minerender 2.1.0-alpha.2 → 2.1.0-alpha.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -22,3 +22,5 @@ renderer.start();
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  The package provides ESM and CommonJS entries for browsers and Node.js, plus
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  `dist/bundle.js` for the `MineRender` browser global. Node imports require the optional
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  native `canvas` dependency; headless rendering is still in development.
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+
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+ Requires Node.js 22+ or a browser with Fetch, `AbortSignal.any()`, and `AbortSignal.timeout()`.
@@ -1,14 +1,11 @@
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  import * as three from 'three';
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- import { Vector3, PixelFormat, BoxGeometry, Material, Mesh, Euler, Vector2, BufferAttribute, Float32BufferAttribute, Object3D, Box3, InstancedMesh, PerspectiveCamera, OrthographicCamera, Matrix4, Scene, Texture, Camera, WebGLRenderer, EventDispatcher, Raycaster, Intersection, CanvasTexture, BufferGeometry as BufferGeometry$1, InterleavedBufferAttribute, TrianglesDrawModes, Line, Points, MOUSE, TOUCH } from 'three';
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+ import { Vector3, PixelFormat, BoxGeometry, Material, Mesh, Euler, Vector2, BufferAttribute, Float32BufferAttribute, BufferGeometry, Object3D, Box3, InstancedMesh, PerspectiveCamera, OrthographicCamera, Matrix4, Scene, Object3DEventMap, Texture, Camera, MOUSE, TOUCH, WebGLRenderer, EventDispatcher, Raycaster, Intersection, CanvasTexture, InterleavedBufferAttribute, TrianglesDrawModes, Line, Points } from 'three';
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  import * as nodeCanvas from 'canvas';
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  import { ImageData as ImageData$1, CanvasRenderingContext2D } from 'canvas';
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- import { AxiosResponse, AxiosRequestConfig } from 'axios';
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  import { Buffer as Buffer$1 } from 'buffer';
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  import { NBT } from 'prismarine-nbt';
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  import { ZipReader } from '@zip.js/zip.js';
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  import { AsyncLoadingCache, SimpleCache } from '@inventivetalent/loading-cache';
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- import { BufferGeometry } from 'three/src/core/BufferGeometry';
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- import { Material as Material$1 } from 'three/src/materials/Material';
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  import Stats from 'stats.js';
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  import { EffectComposer } from 'postprocessing';
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@@ -17,7 +14,7 @@ interface AnimatorFunction {
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  }
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  declare enum Axis {
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- X = "X",
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+ X = "x",
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  Y = "y",
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  Z = "z"
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  }
@@ -62,10 +59,11 @@ declare function createCanvas(width: number, height: number): CompatCanvas;
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  declare abstract class PersistentCache<B = unknown> {
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  readonly backing: B;
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  /** Bump to invalidate every persisted entry. */
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- static readonly VERSION = 1;
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+ static readonly VERSION = 2;
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  static open(name: string): PersistentCache;
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  protected constructor(backing: B);
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  abstract get<T>(key: string): Promise<T>;
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+ /** Loads a missing entry and stores only non-nullish results. */
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  getOrLoad<T>(key: string, loader: (key: string) => Promise<T>): Promise<T>;
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  abstract put<T>(key: string, value: T): Promise<T>;
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  abstract delete<T>(key: string): Promise<void>;
@@ -175,6 +173,7 @@ declare class AssetKey extends BasicAssetKey {
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  rootType: "assets" | "data" | string;
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  extension: ".json" | ".png" | string;
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  root?: string | undefined;
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+ readonly isAssetKey: true;
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  constructor(namespace: string, path: string, assetType?: AssetType | undefined, type?: string | undefined, rootType?: "assets" | "data" | string, extension?: ".json" | ".png" | string, root?: string | undefined);
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  static parse(assetType: AssetType, str: string, origin?: AssetKey): AssetKey;
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  toString(): string;
@@ -256,6 +255,46 @@ declare enum GuiLight {
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  SIDE = "side"
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  }
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+ interface RequestConfig extends RequestInit {
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+ url: string;
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+ /** Prepended to relative URLs, preserving any path in the base URL. */
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+ baseURL?: string;
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+ /** Timeout per attempt in milliseconds, including body reading. Defaults to 5000; 0 disables it. */
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+ timeout?: number;
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+ responseType?: "json" | "arraybuffer";
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+ }
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+ interface RequestResponse<T = any> {
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+ data: T;
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+ status: number;
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+ statusText: string;
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+ headers: Headers;
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+ /** Final URL after redirects. */
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+ url: string;
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+ }
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+ declare class RequestError extends Error {
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+ readonly response?: RequestResponse<undefined> | undefined;
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+ readonly cause?: unknown;
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+ constructor(message: string, response?: RequestResponse<undefined> | undefined, cause?: unknown);
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+ }
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+ declare class Requests {
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+ private static genericQueue;
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+ private static mcAssetRequestQueue;
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+ static genericRequest(request: RequestConfig): Promise<RequestResponse>;
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+ static mcAssetRequest(request: RequestConfig): Promise<RequestResponse>;
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+ static setMcAssetRoot(root: string): void;
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+ /** Counts unsettled calls, including retry delays and requests still running after shutdown. */
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+ static get queueSizes(): {
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+ generic: number;
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+ mcAsset: number;
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+ };
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+ /**
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+ * Permanently stops both queues and rejects waiting, retrying, and future requests.
