minerender 2.1.0-alpha.33 → 2.1.0-alpha.35
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser/index.d.mts +19 -10
- package/dist/browser/index.d.ts +19 -10
- package/dist/browser/index.js +131 -123
- package/dist/browser/index.js.map +1 -1
- package/dist/browser/index.mjs +134 -126
- package/dist/browser/index.mjs.map +1 -1
- package/dist/bundle.js +131 -123
- package/dist/bundle.js.map +1 -1
- package/dist/node/index.d.mts +19 -10
- package/dist/node/index.d.ts +19 -10
- package/dist/node/index.js +131 -123
- package/dist/node/index.js.map +1 -1
- package/dist/node/index.mjs +134 -126
- package/dist/node/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/browser/index.d.mts
CHANGED
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@@ -830,6 +830,8 @@ declare class BlockTints {
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interface Instanceable {
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nextInstance(): InstanceReference<SceneObject>;
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removeInstanceAt(index: number): void;
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isInstanceActive(index: number, reference: InstanceReference<Instanceable>): boolean;
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getMatrixAt(index: number, matrix?: Matrix4): Matrix4;
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setMatrixAt(index: number, matrix: Matrix4): void;
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setPositionRotationScaleAt(index: number, position?: Vector3, rotation?: Euler, scale?: Vector3): void;
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@@ -842,12 +844,15 @@ interface Instanceable {
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}
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declare function isInstanceable(obj: any): obj is Instanceable;
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-
declare class InstanceReference<T extends Instanceable> implements Transformable {
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declare class InstanceReference<T extends Instanceable> implements Transformable, Disposable {
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readonly instanceable: T;
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readonly index: number;
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readonly isInstanceReference: true;
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constructor(instanceable: T, index: number);
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nextInstance(): InstanceReference<SceneObject>;
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private get activeInstanceable();
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removeFromScene(): void;
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dispose(): void;
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getMatrix(matrix?: Matrix4): Matrix4;
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setMatrix(matrix: Matrix4): void;
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setPositionRotationScale(position?: Vector3, rotation?: Euler, scale?: Vector3): void;
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@@ -877,7 +882,6 @@ declare class ModelObject extends SceneObject {
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private meshesCreated;
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constructor(originalModel: Model, options?: Partial<ModelObjectOptions>);
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init(): Promise<void>;
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-
dispose(): void;
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get textureAtlas(): Maybe<TextureAtlas>;
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protected loadTextures(): Promise<void>;
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protected createMeshes(force?: boolean): void;
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@@ -1011,6 +1015,9 @@ declare class SceneObject extends Object3D<Object3DEventMap & {
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private materialCallbacks;
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protected _isInstanced: boolean;
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_instanceCounter: number;
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protected instanceMesh?: InstancedMesh;
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private readonly instanceReferences;
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private readonly freeInstanceIndices;
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constructor(options?: Partial<SceneObjectOptions>);
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set scene(scene: MineRenderScene);
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get scene(): MineRenderScene;
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@@ -1050,6 +1057,10 @@ declare class SceneObject extends Object3D<Object3DEventMap & {
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get instanceCounter(): number;
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protected constructInstanceReference(i: number): InstanceReference<SceneObject>;
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nextInstance(): InstanceReference<SceneObject>;
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isInstanceActive(index: number, reference: InstanceReference<Instanceable>): boolean;
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removeInstanceAt(index: number): void;
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private growInstances;
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protected activeInstanceIndices(): Iterable<number>;
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getMatrixAt(index: number, matrix?: Matrix4): Matrix4;
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setMatrixAt(index: number, matrix: Matrix4): void;
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setPositionRotationScaleAt(index: number, position?: Vector3, rotation?: Euler, scale?: Vector3): void;
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@@ -1090,6 +1101,7 @@ declare class BlockObject extends SceneObject {
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init(): Promise<void>;
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dispose(): void;
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removeFromScene(): void;
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private clearModels;
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get state(): {
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[key: string]: string;
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};
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@@ -1679,7 +1691,6 @@ declare class Chunk {
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readonly y: number;
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readonly z: number;
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private readonly _blocks;
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private readonly _anchor;
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constructor(scene: MineRenderScene, x: number, y: number, z: number);
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getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo>;
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getBlockAt(pos: Vector3): Maybe<BlockInfo>;
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@@ -1691,11 +1702,12 @@ declare class Chunk {
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setBlockAt(pos: Vector3, block: Maybe<Block>): Promise<Maybe<BlockInfo>>;
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setBlockAt(pos: TripleArray, block: Maybe<Block>): Promise<Maybe<BlockInfo>>;
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/**
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-
* Set block at
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* Set a block at integer chunk-local coordinates from 0 to 15.
