minerender 2.1.0-alpha.6 → 2.1.0-alpha.61

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,21 +1,22 @@
1
1
  import * as three from 'three';
2
- import { Vector3, PixelFormat, BoxGeometry, Material, Mesh, Euler, Vector2, BufferAttribute, Float32BufferAttribute, BufferGeometry, Object3D, Box3, InstancedMesh, PerspectiveCamera, OrthographicCamera, Matrix4, Scene, Object3DEventMap, Texture, Camera, MOUSE, TOUCH, WebGLRenderer, EventDispatcher, Raycaster, Intersection, CanvasTexture, InterleavedBufferAttribute, TrianglesDrawModes, Line, Points } from 'three';
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+ import { Vector3, PixelFormat, BoxGeometry, Material, ColorRepresentation, MeshBasicMaterial, Mesh, Euler, Vector2, BufferAttribute, Float32BufferAttribute, BufferGeometry, Object3D, Box3, InstancedMesh, PerspectiveCamera, OrthographicCamera, Matrix4, Box2, Scene, Object3DEventMap, Texture, Camera, MOUSE, TOUCH, WebGLRenderer, EventDispatcher, Raycaster, Intersection, CanvasTexture, InterleavedBufferAttribute, TrianglesDrawModes, Line, Points, Group } from 'three';
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  import * as nodeCanvas from 'canvas';
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  import { ImageData as ImageData$1, CanvasRenderingContext2D } from 'canvas';
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- import { AxiosResponse, AxiosRequestConfig } from 'axios';
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- import { Buffer as Buffer$1 } from 'buffer';
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- import { NBT } from 'prismarine-nbt';
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+ import { Buffer } from 'buffer';
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+ import { NBT, NBTFormat, Metadata } from 'prismarine-nbt';
8
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  import { ZipReader } from '@zip.js/zip.js';
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  import { AsyncLoadingCache, SimpleCache } from '@inventivetalent/loading-cache';
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+ import { PLYExporterOptions } from 'three/examples/jsm/exporters/PLYExporter.js';
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+ export { PLYExporterOptions } from 'three/examples/jsm/exporters/PLYExporter.js';
10
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  import Stats from 'stats.js';
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  import { EffectComposer } from 'postprocessing';
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13
 
13
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  interface AnimatorFunction {
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- (): void;
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+ (): boolean | void;
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  }
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17
 
17
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  declare enum Axis {
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- X = "X",
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+ X = "x",
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  Y = "y",
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  Z = "z"
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  }
@@ -39,6 +40,7 @@ declare enum CubeFaceIndex {
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  NORTH = 5
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  }
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  declare const CUBE_FACES: CubeFace[];
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+ declare const CUBE_FACE_OFFSETS: readonly [readonly [1, 0, 0], readonly [-1, 0, 0], readonly [0, 1, 0], readonly [0, -1, 0], readonly [0, 0, 1], readonly [0, 0, -1]];
42
44
 
43
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  interface Disposable {
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  dispose(): void;
@@ -64,6 +66,7 @@ declare abstract class PersistentCache<B = unknown> {
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  static open(name: string): PersistentCache;
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  protected constructor(backing: B);
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  abstract get<T>(key: string): Promise<T>;
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+ /** Loads a missing entry and stores only non-nullish results. */
67
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  getOrLoad<T>(key: string, loader: (key: string) => Promise<T>): Promise<T>;
68
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  abstract put<T>(key: string, value: T): Promise<T>;
69
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  abstract delete<T>(key: string): Promise<void>;
@@ -173,6 +176,7 @@ declare class AssetKey extends BasicAssetKey {
173
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  rootType: "assets" | "data" | string;
174
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  extension: ".json" | ".png" | string;
175
178
  root?: string | undefined;
179
+ readonly isAssetKey: true;
176
180
  constructor(namespace: string, path: string, assetType?: AssetType | undefined, type?: string | undefined, rootType?: "assets" | "data" | string, extension?: ".json" | ".png" | string, root?: string | undefined);
177
181
  static parse(assetType: AssetType, str: string, origin?: AssetKey): AssetKey;
178
182
  toString(): string;
@@ -195,11 +199,99 @@ interface ListAsset extends MinecraftAsset {
195
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  files: string[];
196
200
  }
197
201
 
202
+ interface EntityLayer {
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+ key: BasicAssetKey;
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+ texture?: AssetKey;
205
+ layer: EntityModelLayer;
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+ /** How this draw is rendered; defaults to the geometry layer's own mode, then `cutout`. */
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+ render?: EntityRenderMode;
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+ /** Label of the state colour that multiplies the texture, from the pass that selected this draw. */
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+ tint?: string;
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+ }
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+ interface EntityModel extends EntityLayer {
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+ id: string;
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+ /** Root transform from the dataset; see {@link EntityTransformOp}. */
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+ transform?: EntityTransformOp[];
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+ /**
216
+ * Selected draws in draw order; the top-level fields describe the first selection.
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+ * A key is the geometry layer's name; a further draw of the same geometry (a pass with another texture) is keyed `<layer>#<n>`, from 2.
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+ */
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+ layers?: Record<string, EntityLayer>;
220
+ }
221
+ interface EntityModelFile extends MinecraftAsset {
222
+ id: string;
223
+ transform?: EntityTransformOp[];
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+ layers: Record<string, EntityModelLayer>;
225
+ /** Extra draws vanilla adds on top of `main`, in draw order. */
226
+ passes?: EntityModelPass[];
227
+ }
228
+ /** Vanilla render type of a draw; see the dataset README for the mode table. */
229
+ type EntityRenderMode = "cutout" | "cutout_cull" | "cutout_z_offset" | "solid" | "translucent" | "translucent_emissive" | "eyes" | "energy_swirl" | "breeze_wind" | "water_mask";
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+ interface EntityModelPass {
231
+ /** Geometry layer of the same file; a pass on `main` draws that geometry again. */
232
+ layer: string;
233
+ /** Present only when it differs from the layer's own. */
234
+ textureLocation?: string;
235
+ /** Present only when it differs from the layer's own. */
236
+ render?: EntityRenderMode;
237
+ /** Entity state that enables the draw, e.g. `powered`; without it the pass is always drawn. */
238
+ when?: string;
239
+ /** State colour that multiplies the texture, e.g. `wool_color`. */
240
+ tint?: string;
241
+ }
242
+ /**
243
+ * One operation vanilla's renderer applies before drawing a model, in call order:
244
+ * each one is applied on top of the previous, so the last reaches the vertices first.
245
+ * Translations use model units and rotations use radians, like part poses.
246
+ */
247
+ type EntityTransformOp = {
248
+ scale: [number, number, number];
249
+ } | {
250
+ translate: [number, number, number];
251
+ } | {
252
+ rotate: [number, number, number];
253
+ };
254
+ interface EntityModelLayer {
255
+ texture: [number, number];
256
+ textureLocation?: string;
257
+ /** Omitted for `cutout`. */
258
+ render?: EntityRenderMode;
259
+ root: EntityModelPart;
260
+ }
261
+ interface EntityModelPart {
262
+ pose: {
263
+ offset: [number, number, number];
264
+ rotation: [number, number, number];
265
+ scale?: [number, number, number];
266
+ };
267
+ texture?: [number, number];
268
+ cubes: EntityModelCube[];
269
+ children: Record<string, EntityModelPart>;
270
+ }
271
+ interface EntityModelCube {
272
+ origin: [number, number, number];
273
+ size: [number, number, number];
274
+ uv: [number, number];
275
+ grow?: [number, number, number];
276
+ mirror?: boolean;
277
+ }
278
+
198
279
  declare class Materials {
199
280
  private static readonly MISSING_TEXTURE_SRC;
200
281
  static get MISSING_TEXTURE(): Material;
201
282
  static createImage(key: MaterialKey): Material;
202
283
  static createBasicCanvasMaterial(canvas: HTMLCanvasElement, transparent?: boolean, shade?: boolean): Material;
284
+ /** Whether vanilla's render type for the mode culls back faces. */
285
+ static entityModeCulls(mode?: EntityRenderMode): boolean;
286
+ /** UV offset per tick of entity age for the scrolling modes, as vanilla's texture matrix applies it. */
287
+ static entityModeScroll(mode?: EntityRenderMode): [number, number] | undefined;
288
+ /**
289
+ * Entity material for one of vanilla's render types. Entities are unlit here, so the lit and full-bright modes
290
+ * differ only in blending and depth state. Culling is not a material property: {@link entityModeCulls} decides
291
+ * whether the geometry gets inward faces.
292
+ */
293
+ static createEntityCanvasMaterial(canvas: HTMLCanvasElement, mode?: EntityRenderMode, tint?: ColorRepresentation): MeshBasicMaterial;
294
+ static createGuiCanvasMaterial(canvas: HTMLCanvasElement): MeshBasicMaterial;
203
295
  static createShadedCanvasMaterial(canvas: HTMLCanvasElement, transparent?: boolean, shade?: boolean): Material;
204
296
  static getImage(key: MaterialKey): Material;
205
297
  static needsUpdate(mat: Material): void;
@@ -245,7 +337,8 @@ declare enum DisplayPosition {
245
337
  GUI = "gui",
246
338
  HEAD = "head",
247
339
  GROUND = "ground",
248
- FIXED = "fixed"
340
+ FIXED = "fixed",
341
+ ON_SHELF = "on_shelf"
249
342
  }
250
343
  declare const DISPLAY_POSITIONS: DisplayPosition[];
251
344
 
@@ -254,6 +347,46 @@ declare enum GuiLight {
254
347
  SIDE = "side"
255
348
  }
256
349
 
