minerender 2.1.0-alpha.53 → 2.1.0-alpha.54
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser/index.d.mts +141 -41
- package/dist/browser/index.d.ts +141 -41
- package/dist/browser/index.js +209 -21
- package/dist/browser/index.js.map +1 -1
- package/dist/browser/index.mjs +244 -56
- package/dist/browser/index.mjs.map +1 -1
- package/dist/bundle.js +209 -21
- package/dist/bundle.js.map +1 -1
- package/dist/node/index.d.mts +141 -41
- package/dist/node/index.d.ts +141 -41
- package/dist/node/index.js +209 -21
- package/dist/node/index.js.map +1 -1
- package/dist/node/index.mjs +244 -56
- package/dist/node/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/node/index.d.mts
CHANGED
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@@ -1,5 +1,5 @@
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import * as three from 'three';
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-
import { Vector3, PixelFormat, BoxGeometry, Material, MeshBasicMaterial, Mesh, Euler, Vector2, BufferAttribute, Float32BufferAttribute, BufferGeometry, Object3D, Box3, InstancedMesh, PerspectiveCamera, OrthographicCamera, Matrix4, Box2, Scene, Object3DEventMap, Texture, Camera, MOUSE, TOUCH, WebGLRenderer, EventDispatcher, Raycaster, Intersection, CanvasTexture, InterleavedBufferAttribute, TrianglesDrawModes, Line, Points, Group } from 'three';
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import { Vector3, PixelFormat, BoxGeometry, Material, ColorRepresentation, MeshBasicMaterial, Mesh, Euler, Vector2, BufferAttribute, Float32BufferAttribute, BufferGeometry, Object3D, Box3, InstancedMesh, PerspectiveCamera, OrthographicCamera, Matrix4, Box2, Scene, Object3DEventMap, Texture, Camera, MOUSE, TOUCH, WebGLRenderer, EventDispatcher, Raycaster, Intersection, CanvasTexture, InterleavedBufferAttribute, TrianglesDrawModes, Line, Points, Group } from 'three';
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import * as nodeCanvas from 'canvas';
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import { ImageData as ImageData$1, CanvasRenderingContext2D } from 'canvas';
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import { Buffer } from 'buffer';
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@@ -200,11 +200,98 @@ interface ListAsset extends MinecraftAsset {
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files: string[];
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}
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interface EntityLayer {
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key: BasicAssetKey;
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texture?: AssetKey;
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layer: EntityModelLayer;
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/** How this draw is rendered; defaults to the geometry layer's own mode, then `cutout`. */
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render?: EntityRenderMode;
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/** Label of the state colour that multiplies the texture, from the pass that selected this draw. */
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tint?: string;
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}
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interface EntityModel extends EntityLayer {
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id: string;
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/** Root transform from the dataset; see {@link EntityTransformOp}. */
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transform?: EntityTransformOp[];
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/**
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* Selected draws in draw order; the top-level fields describe the first selection.
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* A key is the geometry layer's name; a further draw of the same geometry (a pass with another texture) is keyed `<layer>#<n>`, from 2.
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*/
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layers?: Record<string, EntityLayer>;
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}
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interface EntityModelFile extends MinecraftAsset {
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id: string;
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transform?: EntityTransformOp[];
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layers: Record<string, EntityModelLayer>;
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/** Extra draws vanilla adds on top of `main`, in draw order. */
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passes?: EntityModelPass[];
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}
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/** Vanilla render type of a draw; see the dataset README for the mode table. */
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type EntityRenderMode = "cutout" | "cutout_cull" | "cutout_z_offset" | "solid" | "translucent" | "translucent_emissive" | "eyes" | "energy_swirl" | "breeze_wind" | "water_mask";
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interface EntityModelPass {
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/** Geometry layer of the same file; a pass on `main` draws that geometry again. */
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layer: string;
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/** Present only when it differs from the layer's own. */
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textureLocation?: string;
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/** Present only when it differs from the layer's own. */
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render?: EntityRenderMode;
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/** Entity state that enables the draw, e.g. `powered`; without it the pass is always drawn. */
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when?: string;
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/** State colour that multiplies the texture, e.g. `wool_color`. */
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tint?: string;
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}
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/**
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* One operation vanilla's renderer applies before drawing a model, in call order:
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* each one is applied on top of the previous, so the last reaches the vertices first.
