minerender 2.1.0-alpha.41 → 2.1.0-alpha.42
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser/index.d.mts +72 -22
- package/dist/browser/index.d.ts +72 -22
- package/dist/browser/index.js +470 -217
- package/dist/browser/index.js.map +1 -1
- package/dist/browser/index.mjs +384 -131
- package/dist/browser/index.mjs.map +1 -1
- package/dist/bundle.js +812 -553
- package/dist/bundle.js.map +1 -1
- package/dist/node/index.d.mts +72 -22
- package/dist/node/index.d.ts +72 -22
- package/dist/node/index.js +473 -217
- package/dist/node/index.js.map +1 -1
- package/dist/node/index.mjs +384 -131
- package/dist/node/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/node/index.d.mts
CHANGED
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@@ -1,5 +1,5 @@
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import * as three from 'three';
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-
import { Vector3, PixelFormat, BoxGeometry, Material, Mesh, Euler, Vector2, BufferAttribute, Float32BufferAttribute, BufferGeometry, Object3D, Box3, InstancedMesh, PerspectiveCamera, OrthographicCamera, Matrix4, Scene, Object3DEventMap, Texture, Camera, MOUSE, TOUCH, WebGLRenderer, EventDispatcher, Raycaster, Intersection, MeshBasicMaterial, CanvasTexture, InterleavedBufferAttribute, TrianglesDrawModes, Line, Points } from 'three';
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import { Vector3, PixelFormat, BoxGeometry, Material, Mesh, Euler, Vector2, BufferAttribute, Float32BufferAttribute, BufferGeometry, Object3D, Box3, InstancedMesh, PerspectiveCamera, OrthographicCamera, Matrix4, Scene, Object3DEventMap, Texture, Camera, MOUSE, TOUCH, WebGLRenderer, EventDispatcher, Raycaster, Intersection, MeshBasicMaterial, CanvasTexture, InterleavedBufferAttribute, TrianglesDrawModes, Line, Points, Group } from 'three';
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import * as nodeCanvas from 'canvas';
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import { ImageData as ImageData$1, CanvasRenderingContext2D } from 'canvas';
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import { Buffer } from 'buffer';
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@@ -827,6 +827,14 @@ interface Block {
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nbt?: any;
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}
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declare class BlockStateResolver {
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static defaults(blockState: BlockState): Promise<BlockStateProperties>;
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static select(blockState: BlockState, state: BlockStateProperties, choose?: (variants: BlockStateVariant | BlockStateVariant[]) => BlockStateVariant): BlockStateVariant[];
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static matching(blockState: BlockState, state: BlockStateProperties): (BlockStateVariant | BlockStateVariant[])[];
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static choose(variants: BlockStateVariant | BlockStateVariant[]): BlockStateVariant;
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static rotation(variant: BlockStateVariant): Euler;
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}
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declare class BlockTints {
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/** Resolves block preview colors without biome context; explicit tints take precedence. */
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static get(key: AssetKey | undefined, state: BlockStateProperties, model: Model, tints?: Record<number, number>): Promise<Record<number, number> | undefined>;
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@@ -1782,34 +1790,69 @@ declare class AnvilParser {
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private static unpack;
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}
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interface BlockInfo {
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interface BlockInfo<SectionMeshing extends boolean = false> {
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/** Detached block data; use world or chunk setters to update stored blocks. */
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readonly block: Block;
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object
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/** Merged terrain has no individual render object in section-meshing mode. */
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object: SectionMeshing extends false ? BlockObject : BlockObject | undefined;
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}
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interface SectionMeshTemplate {
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geometry: BufferGeometry;
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atlas: TextureAtlas;
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cullFaces: readonly number[];
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}
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interface SectionMeshEntry {
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index: number;
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template: SectionMeshTemplate;
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cullMask: number;
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}
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declare class SectionMesh extends Group {
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private readonly ownedMeshes;
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static build(entries: readonly SectionMeshEntry[], maxAtlasSize?: number): SectionMesh;
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dispose(): void;
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}
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declare class SectionModels {
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readonly maxAtlasSize: number;
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private states;
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private models;
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private readonly templates;
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constructor(maxAtlasSize?: number);
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get(blockState: BlockState, properties?: BlockStateProperties): Promise<SectionMeshTemplate | undefined>;
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private prepare;
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clear(): void;
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}
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declare class Chunk {
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declare class Chunk<SectionMeshing extends boolean = false> {
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private readonly onBlocksChanged?;
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private readonly sectionModels?;
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readonly scene: MineRenderScene;
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readonly x: number;
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readonly y: number;
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readonly z: number;
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private readonly data;
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private readonly renderedBlocks;