350
+ interface RequestConfig extends RequestInit {
351
+ url: string;
352
+ /** Prepended to relative URLs, preserving any path in the base URL. */
353
+ baseURL?: string;
354
+ /** Timeout per attempt in milliseconds, including body reading. Defaults to 5000; 0 disables it. */
355
+ timeout?: number;
356
+ responseType?: "json" | "arraybuffer";
357
+ }
358
+ interface RequestResponse<T = any> {
359
+ data: T;
360
+ status: number;
361
+ statusText: string;
362
+ headers: Headers;
363
+ /** Final URL after redirects. */
364
+ url: string;
365
+ }
366
+ declare class RequestError extends Error {
367
+ readonly response?: RequestResponse<undefined> | undefined;
368
+ readonly cause?: unknown;
369
+ constructor(message: string, response?: RequestResponse<undefined> | undefined, cause?: unknown);
370
+ }
371
+ declare class Requests {
372
+ private static genericQueue;
373
+ private static mcAssetRequestQueue;
374
+ static genericRequest(request: RequestConfig): Promise<RequestResponse>;
375
+ static mcAssetRequest(request: RequestConfig): Promise<RequestResponse>;
376
+ static setMcAssetRoot(root: string): void;
377
+ /** Counts unsettled calls, including retry delays and requests still running after shutdown. */
378
+ static get queueSizes(): {
379
+ generic: number;
380
+ mcAsset: number;
381
+ };
382
+ /**
383
+ * Permanently stops both queues and rejects waiting, retrying, and future requests.
384
+ * Requests already running can finish. Idle queues hold no timer, so Node can exit without
385
+ * this cleanup. See {@link shutdown}.
386
+ */
387
+ static end(): void;
388
+ }
389
+
257
390
  declare class WrappedImage {
258
391
  readonly dta: ExtractableImageData;
259
392
  constructor(dta: ExtractableImageData);
@@ -277,7 +410,7 @@ interface ImageInfo {
277
410
  width: number;
278
411
  height: number;
279
412
  type?: string;
280
- data: Buffer$1;
413
+ data: Buffer;
281
414
  }
282
415
  declare class ImageLoader {
283
416
  protected static _createImage(): CompatImage;
@@ -289,7 +422,7 @@ declare class ImageLoader {
289
422
  static infoToData(info: ImageInfo): Promise<ImageData>;
290
423
  static getData(src: string): Promise<ImageData>;
291
424
  static getCanvasData(src: string): Promise<ExtractableImageData>;
292
- static processResponse(response: Partial<AxiosResponse>): Promise<ImageInfo>;
425
+ static processResponse(response: Pick<RequestResponse<ArrayBuffer>, "data" | "url">): Promise<ImageInfo>;
293
426
  static loadInfo(src: string): Promise<ImageInfo>;
294
427
  static getInfo(src: string): Promise<ImageInfo>;
295
428
  static loadWrapped(src: string): Promise<WrappedImage>;
@@ -303,7 +436,7 @@ declare const DEFAULT_ELEMENTS: ModelElement[];
303
436
  interface Model extends MinecraftAsset {
304
437
  textures?: IModelTextures;
305
438
  parent?: string;
306
- display?: ModelDisplay;
439
+ display?: Partial<Record<DisplayPosition, ModelDisplay>>;
307
440
  elements?: ModelElement[];
308
441
  hierarchy?: string[];
309
442
  }
@@ -314,11 +447,41 @@ interface BlockModel extends Model {
314
447
  interface ItemModel extends Model {
315
448
  textures?: ItemModelTextures;
316
449
  gui_light?: GuiLight;
317
- }
450
+ special?: SpecialItemRenderer;
451
+ tints?: ItemTintSource[];
452
+ }
453
+ type ItemTintColor = number | TripleArray;
454
+ type ItemTintSource = {
455
+ type: "constant" | "minecraft:constant";
456
+ value: ItemTintColor;
457
+ } | {
458
+ type: "grass" | "minecraft:grass";
459
+ temperature: number;
460
+ downfall: number;
461
+ } | {
462
+ type: "dye" | "minecraft:dye" | "potion" | "minecraft:potion" | "map_color" | "minecraft:map_color" | "firework" | "minecraft:firework" | "team" | "minecraft:team";
463
+ default: ItemTintColor;
464
+ } | {
465
+ type: "custom_model_data" | "minecraft:custom_model_data";
466
+ index?: number;
467
+ default: ItemTintColor;
468
+ };
469
+ type SpecialItemRenderer = {
470
+ type: "chest" | "minecraft:chest";
471
+ texture: string;
472
+ openness?: number;
473
+ } | {
474
+ type: "bed" | "minecraft:bed";
475
+ texture: string;
476
+ } | {
477
+ type: "head" | "minecraft:head";
478
+ kind: string;
479
+ texture?: string;
480
+ animation?: number;
481
+ };
318
482
  interface TextureAsset extends MinecraftAsset, ImageInfo {
319
483
  }
320
484
  interface ModelDisplay {
321
- position?: DisplayPosition;
322
485
  translation?: TripleArray;
323
486
  rotation?: TripleArray;
324
487
  scale?: TripleArray;
@@ -338,13 +501,7 @@ declare function isDoubleArray(obj: any): obj is DoubleArray;
338
501
  declare function isTripleArray(obj: any): obj is TripleArray;
339
502
  declare function isQuadArray(obj: any): obj is QuadArray;
340
503
 
341
- /**
342
- * down up
343
- * east north west south
344
- *
345
- * bottom-left to top-right
346
- * [bl, br, tl, tr]
347
- */
504
+ /** Vanilla Minecraft cube UVs in Three.js BoxGeometry face and vertex order. */
348
505
  declare class MinecraftCubeTexture {
349
506
  readonly u: number;
350
507
  readonly v: number;
@@ -360,7 +517,7 @@ declare class MinecraftCubeTexture {
360
517
  getUvSouth(w: number, h: number, l: number): QuadArray<DoubleArray>;
361
518
  getUvNorth(w: number, h: number, l: number): QuadArray<DoubleArray>;
362
519
  getFaceUv(face: CubeFace, w: number, h: number, l: number): QuadArray<DoubleArray>;
363
- toUvArray(w: number, h: number, l: number): number[];
520
+ toUvArray(w: number, h: number, l: number, mirror?: boolean): number[];
364
521
  }
365
522
 
366
523
  interface MinecraftTextureMeta extends MinecraftAsset {
@@ -488,6 +645,7 @@ declare class TextureAtlas implements Disposable {
488
645
  };
489
646
  readonly hasTransparency: boolean;
490
647
  ticker?: number;
648
+ private readonly subscribers;
491
649
  constructor(model: Model, image: CanvasImage, sizes: {
492
650
  [texture: string]: DoubleArray;
493
651
  }, positions: {
@@ -495,6 +653,8 @@ declare class TextureAtlas implements Disposable {
495
653
  }, hasAnimation: boolean, animatorFunctions: {
496
654
  [p: string]: AnimatorFunction;
497
655
  }, hasTransparency: boolean);
656
+ /** Calls subscribers when an animation frame changes; unused atlases do not tick. */
657
+ subscribe(callback: () => void): () => void;
498
658
  getData(texture: string): ImageData$1;
499
659
  dispose(): void;
500
660
  }
@@ -513,6 +673,7 @@ declare class UVMapper {
513
673
  static setCubeUvs(geometry: BoxGeometry, originalTextureSize: DoubleArray, actualTextureSize: DoubleArray, faces: ModelFaces): void;
514
674
  static facesToUvArray(faces: ModelFaces, originalTextureSize: DoubleArray, actualTextureSize: DoubleArray): number[];
515
675
  static facesToUv(faces: ModelFaces, originalTextureSize: DoubleArray, actualTextureSize: DoubleArray): Float32BufferAttribute;
676
+ static lockUvs(geometry: BoxGeometry, faces: ModelFaces, atlas: TextureAtlas, rotation: Euler): void;
516
677
  static getAtlas(model: Model): Promise<Maybe<TextureAtlas>>;
517
678
  static fillMissingTextureKeys<T>(textures: ModelTextures, target: {
518
679
  [k: string]: T;
@@ -534,14 +695,13 @@ declare class MinecraftFaceUV {
534
695
  }
535
696
 
536
697
  /**
537
- * Releases every long-lived timer MineRender holds, so a Node process can exit.
698
+ * Stops the shared Ticker and request queues, and clears the in-memory caches.
538
699
  *
539
- * Both `@inventivetalent/loading-cache` (cache expiry) and `jobqu` (request queue draining) use
540
- * self-rescheduling timers that are not unref'd, which keeps the event loop alive for as long as
541
- * the library is loaded. Browsers don't care, but anything headless - a render server, a CLI, a
542
- * test run - has to call this when it's done.
700
+ * Idle Node processes can exit without calling this: cache and Ticker timers are unref'd,
701
+ * and idle request queues hold no timer. Pending requests keep their normal timer references.
543
702
  *
544
- * The library stays usable afterwards; the caches and queues simply start over.
703
+ * Call this only when finished with MineRender. Queued, retrying, and future requests reject;
704
+ * HTTP requests already running can finish. Queue shutdown is permanent, and cache expiry timers do not restart.
545
705
  */
546
706
  declare function shutdown(): void;
547
707
 
@@ -549,46 +709,19 @@ declare class BatchedExecutor {
549
709
  readonly interval: number;
550
710
  readonly batch: number;
551
711
  private readonly queue;
552
- private readonly task;
553
712
  constructor(interval?: number, batch?: number);
554
- submit(task: Task): void;
555
- private run;
556
- private runNext;
713
+ submit<T>(task: Task<T>): Promise<T>;
714
+ stop(): void;
557
715
  }
558
- type Task = () => any | Promise<any>;
716
+ type Task<T = unknown> = () => T | Promise<T>;
559
717
 
560
718
  declare function prefix(prefix?: string): string;
561
719
 
562
- interface ModelPart {
563
- textureWidth: number;
564
- textureHeight: number;
565
- textureOffsetU: number;
566
- textureOffsetV: number;
567
- pivotX: number;
568
- pivotY: number;
569
- pivotZ: number;
570
- pitch: number;
571
- yaw: number;
572
- roll: number;
573
- mirror: boolean;
574
- cubes: Cube[];
575
- children: ModelPart[];
576
- }
577
- interface Cube {
578
- minX: number;
579
- minY: number;
580
- minZ: number;
581
- maxX: number;
582
- maxY: number;
583
- maxZ: number;
584
- }
585
-
586
720
  declare function applyElementRotation(rotation: ElementRotation, geometry: BufferGeometry): void;
587
- declare function applyModelPartRotation(modelPart: ModelPart, geometry: BufferGeometry): void;
588
721
  declare function applyGenericRotation(axis: Axis, rotation: number, obj: Object3D): void;
589
722
  declare function addBox3WireframeToObject(box: Box3, obj: Object3D, color?: number, w?: number): void;
590
723
  declare function addWireframeToObject(obj: Object3D, color?: number, w?: number): void;
591
- declare function addWireframeToMesh(geo: BufferGeometry, mesh: Mesh, color?: number, w?: number): void;
724
+ declare function addWireframeToMesh(geo: BufferGeometry, mesh: Mesh, color?: number, w?: number): () => void;
592
725
 
593
726
  declare function captureException(e: any, ...extra: any[]): void;
594
727
  declare function timingStart(marker: string): void;
@@ -613,16 +746,47 @@ declare enum AssetParser {
613
746
  declare abstract class AssetSource {
614
747
  protected constructor();
615
748
  abstract get<T extends MinecraftAsset>(key: AssetKey, parser: AssetParser | string): Promise<Maybe<T>>;
749
+ /**
750
+ * Identifies this source's content across sessions for persistent caching. Sources that
751
+ * cannot tell whether their content changed (an unnamed archive, for example) return
752
+ * undefined, which keeps their results out of long-lived caches.
753
+ */
754
+ get cacheId(): Maybe<string>;
755
+ }
756
+ /** A source failed to load or parse an asset; cause retains the original failure. */
757
+ declare class AssetLoadError extends Error {
758
+ readonly source: AssetSource;
759
+ readonly key: AssetKey;
760
+ readonly path: string;
761
+ readonly cause: unknown;
762
+ constructor(source: AssetSource, key: AssetKey, path: string, cause: unknown);
616
763
  }
617
764
 
618
765
  declare class AssetLoader {
619
766
  static ROOT: string;
620
767
  private static _SOURCES;
768
+ /** Used when a registered source cannot identify its content, so nothing persists past this session. */
769
+ private static readonly SESSION_SCOPE;
770
+ static get version(): string;
771
+ static setVersion(version: string): void;
772
+ /**
773
+ * Scope for persistent cache keys. Empty with only the default vanilla sources, so their
774
+ * entries stay valid across sessions; otherwise it names every added source (resource packs,
775
+ * mirrors) so their results never masquerade as vanilla assets after a reload.
776
+ */
777
+ static get persistentScope(): string;
778
+ /** Prefixes a persistent cache key with the current source scope. */
779
+ static persistentKey(key: string): string;
621
780
  static addSource(key: string, source: AssetSource, override?: boolean): void;
622
781
  static removeSource(key: string): Maybe<AssetSource>;
623
782
  static getAll<T extends MinecraftAsset>(key: AssetKey, parser: AssetParser | string): Promise<T[]>;
624
783
  /** Returns the first defined result in source-priority order, without merging assets. */
625
784
  static get<T extends MinecraftAsset>(key: AssetKey, parser: AssetParser | string): Promise<Maybe<T>>;
785
+ /** Tries each path within a source before considering lower-priority sources. */
786
+ static getFirst<T extends MinecraftAsset>(keys: readonly AssetKey[], parser: AssetParser | string): Promise<Maybe<{
787
+ key: AssetKey;
788
+ asset: T;
789
+ }>>;
626
790
  }
627
791
 