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* Translations use model units and rotations use radians, like part poses.
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*/
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type EntityTransformOp = {
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scale: [number, number, number];
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} | {
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translate: [number, number, number];
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} | {
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rotate: [number, number, number];
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};
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interface EntityModelLayer {
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texture: [number, number];
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textureLocation?: string;
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/** Omitted for `cutout`. */
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render?: EntityRenderMode;
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root: EntityModelPart;
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}
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interface EntityModelPart {
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pose: {
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offset: [number, number, number];
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rotation: [number, number, number];
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scale?: [number, number, number];
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};
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texture?: [number, number];
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cubes: EntityModelCube[];
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children: Record<string, EntityModelPart>;
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}
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interface EntityModelCube {
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origin: [number, number, number];
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size: [number, number, number];
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uv: [number, number];
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grow?: [number, number, number];
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mirror?: boolean;
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}
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declare class Materials {
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private static readonly MISSING_TEXTURE_SRC;
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static get MISSING_TEXTURE(): Material;
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static createImage(key: MaterialKey): Material;
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static createBasicCanvasMaterial(canvas: HTMLCanvasElement, transparent?: boolean, shade?: boolean): Material;
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/** Whether vanilla's render type for the mode culls back faces. */
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static entityModeCulls(mode?: EntityRenderMode): boolean;
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/** UV offset per tick of entity age for the scrolling modes, as vanilla's texture matrix applies it. */
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static entityModeScroll(mode?: EntityRenderMode): [number, number] | undefined;
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/**
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* Entity material for one of vanilla's render types. Entities are unlit here, so the lit and full-bright modes
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* differ only in blending and depth state. Culling is not a material property: {@link entityModeCulls} decides
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* whether the geometry gets inward faces.
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*/
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static createEntityCanvasMaterial(canvas: HTMLCanvasElement, mode?: EntityRenderMode, tint?: ColorRepresentation): MeshBasicMaterial;
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static createGuiCanvasMaterial(canvas: HTMLCanvasElement): MeshBasicMaterial;
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static createShadedCanvasMaterial(canvas: HTMLCanvasElement, transparent?: boolean, shade?: boolean): Material;
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static getImage(key: MaterialKey): Material;
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@@ -735,47 +822,12 @@ declare class DefaultBlockStates implements MinecraftAsset {
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[k: string]: BlockStatePropertyDefaults;
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}
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interface EntityLayer {
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key: BasicAssetKey;
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texture?: AssetKey;
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layer: EntityModelLayer;
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}
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interface EntityModel extends EntityLayer {
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id: string;
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/** Selected layers; the top-level fields describe the first selection. */
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layers?: Record<string, EntityLayer>;
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}
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interface EntityModelFile extends MinecraftAsset {
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id: string;
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layers: Record<string, EntityModelLayer>;
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}
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interface EntityModelLayer {
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texture: [number, number];
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textureLocation?: string;
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root: EntityModelPart;
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}
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interface EntityModelPart {
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pose: {
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offset: [number, number, number];
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rotation: [number, number, number];
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scale?: [number, number, number];
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};
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texture?: [number, number];
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cubes: EntityModelCube[];
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children: Record<string, EntityModelPart>;
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}
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interface EntityModelCube {
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origin: [number, number, number];
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size: [number, number, number];
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uv: [number, number];
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grow?: [number, number, number];
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mirror?: boolean;
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}
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declare class Entities {
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static getEntityList(): Promise<string[]>;
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private static getModelFile;
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static getLayerList(modelKey: BasicAssetKey): Promise<string[]>;
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/** The dataset's extra draws on top of `main`; their `when` labels are the states `EntityModelOptions.when` can enable. */
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static getPassList(modelKey: BasicAssetKey): Promise<EntityModelPass[]>;
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static getEntity(modelKey: BasicAssetKey, textureKey?: BasicAssetKey, options?: EntityModelOptions): Promise<Maybe<EntityModel>>;
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static resolveTexture(modelKey: BasicAssetKey): Promise<Maybe<AssetKey>>;
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/** @deprecated Use getEntityList(); block entities share the entity dataset. */
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@@ -785,9 +837,14 @@ declare class Entities {
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}
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interface EntityModelOptions {
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layer?: string;
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/** Layer names in draw order;
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/** Layer names in draw order; an explicit selection draws exactly these layers and no dataset passes. */
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layers?: string[];
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/**
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/**
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* Entity states that enable the dataset's conditional passes, e.g. `["powered"]` for a charged creeper.