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private readonly sectionBlocks;
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private sectionMesh?;
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private meshDirty;
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constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined);
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getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
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getBlockAt(pos: Vector3): Maybe<BlockInfo<SectionMeshing>>;
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getBlockAt(pos: TripleArray): Maybe<BlockInfo<SectionMeshing>>;
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/**
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* Set block at a _world_ position
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*/
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setBlockAt(x: number, y: number, z: number, block: Maybe<Block>): Promise<Maybe<BlockInfo
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setBlockAt(pos: Vector3, block: Maybe<Block>): Promise<Maybe<BlockInfo
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setBlockAt(pos: TripleArray, block: Maybe<Block>): Promise<Maybe<BlockInfo
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setBlockAt(x: number, y: number, z: number, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
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setBlockAt(pos: Vector3, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
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setBlockAt(pos: TripleArray, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
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/**
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* Set a block at integer chunk-local coordinates from 0 to 15.
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*/
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setBlockInChunkAt(pos: Vector3, block?: Block, worldPos?: Vector3, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined): Promise<Maybe<BlockInfo
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setBlockInChunkAt(pos: Vector3, block?: Block, worldPos?: Vector3, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined): Promise<Maybe<BlockInfo<SectionMeshing>>>;
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isOccludingAt(pos: Vector3): boolean;
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setCullMaskAt(pos: Vector3, mask: number): Promise<void>;
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rebuildSectionMesh(): void;
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clear(onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined): Promise<void>;
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dispose(): Promise<void>;
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static isAir(block: Maybe<Block>): boolean;
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@@ -1818,18 +1861,19 @@ declare class Chunk {
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chunkPosToWorldPos(pos: Vector3): Vector3;
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}
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declare class MineRenderWorld {
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declare class MineRenderWorld<SectionMeshing extends boolean = false> {
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readonly scene: MineRenderScene;
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private readonly _chunks;
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private readonly sectionModels?;
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private readonly pendingCulling;
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private culling?;
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constructor(scene: MineRenderScene);
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getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo
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getBlockAt(pos: Vector3): Maybe<BlockInfo
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getBlockAt(pos: TripleArray): Maybe<BlockInfo
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setBlockAt(x: number, y: number, z: number, block: Maybe<Block>): Promise<Maybe<BlockInfo
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setBlockAt(pos: Vector3, block: Maybe<Block>): Promise<Maybe<BlockInfo
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setBlockAt(pos: TripleArray, block: Maybe<Block>): Promise<Maybe<BlockInfo
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constructor(scene: MineRenderScene, options?: MineRenderWorldOptions<SectionMeshing>);
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getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
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getBlockAt(pos: Vector3): Maybe<BlockInfo<SectionMeshing>>;
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getBlockAt(pos: TripleArray): Maybe<BlockInfo<SectionMeshing>>;
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setBlockAt(x: number, y: number, z: number, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
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setBlockAt(pos: Vector3, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
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setBlockAt(pos: TripleArray, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
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private placeBlock;
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placeMultiBlock(multiblock: MultiBlockStructure, useBatches?: boolean, executor?: BatchedExecutor): Promise<void>;
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private placeBlocks;
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clear(): Promise<void>;
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private updateCulling;
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private getOrCreateChunkAt;
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getChunkAt(pos: Vector3): Maybe<Chunk
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getChunkAt(pos: Vector3): Maybe<Chunk<SectionMeshing>>;
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static worldToScenePosition(pos: Vector3): Vector3;
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static sceneToWorldPosition(pos: Vector3): Vector3;
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worldPosToChunkKey(pos: Vector3): string;
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validatePosBounds(pos: Vector3): void;
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}
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interface MineRenderWorldOptions<SectionMeshing extends boolean = boolean> {
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/** Merge static opaque cubes into section meshes. Merged blocks have no individual object. */
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sectionMeshing?: SectionMeshing;
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/** Maximum width and height of each section atlas page, in pixels. */
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maxAtlasSize?: number;
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}
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/**
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* {@link EnvProvider} for headless Node.
