minerender 2.1.0-alpha.48 → 2.1.0-alpha.49
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser/index.d.mts +35 -5
- package/dist/browser/index.d.ts +35 -5
- package/dist/browser/index.js +274 -145
- package/dist/browser/index.js.map +1 -1
- package/dist/browser/index.mjs +149 -20
- package/dist/browser/index.mjs.map +1 -1
- package/dist/bundle.js +243 -3
- package/dist/bundle.js.map +1 -1
- package/dist/node/index.d.mts +35 -5
- package/dist/node/index.d.ts +35 -5
- package/dist/node/index.js +276 -145
- package/dist/node/index.js.map +1 -1
- package/dist/node/index.mjs +149 -20
- package/dist/node/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/bundle.js
CHANGED
|
@@ -10988,7 +10988,7 @@ var MineRender = (() => {
|
|
|
10988
10988
|
}
|
|
10989
10989
|
}
|
|
10990
10990
|
}
|
|
10991
|
-
var REVISION, MOUSE, TOUCH, CullFaceNone, CullFaceBack, CullFaceFront, PCFShadowMap, PCFSoftShadowMap, VSMShadowMap, FrontSide, BackSide, DoubleSide, NoBlending, NormalBlending, AdditiveBlending, SubtractiveBlending, MultiplyBlending, CustomBlending, AddEquation, SubtractEquation, ReverseSubtractEquation, MinEquation, MaxEquation, ZeroFactor, OneFactor, SrcColorFactor, OneMinusSrcColorFactor, SrcAlphaFactor, OneMinusSrcAlphaFactor, DstAlphaFactor, OneMinusDstAlphaFactor, DstColorFactor, OneMinusDstColorFactor, SrcAlphaSaturateFactor, ConstantColorFactor, OneMinusConstantColorFactor, ConstantAlphaFactor, OneMinusConstantAlphaFactor, NeverDepth, AlwaysDepth, LessDepth, LessEqualDepth, EqualDepth, GreaterEqualDepth, GreaterDepth, NotEqualDepth, MultiplyOperation, MixOperation, AddOperation, NoToneMapping, LinearToneMapping, ReinhardToneMapping, CineonToneMapping, ACESFilmicToneMapping, CustomToneMapping, UVMapping, CubeReflectionMapping, CubeRefractionMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping, CubeUVReflectionMapping, RepeatWrapping, ClampToEdgeWrapping, MirroredRepeatWrapping, NearestFilter, NearestMipmapNearestFilter, NearestMipmapLinearFilter, LinearFilter, LinearMipmapNearestFilter, LinearMipmapLinearFilter, UnsignedByteType, ByteType, ShortType, UnsignedShortType, IntType, UnsignedIntType, FloatType, HalfFloatType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedInt248Type, AlphaFormat, RGBAFormat, LuminanceFormat, LuminanceAlphaFormat, DepthFormat, DepthStencilFormat, RedFormat, RedIntegerFormat, RGFormat, RGIntegerFormat, RGBAIntegerFormat, RGB_S3TC_DXT1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGB_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_PVRTC_2BPPV1_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGBA_ETC2_EAC_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_BPTC_Format, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RED_RGTC1_Format, SIGNED_RED_RGTC1_Format, RED_GREEN_RGTC2_Format, SIGNED_RED_GREEN_RGTC2_Format, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, ZeroCurvatureEnding, ZeroSlopeEnding, WrapAroundEnding, TrianglesDrawMode, TriangleStripDrawMode, TriangleFanDrawMode, LinearEncoding, sRGBEncoding, BasicDepthPacking, RGBADepthPacking, TangentSpaceNormalMap, ObjectSpaceNormalMap, NoColorSpace, SRGBColorSpace, LinearSRGBColorSpace, DisplayP3ColorSpace, LinearDisplayP3ColorSpace, LinearTransfer, SRGBTransfer, Rec709Primaries, P3Primaries, KeepStencilOp, AlwaysStencilFunc, NeverCompare, LessCompare, EqualCompare, LessEqualCompare, GreaterCompare, NotEqualCompare, GreaterEqualCompare, AlwaysCompare, StaticDrawUsage, GLSL3, _SRGBAFormat, WebGLCoordinateSystem, WebGPUCoordinateSystem, EventDispatcher, _lut, _seed, DEG2RAD, RAD2DEG, MathUtils, Vector2, Matrix3, _m3, _cache, LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, COLOR_SPACES, SUPPORTED_WORKING_COLOR_SPACES, ColorManagement, _canvas, ImageUtils, _sourceId, Source, _textureId, Texture, Vector4, RenderTarget, WebGLRenderTarget, DataArrayTexture, Data3DTexture, Quaternion, Vector3, _vector$b, _quaternion$4, Box3, _points, _vector$a, _box$3, _v0$2, _v1$7, _v2$4, _f0, _f1, _f2, _