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* Without `layer`/`layers`, `main` and every unconditional pass are always drawn.
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*/
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when?: string[];
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/** Per-layer texture overrides, keyed like `EntityModel.layers`. The positional texture key applies to the first selected layer. */
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textures?: Record<string, BasicAssetKey>;
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}
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static readonly DEFAULT_OPTIONS: EntityObjectOptions;
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readonly options: EntityObjectOptions;
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private meshesCreated;
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/** Scrolling materials are owned: their texture offset follows this entity's age. */
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private readonly scrollMaterials;
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private scrollTicker;
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/** Entity age in ticks, as vanilla's `ageInTicks`; drives the scrolling render modes. */
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age: number;
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constructor(entity: EntityModel, options?: Partial<EntityObjectOptions>);
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init(): Promise<void>;
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dispose(): void;
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disposeAndRemoveAllChildren(): void;
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private clearScrollMaterials;
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/** Applies the entity age to the scrolling materials; the ticker calls this 20 times per second. */
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private updateScroll;
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getLayerGroup(name: string): Maybe<Object3D>;
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getGroupByName(name: string, layerName?: string): Maybe<Object3D>;
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getMeshByName(name: string, layerName?: string): Maybe<Mesh>;
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@@ -1011,7 +1077,13 @@ declare class EntityObject extends SceneObject {
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protected applyTextures(): Promise<void>;
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}
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interface EntityObjectOptions extends SceneObjectOptions {
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/**
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* `true` applies only vanilla's entity flip, scale (-1, -1, 1); `false` keeps raw model space.
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* By default the model's dataset transform is used, or the flip for models without one.
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*/
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flip?: boolean;
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/** Colours for the dataset's tint labels, e.g. `{ wool_color: 0xf9801d }`; a pass whose label is absent stays untinted. */
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tints?: Record<string, ColorRepresentation>;
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}
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declare function isEntityObject(obj: any): obj is EntityObject;
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@@ -1558,6 +1630,34 @@ declare class SceneExporter {
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declare class GuiHelper {
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static inventorySlot(slot: number | [number, number], origin?: [number, number], offset?: [number, number], rowSize?: number): [number, number];
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/** Creates crafting-table layers for ingredients and the result; stack counts are not drawn. */
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static recipe(recipe: GuiRecipe, options?: GuiRecipeOptions): GuiLayer[];
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}
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type GuiRecipeIngredientValue = string | {
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item: string;
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} | {
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tag: string;
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};
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type GuiRecipeIngredient = GuiRecipeIngredientValue | readonly GuiRecipeIngredientValue[];
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type GuiRecipe = ({
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type: "minecraft:crafting_shaped" | "crafting_shaped";
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pattern: readonly string[];
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key: Readonly<Record<string, GuiRecipeIngredient>>;
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} | {
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type: "minecraft:crafting_shapeless" | "crafting_shapeless";
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ingredients: readonly GuiRecipeIngredient[];
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}) & {
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result: {
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id: string;
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count?: number;
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} | {
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item: string;
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count?: number;
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};