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+ * Requests already running can finish. Idle queues hold no timer, so Node can exit without
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+ * this cleanup. See {@link shutdown}.
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+ */
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+ static end(): void;
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+ }
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+
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  declare class WrappedImage {
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  readonly dta: ExtractableImageData;
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  constructor(dta: ExtractableImageData);
@@ -291,7 +330,7 @@ declare class ImageLoader {
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  static infoToData(info: ImageInfo): Promise<ImageData>;
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  static getData(src: string): Promise<ImageData>;
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  static getCanvasData(src: string): Promise<ExtractableImageData>;
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- static processResponse(response: Partial<AxiosResponse>): Promise<ImageInfo>;
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+ static processResponse(response: Pick<RequestResponse<ArrayBuffer>, "data" | "url">): Promise<ImageInfo>;
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  static loadInfo(src: string): Promise<ImageInfo>;
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  static getInfo(src: string): Promise<ImageInfo>;
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  static loadWrapped(src: string): Promise<WrappedImage>;
@@ -431,7 +470,7 @@ interface Transformable {
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  declare function isTransformable(obj: any): obj is Transformable;
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  declare const changeEvent: {
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- type: string;
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+ type: "change";
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  };
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  type Maybe<T> = T | undefined;
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  declare function md5(str: string): string;
@@ -515,6 +554,7 @@ declare class UVMapper {
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  static setCubeUvs(geometry: BoxGeometry, originalTextureSize: DoubleArray, actualTextureSize: DoubleArray, faces: ModelFaces): void;
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  static facesToUvArray(faces: ModelFaces, originalTextureSize: DoubleArray, actualTextureSize: DoubleArray): number[];
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  static facesToUv(faces: ModelFaces, originalTextureSize: DoubleArray, actualTextureSize: DoubleArray): Float32BufferAttribute;
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+ static lockUvs(geometry: BoxGeometry, faces: ModelFaces, atlas: TextureAtlas, rotation: Euler): void;
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  static getAtlas(model: Model): Promise<Maybe<TextureAtlas>>;
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  static fillMissingTextureKeys<T>(textures: ModelTextures, target: {
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  [k: string]: T;
@@ -536,14 +576,13 @@ declare class MinecraftFaceUV {
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  }
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  /**
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- * Releases every long-lived timer MineRender holds, so a Node process can exit.
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+ * Stops the shared Ticker and request queues, and clears the in-memory caches.
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  *
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- * Both `@inventivetalent/loading-cache` (cache expiry) and `jobqu` (request queue draining) use
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- * self-rescheduling timers that are not unref'd, which keeps the event loop alive for as long as
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- * the library is loaded. Browsers don't care, but anything headless - a render server, a CLI, a
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- * test run - has to call this when it's done.
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+ * Idle Node processes can exit without calling this: cache and Ticker timers are unref'd,
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+ * and idle request queues hold no timer. Pending requests keep their normal timer references.
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  *
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- * The library stays usable afterwards; the caches and queues simply start over.
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+ * Call this only when finished with MineRender. Queued, retrying, and future requests reject;
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+ * HTTP requests already running can finish. Queue shutdown is permanent, and cache expiry timers do not restart.