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forEach<T>(callback: (v: T, k: string) => void): Promise<void>;
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}
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export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, AnvilParser, type AnvilRegion, ArchiveAssetSource, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Block, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, type DebugOptions, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type ElementFace, type ElementRotation, Entities, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, EntityObject, type EntityObjectOptions, Env, type EnvProvider, type ExtractableImageData, type FromTo, Geometries, GuiLight, GuiObject, type GuiObjectOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, type ItemModel, type ItemModelTextures, type ListAsset, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, OrbitControls, PersistentCache, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererOptions, type RequestConfig, RequestError, type RequestResponse, Requests, type ResponseParser, SKIN_PARTS, SceneInspector, SceneObject, type SceneObjectOptions, SceneStats, SceneStatsDisplay, SchematicParser, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createImage, estimateBytesUsed, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isSceneObject, isTransformable, isTripleArray, isVector3, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, prefix, registerNodeEnv, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode };
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export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, AnvilParser, type AnvilRegion, ArchiveAssetSource, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Block, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, type DebugOptions, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type ElementFace, type ElementRotation, Entities, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, EntityObject, type EntityObjectOptions, Env, type EnvProvider, type ExtractableImageData, type FromTo, Geometries, GuiLight, GuiObject, type GuiObjectOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, type ItemModel, type ItemModelTextures, type ListAsset, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, OrbitControls, PersistentCache, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererOptions, type RequestConfig, RequestError, type RequestResponse, Requests, type ResponseParser, SKIN_PARTS, SceneInspector, SceneObject, type SceneObjectOptions, SceneStats, SceneStatsDisplay, SchematicParser, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createImage, estimateBytesUsed, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isSceneObject, isTransformable, isTripleArray, isVector3, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, prefix, registerNodeEnv, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode };
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package/dist/node/index.d.ts
CHANGED
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import * as three from 'three';
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import { Vector3, PixelFormat, BoxGeometry, Material, Mesh, Euler, Vector2, BufferAttribute, Float32BufferAttribute, BufferGeometry, Object3D, Box3, InstancedMesh, PerspectiveCamera, OrthographicCamera, Matrix4, Scene, Object3DEventMap, Texture, Camera, MOUSE, TOUCH, WebGLRenderer, EventDispatcher, Raycaster, Intersection, MeshBasicMaterial, CanvasTexture, InterleavedBufferAttribute, TrianglesDrawModes, Line, Points } from 'three';
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import { Vector3, PixelFormat, BoxGeometry, Material, Mesh, Euler, Vector2, BufferAttribute, Float32BufferAttribute, BufferGeometry, Object3D, Box3, InstancedMesh, PerspectiveCamera, OrthographicCamera, Matrix4, Scene, Object3DEventMap, Texture, Camera, MOUSE, TOUCH, WebGLRenderer, EventDispatcher, Raycaster, Intersection, MeshBasicMaterial, CanvasTexture, InterleavedBufferAttribute, TrianglesDrawModes, Line, Points, Group } from 'three';
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import * as nodeCanvas from 'canvas';
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import { ImageData as ImageData$1, CanvasRenderingContext2D } from 'canvas';
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import { Buffer } from 'buffer';
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nbt?: any;
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}
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declare class BlockStateResolver {
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static defaults(blockState: BlockState): Promise<BlockStateProperties>;
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static select(blockState: BlockState, state: BlockStateProperties, choose?: (variants: BlockStateVariant | BlockStateVariant[]) => BlockStateVariant): BlockStateVariant[];
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static matching(blockState: BlockState, state: BlockStateProperties): (BlockStateVariant | BlockStateVariant[])[];
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static choose(variants: BlockStateVariant | BlockStateVariant[]): BlockStateVariant;
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static rotation(variant: BlockStateVariant): Euler;
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}
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declare class BlockTints {
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/** Resolves block preview colors without biome context; explicit tints take precedence. */
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static get(key: AssetKey | undefined, state: BlockStateProperties, model: Model, tints?: Record<number, number>): Promise<Record<number, number> | undefined>;
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@@ -1782,34 +1790,69 @@ declare class AnvilParser {
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private static unpack;
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}
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-
interface BlockInfo {
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1793
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+
interface BlockInfo<SectionMeshing extends boolean = false> {