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};
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interface GuiRecipeOptions {
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/** Selects a concrete item ID or model AssetKey for a tag or alternatives array. */
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resolveIngredient?: (ingredient: GuiRecipeIngredient) => string | AssetKey;
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}
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declare class OrbitControls {
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@@ -2086,4 +2186,4 @@ declare class NodeCache extends PersistentCache<LocalStorage> {
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forEach<T>(callback: (v: T, k: string) => void): Promise<void>;
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}
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|
-
export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, AnvilParser, type AnvilRegion, ArchiveAssetSource, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Block, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, type DebugOptions, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type ElementFace, type ElementRotation, Entities, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, EntityObject, type EntityObjectOptions, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidSample, type FluidSampler, type FrameCallback, type FromTo, Geometries, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiTextureLayer, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, type ItemModel, type ItemModelTextures, type ListAsset, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, OrbitControls, PersistentCache, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererFrame, type RendererOptions, type RequestConfig, RequestError, type RequestResponse, Requests, type ResponseParser, SKIN_PARTS, SceneExporter, type SceneGLTFExportOptions, SceneInspector, SceneObject, type SceneObjectOptions, SceneStats, SceneStatsDisplay, SchematicParser, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createFluidGeometry, createImage, estimateBytesUsed, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isSceneObject, isTransformable, isTripleArray, isVector3, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, prefix, registerNodeEnv, sampleFluid, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas };
|
|
2189
|
+
export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, AnvilParser, type AnvilRegion, ArchiveAssetSource, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Block, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, type DebugOptions, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type ElementFace, type ElementRotation, Entities, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidSample, type FluidSampler, type FrameCallback, type FromTo, Geometries, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiTextureLayer, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, type ItemModel, type ItemModelTextures, type ListAsset, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, OrbitControls, PersistentCache, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererFrame, type RendererOptions, type RequestConfig, RequestError, type RequestResponse, Requests, type ResponseParser, SKIN_PARTS, SceneExporter, type SceneGLTFExportOptions, SceneInspector, SceneObject, type SceneObjectOptions, SceneStats, SceneStatsDisplay, SchematicParser, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createFluidGeometry, createImage, estimateBytesUsed, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isSceneObject, isTransformable, isTripleArray, isVector3, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, prefix, registerNodeEnv, sampleFluid, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas };
|
package/dist/node/index.d.ts
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import * as three from 'three';
|
|
2
|
-
import { Vector3, PixelFormat, BoxGeometry, Material, MeshBasicMaterial, Mesh, Euler, Vector2, BufferAttribute, Float32BufferAttribute, BufferGeometry, Object3D, Box3, InstancedMesh, PerspectiveCamera, OrthographicCamera, Matrix4, Box2, Scene, Object3DEventMap, Texture, Camera, MOUSE, TOUCH, WebGLRenderer, EventDispatcher, Raycaster, Intersection, CanvasTexture, InterleavedBufferAttribute, TrianglesDrawModes, Line, Points, Group } from 'three';
|
|
2
|
+
import { Vector3, PixelFormat, BoxGeometry, Material, ColorRepresentation, MeshBasicMaterial, Mesh, Euler, Vector2, BufferAttribute, Float32BufferAttribute, BufferGeometry, Object3D, Box3, InstancedMesh, PerspectiveCamera, OrthographicCamera, Matrix4, Box2, Scene, Object3DEventMap, Texture, Camera, MOUSE, TOUCH, WebGLRenderer, EventDispatcher, Raycaster, Intersection, CanvasTexture, InterleavedBufferAttribute, TrianglesDrawModes, Line, Points, Group } from 'three';
|
|
3
3
|
import * as nodeCanvas from 'canvas';
|
|
4
4
|
import { ImageData as ImageData$1, CanvasRenderingContext2D } from 'canvas';
|
|
5
5
|
import { Buffer } from 'buffer';
|
|
@@ -200,11 +200,98 @@ interface ListAsset extends MinecraftAsset {
|
|
|
200
200
|
files: string[];
|
|
201
201
|
}
|
|
202
202
|
|
|
203
|
+
interface EntityLayer {
|
|
204
|
+
key: BasicAssetKey;
|
|
205
|
+
texture?: AssetKey;
|
|
206
|
+
layer: EntityModelLayer;
|
|
207
|
+
/** How this draw is rendered; defaults to the geometry layer's own mode, then `cutout`. */
|
|
208
|
+
render?: EntityRenderMode;
|
|
209
|
+
/** Label of the state colour that multiplies the texture, from the pass that selected this draw. */
|
|
210
|
+
tint?: string;
|
|
211
|
+
}
|
|
212
|
+
interface EntityModel extends EntityLayer {
|
|
213
|
+
id: string;
|
|
214
|
+
/** Root transform from the dataset; see {@link EntityTransformOp}. */
|
|
215
|
+
transform?: EntityTransformOp[];
|
|
216
|
+
/**
|
|
217
|
+
* Selected draws in draw order; the top-level fields describe the first selection.