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  */
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  declare function shutdown(): void;
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@@ -616,6 +655,14 @@ declare abstract class AssetSource {
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  protected constructor();
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  abstract get<T extends MinecraftAsset>(key: AssetKey, parser: AssetParser | string): Promise<Maybe<T>>;
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  }
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+ /** A source failed to load or parse an asset; cause retains the original failure. */
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+ declare class AssetLoadError extends Error {
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+ readonly source: AssetSource;
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+ readonly key: AssetKey;
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+ readonly path: string;
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+ readonly cause: unknown;
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+ constructor(source: AssetSource, key: AssetKey, path: string, cause: unknown);
665
+ }
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  declare class AssetLoader {
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  static ROOT: string;
@@ -623,7 +670,13 @@ declare class AssetLoader {
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  static addSource(key: string, source: AssetSource, override?: boolean): void;
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  static removeSource(key: string): Maybe<AssetSource>;
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  static getAll<T extends MinecraftAsset>(key: AssetKey, parser: AssetParser | string): Promise<T[]>;
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+ /** Returns the first defined result in source-priority order, without merging assets. */
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  static get<T extends MinecraftAsset>(key: AssetKey, parser: AssetParser | string): Promise<Maybe<T>>;
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+ /** Tries each path within a source before considering lower-priority sources. */
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+ static getFirst<T extends MinecraftAsset>(keys: readonly AssetKey[], parser: AssetParser | string): Promise<Maybe<{
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+ key: AssetKey;
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+ asset: T;
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+ }>>;
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  }
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  interface BlockState extends MinecraftAsset {
@@ -638,18 +691,19 @@ interface BlockStateVariant {
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  y?: number;
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  x?: number;
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  uvlock?: boolean;
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+ weight?: number;
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  }
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  interface BlockStateMultipart {
643
- when?: MultipartCondition | {
644
- OR: MultipartCondition[];
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- };
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- apply?: BlockStateVariant;
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- }
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- interface MultipartCondition {
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- [key: string]: string;
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+ when?: MultipartCondition;
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+ apply?: BlockStateVariant | BlockStateVariant[];
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  }
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+ type MultipartCondition = Record<string, string> | {
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+ OR: MultipartCondition[];
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+ } | {
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+ AND: MultipartCondition[];
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+ };
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- declare const DEFAULT_ROOT = "https://assets.mcasset.cloud/1.17.1";
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+ declare const DEFAULT_ROOT = "https://assets.mcasset.cloud/1.21.11";
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  declare const DEFAULT_NAMESPACE = "minecraft";
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  declare class Assets {
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  /**
@@ -714,6 +768,8 @@ declare class Models {
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  private static get PERSISTENT_CACHE();