628
792
  interface BlockState extends MinecraftAsset {
@@ -637,18 +801,19 @@ interface BlockStateVariant {
637
801
  y?: number;
638
802
  x?: number;
639
803
  uvlock?: boolean;
804
+ weight?: number;
640
805
  }
641
806
  interface BlockStateMultipart {
642
- when?: MultipartCondition | {
643
- OR: MultipartCondition[];
644
- };
645
- apply?: BlockStateVariant;
646
- }
647
- interface MultipartCondition {
648
- [key: string]: string;
807
+ when?: MultipartCondition;
808
+ apply?: BlockStateVariant | BlockStateVariant[];
649
809
  }
810
+ type MultipartCondition = Record<string, string> | {
811
+ OR: MultipartCondition[];
812
+ } | {
813
+ AND: MultipartCondition[];
814
+ };
650
815
 
651
- declare const DEFAULT_ROOT = "https://assets.mcasset.cloud/1.17.1";
816
+ declare const DEFAULT_ROOT = "https://assets.mcasset.cloud/1.21.11";
652
817
  declare const DEFAULT_NAMESPACE = "minecraft";
653
818
  declare class Assets {
654
819
  /**
@@ -673,6 +838,55 @@ type BlockStateProperties = {
673
838
  [key: string]: string;
674
839
  };
675
840
 
841
+ /** One model drawn by a block-entity renderer. */
842
+ interface BlockEntityPart {
843
+ model: string;
844
+ /** Model layer; defaults to "main". */
845
+ layer?: string;
846
+ /** Set only when the texture differs from the layer's default. */
847
+ textureLocation?: string;
848
+ /** Blockstate multipart syntax: every property must match, and "a|b" matches either value. */
849
+ when?: Record<string, string>;
850
+ }
851
+ /** Degrees per property value, or degrees per unit of a numeric property. */
852
+ type BlockEntityRotation = {
853
+ property: string;
854
+ degrees: Record<string, number>;
855
+ } | {
856
+ property: string;
857
+ step: number;
858
+ };
859
+ interface BlockEntityEntry {
860
+ parts: BlockEntityPart[];
861
+ rotation?: BlockEntityRotation;
862
+ /** Offset in model units, applied before the rotation. */
863
+ translation?: TripleArray;
864
+ }
865
+ /** The dataset's `blocks.json`: block ID to the models its block-entity renderer draws. */
866
+ type BlockEntityIndex = MinecraftAsset & {
867
+ [block: string]: BlockEntityEntry;
868
+ };
869
+ interface ResolvedBlockEntity {
870
+ parts: BlockEntityPart[];
871
+ /** Degrees counter-clockwise seen from above, about the block's vertical centre axis. */
872
+ rotation: number;
873
+ translation: TripleArray;
874
+ }
875
+ declare class BlockEntities {
876
+ /**
877
+ * Loads the block index of a version. Versions and sources without one yield an empty index, and so does
878
+ * a failed load: the index is optional, and blocks must not retry or fail with it one by one. The empty
879
+ * result is cached like any other; `Caching.clear()` or `AssetLoader.setVersion()` forces a new attempt.
880
+ */
881
+ static getIndex(root?: string): Promise<BlockEntityIndex>;
882
+ /** The index entry of a block ID such as `minecraft:chest`. */
883
+ static entry(index: BlockEntityIndex, block: string): Maybe<BlockEntityEntry>;
884
+ /** Selects the parts and placement for a block ID such as `minecraft:chest`; undefined when nothing is drawn. */
885
+ static resolve(index: BlockEntityIndex, block: string, state?: BlockStateProperties): Maybe<ResolvedBlockEntity>;
886
+ /** Placement in block space (0..16 per axis), applied on top of the model's own transform. */
887
+ static matrix(resolved: ResolvedBlockEntity, matrix?: Matrix4): Matrix4;
888
+ }
889
+
676
890
  declare class BlockStates {
677
891
  private static _persistentCache;
678
892
  private static get PERSISTENT_CACHE();
@@ -687,25 +901,72 @@ declare class DefaultBlockStates implements MinecraftAsset {
687
901
  [k: string]: BlockStatePropertyDefaults;
688
902
  }
689
903
 
690
- interface EntityModel extends BasicMinecraftAsset {
691
- parts?: {
692
- [p: string]: ModelPart;
693
- };
904
+ /** `entity-models/animations/<namespace>/<model id>.json`: vanilla's keyframe animations of one model. */
905
+ interface EntityAnimationFile extends MinecraftAsset {
906
+ id: string;
907
+ animations: Record<string, EntityAnimation>;
908
+ }
909
+ interface EntityAnimation {
910
+ /** Seconds. */
911
+ length: number;
912
+ loop: boolean;
913
+ /** Part name anywhere in a layer; `root` is the layer's root part. */
914
+ bones: Record<string, EntityAnimationBone>;
694
915
  }
916
+ type EntityAnimationChannel = "position" | "rotation" | "scale";
917
+ /** Keyframes in time order per channel. */
918
+ type EntityAnimationBone = Partial<Record<EntityAnimationChannel, EntityAnimationKeyframe[]>>;
919
+ interface EntityAnimationKeyframe {
920
+ /** Seconds. */
921
+ time: number;
922
+ /** Offset from the default pose: model units, radians, or scale minus one. */
923
+ value: TripleArray;
924
+ /** Value to arrive at when it differs from `value`; linear interpolation only. */
925
+ pre?: TripleArray;
926
+ /** Applies between the previous keyframe and this one. */
927
+ interpolation: "linear" | "catmullrom";
928
+ }
929
+ /** Sampled offsets from the default pose, per bone and channel. */
930
+ type EntityAnimationPose = Record<string, Partial<Record<EntityAnimationChannel, TripleArray>>>;
931
+ declare const ENTITY_ANIMATION_CHANNELS: readonly EntityAnimationChannel[];
932
+ /**
933
+ * Samples one channel like vanilla's `KeyframeAnimation.Entry`: the first value holds before the
934
+ * first keyframe and the last value after the last one; in between, the later keyframe selects the interpolation.
935
+ */
936
+ declare function sampleEntityKeyframes(keyframes: readonly EntityAnimationKeyframe[], time: number): TripleArray;
937
+ /** Elapsed seconds within the animation: modulo `length` when looping, as vanilla does. */
938
+ declare function entityAnimationTime(animation: EntityAnimation, time: number, loop?: boolean): number;
939
+ /** Samples every bone and channel of an animation at `time` seconds. */
940
+ declare function sampleEntityAnimation(animation: EntityAnimation, time: number, loop?: boolean): EntityAnimationPose;
695
941
 
696
942
  declare class Entities {
697
- static getBlockEntityModels(): Promise<Maybe<BlockEntityModels>>;
698
- static getEntityModels(): Promise<Maybe<EntityModels>>;
699
- static getBlockList(): Promise<string[]>;
700
943
  static getEntityList(): Promise<string[]>;
701
- static getBlock(modelKey: BasicAssetKey, textureKey?: BasicAssetKey): Promise<Maybe<EntityModel>>;
702
- static getEntity(modelKey: BasicAssetKey, textureKey?: BasicAssetKey): Promise<Maybe<EntityModel>>;
703
- }
704
- declare class EntityModels implements MinecraftAsset {
705
- [k: string]: any;
944
+ private static getModelFile;
945
+ static getLayerList(modelKey: BasicAssetKey): Promise<string[]>;
946
+ /** The dataset's extra draws on top of `main`; their `when` labels are the states `EntityModelOptions.when` can enable. */
947
+ static getPassList(modelKey: BasicAssetKey): Promise<EntityModelPass[]>;
948
+ static getEntity(modelKey: BasicAssetKey, textureKey?: BasicAssetKey, options?: EntityModelOptions): Promise<Maybe<EntityModel>>;
949
+ /**
950
+ * Vanilla's keyframe animations of a model by name, or undefined when the model or the selected version has none.
951
+ */
952
+ static getAnimations(modelKey: BasicAssetKey): Promise<Maybe<Record<string, EntityAnimation>>>;
953
+ static resolveTexture(modelKey: BasicAssetKey): Promise<Maybe<AssetKey>>;
954
+ /** @deprecated Use getEntityList(); block entities share the entity dataset. */
955
+ static getBlockList(): Promise<string[]>;
956
+ /** @deprecated Use getEntity(); block entities share the entity dataset. */
957
+ static getBlock(modelKey: BasicAssetKey, textureKey?: BasicAssetKey, options?: EntityModelOptions): Promise<Maybe<EntityModel>>;
706
958
  }
707
- declare class BlockEntityModels implements MinecraftAsset {
708
- [k: string]: any;
959
+ interface EntityModelOptions {
960
+ layer?: string;
961
+ /** Layer names in draw order; an explicit selection draws exactly these layers and no dataset passes. */
962
+ layers?: string[];
963
+ /**
964
+ * Entity states that enable the dataset's conditional passes, e.g. `["powered"]` for a charged creeper.
965
+ * Without `layer`/`layers`, `main` and every unconditional pass are always drawn.
966
+ */
967
+ when?: string[];
968
+ /** Per-layer texture overrides, keyed like `EntityModel.layers`. The positional texture key applies to the first selected layer. */
969
+ textures?: Record<string, BasicAssetKey>;
709
970
  }
710
971
 
711
972
  declare class Models {
@@ -713,15 +974,40 @@ declare class Models {
713
974
  private static get PERSISTENT_CACHE();
714
975
  static getItemList(): Promise<string[]>;
715
976
  static loadAndMerge(key: AssetKey): Promise<Maybe<Model>>;
977
+ private static getItemModel;
978
+ private static defaultItemModel;
716
979
  static getRaw(key: AssetKey): Promise<Maybe<Model>>;
717
980
  static getMerged(key: AssetKey): Promise<Maybe<Model>>;
718
981
  static get(key: AssetKey): Promise<Maybe<Model>>;
719
982
  static clearCache(): Promise<void>;
720
983
  }
721
984
 
985
+ declare class DisplayTransforms {
986
+ /** Resolve hand fallbacks within one model, before inheriting parent display entries. */
987
+ static withHandFallbacks(display: Model["display"]): Model["display"];
988
+ /** Build a display pose for geometry already centered at the model's [8, 8, 8] pivot. */
989
+ static getMatrix(display: Model["display"], position: DisplayPosition): Matrix4;
990
+ static apply(geometry: BufferGeometry, matrix: Matrix4): void;
991
+ }
992
+
993
+ declare class ItemTints {
994
+ /** Resolves preview colors from item definitions; explicit per-index colors take precedence. */
995
+ static get(model: Model, tints?: Record<number, number>): Promise<Record<number, number> | undefined>;
996
+ private static rgb;
997
+ }
998
+
999
+ declare class ModelCulling {
1000
+ static toLocalMask(worldMask: number, rotation: Euler): number;
1001
+ static isOpaqueFullCube(atlas: Maybe<TextureAtlas>): boolean;
1002
+ }
1003
+
722
1004
  declare class ModelGenerator {
723
1005
  static readonly ITEM_LAYERS: string[];
724
- static generateItemModel(imageData: ImageData$1, layer: string): ModelElement[];
1006
+ /**
1007
+ * Front and back faces plus one zero-thickness side face per run of texels that border a transparent texel,
1008
+ * like vanilla's ItemModelGenerator. Pass the pixels of a single (first) animation frame.
1009
+ */
1010
+ static generateItemModel(imageData: Pick<ImageData$1, "width" | "height" | "data">, layer: string): ModelElement[];
725
1011
  }
726
1012
 
