
/** A source failed to load or parse an asset; cause retains the original failure. */
|
|
780
|
+
declare class AssetLoadError extends Error {
|
|
781
|
+
readonly source: AssetSource;
|
|
782
|
+
readonly key: AssetKey;
|
|
783
|
+
readonly path: string;
|
|
784
|
+
readonly cause: unknown;
|
|
785
|
+
constructor(source: AssetSource, key: AssetKey, path: string, cause: unknown);
|
|
616
786
|
}
|
|
617
787
|
|
|
618
788
|
declare class AssetLoader {
|
|
619
789
|
static ROOT: string;
|
|
620
790
|
private static _SOURCES;
|
|
791
|
+
/** Used when a registered source cannot identify its content, so nothing persists past this session. */
|
|
792
|
+
private static readonly SESSION_SCOPE;
|
|
793
|
+
static get version(): string;
|
|
794
|
+
static setVersion(version: string): void;
|
|
795
|
+
/**
|
|
796
|
+
* Scope for persistent cache keys. Empty with only the default vanilla sources, so their
|
|
797
|
+
* entries stay valid across sessions; otherwise it names every added source (resource packs,
|
|
798
|
+
* mirrors) so their results never masquerade as vanilla assets after a reload.
|
|
799
|
+
*/
|
|
800
|
+
static get persistentScope(): string;
|
|
801
|
+
/** Prefixes a persistent cache key with the current source scope. */
|
|
802
|
+
static persistentKey(key: string): string;
|
|
621
803
|
static addSource(key: string, source: AssetSource, override?: boolean): void;
|
|
622
804
|
static removeSource(key: string): Maybe<AssetSource>;
|
|
623
805
|
static getAll<T extends MinecraftAsset>(key: AssetKey, parser: AssetParser | string): Promise<T[]>;
|
|
624
806
|
/** Returns the first defined result in source-priority order, without merging assets. */
|
|
625
807
|
static get<T extends MinecraftAsset>(key: AssetKey, parser: AssetParser | string): Promise<Maybe<T>>;
|
|
808
|
+
/** Tries each path within a source before considering lower-priority sources. */
|
|
809
|
+
static getFirst<T extends MinecraftAsset>(keys: readonly AssetKey[], parser: AssetParser | string): Promise<Maybe<{
|
|
810
|
+
key: AssetKey;
|
|
811
|
+
asset: T;
|
|
812
|
+
}>>;
|
|
626
813
|
}
|
|
627
814
|
|
|
628
815
|
interface BlockState extends MinecraftAsset {
|
|
@@ -637,18 +824,19 @@ interface BlockStateVariant {
|
|
|
637
824
|
y?: number;
|
|
638
825
|
x?: number;
|
|
639
826
|
uvlock?: boolean;
|
|
827
|
+
weight?: number;
|
|
640
828
|
}
|
|
641
829
|
interface BlockStateMultipart {
|
|
642
|
-
when?: MultipartCondition
|
|
643
|
-
|
|
644
|
-
};
|
|
645
|
-
apply?: BlockStateVariant;
|
|
646
|
-
}
|
|
647
|
-
interface MultipartCondition {
|
|
648
|
-
[key: string]: string;
|
|
830
|
+
when?: MultipartCondition;
|
|
831
|
+
apply?: BlockStateVariant | BlockStateVariant[];
|
|
649
832
|
}
|
|
833
|
+
type MultipartCondition = Record<string, string> | {
|
|
834
|
+
OR: MultipartCondition[];
|
|
835
|
+
} | {
|
|
836
|
+
AND: MultipartCondition[];
|
|
837
|
+
};
|
|
650
838
|
|
|
651
|
-
declare const DEFAULT_ROOT = "https://assets.mcasset.cloud/1.
|
|
839
|
+
declare const DEFAULT_ROOT = "https://assets.mcasset.cloud/1.21.11";
|
|
652
840
|
declare const DEFAULT_NAMESPACE = "minecraft";
|
|
653
841
|
declare class Assets {
|
|
654
842
|
/**
|
|
@@ -673,6 +861,55 @@ type BlockStateProperties = {
|
|
|
673
861
|
[key: string]: string;
|
|
674
862
|
};
|
|
675
863
|
|
|
864
|
+
/** One model drawn by a block-entity renderer. */
|
|
865
|
+
interface BlockEntityPart {
|
|
866
|
+
model: string;
|
|
867
|
+
/** Model layer; defaults to "main". */
|
|
868
|
+
layer?: string;
|
|
869
|
+
/** Set only when the texture differs from the layer's default. */
|
|
870
|
+
textureLocation?: string;
|
|
871
|
+
/** Blockstate multipart syntax: every property must match, and "a|b" matches either value. */
|
|
872
|
+
when?: Record<string, string>;
|
|
873
|
+
}
|
|
874
|
+
/** Degrees per property value, or degrees per unit of a numeric property. */
|
|
875
|
+
type BlockEntityRotation = {
|
|
876
|
+
property: string;
|
|
877
|
+
degrees: Record<string, number>;
|
|
878
|
+
} | {
|
|
879
|
+
property: string;
|
|
880
|
+
step: number;
|
|
881
|
+
};
|
|
882
|
+
interface BlockEntityEntry {
|
|
883
|
+
parts: BlockEntityPart[];
|
|
884
|
+
rotation?: BlockEntityRotation;
|
|
885
|
+
/** Offset in model units, applied before the rotation. */
|
|
886
|
+
translation?: TripleArray;
|
|
887
|
+
}
|
|
888
|
+
/** The dataset's `blocks.json`: block ID to the models its block-entity renderer draws. */
|
|
889
|
+
type BlockEntityIndex = MinecraftAsset & {
|
|
890
|
+
[block: string]: BlockEntityEntry;
|
|
891
|
+
};
|
|
892
|
+
interface ResolvedBlockEntity {
|
|
893
|
+
parts: BlockEntityPart[];
|
|
894
|
+
/** Degrees counter-clockwise seen from above, about the block's vertical centre axis. */
|
|
895
|
+
rotation: number;
|
|
896
|
+
translation: TripleArray;
|
|
897
|
+
}
|
|
898
|
+
declare class BlockEntities {
|
|
899
|
+
/**
|
|
900
|
+
* Loads the block index of a version. Versions and sources without one yield an empty index, and so does
|
|
901
|
+
* a failed load: the index is optional, and blocks must not retry or fail with it one by one. The empty
|
|
902
|
+
* result is cached like any other; `Caching.clear()` or `AssetLoader.setVersion()` forces a new attempt.
|
|
903
|
+
*/
|
|
904
|
+
static getIndex(root?: string): Promise<BlockEntityIndex>;
|
|
905
|
+
/** The index entry of a block ID such as `minecraft:chest`. */
|
|
906
|
+
static entry(index: BlockEntityIndex, block: string): Maybe<BlockEntityEntry>;
|
|
907
|
+
/** Selects the parts and placement for a block ID such as `minecraft:chest`; undefined when nothing is drawn. */
|
|
908
|
+
static resolve(index: BlockEntityIndex, block: string, state?: BlockStateProperties): Maybe<ResolvedBlockEntity>;
|
|
909
|
+
/** Placement in block space (0..16 per axis), applied on top of the model's own transform. */
|
|
910
|
+
static matrix(resolved: ResolvedBlockEntity, matrix?: Matrix4): Matrix4;
|
|
911
|
+
}
|
|
912
|
+
|
|
676
913
|
declare class BlockStates {
|
|
677
914
|
private static _persistentCache;
|
|
678
915
|
private static get PERSISTENT_CACHE();
|
|
@@ -687,25 +924,95 @@ declare class DefaultBlockStates implements MinecraftAsset {
|
|
|
687
924
|
[k: string]: BlockStatePropertyDefaults;
|
|
688
925
|
}
|
|
689
926
|
|
|
690
|
-
|
|
691
|
-
|
|
692
|
-
|
|
693
|
-
|
|
694
|
-
}
|
|
927
|
+
/** `entity-models/animations/<namespace>/<model id>.json`: native and sampled vanilla animation clips. */
|
|
928
|
+
interface EntityAnimationFile extends MinecraftAsset {
|
|
929
|
+
id: string;
|
|
930
|
+
animations: Record<string, EntityAnimation>;
|
|
931
|
+
}
|
|
932
|
+
interface EntityAnimation {
|
|
933
|
+
/** Seconds. */
|
|
934
|
+
length: number;
|
|
935
|
+
loop: boolean;
|
|
936
|
+
/** Geometry layer targeted by this clip; defaults to `main`. */
|
|
937
|
+
layer?: string;
|
|
938
|
+
/** Part name anywhere in a layer; `root` is the layer's root part. */
|
|
939
|
+
bones: Record<string, EntityAnimationBone>;
|
|
940
|
+
}
|
|
941
|
+
type EntityAnimationChannel = "position" | "rotation" | "scale";
|
|
942
|
+
/** Keyframes in time order per channel. */
|
|
943
|
+
type EntityAnimationBone = Partial<Record<EntityAnimationChannel, EntityAnimationKeyframe[]>>;
|
|
944
|
+
interface EntityAnimationKeyframe {
|
|
945
|
+
/** Seconds. */
|
|
946
|
+
time: number;
|
|
947
|
+
/** Offset from the default pose: model units, radians, or scale minus one. */
|
|
948
|
+
value: TripleArray;
|
|
949
|
+
/** Value to arrive at when it differs from `value`; linear interpolation only. */
|
|
950
|
+
pre?: TripleArray;
|
|
951
|
+
/** Applies between the previous keyframe and this one. */
|
|
952
|
+
interpolation: "linear" | "catmullrom";
|
|
953
|
+
}
|
|
954
|
+
/** Sampled offsets from the default pose, per bone and channel. */
|
|
955
|
+
type EntityAnimationPose = Record<string, Partial<Record<EntityAnimationChannel, TripleArray>>>;
|
|
956
|
+
declare const ENTITY_ANIMATION_CHANNELS: readonly EntityAnimationChannel[];
|
|
957
|
+
/**
|
|
958
|
+
* Samples one channel like vanilla's `KeyframeAnimation.Entry`: the first value holds before the
|
|
959
|
+
* first keyframe and the last value after the last one; in between, the later keyframe selects the interpolation.
|
|
960
|
+
*/
|
|
961
|
+
declare function sampleEntityKeyframes(keyframes: readonly EntityAnimationKeyframe[], time: number): TripleArray;
|
|
962
|
+
/** Elapsed seconds within the animation: modulo `length` when looping, as vanilla does. */
|
|
963
|
+
declare function entityAnimationTime(animation: EntityAnimation, time: number, loop?: boolean): number;
|
|
964
|
+
/** Samples every bone and channel of an animation at `time` seconds. */
|
|
965
|
+
declare function sampleEntityAnimation(animation: EntityAnimation, time: number, loop?: boolean): EntityAnimationPose;
|
|
695
966
|
|
|
696
967
|
declare class Entities {
|
|
697
|
-
static getBlockEntityModels(): Promise<Maybe<BlockEntityModels>>;
|
|
698
|
-
static getEntityModels(): Promise<Maybe<EntityModels>>;
|
|
699
|
-
static getBlockList(): Promise<string[]>;
|
|
700
968
|
static getEntityList(): Promise<string[]>;
|
|
701
|
-
static
|
|
702
|
-
static
|
|
969
|
+
private static getModelFile;
|
|
970
|
+
static getLayerList(modelKey: BasicAssetKey): Promise<string[]>;
|
|
971
|
+
/** The dataset's extra draws on top of `main`; their `when` labels are the states `EntityModelOptions.when` can enable. */
|
|
972
|
+
static getPassList(modelKey: BasicAssetKey): Promise<EntityModelPass[]>;
|
|
973
|
+
static getEntity(modelKey: BasicAssetKey, textureKey?: BasicAssetKey, options?: EntityModelOptions): Promise<Maybe<EntityModel>>;
|
|
974
|
+
/**
|
|
975
|
+
* Native and sampled vanilla clips by name, or undefined when the model or selected version has none.