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  static getItemList(): Promise<string[]>;
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  static loadAndMerge(key: AssetKey): Promise<Maybe<Model>>;
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+ private static getItemModel;
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+ private static defaultItemModel;
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  static getRaw(key: AssetKey): Promise<Maybe<Model>>;
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  static getMerged(key: AssetKey): Promise<Maybe<Model>>;
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  static get(key: AssetKey): Promise<Maybe<Model>>;
@@ -792,6 +848,10 @@ declare class ModelObject extends SceneObject {
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  protected applyTextures(): void;
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  }
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  interface ModelObjectOptions extends SceneObjectOptions {
851
+ /** Quarter-turn block rotation in radians to compensate when locking UVs. */
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+ uvLockRotation?: TripleArray;
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+ /** sRGB 0xRRGGBB colors by face tint index; omitted indices stay white. */
854
+ tints?: Record<number, number>;
795
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  }
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  declare function isModelObject(obj: any): obj is ModelObject;
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@@ -854,6 +914,7 @@ declare class EntityObject extends SceneObject {
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  constructor(entity: EntityModel, options?: Partial<EntityObjectOptions>);
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  init(): Promise<void>;
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916
  dispose(): void;
917
+ private get textureKey();
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918
  protected loadTextures(): Promise<void>;
858
919
  protected createMeshes(force?: boolean): void;
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  protected applyTextures(): Promise<void>;
@@ -886,7 +947,9 @@ interface MineRenderSceneOptions {
886
947
  }
887
948
  declare function isMineRenderScene(obj: any): obj is MineRenderScene;
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949
 
889
- declare class SceneObject extends Object3D implements Disposable, Instanceable, Transformable {
950
+ declare class SceneObject extends Object3D<Object3DEventMap & {
951
+ change: {};
952
+ }> implements Disposable, Instanceable, Transformable {
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  readonly isSceneObject: true;
891
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  static readonly DEFAULT_OPTIONS: SceneObjectOptions;
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  readonly options: SceneObjectOptions;
@@ -912,9 +975,9 @@ declare class SceneObject extends Object3D implements Disposable, Instanceable,
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975
  */
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  toggleGroupVisibility(name: string, visible?: boolean): boolean;
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977
  protected addOrReplaceMesh(mesh: Mesh, parent: Object3D, name?: string): void;
915
- protected createAndAddMesh(name?: string, group?: Object3D, geometry?: BufferGeometry, material?: Material$1 | Material$1[], offsetAxis?: Axis, offset?: number): Mesh;
916
- protected createMesh(name?: string, geometry?: BufferGeometry, material?: Material$1 | Material$1[], offsetAxis?: Axis, offset?: number): Mesh;
917
- protected createInstancedMesh(name: Maybe<string>, geometry: BufferGeometry, material: Material$1 | Material$1[], count: number): InstancedMesh;
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+ protected createAndAddMesh(name?: string, group?: Object3D, geometry?: BufferGeometry, material?: Material | Material[], offsetAxis?: Axis, offset?: number): Mesh;
979
+ protected createMesh(name?: string, geometry?: BufferGeometry, material?: Material | Material[], offsetAxis?: Axis, offset?: number): Mesh;
980
+ protected createInstancedMesh(name: Maybe<string>, geometry: BufferGeometry, material: Material | Material[], count: number): InstancedMesh;
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981
  /**
919
982
  * Get a mesh by its name
920
983
  */
@@ -1083,8 +1146,8 @@ interface NBTAsset extends MinecraftAsset, NBT {
1083
1146
  }
1084
1147
 
1085
1148
  interface ResponseParser<T extends MinecraftAsset> {
1086
- config(request: AxiosRequestConfig): any;
1087
- parse(response: AxiosResponse): Maybe<T> | Promise<Maybe<T>>;
1149
+ config(request: RequestConfig): any;
1150
+ parse(response: RequestResponse): Maybe<T> | Promise<Maybe<T>>;
1088
1151
  }
1089
1152
 
1090
1153
  declare class HostedAssetSource extends AssetSource {