|
|
218
|
+
* A key is the geometry layer's name; a further draw of the same geometry (a pass with another texture) is keyed `<layer>#<n>`, from 2.
|
|
219
|
+
*/
|
|
220
|
+
layers?: Record<string, EntityLayer>;
|
|
221
|
+
}
|
|
222
|
+
interface EntityModelFile extends MinecraftAsset {
|
|
223
|
+
id: string;
|
|
224
|
+
transform?: EntityTransformOp[];
|
|
225
|
+
layers: Record<string, EntityModelLayer>;
|
|
226
|
+
/** Extra draws vanilla adds on top of `main`, in draw order. */
|
|
227
|
+
passes?: EntityModelPass[];
|
|
228
|
+
}
|
|
229
|
+
/** Vanilla render type of a draw; see the dataset README for the mode table. */
|
|
230
|
+
type EntityRenderMode = "cutout" | "cutout_cull" | "cutout_z_offset" | "solid" | "translucent" | "translucent_emissive" | "eyes" | "energy_swirl" | "breeze_wind" | "water_mask";
|
|
231
|
+
interface EntityModelPass {
|
|
232
|
+
/** Geometry layer of the same file; a pass on `main` draws that geometry again. */
|
|
233
|
+
layer: string;
|
|
234
|
+
/** Present only when it differs from the layer's own. */
|
|
235
|
+
textureLocation?: string;
|
|
236
|
+
/** Present only when it differs from the layer's own. */
|
|
237
|
+
render?: EntityRenderMode;
|
|
238
|
+
/** Entity state that enables the draw, e.g. `powered`; without it the pass is always drawn. */
|
|
239
|
+
when?: string;
|
|
240
|
+
/** State colour that multiplies the texture, e.g. `wool_color`. */
|
|
241
|
+
tint?: string;
|
|
242
|
+
}
|
|
243
|
+
/**
|
|
244
|
+
* One operation vanilla's renderer applies before drawing a model, in call order:
|
|
245
|
+
* each one is applied on top of the previous, so the last reaches the vertices first.
|
|
246
|
+
* Translations use model units and rotations use radians, like part poses.
|
|
247
|
+
*/
|
|
248
|
+
type EntityTransformOp = {
|
|
249
|
+
scale: [number, number, number];
|
|
250
|
+
} | {
|
|
251
|
+
translate: [number, number, number];
|
|
252
|
+
} | {
|
|
253
|
+
rotate: [number, number, number];
|
|
254
|
+
};
|
|
255
|
+
interface EntityModelLayer {
|
|
256
|
+
texture: [number, number];
|
|
257
|
+
textureLocation?: string;
|
|
258
|
+
/** Omitted for `cutout`. */
|
|
259
|
+
render?: EntityRenderMode;
|
|
260
|
+
root: EntityModelPart;
|
|
261
|
+
}
|
|
262
|
+
interface EntityModelPart {
|
|
263
|
+
pose: {
|
|
264
|
+
offset: [number, number, number];
|
|
265
|
+
rotation: [number, number, number];
|
|
266
|
+
scale?: [number, number, number];
|
|
267
|
+
};
|
|
268
|
+
texture?: [number, number];
|
|
269
|
+
cubes: EntityModelCube[];
|
|
270
|
+
children: Record<string, EntityModelPart>;
|
|
271
|
+
}
|
|
272
|
+
interface EntityModelCube {
|
|
273
|
+
origin: [number, number, number];
|
|
274
|
+
size: [number, number, number];
|
|
275
|
+
uv: [number, number];
|
|
276
|
+
grow?: [number, number, number];
|
|
277
|
+
mirror?: boolean;
|
|
278
|
+
}
|
|
279
|
+
|
|
203
280
|
declare class Materials {
|
|
204
281
|
private static readonly MISSING_TEXTURE_SRC;
|
|
205
282
|
static get MISSING_TEXTURE(): Material;
|
|
206
283
|
static createImage(key: MaterialKey): Material;
|
|
207
284
|
static createBasicCanvasMaterial(canvas: HTMLCanvasElement, transparent?: boolean, shade?: boolean): Material;
|
|
285
|
+
/** Whether vanilla's render type for the mode culls back faces. */
|
|
286
|
+
static entityModeCulls(mode?: EntityRenderMode): boolean;
|
|
287
|
+
/** UV offset per tick of entity age for the scrolling modes, as vanilla's texture matrix applies it. */
|
|
288
|
+
static entityModeScroll(mode?: EntityRenderMode): [number, number] | undefined;
|
|
289
|
+
/**
|
|
290
|
+
* Entity material for one of vanilla's render types. Entities are unlit here, so the lit and full-bright modes
|
|
291
|
+
* differ only in blending and depth state. Culling is not a material property: {@link entityModeCulls} decides
|
|
292
|
+
* whether the geometry gets inward faces.