727
1013
  declare class ModelMerger {
@@ -729,14 +1015,41 @@ declare class ModelMerger {
729
1015
  protected static collectAllParents(model: Model): Promise<Model[]>;
730
1016
  }
731
1017
 
1018
+ interface SpecialItemPart {
1019
+ model: EntityModel;
1020
+ transform: Matrix4;
1021
+ rotations: Record<string, TripleArray>;
1022
+ }
1023
+ declare class SpecialItems {
1024
+ /** Resolves the static entity parts drawn by a special item renderer, in model units. */
1025
+ static getParts(special: SpecialItemRenderer, root?: string): Promise<SpecialItemPart[]>;
1026
+ /** An owned material with model-preview shading; its entity texture remains shared. */
1027
+ static createMaterial(source: MeshBasicMaterial, shade: boolean): MeshBasicMaterial;
1028
+ }
1029
+
732
1030
  interface Block {
733
1031
  type: string;
734
1032
  properties?: BlockStateProperties;
735
1033
  nbt?: any;
736
1034
  }
737
1035
 
1036
+ declare class BlockStateResolver {
1037
+ static defaults(blockState: BlockState): Promise<BlockStateProperties>;
1038
+ static select(blockState: BlockState, state: BlockStateProperties, choose?: (variants: BlockStateVariant | BlockStateVariant[]) => BlockStateVariant): BlockStateVariant[];
1039
+ static matching(blockState: BlockState, state: BlockStateProperties): (BlockStateVariant | BlockStateVariant[])[];
1040
+ static choose(variants: BlockStateVariant | BlockStateVariant[]): BlockStateVariant;
1041
+ static rotation(variant: BlockStateVariant): Euler;
1042
+ }
1043
+
1044
+ declare class BlockTints {
1045
+ /** Resolves block preview colors without biome context; explicit tints take precedence. */
1046
+ static get(key: AssetKey | undefined, state: BlockStateProperties, model: Model, tints?: Record<number, number>): Promise<Record<number, number> | undefined>;
1047
+ }
1048
+
738
1049
  interface Instanceable {
739
1050
  nextInstance(): InstanceReference<SceneObject>;
1051
+ removeInstanceAt(index: number): void;
1052
+ isInstanceActive(index: number, reference: InstanceReference<Instanceable>): boolean;
740
1053
  getMatrixAt(index: number, matrix?: Matrix4): Matrix4;
741
1054
  setMatrixAt(index: number, matrix: Matrix4): void;
742
1055
  setPositionRotationScaleAt(index: number, position?: Vector3, rotation?: Euler, scale?: Vector3): void;
@@ -749,12 +1062,15 @@ interface Instanceable {
749
1062
  }
750
1063
  declare function isInstanceable(obj: any): obj is Instanceable;
751
1064
 
752
- declare class InstanceReference<T extends Instanceable> implements Transformable {
1065
+ declare class InstanceReference<T extends Instanceable> implements Transformable, Disposable {
753
1066
  readonly instanceable: T;
754
1067
  readonly index: number;
755
1068
  readonly isInstanceReference: true;
756
1069
  constructor(instanceable: T, index: number);
757
1070
  nextInstance(): InstanceReference<SceneObject>;
1071
+ private get activeInstanceable();
1072
+ removeFromScene(): void;
1073
+ dispose(): void;
758
1074
  getMatrix(matrix?: Matrix4): Matrix4;
759
1075
  setMatrix(matrix: Matrix4): void;
760
1076
  setPositionRotationScale(position?: Vector3, rotation?: Euler, scale?: Vector3): void;
@@ -779,18 +1095,34 @@ declare class ModelObject extends SceneObject {
779
1095
  readonly isModelObject: true;
780
1096
  static readonly DEFAULT_OPTIONS: ModelObjectOptions;
781
1097
  readonly options: ModelObjectOptions;
782
- private atlas?;
1098
+ protected atlas?: TextureAtlas;
1099
+ private atlasMaterial?;
1100
+ private atlasTexture?;
1101
+ private unsubscribeAtlas?;
1102
+ private readonly specialMaterials;
783
1103
  blockParent: Maybe<BlockObject>;
784
1104
  private meshesCreated;
785
1105
  constructor(originalModel: Model, options?: Partial<ModelObjectOptions>);
786
1106
  init(): Promise<void>;
787
- dispose(): void;
788
1107
  get textureAtlas(): Maybe<TextureAtlas>;
1108
+ get isOpaqueFullCube(): boolean;
789
1109
  protected loadTextures(): Promise<void>;
790
1110
  protected createMeshes(force?: boolean): void;
791
1111
  protected applyTextures(): void;
1112
+ private updateAnimationSubscription;
1113
+ nextInstance(): InstanceReference<SceneObject>;
1114
+ removeInstanceAt(index: number): void;
1115
+ disposeAndRemoveAllChildren(): void;
792
1116
  }
793
1117
  interface ModelObjectOptions extends SceneObjectOptions {
1118
+ /** Minecraft display pose applied around the model center, before scene transforms. */
1119
+ displayPosition?: DisplayPosition;
1120
+ /** Quarter-turn block rotation in radians to compensate when locking UVs. */
1121
+ uvLockRotation?: TripleArray;
1122
+ /** sRGB 0xRRGGBB colors by face tint index; omitted indices stay white. */
1123
+ tints?: Record<number, number>;
1124
+ /** Hidden neighbor directions in CUBE_FACES order, before the model's block rotation. */
1125
+ cullMask?: number;
794
1126
  }
795
1127
  declare function isModelObject(obj: any): obj is ModelObject;
796
1128
 
@@ -823,24 +1155,71 @@ declare enum SkinPart {
823
1155
  }
824
1156
  declare const SKIN_PARTS: SkinPart[];
825
1157
 
1158
+ type CapeLayout = "minecraft" | "optifine" | "labymod";
1159
+ declare const capeTextureSizes: Record<CapeLayout, DoubleArray>;
1160
+
1161
+ /** A player model facing +Z. Left and right parts are the player's own: left is +X, right is -X. */
826
1162
  declare class SkinObject extends SceneObject {
827
1163
  readonly options: SkinObjectOptions;
828
1164
  private slim;
829
- private legacy;
1165
+ private detectedSlim;
830
1166
  private skinTextureSrc?;
831
- private skinTextureWidth;
832
- private skinTextureHeight;
833
- private capeTextureSrc?;
1167
+ private skinMaterial?;
1168
+ private skinLoad;
1169
+ private capeLoad;
834
1170
  constructor(options?: DeepPartial<SkinObjectOptions>);
835
1171
  init(): Promise<void>;
836
1172
  protected removeMeshes(): void;
837
1173
  protected createMeshes(): void;
838
- setSkinTexture(src: string): void;
839
- setSlim(slim: boolean): void;
840
- setLegacy(legacy: boolean): void;
1174
+ setSkinTexture(src: string): Promise<void>;
1175
+ /** Load a cape texture in the selected layout, or pass undefined to remove the cape. */
1176
+ setCapeTexture(src?: string, layout?: CapeLayout): Promise<void>;
1177
+ /** Select the arm model, or pass undefined to use texture detection. */
1178
+ setSlim(slim?: boolean): void;
1179
+ private updateSlim;
1180
+ /** Select the texture layout, or pass undefined to detect it from image dimensions. */
1181
+ setLegacy(legacy?: boolean): Promise<void>;
1182
+ dispose(): void;
841
1183
  protected getBoxGeometry(part: SkinPart): BoxGeometry;
842
1184
  }
843
1185
  interface SkinObjectOptions extends SceneObjectOptions {
1186
+ slim?: boolean;
1187
+ legacy?: boolean;
1188
+ }
1189
+
1190
+ interface EntityAnimationOptions {
1191
+ /** Overrides the animation's own `loop` flag. */
1192
+ loop?: boolean;
1193
+ /** Playback rate applied to advanced time; defaults to 1. */
1194
+ speed?: number;
1195
+ /** Start time in seconds; defaults to 0. */
1196
+ time?: number;
1197
+ }
1198
+ /**
1199
+ * Poses part groups from a keyframe animation the way vanilla does: every update restores the
1200
+ * default pose of each animated part, then adds the sampled offsets to its position, Euler angles and scale.
1201
+ * It owns no timer; the owner advances it.
1202
+ */
1203
+ declare class EntityAnimationPlayer {
1204
+ private parts;
1205
+ private _animation?;
1206
+ private _time;
1207
+ private loop;
1208
+ private speed;
1209
+ get animation(): EntityAnimation | undefined;
1210
+ get time(): number;
1211
+ /**
1212
+ * Starts an animation on the named parts below each layer root. The current pose of a part becomes its default;
1213
+ * bones without a matching part are skipped.
1214
+ */
1215
+ play(layers: Object3D[], animation: EntityAnimation, options?: EntityAnimationOptions): void;
1216
+ /** Restores the default poses. Returns whether an animation was active. */
1217
+ stop(): boolean;
1218
+ /** Forgets the animation without touching the parts, for parts that no longer exist. */
1219
+ clear(): void;
1220
+ setTime(seconds: number): boolean;
1221
+ advance(deltaSeconds: number): boolean;
1222
+ private apply;
844
1223
  }
845
1224
 
846
1225
  declare class EntityObject extends SceneObject {
@@ -848,19 +1227,99 @@ declare class EntityObject extends SceneObject {
848
1227
  readonly isEntityObject: true;
849
1228
  static readonly DEFAULT_OPTIONS: EntityObjectOptions;
850
1229
  readonly options: EntityObjectOptions;
851
- private imageData?;
852
1230
  private meshesCreated;
1231
+ private readonly geometries;
1232
+ private readonly disposeWireframes;
1233
+ /** Scrolling materials are owned: their texture offset follows this entity's age. */
1234
+ private readonly scrollMaterials;
1235
+ private scrollTicker;
1236
+ /** Entity age in ticks, as vanilla's `ageInTicks`; drives the scrolling render modes. */
1237
+ age: number;
1238
+ private readonly animationPlayer;
853
1239
  constructor(entity: EntityModel, options?: Partial<EntityObjectOptions>);
854
1240
  init(): Promise<void>;
855
1241
  dispose(): void;
856
- protected loadTextures(): Promise<void>;
1242
+ disposeAndRemoveAllChildren(): void;
1243
+ private clearScrollMaterials;
1244
+ private updateScrollSubscription;
1245
+ /** Applies the entity age to the scrolling materials; the ticker calls this 20 times per second. */
1246
+ private updateScroll;
1247
+ /** The animation started by {@link playAnimation}, until {@link stopAnimation} or disposal. */
1248
+ get animation(): Maybe<EntityAnimation>;
1249
+ /** Seconds since the animation started, before looping. */
1250
+ get animationTime(): number;
1251
+ /**
1252
+ * Poses the object from a keyframe animation of {@link Entities.getAnimations}, replacing the current one.
1253
+ * Parts of every layer are matched by name and their current pose is the default the offsets add to.
1254
+ * The object owns no clock: call {@link advanceAnimation} per frame, or {@link setAnimationTime}.
1255
+ */
1256
+ playAnimation(animation: EntityAnimation, options?: EntityAnimationOptions): void;
1257
+ /** Stops the animation and restores the default pose. */
1258
+ stopAnimation(): void;
1259
+ /** Poses the object at an explicit time in seconds. Has no effect without an animation. */
1260
+ setAnimationTime(seconds: number): void;
1261
+ /** Advances the animation by a frame delta in seconds, scaled by its speed. Has no effect without an animation. */
1262
+ advanceAnimation(deltaSeconds: number): void;
1263
+ getLayerGroup(name: string): Maybe<Object3D>;
1264
+ getGroupByName(name: string, layerName?: string): Maybe<Object3D>;
1265
+ getMeshByName(name: string, layerName?: string): Maybe<Mesh>;
1266
+ private get entityLayers();
1267
+ private getTextureKey;
1268
+ protected loadTextures(layer?: EntityLayer): Promise<Maybe<ExtractableImageData>>;
857
1269
  protected createMeshes(force?: boolean): void;
1270
+ private createPart;
858
1271
  protected applyTextures(): Promise<void>;
859
1272
  }
860
1273
  interface EntityObjectOptions extends SceneObjectOptions {
1274
+ /**
1275
+ * `true` applies only vanilla's entity flip, scale (-1, -1, 1); `false` keeps raw model space.
1276
+ * By default the model's dataset transform is used, or the flip for models without one.
1277
+ */
1278
+ flip?: boolean;
1279
+ /** Colours for the dataset's tint labels, e.g. `{ wool_color: 0xf9801d }`; a pass whose label is absent stays untinted. */
1280
+ tints?: Record<string, ColorRepresentation>;
861
1281
  }
862
1282
  declare function isEntityObject(obj: any): obj is EntityObject;
863
1283
 
