minerender 2.1.0-alpha.125 → 2.1.0-alpha.126
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser/index.d.mts +7 -1
- package/dist/browser/index.d.ts +7 -1
- package/dist/browser/index.js +17 -7
- package/dist/browser/index.js.map +1 -1
- package/dist/browser/index.mjs +17 -7
- package/dist/browser/index.mjs.map +1 -1
- package/dist/bundle.js +17 -7
- package/dist/bundle.js.map +1 -1
- package/dist/node/index.d.mts +7 -1
- package/dist/node/index.d.ts +7 -1
- package/dist/node/index.js +17 -7
- package/dist/node/index.js.map +1 -1
- package/dist/node/index.mjs +17 -7
- package/dist/node/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/bundle.js
CHANGED
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@@ -43098,6 +43098,11 @@ void main() {
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43098
43098
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}
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43099
43099
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/** Build a display pose for geometry already centered at the model's [8, 8, 8] pivot. */
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43100
43100
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static getMatrix(display, position) {
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43101
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+
const transform = this.getTransform(display, position);
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43102
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return new Matrix4().compose(transform.position, transform.quaternion, transform.scale);
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43103
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}
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43104
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+
/** Position, rotation, and scale of a display pose for geometry already centered at the model's [8, 8, 8] pivot. */
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43105
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+
static getTransform(display, position) {
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43101
43106
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const transform = this.withHandFallbacks(display)?.[position] ?? {};
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43102
43107
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const left = position === "firstperson_lefthand" /* FIRSTPERSON_LEFTHAND */ || position === "thirdperson_lefthand" /* THIRDPERSON_LEFTHAND */;
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43103
43108
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const sign = left ? -1 : 1;
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@@ -43106,7 +43111,7 @@ void main() {
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43106
43111
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const translation = new Vector3(...transform.translation ?? [0, 0, 0]).clampScalar(-80, 80);
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43107
43112
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translation.x *= sign;
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43108
43113
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const scale = new Vector3(...transform.scale ?? [1, 1, 1]).clampScalar(-4, 4);
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43109
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-
return
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43114
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+
return { position: translation, quaternion: rotation, scale };
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43110
43115
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}
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43111
43116
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/** Transforms geometry in place and reverses triangle winding when the matrix reflects it. */
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43112
43117
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static apply(geometry, matrix) {
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@@ -94784,16 +94789,21 @@ ${shader.fragmentShader}`.replace(
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94784
94789
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const special = this.originalModel.special;
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94785
94790
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if (special) {
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94786
94791
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const parts2 = await SpecialItems.getParts(special, this.originalModel.key?.root, this.originalModel.components);
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94787
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-
const
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94788
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-
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94792
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const display = new SceneObject();
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94793
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if (this.options.displayPosition) {
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94794
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const transform = DisplayTransforms.getTransform(this.originalModel.display, this.options.displayPosition);
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94795
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display.position.copy(transform.position);
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94796
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display.quaternion.copy(transform.quaternion);
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94797
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display.scale.copy(transform.scale);
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94798
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}
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94799
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this.add(display);
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94800
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const offset = new Matrix4().makeTranslation(-8, -8, -8);
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94789
94801
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try {
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94790
94802
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const targets = [];
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94791
94803
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for (const part of parts2) {
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94792
94804
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const object4 = new EntityObject(part.model, { flip: false, wireframe: this.options.wireframe, tints: part.tints, faces: part.faces });
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94793
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object4.matrix.
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94794
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object4
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94795
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object4.matrixAutoUpdate = false;
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94796
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this.add(object4);
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94805
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object4.matrix.multiplyMatrices(offset, part.transform).decompose(object4.position, object4.quaternion, object4.scale);
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94806
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display.add(object4);
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94797
94807
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await object4.init(part.material);
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94798
94808
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object4.iterateAllMeshes((mesh) => {
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94799
94809
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const source = mesh.material;
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