|
|
293
|
+
*/
|
|
294
|
+
static createEntityCanvasMaterial(canvas: HTMLCanvasElement, mode?: EntityRenderMode, tint?: ColorRepresentation): MeshBasicMaterial;
|
|
208
295
|
static createGuiCanvasMaterial(canvas: HTMLCanvasElement): MeshBasicMaterial;
|
|
209
296
|
static createShadedCanvasMaterial(canvas: HTMLCanvasElement, transparent?: boolean, shade?: boolean): Material;
|
|
210
297
|
static getImage(key: MaterialKey): Material;
|
|
@@ -735,47 +822,12 @@ declare class DefaultBlockStates implements MinecraftAsset {
|
|
|
735
822
|
[k: string]: BlockStatePropertyDefaults;
|
|
736
823
|
}
|
|
737
824
|
|
|
738
|
-
interface EntityLayer {
|
|
739
|
-
key: BasicAssetKey;
|
|
740
|
-
texture?: AssetKey;
|
|
741
|
-
layer: EntityModelLayer;
|
|
742
|
-
}
|
|
743
|
-
interface EntityModel extends EntityLayer {
|
|
744
|
-
id: string;
|
|
745
|
-
/** Selected layers; the top-level fields describe the first selection. */
|
|
746
|
-
layers?: Record<string, EntityLayer>;
|
|
747
|
-
}
|
|
748
|
-
interface EntityModelFile extends MinecraftAsset {
|
|
749
|
-
id: string;
|
|
750
|
-
layers: Record<string, EntityModelLayer>;
|
|
751
|
-
}
|
|
752
|
-
interface EntityModelLayer {
|
|
753
|
-
texture: [number, number];
|
|
754
|
-
textureLocation?: string;
|
|
755
|
-
root: EntityModelPart;
|
|
756
|
-
}
|
|
757
|
-
interface EntityModelPart {
|
|
758
|
-
pose: {
|
|
759
|
-
offset: [number, number, number];
|
|
760
|
-
rotation: [number, number, number];
|
|
761
|
-
scale?: [number, number, number];
|
|
762
|
-
};
|
|
763
|
-
texture?: [number, number];
|
|
764
|
-
cubes: EntityModelCube[];
|
|
765
|
-
children: Record<string, EntityModelPart>;
|
|
766
|
-
}
|
|
767
|
-
interface EntityModelCube {
|
|
768
|
-
origin: [number, number, number];
|
|
769
|
-
size: [number, number, number];
|
|
770
|
-
uv: [number, number];
|
|
771
|
-
grow?: [number, number, number];
|
|
772
|
-
mirror?: boolean;
|
|
773
|
-
}
|
|
774
|
-
|
|
775
825
|
declare class Entities {
|
|
776
826
|
static getEntityList(): Promise<string[]>;
|
|
777
827
|
private static getModelFile;
|
|
778
828
|
static getLayerList(modelKey: BasicAssetKey): Promise<string[]>;
|
|
829
|
+
/** The dataset's extra draws on top of `main`; their `when` labels are the states `EntityModelOptions.when` can enable. */
|
|
830
|
+
static getPassList(modelKey: BasicAssetKey): Promise<EntityModelPass[]>;
|
|
779
831
|
static getEntity(modelKey: BasicAssetKey, textureKey?: BasicAssetKey, options?: EntityModelOptions): Promise<Maybe<EntityModel>>;
|
|
780
832
|
static resolveTexture(modelKey: BasicAssetKey): Promise<Maybe<AssetKey>>;
|
|
781
833
|
/** @deprecated Use getEntityList(); block entities share the entity dataset. */
|
|
@@ -785,9 +837,14 @@ declare class Entities {
|
|
|
785
837
|
}
|
|
786
838
|
interface EntityModelOptions {
|
|
787
839
|
layer?: string;
|
|
788
|
-
/** Layer names in draw order;
|
|
840
|
+
/** Layer names in draw order; an explicit selection draws exactly these layers and no dataset passes. */
|
|
789
841
|
layers?: string[];
|
|
790
|
-
/**
|
|
842
|
+
/**
|
|
843
|
+
* Entity states that enable the dataset's conditional passes, e.g. `["powered"]` for a charged creeper.