1284
+ /** GUI layers use pixel coordinates. Later layers draw above earlier layers. */
1285
+ type GuiLayer = GuiTextureLayer | GuiItemLayer;
1286
+ interface GuiLayerLayout {
1287
+ name?: string;
1288
+ /** Top-left position; x grows right and y grows down. Defaults to [0, 0]. */
1289
+ position?: [number, number];
1290
+ /** Output width and height; defaults to the texture crop size or [16, 16] for items. */
1291
+ size?: [number, number];
1292
+ }
1293
+ interface GuiTextureLayer extends GuiLayerLayout {
1294
+ texture: AssetKey | string;
1295
+ /** Source-image pixels: [x, y, width, height], measured from the top left. */
1296
+ crop?: [number, number, number, number];
1297
+ }
1298
+ interface GuiItemLayer extends GuiLayerLayout {
1299
+ /** Model key, such as minecraft:item/stone; uses the model's GUI display pose. */
1300
+ item: AssetKey | string;
1301
+ /** sRGB 0xRRGGBB colors by face tint index; omitted indices stay white. */
1302
+ tints?: Record<number, number>;
1303
+ }
1304
+
1305
+ declare class GuiObject extends SceneObject {
1306
+ readonly textureLayers: readonly GuiLayer[];
1307
+ readonly isGuiObject: true;
1308
+ /** Local bounds in GUI pixels, with y growing down from the origin. */
1309
+ readonly bounds: Box2;
1310
+ private readonly geometries;
1311
+ private readonly ownedMaterials;
1312
+ private initialized;
1313
+ constructor(textureLayers: readonly GuiLayer[], options?: Partial<GuiObjectOptions>);
1314
+ init(): Promise<void>;
1315
+ private createItem;
1316
+ private loadMaterial;
1317
+ disposeAndRemoveAllChildren(): void;
1318
+ }
1319
+ interface GuiObjectOptions extends SceneObjectOptions {
1320
+ }
1321
+ declare function isGuiObject(obj: any): obj is GuiObject;
1322
+
864
1323
  declare class MineRenderScene extends Scene {
865
1324
  readonly isMineRenderScene: true;
866
1325
  static readonly DEFAULT_OPTIONS: MineRenderSceneOptions;
@@ -880,6 +1339,7 @@ declare class MineRenderScene extends Scene {
880
1339
  addBlock(blockState: BlockState, options?: Partial<BlockObjectOptions>, parent?: Object3D): Promise<BlockObject | InstanceReference<BlockObject>>;
881
1340
  addSkin(skin?: string, options?: Partial<SkinObjectOptions>, parent?: Object3D): Promise<SkinObject>;
882
1341
  addEntity(entity: EntityModel, options?: Partial<EntityObjectOptions>, parent?: Object3D): Promise<EntityObject | InstanceReference<EntityObject>>;
1342
+ addGui(layers: readonly GuiLayer[], options?: Partial<GuiObjectOptions>, parent?: Object3D): Promise<GuiObject>;
883
1343
  }
884
1344
  interface MineRenderSceneOptions {
885
1345
  }
@@ -895,6 +1355,9 @@ declare class SceneObject extends Object3D<Object3DEventMap & {
895
1355
  private materialCallbacks;
896
1356
  protected _isInstanced: boolean;
897
1357
  _instanceCounter: number;
1358
+ protected instanceMesh?: InstancedMesh;
1359
+ private readonly instanceReferences;
1360
+ private readonly freeInstanceIndices;
898
1361
  constructor(options?: Partial<SceneObjectOptions>);
899
1362
  set scene(scene: MineRenderScene);
900
1363
  get scene(): MineRenderScene;
@@ -934,6 +1397,12 @@ declare class SceneObject extends Object3D<Object3DEventMap & {
934
1397
  get instanceCounter(): number;
935
1398
  protected constructInstanceReference(i: number): InstanceReference<SceneObject>;
936
1399
  nextInstance(): InstanceReference<SceneObject>;
1400
+ /** Returns the live reference for a raycast hit on this object's instance mesh. */
1401
+ getInstanceReference(mesh: Object3D, index: number): Maybe<InstanceReference<SceneObject>>;
1402
+ isInstanceActive(index: number, reference: InstanceReference<Instanceable>): boolean;
1403
+ removeInstanceAt(index: number): void;
1404
+ private growInstances;
1405
+ protected activeInstanceIndices(): Iterable<number>;
937
1406
  getMatrixAt(index: number, matrix?: Matrix4): Matrix4;
938
1407
  setMatrixAt(index: number, matrix: Matrix4): void;
939
1408
  setPositionRotationScaleAt(index: number, position?: Vector3, rotation?: Euler, scale?: Vector3): void;
@@ -957,6 +1426,23 @@ declare class SceneObject extends Object3D<Object3DEventMap & {
957
1426
  }
958
1427
  declare function isSceneObject(obj: any): obj is SceneObject;
959
1428
 
1429
+ type FluidKind = "water" | "lava";
1430
+ interface BlockFluidState {
1431
+ kind: FluidKind;
1432
+ level: number;
1433
+ renderModel: boolean;
1434
+ }
1435
+ declare function getBlockFluidState(key?: AssetKey, state?: BlockStateProperties): BlockFluidState | undefined;
1436
+ declare function getFluidKind(key?: AssetKey, state?: BlockStateProperties): FluidKind | undefined;
1437
+ interface FluidSample {
1438
+ fluid?: FluidKind;
1439
+ level?: number;
1440
+ solid?: boolean;
1441
+ }
1442
+ type FluidSampler = (x: number, y: number, z: number) => FluidSample;
1443
+ /** Builds centered fluid faces with material groups 0 (still) and 1 (flowing). */
1444
+ declare function createFluidGeometry(kind: FluidKind, sample: FluidSampler): BufferGeometry;
1445
+
960
1446
  declare class BlockObject extends SceneObject {
961
1447
  readonly blockState: BlockState;
962
1448
  readonly isBlockObject: true;
@@ -970,16 +1456,43 @@ declare class BlockObject extends SceneObject {
970
1456
  private _instanceModel;
971
1457
  private _variants;
972
1458
  private _models;
1459
+ private _cullMask;
1460
+ private _fluidKey?;
1461
+ private _fluidSampler?;
1462
+ private _fluidModel?;
1463
+ private _entities;
1464
+ private _entityPlacement;
1465
+ private _entityGeneration;
973
1466
  constructor(blockState: BlockState, options?: Partial<BlockObjectOptions>);
974
1467
  init(): Promise<void>;
975
1468
  dispose(): void;
976
1469
  removeFromScene(): void;
1470
+ private clearModels;
1471
+ private removeModels;
1472
+ private removeEntities;
1473
+ /** Entity models drawn for this block instead of its block model; they are scene children, unlike the block. */
1474
+ get blockEntities(): readonly EntityObject[];
1475
+ /**
1476
+ * Draws the block through the dataset's block-entity index. Returns false, leaving nothing behind,
1477
+ * when the block is not listed or one of its models cannot be loaded.
1478
+ */
1479
+ private createBlockEntities;
1480
+ private placeEntities;
1481
+ get isOccluding(): boolean;
1482
+ private getModelMatrix;
1483
+ private getModelCullMask;
1484
+ setCullMask(worldMask: number): Promise<void>;
977
1485
  get state(): {
978
1486
  [key: string]: string;
979
1487
  };
1488
+ get fluidKind(): FluidKind | undefined;
1489
+ get fluidLevel(): number;
1490
+ /** Refreshes fluid surfaces from relative neighbors; standalone previews use air around the block. */
1491
+ updateFluid(sample?: FluidSampler): Promise<void>;
980
1492
  nextInstance(): InstanceReference<SceneObject>;
981
1493
  protected mapStateToVariant(state: BlockStateProperties): Promise<BlockStateVariant[]>;
982
1494
  recreateModels(): Promise<void>;
1495
+ private hasGeometry;
983
1496
  protected getSingleVariant(variants: BlockStateVariant | BlockStateVariant[]): BlockStateVariant;
984
1497
  protected createAVariant(variants: BlockStateVariant | BlockStateVariant[], instanceInfo: Matrix4[]): Promise<void>;
985
1498
  protected createVariant(variant: BlockStateVariant): Promise<ModelObject | InstanceReference<ModelObject>>;
@@ -995,26 +1508,50 @@ declare class BlockObject extends SceneObject {
995
1508
  }
996
1509
  interface BlockObjectOptions extends ModelObjectOptions {
997
1510
  applyDefaultState: boolean;
1511
+ /** Properties applied before model creation, overriding defaults when applyDefaultState is enabled. */
1512
+ initialState?: BlockStateProperties;
998
1513
  }
999
1514
  declare function isBlockObject(obj: any): obj is BlockObject;
1000
1515
 
1516
+ /** Saved fluid levels and solid neighbors determine the geometry shared by an instance pool. */
1517
+ declare function sampleFluid(kind: FluidKind, sample: FluidSampler): {
1518
+ key: string;
1519
+ sample: FluidSampler;
1520
+ };
1521
+ declare class FluidModelObject extends ModelObject {
1522
+ readonly kind: FluidKind;
1523
+ private readonly sample;
1524
+ private geometry?;
1525
+ constructor(kind: FluidKind, sample: FluidSampler, origin?: AssetKey, options?: Partial<ModelObjectOptions>);
1526
+ protected createMeshes(): void;
1527
+ protected applyTextures(): void;
1528
+ disposeAndRemoveAllChildren(): void;
1529
+ }
1530
+
1001
1531
  interface MultiBlockStructure {
1002
1532
  readonly size: TripleArray;
1003
1533
  readonly blocks: MultiBlockBlock[];
1534
+ readonly dataVersion?: number;
1535
+ readonly entities?: MultiBlockEntity[];
1536
+ }
1537
+ interface MultiBlockEntity {
1538
+ position: TripleArray;
1539
+ blockPosition?: TripleArray;
1540
+ nbt: unknown;
1004
1541
  }
1005
1542
  interface MultiBlockBlock extends Block {
1006
1543
  position: TripleArray;
1007
1544
  }
1008
1545
 
1009
1546
  declare class SchematicParser {
1010
- static parse(): Promise<MultiBlockStructure>;
1547
+ static parse(nbt: NBT): Promise<MultiBlockStructure>;
1011
1548
  }
1012
1549
 