@@ -1212,14 +1275,18 @@ declare class Caching {
1212
1275
  static readonly mergedModelCache: AsyncLoadingCache<CacheKey, Model>;
1213
1276
  static readonly modelTextureAtlasCache: AsyncLoadingCache<CacheKey, TextureAtlas>;
1214
1277
  static readonly blockStateCache: AsyncLoadingCache<CacheKey, BlockState>;
1278
+ static readonly listAssetCache: AsyncLoadingCache<CacheKey, ListAsset>;
1279
+ static readonly defaultBlockStatesCache: AsyncLoadingCache<CacheKey, DefaultBlockStates>;
1280
+ static readonly entityModelsCache: AsyncLoadingCache<CacheKey, EntityModels>;
1281
+ private static createAssetCache;
1215
1282
  /** Every cache above, so clear()/end() can never fall out of sync with the field list again. */
1216
1283
  private static get all();
1217
1284
  static clear(): void;
1218
1285
  /**
1219
1286
  * Clears every cache and stops its expiry timer.
1220
1287
  *
1221
- * loading-cache reschedules that timer indefinitely, so a Node process will not exit until
1222
- * this is called - see {@link shutdown}.
1288
+ * Expiry timers are unref'd in Node, so idle processes can exit without this cleanup.
1289
+ * Use {@link shutdown} to also stop requests and the shared Ticker.
1223
1290
  */
1224
1291
  static end(): void;
1225
1292
  static get cacheSizes(): {};
@@ -1235,6 +1302,83 @@ declare class GuiObject extends SceneObject {
1235
1302
  interface GuiObjectOptions extends SceneObjectOptions {
1236
1303
  }
1237
1304
 
1305
+ declare class OrbitControls {
1306
+ constructor(object: Camera, domElement?: HTMLElement);
1307
+
1308
+ object: Camera;
1309
+ domElement: HTMLElement | HTMLDocument;
1310
+
1311
+ // API
1312
+ enabled: boolean;
1313
+ target: Vector3;
1314
+
1315
+ // deprecated
1316
+ center: Vector3;
1317
+
1318
+ minDistance: number;
1319
+ maxDistance: number;
1320
+
1321
+ minZoom: number;
1322
+ maxZoom: number;
1323
+
1324
+ minPolarAngle: number;
1325
+ maxPolarAngle: number;
1326
+
1327
+ minAzimuthAngle: number;
1328
+ maxAzimuthAngle: number;
1329
+
1330
+ enableDamping: boolean;
1331
+ dampingFactor: number;
1332
+
1333
+ enableZoom: boolean;
1334
+ zoomSpeed: number;
1335
+
1336
+ enableRotate: boolean;
1337
+ rotateSpeed: number;
1338
+
1339
+ enablePan: boolean;
1340
+ panSpeed: number;
1341
+ screenSpacePanning: boolean;
1342
+ keyPanSpeed: number;
1343
+
1344
+ autoRotate: boolean;
1345
+ autoRotateSpeed: number;
1346
+
1347
+ enableKeys: boolean;
1348
+ keys: { LEFT: string; UP: string; RIGHT: string; BOTTOM: string };
1349
+ mouseButtons: { LEFT: MOUSE; MIDDLE: MOUSE; RIGHT: MOUSE };
1350
+ touches: { ONE: TOUCH; TWO: TOUCH };
1351
+
1352
+ update(): boolean;
1353
+
1354
+ listenToKeyEvents(domElement: HTMLElement): void;
1355
+
1356
+ saveState(): void;
1357
+
1358
+ reset(): void;
1359
+
1360
+ dispose(): void;
1361
+
1362
+ getPolarAngle(): number;
1363
+
1364
+ getAzimuthalAngle(): number;
1365
+
1366
+ getDistance(): number;
1367
+
1368
+ // EventDispatcher mixins
1369
+ addEventListener(type: string, listener: (event: any) => void): void;
1370
+
1371
+ hasEventListener(type: string, listener: (event: any) => void): boolean;
1372
+
1373
+ removeEventListener(type: string, listener: (event: any) => void): void;
1374
+
1375
+ dispatchEvent(event: { type: string; target: any }): void;
1376
+ }
1377
+
1378
+ declare class MapControls extends OrbitControls {
1379
+ constructor(object: Camera, domElement?: HTMLElement);
1380
+ }
1381
+
1238
1382
  declare class Renderer implements Disposable {
1239
1383
  static readonly DEFAULT_OPTIONS: RendererOptions;
1240
1384
  readonly options: RendererOptions;
@@ -1242,14 +1386,14 @@ declare class Renderer implements Disposable {
1242
1386
  protected _scene: MineRenderScene;
1243
1387
  protected _camera: Camera;
1244
1388
  protected _renderer: WebGLRenderer;
1245
- protected _composer: EffectComposer;
1389
+ protected _composer?: EffectComposer;
1390
+ protected _controls?: OrbitControls;
1246
1391
  protected _stats?: Stats;
1247
1392
  protected _dirty: boolean;
1248
1393
  protected _animationLoop: any;
1249
- protected _fpsTimer: any;
1250
- protected _animationTimer?: NodeJS.Timeout;
1251
- protected _animationFrame?: number;
1394
+ protected _frameInterval?: number;
1252
1395
  protected _resizeListener?: () => void;
1396
+ private _nextFrameTime?;
1253
1397
  private _disposed;
1254
1398
  private readonly _debugHelpers;
1255
1399
  private readonly _eventDispatchers;
@@ -1258,7 +1402,8 @@ declare class Renderer implements Disposable {
1258
1402
  protected createScene(): MineRenderScene;
1259
1403
  protected createCamera(): Camera;
1260
1404
  protected createRenderer(): WebGLRenderer;
1261
- protected createComposer(): EffectComposer;
1405
+ protected createComposer(): Maybe<EffectComposer>;
1406
+ protected createControls(): Maybe<OrbitControls>;
1262
1407
  init(): void;
1263
1408
  get element(): Maybe<HTMLElement>;
1264
1409
  appendTo(element: HTMLElement): void;