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/** Detached block data; use world or chunk setters to update stored blocks. */
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readonly block: Block;
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-
object
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+
/** Merged terrain has no individual render object in section-meshing mode. */
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+
object: SectionMeshing extends false ? BlockObject : BlockObject | undefined;
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+
}
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interface SectionMeshTemplate {
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geometry: BufferGeometry;
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atlas: TextureAtlas;
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+
cullFaces: readonly number[];
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+
}
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interface SectionMeshEntry {
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index: number;
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template: SectionMeshTemplate;
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+
cullMask: number;
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+
}
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+
declare class SectionMesh extends Group {
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+
private readonly ownedMeshes;
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+
static build(entries: readonly SectionMeshEntry[], maxAtlasSize?: number): SectionMesh;
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+
dispose(): void;
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+
}
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+
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+
declare class SectionModels {
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+
readonly maxAtlasSize: number;
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+
private states;
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private models;
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+
private readonly templates;
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+
constructor(maxAtlasSize?: number);
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+
get(blockState: BlockState, properties?: BlockStateProperties): Promise<SectionMeshTemplate | undefined>;
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+
private prepare;
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1824
|
+
clear(): void;
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|
}
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1826
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1791
|
-
declare class Chunk {
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1827
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+
declare class Chunk<SectionMeshing extends boolean = false> {
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private readonly onBlocksChanged?;
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1829
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+
private readonly sectionModels?;
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|
readonly scene: MineRenderScene;
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|
readonly x: number;
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readonly y: number;
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readonly z: number;
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private readonly data;
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private readonly renderedBlocks;
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1799
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-
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1800
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-
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-
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-
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1836
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+
private readonly sectionBlocks;
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+
private sectionMesh?;
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1838
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+
private meshDirty;
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+
constructor(scene: MineRenderScene, x: number, y: number, z: number, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined, sectionModels?: SectionModels | undefined);
|
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1840
|
+
getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
|
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1841
|
+
getBlockAt(pos: Vector3): Maybe<BlockInfo<SectionMeshing>>;
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+
getBlockAt(pos: TripleArray): Maybe<BlockInfo<SectionMeshing>>;
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/**
|
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1804
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* Set block at a _world_ position
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1805
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*/
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1806
|
-
setBlockAt(x: number, y: number, z: number, block: Maybe<Block>): Promise<Maybe<BlockInfo
|
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1807
|
-
setBlockAt(pos: Vector3, block: Maybe<Block>): Promise<Maybe<BlockInfo
|
|
1808
|
-
setBlockAt(pos: TripleArray, block: Maybe<Block>): Promise<Maybe<BlockInfo
|
|
1846
|
+
setBlockAt(x: number, y: number, z: number, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
|
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1847
|
+
setBlockAt(pos: Vector3, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
|
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1848
|
+
setBlockAt(pos: TripleArray, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
|
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1809
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|
/**
|
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1810
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* Set a block at integer chunk-local coordinates from 0 to 15.