1013
1550
  declare class StructureParser {
1014
1551
  static parse(_nbt: NBT, paletteIndex?: number): Promise<MultiBlockStructure>;
1015
1552
  }
1016
1553
  interface StructureNBT {
1017
- DataVersion: {
1554
+ DataVersion?: {
1018
1555
  type: "int";
1019
1556
  value: number;
1020
1557
  };
@@ -1026,7 +1563,13 @@ interface StructureNBT {
1026
1563
  };
1027
1564
  };
1028
1565
  palette?: Palette;
1029
- palettes?: Palette[];
1566
+ palettes?: {
1567
+ type: "list";
1568
+ value: {
1569
+ type: "list";
1570
+ value: Palette["value"][];
1571
+ };
1572
+ };
1030
1573
  blocks: {
1031
1574
  type: "list";
1032
1575
  value: {
@@ -1034,7 +1577,32 @@ interface StructureNBT {
1034
1577
  value: BlockEntry[];
1035
1578
  };
1036
1579
  };
1037
- entities: {};
1580
+ entities?: {
1581
+ type: "list";
1582
+ value: {
1583
+ type: "compound";
1584
+ value: {
1585
+ pos: {
1586
+ type: "list";
1587
+ value: {
1588
+ type: "double";
1589
+ value: TripleArray;
1590
+ };
1591
+ };
1592
+ blockPos: {
1593
+ type: "list";
1594
+ value: {
1595
+ type: "int";
1596
+ value: TripleArray;
1597
+ };
1598
+ };
1599
+ nbt: {
1600
+ type: "compound";
1601
+ value: any;
1602
+ };
1603
+ }[];
1604
+ };
1605
+ };
1038
1606
  }
1039
1607
  interface Palette {
1040
1608
  type: "list";
@@ -1078,14 +1646,17 @@ interface BlockEntry {
1078
1646
  }
1079
1647
 
1080
1648
  declare class NBTHelper {
1081
- static fromBuffer(buffer: Buffer): Promise<NBTAsset>;
1649
+ static fromBuffer(data: Uint8Array | ArrayBuffer, format?: NBTFormat): Promise<NBTAsset>;
1082
1650
  }
1083
1651
  interface NBTAsset extends MinecraftAsset, NBT {
1652
+ format?: NBTFormat;
1653
+ metadata?: Metadata;
1654
+ compression?: "gzip" | "none";
1084
1655
  }
1085
1656
 
1086
1657
  interface ResponseParser<T extends MinecraftAsset> {
1087
- config(request: AxiosRequestConfig): any;
1088
- parse(response: AxiosResponse): Maybe<T> | Promise<Maybe<T>>;
1658
+ config(request: RequestConfig): any;
1659
+ parse(response: RequestResponse): Maybe<T> | Promise<Maybe<T>>;
1089
1660
  }
1090
1661
 
1091
1662
  declare class HostedAssetSource extends AssetSource {
@@ -1104,6 +1675,7 @@ declare class HostedAssetSource extends AssetSource {
1104
1675
  private readonly _options;
1105
1676
  constructor(root: string, options?: Partial<HostedAssetSourceOptions>);
1106
1677
  get root(): string;
1678
+ get cacheId(): string;
1107
1679
  get options(): HostedAssetSourceOptions;
1108
1680
  get<T extends MinecraftAsset>(key: AssetKey, parser: AssetParser): Promise<Maybe<T>>;
1109
1681
  }
@@ -1118,6 +1690,8 @@ interface ArchiveEntry {
1118
1690
  }
1119
1691
 
1120
1692
  interface ArchiveProxy {
1693
+ /** Identifies the archive's content across sessions; undefined when it cannot be identified. */
1694
+ readonly id?: string;
1121
1695
  getEntries(): Promise<ArchiveEntry[]>;
1122
1696
  }
1123
1697
 
@@ -1125,6 +1699,7 @@ declare class ArchiveAssetSource extends AssetSource implements ArchiveProxy {
1125
1699
  readonly _archiveProxy: ArchiveProxy;
1126
1700
  constructor(archiveProxy: ArchiveProxy);
1127
1701
  static blob(blob: Blob): ArchiveAssetSource;
1702
+ get cacheId(): Maybe<string>;
1128
1703
  getEntries(): Promise<ArchiveEntry[]>;
1129
1704
  getEntry(path: string): Promise<Maybe<ArchiveEntry>>;
1130
1705
  get<T extends MinecraftAsset>(key: AssetKey, parser: AssetParser | string): Promise<Maybe<T>>;
@@ -1135,7 +1710,8 @@ declare class ArchiveAssetSource extends AssetSource implements ArchiveProxy {
1135
1710
  declare class BrowserArchiveProxy implements ArchiveProxy {
1136
1711
  readonly _blob: Blob;
1137
1712
  readonly _reader: ZipReader<Blob>;
1138
- constructor(blob: Blob);
1713
+ readonly id?: string;
1714
+ constructor(blob: Blob, id?: string);
1139
1715
  getEntries(): Promise<ArchiveEntry[]>;
1140
1716
  }
1141
1717
 
@@ -1213,27 +1789,84 @@ declare class Caching {
1213
1789
  static readonly mergedModelCache: AsyncLoadingCache<CacheKey, Model>;
1214
1790
  static readonly modelTextureAtlasCache: AsyncLoadingCache<CacheKey, TextureAtlas>;
1215
1791
  static readonly blockStateCache: AsyncLoadingCache<CacheKey, BlockState>;
1792
+ static readonly listAssetCache: AsyncLoadingCache<CacheKey, ListAsset>;
1793
+ static readonly defaultBlockStatesCache: AsyncLoadingCache<CacheKey, DefaultBlockStates>;
1794
+ static readonly blockTintCache: AsyncLoadingCache<CacheKey, number>;
1795
+ static readonly entityModelCache: AsyncLoadingCache<CacheKey, EntityModelFile>;
1796
+ static readonly entityTextureCache: AsyncLoadingCache<CacheKey, AssetKey>;
1797
+ static readonly entityAnimationCache: AsyncLoadingCache<CacheKey, EntityAnimationFile>;
1798
+ static readonly blockEntityIndexCache: AsyncLoadingCache<CacheKey, BlockEntityIndex>;
1799
+ private static createAssetCache;
1216
1800
  /** Every cache above, so clear()/end() can never fall out of sync with the field list again. */
1217
1801
  private static get all();
1218
1802
  static clear(): void;
1219
1803
  /**
1220
1804
  * Clears every cache and stops its expiry timer.
1221
1805
  *
1222
- * loading-cache reschedules that timer indefinitely, so a Node process will not exit until
1223
- * this is called - see {@link shutdown}.
1806
+ * Expiry timers are unref'd in Node, so idle processes can exit without this cleanup.
1807
+ * Use {@link shutdown} to also stop requests and the shared Ticker.
1224
1808
  */
1225
1809
  static end(): void;
1226
1810
  static get cacheSizes(): {};
1227
1811
  }
1228
1812
 
1813
+ /** Copies the nontransparent bounds without resizing the source; empty images become one transparent pixel. */
1814
+ declare function trimCanvas(source: CompatCanvas): CompatCanvas;
1815
+
1229
1816
  declare class MineRenderError extends Error {
1230
1817
  constructor(msg: any);
1231
1818
  get name(): string;
1232
1819
  }
1233
1820
 
1234
- declare class GuiObject extends SceneObject {
1821
+ interface SceneGLTFExportOptions {
1822
+ /** Returns a GLB ArrayBuffer instead of a glTF object. */
1823
+ binary?: boolean;
1824
+ /** Maximum width and height of each exported texture, in pixels. */
1825
+ maxTextureSize?: number;
1235
1826
  }
1236
- interface GuiObjectOptions extends SceneObjectOptions {
1827
+ /** Exports the visible meshes at their current poses without changing the source scene. */
1828
+ declare class SceneExporter {
1829
+ /** Returns OBJ geometry with normals and UVs; material files and textures are not included. */
1830
+ static toObj(root: Object3D): string;
1831
+ /** Returns PLY geometry with vertex colors and UVs; texture images are not included. */
1832
+ static toPLY(root: Object3D, options?: PLYExporterOptions): string | ArrayBuffer;
1833
+ /**
1834
+ * Exports a static glTF/GLB snapshot in a browser. Atlas textures and vertex tints are retained;
1835
+ * MineRender's custom directional lighting is not baked into the exported materials.
1836
+ */
1837
+ static toGLTF(root: Object3D, options?: SceneGLTFExportOptions): Promise<Record<string, any> | ArrayBuffer>;
1838
+ }
1839
+
1840
+ declare class GuiHelper {
1841
+ static inventorySlot(slot: number | [number, number], origin?: [number, number], offset?: [number, number], rowSize?: number): [number, number];
1842
+ /** Creates crafting-table layers for ingredients and the result; stack counts are not drawn. */
1843
+ static recipe(recipe: GuiRecipe, options?: GuiRecipeOptions): GuiLayer[];
1844
+ }
1845
+ type GuiRecipeIngredientValue = string | {
1846
+ item: string;
1847
+ } | {
1848
+ tag: string;
1849
+ };
1850
+ type GuiRecipeIngredient = GuiRecipeIngredientValue | readonly GuiRecipeIngredientValue[];
1851
+ type GuiRecipe = ({
1852
+ type: "minecraft:crafting_shaped" | "crafting_shaped";
1853
+ pattern: readonly string[];
1854
+ key: Readonly<Record<string, GuiRecipeIngredient>>;
1855
+ } | {
1856
+ type: "minecraft:crafting_shapeless" | "crafting_shapeless";
1857
+ ingredients: readonly GuiRecipeIngredient[];
1858
+ }) & {
1859
+ result: {
1860
+ id: string;
1861
+ count?: number;
1862
+ } | {
1863
+ item: string;
1864
+ count?: number;
1865
+ };
1866
+ };
1867
+ interface GuiRecipeOptions {
1868
+ /** Selects a concrete item ID or model AssetKey for a tag or alternatives array. */
1869
+ resolveIngredient?: (ingredient: GuiRecipeIngredient) => string | AssetKey;
1237
1870
  }
1238
1871
 