|
|
976
|
+
*/
|
|
977
|
+
static getAnimations(modelKey: BasicAssetKey): Promise<Maybe<Record<string, EntityAnimation>>>;
|
|
978
|
+
static resolveTexture(modelKey: BasicAssetKey): Promise<Maybe<AssetKey>>;
|
|
979
|
+
/** @deprecated Use getEntityList(); block entities share the entity dataset. */
|
|
980
|
+
static getBlockList(): Promise<string[]>;
|
|
981
|
+
/** @deprecated Use getEntity(); block entities share the entity dataset. */
|
|
982
|
+
static getBlock(modelKey: BasicAssetKey, textureKey?: BasicAssetKey, options?: EntityModelOptions): Promise<Maybe<EntityModel>>;
|
|
703
983
|
}
|
|
704
|
-
|
|
705
|
-
|
|
984
|
+
interface EntityModelOptions {
|
|
985
|
+
layer?: string;
|
|
986
|
+
/** Layer names in draw order; an explicit selection draws exactly these layers and no dataset passes. */
|
|
987
|
+
layers?: string[];
|
|
988
|
+
/**
|
|
989
|
+
* Entity states that enable the dataset's conditional passes, e.g. `["powered"]` for a charged creeper.
|
|
990
|
+
* Without `layer`/`layers`, `main` and every unconditional pass are always drawn.
|
|
991
|
+
*/
|
|
992
|
+
when?: string[];
|
|
993
|
+
/** Per-layer texture overrides, keyed like `EntityModel.layers`. The positional texture key applies to the first selected layer. */
|
|
994
|
+
textures?: Record<string, BasicAssetKey>;
|
|
706
995
|
}
|
|
707
|
-
|
|
708
|
-
|
|
996
|
+
|
|
997
|
+
interface BitmapGlyph {
|
|
998
|
+
image?: CompatCanvas;
|
|
999
|
+
/** Source rectangle in the bitmap sheet, before applying scale. */
|
|
1000
|
+
x: number;
|
|
1001
|
+
y: number;
|
|
1002
|
+
width: number;
|
|
1003
|
+
height: number;
|
|
1004
|
+
scale: number;
|
|
1005
|
+
ascent: number;
|
|
1006
|
+
advance: number;
|
|
1007
|
+
}
|
|
1008
|
+
interface BitmapFont {
|
|
1009
|
+
glyphs: Map<string, BitmapGlyph>;
|
|
1010
|
+
}
|
|
1011
|
+
declare class Fonts {
|
|
1012
|
+
static get(key?: AssetKey | string): Promise<BitmapFont>;
|
|
1013
|
+
private static relatedKey;
|
|
1014
|
+
private static load;
|
|
1015
|
+
private static bitmap;
|
|
709
1016
|
}
|
|
710
1017
|
|
|
711
1018
|
declare class Models {
|
|
@@ -713,15 +1020,40 @@ declare class Models {
|
|
|
713
1020
|
private static get PERSISTENT_CACHE();
|
|
714
1021
|
static getItemList(): Promise<string[]>;
|
|
715
1022
|
static loadAndMerge(key: AssetKey): Promise<Maybe<Model>>;
|
|
1023
|
+
private static getItemModel;
|
|
1024
|
+
private static defaultItemModel;
|
|
716
1025
|
static getRaw(key: AssetKey): Promise<Maybe<Model>>;
|
|
717
1026
|
static getMerged(key: AssetKey): Promise<Maybe<Model>>;
|
|
718
1027
|
static get(key: AssetKey): Promise<Maybe<Model>>;
|
|
719
1028
|
static clearCache(): Promise<void>;
|
|
720
1029
|
}
|
|
721
1030
|
|
|
1031
|
+
declare class DisplayTransforms {
|
|
1032
|
+
/** Resolve hand fallbacks within one model, before inheriting parent display entries. */
|
|
1033
|
+
static withHandFallbacks(display: Model["display"]): Model["display"];
|
|
1034
|
+
/** Build a display pose for geometry already centered at the model's [8, 8, 8] pivot. */
|
|
1035
|
+
static getMatrix(display: Model["display"], position: DisplayPosition): Matrix4;
|
|
1036
|
+
static apply(geometry: BufferGeometry, matrix: Matrix4): void;
|
|
1037
|
+
}
|
|
1038
|
+
|
|
1039
|
+
declare class ItemTints {
|
|
1040
|
+
/** Resolves preview colors from item definitions; explicit per-index colors take precedence. */
|
|
1041
|
+
static get(model: Model, tints?: Record<number, number>): Promise<Record<number, number> | undefined>;
|
|
1042
|
+
private static rgb;
|
|
1043
|
+
}
|
|
1044
|
+
|
|
1045
|
+
declare class ModelCulling {
|
|
1046
|
+
static toLocalMask(worldMask: number, rotation: Euler): number;
|
|
1047
|
+
static isOpaqueFullCube(atlas: Maybe<TextureAtlas>): boolean;
|
|
1048
|
+
}
|
|
1049
|
+
|
|
722
1050
|
declare class ModelGenerator {
|
|
723
1051
|
static readonly ITEM_LAYERS: string[];
|
|
724
|
-
|
|
1052
|
+
/**
|
|
1053
|
+
* Front and back faces plus one zero-thickness side face per run of texels that border a transparent texel,
|
|
1054
|
+
* like vanilla's ItemModelGenerator. Pass the pixels of a single (first) animation frame.
|
|
1055
|
+
*/
|
|
1056
|
+
static generateItemModel(imageData: Pick<ImageData$1, "width" | "height" | "data">, layer: string): ModelElement[];
|
|
725
1057
|
}
|
|
726
1058
|
|
|
727
1059
|
declare class ModelMerger {
|
|
@@ -729,16 +1061,44 @@ declare class ModelMerger {
|
|
|
729
1061
|
protected static collectAllParents(model: Model): Promise<Model[]>;
|
|
730
1062
|
}
|
|
731
1063
|
|
|
1064
|
+
interface SpecialItemPart {
|
|
1065
|
+
model: EntityModel;
|
|
1066
|
+
transform: Matrix4;
|
|
1067
|
+
rotations: Record<string, TripleArray>;
|
|
1068
|
+
}
|
|
1069
|
+
declare class SpecialItems {
|
|
1070
|
+
/** Resolves the static entity parts drawn by a special item renderer, in model units. */
|
|
1071
|
+
static getParts(special: SpecialItemRenderer, root?: string): Promise<SpecialItemPart[]>;
|
|
1072
|
+
/** An owned material with model-preview shading; its entity texture remains shared. */
|
|
1073
|
+
static createMaterial(source: MeshBasicMaterial, shade: boolean): MeshBasicMaterial;
|
|
1074
|
+
}
|
|
1075
|
+
|
|
732
1076
|
interface Block {
|
|
733
1077
|
type: string;
|
|
734
1078
|
properties?: BlockStateProperties;
|
|
735
1079
|
nbt?: any;
|
|
736
1080
|
}
|
|
737
1081
|
|
|
1082
|
+
declare class BlockStateResolver {
|
|
1083
|
+
static defaults(blockState: BlockState): Promise<BlockStateProperties>;
|
|
1084
|
+
static select(blockState: BlockState, state: BlockStateProperties, choose?: (variants: BlockStateVariant | BlockStateVariant[]) => BlockStateVariant): BlockStateVariant[];
|
|
1085
|
+
static matching(blockState: BlockState, state: BlockStateProperties): (BlockStateVariant | BlockStateVariant[])[];
|
|
1086
|
+
static choose(variants: BlockStateVariant | BlockStateVariant[]): BlockStateVariant;
|
|
1087
|
+
static rotation(variant: BlockStateVariant): Euler;
|
|
1088
|
+
}
|
|
1089
|
+
|
|
1090
|
+
declare class BlockTints {
|
|
1091
|
+
/** Resolves block preview colors without biome context; explicit tints take precedence. */
|
|
1092
|
+
static get(key: AssetKey | undefined, state: BlockStateProperties, model: Model, tints?: Record<number, number>): Promise<Record<number, number> | undefined>;
|
|
1093
|
+
}
|
|
1094
|
+
|
|
738
1095
|
interface Instanceable {
|
|
739
1096
|
nextInstance(): InstanceReference<SceneObject>;
|
|
1097
|
+
removeInstanceAt(index: number): void;
|
|
1098
|
+
isInstanceActive(index: number, reference: InstanceReference<Instanceable>): boolean;
|
|
740
1099
|
getMatrixAt(index: number, matrix?: Matrix4): Matrix4;
|
|
741
1100
|
setMatrixAt(index: number, matrix: Matrix4): void;
|
|
1101
|
+
setInstanceVisibleAt(index: number, visible: boolean): void;
|
|
742
1102
|
setPositionRotationScaleAt(index: number, position?: Vector3, rotation?: Euler, scale?: Vector3): void;
|
|
743
1103
|
setPositionAt(index: number, position: Vector3): void;
|
|
744
1104
|
getPositionAt(index: number, vector?: Vector3): Vector3;
|
|
@@ -749,14 +1109,18 @@ interface Instanceable {
|
|
|
749
1109
|
}
|
|
750
1110
|
declare function isInstanceable(obj: any): obj is Instanceable;
|
|
751
1111
|
|
|
752
|
-
declare class InstanceReference<T extends Instanceable> implements Transformable {
|
|
1112
|
+
declare class InstanceReference<T extends Instanceable> implements Transformable, Disposable {
|
|
753
1113
|
readonly instanceable: T;
|
|
754
1114
|
readonly index: number;
|
|
755
1115
|
readonly isInstanceReference: true;
|
|
756
1116
|
constructor(instanceable: T, index: number);
|
|
757
1117
|
nextInstance(): InstanceReference<SceneObject>;
|
|
1118
|
+
private get activeInstanceable();
|
|
1119
|
+
removeFromScene(): void;
|
|
1120
|
+
dispose(): void;
|
|
758
1121
|
getMatrix(matrix?: Matrix4): Matrix4;
|
|
759
1122
|
setMatrix(matrix: Matrix4): void;
|
|
1123
|
+
setVisible(visible: boolean): void;
|
|
760
1124
|
setPositionRotationScale(position?: Vector3, rotation?: Euler, scale?: Vector3): void;
|
|
761
1125
|
setPosition(position: Vector3): void;
|
|
762
1126
|
getPosition(): Vector3;
|
|
@@ -779,18 +1143,34 @@ declare class ModelObject extends SceneObject {
|
|
|
779
1143
|
readonly isModelObject: true;
|
|
780
1144
|
static readonly DEFAULT_OPTIONS: ModelObjectOptions;
|
|
781
1145
|
readonly options: ModelObjectOptions;
|
|
782
|
-
|
|
1146
|
+
protected atlas?: TextureAtlas;
|
|
1147
|
+
private atlasMaterial?;
|
|
1148
|
+
private atlasTexture?;
|
|
1149
|
+
private unsubscribeAtlas?;
|
|
1150
|
+
private readonly specialMaterials;
|
|
783
1151
|
blockParent: Maybe<BlockObject>;
|
|
784
1152
|
private meshesCreated;
|
|
785
1153
|
constructor(originalModel: Model, options?: Partial<ModelObjectOptions>);
