minerender 2.1.0-alpha.66 → 2.1.0-alpha.67

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@@ -2103,7 +2103,7 @@ declare class SceneInspector {
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  constructor(renderer: Renderer);
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  protected init(): void;
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  dispose(): void;
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- findMeshChildren(from: Object3D, out?: Mesh[]): Mesh<three.BufferGeometry<three.NormalBufferAttributes>, three.Material | three.Material[], three.Object3DEventMap>[];
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+ findMeshChildren(from: Object3D, out?: Mesh[]): Mesh<three.BufferGeometry<three.NormalBufferAttributes, three.BufferGeometryEventMap>, three.Material<three.MaterialEventMap> | three.Material<three.MaterialEventMap>[], three.Object3DEventMap>[];
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  onClick(event: MouseEvent): void;
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  appendTo(el: HTMLElement): void;
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  protected handleRaycasterObjects(intersections: Intersection[]): void;
@@ -2103,7 +2103,7 @@ declare class SceneInspector {
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  constructor(renderer: Renderer);
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  protected init(): void;
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  dispose(): void;
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- findMeshChildren(from: Object3D, out?: Mesh[]): Mesh<three.BufferGeometry<three.NormalBufferAttributes>, three.Material | three.Material[], three.Object3DEventMap>[];
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+ findMeshChildren(from: Object3D, out?: Mesh[]): Mesh<three.BufferGeometry<three.NormalBufferAttributes, three.BufferGeometryEventMap>, three.Material<three.MaterialEventMap> | three.Material<three.MaterialEventMap>[], three.Object3DEventMap>[];
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  onClick(event: MouseEvent): void;
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  appendTo(el: HTMLElement): void;
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  protected handleRaycasterObjects(intersections: Intersection[]): void;