center, _extents, _triangleNormal, _testAxis, _box$2, _v1$6, _v2$3, Sphere, _vector$9, _segCenter, _segDir, _diff, _edge1, _edge2, _normal$1, Ray, Matrix4, _v1$5, _m1$2, _zero, _one, _x, _y, _z, _matrix, _quaternion$3, Euler, Layers, _object3DId, _v1$4, _q1, _m1$1, _target, _position$3, _scale$2, _quaternion$2, _xAxis, _yAxis, _zAxis, _addedEvent, _removedEvent, Object3D, _v0$1, _v1$3, _v2$2, _v3$1, _vab, _vac, _vbc, _vap, _vbp, _vcp, warnedGetUV, Triangle, _colorKeywords, _hslA, _hslB, Color, _color, _materialId, Material, MeshBasicMaterial, _vector$8, _vector2$1, BufferAttribute, Uint16BufferAttribute, Uint32BufferAttribute, Float32BufferAttribute, _id$2, _m1, _obj, _offset, _box$1, _boxMorphTargets, _vector$7, BufferGeometry, _inverseMatrix$3, _ray$3, _sphere$5, _sphereHitAt, _vA$1, _vB$1, _vC$1, _tempA, _morphA, _uvA$1, _uvB$1, _uvC$1, _normalA, _normalB, _normalC, _intersectionPoint, _intersectionPointWorld, Mesh, BoxGeometry, UniformsUtils, default_vertex, default_fragment, ShaderMaterial, Camera, PerspectiveCamera, fov, aspect, CubeCamera, CubeTexture, WebGLCubeRenderTarget, _vector1, _vector2, _normalMatrix, Plane, _sphere$4, _vector$6, Frustum, PlaneGeometry, alphahash_fragment, alphahash_pars_fragment, alphamap_fragment, alphamap_pars_fragment, alphatest_fragment, alphatest_pars_fragment, aomap_fragment, aomap_pars_fragment, begin_vertex, beginnormal_vertex, bsdfs, iridescence_fragment, bumpmap_pars_fragment, clipping_planes_fragment, clipping_planes_pars_fragment, clipping_planes_pars_vertex, clipping_planes_vertex, color_fragment, color_pars_fragment, color_pars_vertex, color_vertex, common, cube_uv_reflection_fragment, defaultnormal_vertex, displacementmap_pars_vertex, displacementmap_vertex, emissivemap_fragment, emissivemap_pars_fragment, colorspace_fragment, colorspace_pars_fragment, envmap_fragment, envmap_common_pars_fragment, envmap_pars_fragment, envmap_pars_vertex, envmap_vertex, fog_vertex, fog_pars_vertex, fog_fragment, fog_pars_fragment, gradientmap_pars_fragment, lightmap_fragment, lightmap_pars_fragment, lights_lambert_fragment, lights_lambert_pars_fragment, lights_pars_begin, envmap_physical_pars_fragment, lights_toon_fragment, lights_toon_pars_fragment, lights_phong_fragment, lights_phong_pars_fragment, lights_physical_fragment, lights_physical_pars_fragment, lights_fragment_begin, lights_fragment_maps, lights_fragment_end, logdepthbuf_fragment, logdepthbuf_pars_fragment, logdepthbuf_pars_vertex, logdepthbuf_vertex, map_fragment, map_pars_fragment, map_particle_fragment, map_particle_pars_fragment, metalnessmap_fragment, metalnessmap_pars_fragment, morphcolor_vertex, morphnormal_vertex, morphtarget_pars_vertex, morphtarget_vertex, normal_fragment_begin, normal_fragment_maps, normal_pars_fragment, normal_pars_vertex, normal_vertex, normalmap_pars_fragment, clearcoat_normal_fragment_begin, clearcoat_normal_fragment_maps, clearcoat_pars_fragment, iridescence_pars_fragment, opaque_fragment, packing, premultiplied_alpha_fragment, project_vertex, dithering_fragment, dithering_pars_fragment, roughnessmap_fragment, roughnessmap_pars_fragment, shadowmap_pars_fragment, shadowmap_pars_vertex, shadowmap_vertex, shadowmask_pars_fragment, skinbase_vertex, skinning_pars_vertex, skinning_vertex, skinnormal_vertex, specularmap_fragment, specularmap_pars_fragment, tonemapping_fragment, tonemapping_pars_fragment, transmission_fragment, transmission_pars_fragment, uv_pars_fragment, uv_pars_vertex, uv_vertex, worldpos_vertex, vertex$h, fragment$h, vertex$g, fragment$g, vertex$f, fragment$f, vertex$e, fragment$e, vertex$d, fragment$d, vertex$c, fragment$c, vertex$b, fragment$b, vertex$a, fragment$a, vertex$9, fragment$9, vertex$8, fragment$8, vertex$7, fragment$7, vertex$6, fragment$6, vertex$5, fragment$5, vertex$4, fragment$4, vertex$3, fragment$3, vertex$2, fragment$2, vertex$1, fragment$1, ShaderChunk, UniformsLib, ShaderLib, _rgb, OrthographicCamera, LOD_MIN, EXTRA_LOD_SIGMA, MAX_SAMPLES, _flatCamera, _clearColor, _oldTarget, _oldActiveCubeFace, _oldActiveMipmapLevel, PHI, INV_PHI, _axisDirections, PMREMGenerator, emptyTexture, emptyArrayTexture, empty3dTexture, emptyCubeTexture, arrayCacheF32, arrayCacheI32, mat4array, mat3array, mat2array, SingleUniform, PureArrayUniform, StructuredUniform, RePathPart, WebGLUniforms, COMPLETION_STATUS_KHR, programIdCount, includePattern, shaderChunkMap, unrollLoopPattern, _id$1, WebGLShaderCache, WebGLShaderStage, nextVersion, MeshDepthMaterial, MeshDistanceMaterial, vertex, fragment, ArrayCamera, Group, _moveEvent, WebXRController, DepthTexture, WebXRManager, WebGLRenderer, WebGL1Renderer, Scene, InterleavedBuffer, _vector$5, InterleavedBufferAttribute, DataTexture, InstancedBufferAttribute, _instanceLocalMatrix, _instanceWorldMatrix, _instanceIntersects, _box3, _identity, _mesh, _sphere$2, InstancedMesh, LineBasicMaterial, _start$1, _end$1, _inverseMatrix$1, _ray$1, _sphere$1, Line, _start, _end, LineSegments, CanvasTexture, _v0, _v1$1, _normal, _triangle, EdgesGeometry, MeshStandardMaterial, Interpolant, CubicInterpolant, LinearInterpolant, DiscreteInterpolant, KeyframeTrack, BooleanKeyframeTrack, ColorKeyframeTrack, NumberKeyframeTrack, QuaternionLinearInterpolant, QuaternionKeyframeTrack, StringKeyframeTrack, VectorKeyframeTrack, LoadingManager, DefaultLoadingManager, Loader, _RESERVED_CHARS_RE, _reservedRe, _wordChar, _wordCharOrDot, _directoryRe, _nodeRe, _objectRe, _propertyRe, _trackRe, _supportedObjectNames, Composite, PropertyBinding, _controlInterpolantsResultBuffer, Uniform, Raycaster, Spherical, GridHelper, AxesHelper;
|
|
10991
|
+
var REVISION, MOUSE, TOUCH, CullFaceNone, CullFaceBack, CullFaceFront, PCFShadowMap, PCFSoftShadowMap, VSMShadowMap, FrontSide, BackSide, DoubleSide, NoBlending, NormalBlending, AdditiveBlending, SubtractiveBlending, MultiplyBlending, CustomBlending, AddEquation, SubtractEquation, ReverseSubtractEquation, MinEquation, MaxEquation, ZeroFactor, OneFactor, SrcColorFactor, OneMinusSrcColorFactor, SrcAlphaFactor, OneMinusSrcAlphaFactor, DstAlphaFactor, OneMinusDstAlphaFactor, DstColorFactor, OneMinusDstColorFactor, SrcAlphaSaturateFactor, ConstantColorFactor, OneMinusConstantColorFactor, ConstantAlphaFactor, OneMinusConstantAlphaFactor, NeverDepth, AlwaysDepth, LessDepth, LessEqualDepth, EqualDepth, GreaterEqualDepth, GreaterDepth, NotEqualDepth, MultiplyOperation, MixOperation, AddOperation, NoToneMapping, LinearToneMapping, ReinhardToneMapping, CineonToneMapping, ACESFilmicToneMapping, CustomToneMapping, UVMapping, CubeReflectionMapping, CubeRefractionMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping, CubeUVReflectionMapping, RepeatWrapping, ClampToEdgeWrapping, MirroredRepeatWrapping, NearestFilter, NearestMipmapNearestFilter, NearestMipmapLinearFilter, LinearFilter, LinearMipmapNearestFilter, LinearMipmapLinearFilter, UnsignedByteType, ByteType, ShortType, UnsignedShortType, IntType, UnsignedIntType, FloatType, HalfFloatType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedInt248Type, AlphaFormat, RGBAFormat, LuminanceFormat, LuminanceAlphaFormat, DepthFormat, DepthStencilFormat, RedFormat, RedIntegerFormat, RGFormat, RGIntegerFormat, RGBAIntegerFormat, RGB_S3TC_DXT1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGB_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_PVRTC_2BPPV1_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGBA_ETC2_EAC_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_BPTC_Format, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RED_RGTC1_Format, SIGNED_RED_RGTC1_Format, RED_GREEN_RGTC2_Format, SIGNED_RED_GREEN_RGTC2_Format, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, ZeroCurvatureEnding, ZeroSlopeEnding, WrapAroundEnding, TrianglesDrawMode, TriangleStripDrawMode, TriangleFanDrawMode, LinearEncoding, sRGBEncoding, BasicDepthPacking, RGBADepthPacking, TangentSpaceNormalMap, ObjectSpaceNormalMap, NoColorSpace, SRGBColorSpace, LinearSRGBColorSpace, DisplayP3ColorSpace, LinearDisplayP3ColorSpace, LinearTransfer, SRGBTransfer, Rec709Primaries, P3Primaries, KeepStencilOp, AlwaysStencilFunc, NeverCompare, LessCompare, EqualCompare, LessEqualCompare, GreaterCompare, NotEqualCompare, GreaterEqualCompare, AlwaysCompare, StaticDrawUsage, GLSL3, _SRGBAFormat, WebGLCoordinateSystem, WebGPUCoordinateSystem, EventDispatcher, _lut, _seed, DEG2RAD, RAD2DEG, MathUtils, Vector2, Matrix3, _m3, _cache, LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, COLOR_SPACES, SUPPORTED_WORKING_COLOR_SPACES, ColorManagement, _canvas, ImageUtils, _sourceId, Source, _textureId, Texture, Vector4, RenderTarget, WebGLRenderTarget, DataArrayTexture, Data3DTexture, Quaternion, Vector3, _vector$b, _quaternion$4, Box3, _points, _vector$a, _box$3, _v0$2, _v1$7, _v2$4, _f0, _f1, _f2, _center, _extents, _triangleNormal, _testAxis, _box$2, _v1$6, _v2$3, Sphere, _vector$9, _segCenter, _segDir, _diff, _edge1, _edge2, _normal$1, Ray, Matrix4, _v1$5, _m1$2, _zero, _one, _x, _y, _z, _matrix, _quaternion$3, Euler, Layers, _object3DId, _v1$4, _q1, _m1$1, _target, _position$3, _scale$2, _quaternion$2, _xAxis, _yAxis, _zAxis, _addedEvent, _removedEvent, Object3D, _v0$1, _v1$3, _v2$2, _v3$1, _vab, _vac, _vbc, _vap, _vbp, _vcp, warnedGetUV, Triangle, _colorKeywords, _hslA, _hslB, Color, _color, _materialId, Material, MeshBasicMaterial, _vector$8, _vector2$1, BufferAttribute, Uint16BufferAttribute, Uint32BufferAttribute, Float32BufferAttribute, _id$2, _m1, _obj, _offset, _box$1, _boxMorphTargets, _vector$7, BufferGeometry, _inverseMatrix$3, _ray$3, _sphere$5, _sphereHitAt, _vA$1, _vB$1, _vC$1, _tempA, _morphA, _uvA$1, _uvB$1, _uvC$1, _normalA, _normalB, _normalC, _intersectionPoint, _intersectionPointWorld, Mesh, BoxGeometry, UniformsUtils, default_vertex, default_fragment, ShaderMaterial, Camera, PerspectiveCamera, fov, aspect, CubeCamera, CubeTexture, WebGLCubeRenderTarget, _vector1, _vector2, _normalMatrix, Plane, _sphere$4, _vector$6, Frustum, PlaneGeometry, alphahash_fragment, alphahash_pars_fragment, alphamap_fragment, alphamap_pars_fragment, alphatest_fragment, alphatest_pars_fragment, aomap_fragment, aomap_pars_fragment, begin_vertex, beginnormal_vertex, bsdfs, iridescence_fragment, bumpmap_pars_fragment, clipping_planes_fragment, clipping_planes_pars_fragment, clipping_planes_pars_vertex, clipping_planes_vertex, color_fragment, color_pars_fragment, color_pars_vertex, color_vertex, common, cube_uv_reflection_fragment, defaultnormal_vertex, displacementmap_pars_vertex, displacementmap_vertex, emissivemap_fragment, emissivemap_pars_fragment, colorspace_fragment, colorspace_pars_fragment, envmap_fragment, envmap_common_pars_fragment, envmap_pars_fragment, envmap_pars_vertex, envmap_vertex, fog_vertex, fog_pars_vertex, fog_fragment, fog_pars_fragment, gradientmap_pars_fragment, lightmap_fragment, lightmap_pars_fragment, lights_lambert_fragment, lights_lambert_pars_fragment, lights_pars_begin, envmap_physical_pars_fragment, lights_toon_fragment, lights_toon_pars_fragment, lights_phong_fragment, lights_phong_pars_fragment, lights_physical_fragment, lights_physical_pars_fragment, lights_fragment_begin, lights_fragment_maps, lights_fragment_end, logdepthbuf_fragment, logdepthbuf_pars_fragment, logdepthbuf_pars_vertex, logdepthbuf_vertex, map_fragment, map_pars_fragment, map_particle_fragment, map_particle_pars_fragment, metalnessmap_fragment, metalnessmap_pars_fragment, morphcolor_vertex, morphnormal_vertex, morphtarget_pars_vertex, morphtarget_vertex, normal_fragment_begin, normal_fragment_maps, normal_pars_fragment, normal_pars_vertex, normal_vertex, normalmap_pars_fragment, clearcoat_normal_fragment_begin, clearcoat_normal_fragment_maps, clearcoat_pars_fragment, iridescence_pars_fragment, opaque_fragment, packing, premultiplied_alpha_fragment, project_vertex, dithering_fragment, dithering_pars_fragment, roughnessmap_fragment, roughnessmap_pars_fragment, shadowmap_pars_fragment, shadowmap_pars_vertex, shadowmap_vertex, shadowmask_pars_fragment, skinbase_vertex, skinning_pars_vertex, skinning_vertex, skinnormal_vertex, specularmap_fragment, specularmap_pars_fragment, tonemapping_fragment, tonemapping_pars_fragment, transmission_fragment, transmission_pars_fragment, uv_pars_fragment, uv_pars_vertex, uv_vertex, worldpos_vertex, vertex$h, fragment$h, vertex$g, fragment$g, vertex$f, fragment$f, vertex$e, fragment$e, vertex$d, fragment$d, vertex$c, fragment$c, vertex$b, fragment$b, vertex$a, fragment$a, vertex$9, fragment$9, vertex$8, fragment$8, vertex$7, fragment$7, vertex$6, fragment$6, vertex$5, fragment$5, vertex$4, fragment$4, vertex$3, fragment$3, vertex$2, fragment$2, vertex$1, fragment$1, ShaderChunk, UniformsLib, ShaderLib, _rgb, OrthographicCamera, LOD_MIN, EXTRA_LOD_SIGMA, MAX_SAMPLES, _flatCamera, _clearColor, _oldTarget, _oldActiveCubeFace, _oldActiveMipmapLevel, PHI, INV_PHI, _axisDirections, PMREMGenerator, emptyTexture, emptyArrayTexture, empty3dTexture, emptyCubeTexture, arrayCacheF32, arrayCacheI32, mat4array, mat3array, mat2array, SingleUniform, PureArrayUniform, StructuredUniform, RePathPart, WebGLUniforms, COMPLETION_STATUS_KHR, programIdCount, includePattern, shaderChunkMap, unrollLoopPattern, _id$1, WebGLShaderCache, WebGLShaderStage, nextVersion, MeshDepthMaterial, MeshDistanceMaterial, vertex, fragment, ArrayCamera, Group, _moveEvent, WebXRController, DepthTexture, WebXRManager, WebGLRenderer, WebGL1Renderer, Scene, InterleavedBuffer, _vector$5, InterleavedBufferAttribute, DataTexture, InstancedBufferAttribute, _instanceLocalMatrix, _instanceWorldMatrix, _instanceIntersects, _box3, _identity, _mesh, _sphere$2, InstancedMesh, LineBasicMaterial, _start$1, _end$1, _inverseMatrix$1, _ray$1, _sphere$1, Line, _start, _end, LineSegments, CanvasTexture, _v0, _v1$1, _normal, _triangle, EdgesGeometry, MeshStandardMaterial, Interpolant, CubicInterpolant, LinearInterpolant, DiscreteInterpolant, KeyframeTrack, BooleanKeyframeTrack, ColorKeyframeTrack, NumberKeyframeTrack, QuaternionLinearInterpolant, QuaternionKeyframeTrack, StringKeyframeTrack, VectorKeyframeTrack, LoadingManager, DefaultLoadingManager, Loader, _RESERVED_CHARS_RE, _reservedRe, _wordChar, _wordCharOrDot, _directoryRe, _nodeRe, _objectRe, _propertyRe, _trackRe, _supportedObjectNames, Composite, PropertyBinding, _controlInterpolantsResultBuffer, Uniform, Raycaster, Spherical, _vector$4, Box2, GridHelper, AxesHelper;
|
|
10992
10992
|
var init_three_module = __esm({
|
|
10993
10993
|
"../../node_modules/three/build/three.module.js"() {
|
|
10994
10994
|
init_dirname();
|
|
@@ -23549,6 +23549,109 @@ var MineRender = (() => {
|
|
|
23549
23549
|
return new this.constructor().copy(this);
|
|
23550
23550
|
}
|
|
23551
23551
|
};
|
|
23552
|
+
_vector$4 = /* @__PURE__ */ new Vector2();
|
|
23553
|
+
Box2 = class {
|
|
23554
|
+
constructor(min = new Vector2(Infinity, Infinity), max2 = new Vector2(-Infinity, -Infinity)) {
|
|
23555
|
+
this.isBox2 = true;
|
|
23556
|
+
this.min = min;
|
|
23557
|
+
this.max = max2;
|
|
23558
|
+
}
|
|
23559
|
+
set(min, max2) {
|
|
23560
|
+
this.min.copy(min);
|
|
23561
|
+
this.max.copy(max2);
|
|
23562
|
+
return this;
|
|
23563
|
+
}
|
|
23564
|
+
setFromPoints(points) {
|
|
23565
|
+
this.makeEmpty();
|
|
23566
|
+
for (let i4 = 0, il = points.length; i4 < il; i4++) {
|
|
23567
|
+
this.expandByPoint(points[i4]);
|
|
23568
|
+
}
|
|
23569
|
+
return this;
|
|
23570
|
+
}
|
|
23571
|
+
setFromCenterAndSize(center, size) {
|
|
23572
|
+
const halfSize = _vector$4.copy(size).multiplyScalar(0.5);
|
|
23573
|
+
this.min.copy(center).sub(halfSize);
|
|
23574
|
+
this.max.copy(center).add(halfSize);
|
|
23575
|
+
return this;
|
|
23576
|
+
}
|
|
23577
|
+
clone() {
|
|
23578
|
+
return new this.constructor().copy(this);
|
|
23579
|
+
}
|
|
23580
|
+
copy(box) {
|
|
23581
|
+
this.min.copy(box.min);
|
|
23582
|
+
this.max.copy(box.max);
|
|
23583
|
+
return this;
|
|
23584
|
+
}
|
|
23585
|
+
makeEmpty() {
|
|
23586
|
+
this.min.x = this.min.y = Infinity;
|
|
23587
|
+
this.max.x = this.max.y = -Infinity;
|
|
23588
|
+
return this;
|
|
23589
|
+
}
|
|
23590
|
+
isEmpty() {
|
|
23591
|
+
return this.max.x < this.min.x || this.max.y < this.min.y;
|
|
23592
|
+
}
|
|
23593
|
+
getCenter(target) {
|
|
23594
|
+
return this.isEmpty() ? target.set(0, 0) : target.addVectors(this.min, this.max).multiplyScalar(0.5);
|
|
23595
|
+
}
|
|
23596
|
+
getSize(target) {
|
|
23597
|
+
return this.isEmpty() ? target.set(0, 0) : target.subVectors(this.max, this.min);
|
|
23598
|
+
}
|
|
23599
|
+
expandByPoint(point) {
|
|
23600
|
+
this.min.min(point);
|
|
23601
|
+
this.max.max(point);
|
|
23602
|
+
return this;
|
|
23603
|
+
}
|
|
23604
|
+
expandByVector(vector) {
|
|
23605
|
+
this.min.sub(vector);
|
|
23606
|
+
this.max.add(vector);
|
|
23607
|
+
return this;
|
|
23608
|
+
}
|
|
23609
|
+
expandByScalar(scalar) {
|
|
23610
|
+
this.min.addScalar(-scalar);
|
|
23611
|
+
this.max.addScalar(scalar);
|
|
23612
|
+
return this;
|
|
23613
|
+
}
|
|
23614
|
+
containsPoint(point) {
|
|
23615
|
+
return point.x < this.min.x || point.x > this.max.x || point.y < this.min.y || point.y > this.max.y ? false : true;
|
|
23616
|
+
}
|
|
23617
|
+
containsBox(box) {
|
|
23618
|
+
return this.min.x <= box.min.x && box.max.x <= this.max.x && this.min.y <= box.min.y && box.max.y <= this.max.y;
|
|
23619
|
+
}
|
|
23620
|
+
getParameter(point, target) {
|
|
23621
|
+
return target.set(
|
|
23622
|
+
(point.x - this.min.x) / (this.max.x - this.min.x),
|
|
23623
|
+
(point.y - this.min.y) / (this.max.y - this.min.y)
|
|
23624
|
+
);
|
|
23625
|
+
}
|
|
23626
|
+
intersectsBox(box) {
|
|
23627
|
+
return box.max.x < this.min.x || box.min.x > this.max.x || box.max.y < this.min.y || box.min.y > this.max.y ? false : true;
|
|
23628
|
+
}
|
|
23629
|
+
clampPoint(point, target) {
|
|
23630
|
+
return target.copy(point).clamp(this.min, this.max);
|
|
23631
|
+
}
|
|
23632
|
+
distanceToPoint(point) {
|
|
23633
|
+
return this.clampPoint(point, _vector$4).distanceTo(point);
|
|
23634
|
+
}
|
|
23635
|
+
intersect(box) {
|
|
23636
|
+
this.min.max(box.min);
|
|
23637
|
+
this.max.min(box.max);
|
|
23638
|
+
if (this.isEmpty()) this.makeEmpty();
|
|
23639
|
+
return this;
|
|
23640
|
+
}
|
|
23641
|
+
union(box) {
|
|
23642
|
+
this.min.min(box.min);
|
|
23643
|
+
this.max.max(box.max);
|
|
23644
|
+
return this;
|
|
23645
|
+
}
|
|
23646
|
+
translate(offset) {
|
|
23647
|
+
this.min.add(offset);
|
|
23648
|
+
this.max.add(offset);
|
|
23649
|
+
return this;
|
|
23650
|
+
}
|
|
23651
|
+
equals(box) {
|
|
23652
|
+
return box.min.equals(this.min) && box.max.equals(this.max);
|
|
23653
|
+
}
|
|
23654
|
+
};
|
|
23552
23655
|
GridHelper = class extends LineSegments {
|
|
23553
23656
|
constructor(size = 10, divisions = 10, color1 = 4473924, color2 = 8947848) {
|
|
23554
23657
|
color1 = new Color(color1);
|
|
@@ -33040,6 +33143,31 @@ var MineRender = (() => {
|
|
|
33040
33143
|
alphaTest: 0.5
|
|
33041
33144
|
});
|
|
33042
33145
|
}
|
|
33146
|
+
static createGuiCanvasMaterial(canvas) {
|
|
33147
|
+
const material = new MeshBasicMaterial({
|
|
33148
|
+
map: Textures.createCanvasTexture(canvas),
|
|
33149
|
+
transparent: true,
|
|
33150
|
+
depthWrite: false,
|
|
33151
|
+
side: DoubleSide,
|
|
33152
|
+
toneMapped: false
|
|
33153
|
+
});
|
|
33154
|
+
material.onBeforeCompile = (shader) => {
|
|
33155
|
+
for (const [stage, direction] of [["vertex", "out"], ["fragment", "in"]]) {
|
|
33156
|
+
const chunk = `uv_pars_${stage}`;
|
|
33157
|
+
shader[`${stage}Shader`] = shader[`${stage}Shader`].replace(
|
|
33158
|
+
`#include <${chunk}>`,
|
|
33159
|
+
ShaderChunk[chunk].replace("varying vec2 vMapUv;", `
|
|
33160
|
+
#if __VERSION__ >= 300
|
|
33161
|
+
centroid ${direction} vec2 vMapUv;
|
|
33162
|
+
#else
|
|
33163
|
+
varying vec2 vMapUv;
|
|
33164
|
+
#endif
|
|
33165
|
+
`)
|
|
33166
|
+
);
|
|
33167
|
+
}
|
|
33168
|
+
};
|
|
33169
|
+
return material;
|
|
33170
|
+
}
|
|
33043
33171
|
static createShadedCanvasMaterial(canvas, transparent = false, shade = false) {
|
|
33044
33172
|
const vertShader = `
|
|
33045
33173
|
uniform bool SHADE;
|
|
@@ -78554,6 +78682,10 @@ ${key}` : key;
|
|
|
78554
78682
|
async init() {
|
|
78555
78683
|
}
|
|
78556
78684
|
notifyDirty() {
|
|
78685
|
+
this.traverseAncestors((parent) => {
|
|
78686
|
+
const scene = parent;
|
|
78687
|
+
if (scene.isMineRenderScene) scene.dirty = true;
|
|
78688
|
+
});
|
|
78557
78689
|
this.dispatchEvent(changeEvent);
|
|
78558
78690
|
}
|
|
78559
78691
|
//<editor-fold desc="GROUPS">
|
|
@@ -78897,6 +79029,7 @@ ${key}` : key;
|
|
|
78897
79029
|
} else {
|
|
78898
79030
|
object.visible = !object.visible;
|
|
78899
79031
|
}
|
|
79032
|
+
this.notifyDirty();
|
|
78900
79033
|
return object.visible;
|
|
78901
79034
|
}
|
|
78902
79035
|
this.notifyDirty();
|
|
@@ -78929,8 +79062,8 @@ ${key}` : key;
|
|
|
78929
79062
|
this.notifyDirty();
|
|
78930
79063
|
}
|
|
78931
79064
|
removeFromScene() {
|
|
78932
|
-
this._scene?.remove(this);
|
|
78933
79065
|
this.notifyDirty();
|
|
79066
|
+
this.removeFromParent();
|
|
78934
79067
|
}
|
|
78935
79068
|
//</editor-fold>
|
|
78936
79069
|
};
|
|
@@ -82816,6 +82949,7 @@ ${key}` : key;
|
|
|
82816
82949
|
Env: () => Env,
|
|
82817
82950
|
FluidModelObject: () => FluidModelObject,
|
|
82818
82951
|
Geometries: () => Geometries,
|
|
82952
|
+
GuiHelper: () => GuiHelper,
|
|
82819
82953
|
GuiLight: () => GuiLight,
|
|
82820
82954
|
GuiObject: () => GuiObject,
|
|
82821
82955
|
HostedAssetSource: () => HostedAssetSource,
|
|
@@ -82893,6 +83027,7 @@ ${key}` : key;
|
|
|
82893
83027
|
isDisposable: () => isDisposable,
|
|
82894
83028
|
isDoubleArray: () => isDoubleArray,
|
|
82895
83029
|
isEntityObject: () => isEntityObject,
|
|
83030
|
+
isGuiObject: () => isGuiObject,
|
|
82896
83031
|
isInstanceManager: () => isInstanceManager,
|
|
82897
83032
|
isInstanceReference: () => isInstanceReference,
|
|
82898
83033
|
isInstanceable: () => isInstanceable,
|
|
@@ -83569,6 +83704,22 @@ ${key}` : key;
|
|
|
83569
83704
|
init_buffer2();
|
|
83570
83705
|
init_process2();
|
|
83571
83706
|
|
|
83707
|
+
// src/gui/GuiHelper.ts
|
|
83708
|
+
init_dirname();
|
|
83709
|
+
init_buffer2();
|
|
83710
|
+
init_process2();
|
|
83711
|
+
var GuiHelper = class {
|
|
83712
|
+
static inventorySlot(slot, origin = [0, 0], offset = [18, 18], rowSize = 9) {
|
|
83713
|
+
const [column, row] = typeof slot === "number" ? [slot % rowSize, Math.floor(slot / rowSize)] : slot;
|
|
83714
|
+
return [origin[0] + column * offset[0], origin[1] + row * offset[1]];
|
|
83715
|
+
}
|
|
83716
|
+
};
|
|
83717
|
+
|
|
83718
|
+
// src/gui/GuiLayer.ts
|
|
83719
|
+
init_dirname();
|
|
83720
|
+
init_buffer2();
|
|
83721
|
+
init_process2();
|
|
83722
|
+
|
|
83572
83723
|
// src/gui/scene/index.ts
|
|
83573
83724
|
init_dirname();
|
|
83574
83725
|
init_buffer2();
|
|
@@ -83578,10 +83729,91 @@ ${key}` : key;
|
|
|
83578
83729
|
init_dirname();
|
|
83579
83730
|
init_buffer2();
|
|
83580
83731
|
init_process2();
|
|
83732
|
+
init_three_module();
|
|
83733
|
+
init_AssetKey();
|
|
83734
|
+
init_ModelTextures();
|
|
83735
|
+
init_Caching();
|
|
83581
83736
|
init_SceneObject();
|
|
83737
|
+
init_Materials();
|
|
83582
83738
|
var GuiObject = class extends SceneObject {
|
|
83583
|
-
|
|
83739
|
+
constructor(textureLayers, options) {
|
|
83740
|
+
super({ ...options, instanceMeshes: false, mergeMeshes: false });
|
|
83741
|
+
this.textureLayers = textureLayers;
|
|
83742
|
+
this.isGuiObject = true;
|
|
83743
|
+
/** Local bounds in GUI pixels, with y growing down from the origin. */
|
|
83744
|
+
this.bounds = new Box2();
|
|
83745
|
+
this.geometries = /* @__PURE__ */ new Set();
|
|
83746
|
+
this.ownedMaterials = /* @__PURE__ */ new Set();
|
|
83747
|
+
this.initialized = false;
|
|
83748
|
+
}
|
|
83749
|
+
async init() {
|
|
83750
|
+
if (this.initialized) return;
|
|
83751
