minerender 2.1.0-alpha.24 → 2.1.0-alpha.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser/index.d.mts +3 -0
- package/dist/browser/index.d.ts +3 -0
- package/dist/browser/index.js +33 -2
- package/dist/browser/index.js.map +1 -1
- package/dist/browser/index.mjs +33 -2
- package/dist/browser/index.mjs.map +1 -1
- package/dist/bundle.js +33 -2
- package/dist/bundle.js.map +1 -1
- package/dist/node/index.d.mts +3 -0
- package/dist/node/index.d.ts +3 -0
- package/dist/node/index.js +35 -2
- package/dist/node/index.js.map +1 -1
- package/dist/node/index.mjs +35 -2
- package/dist/node/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/browser/index.d.mts
CHANGED
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@@ -715,6 +715,7 @@ declare class DefaultBlockStates implements MinecraftAsset {
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interface EntityModel {
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key: BasicAssetKey;
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+
texture?: AssetKey;
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layer: EntityModelLayer;
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id: string;
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}
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@@ -747,6 +748,7 @@ interface EntityModelCube {
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declare class Entities {
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static getEntityList(): Promise<string[]>;
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static getEntity(modelKey: BasicAssetKey, textureKey?: BasicAssetKey, options?: EntityModelOptions): Promise<Maybe<EntityModel>>;
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static resolveTexture(modelKey: BasicAssetKey): Promise<Maybe<AssetKey>>;
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/** @deprecated Use getEntityList(); block entities share the entity dataset. */
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static getBlockList(): Promise<string[]>;
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/** @deprecated Use getEntity(); block entities share the entity dataset. */
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@@ -1290,6 +1292,7 @@ declare class Caching {
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static readonly defaultBlockStatesCache: AsyncLoadingCache<CacheKey, DefaultBlockStates>;
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static readonly blockTintCache: AsyncLoadingCache<CacheKey, number>;
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static readonly entityModelCache: AsyncLoadingCache<CacheKey, EntityModelFile>;
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static readonly entityTextureCache: AsyncLoadingCache<CacheKey, AssetKey>;
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private static createAssetCache;
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/** Every cache above, so clear()/end() can never fall out of sync with the field list again. */
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private static get all();
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package/dist/browser/index.d.ts
CHANGED
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@@ -715,6 +715,7 @@ declare class DefaultBlockStates implements MinecraftAsset {
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interface EntityModel {
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key: BasicAssetKey;
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texture?: AssetKey;
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layer: EntityModelLayer;
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id: string;
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}
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@@ -747,6 +748,7 @@ interface EntityModelCube {
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declare class Entities {
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static getEntityList(): Promise<string[]>;
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static getEntity(modelKey: BasicAssetKey, textureKey?: BasicAssetKey, options?: EntityModelOptions): Promise<Maybe<EntityModel>>;
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static resolveTexture(modelKey: BasicAssetKey): Promise<Maybe<AssetKey>>;
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/** @deprecated Use getEntityList(); block entities share the entity dataset. */
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static getBlockList(): Promise<string[]>;
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/** @deprecated Use getEntity(); block entities share the entity dataset. */
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@@ -1290,6 +1292,7 @@ declare class Caching {
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static readonly defaultBlockStatesCache: AsyncLoadingCache<CacheKey, DefaultBlockStates>;
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static readonly blockTintCache: AsyncLoadingCache<CacheKey, number>;
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static readonly entityModelCache: AsyncLoadingCache<CacheKey, EntityModelFile>;
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static readonly entityTextureCache: AsyncLoadingCache<CacheKey, AssetKey>;
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private static createAssetCache;
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/** Every cache above, so clear()/end() can never fall out of sync with the field list again. */
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private static get all();
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package/dist/browser/index.js
CHANGED
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@@ -568,7 +568,8 @@ var _Caching = class _Caching {
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this.listAssetCache,
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this.defaultBlockStatesCache,
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this.blockTintCache,
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-
this.entityModelCache
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this.entityModelCache,
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this.entityTextureCache
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];
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}
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static clear() {
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@@ -612,6 +613,7 @@ _Caching.listAssetCache = _Caching.createAssetCache();
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_Caching.defaultBlockStatesCache = _Caching.createAssetCache();
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_Caching.blockTintCache = _Caching.createAssetCache();
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_Caching.entityModelCache = _Caching.createAssetCache();
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_Caching.entityTextureCache = _Caching.createAssetCache();
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var Caching = _Caching;
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// src/Geometries.ts
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@@ -2843,7 +2845,35 @@ var Entities = class {
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if (!layer) {
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throw new MineRenderError(`Entity ${model.id} has no layer "${layerName}". Available layers: ${Object.keys(model.layers).join(", ")}`);
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}
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-
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let texture;
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if (textureKey) {
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const path2 = isAssetKey(textureKey) ? textureKey.getFullPath() : textureKey.path;
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texture = isAssetKey(textureKey) && textureKey.assetType === "textures" && path2.startsWith("entity/") ? textureKey : new AssetKey(textureKey.namespace, path2, "textures", "entity", "assets", ".png", isAssetKey(textureKey) ? textureKey.root : void 0);
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} else {
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texture = await this.resolveTexture(modelKey);
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}
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return { key: textureKey ?? modelKey, texture, layer, id: model.id };
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}
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static async resolveTexture(modelKey) {
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const path = isAssetKey(modelKey) ? modelKey.getFullPath() : modelKey.path;
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const key = new AssetKey(modelKey.namespace, path, void 0, void 0, "entity-models", ".json");
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return Caching.entityTextureCache.get(key.serialize(), async () => {
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const name = path.split("/").pop();
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for (const candidate of [path, `${path}/${name}`]) {
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const texture = new AssetKey(modelKey.namespace, candidate, "textures", "entity", "assets", ".png");
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if (await ModelTextures.get(texture)) return texture;
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}
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const listKey = new AssetKey(modelKey.namespace, "_list", `${name}_variant`, void 0, "data", ".json");
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const list = await AssetLoader.get(listKey, "list" /* LIST */);
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const files = list?.files.filter((file2) => file2.endsWith(".json") && file2 !== "_list.json");
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const file = files?.find((file2) => file2 === "temperate.json") ?? files?.[0];
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if (!file) return void 0;
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const variantKey = new AssetKey(modelKey.namespace, file.slice(0, -5), `${name}_variant`, void 0, "data", ".json");
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const variant = await AssetLoader.get(variantKey, "json" /* JSON */);
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const assets = variant?.assets;
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const textureId = variant?.asset_id ?? (typeof assets?.wild === "string" ? assets.wild : Object.values(assets ?? {}).find((value) => typeof value === "string"));
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return typeof textureId === "string" ? AssetKey.parse("textures", textureId) : void 0;
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});
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}
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/** @deprecated Use getEntityList(); block entities share the entity dataset. */
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static getBlockList() {
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@@ -3288,6 +3318,7 @@ var _EntityObject = class _EntityObject extends SceneObject {
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super.dispose();
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}
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get textureKey() {
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if (this.entity.texture) return this.entity.texture;
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const key = this.entity.key;
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return new AssetKey(
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key.namespace,
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