|
|
786
1154
|
init(): Promise<void>;
|
|
787
|
-
dispose(): void;
|
|
788
1155
|
get textureAtlas(): Maybe<TextureAtlas>;
|
|
1156
|
+
get isOpaqueFullCube(): boolean;
|
|
789
1157
|
protected loadTextures(): Promise<void>;
|
|
790
1158
|
protected createMeshes(force?: boolean): void;
|
|
791
1159
|
protected applyTextures(): void;
|
|
1160
|
+
private updateAnimationSubscription;
|
|
1161
|
+
nextInstance(): InstanceReference<SceneObject>;
|
|
1162
|
+
removeInstanceAt(index: number): void;
|
|
1163
|
+
disposeAndRemoveAllChildren(): void;
|
|
792
1164
|
}
|
|
793
1165
|
interface ModelObjectOptions extends SceneObjectOptions {
|
|
1166
|
+
/** Minecraft display pose applied around the model center, before scene transforms. */
|
|
1167
|
+
displayPosition?: DisplayPosition;
|
|
1168
|
+
/** Quarter-turn block rotation in radians to compensate when locking UVs. */
|
|
1169
|
+
uvLockRotation?: TripleArray;
|
|
1170
|
+
/** sRGB 0xRRGGBB colors by face tint index; omitted indices stay white. */
|
|
1171
|
+
tints?: Record<number, number>;
|
|
1172
|
+
/** Hidden neighbor directions in CUBE_FACES order, before the model's block rotation. */
|
|
1173
|
+
cullMask?: number;
|
|
794
1174
|
}
|
|
795
1175
|
declare function isModelObject(obj: any): obj is ModelObject;
|
|
796
1176
|
|
|
@@ -823,24 +1203,71 @@ declare enum SkinPart {
|
|
|
823
1203
|
}
|
|
824
1204
|
declare const SKIN_PARTS: SkinPart[];
|
|
825
1205
|
|
|
1206
|
+
type CapeLayout = "minecraft" | "optifine" | "labymod";
|
|
1207
|
+
declare const capeTextureSizes: Record<CapeLayout, DoubleArray>;
|
|
1208
|
+
|
|
1209
|
+
/** A player model facing +Z. Left and right parts are the player's own: left is +X, right is -X. */
|
|
826
1210
|
declare class SkinObject extends SceneObject {
|
|
827
1211
|
readonly options: SkinObjectOptions;
|
|
828
1212
|
private slim;
|
|
829
|
-
private
|
|
1213
|
+
private detectedSlim;
|
|
830
1214
|
private skinTextureSrc?;
|
|
831
|
-
private
|
|
832
|
-
private
|
|
833
|
-
private
|
|
1215
|
+
private skinMaterial?;
|
|
1216
|
+
private skinLoad;
|
|
1217
|
+
private capeLoad;
|
|
834
1218
|
constructor(options?: DeepPartial<SkinObjectOptions>);
|
|
835
1219
|
init(): Promise<void>;
|
|
836
1220
|
protected removeMeshes(): void;
|
|
837
1221
|
protected createMeshes(): void;
|
|
838
|
-
setSkinTexture(src: string): void
|
|
839
|
-
|
|
840
|
-
|
|
1222
|
+
setSkinTexture(src: string): Promise<void>;
|
|
1223
|
+
/** Load a cape texture in the selected layout, or pass undefined to remove the cape. */
|
|
1224
|
+
setCapeTexture(src?: string, layout?: CapeLayout): Promise<void>;
|
|
1225
|
+
/** Select the arm model, or pass undefined to use texture detection. */
|
|
1226
|
+
setSlim(slim?: boolean): void;
|
|
1227
|
+
private updateSlim;
|
|
1228
|
+
/** Select the texture layout, or pass undefined to detect it from image dimensions. */
|
|
1229
|
+
setLegacy(legacy?: boolean): Promise<void>;
|
|
1230
|
+
dispose(): void;
|
|
841
1231
|
protected getBoxGeometry(part: SkinPart): BoxGeometry;
|
|
842
1232
|
}
|
|
843
1233
|
interface SkinObjectOptions extends SceneObjectOptions {
|
|
1234
|
+
slim?: boolean;
|
|
1235
|
+
legacy?: boolean;
|
|
1236
|
+
}
|
|
1237
|
+
|
|
1238
|
+
interface EntityAnimationOptions {
|
|
1239
|
+
/** Overrides the animation's own `loop` flag. */
|
|
1240
|
+
loop?: boolean;
|
|
1241
|
+
/** Playback rate applied to advanced time; defaults to 1. */
|
|
1242
|
+
speed?: number;
|
|
1243
|
+
/** Start time in seconds; defaults to 0. */
|
|
1244
|
+
time?: number;
|
|
1245
|
+
}
|
|
1246
|
+
/**
|
|
1247
|
+
* Poses part groups from a keyframe animation the way vanilla does: every update restores the
|
|
1248
|
+
* default pose of each animated part, then adds the sampled offsets to its position, Euler angles and scale.
|
|
1249
|
+
* It owns no timer; the owner advances it.
|
|
1250
|
+
*/
|
|
1251
|
+
declare class EntityAnimationPlayer {
|
|
1252
|
+
private parts;
|
|
1253
|
+
private _animation?;
|
|
1254
|
+
private _time;
|
|
1255
|
+
private loop;
|
|
1256
|
+
private speed;
|
|
1257
|
+
get animation(): EntityAnimation | undefined;
|
|
1258
|
+
get time(): number;
|
|
1259
|
+
/**
|
|
1260
|
+
* Starts an animation on matching named parts. Supplied baked poses are the baseline for offsets;
|
|
1261
|
+
* without them, the current pose is used. Stopping restores the pose from before playback.
|
|
1262
|
+
*/
|
|
1263
|
+
play(layers: Object3D[], animation: EntityAnimation, options?: EntityAnimationOptions, poses?: ReadonlyMap<Object3D, EntityModelPart["pose"]>): void;
|
|
1264
|
+
/** Restores the poses from before playback. Returns whether an animation was active. */
|
|
1265
|
+
stop(): boolean;
|
|
1266
|
+
/** Forgets the animation without touching the parts, for parts that no longer exist. */
|
|
1267
|
+
clear(): void;
|
|
1268
|
+
setTime(seconds: number): boolean;
|
|
1269
|
+
advance(deltaSeconds: number): boolean;
|
|
1270
|
+
private apply;
|
|
844
1271
|
}
|
|
845
1272
|
|
|
846
1273
|
declare class EntityObject extends SceneObject {
|
|
@@ -848,19 +1275,151 @@ declare class EntityObject extends SceneObject {
|
|
|
848
1275
|
readonly isEntityObject: true;
|
|
849
1276
|
static readonly DEFAULT_OPTIONS: EntityObjectOptions;
|
|
850
1277
|
readonly options: EntityObjectOptions;
|
|
851
|
-
private imageData?;
|
|
852
1278
|
private meshesCreated;
|
|
1279
|
+
private readonly geometries;
|
|
1280
|
+
private readonly disposeWireframes;
|
|
1281
|
+
/** Scrolling materials are owned: their texture offset follows this entity's age. */
|
|
1282
|
+
private readonly scrollMaterials;
|
|
1283
|
+
private scrollTicker;
|
|
1284
|
+
/** Entity age in ticks, as vanilla's `ageInTicks`; drives the scrolling render modes. */
|
|
1285
|
+
age: number;
|
|
1286
|
+
private readonly animationPlayers;
|
|
1287
|
+
private readonly partPoses;
|
|
853
1288
|
constructor(entity: EntityModel, options?: Partial<EntityObjectOptions>);
|
|
854
1289
|
init(): Promise<void>;
|
|
855
1290
|
dispose(): void;
|
|
856
|
-
|
|
1291
|
+
disposeAndRemoveAllChildren(): void;
|
|
1292
|
+
private clearScrollMaterials;
|
|
1293
|
+
private updateScrollSubscription;
|
|
1294
|
+
/** Applies the entity age to the scrolling materials; the ticker calls this 20 times per second. */
|
|
1295
|
+
private updateScroll;
|
|
1296
|
+
/** The first active clip, until playback is stopped or the object is disposed. */
|
|
1297
|
+
get animation(): Maybe<EntityAnimation>;
|
|
1298
|
+
/** Clips playing together, each targeting a separate geometry layer. */
|
|
1299
|
+
get activeAnimations(): readonly EntityAnimation[];
|
|
1300
|
+
/** Seconds since the animation started, before looping. */
|
|
1301
|
+
get animationTime(): number;
|
|
1302
|
+
/**
|
|
1303
|
+
* Plays a clip from {@link Entities.getAnimations}, replacing all active clips.
|
|
1304
|
+
* Offsets apply to the baked pose in the clip's layer (`main` by default), including repeated draws of that layer.
|
|
1305
|
+
* The object owns no clock: call {@link advanceAnimation} per frame, or {@link setAnimationTime}.
|
|
1306
|
+
*/
|
|
1307
|
+
playAnimation(animation: EntityAnimation, options?: EntityAnimationOptions): void;
|
|
1308
|
+
/** Plays one clip per selected geometry layer, with a shared clock and no blending between clips. */
|
|
1309
|
+
playAnimations(animations: readonly EntityAnimation[], options?: EntityAnimationOptions): void;
|
|
1310
|
+
/** Stops all clips and restores the poses from before playback. */
|
|
1311
|
+
stopAnimation(): void;
|
|
1312
|
+
/** Poses the object at an explicit time in seconds. Has no effect without an animation. */
|
|
1313
|
+
setAnimationTime(seconds: number): void;
|
|
1314
|
+
/** Advances the animation by a frame delta in seconds, scaled by its speed. Has no effect without an animation. */
|
|
1315
|
+
advanceAnimation(deltaSeconds: number): void;
|
|
1316
|
+
getLayerGroup(name: string): Maybe<Object3D>;
|
|
1317
|
+
getGroupByName(name: string, layerName?: string): Maybe<Object3D>;
|
|
1318
|
+
getMeshByName(name: string, layerName?: string): Maybe<Mesh>;
|
|
1319
|
+
private get entityLayers();
|
|
1320
|
+
private getTextureKey;
|
|
1321
|
+
protected loadTextures(layer?: EntityLayer): Promise<Maybe<ExtractableImageData>>;
|
|
857
1322
|
protected createMeshes(force?: boolean): void;
|
|
1323
|
+
private createPart;
|
|
858
1324
|
protected applyTextures(): Promise<void>;
|
|
859
1325
|
}
|
|
860
1326
|
interface EntityObjectOptions extends SceneObjectOptions {
|
|
1327
|
+
/**
|
|
1328
|
+
* `true` applies only vanilla's entity flip, scale (-1, -1, 1); `false` keeps raw model space.
|
|
1329
|
+
* By default the model's dataset transform is used, or the flip for models without one.