|
|
844
|
+
* Without `layer`/`layers`, `main` and every unconditional pass are always drawn.
|
|
845
|
+
*/
|
|
846
|
+
when?: string[];
|
|
847
|
+
/** Per-layer texture overrides, keyed like `EntityModel.layers`. The positional texture key applies to the first selected layer. */
|
|
791
848
|
textures?: Record<string, BasicAssetKey>;
|
|
792
849
|
}
|
|
793
850
|
|
|
@@ -997,9 +1054,18 @@ declare class EntityObject extends SceneObject {
|
|
|
997
1054
|
static readonly DEFAULT_OPTIONS: EntityObjectOptions;
|
|
998
1055
|
readonly options: EntityObjectOptions;
|
|
999
1056
|
private meshesCreated;
|
|
1057
|
+
/** Scrolling materials are owned: their texture offset follows this entity's age. */
|
|
1058
|
+
private readonly scrollMaterials;
|
|
1059
|
+
private scrollTicker;
|
|
1060
|
+
/** Entity age in ticks, as vanilla's `ageInTicks`; drives the scrolling render modes. */
|
|
1061
|
+
age: number;
|
|
1000
1062
|
constructor(entity: EntityModel, options?: Partial<EntityObjectOptions>);
|
|
1001
1063
|
init(): Promise<void>;
|
|
1002
1064
|
dispose(): void;
|
|
1065
|
+
disposeAndRemoveAllChildren(): void;
|
|
1066
|
+
private clearScrollMaterials;
|
|
1067
|
+
/** Applies the entity age to the scrolling materials; the ticker calls this 20 times per second. */
|
|
1068
|
+
private updateScroll;
|
|
1003
1069
|
getLayerGroup(name: string): Maybe<Object3D>;
|
|
1004
1070
|
getGroupByName(name: string, layerName?: string): Maybe<Object3D>;
|
|
1005
1071
|
getMeshByName(name: string, layerName?: string): Maybe<Mesh>;
|
|
@@ -1011,7 +1077,13 @@ declare class EntityObject extends SceneObject {
|
|
|
1011
1077
|
protected applyTextures(): Promise<void>;
|
|
1012
1078
|
}
|
|
1013
1079
|
interface EntityObjectOptions extends SceneObjectOptions {
|
|
1080
|
+
/**
|
|
1081
|
+
* `true` applies only vanilla's entity flip, scale (-1, -1, 1); `false` keeps raw model space.
|
|
1082
|
+
* By default the model's dataset transform is used, or the flip for models without one.