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*/
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setBlockInChunkAt(pos: Vector3, block?: Block, worldPos?: Vector3): Promise<Maybe<BlockInfo>>;
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clear(): Promise<void>;
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dispose(): Promise<void>;
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static isAir(block: Maybe<Block>): boolean;
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static chunkPosToBlockIndex(pos: Vector3): number;
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worldPosToChunkPos(pos: Vector3): Vector3;
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chunkPosToWorldPos(pos: Vector3): Vector3;
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@@ -1703,23 +1715,20 @@ declare class Chunk {
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declare class MineRenderWorld {
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readonly scene: MineRenderScene;
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-
private _size;
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private _blockSize;
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private readonly _chunks;
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constructor(scene: MineRenderScene);
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getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo>;
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getBlockAt(pos: Vector3): Maybe<BlockInfo>;
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getBlockAt(pos: TripleArray): Maybe<BlockInfo>;
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-
setBlockAt(x: number, y: number, z: number, block: Block): Promise<Maybe<BlockInfo>>;
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-
setBlockAt(pos: Vector3, block: Block): Promise<Maybe<BlockInfo>>;
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-
setBlockAt(pos: TripleArray, block: Block): Promise<Maybe<BlockInfo>>;
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setBlockAt(x: number, y: number, z: number, block: Maybe<Block>): Promise<Maybe<BlockInfo>>;
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setBlockAt(pos: Vector3, block: Maybe<Block>): Promise<Maybe<BlockInfo>>;
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setBlockAt(pos: TripleArray, block: Maybe<Block>): Promise<Maybe<BlockInfo>>;
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placeMultiBlock(multiblock: MultiBlockStructure, useBatches?: boolean, executor?: BatchedExecutor): Promise<void>;
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clear(): Promise<void>;
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private getOrCreateChunkAt;
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getChunkAt(pos: Vector3): Maybe<Chunk>;
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static worldToScenePosition(pos: Vector3): Vector3;
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static sceneToWorldPosition(pos: Vector3): Vector3;
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worldPosToChunkIndex(pos: Vector3): number;
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worldPosToChunkKey(pos: Vector3): string;
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validatePosBounds(pos: Vector3): void;
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}
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package/dist/browser/index.d.ts
CHANGED
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@@ -830,6 +830,8 @@ declare class BlockTints {
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830
830
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831
831
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interface Instanceable {
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832
832
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nextInstance(): InstanceReference<SceneObject>;
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833
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+
removeInstanceAt(index: number): void;
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834
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+
isInstanceActive(index: number, reference: InstanceReference<Instanceable>): boolean;
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833
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getMatrixAt(index: number, matrix?: Matrix4): Matrix4;
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834
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setMatrixAt(index: number, matrix: Matrix4): void;
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835
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setPositionRotationScaleAt(index: number, position?: Vector3, rotation?: Euler, scale?: Vector3): void;
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@@ -842,12 +844,15 @@ interface Instanceable {
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}
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declare function isInstanceable(obj: any): obj is Instanceable;
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844
846
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845
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-
declare class InstanceReference<T extends Instanceable> implements Transformable {
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847
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+
declare class InstanceReference<T extends Instanceable> implements Transformable, Disposable {
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readonly instanceable: T;
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readonly index: number;
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readonly isInstanceReference: true;
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constructor(instanceable: T, index: number);
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nextInstance(): InstanceReference<SceneObject>;
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853
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+
private get activeInstanceable();
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854
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+
removeFromScene(): void;
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855
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+
dispose(): void;
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851
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getMatrix(matrix?: Matrix4): Matrix4;
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setMatrix(matrix: Matrix4): void;
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853
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setPositionRotationScale(position?: Vector3, rotation?: Euler, scale?: Vector3): void;
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@@ -877,7 +882,6 @@ declare class ModelObject extends SceneObject {
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877
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private meshesCreated;
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878
883
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constructor(originalModel: Model, options?: Partial<ModelObjectOptions>);
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init(): Promise<void>;
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-
dispose(): void;
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get textureAtlas(): Maybe<TextureAtlas>;
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protected loadTextures(): Promise<void>;