@@ -1266,7 +1411,7 @@ declare class Renderer implements Disposable {
1266
1411
  * Redraws when the dispatcher emits the selected event. Registering the same pair twice has no effect.
1267
1412
  * The renderer removes its listener on disposal; the caller retains ownership of the dispatcher.
1268
1413
  */
1269
- registerEventDispatcher(dispatcher: EventDispatcher, changeEvent?: string): void;
1414
+ registerEventDispatcher(dispatcher: EventDispatcher<any>, changeEvent?: string): void;
1270
1415
  resize(width: number, height: number): void;
1271
1416
  get dirty(): boolean;
1272
1417
  set dirty(dirty: boolean);
@@ -1286,12 +1431,15 @@ declare class Renderer implements Disposable {
1286
1431
  get scene(): MineRenderScene;
1287
1432
  get camera(): Camera;
1288
1433
  get renderer(): WebGLRenderer;
1289
- get composer(): EffectComposer;
1434
+ get composer(): Maybe<EffectComposer>;
1435
+ /** Renderer-owned controls, or undefined when disabled at construction or after disposal. */
1436
+ get controls(): Maybe<OrbitControls>;
1290
1437
  }
1291
1438
  interface RendererOptions {
1292
1439
  camera: CameraOptions;
1293
1440
  render: RenderOptions;
1294
1441
  composer: ComposerOptions;
1442
+ controls?: ControlsOptions;
1295
1443
  debug: DebugOptions;
1296
1444
  }
1297
1445
  interface CameraOptions {
@@ -1312,6 +1460,7 @@ interface CameraOptions {
1312
1460
  lookingAt: Vector3 | TripleArray;
1313
1461
  }
1314
1462
  interface RenderOptions {
1463
+ /** Maximum draw rate (60 by default); zero or a negative value disables the limit. */
1315
1464
  fpsLimit: number;
1316
1465
  stats: boolean;
1317
1466
  antialias: boolean;
@@ -1322,6 +1471,9 @@ interface RenderOptions {
1322
1471
  interface ComposerOptions {
1323
1472
  enabled: boolean;
1324
1473
  }
1474
+ interface ControlsOptions {
1475
+ enabled: boolean;
1476
+ }
1325
1477
  interface DebugOptions {
1326
1478
  grid: boolean;
1327
1479
  axes: boolean;
@@ -1336,7 +1488,7 @@ declare class SceneInspector {
1336
1488
  private selectedObject?;
1337
1489
  constructor(renderer: Renderer);
1338
1490
  protected init(): void;
1339
- findMeshChildren(from: Object3D, out?: Mesh[]): Mesh<three.BufferGeometry, three.Material | three.Material[]>[];
1491
+ findMeshChildren(from: Object3D, out?: Mesh[]): Mesh<three.BufferGeometry<three.NormalBufferAttributes>, three.Material | three.Material[], three.Object3DEventMap>[];
1340
1492
  onClick(event: any): void;
1341
1493
  appendTo(el: HTMLElement): void;
1342
1494
  protected handleRaycasterObjects(intersections: Intersection[]): void;
@@ -1373,26 +1525,6 @@ declare class StatLine {
1373
1525
  update(): void;
1374
1526
  }
1375
1527
 
1376
- declare class Requests {
1377
- private static axiosInstance;
1378
- private static mcAssetInstance;
1379
- private static genericQueue;
1380
- private static mcAssetRequestQueue;
1381
- static genericRequest(request: AxiosRequestConfig): Promise<AxiosResponse>;
1382
- static mcAssetRequest(request: AxiosRequestConfig): Promise<AxiosResponse>;
1383
- private static shouldRetry;
1384
- static setMcAssetRoot(root: string): void;
1385
- static get queueSizes(): {
1386
- generic: number;
1387
- mcAsset: number;
1388
- };
1389
- /**
1390
- * Stops both queue timers. jobqu reschedules itself indefinitely, so a Node process will not
1391
- * exit until this is called - see {@link shutdown}.
1392
- */
1393
- static end(): void;
1394
- }
1395
-
1396
1528
  type SkinGeometries = Record<SkinPart, TripleArray>;
1397
1529
  declare const classicSkinGeometries: SkinGeometries;
1398
1530
  declare const slimSkinGeometries: SkinGeometries;
@@ -1411,6 +1543,8 @@ declare class Skins {
1411
1543
  static capeFromUsername(username: string): Promise<Maybe<string>>;
1412
1544
  static capeFromCapesDev(uuid: string, capeType?: string): Promise<Maybe<string>>;
1413
1545
  private static usernameToUuid;
1546
+ private static usernameToUuidMcProxy;
1547
+ /** @deprecated **/
1414
1548
  private static usernameToUuidSkinProxy;
1415
1549
  private static usernameToUuidMineTools;
1416
1550
  private static getProfileFromMinetools;
@@ -1420,11 +1554,18 @@ declare class Skins {
1420
1554
  private static getCrafatarCapeUrl;
1421
1555
  private static getMcHeadsSkinUrl;
1422
1556
  private static getMineSkinPlayerSkinUrl;
1557
+ /** @deprecated **/
1423
1558
  private static getSkinProxySkinUrl;
1559
+ /** @deprecated **/
1424
1560
  private static getSkinProxyCapeUrl;
1561
+ private static getMcProxySkinUrl;
1562
+ private static getMcProxyCapeUrl;
1425
1563
  }
1426
1564
 
1427
1565
  declare class TextureLoader {
1566
+ private static readonly failedTextures;
1567
+ /** Reports whether image loading failed, so cached textures can be retried. */
1568
+ static hasFailed(texture: Texture): boolean;
1428
1569
  protected static createTexture(): Texture;
1429
1570
  static loadInBackground(src: string, format?: PixelFormat, rotation?: number): Texture;
1430
1571