|
|
1083
|
+
*/
|
|
1014
1084
|
flip?: boolean;
|
|
1085
|
+
/** Colours for the dataset's tint labels, e.g. `{ wool_color: 0xf9801d }`; a pass whose label is absent stays untinted. */
|
|
1086
|
+
tints?: Record<string, ColorRepresentation>;
|
|
1015
1087
|
}
|
|
1016
1088
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declare function isEntityObject(obj: any): obj is EntityObject;
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1017
1089
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@@ -1558,6 +1630,34 @@ declare class SceneExporter {
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1558
1630
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1559
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declare class GuiHelper {
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1560
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static inventorySlot(slot: number | [number, number], origin?: [number, number], offset?: [number, number], rowSize?: number): [number, number];
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1633
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+
/** Creates crafting-table layers for ingredients and the result; stack counts are not drawn. */
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1634
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+
static recipe(recipe: GuiRecipe, options?: GuiRecipeOptions): GuiLayer[];
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1635
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+
}
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1636
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+
type GuiRecipeIngredientValue = string | {
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1637
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+
item: string;
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1638
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+
} | {
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1639
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+
tag: string;
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1640
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+
};
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1641
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+
type GuiRecipeIngredient = GuiRecipeIngredientValue | readonly GuiRecipeIngredientValue[];
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1642
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+
type GuiRecipe = ({
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1643
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+
type: "minecraft:crafting_shaped" | "crafting_shaped";
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1644
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+
pattern: readonly string[];
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1645
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+
key: Readonly<Record<string, GuiRecipeIngredient>>;
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1646
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+
} | {
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|
1647
|
+
type: "minecraft:crafting_shapeless" | "crafting_shapeless";
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|
1648
|
+
ingredients: readonly GuiRecipeIngredient[];
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1649
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+
}) & {
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|
1650
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+
result: {
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1651
|
+
id: string;
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1652
|
+
count?: number;
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1653
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+
} | {
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1654
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+
item: string;
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1655
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+
count?: number;
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1656
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+
};
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1657
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+
};
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1658
|
+
interface GuiRecipeOptions {
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|
1659
|
+
/** Selects a concrete item ID or model AssetKey for a tag or alternatives array. */
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1660
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+
resolveIngredient?: (ingredient: GuiRecipeIngredient) => string | AssetKey;
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1561
1661
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}
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1562
1662
|
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1563
1663
|
declare class OrbitControls {
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@@ -2086,4 +2186,4 @@ declare class NodeCache extends PersistentCache<LocalStorage> {
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|
2086
2186
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forEach<T>(callback: (v: T, k: string) => void): Promise<void>;
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|
2087
2187
|
}
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|
2088
2188
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|
2089
|
-
export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, AnvilParser, type AnvilRegion, ArchiveAssetSource, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Block, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, type DebugOptions, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type ElementFace, type ElementRotation, Entities, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, EntityObject, type EntityObjectOptions, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidSample, type FluidSampler, type FrameCallback, type FromTo, Geometries, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiTextureLayer, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, type ItemModel, type ItemModelTextures, type ListAsset, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, OrbitControls, PersistentCache, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererFrame, type RendererOptions, type RequestConfig, RequestError, type RequestResponse, Requests, type ResponseParser, SKIN_PARTS, SceneExporter, type SceneGLTFExportOptions, SceneInspector, SceneObject, type SceneObjectOptions, SceneStats, SceneStatsDisplay, SchematicParser, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createFluidGeometry, createImage, estimateBytesUsed, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isSceneObject, isTransformable, isTripleArray, isVector3, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, prefix, registerNodeEnv, sampleFluid, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas };
|
|
2189
|
+
export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, AnvilParser, type AnvilRegion, ArchiveAssetSource, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Block, type BlockFluidState, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, type DebugOptions, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type ElementFace, type ElementRotation, Entities, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, type EntityModelPass, EntityObject, type EntityObjectOptions, type EntityRenderMode, type EntityTransformOp, Env, type EnvProvider, type ExtractableImageData, type FluidKind, FluidModelObject, type FluidSample, type FluidSampler, type FrameCallback, type FromTo, Geometries, GuiHelper, type GuiItemLayer, type GuiLayer, GuiLight, GuiObject, type GuiObjectOptions, type GuiRecipe, type GuiRecipeIngredient, type GuiRecipeOptions, type GuiTextureLayer, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, type ItemModel, type ItemModelTextures, type ListAsset, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, OrbitControls, PersistentCache, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererFrame, type RendererOptions, type RequestConfig, RequestError, type RequestResponse, Requests, type ResponseParser, SKIN_PARTS, SceneExporter, type SceneGLTFExportOptions, SceneInspector, SceneObject, type SceneObjectOptions, SceneStats, SceneStatsDisplay, SchematicParser, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createFluidGeometry, createImage, estimateBytesUsed, getBlockFluidState, getFluidKind, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isGuiObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isSceneObject, isTransformable, isTripleArray, isVector3, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, prefix, registerNodeEnv, sampleFluid, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode, trimCanvas };
|