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1811
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|
*/
|
|
1812
|
-
setBlockInChunkAt(pos: Vector3, block?: Block, worldPos?: Vector3, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined): Promise<Maybe<BlockInfo
|
|
1852
|
+
setBlockInChunkAt(pos: Vector3, block?: Block, worldPos?: Vector3, onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined): Promise<Maybe<BlockInfo<SectionMeshing>>>;
|
|
1853
|
+
isOccludingAt(pos: Vector3): boolean;
|
|
1854
|
+
setCullMaskAt(pos: Vector3, mask: number): Promise<void>;
|
|
1855
|
+
rebuildSectionMesh(): void;
|
|
1813
1856
|
clear(onBlocksChanged?: ((positions: Vector3[]) => Promise<void>) | undefined): Promise<void>;
|
|
1814
1857
|
dispose(): Promise<void>;
|
|
1815
1858
|
static isAir(block: Maybe<Block>): boolean;
|
|
@@ -1818,18 +1861,19 @@ declare class Chunk {
|
|
|
1818
1861
|
chunkPosToWorldPos(pos: Vector3): Vector3;
|
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1819
1862
|
}
|
|
1820
1863
|
|
|
1821
|
-
declare class MineRenderWorld {
|
|
1864
|
+
declare class MineRenderWorld<SectionMeshing extends boolean = false> {
|
|
1822
1865
|
readonly scene: MineRenderScene;
|
|
1823
1866
|
private readonly _chunks;
|
|
1867
|
+
private readonly sectionModels?;
|
|
1824
1868
|
private readonly pendingCulling;
|
|
1825
1869
|
private culling?;
|
|
1826
|
-
constructor(scene: MineRenderScene);
|
|
1827
|
-
getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo
|
|
1828
|
-
getBlockAt(pos: Vector3): Maybe<BlockInfo
|
|
1829
|
-
getBlockAt(pos: TripleArray): Maybe<BlockInfo
|
|
1830
|
-
setBlockAt(x: number, y: number, z: number, block: Maybe<Block>): Promise<Maybe<BlockInfo
|
|
1831
|
-
setBlockAt(pos: Vector3, block: Maybe<Block>): Promise<Maybe<BlockInfo
|
|
1832
|
-
setBlockAt(pos: TripleArray, block: Maybe<Block>): Promise<Maybe<BlockInfo
|
|
1870
|
+
constructor(scene: MineRenderScene, options?: MineRenderWorldOptions<SectionMeshing>);
|
|
1871
|
+
getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo<SectionMeshing>>;
|
|
1872
|
+
getBlockAt(pos: Vector3): Maybe<BlockInfo<SectionMeshing>>;
|
|
1873
|
+
getBlockAt(pos: TripleArray): Maybe<BlockInfo<SectionMeshing>>;
|
|
1874
|
+
setBlockAt(x: number, y: number, z: number, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
|
|
1875
|
+
setBlockAt(pos: Vector3, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
|
|
1876
|
+
setBlockAt(pos: TripleArray, block: Maybe<Block>): Promise<Maybe<BlockInfo<SectionMeshing>>>;
|
|
1833
1877
|
private placeBlock;
|
|
1834
1878
|
placeMultiBlock(multiblock: MultiBlockStructure, useBatches?: boolean, executor?: BatchedExecutor): Promise<void>;
|
|
1835
1879
|
private placeBlocks;
|
|
@@ -1838,12 +1882,18 @@ declare class MineRenderWorld {
|
|
|
1838
1882
|
clear(): Promise<void>;
|
|
1839
1883
|
private updateCulling;
|
|
1840
1884
|
private getOrCreateChunkAt;
|
|
1841
|
-
getChunkAt(pos: Vector3): Maybe<Chunk
|
|
1885
|
+
getChunkAt(pos: Vector3): Maybe<Chunk<SectionMeshing>>;
|
|
1842
1886
|
static worldToScenePosition(pos: Vector3): Vector3;
|
|
1843
1887
|
static sceneToWorldPosition(pos: Vector3): Vector3;
|
|
1844
1888
|
worldPosToChunkKey(pos: Vector3): string;
|
|
1845
1889
|
validatePosBounds(pos: Vector3): void;
|
|
1846
1890
|
}
|
|
1891
|
+
interface MineRenderWorldOptions<SectionMeshing extends boolean = boolean> {
|
|
1892
|
+
/** Merge static opaque cubes into section meshes. Merged blocks have no individual object. */
|
|
1893
|
+
sectionMeshing?: SectionMeshing;
|
|
1894
|
+
/** Maximum width and height of each section atlas page, in pixels. */
|
|
1895
|
+
maxAtlasSize?: number;
|
|
1896
|
+
}
|
|
1847
1897
|
|
|
1848
1898
|
/**
|
|
1849
1899
|
* {@link EnvProvider} for headless Node.