  static load(src: string, format?: PixelFormat, rotation?: number): Texture;
@@ -1438,91 +1579,14 @@ declare class Textures {
1438
1579
  static getImage(key: TextureKey): Texture;
1439
1580
  }
1440
1581
 
1441
- declare function mergeBufferGeometries(geometries: BufferGeometry$1[], useGroups?: boolean): BufferGeometry$1;
1582
+ declare function mergeBufferGeometries(geometries: BufferGeometry[], useGroups?: boolean): BufferGeometry;
1442
1583
  declare function mergeBufferAttributes(attributes: BufferAttribute[]): BufferAttribute;
1443
1584
  declare function interleaveAttributes(attributes: BufferAttribute[]): InterleavedBufferAttribute;
1444
- declare function estimateBytesUsed(geometry: BufferGeometry$1): number;
1445
- declare function mergeVertices(geometry: BufferGeometry$1, tolerance?: number): BufferGeometry$1;
1446
- declare function toTrianglesDrawMode(geometry: BufferGeometry$1, drawMode: TrianglesDrawModes): BufferGeometry$1;
1585
+ declare function estimateBytesUsed(geometry: BufferGeometry): number;
1586
+ declare function mergeVertices(geometry: BufferGeometry, tolerance?: number): BufferGeometry;
1587
+ declare function toTrianglesDrawMode(geometry: BufferGeometry, drawMode: TrianglesDrawModes): BufferGeometry;
1447
1588
  declare function computeMorphedAttributes(object: Mesh | Line | Points): object;
1448
1589
 
1449
- declare class OrbitControls {
1450
- constructor(object: Camera, domElement?: HTMLElement);
1451
-
1452
- object: Camera;
1453
- domElement: HTMLElement | HTMLDocument;
1454
-
1455
- // API
1456
- enabled: boolean;
1457
- target: Vector3;
1458
-
1459
- // deprecated
1460
- center: Vector3;
1461
-
1462
- minDistance: number;
1463
- maxDistance: number;
1464
-
1465
- minZoom: number;
1466
- maxZoom: number;
1467
-
1468
- minPolarAngle: number;
1469
- maxPolarAngle: number;
1470
-
1471
- minAzimuthAngle: number;
1472
- maxAzimuthAngle: number;
1473
-
1474
- enableDamping: boolean;
1475
- dampingFactor: number;
1476
-
1477
- enableZoom: boolean;
1478
- zoomSpeed: number;
1479
-
1480
- enableRotate: boolean;
1481
- rotateSpeed: number;
1482
-
1483
- enablePan: boolean;
1484
- panSpeed: number;
1485
- screenSpacePanning: boolean;
1486
- keyPanSpeed: number;
1487
-
1488
- autoRotate: boolean;
1489
- autoRotateSpeed: number;
1490
-
1491
- enableKeys: boolean;
1492
- keys: { LEFT: string; UP: string; RIGHT: string; BOTTOM: string };
1493
- mouseButtons: { LEFT: MOUSE; MIDDLE: MOUSE; RIGHT: MOUSE };
1494
- touches: { ONE: TOUCH; TWO: TOUCH };
1495
-
1496
- update(): boolean;
1497
-
1498
- listenToKeyEvents(domElement: HTMLElement): void;
1499
-
1500
- saveState(): void;
1501
-
1502
- reset(): void;
1503
-
1504
- dispose(): void;
1505
-
1506
- getPolarAngle(): number;
1507
-
1508
- getAzimuthalAngle(): number;
1509
-
1510
- getDistance(): number;
1511
-
1512
- // EventDispatcher mixins
1513
- addEventListener(type: string, listener: (event: any) => void): void;
1514
-
1515
- hasEventListener(type: string, listener: (event: any) => void): boolean;
1516
-
1517
- removeEventListener(type: string, listener: (event: any) => void): void;
1518
-
1519
- dispatchEvent(event: { type: string; target: any }): void;
1520
- }
1521
-
1522
- declare class MapControls extends OrbitControls {
1523
- constructor(object: Camera, domElement?: HTMLElement);
1524
- }
1525
-
1526
1590
  interface BlockInfo {
1527
1591
  block: Block;
1528
1592
  object: BlockObject;
@@ -1611,8 +1675,8 @@ declare class BrowserCache extends PersistentCache<LocalForage> {
1611
1675
  *
1612
1676
  * `image-size` pulls in `fs`/`path` at module scope, so it can only live in the Node build.
1613
1677
  * Everything MineRender loads is a PNG in practice; GIF and JPEG are handled as a courtesy and
1614
- * anything else falls through to an empty result (callers treat that as 0x0).
1678
+ * anything else falls through to an empty result, which ImageLoader rejects.
1615
1679
  */
1616
1680
  declare function probeImageSize(data: Uint8Array): ImageSizeInfo;
1617
1681
 
1618
- export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, ArchiveAssetSource, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Block, BlockEntityModels, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, type BlockStateVariant, type BlockStateVariants, BlockStates, type BoxGeometryKey, BrowserArchiveProxy, BrowserCache, BrowserEnv, CUBE_FACES, type CacheKey, Caching, type CameraOptions, CanvasImage, Chunk, type CompatCanvas, type CompatImage, type ComposerOptions, type Cube, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, type DebugOptions, type DeepPartial, DefaultBlockStates, DisplayPosition, type Disposable, type DoubleArray, type ElementFace, type ElementRotation, Entities, type EntityModel, EntityModels, EntityObject, type EntityObjectOptions, Env, type EnvProvider, type ExtractableImageData, type FromTo, Geometries, GuiLight, GuiObject, type GuiObjectOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, type ItemModel, type ItemModelTextures, type