1239
1872
  declare class OrbitControls {
@@ -1328,7 +1961,10 @@ declare class Renderer implements Disposable {
1328
1961
  protected _frameInterval?: number;
1329
1962
  protected _resizeListener?: () => void;
1330
1963
  private _nextFrameTime?;
1964
+ private _running;
1965
+ private _inAnimationLoop;
1331
1966
  private _disposed;
1967
+ private readonly _frameCallbacks;
1332
1968
  private readonly _debugHelpers;
1333
1969
  private readonly _eventDispatchers;
1334
1970
  private readonly _changeListener;
@@ -1349,6 +1985,12 @@ declare class Renderer implements Disposable {
1349
1985
  resize(width: number, height: number): void;
1350
1986
  get dirty(): boolean;
1351
1987
  set dirty(dirty: boolean);
1988
+ /**
1989
+ * Calls a synchronous animation update before each FPS-limited draw while started.
1990
+ * Subscriptions keep the scene drawing without manual dirty flags. Returns an unsubscribe function.
1991
+ * Registering the same callback twice has no effect. Image exports do not invoke callbacks.
1992
+ */
1993
+ onFrame(callback: FrameCallback): () => void;
1352
1994
  start(): void;
1353
1995
  stop(): void;
1354
1996
  /**
@@ -1358,7 +2000,16 @@ declare class Renderer implements Disposable {
1358
2000
  */
1359
2001
  dispose(): void;
1360
2002
  private animate;
1361
- toImage(): string;
2003
+ private drawFrame;
2004
+ /**
2005
+ * Renders a fresh frame and returns an image data URL, including while the animation loop is stopped.
2006
+ * Trimming removes transparent borders; an empty image becomes one transparent pixel.
2007
+ * MIME type support and lossy quality (0–1) follow the canvas encoder.
2008
+ */
2009
+ toImage(trim?: boolean, mime?: string, quality?: number): string;
2010
+ toObj(): string;
2011
+ toPLY(options?: PLYExporterOptions): string | ArrayBuffer;
2012
+ toGLTF(options?: SceneGLTFExportOptions): Promise<Record<string, any> | ArrayBuffer>;
1362
2013
  protected get attachedToBody(): boolean;
1363
2014
  protected get viewWidth(): number;
1364
2015
  protected get viewHeight(): number;
@@ -1369,6 +2020,13 @@ declare class Renderer implements Disposable {
1369
2020
  /** Renderer-owned controls, or undefined when disabled at construction or after disposal. */
1370
2021
  get controls(): Maybe<OrbitControls>;
1371
2022
  }
2023
+ interface RendererFrame {
2024
+ /** Animation-loop timestamp in seconds, relative to the browser's performance time origin. */
2025
+ readonly time: number;
2026
+ /** Seconds since this callback's previous update; zero on its first update after subscribing or starting. */
2027
+ readonly delta: number;
2028
+ }
2029
+ type FrameCallback = (frame: RendererFrame) => void;
1372
2030
  interface RendererOptions {
1373
2031
  camera: CameraOptions;
1374
2032
  render: RenderOptions;
@@ -1396,6 +2054,8 @@ interface CameraOptions {
1396
2054
  interface RenderOptions {
1397
2055
  /** Maximum draw rate (60 by default); zero or a negative value disables the limit. */
1398
2056
  fpsLimit: number;
2057
+ /** Drawing-buffer pixels per CSS pixel (default 1); also scales toImage() output. */
2058
+ pixelRatio?: number;
1399
2059
  stats: boolean;
1400
2060
  antialias: boolean;
1401
2061
  shade: boolean;
@@ -1420,17 +2080,21 @@ declare class SceneInspector {
1420
2080
  protected readonly raycaster: Raycaster;
1421
2081
  private readonly mouse;
1422
2082
  private selectedObject?;
2083
+ private pointer?;
2084
+ private readonly listeners;
1423
2085
  constructor(renderer: Renderer);
1424
2086
  protected init(): void;
2087
+ dispose(): void;
1425
2088
  findMeshChildren(from: Object3D, out?: Mesh[]): Mesh<three.BufferGeometry<three.NormalBufferAttributes>, three.Material | three.Material[], three.Object3DEventMap>[];
1426
- onClick(event: any): void;
2089
+ onClick(event: MouseEvent): void;
1427
2090
  appendTo(el: HTMLElement): void;
1428
2091
  protected handleRaycasterObjects(intersections: Intersection[]): void;
1429
- selectObject(targetObject: Object3D, targetIntersection?: Intersection): void;
1430
- protected redraw(targetObject: Object3D, targetIntersection?: Intersection): void;
1431
- protected addControls(object: Object3D, intersection?: Intersection): void;
2092
+ private getIntersectionInstance;
2093
+ selectObject(targetObject: Object3D, targetIntersection?: Intersection, instance?: Maybe<InstanceReference<SceneObject>>): void;
2094
+ protected redraw(targetObject: Object3D, targetIntersection?: Intersection, instance?: InstanceReference<SceneObject>): void;
2095
+ protected addControls(object: Object3D, intersection?: Intersection, instance?: InstanceReference<SceneObject>): void;
1432
2096
  protected addInfoLine(name: string, id: string, value: any): HTMLElement;
1433
- protected addObjectControls(target: Object3D, intersection: Maybe<Intersection>, container: HTMLElement): void;
2097
+ protected addObjectControls(target: Object3D, intersection: Maybe<Intersection>, container: HTMLElement, instance?: InstanceReference<SceneObject>): void;
1434
2098
  protected buttonControl(name: string, id: string, click: () => void): HTMLElement;
1435
2099
  protected selectControl(name: string, id: string, options: string[], change: (v: string) => void): HTMLElement;
1436
2100
  protected toggleControl(name: string, id: string, val: boolean, change: (v: boolean) => void): HTMLElement;
@@ -1438,13 +2102,15 @@ declare class SceneInspector {
1438
2102
  protected separator(name?: string): HTMLElement;
1439
2103
  }
1440
2104
 
1441
- declare class SceneStatsDisplay {
2105
+ declare class SceneStatsDisplay implements Disposable {
1442
2106
  readonly renderer: Renderer;
1443
2107
  readonly statsContainer: HTMLDivElement;
1444
2108
  private readonly lines;
2109
+ private interval?;
1445
2110
  constructor(renderer: Renderer);
1446
2111
  protected init(): void;
1447
2112
  appendTo(el: HTMLElement): void;
2113
+ dispose(): void;
1448
2114
  add(line?: StatLine): void;
1449
2115
  }
1450
2116
  declare class StatLine {
@@ -1459,34 +2125,33 @@ declare class StatLine {
1459
2125
  update(): void;
1460
2126
  }
1461
2127
 
1462
- declare class Requests {
1463
- private static axiosInstance;
1464
- private static mcAssetInstance;
1465
- private static genericQueue;
1466
- private static mcAssetRequestQueue;
1467
- static genericRequest(request: AxiosRequestConfig): Promise<AxiosResponse>;
1468
- static mcAssetRequest(request: AxiosRequestConfig): Promise<AxiosResponse>;
1469
- private static shouldRetry;
1470
- static setMcAssetRoot(root: string): void;
1471
- static get queueSizes(): {
1472
- generic: number;
1473
- mcAsset: number;
1474
- };
1475
- /**
1476
- * Stops both queue timers. jobqu reschedules itself indefinitely, so a Node process will not
1477
- * exit until this is called - see {@link shutdown}.
1478
- */
1479
- static end(): void;
1480
- }
1481
-
1482
2128
  type SkinGeometries = Record<SkinPart, TripleArray>;
1483
2129
  declare const classicSkinGeometries: SkinGeometries;
1484
2130
  declare const slimSkinGeometries: SkinGeometries;
1485
2131
 
2132
+ declare class SkinImage {
2133
+ static getData(src: string): Promise<ImageData>;
2134
+ private static decodePng;
2135
+ }
2136
+
1486
2137
  type SkinTextureCoordinates = Record<SkinPart, ModelFaces>;
1487
2138
  declare const classicSkinTextureCoordinates: Readonly<SkinTextureCoordinates>;
1488
2139
  declare const slimSkinTextureCoordinates: Readonly<SkinTextureCoordinates>;
1489
2140
 
2141
+ interface SkinTexture {
2142
+ material: MeshBasicMaterial;
2143
+ slim: boolean;
2144
+ legacy: boolean;
2145
+ }
2146
+ declare class SkinTextures {
2147
+ static get(src: string, legacy?: boolean): Promise<SkinTexture>;
2148
+ static getCape(src: string, layout?: CapeLayout): Promise<MeshBasicMaterial>;
2149
+ private static createMaterial;
2150
+ private static isSlim;
2151
+ private static normalizeLegacy;
2152
+ private static makeBaseOpaque;
2153
+ }
2154
+
1490
2155
  declare class Skins {
1491
2156
  static fromUuidOrUsername(uuidOrUsername: string): Promise<Maybe<string>>;
1492
2157
  static fromUuid(uuid: string): Promise<Maybe<string>>;
@@ -1495,8 +2160,11 @@ declare class Skins {
1495
2160
  static capeFromUuidOrUsername(uuidOrUsername: string): Promise<Maybe<string>>;
1496
2161
  static capeFromUuid(uuid: string): Promise<Maybe<string>>;
1497
2162
  static capeFromUsername(username: string): Promise<Maybe<string>>;
1498
- static capeFromCapesDev(uuid: string, capeType?: string): Promise<Maybe<string>>;
2163
+ /** Returns a full static cape texture for a username or UUID. */
2164
+ static capeFromCapesDev(player: string, capeType?: string): Promise<Maybe<string>>;
1499
2165
  private static usernameToUuid;
2166
+ private static usernameToUuidMcProxy;
2167
+ /** @deprecated **/
1500
2168
  private static usernameToUuidSkinProxy;
1501
2169
  private static usernameToUuidMineTools;
1502
2170
  private static getProfileFromMinetools;
@@ -1506,11 +2174,23 @@ declare class Skins {
1506
2174
  private static getCrafatarCapeUrl;
1507
2175
  private static getMcHeadsSkinUrl;
1508
2176
  private static getMineSkinPlayerSkinUrl;
2177
+ /** @deprecated **/
1509
2178
  private static getSkinProxySkinUrl;
2179
+ /** @deprecated **/
1510
2180
  private static getSkinProxyCapeUrl;
2181
+ private static getMcProxySkinUrl;
2182
+ private static getMcProxyCapeUrl;
2183
+ }
2184
+
2185
+ declare class Colormaps {
2186
+ /** Samples the selected resource pack's grass colormap using Minecraft's climate coordinates. */
2187
+ static grassColor(origin?: AssetKey, temperature?: number, downfall?: number): Promise<number>;
1511
2188
  }
1512
2189
 
1513
2190
  declare class TextureLoader {
2191
+ private static readonly failedTextures;
2192
+ /** Reports whether image loading failed, so cached textures can be retried. */
2193
+ static hasFailed(texture: Texture): boolean;
1514
2194
  protected static createTexture(): Texture;
1515
2195
  static loadInBackground(src: string, format?: PixelFormat, rotation?: number): Texture;
1516
2196
  static load(src: string, format?: PixelFormat, rotation?: number): Texture;
@@ -1532,61 +2212,155 @@ declare function mergeVertices(geometry: BufferGeometry, tolerance?: number): Bu
1532
2212
  declare function toTrianglesDrawMode(geometry: BufferGeometry, drawMode: TrianglesDrawModes): BufferGeometry;
1533
2213
  declare function computeMorphedAttributes(object: Mesh | Line | Points): object;
1534
2214
 