|
|
@@ -1883,4 +1933,4 @@ declare class NodeCache extends PersistentCache<LocalStorage> {
|
|
|
1883
1933
|
forEach<T>(callback: (v: T, k: string) => void): Promise<void>;
|
|
1884
1934
|
}
|
|
1885
1935
|
|
|
1886
|
-
export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, AnvilParser, type AnvilRegion, ArchiveAssetSource, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Block, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, type DebugOptions, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type ElementFace, type ElementRotation, Entities, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, EntityObject, type EntityObjectOptions, Env, type EnvProvider, type ExtractableImageData, type FromTo, Geometries, GuiLight, GuiObject, type GuiObjectOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, type ItemModel, type ItemModelTextures, type ListAsset, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, OrbitControls, PersistentCache, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererOptions, type RequestConfig, RequestError, type RequestResponse, Requests, type ResponseParser, SKIN_PARTS, SceneInspector, SceneObject, type SceneObjectOptions, SceneStats, SceneStatsDisplay, SchematicParser, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createImage, estimateBytesUsed, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isSceneObject, isTransformable, isTripleArray, isVector3, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, prefix, registerNodeEnv, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode };
|
|
1936
|
+
export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, type AnvilChunk, AnvilParser, type AnvilRegion, ArchiveAssetSource, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Block, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, BlockStateResolver, type BlockStateVariant, type BlockStateVariants, BlockStates, BlockTints, type BoxGeometryKey, BrowserArchiveProxy, CUBE_FACES, CUBE_FACE_OFFSETS, type CacheKey, Caching, type CameraOptions, CanvasImage, type CapeLayout, Chunk, ChunkData, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsOptions, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, type DebugOptions, type DeepPartial, DefaultBlockStates, DisplayPosition, DisplayTransforms, type Disposable, type DoubleArray, type ElementFace, type ElementRotation, Entities, type EntityLayer, type EntityModel, type EntityModelCube, type EntityModelFile, type EntityModelLayer, type EntityModelOptions, type EntityModelPart, EntityObject, type EntityObjectOptions, Env, type EnvProvider, type ExtractableImageData, type FromTo, Geometries, GuiLight, GuiObject, type GuiObjectOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, type ItemModel, type ItemModelTextures, type ListAsset, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MineRenderWorldOptions, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, ModelCulling, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, ModelTextures, Models, type MultiBlockBlock, type MultiBlockEntity, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, NodeCache, NodeEnv, OrbitControls, PersistentCache, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererOptions, type RequestConfig, RequestError, type RequestResponse, Requests, type ResponseParser, SKIN_PARTS, SceneInspector, SceneObject, type SceneObjectOptions, SceneStats, SceneStatsDisplay, SchematicParser, SectionMesh, type SectionMeshEntry, type SectionMeshTemplate, SectionModels, type Serializable, type SkinGeometries, SkinImage, SkinObject, type SkinObjectOptions, SkinPart, type SkinTexture, type SkinTextureCoordinates, SkinTextures, Skins, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, axisToVec3, base64decode, base64encode, capeTextureSizes, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createImage, estimateBytesUsed, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isSceneObject, isTransformable, isTripleArray, isVector3, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, prefix, registerNodeEnv, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode };
|