|
|
1330
|
+
*/
|
|
1331
|
+
flip?: boolean;
|
|
1332
|
+
/** Colours for the dataset's tint labels, e.g. `{ wool_color: 0xf9801d }`; a pass whose label is absent stays untinted. */
|
|
1333
|
+
tints?: Record<string, ColorRepresentation>;
|
|
861
1334
|
}
|
|
862
1335
|
declare function isEntityObject(obj: any): obj is EntityObject;
|
|
863
1336
|
|
|
1337
|
+
interface GuiTextStyle {
|
|
1338
|
+
/** sRGB 0xRRGGBB; defaults to white. */
|
|
1339
|
+
color?: number;
|
|
1340
|
+
bold?: boolean;
|
|
1341
|
+
italic?: boolean;
|
|
1342
|
+
}
|
|
1343
|
+
interface GuiTextRun extends GuiTextStyle {
|
|
1344
|
+
text: string;
|
|
1345
|
+
}
|
|
1346
|
+
/** Literal text, or styled runs. Newlines are preserved. */
|
|
1347
|
+
type GuiText = string | readonly GuiTextRun[];
|
|
1348
|
+
interface GuiTextOptions extends GuiTextStyle {
|
|
1349
|
+
/** Font resource ID; defaults to minecraft:default. */
|
|
1350
|
+
font?: AssetKey | string;
|
|
1351
|
+
/** Draws a one-pixel shadow; defaults to true. */
|
|
1352
|
+
shadow?: boolean;
|
|
1353
|
+
/** Wrap width in GUI pixels. Long words break at glyph boundaries. */
|
|
1354
|
+
maxWidth?: number;
|
|
1355
|
+
/** Distance between line origins; defaults to 9 GUI pixels. */
|
|
1356
|
+
lineHeight?: number;
|
|
1357
|
+
}
|
|
1358
|
+
interface PositionedGuiGlyph {
|
|
1359
|
+
character: string;
|
|
1360
|
+
glyph?: BitmapGlyph;
|
|
1361
|
+
x: number;
|
|
1362
|
+
y: number;
|
|
1363
|
+
advance: number;
|
|
1364
|
+
style: Required<GuiTextStyle>;
|
|
1365
|
+
}
|
|
1366
|
+
interface GuiTextLayout {
|
|
1367
|
+
glyphs: PositionedGuiGlyph[];
|
|
1368
|
+
lineWidths: number[];
|
|
1369
|
+
width: number;
|
|
1370
|
+
height: number;
|
|
1371
|
+
}
|
|
1372
|
+
/** Measures and wraps text using the same glyph advances used for rendering. */
|
|
1373
|
+
declare function layoutGuiText(text: GuiText, options?: GuiTextOptions): Promise<GuiTextLayout>;
|
|
1374
|
+
/** Creates glyph batches in painter order. Unsupported characters use an outlined missing glyph. */
|
|
1375
|
+
declare function createGuiTextGeometry(layout: GuiTextLayout, shadow?: boolean): {
|
|
1376
|
+
image?: CompatCanvas;
|
|
1377
|
+
geometry: BufferGeometry;
|
|
1378
|
+
}[];
|
|
1379
|
+
|
|
1380
|
+
/** GUI layers use pixel coordinates. Later layers draw above earlier layers. */
|
|
1381
|
+
type GuiLayer = GuiTextureLayer | GuiItemLayer | GuiTextLayer;
|
|
1382
|
+
interface GuiLayerLayout {
|
|
1383
|
+
name?: string;
|
|
1384
|
+
/** Top-left position; x grows right and y grows down. Defaults to [0, 0]. */
|
|
1385
|
+
position?: [number, number];
|
|
1386
|
+
/** Output size; defaults to native texture/text dimensions, and [16, 16] for items. */
|
|
1387
|
+
size?: [number, number];
|
|
1388
|
+
}
|
|
1389
|
+
interface GuiTextureLayer extends GuiLayerLayout {
|
|
1390
|
+
texture: AssetKey | string;
|
|
1391
|
+
/** Source-image pixels: [x, y, width, height], measured from the top left. Crops ignore sprite scaling. */
|
|
1392
|
+
crop?: [number, number, number, number];
|
|
1393
|
+
}
|
|
1394
|
+
interface GuiItemLayer extends GuiLayerLayout {
|
|
1395
|
+
/** Model key, such as minecraft:item/stone; uses the model's GUI display pose. */
|
|
1396
|
+
item: AssetKey | string;
|
|
1397
|
+
/** sRGB 0xRRGGBB colors by face tint index; omitted indices stay white. */
|
|
1398
|
+
tints?: Record<number, number>;
|
|
1399
|
+
}
|
|
1400
|
+
interface GuiTextLayer extends GuiLayerLayout, GuiTextOptions {
|
|
1401
|
+
text: GuiText;
|
|
1402
|
+
}
|
|
1403
|
+
|
|
1404
|
+
declare class GuiObject extends SceneObject {
|
|
1405
|
+
readonly textureLayers: readonly GuiLayer[];
|
|
1406
|
+
readonly isGuiObject: true;
|
|
1407
|
+
/** Local bounds in GUI pixels, with y growing down from the origin. */
|
|
1408
|
+
readonly bounds: Box2;
|
|
1409
|
+
private readonly geometries;
|
|
1410
|
+
private readonly ownedMaterials;
|
|
1411
|
+
private readonly textMaterials;
|
|
1412
|
+
private initialized;
|
|
1413
|
+
constructor(textureLayers: readonly GuiLayer[], options?: Partial<GuiObjectOptions>);
|
|
1414
|
+
init(): Promise<void>;
|
|
1415
|
+
private createItem;
|
|
1416
|
+
private loadMaterial;
|
|
1417
|
+
disposeAndRemoveAllChildren(): void;
|
|
1418
|
+
}
|
|
1419
|
+
interface GuiObjectOptions extends SceneObjectOptions {
|
|
1420
|
+
}
|
|
1421
|
+
declare function isGuiObject(obj: any): obj is GuiObject;
|
|
1422
|
+
|
|
864
1423
|
declare class MineRenderScene extends Scene {
|
|
865
1424
|
readonly isMineRenderScene: true;
|
|
866
1425
|
static readonly DEFAULT_OPTIONS: MineRenderSceneOptions;
|
|
@@ -880,6 +1439,7 @@ declare class MineRenderScene extends Scene {
|
|
|
880
1439
|
addBlock(blockState: BlockState, options?: Partial<BlockObjectOptions>, parent?: Object3D): Promise<BlockObject | InstanceReference<BlockObject>>;
|
|
881
1440
|
addSkin(skin?: string, options?: Partial<SkinObjectOptions>, parent?: Object3D): Promise<SkinObject>;
|
|
882
1441
|
addEntity(entity: EntityModel, options?: Partial<EntityObjectOptions>, parent?: Object3D): Promise<EntityObject | InstanceReference<EntityObject>>;
|
|
1442
|
+
addGui(layers: readonly GuiLayer[], options?: Partial<GuiObjectOptions>, parent?: Object3D): Promise<GuiObject>;
|
|
883
1443
|
}
|
|
884
1444
|
interface MineRenderSceneOptions {
|
|
885
1445
|
}
|
|
@@ -895,6 +1455,10 @@ declare class SceneObject extends Object3D<Object3DEventMap & {
|
|
|
895
1455
|
private materialCallbacks;
|
|
896
1456
|
protected _isInstanced: boolean;
|
|
897
1457
|
_instanceCounter: number;
|
|
1458
|
+
protected instanceMesh?: InstancedMesh;
|
|
1459
|
+
private readonly instanceReferences;
|
|
1460
|
+
private readonly freeInstanceIndices;
|
|
1461
|
+
private readonly hiddenInstanceMatrices;
|
|
898
1462
|
constructor(options?: Partial<SceneObjectOptions>);
|
|
899
1463
|
set scene(scene: MineRenderScene);
|
|
900
1464
|
get scene(): MineRenderScene;
|
|
@@ -934,8 +1498,15 @@ declare class SceneObject extends Object3D<Object3DEventMap & {
|
|
|
934
1498
|
get instanceCounter(): number;
|
|
935
1499
|
protected constructInstanceReference(i: number): InstanceReference<SceneObject>;
|
|
936
1500
|
nextInstance(): InstanceReference<SceneObject>;
|
|
1501
|
+
/** Returns the live reference for a raycast hit on this object's instance mesh. */
|
|
1502
|
+
getInstanceReference(mesh: Object3D, index: number): Maybe<InstanceReference<SceneObject>>;
|
|
1503
|
+
isInstanceActive(index: number, reference: InstanceReference<Instanceable>): boolean;
|
|
1504
|
+
removeInstanceAt(index: number): void;
|
|
1505
|
+
private growInstances;
|
|
1506
|
+
protected activeInstanceIndices(): Iterable<number>;
|
|
937
1507
|
getMatrixAt(index: number, matrix?: Matrix4): Matrix4;
|
|
938
1508
|
setMatrixAt(index: number, matrix: Matrix4): void;
|
|
1509
|
+
setInstanceVisibleAt(index: number, visible: boolean): void;
|
|
939
1510
|
setPositionRotationScaleAt(index: number, position?: Vector3, rotation?: Euler, scale?: Vector3): void;
|
|
940
1511
|
setPositionAt(index: number, position: Vector3): void;
|
|
941
1512
|
getPositionAt(index: number, vector?: Vector3): Vector3;
|
|
@@ -957,6 +1528,23 @@ declare class SceneObject extends Object3D<Object3DEventMap & {
|
|
|
957
1528
|
}
|
|
958
1529
|
declare function isSceneObject(obj: any): obj is SceneObject;
|
|
959
1530
|
|
|
1531
|
+
type FluidKind = "water" | "lava";
|
|
1532
|
+
interface BlockFluidState {
|
|
1533
|
+
kind: FluidKind;
|
|
1534
|
+
level: number;
|
|
1535
|
+
renderModel: boolean;
|
|
1536
|
+
}
|
|
1537
|
+
declare function getBlockFluidState(key?: AssetKey, state?: BlockStateProperties): BlockFluidState | undefined;
|
|
1538
|
+
declare function getFluidKind(key?: AssetKey, state?: BlockStateProperties): FluidKind | undefined;
|
|
1539
|
+
interface FluidSample {
|
|
1540
|
+
fluid?: FluidKind;
|
|
1541
|
+
level?: number;
|
|
1542
|
+
solid?: boolean;
|
|
1543
|
+
}
|
|
1544
|
+
type FluidSampler = (x: number, y: number, z: number) => FluidSample;
|
|
1545
|
+
/** Builds centered fluid faces with material groups 0 (still) and 1 (flowing). */
|
|
1546
|
+
declare function createFluidGeometry(kind: FluidKind, sample: FluidSampler): BufferGeometry;
|
|
1547
|
+
|
|
960
1548
|
declare class BlockObject extends SceneObject {
|
|
961
1549
|
readonly blockState: BlockState;
|
|
962
1550
|
readonly isBlockObject: true;
|
|
@@ -970,16 +1558,45 @@ declare class BlockObject extends SceneObject {
|
|
|
970
1558
|
private _instanceModel;
|
|
971
1559
|
private _variants;
|
|
972
1560
|
private _models;
|
|
1561
|
+
private _cullMask;
|
|
1562
|
+
private _fluidKey?;
|
|
1563
|
+
private _fluidSampler?;
|
|
1564
|
+
private _fluidModel?;
|
|
1565
|
+
private _entities;
|
|
1566
|
+
private _entityPlacement;
|
|
1567
|
+
private _entityGeneration;
|
|
973
1568
|
constructor(blockState: BlockState, options?: Partial<BlockObjectOptions>);
|
|
974
1569
|
init(): Promise<void>;
|
|
975
1570
|
dispose(): void;
|
|
976
1571
|
removeFromScene(): void;
|
|
1572
|
+
private clearModels;
|
|
1573
|
+
private removeModels;
|
|
1574
|
+
private removeEntities;
|
|
1575
|
+
/** Entity models drawn for this block instead of its block model; they are scene children, unlike the block. */
|
|
1576
|
+
get blockEntities(): readonly EntityObject[];
|
|
1577
|
+
/** Sets visibility for this block's model instances and block entities. */
|
|
1578
|
+
setVisible(visible: boolean): void;
|
|
1579
|
+
/**
|
|
1580
|
+
* Draws the block through the dataset's block-entity index. Returns false, leaving nothing behind,
|
|
1581
|
+
* when the block is not listed or one of its models cannot be loaded.
|
|
1582
|
+
*/
|
|
1583
|
+
private createBlockEntities;
|
|
1584
|
+
private placeEntities;
|
|
1585
|
+
get isOccluding(): boolean;
|
|
1586
|
+
private getModelMatrix;
|
|
1587
|
+
private getModelCullMask;
|
|
1588
|
+
setCullMask(worldMask: number): Promise<void>;
|
|
977
1589
|
get state(): {
|
|
978
1590
|
[key: string]: string;
|
|
979
1591
|
};
|
|
1592
|
+
get fluidKind(): FluidKind | undefined;
|
|
1593
|
+
get fluidLevel(): number;
|
|
1594
|
+
/** Refreshes fluid surfaces from relative neighbors; standalone previews use air around the block. */
|
|
1595
|
+
updateFluid(sample?: FluidSampler): Promise<void>;
|
|
980
1596
|
nextInstance(): InstanceReference<SceneObject>;
|
|
981
1597
|
protected mapStateToVariant(state: BlockStateProperties): Promise<BlockStateVariant[]>;
|
|
982
1598
|
recreateModels(): Promise<void>;
|
|
1599
|
+
private hasGeometry;
|
|
983
1600
|
protected getSingleVariant(variants: BlockStateVariant | BlockStateVariant[]): BlockStateVariant;
|
|
984
1601
|
protected createAVariant(variants: BlockStateVariant | BlockStateVariant[], instanceInfo: Matrix4[]): Promise<void>;
|
|
985
1602
|
protected createVariant(variant: BlockStateVariant): Promise<ModelObject | InstanceReference<ModelObject>>;
|
|
@@ -995,26 +1612,61 @@ declare class BlockObject extends SceneObject {
|
|
|
995
1612
|
}
|
|
996
1613
|
interface BlockObjectOptions extends ModelObjectOptions {
|
|
997
1614
|
applyDefaultState: boolean;
|
|
1615
|
+
/** Properties applied before model creation, overriding defaults when applyDefaultState is enabled. */
|
|
1616
|
+
initialState?: BlockStateProperties;
|
|
998
1617
|
}
|
|
999
1618
|
declare function isBlockObject(obj: any): obj is BlockObject;
|
|
1000
1619
|
|
|
1620
|
+
/** Saved fluid levels and solid neighbors determine the geometry shared by an instance pool. */
|
|
1621
|
+
declare function sampleFluid(kind: FluidKind, sample: FluidSampler): {
|
|
1622
|
+
key: string;
|
|
1623
|
+
sample: FluidSampler;
|
|
1624
|
+
};
|
|
1625
|
+
declare class FluidModelObject extends ModelObject {
|
|
1626
|
+
readonly kind: FluidKind;
|
|
1627
|
+
private readonly sample;
|
|
1628
|
+
private geometry?;
|
|
1629
|
+
constructor(kind: FluidKind, sample: FluidSampler, origin?: AssetKey, options?: Partial<ModelObjectOptions>);
|
|
1630
|
+
protected createMeshes(): void;
|
|
1631
|
+
protected applyTextures(): void;
|
|
1632
|
+
disposeAndRemoveAllChildren(): void;
|
|
1633
|
+
}
|
|
1634
|
+
|
|
1001
1635
|
interface MultiBlockStructure {
|
|
1002
1636
|
readonly size: TripleArray;
|
|
1003
1637
|
readonly blocks: MultiBlockBlock[];
|
|
1638
|
+
readonly dataVersion?: number;
|
|
1639
|
+
readonly entities?: MultiBlockEntity[];
|
|
1640
|
+
}
|
|
1641
|
+
interface MultiBlockEntity {
|
|
1642
|
+
position: TripleArray;
|
|
1643
|
+
blockPosition?: TripleArray;
|
|
1644
|
+
nbt: unknown;
|
|
1004
1645
|
}
|
|
1005
1646
|
interface MultiBlockBlock extends Block {
|
|
1006
1647
|
position: TripleArray;
|
|
1007
1648
|
}
|
|
1008
1649
|
|
|
1009
1650
|
declare class SchematicParser {
|
|
1010
|
-
|
|
1651
|
+
/**
|
|
1652
|
+
* Parses a legacy schematic using custom mappings before the bundled defaults.
|
|
1653
|
+
* Keys are `id:metadata`; values are block states such as `minecraft:oak_log[axis=x]`.
|
|
1654
|
+
*/
|
|
1655
|
+
static parse(nbt: NBT, customMappings?: Readonly<Record<string, string>>, options?: SchematicParserOptions): Promise<MultiBlockStructure>;
|
|
1656
|
+
}
|
|
1657
|
+
interface SchematicParserOptions {
|
|
1658
|
+
/**
|
|
1659
|
+
* Ignores Materials, tries metadata 0 for unmapped states, and skips unknown IDs. Defaults to false.
|
|
1660
|
+
* Dimensions, arrays, and entity data remain validated.
|
|
1661
|
+
*/
|
|
1662
|
+
lenient?: boolean;
|
|
1011
1663
|
}
|
|
1012
1664
|
|
|
1013
1665
|
declare class StructureParser {
|
|
1014
1666
|
static parse(_nbt: NBT, paletteIndex?: number): Promise<MultiBlockStructure>;
|
|
1015
1667
|
}
|
|
1016
1668
|
interface StructureNBT {
|
|
1017
|
-
DataVersion
|
|
1669
|
+
DataVersion?: {
|
|
1018
1670
|
type: "int";
|
|
1019
1671
|
value: number;
|
|
1020
1672
|
};
|
|
@@ -1026,7 +1678,13 @@ interface StructureNBT {
|
|
|
1026
1678
|
};
|
|
1027
1679
|
};
|
|
1028
1680
|
palette?: Palette;
|
|
1029
|
-
palettes?:
|
|
1681
|
+
palettes?: {
|
|
1682
|
+
type: "list";
|
|
1683
|
+
value: {
|
|
1684
|
+
type: "list";
|
|
1685
|
+
value: Palette["value"][];
|
|
1686
|
+
};
|
|
1687
|
+
};
|
|
1030
1688
|
blocks: {
|
|
1031
1689
|
type: "list";
|
|
1032
1690
|
value: {
|
|
@@ -1034,7 +1692,32 @@ interface StructureNBT {
|
|
|
1034
1692
|
value: BlockEntry[];
|
|
1035
1693
|
};
|
|
1036
1694
|
};
|
|
1037
|
-
entities
|
|
1695
|
+
entities?: {
|
|
1696
|
+
type: "list";
|
|
1697
|
+
value: {
|
|
1698
|
+
type: "compound";
|
|
1699
|
+
value: {
|
|
1700
|
+
pos: {
|
|
1701
|
+
type: "list";
|
|
1702
|
+
value: {
|
|
1703
|
+
type: "double";
|
|
1704
|
+
value: TripleArray;
|
|
1705
|
+
};
|
|
1706
|
+
};
|
|
1707
|
+
blockPos: {
|
|
1708
|
+
type: "list";
|
|
1709
|
+
value: {
|
|
1710
|
+
type: "int";
|
|
1711
|
+
value: TripleArray;
|
|
1712
|
+
};
|
|
1713
|
+
};
|
|
1714
|
+
nbt: {
|
|
1715
|
+
type: "compound";
|
|
1716
|
+
value: any;
|
|
1717
|
+
};
|
|
1718
|
+
}[];
|
|
1719
|
+
};
|
|
1720
|
+
};
|
|
1038
1721
|
}
|
|
1039
1722
|
interface Palette {
|
|
1040
1723
|
type: "list";
|
|
@@ -1078,14 +1761,17 @@ interface BlockEntry {
|
|
|
1078
1761
|
}
|
|
1079
1762
|
|
|
1080
1763
|
declare class NBTHelper {
|
|
1081
|
-
static fromBuffer(
|
|
1764
|
+
static fromBuffer(data: Uint8Array | ArrayBuffer, format?: NBTFormat): Promise<NBTAsset>;
|
|
1082
1765
|
}
|
|
1083
1766
|
interface NBTAsset extends MinecraftAsset, NBT {
|
|
1767
|
+
format?: NBTFormat;
|
|
1768
|
+
metadata?: Metadata;
|
|
1769
|
+
compression?: "gzip" | "none";
|
|
1084
1770
|
}
|
|
1085
1771
|
|
|
1086
1772
|
interface ResponseParser<T extends MinecraftAsset> {
|
|
1087
|
-
config(request:
|
|
1088
|
-
parse(response:
|
|
1773
|
+
config(request: RequestConfig): any;
|
|
1774
|
+
parse(response: RequestResponse): Maybe<T> | Promise<Maybe<T>>;
|
|
1089
1775
|
}
|
|
1090
1776
|
|
|
1091
1777
|
declare class HostedAssetSource extends AssetSource {
|
|
@@ -1104,6 +1790,7 @@ declare class HostedAssetSource extends AssetSource {
|
|
|
1104
1790
|
private readonly _options;
|
|
1105
1791
|
constructor(root: string, options?: Partial<HostedAssetSourceOptions>);
|
|
1106
1792
|
get root(): string;
|
|
1793
|
+
get cacheId(): string;
|
|
1107
1794
|
get options(): HostedAssetSourceOptions;
|
|
1108
1795
|
get<T extends MinecraftAsset>(key: AssetKey, parser: AssetParser): Promise<Maybe<T>>;
|
|
1109
1796
|
}
|
|
@@ -1118,15 +1805,42 @@ interface ArchiveEntry {
|
|
|
1118
1805
|
}
|
|
1119
1806
|
|
|
1120
1807
|
interface ArchiveProxy {
|
|
1808
|
+
/** Identifies the archive's content across sessions; undefined when it cannot be identified. */
|
|
1809
|
+
readonly id?: string;
|
|
1121
1810
|
getEntries(): Promise<ArchiveEntry[]>;
|
|
1122
1811
|
}
|
|
1123
1812
|
|
|
1813
|
+
/** A resource-pack format; a number selects minor version zero. */
|
|
1814
|
+
type PackFormat = number | readonly [number, number];
|
|
1815
|
+
declare class PackMetadata {
|
|
1816
|
+
private readonly overlays;
|
|
1817
|
+
private readonly filters;
|
|
1818
|
+
readonly hasOverlays: boolean;
|
|
1819
|
+
private constructor();
|
|
1820
|
+
static parse(value: unknown): PackMetadata;
|
|
1821
|
+
/** Returns applicable directories in lookup order, with the last declared overlay first. */
|
|
1822
|
+
overlayDirectories(target: PackFormat): string[];
|
|
1823
|
+
blocks(namespace: string, path: string): boolean;
|
|
1824
|
+
}
|
|
1825
|
+
|
|
1826
|
+
interface ArchiveAssetSourceOptions {
|
|
1827
|
+
/** Target resource-pack format. Omit to look up the version selected by AssetLoader.setVersion. */
|
|
1828
|
+
resourcePackFormat?: PackFormat;
|
|
1829
|
+
/** Target data-pack format, used for assets under data/. Omit to look up the selected version. */
|
|
1830
|
+
dataPackFormat?: PackFormat;
|
|
1831
|
+
}
|
|
1124
1832
|
declare class ArchiveAssetSource extends AssetSource implements ArchiveProxy {
|
|
1125
1833
|
readonly _archiveProxy: ArchiveProxy;
|
|
1126
|
-
|
|
1127
|
-
|
|
1834
|
+
private readonly options;
|
|
1835
|
+
private entries?;
|
|
1836
|
+
private metadata?;
|
|
1837
|
+
constructor(archiveProxy: ArchiveProxy, options?: ArchiveAssetSourceOptions);
|
|
1838
|
+
static blob(blob: Blob, options?: ArchiveAssetSourceOptions): ArchiveAssetSource;
|
|
1839
|
+
get cacheId(): Maybe<string>;
|
|
1128
1840