1535
- interface BlockInfo {
1536
- block: Block;
1537
- object: BlockObject;
2215
+ declare class ChunkData {
2216
+ private readonly indices;
2217
+ private readonly palette;
2218
+ private readonly paletteIds;
2219
+ private readonly freeIds;
2220
+ private readonly nbt;
2221
+ get(index: number): Maybe<Block>;
2222
+ snapshot(index: number): Maybe<() => Block>;
2223
+ set(index: number, block?: Block): void;
2224
+ clear(): void;
2225
+ static isAir(block: Maybe<Block>): boolean;
2226
+ private static copyBlock;
2227
+ private static validateIndex;
2228
+ }
2229
+
2230
+ type RegionInput = Uint8Array | ArrayBuffer;
2231
+ interface AnvilRegion {
2232
+ chunks: AnvilChunk[];
2233
+ }
2234
+ interface AnvilChunk {
2235
+ x: number;
2236
+ z: number;
2237
+ dataVersion?: number;
2238
+ sections: {
2239
+ y: number;
2240
+ data: ChunkData;
2241
+ }[];
2242
+ entities?: MultiBlockEntity[];
2243
+ }
2244
+ declare class AnvilParser {
2245
+ static getChunkList(data: RegionInput): {
2246
+ x: number;
2247
+ z: number;
2248
+ }[];
2249
+ static parse(data: RegionInput): Promise<AnvilRegion>;
2250
+ static parseChunk(data: RegionInput, localX: number, localZ: number): Promise<AnvilChunk | undefined>;
2251
+ private static bytes;
2252
+ private static locations;
2253
+ private static readChunk;
2254
+ private static compounds;
2255
+ private static integer;
2256
+ private static block;
2257
+ private static unpack;
2258
+ }
2259
+
2260
+ interface BlockInfo<SectionMeshing extends boolean = false> {
2261
+ /** Detached block data; use world or chunk setters to update stored blocks. */
2262
+ readonly block: Block;
2263
+ /** Merged terrain has no individual render object in section-meshing mode. */
2264
+ object: SectionMeshing extends false ? BlockObject : BlockObject | undefined;
2265
+ }
2266
+
2267
+ interface SectionMeshTemplate {
2268
+ geometry: BufferGeometry;
2269
+ atlas: TextureAtlas;
2270
+ cullFaces: readonly number[];
2271
+ }
2272
+ interface SectionMeshEntry {
2273
+ index: number;
2274
+ template: SectionMeshTemplate;
2275
+ cullMask: number;
2276
+ }
2277
+ declare class SectionMesh extends Group {
2278
+ private readonly ownedMeshes;
2279
+ static build(entries: readonly SectionMeshEntry[], maxAtlasSize?: number): SectionMesh;
2280
+ dispose(): void;
2281
+ }
2282
+
2283
+ declare class SectionModels {
2284
+ readonly maxAtlasSize: number;
2285
+ private states;
2286
+ private models;
2287
+ private readonly templates;
2288
+ constructor(maxAtlasSize?: number);
2289
+ get(blockState: BlockState, properties?: BlockStateProperties): Promise<SectionMeshTemplate | undefined>;
2290
+ private prepare;
2291
+ clear(): void;
1538
2292
  }
1539
2293
 
1540
- declare class Chunk {
2294
+ declare class Chunk<SectionMeshing extends boolean = false> {
2295
+ private readonly onBlocksChanged?;
2296
+ private readonly sectionModels?;
1541
2297
  readonly scene: MineRenderScene;
1542
2298
  readonly x: number;
1543
2299
  readonly y: number;
1544
2300
  readonly z: number;
1545
- private readonly _blocks;
1546
- private readonly _anchor;
1547
- constructor(scene: MineRenderScene, x: number, y: number, z: number);
1548
- getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo>;
1549
- getBlockAt(pos: Vector3): Maybe<BlockInfo>;
1550
- getBlockAt(pos: TripleArray): Maybe<BlockInfo>;
2301
+ private readonly data;
2302
+ private readonly renderedBlocks;
2303
+ private readonly sectionBlocks;
2304
+ private sectionMesh?;
2305
+ private meshDirty;
2306
+ constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined);
2307
+ getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
2308
+ getBlockAt(pos: Vector3): Maybe<BlockInfo<SectionMeshing>>;
2309
+ getBlockAt(pos: TripleArray): Maybe<BlockInfo<SectionMeshing>>;
1551
2310
  /**
1552
2311
  * Set block at a _world_ position
1553
2312
  */
1554
- setBlockAt(x: number, y: number, z: number, block: Maybe<Block>): Promise<Maybe<BlockInfo>>;
1555
- setBlockAt(pos: Vector3, block: Maybe<Block>): Promise<Maybe<BlockInfo>>;
1556
- setBlockAt(pos: TripleArray, block: Maybe<Block>): Promise<Maybe<BlockInfo>>;
2313
+ setBlockAt(x: number, y: number, z: number, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
2314
+ setBlockAt(pos: Vector3, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
2315
+ setBlockAt(pos: TripleArray, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
1557
2316
  /**
1558
- * Set block at a _chunk_ position (0-16)
2317
+ * Set a block at integer chunk-local coordinates from 0 to 15.
1559
2318
  */
1560
- setBlockInChunkAt(pos: Vector3, block?: Block, worldPos?: Vector3): Promise<Maybe<BlockInfo>>;
1561
- clear(): Promise<void>;
2319
+ setBlockInChunkAt(pos: Vector3, block?: Block, worldPos?: Vector3, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined): Promise<Maybe<BlockInfo<SectionMeshing>>>;
2320
+ isOccludingAt(pos: Vector3): boolean;
2321
+ setCullMaskAt(pos: Vector3, mask: number): Promise<void>;
2322
+ rebuildSectionMesh(): void;
2323
+ clear(onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined): Promise<void>;
1562
2324
  dispose(): Promise<void>;
2325
+ static isAir(block: Maybe<Block>): boolean;
1563
2326
  static chunkPosToBlockIndex(pos: Vector3): number;
1564
2327
  worldPosToChunkPos(pos: Vector3): Vector3;
1565
2328
  chunkPosToWorldPos(pos: Vector3): Vector3;
1566
2329
  }
1567
2330
 
1568
- declare class MineRenderWorld {
2331
+ declare class MineRenderWorld<SectionMeshing extends boolean = false> {
1569
2332
  readonly scene: MineRenderScene;
1570
- private _size;
1571
- private _blockSize;
1572
2333
  private readonly _chunks;
1573
- constructor(scene: MineRenderScene);
1574
- getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo>;
1575
- getBlockAt(pos: Vector3): Maybe<BlockInfo>;
1576
- getBlockAt(pos: TripleArray): Maybe<BlockInfo>;
1577
- setBlockAt(x: number, y: number, z: number, block: Block): Promise<Maybe<BlockInfo>>;
1578
- setBlockAt(pos: Vector3, block: Block): Promise<Maybe<BlockInfo>>;
1579
- setBlockAt(pos: TripleArray, block: Block): Promise<Maybe<BlockInfo>>;
2334
+ private readonly sectionModels?;
2335
+ private readonly pendingCulling;
2336
+ private culling?;
2337
+ constructor(scene: MineRenderScene, options?: MineRenderWorldOptions<SectionMeshing>);
2338
+ getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
2339
+ getBlockAt(pos: Vector3): Maybe<BlockInfo<SectionMeshing>>;
2340
+ getBlockAt(pos: TripleArray): Maybe<BlockInfo<SectionMeshing>>;
2341
+ setBlockAt(x: number, y: number, z: number, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
2342
+ setBlockAt(pos: Vector3, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
2343
+ setBlockAt(pos: TripleArray, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
2344
+ private placeBlock;
1580
2345
  placeMultiBlock(multiblock: MultiBlockStructure, useBatches?: boolean, executor?: BatchedExecutor): Promise<void>;
2346
+ private placeBlocks;
2347
+ /** Replaces one chunk column's blocks. Entity NBT remains available on the parsed chunk. */
2348
+ placeChunk(chunk: AnvilChunk, executor?: BatchedExecutor): Promise<void>;
1581
2349
  clear(): Promise<void>;
2350
+ private updateCulling;
1582
2351
  private getOrCreateChunkAt;
1583
- getChunkAt(pos: Vector3): Maybe<Chunk>;
2352
+ getChunkAt(pos: Vector3): Maybe<Chunk<SectionMeshing>>;
1584
2353
  static worldToScenePosition(pos: Vector3): Vector3;
1585
2354
  static sceneToWorldPosition(pos: Vector3): Vector3;
1586
- worldPosToChunkIndex(pos: Vector3): number;
1587
2355
  worldPosToChunkKey(pos: Vector3): string;
1588
2356
  validatePosBounds(pos: Vector3): void;
1589
2357
  }
2358
+ interface MineRenderWorldOptions<SectionMeshing extends boolean = boolean> {
2359
+ /** Merge static opaque cubes into section meshes. Merged blocks have no individual object. */
2360
+ sectionMeshing?: SectionMeshing;
2361
+ /** Maximum width and height of each section atlas page, in pixels. */
2362
+ maxAtlasSize?: number;
2363
+ }
1590
2364
 
1591
2365
  /**
1592
2366
  * {@link EnvProvider} backed by the DOM. Uses nothing outside of standard browser APIs and
@@ -1620,8 +2394,8 @@ declare class BrowserCache extends PersistentCache<LocalForage> {
1620
2394
  *
1621
2395
  * `image-size` pulls in `fs`/`path` at module scope, so it can only live in the Node build.
1622
2396
  * Everything MineRender loads is a PNG in practice; GIF and JPEG are handled as a courtesy and
1623
- * anything else falls through to an empty result (callers treat that as 0x0).
2397
+ * anything else falls through to an empty result, which ImageLoader rejects.
1624
2398
  */
1625
2399
  declare function probeImageSize(data: Uint8Array): ImageSizeInfo;
1626
2400
 
1627
- export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, ArchiveAssetSource, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Block, BlockEntityModels, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, type BlockStateVariant, type BlockStateVariants, BlockStates, type BoxGeometryKey, BrowserArchiveProxy, BrowserCache, BrowserEnv, CUBE_FACES, type CacheKey, Caching, type CameraOptions, CanvasImage, Chunk, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsOptions, type Cube, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, type DebugOptions, type DeepPartial, DefaultBlockStates, DisplayPosition, type Disposable, type DoubleArray, type ElementFace, type ElementRotation, Entities, type EntityModel, EntityModels, EntityObject, type EntityObjectOptions, Env, type EnvProvider, type ExtractableImageData, type FromTo, Geometries, GuiLight, GuiObject, type GuiObjectOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, type ItemModel, type ItemModelTextures, type ListAsset, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, type ModelPart, ModelTextures, Models, type MultiBlockBlock, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, OrbitControls, PersistentCache, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererOptions, Requests, type ResponseParser, SKIN_PARTS, SceneInspector, SceneObject, type SceneObjectOptions, SceneStats, SceneStatsDisplay, SchematicParser, type Serializable, type SkinGeometries, SkinObject, type SkinObjectOptions, SkinPart, type SkinTextureCoordinates, Skins, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, applyModelPartRotation, axisToVec3, base64decode, base64encode, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createImage, estimateBytesUsed, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isSceneObject, isTransformable, isTripleArray, isVector3, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, prefix, probeImageSize, registerBrowserEnv, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode };
2401
+ export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, AnvilParser, type AnvilRegion, ArchiveAssetSource, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Block, BlockEntities, type BlockEntityEntry, type BlockEntityIndex, type BlockEntityPart, type BlockEntityRotation, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, BrowserCache, BrowserEnv, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, Colormaps, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, type DebugOptions, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, ENTITY_ANIMATION_CHANNELS, type ElementFace, type ElementRotation, Entities, type EntityAnimation, type EntityAnimationBone, type EntityAnimationChannel, type EntityAnimationFile, type EntityAnimationKeyframe, type EntityAnimationOptions, EntityAnimationPlayer, type EntityAnimationPose, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidSample, type FluidSampler, type FrameCallback, type FromTo, Geometries, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiTextureLayer, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, type ItemModel, type ItemModelTextures, type ItemTintColor, type ItemTintSource, ItemTints, type ListAsset, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, OrbitControls, PersistentCache, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererFrame, type RendererOptions, type RequestConfig, RequestError, type RequestResponse, Requests, type ResolvedBlockEntity, type ResponseParser, SKIN_PARTS, SceneExporter, type SceneGLTFExportOptions, SceneInspector, SceneObject, type SceneObjectOptions, SceneStats, SceneStatsDisplay, SchematicParser, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type SpecialItemPart, type SpecialItemRenderer, SpecialItems, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createFluidGeometry, createImage, entityAnimationTime, estimateBytesUsed, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isSceneObject, isTransformable, isTripleArray, isVector3, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, prefix, probeImageSize, registerBrowserEnv, sampleEntityAnimation, sampleEntityKeyframes, sampleFluid, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas };