minerender 2.1.0-alpha.46 → 2.1.0-alpha.47
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser/index.js +9 -0
- package/dist/browser/index.js.map +1 -1
- package/dist/browser/index.mjs +9 -0
- package/dist/browser/index.mjs.map +1 -1
- package/dist/bundle.js +9 -0
- package/dist/bundle.js.map +1 -1
- package/dist/node/index.js +9 -0
- package/dist/node/index.js.map +1 -1
- package/dist/node/index.mjs +9 -0
- package/dist/node/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/bundle.js
CHANGED
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@@ -33044,7 +33044,12 @@ var MineRender = (() => {
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33044
33044
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const vertShader = `
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33045
33045
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uniform bool SHADE;
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33046
33046
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33047
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+
// Keep MSAA edge pixels from sampling outside the face's atlas region.
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33048
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+
#if __VERSION__ >= 300
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33049
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centroid out vec2 vUv;
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33050
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#else
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33047
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varying vec2 vUv;
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33052
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#endif
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33048
33053
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varying vec3 vTint;
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33049
33054
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varying float light;
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33050
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varying float lift;
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@@ -33101,7 +33106,11 @@ var MineRender = (() => {
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33101
33106
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uniform bool EMISSIVE;
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33102
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uniform float BRIGHTNESS;
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33103
33108
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33109
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+
#if __VERSION__ >= 300
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33110
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centroid in vec2 vUv;
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33111
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#else
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33104
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varying vec2 vUv;
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33113
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+
#endif
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33105
33114
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varying vec3 vTint;
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33106
33115
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varying float light;
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33107
33116
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varying float lift;
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