|
+
try {
|
|
83752
|
+
for (const [index, layer] of this.textureLayers.entries()) {
|
|
83753
|
+
const key = typeof layer.texture === "string" ? AssetKey.parse("textures", layer.texture) : layer.texture;
|
|
83754
|
+
const material = await this.loadMaterial(key);
|
|
83755
|
+
const image = material.map.image;
|
|
83756
|
+
const [cropX, cropY, cropWidth, cropHeight] = layer.crop ?? [0, 0, image.width, image.height];
|
|
83757
|
+
const [width, height] = layer.size ?? [cropWidth, cropHeight];
|
|
83758
|
+
const [x4, y5] = layer.position ?? [0, 0];
|
|
83759
|
+
const geometry = new PlaneGeometry(width, height);
|
|
83760
|
+
this.geometries.add(geometry);
|
|
83761
|
+
const uv = geometry.getAttribute("uv");
|
|
83762
|
+
for (let i4 = 0; i4 < uv.count; i4++) {
|
|
83763
|
+
uv.setXY(
|
|
83764
|
+
i4,
|
|
83765
|
+
(cropX + uv.getX(i4) * cropWidth) / image.width,
|
|
83766
|
+
1 - (cropY + (1 - uv.getY(i4)) * cropHeight) / image.height
|
|
83767
|
+
);
|
|
83768
|
+
}
|
|
83769
|
+
const mesh = new Mesh(geometry, material);
|
|
83770
|
+
mesh.name = `mesh:${layer.name ?? index}`;
|
|
83771
|
+
mesh.position.set(x4 + width / 2, -y5 - height / 2, 0);
|
|
83772
|
+
mesh.renderOrder = index;
|
|
83773
|
+
this.add(mesh);
|
|
83774
|
+
this.bounds.expandByPoint(new Vector2(x4, y5));
|
|
83775
|
+
this.bounds.expandByPoint(new Vector2(x4 + width, y5 + height));
|
|
83776
|
+
}
|
|
83777
|
+
this.initialized = true;
|
|
83778
|
+
this.notifyDirty();
|
|
83779
|
+
} catch (error) {
|
|
83780
|
+
this.disposeAndRemoveAllChildren();
|
|
83781
|
+
throw error;
|
|
83782
|
+
}
|
|
83783
|
+
}
|
|
83784
|
+
async loadMaterial(key) {
|
|
83785
|
+
const assetKey = key.serialize();
|
|
83786
|
+
const materialKey = `gui:${assetKey}`;
|
|
83787
|
+
const cached2 = Caching.materialCache.getIfPresent(materialKey);
|
|
83788
|
+
if (cached2) return cached2;
|
|
83789
|
+
const pending = ModelTextures.get(key);
|
|
83790
|
+
const cachedAsset = Caching.textureAssetCache.getIfPresent(assetKey);
|
|
83791
|
+
const image = await pending;
|
|
83792
|
+
if (!image) throw new Error(`Could not load GUI texture ${key.toNamespacedString()}`);
|
|
83793
|
+
const create = () => Materials.createGuiCanvasMaterial(image.data.canvas);
|
|
83794
|
+
if (cachedAsset && Caching.textureAssetCache.getIfPresent(assetKey) === cachedAsset) {
|
|
83795
|
+
return Caching.materialCache.get(materialKey, create);
|
|
83796
|
+
}
|
|
83797
|
+
const material = create();
|
|
83798
|
+
this.ownedMaterials.add(material);
|
|
83799
|
+
return material;
|
|
83800
|
+
}
|
|
83801
|
+
disposeAndRemoveAllChildren() {
|
|
83802
|
+
for (const geometry of this.geometries) geometry.dispose();
|
|
83803
|
+
this.geometries.clear();
|
|
83804
|
+
for (const material of this.ownedMaterials) {
|
|
83805
|
+
material.map.dispose();
|
|
83806
|
+
material.dispose();
|
|
83807
|
+
}
|
|
83808
|
+
this.ownedMaterials.clear();
|
|
83809
|
+
this.bounds.makeEmpty();
|
|
83810
|
+
this.initialized = false;
|
|
83811
|
+
super.disposeAndRemoveAllChildren();
|
|
83812
|
+
}
|
|
83584
83813
|
};
|
|
83814
|
+
function isGuiObject(obj) {
|
|
83815
|
+
return obj.isGuiObject;
|
|
83816
|
+
}
|
|
83585
83817
|
|
|
83586
83818
|
// src/index.ts
|
|
83587
83819
|
init_image();
|
|
@@ -87626,6 +87858,14 @@ ${key}` : key;
|
|
|
87626
87858
|
async addEntity(entity, options, parent = this) {
|
|
87627
87859
|
return this.addSceneObject(entity, () => new EntityObject(entity, options), options, parent);
|
|
87628
87860
|
}
|
|
87861
|
+
async addGui(layers, options, parent = this) {
|
|
87862
|
+
const obj = new GuiObject(layers, options);
|
|
87863
|
+
obj.scene = this;
|
|
87864
|
+
await obj.init();
|
|
87865
|
+
parent.add(obj);
|
|
87866
|
+
this.dirty = true;
|
|
87867
|
+
return obj;
|
|
87868
|
+
}
|
|
87629
87869
|
};
|
|
87630
87870
|
_MineRenderScene.DEFAULT_OPTIONS = (0, import_ts_deepmerge8.default)({}, {});
|
|
87631
87871
|
var MineRenderScene = _MineRenderScene;
|