|
getEntries(): Promise<ArchiveEntry[]>;
|
|
1129
1841
|
getEntry(path: string): Promise<Maybe<ArchiveEntry>>;
|
|
1842
|
+
private getMetadata;
|
|
1843
|
+
blocks(key: AssetKey): Promise<boolean>;
|
|
1130
1844
|
get<T extends MinecraftAsset>(key: AssetKey, parser: AssetParser | string): Promise<Maybe<T>>;
|
|
1131
1845
|
protected load<T extends MinecraftAsset>(key: AssetKey, parser: ResponseParser<T>): Promise<Maybe<T>>;
|
|
1132
1846
|
assetBasePath(key: AssetKey): string;
|
|
@@ -1135,10 +1849,18 @@ declare class ArchiveAssetSource extends AssetSource implements ArchiveProxy {
|
|
|
1135
1849
|
declare class BrowserArchiveProxy implements ArchiveProxy {
|
|
1136
1850
|
readonly _blob: Blob;
|
|
1137
1851
|
readonly _reader: ZipReader<Blob>;
|
|
1138
|
-
|
|
1852
|
+
readonly id?: string;
|
|
1853
|
+
constructor(blob: Blob, id?: string);
|
|
1139
1854
|
getEntries(): Promise<ArchiveEntry[]>;
|
|
1140
1855
|
}
|
|
1141
1856
|
|
|
1857
|
+
declare class PackFormats {
|
|
1858
|
+
private static readonly versions;
|
|
1859
|
+
/** Resolves pack formats from Mojang's client metadata hosted on assets.mcasset.cloud. */
|
|
1860
|
+
static get(version: string, type: "assets" | "data"): Promise<PackFormat>;
|
|
1861
|
+
private static load;
|
|
1862
|
+
}
|
|
1863
|
+
|
|
1142
1864
|
interface BedrockEntityDescription {
|
|
1143
1865
|
identifier: string;
|
|
1144
1866
|
materials: {
|
|
@@ -1213,6 +1935,15 @@ declare class Caching {
|
|
|
1213
1935
|
static readonly mergedModelCache: AsyncLoadingCache<CacheKey, Model>;
|
|
1214
1936
|
static readonly modelTextureAtlasCache: AsyncLoadingCache<CacheKey, TextureAtlas>;
|
|
1215
1937
|
static readonly blockStateCache: AsyncLoadingCache<CacheKey, BlockState>;
|
|
1938
|
+
static readonly listAssetCache: AsyncLoadingCache<CacheKey, ListAsset>;
|
|
1939
|
+
static readonly defaultBlockStatesCache: AsyncLoadingCache<CacheKey, DefaultBlockStates>;
|
|
1940
|
+
static readonly blockTintCache: AsyncLoadingCache<CacheKey, number>;
|
|
1941
|
+
static readonly entityModelCache: AsyncLoadingCache<CacheKey, EntityModelFile>;
|
|
1942
|
+
static readonly entityTextureCache: AsyncLoadingCache<CacheKey, AssetKey>;
|
|
1943
|
+
static readonly entityAnimationCache: AsyncLoadingCache<CacheKey, EntityAnimationFile>;
|
|
1944
|
+
static readonly blockEntityIndexCache: AsyncLoadingCache<CacheKey, BlockEntityIndex>;
|
|
1945
|
+
static readonly fontCache: AsyncLoadingCache<CacheKey, BitmapFont>;
|
|
1946
|
+
private static createAssetCache;
|
|
1216
1947
|
/** Every cache above, so clear()/end() can never fall out of sync with the field list again. */
|
|
1217
1948
|
private static get all();
|
|
1218
1949
|
static clear(): void;
|
|
@@ -1226,16 +1957,76 @@ declare class Caching {
|
|
|
1226
1957
|
static get cacheSizes(): {};
|
|
1227
1958
|
}
|
|
1228
1959
|
|
|
1960
|
+
/** Copies the nontransparent bounds without resizing the source; empty images become one transparent pixel. */
|
|
1961
|
+
declare function trimCanvas(source: CompatCanvas): CompatCanvas;
|
|
1962
|
+
|
|
1229
1963
|
declare class MineRenderError extends Error {
|
|
1230
1964
|
constructor(msg: any);
|
|
1231
1965
|
get name(): string;
|
|
1232
1966
|
}
|
|
1233
1967
|
|
|
1234
|
-
|
|
1968
|
+
interface SceneGLTFExportOptions {
|
|
1969
|
+
/** Returns a GLB ArrayBuffer instead of a glTF object. */
|
|
1970
|
+
binary?: boolean;
|
|
1971
|
+
/** Maximum width and height of each exported texture, in pixels. */
|
|
1972
|
+
maxTextureSize?: number;
|
|
1235
1973
|
}
|
|
1236
|
-
|
|
1974
|
+
/** Exports the visible meshes at their current poses without changing the source scene. */
|
|
1975
|
+
declare class SceneExporter {
|
|
1976
|
+
/** Returns OBJ geometry with normals and UVs; material files and textures are not included. */
|
|
1977
|
+
static toObj(root: Object3D): string;
|
|
1978
|
+
/** Returns PLY geometry with vertex colors and UVs; texture images are not included. */
|
|
1979
|
+
static toPLY(root: Object3D, options?: PLYExporterOptions): string | ArrayBuffer;
|
|
1980
|
+
/**
|
|
1981
|
+
* Exports a static glTF/GLB snapshot in a browser. Atlas textures and vertex tints are retained;
|
|
1982
|
+
* MineRender's custom directional lighting is not baked into the exported materials.
|
|
1983
|
+
*/
|
|
1984
|
+
static toGLTF(root: Object3D, options?: SceneGLTFExportOptions): Promise<Record<string, any> | ArrayBuffer>;
|
|
1985
|
+
}
|
|
1986
|
+
|
|
1987
|
+
declare class GuiHelper {
|
|
1988
|
+
/** Sizes a tooltip around supplied text; the first entry is its title. */
|
|
1989
|
+
static tooltip(lines: readonly GuiText[], options?: GuiTooltipOptions): Promise<GuiLayer[]>;
|
|
1990
|
+
static inventorySlot(slot: number | [number, number], origin?: [number, number], offset?: [number, number], rowSize?: number): [number, number];
|
|
1991
|
+
/** Creates crafting-table layers for ingredients and the result; stack counts are not drawn. */
|
|
1992
|
+
static recipe(recipe: GuiRecipe, options?: GuiRecipeOptions): GuiLayer[];
|
|
1993
|
+
}
|
|
1994
|
+
interface GuiTooltipOptions extends GuiTextOptions {
|
|
1995
|
+
/** Top-left text position, inside the tooltip's padding. */
|
|
1996
|
+
position?: [number, number];
|
|
1997
|
+
/** Extra space after the title, in pixels. Defaults to 2. */
|
|
1998
|
+
titleGap?: number;
|
|
1999
|
+
}
|
|
2000
|
+
type GuiRecipeIngredientValue = string | {
|
|
2001
|
+
item: string;
|
|
2002
|
+
} | {
|
|
2003
|
+
tag: string;
|
|
2004
|
+
};
|
|
2005
|
+
type GuiRecipeIngredient = GuiRecipeIngredientValue | readonly GuiRecipeIngredientValue[];
|
|
2006
|
+
type GuiRecipe = ({
|
|
2007
|
+
type: "minecraft:crafting_shaped" | "crafting_shaped";
|
|
2008
|
+
pattern: readonly string[];
|
|
2009
|
+
key: Readonly<Record<string, GuiRecipeIngredient>>;
|
|
2010
|
+
} | {
|
|
2011
|
+
type: "minecraft:crafting_shapeless" | "crafting_shapeless";
|
|
2012
|
+
ingredients: readonly GuiRecipeIngredient[];
|
|
2013
|
+
}) & {
|
|
2014
|
+
result: {
|
|
2015
|
+
id: string;
|
|
2016
|
+
count?: number;
|
|
2017
|
+
} | {
|
|
2018
|
+
item: string;
|
|
2019
|
+
count?: number;
|
|
2020
|
+
};
|
|
2021
|
+
};
|
|
2022
|
+
interface GuiRecipeOptions {
|
|
2023
|
+
/** Selects a concrete item ID or model AssetKey for a tag or alternatives array. */
|
|
2024
|
+
resolveIngredient?: (ingredient: GuiRecipeIngredient) => string | AssetKey;
|
|
1237
2025
|
}
|
|
1238
2026
|
|
|
2027
|
+
/** Builds one centered mesh; explicit source-pixel crops always stretch. */
|
|
2028
|
+
declare function createGuiTextureGeometry(width: number, height: number, imageWidth: number, imageHeight: number, crop?: [number, number, number, number], scaling?: GuiSpriteScaling): BufferGeometry;
|
|
2029
|
+
|
|
1239
2030
|
declare class OrbitControls {
|
|
1240
2031
|
constructor(object: Camera, domElement?: HTMLElement);
|
|
1241
2032
|
|
|
@@ -1328,7 +2119,10 @@ declare class Renderer implements Disposable {
|
|
|
1328
2119
|
protected _frameInterval?: number;
|
|
1329
2120
|
protected _resizeListener?: () => void;
|
|
1330
2121
|
private _nextFrameTime?;
|
|
2122
|
+
private _running;
|
|
2123
|
+
private _inAnimationLoop;
|
|
1331
2124
|
private _disposed;
|
|
2125
|
+
private readonly _frameCallbacks;
|
|
1332
2126
|
private readonly _debugHelpers;
|
|
1333
2127
|
private readonly _eventDispatchers;
|
|
1334
2128
|
private readonly _changeListener;
|
|
@@ -1349,6 +2143,12 @@ declare class Renderer implements Disposable {
|
|
|
1349
2143
|
resize(width: number, height: number): void;
|
|
1350
2144
|
get dirty(): boolean;
|
|
1351
2145
|
set dirty(dirty: boolean);
|
|
2146
|
+
/**
|
|
2147
|
+
* Calls a synchronous animation update before each FPS-limited draw while started.
|
|
2148
|
+
* Subscriptions keep the scene drawing without manual dirty flags. Returns an unsubscribe function.
|
|
2149
|
+
* Registering the same callback twice has no effect. Image exports do not invoke callbacks.
|
|
2150
|
+
*/
|
|
2151
|
+
onFrame(callback: FrameCallback): () => void;
|
|
1352
2152
|
start(): void;
|
|
1353
2153
|
stop(): void;
|
|
1354
2154
|
/**
|
|
@@ -1358,7 +2158,16 @@ declare class Renderer implements Disposable {
|
|
|
1358
2158
|
*/
|
|
1359
2159
|
dispose(): void;
|
|
1360
2160
|
private animate;
|
|
1361
|
-
|
|
2161
|
+
private drawFrame;
|
|
2162
|
+
/**
|
|
2163
|
+
* Renders a fresh frame and returns an image data URL, including while the animation loop is stopped.
|
|
2164
|
+
* Trimming removes transparent borders; an empty image becomes one transparent pixel.
|
|
2165
|
+
* MIME type support and lossy quality (0–1) follow the canvas encoder.