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protected createMeshes(force?: boolean): void;
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@@ -1011,6 +1015,9 @@ declare class SceneObject extends Object3D<Object3DEventMap & {
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private materialCallbacks;
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protected _isInstanced: boolean;
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_instanceCounter: number;
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protected instanceMesh?: InstancedMesh;
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private readonly instanceReferences;
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private readonly freeInstanceIndices;
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constructor(options?: Partial<SceneObjectOptions>);
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set scene(scene: MineRenderScene);
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get scene(): MineRenderScene;
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@@ -1050,6 +1057,10 @@ declare class SceneObject extends Object3D<Object3DEventMap & {
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get instanceCounter(): number;
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protected constructInstanceReference(i: number): InstanceReference<SceneObject>;
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nextInstance(): InstanceReference<SceneObject>;
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isInstanceActive(index: number, reference: InstanceReference<Instanceable>): boolean;
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removeInstanceAt(index: number): void;
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private growInstances;
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protected activeInstanceIndices(): Iterable<number>;
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getMatrixAt(index: number, matrix?: Matrix4): Matrix4;
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setMatrixAt(index: number, matrix: Matrix4): void;
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setPositionRotationScaleAt(index: number, position?: Vector3, rotation?: Euler, scale?: Vector3): void;
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@@ -1090,6 +1101,7 @@ declare class BlockObject extends SceneObject {
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init(): Promise<void>;
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dispose(): void;
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removeFromScene(): void;
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private clearModels;
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get state(): {
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[key: string]: string;
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};
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@@ -1679,7 +1691,6 @@ declare class Chunk {
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readonly y: number;
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readonly z: number;
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private readonly _blocks;
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private readonly _anchor;
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constructor(scene: MineRenderScene, x: number, y: number, z: number);
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getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo>;
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getBlockAt(pos: Vector3): Maybe<BlockInfo>;
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@@ -1691,11 +1702,12 @@ declare class Chunk {
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setBlockAt(pos: Vector3, block: Maybe<Block>): Promise<Maybe<BlockInfo>>;
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setBlockAt(pos: TripleArray, block: Maybe<Block>): Promise<Maybe<BlockInfo>>;
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/**
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* Set block at
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* Set a block at integer chunk-local coordinates from 0 to 15.
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*/
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setBlockInChunkAt(pos: Vector3, block?: Block, worldPos?: Vector3): Promise<Maybe<BlockInfo>>;
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clear(): Promise<void>;
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dispose(): Promise<void>;
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static isAir(block: Maybe<Block>): boolean;
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static chunkPosToBlockIndex(pos: Vector3): number;
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worldPosToChunkPos(pos: Vector3): Vector3;
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chunkPosToWorldPos(pos: Vector3): Vector3;
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@@ -1703,23 +1715,20 @@ declare class Chunk {
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declare class MineRenderWorld {
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readonly scene: MineRenderScene;
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private _size;
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private _blockSize;
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private readonly _chunks;
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constructor(scene: MineRenderScene);
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getBlockAt(x: number, y: number, z: number): Maybe<BlockInfo>;
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getBlockAt(pos: Vector3): Maybe<BlockInfo>;
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getBlockAt(pos: TripleArray): Maybe<BlockInfo>;
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setBlockAt(x: number, y: number, z: number, block: Block): Promise<Maybe<BlockInfo>>;
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setBlockAt(pos: Vector3, block: Block): Promise<Maybe<BlockInfo>>;
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setBlockAt(pos: TripleArray, block: Block): Promise<Maybe<BlockInfo>>;
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setBlockAt(x: number, y: number, z: number, block: Maybe<Block>): Promise<Maybe<BlockInfo>>;
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setBlockAt(pos: Vector3, block: Maybe<Block>): Promise<Maybe<BlockInfo>>;
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setBlockAt(pos: TripleArray, block: Maybe<Block>): Promise<Maybe<BlockInfo>>;
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placeMultiBlock(multiblock: MultiBlockStructure, useBatches?: boolean, executor?: BatchedExecutor): Promise<void>;
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clear(): Promise<void>;
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private getOrCreateChunkAt;
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getChunkAt(pos: Vector3): Maybe<Chunk>;
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static worldToScenePosition(pos: Vector3): Vector3;
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static sceneToWorldPosition(pos: Vector3): Vector3;
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worldPosToChunkIndex(pos: Vector3): number;
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worldPosToChunkKey(pos: Vector3): string;
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validatePosBounds(pos: Vector3): void;
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}
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