minerender 2.1.0-alpha.3 → 2.1.0-alpha.5

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package/dist/bundle.js CHANGED
@@ -37267,8 +37267,8 @@ var MineRender = (() => {
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  } else {
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  if (warned === false) {
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  warned = true;
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- var warn2 = process$1.emitWarning ? process$1.emitWarning : console.warn.bind(console);
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- warn2("assert.fail() with more than one argument is deprecated. Please use assert.strictEqual() instead or only pass a message.", "DeprecationWarning", "DEP0094");
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+ var warn = process$1.emitWarning ? process$1.emitWarning : console.warn.bind(console);
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+ warn("assert.fail() with more than one argument is deprecated. Please use assert.strictEqual() instead or only pass a message.", "DeprecationWarning", "DEP0094");
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  }
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  if (argsLen === 2) operator = "!=";
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  }
@@ -68378,6 +68378,7 @@ return ${compiler2.callType("value", tagType)}
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  }
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  static loadInBackground(src, format2 = RGBAFormat, rotation = 0) {
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  const texture = this.createTexture();
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+ texture.colorSpace = SRGBColorSpace;
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  const image = ImageLoader.loadElement(src);
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  image.onload = function() {
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  texture.needsUpdate = true;
@@ -68389,6 +68390,7 @@ return ${compiler2.callType("value", tagType)}
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  }
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  static load(src, format2 = RGBAFormat, rotation = 0) {
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  const texture = new Texture();
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+ texture.colorSpace = SRGBColorSpace;
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  ImageLoader.getData(src).then((image) => {
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  texture.needsUpdate = true;
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  texture.image = image;
@@ -68414,7 +68416,9 @@ return ${compiler2.callType("value", tagType)}
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  return new Texture();
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  }
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  static createCanvasTexture(canvas) {
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- return this.initTextureProps(new CanvasTexture(canvas));
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+ const texture = new CanvasTexture(canvas);
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+ texture.colorSpace = SRGBColorSpace;
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+ return this.initTextureProps(texture);
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  }
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  static getImage(key) {
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  const keyStr = serializeTextureKey(key);
@@ -68531,6 +68535,9 @@ return ${compiler2.callType("value", tagType)}
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  gl_FragColor = vec4(lift + color.rgb * light2, 1.0);
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  }
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+
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+ #include <tonemapping_fragment>
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+ #include <colorspace_fragment>
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  }
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  `;
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  try {
@@ -85191,8 +85198,6 @@ uniform float opacity;varying vec2 vUv;void main(){vec4 texel=texture2D(inputBuf
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  var _Renderer = class _Renderer {
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  constructor(options) {
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  this._dirty = true;
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- this._animationTimer = void 0;
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- this._animationFrame = void 0;
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  this._resizeListener = void 0;
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  this._disposed = false;
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  this._debugHelpers = [];
@@ -85202,7 +85207,7 @@ uniform float opacity;varying vec2 vUv;void main(){vec4 texel=texture2D(inputBuf
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  };
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  this.options = (0, import_ts_deepmerge10.default)({}, _Renderer.DEFAULT_OPTIONS, options ?? {});
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  this._animationLoop = this.animate.bind(this);
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- this._fpsTimer = this.options.render.fpsLimit > 0 ? 1e3 / this.options.render.fpsLimit : void 0;
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+ this._frameInterval = this.options.render.fpsLimit > 0 ? 1e3 / this.options.render.fpsLimit : void 0;
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  this._scene = this.createScene();
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  this._camera = this.createCamera();
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  this._renderer = this.createRenderer();
@@ -85249,13 +85254,13 @@ uniform float opacity;varying vec2 vUv;void main(){vec4 texel=texture2D(inputBuf
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  renderer.setClearColor(0, 0);
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  renderer.shadowMap.enabled = true;
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  renderer.shadowMap.type = PCFSoftShadowMap;
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- renderer.outputEncoding = LinearEncoding;
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+ renderer.outputColorSpace = SRGBColorSpace;
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  renderer.setSize(this.viewWidth, this.viewHeight);
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  return renderer;
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  }
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  createComposer() {
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+ if (!this.options.composer.enabled) return void 0;
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  const composer = new EffectComposer(this.renderer);
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- if (!this.options.composer.enabled) return composer;
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  composer.setSize(this.viewWidth, this.viewHeight);
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  composer.addPass(new RenderPass(this.scene, this.camera));
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  return composer;
@@ -85364,7 +85369,7 @@ uniform float opacity;varying vec2 vUv;void main(){vec4 texel=texture2D(inputBuf
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  this.camera.updateProjectionMatrix();
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  }
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  this.renderer.setSize(width, height);
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- this.composer.setSize(width, height);
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+ this.composer?.setSize(width, height);
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  this._dirty = true;
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  }
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  //<editor-fold desc="RENDER">
@@ -85383,12 +85388,7 @@ uniform float opacity;varying vec2 vUv;void main(){vec4 texel=texture2D(inputBuf
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  stop() {
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  if (this._disposed) return;
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  this.renderer.setAnimationLoop(null);
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- if (this._animationTimer)
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- clearTimeout(this._animationTimer);
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- this._animationTimer = void 0;
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- if (this._animationFrame)
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- cancelAnimationFrame(this._animationFrame);
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- this._animationFrame = void 0;
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+ this._nextFrameTime = void 0;
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  }
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  /**
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  * Stops rendering and releases owned resources. Repeated calls have no effect, and a disposed
@@ -85428,25 +85428,30 @@ uniform float opacity;varying vec2 vUv;void main(){vec4 texel=texture2D(inputBuf
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  }
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  }
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  this._debugHelpers.length = 0;
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- this.composer.dispose();
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+ this.composer?.dispose();
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  this.renderer.dispose();
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  this.renderer.forceContextLoss();
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  }
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- animate(t5) {
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+ animate(t5 = performance.now()) {
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  if (this._disposed) return;
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- if (this._stats) {
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- this._stats.begin();
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- }
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  if (this._controls?.enabled) {
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  this._controls.update();
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  }
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  if (this._disposed) return;
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- if (this.dirty || this.options.render.renderAlways) {
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- if (this.options.composer.enabled) {
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- this.composer.render();
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- } else {
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- this.renderer.render(this.scene, this.camera);
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- }
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+ if (!this.dirty && !this.options.render.renderAlways) return;
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+ const interval = this._frameInterval;
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+ if (interval) {
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+ const next = this._nextFrameTime;
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+ if (next !== void 0 && t5 + 0.1 < next) return;
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+ this._nextFrameTime = next !== void 0 && t5 - next < interval ? next + interval : t5 + interval;
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+ }
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+ if (this._stats) {
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+ this._stats.begin();
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+ }
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+ if (this.options.composer.enabled && this.composer) {
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+ this.composer.render();
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+ } else {
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+ this.renderer.render(this.scene, this.camera);
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  }
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  this.dirty = false;
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  if (this._stats) {