|
|
2166
|
+
*/
|
|
2167
|
+
toImage(trim?: boolean, mime?: string, quality?: number): string;
|
|
2168
|
+
toObj(): string;
|
|
2169
|
+
toPLY(options?: PLYExporterOptions): string | ArrayBuffer;
|
|
2170
|
+
toGLTF(options?: SceneGLTFExportOptions): Promise<Record<string, any> | ArrayBuffer>;
|
|
1362
2171
|
protected get attachedToBody(): boolean;
|
|
1363
2172
|
protected get viewWidth(): number;
|
|
1364
2173
|
protected get viewHeight(): number;
|
|
@@ -1369,6 +2178,13 @@ declare class Renderer implements Disposable {
|
|
|
1369
2178
|
/** Renderer-owned controls, or undefined when disabled at construction or after disposal. */
|
|
1370
2179
|
get controls(): Maybe<OrbitControls>;
|
|
1371
2180
|
}
|
|
2181
|
+
interface RendererFrame {
|
|
2182
|
+
/** Animation-loop timestamp in seconds, relative to the browser's performance time origin. */
|
|
2183
|
+
readonly time: number;
|
|
2184
|
+
/** Seconds since this callback's previous update; zero on its first update after subscribing or starting. */
|
|
2185
|
+
readonly delta: number;
|
|
2186
|
+
}
|
|
2187
|
+
type FrameCallback = (frame: RendererFrame) => void;
|
|
1372
2188
|
interface RendererOptions {
|
|
1373
2189
|
camera: CameraOptions;
|
|
1374
2190
|
render: RenderOptions;
|
|
@@ -1396,6 +2212,8 @@ interface CameraOptions {
|
|
|
1396
2212
|
interface RenderOptions {
|
|
1397
2213
|
/** Maximum draw rate (60 by default); zero or a negative value disables the limit. */
|
|
1398
2214
|
fpsLimit: number;
|
|
2215
|
+
/** Drawing-buffer pixels per CSS pixel (default 1); also scales toImage() output. */
|
|
2216
|
+
pixelRatio?: number;
|
|
1399
2217
|
stats: boolean;
|
|
1400
2218
|
antialias: boolean;
|
|
1401
2219
|
shade: boolean;
|
|
@@ -1420,17 +2238,21 @@ declare class SceneInspector {
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1420
2238
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protected readonly raycaster: Raycaster;
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1421
2239
|
private readonly mouse;
|
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1422
2240
|
private selectedObject?;
|
|
2241
|
+
private pointer?;
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2242
|
+
private readonly listeners;
|
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1423
2243
|
constructor(renderer: Renderer);
|
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1424
2244
|
protected init(): void;
|
|
1425
|
-
|
|
1426
|
-
|
|
2245
|
+
dispose(): void;
|
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2246
|
+
findMeshChildren(from: Object3D, out?: Mesh[]): Mesh<three.BufferGeometry<three.NormalBufferAttributes, three.BufferGeometryEventMap>, three.Material<three.MaterialEventMap> | three.Material<three.MaterialEventMap>[], three.Object3DEventMap>[];
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|
2247
|
+
onClick(event: MouseEvent): void;
|
|
1427
2248
|
appendTo(el: HTMLElement): void;
|
|
1428
2249
|
protected handleRaycasterObjects(intersections: Intersection[]): void;
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|
1429
|
-
|
|
1430
|
-
|
|
1431
|
-
protected
|
|
2250
|
+
private getIntersectionInstance;
|
|
2251
|
+
selectObject(targetObject: Object3D, targetIntersection?: Intersection, instance?: Maybe<InstanceReference<SceneObject>>): void;
|
|
2252
|
+
protected redraw(targetObject: Object3D, targetIntersection?: Intersection, instance?: InstanceReference<SceneObject>): void;
|
|
2253
|
+
protected addControls(object: Object3D, intersection?: Intersection, instance?: InstanceReference<SceneObject>): void;
|
|
1432
2254
|
protected addInfoLine(name: string, id: string, value: any): HTMLElement;
|
|
1433
|
-
protected addObjectControls(target: Object3D, intersection: Maybe<Intersection>, container: HTMLElement): void;
|
|
2255
|
+
protected addObjectControls(target: Object3D, intersection: Maybe<Intersection>, container: HTMLElement, instance?: InstanceReference<SceneObject>): void;
|
|
1434
2256
|
protected buttonControl(name: string, id: string, click: () => void): HTMLElement;
|
|
1435
2257
|
protected selectControl(name: string, id: string, options: string[], change: (v: string) => void): HTMLElement;
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|
1436
2258
|
protected toggleControl(name: string, id: string, val: boolean, change: (v: boolean) => void): HTMLElement;
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|
@@ -1438,13 +2260,15 @@ declare class SceneInspector {
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1438
2260
|
protected separator(name?: string): HTMLElement;
|
|
1439
2261
|
}
|
|
1440
2262
|
|
|
1441
|
-
declare class SceneStatsDisplay {
|
|
2263
|
+
declare class SceneStatsDisplay implements Disposable {
|
|
1442
2264
|
readonly renderer: Renderer;
|
|
1443
2265
|
readonly statsContainer: HTMLDivElement;
|
|
1444
2266
|
private readonly lines;
|
|
2267
|
+
private interval?;
|
|
1445
2268
|
constructor(renderer: Renderer);
|
|
1446
2269
|
protected init(): void;
|
|
1447
2270
|
appendTo(el: HTMLElement): void;
|
|
2271
|
+
dispose(): void;
|
|
1448
2272
|
add(line?: StatLine): void;
|
|
1449
2273
|
}
|
|
1450
2274
|
declare class StatLine {
|
|
@@ -1459,35 +2283,33 @@ declare class StatLine {
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|
|
1459
2283
|
update(): void;
|
|
1460
2284
|
}
|
|
1461
2285
|
|
|
1462
|
-
declare class Requests {
|
|
1463
|
-
private static axiosInstance;
|
|
1464
|
-
private static mcAssetInstance;
|
|
1465
|
-
private static genericQueue;
|
|
1466
|
-
private static mcAssetRequestQueue;
|
|
1467
|
-
static genericRequest(request: AxiosRequestConfig): Promise<AxiosResponse>;
|
|
1468
|
-
static mcAssetRequest(request: AxiosRequestConfig): Promise<AxiosResponse>;
|
|
1469
|
-
private static shouldRetry;
|
|
1470
|
-
static setMcAssetRoot(root: string): void;
|
|
1471
|
-
static get queueSizes(): {
|
|
1472
|
-
generic: number;
|
|
1473
|
-
mcAsset: number;
|
|
1474
|
-
};
|
|
1475
|
-
/**
|
|
1476
|
-
* Permanently stops both queues and rejects waiting and future requests.
|
|
1477
|
-
* Requests already running can finish. Idle queues hold no timer, so Node can exit without
|
|
1478
|
-
* this cleanup. See {@link shutdown}.
|
|
1479
|
-
*/
|
|
1480
|
-
static end(): void;
|
|
1481
|
-
}
|
|
1482
|
-
|
|
1483
2286
|
type SkinGeometries = Record<SkinPart, TripleArray>;
|
|
1484
2287
|
declare const classicSkinGeometries: SkinGeometries;
|
|
1485
2288
|
declare const slimSkinGeometries: SkinGeometries;
|
|
1486
2289
|
|
|
2290
|
+
declare class SkinImage {
|
|
2291
|
+
static getData(src: string): Promise<ImageData>;
|
|
2292
|
+
private static decodePng;
|
|
2293
|
+
}
|
|
2294
|
+
|
|
1487
2295
|
type SkinTextureCoordinates = Record<SkinPart, ModelFaces>;
|
|
1488
2296
|
declare const classicSkinTextureCoordinates: Readonly<SkinTextureCoordinates>;
|
|
1489
2297
|
declare const slimSkinTextureCoordinates: Readonly<SkinTextureCoordinates>;
|
|
1490
2298
|
|
|
2299
|
+
interface SkinTexture {
|
|
2300
|
+
material: MeshBasicMaterial;
|
|
2301
|
+
slim: boolean;
|
|
2302
|
+
legacy: boolean;
|
|
2303
|
+
}
|
|
2304
|
+
declare class SkinTextures {
|
|
2305
|
+
static get(src: string, legacy?: boolean): Promise<SkinTexture>;
|
|
2306
|
+
static getCape(src: string, layout?: CapeLayout): Promise<MeshBasicMaterial>;
|
|
2307
|
+
private static createMaterial;
|
|
2308
|
+
private static isSlim;
|
|
2309
|
+
private static normalizeLegacy;
|
|
2310
|
+
private static makeBaseOpaque;
|
|
2311
|
+
}
|
|
2312
|
+
|
|
1491
2313
|
declare class Skins {
|
|
1492
2314
|
static fromUuidOrUsername(uuidOrUsername: string): Promise<Maybe<string>>;
|
|
1493
2315
|
static fromUuid(uuid: string): Promise<Maybe<string>>;
|
|
@@ -1496,8 +2318,11 @@ declare class Skins {
|
|
|
1496
2318
|
static capeFromUuidOrUsername(uuidOrUsername: string): Promise<Maybe<string>>;
|
|
1497
2319
|
static capeFromUuid(uuid: string): Promise<Maybe<string>>;
|
|
1498
2320
|
static capeFromUsername(username: string): Promise<Maybe<string>>;
|
|
1499
|
-
static
|
|
2321
|
+
/** Returns a full static cape texture for a username or UUID. */
|
|
2322
|
+
static capeFromCapesDev(player: string, capeType?: string): Promise<Maybe<string>>;
|
|
1500
2323
|
private static usernameToUuid;
|
|
2324
|
+
private static usernameToUuidMcProxy;
|
|
2325
|
+
/** @deprecated **/
|
|
1501
2326
|
private static usernameToUuidSkinProxy;
|
|
1502
2327
|
private static usernameToUuidMineTools;
|
|
1503
2328
|
private static getProfileFromMinetools;
|
|
@@ -1507,17 +2332,31 @@ declare class Skins {
|
|
|
1507
2332
|
private static getCrafatarCapeUrl;
|
|
1508
2333
|
private static getMcHeadsSkinUrl;
|
|
1509
2334
|
private static getMineSkinPlayerSkinUrl;
|
|
2335
|
+
/** @deprecated **/
|
|
1510
2336
|
private static getSkinProxySkinUrl;
|
|
2337
|
+
/** @deprecated **/
|
|
1511
2338
|
private static getSkinProxyCapeUrl;
|
|
2339
|
+
private static getMcProxySkinUrl;
|
|
2340
|
+
private static getMcProxyCapeUrl;
|
|
2341
|
+
}
|
|
2342
|
+
|
|
2343
|
+
declare class Colormaps {
|
|
2344
|
+
/** Samples the selected resource pack's grass colormap using Minecraft's climate coordinates. */
|
|
2345
|
+
static grassColor(origin?: AssetKey, temperature?: number, downfall?: number): Promise<number>;
|
|
1512
2346
|
}
|
|
1513
2347
|
|
|
1514
2348
|
declare class TextureLoader {
|
|
2349
|
+
private static readonly failedTextures;
|
|
2350
|
+
/** Reports whether image loading failed, so cached textures can be retried. */
|
|
2351
|
+
static hasFailed(texture: Texture): boolean;
|
|
1515
2352
|
protected static createTexture(): Texture;
|
|
1516
2353
|
static loadInBackground(src: string, format?: PixelFormat, rotation?: number): Texture;
|
|
1517
2354
|
static load(src: string, format?: PixelFormat, rotation?: number): Texture;
|
|
1518
2355
|
}
|
|
1519
2356
|
|
|
1520
2357
|
declare class Textures {
|
|
2358
|
+
/** Creates the shared checkerboard from pixels without fetching or decoding an image. */
|
|
2359
|
+
static getMissing(): DataTexture;
|
|
1521
2360
|
static initTextureProps<T extends Texture>(texture: T): T;
|
|
1522
2361
|
static createImage(key: TextureKey): Texture;
|
|
1523
2362
|
static createAsset(key: AssetKey): Texture;
|
|
@@ -1533,61 +2372,165 @@ declare function mergeVertices(geometry: BufferGeometry, tolerance?: number): Bu
|
|
|
1533
2372
|
declare function toTrianglesDrawMode(geometry: BufferGeometry, drawMode: TrianglesDrawModes): BufferGeometry;
|
|
1534
2373
|
declare function computeMorphedAttributes(object: Mesh | Line | Points): object;
|
|
1535
2374
|
|
|
1536
|
-
|
|
1537
|
-
|
|
1538
|
-
|
|
2375
|
+
declare class ChunkData {
|
|
2376
|
+
private readonly indices;
|
|
2377
|
+
private readonly palette;
|
|
2378
|
+
private readonly paletteIds;
|
|