ListAsset, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, type ModelPart, ModelTextures, Models, type MultiBlockBlock, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, OrbitControls, PersistentCache, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererOptions, Requests, type ResponseParser, SKIN_PARTS, SceneInspector, SceneObject, type SceneObjectOptions, SceneStats, SceneStatsDisplay, SchematicParser, type Serializable, type SkinGeometries, SkinObject, type SkinObjectOptions, SkinPart, type SkinTextureCoordinates, Skins, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, applyModelPartRotation, axisToVec3, base64decode, base64encode, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createImage, estimateBytesUsed, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isSceneObject, isTransformable, isTripleArray, isVector3, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, prefix, probeImageSize, registerBrowserEnv, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode };
1682
+ export { AXES, type AnimationFrame, type AnimationMeta, type AnimatorFunction, ArchiveAssetSource, type ArchiveEntry, type ArchiveProxy, AssetKey, AssetLoadError, AssetLoader, AssetParser, AssetSource, type AssetType, Assets, Axis, BUILTIN_ENTITY, BUILTIN_GENERATED, BasicAssetKey, type BasicMinecraftAsset, BatchedExecutor, type BedrockBone, type BedrockCube, type BedrockEntityDescription, type BedrockEntityFile, type BedrockGeometry, type BedrockGeometryFile, type Block, BlockEntityModels, type BlockInfo, type BlockModel, type BlockModelTextures, BlockObject, type BlockObjectOptions, type BlockState, type BlockStateMultipart, type BlockStateProperties, type BlockStateProperty, type BlockStatePropertyDefaults, type BlockStatePropertyValue, type BlockStateVariant, type BlockStateVariants, BlockStates, type BoxGeometryKey, BrowserArchiveProxy, BrowserCache, BrowserEnv, CUBE_FACES, type CacheKey, Caching, type CameraOptions, CanvasImage, Chunk, type CompatCanvas, type CompatImage, type ComposerOptions, type ControlsOptions, type Cube, CubeFace, CubeFaceIndex, DEFAULT_ELEMENTS, DEFAULT_NAMESPACE, DEFAULT_ROOT, DEFAULT_UV, DISPLAY_POSITIONS, type DebugOptions, type DeepPartial, DefaultBlockStates, DisplayPosition, type Disposable, type DoubleArray, type ElementFace, type ElementRotation, Entities, type EntityModel, EntityModels, EntityObject, type EntityObjectOptions, Env, type EnvProvider, type ExtractableImageData, type FromTo, Geometries, GuiLight, GuiObject, type GuiObjectOptions, HostedAssetSource, type IModelTextures, ITEM_GENERATED, type ImageInfo, ImageLoader, type ImageSizeInfo, InstanceManager, InstanceReference, type Instanceable, type ItemModel, type ItemModelTextures, type ListAsset, MapControls, type MaterialKey, Materials, type Maybe, type MeshKey, Meshes, MineRenderError, MineRenderScene, type MineRenderSceneOptions, MineRenderWorld, type MinecraftAsset, MinecraftCubeTexture, MinecraftFaceUV, type MinecraftTextureMeta, type Model, type ModelDisplay, type ModelElement, type ModelFaces, ModelGenerator, ModelMerger, ModelObject, type ModelObjectOptions, type ModelPart, ModelTextures, Models, type MultiBlockBlock, type MultiBlockStructure, type MultipartCondition, type NBTAsset, NBTHelper, OrbitControls, PersistentCache, type QuadArray, type RawImageKey, type RenderOptions, Renderer, type RendererOptions, type RequestConfig, RequestError, type RequestResponse, Requests, type ResponseParser, SKIN_PARTS, SceneInspector, SceneObject, type SceneObjectOptions, SceneStats, SceneStatsDisplay, SchematicParser, type Serializable, type SkinGeometries, SkinObject, type SkinObjectOptions, SkinPart, type SkinTextureCoordinates, Skins, type StructureNBT, StructureParser, type TextureAsset, TextureAtlas, type TextureKey, TextureLoader, Textures, Ticker, type TickerFunction, TintColors, type Transformable, type TripleArray, UVMapper, WrappedImage, addBox3WireframeToObject, addWireframeToMesh, addWireframeToObject, applyElementRotation, applyGenericRotation, applyModelPartRotation, axisToVec3, base64decode, base64encode, captureException, changeEvent, clampRotationDegrees, classicSkinGeometries, classicSkinTextureCoordinates, computeMorphedAttributes, createCanvas, createImage, estimateBytesUsed, interleaveAttributes, isAssetKey, isBasicAssetKey, isBlockObject, isDisposable, isDoubleArray, isEntityObject, isInstanceManager, isInstanceReference, isInstanceable, isInstancedMesh, isMesh, isMineRenderScene, isModelObject, isObject3D, isOrthographicCamera, isPerspectiveCamera, isQuadArray, isSceneObject, isTransformable, isTripleArray, isVector3, md5, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, prefix, probeImageSize, registerBrowserEnv, serializeBoxGeometryKey, serializeImageKey, serializeMaterialKey, serializeMeshKey, serializeTextureKey, sha1, sha256, sha512, shutdown, sleep, slimSkinGeometries, slimSkinTextureCoordinates, timingEnd, timingStart, toDegrees, toRadians, toTrianglesDrawMode };