2379
|
+
private readonly freeIds;
|
|
2380
|
+
private readonly nbt;
|
|
2381
|
+
get(index: number): Maybe<Block>;
|
|
2382
|
+
snapshot(index: number): Maybe<() => Block>;
|
|
2383
|
+
set(index: number, block?: Block): void;
|
|
2384
|
+
clear(): void;
|
|
2385
|
+
static isAir(block: Maybe<Block>): boolean;
|
|
2386
|
+
private static copyBlock;
|
|
2387
|
+
private static validateIndex;
|
|
2388
|
+
}
|
|
2389
|
+
|
|
2390
|
+
type RegionInput = Uint8Array | ArrayBuffer;
|
|
2391
|
+
interface AnvilRegion {
|
|
2392
|
+
chunks: AnvilChunk[];
|
|
2393
|
+
}
|
|
2394
|
+
interface AnvilChunk {
|
|
2395
|
+
x: number;
|
|
2396
|
+
z: number;
|
|
2397
|
+
dataVersion?: number;
|
|
2398
|
+
sections: {
|
|
2399
|
+
y: number;
|
|
2400
|
+
data: ChunkData;
|
|
2401
|
+
}[];
|
|
2402
|
+
entities?: MultiBlockEntity[];
|
|
2403
|
+
}
|
|
2404
|
+
declare class AnvilParser {
|
|
2405
|
+
static getChunkList(data: RegionInput): {
|
|
2406
|
+
x: number;
|
|
2407
|
+
z: number;
|
|
2408
|
+
}[];
|
|
2409
|
+
static parse(data: RegionInput): Promise<AnvilRegion>;
|
|
2410
|
+
static parseChunk(data: RegionInput, localX: number, localZ: number): Promise<AnvilChunk | undefined>;
|
|
2411
|
+
private static bytes;
|
|
2412
|
+
private static locations;
|
|
2413
|
+
private static readChunk;
|
|
2414
|
+
private static compounds;
|
|
2415
|
+
private static integer;
|
|
2416
|
+
private static block;
|
|
2417
|
+
private static unpack;
|
|
2418
|
+
}
|
|
2419
|
+
|
|
2420
|
+
interface BlockInfo<SectionMeshing extends boolean = false> {
|
|
2421
|
+
/** Detached block data; use world or chunk setters to update stored blocks. */
|
|
2422
|
+
readonly block: Block;
|
|
2423
|
+
/** Merged terrain has no individual render object in section-meshing mode. */
|
|
2424
|
+
object: SectionMeshing extends false ? BlockObject : BlockObject | undefined;
|
|
2425
|
+
}
|
|
2426
|
+
|
|
2427
|
+
interface SectionMeshTemplate {
|
|
2428
|
+
geometry: BufferGeometry;
|
|
2429
|
+
atlas: TextureAtlas;
|
|
2430
|
+
cullFaces: readonly number[];
|
|
2431
|
+
}
|
|
2432
|
+
interface SectionMeshEntry {
|
|
2433
|
+
index: number;
|
|
2434
|
+
template: SectionMeshTemplate;
|
|
2435
|
+
cullMask: number;
|
|
2436
|
+
}
|
|
2437
|
+
declare class SectionMesh extends Group {
|
|
2438
|
+
private readonly ownedMeshes;
|
|
2439
|
+
static build(entries: readonly SectionMeshEntry[], maxAtlasSize?: number): SectionMesh;
|
|
2440
|
+
dispose(): void;
|
|
1539
2441
|
}
|
|
1540
2442
|
|
|
1541
|
-
declare class
|
|
2443
|
+
declare class SectionModels {
|
|
2444
|
+
readonly maxAtlasSize: number;
|
|
2445
|
+
private states;
|
|
2446
|
+
private models;
|
|
2447
|
+
private readonly templates;
|
|
2448
|
+
constructor(maxAtlasSize?: number);
|
|
2449
|
+
get(blockState: BlockState, properties?: BlockStateProperties): Promise<SectionMeshTemplate | undefined>;
|
|
2450
|
+
private prepare;
|
|
2451
|
+
clear(): void;
|
|
2452
|
+
}
|
|
2453
|
+
|
|
2454
|
+
declare class Chunk<SectionMeshing extends boolean = false> {
|
|
2455
|
+
private readonly onBlocksChanged?;
|
|
2456
|
+
private readonly sectionModels?;
|
|
1542
2457
|
readonly scene: MineRenderScene;
|
|
1543
2458
|
readonly x: number;
|
|
1544
2459
|
readonly y: number;
|
|
1545
2460
|
readonly z: number;
|
|
1546
|
-
private readonly
|
|
1547
|
-
private readonly
|
|
1548
|
-
|
|
1549
|
-
|
|
1550
|
-
|
|
1551
|
-
|
|
2461
|
+
private readonly data;
|
|
2462
|
+
private readonly renderedBlocks;
|
|
2463
|
+
private readonly sectionBlocks;
|
|
2464
|
+
private readonly hiddenBlocks;
|
|
2465
|
+
private sectionMesh?;
|
|
2466
|
+
private meshDirty;
|
|
2467
|
+
constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined);
|
|
2468
|
+
getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
|
|
2469
|
+
getBlockAt(pos: Vector3): Maybe<BlockInfo<SectionMeshing>>;
|
|
2470
|
+
getBlockAt(pos: TripleArray): Maybe<BlockInfo<SectionMeshing>>;
|
|
1552
2471
|
/**
|
|
1553
2472
|
* Set block at a _world_ position
|
|
1554
2473
|
*/
|
|
1555
|
-
setBlockAt(x: number, y: number, z: number, block: Maybe<Block>): Promise<Maybe<BlockInfo
|
|
1556
|
-
setBlockAt(pos: Vector3, block: Maybe<Block>): Promise<Maybe<BlockInfo
|
|
1557
|
-
setBlockAt(pos: TripleArray, block: Maybe<Block>): Promise<Maybe<BlockInfo
|
|
2474
|
+
setBlockAt(x: number, y: number, z: number, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
|
|
2475
|
+
setBlockAt(pos: Vector3, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
|
|
2476
|
+
setBlockAt(pos: TripleArray, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
|
|
1558
2477
|
/**
|
|
1559
|
-
* Set block at
|
|
2478
|
+
* Set a block at integer chunk-local coordinates from 0 to 15.
|
|
1560
2479
|
*/
|
|
1561
|
-
setBlockInChunkAt(pos: Vector3, block?: Block, worldPos?: Vector3): Promise<Maybe<BlockInfo
|
|
1562
|
-
|
|
2480
|
+
setBlockInChunkAt(pos: Vector3, block?: Block, worldPos?: Vector3, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined): Promise<Maybe<BlockInfo<SectionMeshing>>>;
|
|
2481
|
+
setBlockVisibleAt(pos: Vector3, visible: boolean): Promise<void>;
|
|
2482
|
+
isBlockVisibleAt(pos: Vector3): boolean;
|
|
2483
|
+
isOccludingAt(pos: Vector3): boolean;
|
|
2484
|
+
setCullMaskAt(pos: Vector3, mask: number): Promise<void>;
|
|
2485
|
+
rebuildSectionMesh(): void;
|
|
2486
|
+
clear(onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined): Promise<void>;
|
|
1563
2487
|
dispose(): Promise<void>;
|
|
2488
|
+
static isAir(block: Maybe<Block>): boolean;
|
|
1564
2489
|
static chunkPosToBlockIndex(pos: Vector3): number;
|
|
1565
2490
|
worldPosToChunkPos(pos: Vector3): Vector3;
|
|
1566
2491
|
chunkPosToWorldPos(pos: Vector3): Vector3;
|
|
1567
2492
|
}
|
|
1568
2493
|
|
|
1569
|
-
declare class MineRenderWorld {
|
|
2494
|
+
declare class MineRenderWorld<SectionMeshing extends boolean = false> {
|
|
1570
2495
|
readonly scene: MineRenderScene;
|
|
1571
|
-
private _size;
|
|
1572
|
-
private _blockSize;
|
|
1573
2496
|
private readonly _chunks;
|
|
1574
|
-
|
|
1575
|
-
|
|
1576
|
-
|
|
1577
|
-
|
|
1578
|
-
|
|
1579
|
-
|
|
1580
|
-
|
|
2497
|
+
private readonly sectionModels?;
|
|
2498
|
+
private readonly pendingCulling;
|
|
2499
|
+
private culling?;
|
|
2500
|
+
constructor(scene: MineRenderScene, options?: MineRenderWorldOptions<SectionMeshing>);
|
|
2501
|
+
getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
|
|
2502
|
+
getBlockAt(pos: Vector3): Maybe<BlockInfo<SectionMeshing>>;
|
|
2503
|
+
getBlockAt(pos: TripleArray): Maybe<BlockInfo<SectionMeshing>>;
|
|
2504
|
+
setBlockAt(x: number, y: number, z: number, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
|
|
2505
|
+
setBlockAt(pos: Vector3, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
|
|
2506
|
+
setBlockAt(pos: TripleArray, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
|
|
2507
|
+
private placeBlock;
|
|
2508
|
+
/**
|
|
2509
|
+
* Shows or hides a placed block without changing its data. Hidden blocks do not occlude neighbors.
|
|
2510
|
+
* Missing blocks are ignored; replacing or removing a block resets its visibility.
|
|
2511
|
+
*/
|
|
2512
|
+
setBlockVisibleAt(x: number, y: number, z: number, visible: boolean): Promise<void>;
|
|
2513
|
+
setBlockVisibleAt(pos: Vector3, visible: boolean): Promise<void>;
|
|
2514
|
+
setBlockVisibleAt(pos: TripleArray, visible: boolean): Promise<void>;
|
|
1581
2515
|
placeMultiBlock(multiblock: MultiBlockStructure, useBatches?: boolean, executor?: BatchedExecutor): Promise<void>;
|
|
2516
|
+
private placeBlocks;
|
|
2517
|
+
/** Replaces one chunk column's blocks. Entity NBT remains available on the parsed chunk. */
|
|
2518
|
+
placeChunk(chunk: AnvilChunk, executor?: BatchedExecutor): Promise<void>;
|
|
1582
2519
|
clear(): Promise<void>;
|
|
2520
|
+
private updateCulling;
|
|
1583
2521
|
private getOrCreateChunkAt;
|
|
1584
|
-
getChunkAt(pos: Vector3): Maybe<Chunk
|
|
2522
|
+
getChunkAt(pos: Vector3): Maybe<Chunk<SectionMeshing>>;
|
|
1585
2523
|
static worldToScenePosition(pos: Vector3): Vector3;
|
|
1586
2524
|
static sceneToWorldPosition(pos: Vector3): Vector3;
|
|
1587
|
-
worldPosToChunkIndex(pos: Vector3): number;
|
|
1588
2525
|
worldPosToChunkKey(pos: Vector3): string;
|
|
1589
2526
|
validatePosBounds(pos: Vector3): void;
|
|
1590
2527
|
}
|
|
2528
|
+
interface MineRenderWorldOptions<SectionMeshing extends boolean = boolean> {
|
|
2529
|
+
/** Merge static opaque cubes into section meshes. Merged blocks have no individual object. */
|
|
2530
|
+
sectionMeshing?: SectionMeshing;
|
|
2531
|
+
/** Maximum width and height of each section atlas page, in pixels. */
|
|
2532
|
+
maxAtlasSize?: number;
|
|
2533
|
+
}
|
|
1591
2534
|
|
|
1592
2535
|
/**
|
|
1593
2536
|
* {@link EnvProvider} for headless Node.
|
|
@@ -1627,4 +2570,4 @@ declare class NodeCache extends PersistentCache<LocalStorage> {
|
|
|
1627
2570
|
forEach<T>(callback: (v: T, k: string) => void): Promise<void>;
|
|
1628
2571
|
}
|
|
1629
2572
|
|
|
1630
|
-
export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, ArchiveAssetSource, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Block,
|
|
2573
|
+
export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, AnvilParser, type AnvilRegion, ArchiveAssetSource, type ArchiveAssetSourceOptions, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type BitmapFont, type BitmapGlyph, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, type DebugOptions, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidSample, type FluidSampler, Fonts, type FrameCallback, type FromTo, Geometries, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiSpriteScaling, type GuiText, type GuiTextLayer, type GuiTextLayout, type GuiTextOptions, type GuiTextRun, type GuiTextStyle, type GuiTextureLayer, type GuiTooltipOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, type ItemModel, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, OrbitControls, type PackFormat, PackFormats, PackMetadata, PersistentCache, type PositionedGuiGlyph, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererFrame, type RendererOptions, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResponseParser, SKIN_PARTS, SceneExporter, type SceneGLTFExportOptions, SceneInspector, SceneObject, type SceneObjectOptions, SceneStats, SceneStatsDisplay, SchematicParser, type SchematicParserOptions, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createFluidGeometry, createGuiTextGeometry, createGuiTextureGeometry, createImage, entityAnimationTime, estimateBytesUsed, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isSceneObject, isTransformable, isTripleArray, isVector3, layoutGuiText, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, prefix, registerNodeEnv, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas };
|